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Harbinger Immortal DarkYoungVS[GCnt] DarkYoungVS
VS BR 89

KDR: 3.44

Score: 8.4m

Last Seen: Mar 13th, 2019 12:23 PM
- OFFLINE - 49.8 hour(s)

Battle Rank 89 - Vanu Sovereignty on Cobalt - Outfit Leader of GhostCvnt[GCnt] GhostCvnt
VS outfit on Cobalt

Members: 1
Level Progress (to 90): 50%
Level 100 Progress: 44% 436h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Flare VE6 Betelgeuse 54-A Eridani SX5 Skorpios VE-S Canis VE-H Maw Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,776,318 MLG Score: 3818
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.909%32.678%107516100916,0324.38512-0.946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.982%2.305A*1.819A++-0.86D--HEAD ++ (~16.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.523B+11.60.178C++23.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.678%72.516%0210231,288310104.14148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.438%-0.121C+0.307C*-0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.228C++2.50.179C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GhostCvnt[GCnt] GhostCvnt
VS outfit on Cobalt

Members: 1
8.4m348.5%402 (24.1k)310 (18.6k)3.4390719,7545,7443.5534589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1025224632.065%32.444%104004:4212

79% Heavy Assault13% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2018 12:10 AMFeb 14th, 2019 4:27 AMMar 15th, 2019 11:07 PM (2d) (PST)Mar 13th, 2019 9:46 AM (5d) (PST)Mar 13th, 2019 8:23 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5421573850.7320.2130.2382.6550.0293818

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,5349,40623,128441314159218,583

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
449.5h/18.7d 657 6,409 4,994 71.6k 475 2,077 792 14.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:2,050
Deaths:572
KDR:3.584
Accuracy:32.134% A*
HSR:35.220% A+
Flare VE6
A*
Kills:1,287
Deaths:425
KDR:3.028
Accuracy:33.940% A*
HSR:30.614% B*
Betelgeuse 54-A
M++
Kills:1,212
Deaths:289
KDR:4.194
Accuracy:39.156% M++
HSR:40.512% A
VE-H Maw
B**
Kills:1,180
Deaths:337
KDR:3.501
Accuracy:32.087% B**
HSR:35.593% B**
Pulsar LSW
A*
Kills:1,178
Deaths:311
KDR:3.788
Accuracy:33.666% A*
HSR:33.956% A
SVA-88
A++
Kills:1,173
Deaths:338
KDR:3.470
Accuracy:29.194% B**
HSR:38.534% A++
VX29 Polaris
B**
Kills:1,172
Deaths:414
KDR:2.831
Accuracy:29.590% B**
HSR:31.229% B**
Lasher X2
A++
Kills:179
Deaths:81
KDR:2.210
Accuracy:37.998% A++
HSR:3.352% C
Kills:9,431
Deaths (as Heavy Assault):2,767
Deaths (to Heavy Assaults):1,841
KDR:3.40838
Kill Difference:6,664
Playtime:357.115 hours
Usage:79%
Score:6.840m
Score/min:319
Accuracy (listed only):33.471%
HSR (listed only):31.126%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A+
Kills:1,203
Deaths:368
KDR:3.269
Accuracy:33.997% A+
HSR:26.683% B**
Skorpios
B*
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:30.689% B*
HSR:27.604% B*
VE-S Canis
A+
Kills:1,180
Deaths:395
KDR:2.987
Accuracy:32.567% B*
HSR:32.627% A+
Sirius SX12
A*
Kills:1,177
Deaths:316
KDR:3.725
Accuracy:34.390% A++
HSR:31.606% A*
NS-7 PDW
A+
Kills:1,165
Deaths:369
KDR:3.157
Accuracy:32.363% A+
HSR:26.953% A+
Solstice VE3
A*
Kills:138
Deaths:57
KDR:2.421
Accuracy:33.684% A*
HSR:26.812% A
Kills:6,044
Deaths (as Light Assault):1,895
Deaths (to Light Assaults):1,024
KDR:3.18945
Kill Difference:4,149
Playtime:11.563 hours
Usage:3%
Score:0.168m
Score/min:243
Accuracy (listed only):32.948%
HSR (listed only):28.714%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:1,203
Deaths:368
KDR:3.269
Accuracy:33.997% A+
HSR:26.683% B**
Skorpios
B*
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:30.689% B*
HSR:27.604% B*
VE-S Canis
A+
Kills:1,180
Deaths:395
KDR:2.987
Accuracy:32.567% B*
HSR:32.627% A+
Sirius SX12
A*
Kills:1,177
Deaths:316
KDR:3.725
Accuracy:34.390% A++
HSR:31.606% A*
NS-7 PDW
A+
Kills:1,165
Deaths:369
KDR:3.157
Accuracy:32.363% A+
HSR:26.953% A+
Pulsar VS1
A
Kills:123
Deaths:44
KDR:2.795
Accuracy:29.979% A
HSR:27.642% B**
Kills:6,029
Deaths (as Combat Medic):1,882
Deaths (to Combat Medics):831
KDR:3.20351
Kill Difference:4,147
Playtime:4.388 hours
Usage:1%
Score:0.122m
Score/min:462
Accuracy (listed only):32.331%
HSR (listed only):28.853%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A+
Kills:1,203
Deaths:368
KDR:3.269
Accuracy:33.997% A+
HSR:26.683% B**
Skorpios
B*
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:30.689% B*
HSR:27.604% B*
VE-S Canis
A+
Kills:1,180
Deaths:395
KDR:2.987
Accuracy:32.567% B*
HSR:32.627% A+
Sirius SX12
A*
Kills:1,177
Deaths:316
KDR:3.725
Accuracy:34.390% A++
HSR:31.606% A*
NS-7 PDW
A+
Kills:1,165
Deaths:369
KDR:3.157
Accuracy:32.363% A+
HSR:26.953% A+
Ghost
B*
Kills:1,063
Deaths:144
KDR:7.382
Accuracy:36.044% C-
HSR:77.046% B*
Beamer VS3
A++
Kills:414
Deaths:206
KDR:2.010
Accuracy:38.904% A++
HSR:33.092% A+
VA39 Spectre
B**
Kills:225
Deaths:29
KDR:7.759
Accuracy:31.977% C+
HSR:51.111% B**
NS-44 Commissioner
A*
Kills:199
Deaths:103
KDR:1.932
Accuracy:54.092% A*
HSR:34.171% A++
Kills:7,807
Deaths (as Infiltrator):2,320
Deaths (to Infiltrators):892
KDR:3.36509
Kill Difference:5,487
Playtime:56.884 hours
Usage:13%
Score:0.735m
Score/min:215
Accuracy (listed only):36.114%
HSR (listed only):37.877%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:138
Deaths:57
KDR:2.421
Accuracy:33.684% A*
HSR:26.812% A
Kills:138
Deaths (as Engineer):57
Deaths (to Engineers):575
KDR:2.42105
Kill Difference:81
Playtime:8.451 hours
Usage:2%
Score:0.130m
Score/min:256
Accuracy (listed only):33.684%
HSR (listed only):26.812%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:380
Deaths:117
KDR:3.248
Accuracy:25.943% A*
HSR:25.790% A+
Quasar VM1
A++
Kills:352
Deaths:117
KDR:3.009
Accuracy:25.439% A++
HSR:23.580% B++
Kills:732
Deaths (as MAX Suit):117
Deaths (to MAX Suits):223
KDR:6.25641
Kill Difference:615
Playtime:9.636 hours
Usage:2%
Score:0.358m
Score/min:619
Accuracy (listed only):25.691%
HSR (listed only):24.685%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:58
V. Kills:4 N/A
Deaths:3
KDR:19.333
Accuracy:54.748% B
KPH:144.500 A
VKPH:10 D
Kills:58 (0 + 0)
Deaths:3
KDR:19.333
VKDR:1.333
Vehicle Kills:4
Kill Difference:55
Playtime:0.402 hours
Usage:0%
Score:0.013m
Score/min:547
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:65
V. Kills:29 217%
Deaths:4
KDR:16.250
Accuracy:67.476% A++
KPH:54.300 M++
VKPH:24.200 A*
Kills:65 (65 + 0)
Deaths:4
KDR:16.250
VKDR:7.250
Vehicle Kills:29
Kill Difference:61
Playtime:1.198 hours
Usage:0%
Score:0.030m
Score/min:420
Driving Accuracy:67.476%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,0792,0505723.584A+0.1432.134%A*35.22%A+47.5B++N/A12343.2h11.1B+34.5B
Flare VE6 1,3051,2874253.028A++0.4133.94%A*30.614%B*47C**N/A12427.4h10.9C++32B++
Betelgeuse 54-A 1,2331,2122894.194B+0.7539.156%M++40.512%A64.1C+1.1B*22618.9h13.8D**35.2B+
Eridani SX5 1,2101,2033683.269A++0.1733.997%A+26.683%B**40.2C**N/A15729.9h12.6C++36.9B+
Skorpios 1,2001,1813903.028B*0.4130.689%B*27.604%B*38.5C+N/A10430.7h11.6C+37.9B+
VE-S Canis 1,1951,1803952.987A++0.4532.567%B*32.627%A+51.3BN/A17523h10.9B+33.5B+
VE-H Maw 1,2021,1803373.501A++0.0632.087%B**35.593%B**46.5C+N/A25725.4h9.4B+29.2B+
Pulsar LSW 1,2001,1783113.788A*0.3533.666%A*33.956%A51B1A12123.1h11.3B+33.5B*
Sirius SX12 1,1921,1773163.725A**0.2934.39%A++31.606%A*48B**N/A10924.5h14.9C++43.3B+
SVA-88 1,1881,1733383.47B**0.0329.194%B**38.534%A++54.6BN/A28521.5h10.9B+37.3B+
VX29 Polaris 1,1871,1724142.831A0.6129.59%B**31.229%B**38.7C+N/A15130.3h11.3B+38.3B+
NS-7 PDW 1,1721,1653693.157M++0.2832.363%A+26.953%A+50.7AN/A14923h13.5B+41.6B++
Ghost 1,0701,0631447.382A+3.9436.044%C-77.046%B*28.7CN/A9237h2.1B+5.8C*
NS Decimator 9396121573.898M**0.4667.87%B*N/A56.7A+30.3A++51210.8h3.3B**4.9B**
Beamer VS3 4194142062.01A++1.4338.904%A++33.092%A+55.2A+N/A2377.5h7.9B+20.2C**
Quasar VM1 3863801173.248A0.1925.943%A*25.79%A+44.2A++N/A2368.6h12.9B++49.7B+
Quasar VM1 3633521173.009B+0.4325.439%A++23.58%B++40.9B++1.3A+1938.6h13.7C++53.9B++
VA39 Spectre 228225297.759S4.3231.977%C+51.111%B**33.6B*N/A2216.7h4.4B*13.9B++
NS-44 Commissioner 2051991031.932B**1.5154.092%A*34.171%A++44.2B+1.3A*1904.5h3.9C++7.2B*
Lasher X2 179179812.21A*1.2337.998%A++3.352%C39.8B+N/A1294.5h16.6B++43.8B*
Frag Grenade 1531501150N/A146.5644.199%C+N/A375C-7.5C+18580.4h3.9C+8.7C++
Solstice VE3 140138572.421A**1.0233.684%A*26.812%A23.4BN/A1545.9h12.1B++35.8B+
Pulsar VS1 124123442.795A*0.6429.979%A27.642%B**45.6AN/A2942.7h11.4B**38B**
Lancer VS22 14490224.091S0.6553.745%D--N/A27.3A++16.4B+2203.3h7.3B*13.5B++
Supernova FPC 9465416.25A++12.8167.476%A++N/A54.2M+24.2A*4201.2h4.3B*6.3B**
Dual Photon Pods 6258319.333A*15.8954.748%BN/A145A10D5450.4h13.1B**24B*
Force-Blade 62585,5900.01C3.4334.14%BN/A0.1DN/A0416.6h2.4C**7.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0930.1h
Spawn Beacon182320.4h
Nano-Armor Kit615,5671h
Medical Applicator106,8020.9h
Medical Kit1413,5033.3h
Recon Detection Device49112.4h

Check the help document for the dictionary if you want to learn more about words used here.


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