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Paragon DasPeople[SKL] DasPeople
VS BR 135

KDR: 3.47

Score: 40.1m

Last Seen: Aug 3rd, 2020 1:28 PM
- OFFLINE - 53.5 hour(s)

Prestige 1, Battle Rank 100 (135 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NSX Daimyo Ghost Orion VS54 NS-15M1 VE-LR Obelisk VE-H Maw NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,803,040 MLG Score: 3040
Fun Score: N/A
Cheeseburgers Flipped: 371TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.348%31.002%84843130652,6523.68996-0.221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.804%1.18B**1.487A+-0.65DHEAD ++ (~17.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.545B+9.20.354C**24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.746%1.17%250313468554281861.99766457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.821%-0.157C-0.367C-0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.641B+20.90.608B+37.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.133%1.578%1018613434,05572615505.57772261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.486%1.075B**-0.596D0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.50.638B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.544%12.094%237713421,2325912902.0846423%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.249%-0.34C-1.829A++0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.40.398B23.60.414B48.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.196%91.085%2374134513,7631849177.44348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.127%0.788B++1.546A+-0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+1.70.467B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.526%20.281%237413451,8491390101.32926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.786%0.061C+1.064B**0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.373C**3.50.28C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.1m292.6%438 (26.3k)346 (20.8k)3.4694492,25626,5913.71584135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349770122.067%34.203%75504:2238

14% Combat Medic19% Engineer30% Heavy Assault23% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 1:20 AMAug 1st, 2020 2:34 AMAug 3rd, 2020 8:57 PM (54d) (PST)Aug 3rd, 2020 9:37 AM (55d) (PST)Aug 3rd, 2020 9:28 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6361844520.7960.2290.2722.4540.0433040

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,13211,06527,067481416147320,769

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1931.6h/80.5d 6,552 31,554 29,334 284.5k 2,918 7,254 4,944 73.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:11,660
Deaths:2,577
KDR:4.525
Accuracy:28.442% C+
HSR:34.503% C+
Orion VS54
C
Kills:1,889
Deaths:736
KDR:2.567
Accuracy:22.550% C
HSR:23.928% D
NS-15M1
C++
Kills:1,519
Deaths:816
KDR:1.862
Accuracy:22.952% D
HSR:29.032% C++
VE-H Maw
A
Kills:1,239
Deaths:293
KDR:4.229
Accuracy:30.344% C**
HSR:43.906% A
NS-15M2
B+
Kills:1,229
Deaths:232
KDR:5.297
Accuracy:30.252% B+
HSR:35.232% B+
NSX Naginata
B++
Kills:1,187
Deaths:264
KDR:4.496
Accuracy:29.601% B++
HSR:34.962% B
VX29 Polaris
B++
Kills:1,174
Deaths:201
KDR:5.841
Accuracy:29.986% B++
HSR:30.068% B
Flare VE6
C+
Kills:1,169
Deaths:746
KDR:1.567
Accuracy:21.687% D
HSR:28.743% C+
Ursa
D--
Kills:1,169
Deaths:950
KDR:1.231
Accuracy:18.690% D*
HSR:17.793% D--
Pulsar LSW
B+
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:26.740% C++
HSR:32.419% B+
SVA-88
D
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:22.310% D
HSR:21.256% D-
NSX-P Naginata
C*
Kills:287
Deaths:69
KDR:4.159
Accuracy:27.160% C++
HSR:34.495% C*
Kills:24,850
Deaths (as Heavy Assault):7,913
Deaths (to Heavy Assaults):7,731
KDR:3.1404
Kill Difference:16,937
Playtime:573.034 hours
Usage:30%
Score:12.175m
Score/min:354
Accuracy (listed only):25.893%
HSR (listed only):30.528%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,204
Deaths:518
KDR:2.324
Accuracy:28.311% C++
HSR:27.326% C*
NS-7 PDW
C++
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:23.705% D-
HSR:22.232% C++
NS-11C
B+
Kills:1,185
Deaths:508
KDR:2.333
Accuracy:25.469% C
HSR:25.401% B+
VX6-7
B++
Kills:1,177
Deaths:445
KDR:2.645
Accuracy:29.093% B
HSR:29.227% B++
Serpent VE92
B++
Kills:1,174
Deaths:296
KDR:3.966
Accuracy:29.774% B+
HSR:27.513% B++
Sirius SX12
B+
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B+
HSR:25.790% B+
VE-S Canis
B+
Kills:1,170
Deaths:274
KDR:4.270
Accuracy:33.260% B+
HSR:27.436% C*
Eridani SX5
B**
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% B**
HSR:30.651% B*
Pandora VX25
B++
Kills:1,167
Deaths:919
KDR:1.270
Accuracy:40.175% C--
HSR:19.623% B++
NSX Tengu
B++
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B+
HSR:29.346% B++
Solstice VE3
C--
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C--
HSR:14.974% D--
NSX Tanto
B++
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:31.494% B+
HSR:33.678% B++
MKV Suppressed
B+
Kills:814
Deaths:162
KDR:5.025
Accuracy:28.023% C+
HSR:25.921% B+
NS Baron G5
A*
Kills:473
Deaths:108
KDR:4.380
Accuracy:37.198% D--
HSR:26.004% A*
Phobos VX86
B+
Kills:255
Deaths:151
KDR:1.689
Accuracy:63.041% C+
HSR:21.961% B+
Deimos VA29
B++
Kills:214
Deaths:166
KDR:1.289
Accuracy:63.151% C
HSR:23.365% B++
Thanatos VE70
B+
Kills:213
Deaths:195
KDR:1.092
Accuracy:39.028% C--
HSR:18.779% B+
Skorpios
B*
Kills:210
Deaths:99
KDR:2.121
Accuracy:32.389% B*
HSR:26.667% C**
NS-66 Punisher
C*
Kills:140
Deaths:28
KDR:5
Accuracy:27% C
HSR:31.429% C*
NSX-P Tanto
C+
Kills:68
Deaths:46
KDR:1.478
Accuracy:26.689% C-
HSR:29.412% C+
NSX-P Tengu
B**
Kills:67
Deaths:38
KDR:1.763
Accuracy:39.928% C+
HSR:32.836% B**
Kills:16,556
Deaths (as Light Assault):7,009
Deaths (to Light Assaults):4,800
KDR:2.36211
Kill Difference:9,547
Playtime:211.682 hours
Usage:11%
Score:2.752m
Score/min:217
Accuracy (listed only):34.660%
HSR (listed only):26.170%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:23.705% D-
HSR:22.232% C++
Corvus VA55
B+
Kills:1,181
Deaths:313
KDR:3.773
Accuracy:29.899% B+
HSR:32.007% B+
Equinox VE2 Burst
B+
Kills:1,181
Deaths:306
KDR:3.859
Accuracy:29.722% C+
HSR:35.563% B+
Pulsar VS1
B**
Kills:1,173
Deaths:378
KDR:3.103
Accuracy:29.635% B+
HSR:31.884% B**
Sirius SX12
B+
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B+
HSR:25.790% B+
H-V45
B+
Kills:1,170
Deaths:545
KDR:2.147
Accuracy:26.304% C+
HSR:29.060% B+
VE-S Canis
B+
Kills:1,170
Deaths:274
KDR:4.270
Accuracy:33.260% B+
HSR:27.436% C*
CME
B++
Kills:1,170
Deaths:299
KDR:3.913
Accuracy:31.820% B++
HSR:32.735% B++
Eridani SX5
B**
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% B**
HSR:30.651% B*
NS-11P
D
Kills:1,168
Deaths:850
KDR:1.374
Accuracy:22.233% D--
HSR:21.319% D
Pandora VX25
B++
Kills:1,167
Deaths:919
KDR:1.270
Accuracy:40.175% C--
HSR:19.623% B++
NSX Tengu
B++
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B+
HSR:29.346% B++
MKV Suppressed
B+
Kills:814
Deaths:162
KDR:5.025
Accuracy:28.023% C+
HSR:25.921% B+
NS Baron G5
A*
Kills:473
Deaths:108
KDR:4.380
Accuracy:37.198% D--
HSR:26.004% A*
Phobos VX86
B+
Kills:255
Deaths:151
KDR:1.689
Accuracy:63.041% C+
HSR:21.961% B+
Deimos VA29
B++
Kills:214
Deaths:166
KDR:1.289
Accuracy:63.151% C
HSR:23.365% B++
Thanatos VE70
B+
Kills:213
Deaths:195
KDR:1.092
Accuracy:39.028% C--
HSR:18.779% B+
Skorpios
B*
Kills:210
Deaths:99
KDR:2.121
Accuracy:32.389% B*
HSR:26.667% C**
NS-66 Punisher
C*
Kills:140
Deaths:28
KDR:5
Accuracy:27% C
HSR:31.429% C*
NSX-P Tengu
B**
Kills:67
Deaths:38
KDR:1.763
Accuracy:39.928% C+
HSR:32.836% B**
Kills:16,468
Deaths (as Combat Medic):6,590
Deaths (to Combat Medics):3,111
KDR:2.49894
Kill Difference:9,878
Playtime:277.677 hours
Usage:14%
Score:6.063m
Score/min:364
Accuracy (listed only):35.181%
HSR (listed only):27.230%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A
Kills:1,275
Deaths:253
KDR:5.040
Accuracy:33.062% C
HSR:46.980% A
Pulsar C
C*
Kills:1,204
Deaths:518
KDR:2.324
Accuracy:28.311% C++
HSR:27.326% C*
NS-11C
B+
Kills:1,185
Deaths:508
KDR:2.333
Accuracy:25.469% C
HSR:25.401% B+
VX6-7
B++
Kills:1,177
Deaths:445
KDR:2.645
Accuracy:29.093% B
HSR:29.227% B++
Serpent VE92
B++
Kills:1,174
Deaths:296
KDR:3.966
Accuracy:29.774% B+
HSR:27.513% B++
Eidolon VE33
B*
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:32.490% C++
HSR:34.927% B*
Pandora VX25
B++
Kills:1,167
Deaths:919
KDR:1.270
Accuracy:40.175% C--
HSR:19.623% B++
Solstice VE3
C--
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C--
HSR:14.974% D--
NSX Tanto
B++
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:31.494% B+
HSR:33.678% B++
NS Baron G5
A*
Kills:473
Deaths:108
KDR:4.380
Accuracy:37.198% D--
HSR:26.004% A*
Phobos VX86
B+
Kills:255
Deaths:151
KDR:1.689
Accuracy:63.041% C+
HSR:21.961% B+
Deimos VA29
B++
Kills:214
Deaths:166
KDR:1.289
Accuracy:63.151% C
HSR:23.365% B++
Thanatos VE70
B+
Kills:213
Deaths:195
KDR:1.092
Accuracy:39.028% C--
HSR:18.779% B+
NSX-P Tanto
C+
Kills:68
Deaths:46
KDR:1.478
Accuracy:26.689% C-
HSR:29.412% C+
Kills:11,899
Deaths (as Engineer):5,177
Deaths (to Engineers):3,980
KDR:2.29844
Kill Difference:6,722
Playtime:362.805 hours
Usage:19%
Score:7.240m
Score/min:333
Accuracy (listed only):35.858%
HSR (listed only):27.084%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:9,074
Deaths:1,099
KDR:8.257
Accuracy:40.024% D
HSR:96.661% B+
Ghost
B**
Kills:4,231
Deaths:521
KDR:8.121
Accuracy:41.358% C+
HSR:81.801% B**
NS-7 PDW
C++
Kills:1,201
Deaths:774
KDR:1.552
Accuracy:23.705% D-
HSR:22.232% C++
Artemis VX26
B+
Kills:1,185
Deaths:289
KDR:4.100
Accuracy:32.520% B+
HSR:30.295% B+
NS-30 Vandal
B+
Kills:1,177
Deaths:187
KDR:6.294
Accuracy:37.367% C++
HSR:33.475% B+
NSX Tomoe
B+
Kills:1,172
Deaths:267
KDR:4.390
Accuracy:30.646% C+
HSR:49.573% B+
Sirius SX12
B+
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B+
HSR:25.790% B+
VE-S Canis
B+
Kills:1,170
Deaths:274
KDR:4.270
Accuracy:33.260% B+
HSR:27.436% C*
Eridani SX5
B**
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% B**
HSR:30.651% B*
NSX Tengu
B++
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B+
HSR:29.346% B++
MKV Suppressed
B+
Kills:814
Deaths:162
KDR:5.025
Accuracy:28.023% C+
HSR:25.921% B+
NS-44 Commissioner
B
Kills:746
Deaths:520
KDR:1.435
Accuracy:37.511% C
HSR:28.150% B
NS-357 Underboss
C++
Kills:383
Deaths:290
KDR:1.321
Accuracy:41.338% C++
HSR:21.671% C-
NS-45 Pilot
C++
Kills:302
Deaths:92
KDR:3.283
Accuracy:34.883% C++
HSR:30.795% C+
XM98
B+
Kills:291
Deaths:87
KDR:3.345
Accuracy:37.147% C-
HSR:81.100% B+
Cerberus
C**
Kills:225
Deaths:147
KDR:1.531
Accuracy:36.170% C**
HSR:27.556% C++
Skorpios
B*
Kills:210
Deaths:99
KDR:2.121
Accuracy:32.389% B*
HSR:26.667% C**
VA39 Spectre
C*
Kills:167
Deaths:29
KDR:5.759
Accuracy:36.687% C*
HSR:40.719% C++
Manticore SX40
B+
Kills:163
Deaths:67
KDR:2.433
Accuracy:35.519% B+
HSR:24.540% C++
Phantom VA23
B**
Kills:161
Deaths:13
KDR:12.385
Accuracy:37.143% C+
HSR:42.857% B**
Beamer VS3
C++
Kills:160
Deaths:84
KDR:1.905
Accuracy:29.666% C++
HSR:24.375% C+
NS-66 Punisher
C*
Kills:140
Deaths:28
KDR:5
Accuracy:27% C
HSR:31.429% C*
NSX-P Tengu
B**
Kills:67
Deaths:38
KDR:1.763
Accuracy:39.928% C+
HSR:32.836% B**
NS-44P Commissioner
C**
Kills:61
Deaths:26
KDR:2.346
Accuracy:47.353% C**
HSR:22.951% D
Kills:26,601
Deaths (as Infiltrator):6,078
Deaths (to Infiltrators):3,821
KDR:4.3766
Kill Difference:20,523
Playtime:450.641 hours
Usage:23%
Score:10.289m
Score/min:381
Accuracy (listed only):35.281%
HSR (listed only):37.034%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:1,209
Deaths:186
KDR:6.500
Accuracy:23.933% B++
HSR:21.423% C
Quasar VM1
B**
Kills:1,177
Deaths:198
KDR:5.944
Accuracy:23.579% B**
HSR:21.240% C++
Cosmos VM3
B+
Kills:639
Deaths:125
KDR:5.112
Accuracy:24.219% B+
HSR:20.814% C++
Cosmos VM3
B+
Kills:625
Deaths:125
KDR:5
Accuracy:23.780% B+
HSR:16.320% D
Comet VM2
B*
Kills:134
Deaths:51
KDR:2.627
Accuracy:55.754% B*
HSR:2.985% D
Comet VM2
B*
Kills:123
Deaths:41
KDR:3
Accuracy:57.830% B*
HSR:5.691% B+
NS-10 Burster
A++
Kills:63
Deaths:8
KDR:7.875
Accuracy:44.212% A++
HSR:1.587% D*
NS-10 Burster
A*
Kills:62
Deaths:6
KDR:10.333
Accuracy:47.032% A*
HSR:1.613% D**
Kills:4,032
Deaths (as MAX Suit):370
Deaths (to MAX Suits):1,435
KDR:10.8973
Kill Difference:3,662
Playtime:46.524 hours
Usage:2%
Score:1.599m
Score/min:573
Accuracy (listed only):37.542%
HSR (listed only):11.459%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:617
V. Kills:21 N/A
Deaths:75
KDR:8.227
Accuracy:47.958% B++
KPH:48.100 C-
VKPH:1.600 D--
Dual Photon Pods
C+
Kills:173
V. Kills:35 481%
Deaths:31
KDR:5.581
Accuracy:54.518% C+
KPH:67.500 C--
VKPH:13.700 C--
Saron Laser Cannon
B*
Kills:77
V. Kills:51 148%
Deaths:33
KDR:2.333
Accuracy:36.424% B*
KPH:10.500 D
VKPH:7 D
V26 Maelstrom Turbo Laser
D
Kills:65
V. Kills:59 108%
Deaths:128
KDR:0.508
Accuracy:28.302% D
KPH:4.600 D--
VKPH:4.200 D--
Kills:932 (759 + 0)
Deaths:267
KDR:3.491
VKDR:0.622
Vehicle Kills:166
Kill Difference:665
Playtime:36.711 hours
Usage:2%
Score:0.280m
Score/min:127
Piloting Accuracy:28.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:997
V. Kills:481 207%
Deaths:71
KDR:14.042
Accuracy:55.568% C+
KPH:34.900 C-
VKPH:16.800 D
L100 Python HEAT
B
Kills:946
V. Kills:307 307%
Deaths:63
KDR:15.016
Accuracy:56.550% C**
KPH:46.900 B
VKPH:15.200 C*
L100 Python HESH
C+
Kills:640
V. Kills:103 N/A
Deaths:29
KDR:22.069
Accuracy:51.049% C+
KPH:55.900 C
VKPH:9 C+
C75 Viper
C+
Kills:277
V. Kills:27 N/A
Deaths:21
KDR:13.191
Accuracy:33.539% D-
KPH:41.100 C+
VKPH:4 D
Skyguard
D
Kills:114
V. Kills:90 125%
Deaths:31
KDR:3.677
Accuracy:26.856% D
KPH:8.700 D--
VKPH:6.800 D*
Kills:2,974 (2,974 + 0)
Deaths:215
KDR:13.833
VKDR:4.688
Vehicle Kills:1,008
Kill Difference:2,759
Playtime:80.084 hours
Usage:4%
Score:1.054m
Score/min:219
Driving Accuracy:26.856%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:996
V. Kills:468 212%
Deaths:56
KDR:17.786
Accuracy:57.720% B
KPH:39.900 B+
VKPH:18.700 C++
Supernova PC
C+
Kills:199
V. Kills:69 284%
Deaths:26
KDR:7.654
Accuracy:49.878% C+
KPH:28.800 C+
VKPH:10 C+
Saron HRB
C
Kills:71
V. Kills:48 145%
Deaths:10
KDR:7.100
Accuracy:48.645% C++
KPH:21.400 D
VKPH:14.500 C
Kills:1,266 (1,195 + 71)
Deaths:92
KDR:13.761
VKDR:6.359
Vehicle Kills:585
Kill Difference:1,174
Playtime:35.216 hours
Usage:2%
Score:0.607m
Score/min:287
Driving Accuracy:49.878%
Gunner Accuracy:48.645%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:134
V. Kills:10 N/A
Deaths:4
KDR:33.500
Accuracy:45.025% B+
KPH:105.300 C+
VKPH:7.900 C*
E540 Halberd-H
C
Kills:83
V. Kills:26 307%
Deaths:7
KDR:11.857
Accuracy:46.328% F-
KPH:49.300 C
VKPH:15.400 D--
Kills:217 (0 + 217)
Deaths:11
KDR:19.727
VKDR:3.273
Vehicle Kills:36
Kill Difference:206
Playtime:2.957 hours
Usage:0%
Score:0.064m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:46.328%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:640
V. Kills:23 N/A
Deaths:12
KDR:53.333
Accuracy:23.214% B+
KPH:109.300 B+
VKPH:3.900 C+
M12 Kobalt
B**
Kills:119
V. Kills:4 N/A
Deaths:2
KDR:59.500
Accuracy:24.232% B*
KPH:127.300 B**
VKPH:4.300 C**
M20 Basilisk
C
Kills:105
V. Kills:30 339%
Deaths:15
KDR:7
Accuracy:40.982% C
KPH:16.700 D
VKPH:4.800 D--
M20 Basilisk
C+
Kills:80
V. Kills:29 267%
Deaths:5
KDR:16
Accuracy:41.836% C+
KPH:24.100 C+
VKPH:8.800 C
Kills:944 (0 + 944)
Deaths:34
KDR:27.765
VKDR:2.529
Vehicle Kills:86
Kill Difference:910
Playtime:16.377 hours
Usage:1%
Score:0.267m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:41.836%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:530
V. Kills:7 N/A
Deaths:48
KDR:11.042
Accuracy:47.583% B
KPH:81.400 B+
VKPH:1.100 D
Kills:530 (530 + 0)
Deaths:48
KDR:11.042
VKDR:0.146
Vehicle Kills:7
Kill Difference:482
Playtime:6.513 hours
Usage:0%
Score:0.071m
Score/min:182
Driving Accuracy:47.583%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,83311,6602,5774.525B+1.0628.442%C+34.503%C+79.9C1.2C+272145.9h9.4B+33.2C**
NSX Daimyo 9,0769,0741,0998.257B**4.7940.024%D96.661%B+65.4C+N/A172138.8h1.7B**4.3B+
Ghost 4,2434,2315218.121A4.6541.358%C+81.801%B**83B++N/A24451h1.5B**3.7B+
Orion VS54 1,9061,8897362.567C++0.9022.55%C23.928%D42.3CN/A22044.7h10.1C**44.9C+
NS-15M1 1,5391,5198161.862C+1.6122.952%D29.032%C++34.4DN/A10244.1h11.8C51.5C+
VE-LR Obelisk 1,2941,2752535.04B**1.5733.062%C46.98%A59.6C*N/A21221.4h4.8B+14.6B+
VE-H Maw 1,2521,2392934.229B**0.7630.344%C**43.906%A116.9B*1.2C+45210.6h7.4B*24.3B+
NS-15M2 1,2341,2292325.297B++1.8330.252%B+35.232%B+91.7B+N/A27413.4h9.4B++30.9B+
Quasar VM1 1,2381,2091866.5A++3.0323.933%B++21.423%C61.4B**1.5B*19719.7h11.4B+47.4B+
Pulsar C 1,2241,2045182.324C++1.1528.311%C++27.326%C*34.1CN/A11135.3h8.8B++31.2B+
NS-7 PDW 1,2161,2017741.552C++1.9223.705%D-22.232%C++20.9DN/A7757.4h11.6B+48.9C++
NSX Naginata 1,1991,1872644.496A*1.0329.601%B++34.962%B98.9B++1C+23212h8.6B*29.1B++
NS-11C 1,1971,1855082.333B+1.1425.469%C25.401%B+36.5CN/A11932.5h11B+43B
Artemis VX26 1,2001,1852894.1A0.6332.52%B+30.295%B+48.6C+N/A17024.4h9.1B*28B++
Corvus VA55 1,1951,1813133.773A*0.3029.899%B+32.007%B+80.3A1B+23814.7h8.6B**28.7B*
Equinox VE2 Burst 1,2011,1813063.859B+0.3929.722%C+35.563%B+81.4B+1.4B++22014.5h10B++33.7B+
NS-30 Vandal 1,1871,1771876.294B*2.8237.367%C++33.475%B+70.9BN/A19116.6h4.5B+12B+
VX6-7 1,1921,1774452.645B+0.8229.093%B29.227%B++42C+N/A10728h9.7B+33.4B+
Quasar VM1 1,1921,1771985.944A*2.4723.579%B**21.24%C++56A+N/A19721h12.5B+52.9C++
VX29 Polaris 1,1851,1742015.841A++2.3729.986%B++30.068%B108.7B**1C*29810.8h9.1B*30.3B+
Serpent VE92 1,1861,1742963.966A++0.5029.774%B+27.513%B++63.8C**N/A18418.4h8.8B**29.5B++
Pulsar VS1 1,1871,1733783.103A++0.3729.635%B+31.884%B**49.1BN/A24723.9h9.9B**33.5B*
NSX Tomoe 1,1771,1722674.39B+0.9230.646%C+49.573%B+71BN/A40716.5h9B**29.5B++
Sirius SX12 1,1841,1714382.674B*0.8029.607%B+25.79%B+54.2C++N/A16121.6h10.3C*34.8B+
Eidolon VE33 1,1851,1712754.258A++0.7932.49%C++34.927%B*47.6C*N/A13024.6h6.1B++18.7B+
H-V45 1,1801,1705452.147C++1.3226.304%C+29.06%B+35.8CN/A11132.7h10.1B*38.3B+
VE-S Canis 1,1771,1702744.27A**0.8033.26%B+27.436%C*92.1B+N/A24012.7h7.5B+22.4B+
CME 1,1771,1702993.913S0.4431.82%B++32.735%B++76.5B**N/A18715.3h9.9B**31.2B++
Flare VE6 1,1811,1697461.567C1.9021.687%D28.743%C+25.5D--N/A8845.8h10.3C47.3C
Ursa 1,1831,1699501.231D2.2418.69%D*17.793%D--26.9D-N/A8843.5h10.9C58.5D
Eridani SX5 1,1731,1682265.168A**1.7034.052%B**30.651%B*95.7B**N/A33912.2h8.4B**24.6B*
NS-11P 1,1881,1688501.374C2.1022.233%D--21.319%D22D-N/A7253h12.4C+55.7C
Pandora VX25 1,1731,1679191.27C+2.2040.175%C--19.623%B++27.8DN/A9542h3.9C*9.8C+
Pulsar LSW 1,1761,1664632.518C**0.9526.74%C++32.419%B+34.2DN/A13534.1h11.8C43.9C++
NSX Tengu 1,1631,1623213.62A*0.1543.451%B+29.346%B++77.5B+N/A20015h7.2A16.6B*
Solstice VE3 1,1731,1629801.186C++2.2823.032%C--14.974%D--17.6C-N/A7766.1h12.2C**52.8C+
SVA-88 1,1681,1625662.053C+1.4222.31%D21.256%D-42.9DN/A14327.1h10.2B+45.6C+
NSX Tanto 1,1721,1613173.662A*0.1931.494%B+33.678%B++75.4B+N/A16915.4h9.3B*29.5B++
Lasher X2 1,0301,0011198.412S4.9442.443%A+3.896%C+131.7A**3.8A*4527.6h19.4C+45.6B+
L100 Python AP 1,4789977114.042B+10.5755.568%C+3.109%B+34.9C-16.8D23828.6h5.1C++9.2C+
Supernova FPC 1,4649965617.786B+14.3257.72%B1.004%D39.8B+18.7C++28125h3.7B++6.4B*
L100 Python HEAT 1,2539466315.016B+11.5556.55%C**N/A46.8B15.2C*26120.2h5.4C+9.6C++
M12 Kobalt 9309035180.6A+177.1325.643%B+19.048%C++143.3C++4.3C3816.3h13.2B++51.5B++
C-4 1,1368903982.236C*1.2330.598%C**N/A97.8C+27C7589.1h1.2C**3.9B
NS Decimator 1,2188614571.884C*1.5963.379%C++1.394%D44.6C+18.5C+34019.3h3.4B+5.4B+
Plasma Grenade 8638241824N/A820.5362.08%A++N/A915.6A43.3A+35470.9h2.4B**3.9B**
MKV Suppressed 8258141625.025M++1.5628.023%C+25.921%B+88.5A1.2B**2169.2h10.6B+37.9B+
Nemesis VSH9 1,2398013742.142A1.3369.275%B+2.996%C*31B17C++25925.8h5.7B*8.2B*
NS-44 Commissioner 7517465201.435C++2.0337.511%C28.15%B52.5C+N/A17014.2h3B+7.9C**
M12 Kobalt 6636401253.333A49.8623.214%B+17.969%C108.5B+3.9C+3395.9h14.2B++61.1C**
L100 Python HESH 7436402922.069C++18.6051.049%C+N/A56.1C9C+20811.4h2.8B+5.5B
Cosmos VM3 6526391255.112A*1.6424.219%B+20.814%C++53.7B+1.1B+21811.9h13.3C++54.7C++
Cosmos VM3 6386251255B**1.5323.78%B+16.32%D52.5B+1.1B++23911.9h13.2C++55.4B+
Light PPA 638617758.227C*4.7647.958%B++N/A48.2C1.6D--12012.8h8.9B+18.5B+
MANA Anti-Personnel Turret 597591688.691N/A5.2224.667%UN/A5910U60U12551500.1h14.4T*58.5T*
S12 Renegade 5375304811.042B*7.5747.583%BN/A81.5B+1.1D1826.5h2.4B**5B*
NS Baron G5 4764731084.38S0.9137.198%D--26.004%A*71.7B*N/A1836.6h3.2B**8.7C+
Sticky Grenade 4184121412N/A408.5367.684%A++N/A1373.3B+20B+44700.3h1.7B+2.5B++
NS-357 Underboss 3883832901.321C+2.1541.338%C++21.671%C-57.2C+N/A1996.7h3.5B+8.5B
NS-45 Pilot 307302923.283B**0.1934.883%C++30.795%C+107.9B+1.8B+3732.8h5B*14.2B++
XM98 293291873.345C++0.1237.147%C-81.1%B+30.3CN/A989.6h2B+5.3C*
NSX-P Naginata 290287694.159A0.6927.16%C++34.495%C*89.7C**N/A3233.2h10C*36.7C**
C75 Viper 3042772113.19B**9.7233.539%D-2.166%A41.3C+4D2096.7h6.5B**19.3C**
Phobos VX86 2572551511.689C++1.7863.041%C+21.961%B+53.1CN/A1534.8h2.1B3.4C*
Cerberus 2322251471.531C++1.9436.17%C**27.556%C++57.7C++1.8M1673.9h5.1B+14B+
Deimos VA29 2152141661.289C2.1863.151%C23.365%B++36.9DN/A1445.8h2.4C-3.8C+
Thanatos VE70 2142131951.092C+2.3839.028%C--18.779%B+20.5DN/A12010.4h3.8B+9.8C*
Skorpios 211210992.121C++1.3532.389%B*26.667%C**61.8C++N/A1593.4h8.2B**25.2B**
Anti-Vehicle Grenade 2322071207N/A203.5362.062%B**N/A690A83.3C42570.3h2.8A4.5A
Force-Blade 29120613,3270.015C3.4527.478%CN/A0.3C-N/A1773.6h2.9C--10.5C+
Supernova PC 268199267.654C+4.1849.878%C+3.518%A28.8C+10C+2556.9h4.1B+8.3B
Spear Anti-Vehicle Phalanx Turret 273199449.75S46.2858.735%B*4.02%C++66.3B+24.7C+4323h6.3B+10.6B
Orbital Strike Uplink 2461901190U186.53811.765%UN/A1900U560U201760.1h0.7T*0.1T*
Rocklet Rifle 326186543.444M**0.0352.23%C+N/A64.1A++48.3A++6672.9h20.3A38.9B+
Dual Photon Pods 208173315.581C--2.1154.518%C+1.156%C++66.5D13.5D4532.6h17.6C**32.3C**
Tank Mine 232168325.25B**1.7845.872%BN/A112C42.7D-10501.5h2.1C4.5B+
VA39 Spectre 168167295.759A2.2936.687%C*40.719%C++34.8C+N/A1714.8h4.3B+11.8B+
Manticore SX40 167163672.433B*1.0435.519%B+24.54%C++58.2B*1.4B**1652.8h6.3B+17.7B++
Phantom VA23 1621611312.385B8.9237.143%C+42.857%B**84.7B*N/A2461.9h3.1B**8.3B++
Beamer VS3 161160841.905B**1.5629.666%C++24.375%C+61.5B++N/A2732.6h7.3B+24.5B+
S1 1951471361.081C+2.3963.218%B4.082%B**32.7C+10.7D4954.5h4.1B**6.5B+
NS-66 Punisher 141140285A**1.5327%C31.429%C*63.6C+N/A1572.2h8.3B**30.7B++
Proton II PPA-H 144134433.5B**30.0345.025%B+N/A103.1C+7.7C*3601.3h9.6C++21.3B+
Comet VM2 166134512.627A++0.8455.754%B*2.985%D17.2C**4.1C-1617.8h26.5C--47.5C+
Lancer VS22 204125403.125A0.3455.167%C--N/A20.8C+13.2C+2526h10.7B+19.4B+
Comet VM2 157123413A++0.4757.83%B*5.691%B+17.3C**4.8C1307.1h29.1C50.4C++
M12 Kobalt 123119259.5A56.0324.232%B*15.966%D132.2A4.4C**5590.9h13B**53.6B*
Lumine Edge 1261161,6110.072C3.4044.009%B**18.104%C**0.8C--N/A3149h1.6D3.7B+
Skyguard 204114313.677C0.2126.856%DN/A8.6D--6.8D*13013.2h104.1C**387.6C+
Proximity Mine 107107138.231B**4.7646.455%C++N/A152.9C**N/A7560.7h1.8C++3.8B
M20 Basilisk 135105157B**3.5340.982%C4.762%C--16.7D4.8D--1716.3h92C+224.6C+
Auraxium Force-Blade 124935,3320.017C-3.4510.222%D**8.602%C*0.3DN/A1313.1h2.6D--25.7D*
The Slasher 120845,1400.016D-3.4511.291%F7.143%C0.3C--N/A1305.3h2.9D*25.7F--
E540 Halberd-H 10983711.857C8.3946.328%F-2.41%B++48.8C15.3D--3581.7h4B*8.5C**
M20 Basilisk 10980516S12.5341.836%C+6.25%C++24.2C+8.8C2613.3h72B++172.1B++
Saron Laser Cannon 12877332.333C+1.1436.424%B*N/A10.5D7D1397.3h108.8C++298.8B
Saron HRB 11971107.1C+3.6348.645%C++2.817%A+21.5D14.5C4033.3h19.5C*40B+
NSX-P Tanto 6968461.478C+1.9926.689%C-29.412%C+14.5D-N/A1034.7h11.8C++44.2C++
NSX-P Tengu 6867381.763C++1.7139.928%C+32.836%B**95.7B++1.4C*6250.7h8.3B+20.7B+
V26 Maelstrom Turbo Laser 124651280.508D2.9628.302%D4.615%A++4.6D--4.2D--6714h143.1D--505.5D*
NS-10 Burster 956387.875S4.4144.212%A++1.587%D*13.4A*6.8A++1594.7h101.5B**229.5B*
NS-10 Burster 9962610.333S6.8647.032%A*1.613%D**15.1M+9M++1874.1h102.5B**217.9A
NS-44P Commissioner 6161262.346B++1.1247.353%C**22.951%D87.1C++N/A2990.7h2.6B*5.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit272500,57631.5h
Spawn Beacon86810.4h
Nanite Revive Grenade07600.2h
Medical Applicator637331,05625.6h
Motion Spotter2810.1h
Restoration Kit552,0021.7h
Welding Device09950.1h
Deconstruction Tool08450h
Recon Detection Device7620,45628.1h
Shield Recharging Field141,4190.6h
Medical Kit60411,84517h
Ammunition Package102,2500.9h
Anti-Infantry MANA Turret198811.3h
Snowman Soldier4660.1h
Nano-Repair Grenade0820h
Hardlight Barrier93940.3h

Check the help document for the dictionary if you want to learn more about words used here.


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