Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 18 (18,427)players online:
milsimprodigy (29)  VTGone (20)  xSwIcy (15)  WOLF1617 (7)  lIIChiIlstepIlI (3)  MoarBassPLZ (3) 77
stats.dasanfall.com
Castellan DasPeople[] DasPeople
VS BR 61

KDR: 2.08

Score: 17.4m

Last Seen: Jan 20th, 2019 2:58 AM
- OFFLINE - 4.5 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Emerald
Level Progress (to 62): 96%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NSX Daimyo Betelgeuse 54-A NS-15M1 NS-11P Flare VE6 Orion VS54 Pulsar LSW Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DasPeople



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $992,043 MLG Score: 793
Fun Score: N/A
Cheeseburgers Flipped: 226TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.876%24.435%5592499816,2272.052230.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.309%0.317C*0.551B+-0.31CHEAD ++ (~13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.361C**10.80.241C++36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.018%2.357%127310192972621141.12928258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.712%-0.574D0.741B++0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.60.164C++42.10.187C++89.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.856%1.885%1138610163,18349712656.39157251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.587%0.955B*-0.45C--0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.757B++4.70.621B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.459%11.986%89310192923832060.762402141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.607%-0.468D1.776A++0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161-0.369C-53.9-0.281C107.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.795%94.521%89210202,62887123.01722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.446%0.358C**1.764A++-0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.483B+1.90.4B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.112%17.931%89410181,26677151.6399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.276%-0.128C0.552B+0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.262C*3.80.2C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.4m364.5%330 (19.8k)262 (15.7k)2.0818731,15114,9632.3616261 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022151216.902%23.592%39904:2710

17% Combat Medic24% Engineer33% Heavy Assault10% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 1:20 AMAug 13th, 2018 3:52 AMJan 20th, 2019 12:49 AM (36m) (PST)Jan 20th, 2019 2:45 AM (-4787s) (PST)Jan 19th, 2019 10:58 PM (2h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4991543450.4690.2250.1111.8820.047793

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,9119,24720,66428147113315,708

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1107.1h/46.1d 4,186 7,349 10,021 125k 1,802 3,817 3,146 33.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:2,061
Deaths:724
KDR:2.847
Accuracy:25.925% C+
HSR:35.323% B++
NS-15M1
B+
Kills:1,172
Deaths:742
KDR:1.580
Accuracy:22.001% C+
HSR:26.451% B+
Flare VE6
B++
Kills:1,167
Deaths:745
KDR:1.566
Accuracy:21.680% C+
HSR:28.706% B++
Orion VS54
C
Kills:1,166
Deaths:581
KDR:2.007
Accuracy:19.292% C
HSR:17.667% D--
Pulsar LSW
B**
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:26.740% B++
HSR:32.419% B**
SVA-88
C+
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:22.310% C+
HSR:21.256% C--
Ursa
D
Kills:1,160
Deaths:946
KDR:1.226
Accuracy:18.642% D
HSR:17.586% D-
Lasher X2
A++
Kills:61
Deaths:28
KDR:2.179
Accuracy:38.019% A++
HSR:1.639% D*
Kills:9,115
Deaths (as Heavy Assault):4,795
Deaths (to Heavy Assaults):4,161
KDR:1.90094
Kill Difference:4,320
Playtime:367.892 hours
Usage:33%
Score:5.762m
Score/min:261
Accuracy (listed only):24.326%
HSR (listed only):22.631%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C++
HSR:14.974% D
Pandora VX25
B+
Kills:820
Deaths:797
KDR:1.029
Accuracy:38.380% C+
HSR:16.829% B+
NS-7 PDW
C+
Kills:706
Deaths:637
KDR:1.108
Accuracy:21.008% D
HSR:16.997% C+
Pulsar C
B+
Kills:582
Deaths:353
KDR:1.649
Accuracy:25.178% C*
HSR:25.945% B+
VX6-7
B*
Kills:465
Deaths:226
KDR:2.058
Accuracy:27.115% B+
HSR:25.807% B*
NS-11C
D
Kills:404
Deaths:297
KDR:1.360
Accuracy:19.970% D
HSR:15.099% D
Sirius SX12
C++
Kills:242
Deaths:201
KDR:1.204
Accuracy:21.059% D
HSR:18.182% C++
Serpent VE92
B++
Kills:221
Deaths:98
KDR:2.255
Accuracy:26.863% B++
HSR:23.077% B+
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
A
Kills:99
Deaths:91
KDR:1.088
Accuracy:54.695% C
HSR:23.232% A
Kills:5,048
Deaths (as Light Assault):4,010
Deaths (to Light Assaults):2,669
KDR:1.25885
Kill Difference:1,038
Playtime:152.109 hours
Usage:14%
Score:1.518m
Score/min:166
Accuracy (listed only):32.308%
HSR (listed only):19.848%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C++
HSR:14.974% D
Pandora VX25
B+
Kills:820
Deaths:797
KDR:1.029
Accuracy:38.380% C+
HSR:16.829% B+
Pulsar C
B+
Kills:582
Deaths:353
KDR:1.649
Accuracy:25.178% C*
HSR:25.945% B+
VX6-7
B*
Kills:465
Deaths:226
KDR:2.058
Accuracy:27.115% B+
HSR:25.807% B*
NS-11C
D
Kills:404
Deaths:297
KDR:1.360
Accuracy:19.970% D
HSR:15.099% D
VE-LR Obelisk
B**
Kills:267
Deaths:120
KDR:2.225
Accuracy:29.594% C
HSR:41.948% B**
Serpent VE92
B++
Kills:221
Deaths:98
KDR:2.255
Accuracy:26.863% B++
HSR:23.077% B+
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Eidolon VE33
D
Kills:165
Deaths:132
KDR:1.250
Accuracy:24.301% D
HSR:16.970% D*
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
A
Kills:99
Deaths:91
KDR:1.088
Accuracy:54.695% C
HSR:23.232% A
Kills:4,532
Deaths (as Engineer):3,424
Deaths (to Engineers):2,618
KDR:1.3236
Kill Difference:1,108
Playtime:261.202 hours
Usage:24%
Score:4.587m
Score/min:293
Accuracy (listed only):33.383%
HSR (listed only):22.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B+
Kills:1,168
Deaths:850
KDR:1.374
Accuracy:22.233% C+
HSR:21.319% B+
Pandora VX25
B+
Kills:820
Deaths:797
KDR:1.029
Accuracy:38.380% C+
HSR:16.829% B+
NS-7 PDW
C+
Kills:706
Deaths:637
KDR:1.108
Accuracy:21.008% D
HSR:16.997% C+
H-V45
D
Kills:262
Deaths:333
KDR:0.787
Accuracy:20.549% D
HSR:15.649% D
Sirius SX12
C++
Kills:242
Deaths:201
KDR:1.204
Accuracy:21.059% D
HSR:18.182% C++
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Pulsar VS1
B*
Kills:179
Deaths:144
KDR:1.243
Accuracy:22.157% C
HSR:26.816% B*
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
A
Kills:99
Deaths:91
KDR:1.088
Accuracy:54.695% C
HSR:23.232% A
Kills:3,823
Deaths (as Combat Medic):3,383
Deaths (to Combat Medics):1,823
KDR:1.13006
Kill Difference:440
Playtime:186.333 hours
Usage:17%
Score:3.278m
Score/min:293
Accuracy (listed only):33.130%
HSR (listed only):19.690%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:2,467
Deaths:418
KDR:5.902
Accuracy:36.894% D
HSR:95.420% B+
NS-7 PDW
C+
Kills:706
Deaths:637
KDR:1.108
Accuracy:21.008% D
HSR:16.997% C+
Artemis VX26
A
Kills:645
Deaths:168
KDR:3.839
Accuracy:32.478% B**
HSR:31.628% A
NS-44 Commissioner
C++
Kills:360
Deaths:323
KDR:1.115
Accuracy:32.227% C-
HSR:22.500% C++
Sirius SX12
C++
Kills:242
Deaths:201
KDR:1.204
Accuracy:21.059% D
HSR:18.182% C++
XM98
B++
Kills:161
Deaths:78
KDR:2.064
Accuracy:35.632% C
HSR:80.745% B++
Beamer VS3
C*
Kills:143
Deaths:74
KDR:1.932
Accuracy:28.825% C*
HSR:23.776% C*
NS-357 Underboss
C-
Kills:104
Deaths:152
KDR:0.684
Accuracy:32.268% C-
HSR:16.346% D
Cerberus
B+
Kills:98
Deaths:82
KDR:1.195
Accuracy:34.221% B+
HSR:22.449% C+
Kills:4,926
Deaths (as Infiltrator):2,133
Deaths (to Infiltrators):1,924
KDR:2.30942
Kill Difference:2,793
Playtime:109.028 hours
Usage:10%
Score:1.514m
Score/min:231
Accuracy (listed only):30.512%
HSR (listed only):36.449%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:712
Deaths:118
KDR:6.034
Accuracy:23.310% A
HSR:18.961% C
Quasar VM1
A+
Kills:702
Deaths:130
KDR:5.400
Accuracy:22.556% A+
HSR:21.368% B+
Cosmos VM3
B*
Kills:206
Deaths:69
KDR:2.986
Accuracy:16.681% C+
HSR:23.301% B*
Cosmos VM3
C+
Kills:163
Deaths:69
KDR:2.362
Accuracy:15.789% C+
HSR:16.564% D
Comet VM2
A
Kills:110
Deaths:49
KDR:2.245
Accuracy:54.150% A
HSR:3.636% C
Comet VM2
A
Kills:99
Deaths:39
KDR:2.538
Accuracy:56.333% B**
HSR:7.071% A
Kills:1,992
Deaths (as MAX Suit):237
Deaths (to MAX Suits):1,093
KDR:8.40506
Kill Difference:1,755
Playtime:28.299 hours
Usage:3%
Score:0.733m
Score/min:432
Accuracy (listed only):31.470%
HSR (listed only):15.150%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:151
V. Kills:33 444%
Deaths:30
KDR:5.033
Accuracy:54.234% C*
KPH:62 C
VKPH:13.600 C
Light PPA
D
Kills:84
V. Kills:6 N/A
Deaths:58
KDR:1.448
Accuracy:35.765% D
KPH:16.600 D-
VKPH:1.200 D--
Maelstrom Turbo Laser
C--
Kills:62
V. Kills:58 105%
Deaths:126
KDR:0.492
Accuracy:28.125% C--
KPH:4.600 D-
VKPH:4.300 D-
Kills:297 (146 + 0)
Deaths:214
KDR:1.388
VKDR:0.453
Vehicle Kills:97
Kill Difference:83
Playtime:21.090 hours
Usage:2%
Score:0.131m
Score/min:104
Piloting Accuracy:28.125%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:997
V. Kills:481 207%
Deaths:71
KDR:14.042
Accuracy:55.568% C+
KPH:34.900 B+
VKPH:16.800 C+
L100 Python HEAT
B+
Kills:561
V. Kills:191 292%
Deaths:55
KDR:10.200
Accuracy:53.547% C*
KPH:36.400 B+
VKPH:12.400 C*
L100 Python HESH
C*
Kills:541
V. Kills:93 N/A
Deaths:25
KDR:21.640
Accuracy:49.936% C++
KPH:51.900 C+
VKPH:8.900 C*
C75 Viper
B++
Kills:277
V. Kills:27 N/A
Deaths:21
KDR:13.191
Accuracy:33.539% D
KPH:41.100 B++
VKPH:4 D-
Skyguard
D-
Kills:94
V. Kills:80 116%
Deaths:30
KDR:3.133
Accuracy:26.368% C--
KPH:7.300 D--
VKPH:6.200 D-
Kills:2,470 (2,470 + 0)
Deaths:202
KDR:12.228
VKDR:4.317
Vehicle Kills:872
Kill Difference:2,268
Playtime:73.964 hours
Usage:7%
Score:0.873m
Score/min:197
Driving Accuracy:26.368%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:622
V. Kills:326 190%
Deaths:44
KDR:14.136
Accuracy:60.362% B*
KPH:34.500 B**
VKPH:18.100 B++
Supernova PC
B+
Kills:185
V. Kills:66 276%
Deaths:25
KDR:7.400
Accuracy:49.746% C++
KPH:27.600 B+
VKPH:9.800 B+
Kills:807 (807 + 0)
Deaths:69
KDR:11.696
VKDR:5.681
Vehicle Kills:392
Kill Difference:738
Playtime:24.767 hours
Usage:2%
Score:0.390m
Score/min:262
Driving Accuracy:49.746%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:155
V. Kills:6 N/A
Deaths:8
KDR:19.375
Accuracy:19.985% B
KPH:70.400 C++
VKPH:2.700 C
M20 Basilisk
C+
Kills:86
V. Kills:24 344%
Deaths:15
KDR:5.733
Accuracy:39.057% C+
KPH:15.200 C-
VKPH:4.300 D--
M20 Basilisk
C++
Kills:51
V. Kills:22 222%
Deaths:4
KDR:12.750
Accuracy:39.741% C++
KPH:17.100 C
VKPH:7.400 C-
Kills:292 (0 + 292)
Deaths:27
KDR:10.815
VKDR:1.926
Vehicle Kills:52
Kill Difference:265
Playtime:10.824 hours
Usage:1%
Score:0.127m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:39.741%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 2,4672,4674185.902B*3.8236.894%D95.42%B+48.1C+N/A11651.3h1.8B**5B+
Betelgeuse 54-A 2,1092,0617242.847C+0.7725.925%C+35.323%B++40.1DN/A12551.4h11C+42.4C++
NS-15M1 1,1881,1727421.58C++0.5022.001%C+26.451%B+30.2CN/A9238.8h12.4C*56.3C*
NS-11P 1,1881,1688501.374C*0.7122.233%C+21.319%B+22CN/A6953h12.4B++55.7B+
Flare VE6 1,1791,1677451.566C*0.5221.68%C+28.706%B++25.5C--N/A7845.8h10.3C**47.3C*
Orion VS54 1,1741,1665812.007B+0.0719.292%C17.667%D--37.1C**N/A16831.4h10.2B*52.9B+
Pulsar LSW 1,1761,1664632.518B*0.4426.74%B++32.419%B**34.2CN/A12234.1h11.8C**43.9B+
Solstice VE3 1,1731,1629801.186B+0.9023.032%C++14.974%D17.6C+N/A6266.1h12.2B++52.8B
SVA-88 1,1681,1625662.053C++0.0322.31%C+21.256%C--42.9C+N/A13227.1h10.2B++45.6B
Ursa 1,1731,1609461.226C+0.8618.642%D17.586%D-26.7C-N/A8443.4h10.9C*58.6C+
L100 Python AP 1,4789977114.042A**11.9655.568%C+3.109%C++34.9B+16.8C+23128.6h5.1B++9.2B+
Pandora VX25 8248207971.029C+1.0538.38%C+16.829%B+22DN/A7437.3h4.2C**11C**
Quasar VM1 7317121186.034A*3.9523.31%A18.961%C56.1A++1.5A*17112.7h11.3B*48.7B*
NS-7 PDW 7177066371.108C*0.9721.008%D16.997%C+14.8DN/A4547.8h13B+61.8C*
Quasar VM1 7107021305.4M3.3222.556%A+21.368%B+50.5A**N/A17013.9h12.6B*55.9B+
NS Decimator 9456754201.607B++0.4764.276%B+1.333%D42.7B+17.1C++31915.8h3.5B*5.4B**
Artemis VX26 6536451683.839A*1.7632.478%B**31.628%A41.9B+N/A12215.4h9.2B**28.3B**
C-4 8326363361.893B+0.1929.233%B++N/A82.6C++25.5C6407.7h1.3B+4.3B++
Supernova FPC 9486224414.136A+12.0560.362%B*1.125%D-34.4B**18B++27118.1h3.8B**6.3B**
Pulsar C 5905823531.649C**0.4325.178%C*25.945%B+24C+N/A8424.2h9.2B*36.4B+
L100 Python HEAT 7525615510.2A+8.1253.547%C*1.248%D--36.4B+12.4C*20315.4h5.9C*11B
L100 Python HESH 6345412521.64B*19.5649.936%C++N/A52C+8.9C*19310.4h2.9B+5.8B+
VX6-7 4744652262.058B+0.0227.115%B+25.807%B*28.7C+N/A7516.2h10.2B*37.7B++
Nemesis VSH9 6644302751.564A++0.5266.805%B+4.419%B**27.2B+14.8B+22915.8h5.2A7.8A
NS-11C 4084042971.36B+0.7219.97%D15.099%D20.3CN/A7719.9h11.7B++58.6C**
NS-44 Commissioner 3643603231.115C*0.9732.227%C-22.5%C++37.5C*N/A1169.6h3.2B++10B
M12 Kobalt 3543401340U337.9224.626%B+16.471%C+94.4C3.9C-2673.6h15.8B64B+
C75 Viper 3042772113.19A*11.1133.539%D2.166%B*41.3B++4D-1916.7h6.5A19.3B**
VE-LR Obelisk 2722671202.225C**0.1429.594%C41.948%B**25.2CN/A7910.6h5.7B+19.3B
H-V45 2632623330.787C1.2920.549%D15.649%D12.7D-N/A4920.7h14.2C69.3C
Sirius SX12 2502422011.204C*0.8821.059%D18.182%C++22CN/A9511h13.2B+62.6C++
Serpent VE92 224221982.255B**0.1726.863%B++23.077%B+32C*N/A1266.9h9.4B**34.9B*
Thanatos VE70 2142131941.098C**0.9839.177%C+18.779%B+20.5CN/A9110.4h3.8B*9.7B+
Cosmos VM3 207206692.986B++0.9016.681%C+23.301%B*31.7BN/A1076.5h13.3B+79.8B
Force-Blade 28320012,9780.015C2.0727.209%C1%D-0.3CN/A1744.5h2.9C+10.7C++
Anti-Vehicle Grenade 2221981198N/A195.9263.368%AN/A990M+120C**42770.2h2.8A+4.4A
Frag Grenade 2031961196N/A193.9260.338%A*N/A653.3B++23.3A++29870.3h2.9B*4.8B**
Supernova PC 251185257.4B5.3249.746%C++3.784%B**27.6B+9.9B+2376.7h4.2B++8.5B++
Pulsar VS1 1811791441.243C**0.8422.157%C26.816%B*16C--N/A8511.2h12.9B++58.2B
Eidolon VE33 1651651321.25C++0.8324.301%D16.97%D*19.9C+N/A868.3h7.4B++30.6B
Cosmos VM3 165163692.362C**0.2815.789%C+16.564%D25.1CN/A866.5h15.8D99.9C+
MANA Anti-Personnel Turret 164162433.767N/A1.6915.123%UN/A1620U20U4048000.1h14.5T*95.8T*
XM98 162161782.064C+0.0235.632%C80.745%B++21.2CN/A667.6h2.3B6.5C*
M12 Kobalt 161155819.375B++17.2919.985%B18.065%C+70.5C++2.7C2382.2h18.3C*91.7B+
Dual Photon Pods 184151305.033C+2.9554.234%C*1.325%C+62.9C13.8C4172.4h18.1B+33.4B+
S1 1951471361.081B++1.0063.218%B++4.082%B++32.7B++10.7C4224.5h4.1A6.5A
Beamer VS3 143143741.932A+0.1528.825%C*23.776%C*57.2A+N/A2262.5h7.2B++24.9C*
Deimos VA29 1341341360.985C1.1058.911%C+19.403%B+27.3C--N/A954.9h2.7C4.5C+
Lancer VS22 192118393.026M++0.9454.308%D--N/A21.9B**13.7C++2355.4h10.2B++18.8B+
Tank Mine 161114293.931B++1.8537.019%C**N/A87.7C36.2D-9301.3h2C+5.5B+
Comet VM2 129110492.245A++0.1654.15%A3.636%C18A3.1C--1506.1h22.7C++42B+
NS-357 Underboss 1071041520.684C1.4032.268%C-16.346%D28.9CN/A1293.6h4.2C++12.9C+
Phobos VX86 9999911.088C+0.9954.695%C23.232%A33CN/A993h2.4C*4.3C+
Comet VM2 12199392.538A++0.4656.333%B**7.071%A18.3B**4.1C-1235.4h25.2C*44.7B+
Cerberus 10398821.195C*0.8934.221%B+22.449%C+42.6C**2.2S1132.3h6C*17.6B+
Skyguard 17494303.133C*1.0526.368%C--N/A7.3D--6.3D-11812.8h116.2B440.7C*
M20 Basilisk 11086155.733A3.6539.057%C+5.814%C+15.4C-4.3D--1605.6h96.7C++247.5C*
Light PPA 9084581.448C0.6335.765%D2.381%A++16.5D-1.2D--615.1h11.4B+32C*
Proximity Mine 8383810.375A*8.2947.279%B+N/A138.3BN/A6700.6h1.7B+3.5B*
Spear Anti-Vehicle Phalanx Turret 10982327.333M*25.2550.922%B++8.537%A*45.6B+15D3241.8h7.1B++13.9B*
Lumine Edge 86771,0520.073C+2.0144.66%A+16.883%C++0.8C--N/A293h1.8D4B+
Maelstrom Turbo Laser 120621260.492C1.5928.125%C--4.839%A4.6D-4.3D-6413.6h142.3C505.9C
Lasher X2 6261282.179A++0.1038.019%A++1.639%D*43.6B*N/A3241.4h30.3F-79.8C*
Rocklet Rifle 10157212.714S0.6359.141%B++N/A47.5A+36.7B**6241.2h19.8A+33.5B**
M20 Basilisk 7351412.75S10.6739.741%C++3.922%D17C7.3C-2313h89.7B+225.7B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator586265,43921.7h
Nanite Revive Grenade06240.2h
Motion Spotter2810.1h
Nano-Armor Kit202364,95624h
Snowman Soldier3660.1h
Spawn Beacon63060.2h
Welding Device06830h
Deconstruction Tool08450h
Ammunition Package51,1070.6h
Shield Recharging Field141,3110.5h
Medical Kit1113,5532.6h
Anti-Infantry MANA Turret95890.9h
Recon Detection Device165,1937.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.22s
Server spent 0.85s on queries, 0.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.