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Veteran DarkDamnit[RMSC] DarkDamnit
VS BR 129

KDR: 1.04

Score: 36m

Last Seen: Aug 17th, 2019 2:55 AM
- OFFLINE - 160.6 hour(s)

Battle Rank 120 (129 total) - Vanu Sovereignty on Emerald - Outfit Member of RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 71
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova PC Pulsar C Lasher X2 Solstice VE3 C-4 NS-357 Underboss Force-Blade Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $108,837 MLG Score: 87
Fun Score: N/A
Cheeseburgers Flipped: 479TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.15%20.161%44711120312,5140.58040.456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.763%0.192C++-0.103C+-0.643DHEAD ++ (~9.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.256C*12.30.141C++43.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.612%1.872%169212122,03012427331.63315277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.424%-0.816D-0.266C*1.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.10.047C+45.60.141C++108.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.892%1.199%412412107,508260928222.87663266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.127%0.006C+-0.868D--1.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.559B+70.442B10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.307%2.4%145612082,375247815690.958048151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.999%0.644B+-0.499D-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.40.387C**31.80.207C++41.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.306%83.503%14511213394159610.246867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.101B**1.067B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.468B+2.20.301C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.461%14.426%145112131,1231585100.708071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.505D-0.042C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.042C+4.50.078C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 71
36m376.7%252 (15.1k)226 (13.6k)1.0362846,41244,7871.30947129 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121480316.367%8.968%14703:3412

9% Combat Medic43% Engineer11% Heavy Assault13% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:47 PMFeb 11th, 2017 10:13 PMAug 21st, 2019 10:57 AM (2d) (PST)Aug 16th, 2019 11:57 PM (7d) (PST)Aug 16th, 2019 10:55 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4871593280.2910.2810.0261.3270.06187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2319,51319,7181717280413,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2655.1h/110.6d 12,235 4,162 14,213 211.4k 4,553 6,694 9,697 77.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:280
Deaths:312
KDR:0.897
Accuracy:17.743% D--
HSR:16.429% D--
SVA-88
D--
Kills:279
Deaths:309
KDR:0.903
Accuracy:18.169% D--
HSR:17.563% D--
Orion VS54
C-
Kills:189
Deaths:197
KDR:0.959
Accuracy:18.537% C-
HSR:20.635% D
Kills:748
Deaths (as Heavy Assault):818
Deaths (to Heavy Assaults):12,501
KDR:0.91443
Kill Difference:70
Playtime:298.827 hours
Usage:11%
Score:3.702m
Score/min:206
Accuracy (listed only):18.150%
HSR (listed only):18.209%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:4,345
Deaths:6,692
KDR:0.649
Accuracy:22.206% C-
HSR:22.992% C+
Solstice VE3
C
Kills:2,734
Deaths:3,348
KDR:0.817
Accuracy:21.786% C
HSR:17.045% C--
Nova
C+
Kills:1,123
Deaths:1,231
KDR:0.912
Accuracy:35.461% D-
HSR:14.426% C+
Solstice SF
B
Kills:1,112
Deaths:1,728
KDR:0.644
Accuracy:21.209% D
HSR:19.155% B
Serpent VE92
B
Kills:132
Deaths:274
KDR:0.482
Accuracy:18.254% D*
HSR:21.970% B
Kills:9,446
Deaths (as Engineer):13,273
Deaths (to Engineers):11,270
KDR:0.71167
Kill Difference:3,827
Playtime:1,149.508 hours
Usage:43%
Score:16.926m
Score/min:245
Accuracy (listed only):23.783%
HSR (listed only):19.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:4,345
Deaths:6,692
KDR:0.649
Accuracy:22.206% C-
HSR:22.992% C+
Solstice VE3
C
Kills:2,734
Deaths:3,348
KDR:0.817
Accuracy:21.786% C
HSR:17.045% C--
Nova
C+
Kills:1,123
Deaths:1,231
KDR:0.912
Accuracy:35.461% D-
HSR:14.426% C+
Solstice SF
B
Kills:1,112
Deaths:1,728
KDR:0.644
Accuracy:21.209% D
HSR:19.155% B
Eridani SX5
C++
Kills:725
Deaths:1,087
KDR:0.667
Accuracy:27.318% C++
HSR:17.241% C
Serpent VE92
B
Kills:132
Deaths:274
KDR:0.482
Accuracy:18.254% D*
HSR:21.970% B
Kills:10,171
Deaths (as Light Assault):14,360
Deaths (to Light Assaults):6,723
KDR:0.70829
Kill Difference:4,189
Playtime:553.465 hours
Usage:21%
Score:7.622m
Score/min:230
Accuracy (listed only):24.372%
HSR (listed only):18.805%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C-
Kills:1,492
Deaths:2,880
KDR:0.518
Accuracy:20.401% D
HSR:17.627% C-
Nova
C+
Kills:1,123
Deaths:1,231
KDR:0.912
Accuracy:35.461% D-
HSR:14.426% C+
Eridani SX5
C++
Kills:725
Deaths:1,087
KDR:0.667
Accuracy:27.318% C++
HSR:17.241% C
H-V45
D
Kills:155
Deaths:267
KDR:0.581
Accuracy:19.279% D--
HSR:15.484% D
Kills:3,495
Deaths (as Combat Medic):5,465
Deaths (to Combat Medics):4,852
KDR:0.63952
Kill Difference:1,970
Playtime:237.086 hours
Usage:9%
Score:2.945m
Score/min:207
Accuracy (listed only):25.615%
HSR (listed only):16.195%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C++
Kills:1,949
Deaths:3,240
KDR:0.602
Accuracy:36.291% C+
HSR:22.473% C++
Eridani SX5
C++
Kills:725
Deaths:1,087
KDR:0.667
Accuracy:27.318% C++
HSR:17.241% C
V10
B++
Kills:394
Deaths:231
KDR:1.706
Accuracy:42.306% C**
HSR:83.503% B++
Beamer VS3
C-
Kills:234
Deaths:426
KDR:0.549
Accuracy:24.064% C--
HSR:19.231% C-
Kills:3,302
Deaths (as Infiltrator):4,984
Deaths (to Infiltrators):5,482
KDR:0.66252
Kill Difference:1,682
Playtime:346.339 hours
Usage:13%
Score:3.769m
Score/min:181
Accuracy (listed only):32.495%
HSR (listed only):35.612%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:546
Deaths:422
KDR:1.294
Accuracy:16.394% D
HSR:19.780% C
Blueshift VM5
C++
Kills:399
Deaths:301
KDR:1.326
Accuracy:16.963% D
HSR:22.055% C++
Quasar VM1
C+
Kills:371
Deaths:315
KDR:1.178
Accuracy:15.006% C+
HSR:16.712% C-
Comet VM2
C++
Kills:243
Deaths:425
KDR:0.572
Accuracy:44.232% C++
HSR:3.292% C-
Comet VM2
C
Kills:117
Deaths:231
KDR:0.506
Accuracy:42.771% C
HSR:3.419% C
Kills:1,676
Deaths (as MAX Suit):847
Deaths (to MAX Suits):2,182
KDR:1.97875
Kill Difference:829
Playtime:60.041 hours
Usage:2%
Score:1.036m
Score/min:288
Accuracy (listed only):27.073%
HSR (listed only):13.052%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,545
V. Kills:411 375%
Deaths:488
KDR:3.166
Accuracy:52.458% C++
KPH:39.500 D
VKPH:10.500 D
Saron Laser Cannon
D-
Kills:485
V. Kills:314 154%
Deaths:1,570
KDR:0.309
Accuracy:22.975% D**
KPH:3.400 D-
VKPH:2.200 D*
Kills:2,030 (485 + 0)
Deaths:2,058
KDR:0.986
VKDR:0.352
Vehicle Kills:725
Kill Difference:28
Playtime:180.638 hours
Usage:7%
Score:0.924m
Score/min:85
Piloting Accuracy:22.975%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:578
V. Kills:313 184%
Deaths:252
KDR:2.294
Accuracy:55.365% B
KPH:24.700 C
VKPH:13.400 C**
Skyguard
C--
Kills:109
V. Kills:78 138%
Deaths:66
KDR:1.652
Accuracy:25.659% D
KPH:10.900 C--
VKPH:7.800 D
Kills:687 (687 + 0)
Deaths:318
KDR:2.160
VKDR:1.230
Vehicle Kills:391
Kill Difference:369
Playtime:33.393 hours
Usage:1%
Score:0.412m
Score/min:206
Driving Accuracy:25.659%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:5,255
V. Kills:2,215 237%
Deaths:1,246
KDR:4.218
Accuracy:53.405% B+
KPH:27 B+
VKPH:11.400 B*
Supernova VPC
C**
Kills:1,566
V. Kills:212 N/A
Deaths:187
KDR:8.374
Accuracy:53.570% C**
KPH:28.100 D
VKPH:3.800 D--
Saron HRB
B+
Kills:212
V. Kills:230 92%
Deaths:38
KDR:5.579
Accuracy:41.219% C
KPH:18.400 D
VKPH:19.900 B+
Kills:7,033 (6,821 + 212)
Deaths:1,471
KDR:4.781
VKDR:1.806
Vehicle Kills:2,657
Kill Difference:5,562
Playtime:261.567 hours
Usage:10%
Score:2.971m
Score/min:189
Driving Accuracy:53.570%
Gunner Accuracy:41.219%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:1,039
V. Kills:754 138%
Deaths:149
KDR:6.973
Accuracy:53.669% C
KPH:39.600 C++
VKPH:28.700 B+
E540 Halberd-H
C*
Kills:549
V. Kills:299 183%
Deaths:70
KDR:7.843
Accuracy:52.600% D
KPH:43 C+
VKPH:23.400 C*
M60-G Bulldog-H
C
Kills:126
V. Kills:17 N/A
Deaths:12
KDR:10.500
Accuracy:38.131% D
KPH:58.700 C
VKPH:7.900 C-
Kills:1,714 (0 + 1,714)
Deaths:231
KDR:7.420
VKDR:4.632
Vehicle Kills:1,070
Kill Difference:1,483
Playtime:41.152 hours
Usage:2%
Score:0.884m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:38.131%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:277
V. Kills:75 364%
Deaths:63
KDR:4.397
Accuracy:39.322% C*
KPH:31.300 C
VKPH:8.500 C++
M20 Basilisk
C*
Kills:220
V. Kills:106 206%
Deaths:62
KDR:3.548
Accuracy:33.950% D
KPH:17.700 C
VKPH:8.500 C*
M20 Basilisk
C+
Kills:78
V. Kills:45 170%
Deaths:32
KDR:2.438
Accuracy:39.034% C+
KPH:16.300 C-
VKPH:9.400 C+
Kills:575 (0 + 575)
Deaths:157
KDR:3.662
VKDR:1.439
Vehicle Kills:226
Kill Difference:418
Playtime:26.067 hours
Usage:1%
Score:0.295m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:39.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C--
Kills:65
V. Kills:47 135%
Deaths:243
KDR:0.267
Accuracy:43.176% C--
KPH:2.700 D--
VKPH:2 C--
Kills:65 (65 + 0)
Deaths:243
KDR:0.267
VKDR:0.193
Vehicle Kills:47
Kill Difference:178
Playtime:23.681 hours
Usage:1%
Score:0.044m
Score/min:31
Driving Accuracy:43.176%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:182
V. Kills:25 N/A
Deaths:28
KDR:6.500
Accuracy:20.373% F-
KPH:30.600 D-
VKPH:4.200 D
Kills:182 (0 + 182)
Deaths:28
KDR:6.500
VKDR:0.893
Vehicle Kills:25
Kill Difference:154
Playtime:5.945 hours
Usage:0%
Score:0.044m
Score/min:122
Piloting Accuracy:N/A%
Gunner Accuracy:20.373%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 7,4705,2551,2464.217C+3.1853.405%B+1.237%D27B+11.4B*167194.3h5.4C++10B
Pulsar C 4,4374,3456,6920.649C0.3922.206%C-22.992%C+15.3DN/A52284.3h12.6C+56.9C+
Lasher X2 3,5353,5045,3550.654C0.3827.395%C*3.653%C+24.1CN/A70145.3h16.7B++61B+
Solstice VE3 2,7582,7343,3480.817C++0.2221.786%C17.045%C--17.6C+N/A71155h14.3B65.7C++
C-4 3,1022,0961,7191.219C+0.1819.611%D*N/A48.1D23.1C-43643.6h1.3B+6.9C+
NS-357 Underboss 1,9701,9493,2400.602C0.4336.291%C+22.473%C++13.3D-N/A37146.2h4.7C13.1C+
Force-Blade 1,8261,70222,6110.075A++0.9636.841%B+N/A1.8AN/A6955.4h2.3B6.2B+
Supernova VPC 1,7781,5661878.374C7.3453.57%C**N/A28.1D3.8D--16355.7h3.3C++6.1C**
Dual Photon Pods 1,9561,5454883.166C-2.1352.458%C++1.23%C+39.5D10.5D25539.1h23.9C+45.6C++
Lumine Edge 1,5881,54313,2670.116C+0.9219.814%D17.628%C*3.2CN/A8479h1.3C**6.7C++
Pulsar VS1 1,5161,4922,8800.518C-0.5220.401%D17.627%C-13.1DN/A39113.6h15C+73.6C+
Proximity Mine 1,2931,2902565.039B+4.0048.605%B++N/A141.8B+N/A4739.1h1.9C++3.9B+
Tank Mine 1,8881,1375412.102C1.0726.107%DN/A67.3D-44.4D70116.9h2.1C7.9D-
Nova 1,1331,1231,2310.912C0.1235.461%D-14.426%C+27.1CN/A11741.4h4.5C++12.6C+
Solstice SF 1,1271,1121,7280.644C0.3921.209%D19.155%B9.4DN/A47117.7h15.9C75.1C--
Saron HRB-H 1,7931,0391496.973B5.9453.669%C1.059%C-39.7C++28.8B+32926.2h32.2D60.1D
Eridani SX5 7347251,0870.667C-0.3727.318%C++17.241%C15.1DN/A6147.9h12.9C+47.2C++
Frag Grenade 6836771677N/A675.9645.833%C+N/A483.6C+4.3C--13351.4h3.8C++8.3C*
L100 Python HEAT 8915782522.294C--1.2655.365%B1.211%D-24.7C13.4C**21223.4h7.2C13.1C+
E540 Halberd-H 848549707.843C+6.8152.6%D2.914%B++42.9C+23.4C*42412.8h5.9C*11.1C++
Blueshift VM5 5615464221.294C-0.2616.394%D19.78%C20.8D-N/A6226.3h16.6C+101C+
Saron Laser Cannon 7994851,5700.309C0.7322.975%D**3.918%A3.4D-2.2D*38141.5h114.8B499.7C+
MANA Anti-Vehicle Turret 7574145250.789D0.2560.423%C*1.932%D-4140S3430M++5884600.1h12D*19.8C
Blueshift VM5 4083993011.326C-0.2916.963%D22.055%C++23.1DN/A7417.3h16.8C+99C+
V10 3943942311.706D0.6742.306%C**83.503%B++13.7D--N/A5628.7h2.2C*5.3C**
Quasar VM1 3743713151.178C0.1415.006%C+16.712%C-19.8CN/A9118.7h14.2B94.5C*
S1 5743008090.371D0.6762.148%B+1%D--12D--11C18525h10.1D**16.2D
Spear Anti-Vehicle Phalanx Turret 501296783.795C--2.7646.37%C++3.716%C+29C--20.1C+31710.2h10.5C22.7C+
Pulsar LSW 2842803120.897C-0.1417.743%D--16.429%D--19.7D-N/A11914.2h14.6D82.1D
SVA-88 2882793090.903C0.1318.169%D--17.563%D--22.9D-N/A12812.2h13.7D75.3D
M60-G Bulldog 352277634.397C+3.3639.322%C*1.805%D31.1C8.4C++1738.9h8.4C+21.3C++
Comet VM2 3292434250.572C0.4644.232%C++3.292%C-9.2C3.2C-9726.5h18.6B+42B+
Beamer VS3 2482344260.549C0.4924.064%C--19.231%C-12.3DN/A8019.1h14.1D--58.5C
M20 Basilisk 326220623.548B2.5133.95%D7.273%B++17.7C8.5C*19812.4h90C*265.2C++
Saron HRB 442212385.579C++4.5441.219%CN/A18.4D20B+69511.5h38.7F--93.9F-
Orion VS54 1931891970.959C0.0818.537%C-20.635%D23CN/A2718.2h15.5D83.7C+
Rocklet Rifle 3841883810.493C0.5461.401%B**N/A21.6C--22.5C+3148.7h41.4C67.4C*
CAS 14-E 207182286.5C-5.4620.373%F-3.846%A*30.8D-4.2D1225.9h46.1D-226.1F-
H-V45 1591552670.581C0.4619.279%D--15.484%D12.7D-N/A7712.2h16.1D-83.6D-
Serpent VE92 1351322740.482C--0.5518.254%D*21.97%B13.9DN/A719.5h14.1C+77.3C-
M60-G Bulldog-H 1431261210.5C+9.4638.131%DN/A60C8.1C-3232.1h6.1C+16C+
Lancer VS22 3071204460.269D0.7760.817%C+N/A7.5D11.7C+24816h29.9C+49.2C+
Comet VM2 1751172310.506D0.5342.771%C3.419%C7D-3.5D7716.8h28.4C+66.5C++
Spear Anti-Vehicle Phalanx Tower 213116129.667D8.6350.686%C+4.31%C*20D-16.7D1765.8h17.2D**33.9D*
MAX Punch 1241098750.125C++0.9136.258%DN/A1.9C++N/A856.2h2C++5.5C++
Skyguard 187109661.652C--0.6225.659%D3.67%A+10.9C--7.8D19210h137.4C535.6C-
M20 Basilisk 12378322.438C1.4039.034%C+8.974%A16.3C-9.4C+1914.8h108.5C+277.9C++
NS Annihilator 148751830.41C-0.6381.509%C*N/A6.1D--5.9D-15312.3h16D*19.6D*
M20 Basilisk 10666203.3D--2.2650.069%C6.061%B++44C++26.7B++3451.5h131.1C+261.9C+
M20 Basilisk-F 112652430.267C--0.7743.176%C--4.615%C+2.7D--2C--3123.7h86.4C+200.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon107141.1h
Nano-Armor Kit1,0651,322,806108.7h
Anti-Vehicle MANA Turret983,1605.7h
Repair Module0560.2h
Nanite Revive Grenade01,8930.5h
Medical Applicator968173,27835.1h
Spitfire Auto-Turret4830.2h
Rampart Wall31041h
Aphelion VEX-4H01540h
Spear Anti-Vehicle Tower71310.7h
Deconstruction Tool02,2060.2h
Ammunition Package222,3341.8h
Medical Kit495101.1h
Anti-Infantry MANA Turret5940.5h
Recon Detection Device793,63811.2h

Check the help document for the dictionary if you want to learn more about words used here.


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