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Immortal A.S.P. Operative DarkRoast0[] DarkRoast0
VS BR 68

KDR: 1.53

Score: 35.6m

Last Seen: Aug 17th, 2019 6:44 AM
- OFFLINE - 10.9 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Miller
Level Progress (to 69): 29%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Skyguard Proximity Mine Hornet Missiles NS-61 Emissary Tank Mine NS-11C Spear Anti-Vehicle Phalanx Turret L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $182,646 MLG Score: 146
Fun Score: N/A
Cheeseburgers Flipped: 2165TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.226%13.491%3542111935,8040.8386070.688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.648%0.874B*-1.2D*-3.524T*MIXED (~0.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.9-0.339C-25.9-0.791D-72.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.183%1.821%523121154914615040.37577109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.299%0.217C++0.225C++-1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
388.4-1.42D**152.2-1.904F-236.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.539%1.184%913512097,937153663015.16396126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.611%0.813B++-0.844D--0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
365.9-8.703T*184.9-13.765T*181

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.628%37.857%02121214071030.196906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.006%-1.26D**-2.192F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28-2.589F*7.5-1.969F-20.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.6m480.7%198 (11.9k)190 (11.4k)1.5261428,10718,4171.9380568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214119035.914%5.39%19410:124

18% Engineer11% Heavy Assault60% Infiltrator9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 8:54 PMAug 23rd, 2018 12:11 PMAug 17th, 2019 4:52 AM (13h) (PST)Aug 17th, 2019 5:22 AM (12h) (PST)Aug 17th, 2019 2:44 AM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,019819380.1500.0980.0081.1190.083146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,1244,83656,28896067511,381

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3129.7h/130.4d 7,586 1,515 12,168 210.2k 2,234 4,696 15,616 191.3m

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:658
Deaths:811
KDR:0.811
Accuracy:19.849% D-
HSR:8.967% F-
Eidolon VE33
B*
Kills:467
Deaths:610
KDR:0.766
Accuracy:24.568% D
HSR:32.334% B*
Solstice VE3
D--
Kills:418
Deaths:743
KDR:0.563
Accuracy:17.326% D--
HSR:10.287% F
VX6-7
C+
Kills:70
Deaths:140
KDR:0.500
Accuracy:24.692% C+
HSR:11.429% F
Zenith VX-5
F-
Kills:64
Deaths:111
KDR:0.577
Accuracy:14.166% F--
HSR:9.375% F-
VE-LR Obelisk
D
Kills:54
Deaths:117
KDR:0.462
Accuracy:27.576% D
HSR:12.963% F--
Kills:1,731
Deaths (as Engineer):2,532
Deaths (to Engineers):5,962
KDR:0.68365
Kill Difference:801
Playtime:566.697 hours
Usage:18%
Score:6.800m
Score/min:200
Accuracy (listed only):21.363%
HSR (listed only):14.226%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D**
Kills:458
Deaths:559
KDR:0.819
Accuracy:13.741% D**
HSR:13.974% D**
Flare VE6
D
Kills:165
Deaths:205
KDR:0.805
Accuracy:16.365% D--
HSR:20% D
Ursa
F-
Kills:80
Deaths:180
KDR:0.444
Accuracy:12.485% F-
HSR:10% F-
Pulsar LSW
D*
Kills:72
Deaths:118
KDR:0.610
Accuracy:12.214% F-
HSR:15.278% D*
Kills:775
Deaths (as Heavy Assault):1,062
Deaths (to Heavy Assaults):3,775
KDR:0.72976
Kill Difference:287
Playtime:341.746 hours
Usage:11%
Score:3.930m
Score/min:192
Accuracy (listed only):13.701%
HSR (listed only):14.813%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D-
Kills:658
Deaths:811
KDR:0.811
Accuracy:19.849% D-
HSR:8.967% F-
NS-7 PDW
C**
Kills:493
Deaths:599
KDR:0.823
Accuracy:26.175% C**
HSR:7.505% F
Solstice VE3
D--
Kills:418
Deaths:743
KDR:0.563
Accuracy:17.326% D--
HSR:10.287% F
Sirius SX12
D*
Kills:241
Deaths:337
KDR:0.715
Accuracy:17.652% D*
HSR:9.129% D**
MKV Suppressed
M**
Kills:110
Deaths:219
KDR:0.502
Accuracy:44.445% M**
HSR:10.909% D**
VX6-7
C+
Kills:70
Deaths:140
KDR:0.500
Accuracy:24.692% C+
HSR:11.429% F
Zenith VX-5
F-
Kills:64
Deaths:111
KDR:0.577
Accuracy:14.166% F--
HSR:9.375% F-
Kills:2,054
Deaths (as Light Assault):2,960
Deaths (to Light Assaults):2,596
KDR:0.69392
Kill Difference:906
Playtime:41.132 hours
Usage:1%
Score:0.234m
Score/min:95
Accuracy (listed only):23.472%
HSR (listed only):9.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:1,323
Deaths:1,969
KDR:0.672
Accuracy:35.315% B**
HSR:8.390% D**
NS-7 PDW
C**
Kills:493
Deaths:599
KDR:0.823
Accuracy:26.175% C**
HSR:7.505% F
NS-44L Blackhand
D
Kills:335
Deaths:694
KDR:0.483
Accuracy:35.031% D
HSR:26.269% D*
NS-44 Commissioner
C++
Kills:270
Deaths:538
KDR:0.502
Accuracy:37.366% C++
HSR:19.259% C
Sirius SX12
D*
Kills:241
Deaths:337
KDR:0.715
Accuracy:17.652% D*
HSR:9.129% D**
NS-AM7 Archer
A
Kills:151
Deaths:354
KDR:0.427
Accuracy:68.536% A
HSR:4.636% D**
NS-45 Pilot
C-
Kills:146
Deaths:238
KDR:0.613
Accuracy:28.683% C-
HSR:13.014% D**
MKV Suppressed
M**
Kills:110
Deaths:219
KDR:0.502
Accuracy:44.445% M**
HSR:10.909% D**
NS-357 Underboss
B+
Kills:97
Deaths:256
KDR:0.379
Accuracy:29.496% D-
HSR:25.773% B+
VA39 Spectre
C--
Kills:77
Deaths:98
KDR:0.786
Accuracy:26.622% D--
HSR:32.468% C--
Beamer VS3
B*
Kills:64
Deaths:191
KDR:0.335
Accuracy:33.384% B*
HSR:21.875% C+
Ghost
F-
Kills:63
Deaths:86
KDR:0.733
Accuracy:26.639% F-
HSR:44.444% F--
Kills:3,370
Deaths (as Infiltrator):5,579
Deaths (to Infiltrators):2,734
KDR:0.60405
Kill Difference:2,209
Playtime:1,876.713 hours
Usage:60%
Score:20.884m
Score/min:185
Accuracy (listed only):34.112%
HSR (listed only):18.639%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C**
Kills:493
Deaths:599
KDR:0.823
Accuracy:26.175% C**
HSR:7.505% F
Sirius SX12
D*
Kills:241
Deaths:337
KDR:0.715
Accuracy:17.652% D*
HSR:9.129% D**
MKV Suppressed
M**
Kills:110
Deaths:219
KDR:0.502
Accuracy:44.445% M**
HSR:10.909% D**
NS-11P
D*
Kills:68
Deaths:109
KDR:0.624
Accuracy:17.349% D*
HSR:8.824% F
Kills:912
Deaths (as Combat Medic):1,264
Deaths (to Combat Medics):1,175
KDR:0.72152
Kill Difference:352
Playtime:25.720 hours
Usage:1%
Score:0.352m
Score/min:228
Accuracy (listed only):26.405%
HSR (listed only):9.092%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D**
Kills:542
Deaths:319
KDR:1.699
Accuracy:11.518% F
HSR:13.838% D**
Blueshift VM5
F
Kills:533
Deaths:316
KDR:1.687
Accuracy:11.743% F
HSR:11.069% F-
NS-10 Burster
B+
Kills:453
Deaths:551
KDR:0.822
Accuracy:20.942% D*
HSR:9.051% B+
NS-10 Burster
C-
Kills:364
Deaths:504
KDR:0.722
Accuracy:21.445% D*
HSR:4.396% C-
Cosmos VM3
D
Kills:347
Deaths:192
KDR:1.807
Accuracy:13.301% D
HSR:13.257% D*
Cosmos VM3
D
Kills:331
Deaths:189
KDR:1.751
Accuracy:13.954% D
HSR:12.387% D**
Comet VM2
B+
Kills:219
Deaths:357
KDR:0.613
Accuracy:23.449% F--
HSR:5.023% B+
Comet VM2
C++
Kills:178
Deaths:286
KDR:0.622
Accuracy:26.800% F-
HSR:4.494% C++
Quasar VM1
F-
Kills:175
Deaths:171
KDR:1.023
Accuracy:5.034% F--
HSR:9.714% F-
Nebula VM20
D*
Kills:75
Deaths:82
KDR:0.915
Accuracy:10.790% D**
HSR:14.667% D*
Nebula VM20
D**
Kills:67
Deaths:61
KDR:1.098
Accuracy:11.570% D**
HSR:13.433% D**
Kills:3,284
Deaths (as MAX Suit):1,514
Deaths (to MAX Suits):542
KDR:2.16909
Kill Difference:1,770
Playtime:271.192 hours
Usage:9%
Score:3.419m
Score/min:210
Accuracy (listed only):15.504%
HSR (listed only):10.121%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B+
Kills:1,350
V. Kills:1,368 99%
Deaths:119
KDR:11.345
Accuracy:62.376% C++
KPH:54.600 C+
VKPH:55.300 B+
Antares LC
A+
Kills:388
V. Kills:364 106%
Deaths:471
KDR:0.824
Accuracy:40.659% A+
KPH:3.900 D--
VKPH:3.700 D*
Light PPA
C
Kills:295
V. Kills:165 178%
Deaths:496
KDR:0.595
Accuracy:43.548% B
KPH:5.200 D*
VKPH:2.900 C
Dual Photon Pods
B+
Kills:161
V. Kills:204 79%
Deaths:76
KDR:2.118
Accuracy:34.384% F-
KPH:18.800 D--
VKPH:23.800 B+
Maelstrom Turbo Laser
A
Kills:93
V. Kills:70 131%
Deaths:158
KDR:0.589
Accuracy:38.305% A
KPH:2.900 D-
VKPH:2.200 D--
Kills:2,287 (776 + 0)
Deaths:1,320
KDR:1.733
VKDR:1.645
Vehicle Kills:2,171
Kill Difference:967
Playtime:221.385 hours
Usage:7%
Score:1.657m
Score/min:125
Piloting Accuracy:38.305%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:6,743
V. Kills:5,079 133%
Deaths:933
KDR:7.227
Accuracy:50.425% M**
KPH:14.700 C+
VKPH:11.100 B+
L100 Python AP
C+
Kills:643
V. Kills:622 103%
Deaths:149
KDR:4.315
Accuracy:68.673% A+
KPH:17.900 D--
VKPH:17.300 C+
L100 Python HEAT
C+
Kills:313
V. Kills:258 121%
Deaths:111
KDR:2.820
Accuracy:56.036% B+
KPH:14.400 D*
VKPH:11.900 C+
L100 Python HESH
B++
Kills:94
V. Kills:48 192%
Deaths:23
KDR:4.087
Accuracy:61.681% A+
KPH:21.800 D*
VKPH:11.200 B++
C75 Viper
D-
Kills:68
V. Kills:35 189%
Deaths:30
KDR:2.267
Accuracy:20.380% F-
KPH:7.800 D*
VKPH:4 D-
Kills:7,861 (7,861 + 0)
Deaths:1,246
KDR:6.309
VKDR:4.849
Vehicle Kills:6,042
Kill Difference:6,615
Playtime:527.969 hours
Usage:17%
Score:5.509m
Score/min:174
Driving Accuracy:20.380%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:146
V. Kills:185 78%
Deaths:54
KDR:2.704
Accuracy:70.017% A*
KPH:10 D**
VKPH:12.700 C--
Supernova PC
C--
Kills:92
V. Kills:68 133%
Deaths:54
KDR:1.704
Accuracy:44.429% C--
KPH:9.100 D*
VKPH:6.700 C--
Kills:238 (238 + 0)
Deaths:108
KDR:2.204
VKDR:2.343
Vehicle Kills:253
Kill Difference:130
Playtime:24.699 hours
Usage:1%
Score:0.313m
Score/min:211
Driving Accuracy:44.429%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 11,8226,7439337.227A++5.7050.425%M**1.097%D14.7C+11.1B+171457.3h215.3F-427C++
Proximity Mine 1,3751,3701757.829A6.3032.12%D*N/A112.3C+N/A38212.2h1.9C++6.1D-
Hornet Missiles 2,7181,35011911.345A+9.8262.376%C++N/A54.7C+55.4B+60524.7h25.2F40.3F
NS-61 Emissary 1,3601,3231,9690.672C+0.8535.315%B**8.39%D**3.6D*N/A13368h34F--96.4D*
Tank Mine 1,3698441704.965A3.4417.321%D*N/A82.7C--51.5C70510.2h1.7B+9.5F
NS-11C 6686588110.811C+0.7219.849%D-8.967%F-8.8D-N/A3774.8h20.6D*103.7D-
Spear Anti-Vehicle Phalanx Turret 2,870647936.957C+5.4358.495%A+2.628%D14.1D**48.4A**32045.9h46.2T*79T*
L100 Python AP 1,2656431494.315C+2.7968.673%A+1.4%D17.9D--17.3C+21036h13.1F--19.1D*
Blueshift VM5 5515423191.699C0.1711.518%F13.838%D**14.8D*N/A6136.5h15C**130.5D-
Blueshift VM5 5415333161.687C0.1611.743%F11.069%F-14.6D*N/A5936.4h15.7C*133.5D-
NS-7 PDW 5084935990.823C+0.7026.175%C**7.505%F6.7D--N/A3073.8h23.1F88.1C-
Eidolon VE33 4954676100.766C0.7624.568%D32.334%B*5.7D--N/A2581.6h21.8T*88.7F--
Orion VS54 4624585590.819C0.7113.741%D**13.974%D**10.5D-N/A6043.8h16D116.7C--
NS-10 Burster 7344535510.822C+0.7020.942%D*9.051%B+3.5D-2.2D-57129.2h119.7B+571.8C
Solstice VE3 4294187430.563C0.9617.326%D--10.287%F4.9D-N/A3185.5h24.4D**140.9D-
Antares LC 7523884710.824C-0.7040.659%A+1.546%C3.9D--3.7D*5099.6h423T1040.4F
NS-10 Burster 6263645040.722C--0.8021.445%D*4.396%C-3D*2.2D*59120.4h145.5C++678.5D
Aspis Anti-Aircraft Phalanx Turret 796349854.106C*2.5823.58%C2.006%C+8.3C--10.7C+23041.8h195.7D--830.1C
Cosmos VM3 3533471921.807C+0.2813.301%D13.257%D*17.3D-N/A7420.1h15.8C-118.5C
NS-44L Blackhand 3423356940.483D1.0435.031%D26.269%D*2.7D*N/A12122.4h7.2D**20.5D*
Cosmos VM3 3343311891.751C+0.2213.954%D12.387%D**17.2D-N/A8019.2h16.8D-120.6D
L100 Python HEAT 5713131112.82C1.2956.036%B+1.597%D14.4D*11.9C+19421.7h11.7F--20.9D**
Light PPA 4602954960.595D0.9343.548%BN/A5.2D*2.9C4756.7h94.9T*217.8T*
NS-44 Commissioner 2842705380.502C-1.0237.366%C++19.259%C2.9D*N/A1292.9h8.9T*23.8F-
MANA Anti-Vehicle Turret 9822702760.978D0.5560.599%B+2.593%D2700M7120S11884830.1h38.6T*63.7T*
Sirius SX12 2442413370.715C0.8117.652%D*9.129%D**7.4D--N/A3632.4h22.2D**125.5D*
Comet VM2 4262193570.613C0.9123.449%F--5.023%B+4D*3.8C+6054.5h40.6D**172.9F**
C-4 4732184300.507D1.0222.474%DN/A14.5D**17D-40915h5.4T*23.9T*
Comet VM2 3111782860.622C-0.9026.8%F-4.494%C++4.2D*3.1D--5442.5h46.8D*174.7F*
Quasar VM1 1811751711.023C0.505.034%F--9.714%F-6.3D**N/A2028h16.7C331.5F--
Flare VE6 1681652050.805D0.7216.365%D--20%D10.6D--N/A6615.5h13D79.7D
The Slasher 1691646,6690.025C--1.5023.246%D-10.976%C+0.2C-N/A1947.8h3.7F15.8C
Dual Photon Pods 365161762.118D0.5934.384%F-1.863%B*18.7D--23.7B+3238.6h81.6T*237.2T*
NS-AM7 Archer 2791513540.427C+1.1068.536%A4.636%D**2.5D--2.1C2760.2h79.7T*116.3T*
NS-45 Pilot 1491462380.613C-0.9128.683%C-13.014%D**3.3D*N/A1144.8h23.8T*83.1T*
Supernova FPC 331146542.704C-1.1870.017%A*2.055%C+10.1D**12.8C--23814.5h20.4T*29.1T*
Nemesis VSH9 2621332940.452C-1.0762.257%C+N/A7.6C-7.3C22717.6h11.1D*17.8D--
MKV Suppressed 1161102190.502D1.0244.445%M**10.909%D**6.1D*N/A3218.1h113.6T*255.5T*
NS-357 Underboss 98972560.379D1.1529.496%D-25.773%B+2.9D*N/A1533.4h7.1F*23.9F-
L100 Python HESH 14294234.087D2.5661.681%A+N/A21.9D*11.2B++1994.3h9.9T-16.1F--
Lasher X2 94931650.564C--0.9615.131%D**5.376%B*7D*N/A3913.3h14.8B**98.1C+
Maelstrom Turbo Laser 163931580.589C0.9438.305%A6.452%A**2.9D-2.2D--7131.8h456.2T*1190.9T
Supernova PC 16092541.704C--0.1844.429%C--3.261%B++9D*6.7C--17210.2h10.6F**23.9F*
Ursa 84801800.444D-1.0812.485%F-10%F-7.8D--N/A4210.3h19.1F--153.2F**
VA39 Spectre 7877980.786C-0.7426.622%D--32.468%C--3.3D*N/A1923.2h9.4F35.2D**
NS-R3 Swarm 208762690.283D1.2466.827%B+N/A1.9D**3.3D-4440.4h71.3T*106.7T*
Nebula VM20 7875820.915D0.6110.79%D**14.667%D*11.5D*N/A636.5h23.1F213.8F-
G30 Walker 14075515A+13.4753.811%A+2.667%C19.7D-17.1C+3473.8h496.4T*922.4F-
Pulsar LSW 72721180.61D0.9212.214%F-15.278%D*10D*N/A517.2h19.4F--159.2F**
VX6-7 76701400.5C--1.0324.692%C+11.429%F5.3D--N/A2813.1h49.4T*200.2T*
C75 Viper 10368302.267C0.7420.38%F-N/A7.8D*4D-1118.7h20.5D--100.5T
NS-11P 69681090.624C--0.9017.349%D*8.824%F10D--N/A666.8h16.8D97.1D-
Nebula VM20 6867611.098C--0.4311.57%D**13.433%D**16D--N/A734.2h18.1C156.7D--
Beamer VS3 68641910.335C--1.1933.384%B*21.875%C+2.7D*N/A2223.7h24.2T*72.5D
Zenith VX-5 66641110.577D0.9514.166%F--9.375%F-5.8D*N/A4811.1h23.4F**165.5T*
Ghost 6463860.733D0.7926.639%F-44.444%F--5.2D**N/A2212.1h5.1T*19.1T*
Hades VSH4 130631740.362C-1.1669.529%C*1.587%C-9.4C10C+2066.7h13.4D**19.2D*
Force-Blade 65626,4730.01C1.5237.104%B+3.226%D0.1DN/A1638h4D-10.7C++
VE-LR Obelisk 59541170.462D1.0627.576%D12.963%F--7.7D*N/A277h22.5T*81.6T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62480.4h
Anti-Vehicle MANA Turret451,8324.3h
Nano-Armor Kit198499,68835.1h
NS-61G Emissary2750.1h
Structure Shield Module0530.2h
Repair Module0650.2h
Turret AI Module01290.2h
Medical Applicator6121,4612h
Cortium Silo02530.7h
Spitfire Auto-Turret113560.6h
Motion Spotter01760.2h
Rampart Wall1860.7h
Spear Anti-Vehicle Tower0500.1h
Deconstruction Tool012,5590.7h
Welding Device14,7030.4h
Recon Detection Device723,67011.2h
Ammunition Package511,5081.5h
Shield Recharging Field11360.1h
Anti-Infantry MANA Turret4650.4h
Snowman Soldier2610.1h
Lasher X2-P01500.3h
Orbital Strike Target Designator111952.2h
Flail Targeting Dart103292.8h
WLT-Howler Mining Laser15,8151.8h

Check the help document for the dictionary if you want to learn more about words used here.


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