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stats.dasanfall.com
Legate DasPeople[] DasPeople
VS BR 74

KDR: 2.31

Score: 19.8m

Last Seen: Mar 21st, 2019 2:33 AM
- OFFLINE - 28.1 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Emerald
Level Progress (to 75): 94%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NSX Daimyo Betelgeuse 54-A Orion VS54 NS-15M1 Artemis VX26 Quasar VM1 NS-11P Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,338,570 MLG Score: 1070
Fun Score: N/A
Cheeseburgers Flipped: 291TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.54%25.268%59525100818,2922.182820.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.509%0.461B+0.701B++-0.33C-HEAD ++ (~13.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.391B10.60.253C*34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.239%2.258%126310303102771201.11511256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.585%-0.55D0.63B+0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.70.2C++41.20.217C++86.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.854%1.8%1151610273,38952313316.46756254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.341%0.973B*-0.498D0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++4.70.627B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.851%12.446%135510284664072211.14216210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.49%-0.233C2.001A*0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.5-0.233C41.5-0.246C81

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.052%95.16%135210314,40194334.66702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.568%0.334C**1.81A++-0.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.496B+1.80.417B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.278%18.024%135410291,32682451.60922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.256%-0.096C+0.684B+0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.283C*3.80.215C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.8m351.3%343 (20.6k)272 (16.3k)2.309636,78515,9272.5939674 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033205217.514%27.076%47404:3412

15% Combat Medic23% Engineer32% Heavy Assault13% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 1:20 AMAug 13th, 2018 3:52 AMMar 20th, 2019 11:13 PM (1d) (PST)Mar 20th, 2019 11:59 PM (1d) (PST)Mar 20th, 2019 10:33 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5121563560.5050.2190.1371.9380.0461070

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,7349,37021,36430138116316,333

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1213.1h/50.5d 4,529 9,960 11,854 141.1k 1,971 4,164 3,381 37.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:2,197
Deaths:756
KDR:2.906
Accuracy:26.440% C+
HSR:35.503% B++
Orion VS54
B
Kills:1,883
Deaths:735
KDR:2.562
Accuracy:22.549% B
HSR:24.004% C+
NS-15M1
B*
Kills:1,505
Deaths:808
KDR:1.863
Accuracy:22.896% C++
HSR:28.904% B*
Flare VE6
B+
Kills:1,167
Deaths:745
KDR:1.566
Accuracy:21.680% C+
HSR:28.706% B+
Pulsar LSW
B**
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:26.740% B++
HSR:32.419% B**
SVA-88
C
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:22.310% C
HSR:21.256% D
Ursa
D
Kills:1,160
Deaths:946
KDR:1.226
Accuracy:18.642% D
HSR:17.586% D-
Lasher X2
A++
Kills:61
Deaths:28
KDR:2.179
Accuracy:37.870% A++
HSR:1.639% D*
Kills:10,301
Deaths (as Heavy Assault):5,047
Deaths (to Heavy Assaults):4,444
KDR:2.04101
Kill Difference:5,254
Playtime:391.619 hours
Usage:32%
Score:6.270m
Score/min:267
Accuracy (listed only):24.891%
HSR (listed only):23.752%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C++
HSR:14.974% D-
Pandora VX25
B+
Kills:878
Deaths:820
KDR:1.071
Accuracy:38.656% C+
HSR:17.084% B+
NS-7 PDW
C+
Kills:706
Deaths:637
KDR:1.108
Accuracy:21.008% D
HSR:16.997% C+
Pulsar C
B+
Kills:602
Deaths:363
KDR:1.658
Accuracy:25.476% C*
HSR:25.249% B+
VX6-7
B*
Kills:503
Deaths:246
KDR:2.045
Accuracy:28.000% B++
HSR:25.646% B*
NS-11C
D
Kills:404
Deaths:297
KDR:1.360
Accuracy:19.970% D
HSR:15.099% D
Serpent VE92
B++
Kills:255
Deaths:112
KDR:2.277
Accuracy:27.231% B++
HSR:21.961% B+
Sirius SX12
C++
Kills:245
Deaths:202
KDR:1.213
Accuracy:21.150% D
HSR:18.367% C++
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B**
Kills:101
Deaths:92
KDR:1.098
Accuracy:54.884% C
HSR:22.772% B**
Kills:5,203
Deaths (as Light Assault):4,079
Deaths (to Light Assaults):2,820
KDR:1.27556
Kill Difference:1,124
Playtime:153.928 hours
Usage:13%
Score:1.545m
Score/min:167
Accuracy (listed only):32.499%
HSR (listed only):19.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C++
HSR:14.974% D-
Pandora VX25
B+
Kills:878
Deaths:820
KDR:1.071
Accuracy:38.656% C+
HSR:17.084% B+
Pulsar C
B+
Kills:602
Deaths:363
KDR:1.658
Accuracy:25.476% C*
HSR:25.249% B+
VX6-7
B*
Kills:503
Deaths:246
KDR:2.045
Accuracy:28.000% B++
HSR:25.646% B*
NS-11C
D
Kills:404
Deaths:297
KDR:1.360
Accuracy:19.970% D
HSR:15.099% D
VE-LR Obelisk
B**
Kills:267
Deaths:120
KDR:2.225
Accuracy:29.541% C
HSR:41.948% B**
Serpent VE92
B++
Kills:255
Deaths:112
KDR:2.277
Accuracy:27.231% B++
HSR:21.961% B+
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Eidolon VE33
D
Kills:165
Deaths:133
KDR:1.241
Accuracy:24.301% D
HSR:16.970% D*
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B**
Kills:101
Deaths:92
KDR:1.098
Accuracy:54.884% C
HSR:22.772% B**
Kills:4,684
Deaths (as Engineer):3,493
Deaths (to Engineers):2,745
KDR:1.34097
Kill Difference:1,191
Playtime:278.171 hours
Usage:23%
Score:4.996m
Score/min:299
Accuracy (listed only):33.562%
HSR (listed only):21.808%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B
Kills:1,168
Deaths:850
KDR:1.374
Accuracy:22.233% C+
HSR:21.319% B
Pandora VX25
B+
Kills:878
Deaths:820
KDR:1.071
Accuracy:38.656% C+
HSR:17.084% B+
NS-7 PDW
C+
Kills:706
Deaths:637
KDR:1.108
Accuracy:21.008% D
HSR:16.997% C+
H-V45
D
Kills:274
Deaths:338
KDR:0.811
Accuracy:20.771% D
HSR:15.693% D
Sirius SX12
C++
Kills:245
Deaths:202
KDR:1.213
Accuracy:21.150% D
HSR:18.367% C++
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Pulsar VS1
B*
Kills:179
Deaths:144
KDR:1.243
Accuracy:22.157% C
HSR:26.816% B*
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B**
Kills:101
Deaths:92
KDR:1.098
Accuracy:54.884% C
HSR:22.772% B**
Kills:3,898
Deaths (as Combat Medic):3,413
Deaths (to Combat Medics):1,912
KDR:1.1421
Kill Difference:485
Playtime:187.016 hours
Usage:15%
Score:3.322m
Score/min:296
Accuracy (listed only):33.216%
HSR (listed only):19.692%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:4,226
Deaths:653
KDR:6.472
Accuracy:38.135% C--
HSR:95.788% B+
Artemis VX26
B**
Kills:1,185
Deaths:289
KDR:4.100
Accuracy:32.520% B**
HSR:30.295% B**
NS-7 PDW
C+
Kills:706
Deaths:637
KDR:1.108
Accuracy:21.008% D
HSR:16.997% C+
NS-44 Commissioner
C++
Kills:360
Deaths:323
KDR:1.115
Accuracy:32.227% C--
HSR:22.500% C++
Sirius SX12
C++
Kills:245
Deaths:202
KDR:1.213
Accuracy:21.150% D
HSR:18.367% C++
XM98
B+
Kills:175
Deaths:78
KDR:2.244
Accuracy:36.530% C+
HSR:80% B+
Cerberus
B+
Kills:163
Deaths:106
KDR:1.538
Accuracy:35.104% B+
HSR:25.767% B+
Beamer VS3
B
Kills:160
Deaths:84
KDR:1.905
Accuracy:29.666% B
HSR:24.375% C*
NS-357 Underboss
C+
Kills:158
Deaths:187
KDR:0.845
Accuracy:35.041% C+
HSR:17.089% C--
Manticore SX40
B++
Kills:96
Deaths:48
KDR:2
Accuracy:34.152% B++
HSR:27.083% B++
Kills:7,474
Deaths (as Infiltrator):2,607
Deaths (to Infiltrators):2,061
KDR:2.8669
Kill Difference:4,867
Playtime:161.108 hours
Usage:13%
Score:2.607m
Score/min:270
Accuracy (listed only):31.553%
HSR (listed only):35.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:1,176
Deaths:179
KDR:6.570
Accuracy:23.740% A
HSR:21.259% C++
Quasar VM1
A++
Kills:1,139
Deaths:191
KDR:5.963
Accuracy:23.380% A++
HSR:21.159% B+
Cosmos VM3
B*
Kills:206
Deaths:69
KDR:2.986
Accuracy:16.681% C++
HSR:23.301% B*
Cosmos VM3
C+
Kills:163
Deaths:69
KDR:2.362
Accuracy:15.789% C+
HSR:16.564% D
Comet VM2
A
Kills:118
Deaths:49
KDR:2.408
Accuracy:54.725% A
HSR:3.390% C-
Comet VM2
A
Kills:112
Deaths:39
KDR:2.872
Accuracy:57.002% A
HSR:6.250% B**
Kills:2,914
Deaths (as MAX Suit):298
Deaths (to MAX Suits):1,151
KDR:9.77852
Kill Difference:2,616
Playtime:36.456 hours
Usage:3%
Score:1.075m
Score/min:491
Accuracy (listed only):31.886%
HSR (listed only):15.320%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:152
V. Kills:33 447%
Deaths:30
KDR:5.067
Accuracy:54.194% C**
KPH:62.400 C
VKPH:13.600 C
Light PPA
C
Kills:96
V. Kills:6 N/A
Deaths:63
KDR:1.524
Accuracy:37.906% C
KPH:17.500 D-
VKPH:1.100 D-
Maelstrom Turbo Laser
C--
Kills:62
V. Kills:58 105%
Deaths:127
KDR:0.488
Accuracy:28.125% C--
KPH:4.600 D-
VKPH:4.300 D-
Kills:310 (158 + 0)
Deaths:220
KDR:1.409
VKDR:0.441
Vehicle Kills:97
Kill Difference:90
Playtime:21.523 hours
Usage:2%
Score:0.134m
Score/min:104
Piloting Accuracy:28.125%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:997
V. Kills:481 207%
Deaths:71
KDR:14.042
Accuracy:55.568% C+
KPH:34.900 B+
VKPH:16.800 C+
L100 Python HEAT
B+
Kills:616
V. Kills:206 298%
Deaths:56
KDR:11
Accuracy:53.665% C*
KPH:37.300 B+
VKPH:12.500 C**
L100 Python HESH
C*
Kills:548
V. Kills:93 N/A
Deaths:25
KDR:21.920
Accuracy:49.842% C++
KPH:52.200 C++
VKPH:8.900 C*
C75 Viper
B++
Kills:277
V. Kills:27 N/A
Deaths:21
KDR:13.191
Accuracy:33.539% D
KPH:41.100 B++
VKPH:4 D-
Skyguard
D-
Kills:98
V. Kills:82 118%
Deaths:31
KDR:3.161
Accuracy:26.698% C-
KPH:7.600 D--
VKPH:6.400 D-
Kills:2,536 (2,536 + 0)
Deaths:204
KDR:12.431
VKDR:4.358
Vehicle Kills:889
Kill Difference:2,332
Playtime:75.217 hours
Usage:6%
Score:0.893m
Score/min:198
Driving Accuracy:26.698%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:752
V. Kills:369 203%
Deaths:51
KDR:14.745
Accuracy:57.844% B+
KPH:35.500 B**
VKPH:17.400 B+
Supernova PC
B++
Kills:199
V. Kills:69 284%
Deaths:26
KDR:7.654
Accuracy:49.878% C++
KPH:28.800 B++
VKPH:10 B+
Saron HRB
C
Kills:52
V. Kills:39 130%
Deaths:10
KDR:5.200
Accuracy:47.557% B+
KPH:17.100 D
VKPH:12.900 C
Kills:1,003 (951 + 52)
Deaths:87
KDR:11.529
VKDR:5.483
Vehicle Kills:477
Kill Difference:916
Playtime:31.139 hours
Usage:3%
Score:0.515m
Score/min:276
Driving Accuracy:49.878%
Gunner Accuracy:47.557%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:4
KDR:12.500
Accuracy:42.909% N/A
KPH:64.700 N/A
VKPH:5.200 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:1
Vehicle Kills:4
Kill Difference:46
Playtime:0.773 hours
Usage:0%
Score:0.015m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:42.909%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:217
V. Kills:10 N/A
Deaths:10
KDR:21.700
Accuracy:21.733% B++
KPH:78.800 B+
VKPH:3.600 C++
M20 Basilisk
C++
Kills:89
V. Kills:26 330%
Deaths:15
KDR:5.933
Accuracy:39.932% C++
KPH:15.200 C-
VKPH:4.400 D-
M20 Basilisk
C++
Kills:57
V. Kills:24 228%
Deaths:4
KDR:14.250
Accuracy:39.952% C++
KPH:18.400 C
VKPH:7.800 C
M12 Kobalt
A+
Kills:51
V. Kills:3 N/A
Deaths:2
KDR:25.500
Accuracy:25.007% A+
KPH:92.100 B+
VKPH:5.400 B+
Kills:414 (0 + 414)
Deaths:31
KDR:13.355
VKDR:2.032
Vehicle Kills:63
Kill Difference:383
Playtime:12.245 hours
Usage:1%
Score:0.162m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:25.007%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 4,2274,2266536.472B*4.1638.135%C--95.788%B+50.4C+N/A11983.9h1.8B**4.8B+
Betelgeuse 54-A 2,2482,1977562.906C+0.6026.44%C+35.503%B++41.1D1B+12853.4h11.1C+42.1C++
Orion VS54 1,9001,8837352.562B*0.2522.549%B24.004%C+42.2B+N/A18244.6h10.1B*45C*
NS-15M1 1,5231,5058081.863B0.4522.896%C++28.904%B*34.4C+N/A9843.8h11.8B+51.5B
Artemis VX26 1,2001,1852894.1A**1.7932.52%B**30.295%B**48.6B++N/A16624.4h9.1B**28B**
Quasar VM1 1,2051,1761796.57A*4.2623.74%A21.259%C++61.3A*1.5A++19419.2h11.3B*47.8B*
NS-11P 1,1881,1688501.374C*0.9422.233%C+21.319%B22CN/A6953h12.4B++55.7B+
Flare VE6 1,1791,1677451.566C*0.7421.68%C+28.706%B+25.5DN/A7945.8h10.3C**47.3C*
Pulsar LSW 1,1761,1664632.518B*0.2126.74%B++32.419%B**34.2CN/A12334.1h11.8C**43.9B+
SVA-88 1,1681,1625662.053C*0.2622.31%C21.256%D42.9C+N/A13327.1h10.2B++45.6B
Solstice VE3 1,1731,1629801.186B++1.1223.032%C++14.974%D-17.6C+N/A6366.1h12.2B++52.8B
Ursa 1,1731,1609461.226C+1.0818.642%D17.586%D-26.7CN/A8543.4h10.9C**58.6C+
Quasar VM1 1,1531,1391915.963M++3.6523.38%A++21.159%B+55.6M+N/A18620.5h12.5B*53.6B++
L100 Python AP 1,4789977114.042A*11.7355.568%C+3.109%C*34.9B+16.8C+23228.6h5.1B++9.2B++
Pandora VX25 8828788201.071C+1.2438.656%C+17.084%B+22.8C--N/A7538.5h4.2B10.7B
Supernova FPC 1,1217525114.745A+12.4457.844%B+1.064%D-35.5B**17.4B+26721.2h3.8B**6.6B**
NS-7 PDW 7177066371.108C**1.2021.008%D16.997%C+14.8DN/A4547.8h13B+61.8C*
NS Decimator 9456754201.607B++0.7064.276%B+1.333%D42.7B+17.1C++32115.8h3.5B*5.4B**
C-4 8536553421.915B+0.3929.401%B++N/A84C++25.4C6627.8h1.3B+4.3B++
L100 Python HEAT 8226165611A++8.6953.665%C*1.136%D--37.3B+12.5C**20416.5h5.9C**11.1B+
Pulsar C 6106023631.658B+0.6525.476%C*25.249%B+24.1C+N/A8625h9.3B*36.5B+
L100 Python HESH 6415482521.92B*19.6149.842%C++N/A52.2C++8.9C*19410.5h2.9B+5.8B+
VX6-7 5135032462.045B++0.2628%B++25.646%B*28.1C+N/A7517.9h10.5B+37.6B++
Nemesis VSH9 7484842901.669A++0.6467.154%B++4.132%B*28B++15.3A23717.3h5.3A7.9A
M12 Kobalt 4394232211.5S209.1925.479%B+15.603%C100.7C+3.8C-2864.2h16.3C**63.8B+
NS-11C 4084042971.36B+0.9519.97%D15.099%D20.3CN/A7819.9h11.7B++58.6C**
NS-44 Commissioner 3643603231.115C*1.1932.227%C--22.5%C++37.5C*N/A1179.6h3.2B++10B
C75 Viper 3042772113.19A*10.8833.539%D2.166%B**41.3B++4D-1936.7h6.5A19.3B**
H-V45 2752743380.811C1.5020.771%D15.693%D13.1D-N/A5120.9h14C+67.5C
VE-LR Obelisk 2722671202.225B0.0829.541%C41.948%B**25CN/A8210.7h5.7B+19.3B+
Serpent VE92 2582551122.277B**0.0327.231%B++21.961%B+33.1C*N/A1287.7h9.2B**33.6B*
Sirius SX12 2532452021.213C*1.1021.15%D18.367%C++22.3CN/A9811h13.2B+62.2C*
M12 Kobalt 2272171021.7B*19.3921.733%B++17.512%C+77.5B3.6C++2692.8h17.3B+79.4B+
Thanatos VE70 2142131941.098C**1.2139.177%C+18.779%B+20.5CN/A9410.4h3.8B*9.7B+
Cosmos VM3 207206692.986B*0.6816.681%C++23.301%B*31.7BN/A1086.5h13.3B+79.8C*
Anti-Vehicle Grenade 2312061206N/A203.6962.595%AN/A686.7A+83.3C+41920.3h2.8A+4.5A
Force-Blade 29120613,3240.015C2.2927.478%CN/A0.3CN/A1772.5h2.9C+10.5C++
Frag Grenade 2072001200N/A197.6960.711%A*N/A666.7B*23.3M+31900.3h2.9B*4.8B**
Supernova PC 268199267.654B+5.3449.878%C++3.518%B*28.8B++10B+2466.9h4.1B*8.3B++
MANA Anti-Personnel Turret 191189444.295N/A1.9916.033%UN/A1890U20U5201300.1h14.8T*92T*
Pulsar VS1 1811791441.243B1.0722.157%C26.816%B*16C--N/A9111.2h12.9B++58.2B+
XM98 176175782.244C++0.0736.53%C+80%B+22.2CN/A697.9h2.3B+6.3B
Eidolon VE33 1651651331.241C++1.0724.301%D16.97%D*19.9C+N/A898.3h7.4B++30.6B
Cerberus 1701631061.538B+0.7735.104%B+25.767%B+56.2B+2.4M1422.9h5.5B+15.6B+
Cosmos VM3 165163692.362C**0.0515.789%C+16.564%D25.1CN/A896.5h15.8D99.9C+
Beamer VS3 161160841.905A+0.4029.666%B24.375%C*61.5A++N/A2362.6h7.3B+24.5C*
NS-357 Underboss 1611581870.845C+1.4635.041%C+17.089%C--36.7C+N/A1404.3h3.8B+10.9B
Dual Photon Pods 185152305.067C+2.7654.194%C**1.316%C++63.3C13.8C4222.4h18.1B+33.3B+
S1 1951471361.081B++1.2363.218%B++4.082%B*32.7B++10.7C4334.5h4.1A6.5B**
Deimos VA29 1341341360.985C1.3258.911%C+19.403%B+27.3C--N/A984.9h2.7C4.5C+
Tank Mine 174125304.167B*1.8637.647%BN/A96.2C+37.7D-9661.3h2C+5.4B+
Lancer VS22 197121403.025M*0.7254.614%D-N/A22B**13.8C++2375.5h10.2B++18.7B+
Comet VM2 140118492.408A++0.1054.725%A3.39%C-17.1B**3.2C-1446.9h23.9C+43.7B+
Comet VM2 140112392.872A*0.5657.002%A6.25%B**18.1B**4.5C1256.2h25.3C**44.4B+
Lumine Edge 1191091,5700.069C+2.2443.81%A+17.431%C*0.8C--N/A2143.8h1.7C-3.9B+
Spear Anti-Vehicle Phalanx Turret 144107335.667S33.3652.287%B*6.542%A51B*17.6C3422.1h6.9B++13.3B*
Phobos VX86 101101921.098C+1.2154.884%C22.772%B**33.7CN/A1033h2.3B4.3C*
Skyguard 18098313.161C*0.8526.698%C-N/A7.6D--6.4D-12012.9h114.5B428.8C*
Manticore SX40 9996482B**0.3134.152%B++27.083%B++41.7B+1.3A+1332.3h6.7B+19.5B++
Light PPA 10296631.524C-0.7937.906%C2.083%A17.5D-1.1D-625.5h12.4C**32.7C*
M20 Basilisk 11589155.933A3.6239.932%C++5.618%C+15.3C-4.5D-1625.8h99.1C++248.1C**
Proximity Mine 8383810.375A*8.0747.333%B++N/A138.3B+N/A6730.6h1.7B++3.6B*
Rocklet Rifle 11062242.583M**0.2759.054%B++N/A47.7A+36.9B**6261.3h20.9A35.5B**
Maelstrom Turbo Laser 120621270.488C1.8228.125%C--4.839%A4.6D-4.3D-6413.6h142.3C505.9C
Lasher X2 6261282.179A*0.1337.87%A++1.639%D*43.6B*N/A3491.4h30.4F-80.2C*
M20 Basilisk 8157414.25S11.9439.952%C++3.509%D-18.4C7.7C2423.1h84.4B+211.2B+
Saron HRB 9152105.2C+2.8947.557%B+1.923%C**17.3D13C4023h21C**44.1B+
M12 Kobalt 5451225.5B+23.1925.007%A+23.529%B**85B+5C**4650.6h16.9B+67.4B+
Proton II PPA-H 5450412.5C++10.1942.909%B++2%C**62.5D5C3300.8h11.9C27.8C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2810.1h
Nano-Armor Kit208403,44626.2h
Snowman Soldier3660.1h
Spawn Beacon63540.3h
Nanite Revive Grenade06270.2h
Medical Applicator586267,60921.9h
Welding Device07320h
Deconstruction Tool08450h
Ammunition Package61,1880.6h
Shield Recharging Field141,3670.5h
Medical Kit1354,3333.2h
Anti-Infantry MANA Turret106131h
Nano-Repair Grenade0500h
Recon Detection Device267,90011.5h

Check the help document for the dictionary if you want to learn more about words used here.


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