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Sentinel Dreadnaught Darmmesser[CCCR] Darmmesser
NC BR 75

KDR: 2.81

Score: 39.2m

Last Seen: May 21st, 2019 3:52 PM
- OFFLINE - 10.4 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 223
Level Progress (to 76): 85%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 HESH The Moonshot SAS-R Titan-150 AP LA80 MGR-S1 Gladius EM4 Longshot NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,430,693 MLG Score: 1943
Fun Score: N/A
Cheeseburgers Flipped: 252TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.389%24.737%75228116826,7451.624351.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.539%1.803A++0.612B+-1.927F-HEAD ++ (~9.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.596B+9.20.358C**21

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.056%0.601%22146119023,4691782936113.1627251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.194%0.715B++-1.268D**1.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.703B++5.50.559B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.644%1.055%921119575815815560.479443136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.787A++-0.861D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.89B*7.20.816B++6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.719%70.872%928118823,795225910810.5334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.616%0.563B+0.249C++-0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.40.243C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 223
39.2m210.1%300 (18k)265 (15.9k)2.8051185,91230,6273.3587475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1196500522.623%28.498%64504:5034

34% Engineer62% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2016 9:19 PMMay 20th, 2017 5:07 PMMay 22nd, 2019 4:17 AM (19h) (PST)May 21st, 2019 2:01 PM (1d) (PST)May 21st, 2019 11:52 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7911166750.5820.2070.1661.3860.0781943

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,4516,93240,51935121083515,909

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2461.7h/102.6d 16,956 24,483 25,470 204.7k 2,582 6,017 11,537 116.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:108
Deaths:104
KDR:1.038
Accuracy:19.161% C+
HSR:28.704% B*
Kills:108
Deaths (as Heavy Assault):104
Deaths (to Heavy Assaults):7,150
KDR:1.03846
Kill Difference:4
Playtime:13.278 hours
Usage:1%
Score:0.143m
Score/min:180
Accuracy (listed only):19.161%
HSR (listed only):28.704%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D
Kills:11,184
Deaths:1,672
KDR:6.689
Accuracy:39.026% D
HSR:73.069% D--
SAS-R
C+
Kills:5,143
Deaths:1,686
KDR:3.050
Accuracy:38.592% C+
HSR:65.157% C
LA80
C++
Kills:1,531
Deaths:309
KDR:4.955
Accuracy:40.041% C+
HSR:78.772% C++
MGR-S1 Gladius
B+
Kills:1,367
Deaths:780
KDR:1.753
Accuracy:28.442% C**
HSR:25.165% B+
EM4 Longshot
C
Kills:1,267
Deaths:195
KDR:6.497
Accuracy:37.574% C
HSR:74.270% C--
NS-44 Commissioner
B
Kills:1,216
Deaths:1,094
KDR:1.112
Accuracy:38.750% B
HSR:19.901% C
NS-61 Emissary
B+
Kills:1,186
Deaths:1,011
KDR:1.173
Accuracy:29.303% C*
HSR:18.634% B+
AF-8 RailJack
C+
Kills:1,179
Deaths:176
KDR:6.699
Accuracy:36.817% C+
HSR:70.144% C-
AF-6 Shadow
B
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:35.213% C++
HSR:29.829% B
Tempest
C++
Kills:1,169
Deaths:682
KDR:1.714
Accuracy:24.991% C--
HSR:21.728% C++
NSX Tengu
C*
Kills:1,167
Deaths:839
KDR:1.391
Accuracy:38.232% C*
HSR:20.566% C+
NC14 Bolt Driver
B++
Kills:1,166
Deaths:314
KDR:3.713
Accuracy:40.166% B++
HSR:73.842% C+
NS-30 Vandal
B*
Kills:1,165
Deaths:393
KDR:2.964
Accuracy:35.492% B+
HSR:33.476% B*
Gauss SPR
B**
Kills:1,164
Deaths:446
KDR:2.610
Accuracy:38.539% B**
HSR:36.684% B
NSX Tomoe
C
Kills:1,164
Deaths:742
KDR:1.569
Accuracy:26.827% C-
HSR:32.732% C
NS-357 Underboss
B++
Kills:1,163
Deaths:933
KDR:1.247
Accuracy:41.855% B++
HSR:20.808% C+
NC4 Mag-Shot
A+
Kills:1,162
Deaths:1,448
KDR:0.802
Accuracy:37.374% A+
HSR:22.806% B+
NSX Daimyo
C
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:37.276% D
HSR:92.937% C
AF-4 Cyclone
C**
Kills:1,160
Deaths:721
KDR:1.609
Accuracy:26.973% C**
HSR:18.707% C+
Impetus
C+
Kills:1,160
Deaths:489
KDR:2.372
Accuracy:33.838% C+
HSR:27.241% C+
NS-7 PDW
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:27.843% B+
HSR:18.637% C*
Blitz GD-10
A
Kills:1,159
Deaths:737
KDR:1.573
Accuracy:27.258% B+
HSR:23.900% A
LA3 Desperado
B**
Kills:1,158
Deaths:1,070
KDR:1.082
Accuracy:34.599% B**
HSR:18.307% C
LA8 Rebel
B++
Kills:1,158
Deaths:1,224
KDR:0.946
Accuracy:35.709% B++
HSR:20.466% C+
AF-18 Stalker
B+
Kills:1,154
Deaths:1,058
KDR:1.091
Accuracy:30.137% B+
HSR:17.331% C-
MKV Suppressed
B++
Kills:1,152
Deaths:913
KDR:1.262
Accuracy:29.535% B++
HSR:21.962% B+
NS-44L Blackhand
C
Kills:975
Deaths:627
KDR:1.555
Accuracy:39.279% C
HSR:36.923% C
NS-45 Pilot
C++
Kills:772
Deaths:637
KDR:1.212
Accuracy:31.926% C++
HSR:21.632% C--
NC08 Mag-Scatter
B
Kills:458
Deaths:355
KDR:1.290
Accuracy:50.999% C+
HSR:17.031% B
The Executive
C
Kills:309
Deaths:394
KDR:0.784
Accuracy:27.950% D*
HSR:21.036% C
NS-AM7 Archer
A
Kills:296
Deaths:608
KDR:0.487
Accuracy:68.373% A
HSR:4.054% D**
Kills:47,794
Deaths (as Infiltrator):23,105
Deaths (to Infiltrators):7,514
KDR:2.06856
Kill Difference:24,689
Playtime:1,537.507 hours
Usage:62%
Score:20.651m
Score/min:224
Accuracy (listed only):35.772%
HSR (listed only):34.766%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B+
Kills:1,173
Deaths:469
KDR:2.501
Accuracy:30.757% C
HSR:34.783% B+
GD Guardian
B++
Kills:1,167
Deaths:327
KDR:3.569
Accuracy:32.714% C
HSR:35.476% B++
Warden
A
Kills:1,156
Deaths:740
KDR:1.562
Accuracy:34.891% A
HSR:26.903% B+
AF-19 Mercenary
A++
Kills:390
Deaths:405
KDR:0.963
Accuracy:23.996% B
HSR:31.539% A++
NSX-P Tanto
C
Kills:93
Deaths:90
KDR:1.033
Accuracy:22.385% D
HSR:23.656% C
The Little Helper
C+
Kills:63
Deaths:95
KDR:0.663
Accuracy:29.011% F-
HSR:15.873% C+
Kills:4,042
Deaths (as Engineer):2,126
Deaths (to Engineers):5,492
KDR:1.90122
Kill Difference:1,916
Playtime:844.477 hours
Usage:34%
Score:17.519m
Score/min:346
Accuracy (listed only):28.959%
HSR (listed only):28.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:1,367
Deaths:780
KDR:1.753
Accuracy:28.442% C**
HSR:25.165% B+
Tempest
C++
Kills:1,169
Deaths:682
KDR:1.714
Accuracy:24.991% C--
HSR:21.728% C++
NSX Tengu
C*
Kills:1,167
Deaths:839
KDR:1.391
Accuracy:38.232% C*
HSR:20.566% C+
AF-4 Cyclone
C**
Kills:1,160
Deaths:721
KDR:1.609
Accuracy:26.973% C**
HSR:18.707% C+
NS-7 PDW
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:27.843% B+
HSR:18.637% C*
Blitz GD-10
A
Kills:1,159
Deaths:737
KDR:1.573
Accuracy:27.258% B+
HSR:23.900% A
MKV Suppressed
B++
Kills:1,152
Deaths:913
KDR:1.262
Accuracy:29.535% B++
HSR:21.962% B+
AF-19 Mercenary
A++
Kills:390
Deaths:405
KDR:0.963
Accuracy:23.996% B
HSR:31.539% A++
NSX-P Tanto
C
Kills:93
Deaths:90
KDR:1.033
Accuracy:22.385% D
HSR:23.656% C
The Little Helper
C+
Kills:63
Deaths:95
KDR:0.663
Accuracy:29.011% F-
HSR:15.873% C+
Kills:8,879
Deaths (as Light Assault):5,997
Deaths (to Light Assaults):4,016
KDR:1.48057
Kill Difference:2,882
Playtime:14.397 hours
Usage:1%
Score:0.156m
Score/min:180
Accuracy (listed only):27.867%
HSR (listed only):22.173%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:1,367
Deaths:780
KDR:1.753
Accuracy:28.442% C**
HSR:25.165% B+
Tempest
C++
Kills:1,169
Deaths:682
KDR:1.714
Accuracy:24.991% C--
HSR:21.728% C++
NSX Tengu
C*
Kills:1,167
Deaths:839
KDR:1.391
Accuracy:38.232% C*
HSR:20.566% C+
AF-4 Cyclone
C**
Kills:1,160
Deaths:721
KDR:1.609
Accuracy:26.973% C**
HSR:18.707% C+
NS-7 PDW
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:27.843% B+
HSR:18.637% C*
Blitz GD-10
A
Kills:1,159
Deaths:737
KDR:1.573
Accuracy:27.258% B+
HSR:23.900% A
MKV Suppressed
B++
Kills:1,152
Deaths:913
KDR:1.262
Accuracy:29.535% B++
HSR:21.962% B+
NC1 Gauss Rifle
A+
Kills:284
Deaths:358
KDR:0.793
Accuracy:21.406% C
HSR:30.634% A+
The Little Helper
C+
Kills:63
Deaths:95
KDR:0.663
Accuracy:29.011% F-
HSR:15.873% C+
Kills:8,680
Deaths (as Combat Medic):5,860
Deaths (to Combat Medics):2,665
KDR:1.48123
Kill Difference:2,820
Playtime:17.194 hours
Usage:1%
Score:0.200m
Score/min:194
Accuracy (listed only):28.188%
HSR (listed only):21.908%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:465
Deaths:275
KDR:1.691
Accuracy:38.462% C++
HSR:12.258% D
NCM1 Scattercannon
C+
Kills:394
Deaths:217
KDR:1.816
Accuracy:36.214% C+
HSR:13.452% C-
NS-10 Burster
B*
Kills:52
Deaths:45
KDR:1.156
Accuracy:35.551% B*
HSR:3.846% C--
NS-10 Burster
B*
Kills:52
Deaths:56
KDR:0.929
Accuracy:35.713% B*
HSR:7.692% B+
Kills:963
Deaths (as MAX Suit):296.500
Deaths (to MAX Suits):734
KDR:3.24789
Kill Difference:666.500
Playtime:31.576 hours
Usage:1%
Score:0.493m
Score/min:260
Accuracy (listed only):36.485%
HSR (listed only):9.312%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:978
V. Kills:391 249%
Deaths:243
KDR:4.025
Accuracy:49.734% A
KPH:32.500 C*
VKPH:13 A
L100 Python AP
A++
Kills:649
V. Kills:311 208%
Deaths:71
KDR:9.141
Accuracy:63.644% B**
KPH:52.300 A++
VKPH:25.100 B**
Skyguard
B++
Kills:372
V. Kills:186 199%
Deaths:47
KDR:7.915
Accuracy:29.226% C+
KPH:19.200 B++
VKPH:9.600 C+
Kills:1,999 (1,999 + 0)
Deaths:361
KDR:5.537
VKDR:2.460
Vehicle Kills:888
Kill Difference:1,638
Playtime:61.856 hours
Usage:3%
Score:0.802m
Score/min:216
Driving Accuracy:29.226%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:16,766
V. Kills:5,840 287%
Deaths:1,351
KDR:12.410
Accuracy:59.728% A
KPH:41.600 C++
VKPH:14.500 A+
Titan-150 AP
B*
Kills:3,919
V. Kills:2,145 183%
Deaths:498
KDR:7.869
Accuracy:54.963% B+
KPH:31.300 B*
VKPH:17.100 B+
Titan-150 HEAT
A
Kills:785
V. Kills:488 161%
Deaths:230
KDR:3.413
Accuracy:58.469% A
KPH:22.200 C++
VKPH:13.800 A
E540 Halberd
C+
Kills:758
V. Kills:427 177%
Deaths:116
KDR:6.534
Accuracy:54.644% A
KPH:26.600 C
VKPH:15 C+
Kills:22,228 (21,470 + 758)
Deaths:2,195
KDR:10.127
VKDR:4.055
Vehicle Kills:8,900
Kill Difference:20,033
Playtime:592.515 hours
Usage:24%
Score:7.705m
Score/min:217
Driving Accuracy:58.469%
Gunner Accuracy:54.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:65
V. Kills:38 167%
Deaths:27
KDR:2.407
Accuracy:42.892% D
KPH:45.900 C+
VKPH:26.800 C
Kills:65 (0 + 65)
Deaths:27
KDR:2.407
VKDR:1.407
Vehicle Kills:38
Kill Difference:38
Playtime:1.418 hours
Usage:0%
Score:0.138m
Score/min:1,625
Driving Accuracy:N/A%
Gunner Accuracy:42.892%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 22,60616,7661,35112.41C**9.6059.728%AN/A41.6C++14.5A+184403.2h3.6C6.1B+
The Moonshot 11,23411,1841,6726.689B+3.8839.026%D73.069%D--40.4DN/A98277.1h2.2D*5.6D-
SAS-R 5,1605,1431,6863.05C++0.2438.592%C+65.157%C35C+N/A86146.9h2.4C+6.3C+
Titan-150 AP 6,0643,9194987.869C**5.0654.963%B+1.582%D31.3B*17.1B+200125.4h4B+7.3B*
LA80 1,5391,5313094.955B+2.1540.041%C+78.772%C++36.9C+N/A8541.5h2.3C+5.7C++
MGR-S1 Gladius 1,3861,3677801.753B1.0528.442%C**25.165%B+38.6C++N/A11335.4h8.6B+30.4B+
EM4 Longshot 1,2721,2671956.497B**3.6937.574%C74.27%C--34.9C**N/A8636.3h2.2C++6C+
NS-44 Commissioner 1,2311,2161,0941.112C++1.6938.75%B19.901%C35.5C++N/A10334.3h3.8C*9.7B+
NS-61 Emissary 1,2041,1861,0111.173B+1.6329.303%C*18.634%B+30.1C*N/A7839.4h12.5C**42.8B+
AF-8 RailJack 1,1821,1791766.699A+3.8936.817%C+70.144%C-28.5B+N/A6841.4h2.3C*6.2C**
MGR-M1 Bishop 1,1881,1734692.501B+0.3030.757%C34.783%B+34.1C*N/A11634.4h5.7B+18.5B
Mag-Cutter 1,1731,1738,1850.143M**2.6655.778%A*N/A2.6A++N/A6456.2h1.9B++3.4B++
AF-6 Shadow 1,1791,1704912.383B0.4235.213%C++29.829%B40.3C+N/A8829h5.4C**15.4B
Tempest 1,1771,1696821.714C*1.0924.991%C--21.728%C++40.4CN/A8928.9h10.3C+41.2C+
GD Guardian 1,1731,1673273.569B*0.7632.714%C35.476%B++40.8CN/A8628.6h7.1C+21.6C+
NSX Tengu 1,1781,1678391.391C*1.4138.232%C*20.566%C+37.8C+N/A8830.9h12.8C**33.5B
Hunter QCX 1,1741,1678521.37B**1.4442.437%C+25.364%C+20.9B++N/A5455.8h3B+7B+
NC14 Bolt Driver 1,1731,1663143.713A0.9140.166%B++73.842%C+25.6C*N/A7945.6h2.4B+5.9B++
NS-30 Vandal 1,1711,1653932.964B++0.1635.492%B+33.476%B*39C+N/A9829.9h5.4C**15.2B+
Gauss SPR 1,1811,1644462.61B++0.2038.539%B**36.684%B39.6B+N/A8829.4h5.1B13.1B++
NSX Tomoe 1,1721,1647421.569C+1.2426.827%C-32.732%C30.1CN/A7038.7h15.4C+57.3C+
NS-357 Underboss 1,1711,1639331.247C**1.5641.855%B++20.808%C+44.6C*N/A10026.1h4.3C+10.3B+
NC4 Mag-Shot 1,1671,1621,4480.802C++2.0037.374%A+22.806%B+30.4BN/A7938.2h8.9C+23.9C++
NSX Daimyo 1,1621,1613263.561C++0.7637.276%D92.937%C33.1DN/A8035.1h2.5C++6.6C+
AF-4 Cyclone 1,1671,1607211.609C**1.2026.973%C**18.707%C+42.2B+N/A14627.5h10B+36.9B+
NS-TMC-01 "His Regards" 1,1611,1609,1160.127M*2.6851.761%A*1.121%D--2.2B++N/A5520h1.7B++3.3B++
Impetus 1,1661,1604892.372C**0.4333.838%C+27.241%C+35.8C+N/A8132.4h5C14.8C+
NS-7 PDW 1,1661,1597351.577B*1.2327.843%B+18.637%C*38.1B+N/A9030.4h13.2B+47.5B+
Blitz GD-10 1,1721,1597371.573B++1.2327.258%B+23.9%A44.6B*N/A11026h12.8B++47.1B+
LA3 Desperado 1,1621,1581,0701.082C*1.7234.599%B**18.307%C45.1B+N/A10825.7h9.3C+26.8B+
LA8 Rebel 1,1691,1581,2240.946C++1.8635.709%B++20.466%C+32.6C++N/A7835.5h6.5C++18.3B+
Warden 1,1691,1567401.562B+1.2434.891%A26.903%B+33B*N/A8235h8.2B+23.6B++
AF-18 Stalker 1,1761,1541,0581.091C+1.7130.137%B+17.331%C-29.2C+N/A6739.5h13.9C46C*
MKV Suppressed 1,1721,1529131.262C*1.5429.535%B++21.962%B+32.1C+N/A7735.9h15.4C+52.3C**
C75 Viper 1,3699782434.025C+1.2249.734%AN/A32.5C*13A18930.1h18.3D36.8C++
NS-44L Blackhand 9799756271.555B1.2539.279%C36.923%C33.3B+N/A8129.3h4.8C+12.2C+
Bouncing Betty 9659656215.565M**12.7645.933%C*N/A260.8M+N/A6643.7h2C4.3C*
Titan-150 HEAT 1,2737852303.413C+0.6158.469%A2.548%C22.2C++13.8A26935.4h7.2D--12.2C+
NS-45 Pilot 7797726371.212C+1.5931.926%C++21.632%C--40.8C+N/A10118.9h7.9C+24.8C++
E540 Halberd 1,1857581166.534C+3.7354.644%A1.055%D*26.6C15C+69028.5h7.2D--13.2C++
L100 Python AP 960649719.141B**6.3463.644%B**N/A52.3A++25.1B**38912.4h4.9B+7.6B**
NSX Amaterasu 4684679,1990.051C+2.7542.542%B**4.069%D*0.7C--N/A2637.3h2.3C*5.3B+
NCM1 Scattercannon 4824652751.691C+1.1138.462%C++12.258%D24.9C++N/A7618.7h7.5C*19.6C**
NC08 Mag-Scatter 4604583551.29C++1.5250.999%C+17.031%B49.2B++N/A1609.3h3.8B+7.5C**
NCM1 Scattercannon 4013942171.816C0.9936.214%C+13.452%C-27.2C-N/A7914.5h7.4D20.6C
AF-19 Mercenary 3923904050.963C*1.8423.996%B31.539%A++11.9C-N/A8132.7h14.7C+61.1C*
Skyguard 558372477.915A*5.1129.226%C+N/A19.3B++9.6C+14819.3h68A232.6B**
Spear Anti-Vehicle Phalanx Turret 6453623410.647B+7.8459.76%A++3.315%C53.2B*41.6A*4536.8h10C16.8B+
The Executive 3113093940.784C--2.0227.95%D*21.036%C21.6D-N/A8014.3h8.5D*30.3F-
NS-AM7 Archer 4622966080.487C+2.3268.373%A4.054%D**3.7D2.1C3480.3h23.1C+33.7C*
NC1 Gauss Rifle 2872843580.793C+2.0121.406%C30.634%A+20.4C+N/A10213.9h14.8C-69C+
Tank Mine 295224327A**4.19303.741%UN/A320S101.4A25480.7h5.4T*1.8A**
Frag Grenade 1781731173N/A170.1945.865%C++N/A432.5C+12.5B*19660.4h3.9C++8.5C*
C-4 202154622.484B*0.3242.913%M++N/A192.5M60A*20.8h1.4C**3.3B**
The Slasher 1131135540.204M**2.6042.964%B++19.469%B**3.8C++N/A1029.8h2B+4.7B+
NC6 Gauss SAW 1151081041.038C+1.7719.161%C+28.704%B*20C-1.3A*3805.4h10.1C*52.5C*
NSX-P Tanto 9593901.033C++1.7722.385%D23.656%C22.7C+N/A914.1h12.8B+57.3C**
Aspis Anti-Aircraft Phalanx Turret 13268154.533B+1.7332.809%B**1.471%C-17.4B**16.4B**2413.9h152.4C+464.5B+
M96 Mjolnir-H 10365272.407C-0.4042.892%DN/A46.4C+27.1C16241.4h35.2C**82C++
The Little Helper 6463950.663C--2.1429.011%F-15.873%C+10D**N/A336.3h5.5D19.1F
NS-10 Burster 8852451.156C*1.6535.551%B*3.846%C--6B4.2B+718.6h153C**430.4B+
NS-10 Burster 8952560.929C+1.8835.713%B*7.692%B+5.6C++4C**669.3h165.1C+462.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12740.2h
Nano-Armor Kit233843,80760.1h
Motion Spotter2920,5946.5h
Nanite Revive Grenade01480h
Medical Kit2540.3h
Medical Applicator7225,8002.6h
Spitfire Auto-Turret21340.3h
Recon Detection Device202,2412.5h
Ammunition Package137920.4h
Nano-Repair Grenade01,0180.3h
Snowman Soldier21580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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