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Archon Paragon DarkSteve[PreV] DarkSteve
VS BR 81

KDR: 1.57

Score: 31m

Last Seen: Jan 25th, 2019 7:29 PM
- OFFLINE - 652.2 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Miller - Outfit Officer of waaah chain waaah[PreV] waaah chain waaah
VS outfit on Miller

Members: 4
Level Progress (to 82): 44%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS VX6-7 Eclipse VE3A Supernova FPC Betelgeuse 54-A CME Orion VS54 VE-LR Obelisk Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $944,505 MLG Score: 755
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.515%20.473%6452399933,6301.98056-0.413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.655%2.038A*-0.033C+0.151C++HEAD + (~4.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.522B+11.30.211C++24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.295%4.912%47210202858132230.350123127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.581%0.092C+3.044M++-1.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
449.9-1.794F-172.3-2.253F--277.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.648%1.534%456610165,672168127953.37418203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.091%-0.219C-0.694D0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.7-0.235C18.4-0.471D29.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.804%2.475%2941110112,950157211491.8754257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.396%0.802B++-0.48D0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.647B+18.70.525B+23.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.652%35.248%29431019383168290.227705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.142%0.094C+-2.091F---0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.341C-4.7-0.484D8.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
waaah chain waaah[PreV] waaah chain waaah
VS outfit on Miller

Members: 4
31m267%439 (26.3k)395 (23.7k)1.5673752,70333,6251.8940481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022243922.178%14.293%31702:2022

18% Combat Medic38% Engineer22% Heavy Assault18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:30 PMApr 17th, 2017 9:46 PMFeb 19th, 2019 9:03 PM (2d) (PST)Jan 25th, 2019 4:36 PM (27d) (PST)Jan 25th, 2019 3:29 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8712656060.6710.4280.0962.0520.098755

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,23815,87236,36640266123623,713

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1309h/54.5d 10,984 7,533 20,614 161.2k 1,696 4,491 7,659 68.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:2,576
Deaths:1,429
KDR:1.803
Accuracy:30.051% B*
HSR:32.337% C*
Orion VS54
B++
Kills:1,915
Deaths:478
KDR:4.006
Accuracy:24.031% B++
HSR:13.786% D**
Pulsar LSW
A+
Kills:1,191
Deaths:574
KDR:2.075
Accuracy:31.295% A+
HSR:26.616% B
VE-H Maw
B*
Kills:1,175
Deaths:554
KDR:2.121
Accuracy:30.853% B*
HSR:31.064% B+
Flare VE6
A++
Kills:1,164
Deaths:627
KDR:1.856
Accuracy:31.538% A++
HSR:19.674% D
SVA-88
B+
Kills:1,151
Deaths:890
KDR:1.293
Accuracy:26.297% B+
HSR:20.243% D
Lasher X2
A
Kills:915
Deaths:754
KDR:1.214
Accuracy:35.294% A
HSR:2.077% D--
Kills:10,087
Deaths (as Heavy Assault):5,306
Deaths (to Heavy Assaults):9,661
KDR:1.90106
Kill Difference:4,781
Playtime:293.241 hours
Usage:22%
Score:6.488m
Score/min:369
Accuracy (listed only):29.909%
HSR (listed only):20.828%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:3,285
Deaths:1,807
KDR:1.818
Accuracy:34.419% A++
HSR:19.209% C
Eclipse VE3A
A*
Kills:2,625
Deaths:1,792
KDR:1.465
Accuracy:36.110% A*
HSR:13.562% D*
VE-LR Obelisk
B++
Kills:1,571
Deaths:688
KDR:2.283
Accuracy:36.847% B++
HSR:29.726% C
Solstice SF
B**
Kills:1,544
Deaths:1,400
KDR:1.103
Accuracy:29.476% B**
HSR:13.407% D
Serpent VE92
B*
Kills:1,397
Deaths:968
KDR:1.443
Accuracy:27.960% B*
HSR:14.603% D--
Eidolon VE33
B**
Kills:1,382
Deaths:1,124
KDR:1.230
Accuracy:33.543% B**
HSR:21.491% D
Solstice VE3
B**
Kills:1,190
Deaths:431
KDR:2.761
Accuracy:28.387% B**
HSR:12.185% D*
Pulsar C
A
Kills:1,149
Deaths:927
KDR:1.239
Accuracy:31.266% A
HSR:17.494% D--
NSX-P Tanto
A++
Kills:506
Deaths:304
KDR:1.664
Accuracy:35.742% A++
HSR:20.356% D
Kills:14,649
Deaths (as Engineer):9,441
Deaths (to Engineers):6,682
KDR:1.55164
Kill Difference:5,208
Playtime:498.514 hours
Usage:38%
Score:11.927m
Score/min:399
Accuracy (listed only):32.639%
HSR (listed only):18.003%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:3,285
Deaths:1,807
KDR:1.818
Accuracy:34.419% A++
HSR:19.209% C
Eclipse VE3A
A*
Kills:2,625
Deaths:1,792
KDR:1.465
Accuracy:36.110% A*
HSR:13.562% D*
Solstice SF
B**
Kills:1,544
Deaths:1,400
KDR:1.103
Accuracy:29.476% B**
HSR:13.407% D
VE-S Canis
A
Kills:1,446
Deaths:812
KDR:1.781
Accuracy:35.148% A
HSR:17.981% C
Serpent VE92
B*
Kills:1,397
Deaths:968
KDR:1.443
Accuracy:27.960% B*
HSR:14.603% D--
Solstice VE3
B**
Kills:1,190
Deaths:431
KDR:2.761
Accuracy:28.387% B**
HSR:12.185% D*
Pulsar C
A
Kills:1,149
Deaths:927
KDR:1.239
Accuracy:31.266% A
HSR:17.494% D--
NSX-P Tanto
A++
Kills:506
Deaths:304
KDR:1.664
Accuracy:35.742% A++
HSR:20.356% D
Kills:13,142
Deaths (as Light Assault):8,441
Deaths (to Light Assaults):5,088
KDR:1.55692
Kill Difference:4,701
Playtime:235.435 hours
Usage:18%
Score:5.484m
Score/min:388
Accuracy (listed only):32.313%
HSR (listed only):16.099%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
A++
Kills:2,031
Deaths:1,370
KDR:1.482
Accuracy:35.183% A++
HSR:24.471% C**
Terminus VX-9
A++
Kills:1,479
Deaths:976
KDR:1.515
Accuracy:34.178% A++
HSR:21.772% D
VE-S Canis
A
Kills:1,446
Deaths:812
KDR:1.781
Accuracy:35.148% A
HSR:17.981% C
Darkstar
A
Kills:1,191
Deaths:822
KDR:1.449
Accuracy:33.069% A
HSR:24.265% C++
NS-11P
A++
Kills:1,175
Deaths:863
KDR:1.362
Accuracy:32.234% A++
HSR:21.702% B+
NS-11A
A*
Kills:1,169
Deaths:672
KDR:1.740
Accuracy:34.744% A*
HSR:16.681% D
H-V45
A+
Kills:1,158
Deaths:1,001
KDR:1.157
Accuracy:31.340% A+
HSR:15.803% D
Pulsar VS1
B**
Kills:1,149
Deaths:1,029
KDR:1.117
Accuracy:28.449% B**
HSR:13.142% D--
Kills:10,798
Deaths (as Combat Medic):7,545
Deaths (to Combat Medics):4,043
KDR:1.43115
Kill Difference:3,253
Playtime:240.139 hours
Usage:18%
Score:6.636m
Score/min:461
Accuracy (listed only):33.043%
HSR (listed only):19.477%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:1,446
Deaths:812
KDR:1.781
Accuracy:35.148% A
HSR:17.981% C
Beamer VS3
B++
Kills:555
Deaths:472
KDR:1.176
Accuracy:32.336% B++
HSR:15.856% D-
VA39 Spectre
B+
Kills:215
Deaths:121
KDR:1.777
Accuracy:35.053% B+
HSR:20.465% D**
XM98
C+
Kills:92
Deaths:49
KDR:1.878
Accuracy:36.173% C+
HSR:52.174% F--
Soldier Soaker
C+
Kills:91
Deaths:68
KDR:1.338
Accuracy:32.247% C
HSR:14.286% C+
Ghost
C++
Kills:76
Deaths:78
KDR:0.974
Accuracy:39.448% C++
HSR:56.579% D*
Kills:2,475
Deaths (as Infiltrator):1,600
Deaths (to Infiltrators):4,516
KDR:1.54688
Kill Difference:875
Playtime:33.169 hours
Usage:3%
Score:0.378m
Score/min:190
Accuracy (listed only):35.068%
HSR (listed only):29.557%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:174
V. Kills:121 143%
Deaths:181
KDR:0.961
Accuracy:37.550% B**
KPH:12.600 C+
VKPH:8.800 C
Saron Laser Cannon
A
Kills:111
V. Kills:83 132%
Deaths:119
KDR:0.933
Accuracy:39.193% A
KPH:10.600 C
VKPH:7.900 C
Kills:285 (285 + 0)
Deaths:300
KDR:0.950
VKDR:0.680
Vehicle Kills:204
Kill Difference:15
Playtime:24.211 hours
Usage:2%
Score:0.198m
Score/min:136
Piloting Accuracy:39.193%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:839
V. Kills:511 164%
Deaths:142
KDR:5.908
Accuracy:35.679% B**
KPH:27.800 A*
VKPH:16.900 A++
L100 Python AP
B**
Kills:434
V. Kills:316 137%
Deaths:103
KDR:4.214
Accuracy:55.817% C+
KPH:32.800 C**
VKPH:23.900 B**
C75 Viper
B*
Kills:415
V. Kills:100 411%
Deaths:101
KDR:4.109
Accuracy:40.792% C++
KPH:44.400 B*
VKPH:10.700 B++
Kills:1,688 (1,688 + 0)
Deaths:346
KDR:4.879
VKDR:2.679
Vehicle Kills:927
Kill Difference:1,342
Playtime:52.768 hours
Usage:4%
Score:0.753m
Score/min:238
Driving Accuracy:40.792%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:2,611
V. Kills:1,444 181%
Deaths:413
KDR:6.322
Accuracy:57.345% B+
KPH:44.100 A++
VKPH:24.400 A*
Supernova PC
M
Kills:1,101
V. Kills:363 302%
Deaths:135
KDR:8.156
Accuracy:58.614% B**
KPH:49.600 M
VKPH:16.400 A**
Saron HRB
A++
Kills:611
V. Kills:321 190%
Deaths:77
KDR:7.935
Accuracy:51.990% B**
KPH:43 A++
VKPH:22.600 B*
Supernova VPC
M*
Kills:272
V. Kills:61 439%
Deaths:21
KDR:12.952
Accuracy:58.618% B*
KPH:92.200 A**
VKPH:20.700 M*
Proton II PPA
B++
Kills:105
V. Kills:9 N/A
Deaths:10
KDR:10.500
Accuracy:30.042% B**
KPH:57.300 C+
VKPH:4.900 B++
G40-F Ranger
C+
Kills:101
V. Kills:61 163%
Deaths:10
KDR:10.100
Accuracy:32.831% C**
KPH:41.100 C+
VKPH:24.800 C+
E540 Halberd
A*
Kills:85
V. Kills:37 224%
Deaths:13
KDR:6.538
Accuracy:52.819% B++
KPH:57 A*
VKPH:24.800 A
Kills:4,886 (3,984 + 902)
Deaths:679
KDR:7.196
VKDR:3.381
Vehicle Kills:2,296
Kill Difference:4,207
Playtime:104.372 hours
Usage:8%
Score:2.152m
Score/min:344
Driving Accuracy:58.618%
Gunner Accuracy:52.819%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:1,213
V. Kills:94 N/A
Deaths:136
KDR:8.919
Accuracy:47.488% A
KPH:137.300 B**
VKPH:10.600 A
Saron HRB-H
A++
Kills:365
V. Kills:214 170%
Deaths:60
KDR:6.083
Accuracy:61.127% B++
KPH:70 A++
VKPH:41 A++
Aphelion VEX-4H
B+
Kills:219
V. Kills:128 170%
Deaths:46
KDR:4.761
Accuracy:41.641% C-
KPH:49 B+
VKPH:28.600 C++
E540 Halberd-H
B**
Kills:97
V. Kills:39 243%
Deaths:20
KDR:4.850
Accuracy:56.886% C+
KPH:64.400 B**
VKPH:25.900 B+
G40-F Ranger
C
Kills:86
V. Kills:73 116%
Deaths:11
KDR:7.818
Accuracy:31.996% C+
KPH:22.300 D--
VKPH:18.900 C
M60-G Bulldog-H
B*
Kills:86
V. Kills:19 430%
Deaths:13
KDR:6.615
Accuracy:60.288% B**
KPH:80.400 C++
VKPH:17.800 B*
M12 Kobalt-H
B**
Kills:77
V. Kills:7 N/A
Deaths:10
KDR:7.700
Accuracy:30.226% A+
KPH:94.100 C--
VKPH:8.600 B**
Kills:2,143 (0 + 2,143)
Deaths:296
KDR:7.240
VKDR:1.939
Vehicle Kills:574
Kill Difference:1,847
Playtime:25.779 hours
Usage:2%
Score:0.602m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:30.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:138
V. Kills:13 N/A
Deaths:3
KDR:46
Accuracy:38.174% M**
KPH:191.200 M**
VKPH:18 S
M20 Basilisk
A*
Kills:100
V. Kills:36 270%
Deaths:14
KDR:7.143
Accuracy:47.491% B*
KPH:45.800 A*
VKPH:16.500 A*
M20 Basilisk
A
Kills:58
V. Kills:20 276%
Deaths:13
KDR:4.462
Accuracy:42.725% B+
KPH:36.900 A
VKPH:12.700 B++
Kills:296 (0 + 296)
Deaths:30
KDR:9.867
VKDR:2.300
Vehicle Kills:69
Kill Difference:266
Playtime:4.478 hours
Usage:0%
Score:0.112m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:42.725%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:81
V. Kills:11 N/A
Deaths:2
KDR:40.500
Accuracy:40.414% B**
KPH:82.700 B
VKPH:11.200 A+
Pelter Rocket Pod
A
Kills:81
V. Kills:29 270%
Deaths:7
KDR:11.571
Accuracy:59.112% A
KPH:89.300 B*
VKPH:32 A
Kills:162 (0 + 162)
Deaths:9
KDR:18
VKDR:4.444
Vehicle Kills:40
Kill Difference:153
Playtime:1.886 hours
Usage:0%
Score:0.064m
Score/min:563
Piloting Accuracy:N/A%
Gunner Accuracy:59.112%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,3703,2851,8071.818B+0.2534.419%A++19.209%C68.2A+1.8M**19948.2h10.6B+30.7B*
Eclipse VE3A 2,7092,6251,7921.465C+0.1036.11%A*13.562%D*52.2B+1.7A+12650.3h11.4B31.7B*
Supernova FPC 4,0552,6114136.322C++4.7557.345%B+1.8%C-44A++24.4A*31259.3h4.2B*7.4B*
Betelgeuse 54-A 2,6282,5761,4291.803C0.2430.051%B*32.337%C*78.1B+1.6A*26733h10.7C++35.5B+
CME 2,0632,0311,3701.482C++0.0935.183%A++24.471%C**61.7B**1B**16132.9h11.9B+33.8B*
Orion VS54 1,9291,9154784.006A++2.4424.031%B++13.786%D**43.1B+N/A19644.4h12.1B50.5C*
VE-LR Obelisk 1,5951,5716882.283B0.7236.847%B++29.726%C68.3A+1B15223h5.6B+15.1B++
Solstice SF 1,5641,5441,4001.103C++0.4629.476%B**13.407%D35.9B**N/A9543h11.4C*38.8B+
Terminus VX-9 1,5101,4799761.515C++0.0534.178%A++21.772%D58B*1.2A++15225.5h12.7C+37.1B++
VE-S Canis 1,4791,4468121.781B+0.2135.148%A17.981%C74.9B**1.7A**18319.3h10.4B+29.6B+
Serpent VE92 1,4121,3979681.443B+0.1227.96%B*14.603%D--48.7B*N/A12928.7h11.8B+42.1B+
Eidolon VE33 1,4061,3821,1241.23C++0.3433.543%B**21.491%D37.1B++N/A10537.3h7.8B+23.3B++
Proton II PPA-H 1,3071,2131368.919C+7.3547.488%A1.072%D137.8B**10.7A3848.8h8.5B+17.8B++
Darkstar 1,2201,1918221.449C+0.1233.069%A24.265%C++55.1B+1.3B**15721.6h13.6C+41.1B+
Pulsar LSW 1,2141,1915742.075B+0.5131.295%A+26.616%B78.4A1.5M19515.2h11.3B+36B++
Solstice VE3 1,1971,1904312.761M+1.1928.387%B**12.185%D*31.5B*N/A15037.8h13.8B+48.5B+
NS-11P 1,2081,1758631.362C*0.2132.234%A++21.702%B+52.5A1.5M**15322.4h13.7C*42.4B*
VE-H Maw 1,1961,1755542.121B+0.5530.853%B*31.064%B+78.9B*1.4B**26414.9h9.1B++29.5B+
NS-11A 1,1891,1696721.74C**0.1734.744%A*16.681%D62.8A+1.1A+17218.6h12.6B+36.2B*
Flare VE6 1,1771,1646271.856B+0.2931.538%A++19.674%D73.7AN/A24815.8h10B+31.7B++
H-V45 1,1861,1581,0011.157C+0.4131.34%A+15.803%D41.4B+1A+9928h14.1C+45B+
SVA-88 1,1691,1518901.293C0.2726.297%B+20.243%D50.7C*N/A13122.7h12.4C+47.3C**
Pulsar C 1,1731,1499271.239C+0.3331.266%A17.494%D--38.9B+N/A10829.5h11.3C**36.2B+
Pulsar VS1 1,1761,1491,0291.117C++0.4528.449%B**13.142%D--40.7B**1A+15028.2h13.9B48.8B++
Supernova PC 1,4641,1011358.156B+6.5958.614%B**1.362%D49.6M16.4A**27922.2h4.3B++7.4B*
Lasher X2 9519157541.214B+0.3535.294%A2.077%D--61.8A+2.4A++19914.8h18.1B+51.3B++
Skyguard 1,3508391425.908A+4.3435.679%B**1.073%D27.8A*16.9A++22930.2h95.4B*267.4B**
S1 1,1757096801.043B+0.5267.384%B**2.116%C32.1B+21.1A30122.1h7.7C11.5C*
Lancer VS22 1,1676903432.012A++0.4457.654%C--N/A32.1A*22.2A+26821.5h6.2B*10.7B*
C-4 9726663671.815C**0.2530.148%B*N/A148A+68M11994.5h1.3B+4.3B++
Frag Grenade 6546461646N/A644.4339.488%DN/A717.8B**8.9C**16150.9h2.3A5.9B*
Saron HRB 932611777.935B+6.3751.99%B**N/A43A++22.6B*48214.2h20.8C**40.1B++
Beamer VS3 5735554721.176B+0.3932.336%B++15.856%D-39.6B++1.3B*16214h7.9B+24.3C**
NSX-P Tanto 5165063041.664B*0.1035.742%A++20.356%D56.9A+1.1B+2028.9h12.5B++35B*
L100 Python AP 7504341034.214C+2.6555.817%C+2.304%C32.9C**23.9B**27213.2h7C+12.5C+
Rocklet Rifle 8034173261.279B**0.2954.337%C++N/A40.5B**37.5B**45810.3h38.2C+70.3C++
C75 Viper 5154151014.109C+2.5440.792%C++1.205%C44.1B*10.6B++2189.4h12B+29.5B+
Saron HRB-H 579365606.083C*4.5261.127%B++1.37%C+70.2A++41.2A++4975.2h17.4B*28.4B**
Supernova VPC 3332722112.952C*11.3858.618%B*N/A90.7A**20.3M*5423h2.6B++4.4B*
Aphelion VEX-4H 347219464.761C+3.1941.641%C-4.11%B+48.7B+28.4C++4134.5h40.5B++97.2B+
VA39 Spectre 2192151211.777C*0.2135.053%B+20.465%D**25.3C*N/A1388.5h6.3C+17.8C**
Nemesis VSH9 2961911451.317B**0.2571.939%AN/A22.2B12.2B2438.6h6.1B**8.5A
Force-Blade 32118326,6010.007C--1.5655.988%A*1.093%D-0.2C--N/A1770.2h5.2F-9.3C*
Maelstrom Turbo Laser 2951741810.961C0.6137.55%B**7.471%M++12.6C+8.8C12613.8h151.1C-402.5C+
Spear Anti-Vehicle Phalanx Turret 2621671016.7A+15.1348.288%B+2.395%D-55.7B**31.7B**5343h7.9B+16.4B+
M12 Kobalt 151138346M*44.4338.174%M**18.116%C+197.1M**18.6S6930.7h23.1D60.6B++
NS Annihilator 2041191071.112A0.4683.311%B++N/A13.4B++9.6B+1848.9h10.6B+12.7B+
Saron Laser Cannon 1941111190.933C0.6339.193%AN/A10.6C7.9C15010.5h205.5D524.3C+
Proton II PPA 1141051010.5C+8.9330.042%B**1.905%C+58.3C++5B++2051.8h11.6C38.5B
G40-F Ranger 1621011010.1B+8.5332.831%C**N/A40.4C+24.4C+3322.5h62.1B+189B+
M20 Basilisk 136100147.143A++5.5847.491%B*6%C++45.5A*16.4A*4252.2h78.6B+165.4B*
E540 Halberd-H 13697204.85C3.2856.886%C+2.062%C++64.7B**26B+4591.5h4.6B*8B*
XM98 9592491.878C+0.3136.173%C+52.174%F--41.8B+1.4S1682.2h2.8C7.8C+
Soldier Soaker 9291681.338C*0.2332.247%C14.286%C+65B+N/A2151.4h6.4C+19.9C+
Hades VSH4 185901820.495C+1.0772.575%B++2.222%C+13.4C14.2C++1566.7h11.1D15.2C
G40-F Ranger 15986117.818C6.2531.996%C+N/A22.1D--18.7C2283.9h127.5F-398.6F
M60-G Bulldog-H 10586136.615C5.0560.288%B**N/A78.2C+17.3B*2761.1h4.9B+8.1B++
E540 Halberd 12285136.538C+4.9752.819%B++2.353%C+56.7A*24.7A10341.5h4.2A7.9A
Comet VM2 9984821.024C*0.5445.392%C**4.762%C*20.5A++3.7C1804.1h16.4B++36.2B+
CAS 14-E 9281240.5A++38.9340.414%B**1.235%D81C**11A+3921h31.1C++77B+
Pelter Rocket Pod 11081711.571C+10.0059.112%AN/A90B*32.2A7470.9h22.3C+37.8B+
Comet VM2 9378651.2C*0.3746.02%C++5.128%B+22.9A++4.4C1733.4h16.6B*36.1B*
M12 Kobalt-H 8477107.7D6.1330.226%A+11.688%D--96.3C-8.8B**4080.8h25.9F-85.8C
Ghost 7876780.974C--0.5939.448%C++56.579%D*29.2CN/A1962.6h2.6C6.7C+
M12 Kobalt 7672418C-16.4319.983%C-16.667%C+90C5C+2380.8h12.7B++63.5B+
Tank Mine 11969302.3C+0.73172.689%UN/A172.5A+125A*29100.4h6T*3.4A++
Aspis Anti-Aircraft Phalanx Turret 11860512M**10.4334.406%A+1.667%C16.7B**16.1B**2753.6h156.2C+453.9B+
M20 Basilisk 7858134.462B*2.8942.725%B+6.897%B+36.3A12.5B+2771.6h79.4B++185.8B*
Anti-Vehicle Grenade 9152152N/A50.4350.127%C+N/A260C--195A24010.2h7.6D15.1C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit491801,52860.2h
Spawn Beacon202,1311.1h
Restoration Kit463730.3h
Medical Applicator1,602398,18827.6h
Snowman Soldier201790.2h
Nanite Revive Grenade09630.3h
Deconstruction Tool01160h
Ammunition Package222,8551.5h
Shield Recharging Field577,4232h
Medical Kit4193,5303.5h
Anti-Infantry MANA Turret71970.4h
Recon Detection Device251,4742.1h

Check the help document for the dictionary if you want to learn more about words used here.


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