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Executor Advisory DarkMountain[COBR] DarkMountain
NC BR 181

KDR: 3.7

Score: 83.7m

Last Seen: Sep 4th, 2019 12:40 AM
- OFFLINE - 453.8 hour(s)

Prestige 1, Battle Rank 100 (181 total) - New Conglomerate on Emerald - Outfit Leader of Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 105
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS The Moonshot L100 Python AP Frag Grenade EM4 Longshot L100 Python HESH SAS-R NC6A GODSAW Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,299,789 MLG Score: 1039
Fun Score: N/A
Cheeseburgers Flipped: 2462TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.854%21.895%41349116547,2953.002670.701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.201%-0.456D0.14C++-0.968D--HEAD ++ (~12.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.165C++11.70.181C++50.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.719%2.028%11328120613,657150742959.05637318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.902%-0.557D-0.215C0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.54B+6.10.5B+11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.425%8.364%1621212022,1529976442.15847334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.587%-1.34D**0.948B*0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.435B14.90.633B+54.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.112%78.175%1628120618,6852512637.43534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.674%0.025C+0.717B++-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.375C**2.20.316C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.792%13.148%162512092,837160571.7676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.812%-0.148C-0.286C-0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.33C**3.50.277C*5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 105
83.7m334.7%325 (19.5k)292 (17.5k)3.70367129,53634,9754.32946181 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214701018.312%21.914%40108:1259

15% Combat Medic24% Engineer21% Heavy Assault25% Infiltrator8% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 4:41 PMMay 17th, 2014 5:22 PMSep 21st, 2019 10:09 PM (19h) (PST)Sep 3rd, 2019 9:07 PM (19d) (PST)Sep 3rd, 2019 8:40 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5961214750.4520.1220.0991.6850.0511039

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,7747,24828,5262776101317,544

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4772.5h/198.9d 21,887 28,386 42,986 482.6k 7,134 21,819 14,653 170.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D-
Kills:2,312
Deaths:693
KDR:3.336
Accuracy:18.151% F-
HSR:21.280% D-
GD-22S
C-
Kills:2,151
Deaths:1,378
KDR:1.561
Accuracy:16.359% D*
HSR:21.292% C-
EM6
C
Kills:1,844
Deaths:685
KDR:2.692
Accuracy:14.940% D*
HSR:22.234% C
LA1 Anchor
C
Kills:1,388
Deaths:530
KDR:2.619
Accuracy:15.964% F
HSR:23.127% C
NC6 Gauss SAW
C++
Kills:1,271
Deaths:531
KDR:2.394
Accuracy:15.309% D-
HSR:24.626% C++
NS-15M1
C
Kills:1,168
Deaths:510
KDR:2.290
Accuracy:19.087% D
HSR:20.291% C
EM1
C--
Kills:1,161
Deaths:396
KDR:2.932
Accuracy:16.380% D--
HSR:18.605% C--
NC6S Gauss SAW S
C+
Kills:1,158
Deaths:259
KDR:4.471
Accuracy:18.099% D--
HSR:23.489% C+
NS-15M AE
D
Kills:1,151
Deaths:305
KDR:3.774
Accuracy:17.820% D**
HSR:21.286% D
MGR-L1 Promise
C-
Kills:924
Deaths:222
KDR:4.162
Accuracy:20.112% D
HSR:21.429% C-
MGR-L1 Promise AE
D
Kills:728
Deaths:232
KDR:3.138
Accuracy:20.016% D**
HSR:22.528% D
NS-15M2
D-
Kills:356
Deaths:105
KDR:3.390
Accuracy:19.290% D-
HSR:19.101% D-
NSX Naginata
C+
Kills:181
Deaths:75
KDR:2.413
Accuracy:17.185% D--
HSR:27.072% C+
Kills:15,793
Deaths (as Heavy Assault):5,921
Deaths (to Heavy Assaults):8,983
KDR:2.66729
Kill Difference:9,872
Playtime:1,005.553 hours
Usage:21%
Score:16.355m
Score/min:271
Accuracy (listed only):17.593%
HSR (listed only):22.028%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:1,639
Deaths:547
KDR:2.996
Accuracy:25.905% B+
HSR:5.430% F--
AC-X11
B
Kills:1,330
Deaths:482
KDR:2.759
Accuracy:19.580% D--
HSR:24.060% B
NS-11C
C
Kills:1,217
Deaths:470
KDR:2.589
Accuracy:18.386% D*
HSR:17.831% C
GD-7F
C
Kills:1,198
Deaths:542
KDR:2.210
Accuracy:19.002% D*
HSR:18.114% C
MGR-M1 Bishop
A
Kills:1,169
Deaths:116
KDR:10.078
Accuracy:29.014% D
HSR:40.804% A
AF-57 Piston
C++
Kills:1,163
Deaths:639
KDR:1.820
Accuracy:33.649% D
HSR:14.531% C++
LA39 Bruiser
C-
Kills:1,162
Deaths:593
KDR:1.960
Accuracy:53.158% D
HSR:12.392% C-
AF-19 Mercenary
C++
Kills:1,158
Deaths:304
KDR:3.809
Accuracy:18.149% D-
HSR:22.193% C++
Razor GD-23
B+
Kills:1,001
Deaths:358
KDR:2.796
Accuracy:21.167% D
HSR:23.776% B+
MGR-C1 Charger
C
Kills:662
Deaths:267
KDR:2.479
Accuracy:20.380% D**
HSR:22.205% C
NS Baron G5
C*
Kills:601
Deaths:287
KDR:2.094
Accuracy:39.362% C-
HSR:15.641% C*
AF-4A Bandit
C+
Kills:565
Deaths:212
KDR:2.665
Accuracy:19.137% D**
HSR:22.655% C+
19A Fortuna
C+
Kills:385
Deaths:187
KDR:2.059
Accuracy:19.502% F-
HSR:20.260% C+
Warden
B**
Kills:327
Deaths:74
KDR:4.419
Accuracy:25.473% C
HSR:31.804% B**
NSX Tanto
C
Kills:231
Deaths:106
KDR:2.179
Accuracy:21.761% D-
HSR:23.810% C
GD-66 Claw
D--
Kills:216
Deaths:110
KDR:1.964
Accuracy:47.964% D--
HSR:6.944% D*
Mauler S6
C++
Kills:165
Deaths:116
KDR:1.422
Accuracy:38.784% C+
HSR:15.758% C++
NC12 Sweeper
C*
Kills:131
Deaths:52
KDR:2.519
Accuracy:43.669% C++
HSR:14.504% C*
NS Baron G5AE
D
Kills:116
Deaths:76
KDR:1.526
Accuracy:35.921% D*
HSR:12.069% D
Kills:14,436
Deaths (as Engineer):5,538
Deaths (to Engineers):6,916
KDR:2.60672
Kill Difference:8,898
Playtime:1,168.209 hours
Usage:24%
Score:25.383m
Score/min:362
Accuracy (listed only):28.945%
HSR (listed only):19.199%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:1,715
Deaths:1,036
KDR:1.655
Accuracy:19.002% D--
HSR:14.927% C
Gauss Compact S
B+
Kills:1,639
Deaths:547
KDR:2.996
Accuracy:25.905% B+
HSR:5.430% F--
AC-X11
B
Kills:1,330
Deaths:482
KDR:2.759
Accuracy:19.580% D--
HSR:24.060% B
Tempest
C--
Kills:1,299
Deaths:451
KDR:2.880
Accuracy:17.323% F*
HSR:18.091% C--
NS-11C
C
Kills:1,217
Deaths:470
KDR:2.589
Accuracy:18.386% D*
HSR:17.831% C
GD-7F
C
Kills:1,198
Deaths:542
KDR:2.210
Accuracy:19.002% D*
HSR:18.114% C
AF-57 Piston
C++
Kills:1,163
Deaths:639
KDR:1.820
Accuracy:33.649% D
HSR:14.531% C++
LA39 Bruiser
C-
Kills:1,162
Deaths:593
KDR:1.960
Accuracy:53.158% D
HSR:12.392% C-
AF-4 Cyclone
C+
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:17.612% F
HSR:18.048% C+
AF-19 Mercenary
C++
Kills:1,158
Deaths:304
KDR:3.809
Accuracy:18.149% D-
HSR:22.193% C++
NS-7 PDW
C+
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:19.487% D--
HSR:17.805% C+
MKV Suppressed
C+
Kills:1,154
Deaths:317
KDR:3.640
Accuracy:19.738% D*
HSR:18.631% C+
Razor GD-23
B+
Kills:1,001
Deaths:358
KDR:2.796
Accuracy:21.167% D
HSR:23.776% B+
MGR-C1 Charger
C
Kills:662
Deaths:267
KDR:2.479
Accuracy:20.380% D**
HSR:22.205% C
NS Baron G5
C*
Kills:601
Deaths:287
KDR:2.094
Accuracy:39.362% C-
HSR:15.641% C*
MGR-S1 Gladius
D
Kills:584
Deaths:239
KDR:2.444
Accuracy:20.539% D*
HSR:16.610% D
AF-4A Bandit
C+
Kills:565
Deaths:212
KDR:2.665
Accuracy:19.137% D**
HSR:22.655% C+
19A Fortuna
C+
Kills:385
Deaths:187
KDR:2.059
Accuracy:19.502% F-
HSR:20.260% C+
AF-4AE Cyclone
D-
Kills:296
Deaths:129
KDR:2.295
Accuracy:19.480% F--
HSR:18.919% D-
NSX Tanto
C
Kills:231
Deaths:106
KDR:2.179
Accuracy:21.761% D-
HSR:23.810% C
GD-66 Claw
D--
Kills:216
Deaths:110
KDR:1.964
Accuracy:47.964% D--
HSR:6.944% D*
NSX Tengu
D
Kills:202
Deaths:89
KDR:2.270
Accuracy:32.390% D
HSR:16.832% D
Mauler S6
C++
Kills:165
Deaths:116
KDR:1.422
Accuracy:38.784% C+
HSR:15.758% C++
NC12 Sweeper
C*
Kills:131
Deaths:52
KDR:2.519
Accuracy:43.669% C++
HSR:14.504% C*
NS Baron G5AE
D
Kills:116
Deaths:76
KDR:1.526
Accuracy:35.921% D*
HSR:12.069% D
Kills:20,505
Deaths (as Light Assault):8,802
Deaths (to Light Assaults):7,030
KDR:2.32958
Kill Difference:11,703
Playtime:364.877 hours
Usage:8%
Score:5.004m
Score/min:229
Accuracy (listed only):26.442%
HSR (listed only):17.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C*
Kills:8,367
Deaths:337
KDR:24.828
Accuracy:35.490% D*
HSR:81.571% C*
EM4 Longshot
C+
Kills:2,656
Deaths:357
KDR:7.440
Accuracy:36.816% C-
HSR:78.313% C+
SAS-R
C+
Kills:2,342
Deaths:291
KDR:8.048
Accuracy:32.651% D--
HSR:67.421% C+
AF-8 RailJack
C*
Kills:1,786
Deaths:88
KDR:20.296
Accuracy:35.431% C
HSR:76.428% C*
Blitz GD-10
C
Kills:1,715
Deaths:1,036
KDR:1.655
Accuracy:19.002% D--
HSR:14.927% C
Tempest
C--
Kills:1,299
Deaths:451
KDR:2.880
Accuracy:17.323% F*
HSR:18.091% C--
LA80
C+
Kills:1,169
Deaths:65
KDR:17.985
Accuracy:34.668% D--
HSR:78.443% C+
AF-6 Shadow
B++
Kills:1,164
Deaths:169
KDR:6.888
Accuracy:27.124% D*
HSR:33.677% B++
AF-18 Stalker
B+
Kills:1,162
Deaths:359
KDR:3.237
Accuracy:22.448% D--
HSR:23.408% B+
NS-30 Vandal
C+
Kills:1,161
Deaths:202
KDR:5.748
Accuracy:24.652% D**
HSR:26.960% C+
NC14 Bolt Driver
C+
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:34.022% C
HSR:73.621% C+
AF-4 Cyclone
C+
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:17.612% F
HSR:18.048% C+
NSX Tomoe
D
Kills:1,157
Deaths:366
KDR:3.161
Accuracy:22.547% D**
HSR:29.905% D
NS-7 PDW
C+
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:19.487% D--
HSR:17.805% C+
MKV Suppressed
C+
Kills:1,154
Deaths:317
KDR:3.640
Accuracy:19.738% D*
HSR:18.631% C+
EM4-AE Longshot
C++
Kills:1,133
Deaths:53
KDR:21.377
Accuracy:35.086% D--
HSR:81.200% C++
LA3 Desperado
C
Kills:763
Deaths:394
KDR:1.937
Accuracy:23.049% D-
HSR:18.218% C
NS-357 Underboss
D
Kills:632
Deaths:507
KDR:1.247
Accuracy:24.661% D**
HSR:17.089% D
MGR-S1 Gladius
D
Kills:584
Deaths:239
KDR:2.444
Accuracy:20.539% D*
HSR:16.610% D
NS-44 Commissioner
D
Kills:533
Deaths:382
KDR:1.395
Accuracy:26.079% D*
HSR:17.261% D
NS-44L Blackhand
B**
Kills:438
Deaths:61
KDR:7.180
Accuracy:36.219% D
HSR:56.393% B**
AF-4AE Cyclone
D-
Kills:296
Deaths:129
KDR:2.295
Accuracy:19.480% F--
HSR:18.919% D-
NC4 Mag-Shot
D
Kills:259
Deaths:241
KDR:1.075
Accuracy:16.048% F
HSR:15.830% D
NS-AM7 Archer
A
Kills:256
Deaths:109
KDR:2.349
Accuracy:55.945% C
HSR:28.125% A
NSX Tengu
D
Kills:202
Deaths:89
KDR:2.270
Accuracy:32.390% D
HSR:16.832% D
NS-61 Emissary
D
Kills:198
Deaths:88
KDR:2.250
Accuracy:20.688% D*
HSR:13.131% D
NC08 Mag-Scatter
D
Kills:97
Deaths:90
KDR:1.078
Accuracy:37.368% D**
HSR:12.371% D
NSX Daimyo
B
Kills:72
Deaths:11
KDR:6.545
Accuracy:43.712% B
HSR:93.056% C
Soldier Soaker
D
Kills:65
Deaths:35
KDR:1.857
Accuracy:28.476% D
HSR:7.692% D*
LA8 Rebel
D**
Kills:61
Deaths:35
KDR:1.743
Accuracy:18.583% F
HSR:9.836% D**
Kills:34,196
Deaths (as Infiltrator):8,061
Deaths (to Infiltrators):5,539
KDR:4.24215
Kill Difference:26,135
Playtime:1,182.917 hours
Usage:25%
Score:16.758m
Score/min:236
Accuracy (listed only):27.911%
HSR (listed only):35.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:2,073
Deaths:1,077
KDR:1.925
Accuracy:19.267% D*
HSR:19.778% C+
Blitz GD-10
C
Kills:1,715
Deaths:1,036
KDR:1.655
Accuracy:19.002% D--
HSR:14.927% C
Gauss Rifle S
D**
Kills:1,568
Deaths:1,026
KDR:1.528
Accuracy:17.950% D**
HSR:8.992% F
Tempest
C--
Kills:1,299
Deaths:451
KDR:2.880
Accuracy:17.323% F*
HSR:18.091% C--
GR-22
D
Kills:1,297
Deaths:954
KDR:1.360
Accuracy:20.064% D-
HSR:15.806% D
NC9 A-Tross
C+
Kills:1,169
Deaths:374
KDR:3.126
Accuracy:22.089% D
HSR:24.123% C+
AF-57 Piston
C++
Kills:1,163
Deaths:639
KDR:1.820
Accuracy:33.649% D
HSR:14.531% C++
LA39 Bruiser
C-
Kills:1,162
Deaths:593
KDR:1.960
Accuracy:53.158% D
HSR:12.392% C-
Reaper DMR
D
Kills:1,160
Deaths:437
KDR:2.654
Accuracy:18.804% D**
HSR:20.603% D
AF-4 Cyclone
C+
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:17.612% F
HSR:18.048% C+
NS-7 PDW
C+
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:19.487% D--
HSR:17.805% C+
MKV Suppressed
C+
Kills:1,154
Deaths:317
KDR:3.640
Accuracy:19.738% D*
HSR:18.631% C+
Gauss Prime
C
Kills:1,153
Deaths:344
KDR:3.352
Accuracy:17.846% F--
HSR:21.683% C
NC1 Gauss Rifle
D-
Kills:1,144
Deaths:487
KDR:2.349
Accuracy:15.513% F
HSR:15.647% D-
NS Baron G5
C*
Kills:601
Deaths:287
KDR:2.094
Accuracy:39.362% C-
HSR:15.641% C*
MGR-S1 Gladius
D
Kills:584
Deaths:239
KDR:2.444
Accuracy:20.539% D*
HSR:16.610% D
AF-4AE Cyclone
D-
Kills:296
Deaths:129
KDR:2.295
Accuracy:19.480% F--
HSR:18.919% D-
NS-11P
C
Kills:288
Deaths:116
KDR:2.483
Accuracy:19.500% D
HSR:17.708% C
GR-22AE
D-
Kills:218
Deaths:69
KDR:3.159
Accuracy:20.244% F-
HSR:18.807% D-
GD-66 Claw
D--
Kills:216
Deaths:110
KDR:1.964
Accuracy:47.964% D--
HSR:6.944% D*
NSX Tengu
D
Kills:202
Deaths:89
KDR:2.270
Accuracy:32.390% D
HSR:16.832% D
Mauler S6
C++
Kills:165
Deaths:116
KDR:1.422
Accuracy:38.784% C+
HSR:15.758% C++
NC12 Sweeper
C*
Kills:131
Deaths:52
KDR:2.519
Accuracy:43.669% C++
HSR:14.504% C*
NS Baron G5AE
D
Kills:116
Deaths:76
KDR:1.526
Accuracy:35.921% D*
HSR:12.069% D
Kills:21,189
Deaths (as Combat Medic):10,211
Deaths (to Combat Medics):3,412
KDR:2.07512
Kill Difference:10,978
Playtime:735.881 hours
Usage:15%
Score:12.522m
Score/min:284
Accuracy (listed only):26.223%
HSR (listed only):16.452%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:1,622
Deaths:471
KDR:3.444
Accuracy:31.580% C--
HSR:15.228% C+
NCM1 Scattercannon
B+
Kills:1,545
Deaths:471
KDR:3.280
Accuracy:34.565% C
HSR:18.252% B+
AF-41 Hacksaw
B
Kills:1,197
Deaths:181
KDR:6.613
Accuracy:31.111% C+
HSR:15.622% B
AF-41 Hacksaw
B++
Kills:1,178
Deaths:181
KDR:6.508
Accuracy:33.457% C+
HSR:17.487% B++
NS-10 Burster
B++
Kills:770
Deaths:169
KDR:4.556
Accuracy:34.735% B++
HSR:4.545% C
NS-10 Burster
B++
Kills:763
Deaths:169
KDR:4.515
Accuracy:35.160% B++
HSR:2.752% D-
NCM3 Raven
B+
Kills:716
Deaths:122
KDR:5.869
Accuracy:34.825% D
HSR:3.352% B+
NCM3 Raven
B++
Kills:618
Deaths:122
KDR:5.066
Accuracy:35.533% C--
HSR:3.884% B++
NCM2 Falcon
A++
Kills:435
Deaths:109
KDR:3.991
Accuracy:33.934% D
HSR:8.506% A++
AF-23 Grinder
B++
Kills:370
Deaths:50
KDR:7.400
Accuracy:37.066% C+
HSR:19.189% B++
AF-23 Grinder
C
Kills:336
Deaths:50
KDR:6.720
Accuracy:34.193% C
HSR:13.691% C
NCM2 Falcon
A
Kills:248
Deaths:109
KDR:2.275
Accuracy:34.971% D
HSR:7.258% A
NS-20 Gorgon
C+
Kills:154
Deaths:42
KDR:3.667
Accuracy:23.761% C+
HSR:18.831% C+
NS-20 Gorgon
C+
Kills:144
Deaths:42
KDR:3.429
Accuracy:23.280% C+
HSR:13.889% D--
Kills:10,096
Deaths (as MAX Suit):1,144
Deaths (to MAX Suits):2,279
KDR:8.82517
Kill Difference:8,952
Playtime:308.345 hours
Usage:6%
Score:7.705m
Score/min:416
Accuracy (listed only):32.726%
HSR (listed only):11.606%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:56
V. Kills:15 350%
Deaths:17
KDR:3.294
Accuracy:29.455% F--
KPH:27.400 D
VKPH:7.300 D
Kills:56 (0 + 0)
Deaths:17
KDR:3.294
VKDR:0.882
Vehicle Kills:15
Kill Difference:39
Playtime:2.048 hours
Usage:0%
Score:0.075m
Score/min:613
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:4,364
V. Kills:1,843 237%
Deaths:83
KDR:52.578
Accuracy:45.065% D*
KPH:35.900 C**
VKPH:15.200 C--
L100 Python HESH
B+
Kills:2,611
V. Kills:127 N/A
Deaths:40
KDR:65.275
Accuracy:41.421% D-
KPH:62.200 B+
VKPH:3 D**
L100 Python HEAT
B+
Kills:1,494
V. Kills:350 426%
Deaths:22
KDR:67.909
Accuracy:43.547% D-
KPH:40 B+
VKPH:9.400 C--
Skyguard
B+
Kills:355
V. Kills:242 146%
Deaths:22
KDR:16.136
Accuracy:29.393% C+
KPH:16.100 C*
VKPH:11 B+
C75 Viper
B+
Kills:158
V. Kills:21 N/A
Deaths:2
KDR:79
Accuracy:23.133% F
KPH:37.100 B+
VKPH:4.900 D
Kills:8,982 (8,982 + 0)
Deaths:169
KDR:53.148
VKDR:15.284
Vehicle Kills:2,583
Kill Difference:8,813
Playtime:227.195 hours
Usage:5%
Score:3.695m
Score/min:271
Driving Accuracy:23.133%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:2,236
V. Kills:1,277 175%
Deaths:109
KDR:20.514
Accuracy:43.118% D-
KPH:25.700 C++
VKPH:14.700 C+
Titan-150 HESH
B*
Kills:1,323
V. Kills:90 N/A
Deaths:24
KDR:55.125
Accuracy:39.915% D-
KPH:56.200 B*
VKPH:3.800 D--
Titan-150 HEAT
C+
Kills:1,116
V. Kills:345 323%
Deaths:95
KDR:11.747
Accuracy:34.739% D**
KPH:21.700 C+
VKPH:6.700 D
E540 Halberd
C*
Kills:189
V. Kills:79 236%
Deaths:13
KDR:14.539
Accuracy:40.361% D
KPH:31.700 C*
VKPH:13.200 C
Enforcer ML85
C
Kills:162
V. Kills:99 162%
Deaths:18
KDR:9
Accuracy:35.942% D
KPH:20.100 C
VKPH:12.300 D
Kills:5,026 (4,675 + 351)
Deaths:259
KDR:19.405
VKDR:7.297
Vehicle Kills:1,890
Kill Difference:4,767
Playtime:176.172 hours
Usage:4%
Score:2.621m
Score/min:248
Driving Accuracy:34.739%
Gunner Accuracy:35.942%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:314
V. Kills:195 160%
Deaths:10
KDR:31.400
Accuracy:52.546% C-
KPH:27.200 D
VKPH:16.900 C--
M60-G Bulldog-H
D-
Kills:134
V. Kills:9 N/A
Deaths:1
KDR:134
Accuracy:22.403% F-
KPH:39.300 D-
VKPH:2.600 D--
M12 Kobalt-H
C*
Kills:74
V. Kills:7 N/A
Deaths:2
KDR:37
Accuracy:15.405% D*
KPH:53.900 D--
VKPH:5.100 C*
M40 Fury-H
D
Kills:63
V. Kills:6 N/A
Deaths:1
KDR:63
Accuracy:34.456% D
KPH:50.600 D
VKPH:4.800 D
Kills:585 (0 + 585)
Deaths:14
KDR:41.786
VKDR:15.500
Vehicle Kills:217
Kill Difference:571
Playtime:17.564 hours
Usage:0%
Score:0.239m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:34.456%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:358
V. Kills:15 N/A
Deaths:11
KDR:32.546
Accuracy:15.087% D
KPH:44.900 C--
VKPH:1.900 C-
M12 Kobalt
D
Kills:312
V. Kills:11 N/A
Deaths:9
KDR:34.667
Accuracy:15.447% C--
KPH:43.300 D
VKPH:1.500 D
M40 Fury
B++
Kills:255
V. Kills:31 N/A
Deaths:13
KDR:19.615
Accuracy:31.483% C-
KPH:63.800 B++
VKPH:7.800 C
M40 Fury
C+
Kills:183
V. Kills:32 N/A
Deaths:6
KDR:30.500
Accuracy:32.770% C
KPH:49.300 C+
VKPH:8.600 C
M60-G Bulldog
D
Kills:149
V. Kills:18 N/A
Deaths:10
KDR:14.900
Accuracy:24.091% D--
KPH:19.400 D
VKPH:2.300 D--
M20 Basilisk
D
Kills:82
V. Kills:14 N/A
Deaths:8
KDR:10.250
Accuracy:26.585% D*
KPH:13.100 D
VKPH:2.200 D**
M60-G Bulldog
D--
Kills:62
V. Kills:5 N/A
Deaths:3
KDR:20.667
Accuracy:24.632% D*
KPH:18.700 D--
VKPH:1.500 D--
M20 Basilisk
D-
Kills:61
V. Kills:14 407%
Deaths:4
KDR:15.250
Accuracy:26.298% D*
KPH:11.500 D-
VKPH:2.600 D**
G30 Walker
N/A
Kills:50
V. Kills:25 192%
Deaths:3
KDR:16.667
Accuracy:23.824% N/A
KPH:8.400 N/A
VKPH:4.200 N/A
Kills:1,512 (0 + 1,512)
Deaths:67
KDR:22.567
VKDR:2.463
Vehicle Kills:165
Kill Difference:1,445
Playtime:51.434 hours
Usage:1%
Score:0.621m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:23.824%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 8,4108,36733724.828S21.1235.49%D*81.571%C*34.4D-N/A99243.2h2C--5.7D-
L100 Python AP 6,2074,3648352.578S48.8745.065%D*1.146%D-35.9C**15.2C--268121.5h4.1B*9.1B+
Frag Grenade 3,0342,99312993N/A2,989.3053.843%B**N/A787.6A10.8B+31673.8h2.6B**4.9B**
EM4 Longshot 2,6572,6563577.44A3.7436.816%C-78.313%C+27.2CN/A8997.7h2.3C+6.1C+
L100 Python HESH 2,7382,6114065.275S61.5741.421%D-1.57%C+62.2B+3D**29042h2.7B++6.5C**
SAS-R 2,3532,3422918.048A*4.3432.651%D--67.421%C+30.6CN/A11276.6h2.3C+7.2C
NC6A GODSAW 2,3392,3126933.336B+0.3718.151%F-21.28%D-28.6D--N/A12280.9h11.1C+61.3D*
Sticky Grenade 2,2982,29112291N/A2,287.3056.316%BN/A1431.9B**4.4D-58581.6h1.4B*2.5B++
Titan-150 AP 3,5132,23610920.514A*16.8143.118%D-3.667%B+25.6C++14.6C+27187.2h4.2B9.8C++
Spear Anti-Vehicle Phalanx Turret 3,0772,1986334.889S31.1943.731%C++4.732%B+41.9C*16.8C-31252.4h6.3B++14.3B++
GD-22S 2,1662,1511,3781.561C++2.1416.359%D*21.292%C-21.4DN/A72100.6h12.8C--78.3D
Carnage AR 2,0802,0731,0771.925B+1.7819.267%D*19.778%C+20.6DN/A76100.5h13.1C*68.1C
C-4 ARX 2,2421,8954574.147B**0.4427.005%C++N/A122.3C++22.4D73515.5h1.4C-5C+
EM6 1,8591,8446852.692B++1.0114.94%D*22.234%C27.2C--N/A11867.9h11.8C+79.1D
AF-8 RailJack 1,7901,7868820.295S16.5935.431%C76.428%C*29B+N/A11561.5h2.3C*6.5C*
Blitz GD-10 1,7221,7151,0361.655B++2.0519.002%D--14.927%C18.2C--N/A6394.3h16C+84C
Tank Mine 2,5041,6747721.74S18.0426.386%C--N/A209.3A*103.8A+19268h1.4B*5.4B+
MANA Anti-Vehicle Turret 2,8131,6712626.378U2.6750.399%A+2.693%D*16710U11420U2977600.1h7.3A+14.6A*
Gauss Compact S 1,6811,6395472.996A*0.7125.905%B+5.43%F--37.9B**1A14043.3h4.2A++16.2B**
NCM1 Scattercannon 1,6241,6224713.444B+0.2631.58%C--15.228%C+27.2C--N/A7259.7h6.4C+20.2C
Gauss Rifle S 1,5921,5681,0261.528B+2.1817.95%D**8.992%F24.1CN/A7065h7.8A43.5C*
NCM1 Scattercannon 1,5471,5454713.28B**0.4234.565%C18.252%B+25.8C*N/A8259.8h7.4C**21.4C++
L100 Python HEAT 1,8441,4942267.909S64.2143.547%D-2.276%C+39.9B+9.4C--21637.4h4.6B+10.6B
NS Decimator 1,6421,4076672.109A1.5950.76%D*4.051%A+40.9B6.8D--28734.4h3.4B*6.8B+
C-4 1,6841,3975152.713B**0.9930.421%B*N/A99.8B+20.5D88614h1.4C*4.6B+
LA1 Anchor 1,3901,3885302.619C*1.0815.964%F23.127%C25.7DN/A11854.1h11.1C69.6D--
Bouncing Betty 1,3731,3735724.088S20.3847.873%B+N/A201.9A++N/A8086.8h1.9C++4B+
AC-X11 1,3421,3304822.759A++0.9419.58%D--24.06%B20.7CN/A10364.4h10.7C+54.7C
Titan-150 HESH 1,4131,3232455.125S51.4239.915%D-2.268%B+56.1B*3.8D--19623.6h2.8B++7.1C++
Tempest 1,3071,2994512.88A0.8217.323%F*18.091%C--20.2D--N/A6364.4h10.4C+59.8F
GR-22 1,3051,2979541.36C++2.3420.064%D-15.806%D20.3DN/A7464h16.5D-82.3D-
NC15 Phoenix 2,5211,2932664.861M*1.1658.397%B++N/A18.7B++17.7B*21969.2h8.3B++14.3B*
Anti-Vehicle Grenade 1,3581,28311283N/A1,279.3065.172%A++N/A801.9A*46.9D41661.6h3A4.6A
NC6 Gauss SAW 1,2781,2715312.394B**1.3115.309%D-24.626%C++26.4C+N/A18048.2h10.4C++68C+
NS-11C 1,2241,2174702.589A++1.1118.386%D*17.831%C18.6CN/A8765.3h14.1C*76.7C+
GD-7F 1,2061,1985422.21A1.4919.002%D*18.114%C21.5CN/A11155.7h12.5B65.8C+
AF-41 Hacksaw 1,2031,1971816.613A+2.9131.111%C+15.622%B33.6C*N/A16335.6h6.7C*21.6C**
AF-41 Hacksaw 1,1941,1781816.508A+2.8033.457%C+17.487%B++33.1C++N/A16135.6h7.3C++21.8C**
NC9 A-Tross 1,1881,1693743.126A++0.5822.089%D24.123%C+24.5C--N/A7447.7h10.1C+45.8C
MGR-M1 Bishop 1,1811,16911610.078S6.3729.014%D40.804%A27.3C+N/A8142.8h5.3B*18.2B+
LA80 1,1691,1696517.985S14.2834.668%D--78.443%C+37.6C+N/A14231.1h2.1C*6C+
NS-15M1 1,1761,1685102.29B+1.4119.087%D20.291%C25.4C--N/A8546h13.9C73C
AF-6 Shadow 1,1721,1641696.888M++3.1827.124%D*33.677%B++27.9DN/A6841.7h6.3C23.1D
AF-57 Piston 1,1651,1636391.82B++1.8833.649%D14.531%C++21.4DN/A7254.3h4.3C**12.8C+
LA39 Bruiser 1,1661,1625931.96B++1.7453.158%D12.392%C-19.9D-N/A6958.5h2.8C-5.2C
AF-18 Stalker 1,1791,1623593.237A++0.4722.448%D--23.408%B+24.3C-N/A9047.9h14.2C63.2D
EM1 1,1641,1613962.932A++0.7716.38%D--18.605%C--32.1C+N/A13936.2h12.8C++78.1C+
NS-30 Vandal 1,1721,1612025.748A**2.0424.652%D**26.96%C+25.2DN/A7746.1h5.9C+24.1D
NC14 Bolt Driver 1,1601,1603673.161B*0.5434.022%C73.621%C+21.9C+N/A10252.9h2.8C+8.1C+
Reaper DMR 1,1621,1604372.654B+1.0518.804%D**20.603%D23.9C--N/A9248.6h10.1C+53.5D
NC05 Jackhammer 1,1621,1596071.909B++1.7937.456%D-16.221%B29.2C--N/A14439.7h4.8C*12.8C+
AF-4 Cyclone 1,1611,1586241.856B+1.8517.612%F18.048%C+18.5DN/A10462.7h11.8C+67.1D
NC6S Gauss SAW S 1,1711,1582594.471M0.7718.099%D--23.489%C+39C+N/A11629.7h11.3C+62.3C
AF-19 Mercenary 1,1641,1583043.809M**0.1118.149%D-22.193%C++18.6C+N/A15962.4h13.1C*72.2C+
NSX Tomoe 1,1781,1573663.161B**0.5422.547%D**29.905%D22.6DN/A5151.1h15.9C70.5D
NS-7 PDW 1,1671,1575692.033A1.6719.487%D--17.805%C+18.1C-N/A9463.9h14.9C++76.2C+
MKV Suppressed 1,1681,1543173.64M*0.0619.738%D*18.631%C+27CN/A11742.7h12.6B+64C+
Gauss Prime 1,1621,1533443.352A0.3517.846%F--21.683%C25D-N/A10546.2h11.9C-66.6F-
NS-15M AE 1,1641,1513053.774B++0.0717.82%D**21.286%D28.7DN/A10140.1h12.8C72D
NC1 Gauss Rifle 1,1481,1444872.349A1.3515.513%F15.647%D-14.1DN/A9981.3h12.8C++82.5D
Shrike 1,3661,1357271.561A+2.1452.358%C--3.348%B+33.2B*6.8D-27834.2h4.2A8B**
EM4-AE Longshot 1,1371,1335321.377S17.6735.086%D--81.2%C++33.7DN/A8433.6h2C+5.7C-
Titan-150 HEAT 1,4611,1169511.747A+8.0434.739%D**3.047%C++21.7C+6.7D16851.4h3.7B*10.7C*
Razor GD-23 1,0111,0013582.796A*0.9121.167%D23.776%B+16.6CN/A7260.2h11.7B+55.1C++
NS Decimator-B 1,2049553612.645B*1.0657.721%D-3.77%B**39.8C10.4D30224h4.4C7.7C--
MGR-L1 Promise 9319242224.162A*0.4620.112%D21.429%C-25.7DN/A10235.9h15.2C+75.7C+
NS-10 Burster 1,3567701694.556S0.8534.735%B++4.545%C6.4B+4.9B*107119.9h154.4C++444.5B+
NS-10 Burster 1,3867631694.515S0.8135.16%B++2.752%D-6.4B+5.2B**109119.9h155.9C++443.4B+
LA3 Desperado 7777633941.937B**1.7723.049%D-18.218%C33C+N/A11123.1h8.9C*38.7C+
MGR-L1 Promise AE 7447282323.138B+0.5720.016%D**22.528%D21.9D--N/A7233.2h18.7F93.2F
NCM3 Raven 1,1027161225.869S2.1734.825%D3.352%B+13.8B**7.5B+15551.8h22.4B++64.2B
MGR-C1 Charger 6806622672.479A+1.2220.38%D**22.205%C22.7C--N/A11229.1h13.9C+68C--
NS-357 Underboss 6366325071.247C**2.4624.661%D**17.089%D25.8C--N/A8524.5h4.1C*16.4D
Hawk GD-68 7946252182.867M**0.8458.141%D2.72%C++33.2A*9C+28418.8h4.9A+8.4A
NCM3 Raven 9766181225.066S1.3635.533%C--3.884%B++11.9B++6.9B+14051.8h26.4B+74.2C*
NS Baron G5 6036012872.094A1.6139.362%C-15.641%C*21.5DN/A6427.9h4.1B+10.4C+
MGR-S1 Gladius 5975842392.444B*1.2620.539%D*16.61%D20.6DN/A8028.3h9.1B+44.2C+
AF-4A Bandit 5685652122.665B**1.0419.137%D**22.655%C+17.8DN/A6231.8h10.8C++56.6C-
NS-44 Commissioner 5345333821.395B+2.3126.079%D*17.261%D30.3C+N/A15017.6h3.4B+13C+
NS Decimator-G 6244791313.656A**0.0561.733%C+2.088%C40.9C12.4D26111.7h4.6C7.4C+
NS-44L Blackhand 445438617.18S3.4836.219%D56.393%B**17.9CN/A5224.5h4.2C**11.5C++
NCM2 Falcon 5674351093.991A**0.2933.934%D8.506%A++20.8B*6.3B*17620.9h8.6B+25.4C**
19A Fortuna 3903851872.059B++1.6419.502%F-20.26%C+12.6D--N/A5430.6h10.9C56.1D--
AF-23 Grinder 372370507.4A++3.7037.066%C+19.189%B++37.8BN/A1409.8h5.7B++15.3B+
M12 Kobalt 3733581132.545A++28.8415.087%D16.201%C--44.8C--1.9C-1998h18.2B120.6C++
NS-15M2 3583561053.39B**0.3119.29%D-19.101%D-27.4DN/A10313h11.4B+59.2C+
Skyguard 5973552216.136S12.4329.393%C+N/A16.1C*11B+28022h93.8B++319.1B+
NS Annihilator 6993483321.048B**2.6673.346%F-N/A7.7D7.8C14145.1h11.1C**15.2C+
AF-23 Grinder 342336506.72A++3.0234.193%C13.691%C34.3C*N/A1389.8h5.8B+17B+
Warden 330327744.419M+0.7225.473%C31.804%B**18.3C+N/A11017.9h9.3C*36.7C*
E540 Halberd-H 5093141031.4M+27.7052.546%C-N/A27.3D17C-25811.5h9.4D*17.8D*
M12 Kobalt 323312934.667M+30.9615.447%C--21.474%B+43.3D1.5D1567.2h18.6C++120.3C+
AF-4AE Cyclone 3002961292.295B++1.4119.48%F--18.919%D-15.3D--N/A4719.3h11.2D57.5D**
NS-11P 2932881162.483A1.2219.5%D17.708%C19.7C-N/A9114.6h15C+77.1C
NC05 Jackhammer AE 2902861651.733C++1.9738.037%D*13.287%D47.7CN/A1986h4.5C++11.9C
NC4 Mag-Shot 2622592411.075B+2.6316.048%F15.83%D25.1C+N/A16210.3h7.5B+46.6C-
NS-AM7 Archer 3202561092.349S1.3555.945%C28.125%A12.1B**3C**9321.1h15B+26.8B+
M40 Fury 2862551319.615M15.9131.483%C-1.961%C*63.8B++7.8C4644h8.1B**25.8B++
Hardlight Dagger 2792539,1070.028C+3.6811.545%D*1.581%D-0.2C+N/A11256.7h2.4C+20.6D
NCM2 Falcon 3422481092.275A++1.4334.971%D7.258%A11.9C+4.5C+11220.9h15.4C++44.1C+
NSX Tanto 2362311062.179B**1.5221.761%D-23.81%C15.1DN/A3915.3h13.4C*61.7C+
GR-22AE 222218693.159B*0.5420.244%F-18.807%D-21.8D-N/A5710h12.1C++59.9D-
GD-66 Claw 2162161101.964B++1.7447.964%D--6.944%D*20D-N/A9210.8h2.2B+4.7C++
Mag-Cutter 24420516,6600.012C3.6917.653%D-N/A0.1D-N/A11484h3.7D20.7C
NSX Tengu 204202892.27B**1.4332.39%D16.832%D16.4D-N/A4512.3h14.1C+43.4C+
NS-61 Emissary 199198882.25A*1.4520.688%D*13.131%D25.4C+N/A747.8h14.3C++69C
E540 Halberd 2681891314.538B*10.8340.361%D5.82%A+31.5C*13.2C5666h5.3B13.2C++
M40 Fury 215183630.5S26.8032.77%CN/A49.5C+8.6C4093.7h12.1C*36.9C*
NSX Naginata 182181752.413B**1.2917.185%D--27.072%C+21DN/A618.6h12.1C++70.5C+
Aspis Anti-Aircraft Phalanx Turret 3341671016.7S13.0030.375%B++N/A12.6C*12.6C**28313.3h127.9B+421B+
Mauler S6 1661651161.422B+2.2838.784%C+15.758%C++17.7DN/A1949.3h4.6B+11.9C**
Enforcer ML85 261162189B*5.3035.942%D2.469%B20C12.2D4268.1h10.7B++29.8C**
MANA Anti-Personnel Turret 163161295.552N/A1.8522.257%UN/A1610U20U11123100.1h31T*139.3T*
C75 Viper 179158279U75.3023.133%F2.532%A+36.7B+4.9D6084.3h7.7B**33.3C**
NS-20 Gorgon 162154423.667M*0.0423.761%C+18.831%C+22B+1.1C1477h29.6C**124.8B+
M60-G Bulldog 1671491014.9M++11.2024.091%D--2.013%D19.4D2.3D--1287.7h6.6B27.3C+
NS-20 Gorgon 150144423.429M0.2723.28%C+13.889%D--20.6C**N/A1347h31.9C*137.1B+
M60-G Bulldog-H 1431341134U130.3022.403%F-1.493%C+39.4D-2.6D--1573.4h5.2C++23.4D**
MAX Punch 1421321,1440.115B3.5930.366%D--N/A0.4C--N/A2304.3h1.9C++6.2C+
NC12 Sweeper 131131522.519A1.1843.669%C++14.504%C*23.4C-N/A1575.6h3.9B+8.9B+
NS Baron G5AE 117116761.526C++2.1835.921%D*12.069%D18.1D-N/A936.4h5.1D14.3C+
Hunter QCX 110110472.34A**1.3626.96%D--31.818%B+14.5C++N/A627.6h3.6B+13.5C*
Spear Anti-Vehicle Phalanx Tower 178105252.5A*48.8045.627%C2.857%C25.6D17.8D2474.1h9.4C+20.6C+
NC08 Mag-Scatter 9797901.078C+2.6337.368%D**12.371%D20.2DN/A944.8h4C*10.7C-
M20 Basilisk 9682810.25M**6.5526.585%D*4.878%C13D2.2D**2006.3h55.8A210B+
M40 Fury 9174237A**33.3043.769%D2.703%A74C+17C2791h13.7C*31.3C++
M12 Kobalt-H 8174237A33.3015.405%D*20.27%B++52.9D*5C*1731.4h15.9C++103.2D
Carver 80733,7600.019C3.687.768%F-10.959%D-0.1DN/A1594.9h2.5F-32.1T
NSX Daimyo 7272116.545B**2.8443.712%B93.056%C20.6D--N/A883.5h4F-9.1D-
Xiphos Anti-Personnel Phalanx Turret 7466166N/A62.3019.031%UN/A660U80U2490000.1h44.5T*233.9T*
Soldier Soaker 6765351.857B++1.8528.476%D7.692%D*17.1D--N/A903.8h6.5C+22.9C
Xiphos Anti-Personnel Phalanx Tower 6864164C+60.3019.881%D-3.125%B**160C10C**5100.4h11B+55.1C*
M40 Fury-H 6963163M**59.3034.456%DN/A52.5D5D1911.2h5.7B++16.5B+
M60-G Bulldog 6762320.667M**16.9624.632%D*3.226%C*18.8D--1.5D--1543.3h6.2B+25.2C+
LA8 Rebel 6161351.743B**1.9618.583%F9.836%D**9.5D-N/A696.4h7C+37.5D--
M20 Basilisk 7561415.25S11.5526.298%D*9.836%A+11.5D-2.6D**1445.3h69.5B*264.4C++
Breaker Rocket Pods 7156173.294C-0.4129.455%F--N/A28D7.5D6132h24.4D--82.9F-
Rocklet Rifle 8451192.684M**1.0230.847%F--N/A18.9D12.2D--3932.7h30.5B++98.8D
G30 Walker 7550316.667S12.9623.824%D8%A++8.5D4.2D1245.9h242.2C-1016.6D

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1874,7088.6h
Anti-Vehicle MANA Turret152,2065.9h
Nanite Healing Grenade0560h
Nanite Revive Grenade04,2861.2h
Spawn Beacon101,2071.9h
Nano-Armor Kit3991,053,96068.9h
AE Nano-Armor Kit33116,9375.7h
AE Medical Applicator5758,3904.3h
Turret AI Module0630.3h
Repair Module21060.4h
Structure Shield Module0610.4h
Motion Spotter2424,68012.4h
Spitfire Auto-Turret06840.6h
Welding Device0540h
Deconstruction Tool04,8380.5h
Spear Anti-Vehicle Tower0570.4h
NC Triumph Flare Gun01330.1h
Recon Detection Device447,81514.9h
Shield Recharging Field92,4401.2h
Ammunition Package306,7073.1h
Medical Applicator1,016507,13363.4h
Anti-Infantry MANA Turret33260.7h
Nano-Repair Grenade04660.1h

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