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Dreadnaught DarkEstel[TWC2] DarkEstel
VS BR 151

KDR: 0.79

Score: 52.9m

Last Seen: Oct 19th, 2019 3:30 AM
- OFFLINE - 12.3 hour(s)

Battle Rank 120 (151 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 681
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS VE-S Canis Lasher X2 Solstice VE3 Parallax VX3 Nebula VM20 Maelstrom Turbo Laser Flare VE6 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $48,789 MLG Score: 39
Fun Score: N/A
Cheeseburgers Flipped: 2062TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.073%20.054%54332118425,7450.6054940.186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.63%1.093B**-0.199C-2.153F--HEAD ++ (~6.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.318C*13.50.048C+36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.104%0.333%102112152,102238316770.882081125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.521D-1.214D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
355.3-1.294D**117.6-1.264D**237.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.566%2.523%43512111,942513815970.377968122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.723%-0.836D-0.082C+0.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.8-0.633D19.8-0.63D41

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.677%3.85%561212042,078371312330.559655168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.727%-0.769D--0.246C0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.3-0.602D57.4-0.337C-142.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.329%85.21%56512114,3075264560.818044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.705%2.017A*1.201B**0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.46B+2.60.188C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.458%19.493%56412122,7193040770.894114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.468%0.319C*0.563B+-1.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.185C++4.9-0.003C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 681
52.9m410.7%292 (17.5k)255 (15.3k)0.79143367,38585,1431.04731151 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216150721.816%15.962%34802:2624

6% Combat Medic36% Engineer17% Heavy Assault19% Infiltrator14% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 7th, 2013 4:34 AMMay 1st, 2017 4:58 AMOct 19th, 2019 3:46 AM (7h) (PST)Oct 19th, 2019 1:52 AM (9h) (PST)Oct 18th, 2019 11:30 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5892493400.3250.4100.0521.5960.06439

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,32714,92220,4051925396415,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3459.6h/144.2d 21,786 10,756 23,941 331.3k 4,733 8,425 13,301 122.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:2,075
Deaths:3,807
KDR:0.545
Accuracy:20.367% C
HSR:18.988% D-
SVA-88
C**
Kills:847
Deaths:1,260
KDR:0.672
Accuracy:22.741% C+
HSR:27.627% C**
NSX-P Naginata
B+
Kills:485
Deaths:578
KDR:0.839
Accuracy:22.572% C+
HSR:32.784% B+
Ursa
C
Kills:186
Deaths:420
KDR:0.443
Accuracy:20.400% C
HSR:17.204% D--
Orion VS54
B+
Kills:174
Deaths:277
KDR:0.628
Accuracy:23.664% B+
HSR:20.115% D
Kills:3,767
Deaths (as Heavy Assault):6,342
Deaths (to Heavy Assaults):22,568
KDR:0.59398
Kill Difference:2,575
Playtime:591.869 hours
Usage:17%
Score:9.354m
Score/min:263
Accuracy (listed only):21.949%
HSR (listed only):23.344%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:2,781
Deaths:6,226
KDR:0.447
Accuracy:23.556% C++
HSR:14.599% D--
VE-LR Obelisk
A+
Kills:1,499
Deaths:1,206
KDR:1.243
Accuracy:41.175% A+
HSR:40.227% B**
NS-11C
B*
Kills:1,213
Deaths:1,891
KDR:0.641
Accuracy:28.396% B*
HSR:21.929% B+
Pandora VX25
A+
Kills:1,205
Deaths:1,680
KDR:0.717
Accuracy:43.392% B
HSR:21.245% A+
VX6-7
C**
Kills:1,201
Deaths:1,851
KDR:0.649
Accuracy:26.038% C**
HSR:18.734% C-
Serpent VE92
C++
Kills:1,198
Deaths:1,980
KDR:0.605
Accuracy:24.445% C++
HSR:18.114% C
Thanatos VE70
B+
Kills:1,182
Deaths:2,059
KDR:0.574
Accuracy:44.773% B+
HSR:18.274% B+
Zenith VX-5
B
Kills:628
Deaths:1,190
KDR:0.528
Accuracy:27.272% B
HSR:21.815% C+
Eidolon VE33
B**
Kills:598
Deaths:892
KDR:0.670
Accuracy:33.900% B**
HSR:31.104% B++
Phobos VX86
C*
Kills:167
Deaths:299
KDR:0.559
Accuracy:49.354% D-
HSR:17.964% C*
Deimos VA29
C+
Kills:165
Deaths:306
KDR:0.539
Accuracy:48.755% D--
HSR:16.970% C+
NSX Tanto
B++
Kills:164
Deaths:224
KDR:0.732
Accuracy:30.295% B++
HSR:21.951% C--
NSX-P Tanto
B**
Kills:61
Deaths:113
KDR:0.540
Accuracy:25.744% C+
HSR:32.787% B**
Kills:12,062
Deaths (as Engineer):19,917
Deaths (to Engineers):18,664
KDR:0.60561
Kill Difference:7,855
Playtime:1,253.936 hours
Usage:36%
Score:18.899m
Score/min:251
Accuracy (listed only):34.392%
HSR (listed only):22.747%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:4,154
Deaths:4,840
KDR:0.858
Accuracy:33.069% B**
HSR:14.829% D
Solstice VE3
C++
Kills:2,781
Deaths:6,226
KDR:0.447
Accuracy:23.556% C++
HSR:14.599% D--
Eridani SX5
C++
Kills:1,269
Deaths:1,948
KDR:0.651
Accuracy:25.860% C+
HSR:21.277% C++
NS-11C
B*
Kills:1,213
Deaths:1,891
KDR:0.641
Accuracy:28.396% B*
HSR:21.929% B+
Pandora VX25
A+
Kills:1,205
Deaths:1,680
KDR:0.717
Accuracy:43.392% B
HSR:21.245% A+
MKV Suppressed
B++
Kills:1,204
Deaths:1,895
KDR:0.635
Accuracy:25.557% C+
HSR:24.336% B++
VX6-7
C**
Kills:1,201
Deaths:1,851
KDR:0.649
Accuracy:26.038% C**
HSR:18.734% C-
Serpent VE92
C++
Kills:1,198
Deaths:1,980
KDR:0.605
Accuracy:24.445% C++
HSR:18.114% C
Thanatos VE70
B+
Kills:1,182
Deaths:2,059
KDR:0.574
Accuracy:44.773% B+
HSR:18.274% B+
Sirius SX12
B
Kills:1,176
Deaths:1,987
KDR:0.592
Accuracy:26.250% B
HSR:15.816% C
Zenith VX-5
B
Kills:628
Deaths:1,190
KDR:0.528
Accuracy:27.272% B
HSR:21.815% C+
Phobos VX86
C*
Kills:167
Deaths:299
KDR:0.559
Accuracy:49.354% D-
HSR:17.964% C*
Deimos VA29
C+
Kills:165
Deaths:306
KDR:0.539
Accuracy:48.755% D--
HSR:16.970% C+
NSX Tanto
B++
Kills:164
Deaths:224
KDR:0.732
Accuracy:30.295% B++
HSR:21.951% C--
Skorpios
B++
Kills:91
Deaths:116
KDR:0.784
Accuracy:29.814% B+
HSR:26.374% B++
NSX-P Tengu
C
Kills:64
Deaths:113
KDR:0.566
Accuracy:31.081% D
HSR:18.750% C
NSX-P Tanto
B**
Kills:61
Deaths:113
KDR:0.540
Accuracy:25.744% C+
HSR:32.787% B**
Kills:17,923
Deaths (as Light Assault):28,718
Deaths (to Light Assaults):12,866
KDR:0.6241
Kill Difference:10,795
Playtime:467.925 hours
Usage:14%
Score:6.988m
Score/min:249
Accuracy (listed only):31.979%
HSR (listed only):20.339%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:4,154
Deaths:4,840
KDR:0.858
Accuracy:33.069% B**
HSR:14.829% D
Eridani SX5
C++
Kills:1,269
Deaths:1,948
KDR:0.651
Accuracy:25.860% C+
HSR:21.277% C++
Pandora VX25
A+
Kills:1,205
Deaths:1,680
KDR:0.717
Accuracy:43.392% B
HSR:21.245% A+
MKV Suppressed
B++
Kills:1,204
Deaths:1,895
KDR:0.635
Accuracy:25.557% C+
HSR:24.336% B++
Thanatos VE70
B+
Kills:1,182
Deaths:2,059
KDR:0.574
Accuracy:44.773% B+
HSR:18.274% B+
Sirius SX12
B
Kills:1,176
Deaths:1,987
KDR:0.592
Accuracy:26.250% B
HSR:15.816% C
NS-11A
B+
Kills:518
Deaths:901
KDR:0.575
Accuracy:27.218% B+
HSR:23.938% C*
Corvus VA55
C
Kills:197
Deaths:552
KDR:0.357
Accuracy:22.244% C
HSR:13.198% D**
NS-11P
A
Kills:195
Deaths:319
KDR:0.611
Accuracy:26.724% B*
HSR:27.692% A
Pulsar VS1
B+
Kills:175
Deaths:288
KDR:0.608
Accuracy:25.883% B+
HSR:12.571% D*
H-V45
B
Kills:167
Deaths:289
KDR:0.578
Accuracy:25.750% B
HSR:19.162% C
Phobos VX86
C*
Kills:167
Deaths:299
KDR:0.559
Accuracy:49.354% D-
HSR:17.964% C*
Deimos VA29
C+
Kills:165
Deaths:306
KDR:0.539
Accuracy:48.755% D--
HSR:16.970% C+
Skorpios
B++
Kills:91
Deaths:116
KDR:0.784
Accuracy:29.814% B+
HSR:26.374% B++
NSX-P Tengu
C
Kills:64
Deaths:113
KDR:0.566
Accuracy:31.081% D
HSR:18.750% C
Kills:11,929
Deaths (as Combat Medic):17,592
Deaths (to Combat Medics):8,418
KDR:0.67809
Kill Difference:5,663
Playtime:216.391 hours
Usage:6%
Score:4.095m
Score/min:315
Accuracy (listed only):32.381%
HSR (listed only):19.493%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:4,154
Deaths:4,840
KDR:0.858
Accuracy:33.069% B**
HSR:14.829% D
Parallax VX3
A+
Kills:2,303
Deaths:1,224
KDR:1.882
Accuracy:48.791% A+
HSR:86.496% B**
Eridani SX5
C++
Kills:1,269
Deaths:1,948
KDR:0.651
Accuracy:25.860% C+
HSR:21.277% C++
MKV Suppressed
B++
Kills:1,204
Deaths:1,895
KDR:0.635
Accuracy:25.557% C+
HSR:24.336% B++
Artemis VX26
C*
Kills:1,186
Deaths:1,747
KDR:0.679
Accuracy:28.314% C*
HSR:19.983% C-
Sirius SX12
B
Kills:1,176
Deaths:1,987
KDR:0.592
Accuracy:26.250% B
HSR:15.816% C
NS-44 Commissioner
B++
Kills:1,171
Deaths:2,451
KDR:0.478
Accuracy:42.278% B++
HSR:16.140% D-
V10
A++
Kills:1,162
Deaths:729
KDR:1.594
Accuracy:51.373% A++
HSR:88.899% A
XM98
B**
Kills:716
Deaths:369
KDR:1.940
Accuracy:44.938% B**
HSR:78.771% B+
NS-45 Pilot
B**
Kills:552
Deaths:1,119
KDR:0.493
Accuracy:37.603% B**
HSR:22.464% C-
NS-AM7 Archer
A++
Kills:328
Deaths:679
KDR:0.483
Accuracy:70.683% A++
HSR:6.707% D*
Soldier Soaker
A++
Kills:231
Deaths:349
KDR:0.662
Accuracy:50% A++
HSR:11.688% C-
NSX Tomoe
B+
Kills:221
Deaths:386
KDR:0.573
Accuracy:31.807% B+
HSR:22.172% D**
NS-30 Vandal
C*
Kills:192
Deaths:218
KDR:0.881
Accuracy:33.993% C*
HSR:25% C
Cerberus
C**
Kills:164
Deaths:402
KDR:0.408
Accuracy:33.644% C**
HSR:14.634% D--
Skorpios
B++
Kills:91
Deaths:116
KDR:0.784
Accuracy:29.814% B+
HSR:26.374% B++
Nyx VX31
B
Kills:86
Deaths:102
KDR:0.843
Accuracy:35.928% B
HSR:23.256% D
Spiker
B+
Kills:74
Deaths:133
KDR:0.556
Accuracy:33.991% B+
HSR:16.216% D
VA39 Spectre
A++
Kills:65
Deaths:96
KDR:0.677
Accuracy:42.534% A++
HSR:40% C++
NSX-P Tengu
C
Kills:64
Deaths:113
KDR:0.566
Accuracy:31.081% D
HSR:18.750% C
NSX Daimyo
B*
Kills:61
Deaths:54
KDR:1.130
Accuracy:46.945% B*
HSR:90.164% D--
Kills:16,470
Deaths (as Infiltrator):20,957
Deaths (to Infiltrators):12,398
KDR:0.78589
Kill Difference:4,487
Playtime:662.441 hours
Usage:19%
Score:8.905m
Score/min:224
Accuracy (listed only):38.307%
HSR (listed only):32.570%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:2,248
Deaths:1,849
KDR:1.216
Accuracy:16.744% C
HSR:15.214% D*
Comet VM2
C++
Kills:1,378
Deaths:2,272
KDR:0.607
Accuracy:43.447% C+
HSR:4.354% C++
Blueshift VM5
C-
Kills:547
Deaths:434
KDR:1.260
Accuracy:17.436% C-
HSR:12.614% F
Comet VM2
C**
Kills:365
Deaths:548
KDR:0.666
Accuracy:45.190% C**
HSR:3.288% C-
Blueshift VM5
D
Kills:359
Deaths:348
KDR:1.032
Accuracy:16.591% D
HSR:11.699% F-
Cosmos VM3
C-
Kills:201
Deaths:199
KDR:1.010
Accuracy:15.328% C-
HSR:12.438% D**
NS-10 Burster
C
Kills:159
Deaths:183
KDR:0.869
Accuracy:26.600% C
HSR:2.516% D--
NS-10 Burster
C-
Kills:155
Deaths:175
KDR:0.886
Accuracy:26.843% C-
HSR:1.935% D*
Vortex VM21
C+
Kills:128
Deaths:416
KDR:0.308
Accuracy:41.719% C+
HSR:2.344% D
Cosmos VM3
C
Kills:127
Deaths:106
KDR:1.198
Accuracy:16.119% C
HSR:11.024% F-
Quasar VM1
C+
Kills:116
Deaths:138
KDR:0.841
Accuracy:15.187% C+
HSR:11.207% F
Vortex VM21
C*
Kills:112
Deaths:416
KDR:0.269
Accuracy:42.799% C*
HSR:0.893% D*
Kills:5,895
Deaths (as MAX Suit):3,542
Deaths (to MAX Suits):4,540
KDR:1.66431
Kill Difference:2,353
Playtime:258.281 hours
Usage:7%
Score:4.621m
Score/min:298
Accuracy (listed only):27.000%
HSR (listed only):7.460%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B
Kills:2,102
V. Kills:1,250 168%
Deaths:2,428
KDR:0.866
Accuracy:33.104% B
KPH:9.300 C--
VKPH:5.500 D
Hornet Missiles
C+
Kills:706
V. Kills:546 129%
Deaths:322
KDR:2.193
Accuracy:61.586% C+
KPH:24.500 D
VKPH:18.900 D-
Photon A2A Missile Pods
C+
Kills:429
V. Kills:237 180%
Deaths:103
KDR:4.165
Accuracy:77.698% C+
KPH:51 C+
VKPH:28.200 C--
Coyote Missiles
D
Kills:338
V. Kills:201 167%
Deaths:215
KDR:1.572
Accuracy:57.429% B+
KPH:24.200 D
VKPH:14.400 D
Dual Photon Pods
C--
Kills:300
V. Kills:94 316%
Deaths:94
KDR:3.191
Accuracy:40.910% D*
KPH:37.500 D
VKPH:11.700 C--
Saron Laser Cannon
C*
Kills:147
V. Kills:89 163%
Deaths:285
KDR:0.516
Accuracy:33.000% C*
KPH:4.800 D-
VKPH:2.900 D--
Antares LC
B*
Kills:85
V. Kills:46 181%
Deaths:58
KDR:1.466
Accuracy:36.818% B*
KPH:16.700 C+
VKPH:9.100 C--
M202 Wyrm
D-
Kills:59
V. Kills:38 151%
Deaths:13
KDR:4.538
Accuracy:58.278% B+
KPH:42.100 D--
VKPH:27.100 D-
Kills:4,166 (2,334 + 0)
Deaths:3,518
KDR:1.184
VKDR:0.711
Vehicle Kills:2,501
Kill Difference:648
Playtime:323.313 hours
Usage:9%
Score:2.439m
Score/min:126
Piloting Accuracy:36.818%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:139
V. Kills:101 136%
Deaths:38
KDR:3.658
Accuracy:28.151% D--
KPH:500,400 U
VKPH:363,600 U
Kills:139 (0 + 139)
Deaths:38
KDR:3.658
VKDR:2.658
Vehicle Kills:101
Kill Difference:101
Playtime:0.001 hours
Usage:0%
Score:0.123m
Score/min:3,692,520
Piloting Accuracy:N/A%
Gunner Accuracy:28.151%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:867
V. Kills:829 104%
Deaths:516
KDR:1.680
Accuracy:55.980% C+
KPH:14.100 D*
VKPH:13.500 D-
L100 Python HEAT
C--
Kills:122
V. Kills:65 185%
Deaths:57
KDR:2.140
Accuracy:48.010% C
KPH:17.500 D-
VKPH:9.300 C--
Skyguard
D--
Kills:105
V. Kills:88 118%
Deaths:99
KDR:1.061
Accuracy:26.077% C--
KPH:6.800 D*
VKPH:5.700 D--
Kills:1,094 (1,094 + 0)
Deaths:672
KDR:1.628
VKDR:1.461
Vehicle Kills:982
Kill Difference:422
Playtime:83.842 hours
Usage:2%
Score:1.131m
Score/min:225
Driving Accuracy:26.077%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:662
V. Kills:509 130%
Deaths:292
KDR:2.267
Accuracy:44.597% D*
KPH:10.400 D**
VKPH:8 D**
Saron HRB
D
Kills:390
V. Kills:285 136%
Deaths:140
KDR:2.786
Accuracy:38.992% D
KPH:13.900 D--
VKPH:10.100 D
Supernova PC
D--
Kills:186
V. Kills:91 202%
Deaths:72
KDR:2.583
Accuracy:36.308% D**
KPH:10.900 D*
VKPH:5.300 D--
E540 Halberd
C+
Kills:166
V. Kills:78 210%
Deaths:31
KDR:5.355
Accuracy:44.030% C-
KPH:29.300 C+
VKPH:13.800 C
Proton II PPA
D
Kills:101
V. Kills:9 N/A
Deaths:15
KDR:6.733
Accuracy:12.857% F
KPH:26.100 D--
VKPH:2.300 D
Kills:1,505 (848 + 657)
Deaths:550
KDR:2.736
VKDR:1.767
Vehicle Kills:972
Kill Difference:955
Playtime:118.159 hours
Usage:3%
Score:1.699m
Score/min:240
Driving Accuracy:36.308%
Gunner Accuracy:12.857%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:341
V. Kills:193 176%
Deaths:102
KDR:3.343
Accuracy:47.171% D--
KPH:22 D-
VKPH:12.400 D*
Aphelion VEX-4H
D
Kills:118
V. Kills:84 139%
Deaths:59
KDR:2
Accuracy:39.508% D
KPH:22.100 D--
VKPH:15.700 D--
E540 Halberd-H
D*
Kills:82
V. Kills:52 155%
Deaths:36
KDR:2.278
Accuracy:50.320% D-
KPH:18.200 D*
VKPH:11.600 D*
Proton II PPA-H
D
Kills:81
V. Kills:14 N/A
Deaths:34
KDR:2.382
Accuracy:22.563% F
KPH:24.900 D**
VKPH:4.300 D
Kills:622 (0 + 622)
Deaths:231
KDR:2.693
VKDR:1.485
Vehicle Kills:343
Kill Difference:391
Playtime:28.590 hours
Usage:1%
Score:0.446m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:22.563%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:259
V. Kills:83 308%
Deaths:111
KDR:2.333
Accuracy:32.678% D
KPH:12.300 D
VKPH:3.900 D--
G30 Walker
C
Kills:233
V. Kills:124 186%
Deaths:76
KDR:3.066
Accuracy:26.503% C--
KPH:13.300 C
VKPH:7.100 C-
M12 Kobalt
C--
Kills:143
V. Kills:11 N/A
Deaths:28
KDR:5.107
Accuracy:14.296% D
KPH:30.400 D-
VKPH:2.300 C--
M40 Fury
D
Kills:130
V. Kills:43 295%
Deaths:49
KDR:2.653
Accuracy:20.387% F
KPH:17.500 D*
VKPH:5.800 D
M20 Basilisk
D-
Kills:113
V. Kills:34 323%
Deaths:60
KDR:1.883
Accuracy:28.210% D*
KPH:11.300 D-
VKPH:3.400 D*
M60-G Bulldog
C
Kills:74
V. Kills:24 296%
Deaths:46
KDR:1.609
Accuracy:28.376% D
KPH:15.900 D-
VKPH:5.200 C
M40 Fury
D
Kills:66
V. Kills:18 347%
Deaths:25
KDR:2.640
Accuracy:22.317% F
KPH:29.200 D-
VKPH:8 D
Kills:1,018 (0 + 1,018)
Deaths:395
KDR:2.577
VKDR:0.853
Vehicle Kills:337
Kill Difference:623
Playtime:67.644 hours
Usage:2%
Score:0.590m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:22.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 4,2714,1544,8400.858C0.0733.069%B**14.829%D39.9C+1.1B*117104.2h11.2B33.8B+
Lasher X2 3,4373,3296,8920.483D0.3119.932%D-4.085%C+18.6DN/A74178.9h24.1D120.8D
Solstice VE3 2,8542,7816,2260.447C-0.3423.556%C++14.599%D--11.1C--N/A50250.1h18.8C80C+
Parallax VX3 2,3312,3031,2241.882C1.0948.791%A+86.496%B**27C+N/A8185.2h2.3C+4.8B+
Nebula VM20 2,3372,2481,8491.216C-0.4216.744%C15.214%D*27C1.1B*9583.3h19.9D-118.8C
Maelstrom Turbo Laser 3,3522,1022,4280.866C0.0733.104%BN/A9.3C--5.5D77227.2h117.6C+355.3C++
Flare VE6 2,1032,0753,8070.545D-0.2520.367%C18.988%D-18.5DN/A75112.1h14.5D*71.2C-
C-4 2,5381,8202,5070.726C-0.0729.319%B+N/A73.1C28.8C+71524.9h1.5C++5.3C**
Proximity Mine 1,6871,6828921.886D1.0938.916%CN/A123.7C++N/A40713.6h2C5.1C+
VE-LR Obelisk 1,5781,4991,2061.243C0.4541.175%A+40.227%B**32C+1.7A+9146.8h6.8C++16.6B+
Frag Grenade 1,4431,41011410N/A1,409.2151.984%B*N/A503.6C++11.8C**18612.8h3.6C*6.8B+
Comet VM2 1,7981,3782,2720.607C-0.1843.447%C+4.354%C++10.5C+3.2D-59130.7h27.4C++63.1C*
Eridani SX5 1,3161,2691,9480.651C-0.1425.86%C+21.277%C++23.5C-N/A6654.1h13.8C53.2C+
Tank Mine 1,9661,2315592.202C+1.4122.609%D-N/A94.7C56.5C+101713h1.9C+8.4D*
NS-11C 1,2671,2131,8910.641C0.1528.396%B*21.929%B+21.2CN/A6357.2h14.9C+52.4B+
Pandora VX25 1,2411,2051,6800.717C-0.0743.392%B21.245%A+37.9C+1.1B*12031.8h4.9C11.4C*
MKV Suppressed 1,2481,2041,8950.635C--0.1625.557%C+24.336%B++20.8C--N/A6658h16.5C64.4C+
VX6-7 1,2641,2011,8510.649C-0.1426.038%C**18.734%C-20.7C-1.1B**5958.1h14.5C55.8C++
Serpent VE92 1,2521,1981,9800.605C0.1924.445%C++18.114%C21.6C1A6655.4h14.2C+58C++
Artemis VX26 1,2161,1861,7470.679D0.1128.314%C*19.983%C-24.8C-N/A7347.9h13.6C48C+
Thanatos VE70 1,2141,1822,0590.574C0.2244.773%B+18.274%B+28.4C+N/A9441.6h5.3C+11.9C**
Sirius SX12 1,2041,1761,9870.592C0.2026.25%B15.816%C19.2C-N/A7361.2h14.8C++56.2C**
NS-44 Commissioner 1,1841,1712,4510.478C-0.3142.278%B++16.14%D-19.3DN/A6860.6h3.8C*9.1B+
V10 1,1651,1627291.594D0.8051.373%A++88.899%A19DN/A7861h2.5C5B+
NS Decimator 1,6731,0813,2070.337D-0.4567.005%B++1.943%C+24.8D13.6C28343.6h6D8.9C
L100 Python AP 1,6968675161.68D0.8955.98%C+2.884%C**14.1D*13.5D-21061.4h11F-19.7D**
SVA-88 8798471,2600.672D0.1222.741%C+27.627%C**27.9D1.1A9430.4h13.5C-59.2C+
XM98 7387163691.94C+1.1544.938%B**78.771%B+25.7C+N/A7527.9h3D6.6C*
Hornet Missiles 1,2527063222.193C--1.4061.586%C+N/A24.4D18.9D-25628.9h16.8D27.3D
Supernova FPC 1,1716622922.267C--1.4844.597%D*2.719%B10.4D**8D**21863.4h6.7D15D*
MANA Anti-Vehicle Turret 1,1956389160.697D-0.0956.363%C2.508%C6380M**5570S9304030.1h14.5C25.7C--
Zenith VX-5 6716281,1900.528D0.2627.272%B21.815%C+21.6C-1.5A*6429.1h15.8D57.8C+
Eidolon VE33 6375988920.67C0.1233.9%B**31.104%B++11.7DN/A4051.1h11.7D34.7C++
Nemesis VSH9 1,0215871,5570.377D0.4163.141%C++N/A11.8C8.7C19849.7h9.4C-14.8C
NS-45 Pilot 5625521,1190.493C--0.3037.603%B**22.464%C-11.1D--N/A3549.9h9D23.8C++
Blueshift VM5 5615474341.26C-0.4717.436%C-12.614%F25.7C-N/A8921.3h20.8D*119.2D
Rocklet Rifle 9955371,2320.436C--0.3646.881%DN/A28.4C+24.2C+35118.9h34.7C**74.1C++
NS-11A 5365189010.575D0.2227.218%B+23.938%C*24.3CN/A8421.3h15.6C-57.4C*
Lumine Edge 5345099,1550.056C+0.7422.094%C-10.806%D1.5CN/A4349.3h1.5C+6.7C++
Force-Blade 50949554,4790.009C-0.7840.333%B*1.212%D-0.3C-N/A11585.1h2B+4.8B++
NSX-P Naginata 5044855780.839C-0.0522.572%C+32.784%B+29.6C--1.2C++10116.4h12.9C++57.1C*
Spear Anti-Vehicle Phalanx Turret 788478766.289C+5.5049.813%B+2.72%D32.7C21.2C+38814.6h11.1C22.4C+
MANA Anti-Personnel Turret 4744594780.96N/A0.1724.549%UN/A4590U150U11873900.1h36.8T*149.8T*
Photon A2A Missile Pods 6664291034.165C+3.3777.698%C+N/A51.1C+28.2C--4878.4h7.1B++9.1B++
C-4 ARX 5424093961.033C--0.2429.712%B*N/A113.6C+36.9C++7153.6h1.5D4.9C+
Saron HRB 6753901402.786C-1.9938.992%DN/A13.9D--10.1D25128.1h30.8D--79D--
Comet VM2 6003655480.666C0.1345.19%C**3.288%C-6.5D-4.2C++7756.1h46.3F-102.5D--
Blueshift VM5 3663593481.032D0.2416.591%D11.699%F-21DN/A10917.1h18.4C-111C
Saron HRB-H 5343411023.343C2.5547.171%D--1.173%C22D-12.5D*25915.5h23B48.7C+
Coyote Missiles 5393382151.572C-0.7857.429%B+N/A24.1D14.4D20114h43.6C++75.8C**
NS-AM7 Archer 4903286790.483C+0.3170.683%A++6.707%D*7.2C+3.5B+4545.7h37.6D*53.2D
Dual Photon Pods 394300943.191C-2.4040.91%D*N/A37.5D11.8C--3608h40F97.7F
M20 Basilisk 3422591112.333C1.5432.678%D4.247%D12.3D3.9D--11521.1h110.6C338.4C-
G30 Walker 357233763.066C+2.2726.503%C--5.579%B++13.3C7.1C-15217.5h195.1B736.3C++
Soldier Soaker 2352313490.662C0.1350%A++11.688%C-18.6D--N/A6512.4h6.9C13.9B++
NSX Tomoe 2272213860.573D0.2231.807%B+22.172%D**19.4D-N/A5911.4h16.4C-51.5C++
Cosmos VM3 2052011991.01C--0.2215.328%C-12.438%D**17.3D-N/A8911.6h18.2D--118.8C+
Hades VSH4 3391994970.4C0.3969.137%C*N/A15C+10.5C+22713.3h9.9C14.4C+
Corvus VA55 2041975520.357D-0.4322.244%C13.198%D**9.9D-N/A6620h15.3D--68.8C--
NS-11P 2011953190.611C--0.1826.724%B*27.692%A35.5B+1.1A+1215.5h14.9C+55.8B+
NS-30 Vandal 1961922180.881C--0.0933.993%C*25%C23.7DN/A708.1h6.3C18.4C++
Supernova PC 277186722.583C1.7936.308%D**1.613%C-10.9D*5.3D--26417.1h5.4C++15D
Ursa 1871864200.443D-0.3520.4%C17.204%D--16.3DN/A9711.4h15.3D--75C-
Anti-Vehicle Grenade 2171771177N/A176.2149.904%C+N/A295C66.7C22450.6h5.9C+11.8C++
Pulsar VS1 1821752880.608C0.1825.883%B+12.571%D*21.6C+N/A1778.1h16.2C62.5C*
Orion VS54 1771742770.628C-0.1623.664%B+20.115%D22.9CN/A4257.6h14.7C62.2C++
H-V45 1731672890.578C0.2125.75%B19.162%C21.7CN/A1137.7h14.6C56.7C++
Phobos VX86 1741672990.559D0.2349.354%D-17.964%C*23.5D1B+737.1h3.4D*7D
E540 Halberd 244166315.355C4.5644.03%C-3.012%B+29.1C+13.7C4145.7h5.6C*12.8C+
Deimos VA29 1671653060.539D0.2548.755%D--16.97%C+16.7D--N/A709.9h3.1D--6.3D
NSX Tanto 1681642240.732C0.0630.295%B++21.951%C--27.3C+N/A1246h13.6C++45C**
Cerberus 1701644020.408D0.3833.644%C**14.634%D--12D-N/A4713.7h7C-20.9C+
NS-10 Burster 2751591830.869C+0.0826.6%C2.516%D--5.2C3.8C*9730.7h169.1D635.6C-
NS-10 Burster 2611551750.886C0.0926.843%C-1.935%D*5.1C3.5C9230.5h175.7D654.4C-
Sticky Grenade 1571541154N/A153.2148.85%C-N/A385D*7.5D17510.4h4.1F8.5D*
Saron Laser Cannon 2361472850.516C0.2833%C*N/A4.8D-2.9D--13530.4h148.4C+449.6C++
Hunter QCX 2351448500.169D0.6268.077%A+2.778%D**4.8D-3C+4030h26.4F-38.7C--
M12 Kobalt 154143285.107D4.3214.296%D20.28%B+30.4D-2.3C--1494.7h32.2F-225.4D--
AP30 Shredder 240139383.658C2.8728.151%D--N/A1390U1010U12308400.1h120.8D429.1D--
Lancer VS22 3541371,0700.128D0.6665.266%B+N/A5.2D8.3C--23826.3h97.6F*149.5F--
M40 Fury 173130492.653D1.8620.387%F1.538%C17.6D--5.8D1597.4h21.5D-105.6F--
Vortex VM21 2771284160.308D0.4841.719%C+2.344%D2.9D*3.4D-5843.5h111.2F-266.5D*
Cosmos VM3 1281271061.198C0.4116.119%C11.024%F-23.5C--N/A1645.4h14.7C+91.3C++
L100 Python HEAT 187122572.14D1.3548.01%C1.639%D17.4D-9.3C--3567h7.7D16.1C--
Aphelion VEX-4H 202118592C1.2139.508%DN/A22.3D--15.8D--2855.3h73.5C186D
Quasar VM1 1181161380.841C-0.0515.187%C+11.207%F17.3C--N/A1646.7h18.1D119.2C+
MAX Punch 1161163,5630.033D0.7635.203%DN/A0.5CN/A2239.7h1.6C++4.5C++
M20 Basilisk 147113601.883C--1.0928.21%D*5.31%C+11.3D-3.4D*13710h117.4C416.2D-
Aspis Anti-Aircraft Phalanx Turret 192113353.229C+2.4427.902%B+N/A14.7B++10.3C+2487.7h137.7B+493.5B+
Vortex VM21 2411124160.269D0.5242.799%C*N/A2.6D*2.9D--5443.8h151.7T354.4D**
Skyguard 193105991.061D0.2726.077%C--N/A6.8D*5.7D--22415.5h214.5F-822.7F-
Icikill 11010510,3560.01D-0.7836.978%B+3.81%D0.3C+N/A1305.1h2.2C+5.9B+
Proton II PPA 110101156.733C5.9412.857%FN/A25.9D--2.3D1473.9h12.6D98F--
Skorpios 98911160.784C-0.0129.814%B+26.374%B++39.6C+3S1142.3h12C40.2C*
Nyx VX31 88861020.843D0.0535.928%B23.256%D20.5DN/A964.2h7.8D**21.8C-
Antares LC 13185581.466C+0.6736.818%B*N/A16.7C+9C--2575.1h79.5B+215.9B++
E540 Halberd-H 13482362.278C--1.4950.32%D-1.22%C18.2D*11.6D*3124.5h8.6D--17.2D**
Proton II PPA-H 9581342.382D1.5922.563%F3.704%A*24.5D**4.2D1493.3h16.5D*73.3F--
Fatestealer 80801290.62B0.1735.638%C+36.25%A+17.8CN/A424.5h2.5C-7.1C+
Spiker 75741330.556C-0.2433.991%B+16.216%D27.4CN/A852.7h9.3C++27.4B+
M60-G Bulldog 9874461.609D0.8228.376%D1.351%D--16.1D-5.2C1714.6h9.5D33.5D
M40 Fury 8466252.64D1.8522.317%F4.545%A**28.7D-7.8D3082.3h15.4C+69.2D*
VA39 Spectre 6765960.677C--0.1142.534%A++40%C++9D-N/A1117.2h6.4C+14.9B+
NSX-P Tengu 67641130.566C-0.2331.081%D18.75%C27.8C1.3B+1012.3h13.1C*42.1C+
NSX Daimyo 6261541.13D0.3446.945%B*90.164%D--16.5D*N/A543.7h4.8T10.2D*
NSX-P Tanto 62611130.54C-0.2525.744%C+32.787%B**23.5C+N/A1612.6h15.2C++59C*
M202 Wyrm 9759134.538C3.7558.278%B+N/A42.1D--27.1D-3321.4h94.3F*161.8F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon524,2613.2h
Anti-Vehicle MANA Turret1072,9205.1h
M12 Kobalt-H01100h
Nano-Armor Kit1,4811,103,749126.7h
Nanite Revive Grenade01,5620.4h
Nanite Healing Grenade03870.1h
Spitfire Auto-Turret1031,6302.1h
Motion Spotter154080.4h
Shield Recharging Field572,4590.9h
Smoke Grenade04400.1h
Recon Detection Device24511,77516.3h
Ammunition Package1384,0032.3h
Medical Kit1912,4142.3h
Anti-Infantry MANA Turret1169792h
Medical Applicator1,420399,10929.2h
Nano-Repair Grenade05430.2h

Check the help document for the dictionary if you want to learn more about words used here.


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