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Paragon Paragon DasAnfall[DA] DasAnfall
VS BR 75

KDR: 10.93

Score: 9.1m

Last Seen: Apr 6th, 2019 2:21 PM
- OFFLINE - 1716.8 hour(s)

Battle Rank 100 (75 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 66%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M1 Betelgeuse 54-A NS-15M2 Orion VS54 SVA-GG SVA-88 NS-357 Underboss NS Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,453,850 MLG Score: 16350
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.6%MEDKIT per DEATH: 1.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.891%30.808%11069120113,25015.7926-4.865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.182%2.876M+1.527A+-0.95D--HEAD ++ (~12.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.691B+8.30.421B14.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.322%0.501%475811209399171022.16673627%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.525A**-1.007D*-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.937B*6.20.882B*3.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.087%0.535%221011209374352010.68571781%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.764A++-1.314D**-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++40.679B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.532%67.176%0112092629812.64647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.635M0.005C+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.90.402B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.1m549.7%1781 (106.9k)1570 (94.2k)10.927215,1561,38711.103875 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210222736.22%28.418%102904:106

94% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2016 2:07 AMMay 18th, 2016 11:30 PMMay 5th, 2019 6:16 PM (42d) (PST)Apr 6th, 2019 10:23 AM (71d) (PST)Apr 6th, 2019 10:21 AM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5972031,3942.6240.2400.74614.7140.05316350

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
95,81812,17283,6461571445883394,222

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
96.3h/4d 245 4,307 3,407 85k 71 472 307 9.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A**
Kills:4,429
Deaths:259
KDR:17.100
Accuracy:35.243% A**
HSR:29.239% B**
Betelgeuse 54-A
A*
Kills:3,158
Deaths:185
KDR:17.070
Accuracy:35.681% A*
HSR:32.742% C**
NS-15M2
M
Kills:1,351
Deaths:89
KDR:15.180
Accuracy:37.419% M
HSR:27.461% C**
Orion VS54
M++
Kills:1,346
Deaths:96
KDR:14.021
Accuracy:35.444% M++
HSR:36.256% A++
SVA-GG
A*
Kills:1,163
Deaths:72
KDR:16.153
Accuracy:36.538% A*
HSR:32.502% B+
SVA-88
A**
Kills:1,160
Deaths:87
KDR:13.333
Accuracy:35.267% A**
HSR:29.741% B+
Pulsar LSW
M
Kills:53
Deaths:1
KDR:53
Accuracy:36.914% M
HSR:18.868% D
Kills:12,660
Deaths (as Heavy Assault):789
Deaths (to Heavy Assaults):415
KDR:16.04563
Kill Difference:11,871
Playtime:90.626 hours
Usage:94%
Score:8.591m
Score/min:1,580
Accuracy (listed only):36.072%
HSR (listed only):29.544%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A*
Kills:97
Deaths:5
KDR:19.400
Accuracy:34.439% A*
HSR:24.742% B++
Kills:97
Deaths (as Light Assault):5
Deaths (to Light Assaults):332
KDR:19.4
Kill Difference:92
Playtime:0.673 hours
Usage:1%
Score:0.057m
Score/min:1,415
Accuracy (listed only):34.439%
HSR (listed only):24.742%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:97
Deaths:5
KDR:19.400
Accuracy:34.439% A*
HSR:24.742% B++
Kills:97
Deaths (as Engineer):5
Deaths (to Engineers):168
KDR:19.4
Kill Difference:92
Playtime:1.430 hours
Usage:1%
Score:0.093m
Score/min:1,080
Accuracy (listed only):34.439%
HSR (listed only):24.742%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A*
Kills:493
Deaths:197
KDR:2.503
Accuracy:54.756% A*
HSR:27.789% B*
Ghost
A*
Kills:262
Deaths:16
KDR:16.375
Accuracy:52.532% A*
HSR:67.176% C+
Kills:755
Deaths (as Infiltrator):213
Deaths (to Infiltrators):206
KDR:3.5446
Kill Difference:542
Playtime:2.804 hours
Usage:3%
Score:0.329m
Score/min:1,953
Accuracy (listed only):53.644%
HSR (listed only):47.482%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:399
V. Kills:5 N/A
Deaths:7
KDR:57
Accuracy:61.322% M
KPH:209.500 S
VKPH:2.600 C
Kills:399 (399 + 0)
Deaths:7
KDR:57
VKDR:0.714
Vehicle Kills:5
Kill Difference:392
Playtime:1.905 hours
Usage:2%
Score:0.077m
Score/min:674
Piloting Accuracy:61.322%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
U
Kills:374
V. Kills:20 N/A
Deaths:5
KDR:74.800
Accuracy:59.087% A*
KPH:251.300 U
VKPH:13.400 A
Kills:374 (374 + 0)
Deaths:5
KDR:74.800
VKDR:4
Vehicle Kills:20
Kill Difference:369
Playtime:1.489 hours
Usage:2%
Score:0.085m
Score/min:956
Driving Accuracy:59.087%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 4,4464,42925917.1U6.1735.243%A**29.239%B**194.3SN/A61322.8h8.3A+23.7B**
Betelgeuse 54-A 3,1893,15818517.07S6.1435.681%A*32.742%C**217.8S2.1M+78214.5h8.8B**24.6A
NS-15M2 1,3581,3518915.18S4.2537.419%M27.461%C**180.1SN/A39347.5h8.5A22.7B**
Orion VS54 1,3491,3469614.021S3.0935.444%M++36.256%A++174.8SN/A7367.7h8.1A+22.9B+
SVA-GG 1,1691,1637216.153S5.2336.538%A*32.502%B+193.8M++1B+5246h8.5B*23.3B++
SVA-88 1,1651,1608713.333S2.4135.267%A**29.741%B+190.2SN/A4166.1h8.5A24B**
NS-357 Underboss 4954931972.503A+8.4254.756%A*27.789%B*170SN/A8312.9h3.1B**5.7A
NS Decimator 600426765.605S5.3267.228%B*3.991%A64.5A*26.4A5996.6h3.8B++5.7B*
Light PPA 404399757S46.0761.322%MN/A210S2.6C6741.9h6.2B*10.2B*
C75 Viper 394374574.8U63.8759.087%A*N/A249.3U13.3A9551.5h4A++6.8A+
Ghost 2632621616.375S5.4552.532%A*67.176%C+145.6SN/A15461.8h1.9B++3.6B**
Force-Blade 1391381,3760.1A**10.8341.026%B*2.174%D1.5B*N/A591.1h1.5B**3.7B+
VX6-7 9897519.4U8.4734.439%A*24.742%B++194S2M**6580.5h8B**23.3B**
Frag Grenade 9392192N/A81.0737.946%D--N/A306.7D-3.3D14870.3h3.8C++10.1C
Pulsar LSW 5353153U42.0736.914%M18.868%D176.7SN/A8180.3h9.2B**24.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon17010.6h
Motion Spotter02210.1h
Nano-Armor Kit22,0530.2h
Medical Kit2782,37512.2h

Check the help document for the dictionary if you want to learn more about words used here.


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