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Executor Advisory DarkMountain[COBR] DarkMountain
NC BR 178

KDR: 3.67

Score: 81.1m

Last Seen: Jul 19th, 2019 12:47 AM
- OFFLINE - 22.1 hour(s)

Prestige 1, Battle Rank 100 (178 total) - New Conglomerate on Emerald - Outfit Leader of Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 87
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS The Moonshot L100 Python AP Frag Grenade EM4 Longshot L100 Python HESH SAS-R NC6A GODSAW Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,289,781 MLG Score: 1031
Fun Score: N/A
Cheeseburgers Flipped: 2433TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.819%21.79%41049116546,5173.005170.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.208%-0.456D0.14C++-0.968D--HEAD ++ (~12.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.165C++11.70.181C++50.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.273%2.211%10198120612,304149037908.25218325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.829%-0.557D-0.215C0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.54B+6.20.5B+11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.7%8.289%1621212022,0879756362.13832328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.605%-1.34D**0.948B*0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.435B14.70.633B+52.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.152%78.12%1628120618,4512465627.48519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.671%0.025C+0.717B++-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.375C**2.20.316C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.762%13.19%162512092,828157471.79556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.778%-0.148C-0.286C-0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.33C**3.50.277C*5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 87
81.1m323.9%321 (19.3k)289 (17.3k)3.665126,15334,4214.28218178 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214675018.242%22.08%40308:0856

16% Combat Medic24% Engineer21% Heavy Assault25% Infiltrator8% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 4:41 PMMay 17th, 2014 5:22 PMJul 19th, 2019 4:08 PM (2h) (PST)Jul 18th, 2019 11:30 PM (18h) (PST)Jul 18th, 2019 8:47 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5891214680.4490.1230.0991.6170.0501031

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3677,28728,080277697317,332

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4680.6h/195d 21,244 27,854 41,104 454.1k 7,011 21,434 14,039 165.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D-
Kills:2,299
Deaths:688
KDR:3.342
Accuracy:18.087% F-
HSR:21.270% D-
GD-22S
C-
Kills:2,151
Deaths:1,377
KDR:1.562
Accuracy:16.363% D*
HSR:21.292% C-
EM6
C
Kills:1,844
Deaths:685
KDR:2.692
Accuracy:14.940% D*
HSR:22.234% C
LA1 Anchor
C
Kills:1,388
Deaths:530
KDR:2.619
Accuracy:15.964% F
HSR:23.127% C
NC6 Gauss SAW
C++
Kills:1,271
Deaths:531
KDR:2.394
Accuracy:15.309% D-
HSR:24.626% C++
NS-15M1
C
Kills:1,168
Deaths:510
KDR:2.290
Accuracy:19.087% D
HSR:20.291% C
EM1
C--
Kills:1,161
Deaths:396
KDR:2.932
Accuracy:16.380% D--
HSR:18.605% C--
NC6S Gauss SAW S
C+
Kills:1,158
Deaths:259
KDR:4.471
Accuracy:18.099% D--
HSR:23.489% C+
NS-15M AE
D
Kills:1,151
Deaths:305
KDR:3.774
Accuracy:17.820% D**
HSR:21.286% D
MGR-L1 Promise
C-
Kills:924
Deaths:222
KDR:4.162
Accuracy:20.112% D
HSR:21.429% C-
MGR-L1 Promise AE
D
Kills:542
Deaths:171
KDR:3.170
Accuracy:19.644% D**
HSR:21.956% D
NS-15M2
D-
Kills:356
Deaths:105
KDR:3.390
Accuracy:19.290% D-
HSR:19.101% D-
NSX Naginata
C+
Kills:181
Deaths:75
KDR:2.413
Accuracy:17.185% D--
HSR:27.072% C+
Kills:15,594
Deaths (as Heavy Assault):5,854
Deaths (to Heavy Assaults):8,876
KDR:2.66382
Kill Difference:9,740
Playtime:996.279 hours
Usage:21%
Score:16.207m
Score/min:271
Accuracy (listed only):17.560%
HSR (listed only):21.983%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:1,639
Deaths:547
KDR:2.996
Accuracy:25.905% B+
HSR:5.430% F--
AC-X11
B
Kills:1,325
Deaths:480
KDR:2.760
Accuracy:19.610% D--
HSR:24.076% B
NS-11C
C
Kills:1,217
Deaths:470
KDR:2.589
Accuracy:18.386% D*
HSR:17.831% C
GD-7F
C
Kills:1,198
Deaths:542
KDR:2.210
Accuracy:19.002% D*
HSR:18.114% C
AF-57 Piston
C++
Kills:1,163
Deaths:639
KDR:1.820
Accuracy:33.649% D
HSR:14.531% C++
LA39 Bruiser
C-
Kills:1,162
Deaths:593
KDR:1.960
Accuracy:53.158% D
HSR:12.392% C-
AF-19 Mercenary
C++
Kills:1,156
Deaths:302
KDR:3.828
Accuracy:18.147% D-
HSR:22.232% C++
Razor GD-23
B+
Kills:1,000
Deaths:354
KDR:2.825
Accuracy:21.186% D
HSR:23.800% B+
MGR-M1 Bishop
A
Kills:996
Deaths:95
KDR:10.484
Accuracy:29.231% D
HSR:40.763% A
NS Baron G5
C**
Kills:578
Deaths:275
KDR:2.102
Accuracy:39.187% C-
HSR:15.917% C**
AF-4A Bandit
C+
Kills:564
Deaths:212
KDR:2.660
Accuracy:19.142% D**
HSR:22.695% C+
MGR-C1 Charger
C-
Kills:558
Deaths:231
KDR:2.416
Accuracy:20.634% D**
HSR:21.505% C-
19A Fortuna
C+
Kills:385
Deaths:187
KDR:2.059
Accuracy:19.502% F-
HSR:20.260% C+
Warden
B**
Kills:327
Deaths:74
KDR:4.419
Accuracy:25.490% C
HSR:31.804% B**
NSX Tanto
C
Kills:231
Deaths:106
KDR:2.179
Accuracy:21.761% D-
HSR:23.810% C
GD-66 Claw
D--
Kills:207
Deaths:100
KDR:2.070
Accuracy:47.510% D--
HSR:7.246% D*
Mauler S6
C++
Kills:165
Deaths:115
KDR:1.435
Accuracy:38.798% C+
HSR:15.758% C++
NC12 Sweeper
C*
Kills:131
Deaths:52
KDR:2.519
Accuracy:43.669% C++
HSR:14.504% C*
NS Baron G5AE
D
Kills:116
Deaths:76
KDR:1.526
Accuracy:35.921% D*
HSR:12.069% D
Kills:14,118
Deaths (as Engineer):5,450
Deaths (to Engineers):6,849
KDR:2.59046
Kill Difference:8,668
Playtime:1,132.316 hours
Usage:24%
Score:23.916m
Score/min:352
Accuracy (listed only):28.941%
HSR (listed only):19.197%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:1,710
Deaths:1,031
KDR:1.659
Accuracy:19.010% D--
HSR:14.971% C
Gauss Compact S
B+
Kills:1,639
Deaths:547
KDR:2.996
Accuracy:25.905% B+
HSR:5.430% F--
AC-X11
B
Kills:1,325
Deaths:480
KDR:2.760
Accuracy:19.610% D--
HSR:24.076% B
Tempest
C--
Kills:1,299
Deaths:451
KDR:2.880
Accuracy:17.323% F*
HSR:18.091% C--
NS-11C
C
Kills:1,217
Deaths:470
KDR:2.589
Accuracy:18.386% D*
HSR:17.831% C
GD-7F
C
Kills:1,198
Deaths:542
KDR:2.210
Accuracy:19.002% D*
HSR:18.114% C
AF-57 Piston
C++
Kills:1,163
Deaths:639
KDR:1.820
Accuracy:33.649% D
HSR:14.531% C++
LA39 Bruiser
C-
Kills:1,162
Deaths:593
KDR:1.960
Accuracy:53.158% D
HSR:12.392% C-
AF-4 Cyclone
C+
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:17.612% F
HSR:18.048% C+
NS-7 PDW
C+
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:19.487% D--
HSR:17.805% C+
AF-19 Mercenary
C++
Kills:1,156
Deaths:302
KDR:3.828
Accuracy:18.147% D-
HSR:22.232% C++
MKV Suppressed
C+
Kills:1,154
Deaths:317
KDR:3.640
Accuracy:19.738% D*
HSR:18.631% C+
Razor GD-23
B+
Kills:1,000
Deaths:354
KDR:2.825
Accuracy:21.186% D
HSR:23.800% B+
NS Baron G5
C**
Kills:578
Deaths:275
KDR:2.102
Accuracy:39.187% C-
HSR:15.917% C**
AF-4A Bandit
C+
Kills:564
Deaths:212
KDR:2.660
Accuracy:19.142% D**
HSR:22.695% C+
MGR-C1 Charger
C-
Kills:558
Deaths:231
KDR:2.416
Accuracy:20.634% D**
HSR:21.505% C-
MGR-S1 Gladius
D
Kills:506
Deaths:197
KDR:2.569
Accuracy:20.845% D--
HSR:16.798% D
19A Fortuna
C+
Kills:385
Deaths:187
KDR:2.059
Accuracy:19.502% F-
HSR:20.260% C+
AF-4AE Cyclone
D-
Kills:281
Deaths:124
KDR:2.266
Accuracy:19.453% F--
HSR:18.150% D-
NSX Tanto
C
Kills:231
Deaths:106
KDR:2.179
Accuracy:21.761% D-
HSR:23.810% C
GD-66 Claw
D--
Kills:207
Deaths:100
KDR:2.070
Accuracy:47.510% D--
HSR:7.246% D*
NSX Tengu
D
Kills:202
Deaths:89
KDR:2.270
Accuracy:32.390% D
HSR:16.832% D
Mauler S6
C++
Kills:165
Deaths:115
KDR:1.435
Accuracy:38.798% C+
HSR:15.758% C++
NC12 Sweeper
C*
Kills:131
Deaths:52
KDR:2.519
Accuracy:43.669% C++
HSR:14.504% C*
NS Baron G5AE
D
Kills:116
Deaths:76
KDR:1.526
Accuracy:35.921% D*
HSR:12.069% D
Kills:20,262
Deaths (as Light Assault):8,683
Deaths (to Light Assaults):6,914
KDR:2.33353
Kill Difference:11,579
Playtime:359.592 hours
Usage:8%
Score:4.916m
Score/min:228
Accuracy (listed only):26.441%
HSR (listed only):17.260%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C*
Kills:8,251
Deaths:333
KDR:24.778
Accuracy:35.555% D*
HSR:81.505% C*
EM4 Longshot
C+
Kills:2,656
Deaths:357
KDR:7.440
Accuracy:36.816% C-
HSR:78.313% C+
SAS-R
C+
Kills:2,322
Deaths:290
KDR:8.007
Accuracy:32.669% D--
HSR:67.485% C+
Blitz GD-10
C
Kills:1,710
Deaths:1,031
KDR:1.659
Accuracy:19.010% D--
HSR:14.971% C
AF-8 RailJack
C++
Kills:1,688
Deaths:87
KDR:19.402
Accuracy:35.539% C+
HSR:76.066% C++
Tempest
C--
Kills:1,299
Deaths:451
KDR:2.880
Accuracy:17.323% F*
HSR:18.091% C--
LA80
C+
Kills:1,169
Deaths:65
KDR:17.985
Accuracy:34.668% D--
HSR:78.443% C+
AF-6 Shadow
B++
Kills:1,164
Deaths:169
KDR:6.888
Accuracy:27.124% D*
HSR:33.677% B++
NS-30 Vandal
C+
Kills:1,161
Deaths:202
KDR:5.748
Accuracy:24.652% D**
HSR:26.960% C+
NC14 Bolt Driver
C+
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:34.022% C
HSR:73.621% C+
AF-4 Cyclone
C+
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:17.612% F
HSR:18.048% C+
NS-7 PDW
C+
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:19.487% D--
HSR:17.805% C+
NSX Tomoe
D
Kills:1,157
Deaths:366
KDR:3.161
Accuracy:22.547% D**
HSR:29.905% D
MKV Suppressed
C+
Kills:1,154
Deaths:317
KDR:3.640
Accuracy:19.738% D*
HSR:18.631% C+
EM4-AE Longshot
C++
Kills:1,133
Deaths:53
KDR:21.377
Accuracy:35.086% D--
HSR:81.200% C++
AF-18 Stalker
B
Kills:829
Deaths:243
KDR:3.412
Accuracy:23.032% D--
HSR:22.799% B
LA3 Desperado
C
Kills:757
Deaths:390
KDR:1.941
Accuracy:23.002% D-
HSR:18.230% C
NS-357 Underboss
D
Kills:632
Deaths:507
KDR:1.247
Accuracy:24.665% D**
HSR:17.089% D
NS-44 Commissioner
D
Kills:533
Deaths:382
KDR:1.395
Accuracy:26.079% D*
HSR:17.261% D
MGR-S1 Gladius
D
Kills:506
Deaths:197
KDR:2.569
Accuracy:20.845% D--
HSR:16.798% D
NS-44L Blackhand
B**
Kills:436
Deaths:61
KDR:7.148
Accuracy:36.311% D
HSR:56.422% B**
AF-4AE Cyclone
D-
Kills:281
Deaths:124
KDR:2.266
Accuracy:19.453% F--
HSR:18.150% D-
NC4 Mag-Shot
D
Kills:259
Deaths:240
KDR:1.079
Accuracy:16.048% F
HSR:15.830% D
NS-AM7 Archer
A
Kills:252
Deaths:108
KDR:2.333
Accuracy:55.938% C
HSR:28.175% A
NSX Tengu
D
Kills:202
Deaths:89
KDR:2.270
Accuracy:32.390% D
HSR:16.832% D
NS-61 Emissary
D
Kills:195
Deaths:82
KDR:2.378
Accuracy:20.703% D*
HSR:13.333% D
NC08 Mag-Scatter
D
Kills:97
Deaths:90
KDR:1.078
Accuracy:37.368% D**
HSR:12.371% D
NSX Daimyo
B
Kills:72
Deaths:11
KDR:6.545
Accuracy:43.712% B
HSR:93.056% C
LA8 Rebel
D**
Kills:61
Deaths:35
KDR:1.743
Accuracy:18.583% F
HSR:9.836% D**
Kills:33,451
Deaths (as Infiltrator):7,840
Deaths (to Infiltrators):5,439
KDR:4.26671
Kill Difference:25,611
Playtime:1,151.526 hours
Usage:25%
Score:16.237m
Score/min:235
Accuracy (listed only):27.930%
HSR (listed only):36.928%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:2,073
Deaths:1,077
KDR:1.925
Accuracy:19.267% D*
HSR:19.778% C+
Blitz GD-10
C
Kills:1,710
Deaths:1,031
KDR:1.659
Accuracy:19.010% D--
HSR:14.971% C
Gauss Rifle S
D**
Kills:1,568
Deaths:1,026
KDR:1.528
Accuracy:17.950% D**
HSR:8.992% F
Tempest
C--
Kills:1,299
Deaths:451
KDR:2.880
Accuracy:17.323% F*
HSR:18.091% C--
GR-22
D
Kills:1,297
Deaths:954
KDR:1.360
Accuracy:20.064% D-
HSR:15.806% D
AF-57 Piston
C++
Kills:1,163
Deaths:639
KDR:1.820
Accuracy:33.649% D
HSR:14.531% C++
LA39 Bruiser
C-
Kills:1,162
Deaths:593
KDR:1.960
Accuracy:53.158% D
HSR:12.392% C-
Reaper DMR
D
Kills:1,160
Deaths:437
KDR:2.654
Accuracy:18.804% D**
HSR:20.603% D
AF-4 Cyclone
C+
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:17.612% F
HSR:18.048% C+
NS-7 PDW
C+
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:19.487% D--
HSR:17.805% C+
MKV Suppressed
C+
Kills:1,154
Deaths:317
KDR:3.640
Accuracy:19.738% D*
HSR:18.631% C+
Gauss Prime
C
Kills:1,152
Deaths:344
KDR:3.349
Accuracy:17.844% F--
HSR:21.615% C
NC1 Gauss Rifle
D-
Kills:1,144
Deaths:487
KDR:2.349
Accuracy:15.513% F
HSR:15.647% D-
NC9 A-Tross
C+
Kills:1,048
Deaths:325
KDR:3.225
Accuracy:22.350% D
HSR:23.473% C+
NS Baron G5
C**
Kills:578
Deaths:275
KDR:2.102
Accuracy:39.187% C-
HSR:15.917% C**
MGR-S1 Gladius
D
Kills:506
Deaths:197
KDR:2.569
Accuracy:20.845% D--
HSR:16.798% D
NS-11P
C
Kills:286
Deaths:113
KDR:2.531
Accuracy:19.576% D
HSR:17.832% C
AF-4AE Cyclone
D-
Kills:281
Deaths:124
KDR:2.266
Accuracy:19.453% F--
HSR:18.150% D-
GD-66 Claw
D--
Kills:207
Deaths:100
KDR:2.070
Accuracy:47.510% D--
HSR:7.246% D*
GR-22AE
D--
Kills:205
Deaths:62
KDR:3.306
Accuracy:20.320% F-
HSR:18.049% D--
NSX Tengu
D
Kills:202
Deaths:89
KDR:2.270
Accuracy:32.390% D
HSR:16.832% D
Mauler S6
C++
Kills:165
Deaths:115
KDR:1.435
Accuracy:38.798% C+
HSR:15.758% C++
NC12 Sweeper
C*
Kills:131
Deaths:52
KDR:2.519
Accuracy:43.669% C++
HSR:14.504% C*
NS Baron G5AE
D
Kills:116
Deaths:76
KDR:1.526
Accuracy:35.921% D*
HSR:12.069% D
Kills:20,922
Deaths (as Combat Medic):10,077
Deaths (to Combat Medics):3,346
KDR:2.07621
Kill Difference:10,845
Playtime:729.710 hours
Usage:16%
Score:12.325m
Score/min:282
Accuracy (listed only):26.227%
HSR (listed only):16.397%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:1,622
Deaths:471
KDR:3.444
Accuracy:31.580% C--
HSR:15.228% C+
NCM1 Scattercannon
B+
Kills:1,545
Deaths:471
KDR:3.280
Accuracy:34.565% C
HSR:18.252% B+
AF-41 Hacksaw
B
Kills:1,197
Deaths:181
KDR:6.613
Accuracy:31.111% C+
HSR:15.622% B
AF-41 Hacksaw
B++
Kills:1,178
Deaths:181
KDR:6.508
Accuracy:33.457% C+
HSR:17.487% B++
NS-10 Burster
B++
Kills:758
Deaths:166
KDR:4.566
Accuracy:34.659% B++
HSR:4.617% C
NS-10 Burster
B++
Kills:747
Deaths:166
KDR:4.500
Accuracy:35.080% B++
HSR:2.811% D-
NCM3 Raven
B+
Kills:715
Deaths:122
KDR:5.861
Accuracy:34.826% D
HSR:3.357% B+
NCM3 Raven
B++
Kills:617
Deaths:122
KDR:5.057
Accuracy:35.540% C--
HSR:3.890% B++
NCM2 Falcon
A++
Kills:435
Deaths:109
KDR:3.991
Accuracy:33.934% D
HSR:8.506% A++
AF-23 Grinder
B++
Kills:368
Deaths:50
KDR:7.360
Accuracy:37.036% C+
HSR:19.294% B++
AF-23 Grinder
C
Kills:335
Deaths:50
KDR:6.700
Accuracy:34.180% C
HSR:13.731% C
NCM2 Falcon
A
Kills:248
Deaths:109
KDR:2.275
Accuracy:34.971% D
HSR:7.258% A
NS-20 Gorgon
C
Kills:86
Deaths:23
KDR:3.739
Accuracy:22.743% C
HSR:13.954% D--
NS-20 Gorgon
C**
Kills:76
Deaths:23
KDR:3.304
Accuracy:23.684% C+
HSR:21.053% C**
Kills:9,927
Deaths (as MAX Suit):1,122
Deaths (to MAX Suits):2,244
KDR:8.84759
Kill Difference:8,805
Playtime:304.666 hours
Usage:7%
Score:7.521m
Score/min:411
Accuracy (listed only):32.669%
HSR (listed only):11.790%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:56
V. Kills:15 350%
Deaths:17
KDR:3.294
Accuracy:29.455% F--
KPH:27.400 D
VKPH:7.300 D
Kills:56 (0 + 0)
Deaths:17
KDR:3.294
VKDR:0.882
Vehicle Kills:15
Kill Difference:39
Playtime:2.048 hours
Usage:0%
Score:0.075m
Score/min:607
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:3,138
V. Kills:1,389 226%
Deaths:75
KDR:41.840
Accuracy:44.372% D*
KPH:31.600 C+
VKPH:14 D
L100 Python HESH
B+
Kills:2,602
V. Kills:126 N/A
Deaths:40
KDR:65.050
Accuracy:41.391% D-
KPH:62.200 B+
VKPH:3 D**
L100 Python HEAT
B+
Kills:1,412
V. Kills:314 448%
Deaths:22
KDR:64.182
Accuracy:42.738% D-
KPH:39.200 B+
VKPH:8.700 D
Skyguard
B+
Kills:331
V. Kills:232 142%
Deaths:22
KDR:15.046
Accuracy:29.199% C+
KPH:15.900 C*
VKPH:11.100 B+
C75 Viper
B+
Kills:158
V. Kills:21 N/A
Deaths:2
KDR:79
Accuracy:23.133% F
KPH:37.100 B+
VKPH:4.900 D
Kills:7,641 (7,641 + 0)
Deaths:161
KDR:47.460
VKDR:12.932
Vehicle Kills:2,082
Kill Difference:7,480
Playtime:202.381 hours
Usage:4%
Score:3.140m
Score/min:259
Driving Accuracy:23.133%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:2,224
V. Kills:1,273 175%
Deaths:107
KDR:20.785
Accuracy:43.167% D-
KPH:25.600 C++
VKPH:14.700 C+
Titan-150 HESH
B*
Kills:1,323
V. Kills:90 N/A
Deaths:24
KDR:55.125
Accuracy:39.915% D-
KPH:56.200 B*
VKPH:3.800 D--
Titan-150 HEAT
C+
Kills:1,116
V. Kills:345 323%
Deaths:95
KDR:11.747
Accuracy:34.739% D**
KPH:21.700 C+
VKPH:6.700 D
E540 Halberd
C*
Kills:189
V. Kills:79 236%
Deaths:13
KDR:14.539
Accuracy:40.361% D
KPH:31.700 C*
VKPH:13.200 C
Enforcer ML85
C
Kills:162
V. Kills:99 162%
Deaths:18
KDR:9
Accuracy:35.942% D
KPH:20.100 C
VKPH:12.300 D
Kills:5,014 (4,663 + 351)
Deaths:257
KDR:19.510
VKDR:7.339
Vehicle Kills:1,886
Kill Difference:4,757
Playtime:175.806 hours
Usage:4%
Score:2.583m
Score/min:245
Driving Accuracy:34.739%
Gunner Accuracy:35.942%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:313
V. Kills:195 160%
Deaths:10
KDR:31.300
Accuracy:52.625% C-
KPH:27.300 D
VKPH:17 C-
M60-G Bulldog-H
D-
Kills:134
V. Kills:9 N/A
Deaths:1
KDR:134
Accuracy:22.403% F-
KPH:39.300 D-
VKPH:2.600 D--
M12 Kobalt-H
C*
Kills:74
V. Kills:7 N/A
Deaths:2
KDR:37
Accuracy:15.405% D*
KPH:53.900 D--
VKPH:5.100 C*
M40 Fury-H
D
Kills:63
V. Kills:6 N/A
Deaths:1
KDR:63
Accuracy:34.456% D
KPH:50.600 D
VKPH:4.800 D
Kills:584 (0 + 584)
Deaths:14
KDR:41.714
VKDR:15.500
Vehicle Kills:217
Kill Difference:570
Playtime:17.489 hours
Usage:0%
Score:0.235m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:34.456%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:319
V. Kills:12 N/A
Deaths:10
KDR:31.900
Accuracy:14.897% D
KPH:44.200 C--
VKPH:1.700 D
M12 Kobalt
C--
Kills:289
V. Kills:8 N/A
Deaths:8
KDR:36.125
Accuracy:15.455% C--
KPH:42.900 D
VKPH:1.200 D--
M40 Fury
B++
Kills:255
V. Kills:31 N/A
Deaths:13
KDR:19.615
Accuracy:31.483% C-
KPH:63.800 B++
VKPH:7.800 C
M40 Fury
C+
Kills:183
V. Kills:32 N/A
Deaths:6
KDR:30.500
Accuracy:32.770% C
KPH:49.300 C+
VKPH:8.600 C
M60-G Bulldog
D
Kills:149
V. Kills:18 N/A
Deaths:10
KDR:14.900
Accuracy:24.091% D--
KPH:19.400 D
VKPH:2.300 D--
M20 Basilisk
D
Kills:80
V. Kills:13 N/A
Deaths:8
KDR:10
Accuracy:26.465% D*
KPH:12.900 D
VKPH:2.100 D**
M60-G Bulldog
D--
Kills:62
V. Kills:5 N/A
Deaths:3
KDR:20.667
Accuracy:24.632% D*
KPH:18.700 D--
VKPH:1.500 D--
M20 Basilisk
D-
Kills:61
V. Kills:14 407%
Deaths:4
KDR:15.250
Accuracy:26.308% D*
KPH:11.500 D-
VKPH:2.700 D**
G30 Walker
N/A
Kills:50
V. Kills:25 192%
Deaths:3
KDR:16.667
Accuracy:23.871% N/A
KPH:8.500 N/A
VKPH:4.200 N/A
Kills:1,448 (0 + 1,448)
Deaths:65
KDR:22.277
VKDR:2.431
Vehicle Kills:158
Kill Difference:1,383
Playtime:50.056 hours
Usage:1%
Score:0.596m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:23.871%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 8,2938,25133324.778S21.1135.555%D*81.505%C*34.3D-N/A99240.4h2C--5.7D-
L100 Python AP 4,5273,1387541.84S38.1844.372%D*1.466%D31.6C+14D24599.4h4.4B++9.9C**
Frag Grenade 2,9242,88712887N/A2,883.3453.515%B**N/A780.3A10C**31493.7h2.7B**5B**
EM4 Longshot 2,6572,6563577.44A3.7836.816%C-78.313%C+27.2CN/A8897.7h2.3C+6.1C+
L100 Python HESH 2,7282,6024065.05S61.3941.391%D-1.576%C+62.1B+3D**28941.9h2.7B++6.5C**
SAS-R 2,3332,3222908.007A*4.3432.669%D--67.485%C+30.6CN/A11275.8h2.3C+7.2C
NC6A GODSAW 2,3252,2996883.342B+0.3218.087%F-21.27%D-28.6D--N/A12180.4h11.1C+61.3D*
Sticky Grenade 2,2972,29012290N/A2,286.3456.286%BN/A1431.3B**4.4D-58541.6h1.4B*2.5B++
Titan-150 AP 3,4972,22410720.785A*17.1243.167%D-3.687%B+25.6C++14.7C+26886.8h4.3C**9.9C+
Spear Anti-Vehicle Phalanx Turret 3,0772,1986334.889S31.2243.738%C++4.732%B+41.9C*16.8C-31152.4h6.3B++14.3B++
GD-22S 2,1662,1511,3771.562C++2.1016.363%D*21.292%C-21.4DN/A72100.5h12.8C--78.3D
Carnage AR 2,0802,0731,0771.925B+1.7419.267%D*19.778%C+20.6DN/A75100.5h13.1C*68.1C
C-4 ARX 2,2071,8644384.256A0.5926.968%C++N/A121.8C++22.4D73215.3h1.4C-5C+
EM6 1,8591,8446852.692B++0.9714.94%D*22.234%C27.2C--N/A11767.9h11.8C+79.1D
Blitz GD-10 1,7171,7101,0311.659B++2.0119.01%D--14.971%C18.2C--N/A6394.2h16C+84.1C
AF-8 RailJack 1,6921,6888719.402S15.7435.539%C+76.066%C++28.7B+N/A11458.9h2.3C*6.5C*
MANA Anti-Vehicle Turret 2,8131,6712626.378U2.7150.399%A+2.693%D*16710U11420U2977040.1h7.3A+14.6A*
Gauss Compact S 1,6811,6395472.996A*0.6725.905%B+5.43%F--37.9B**1A13943.3h4.2A++16.2B**
NCM1 Scattercannon 1,6241,6224713.444B+0.2231.58%C--15.228%C+27.2C--N/A7259.7h6.4C+20.2C
Tank Mine 2,4061,6047621.105S17.4426.563%C--N/A205.6A*102.8A+19127.8h1.4B*5.4B+
Gauss Rifle S 1,5921,5681,0261.528B+2.1417.95%D**8.992%F24.1CN/A6965h7.8A43.5C*
NCM1 Scattercannon 1,5471,5454713.28B**0.3934.565%C18.252%B+25.8C*N/A8159.8h7.4C**21.4C++
L100 Python HEAT 1,7261,4122264.182S60.5242.738%D-2.337%C+39.2B+8.7D20836h4.5B+10.6B
NS Decimator 1,6421,4076672.109A1.5650.76%D*4.051%A+40.9B+6.8D--28534.4h3.4B*6.8B+
C-4 1,6791,3925152.703B*0.9630.374%B*N/A99.4B+20.5D87914h1.4C*4.6B+
LA1 Anchor 1,3901,3885302.619C*1.0515.964%F23.127%C25.7DN/A11754.1h11.1C69.6D--
Bouncing Betty 1,3691,3695724.018S20.3547.932%B+N/A204.3A++N/A8086.7h1.9C++4B+
AC-X11 1,3371,3254802.76A++0.9119.61%D--24.076%B20.6CN/A10264.3h10.7C+54.7C
Titan-150 HESH 1,4131,3232455.125S51.4639.915%D-2.268%B+56.1B*3.8D--19323.6h2.8B++7.1C++
Tempest 1,3071,2994512.88A0.7917.323%F*18.091%C--20.2D--N/A6364.4h10.4C+59.8F
GR-22 1,3051,2979541.36C++2.3120.064%D-15.806%D20.3DN/A7464h16.5D-82.3D-
NC15 Phoenix 2,5181,2912664.853M*1.1958.421%B++N/A18.7B++17.8B*21868.9h8.3B++14.2B*
Anti-Vehicle Grenade 1,3581,28311283N/A1,279.3465.209%A++N/A801.9A*46.9D41651.6h3A4.5A
NC6 Gauss SAW 1,2781,2715312.394B**1.2715.309%D-24.626%C++26.4C+N/A17848.1h10.4C++68C+
NS-11C 1,2241,2174702.589A++1.0818.386%D*17.831%C18.6CN/A8765.3h14.1C*76.7C+
GD-7F 1,2061,1985422.21A1.4619.002%D*18.114%C21.5CN/A11055.7h12.5B65.8C+
AF-41 Hacksaw 1,2031,1971816.613A+2.9531.111%C+15.622%B33.6C*N/A16335.6h6.7C*21.6C**
AF-41 Hacksaw 1,1941,1781816.508A+2.8433.457%C+17.487%B++33.1C++N/A16035.6h7.3C++21.8C**
LA80 1,1691,1696517.985S14.3234.668%D--78.443%C+37.6C+N/A14231.1h2.1C*6C+
NS-15M1 1,1761,1685102.29B+1.3819.087%D20.291%C25.4C--N/A8546h13.9C73C
AF-6 Shadow 1,1721,1641696.888M++3.2227.124%D*33.677%B++27.9DN/A6841.7h6.3C23.1D
AF-57 Piston 1,1651,1636391.82B++1.8533.649%D14.531%C++21.4DN/A7154.3h4.3C**12.8C+
LA39 Bruiser 1,1661,1625931.96B++1.7153.158%D12.392%C-19.9D-N/A6958.5h2.8C-5.2C
EM1 1,1641,1613962.932A++0.7316.38%D--18.605%C--32.1C+N/A13936.2h12.8C++78.1C+
NS-30 Vandal 1,1721,1612025.748A*2.0824.652%D**26.96%C+25.2DN/A7746.1h5.9C+24.1D
NC14 Bolt Driver 1,1601,1603673.161B*0.5034.022%C73.621%C+22C+N/A10152.8h2.8C+8.1C+
Reaper DMR 1,1621,1604372.654B+1.0118.804%D**20.603%D23.9C--N/A9248.6h10.1C+53.5D
NC05 Jackhammer 1,1621,1596071.909B++1.7637.456%D-16.221%B29.2C--N/A14439.7h4.8C*12.8C+
AF-4 Cyclone 1,1611,1586241.856B+1.8117.612%F18.048%C+18.5DN/A10362.7h11.8C+67.1D
NC6S Gauss SAW S 1,1711,1582594.471M0.8118.099%D--23.489%C+39C+N/A11629.7h11.3C+62.3C
NS-7 PDW 1,1671,1575692.033A1.6319.487%D--17.805%C+18.1C-N/A9463.9h14.9C++76.2C+
NSX Tomoe 1,1781,1573663.161B**0.5022.547%D**29.905%D22.6DN/A5151.1h15.9C70.5D
AF-19 Mercenary 1,1621,1563023.828M**0.1618.147%D-22.232%C++18.6C+N/A15862.3h13.1C*72.3C+
MKV Suppressed 1,1681,1543173.64M*0.0219.738%D*18.631%C+27CN/A11742.7h12.6B+64C+
Gauss Prime 1,1611,1523443.349A0.3217.844%F--21.615%C25D-N/A10546.1h11.9C-66.5F-
NS-15M AE 1,1641,1513053.774B++0.1117.82%D**21.286%D28.7DN/A10140.1h12.8C72D
NC1 Gauss Rifle 1,1481,1444872.349A1.3215.513%F15.647%D-14.1DN/A9881.3h12.8C++82.5D
Shrike 1,3661,1357271.561A+2.1052.358%C--3.348%B+33.2B*6.8D-27334.2h4.2A8B**
EM4-AE Longshot 1,1371,1335321.377S17.7135.086%D--81.2%C++33.7DN/A8433.6h2C+5.7C-
Titan-150 HEAT 1,4611,1169511.747A+8.0834.739%D**3.047%C++21.7C+6.7D16651.4h3.7B*10.7C*
NC9 A-Tross 1,0611,0483253.225A++0.4422.35%D23.473%C+24.3DN/A7243.2h9.9C++44.4C+
Razor GD-23 1,0101,0003542.825A*0.8421.186%D23.8%B+16.7CN/A7259.8h11.6B+55C++
MGR-M1 Bishop 1,0049969510.484S6.8229.231%D40.763%A26.8C+N/A7837.1h5.4B++18.4B+
NS Decimator-B 1,2049553612.645B*1.0257.721%D-3.77%B**39.8C10.4D30224h4.4C7.7C--
MGR-L1 Promise 9319242224.162A*0.5020.112%D21.429%C-25.7DN/A10035.9h15.2C+75.7C+
AF-18 Stalker 8448292433.412A++0.2523.032%D--22.799%B22.2C--N/A8037.3h14.1C61.1C--
NS-10 Burster 1,3397581664.566S0.9034.659%B++4.617%C6.4B+4.9B*106119.1h155C++447.3B+
LA3 Desperado 7707573901.941B**1.7223.002%D-18.23%C33.2C+N/A11222.8h8.9C*38.5C+
NS-10 Burster 1,3647471664.5S0.8435.08%B++2.811%D-6.3B+5.2B**108119.1h157.4C++448.6B+
NCM3 Raven 1,1017151225.861S2.2034.826%D3.357%B+13.8B**7.5B+15551.7h22.4B++64.2B
NS-357 Underboss 6366325071.247C**2.4224.665%D**17.089%D25.9C--N/A8424.4h4.1C*16.4D
Hawk GD-68 7946252182.867M**0.8058.152%D2.72%C++33.2A*9C+28318.8h4.9A+8.4A
NCM3 Raven 9746171225.057S1.3935.54%C--3.89%B++11.9B++6.9B+13951.7h26.4B+74.2C*
NS Baron G5 5805782752.102A1.5639.187%C-15.917%C**21.3DN/A6227.1h4.1B+10.4C+
AF-4A Bandit 5675642122.66B**1.0119.142%D**22.695%C+17.8DN/A6231.7h10.8C++56.7C-
MGR-C1 Charger 5725582312.416A1.2520.634%D**21.505%C-24.5C-N/A12622.8h14C+67.7C--
MGR-L1 Promise AE 5515421713.17B++0.5019.644%D**21.956%D20.5D--N/A6826.5h18.3D**93.2F
NS-44 Commissioner 5345333821.395B+2.2726.079%D*17.261%D30.3C+N/A14917.6h3.4B+13C+
MGR-S1 Gladius 5185061972.569B*1.1020.845%D--16.798%D20.4DN/A7724.8h9.1B+43.8C+
NS-44L Blackhand 443436617.148S3.4836.311%D56.422%B**18.1CN/A5224.1h4.1B11.4C++
NCM2 Falcon 5674351093.991A**0.3333.934%D8.506%A++20.8B*6.3B*17520.9h8.6B+25.4C**
NS Decimator-G 5464181014.139M++0.4761.093%C+2.153%C41C12.5D26210.2h4.6C7.5C+
19A Fortuna 3903851872.059B++1.6119.502%F-20.26%C+12.6D--N/A5430.6h10.9C56.1D--
AF-23 Grinder 370368507.36A++3.7037.036%C+19.294%B++37.9BN/A1409.7h5.6B++15.2B+
NS-15M2 3583561053.39B**0.2819.29%D-19.101%D-27.4DN/A10213h11.4B+59.2C+
NS Annihilator 6963463311.045B**2.6273.322%F-N/A7.7D7.8C14044.9h11.1C**15.2C+
AF-23 Grinder 341335506.7A++3.0434.18%C13.731%C34.5C**N/A1399.7h5.8B+16.9B+
Skyguard 5633312215.045S11.3829.199%C+N/A15.9C*11.2B+28720.8h93.6B++320.7B+
Warden 330327744.419M+0.7525.49%C31.804%B**18.3C+N/A10717.9h9.3C*36.7C*
M12 Kobalt 3313191031.9A++28.2414.897%D16.614%C44.3C--1.7D1897.2h17.5B+117.3C++
E540 Halberd-H 5083131031.3M+27.6452.625%C-N/A27.2D17C-25711.5h9.4D*17.8D*
M12 Kobalt 297289836.125M++32.4615.455%C--22.491%B++43.1D1.2D--1546.7h18.7C++121.2C+
NS-11P 2912861132.531A1.1319.576%D17.832%C19.9C-N/A9214.4h15C+76.4C
AF-4AE Cyclone 2852811242.266B++1.4019.453%F--18.15%D-15.1D--N/A4618.6h11.2D57.4D**
NC05 Jackhammer AE 2732691551.735C++1.9337.745%D*13.383%D46.4CN/A1935.8h4.5C++12C
NC4 Mag-Shot 2622592401.079B+2.5916.048%F15.83%D25.4C+N/A16210.2h7.5B+46.6C-
M40 Fury 2862551319.615M15.9531.483%C-1.961%C*63.8B++7.8C4634h8.1B**25.8B++
NS-AM7 Archer 3162521082.333S1.3355.938%C28.175%A12.2B**3.1B9120.7h14.9B+26.6B+
Hardlight Dagger 2742488,7120.028C+3.6411.701%D*1.613%D-0.2C+N/A11215.9h2.4C+20.4D
NCM2 Falcon 3422481092.275A++1.3934.971%D7.258%A11.9C+4.5C+11120.9h15.4C++44.1C+
NSX Tanto 2362311062.179B**1.4921.761%D-23.81%C15.1DN/A3815.3h13.4C*61.7C+
GD-66 Claw 2072071002.07B*1.6047.51%D--7.246%D*19.7D-N/A9010.5h2.2B+4.7C++
Mag-Cutter 24420516,6520.012C3.6517.653%D-N/A0.1D-N/A11482.3h3.7D20.7C
GR-22AE 209205623.306B**0.3620.32%F-18.049%D--21.6D-N/A539.5h12.1C++59.5D
NSX Tengu 204202892.27B**1.4032.39%D16.832%D16.4D-N/A4412.3h14.1C+43.4C+
NS-61 Emissary 196195822.378A*1.2920.703%D*13.333%D25.3C+N/A737.7h14.2C++68.6C
E540 Halberd 2681891314.538B*10.8740.361%D5.82%A+31.5C*13.2C5556h5.3B13.2C++
M40 Fury 215183630.5S26.8432.77%CN/A49.5C+8.6C4093.7h12.1C*36.9C*
NSX Naginata 182181752.413B**1.2517.185%D--27.072%C+21DN/A618.6h12.1C++70.5C+
Aspis Anti-Aircraft Phalanx Turret 3341671016.7S13.0430.362%B++N/A12.6C*12.6C**28313.3h127.5B+419.9B+
Mauler S6 1661651151.435B+2.2338.798%C+15.758%C++17.9C--N/A1909.2h4.6B+11.8C**
Enforcer ML85 261162189B*5.3435.942%D2.469%B20C12.2D4218.1h10.7B++29.8C**
MANA Anti-Personnel Turret 163161295.552N/A1.8922.257%UN/A1610U20U11018100.1h31T*139.3T*
C75 Viper 179158279U75.3423.133%F2.532%A+36.7B+4.9D5814.3h7.7B**33.3C**
M60-G Bulldog 1671491014.9M++11.2424.091%D--2.013%D19.4D2.3D--1257.7h6.6B27.3C+
M60-G Bulldog-H 1431341134U130.3422.403%F-1.493%C+39.4D-2.6D--1543.4h5.2C++23.4D**
NC12 Sweeper 131131522.519A1.1543.669%C++14.504%C*23.4C-N/A1565.6h3.9B+8.9B+
MAX Punch 1381281,1220.114B3.5530.21%D--N/A0.4C--N/A2300.7h1.9C++6.3C+
NS Baron G5AE 117116761.526C++2.1435.921%D*12.069%D18.1D-N/A936.4h5.1D14.3C+
Hunter QCX 110110472.34A**1.3326.96%D--31.818%B+14.5C++N/A627.6h3.6B+13.5C*
Spear Anti-Vehicle Phalanx Tower 178105252.5A*48.8445.627%C2.857%C25.6D17.8D2444.1h9.4C+20.6C+
NC08 Mag-Scatter 9797901.078C+2.5937.368%D**12.371%D20.2DN/A944.8h4C*10.7C-
NS-20 Gorgon 9086233.739M++0.0722.743%C13.954%D--19.5C*N/A984.4h30.5C*134B+
M20 Basilisk 9380810M*6.3426.465%D*5%C12.9D2.1D**1946.2h55.6A210B+
NS-20 Gorgon 8076233.304M+0.3623.684%C+21.053%C**17.3C+N/A854.4h35C*147.7B+
M12 Kobalt-H 8174237A33.3415.405%D*20.27%B++52.9D*5C*1611.4h15.9C++103.2D
M40 Fury 9174237A**33.3443.769%D2.703%A74C+17C2791h13.7C*31.3C++
Carver 80733,7600.019C3.657.768%F-10.959%D-0.1DN/A1594.9h2.5F-32.1T
NSX Daimyo 7272116.545B**2.8843.712%B93.056%C20.6D--N/A823.5h4F-9.1D-
Xiphos Anti-Personnel Phalanx Turret 7466166N/A62.3419.031%UN/A660U80U2463300.1h44.5T*233.9T*
Xiphos Anti-Personnel Phalanx Tower 6864164C+60.3419.881%D-3.125%B**160C10C**5090.4h11B+55.1C*
M40 Fury-H 6963163M**59.3434.456%DN/A52.5D5D1801.2h5.7B++16.5B+
M60-G Bulldog 6762320.667M**17.0024.632%D*3.226%C*18.8D--1.5D--1533.3h6.2B+25.2C+
M20 Basilisk 7561415.25S11.5926.308%D*9.836%A+11.5D-2.6D**1435.3h68.6B*260.8C*
LA8 Rebel 6161351.743B**1.9218.583%F9.836%D**9.5D-N/A676.4h7C+37.5D--
Breaker Rocket Pods 7156173.294C-0.3729.455%F--N/A28D7.5D6072h24.4D--82.9F-
Rocklet Rifle 8350172.941S0.7231.633%F--N/A19.2D12.7D--3622.6h30.1B++95.3C--
G30 Walker 7550316.667S13.0023.871%D8%A++8.5D4.2D1245.9h241.3C-1010.7D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret152,2065.9h
Spawn Beacon101,1551.8h
Nano-Armor Kit3991,053,96068.9h
Structure Shield Module0610.4h
Repair Module21060.4h
Turret AI Module0630.3h
AE Medical Applicator4851,0823.7h
AE Nano-Armor Kit2799,0875h
Nanite Revive Grenade04,1301.1h
Nanite Healing Grenade0560h
Medical Kit1764,5408.3h
Spitfire Auto-Turret06210.5h
Motion Spotter2323,96512.1h
NC Triumph Flare Gun01330.1h
Spear Anti-Vehicle Tower0570.4h
Deconstruction Tool04,8380.5h
Welding Device0540h
Recon Detection Device447,81514.9h
Shield Recharging Field92,3941.2h
Ammunition Package306,6203.1h
Medical Applicator1,016507,13363.4h
Anti-Infantry MANA Turret33260.7h
Nano-Repair Grenade04100.1h

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