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Dartavos[RO] Dartavos
TR BR 103

KDR: 3.36

Score: 20.4m

Last Seen: Jul 22nd, 2018 7:54 PM
-

Battle Rank 105 (103 total) - Terran Republic on Miller
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 TSAR-42 TRAC-5 Burst T9 CARV MRC3 Mercy MRC3 Mercy NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,543,632 MLG Score: 3632
Fun Score: N/A
Cheeseburgers Flipped: 456TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.994%27.715%7482198437,8423.61433-0.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.085%1.185B**1.14B**-0.942D--HEAD ++ (~14.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.51B+9.90.303C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.693%1.773%369410011,2415843402.12137364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.821%0.875B*-0.595D-0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.789B++40.676B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.129%4.639%67210031944291640.452214118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.045%0.568B+0.101C+-1.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.402B29.30.238C++40.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.468%82.152%67410017,2671167176.22175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.297%1.252A0.993B*1.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.606B+1.70.47B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.222%16.538%672100377471851.07799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.479%0.915B*0.441B1.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.505B+3.40.295C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.4m159.1%385 (23.1k)328 (19.7k)3.3623359,79917,7853.50436103 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1005594825.253%30.586%77203:3118

6% Engineer42% Heavy Assault21% Infiltrator23% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2014 4:29 PMApr 25th, 2018 7:19 PMJul 23rd, 2018 10:01 PM (25d) (PST)Jul 22nd, 2018 4:29 PM (27d) (PST)Jul 22nd, 2018 3:54 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6752474280.9600.2850.2931.5810.0343632

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,47814,84025,63858171895219,689

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1038.6h/43.3d 2,526 18,290 16,348 98.5k 1,860 4,225 2,124 42m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:9,631
Deaths:1,777
KDR:5.420
Accuracy:29.941% A+
HSR:32.946% A
NS-15M2
B*
Kills:5,537
Deaths:1,523
KDR:3.636
Accuracy:26.655% B++
HSR:31.858% B*
T9 CARV
A
Kills:3,005
Deaths:823
KDR:3.651
Accuracy:25.466% A
HSR:25.924% B+
T9A "Butcher"
B*
Kills:1,558
Deaths:333
KDR:4.679
Accuracy:27.742% B*
HSR:31.322% B+
TMG-50
B**
Kills:1,172
Deaths:416
KDR:2.817
Accuracy:26.282% B**
HSR:26.877% B+
T16 Rhino
B+
Kills:1,168
Deaths:512
KDR:2.281
Accuracy:23.524% B+
HSR:24.658% B+
Kills:22,071
Deaths (as Heavy Assault):5,384
Deaths (to Heavy Assaults):5,148
KDR:4.09937
Kill Difference:16,687
Playtime:432.951 hours
Usage:42%
Score:8.794m
Score/min:339
Accuracy (listed only):26.601%
HSR (listed only):28.931%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B+
Kills:3,946
Deaths:1,412
KDR:2.795
Accuracy:27.436% B+
HSR:25.418% B
SMG-46 Armistice
C*
Kills:1,634
Deaths:1,161
KDR:1.407
Accuracy:26.220% C++
HSR:17.075% C*
LC3 Jaguar
C+
Kills:1,571
Deaths:1,470
KDR:1.069
Accuracy:20.588% D
HSR:19.223% C+
LC2 Lynx
A
Kills:1,465
Deaths:490
KDR:2.990
Accuracy:29.281% A
HSR:22.867% C**
TRAC-5
B+
Kills:1,160
Deaths:650
KDR:1.785
Accuracy:23.910% B+
HSR:20.259% C**
T5 AMC
B**
Kills:1,154
Deaths:479
KDR:2.409
Accuracy:24.987% B+
HSR:24.697% B**
FA1 Barrage
B*
Kills:436
Deaths:365
KDR:1.195
Accuracy:47.391% B*
HSR:13.991% C
TAS-16 Blackjack
B**
Kills:338
Deaths:117
KDR:2.889
Accuracy:71.373% B**
HSR:19.823% B*
TRAC-Shot
B+
Kills:227
Deaths:114
KDR:1.991
Accuracy:27.601% B+
HSR:19.383% C*
Kills:11,931
Deaths (as Light Assault):6,258
Deaths (to Light Assaults):3,326
KDR:1.90652
Kill Difference:5,673
Playtime:242.338 hours
Usage:23%
Score:4.256m
Score/min:293
Accuracy (listed only):33.198%
HSR (listed only):20.304%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:5,506
Deaths:757
KDR:7.273
Accuracy:44.281% B*
HSR:80.912% A
NS-44 Commissioner
C++
Kills:1,920
Deaths:1,195
KDR:1.607
Accuracy:37.013% C++
HSR:22.813% C++
SMG-46 Armistice
C*
Kills:1,634
Deaths:1,161
KDR:1.407
Accuracy:26.220% C++
HSR:17.075% C*
RAMS .50M
B*
Kills:1,457
Deaths:257
KDR:5.669
Accuracy:39.798% C*
HSR:85.518% B*
NS-357 Underboss
A
Kills:974
Deaths:291
KDR:3.347
Accuracy:47.020% A
HSR:29.980% A
NS-30 Vandal
B**
Kills:445
Deaths:104
KDR:4.279
Accuracy:37.558% B*
HSR:34.382% B**
SR-7
B*
Kills:210
Deaths:20
KDR:10.500
Accuracy:44.159% B+
HSR:85.714% B*
TX1 Repeater
A
Kills:157
Deaths:156
KDR:1.006
Accuracy:23.275% C+
HSR:28.662% A
TS2 Inquisitor
C+
Kills:151
Deaths:92
KDR:1.641
Accuracy:27.025% C+
HSR:15.232% D
NSX Daimyo
A*
Kills:94
Deaths:6
KDR:15.667
Accuracy:55.257% A*
HSR:94.681% C*
Kills:12,548
Deaths (as Infiltrator):4,039
Deaths (to Infiltrators):3,135
KDR:3.10671
Kill Difference:8,509
Playtime:217.947 hours
Usage:21%
Score:4.110m
Score/min:314
Accuracy (listed only):38.161%
HSR (listed only):49.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C*
Kills:1,634
Deaths:1,161
KDR:1.407
Accuracy:26.220% C++
HSR:17.075% C*
FA1 Barrage
B*
Kills:436
Deaths:365
KDR:1.195
Accuracy:47.391% B*
HSR:13.991% C
T1 Cycler
A++
Kills:391
Deaths:65
KDR:6.015
Accuracy:29.433% A++
HSR:28.645% B**
NS-11P
C+
Kills:346
Deaths:396
KDR:0.874
Accuracy:21.782% C
HSR:17.630% C+
TAS-16 Blackjack
B**
Kills:338
Deaths:117
KDR:2.889
Accuracy:71.373% B**
HSR:19.823% B*
TAR
A**
Kills:230
Deaths:33
KDR:6.970
Accuracy:34.817% A**
HSR:32.174% A++
Kills:3,375
Deaths (as Combat Medic):2,137
Deaths (to Combat Medics):1,753
KDR:1.57932
Kill Difference:1,238
Playtime:32.664 hours
Usage:3%
Score:0.642m
Score/min:327
Accuracy (listed only):38.503%
HSR (listed only):21.556%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B+
Kills:3,946
Deaths:1,412
KDR:2.795
Accuracy:27.436% B+
HSR:25.418% B
LC3 Jaguar
C+
Kills:1,571
Deaths:1,470
KDR:1.069
Accuracy:20.588% D
HSR:19.223% C+
LC2 Lynx
A
Kills:1,465
Deaths:490
KDR:2.990
Accuracy:29.281% A
HSR:22.867% C**
TRAC-5
B+
Kills:1,160
Deaths:650
KDR:1.785
Accuracy:23.910% B+
HSR:20.259% C**
T5 AMC
B**
Kills:1,154
Deaths:479
KDR:2.409
Accuracy:24.987% B+
HSR:24.697% B**
FA1 Barrage
B*
Kills:436
Deaths:365
KDR:1.195
Accuracy:47.391% B*
HSR:13.991% C
TAS-16 Blackjack
B**
Kills:338
Deaths:117
KDR:2.889
Accuracy:71.373% B**
HSR:19.823% B*
TRAC-Shot
B+
Kills:227
Deaths:114
KDR:1.991
Accuracy:27.601% B+
HSR:19.383% C*
Kills:10,297
Deaths (as Engineer):5,097
Deaths (to Engineers):2,438
KDR:2.02021
Kill Difference:5,200
Playtime:57.150 hours
Usage:6%
Score:0.988m
Score/min:288
Accuracy (listed only):34.071%
HSR (listed only):20.708%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:2,111
Deaths:211
KDR:10.005
Accuracy:23.493% A++
HSR:27.665% A+
MRC3 Mercy
A++
Kills:2,061
Deaths:211
KDR:9.768
Accuracy:23.752% A++
HSR:25.619% B**
M2 Mutilator
A++
Kills:617
Deaths:106
KDR:5.821
Accuracy:18.563% B**
HSR:26.904% A++
M2 Mutilator
A++
Kills:614
Deaths:106
KDR:5.792
Accuracy:18.914% B**
HSR:26.710% A++
M3 Pounder HEG
M
Kills:164
Deaths:37
KDR:4.432
Accuracy:61.021% M
HSR:2.439% C-
M3 Pounder HEG
M
Kills:73
Deaths:15
KDR:4.867
Accuracy:64.316% M
HSR:2.740% C
Kills:5,640
Deaths (as MAX Suit):343
Deaths (to MAX Suits):654
KDR:16.44315
Kill Difference:5,297
Playtime:57.163 hours
Usage:6%
Score:1.659m
Score/min:484
Accuracy (listed only):35.010%
HSR (listed only):18.679%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:430
V. Kills:30 N/A
Deaths:14
KDR:30.714
Accuracy:55.730% B*
KPH:110.800 A**
VKPH:7.700 C+
Kills:430 (430 + 0)
Deaths:14
KDR:30.714
VKDR:2.143
Vehicle Kills:30
Kill Difference:416
Playtime:3.882 hours
Usage:0%
Score:0.084m
Score/min:359
Driving Accuracy:55.730%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:513
V. Kills:234 218%
Deaths:56
KDR:9.161
Accuracy:49.908% B+
KPH:43.500 A
VKPH:19.800 B+
P2-120 HEAT
B+
Kills:171
V. Kills:57 295%
Deaths:22
KDR:7.773
Accuracy:42.994% C++
KPH:31.500 B+
VKPH:10.500 C++
E540 Halberd
B*
Kills:132
V. Kills:42 307%
Deaths:18
KDR:7.333
Accuracy:39.470% C+
KPH:33 B*
VKPH:10.500 C--
P2-120 HESH
M+
Kills:127
V. Kills:15 N/A
Deaths:4
KDR:31.750
Accuracy:53.898% A+
KPH:113.600 M+
VKPH:13.400 B*
MR11 Gatekeeper
C+
Kills:75
V. Kills:48 153%
Deaths:14
KDR:5.357
Accuracy:34.796% C--
KPH:19.800 C+
VKPH:12.600 C--
Kills:1,018 (811 + 207)
Deaths:114
KDR:8.930
VKDR:3.474
Vehicle Kills:396
Kill Difference:904
Playtime:26.129 hours
Usage:3%
Score:0.409m
Score/min:261
Driving Accuracy:53.898%
Gunner Accuracy:34.796%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:62
V. Kills:30 200%
Deaths:10
KDR:6.200
Accuracy:42.427% D
KPH:37.500 C+
VKPH:18.200 D
Kills:62 (0 + 62)
Deaths:10
KDR:6.200
VKDR:3
Vehicle Kills:30
Kill Difference:52
Playtime:1.653 hours
Usage:0%
Score:0.031m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:42.427%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:659
V. Kills:4 N/A
Deaths:79
KDR:8.342
Accuracy:52.622% B**
KPH:104.600 A++
VKPH:0.600 D-
Kills:659 (659 + 0)
Deaths:79
KDR:8.342
VKDR:0.051
Vehicle Kills:4
Kill Difference:580
Playtime:6.299 hours
Usage:1%
Score:0.094m
Score/min:248
Driving Accuracy:52.622%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,6809,6311,7775.42A+2.0629.941%A+32.946%A77.6A++N/A208124.1h9.4B**31.5B*
NS-15M2 5,5735,5371,5233.636B**0.2726.655%B++31.858%B*61.2B++N/A16890.5h10.5B++39.5B+
TSAR-42 5,5185,5067577.273B*3.9144.281%B*80.912%A74.8A++N/A19473.6h1.7B**3.8B**
TRAC-5 Burst 3,9713,9461,4122.795B*0.5727.436%B+25.418%B55.9B++N/A13870.6h11.1B+40.4B+
T9 CARV 3,0253,0058233.651A++0.2925.466%A25.924%B+54.9A+N/A14354.7h10.9B*42.7B*
MRC3 Mercy 2,1372,11121110.005M**6.6423.493%A++27.665%A+56.6A*N/A14937.3h15.2B**64.9B**
MRC3 Mercy 2,0842,0612119.768M**6.4123.752%A++25.619%B**55.3A*N/A15037.3h16B*67.2B*
NS-44 Commissioner 1,9301,9201,1951.607B++1.7637.013%C++22.813%C++61.3B**N/A15831.3h3.1B*8.4B+
SMG-46 Armistice 1,6441,6341,1611.407B1.9626.22%C++17.075%C*32.4C*N/A8850.5h11.3B**43.2B+
LC3 Jaguar 1,5871,5711,4701.069C+2.2920.588%D19.223%C+27.7C+N/A6856.7h11.7B+56.8C*
T9A "Butcher" 1,5681,5583334.679A+1.3227.742%B*31.322%B+75.6B++N/A21420.6h9.8B*35.4B*
LC2 Lynx 1,4681,4654902.99A++0.3729.281%A22.867%C**70.1A*N/A17820.9h11.9B*40.7B*
RAMS .50M 1,4611,4572575.669B++2.3139.798%C*85.518%B*50.8A+N/A13528.7h1.7B**4.1B++
C-4 1,6201,3024712.764B**0.6030.072%B**N/A162.8A*39.8B++8188h1.3B+4.2B++
TMG-50 1,1851,1724162.817A+0.5526.282%B**26.877%B+43.9B+N/A10426.7h10.4B+39.7B+
T16 Rhino 1,1831,1685122.281B**1.0823.524%B+24.658%B+34.9C++N/A8733.5h12.7C**54.2B+
TRAC-5 1,1741,1606501.785A1.5823.91%B+20.259%C**37.9A+N/A13430.6h12B*50.2B++
T5 AMC 1,1611,1544792.409A++0.9524.987%B+24.697%B**53.9A*N/A12921.4h10.8B**43.1B++
NS-357 Underboss 9799742913.347M0.0247.02%A29.98%A137.2M**N/A3897.1h3.1B**6.5B*
NS Decimator 1,1688621336.481S3.1267.988%B**1.276%D-78.4M+27.8A+41711h3.2B**4.7A
S12 Renegade 663659798.342A++4.9852.622%B**3.49%C-104.6A++N/A2486.3h2.5B*4.8B**
M2 Mutilator 6286171065.821M2.4618.563%B**26.904%A++49.4A*N/A13512.5h13.3B**71.6B*
M2 Mutilator 6216141065.792M+2.4318.914%B**26.71%A++49.1A*N/A13112.5h13.7B**72.5B*
The Slasher 5635622,9390.191M++3.1724.905%D7.829%C2.8C+N/A7202.3h1.6B*6.5C*
ML-7 8145393581.506A1.8662.081%B++2.968%C+39.3A20.1A25413.7h4.7B**7.6B**
P2-120 AP 747513569.161B+5.8049.908%B+2.729%C43.5A19.8B+30211.8h5.3B**10.6B**
NS-30 Vandal 4484451044.279A+0.9237.558%B*34.382%B**69.5A+N/A1926.4h4.3B**11.6B*
FA1 Barrage 4404363651.195B2.1747.391%B*13.991%C33.8B+N/A11112.9h4.4B+9.3B+
L100 Python HESH 4604301430.714A++27.3555.73%B*N/A110.3A**7.7C+3593.9h2.2A4B**
Auraxium Chainblade 3983975,6710.07B*3.2911.858%D**5.542%C1.2C+N/A3321h1.8B++14.8C
T1 Cycler 393391656.015S2.6529.433%A++28.645%B**64.1MN/A3096.1h9.6A+32.5A
NS-11P 3533463960.874C2.4921.782%C17.63%C+25.1C+N/A8813.8h15C+68.8C+
TAS-16 Blackjack 3393381172.889A++0.4771.373%B**19.823%B*76.8A++N/A2814.4h2.2B+3B+
Frag Grenade 3313271327N/A323.6454.947%AN/A545C*6.7C+19110.6h3.8C++6.9B+
Ripper 2592591,1540.224A++3.1415.418%D-15.83%C+3.7C+N/A1069.9h1.2B+8.1C++
Chainblade 2552537,4510.034B3.3311.927%D**1.186%D-0.9B+N/A3292.7h1.9B++15.8C
TAR 230230336.97M**3.6134.817%A**32.174%A++104.5M**N/A5062.2h10.2B**29.3A
TRAC-Shot 2292271141.991B+1.3727.601%B+19.383%C*49.3B++N/A1244.6h10.2B+37B++
SR-7 2102102010.5A++7.1444.159%B+85.714%B*61.8AN/A1493.4h1.6B**3.7B*
P2-120 HEAT 228171227.773C**4.4142.994%C++3.509%C*31.7B+10.6C++2055.4h5.5B*12.8B*
M3 Pounder HEG 176164374.432A++1.0761.021%M2.439%C-43.2M++3.2C+1953.8h11.2B**18.4B**
TX1 Repeater 1601571561.006B2.3623.275%C+28.662%A50.6A1B++2073.1h9.2B**39.6C**
TS2 Inquisitor 153151921.641B+1.7227.025%C+15.232%D34.3C+N/A964.4h8.8B+32.6B+
MAX Punch 1431423590.396A**2.9738.384%C-N/A2.5B+N/A755.7h1.3C++3.5C*
E540 Halberd 174132187.333C++3.9739.47%C+5.303%B*33B*10.5C--2004h4.1A+10.3B**
P2-120 HESH 142127431.75B**28.3953.898%A+N/A115.5M+13.6B*5431.1h3.2A5.9A
Spear Anti-Vehicle Phalanx Turret 178126815.75A+12.3944.745%C++1.587%D**45B+18.6C2452.8h7.1C**15.9B+
Rocklet Rifle 21698651.508A+1.8556.515%B+1.02%C++28.8C++34.7B++4653.4h41.7C73.8C++
NSX Daimyo 9594615.667S12.3055.257%A*94.681%C*78.3B**N/A2161.2h2.4C**4.4B*
Tank Mine 11579223.591B+0.2364.583%A*N/A131.7B++60C+11310.6h3.1F-4.9B*
MR11 Gatekeeper 12375145.357B+1.9934.796%C--1.333%D19.7C+12.6C--1943.8h51.9C++149.2C+
M3 Pounder HEG 8273154.867A*1.5064.316%M2.74%C28.1B**3.5C+1342.6h23.2D36.1B+
MANA Anti-Personnel Turret 6666501.32N/A2.0413.664%UN/A660UN/A2101500.1h18T*132T*
G20 Vulcan-H 9262106.2B*2.8442.427%D3.226%C*36.5C17.6D3111.7h83.1B++195.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter102,0311h
Restoration Kit167190.7h
Nano-Armor Kit83101,5836.9h
Spawn Beacon95490.5h
Medical Applicator7047,6623.3h
M12 Kobalt01030.1h
Medical Kit7117,10610.8h
Anti-Infantry MANA Turret142710.4h
M20 Drake11320.1h
Xiphos Anti-Personnel Phalanx Turret0770h
Recon Detection Device455,9357.7h
Ammunition Package107430.4h

Check the help document for the dictionary if you want to learn more about words used here.


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