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Harbinger DarkSteve[PreV] DarkSteve
VS BR 90

KDR: 1.56

Score: 33.9m

Last Seen: Aug 20th, 2019 9:08 PM
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Prestige 1, Battle Rank 90 - Vanu Sovereignty on Miller - Outfit Officer of waaah chain waaah[PreV] waaah chain waaah
VS outfit on Miller

Members: 4
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS VX6-7 Betelgeuse 54-A Supernova FPC Eclipse VE3A CME Orion VS54 Terminus VX-9 VE-LR Obelisk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $988,290 MLG Score: 790
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.589%20.73%65525118935,7931.89391-0.337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.596%2.016A*-0.033C+0.166C++HEAD + (~4.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.52B+11.30.211C++24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.34%4.878%44212122878722250.329128127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.612%0.105C+3.037M++-1.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
449-1.782F-172.2-2.248F--276.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.903%1.511%451612085,824176028703.30909203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.021%-0.209C-0.671D0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.8-0.238C18.6-0.482D29.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.278%2.915%2921212023,122165812071.88299258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.226%0.743B++-0.395C--0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.637B+19.30.519B+24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.821%36.548%292312113941845100.21355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.528%0.122C+-1.977F--0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.9-0.308C4.6-0.456D8.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
waaah chain waaah[PreV] waaah chain waaah
VS outfit on Miller

Members: 4
33.9m270.1%450 (27k)404 (24.2k)1.5566657,39136,8681.8679190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214270022.627%14.636%33102:1624

18% Combat Medic37% Engineer23% Heavy Assault19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:30 PMApr 17th, 2017 9:46 PMAug 21st, 2019 4:16 PM (1d) (PST)Aug 20th, 2019 5:33 PM (2d) (PST)Aug 20th, 2019 5:08 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8732736000.6850.4400.1002.1110.097790

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,40116,38936,01241266127624,232

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1397.3h/58.2d 11,475 8,400 22,997 176.9k 1,868 4,854 8,112 73.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:3,395
Deaths:1,942
KDR:1.748
Accuracy:30.327% B*
HSR:31.399% C++
Orion VS54
B+
Kills:1,915
Deaths:478
KDR:4.006
Accuracy:24.031% B+
HSR:13.786% F
Pulsar LSW
A+
Kills:1,191
Deaths:574
KDR:2.075
Accuracy:31.295% A+
HSR:26.616% C**
VE-H Maw
B**
Kills:1,175
Deaths:554
KDR:2.121
Accuracy:30.853% B**
HSR:31.064% B+
Flare VE6
A+
Kills:1,164
Deaths:627
KDR:1.856
Accuracy:31.538% A+
HSR:19.674% D
SVA-88
B+
Kills:1,151
Deaths:890
KDR:1.293
Accuracy:26.297% B+
HSR:20.243% D
Kills:9,991
Deaths (as Heavy Assault):5,065
Deaths (to Heavy Assaults):10,729
KDR:1.97256
Kill Difference:4,926
Playtime:317.423 hours
Usage:23%
Score:7.227m
Score/min:379
Accuracy (listed only):29.057%
HSR (listed only):23.797%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:3,616
Deaths:2,030
KDR:1.781
Accuracy:34.219% A++
HSR:19.524% C
Eclipse VE3A
A*
Kills:2,658
Deaths:1,834
KDR:1.449
Accuracy:36.178% A*
HSR:13.506% D*
VE-LR Obelisk
B++
Kills:1,627
Deaths:713
KDR:2.282
Accuracy:36.617% B++
HSR:29.994% C
Solstice SF
B**
Kills:1,544
Deaths:1,400
KDR:1.103
Accuracy:29.476% B**
HSR:13.407% D
Serpent VE92
B*
Kills:1,397
Deaths:968
KDR:1.443
Accuracy:27.960% B*
HSR:14.603% D--
Eidolon VE33
B**
Kills:1,382
Deaths:1,124
KDR:1.230
Accuracy:33.543% B**
HSR:21.491% D
Solstice VE3
B**
Kills:1,190
Deaths:431
KDR:2.761
Accuracy:28.387% B**
HSR:12.185% D**
VE-C Horizon
B+
Kills:1,179
Deaths:726
KDR:1.624
Accuracy:38.126% B+
HSR:22.646% C+
Pulsar C
A
Kills:1,149
Deaths:927
KDR:1.239
Accuracy:31.257% A
HSR:17.494% D--
NSX-P Tanto
A*
Kills:506
Deaths:304
KDR:1.664
Accuracy:35.734% A*
HSR:20.356% D
Kills:16,248
Deaths (as Engineer):10,457
Deaths (to Engineers):7,107
KDR:1.55379
Kill Difference:5,791
Playtime:512.827 hours
Usage:37%
Score:12.326m
Score/min:401
Accuracy (listed only):33.150%
HSR (listed only):18.520%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:3,616
Deaths:2,030
KDR:1.781
Accuracy:34.219% A++
HSR:19.524% C
Eclipse VE3A
A*
Kills:2,658
Deaths:1,834
KDR:1.449
Accuracy:36.178% A*
HSR:13.506% D*
Solstice SF
B**
Kills:1,544
Deaths:1,400
KDR:1.103
Accuracy:29.476% B**
HSR:13.407% D
VE-S Canis
A
Kills:1,448
Deaths:814
KDR:1.779
Accuracy:35.155% A
HSR:17.956% C
Serpent VE92
B*
Kills:1,397
Deaths:968
KDR:1.443
Accuracy:27.960% B*
HSR:14.603% D--
Solstice VE3
B**
Kills:1,190
Deaths:431
KDR:2.761
Accuracy:28.387% B**
HSR:12.185% D**
VE-C Horizon
B+
Kills:1,179
Deaths:726
KDR:1.624
Accuracy:38.126% B+
HSR:22.646% C+
Pulsar C
A
Kills:1,149
Deaths:927
KDR:1.239
Accuracy:31.257% A
HSR:17.494% D--
NSX-P Tanto
A*
Kills:506
Deaths:304
KDR:1.664
Accuracy:35.734% A*
HSR:20.356% D
Eridani SX5
A+
Kills:185
Deaths:156
KDR:1.186
Accuracy:33.778% A+
HSR:20% C+
MKV Suppressed
A++
Kills:169
Deaths:120
KDR:1.408
Accuracy:34.308% A++
HSR:17.160% C
Kills:15,041
Deaths (as Light Assault):9,710
Deaths (to Light Assaults):5,667
KDR:1.54902
Kill Difference:5,331
Playtime:269.202 hours
Usage:19%
Score:6.581m
Score/min:407
Accuracy (listed only):33.143%
HSR (listed only):17.167%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
A++
Kills:2,333
Deaths:1,606
KDR:1.453
Accuracy:35.148% A++
HSR:23.832% C*
Terminus VX-9
A++
Kills:1,722
Deaths:1,194
KDR:1.442
Accuracy:33.982% A++
HSR:22.822% C-
VE-S Canis
A
Kills:1,448
Deaths:814
KDR:1.779
Accuracy:35.155% A
HSR:17.956% C
Darkstar
A
Kills:1,196
Deaths:830
KDR:1.441
Accuracy:33.048% A
HSR:24.331% C+
NS-11P
A++
Kills:1,175
Deaths:863
KDR:1.362
Accuracy:32.234% A++
HSR:21.702% B
NS-11A
A*
Kills:1,169
Deaths:672
KDR:1.740
Accuracy:34.744% A*
HSR:16.681% D
H-V45
A+
Kills:1,163
Deaths:1,006
KDR:1.156
Accuracy:31.327% A+
HSR:15.907% D
Pulsar VS1
B**
Kills:1,149
Deaths:1,029
KDR:1.117
Accuracy:28.449% B**
HSR:13.142% D*
Eridani SX5
A+
Kills:185
Deaths:156
KDR:1.186
Accuracy:33.778% A+
HSR:20% C+
MKV Suppressed
A++
Kills:169
Deaths:120
KDR:1.408
Accuracy:34.308% A++
HSR:17.160% C
Kills:11,709
Deaths (as Combat Medic):8,290
Deaths (to Combat Medics):4,463
KDR:1.41242
Kill Difference:3,419
Playtime:255.399 hours
Usage:18%
Score:7.208m
Score/min:470
Accuracy (listed only):33.217%
HSR (listed only):19.353%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:1,448
Deaths:814
KDR:1.779
Accuracy:35.155% A
HSR:17.956% C
Beamer VS3
B*
Kills:568
Deaths:486
KDR:1.169
Accuracy:32.427% B*
HSR:16.021% D-
VA39 Spectre
B+
Kills:215
Deaths:121
KDR:1.777
Accuracy:35.053% B+
HSR:20.465% F
Eridani SX5
A+
Kills:185
Deaths:156
KDR:1.186
Accuracy:33.778% A+
HSR:20% C+
MKV Suppressed
A++
Kills:169
Deaths:120
KDR:1.408
Accuracy:34.308% A++
HSR:17.160% C
Soldier Soaker
C**
Kills:132
Deaths:96
KDR:1.375
Accuracy:33.209% C+
HSR:15.909% C**
XM98
C+
Kills:92
Deaths:49
KDR:1.878
Accuracy:36.173% C+
HSR:52.174% F*
Ghost
C**
Kills:87
Deaths:78
KDR:1.115
Accuracy:40.816% C**
HSR:59.770% D-
Kills:2,896
Deaths (as Infiltrator):1,920
Deaths (to Infiltrators):4,981
KDR:1.50833
Kill Difference:976
Playtime:33.574 hours
Usage:2%
Score:0.387m
Score/min:192
Accuracy (listed only):35.115%
HSR (listed only):27.432%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:174
V. Kills:121 143%
Deaths:181
KDR:0.961
Accuracy:37.550% B**
KPH:12.600 C
VKPH:8.800 C
Saron Laser Cannon
C+
Kills:113
V. Kills:85 131%
Deaths:120
KDR:0.942
Accuracy:39.280% A
KPH:10.700 C
VKPH:8.100 C+
Kills:287 (287 + 0)
Deaths:301
KDR:0.953
VKDR:0.684
Vehicle Kills:206
Kill Difference:14
Playtime:24.295 hours
Usage:2%
Score:0.202m
Score/min:138
Piloting Accuracy:39.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A**
Kills:898
V. Kills:537 167%
Deaths:143
KDR:6.280
Accuracy:36.012% B**
KPH:28.900 A*
VKPH:17.300 A**
L100 Python AP
B**
Kills:434
V. Kills:316 137%
Deaths:103
KDR:4.214
Accuracy:55.817% C+
KPH:32.800 C++
VKPH:23.900 B**
C75 Viper
B*
Kills:421
V. Kills:104 401%
Deaths:101
KDR:4.168
Accuracy:41.077% C++
KPH:44.300 B*
VKPH:10.900 B+
Kills:1,753 (1,753 + 0)
Deaths:347
KDR:5.052
VKDR:2.758
Vehicle Kills:957
Kill Difference:1,406
Playtime:53.857 hours
Usage:4%
Score:0.783m
Score/min:242
Driving Accuracy:41.077%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:2,698
V. Kills:1,489 181%
Deaths:419
KDR:6.439
Accuracy:57.498% B+
KPH:44.500 A++
VKPH:24.600 A++
Supernova PC
A**
Kills:1,101
V. Kills:363 302%
Deaths:135
KDR:8.156
Accuracy:58.614% B**
KPH:49.600 A**
VKPH:16.400 A*
Saron HRB
A++
Kills:623
V. Kills:325 191%
Deaths:81
KDR:7.691
Accuracy:51.899% B**
KPH:43.200 A++
VKPH:22.500 B*
Supernova VPC
M++
Kills:272
V. Kills:61 439%
Deaths:21
KDR:12.952
Accuracy:58.618% B*
KPH:92.200 A**
VKPH:20.700 M++
G40-F Ranger
C+
Kills:113
V. Kills:70 159%
Deaths:12
KDR:9.417
Accuracy:32.965% C**
KPH:38.500 C+
VKPH:23.800 C+
E540 Halberd
A**
Kills:108
V. Kills:46 230%
Deaths:16
KDR:6.750
Accuracy:54.327% B*
KPH:58.300 A**
VKPH:24.800 A
Proton II PPA
B+
Kills:106
V. Kills:9 N/A
Deaths:10
KDR:10.600
Accuracy:29.983% B*
KPH:57.500 C+
VKPH:4.900 B+
Kills:5,021 (4,071 + 950)
Deaths:694
KDR:7.235
VKDR:3.405
Vehicle Kills:2,363
Kill Difference:4,327
Playtime:106.809 hours
Usage:8%
Score:2.208m
Score/min:345
Driving Accuracy:58.618%
Gunner Accuracy:29.983%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,213
V. Kills:94 N/A
Deaths:136
KDR:8.919
Accuracy:47.488% B**
KPH:137.300 B**
VKPH:10.600 B**
Saron HRB-H
A*
Kills:365
V. Kills:214 170%
Deaths:60
KDR:6.083
Accuracy:61.091% B++
KPH:70 A*
VKPH:41 A++
Aphelion VEX-4H
B+
Kills:221
V. Kills:128 171%
Deaths:46
KDR:4.804
Accuracy:41.596% C--
KPH:49.300 B+
VKPH:28.500 C++
E540 Halberd-H
B**
Kills:97
V. Kills:39 243%
Deaths:20
KDR:4.850
Accuracy:56.886% C+
KPH:64.400 B**
VKPH:25.900 B+
M60-G Bulldog-H
B++
Kills:87
V. Kills:19 435%
Deaths:14
KDR:6.214
Accuracy:60.640% B**
KPH:79 C++
VKPH:17.300 B++
G40-F Ranger
C
Kills:87
V. Kills:73 118%
Deaths:11
KDR:7.909
Accuracy:32.102% C+
KPH:22.200 D--
VKPH:18.600 C
M12 Kobalt-H
B**
Kills:77
V. Kills:7 N/A
Deaths:10
KDR:7.700
Accuracy:30.226% A+
KPH:94.100 C--
VKPH:8.600 B**
Kills:2,147 (0 + 2,147)
Deaths:297
KDR:7.229
VKDR:1.933
Vehicle Kills:574
Kill Difference:1,850
Playtime:25.885 hours
Usage:2%
Score:0.606m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:30.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:206
V. Kills:16 N/A
Deaths:5
KDR:41.200
Accuracy:38.367% M**
KPH:179 M++
VKPH:13.900 S
M20 Basilisk
A*
Kills:100
V. Kills:36 270%
Deaths:14
KDR:7.143
Accuracy:47.850% B**
KPH:45.100 A*
VKPH:16.200 A*
G40-F Ranger
A*
Kills:72
V. Kills:62 114%
Deaths:14
KDR:5.143
Accuracy:42.791% A+
KPH:28.400 B**
VKPH:24.500 A*
M20 Basilisk
A+
Kills:62
V. Kills:22 270%
Deaths:14
KDR:4.429
Accuracy:42.300% B
KPH:38.800 A+
VKPH:13.800 B*
G40-F Ranger
C++
Kills:57
V. Kills:47 119%
Deaths:8
KDR:7.125
Accuracy:29.496% C
KPH:14.800 C+
VKPH:12.200 C++
M12 Kobalt
U
Kills:52
V. Kills:9 N/A
Deaths:1
KDR:52
Accuracy:41.071% S
KPH:166.100 M
VKPH:28.700 U
Kills:549 (0 + 549)
Deaths:56
KDR:9.804
VKDR:3.429
Vehicle Kills:192
Kill Difference:493
Playtime:11.670 hours
Usage:1%
Score:0.259m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:41.071%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A+
Kills:100
V. Kills:41 238%
Deaths:10
KDR:10
Accuracy:59.536% A+
KPH:77.100 B+
VKPH:31.600 A+
CAS 14-E
A+
Kills:82
V. Kills:11 N/A
Deaths:3
KDR:27.333
Accuracy:39.071% B*
KPH:79.400 C**
VKPH:10.700 A+
Kills:182 (0 + 182)
Deaths:13
KDR:14
VKDR:4
Vehicle Kills:52
Kill Difference:169
Playtime:2.329 hours
Usage:0%
Score:0.071m
Score/min:508
Piloting Accuracy:N/A%
Gunner Accuracy:39.071%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,7063,6162,0301.781B+0.2234.219%A++19.524%C67.3A1.7A**19553.7h10.6B+31B*
Betelgeuse 54-A 3,4653,3951,9421.748C0.1930.327%B*31.399%C++76.1C**1.6A+24944.6h10.8C+35.6B+
Supernova FPC 4,1872,6984196.439C++4.8857.498%B+1.742%C44.5A++24.6A++31460.6h4.2B++7.3B*
Eclipse VE3A 2,7442,6581,8341.449C+0.1136.178%A*13.506%D*51.4B+1.7A*12551.7h11.5B31.8B*
CME 2,3752,3331,6061.453C*0.1035.148%A++23.832%C*60.3A1.1A15938.7h12B+34.2B*
Orion VS54 1,9291,9154784.006A++2.4524.031%B+13.786%F43.1B+N/A20044.4h12.1B50.5C*
Terminus VX-9 1,7591,7221,1941.442C+0.1133.982%A++22.822%C-57.6B++1.2A15429.9h12.5C++36.9B++
VE-LR Obelisk 1,6541,6277132.282B0.7336.617%B++29.994%C67.5A+1.1B+15224.1h5.6B++15.2B++
Solstice SF 1,5641,5441,4001.103C++0.4529.476%B**13.407%D35.9B**N/A9643h11.4C++38.8B+
VE-S Canis 1,4811,4488141.779B+0.2235.155%A17.956%C74.6B**1.7A*18519.4h10.4B+29.6B+
Serpent VE92 1,4121,3979681.443B0.1127.96%B*14.603%D--48.7B*N/A13128.7h11.8B+42.1B+
Eidolon VE33 1,4061,3821,1241.23C++0.3333.543%B**21.491%D37.1B++N/A10637.3h7.8B+23.3B++
Lasher X2 1,3181,2681,0591.197B0.3636.131%A+2.366%D-65A++2.6A++19919.5h18.2B+50.5B++
Proton II PPA-H 1,3071,2131368.919C+7.3647.488%B**1.072%D137.8B**10.7A3848.8h8.5B+17.8B*
Darkstar 1,2251,1968301.441C+0.1233.048%A24.331%C+54.6B+1.3B**15621.9h13.6C+41.2B+
Pulsar LSW 1,2141,1915742.075B+0.5231.295%A+26.616%C**78.4A1.5A*19615.2h11.3B+36B++
Solstice VE3 1,1971,1904312.761M++1.2028.387%B**12.185%D**31.5B++N/A15237.8h13.8B+48.5B
VE-C Horizon 1,1981,1797261.624C++0.0738.126%B+22.646%C+72.3B*1.2C*21416.3h11.9B*31.2B++
NS-11P 1,2081,1758631.362C*0.1932.234%A++21.702%B52.5A1.5M*15322.4h13.7C*42.4B*
VE-H Maw 1,1961,1755542.121B+0.5630.853%B**31.064%B+78.9B**1.4B**27414.9h9.1B++29.5B++
NS-11A 1,1891,1696721.74B0.1834.744%A*16.681%D62.8A+1.1A17418.6h12.6B+36.2B**
Flare VE6 1,1771,1646271.856B+0.3031.538%A+19.674%D73.7B**N/A24815.8h10B31.7B++
H-V45 1,1911,1631,0061.156C+0.4031.327%A+15.907%D41.4B+1A10028.1h14.1C+45B+
SVA-88 1,1691,1518901.293C0.2626.297%B+20.243%D50.7C*N/A13222.7h12.4C+47.3C**
Pulsar C 1,1731,1499271.239C+0.3231.257%A17.494%D--38.9B+N/A11029.5h11.3C**36.3B+
Pulsar VS1 1,1761,1491,0291.117C*0.4428.449%B**13.142%D*40.7B*1A15228.2h13.9B48.8B+
Supernova PC 1,4641,1011358.156B+6.6058.614%B**1.362%D49.6A**16.4A*28022.2h4.3B++7.4B*
Skyguard 1,4358981436.28A4.7236.012%B**1.114%D28.9A*17.3A**23531.1h92.9B++258B**
S1 1,2877767301.063B++0.4967.765%A1.933%C--32.9B+21.7A30923.6h7.7C11.3C*
Lancer VS22 1,2907673562.154A++0.6057.615%C--N/A34.1A++23.2B*28722.5h5.8B*10.1B*
Frag Grenade 7026921692N/A690.4439.36%D-N/A692B*10C++16391h2.4A6.1B++
C-4 1,0116903871.783C**0.2330.055%B++N/A150A+69.8M+12184.6h1.3B+4.3B++
Saron HRB 948623817.691B+6.1351.899%B**N/A43.3A++22.6B*48314.4h20.8C**40B++
Beamer VS3 5865684861.169B+0.3932.427%B*16.021%D-40B++1.3B*16314.2h7.8B+24.1C**
NSX-P Tanto 5165063041.664B*0.1135.734%A*20.356%D56.9A1.1B*2058.9h12.5B+35B*
Rocklet Rifle 9444954121.201B**0.3655.148%C*N/A39.6B*35.9B**44912.5h39.6C+71.9C++
L100 Python AP 7504341034.214C+2.6655.817%C+2.304%C+32.9C++23.9B**27613.2h7C+12.5C+
C75 Viper 5254211014.168C+2.6141.077%C++1.188%C44.3B*10.9B+2209.5h12.1B+29.6B+
Saron HRB-H 579365606.083C*4.5361.091%B++1.37%C+70.2A*41.2A++4975.2h17.4B*28.4B**
Supernova VPC 3332722112.952C++11.4058.618%B*N/A90.7A*20.3M++5513h2.6B++4.4B*
Aphelion VEX-4H 349221464.804C+3.2541.596%C--4.072%B+49.1B+28.4C++4164.5h40.3B++96.9B++
VA39 Spectre 2192151211.777C**0.2235.053%B+20.465%F25.3C*N/A1418.5h6.3C+17.8C**
Nemesis VSH9 3262081611.292B**0.2671.734%AN/A22.6C*12.8C++2599.2h6.3B*8.8B**
M12 Kobalt 222206541.2M39.6438.367%M**16.99%C171.7M+13.3S6251.2h25.6D-66.6B++
Eridani SX5 1931851561.186C+0.3733.778%A+20%C+48.7B+2.1S3223.8h12.9C+38.1B+
Force-Blade 32118326,6010.007C--1.5555.988%A*1.093%D-0.2C--N/A1770.2h5.2F-9.3C*
Maelstrom Turbo Laser 2951741810.961C0.6037.55%B**7.471%M++12.6C8.8C12613.8h151.1C--402.5C+
Spear Anti-Vehicle Phalanx Turret 2701711017.1A+15.5448.592%B+2.339%D-57B**33B**5473h7.9B+16.2B+
MKV Suppressed 1781691201.408B+0.1534.308%A++17.16%C67.6A++3.6S2562.5h12.8B+37.4B+
Soldier Soaker 133132961.375C*0.1833.209%C+15.909%C**69.5B++N/A2061.9h6C++18.2C**
NS Annihilator 2041191111.072B**0.4883.505%B++N/A13.1B+9.3C**1859.1h10.9B13B+
G40-F Ranger 183113129.417C**7.8632.965%C**N/A39C+24.1C++3122.9h63.7B+193.1B+
Saron Laser Cannon 1981131200.942C+0.6139.28%AN/A10.8C8.1C+15510.5h204.5D520.7C+
E540 Halberd 154108166.75C+5.1954.327%B*1.852%C56.8A*24.2A8861.9h4.2A7.7A
Proton II PPA 1151061010.6C+9.0429.983%B*1.887%C+58.9C++5B++2061.8h11.5C38.5B
Auraxium Force-Blade 1091054,6340.023C1.5361.986%A**N/A1C+N/A3102.5h1.7B*2.8B++
Pelter Rocket Pod 1411001010C+8.4459.536%A+N/A76.9B+31.5A+6081.3h25.9C-43.5C*
M20 Basilisk 136100147.143A*5.5947.85%B**6%C++45.5A*16.4A*4222.2h80.8B168.8B*
E540 Halberd-H 13697204.85C3.2956.886%C+2.062%C++64.7B**26B+4691.5h4.6B*8B*
XM98 9592491.878C+0.3236.173%C+52.174%F*41.8B*1.4S1722.2h2.8C7.8C+
Hades VSH4 185901820.495C+1.0672.575%B+2.222%C+13.4C14.2C+1576.7h11.1D15.2C
Ghost 9087781.115C--0.4440.816%C**59.77%D-32.2C1.1M*2022.7h2.5C6.2C++
M60-G Bulldog-H 10687146.214C4.6660.64%B**N/A79.1C++17.3B++2701.1h5B+8.3B++
G40-F Ranger 16087117.909C6.3532.102%C+N/A22.3D--18.7C2283.9h128.9F--401.5F
Comet VM2 9984841C++0.5645.685%C**4.762%C**20.5A++3.7C1804.1h16.7B++36.6B+
CAS 14-E 9382327.333B**25.7839.071%B*1.22%D82B11A+3801h31.4C++80.3B+
Comet VM2 9378661.182C*0.3746.186%C++5.128%B+22.3A++4.3C1733.5h16.8B*36.3B*
M12 Kobalt-H 8477107.7D6.1430.226%A+11.688%D--96.3C-8.8B**4170.8h25.9F-85.8C
M12 Kobalt 7672418C--16.4419.983%C16.667%C90C5C+2380.8h12.7B*63.5B+
G40-F Ranger 13472145.143C*3.5942.791%A+N/A28.8A24.8A**4542.5h134.8C+315.1B+
Tank Mine 12271302.367C+0.81178.992%UN/A177.5A+127.5A*29670.4h6T*3.4A++
M20 Basilisk 8462144.429B*2.8742.3%B6.452%B+38.8A+13.8B*2841.6h74.8B++176.9B*
Aspis Anti-Aircraft Phalanx Turret 11860512M++10.4434.557%A+1.667%C16.7B**16.1B**2783.6h157.4C+455.3B+
G40-F Ranger 1045787.125A5.5729.496%CN/A14.6C12.1C++2143.9h108.2B+366.7B+
Anti-Vehicle Grenade 9555155N/A53.4450.314%C+N/A275C-200A25780.2h7.3D14.5C
M12 Kobalt 6152152A++50.4441.071%S15.385%D173.3M30U7320.3h28.2D**68.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,0820.3h
Spawn Beacon232,5791.4h
Nano-Armor Kit521832,19462.4h
Medical Applicator1,679417,06028.8h
Restoration Kit584230.4h
Deconstruction Tool01160h
Recon Detection Device251,4932.1h
Shield Recharging Field577,4232h
Ammunition Package222,9741.5h
Medical Kit5564,3774.3h
Anti-Infantry MANA Turret72020.4h
Nano-Repair Grenade01010h
Snowman Soldier201790.2h

Check the help document for the dictionary if you want to learn more about words used here.


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