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Ascendant Snow Balla DasBomsom[XTAC] DasBomsom
VS BR 45

KDR: 2.54

Score: 34.7m

Last Seen: Jun 25th, 2019 6:17 PM
- OFFLINE - 21.8 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 25
Level Progress (to 46): 8%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A Darkstar Terminus VX-9 NS-15M AE NS-44 Commissioner Equinox VE2 Burst C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,113,186 MLG Score: 5686
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.137%34.3%110239117150,0202.266320.273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.491%2.144A*2.062A*-1.173D*HEAD ++ (~18.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.644B+8.50.402B18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.174%1.215%151312074947222990.68421165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.018%2.72M-0.349C--0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.796B++20.80.608B+12.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.463%3.118%903120744910843120.413825143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.925%2.093A*0.349C**-0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++5.20.587B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.194%2.638%85312074179944400.41951795%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.067%2.037A*-0.445C---0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.464B+37.20.064C+26.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.808%85.057%856120427,09719403513.9675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.752%1.775A++1.168B**-0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.675B+1.50.527B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.134%22.804%8521208649146310.443609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.943%2.293A*1.638A+0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.75B++2.30.531B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 25
34.7m234.5%584 (35k)431 (25.9k)2.5390992,59336,4672.6232845 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210826726.116%44.929%117302:1237

25% Combat Medic9% Engineer23% Heavy Assault37% Infiltrator6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2015 12:17 PMJan 18th, 2017 5:00 PMJun 26th, 2019 4:37 AM (6h) (PST)Jun 25th, 2019 2:49 PM (20h) (PST)Jun 25th, 2019 2:17 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7882885001.1490.4530.5162.7960.0435686

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,30817,25530,053692731168325,842

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1342.7h/55.9d 3,070 41,601 26,037 225.2k 1,714 4,486 3,447 63.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:5,389
Deaths:1,755
KDR:3.071
Accuracy:29.601% B++
HSR:38.022% B**
NS-15M AE
A
Kills:2,617
Deaths:755
KDR:3.466
Accuracy:31.934% A
HSR:38.326% A
SVA-88
A
Kills:1,309
Deaths:574
KDR:2.280
Accuracy:30.072% A
HSR:34.225% B**
Orion VS54
A++
Kills:1,251
Deaths:503
KDR:2.487
Accuracy:30.634% A++
HSR:37.170% A++
NS-15M1
A+
Kills:1,165
Deaths:511
KDR:2.280
Accuracy:28.775% B**
HSR:33.562% A+
Pulsar LSW
B**
Kills:1,162
Deaths:531
KDR:2.188
Accuracy:29.190% B**
HSR:32.358% B**
NSX Naginata
A
Kills:1,162
Deaths:469
KDR:2.478
Accuracy:27.715% B**
HSR:37.694% A
VX29 Polaris
B**
Kills:1,158
Deaths:515
KDR:2.249
Accuracy:29.123% B**
HSR:28.843% B*
VE-H Maw
A++
Kills:273
Deaths:86
KDR:3.174
Accuracy:31.189% B**
HSR:42.857% A++
Kills:15,486
Deaths (as Heavy Assault):5,699
Deaths (to Heavy Assaults):10,704
KDR:2.71732
Kill Difference:9,787
Playtime:306.542 hours
Usage:23%
Score:8.366m
Score/min:455
Accuracy (listed only):29.804%
HSR (listed only):35.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A*
Kills:1,198
Deaths:444
KDR:2.698
Accuracy:33.803% A++
HSR:32.888% A*
Eridani SX5
A*
Kills:1,188
Deaths:502
KDR:2.367
Accuracy:33.558% A
HSR:34.091% A*
NSX Tanto
A++
Kills:1,182
Deaths:475
KDR:2.488
Accuracy:35.055% A++
HSR:33.672% A
NS Baron G5AE
A+
Kills:1,155
Deaths:609
KDR:1.897
Accuracy:62.169% A+
HSR:21.299% B**
Solstice VE3
A**
Kills:1,152
Deaths:848
KDR:1.358
Accuracy:36.019% A**
HSR:25.694% B**
Eridani SX5-AE
B**
Kills:1,133
Deaths:462
KDR:2.452
Accuracy:34.089% B**
HSR:33.275% B*
Deimos VA29
A+
Kills:484
Deaths:201
KDR:2.408
Accuracy:78.074% A+
HSR:22.521% B**
Serpent VE92
M++
Kills:337
Deaths:110
KDR:3.064
Accuracy:32.746% A++
HSR:37.982% M++
VE-S Canis
A*
Kills:331
Deaths:80
KDR:4.138
Accuracy:33.996% B**
HSR:37.462% A*
Sirius SX12
M*
Kills:276
Deaths:82
KDR:3.366
Accuracy:32.673% A++
HSR:38.044% M*
Thanatos VE70
A*
Kills:165
Deaths:113
KDR:1.460
Accuracy:58.436% A*
HSR:23.636% A+
NSX-P Tengu
A
Kills:104
Deaths:45
KDR:2.311
Accuracy:43.522% A
HSR:19.231% C
NS-11C
A*
Kills:87
Deaths:37
KDR:2.351
Accuracy:34.995% A*
HSR:29.885% A++
Kills:8,792
Deaths (as Light Assault):4,008
Deaths (to Light Assaults):6,360
KDR:2.19361
Kill Difference:4,784
Playtime:81.157 hours
Usage:6%
Score:2.031m
Score/min:417
Accuracy (listed only):42.241%
HSR (listed only):29.975%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B++
Kills:3,518
Deaths:1,755
KDR:2.005
Accuracy:30.416% B++
HSR:27.743% B+
Terminus VX-9
A
Kills:3,394
Deaths:1,366
KDR:2.485
Accuracy:32.307% A
HSR:32.734% B*
Equinox VE2 Burst
B**
Kills:1,651
Deaths:845
KDR:1.954
Accuracy:33.398% B**
HSR:29.800% C*
H-V45 AE
B**
Kills:1,321
Deaths:547
KDR:2.415
Accuracy:33.104% B**
HSR:34.444% B*
Pulsar VS1
A+
Kills:1,295
Deaths:708
KDR:1.829
Accuracy:31.385% A+
HSR:20.232% C+
Eridani SX5
A*
Kills:1,188
Deaths:502
KDR:2.367
Accuracy:33.558% A
HSR:34.091% A*
H-V45
A
Kills:1,169
Deaths:570
KDR:2.051
Accuracy:30.705% A
HSR:25.406% B+
NS-11A
A++
Kills:1,165
Deaths:388
KDR:3.003
Accuracy:31.311% A+
HSR:33.906% A++
CME
A
Kills:1,165
Deaths:731
KDR:1.594
Accuracy:31.738% B**
HSR:31.588% A
NS Baron G5AE
A+
Kills:1,155
Deaths:609
KDR:1.897
Accuracy:62.169% A+
HSR:21.299% B**
Eridani SX5-AE
B**
Kills:1,133
Deaths:462
KDR:2.452
Accuracy:34.089% B**
HSR:33.275% B*
Deimos VA29
A+
Kills:484
Deaths:201
KDR:2.408
Accuracy:78.074% A+
HSR:22.521% B**
VE-S Canis
A*
Kills:331
Deaths:80
KDR:4.138
Accuracy:33.996% B**
HSR:37.462% A*
Sirius SX12
M*
Kills:276
Deaths:82
KDR:3.366
Accuracy:32.673% A++
HSR:38.044% M*
Thanatos VE70
A*
Kills:165
Deaths:113
KDR:1.460
Accuracy:58.436% A*
HSR:23.636% A+
NSX Yumi
M
Kills:132
Deaths:58
KDR:2.276
Accuracy:27.704% C*
HSR:50.758% M
NSX-P Tengu
A
Kills:104
Deaths:45
KDR:2.311
Accuracy:43.522% A
HSR:19.231% C
Kills:19,646
Deaths (as Combat Medic):9,062
Deaths (to Combat Medics):4,721
KDR:2.16795
Kill Difference:10,584
Playtime:329.813 hours
Usage:25%
Score:8.435m
Score/min:426
Accuracy (listed only):38.740%
HSR (listed only):30.363%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:23,743
Deaths:4,811
KDR:4.935
Accuracy:46.776% B**
HSR:85.103% A++
NS-44 Commissioner
A+
Kills:2,431
Deaths:1,795
KDR:1.354
Accuracy:45.916% B**
HSR:33.279% A+
Eridani SX5
A*
Kills:1,188
Deaths:502
KDR:2.367
Accuracy:33.558% A
HSR:34.091% A*
Parallax VX3
A
Kills:1,165
Deaths:328
KDR:3.552
Accuracy:46.981% A
HSR:85.064% B*
NS-357 Underboss
A*
Kills:1,165
Deaths:533
KDR:2.186
Accuracy:46.335% A
HSR:38.798% A*
Artemis VX26
M
Kills:1,165
Deaths:314
KDR:3.710
Accuracy:33.883% A
HSR:41.030% M
NS-30 Vandal
A++
Kills:1,163
Deaths:334
KDR:3.482
Accuracy:43.108% A++
HSR:37.661% A
Manticore SX40
A*
Kills:1,163
Deaths:581
KDR:2.002
Accuracy:37.543% A
HSR:38.263% A*
NSX Tomoe
A
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:34.222% B**
HSR:49.828% A
Beamer VS3
A++
Kills:1,162
Deaths:589
KDR:1.973
Accuracy:34.148% B**
HSR:35.542% A++
Parallax VX3-AE
B**
Kills:1,152
Deaths:308
KDR:3.740
Accuracy:48.308% B**
HSR:82.465% C*
Nyx VX31
A+
Kills:1,151
Deaths:284
KDR:4.053
Accuracy:43.226% A+
HSR:45.091% A+
Eridani SX5-AE
B**
Kills:1,133
Deaths:462
KDR:2.452
Accuracy:34.089% B**
HSR:33.275% B*
NS-61 Emissary
A++
Kills:798
Deaths:400
KDR:1.995
Accuracy:34.890% B**
HSR:27.444% A++
XM98
A
Kills:528
Deaths:173
KDR:3.052
Accuracy:45.571% A
HSR:82.576% B*
Phaseshift VX-S
A
Kills:344
Deaths:61
KDR:5.639
Accuracy:44.761% A
HSR:88.372% B**
VE-S Canis
A*
Kills:331
Deaths:80
KDR:4.138
Accuracy:33.996% B**
HSR:37.462% A*
Sirius SX12
M*
Kills:276
Deaths:82
KDR:3.366
Accuracy:32.673% A++
HSR:38.044% M*
Phantom VA23
A
Kills:252
Deaths:89
KDR:2.831
Accuracy:42.918% A
HSR:32.540% C**
NSX Daimyo
B**
Kills:165
Deaths:21
KDR:7.857
Accuracy:48.630% B**
HSR:97.576% B**
NSX-P Tengu
A
Kills:104
Deaths:45
KDR:2.311
Accuracy:43.522% A
HSR:19.231% C
NS-AM7 VS/AE Archer
B++
Kills:67
Deaths:80
KDR:0.838
Accuracy:66.225% C**
HSR:31.343% B++
NS Deep Freeze
A+
Kills:61
Deaths:76
KDR:0.803
Accuracy:50.363% B+
HSR:59.016% A+
NS CandyCannon 3000
A+
Kills:55
Deaths:80
KDR:0.688
Accuracy:39.416% B
HSR:61.818% A+
Kills:41,924
Deaths (as Infiltrator):12,452
Deaths (to Infiltrators):5,568
KDR:3.36685
Kill Difference:29,472
Playtime:493.376 hours
Usage:37%
Score:12.979m
Score/min:438
Accuracy (listed only):42.127%
HSR (listed only):50.621%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:1,198
Deaths:444
KDR:2.698
Accuracy:33.803% A++
HSR:32.888% A*
NSX Tanto
A++
Kills:1,182
Deaths:475
KDR:2.488
Accuracy:35.055% A++
HSR:33.672% A
Eidolon VE33
A++
Kills:1,161
Deaths:389
KDR:2.985
Accuracy:37.981% A++
HSR:34.884% A
NS Baron G5AE
A+
Kills:1,155
Deaths:609
KDR:1.897
Accuracy:62.169% A+
HSR:21.299% B**
Solstice VE3
A**
Kills:1,152
Deaths:848
KDR:1.358
Accuracy:36.019% A**
HSR:25.694% B**
Deimos VA29
A+
Kills:484
Deaths:201
KDR:2.408
Accuracy:78.074% A+
HSR:22.521% B**
Serpent VE92
M++
Kills:337
Deaths:110
KDR:3.064
Accuracy:32.746% A++
HSR:37.982% M++
Thanatos VE70
A*
Kills:165
Deaths:113
KDR:1.460
Accuracy:58.436% A*
HSR:23.636% A+
NS-11C
A*
Kills:87
Deaths:37
KDR:2.351
Accuracy:34.995% A*
HSR:29.885% A++
Kills:6,921
Deaths (as Engineer):3,226
Deaths (to Engineers):5,084
KDR:2.14538
Kill Difference:3,695
Playtime:123.738 hours
Usage:9%
Score:2.732m
Score/min:368
Accuracy (listed only):45.475%
HSR (listed only):29.162%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:264
V. Kills:13 N/A
Deaths:34
KDR:7.765
Accuracy:51.404% A
KPH:126.500 M
VKPH:6.200 A
Saron Laser Cannon
D
Kills:108
V. Kills:96 111%
Deaths:158
KDR:0.684
Accuracy:36.763% B*
KPH:5.800 D
VKPH:5.200 D
Dual Photon Pods
A*
Kills:93
V. Kills:25 358%
Deaths:18
KDR:5.167
Accuracy:70.325% A*
KPH:152 A+
VKPH:40.900 A*
Kills:465 (372 + 0)
Deaths:210
KDR:2.214
VKDR:0.638
Vehicle Kills:134
Kill Difference:255
Playtime:21.314 hours
Usage:2%
Score:0.506m
Score/min:395
Piloting Accuracy:36.763%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:137
V. Kills:149 91%
Deaths:67
KDR:2.045
Accuracy:66.667% A*
KPH:16 A+
VKPH:17.400 A*
C150 Dalton
M*
Kills:75
V. Kills:117 64%
Deaths:13
KDR:5.769
Accuracy:46.369% B*
KPH:45.400 B+
VKPH:70.800 M*
Kills:212 (137 + 75)
Deaths:80
KDR:2.650
VKDR:3.325
Vehicle Kills:266
Kill Difference:132
Playtime:10.192 hours
Usage:1%
Score:0.213m
Score/min:349
Piloting Accuracy:66.667%
Gunner Accuracy:46.369%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:76
V. Kills:50 149%
Deaths:16
KDR:4.750
Accuracy:59.599% B
KPH:34.700 B
VKPH:22.800 B*
Kills:76 (76 + 0)
Deaths:16
KDR:4.750
VKDR:3.125
Vehicle Kills:50
Kill Difference:60
Playtime:2.192 hours
Usage:0%
Score:0.054m
Score/min:408
Driving Accuracy:59.599%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:322
V. Kills:219 146%
Deaths:53
KDR:6.075
Accuracy:62.885% B**
KPH:33.400 B*
VKPH:22.700 A++
Saron HRB
M**
Kills:107
V. Kills:75 141%
Deaths:8
KDR:13.375
Accuracy:58.452% A++
KPH:62.500 M**
VKPH:43.800 M*
Supernova VPC
S
Kills:51
V. Kills:5 N/A
Deaths:5
KDR:10.200
Accuracy:67.273% A++
KPH:139 S
VKPH:13.600 A+
Kills:480 (373 + 107)
Deaths:66
KDR:7.273
VKDR:4.530
Vehicle Kills:299
Kill Difference:414
Playtime:11.715 hours
Usage:1%
Score:0.267m
Score/min:379
Driving Accuracy:67.273%
Gunner Accuracy:58.452%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:209
V. Kills:13 N/A
Deaths:7
KDR:29.857
Accuracy:42.639% B+
KPH:159.800 A+
VKPH:9.900 B**
Kills:209 (0 + 209)
Deaths:7
KDR:29.857
VKDR:1.857
Vehicle Kills:13
Kill Difference:202
Playtime:1.308 hours
Usage:0%
Score:0.033m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:42.639%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:250
V. Kills:70 352%
Deaths:21
KDR:11.905
Accuracy:50.323% A+
KPH:79.200 A+
VKPH:22.200 M
M20 Basilisk
M**
Kills:92
V. Kills:60 151%
Deaths:19
KDR:4.842
Accuracy:62.013% A**
KPH:31.800 B**
VKPH:20.700 M**
Kills:342 (0 + 342)
Deaths:40
KDR:8.550
VKDR:3.250
Vehicle Kills:130
Kill Difference:302
Playtime:6.053 hours
Usage:0%
Score:0.134m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:62.013%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:355
V. Kills:7 N/A
Deaths:73
KDR:4.863
Accuracy:50.215% B**
KPH:105.300 A++
VKPH:2.100 C++
Kills:355 (355 + 0)
Deaths:73
KDR:4.863
VKDR:0.096
Vehicle Kills:7
Kill Difference:282
Playtime:3.373 hours
Usage:0%
Score:0.045m
Score/min:221
Driving Accuracy:50.215%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:1,370
V. Kills:30 N/A
Deaths:18
KDR:76.111
Accuracy:45.348% A++
KPH:397.200 S
VKPH:8.700 B*
Kills:1,370 (0 + 1,370)
Deaths:18
KDR:76.111
VKDR:1.667
Vehicle Kills:30
Kill Difference:1,352
Playtime:3.449 hours
Usage:0%
Score:0.182m
Score/min:878
Piloting Accuracy:N/A%
Gunner Accuracy:45.348%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 23,76823,7434,8114.935B++2.4046.776%B**85.103%A++96.9A**N/A242245h1.5A3.2B**
Betelgeuse 54-A 5,4335,3891,7553.071C++0.5329.601%B++38.022%B**80.2B+N/A23367.2h9.1B*30.9B*
Darkstar 3,5643,5181,7552.005B0.5330.416%B++27.743%B+52.9BN/A11766.5h11B*36.1B*
Terminus VX-9 3,4103,3941,3662.485B+0.0532.307%A32.734%B*69.8AN/A17448.6h9.6B**29.7B*
NS-15M AE 2,6392,6177553.466B++0.9331.934%A38.326%A91.8B**N/A21028.5h9.1B**28.5B*
NS-44 Commissioner 2,4402,4311,7951.354B+1.1945.916%B**33.279%A+63B**N/A17138.6h2.7B**5.8B**
Equinox VE2 Burst 1,6651,6518451.954C++0.5933.398%B**29.8%C*65B++N/A18525.4h10.2B*30.5B*
C-4 2,1811,6068991.786C**0.7525.985%C++N/A131.6B**47.1A91612.2h1.1B*4.2B++
CAS 14-E 1,4001,3701876.111S73.5745.348%A++1.168%D402.9S8.8B*8783.4h14.5A32A
H-V45 AE 1,3341,3215472.415B+0.1233.104%B**34.444%B*57.4C*N/A16823h9.5B*28.8B*
SVA-88 1,3251,3095742.28C*0.2630.072%A34.225%B**64.8B++N/A22820.2h10.2B++34B++
Pulsar VS1 1,3011,2957081.829B*0.7131.385%A+20.232%C+46.1AN/A15128.1h11.5B**36.7B**
Orion VS54 1,2631,2515032.487B+0.0530.634%A++37.17%A++79.2A*N/A31615.8h9.4B**30.6B+
VX6-7 1,2011,1984442.698B**0.1633.803%A++32.888%A*66.9AN/A16617.9h9.5B*28B**
Eridani SX5 1,1951,1885022.367B**0.1733.558%A34.091%A*90A*N/A21613.2h8.8B**26.2B*
NSX Tanto 1,1891,1824752.488A0.0535.055%A++33.672%A92.3A*N/A22212.8h9.4B*26.8B+
H-V45 1,1721,1695702.051B+0.4930.705%A25.406%B+66.8A++N/A20017.5h9.7A31.4B**
Parallax VX3 1,1671,1653283.552C++1.0146.981%A85.064%B*68.9A**N/A16216.9h1.6B**3.3B**
NS-11A 1,1671,1653883.003B**0.4631.311%A+33.906%A++82A**N/A20014.2h9.4A+30.1B**
NS-357 Underboss 1,1671,1655332.186A0.3546.335%A38.798%A*116.5MN/A26610h2.9A6.2B**
CME 1,1751,1657311.594C**0.9531.738%B**31.588%A61AN/A13419.1h10.6B**33.4B*
Artemis VX26 1,1671,1653143.71A++1.1733.883%A41.03%M100.4M*N/A22211.6h8.5A25.1B**
NS-15M1 1,1721,1655112.28B++0.2628.775%B**33.562%A+75.6AN/A38615.4h9.5B**33.1B*
NS-30 Vandal 1,1661,1633343.482B**0.9443.108%A++37.661%A119.9M**N/A2699.7h4A9.2B**
Manticore SX40 1,1671,1635812.002B**0.5437.543%A38.263%A*101.1M*N/A25911.5h4.6A12.3A
NSX Tomoe 1,1631,1624242.741B+0.2034.222%B**49.828%A78.5A++N/A18314.8h9.8A28.6B**
Pulsar LSW 1,1801,1625312.188B+0.3529.19%B**32.358%B**68.8B*1.1A18716.9h9.6B**33.1B*
NSX Naginata 1,1721,1624692.478B**0.0627.715%B**37.694%A88.7A++N/A21613.1h9.2B*33.1B++
Beamer VS3 1,1671,1625891.973A+0.5734.148%B**35.542%A++86.7M+N/A22613.4h5.5A16B+
NSX Amaterasu 1,1691,1621,3330.872U1.6747.062%A33.735%A++41.6SN/A8627.9h3C++6.4B+
Eidolon VE33 1,1631,1613892.985A++0.4537.981%A++34.884%A99.2SN/A23011.7h5.4A14.2B**
VX29 Polaris 1,1681,1585152.249B++0.2929.123%B**28.843%B*76.2AN/A39415.2h10.1B*34.7B++
NS Baron G5AE 1,1651,1556091.897B+0.6462.169%A+21.299%B**84.9A+N/A19313.6h3.5B*5.7C++
NSX Masamune 1,3491,1537791.48B*1.0664.836%B*2.862%B++56A++9.5C21720.6h5.1B**7.8B**
Solstice VE3 1,1721,1528481.358B*1.1836.019%A**25.694%B**30B+N/A12038.4h11.4B*31.6B+
Parallax VX3-AE 1,1551,1523083.74C+1.2048.308%B**82.465%C*59.4B+N/A13719.4h1.6B++3.3B++
Nyx VX31 1,1591,1512844.053B*1.5143.226%A+45.091%A+118.7M++N/A3859.7h3.8B**8.8B**
Lasher X2 1,1631,1465332.15A++0.3938.921%A++2.443%D-61A+N/A17718.8h12.2A++31.4B**
Eridani SX5-AE 1,1461,1334622.452B*0.0934.089%B**33.275%B*83.9B*1B*22913.5h8.4B++24.7B++
Auraxium Slasher 87884124,9200.034C+2.5126.96%C13.555%B++1CN/A2844.1h2B+7.4C**
NS-61 Emissary 8047984001.995A++0.5434.89%B**27.444%A++93.9M**N/A2788.5h8B*22.8B**
NS Decimator 1,1166677020.95C+1.5964.477%B+2.399%C++31.2C21B+33121.4h5.7D8.8C+
XM98 5325281733.052B+0.5145.571%A82.576%B*62.9A*N/A1728.4h1.8B**4B**
Deimos VA29 4854842012.408B**0.1378.074%A+22.521%B**112.6A**N/A2744.3h1.9B*2.4B++
S12 Renegade 362355734.863B+2.3250.215%B**6.479%B+104.4A++2.1C++2213.4h3B+5.9B++
Phaseshift VX-S 345344615.639B**3.1044.761%A88.372%B**74.8M+N/A1824.6h1.7B**3.9B*
Serpent VE92 3383371103.064A++0.5232.746%A++37.982%M++96.3M+N/A3603.5h8.6A26.3B**
VE-S Canis 332331804.138M1.6033.996%B**37.462%A*127.3M+N/A3312.6h7.6A22.5B*
Supernova FPC 541322536.075C++3.5462.885%B**3.416%B+33.5B*22.8A++2969.6h5.6C+8.9B+
Frag Grenade 3093031303N/A300.4654.407%AN/A606B+12B++21970.5h3.3B+6.1B++
Sirius SX12 276276823.366A*0.8332.673%A++38.044%M*98.6M*N/A3672.8h9.4A28.7B*
VE-H Maw 274273863.174A0.6331.189%B**42.857%A++118.7A*N/A3912.3h8.4B*27B++
Tank Mine 461271982.765C++0.2345.532%B*N/A117.8C**82.6B++12162.3h2C+4.3B**
Light PPA 277264347.765B5.2351.404%AN/A125.7M6.2A3292.1h8.3B++16.1B++
Phantom VA23 254252892.831B+0.2942.918%A32.54%C**93.3A*N/A2212.7h3.2A7.5B**
M40 Fury 3202502111.905B**9.3750.323%A+1.2%D78.1A21.9M4153.2h14.6C++29.1B+
Proton II PPA-H 222209729.857A+27.3242.639%B+N/A160.8A+10B**4251.3h6.7B**15.6B*
M12 Kobalt 190184292M++89.4626.703%B**13.587%D-230A*7.5B++4840.8h12.1B**45.3B**
Blueshift VM5 185181493.694B+1.1524.903%B**30.387%A++56.6A+1.3A+1703.2h13.5B++54.1B++
Blueshift VM5 183180493.673B+1.1324.79%B**31.111%A++56.3AN/A1613.2h13.6B++54.8B*
Thanatos VE70 1651651131.46B++1.0858.436%A*23.636%A+68.8A*N/A3462.4h3.4B**5.9B**
NSX Daimyo 165165217.857A+5.3248.63%B**97.576%B**110A*N/A2811.5h2.2B+4.4B*
The Slasher 1651612,5230.064B2.4828.469%C-13.665%B1.6CN/A4101.6h2.5C8.6C+
CAS30 Tank Buster 286137672.045B+0.4966.667%A*1.46%C*16.1A+17.5A*2698.5h47.7B+71.6B*
NSX Yumi 132132582.276B++0.2627.704%C*50.758%M66AN/A1652h8.9B**32.3B*
Anti-Vehicle Grenade 1731201120N/A117.4660.216%B**N/A400C++176.7B**33660.3h6C+10B
Saron Laser Cannon 2041081580.684C1.8636.763%B*N/A5.8D5.2D37818.6h164.2C+446.7C++
Saron HRB 182107813.375A++10.8458.452%A++N/A62.9M**44.1M**7961.7h13.8A23.7A+
NSX-P Tengu 105104452.311B**0.2343.522%A19.231%C61.2B*N/A2321.7h11.3B+26B++
Nemesis VSH9 16197871.115B++1.4270.186%B**1.031%D-25.5B16.8C**2733.8h5.8B**8.3A
Dual Photon Pods 11893185.167C+2.6370.325%A*2.151%B**155A+41.7A*11470.6h16.5B++23.5B*
M20 Basilisk 15292194.842B**2.3062.013%A**7.609%B++31.7B**20.7M**3162.9h123.4C-199B+
NS-11C 8987372.351A+0.1934.995%A*29.885%A++72.5A*1.7M*4971.2h11.2B*32.1B*
L100 Python AP 12676164.75C+2.2159.599%B2.632%C+34.5C**22.7B*4082.2h5.5B+9.2B+
S1 11675880.852C*1.6961.29%B+5.333%A+32.6B+17.8B++5672.3h5.8B+9.5B+
C150 Dalton 19275135.769C+3.2346.369%B*1.333%B+44.1B+68.8M++7621.7h6.6D*14.3C
NS-AM7 VS/AE Archer 7267800.838C+1.7066.225%C**31.343%B++23.9C++1.8C1642.8h9.7B+14.6B++
NS Deep Freeze 6161760.803C1.7450.363%B+59.016%A+24.4C-N/A502.5h3.4C6.8C++
NS CandyCannon 3000 5555800.688C++1.8539.416%B61.818%A+21.2C+N/A542.6h4.9C+12.5B
Proximity Mine 5252134C+1.4668.853%M++N/A173.3B**N/A10280.3h1.6B*2.3A++
Force-Blade 51517,1350.007C--2.5321.633%D1.961%D0.2DN/A1219.9h4D-18.5C-
Supernova VPC 5651510.2C+7.6667.273%A++1.961%B+127.5S12.5A6110.4h2.2B**3.2A
Spear Anti-Vehicle Phalanx Turret 875186.375C+3.8460.728%A++N/A72.9A*51.4M7660.7h6.2B++10.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon88270.6h
Hellion G0640h
Anti-Vehicle MANA Turret62270.3h
Nano-Armor Kit104177,87111h
Nanite Revive Grenade07490.2h
Medical Applicator958432,52929.4h
Restoration Kit5940.1h
Motion Spotter4810,8994.7h
Ammunition Package149600.5h
Medical Kit1,73411,63918.2h
Anti-Infantry MANA Turret1660.1h
Recon Detection Device32220.3h
Snowman Soldier0570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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