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Brigadier Dreadnaught Darmmesser[CCCR] Darmmesser
NC BR 81

KDR: 2.81

Score: 40.7m

Last Seen: Jun 16th, 2019 5:16 PM
- OFFLINE - 1651.6 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Miller
Level Progress (to 82): 60%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 HESH The Moonshot SAS-R Titan-150 AP LA80 MGR-S1 Gladius EM4 Longshot NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,416,932 MLG Score: 1932
Fun Score: N/A
Cheeseburgers Flipped: 281TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.412%24.695%75128118626,9691.601681.209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.555%1.803A++0.585B+-1.936F-HEAD ++ (~9.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.595B+9.20.357C**21

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.151%0.583%22016120824,3571864979313.0601249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.126%0.696B+-1.274D**1.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.704B++5.50.561B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.33%1.112%941121380916365870.494197138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.677A++-0.823D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.89B*7.10.821B++6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.659%70.592%948120624,711231411410.6789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.616%0.552B+0.228C++-0.95

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.369C**2.40.242C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.7m213.9%302 (18.1k)267 (16k)2.8110688,48131,4763.3690181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214510822.517%28.452%64104:5034

35% Engineer62% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2016 9:19 PMMay 20th, 2017 5:07 PMJul 16th, 2019 9:41 AM (39d) (PST)Jun 16th, 2019 1:58 PM (69d) (PST)Jun 16th, 2019 1:16 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7971166810.5810.2070.1651.4110.0791932

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,8496,94740,90235121085516,028

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2539.5h/105.8d 17,562 25,175 26,188 215.1k 2,662 6,194 12,068 121.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:109
Deaths:107
KDR:1.019
Accuracy:19.244% C+
HSR:29.358% B**
Kills:109
Deaths (as Heavy Assault):107
Deaths (to Heavy Assaults):7,337
KDR:1.01869
Kill Difference:2
Playtime:14.099 hours
Usage:1%
Score:0.146m
Score/min:173
Accuracy (listed only):19.244%
HSR (listed only):29.358%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D
Kills:11,365
Deaths:1,701
KDR:6.681
Accuracy:39.028% D
HSR:73.014% D--
SAS-R
C+
Kills:5,878
Deaths:1,920
KDR:3.061
Accuracy:38.346% C+
HSR:64.733% C
LA80
C++
Kills:1,531
Deaths:309
KDR:4.955
Accuracy:40.041% C+
HSR:78.772% C++
MGR-S1 Gladius
B+
Kills:1,367
Deaths:780
KDR:1.753
Accuracy:28.442% C**
HSR:25.165% B+
EM4 Longshot
C
Kills:1,267
Deaths:195
KDR:6.497
Accuracy:37.574% C
HSR:74.270% D
NS-44 Commissioner
C**
Kills:1,216
Deaths:1,094
KDR:1.112
Accuracy:38.750% C**
HSR:19.901% C
NS-61 Emissary
B
Kills:1,186
Deaths:1,011
KDR:1.173
Accuracy:29.303% C++
HSR:18.634% B
AF-8 RailJack
C+
Kills:1,179
Deaths:176
KDR:6.699
Accuracy:36.817% C+
HSR:70.144% C--
AF-6 Shadow
C**
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:35.213% C++
HSR:29.829% C**
Tempest
C++
Kills:1,169
Deaths:682
KDR:1.714
Accuracy:24.991% C--
HSR:21.728% C++
NSX Tengu
C**
Kills:1,167
Deaths:839
KDR:1.391
Accuracy:38.232% C**
HSR:20.566% C+
NC14 Bolt Driver
B++
Kills:1,166
Deaths:314
KDR:3.713
Accuracy:40.166% B++
HSR:73.842% C+
NS-30 Vandal
B*
Kills:1,165
Deaths:393
KDR:2.964
Accuracy:35.492% B+
HSR:33.476% B*
NSX Tomoe
C-
Kills:1,164
Deaths:742
KDR:1.569
Accuracy:26.827% C-
HSR:32.732% C-
Gauss SPR
B**
Kills:1,164
Deaths:446
KDR:2.610
Accuracy:38.539% B**
HSR:36.684% B
NS-357 Underboss
B++
Kills:1,163
Deaths:933
KDR:1.247
Accuracy:41.855% B++
HSR:20.808% C+
NC4 Mag-Shot
A+
Kills:1,162
Deaths:1,448
KDR:0.802
Accuracy:37.374% A+
HSR:22.806% B+
NSX Daimyo
C
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:37.276% D
HSR:92.937% C
Impetus
C+
Kills:1,160
Deaths:489
KDR:2.372
Accuracy:33.838% C+
HSR:27.241% C+
AF-4 Cyclone
C**
Kills:1,160
Deaths:721
KDR:1.609
Accuracy:26.973% C**
HSR:18.707% C+
NS-7 PDW
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:27.843% B+
HSR:18.637% C++
Blitz GD-10
A
Kills:1,159
Deaths:737
KDR:1.573
Accuracy:27.258% B+
HSR:23.900% A
LA3 Desperado
B**
Kills:1,158
Deaths:1,070
KDR:1.082
Accuracy:34.599% B**
HSR:18.307% C
LA8 Rebel
B++
Kills:1,158
Deaths:1,224
KDR:0.946
Accuracy:35.709% B++
HSR:20.466% C+
AF-18 Stalker
B+
Kills:1,154
Deaths:1,058
KDR:1.091
Accuracy:30.137% B+
HSR:17.331% C--
MKV Suppressed
B++
Kills:1,152
Deaths:913
KDR:1.262
Accuracy:29.535% B++
HSR:21.962% B+
NS-44L Blackhand
C
Kills:1,000
Deaths:649
KDR:1.541
Accuracy:39.192% C
HSR:36.300% C
NS-45 Pilot
C++
Kills:854
Deaths:691
KDR:1.236
Accuracy:31.679% C++
HSR:21.546% D
NC08 Mag-Scatter
C**
Kills:458
Deaths:355
KDR:1.290
Accuracy:50.999% C+
HSR:17.031% C**
The Executive
C
Kills:389
Deaths:484
KDR:0.804
Accuracy:27.875% D**
HSR:21.851% C
NS-AM7 Archer
A
Kills:320
Deaths:659
KDR:0.486
Accuracy:68.704% A
HSR:3.750% D**
NSX-P Tengu
B*
Kills:102
Deaths:85
KDR:1.200
Accuracy:32.438% C--
HSR:26.471% B*
Kills:49,023
Deaths (as Infiltrator):23,670
Deaths (to Infiltrators):7,694
KDR:2.0711
Kill Difference:25,353
Playtime:1,571.420 hours
Usage:62%
Score:21.227m
Score/min:225
Accuracy (listed only):35.658%
HSR (listed only):34.486%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B+
Kills:1,173
Deaths:469
KDR:2.501
Accuracy:30.757% C
HSR:34.783% B+
GD Guardian
B++
Kills:1,167
Deaths:327
KDR:3.569
Accuracy:32.714% C
HSR:35.476% B++
Warden
A
Kills:1,156
Deaths:740
KDR:1.562
Accuracy:34.891% A
HSR:26.903% B
AF-19 Mercenary
A++
Kills:390
Deaths:405
KDR:0.963
Accuracy:23.996% C**
HSR:31.539% A++
NSX-P Tanto
C
Kills:105
Deaths:105
KDR:1
Accuracy:22.661% D
HSR:23.810% C
The Little Helper
B*
Kills:93
Deaths:146
KDR:0.637
Accuracy:30.551% F-
HSR:20.430% B*
Kills:4,084
Deaths (as Engineer):2,192
Deaths (to Engineers):5,693
KDR:1.86314
Kill Difference:1,892
Playtime:882.674 hours
Usage:35%
Score:18.401m
Score/min:347
Accuracy (listed only):29.262%
HSR (listed only):28.823%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:1,367
Deaths:780
KDR:1.753
Accuracy:28.442% C**
HSR:25.165% B+
Tempest
C++
Kills:1,169
Deaths:682
KDR:1.714
Accuracy:24.991% C--
HSR:21.728% C++
NSX Tengu
C**
Kills:1,167
Deaths:839
KDR:1.391
Accuracy:38.232% C**
HSR:20.566% C+
AF-4 Cyclone
C**
Kills:1,160
Deaths:721
KDR:1.609
Accuracy:26.973% C**
HSR:18.707% C+
NS-7 PDW
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:27.843% B+
HSR:18.637% C++
Blitz GD-10
A
Kills:1,159
Deaths:737
KDR:1.573
Accuracy:27.258% B+
HSR:23.900% A
MKV Suppressed
B++
Kills:1,152
Deaths:913
KDR:1.262
Accuracy:29.535% B++
HSR:21.962% B+
AF-19 Mercenary
A++
Kills:390
Deaths:405
KDR:0.963
Accuracy:23.996% C**
HSR:31.539% A++
NSX-P Tanto
C
Kills:105
Deaths:105
KDR:1
Accuracy:22.661% D
HSR:23.810% C
NSX-P Tengu
B*
Kills:102
Deaths:85
KDR:1.200
Accuracy:32.438% C--
HSR:26.471% B*
The Little Helper
B*
Kills:93
Deaths:146
KDR:0.637
Accuracy:30.551% F-
HSR:20.430% B*
Kills:9,023
Deaths (as Light Assault):6,148
Deaths (to Light Assaults):4,141
KDR:1.46763
Kill Difference:2,875
Playtime:15.167 hours
Usage:1%
Score:0.169m
Score/min:186
Accuracy (listed only):28.447%
HSR (listed only):22.992%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:1,367
Deaths:780
KDR:1.753
Accuracy:28.442% C**
HSR:25.165% B+
Tempest
C++
Kills:1,169
Deaths:682
KDR:1.714
Accuracy:24.991% C--
HSR:21.728% C++
NSX Tengu
C**
Kills:1,167
Deaths:839
KDR:1.391
Accuracy:38.232% C**
HSR:20.566% C+
AF-4 Cyclone
C**
Kills:1,160
Deaths:721
KDR:1.609
Accuracy:26.973% C**
HSR:18.707% C+
NS-7 PDW
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:27.843% B+
HSR:18.637% C++
Blitz GD-10
A
Kills:1,159
Deaths:737
KDR:1.573
Accuracy:27.258% B+
HSR:23.900% A
MKV Suppressed
B++
Kills:1,152
Deaths:913
KDR:1.262
Accuracy:29.535% B++
HSR:21.962% B+
NC1 Gauss Rifle
A+
Kills:284
Deaths:358
KDR:0.793
Accuracy:21.406% C
HSR:30.634% A+
NSX-P Tengu
B*
Kills:102
Deaths:85
KDR:1.200
Accuracy:32.438% C--
HSR:26.471% B*
The Little Helper
B*
Kills:93
Deaths:146
KDR:0.637
Accuracy:30.551% F-
HSR:20.430% B*
Kills:8,812
Deaths (as Combat Medic):5,996
Deaths (to Combat Medics):2,713
KDR:1.46965
Kill Difference:2,816
Playtime:17.194 hours
Usage:1%
Score:0.200m
Score/min:194
Accuracy (listed only):28.767%
HSR (listed only):22.820%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:468
Deaths:282
KDR:1.660
Accuracy:38.527% C+
HSR:12.393% D
NCM1 Scattercannon
C+
Kills:399
Deaths:224
KDR:1.781
Accuracy:36.296% C+
HSR:14.035% C
NS-10 Burster
B*
Kills:57
Deaths:59
KDR:0.966
Accuracy:36.078% B*
HSR:8.772% B*
NS-10 Burster
B*
Kills:56
Deaths:48
KDR:1.167
Accuracy:35.945% B*
HSR:3.571% D
Kills:980
Deaths (as MAX Suit):306.500
Deaths (to MAX Suits):752
KDR:3.19739
Kill Difference:673.500
Playtime:35.209 hours
Usage:1%
Score:0.561m
Score/min:266
Accuracy (listed only):36.711%
HSR (listed only):9.693%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:978
V. Kills:391 249%
Deaths:243
KDR:4.025
Accuracy:49.734% A
KPH:32.500 C++
VKPH:13 B**
L100 Python AP
A+
Kills:785
V. Kills:375 209%
Deaths:89
KDR:8.820
Accuracy:63.752% B**
KPH:53.200 A+
VKPH:25.400 B**
Skyguard
B++
Kills:401
V. Kills:199 201%
Deaths:49
KDR:8.184
Accuracy:29.703% C+
KPH:19.700 B++
VKPH:9.800 C++
L100 Python HEAT
A*
Kills:51
V. Kills:22 222%
Deaths:7
KDR:7.286
Accuracy:61.950% B**
KPH:50.700 A
VKPH:21.900 A*
Kills:2,215 (2,215 + 0)
Deaths:388
KDR:5.709
VKDR:2.544
Vehicle Kills:987
Kill Difference:1,827
Playtime:66.207 hours
Usage:3%
Score:0.939m
Score/min:236
Driving Accuracy:61.950%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:17,137
V. Kills:5,996 286%
Deaths:1,405
KDR:12.197
Accuracy:59.754% A+
KPH:41.300 C++
VKPH:14.400 A
Titan-150 AP
B++
Kills:4,271
V. Kills:2,322 184%
Deaths:541
KDR:7.895
Accuracy:55.515% B++
KPH:31.800 B++
VKPH:17.300 B+
E540 Halberd
C++
Kills:809
V. Kills:453 178%
Deaths:122
KDR:6.631
Accuracy:54.330% A
KPH:26.700 C
VKPH:15 C++
Titan-150 HEAT
A
Kills:785
V. Kills:488 161%
Deaths:230
KDR:3.413
Accuracy:58.469% A
KPH:22.200 C+
VKPH:13.800 A
Enforcer ML85
N/A
Kills:50
V. Kills:37 132%
Deaths:17
KDR:2.941
Accuracy:37.428% N/A
KPH:15.400 N/A
VKPH:11.400 N/A
Kills:23,052 (22,193 + 859)
Deaths:2,315
KDR:9.958
VKDR:4.016
Vehicle Kills:9,296
Kill Difference:20,737
Playtime:618.473 hours
Usage:24%
Score:8.297m
Score/min:224
Driving Accuracy:58.469%
Gunner Accuracy:37.428%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:65
V. Kills:38 167%
Deaths:27
KDR:2.407
Accuracy:42.892% D
KPH:45.900 C+
VKPH:26.800 C
Kills:65 (0 + 65)
Deaths:27
KDR:2.407
VKDR:1.407
Vehicle Kills:38
Kill Difference:38
Playtime:1.418 hours
Usage:0%
Score:0.140m
Score/min:1,646
Driving Accuracy:N/A%
Gunner Accuracy:42.892%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 23,13317,1371,40512.197C*9.3959.754%A+N/A41.3C++14.4A185415.2h3.7C6.1B+
The Moonshot 11,41611,3651,7016.681B+3.8739.028%D73.014%D--40.3DN/A98281.8h2.2D*5.6D-
SAS-R 5,9005,8781,9203.061C*0.2538.346%C+64.733%C35C+N/A90168.1h2.4C+6.4C+
Titan-150 AP 6,5934,2715417.895C**5.0855.515%B++1.475%D31.8B++17.3B+201134.4h4B+7.2B*
LA80 1,5391,5313094.955B+2.1440.041%C+78.772%C++36.9C+N/A8541.5h2.3C+5.7C+
MGR-S1 Gladius 1,3861,3677801.753B1.0628.442%C**25.165%B+38.4C++N/A11335.6h8.6B+30.4B+
EM4 Longshot 1,2721,2671956.497B**3.6937.574%C74.27%D34.9C*N/A8636.3h2.2C++6C+
NS-44 Commissioner 1,2311,2161,0941.112C++1.7038.75%C**19.901%C35.5C++N/A10434.3h3.8C*9.7B+
NS-61 Emissary 1,2041,1861,0111.173B+1.6429.303%C++18.634%B30.1C*N/A7839.4h12.5C**42.8B+
AF-8 RailJack 1,1821,1791766.699A+3.8936.817%C+70.144%C--28.5BN/A6841.4h2.3C*6.2C**
Mag-Cutter 1,1731,1738,1850.143M**2.6755.778%A*N/A2.6M+N/A6456.4h1.9B++3.4C**
MGR-M1 Bishop 1,1881,1734692.501B+0.3130.757%C34.783%B+34.1C*N/A11634.4h5.7B+18.5B
AF-6 Shadow 1,1791,1704912.383B0.4335.213%C++29.829%C**40.3C+N/A8829h5.4C**15.4C**
Tempest 1,1771,1696821.714C*1.1024.991%C--21.728%C++40.4CN/A8928.9h10.3C+41.2C+
Hunter QCX 1,1741,1678521.37B**1.4442.437%C+25.364%C+20.9B++N/A5455.8h3B+7B+
NSX Tengu 1,1781,1678391.391C*1.4238.232%C**20.566%C+37.8C++N/A8830.9h12.8C*33.5B
GD Guardian 1,1731,1673273.569B+0.7632.714%C35.476%B++40.8C-N/A8628.6h7.1C+21.6C+
NC14 Bolt Driver 1,1731,1663143.713B**0.9040.166%B++73.842%C+25.5C++N/A8045.8h2.4B+5.9B+
NS-30 Vandal 1,1711,1653932.964B*0.1535.492%B+33.476%B*39C+N/A9829.9h5.4B15.2B+
NSX Tomoe 1,1721,1647421.569C+1.2426.827%C-32.732%C-30.1CN/A7038.7h15.4C+57.3C+
Gauss SPR 1,1811,1644462.61B+0.2038.539%B**36.684%B39.6B++N/A8829.4h5.1C**13.1B+
NS-357 Underboss 1,1711,1639331.247C**1.5641.855%B++20.808%C+44.6C++N/A10126.1h4.3C+10.3B+
NC4 Mag-Shot 1,1671,1621,4480.802C++2.0137.374%A+22.806%B+30.4C**N/A8038.2h8.9C+23.9B+
NSX Daimyo 1,1621,1613263.561C++0.7537.276%D92.937%C33.1DN/A8035.1h2.5C++6.6C+
NS-TMC-01 "His Regards" 1,1611,1609,1160.127M*2.6851.761%A*1.121%D--2.2B+N/A5520h1.7B++3.3B+
Impetus 1,1661,1604892.372B0.4433.838%C+27.241%C+35.8C+N/A8132.4h5C+14.8C+
AF-4 Cyclone 1,1671,1607211.609C**1.2026.973%C**18.707%C+42.2BN/A14727.5h10B+36.9B+
NS-7 PDW 1,1661,1597351.577B*1.2327.843%B+18.637%C++38.1B+N/A9130.4h13.2B+47.5B+
Blitz GD-10 1,1721,1597371.573B+1.2427.258%B+23.9%A44.6B++N/A11026h12.8B+47.1B+
LA3 Desperado 1,1621,1581,0701.082C*1.7334.599%B**18.307%C45.1B+N/A10825.7h9.3C++26.8B+
LA8 Rebel 1,1691,1581,2240.946C++1.8735.709%B++20.466%C+32.6C++N/A7835.5h6.5C++18.3B+
Warden 1,1691,1567401.562B+1.2534.891%A26.903%B33B++N/A8335h8.2B+23.6B++
AF-18 Stalker 1,1761,1541,0581.091C+1.7230.137%B+17.331%C--29.2C+N/A6739.5h13.9C46C++
MKV Suppressed 1,1721,1529131.262C**1.5529.535%B++21.962%B+32.1C+N/A7735.9h15.4C+52.3C**
NS-44L Blackhand 1,0041,0006491.541C**1.2739.192%C36.3%C32.7B+N/A8130.6h4.8C+12.2C+
Bouncing Betty 9859856415.391M**12.5846.024%C**N/A259.2M+N/A6723.8h2C+4.3C**
C75 Viper 1,3699782434.025C+1.2149.734%AN/A32.5C++13B**19030.1h18.3D-36.8C++
NS-45 Pilot 8628546911.236C+1.5831.679%C++21.546%D42.5C+N/A10420.1h7.8C+24.6C++
E540 Halberd 1,2628091226.631C+3.8254.33%A1.112%D--26.7C15C++66130.3h7.1D--13.1C++
Titan-150 HEAT 1,2737852303.413C+0.6058.469%A2.548%C+22.2C+13.8A27735.4h7.2D--12.2C+
L100 Python AP 1,160785898.82B++6.0163.752%B**N/A53.4A+25.5B**38714.7h4.7B+7.3B*
NSX Amaterasu 5275269,8730.053C+2.7642.821%A5.894%D*0.8DN/A2680.7h2.3C++5.3B+
NCM1 Scattercannon 4864682821.66C+1.1538.527%C+12.393%D24.9C++1A++7618.8h7.6C*19.7C*
NC08 Mag-Scatter 4604583551.29C++1.5250.999%C+17.031%C**49.2B++N/A1609.3h3.8B+7.5C**
Skyguard 600401498.184A*5.3729.703%C+N/A19.7B++9.8C++15620.4h67.7A228.1B**
NCM1 Scattercannon 4063992241.781C1.0336.296%C+14.035%C27.3C--N/A7914.6h7.5D20.6C
AF-19 Mercenary 3923904050.963C*1.8523.996%C**31.539%A++11.9C-N/A8432.7h14.7C+61.1C*
The Executive 3933894840.804C-2.0127.875%D**21.851%C24.6DN/A9215.8h8.3D*29.7F-
Spear Anti-Vehicle Phalanx Turret 6473633410.676B+7.8659.879%A++3.306%C52.6B*41.2A*4586.9h10.1C16.8B+
NS-AM7 Archer 5003206590.486C+2.3368.704%A3.75%D**3.8D2.1C3584.7h22.9C+33.3C*
NC1 Gauss Rifle 2872843580.793C+2.0221.406%C30.634%A+20.4CN/A10413.9h14.8C--69C
Tank Mine 315240356.857A*4.05299.761%UN/A342.9S107.1A+25860.7h5.2T*1.7A**
C-4 248186922.022B+0.7938.509%A*N/A155A++51.7A++20141.2h1.3B+3.5B**
Frag Grenade 1821761176N/A173.1946.091%C++N/A440C+15B**20020.4h3.9C++8.4C*
The Slasher 1131135540.204M++2.6142.964%B++19.469%B**3.8C++N/A1029.8h2B+4.7C++
NC6 Gauss SAW 1161091071.019C+1.7919.244%C+29.358%B**19.5C--1.3A++3755.6h10.1C*52.6C*
NSX-P Tanto 1071051051C++1.8122.661%D23.81%C22.3CN/A914.7h13B+57.4C*
NSX-P Tengu 103102851.2C*1.6132.438%C--26.471%B*31.9CN/A993.2h13.5C++41.6C++
The Little Helper 94931460.637D2.1730.551%F-20.43%B*10.7D*N/A368.7h5.5D18.2D**
Aspis Anti-Aircraft Phalanx Turret 13469154.6B+1.7932.989%B**1.449%C-17.7B**16.7B**2443.9h153.2C+464.4B+
M96 Mjolnir-H 10365272.407C--0.4042.892%DN/A46.4C+27.1C16451.4h35.2C**82C++
NS-10 Burster 9657590.966C++1.8536.078%B*8.772%B*5.8C*4C**679.8h162.8C+451.3B+
NS-10 Burster 9456481.167C*1.6435.945%B*3.571%D6.2B+4.2B719.1h154.5C*429.9B+
L100 Python HEAT 735177.286B4.4761.95%B**N/A51A22A*10521h6.4C+10.3B+
Enforcer ML85 8750172.941C-0.1337.428%C-2%C+15.2D-11.2D-14873.3h18.2D**48.5D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit239884,33262.6h
Spawn Beacon13000.2h
Nanite Revive Grenade01480h
Medical Kit2540.3h
Medical Applicator7225,8002.6h
Spitfire Auto-Turret21950.3h
Motion Spotter3021,3026.7h
Recon Detection Device202,2412.5h
Ammunition Package138180.4h
Nano-Repair Grenade01,0820.3h
Snowman Soldier21580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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