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Primus A.S.P. Operative DarkRoast0[] DarkRoast0
VS BR 47

KDR: 1.46

Score: 32.6m

Last Seen: Oct 6th, 2018 3:51 PM
- OFFLINE - 437.4 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Miller
Level Progress (to 48): 82%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Skyguard Proximity Mine NS-61 Emissary Hornet Missiles Tank Mine NS-11C Spear Anti-Vehicle Phalanx Turret Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $171,387 MLG Score: 137
Fun Score: N/A
Cheeseburgers Flipped: 2161TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.642%12.985%3332010025,4680.8547760.607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.759%0.893B*-1.184D*-3.58T*MIXED (~0.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.7-0.333C-25.6-0.791D-74.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.4%1.833%493101949113784830.356313101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.475%0.208C++0.21C++-1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.6-1.426D**153.9-1.906F-236.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.357%1.25%783510176,479142853704.53394121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.686%0.826B++-0.878D--0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
374.4-8.688T*184.8-13.746T*189.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.614%33.333%0110217562820.119237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.264D**-2.218F---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.5-2.606F**9.5-1.98F-26.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.6m505.8%198 (11.9k)189 (11.3k)1.4613124,77516,9541.8737847 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022107034.478%5.582%19210:123

19% Engineer12% Heavy Assault58% Infiltrator9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 8:54 PMAug 23rd, 2018 12:11 PMOct 6th, 2018 12:04 PM (136d) (PST)Oct 6th, 2018 12:54 PM (136d) (PST)Oct 6th, 2018 11:51 AM (136d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
952858670.1440.0980.0081.1370.081137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,1405,08252,05896068511,369

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2870.2h/119.6d 6,993 1,383 10,879 195.9k 2,166 4,443 13,947 164m

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:657
Deaths:808
KDR:0.813
Accuracy:19.316% D-
HSR:8.828% F-
Solstice VE3
D--
Kills:417
Deaths:740
KDR:0.564
Accuracy:17.500% D--
HSR:10.072% F
Eidolon VE33
B+
Kills:413
Deaths:529
KDR:0.781
Accuracy:23.381% D
HSR:29.540% B+
VX6-7
C++
Kills:69
Deaths:138
KDR:0.500
Accuracy:24.738% C++
HSR:11.594% F
Zenith VX-5
F-
Kills:63
Deaths:106
KDR:0.594
Accuracy:14.134% F--
HSR:9.524% F-
Kills:1,619
Deaths (as Engineer):2,321
Deaths (to Engineers):5,551
KDR:0.69754
Kill Difference:702
Playtime:537.045 hours
Usage:19%
Score:6.482m
Score/min:201
Accuracy (listed only):19.814%
HSR (listed only):13.912%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D**
Kills:457
Deaths:556
KDR:0.822
Accuracy:13.732% D**
HSR:14.004% D**
Flare VE6
D
Kills:165
Deaths:203
KDR:0.813
Accuracy:16.437% D--
HSR:20% D
Lasher X2
B++
Kills:93
Deaths:164
KDR:0.567
Accuracy:15.203% D**
HSR:5.376% B++
Ursa
F-
Kills:80
Deaths:180
KDR:0.444
Accuracy:12.485% F-
HSR:10% F-
Pulsar LSW
D*
Kills:72
Deaths:118
KDR:0.610
Accuracy:12.214% F-
HSR:15.278% D*
Kills:867
Deaths (as Heavy Assault):1,221
Deaths (to Heavy Assaults):3,530
KDR:0.71007
Kill Difference:354
Playtime:338.168 hours
Usage:12%
Score:3.901m
Score/min:192
Accuracy (listed only):14.014%
HSR (listed only):12.932%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D-
Kills:657
Deaths:808
KDR:0.813
Accuracy:19.316% D-
HSR:8.828% F-
NS-7 PDW
C*
Kills:484
Deaths:583
KDR:0.830
Accuracy:25.775% C*
HSR:7.645% F
Solstice VE3
D--
Kills:417
Deaths:740
KDR:0.564
Accuracy:17.500% D--
HSR:10.072% F
Sirius SX12
D*
Kills:241
Deaths:335
KDR:0.719
Accuracy:17.642% D*
HSR:9.129% D**
MKV Suppressed
M**
Kills:100
Deaths:208
KDR:0.481
Accuracy:44.854% M**
HSR:10% D**
VX6-7
C++
Kills:69
Deaths:138
KDR:0.500
Accuracy:24.738% C++
HSR:11.594% F
Zenith VX-5
F-
Kills:63
Deaths:106
KDR:0.594
Accuracy:14.134% F--
HSR:9.524% F-
Kills:2,031
Deaths (as Light Assault):2,918
Deaths (to Light Assaults):2,441
KDR:0.69602
Kill Difference:887
Playtime:39.224 hours
Usage:1%
Score:0.215m
Score/min:91
Accuracy (listed only):23.423%
HSR (listed only):9.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:1,244
Deaths:1,884
KDR:0.660
Accuracy:34.833% B**
HSR:8.521% D**
NS-7 PDW
C*
Kills:484
Deaths:583
KDR:0.830
Accuracy:25.775% C*
HSR:7.645% F
NS-44L Blackhand
D-
Kills:296
Deaths:638
KDR:0.464
Accuracy:33.541% D-
HSR:25% D*
Sirius SX12
D*
Kills:241
Deaths:335
KDR:0.719
Accuracy:17.642% D*
HSR:9.129% D**
NS-44 Commissioner
C+
Kills:233
Deaths:475
KDR:0.491
Accuracy:35.685% C+
HSR:20.172% C
NS-AM7 Archer
A
Kills:134
Deaths:322
KDR:0.416
Accuracy:68.235% A
HSR:5.224% D**
NS-45 Pilot
D
Kills:121
Deaths:174
KDR:0.695
Accuracy:27.796% D
HSR:9.917% F-
MKV Suppressed
M**
Kills:100
Deaths:208
KDR:0.481
Accuracy:44.854% M**
HSR:10% D**
NS-357 Underboss
B+
Kills:92
Deaths:246
KDR:0.374
Accuracy:30.180% D
HSR:25% B+
VA39 Spectre
C-
Kills:75
Deaths:96
KDR:0.781
Accuracy:26.614% D-
HSR:33.333% C-
Beamer VS3
B*
Kills:64
Deaths:189
KDR:0.339
Accuracy:33.068% B*
HSR:21.875% C+
Kills:3,084
Deaths (as Infiltrator):5,150
Deaths (to Infiltrators):2,475
KDR:0.59883
Kill Difference:2,066
Playtime:1,661.306 hours
Usage:58%
Score:18.353m
Score/min:184
Accuracy (listed only):34.384%
HSR (listed only):15.983%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:484
Deaths:583
KDR:0.830
Accuracy:25.775% C*
HSR:7.645% F
Sirius SX12
D*
Kills:241
Deaths:335
KDR:0.719
Accuracy:17.642% D*
HSR:9.129% D**
MKV Suppressed
M**
Kills:100
Deaths:208
KDR:0.481
Accuracy:44.854% M**
HSR:10% D**
NS-11P
D*
Kills:66
Deaths:86
KDR:0.767
Accuracy:16.906% D*
HSR:9.091% F
Kills:891
Deaths (as Combat Medic):1,212
Deaths (to Combat Medics):1,083
KDR:0.73515
Kill Difference:321
Playtime:16.027 hours
Usage:1%
Score:0.270m
Score/min:280
Accuracy (listed only):26.294%
HSR (listed only):8.966%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:542
Deaths:319
KDR:1.699
Accuracy:11.518% F
HSR:13.838% D*
Blueshift VM5
F
Kills:533
Deaths:316
KDR:1.687
Accuracy:11.743% F
HSR:11.069% F-
NS-10 Burster
B+
Kills:453
Deaths:551
KDR:0.822
Accuracy:20.942% D*
HSR:9.051% B+
NS-10 Burster
C--
Kills:363
Deaths:503
KDR:0.722
Accuracy:21.449% D*
HSR:4.408% C--
Cosmos VM3
D
Kills:342
Deaths:188
KDR:1.819
Accuracy:13.262% D
HSR:13.158% D*
Cosmos VM3
D
Kills:331
Deaths:188
KDR:1.761
Accuracy:13.954% D
HSR:12.387% D**
Comet VM2
B
Kills:219
Deaths:355
KDR:0.617
Accuracy:23.447% F--
HSR:5.023% B
Quasar VM1
F-
Kills:175
Deaths:171
KDR:1.023
Accuracy:5.034% F--
HSR:9.714% F-
Comet VM2
C++
Kills:174
Deaths:282
KDR:0.617
Accuracy:26.489% F-
HSR:4.598% C++
Nebula VM20
D*
Kills:72
Deaths:76
KDR:0.947
Accuracy:10.650% F
HSR:13.889% D*
Nebula VM20
D*
Kills:67
Deaths:60
KDR:1.117
Accuracy:11.569% D**
HSR:13.433% D*
Kills:3,271
Deaths (as MAX Suit):1,504.500
Deaths (to MAX Suits):511
KDR:2.17414
Kill Difference:1,766.500
Playtime:270.642 hours
Usage:9%
Score:3.411m
Score/min:210
Accuracy (listed only):15.460%
HSR (listed only):10.052%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B+
Kills:986
V. Kills:1,057 93%
Deaths:105
KDR:9.390
Accuracy:60.831% C+
KPH:47.500 C
VKPH:50.900 B+
Antares LC
A+
Kills:318
V. Kills:317 100%
Deaths:416
KDR:0.764
Accuracy:41.474% A+
KPH:3.700 D--
VKPH:3.600 D--
Light PPA
C+
Kills:258
V. Kills:153 168%
Deaths:458
KDR:0.563
Accuracy:44.140% B+
KPH:5.200 D*
VKPH:3.100 C+
Dual Photon Pods
B+
Kills:161
V. Kills:204 79%
Deaths:76
KDR:2.118
Accuracy:34.258% F-
KPH:19.200 D--
VKPH:24.300 B+
Maelstrom Turbo Laser
A
Kills:72
V. Kills:61 116%
Deaths:146
KDR:0.493
Accuracy:38.661% A
KPH:2.700 D--
VKPH:2.200 D*
Kills:1,795 (648 + 0)
Deaths:1,201
KDR:1.495
VKDR:1.492
Vehicle Kills:1,792
Kill Difference:594
Playtime:193.234 hours
Usage:7%
Score:1.360m
Score/min:117
Piloting Accuracy:38.661%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B
Kills:5,560
V. Kills:4,336 128%
Deaths:843
KDR:6.595
Accuracy:49.245% M*
KPH:13.900 C+
VKPH:10.800 B
L100 Python AP
C+
Kills:395
V. Kills:462 85%
Deaths:118
KDR:3.347
Accuracy:67.554% A
KPH:14.600 D*
VKPH:17.100 C+
L100 Python HEAT
C+
Kills:286
V. Kills:239 119%
Deaths:108
KDR:2.648
Accuracy:55.252% B
KPH:13.600 D--
VKPH:11.400 C+
L100 Python HESH
B*
Kills:79
V. Kills:40 193%
Deaths:20
KDR:3.950
Accuracy:60.669% A
KPH:21.700 D*
VKPH:11 B*
C75 Viper
D-
Kills:66
V. Kills:34 189%
Deaths:29
KDR:2.276
Accuracy:20.101% F-
KPH:7.700 D*
VKPH:4 D-
Kills:6,386 (6,386 + 0)
Deaths:1,118
KDR:5.712
VKDR:4.572
Vehicle Kills:5,111
Kill Difference:5,268
Playtime:460.174 hours
Usage:16%
Score:4.521m
Score/min:164
Driving Accuracy:20.101%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:146
V. Kills:185 78%
Deaths:54
KDR:2.704
Accuracy:70.017% A*
KPH:10 D**
VKPH:12.700 C--
Supernova PC
C-
Kills:92
V. Kills:68 133%
Deaths:53
KDR:1.736
Accuracy:43.831% D
KPH:9.200 D*
VKPH:6.800 C-
Kills:238 (238 + 0)
Deaths:107
KDR:2.224
VKDR:2.364
Vehicle Kills:253
Kill Difference:131
Playtime:24.581 hours
Usage:1%
Score:0.300m
Score/min:204
Driving Accuracy:43.831%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 9,8965,5608436.595A++5.1349.245%M*1.115%D13.9C+10.8B160399.9h213F-432.5C*
Proximity Mine 1,3091,3041628.049A6.5932.259%D*N/A113.4C+N/A39111.5h1.9C++6D
NS-61 Emissary 1,2771,2441,8840.66C+0.8034.833%B**8.521%D**3.5D*N/A12353.3h33.7F--96.8D*
Hornet Missiles 2,0439861059.39B**7.9360.831%C+N/A47.4C50.8B+55620.8h26.6D*43.7F
Tank Mine 1,2297511495.04A3.5817.47%D*N/A81.6C-52C7249.2h1.7B+9.5F
NS-11C 6676578080.813C+0.6519.316%D-8.828%F-8.8D-N/A3774.5h19.9D--102.8D
Spear Anti-Vehicle Phalanx Turret 2,742575906.389C+4.9358.223%A+2.783%D13D**49M32544.2h49.7T*85.3T*
Blueshift VM5 5515423191.699C0.2411.518%F13.838%D*14.8D*N/A6136.5h15B130.5D
Blueshift VM5 5415333161.687C0.2311.743%F11.069%F-14.6D*N/A5936.4h15.7C*133.5D-
NS-7 PDW 4994845830.83C+0.6325.775%C*7.645%F6.6D--N/A3072.8h22.5D**87.3C-
Orion VS54 4614575560.822C0.6413.732%D**14.004%D**10.5D-N/A5943.7h16D116.6C-
NS-10 Burster 7344535510.822C+0.6420.942%D*9.051%B+3.5D-2.2D-57129.2h119.7B+571.8C+
Solstice VE3 4284177400.564C0.9017.5%D--10.072%F4.9D-N/A3185.2h24.4D*139.3D
Eidolon VE33 4404135290.781C0.6823.381%D29.54%B+5.3D--N/A2477.8h21.1T-90.1F--
L100 Python AP 8573951183.347C1.8967.554%A2.025%C--14.6D*17C+20627.1h14.7T-21.8F
NS-10 Burster 6253635030.722C-0.7421.449%D*4.408%C--3D*2.2D*59120.2h145.7C++679.1D
Cosmos VM3 3483421881.819C+0.3613.262%D13.158%D*17.1D-N/A7420h15.9C119.6C+
Aspis Anti-Aircraft Phalanx Turret 775337844.012C**2.5523.328%C2.077%C+8.2C--10.7C+23141.1h196.4D-841.7C
Cosmos VM3 3343311881.761C+0.3013.954%D12.387%D**17.2D--N/A8019.2h16.8D-120.6C--
Antares LC 6353184160.764C-0.7041.474%A+1.572%C3.7D--3.6D--4687h475.2T-1145.8F-
NS-44L Blackhand 3002966380.464D1.0033.541%D-25%D*2.6D*N/A10113.8h6.9D*20.7D*
L100 Python HEAT 5252861082.648C1.1955.252%B1.748%D13.6D--11.4C+19221h11.8F--21.4D**
MANA Anti-Vehicle Turret 9782682760.971D-0.4960.319%C2.612%C+2680C7100A++11804930.1h38.4D**63.7F--
Light PPA 4112584580.563D0.9044.14%B+N/A5.2D*3.1C+4849.9h96.6T*218.9T*
Sirius SX12 2442413350.719C0.7417.642%D*9.129%D**7.5D--N/A3632.3h22.1D**125D*
NS-44 Commissioner 2432334750.491C-0.9735.685%C+20.172%C2.9D*N/A1179.6h8.2T*23.1F
Comet VM2 4262193550.617C0.8423.447%F--5.023%B4D*3.8C+6054.4h40.4F172.3F**
C-4 4482044130.494D0.9722.351%DN/A14D**16.7D-40914.6h5.6T*25T*
Quasar VM1 1811751711.023C0.445.034%F--9.714%F-6.3D**N/A2028h16.7C331.5F-
Comet VM2 3031742820.617C-0.8426.489%F-4.598%C++4.1D*3D--5342.3h46.9D**177.1F**
Flare VE6 1681652030.813D0.6516.437%D--20%D10.7D--N/A6615.4h13D79.2D
Dual Photon Pods 365161762.118D0.6634.258%F-1.863%B*19.2D--24.3B+3278.4h81T*236.6T*
The Slasher 1561525,8560.026C--1.4423.245%D-11.842%C++0.2DN/A1857.7h3.8F16.3D-
Supernova FPC 331146542.704C-1.2470.017%A*2.055%C10.1D**12.8C-22614.5h20.4T*29.1T*
NS-AM7 Archer 2481343220.416C+1.0568.235%A5.224%D**2.3D--2C2557.3h82.5T*120.9T*
Nemesis VSH9 2601322940.449C-1.0162.251%C+N/A7.5D7.3C--22517.5h11.1D*17.8D--
NS-45 Pilot 1241211740.695C0.7727.796%D9.917%F-3.7D*N/A1232.6h20T*71.9T*
MKV Suppressed 1041002080.481D0.9844.854%M**10%D**5.8D*N/A3217.2h119.1T*265.4T*
Lasher X2 94931640.567C--0.8915.203%D**5.376%B++7D--N/A3913.3h14.8B**97.5C+
Supernova PC 16092531.736C--0.2743.831%D3.261%B++9.2D*6.8C-17110h9.9F--22.6F--
NS-357 Underboss 93922460.374D1.0930.18%D25%B+2.9D*N/A1531.4h7.1F*23.6F
Ursa 84801800.444D-1.0212.485%F-10%F-7.8D*N/A4210.3h19.1F--153.2F*
L100 Python HESH 11979203.95D2.4960.669%AN/A21.9D*11.1B*2013.6h9.6T*15.9F--
VA39 Spectre 7675960.781C0.6826.614%D-33.333%C-3.3D--N/A1922.9h9.5D**35.5D*
NS-R3 Swarm 205742640.28D1.1866.779%B*N/A1.8D**3.3D-4340.1h72.6T*108.8T*
Pulsar LSW 72721180.61D0.8512.214%F-15.278%D*10D*N/A507.2h19.4F-159.2F*
Nebula VM20 7572760.947D0.5110.65%F13.889%D*11.4D*N/A626.3h21.6D**203.2F-
Maelstrom Turbo Laser 133721460.493C0.9738.661%A6.944%M2.6D--2.2D*7127.2h522.1T*1350.4T-
VX6-7 74691380.5C--0.9624.738%C++11.594%F5.3D--N/A2812.9h49.6T*200.7T*
Nebula VM20 6867601.117C--0.3411.569%D**13.433%D*16D--N/A744.2h18C155.9D-
C75 Viper 10066292.276C0.8120.101%F-N/A7.7D*4D-1108.6h20.6D--102.4F**
NS-11P 6766860.767C0.6916.906%D*9.091%F11.2D-N/A745.9h14.8C+87.7D
Beamer VS3 68641890.339C--1.1233.068%B*21.875%C+2.8D*N/A2223.1h23.4T-70.6D
Zenith VX-5 65631060.594D0.8714.134%F--9.524%F-5.8D*N/A4810.8h23.2F**164.1T*
Hades VSH4 130631740.362C1.1069.529%C*1.587%C--9.4C10C+2066.7h13.4D**19.2D*
Force-Blade 64616,2420.01C1.4537.139%B+3.279%C--0.1DN/A1622.3h4D-10.8C++
G30 Walker 11461512.2B++10.7452.055%A3.279%C+19.7D--17.1C+3003.1h460.8F**885.3D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret441,8224.3h
Motion Spotter01760.2h
Flail Targeting Dart41551.4h
Medical Applicator146,0940.7h
Spawn Beacon51740.4h
Nano-Armor Kit187462,16132.8h
Rampart Wall1730.6h
Cortium Silo01810.5h
NS-61G Emissary2750.1h
Turret AI Module0840.2h
Repair Module0560.2h
Spitfire Auto-Turret82150.4h
Deconstruction Tool012,5590.7h
Welding Device04780h
Anti-Infantry MANA Turret4650.4h
WLT-Howler Mining Laser05,8151.3h
Orbital Strike Target Designator1990.5h
Recon Detection Device663,37710.2h
Ammunition Package501,3311.5h

Check the help document for the dictionary if you want to learn more about words used here.


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