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Overseer Grouchy Darmmesser[CCCR] Darmmesser
NC BR 67

KDR: 2.79

Score: 37.4m

Last Seen: Mar 8th, 2019 12:51 PM
- OFFLINE - 401.6 hour(s)

Prestige 1, Battle Rank 67 - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 152
Level Progress (to 68): 44%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 HESH The Moonshot SAS-R Titan-150 AP LA80 MGR-S1 Gladius EM4 Longshot NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,496,996 MLG Score: 1996
Fun Score: N/A
Cheeseburgers Flipped: 243TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.409%24.571%74728100526,1811.620111.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.532%1.822A++0.597B+-1.951F-HEAD ++ (~9.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.594B+9.20.354C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.201%0.623%22156102722,3291700885413.127252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.304%0.71B++-1.278D**1.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.701B++5.60.556B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.802%0.994%901103270415345310.458632132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.823A++-0.855D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.889B*7.30.814B++5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.769%70.963%908102523,291219610710.6013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.619%0.562B+0.251C*-0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.40.241C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 152
37.4m204.3%298 (17.9k)264 (15.8k)2.7893183,32829,8743.3320667 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033490022.986%28.727%66004:4633

33% Engineer64% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2016 9:19 PMMay 20th, 2017 5:07 PMMar 24th, 2019 8:00 AM (17h) (PST)Mar 8th, 2019 10:35 AM (17d) (PST)Mar 8th, 2019 8:51 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7881176710.5870.2100.1691.3560.0771996

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,3037,03140,27235131081515,813

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2367.6h/98.7d 16,214 23,938 24,675 192.6k 2,523 5,854 10,933 112m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:108
Deaths:104
KDR:1.038
Accuracy:19.161% C+
HSR:28.704% B*
Kills:108
Deaths (as Heavy Assault):104
Deaths (to Heavy Assaults):7,002
KDR:1.03846
Kill Difference:4
Playtime:12.388 hours
Usage:1%
Score:0.134m
Score/min:180
Accuracy (listed only):19.161%
HSR (listed only):28.704%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D
Kills:11,022
Deaths:1,639
KDR:6.725
Accuracy:39.037% D
HSR:73.036% D--
SAS-R
C+
Kills:4,801
Deaths:1,562
KDR:3.074
Accuracy:38.808% C+
HSR:65.341% C
LA80
C++
Kills:1,531
Deaths:309
KDR:4.955
Accuracy:40.041% C+
HSR:78.772% C++
MGR-S1 Gladius
B+
Kills:1,359
Deaths:778
KDR:1.747
Accuracy:28.466% C**
HSR:25.166% B+
EM4 Longshot
C
Kills:1,267
Deaths:195
KDR:6.497
Accuracy:37.574% C
HSR:74.270% C--
NS-44 Commissioner
C**
Kills:1,216
Deaths:1,094
KDR:1.112
Accuracy:38.762% C**
HSR:19.901% C
NS-61 Emissary
B
Kills:1,186
Deaths:1,011
KDR:1.173
Accuracy:29.303% C*
HSR:18.634% B
AF-8 RailJack
C+
Kills:1,179
Deaths:176
KDR:6.699
Accuracy:36.817% C+
HSR:70.144% C-
AF-6 Shadow
B
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:35.213% C++
HSR:29.829% B
Tempest
C++
Kills:1,169
Deaths:682
KDR:1.714
Accuracy:24.991% C--
HSR:21.728% C++
NSX Tengu
C*
Kills:1,167
Deaths:839
KDR:1.391
Accuracy:38.232% C*
HSR:20.566% C+
NC14 Bolt Driver
B++
Kills:1,166
Deaths:314
KDR:3.713
Accuracy:40.166% B++
HSR:73.842% C+
NS-30 Vandal
B*
Kills:1,165
Deaths:393
KDR:2.964
Accuracy:35.492% B+
HSR:33.476% B*
NSX Tomoe
C
Kills:1,164
Deaths:742
KDR:1.569
Accuracy:26.827% C--
HSR:32.732% C
Gauss SPR
B**
Kills:1,164
Deaths:446
KDR:2.610
Accuracy:38.539% B**
HSR:36.684% C**
NS-357 Underboss
B++
Kills:1,163
Deaths:933
KDR:1.247
Accuracy:41.855% B++
HSR:20.808% C+
NC4 Mag-Shot
A+
Kills:1,162
Deaths:1,448
KDR:0.802
Accuracy:37.374% A+
HSR:22.806% B+
NSX Daimyo
C
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:37.276% D
HSR:92.937% C
AF-4 Cyclone
B
Kills:1,160
Deaths:721
KDR:1.609
Accuracy:26.973% B
HSR:18.707% C+
Impetus
C+
Kills:1,160
Deaths:489
KDR:2.372
Accuracy:33.838% C+
HSR:27.241% C+
NS-7 PDW
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:27.843% B+
HSR:18.637% C++
Blitz GD-10
A
Kills:1,159
Deaths:737
KDR:1.573
Accuracy:27.258% B+
HSR:23.900% A
LA3 Desperado
B**
Kills:1,158
Deaths:1,070
KDR:1.082
Accuracy:34.599% B**
HSR:18.307% C+
LA8 Rebel
B++
Kills:1,158
Deaths:1,224
KDR:0.946
Accuracy:35.709% B++
HSR:20.466% C+
AF-18 Stalker
B+
Kills:1,154
Deaths:1,058
KDR:1.091
Accuracy:30.137% B+
HSR:17.331% C--
MKV Suppressed
B++
Kills:1,152
Deaths:913
KDR:1.262
Accuracy:29.535% B++
HSR:21.962% B+
NS-44L Blackhand
C
Kills:974
Deaths:627
KDR:1.553
Accuracy:39.281% C
HSR:36.961% C
NS-45 Pilot
C++
Kills:772
Deaths:637
KDR:1.212
Accuracy:31.926% C++
HSR:21.632% C-
NC08 Mag-Scatter
B
Kills:456
Deaths:355
KDR:1.285
Accuracy:51.003% C+
HSR:17.105% B
NS-AM7 Archer
A
Kills:277
Deaths:557
KDR:0.497
Accuracy:68.411% A
HSR:4.332% D**
The Executive
C--
Kills:214
Deaths:272
KDR:0.787
Accuracy:29.408% D--
HSR:20.094% C--
Kills:47,165
Deaths (as Infiltrator):22,773
Deaths (to Infiltrators):7,318
KDR:2.07109
Kill Difference:24,392
Playtime:1,505.581 hours
Usage:64%
Score:20.144m
Score/min:223
Accuracy (listed only):35.829%
HSR (listed only):34.753%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
B*
Kills:1,167
Deaths:327
KDR:3.569
Accuracy:32.714% C
HSR:35.476% B*
Warden
A
Kills:1,156
Deaths:740
KDR:1.562
Accuracy:34.891% A
HSR:26.903% B
MGR-M1 Bishop
B+
Kills:735
Deaths:319
KDR:2.304
Accuracy:33.191% C+
HSR:34.014% B+
AF-19 Mercenary
A++
Kills:387
Deaths:404
KDR:0.958
Accuracy:24.023% B+
HSR:31.525% A++
NSX-P Tanto
C+
Kills:93
Deaths:88
KDR:1.057
Accuracy:22.282% D
HSR:23.656% C+
Kills:3,538
Deaths (as Engineer):1,878
Deaths (to Engineers):5,311
KDR:1.88392
Kill Difference:1,660
Playtime:786.021 hours
Usage:33%
Score:16.340m
Score/min:346
Accuracy (listed only):29.420%
HSR (listed only):30.315%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:1,359
Deaths:778
KDR:1.747
Accuracy:28.466% C**
HSR:25.166% B+
Tempest
C++
Kills:1,169
Deaths:682
KDR:1.714
Accuracy:24.991% C--
HSR:21.728% C++
NSX Tengu
C*
Kills:1,167
Deaths:839
KDR:1.391
Accuracy:38.232% C*
HSR:20.566% C+
AF-4 Cyclone
B
Kills:1,160
Deaths:721
KDR:1.609
Accuracy:26.973% B
HSR:18.707% C+
NS-7 PDW
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:27.843% B+
HSR:18.637% C++
Blitz GD-10
A
Kills:1,159
Deaths:737
KDR:1.573
Accuracy:27.258% B+
HSR:23.900% A
MKV Suppressed
B++
Kills:1,152
Deaths:913
KDR:1.262
Accuracy:29.535% B++
HSR:21.962% B+
AF-19 Mercenary
A++
Kills:387
Deaths:404
KDR:0.958
Accuracy:24.023% B+
HSR:31.525% A++
NSX-P Tanto
C+
Kills:93
Deaths:88
KDR:1.057
Accuracy:22.282% D
HSR:23.656% C+
Kills:8,805
Deaths (as Light Assault):5,897
Deaths (to Light Assaults):3,919
KDR:1.49313
Kill Difference:2,908
Playtime:14.019 hours
Usage:1%
Score:0.151m
Score/min:179
Accuracy (listed only):27.734%
HSR (listed only):22.872%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:1,359
Deaths:778
KDR:1.747
Accuracy:28.466% C**
HSR:25.166% B+
Tempest
C++
Kills:1,169
Deaths:682
KDR:1.714
Accuracy:24.991% C--
HSR:21.728% C++
NSX Tengu
C*
Kills:1,167
Deaths:839
KDR:1.391
Accuracy:38.232% C*
HSR:20.566% C+
AF-4 Cyclone
B
Kills:1,160
Deaths:721
KDR:1.609
Accuracy:26.973% B
HSR:18.707% C+
NS-7 PDW
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:27.843% B+
HSR:18.637% C++
Blitz GD-10
A
Kills:1,159
Deaths:737
KDR:1.573
Accuracy:27.258% B+
HSR:23.900% A
MKV Suppressed
B++
Kills:1,152
Deaths:913
KDR:1.262
Accuracy:29.535% B++
HSR:21.962% B+
NC1 Gauss Rifle
A+
Kills:284
Deaths:358
KDR:0.793
Accuracy:21.406% C
HSR:30.634% A+
Kills:8,609
Deaths (as Combat Medic):5,763
Deaths (to Combat Medics):2,618
KDR:1.49384
Kill Difference:2,846
Playtime:17.191 hours
Usage:1%
Score:0.200m
Score/min:194
Accuracy (listed only):28.088%
HSR (listed only):22.662%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:446
Deaths:258
KDR:1.729
Accuracy:38.543% C++
HSR:12.556% D
NCM1 Scattercannon
C++
Kills:378
Deaths:200
KDR:1.890
Accuracy:36.257% C++
HSR:13.228% D
Kills:824
Deaths (as MAX Suit):229
Deaths (to MAX Suits):717
KDR:3.59825
Kill Difference:595
Playtime:30.477 hours
Usage:1%
Score:0.470m
Score/min:257
Accuracy (listed only):37.400%
HSR (listed only):12.892%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:978
V. Kills:391 249%
Deaths:243
KDR:4.025
Accuracy:49.734% A
KPH:32.500 C*
VKPH:13 A+
L100 Python AP
A++
Kills:508
V. Kills:242 209%
Deaths:53
KDR:9.585
Accuracy:65.577% A
KPH:51.200 A++
VKPH:24.400 B**
Skyguard
B++
Kills:357
V. Kills:179 198%
Deaths:46
KDR:7.761
Accuracy:29.658% C++
KPH:19 B++
VKPH:9.500 C+
Kills:1,843 (1,843 + 0)
Deaths:342
KDR:5.389
VKDR:2.374
Vehicle Kills:812
Kill Difference:1,501
Playtime:58.845 hours
Usage:2%
Score:0.727m
Score/min:206
Driving Accuracy:29.658%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:16,051
V. Kills:5,556 289%
Deaths:1,259
KDR:12.749
Accuracy:60.013% A+
KPH:42.200 C++
VKPH:14.600 A+
Titan-150 AP
B*
Kills:3,650
V. Kills:1,998 183%
Deaths:478
KDR:7.636
Accuracy:54.446% B+
KPH:30.900 B*
VKPH:16.900 B+
Titan-150 HEAT
B**
Kills:785
V. Kills:488 161%
Deaths:230
KDR:3.413
Accuracy:58.469% A
KPH:22.200 C++
VKPH:13.800 B**
E540 Halberd
C++
Kills:704
V. Kills:404 174%
Deaths:107
KDR:6.579
Accuracy:55.802% A+
KPH:26.900 C
VKPH:15.400 C++
Kills:21,190 (20,486 + 704)
Deaths:2,074
KDR:10.217
VKDR:4.072
Vehicle Kills:8,446
Kill Difference:19,116
Playtime:559.934 hours
Usage:24%
Score:7.297m
Score/min:217
Driving Accuracy:58.469%
Gunner Accuracy:55.802%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:65
V. Kills:38 167%
Deaths:26
KDR:2.500
Accuracy:43.150% D
KPH:46.300 C+
VKPH:27.100 C
Kills:65 (0 + 65)
Deaths:26
KDR:2.500
VKDR:1.462
Vehicle Kills:38
Kill Difference:39
Playtime:1.403 hours
Usage:0%
Score:0.133m
Score/min:1,586
Driving Accuracy:N/A%
Gunner Accuracy:43.150%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 21,60716,0511,25912.749C**9.9660.013%A+N/A42.2C++14.6A+184380.3h3.6C6.1B+
The Moonshot 11,07211,0221,6396.725B+3.9439.037%D73.036%D--40.6DN/A98271.5h2.2D*5.6D-
SAS-R 4,8174,8011,5623.074C*0.2838.808%C+65.341%C34.7C+N/A85138.2h2.4C+6.2C++
Titan-150 AP 5,6483,6504787.636C**4.8554.446%B+1.699%D30.9B*16.9B+198118.1h4.1B+7.5B*
LA80 1,5391,5313094.955B+2.1740.041%C+78.772%C++36.9C+N/A8541.5h2.3C+5.7C+
MGR-S1 Gladius 1,3781,3597781.747B1.0428.466%C**25.166%B+39.5C++N/A11534.4h8.6B+30.3B+
EM4 Longshot 1,2721,2671956.497B**3.7137.574%C74.27%C--34.9C**N/A8636.3h2.2C++6C+
NS-44 Commissioner 1,2311,2161,0941.112C*1.6838.762%C**19.901%C35.5C++N/A10234.3h3.8C*9.7B+
NS-61 Emissary 1,2041,1861,0111.173B+1.6229.303%C*18.634%B30.1C*N/A7739.4h12.5B42.8B+
AF-8 RailJack 1,1821,1791766.699A++3.9136.817%C+70.144%C-28.5B+N/A6741.4h2.3C**6.2C**
Mag-Cutter 1,1731,1738,1850.143S2.6555.778%A*N/A2.6A++N/A6455.4h1.9B+3.4B++
AF-6 Shadow 1,1791,1704912.383B+0.4135.213%C++29.829%B40.3C+N/A8729h5.4C**15.4C**
Tempest 1,1771,1696821.714C*1.0824.991%C--21.728%C++40.4CN/A8928.9h10.3C+41.2C+
GD Guardian 1,1731,1673273.569B*0.7832.714%C35.476%B*40.8CN/A8628.6h7.1C++21.6C+
NSX Tengu 1,1781,1678391.391C*1.4038.232%C*20.566%C+37.8C++N/A8830.9h12.8C**33.5B
Hunter QCX 1,1741,1678521.37B**1.4242.437%C+25.364%C+20.9B+N/A5455.8h3B+7B+
NC14 Bolt Driver 1,1731,1663143.713B**0.9240.166%B++73.842%C+25.6C*N/A7845.5h2.4B+5.9B+
NS-30 Vandal 1,1711,1653932.964B*0.1735.492%B+33.476%B*39C++N/A9829.9h5.4B15.2B+
NSX Tomoe 1,1721,1647421.569C+1.2226.827%C--32.732%C30.1CN/A7038.7h15.4C+57.3C+
Gauss SPR 1,1811,1644462.61B++0.1838.539%B**36.684%C**39.6B++N/A8729.4h5.1B+13.1B++
NS-357 Underboss 1,1711,1639331.247C**1.5441.855%B++20.808%C+44.6C*N/A10026.1h4.3C+10.3B+
NC4 Mag-Shot 1,1671,1621,4480.802C++1.9937.374%A+22.806%B+30.4BN/A7938.2h8.9C+23.9C++
NSX Daimyo 1,1621,1613263.561C++0.7737.276%D92.937%C33.1DN/A8035.1h2.5C++6.6C+
NS-TMC-01 "His Regards" 1,1611,1609,1160.127M**2.6651.761%A*1.121%D--2.2B+N/A5520h1.7B++3.3B++
AF-4 Cyclone 1,1671,1607211.609B1.1826.973%B18.707%C+42.2B+N/A14527.5h10B+36.9B+
Impetus 1,1661,1604892.372B+0.4233.838%C+27.241%C+35.8C+N/A8132.4h5C+14.8C+
NS-7 PDW 1,1661,1597351.577B**1.2127.843%B+18.637%C++38.1B+N/A9030.4h13.2B+47.5B+
Blitz GD-10 1,1721,1597371.573B+1.2227.258%B+23.9%A44.6B*N/A11026h12.8B+47.1B+
LA3 Desperado 1,1621,1581,0701.082C*1.7134.599%B**18.307%C+45.1B+N/A10825.7h9.3C++26.8B+
LA8 Rebel 1,1691,1581,2240.946C++1.8435.709%B++20.466%C+32.6C*N/A7835.5h6.5C++18.3B+
Warden 1,1691,1567401.562B++1.2334.891%A26.903%B33B++N/A8235h8.2B+23.6B++
AF-18 Stalker 1,1761,1541,0581.091C+1.7030.137%B+17.331%C--29.2C+N/A6739.5h13.9C46C*
MKV Suppressed 1,1721,1529131.262C**1.5329.535%B++21.962%B+32.1C++N/A7635.9h15.4C+52.3C**
C75 Viper 1,3699782434.025C+1.2449.734%AN/A32.5C*13A+18730.1h18.3D36.8C++
NS-44L Blackhand 9789746271.553B+1.2439.281%C36.961%C33.2B+N/A8129.3h4.8C+12.2C+
Bouncing Betty 9519516115.59M**12.8046.227%BN/A264.2M++N/A6673.6h2C+4.3B
Titan-150 HEAT 1,2737852303.413C+0.6258.469%A2.548%C22.2C++13.8B**26035.4h7.2D--12.2C+
NS-45 Pilot 7797726371.212C+1.5831.926%C++21.632%C-40.8C+N/A10118.9h7.9C+24.8C++
MGR-M1 Bishop 7467353192.304B+0.4933.191%C+34.014%B+32.7C++N/A9122.5h5.7B+17.2B+
E540 Halberd 1,1087041076.579C+3.7955.802%A+N/A26.9C15.4C++73126.2h7.3D--13.2C++
L100 Python AP 750508539.585B**6.8065.577%AN/A51.3A++24.4B**3799.9h5.1B+7.8B*
NC08 Mag-Scatter 4584563551.285C++1.5051.003%C+17.105%B49.6B*N/A1609.2h3.8B+7.5B
NCM1 Scattercannon 4624462581.729C+1.0638.543%C++12.556%D24.8C++N/A7618h7.5C*19.5C**
NSX Amaterasu 4344338,6210.05C++2.7443.474%B*4.157%D*0.7CN/A2592.9h2.3C**5.2B+
AF-19 Mercenary 3893874040.958C*1.8324.023%B+31.525%A++11.9C-N/A7932.6h14.7C+61.2C*
NCM1 Scattercannon 3843782001.89C0.9036.257%C++13.228%D27.4C-N/A7913.8h7.4D20.3C+
Spear Anti-Vehicle Phalanx Turret 6453623410.647B++7.8659.726%A++3.315%C53.2B**41.6A++4526.8h10C16.7B+
Skyguard 536357467.761A**4.9729.658%C++N/A19B++9.5C+14518.8h69.1A233.2B**
NC1 Gauss Rifle 2872843580.793C+2.0021.406%C30.634%A+20.6C+N/A9813.8h14.8C-69C+
NS-AM7 Archer 4312775570.497C++2.2968.411%A4.332%D**3.7D2.1C3374.2h22.6C+33C*
Tank Mine 288219317.065A**4.28296.734%UN/A312.9S98.6A25270.7h5.4T*1.8A**
The Executive 2162142720.787C--2.0029.408%D--20.094%C--19.5D--N/A7011h8.6D*29.2F
Frag Grenade 1781731173N/A170.2145.853%C++N/A432.5C+12.5B*19230.4h3.9C++8.4C*
C-4 188145572.544B*0.2544.231%M*N/A207.1M+61.4A*27860.7h1.4C**3.2B**
The Slasher 1131135540.204M++2.5942.964%B++19.469%B*3.8C++N/A1029.8h2B4.7B+
NC6 Gauss SAW 1151081041.038C+1.7519.161%C+28.704%B*20C-1.3A*3685.4h10.1C*52.5C*
NSX-P Tanto 9593881.057C++1.7322.282%D23.656%C+22.7C+N/A914.1h12.5B++56.3C**
Aspis Anti-Aircraft Phalanx Turret 13268154.533B+1.7432.318%B**1.471%C-17.9A16.8B**2383.8h146.3C++452.7B+
M96 Mjolnir-H 10365262.5C-0.2943.15%DN/A46.4C+27.1C15831.4h35C*81.1C++

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier21580.1h
Motion Spotter2919,9306.3h
Nano-Armor Kit229787,13456.4h
Spawn Beacon12380.1h
Nanite Revive Grenade01480h
Medical Kit2540.3h
Medical Applicator7225,8002.6h
Spitfire Auto-Turret1660.2h
Recon Detection Device202,2412.5h
Ammunition Package137440.4h
Nano-Repair Grenade09650.3h

Check the help document for the dictionary if you want to learn more about words used here.


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