Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,491)players online:
EmpressBSG (12)  Dobreyshiy (12)  infamousH4 (8)  brakketts (2)  larx_x (2)  davinator791 (1) 37
stats.dasanfall.com
Veteran DarkDamnit[RMSC] DarkDamnit
VS BR 129

KDR: 1.04

Score: 35.6m

Last Seen: Feb 17th, 2019 8:17 PM
- OFFLINE - 95.3 hour(s)

Battle Rank 120 (129 total) - Vanu Sovereignty on Emerald - Outfit Member of RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 88
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova PC Pulsar C Lasher X2 Solstice VE3 C-4 NS-357 Underboss Force-Blade Supernova VPC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DarkDamnit



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $108,837 MLG Score: 87
Fun Score: N/A
Cheeseburgers Flipped: 478TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.122%20.136%44511101112,3710.5795190.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.763%0.204C++-0.085C+-0.658DHEAD ++ (~9.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.258C*12.30.141C++43.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.633%1.885%170210202,01612277311.64303275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.435%-0.819D-0.259C*1.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.60.046C+45.50.14C++108.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.003%1.217%410410187,396258627762.86001266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.069%0.01C+-0.897D--1.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.559B+70.443B10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.099%2.437%144610162,339245515480.952362151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4%0.644B+-0.49D-0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.38C**31.70.197C++41.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.306%83.503%14411021394157210.250477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.093B**1.073B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.20.299C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.461%14.426%144110211,1231571100.714831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.496D-0.021C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.044C+4.50.078C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 88
35.6m372.3%251 (15.1k)225 (13.5k)1.0361245,94844,3461.30945129 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102279316.39%8.971%14703:3412

9% Combat Medic43% Engineer11% Heavy Assault13% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:47 PMFeb 11th, 2017 10:13 PMFeb 20th, 2019 12:27 PM (1d) (PST)Feb 17th, 2019 5:06 PM (4d) (PST)Feb 17th, 2019 4:17 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4851593260.2910.2800.0261.3080.06187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,0839,51219,5711717278413,501

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2635.9h/109.8d 12,121 4,122 13,868 206.8k 4,528 6,648 9,594 76.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C**
Kills:3,475
Deaths:5,308
KDR:0.655
Accuracy:27.368% C**
HSR:3.655% C+
Pulsar LSW
D--
Kills:280
Deaths:312
KDR:0.897
Accuracy:17.743% D--
HSR:16.429% D--
SVA-88
D--
Kills:279
Deaths:308
KDR:0.906
Accuracy:18.167% D--
HSR:17.563% D--
Orion VS54
C-
Kills:189
Deaths:197
KDR:0.959
Accuracy:18.537% C-
HSR:20.635% D
Kills:4,223
Deaths (as Heavy Assault):6,125
Deaths (to Heavy Assaults):12,373
KDR:0.68947
Kill Difference:1,902
Playtime:297.264 hours
Usage:11%
Score:3.683m
Score/min:206
Accuracy (listed only):20.454%
HSR (listed only):14.570%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:4,218
Deaths:6,500
KDR:0.649
Accuracy:22.148% C
HSR:22.997% C+
Solstice VE3
C+
Kills:2,734
Deaths:3,348
KDR:0.817
Accuracy:21.786% C+
HSR:17.045% C-
Nova
C+
Kills:1,123
Deaths:1,230
KDR:0.913
Accuracy:35.461% D-
HSR:14.426% C+
Solstice SF
B
Kills:1,112
Deaths:1,728
KDR:0.644
Accuracy:21.209% C--
HSR:19.155% B
Serpent VE92
B+
Kills:132
Deaths:274
KDR:0.482
Accuracy:18.254% D*
HSR:21.970% B+
Kills:9,319
Deaths (as Engineer):13,080
Deaths (to Engineers):11,157
KDR:0.71246
Kill Difference:3,761
Playtime:1,137.220 hours
Usage:43%
Score:16.634m
Score/min:244
Accuracy (listed only):23.772%
HSR (listed only):19.118%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:4,218
Deaths:6,500
KDR:0.649
Accuracy:22.148% C
HSR:22.997% C+
Solstice VE3
C+
Kills:2,734
Deaths:3,348
KDR:0.817
Accuracy:21.786% C+
HSR:17.045% C-
Nova
C+
Kills:1,123
Deaths:1,230
KDR:0.913
Accuracy:35.461% D-
HSR:14.426% C+
Solstice SF
B
Kills:1,112
Deaths:1,728
KDR:0.644
Accuracy:21.209% C--
HSR:19.155% B
Eridani SX5
C*
Kills:725
Deaths:1,087
KDR:0.667
Accuracy:27.318% C*
HSR:17.241% C
Serpent VE92
B+
Kills:132
Deaths:274
KDR:0.482
Accuracy:18.254% D*
HSR:21.970% B+
Kills:10,044
Deaths (as Light Assault):14,167
Deaths (to Light Assaults):6,658
KDR:0.70897
Kill Difference:4,123
Playtime:549.311 hours
Usage:21%
Score:7.547m
Score/min:229
Accuracy (listed only):24.363%
HSR (listed only):18.805%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C-
Kills:1,484
Deaths:2,863
KDR:0.518
Accuracy:20.362% D
HSR:17.655% C-
Nova
C+
Kills:1,123
Deaths:1,230
KDR:0.913
Accuracy:35.461% D-
HSR:14.426% C+
Eridani SX5
C*
Kills:725
Deaths:1,087
KDR:0.667
Accuracy:27.318% C*
HSR:17.241% C
H-V45
D
Kills:155
Deaths:267
KDR:0.581
Accuracy:19.279% D--
HSR:15.484% D
Kills:3,487
Deaths (as Combat Medic):5,447
Deaths (to Combat Medics):4,816
KDR:0.64017
Kill Difference:1,960
Playtime:236.665 hours
Usage:9%
Score:2.930m
Score/min:206
Accuracy (listed only):25.605%
HSR (listed only):16.202%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C++
Kills:1,941
Deaths:3,229
KDR:0.601
Accuracy:36.288% C+
HSR:22.463% C++
Eridani SX5
C*
Kills:725
Deaths:1,087
KDR:0.667
Accuracy:27.318% C*
HSR:17.241% C
V10
B++
Kills:394
Deaths:231
KDR:1.706
Accuracy:42.306% C**
HSR:83.503% B++
Beamer VS3
C-
Kills:234
Deaths:426
KDR:0.549
Accuracy:24.064% C--
HSR:19.231% C-
Kills:3,294
Deaths (as Infiltrator):4,973
Deaths (to Infiltrators):5,431
KDR:0.66238
Kill Difference:1,679
Playtime:345.732 hours
Usage:13%
Score:3.761m
Score/min:181
Accuracy (listed only):32.494%
HSR (listed only):35.609%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:543
Deaths:420
KDR:1.293
Accuracy:16.366% D
HSR:19.705% C
Blueshift VM5
C++
Kills:397
Deaths:299
KDR:1.328
Accuracy:16.928% D
HSR:21.914% C++
Quasar VM1
C+
Kills:371
Deaths:315
KDR:1.178
Accuracy:15.006% C+
HSR:16.712% C
Comet VM2
C*
Kills:243
Deaths:425
KDR:0.572
Accuracy:44.232% C*
HSR:3.292% C-
Comet VM2
C
Kills:117
Deaths:231
KDR:0.506
Accuracy:42.771% C
HSR:3.419% C
Kills:1,671
Deaths (as MAX Suit):845
Deaths (to MAX Suits):2,173
KDR:1.97751
Kill Difference:826
Playtime:59.873 hours
Usage:2%
Score:1.033m
Score/min:287
Accuracy (listed only):27.061%
HSR (listed only):13.008%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,536
V. Kills:411 373%
Deaths:485
KDR:3.167
Accuracy:52.474% C++
KPH:39.400 D
VKPH:10.500 D
Saron Laser Cannon
D-
Kills:480
V. Kills:312 153%
Deaths:1,562
KDR:0.307
Accuracy:22.961% D**
KPH:3.400 D-
VKPH:2.200 D*
Kills:2,016 (480 + 0)
Deaths:2,047
KDR:0.985
VKDR:0.353
Vehicle Kills:723
Kill Difference:31
Playtime:179.689 hours
Usage:7%
Score:0.919m
Score/min:85
Piloting Accuracy:22.961%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:572
V. Kills:308 185%
Deaths:248
KDR:2.306
Accuracy:55.317% B+
KPH:24.600 C
VKPH:13.200 B+
Skyguard
C-
Kills:109
V. Kills:78 138%
Deaths:65
KDR:1.677
Accuracy:25.877% D
KPH:11.100 C-
VKPH:8 C-
Kills:681 (681 + 0)
Deaths:313
KDR:2.176
VKDR:1.233
Vehicle Kills:386
Kill Difference:368
Playtime:33.027 hours
Usage:1%
Score:0.407m
Score/min:205
Driving Accuracy:25.877%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:5,149
V. Kills:2,174 237%
Deaths:1,223
KDR:4.210
Accuracy:53.418% B+
KPH:26.800 B+
VKPH:11.300 B*
Supernova VPC
B
Kills:1,566
V. Kills:212 N/A
Deaths:187
KDR:8.374
Accuracy:53.570% B
KPH:28.100 D
VKPH:3.800 D--
Saron HRB
B+
Kills:210
V. Kills:228 92%
Deaths:38
KDR:5.526
Accuracy:40.702% C
KPH:18.400 D
VKPH:19.900 B+
Kills:6,925 (6,715 + 210)
Deaths:1,448
KDR:4.782
VKDR:1.805
Vehicle Kills:2,614
Kill Difference:5,477
Playtime:259.184 hours
Usage:10%
Score:2.934m
Score/min:189
Driving Accuracy:53.570%
Gunner Accuracy:40.702%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:1,007
V. Kills:736 137%
Deaths:145
KDR:6.945
Accuracy:53.542% C
KPH:39.400 C++
VKPH:28.800 B+
E540 Halberd-H
C*
Kills:549
V. Kills:299 183%
Deaths:70
KDR:7.843
Accuracy:52.600% D
KPH:43 C+
VKPH:23.400 C*
M60-G Bulldog-H
C-
Kills:126
V. Kills:17 N/A
Deaths:12
KDR:10.500
Accuracy:38.131% D
KPH:58.700 C-
VKPH:7.900 C-
Kills:1,682 (0 + 1,682)
Deaths:227
KDR:7.410
VKDR:4.634
Vehicle Kills:1,052
Kill Difference:1,455
Playtime:40.451 hours
Usage:2%
Score:0.872m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:38.131%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:277
V. Kills:75 364%
Deaths:63
KDR:4.397
Accuracy:39.322% C*
KPH:31.300 C
VKPH:8.500 C++
M20 Basilisk
C*
Kills:218
V. Kills:105 206%
Deaths:62
KDR:3.516
Accuracy:33.921% D
KPH:17.600 C
VKPH:8.500 C*
M20 Basilisk
C+
Kills:78
V. Kills:45 170%
Deaths:32
KDR:2.438
Accuracy:39.034% C+
KPH:16.300 C-
VKPH:9.400 C+
Kills:573 (0 + 573)
Deaths:157
KDR:3.650
VKDR:1.433
Vehicle Kills:225
Kill Difference:416
Playtime:26.042 hours
Usage:1%
Score:0.294m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:39.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:65
V. Kills:47 135%
Deaths:243
KDR:0.267
Accuracy:43.176% C-
KPH:2.700 C
VKPH:2 C--
Kills:65 (65 + 0)
Deaths:243
KDR:0.267
VKDR:0.193
Vehicle Kills:47
Kill Difference:178
Playtime:23.670 hours
Usage:1%
Score:0.044m
Score/min:31
Driving Accuracy:43.176%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:180
V. Kills:25 N/A
Deaths:28
KDR:6.429
Accuracy:20.465% F-
KPH:30.800 D-
VKPH:4.300 D
Kills:180 (0 + 180)
Deaths:28
KDR:6.429
VKDR:0.893
Vehicle Kills:25
Kill Difference:152
Playtime:5.845 hours
Usage:0%
Score:0.043m
Score/min:122
Piloting Accuracy:N/A%
Gunner Accuracy:20.465%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 7,3235,1491,2234.21C+3.1753.418%B+1.262%D-26.8B+11.3B*166192h5.4C++10B
Pulsar C 4,3074,2186,5000.649C0.3922.148%C22.997%C+15.1DN/A51279.1h12.7C+57.2C+
Lasher X2 3,5063,4755,3080.655C0.3827.368%C**3.655%C+24.1CN/A70144.2h16.7B++61B+
Solstice VE3 2,7582,7343,3480.817C++0.2221.786%C+17.045%C-17.6C+N/A71155h14.3B65.7C++
C-4 3,0832,0831,7001.225C+0.1919.567%D--N/A48.1D23.1C43643.3h1.3B+6.9C+
NS-357 Underboss 1,9621,9413,2290.601C0.4436.288%C+22.463%C++13.3D-N/A37146h4.7C13.1C+
Force-Blade 1,8261,70222,6090.075A++0.9636.841%B+N/A1.8AN/A6955.4h2.3B+6.2B+
Supernova VPC 1,7781,5661878.374C7.3453.57%BN/A28.1D3.8D--16355.7h3.3C++6.1C**
Dual Photon Pods 1,9471,5364853.167C-2.1352.474%C++1.237%C+39.4D10.5D25639h23.9C+45.6C++
Lumine Edge 1,5621,51812,9030.118C+0.9219.735%D17.589%C*3.2CN/A8469.6h1.3B6.7C++
Pulsar VS1 1,5081,4842,8630.518C-0.5220.362%D17.655%C-13.1DN/A39113.3h15C+73.6C+
Proximity Mine 1,2921,2892565.035B+4.0048.66%B++N/A141.6B+N/A4749.1h1.9C++3.9B++
Tank Mine 1,8761,1285322.12C1.0826.138%DN/A67.5D44.8D70316.7h2.1C7.9D
Nova 1,1331,1231,2300.913C0.1235.461%D-14.426%C+27.2CN/A11741.3h4.5C++12.6C+
Solstice SF 1,1271,1121,7280.644C0.3921.209%C--19.155%B9.4DN/A47117.7h15.9C75.1C-
Saron HRB-H 1,7431,0071456.945B+5.9153.542%C1.092%C-39.5C++28.9B+33025.5h32.2D60.1D
Eridani SX5 7347251,0870.667C-0.3727.318%C*17.241%C15.1DN/A6147.9h12.9C+47.2C*
Frag Grenade 6816751675N/A673.9645.861%C++N/A482.1C+4.3D13421.4h3.8C++8.2C*
L100 Python HEAT 8805722482.306C--1.2755.317%B+1.224%D-24.7C13.3B+20923.2h7.2C13.1C+
E540 Halberd-H 848549707.843C+6.8152.6%D2.914%B++42.9C+23.4C*42312.8h5.9C*11.1C++
Blueshift VM5 5585434201.293C-0.2616.366%D19.705%C20.8DN/A6226.1h16.5C+100.8C+
Saron Laser Cannon 7924801,5620.307C-0.7322.961%D**3.958%B**3.4D-2.2D*38140.7h114.7B499.4C+
MANA Anti-Vehicle Turret 7364025140.782D-0.2560.294%C+1.99%D4020B3340B+1367820.1h12C*20C++
Blueshift VM5 4063972991.328C-0.2916.928%D21.914%C++23.2DN/A7417.1h16.7C+98.5C+
V10 3943942311.706D0.6742.306%C**83.503%B++13.7D--N/A5628.7h2.2C*5.3C**
Quasar VM1 3743713151.178C+0.1415.006%C+16.712%C19.8CN/A9118.7h14.2B94.5C*
S1 5743008090.371D0.6762.148%B+1%D--12D-11C18525h10.1D**16.2D
Spear Anti-Vehicle Phalanx Turret 497294783.769C--2.7346.24%C*3.742%C+29.1C-20.1C+31810.1h10.4C22.5C++
Pulsar LSW 2842803120.897C--0.1417.743%D--16.429%D--19.7D-N/A11814.2h14.6C--82.1D
SVA-88 2882793080.906C-0.1318.167%D--17.563%D--22.9DN/A12812.2h13.7C--75.3C--
M60-G Bulldog 352277634.397C+3.3639.322%C*1.805%D31.1C8.4C++1738.9h8.4C21.3C++
Comet VM2 3292434250.572C0.4644.232%C*3.292%C-9.2C3.2C-9726.5h18.6B+42B+
Beamer VS3 2482344260.549C0.4924.064%C--19.231%C-12.3DN/A8019.1h14.1D--58.5C
M20 Basilisk 323218623.516C**2.4833.921%D7.339%B+17.6C8.5C*19812.4h90.4C**266.4C++
Saron HRB 438210385.526C++4.4940.702%CN/A18.4D20B+69611.4h37.9F--93.1F-
Orion VS54 1931891970.959C0.0818.537%C-20.635%D23CN/A2718.2h15.5C--83.7C+
Rocklet Rifle 3711813690.491C0.5561.323%B*N/A21.5C--22.6C+3148.4h41.4C+67.5C*
CAS 14-E 205180286.429C-5.3920.465%F-3.889%A**31D-4.3D1225.8h45.7D-223.3F-
H-V45 1591552670.581C0.4619.279%D--15.484%D12.7DN/A7712.2h16.1D-83.6D-
Serpent VE92 1351322740.482C--0.5518.254%D*21.97%B+13.9DN/A709.5h14.1C+77.3C
M60-G Bulldog-H 1431261210.5C++9.4638.131%DN/A60C8.1C3232.1h6.1C+16C+
Lancer VS22 3051194440.268D0.7760.79%C+N/A7.4D11.6C24716h30C+49.3C+
Comet VM2 1751172310.506D0.5342.771%C3.419%C7D-3.5D7716.8h28.4C+66.5C+
Spear Anti-Vehicle Phalanx Tower 213116129.667D8.6350.675%C+4.31%C++20D-16.7D1765.8h17.2D*33.9D*
MAX Punch 1241098730.125C++0.9136.258%DN/A1.9C+N/A856.1h2C++5.5C++
Skyguard 187109651.677C-0.6425.877%D3.67%A11.1C-8C-1969.8h136.2C+526.4C
M20 Basilisk 12378322.438C+1.4039.034%C+8.974%A16.3C-9.4C+1914.8h108.5C+277.9C++
NS Annihilator 148751830.41C0.6381.476%C*N/A6.1D-6D-15212.2h15.9D*19.5D--
M20 Basilisk 10666203.3D-2.2650.169%C6.061%B++44C++26.7B++3471.5h130.8C+260.7C+
M20 Basilisk-F 112652430.267D0.7743.176%C-4.615%C+2.7C2C--3123.7h86.4C+200.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,8710.5h
Anti-Vehicle MANA Turret973,1015.7h
Medical Applicator958172,65335h
Spawn Beacon106901.1h
Nano-Armor Kit1,0451,299,525107.3h
Repair Module0560.2h
Spitfire Auto-Turret4830.2h
Aphelion VEX-4H01540h
Rampart Wall31041h
Spear Anti-Vehicle Tower71310.7h
Deconstruction Tool02,2060.2h
Medical Kit464981.1h
Anti-Infantry MANA Turret5940.5h
Ammunition Package212,2961.8h
Recon Detection Device793,62211.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.35s
Server spent 2.12s on queries, 1.77s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.