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Veteran DarkDamnit[RMSC] DarkDamnit
VS BR 130

KDR: 1.04

Score: 36.1m

Last Seen: Sep 21st, 2019 12:32 AM
- OFFLINE - 21.2 hour(s)

Battle Rank 120 (130 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova PC Pulsar C Lasher X2 Solstice VE3 C-4 NS-357 Underboss Force-Blade Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $108,837 MLG Score: 87
Fun Score: N/A
Cheeseburgers Flipped: 480TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.162%20.175%44711122112,5700.5806270.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.764%0.186C++-0.12C+-0.63DHEAD ++ (~9.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.255C*12.30.141C++43.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.592%1.872%169212302,03012457331.63052277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.435%-0.814D-0.271C*1.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.30.048C+45.60.142C++108.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.915%1.187%413412287,584263028532.88365266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.122%-0.012C+-0.866D--1.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.556B+70.441B10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.326%2.399%144612262,376249415690.952686151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.982%0.656B+-0.511D-0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.388C**31.90.208C++41.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.306%83.503%14411231394160310.245636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.105B**1.063B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.47B+2.20.303C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.461%14.426%144112311,1231593100.704517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.511D-0.058C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.041C+4.50.079C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.1m377.8%252 (15.1k)226 (13.6k)1.0373446,65044,9711.31105130 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS123281116.338%8.952%14603:3412

9% Combat Medic43% Engineer11% Heavy Assault13% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:47 PMFeb 11th, 2017 10:13 PMOct 18th, 2019 6:55 AM (98d) (PST)Sep 20th, 2019 9:39 PM (126d) (PST)Sep 20th, 2019 8:32 PM (126d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4881583300.2920.2810.0261.3320.06187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2939,50519,7881817280413,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2665.6h/111.1d 12,309 4,176 14,296 213.1k 4,564 6,727 9,756 78.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:280
Deaths:312
KDR:0.897
Accuracy:17.743% D--
HSR:16.429% D--
SVA-88
D--
Kills:279
Deaths:309
KDR:0.903
Accuracy:18.169% D--
HSR:17.563% D--
Orion VS54
C-
Kills:189
Deaths:197
KDR:0.959
Accuracy:18.537% C-
HSR:20.635% D
Kills:748
Deaths (as Heavy Assault):818
Deaths (to Heavy Assaults):12,542
KDR:0.91443
Kill Difference:70
Playtime:299.397 hours
Usage:11%
Score:3.705m
Score/min:206
Accuracy (listed only):18.150%
HSR (listed only):18.209%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:4,395
Deaths:6,792
KDR:0.647
Accuracy:22.229% C
HSR:23.003% C+
Solstice VE3
C+
Kills:2,734
Deaths:3,348
KDR:0.817
Accuracy:21.786% C+
HSR:17.045% C--
Nova
C+
Kills:1,123
Deaths:1,231
KDR:0.912
Accuracy:35.461% D-
HSR:14.426% C+
Solstice SF
B
Kills:1,112
Deaths:1,728
KDR:0.644
Accuracy:21.209% D
HSR:19.155% B
Serpent VE92
C**
Kills:132
Deaths:274
KDR:0.482
Accuracy:18.254% D*
HSR:21.970% C**
Kills:9,496
Deaths (as Engineer):13,373
Deaths (to Engineers):11,321
KDR:0.71009
Kill Difference:3,877
Playtime:1,156.531 hours
Usage:43%
Score:17.022m
Score/min:245
Accuracy (listed only):23.788%
HSR (listed only):19.120%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:4,395
Deaths:6,792
KDR:0.647
Accuracy:22.229% C
HSR:23.003% C+
Solstice VE3
C+
Kills:2,734
Deaths:3,348
KDR:0.817
Accuracy:21.786% C+
HSR:17.045% C--
Nova
C+
Kills:1,123
Deaths:1,231
KDR:0.912
Accuracy:35.461% D-
HSR:14.426% C+
Solstice SF
B
Kills:1,112
Deaths:1,728
KDR:0.644
Accuracy:21.209% D
HSR:19.155% B
Eridani SX5
C++
Kills:725
Deaths:1,087
KDR:0.667
Accuracy:27.318% C++
HSR:17.241% C
Serpent VE92
C**
Kills:132
Deaths:274
KDR:0.482
Accuracy:18.254% D*
HSR:21.970% C**
Kills:10,221
Deaths (as Light Assault):14,460
Deaths (to Light Assaults):6,755
KDR:0.70685
Kill Difference:4,239
Playtime:555.524 hours
Usage:21%
Score:7.649m
Score/min:229
Accuracy (listed only):24.376%
HSR (listed only):18.807%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C--
Kills:1,497
Deaths:2,890
KDR:0.518
Accuracy:20.420% D
HSR:17.635% C--
Nova
C+
Kills:1,123
Deaths:1,231
KDR:0.912
Accuracy:35.461% D-
HSR:14.426% C+
Eridani SX5
C++
Kills:725
Deaths:1,087
KDR:0.667
Accuracy:27.318% C++
HSR:17.241% C
H-V45
D-
Kills:155
Deaths:267
KDR:0.581
Accuracy:19.279% D--
HSR:15.484% D-
Kills:3,500
Deaths (as Combat Medic):5,475
Deaths (to Combat Medics):4,874
KDR:0.63927
Kill Difference:1,975
Playtime:237.618 hours
Usage:9%
Score:2.954m
Score/min:207
Accuracy (listed only):25.620%
HSR (listed only):16.197%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C+
Kills:1,950
Deaths:3,245
KDR:0.601
Accuracy:36.303% C+
HSR:22.462% C+
Eridani SX5
C++
Kills:725
Deaths:1,087
KDR:0.667
Accuracy:27.318% C++
HSR:17.241% C
V10
B+
Kills:394
Deaths:231
KDR:1.706
Accuracy:42.306% C*
HSR:83.503% B+
Beamer VS3
C-
Kills:234
Deaths:426
KDR:0.549
Accuracy:24.064% C--
HSR:19.231% C-
Kills:3,303
Deaths (as Infiltrator):4,989
Deaths (to Infiltrators):5,500
KDR:0.66206
Kill Difference:1,686
Playtime:346.560 hours
Usage:13%
Score:3.772m
Score/min:181
Accuracy (listed only):32.498%
HSR (listed only):35.609%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:546
Deaths:423
KDR:1.291
Accuracy:16.398% D
HSR:19.780% C
Blueshift VM5
C++
Kills:399
Deaths:302
KDR:1.321
Accuracy:16.958% D
HSR:22.055% C++
Quasar VM1
C
Kills:371
Deaths:315
KDR:1.178
Accuracy:15.006% C
HSR:16.712% C-
Comet VM2
C++
Kills:243
Deaths:425
KDR:0.572
Accuracy:44.232% C++
HSR:3.292% C--
Comet VM2
C
Kills:117
Deaths:231
KDR:0.506
Accuracy:42.771% C
HSR:3.419% C
Kills:1,676
Deaths (as MAX Suit):848
Deaths (to MAX Suits):2,184
KDR:1.97642
Kill Difference:828
Playtime:60.066 hours
Usage:2%
Score:1.036m
Score/min:287
Accuracy (listed only):27.073%
HSR (listed only):13.052%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,545
V. Kills:411 375%
Deaths:488
KDR:3.166
Accuracy:52.467% C+
KPH:39.500 D
VKPH:10.500 D
Saron Laser Cannon
D-
Kills:485
V. Kills:314 154%
Deaths:1,570
KDR:0.309
Accuracy:22.954% D**
KPH:3.400 D-
VKPH:2.200 D--
Kills:2,030 (485 + 0)
Deaths:2,058
KDR:0.986
VKDR:0.352
Vehicle Kills:725
Kill Difference:28
Playtime:180.745 hours
Usage:7%
Score:0.924m
Score/min:85
Piloting Accuracy:22.954%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:602
V. Kills:324 185%
Deaths:252
KDR:2.389
Accuracy:55.327% B
KPH:25.200 C
VKPH:13.500 C**
Skyguard
C-
Kills:112
V. Kills:79 140%
Deaths:66
KDR:1.697
Accuracy:25.651% D
KPH:11.100 C--
VKPH:7.900 C-
Kills:714 (714 + 0)
Deaths:318
KDR:2.245
VKDR:1.267
Vehicle Kills:403
Kill Difference:396
Playtime:33.978 hours
Usage:1%
Score:0.420m
Score/min:206
Driving Accuracy:25.651%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:5,304
V. Kills:2,234 237%
Deaths:1,246
KDR:4.257
Accuracy:53.353% B+
KPH:27 B+
VKPH:11.400 B++
Supernova VPC
B
Kills:1,566
V. Kills:212 N/A
Deaths:187
KDR:8.374
Accuracy:53.570% B
KPH:28.100 D
VKPH:3.800 D--
Saron HRB
B+
Kills:212
V. Kills:230 92%
Deaths:38
KDR:5.579
Accuracy:41.333% C
KPH:18.300 D
VKPH:19.900 B+
Kills:7,082 (6,870 + 212)
Deaths:1,471
KDR:4.814
VKDR:1.819
Vehicle Kills:2,676
Kill Difference:5,611
Playtime:263.413 hours
Usage:10%
Score:2.984m
Score/min:189
Driving Accuracy:53.570%
Gunner Accuracy:41.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:1,040
V. Kills:754 138%
Deaths:149
KDR:6.980
Accuracy:53.602% C+
KPH:39.400 C++
VKPH:28.600 B+
E540 Halberd-H
C*
Kills:549
V. Kills:299 183%
Deaths:70
KDR:7.843
Accuracy:52.600% D
KPH:43 C+
VKPH:23.400 C*
M60-G Bulldog-H
C--
Kills:126
V. Kills:17 N/A
Deaths:12
KDR:10.500
Accuracy:38.131% D-
KPH:58.700 C--
VKPH:7.900 D
Kills:1,715 (0 + 1,715)
Deaths:231
KDR:7.424
VKDR:4.632
Vehicle Kills:1,070
Kill Difference:1,484
Playtime:41.304 hours
Usage:2%
Score:0.885m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:38.131%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:277
V. Kills:75 364%
Deaths:63
KDR:4.397
Accuracy:39.322% C++
KPH:31.300 C
VKPH:8.500 C+
M20 Basilisk
C*
Kills:220
V. Kills:106 206%
Deaths:62
KDR:3.548
Accuracy:33.993% D
KPH:17.700 C
VKPH:8.500 C*
M20 Basilisk
C+
Kills:78
V. Kills:45 170%
Deaths:32
KDR:2.438
Accuracy:39.034% C+
KPH:16.300 C-
VKPH:9.400 C+
Kills:575 (0 + 575)
Deaths:157
KDR:3.662
VKDR:1.439
Vehicle Kills:226
Kill Difference:418
Playtime:26.074 hours
Usage:1%
Score:0.296m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:39.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C--
Kills:65
V. Kills:47 135%
Deaths:243
KDR:0.267
Accuracy:43.176% C--
KPH:2.700 D-
VKPH:2 C--
Kills:65 (65 + 0)
Deaths:243
KDR:0.267
VKDR:0.193
Vehicle Kills:47
Kill Difference:178
Playtime:23.681 hours
Usage:1%
Score:0.044m
Score/min:31
Driving Accuracy:43.176%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:185
V. Kills:25 N/A
Deaths:28
KDR:6.607
Accuracy:20.262% F-
KPH:30.900 D-
VKPH:4.200 D
Kills:185 (0 + 185)
Deaths:28
KDR:6.607
VKDR:0.893
Vehicle Kills:25
Kill Difference:157
Playtime:5.991 hours
Usage:0%
Score:0.044m
Score/min:123
Piloting Accuracy:N/A%
Gunner Accuracy:20.262%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 7,5385,3041,2464.257C+3.2253.353%B+1.225%D-27B+11.4B++166196.1h5.4C++10.1B
Pulsar C 4,4894,3956,7920.647C0.3922.229%C23.003%C+15.3DN/A52286.9h12.6C+56.9C+
Lasher X2 3,5383,5075,3620.654C0.3827.381%C++3.65%C+24.1CN/A70145.6h16.7B++61.1B+
Solstice VE3 2,7582,7343,3480.817C++0.2221.786%C+17.045%C--17.6C+N/A71155h14.3B65.7C++
C-4 3,1112,1021,7301.215C+0.1819.628%D--N/A48.1D23.1C-43643.7h1.3B+6.9C
NS-357 Underboss 1,9711,9503,2450.601C0.4436.303%C+22.462%C+13.3D-N/A37146.3h4.7C13.1C+
Force-Blade 1,8261,70222,6110.075A0.9636.841%B+N/A1.8B**N/A6955.4h2.3C*6.2B+
Supernova VPC 1,7781,5661878.374C7.3453.57%BN/A28.1D3.8D--16355.7h3.3C++6.1B
Lumine Edge 1,5961,55113,4510.115C+0.9219.825%D17.602%C**3.2CN/A8484.2h1.3B6.7C++
Dual Photon Pods 1,9561,5454883.166C-2.1352.467%C+1.23%C+39.4D10.5D25539.2h23.9C+45.6C++
Pulsar VS1 1,5221,4972,8900.518C-0.5220.42%D17.635%C--13.1DN/A39114h15C+73.6C+
Proximity Mine 1,2941,2912565.043B4.0148.586%B++N/A141.9B+N/A4749.1h1.9C++3.9B+
Tank Mine 1,9221,1615452.13C1.0926.138%DN/A68.3D-44.8D70117h2C+7.8D-
Nova 1,1331,1231,2310.912C0.1335.461%D-14.426%C+27.1CN/A11741.4h4.5C+12.6C
Solstice SF 1,1271,1121,7280.644C0.3921.209%D19.155%B9.4DN/A47117.7h15.9C75.1C-
Saron HRB-H 1,7941,0401496.98B5.9453.602%C+1.058%C--39.4C++28.6B+32726.4h32.3D60.3C--
Eridani SX5 7347251,0870.667C-0.3727.318%C++17.241%C15.1DN/A6147.9h12.9C+47.2C++
Plasma Grenade 6876811681N/A679.9645.812%C+N/A486.4C+4.3C--13411.4h3.8C++8.3C*
L100 Python HEAT 9266022522.389C--1.3555.327%B1.163%D-25.2C13.6B21223.9h7.2C13C+
E540 Halberd-H 848549707.843C+6.8152.6%D2.914%B*42.9C+23.4C*42412.8h5.9C++11.1C+
Blueshift VM5 5615464231.291C-0.2516.398%D19.78%C20.8D-N/A6226.3h16.6C+101.1C
Saron Laser Cannon 7994851,5700.309C0.7322.954%D**3.918%A3.4D-2.2D--38141.6h114.9B500.4C+
MANA Anti-Vehicle Turret 7744255280.805D-0.2360.506%C+1.882%C4250A*3490S3711390.1h11.8D--19.5D
Blueshift VM5 4083993021.321C-0.2816.958%D22.055%C++23.1DN/A7417.3h16.8C+99.1C+
V10 3943942311.706D0.6742.306%C*83.503%B+13.7D--N/A5628.7h2.2C++5.3C*
Quasar VM1 3743713151.178C0.1415.006%C16.712%C-19.8CN/A9118.7h14.2B+94.5C++
S1 5743008090.371D0.6762.148%B+1%D--12D--11C18625h10.1D*16.2C--
Spear Anti-Vehicle Phalanx Turret 501296783.795C--2.7646.37%C*3.716%C+29C--20.1C+31710.2h10.5C22.7C+
Pulsar LSW 2842803120.897C--0.1417.743%D--16.429%D--19.7DN/A11914.2h14.6C--82.1D
SVA-88 2882793090.903C--0.1318.169%D--17.563%D--22.9D-N/A12812.2h13.7C--75.3D
M60-G Bulldog 352277634.397C3.3639.322%C++1.805%D31.1C8.4C+1738.9h8.4C21.3C++
Comet VM2 3292434250.572C0.4744.232%C++3.292%C--9.2C3.2C-9726.5h18.6B+42B+
Beamer VS3 2482344260.549C0.4924.064%C--19.231%C-12.3DN/A8019.1h14.1D--58.5C
M20 Basilisk 326220623.548C**2.5133.993%D7.273%B++17.7C8.5C*19912.4h90.2C**265.5C++
Saron HRB 442212385.579C++4.5441.333%CN/A18.3D19.8B+69411.6h39.1F--94.5F-
Rocklet Rifle 3871903870.491C0.5561.214%B**N/A21.6C-22.4C+3098.8h41.3C+67.4C**
Orion VS54 1931891970.959C0.0818.537%C-20.635%D23CN/A2728.2h15.5C--83.7C+
CAS 14-E 210185286.607C--5.5720.262%F-3.784%A*30.8D-4.2D1236h45.6D225.1F-
H-V45 1591552670.581C0.4619.279%D--15.484%D-12.7D-N/A7712.2h16.1D-83.6D-
Serpent VE92 1351322740.482C-0.5618.254%D*21.97%C**13.9DN/A719.5h14.1C+77.3C
M60-G Bulldog-H 1431261210.5C+9.4638.131%D-N/A60C-8.1D3232.1h6.1C+16C
Lancer VS22 3071204460.269D0.7760.817%C+N/A7.5D11.7C24716h29.9C+49.2C+
Comet VM2 1751172310.506D0.5342.771%C3.419%C7D-3.5D7716.8h28.4C+66.5C+
Spear Anti-Vehicle Phalanx Tower 213116129.667D8.6350.686%C+4.31%C*20D-16.7D1765.8h17.2D**33.9D*
Skyguard 191112661.697C--0.6625.651%D3.571%A11.1C--7.8C-19210.1h134.7C+525.2C
MAX Punch 1241098760.124C+0.9136.258%DN/A1.9C*N/A856.3h2C+5.5C+
M20 Basilisk 12378322.438C1.4039.034%C+8.974%A16.3C-9.4C+1924.8h108.5C+277.9C++
NS Annihilator 151771860.414C-0.6281.541%C*N/A6.2D--6D-15312.4h15.9D*19.6D*
M20 Basilisk 10767203.35D-2.3150.058%C5.97%B++41.9C+25B+3471.6h129.2C+258.2C+
M20 Basilisk-F 112652430.267D0.7743.176%C--4.615%C+2.7D-2C--3123.7h86.4C+200.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon107281.1h
Nano-Armor Kit1,0971,334,765109.7h
Anti-Vehicle MANA Turret993,2065.8h
Repair Module0560.2h
Nanite Revive Grenade01,9060.5h
Medical Applicator969173,66535.1h
Spitfire Auto-Turret4830.2h
Rampart Wall31041h
Aphelion VEX-4H01540h
Deconstruction Tool02,2060.2h
Spear Anti-Vehicle Tower71310.7h
Ammunition Package222,3821.8h
Medical Kit495151.1h
Anti-Infantry MANA Turret5940.5h
Recon Detection Device793,64111.2h

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