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Primarch Immortal DarkYoungVS[DTWN] DarkYoungVS
VS BR 95

KDR: 3.34

Score: 10.4m

Last Seen: May 20th, 2019 10:54 PM
- OFFLINE - 78.3 hour(s)

Battle Rank 95 - Vanu Sovereignty on Cobalt - Outfit Leader of DeathWatchTrashfit[DTWN] DeathWatchTrashfit
VS outfit on Cobalt

Members: 1
Level Progress (to 96): 4%
Level 100 Progress: 55% 358h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Eridani SX5 Flare VE6 Skorpios Ghost Betelgeuse 54-A VE-H Maw NSX-P Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,765,059 MLG Score: 3809
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.613%32.66%106519117819,6174.1014-0.757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.671%2.257A*1.807A++-0.503DHEAD ++ (~16.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.527B+11.60.191C++23.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.036%18.868%63111965386250.616279204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.354T*-1.103D*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.51B**17.81B**43.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.382%68.913%63311941,766427134.12617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.12%-0.117C+0.112C+-0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.213C++2.70.162C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DeathWatchTrashfit[DTWN] DeathWatchTrashfit
VS outfit on Cobalt

Members: 1
10.4m328.1%396 (23.8k)306 (18.4k)3.3439725,4617,6143.4561395 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197283231.714%32.355%102604:2714

79% Heavy Assault13% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2018 12:10 AMApr 26th, 2019 8:05 PMMay 22nd, 2019 12:29 AM (2d) (PST)May 20th, 2019 8:30 PM (3d) (PST)May 20th, 2019 6:54 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5491633860.7510.2250.2432.5580.0283809

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,9559,75223,203451315153218,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
564.9h/23.5d 854 8,238 6,485 86.7k 621 2,574 961 18.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:4,759
Deaths:1,399
KDR:3.402
Accuracy:31.387% A*
HSR:33.789% A
Flare VE6
A*
Kills:1,362
Deaths:446
KDR:3.054
Accuracy:33.530% A*
HSR:30.690% B**
Betelgeuse 54-A
M++
Kills:1,234
Deaths:289
KDR:4.270
Accuracy:39.116% M++
HSR:40.519% A
VE-H Maw
A
Kills:1,180
Deaths:337
KDR:3.501
Accuracy:32.087% A
HSR:35.593% B**
NSX-P Naginata
A++
Kills:1,180
Deaths:395
KDR:2.987
Accuracy:30.728% A++
HSR:30.170% C++
Pulsar LSW
A*
Kills:1,178
Deaths:311
KDR:3.788
Accuracy:33.666% A*
HSR:33.956% A
SVA-88
A++
Kills:1,173
Deaths:338
KDR:3.470
Accuracy:29.194% A
HSR:38.534% A++
VX29 Polaris
A
Kills:1,172
Deaths:414
KDR:2.831
Accuracy:29.590% B**
HSR:31.229% A
Lasher X2
A++
Kills:181
Deaths:82
KDR:2.207
Accuracy:37.526% A++
HSR:3.315% C
Ursa
A
Kills:56
Deaths:21
KDR:2.667
Accuracy:29.521% A
HSR:28.571% B++
Kills:13,475
Deaths (as Heavy Assault):4,032
Deaths (to Heavy Assaults):2,450
KDR:3.34201
Kill Difference:9,443
Playtime:446.833 hours
Usage:79%
Score:8.497m
Score/min:317
Accuracy (listed only):32.634%
HSR (listed only):30.636%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A+
Kills:1,373
Deaths:413
KDR:3.324
Accuracy:33.980% A+
HSR:27.895% A
Skorpios
B**
Kills:1,270
Deaths:412
KDR:3.083
Accuracy:31.571% B**
HSR:27.874% B**
VE-S Canis
A+
Kills:1,180
Deaths:395
KDR:2.987
Accuracy:32.567% B*
HSR:32.627% A+
Sirius SX12
A*
Kills:1,178
Deaths:316
KDR:3.728
Accuracy:34.387% A++
HSR:31.664% A*
NS-7 PDW
A+
Kills:1,168
Deaths:371
KDR:3.148
Accuracy:32.304% A+
HSR:27.055% A+
Solstice VE3
A*
Kills:182
Deaths:79
KDR:2.304
Accuracy:33.412% A*
HSR:25.275% B**
Kills:6,351
Deaths (as Light Assault):1,986
Deaths (to Light Assaults):1,381
KDR:3.19789
Kill Difference:4,365
Playtime:14.086 hours
Usage:2%
Score:0.205m
Score/min:243
Accuracy (listed only):33.037%
HSR (listed only):28.732%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:1,373
Deaths:413
KDR:3.324
Accuracy:33.980% A+
HSR:27.895% A
Skorpios
B**
Kills:1,270
Deaths:412
KDR:3.083
Accuracy:31.571% B**
HSR:27.874% B**
VE-S Canis
A+
Kills:1,180
Deaths:395
KDR:2.987
Accuracy:32.567% B*
HSR:32.627% A+
Sirius SX12
A*
Kills:1,178
Deaths:316
KDR:3.728
Accuracy:34.387% A++
HSR:31.664% A*
NS-7 PDW
A+
Kills:1,168
Deaths:371
KDR:3.148
Accuracy:32.304% A+
HSR:27.055% A+
H-V45
A++
Kills:217
Deaths:105
KDR:2.067
Accuracy:31.079% A+
HSR:33.180% A++
Pulsar VS1
A
Kills:123
Deaths:44
KDR:2.795
Accuracy:29.979% A
HSR:27.642% B**
Terminus VX-9
A*
Kills:51
Deaths:22
KDR:2.318
Accuracy:26.387% C*
HSR:43.137% A*
Kills:6,560
Deaths (as Combat Medic):2,078
Deaths (to Combat Medics):1,075
KDR:3.15688
Kill Difference:4,482
Playtime:11.013 hours
Usage:2%
Score:0.235m
Score/min:356
Accuracy (listed only):31.532%
HSR (listed only):31.384%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A+
Kills:1,373
Deaths:413
KDR:3.324
Accuracy:33.980% A+
HSR:27.895% A
Skorpios
B**
Kills:1,270
Deaths:412
KDR:3.083
Accuracy:31.571% B**
HSR:27.874% B**
Ghost
B*
Kills:1,252
Deaths:194
KDR:6.454
Accuracy:36.420% C
HSR:76.038% B*
VE-S Canis
A+
Kills:1,180
Deaths:395
KDR:2.987
Accuracy:32.567% B*
HSR:32.627% A+
Sirius SX12
A*
Kills:1,178
Deaths:316
KDR:3.728
Accuracy:34.387% A++
HSR:31.664% A*
NS-7 PDW
A+
Kills:1,168
Deaths:371
KDR:3.148
Accuracy:32.304% A+
HSR:27.055% A+
VA39 Spectre
B+
Kills:422
Deaths:80
KDR:5.275
Accuracy:31.951% C+
HSR:45.261% B+
Beamer VS3
A++
Kills:414
Deaths:207
KDR:2
Accuracy:38.895% A++
HSR:33.092% A+
NS-44 Commissioner
A++
Kills:347
Deaths:215
KDR:1.614
Accuracy:51.428% A++
HSR:30.259% A
XM98
B++
Kills:92
Deaths:14
KDR:6.571
Accuracy:34.471% C-
HSR:80.435% B++
Kills:8,696
Deaths (as Infiltrator):2,617
Deaths (to Infiltrators):1,211
KDR:3.32289
Kill Difference:6,079
Playtime:71.999 hours
Usage:13%
Score:0.900m
Score/min:208
Accuracy (listed only):35.797%
HSR (listed only):41.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:182
Deaths:79
KDR:2.304
Accuracy:33.412% A*
HSR:25.275% B**
Kills:182
Deaths (as Engineer):79
Deaths (to Engineers):758
KDR:2.3038
Kill Difference:103
Playtime:9.073 hours
Usage:2%
Score:0.137m
Score/min:252
Accuracy (listed only):33.412%
HSR (listed only):25.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:411
Deaths:132
KDR:3.114
Accuracy:25.667% A*
HSR:26.034% A+
Quasar VM1
A++
Kills:389
Deaths:132
KDR:2.947
Accuracy:25.220% A++
HSR:23.650% B++
Kills:800
Deaths (as MAX Suit):132
Deaths (to MAX Suits):264
KDR:6.06061
Kill Difference:668
Playtime:10.209 hours
Usage:2%
Score:0.383m
Score/min:626
Accuracy (listed only):25.443%
HSR (listed only):24.842%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:70
V. Kills:6 N/A
Deaths:3
KDR:23.333
Accuracy:54.958% B
KPH:162.500 A++
VKPH:13.900 C
Kills:70 (0 + 0)
Deaths:3
KDR:23.333
VKDR:2
Vehicle Kills:6
Kill Difference:67
Playtime:0.431 hours
Usage:0%
Score:0.017m
Score/min:649
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:65
V. Kills:29 217%
Deaths:4
KDR:16.250
Accuracy:67.470% A++
KPH:54.100 M+
VKPH:24.100 A*
Kills:65 (65 + 0)
Deaths:4
KDR:16.250
VKDR:7.250
Vehicle Kills:29
Kill Difference:61
Playtime:1.202 hours
Usage:0%
Score:0.031m
Score/min:424
Driving Accuracy:67.470%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:53
V. Kills:2 N/A
Deaths:4
KDR:13.250
Accuracy:29.036% A*
KPH:114.700 A+
VKPH:4.300 B+
Kills:53 (0 + 53)
Deaths:4
KDR:13.250
VKDR:0.500
Vehicle Kills:2
Kill Difference:49
Playtime:0.462 hours
Usage:0%
Score:0.011m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:29.036%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,8194,7591,3993.402B**0.0631.387%A*33.789%A51.9B*N/A14291.7h11.3B+36.1B
Eridani SX5 1,3841,3734133.324A*0.0233.98%A+27.895%A41.7BN/A15532.9h12.4C++36.6B+
Flare VE6 1,3811,3624463.054A++0.2933.53%A*30.69%B**47.6C**N/A13028.6h10.8C++32.1B++
Skorpios 1,2901,2704123.083B**0.2631.571%B**27.874%B**39.2C+N/A10532.4h12.1C38.4C**
Ghost 1,2591,2521946.454A3.1136.42%C76.038%B*29.6CN/A9242.3h2.1B+5.7C**
Betelgeuse 54-A 1,2551,2342894.27B+0.9339.116%M++40.519%A64.6C+1.1B*24019.1h13.7F35B+
VE-H Maw 1,2021,1803373.501A+0.1632.087%A35.593%B**46.5C+N/A26125.4h9.4B+29.2B++
NSX-P Naginata 1,1931,1803952.987A0.3630.728%A++30.17%C++48.2C++N/A14024.5h14.3C46.7B+
VE-S Canis 1,1951,1803952.987A++0.3632.567%B*32.627%A+51.3B+N/A17723h10.9B+33.5B+
Pulsar LSW 1,2001,1783113.788A++0.4433.666%A*33.956%A51B1B**12223.1h11.3B+33.5B*
Sirius SX12 1,1931,1783163.728A*0.3834.387%A++31.664%A*48.1B**N/A11124.5h14.9C++43.2B+
SVA-88 1,1881,1733383.47B*0.1329.194%A38.534%A++54.6B+N/A28721.5h10.9B+37.3B++
VX29 Polaris 1,1871,1724142.831A0.5129.59%B**31.229%A38.7C+N/A15130.3h11.3B+38.3B+
NS-7 PDW 1,1751,1683713.148M0.2032.304%A+27.055%A+50.6AN/A15023.1h13.5B+41.7B++
NS Decimator 1,0136611703.888M*0.5468.04%B**N/A56.5A+30.1A++50611.7h3.4B**5B**
VA39 Spectre 427422805.275A*1.9331.951%C+45.261%B+36.1B**N/A16311.7h4.5B*14.2B++
Beamer VS3 4194142072A+1.3438.895%A++33.092%A+54.5A+N/A2387.6h7.9B+20.2B
Quasar VM1 4174111323.114B**0.2325.667%A*26.034%A+44.7A++N/A2359.2h12.6B++49B++
Quasar VM1 4003891322.947B+0.4025.22%A++23.65%B++42.7B++1.2B**1959.1h13.1C**52.1B++
NS-44 Commissioner 3533472151.614B++1.7351.428%A++30.259%A48.2B+N/A1867.2h3.9C++7.7B++
Frag Grenade 2432381238N/A234.6645.073%C+N/A476C+10C**16950.5h3.7C++8.3C*
H-V45 2212171052.067B+1.2831.079%A+33.18%A++41.7B+N/A1565.2h12.7C**40.8B*
Lancer VS22 310190404.75S1.4154.607%D--N/A33.9M21.4A2715.6h6.8B*12.4B*
Solstice VE3 184182792.304A*1.0433.412%A*25.275%B**25.6B+N/A1617.1h11.7B*35.2B+
Lasher X2 181181822.207A++1.1437.526%A++3.315%C39.3B+N/A1354.6h16.7B++44.4B*
Pulsar VS1 124123442.795A++0.5529.979%A27.642%B**45.6AN/A3242.7h11.4B**38B**
XM98 9392146.571A**3.2334.471%C-80.435%B++36.8B++N/A1032.5h2.2B+6.4C**
Force-Blade 80767,4450.01C-3.3333.537%C**N/A0.1DN/A0525.9h2.2B+6.5B+
Dual Photon Pods 7670323.333M19.9954.958%BN/A175A++15C6460.4h13B**23.6B*
C-4 9267154.467A*1.1232.189%AN/A83.8C++31.3C++8600.8h1.1B*3.5B**
Supernova FPC 9465416.25A++12.9167.47%A++N/A54.2M+24.2A*4231.2h4.3B++6.4B**
Ursa 5756212.667A+0.6829.521%A28.571%B++40C++N/A2121.4h14.8D--50C*
M12 Kobalt 5553413.25C+9.9129.036%A*18.868%C*106B**4C**3850.5h17.8B61.5B*
Terminus VX-9 5151222.318B+1.0326.387%C*43.137%A*42.5C*N/A2911.2h10.7B++40.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon183160.4h
Nano-Armor Kit817,3961.1h
Nanite Revive Grenade0570h
Medical Applicator179,8651.2h
Motion Spotter0930.1h
Medical Kit2294,6424.7h
Recon Detection Device61,3523.7h

Check the help document for the dictionary if you want to learn more about words used here.


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