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Commissar Field Marshal Darknet69[wFRw] Darknet69
TR BR 79

KDR: 1.85

Score: 22.1m

Last Seen: Feb 26th, 2020 9:58 PM
- OFFLINE - 412 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Cobalt
Level Progress (to 80): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-7 PDW L100 Python HESH P2-120 AP G20 Vulcan-H Tank Mine NS-15M2 C-4 P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $56,295 MLG Score: 45
Fun Score: N/A
Cheeseburgers Flipped: 400TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19%19.864%3771112652,7990.8523141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.54%-0.433C---0.177C-3.312T*HEAD ++ (~10.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.7-0.101C+15.5-0.087C+66.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.12%0.873%405412722,1776807133.20147305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.112%-0.477D-1.06D*-0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.565B+60.516B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.881%6.233%400612701,7974868963.69753200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.9%-0.493D0.418B0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203-0.686D62.7-0.556D140.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.858%52.564%4002127415654130.287823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.154%-1.221D*-0.932D---1.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.1-0.822D-4.9-0.523D13.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.1m770%241 (14.5k)193 (11.6k)1.8524115,8778,5712.5466179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12767419.865%6.235%6213:200

9% Combat Medic63% Engineer15% Heavy Assault6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 18th, 2015 10:19 AMJan 28th, 2019 8:55 PMMar 9th, 2020 8:28 PM (23d) (PST)Feb 26th, 2020 5:59 PM (35d) (PST)Feb 26th, 2020 5:58 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
253452080.1390.0750.0091.3170.03245

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,1762,72012,45684179211,584

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1907.2h/79.5d 5,950 990 19,727 150.7k 2,109 4,065 3,697 28.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C--
Kills:615
Deaths:616
KDR:0.998
Accuracy:17.592% D**
HSR:23.089% C--
T9 CARV
D*
Kills:71
Deaths:136
KDR:0.522
Accuracy:11.991% D**
HSR:14.085% D*
Kills:686
Deaths (as Heavy Assault):752
Deaths (to Heavy Assaults):1,740
KDR:0.91223
Kill Difference:66
Playtime:281.294 hours
Usage:15%
Score:2.358m
Score/min:140
Accuracy (listed only):14.791%
HSR (listed only):18.587%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C--
Kills:280
Deaths:147
KDR:1.905
Accuracy:20.784% F-
HSR:25.357% C--
TRAC-5
B+
Kills:133
Deaths:322
KDR:0.413
Accuracy:16.233% D*
HSR:21.805% B+
HC1 Cougar
D*
Kills:124
Deaths:175
KDR:0.709
Accuracy:14.976% F-
HSR:16.129% D*
Kills:537
Deaths (as Engineer):644
Deaths (to Engineers):1,801
KDR:0.83385
Kill Difference:107
Playtime:1,193.376 hours
Usage:63%
Score:14.772m
Score/min:206
Accuracy (listed only):17.331%
HSR (listed only):21.097%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:982
Deaths:1,577
KDR:0.623
Accuracy:21.216% D-
HSR:18.839% C++
TRAC-5
B+
Kills:133
Deaths:322
KDR:0.413
Accuracy:16.233% D*
HSR:21.805% B+
HC1 Cougar
D*
Kills:124
Deaths:175
KDR:0.709
Accuracy:14.976% F-
HSR:16.129% D*
NSX Tengu
F
Kills:80
Deaths:109
KDR:0.734
Accuracy:20.794% F--
HSR:11.250% F
Kills:1,319
Deaths (as Light Assault):2,183
Deaths (to Light Assaults):1,309
KDR:0.60421
Kill Difference:864
Playtime:120.797 hours
Usage:6%
Score:0.910m
Score/min:126
Accuracy (listed only):18.305%
HSR (listed only):17.006%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:982
Deaths:1,577
KDR:0.623
Accuracy:21.216% D-
HSR:18.839% C++
NS-357 Underboss
D*
Kills:148
Deaths:209
KDR:0.708
Accuracy:22.374% F-
HSR:11.487% D*
TX1 Repeater
B+
Kills:126
Deaths:165
KDR:0.764
Accuracy:16.091% D**
HSR:24.603% B+
NS-AM7 Archer
C++
Kills:101
Deaths:107
KDR:0.944
Accuracy:59.119% C++
HSR:6.931% D*
M77-B
C
Kills:80
Deaths:22
KDR:3.636
Accuracy:26.569% F
HSR:72.500% C
NSX Tengu
F
Kills:80
Deaths:109
KDR:0.734
Accuracy:20.794% F--
HSR:11.250% F
99SV
C--
Kills:76
Deaths:40
KDR:1.900
Accuracy:27.005% D-
HSR:31.579% C--
NS-61 Emissary
C+
Kills:55
Deaths:50
KDR:1.100
Accuracy:16.941% F-
HSR:16.364% C+
Kills:1,648
Deaths (as Infiltrator):2,279
Deaths (to Infiltrators):1,455
KDR:0.72312
Kill Difference:631
Playtime:77.792 hours
Usage:4%
Score:0.611m
Score/min:131
Accuracy (listed only):26.264%
HSR (listed only):24.194%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:982
Deaths:1,577
KDR:0.623
Accuracy:21.216% D-
HSR:18.839% C++
T1 Cycler
C+
Kills:164
Deaths:278
KDR:0.590
Accuracy:13.038% F-
HSR:21.342% C+
NSX Tengu
F
Kills:80
Deaths:109
KDR:0.734
Accuracy:20.794% F--
HSR:11.250% F
Kills:1,226
Deaths (as Combat Medic):1,964
Deaths (to Combat Medics):524
KDR:0.62424
Kill Difference:738
Playtime:176.399 hours
Usage:9%
Score:2.881m
Score/min:272
Accuracy (listed only):18.350%
HSR (listed only):17.144%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:133
Deaths:91
KDR:1.462
Accuracy:12.268% D--
HSR:23.308% B+
MRC3 Mercy
M
Kills:126
Deaths:91
KDR:1.385
Accuracy:12.239% D*
HSR:34.921% M
MR1 Fracture
D*
Kills:93
Deaths:54
KDR:1.722
Accuracy:25.882% D*
HSR:1.075% D**
MR1 Fracture
D
Kills:78
Deaths:55
KDR:1.418
Accuracy:26.130% D*
HSR:2.564% D
M1 Heavy Cycler
C++
Kills:64
Deaths:81
KDR:0.790
Accuracy:11.939% D
HSR:18.750% C++
M3 Pounder HEG
A*
Kills:51
Deaths:84
KDR:0.607
Accuracy:28.495% D*
HSR:5.882% A*
Kills:545
Deaths (as MAX Suit):228
Deaths (to MAX Suits):303
KDR:2.39035
Kill Difference:317
Playtime:50.074 hours
Usage:3%
Score:0.562m
Score/min:187
Accuracy (listed only):19.492%
HSR (listed only):14.417%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:61
V. Kills:16 359%
Deaths:13
KDR:4.692
Accuracy:34.182% F
KPH:28.900 D-
VKPH:7.600 D
Kills:61 (0 + 0)
Deaths:13
KDR:4.692
VKDR:1.231
Vehicle Kills:16
Kill Difference:48
Playtime:2.109 hours
Usage:0%
Score:0.029m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:946
V. Kills:209 450%
Deaths:61
KDR:15.508
Accuracy:37.240% D**
KPH:31.600 D-
VKPH:7 C
LB00 Python AP
D--
Kills:490
V. Kills:222 220%
Deaths:11
KDR:44.546
Accuracy:46.469% D*
KPH:29.300 D**
VKPH:13.300 D--
C75 Viper
D-
Kills:177
V. Kills:49 354%
Deaths:54
KDR:3.278
Accuracy:30.476% D-
KPH:13.400 D--
VKPH:3.700 D--
Skyguard
D-
Kills:76
V. Kills:43 173%
Deaths:
KDR:
Accuracy:18.313% F-
KPH:8.400 D-
VKPH:4.800 D*
Kills:1,689 (1,689 + 0)
Deaths:126
KDR:13.405
VKDR:4.151
Vehicle Kills:523
Kill Difference:1,563
Playtime:68.881 hours
Usage:4%
Score:0.497m
Score/min:120
Driving Accuracy:18.313%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:835
V. Kills:311 268%
Deaths:65
KDR:12.846
Accuracy:40.614% D
KPH:27.900 C
VKPH:10.400 D*
P2-120 HEAT
D-
Kills:219
V. Kills:101 215%
Deaths:73
KDR:3
Accuracy:36.631% D
KPH:13.900 D--
VKPH:6.400 D-
Kills:1,054 (1,054 + 0)
Deaths:138
KDR:7.638
VKDR:2.986
Vehicle Kills:412
Kill Difference:916
Playtime:45.736 hours
Usage:2%
Score:0.471m
Score/min:172
Driving Accuracy:36.631%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M**
Kills:817
V. Kills:402 203%
Deaths:47
KDR:17.383
Accuracy:43.231% D
KPH:110.200 M**
VKPH:54.200 A**
P525 Marauder-H
S
Kills:546
V. Kills:100 N/A
Deaths:12
KDR:45.500
Accuracy:39.359% B+
KPH:155.700 B**
VKPH:28.500 S
Halberd-H SE
B+
Kills:425
V. Kills:189 224%
Deaths:3
KDR:141.667
Accuracy:53.449% D-
KPH:72.500 C+
VKPH:32.200 B+
MR11 Gatekeeper-H
A**
Kills:73
V. Kills:43 166%
Deaths:3
KDR:24.333
Accuracy:40.235% F
KPH:62 A**
VKPH:36.500 B*
Kills:1,861 (0 + 1,861)
Deaths:65
KDR:28.631
VKDR:11.292
Vehicle Kills:734
Kill Difference:1,796
Playtime:17.957 hours
Usage:1%
Score:0.701m
Score/min:650
Driving Accuracy:N/A%
Gunner Accuracy:40.235%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:363
V. Kills:112 321%
Deaths:24
KDR:15.125
Accuracy:31.593% D-
KPH:27.500 B+
VKPH:8.500 C*
M12 Kobalt
C+
Kills:210
V. Kills:17 N/A
Deaths:7
KDR:30
Accuracy:11.499% D*
KPH:39.500 D-
VKPH:3.200 C+
G40-F Ranger
C--
Kills:196
V. Kills:127 153%
Deaths:9
KDR:21.778
Accuracy:24.074% D*
KPH:15.200 C--
VKPH:9.800 C--
M12 Kobalt
D
Kills:125
V. Kills:2 N/A
Deaths:6
KDR:20.833
Accuracy:14.336% D
KPH:52.800 D
VKPH:0.800 D*
M20 Basilisk
C+
Kills:86
V. Kills:30 277%
Deaths:14
KDR:6.143
Accuracy:30.249% D--
KPH:19.600 C+
VKPH:6.800 D
Kills:980 (0 + 980)
Deaths:60
KDR:16.333
VKDR:4.800
Vehicle Kills:288
Kill Difference:920
Playtime:38.192 hours
Usage:2%
Score:0.326m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:30.249%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 1,0129821,5770.623C1.2321.216%D-18.839%C++4.3D*N/A12228h17.9D84.5D
L100 Python HESH 1,1559466115.508C*13.6637.24%D**N/A31.6D-7C10629.9h3.3C+9D
P2-120 AP 1,1468356512.846B++10.9940.614%DN/A27.9C10.4D*20529.9h5.4B++13.3B+
G20 Vulcan-H 1,2198174717.383M15.5343.231%D1.836%D110.4M**54.3A**7247.4h65.8B**152.2B*
Tank Mine 9266251833.415B1.5623.772%DN/A90.6C43.6D5706.9h1.3B**5.5B
NS-15M2 6266156160.998C0.8517.592%D**23.089%C--7.6D*N/A2280.6h14.3D81.1D-
C-4 7515823941.477C+0.3827.715%C**N/A61.9C--18D3149.4h1.3B4.6B+
P525 Marauder-H 6465461245.5A++43.6539.359%B+N/A156B**28.6S5143.5h9.7D--24.7C
LB00 Python AP 7124901144.545B**42.6946.469%D*N/A29.3D**13.3D--16516.7h4.5C+9.7D--
Halberd-H SE 6144253141.667A*139.8153.449%D-N/A72C+32B+6945.9h5.7D--10.7D*
M20 Basilisk 4753632415.125M**13.2731.593%D-7.438%B+27.5B+8.5C*13913.2h61.5B**194.6B+
MG-HBR1 Dragoon 2992801471.905C**0.0520.784%F-25.357%C--8D*N/A2635.1h8.9D42.7F
NS-R3 Swarm 4472402201.091B**0.7659.533%D*N/A5.2D-4.5D--6346h26B43.7C++
P2-120 HEAT 320219733C--1.1536.631%D2.74%C+13.9D--6.4D-10815.8h9.6D-26.1D--
M12 Kobalt 227210730B++28.1511.499%D*16.191%C--39.6D-3.2C+1495.3h17.7C++153.6C
G40-F Ranger 323196921.778A+19.9324.074%D*N/A15.2C--9.8C--14012.9h121.8C*506C
T2 Striker 3301871920.974B*0.8828.955%F*N/A6.3D--4.8D**6629.6h42.6C++147.2F
C75 Viper 226177543.278C1.4330.476%D-2.26%B**13.4D--3.7D--10813.2h19D62.4D**
T1 Cycler 1711642780.59C1.2613.038%F-21.342%C+5.8D*N/A2828.2h15.7C120.8F
Claymore 161161305.367C3.5117.98%FN/A51.9FN/A1373.1h1.3D7.3F--
NS-357 Underboss 1501482090.708C1.1422.374%F-11.487%D*3.8D*N/A1538.8h6.6F--29.7T
MRC3 Mercy 141133911.462C0.3912.268%D--23.308%B+18.7D1.1B*697.1h26.9F-219D*
TRAC-5 1351333220.413D1.4416.233%D*21.805%B+3.3D--N/A2440.7h18.2D112.2D
MRC3 Mercy 129126911.385C0.4712.239%D*34.921%M17.7D-N/A817.1h27.8F-227D**
TX1 Repeater 1281261650.764C+1.0916.091%D**24.603%B+7D--N/A3218.1h15.1C93.7D--
M12 Kobalt 127125620.833C++18.9814.336%D20.8%B+52.1DN/A1692.4h18.9C+131.8C
Chainblade 1261245,3930.023C+1.8325.525%C4.839%C0.2DN/A1673.7h3.5D13.8C+
HC1 Cougar 1281241750.709C1.1414.976%F-16.129%D*1.2D*N/A5100h17.2D**114.8F--
Frag Grenade 1071051105N/A103.1534.021%FN/A210D*4D-8040.5h5.5F-16.2F-
NS-AM7 Archer 1531011070.944B**0.9159.119%C++6.931%D*2.3D--1.2C--2443.7h26.2C--44.3C--
MR1 Fracture 14693541.722A0.1325.882%D*1.075%D**4.5D*2.6D*4820.7h81.4D**314.3F-
ML-7 109871100.791C++1.0636.135%F--4.598%B*9.9D*2.5D**1098.8h7.8C-21.5F-
M20 Basilisk 11686146.143B**4.2930.249%D--10.465%A++19.5C6.8D1374.4h76.9B++254.4C++
M77-B 8080223.636B++1.7826.569%F72.5%C8.3D*N/A289.6h3.2D*12F
NSX Tengu 81801090.734D1.1220.794%F--11.25%F7D*N/A1911.4h14.4C69.3D*
NS-03 Thumper 8479721.097B++0.7617.138%F-1.266%C--17.2D-1.1C+614.6h7.2C++42.1D*
MR1 Fracture 12178551.418B**0.4326.13%D*2.564%D3.8D*2.1D**4620.8h95.5F-365.4F--
99SV 7976401.9C++0.0527.005%D-31.579%C--7.5D*N/A3910.2h6.6D24.6D
Spear Anti-Vehicle Phalanx Turret 10376116.909C+5.0631.859%D*5.263%B++29.2D10.4D*2412.6h7B+22C+
Skyguard 11976176U74.1518.313%F-2.632%B+8.4D-4.8D*1019h89.1B*486.7C+
Rocklet Rifle 13775641.172B*0.6836.379%F-N/A24.2C20C-3323.1h25.2B**69.3C*
MR11 Gatekeeper-H 11673324.333S22.4840.235%F1.37%C60.8A*35.8B++3661.2h23.5A++58.4B**
T9 CARV 73711360.522C-1.3311.991%D**14.085%D*5.6D*N/A5712.7h16.6D138.3D--
M1 Heavy Cycler 6464810.79C-1.0611.939%D18.75%C++11.6D--N/A435.5h28F--234.3D--
Spear Anti-Vehicle Phalanx Tower 9562231C*29.1536.08%D**4.839%B+16.8D-8.9D-1593.7h14.5D--40.3F-
Hellfire Rocket Pods 7761134.692C2.8434.182%FN/A29D-7.6D2312.1h30.4C88.9D
Xiphos Anti-Personnel Phalanx Tower 6456156C+54.1513.441%F1.786%C+17D--2.4D*863.3h68.2D*507.1F-
NS-61 Emissary 5755501.1B0.7516.941%F-16.364%C+8D--N/A256.9h14C+82.9D
NS Annihilator 8554173.176S1.3279.307%CN/A7.7D4.4D**1237h14.8D--18.7D-
Orbital Strike Uplink 8052152N/A50.15700%UN/A520U280U38350.1h3.4T*0.5T*
M3 Pounder HEG 6251840.607D1.2528.495%D*5.882%A*7.8D*1.7D--526.5h19.7C-69.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4271,051,47693h
Anti-Vehicle MANA Turret31570.2h
Spawn Beacon09590.8h
Repair Module0650.2h
Turret AI Module02851h
Skywall Shield Emitter01030.2h
Structure Shield Module0720.2h
Bunker01500.9h
Nanite Revive Grenade01,6000.4h
Medical Applicator711495,43842.9h
Cortium Silo03200.7h
Rampart Wall23262.2h
NS Patriot Flare Gun06290.9h
Motion Spotter21470.2h
TX2 Emperor02290.1h
Welding Device05,7920.4h
Xiphos Anti-Personnel Tower22300.8h
Hoplon Anti-Aircraft Phalanx Tower02380.7h
Spitfire Auto-Turret101,8531.8h
Spear Anti-Vehicle Tower0680.2h
G30 Walker0620h
Shield Recharging Field427,2803.5h
G30 Vulcan0900h
Recon Detection Device52,0846.1h
Ammunition Package287,4944.5h
Anti-Infantry MANA Turret21740.3h
Flail Targeting Dart0830.6h
Snowman Soldier11010.2h
NSX-P Naginata0530h
Pain Spire01850.7h
Router0540.1h
Nano-Repair Grenade0900h
M4-F Pillager05100.4h
Solid Wall01320.9h
M18 Needler12310.3h
AP30 Shredder0710h
Vehicle Gate0680.6h
Light Air Terminal0500.4h
Elysium Spawn Tube01140.5h
Light Vehicle Terminal0780.6h
IPC Targeting Dart0980.4h
WLT-Howler Mining Laser1274,52153.9h

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