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Justicar Dreadnaught DarkEstel[TWC2] DarkEstel
VS BR 40

KDR: 0.8

Score: 55.2m

Last Seen: Dec 5th, 2019 4:18 AM
- OFFLINE - 264.2 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Connery
Level Progress (to 41): 60%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS VE-S Canis Lasher X2 Solstice VE3 Nebula VM20 Parallax VX3 Maelstrom Turbo Laser Flare VE6 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $53,793 MLG Score: 43
Fun Score: N/A
Cheeseburgers Flipped: 2141TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.09%20.336%55133125027,2470.6097980.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.561%1.131B**-0.115C+-1.899F-HEAD ++ (~6.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.326C**13.50.053C+36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.389%0.39%107212812,305250617750.919792130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.78%-0.407C---1.092D*-1.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
341.7-1.103D*114.1-1.143D*227.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.711%2.448%44512782,002526416290.380247123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.767%-0.807D--0.035C+0.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.4-0.545D19.4-0.558D40

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.852%3.918%561212712,144383512740.558916168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.683%-0.681D-0.145C0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.2-0.655D57.5-0.428C--141.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.315%85.367%56512784,4425490570.809107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.694%2.014A*1.179B**-0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.60.192C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.646%19.039%56412793,28832061001.02526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.831%0.238C++0.823B++-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.211C++4.60.048C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.2m415.7%295 (17.7k)257 (15.4k)0.79808771,41289,4791.0499840 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283161622.031%15.979%35202:2427

6% Combat Medic36% Engineer17% Heavy Assault19% Infiltrator14% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 7th, 2013 4:34 AMMay 1st, 2017 4:58 AMDec 6th, 2019 9:13 AM (184d) (PST)Dec 5th, 2019 1:43 AM (185d) (PST)Dec 5th, 2019 12:18 AM (185d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5932533400.3320.4160.0531.6500.06543

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,59315,18320,4102025399415,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3581.8h/149.2d 22,539 11,411 25,172 354.7k 4,983 8,761 13,912 127.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:2,075
Deaths:3,807
KDR:0.545
Accuracy:20.367% D
HSR:18.988% D-
SVA-88
C**
Kills:1,205
Deaths:1,663
KDR:0.725
Accuracy:23.905% C+
HSR:29.212% C**
NSX-P Naginata
B+
Kills:485
Deaths:578
KDR:0.839
Accuracy:22.572% C+
HSR:32.784% B+
Orion VS54
B
Kills:228
Deaths:344
KDR:0.663
Accuracy:24.152% B
HSR:20.614% D
Ursa
D
Kills:186
Deaths:420
KDR:0.443
Accuracy:20.400% D
HSR:17.204% D--
Kills:4,179
Deaths (as Heavy Assault):6,812
Deaths (to Heavy Assaults):23,711
KDR:0.61348
Kill Difference:2,633
Playtime:605.927 hours
Usage:17%
Score:9.646m
Score/min:265
Accuracy (listed only):22.279%
HSR (listed only):23.760%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:2,783
Deaths:6,227
KDR:0.447
Accuracy:23.554% C+
HSR:14.589% D--
VE-LR Obelisk
B**
Kills:1,503
Deaths:1,210
KDR:1.242
Accuracy:41.161% B**
HSR:40.319% B*
Pandora VX25
B*
Kills:1,480
Deaths:2,056
KDR:0.720
Accuracy:42.861% C+
HSR:19.797% B*
Zenith VX-5
C+
Kills:1,244
Deaths:2,309
KDR:0.539
Accuracy:26.916% C+
HSR:20.900% C
NS-11C
B++
Kills:1,213
Deaths:1,891
KDR:0.641
Accuracy:28.396% B++
HSR:21.929% C**
VX6-7
C++
Kills:1,201
Deaths:1,851
KDR:0.649
Accuracy:26.038% C++
HSR:18.734% C--
Serpent VE92
C+
Kills:1,198
Deaths:1,980
KDR:0.605
Accuracy:24.445% C+
HSR:18.114% C--
Thanatos VE70
B+
Kills:1,182
Deaths:2,059
KDR:0.574
Accuracy:44.773% B
HSR:18.274% B+
Eidolon VE33
B++
Kills:640
Deaths:937
KDR:0.683
Accuracy:33.711% B++
HSR:30.156% B+
Deimos VA29
B
Kills:459
Deaths:745
KDR:0.616
Accuracy:55.588% D
HSR:18.954% B
Phobos VX86
C++
Kills:167
Deaths:299
KDR:0.559
Accuracy:49.354% D--
HSR:17.964% C++
NSX Tanto
B+
Kills:164
Deaths:224
KDR:0.732
Accuracy:30.295% B+
HSR:21.951% D
Eclipse VE3A
B
Kills:111
Deaths:216
KDR:0.514
Accuracy:25.083% D
HSR:22.523% B
NSX-P Tanto
B*
Kills:61
Deaths:113
KDR:0.540
Accuracy:25.744% C+
HSR:32.787% B*
Solstice Burst
N/A
Kills:50
Deaths:113
KDR:0.442
Accuracy:29.068% N/A
HSR:28% N/A
Kills:13,456
Deaths (as Engineer):22,230
Deaths (to Engineers):19,393
KDR:0.60531
Kill Difference:8,774
Playtime:1,302.118 hours
Usage:36%
Score:19.757m
Score/min:253
Accuracy (listed only):33.799%
HSR (listed only):22.999%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B++
Kills:4,158
Deaths:4,851
KDR:0.857
Accuracy:33.068% B++
HSR:14.815% D
Solstice VE3
C+
Kills:2,783
Deaths:6,227
KDR:0.447
Accuracy:23.554% C+
HSR:14.589% D--
Pandora VX25
B*
Kills:1,480
Deaths:2,056
KDR:0.720
Accuracy:42.861% C+
HSR:19.797% B*
Eridani SX5
C+
Kills:1,269
Deaths:1,948
KDR:0.651
Accuracy:25.860% C
HSR:21.277% C+
Zenith VX-5
C+
Kills:1,244
Deaths:2,309
KDR:0.539
Accuracy:26.916% C+
HSR:20.900% C
NS-11C
B++
Kills:1,213
Deaths:1,891
KDR:0.641
Accuracy:28.396% B++
HSR:21.929% C**
MKV Suppressed
B+
Kills:1,204
Deaths:1,895
KDR:0.635
Accuracy:25.557% C
HSR:24.336% B+
VX6-7
C++
Kills:1,201
Deaths:1,851
KDR:0.649
Accuracy:26.038% C++
HSR:18.734% C--
Serpent VE92
C+
Kills:1,198
Deaths:1,980
KDR:0.605
Accuracy:24.445% C+
HSR:18.114% C--
Thanatos VE70
B+
Kills:1,182
Deaths:2,059
KDR:0.574
Accuracy:44.773% B
HSR:18.274% B+
Sirius SX12
C++
Kills:1,176
Deaths:1,987
KDR:0.592
Accuracy:26.250% C++
HSR:15.816% C-
Deimos VA29
B
Kills:459
Deaths:745
KDR:0.616
Accuracy:55.588% D
HSR:18.954% B
Phobos VX86
C++
Kills:167
Deaths:299
KDR:0.559
Accuracy:49.354% D--
HSR:17.964% C++
NSX Tanto
B+
Kills:164
Deaths:224
KDR:0.732
Accuracy:30.295% B+
HSR:21.951% D
Eclipse VE3A
B
Kills:111
Deaths:216
KDR:0.514
Accuracy:25.083% D
HSR:22.523% B
Skorpios
B+
Kills:111
Deaths:135
KDR:0.822
Accuracy:28.869% C++
HSR:25.225% B+
NSX-P Tengu
C--
Kills:64
Deaths:113
KDR:0.566
Accuracy:31.081% D-
HSR:18.750% C--
NSX-P Tanto
B*
Kills:61
Deaths:113
KDR:0.540
Accuracy:25.744% C+
HSR:32.787% B*
Solstice Burst
N/A
Kills:50
Deaths:113
KDR:0.442
Accuracy:29.068% N/A
HSR:28% N/A
Kills:19,295
Deaths (as Light Assault):31,012
Deaths (to Light Assaults):13,485
KDR:0.62218
Kill Difference:11,717
Playtime:489.983 hours
Usage:14%
Score:7.416m
Score/min:252
Accuracy (listed only):31.726%
HSR (listed only):20.776%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:4,158
Deaths:4,851
KDR:0.857
Accuracy:33.068% B++
HSR:14.815% D
Pandora VX25
B*
Kills:1,480
Deaths:2,056
KDR:0.720
Accuracy:42.861% C+
HSR:19.797% B*
Eridani SX5
C+
Kills:1,269
Deaths:1,948
KDR:0.651
Accuracy:25.860% C
HSR:21.277% C+
MKV Suppressed
B+
Kills:1,204
Deaths:1,895
KDR:0.635
Accuracy:25.557% C
HSR:24.336% B+
Thanatos VE70
B+
Kills:1,182
Deaths:2,059
KDR:0.574
Accuracy:44.773% B
HSR:18.274% B+
Sirius SX12
C++
Kills:1,176
Deaths:1,987
KDR:0.592
Accuracy:26.250% C++
HSR:15.816% C-
NS-11A
B
Kills:597
Deaths:1,007
KDR:0.593
Accuracy:27.083% B
HSR:23.451% C+
Deimos VA29
B
Kills:459
Deaths:745
KDR:0.616
Accuracy:55.588% D
HSR:18.954% B
Corvus VA55
D
Kills:197
Deaths:552
KDR:0.357
Accuracy:22.244% D
HSR:13.198% F
NS-11P
B+
Kills:195
Deaths:319
KDR:0.611
Accuracy:26.724% B
HSR:27.692% B+
Pulsar VS1
C**
Kills:175
Deaths:288
KDR:0.608
Accuracy:25.883% C**
HSR:12.571% D*
Phobos VX86
C++
Kills:167
Deaths:299
KDR:0.559
Accuracy:49.354% D--
HSR:17.964% C++
H-V45
C++
Kills:167
Deaths:289
KDR:0.578
Accuracy:25.750% C++
HSR:19.162% C-
Skorpios
B+
Kills:111
Deaths:135
KDR:0.822
Accuracy:28.869% C++
HSR:25.225% B+
NSX-P Tengu
C--
Kills:64
Deaths:113
KDR:0.566
Accuracy:31.081% D-
HSR:18.750% C--
Kills:12,601
Deaths (as Combat Medic):18,543
Deaths (to Combat Medics):9,039
KDR:0.67956
Kill Difference:5,942
Playtime:227.746 hours
Usage:6%
Score:4.371m
Score/min:320
Accuracy (listed only):32.729%
HSR (listed only):19.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:4,158
Deaths:4,851
KDR:0.857
Accuracy:33.068% B++
HSR:14.815% D
Parallax VX3
A
Kills:2,303
Deaths:1,224
KDR:1.882
Accuracy:48.791% A
HSR:86.496% B**
Eridani SX5
C+
Kills:1,269
Deaths:1,948
KDR:0.651
Accuracy:25.860% C
HSR:21.277% C+
MKV Suppressed
B+
Kills:1,204
Deaths:1,895
KDR:0.635
Accuracy:25.557% C
HSR:24.336% B+
Artemis VX26
C+
Kills:1,186
Deaths:1,753
KDR:0.677
Accuracy:28.204% C+
HSR:19.983% C--
Sirius SX12
C++
Kills:1,176
Deaths:1,987
KDR:0.592
Accuracy:26.250% C++
HSR:15.816% C-
NS-44 Commissioner
B+
Kills:1,171
Deaths:2,451
KDR:0.478
Accuracy:42.271% B+
HSR:16.140% D--
V10
A
Kills:1,162
Deaths:729
KDR:1.594
Accuracy:51.373% A
HSR:88.899% A
XM98
B*
Kills:849
Deaths:434
KDR:1.956
Accuracy:45.292% B*
HSR:80.683% B+
NS-45 Pilot
B*
Kills:668
Deaths:1,321
KDR:0.506
Accuracy:37.401% B*
HSR:23.503% D
NS-AM7 Archer
A++
Kills:337
Deaths:702
KDR:0.480
Accuracy:70.716% A++
HSR:7.122% D*
Soldier Soaker
A++
Kills:231
Deaths:349
KDR:0.662
Accuracy:50% A++
HSR:11.688% C-
NSX Tomoe
B+
Kills:221
Deaths:386
KDR:0.573
Accuracy:31.807% B+
HSR:22.172% F
NS-30 Vandal
C+
Kills:192
Deaths:218
KDR:0.881
Accuracy:33.993% C+
HSR:25% C
Nyx VX31
C++
Kills:173
Deaths:164
KDR:1.055
Accuracy:35.916% C++
HSR:31.792% C++
Cerberus
C++
Kills:164
Deaths:402
KDR:0.408
Accuracy:33.644% C++
HSR:14.634% D--
Skorpios
B+
Kills:111
Deaths:135
KDR:0.822
Accuracy:28.869% C++
HSR:25.225% B+
Spiker
B+
Kills:74
Deaths:133
KDR:0.556
Accuracy:33.991% B+
HSR:16.216% D-
VA39 Spectre
A+
Kills:67
Deaths:98
KDR:0.684
Accuracy:42.452% A+
HSR:40.299% C*
NSX-P Tengu
C--
Kills:64
Deaths:113
KDR:0.566
Accuracy:31.081% D-
HSR:18.750% C--
NSX Daimyo
B++
Kills:61
Deaths:54
KDR:1.130
Accuracy:46.945% B++
HSR:90.164% D*
Kills:16,841
Deaths (as Infiltrator):21,347
Deaths (to Infiltrators):12,947
KDR:0.78892
Kill Difference:4,506
Playtime:678.625 hours
Usage:19%
Score:9.189m
Score/min:226
Accuracy (listed only):38.261%
HSR (listed only):33.096%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:2,494
Deaths:2,087
KDR:1.195
Accuracy:17.209% C--
HSR:15.397% D*
Comet VM2
C+
Kills:1,487
Deaths:2,543
KDR:0.585
Accuracy:43.680% C
HSR:4.304% C+
Blueshift VM5
D
Kills:547
Deaths:434
KDR:1.260
Accuracy:17.436% D
HSR:12.614% F
Comet VM2
C++
Kills:379
Deaths:581
KDR:0.652
Accuracy:45.236% C++
HSR:3.430% C-
Blueshift VM5
D--
Kills:359
Deaths:348
KDR:1.032
Accuracy:16.591% D--
HSR:11.699% F-
Cosmos VM3
D
Kills:201
Deaths:199
KDR:1.010
Accuracy:15.328% D
HSR:12.438% D**
NS-10 Burster
D
Kills:171
Deaths:197
KDR:0.868
Accuracy:26.949% D
HSR:2.339% D--
NS-10 Burster
D
Kills:169
Deaths:189
KDR:0.894
Accuracy:27.237% D
HSR:2.367% D--
Vortex VM21
C+
Kills:129
Deaths:419
KDR:0.308
Accuracy:41.547% C+
HSR:2.326% C-
Cosmos VM3
C-
Kills:127
Deaths:106
KDR:1.198
Accuracy:16.119% C-
HSR:11.024% F-
Quasar VM1
C
Kills:116
Deaths:138
KDR:0.841
Accuracy:15.187% C
HSR:11.207% F
Vortex VM21
C++
Kills:114
Deaths:419
KDR:0.272
Accuracy:42.670% C++
HSR:0.877% D*
Kills:6,293
Deaths (as MAX Suit):3,830
Deaths (to MAX Suits):4,773
KDR:1.64308
Kill Difference:2,463
Playtime:268.117 hours
Usage:7%
Score:4.865m
Score/min:302
Accuracy (listed only):27.099%
HSR (listed only):7.502%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C**
Kills:2,244
V. Kills:1,331 168%
Deaths:2,428
KDR:0.924
Accuracy:33.400% C**
KPH:9.500 D
VKPH:5.700 D
Hornet Missiles
D-
Kills:740
V. Kills:565 131%
Deaths:322
KDR:2.298
Accuracy:61.750% C+
KPH:25 D-
VKPH:19.100 D-
Photon A2A Missile Pods
C++
Kills:431
V. Kills:238 180%
Deaths:103
KDR:4.184
Accuracy:77.542% C++
KPH:51.100 C+
VKPH:28.200 C--
Dual Photon Pods
C--
Kills:383
V. Kills:104 365%
Deaths:94
KDR:4.074
Accuracy:42.068% D**
KPH:45.400 D
VKPH:12.300 C--
Coyote Missiles
D
Kills:381
V. Kills:224 169%
Deaths:215
KDR:1.772
Accuracy:57.855% B+
KPH:25.900 D
VKPH:15.200 D
Saron Laser Cannon
C**
Kills:147
V. Kills:89 163%
Deaths:285
KDR:0.516
Accuracy:33.000% C**
KPH:4.800 D-
VKPH:2.900 D*
Antares LC
B*
Kills:85
V. Kills:46 181%
Deaths:58
KDR:1.466
Accuracy:36.818% B*
KPH:16.700 C-
VKPH:9.100 D
M202 Wyrm
D-
Kills:73
V. Kills:49 146%
Deaths:13
KDR:5.615
Accuracy:58.814% B+
KPH:38.700 D--
VKPH:26 D-
Light PPA
C--
Kills:61
V. Kills:12 N/A
Deaths:73
KDR:0.836
Accuracy:31.195% D**
KPH:13.400 D*
VKPH:2.600 C--
Kills:4,545 (2,537 + 0)
Deaths:3,591
KDR:1.266
VKDR:0.740
Vehicle Kills:2,658
Kill Difference:954
Playtime:338.249 hours
Usage:9%
Score:2.616m
Score/min:129
Piloting Accuracy:31.195%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:159
V. Kills:117 135%
Deaths:38
KDR:4.184
Accuracy:29.763% D
KPH:572,400 U
VKPH:421,200 U
Kills:159 (0 + 159)
Deaths:38
KDR:4.184
VKDR:3.079
Vehicle Kills:117
Kill Difference:121
Playtime:0.001 hours
Usage:0%
Score:0.131m
Score/min:3,932,130
Piloting Accuracy:N/A%
Gunner Accuracy:29.763%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:878
V. Kills:837 105%
Deaths:516
KDR:1.702
Accuracy:56.242% C+
KPH:14.200 D**
VKPH:13.600 D--
L100 Python HEAT
D
Kills:122
V. Kills:65 185%
Deaths:57
KDR:2.140
Accuracy:48.010% C-
KPH:17.500 D--
VKPH:9.300 D
Skyguard
D
Kills:105
V. Kills:88 118%
Deaths:99
KDR:1.061
Accuracy:26.077% D
KPH:6.800 D*
VKPH:5.700 D*
Kills:1,105 (1,105 + 0)
Deaths:672
KDR:1.644
VKDR:1.473
Vehicle Kills:990
Kill Difference:433
Playtime:84.131 hours
Usage:2%
Score:1.148m
Score/min:227
Driving Accuracy:26.077%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:711
V. Kills:533 133%
Deaths:292
KDR:2.435
Accuracy:44.745% D*
KPH:10.700 D**
VKPH:8 F
Saron HRB
D
Kills:402
V. Kills:291 138%
Deaths:140
KDR:2.871
Accuracy:38.765% D
KPH:14 D--
VKPH:10.100 D
Supernova PC
D-
Kills:186
V. Kills:91 202%
Deaths:72
KDR:2.583
Accuracy:36.308% D**
KPH:10.900 D*
VKPH:5.300 D-
E540 Halberd
C
Kills:167
V. Kills:78 211%
Deaths:31
KDR:5.387
Accuracy:44.226% D
KPH:29.200 C
VKPH:13.600 D
Proton II PPA
D-
Kills:101
V. Kills:9 N/A
Deaths:15
KDR:6.733
Accuracy:12.857% F-
KPH:26.100 D*
VKPH:2.300 D-
Kills:1,567 (897 + 670)
Deaths:550
KDR:2.849
VKDR:1.822
Vehicle Kills:1,002
Kill Difference:1,017
Playtime:121.985 hours
Usage:3%
Score:1.737m
Score/min:237
Driving Accuracy:36.308%
Gunner Accuracy:12.857%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:354
V. Kills:200 176%
Deaths:102
KDR:3.471
Accuracy:47.043% D--
KPH:21.800 D-
VKPH:12.300 D*
Aphelion VEX-4H
D--
Kills:122
V. Kills:86 140%
Deaths:59
KDR:2.068
Accuracy:39.358% D-
KPH:22.400 D--
VKPH:15.800 D--
Proton II PPA-H
D
Kills:91
V. Kills:15 N/A
Deaths:34
KDR:2.676
Accuracy:24.244% F
KPH:27.400 D**
VKPH:4.500 D
E540 Halberd-H
D--
Kills:88
V. Kills:54 160%
Deaths:36
KDR:2.444
Accuracy:50.547% D--
KPH:19 D*
VKPH:11.600 D*
Kills:655 (0 + 655)
Deaths:231
KDR:2.835
VKDR:1.537
Vehicle Kills:355
Kill Difference:424
Playtime:29.667 hours
Usage:1%
Score:0.462m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:50.547%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:266
V. Kills:84 313%
Deaths:111
KDR:2.396
Accuracy:32.819% D-
KPH:12.400 D
VKPH:3.900 D--
G30 Walker
C-
Kills:241
V. Kills:127 188%
Deaths:76
KDR:3.171
Accuracy:26.830% D
KPH:13.400 C-
VKPH:7.100 D
M12 Kobalt
C--
Kills:148
V. Kills:12 N/A
Deaths:28
KDR:5.286
Accuracy:14.262% D--
KPH:30.100 D--
VKPH:2.400 C--
M40 Fury
D-
Kills:130
V. Kills:43 295%
Deaths:49
KDR:2.653
Accuracy:20.377% F-
KPH:17.400 D*
VKPH:5.800 D-
M20 Basilisk
D-
Kills:117
V. Kills:35 325%
Deaths:60
KDR:1.950
Accuracy:28.292% D*
KPH:11.600 D-
VKPH:3.500 D*
M60-G Bulldog
C
Kills:74
V. Kills:24 296%
Deaths:46
KDR:1.609
Accuracy:28.445% D--
KPH:15.900 D--
VKPH:5.200 C
M40 Fury
D
Kills:66
V. Kills:18 347%
Deaths:25
KDR:2.640
Accuracy:22.278% F-
KPH:29.100 D--
VKPH:7.900 D
Kills:1,042 (0 + 1,042)
Deaths:395
KDR:2.638
VKDR:0.868
Vehicle Kills:343
Kill Difference:647
Playtime:68.786 hours
Usage:2%
Score:0.609m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:22.278%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 4,2754,1584,8510.857C0.0633.068%B++14.815%D39.9C1.1C*117104.3h11.2C++33.8B
Lasher X2 3,4503,3416,9140.483D0.3219.972%D--4.071%C++18.6D-N/A74179.2h24.1D--120.7D-
Solstice VE3 2,8562,7836,2270.447D0.3523.554%C+14.589%D--11.1DN/A51250.5h18.8D80C+
Nebula VM20 2,5922,4942,0871.195D0.4017.209%C--15.397%D*28D1.1B+9989.2h20D*116.5D
Parallax VX3 2,3312,3031,2241.882C1.0848.791%A86.496%B**27CN/A8185.2h2.3C+4.8B
Maelstrom Turbo Laser 3,5752,2442,4280.924C0.1333.4%C**N/A9.5D5.7D79235.2h116.6C349.2C+
Flare VE6 2,1032,0753,8070.545D--0.2520.367%D18.988%D-18.5D--N/A75112.1h14.5D**71.2D-
C-4 2,5721,8462,5200.733C--0.0729.394%B+N/A73.8C29C+72525h1.5C+5.2C*
Proximity Mine 1,7291,7249141.886D1.0939.023%C--N/A124.9C+N/A41213.8h2C-5.1C-
VE-LR Obelisk 1,5821,5031,2101.242C0.4441.161%B**40.319%B*32C1.7B**9147h6.8C+16.6B+
Plasma Grenade 1,5261,48911489N/A1,488.2052.082%B+N/A513.4C12.8C++18742.9h3.5C+6.8C*
Comet VM2 1,9361,4872,5430.585D0.2143.68%C4.304%C+10.7C3.2D--60138.5h27.3C+62.4C+
Pandora VX25 1,5311,4802,0560.72C-0.0842.861%C+19.797%B*38.4C1.3B*12738.5h4.8C11.3C+
Tank Mine 2,0431,2855652.274C1.4822.284%D-N/A96.6C57C102413.3h1.9C+8.3D**
Eridani SX5 1,3161,2691,9480.651D0.1525.86%C21.277%C+23.5DN/A6654.1h13.8D53.2C
Zenith VX-5 1,3261,2442,3090.539D-0.2626.916%C+20.9%C23D1.5A6554.2h15.2D-56.4C
NS-11C 1,2671,2131,8910.641C-0.1628.396%B++21.929%C**21.2C-N/A6457.2h14.9C+52.4C*
SVA-88 1,2571,2051,6630.725D0.0723.905%C+29.212%C**31.7D1.4B**10338h12.9D54C+
MKV Suppressed 1,2481,2041,8950.635D0.1625.557%C24.336%B+20.8DN/A6658h16.5D64.4C+
VX6-7 1,2641,2011,8510.649C-0.1526.038%C++18.734%C--20.7D1.1B++5958.1h14.5C-55.8C+
Serpent VE92 1,2521,1981,9800.605C--0.1924.445%C+18.114%C--21.6C--1B+6755.4h14.2C-58C+
Artemis VX26 1,2161,1861,7530.677C--0.1228.204%C+19.983%C--24.7DN/A7348.1h13.6D48.2C
Thanatos VE70 1,2141,1822,0590.574C-0.2244.773%B18.274%B+28.4CN/A9541.6h5.3C11.9C++
Sirius SX12 1,2041,1761,9870.592C-0.2126.25%C++15.816%C-19.2DN/A7361.2h14.8C+56.2C++
NS-44 Commissioner 1,1841,1712,4510.478C-0.3242.271%B+16.14%D--19.3DN/A6860.6h3.8C+9.1B
V10 1,1651,1627291.594D0.8051.373%A88.899%A19D-N/A7861h2.5C--5C*
NS Decimator 1,7851,1613,3690.345D-0.4567.268%B++1.895%C+25.7D13.8C29045.2h5.9D-8.7C
L100 Python AP 1,7158785161.702D0.9056.242%C+2.847%C*14.2D**13.6D--21261.7h11.1F-19.7D**
XM98 8728494341.956C1.1645.292%B*80.683%B+26.7CN/A7931.8h2.9D6.3C++
Hornet Missiles 1,3057403222.298D1.5061.75%C+N/A25D-19.1D-25729.6h16.7D*27.1D--
Supernova FPC 1,2447112922.435D1.6444.745%D*2.532%C++10.7D**8F21466.6h6.6D*14.8F
NS-45 Pilot 6806681,3210.506D0.2937.401%B*23.503%D11.8D--N/A3956.4h8.7D--23.2C+
MANA Anti-Vehicle Turret 1,1986409160.699D0.1056.304%C2.5%C+6400M++5580U3434470.1h14.5T25.7T-
Eidolon VE33 6826409370.683C0.1233.711%B++30.156%B+12.2DN/A4152.4h11.6D-34.4C+
C-4 ARX 8186265701.098C--0.3029.594%B++N/A125.2C+38.4C++7555h1.3C4.5C++
NS-11A 6205971,0070.593C-0.2127.083%B23.451%C+24.9C-1B+8624h15.7D57.9C+
Rocklet Rifle 1,0925921,3190.449D0.3547.042%DN/A29.5C+24.9C+36420.1h34.3C*72.8C+
Nemesis VSH9 1,0215871,5740.373D0.4363.166%C+N/A11.7C8.7C19850.1h9.4D14.9C--
Blueshift VM5 5615474341.26D0.4617.436%D12.614%F25.7DN/A9021.3h20.8F-119.2D-
Force-Blade 54653157,3510.009C-0.7940.78%B++1.695%D0.3C-N/A11635.7h1.9B+4.8B+
Lumine Edge 5345099,2680.055C+0.7422.117%C--10.806%D1.4C-N/A4352.5h1.5C+6.7C+
Spear Anti-Vehicle Phalanx Turret 801488766.421C5.6249.765%B2.664%D33C-21.1C+39214.8h11.1C--22.3C+
NSX-P Naginata 5044855780.839C--0.0422.572%C+32.784%B+29.6D1.2C+10316.4h12.9C+57.1C++
MANA Anti-Personnel Turret 4784634810.963N/A0.1624.52%UN/A4630U150U12074500.1h36.6T*149.1T*
Deimos VA29 4694597450.616D0.1855.588%D18.954%B26.8DN/A9417.1h2.5C4.5C
Photon A2A Missile Pods 6694311034.184C3.3977.542%C++N/A51.3C+28.3C--4898.4h7.1B+9.2B++
Saron HRB 6934021402.871D2.0738.765%DN/A14D--10.1D25028.7h30.5D**78.6D**
Dual Photon Pods 487383944.074D3.2842.068%D**N/A45.6D12.4C--3778.4h34.8D**82.6F
Coyote Missiles 6053812151.772C--0.9757.855%B+N/A25.9D15.2D21014.7h42C+72.7C*
Comet VM2 6223795810.652C-0.1545.236%C++3.43%C-6.5D-4.2C+7758h46.8F--103.4D*
Blueshift VM5 3663593481.032D0.2316.591%D--11.699%F-21D--N/A11017.1h18.4D-111D-
Saron HRB-H 5543541023.471C2.6747.043%D--1.13%C21.7D-12.3D*25516.3h22.9C++48.8C+
NS-AM7 Archer 5033377020.48C+0.3270.716%A++7.122%D*7.2C+3.5B+4546.8h37.6D**53.1D-
M20 Basilisk 3502661112.396C--1.6032.819%D-5.263%C12.4D3.9D--11821.5h110.2C335.8D
G30 Walker 368241763.171C-2.3726.83%D5.394%B+13.5C-7.1D15417.9h197.6C*736.4C+
Soldier Soaker 2352313490.662C-0.1450%A++11.688%C-18.6D--N/A6512.4h6.9D13.9B++
Orion VS54 2312283440.663C--0.1424.152%B20.614%D24.5C--N/A3859.3h14.5C--60C+
NSX Tomoe 2272213860.573D0.2331.807%B+22.172%F19.4D--N/A6011.4h16.4D51.5C+
Cosmos VM3 2052011991.01D0.2115.328%D12.438%D**17.3D--N/A9011.6h18.2D--118.8C
Hades VSH4 3422015030.4D0.4069.011%C+N/A14.9C10.4C+22713.5h10C--14.4C
Corvus VA55 2041975520.357D-0.4422.244%D13.198%F9.9D*N/A6720h15.3D**68.8D-
NS-11P 2011953190.611D0.1926.724%B27.692%B+35.5C+1.1C**1215.5h14.9C-55.8C++
NS-30 Vandal 1961922180.881C-0.0833.993%C+25%C23.7D-N/A718.1h6.3D18.4C+
Ursa 1871864200.443D--0.3620.4%D17.204%D--16.3D--N/A9811.4h15.3F75D-
Supernova PC 277186722.583C--1.7836.308%D**1.613%C--10.9D*5.3D-26717.1h5.4C15D*
Anti-Vehicle Grenade 2301861186N/A185.2050.506%C+N/A265.7D62.9C-21220.7h6.2C-12.2C+
Pulsar VS1 1821752880.608C-0.1925.883%C**12.571%D*21.3C-N/A1788.2h16.2D62.5C+
Nyx VX31 1771731641.055C-0.2635.916%C++31.792%C++24.4DN/A1187.1h7D*19.6C-
NS-10 Burster 2941711970.868C0.0726.949%D2.339%D--5.4C3.9C+9831.6h164.4D610D
NS-10 Burster 2821691890.894C0.1027.237%D2.367%D--5.4C3.6C9531.5h168.7D619.5D
Phobos VX86 1741672990.559D0.2449.354%D--17.964%C++23.5D-1B+757.1h3.4D**7D--
H-V45 1731672890.578C-0.2225.75%C++19.162%C-21.7DN/A1157.7h14.6D56.7C+
E540 Halberd 245167315.387C-4.5944.226%D2.994%B+29.3C13.7D4135.7h5.7C+12.8C
Sticky Grenade 1691661166N/A165.2048.559%DN/A415D*7.5D16960.4h4.2F--8.6F
NSX Tanto 1681642240.732C--0.0730.295%B+21.951%D27.3C-N/A1266h13.6C+45B
Cerberus 1701644020.408D0.3933.644%C++14.634%D--12D-N/A4713.7h7D20.9C+
AP30 Shredder 276159384.184C3.3929.763%DN/A1590U1170U13107100.1h123.9D--416.2D--
MAX Punch 1571573,8510.041D0.7638.45%DN/A0.6DN/A2249.2h1.6C++4.2C*
Hunter QCX 2441498660.172D0.6368.15%A+2.685%D**4.9D-3.1C+4230.2h25.8F-37.8C--
M12 Kobalt 160148285.286D4.4914.262%D--20.27%B+30.2D--2.4C--1534.9h31.9F--223.4D*
Saron Laser Cannon 2361472850.516C-0.2833%C**N/A4.8D-2.9D*13730.4h148.4C449.6C+
Lancer VS22 3541371,0700.128D0.6765.266%B+N/A5.2D8.3C--23926.3h97.6T-149.5T
M40 Fury 173130492.653D1.8520.377%F-1.538%C+17.3D*5.7D-1597.5h21.6D*105.8T-
Vortex VM21 2781294190.308C0.4941.547%C+2.326%C-2.9D**3.4D*5844.2h112.4F**270.5F-
Cosmos VM3 1281271061.198D0.4016.119%C-11.024%F-23.5DN/A1655.4h14.7C91.3C+
L100 Python HEAT 187122572.14D1.3448.01%C-1.639%D17.4D--9.3D3617h7.7D-16.1D
Aphelion VEX-4H 208122592.068C1.2739.358%D-N/A22.6D--15.9D--2865.4h72.5C184.1D
Aspis Anti-Aircraft Phalanx Turret 201118353.371C+2.5727.823%C++N/A14.6B+10.2C2438.1h138.4B497.3B
M20 Basilisk 152117601.95D1.1528.292%D*5.128%C+11.6D-3.5D*14110.1h114.7C405.6D*
Quasar VM1 1181161380.841D0.0415.187%C11.207%F17.3DN/A1686.7h18.1D-119.2C+
Vortex VM21 2441144190.272C0.5342.67%C++N/A2.6D*2.9D*5444.5h151.9T*355.9F--
Eclipse VE3A 1181112160.514C-0.2825.083%D22.523%B20.2D-1.3B++985.5h17F-67.8D*
Skorpios 1191111350.822C-0.0228.869%C++25.225%B+41.1C3S1262.7h11.5C+39.8C++
Skyguard 193105991.061D-0.2626.077%DN/A6.8D*5.7D*22615.5h214.5F--822.7F--
Icikill 11010510,3560.01D-0.7936.978%C**3.81%D0.3C-N/A1305.1h2.2C+5.9C**
Proton II PPA 110101156.733C-5.9312.857%F-N/A25.9D*2.3D-1473.9h12.6D-98F**
Proton II PPA-H 10691342.676D-1.8824.244%F3.297%A++27.6D**4.5D1563.3h17.5F-72.3T
E540 Halberd-H 14288362.444D1.6550.547%D--1.136%C-19.1D*11.7D*3184.6h8.4D**16.6F
Antares LC 13185581.466C0.6736.818%B*N/A16.7C-9D2635.1h79.5B+215.9B+
Fatestealer 80801290.62S0.1835.638%C+36.25%A+17.8CN/A424.5h2.5C--7.1C+
M60-G Bulldog 9874461.609D--0.8128.445%D--1.351%D-15.7D--5.1C1724.7h9.6D--33.6D--
Spiker 75741330.556C--0.2433.991%B+16.216%D-27.4C--N/A852.7h9.3C+27.4C**
M202 Wyrm 12273135.615D-4.8258.814%B+N/A38.4D--25.8D-3401.9h93.6F--159.2F
VA39 Spectre 6967980.684C-0.1142.452%A+40.299%C*8.9D--N/A1127.5h6.3C14.7B+
M40 Fury 8466252.64D1.8422.278%F-4.545%M+28.7D--7.8D3082.3h15.5C69.4F
NSX-P Tengu 67641130.566C--0.2331.081%D-18.75%C--27.8C-1.3C**1062.3h13.1C++42.1C+
Light PPA 7361730.836D0.0431.195%D**3.279%M**13.6D*2.7C-1814.5h20.9D--67D*
NSX Daimyo 6261541.13D0.3346.945%B++90.164%D*16.5D*N/A553.7h4.8T10.2D**
NSX-P Tanto 62611130.54D0.2625.744%C+32.787%B*23.5CN/A1702.6h15.2C+59C+
Solstice Burst 51501130.442D-0.3629.068%B28%B+17.2D-N/A762.9h18.9F65D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,7331,137,786129.9h
M12 Kobalt-H01100h
Anti-Vehicle MANA Turret1072,9375.1h
Spawn Beacon564,5693.5h
Nanite Revive Grenade01,8660.5h
Nanite Healing Grenade03870.1h
Spitfire Auto-Turret1492,1622.7h
Motion Spotter154080.4h
Recon Detection Device24912,26716.9h
Ammunition Package1604,5882.6h
Shield Recharging Field572,4590.9h
Smoke Grenade04400.1h
Medical Kit2022,5502.4h
Medical Applicator1,457408,14329.8h
Anti-Infantry MANA Turret1169852h
Nano-Repair Grenade06010.2h

Check the help document for the dictionary if you want to learn more about words used here.


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