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Praetor DasPeople[] DasPeople
VS BR 84

KDR: 2.53

Score: 22.4m

Last Seen: May 22nd, 2019 5:28 PM
- OFFLINE - 20.1 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Emerald
Level Progress (to 85): 28%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NSX Daimyo Betelgeuse 54-A Orion VS54 NS-15M1 Quasar VM1 Artemis VX26 Quasar VM1 Eidolon VE33
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,671,336 MLG Score: 1336
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.581%26.604%65427116922,7562.515870.018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.681%0.588B+0.82B++-0.562DHEAD ++ (~14.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.431B10.10.282C*30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.964%1.795%156311933902891441.34948269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.55%-0.495D0.361C**0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.70.26C*35.80.264C*72.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.342%1.744%1162611903,55654913766.46546258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.413%1.003B**-0.552D0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++4.60.63B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.403%13.417%153511915594272251.30913247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.627%-0.237C2.098A*0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.70.032C+370.023C+73.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.906%95.469%153211945,208104244.99808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.529%0.416B1.848A++-1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.517B+1.80.433B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.295%18.039%153411921,33687851.52164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.26%-0.096C+0.681B+0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.285C*3.80.217C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.4m335.8%359 (21.5k)284 (17k)2.5337743,29217,0862.8109684 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1196267618.494%28.363%52504:3616

14% Combat Medic22% Engineer31% Heavy Assault18% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 1:20 AMAug 13th, 2018 3:52 AMMay 22nd, 2019 2:23 PM (18h) (PST)May 22nd, 2019 3:03 PM (18h) (PST)May 22nd, 2019 1:28 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5281573710.5510.2170.1562.0010.0451336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,6549,42722,22733139120317,069

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1310.3h/54.6d 4,736 12,279 13,732 157.3k 2,114 4,577 3,559 41.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:3,065
Deaths:914
KDR:3.353
Accuracy:27.188% C*
HSR:35.726% B++
Orion VS54
B
Kills:1,887
Deaths:735
KDR:2.567
Accuracy:22.556% B
HSR:23.953% C+
NS-15M1
B*
Kills:1,505
Deaths:808
KDR:1.863
Accuracy:22.896% C++
HSR:28.904% B*
Flare VE6
B++
Kills:1,167
Deaths:745
KDR:1.566
Accuracy:21.680% C+
HSR:28.706% B++
Pulsar LSW
B**
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:26.740% B++
HSR:32.419% B**
SVA-88
C+
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:22.310% C+
HSR:21.256% C--
Ursa
D
Kills:1,160
Deaths:946
KDR:1.226
Accuracy:18.642% D
HSR:17.586% D-
Lasher X2
A++
Kills:61
Deaths:29
KDR:2.103
Accuracy:37.927% A++
HSR:1.639% D*
Kills:11,173
Deaths (as Heavy Assault):5,206
Deaths (to Heavy Assaults):4,787
KDR:2.14618
Kill Difference:5,967
Playtime:401.855 hours
Usage:31%
Score:6.716m
Score/min:279
Accuracy (listed only):24.992%
HSR (listed only):23.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A++
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A++
Solstice VE3
C+
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C+
HSR:14.974% D-
NS-7 PDW
B*
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:23.508% C
HSR:22.461% B*
Pandora VX25
B+
Kills:883
Deaths:822
KDR:1.074
Accuracy:38.642% C+
HSR:17.214% B+
VE-S Canis
B*
Kills:656
Deaths:148
KDR:4.432
Accuracy:32.399% B*
HSR:23.628% B
Pulsar C
B+
Kills:644
Deaths:381
KDR:1.690
Accuracy:25.789% C**
HSR:25.311% B+
VX6-7
B*
Kills:503
Deaths:246
KDR:2.045
Accuracy:27.963% B++
HSR:25.646% B*
NS-11C
D
Kills:404
Deaths:297
KDR:1.360
Accuracy:19.970% D
HSR:15.099% D
Sirius SX12
B+
Kills:320
Deaths:220
KDR:1.455
Accuracy:22.773% C
HSR:20.625% B+
Serpent VE92
B++
Kills:263
Deaths:113
KDR:2.327
Accuracy:27.222% B++
HSR:22.434% B+
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B*
Kills:106
Deaths:94
KDR:1.128
Accuracy:54.902% C
HSR:21.698% B*
Kills:7,618
Deaths (as Light Assault):4,608
Deaths (to Light Assaults):3,054
KDR:1.65321
Kill Difference:3,010
Playtime:156.152 hours
Usage:12%
Score:1.578m
Score/min:168
Accuracy (listed only):32.949%
HSR (listed only):21.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A++
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A++
NS-11P
B
Kills:1,168
Deaths:850
KDR:1.374
Accuracy:22.233% C+
HSR:21.319% B
NS-7 PDW
B*
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:23.508% C
HSR:22.461% B*
Pandora VX25
B+
Kills:883
Deaths:822
KDR:1.074
Accuracy:38.642% C+
HSR:17.214% B+
VE-S Canis
B*
Kills:656
Deaths:148
KDR:4.432
Accuracy:32.399% B*
HSR:23.628% B
Sirius SX12
B+
Kills:320
Deaths:220
KDR:1.455
Accuracy:22.773% C
HSR:20.625% B+
H-V45
D
Kills:280
Deaths:341
KDR:0.821
Accuracy:20.922% D
HSR:16.429% D
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Pulsar VS1
B**
Kills:179
Deaths:144
KDR:1.243
Accuracy:22.270% C
HSR:26.816% B**
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B*
Kills:106
Deaths:94
KDR:1.128
Accuracy:54.902% C
HSR:21.698% B*
Kills:6,269
Deaths (as Combat Medic):3,926
Deaths (to Combat Medics):2,040
KDR:1.59679
Kill Difference:2,343
Playtime:187.269 hours
Usage:14%
Score:3.324m
Score/min:296
Accuracy (listed only):33.617%
HSR (listed only):21.729%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:32.490% B*
HSR:34.927% A
Solstice VE3
C+
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C+
HSR:14.974% D-
Pandora VX25
B+
Kills:883
Deaths:822
KDR:1.074
Accuracy:38.642% C+
HSR:17.214% B+
Pulsar C
B+
Kills:644
Deaths:381
KDR:1.690
Accuracy:25.789% C**
HSR:25.311% B+
VX6-7
B*
Kills:503
Deaths:246
KDR:2.045
Accuracy:27.963% B++
HSR:25.646% B*
NS-11C
D
Kills:404
Deaths:297
KDR:1.360
Accuracy:19.970% D
HSR:15.099% D
VE-LR Obelisk
B**
Kills:267
Deaths:120
KDR:2.225
Accuracy:29.628% C
HSR:41.948% B**
Serpent VE92
B++
Kills:263
Deaths:113
KDR:2.327
Accuracy:27.222% B++
HSR:22.434% B+
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B*
Kills:106
Deaths:94
KDR:1.128
Accuracy:54.902% C
HSR:21.698% B*
Kills:5,750
Deaths (as Engineer):3,658
Deaths (to Engineers):2,868
KDR:1.5719
Kill Difference:2,092
Playtime:284.084 hours
Usage:22%
Score:5.119m
Score/min:300
Accuracy (listed only):34.339%
HSR (listed only):23.403%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:5,026
Deaths:741
KDR:6.783
Accuracy:37.974% D
HSR:96.041% B+
Artemis VX26
B**
Kills:1,185
Deaths:289
KDR:4.100
Accuracy:32.520% B**
HSR:30.295% B**
Eridani SX5
A++
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A++
NS-7 PDW
B*
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:23.508% C
HSR:22.461% B*
VE-S Canis
B*
Kills:656
Deaths:148
KDR:4.432
Accuracy:32.399% B*
HSR:23.628% B
NS-44 Commissioner
C*
Kills:423
Deaths:351
KDR:1.205
Accuracy:33.475% C
HSR:23.404% C*
Sirius SX12
B+
Kills:320
Deaths:220
KDR:1.455
Accuracy:22.773% C
HSR:20.625% B+
Cerberus
B+
Kills:206
Deaths:141
KDR:1.461
Accuracy:35.621% B+
HSR:26.214% B+
XM98
B+
Kills:182
Deaths:78
KDR:2.333
Accuracy:36.478% C+
HSR:79.670% B+
Manticore SX40
B**
Kills:163
Deaths:67
KDR:2.433
Accuracy:35.519% B**
HSR:24.540% B+
NS-357 Underboss
C+
Kills:160
Deaths:188
KDR:0.851
Accuracy:35.298% C+
HSR:16.875% D
Beamer VS3
B+
Kills:160
Deaths:84
KDR:1.905
Accuracy:29.666% B+
HSR:24.375% C**
Kills:10,811
Deaths (as Infiltrator):3,284
Deaths (to Infiltrators):2,280
KDR:3.29202
Kill Difference:7,527
Playtime:236.539 hours
Usage:18%
Score:4.449m
Score/min:313
Accuracy (listed only):32.440%
HSR (listed only):34.898%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:1,209
Deaths:186
KDR:6.500
Accuracy:23.933% A
HSR:21.423% C*
Quasar VM1
A++
Kills:1,177
Deaths:198
KDR:5.944
Accuracy:23.579% A++
HSR:21.240% B+
Cosmos VM3
B*
Kills:358
Deaths:88
KDR:4.068
Accuracy:21.138% B*
HSR:21.229% B+
Cosmos VM3
B*
Kills:308
Deaths:88
KDR:3.500
Accuracy:20.470% B*
HSR:14.610% D--
Comet VM2
A+
Kills:123
Deaths:49
KDR:2.510
Accuracy:55.156% A+
HSR:3.252% C--
Comet VM2
A
Kills:115
Deaths:39
KDR:2.949
Accuracy:57.515% A
HSR:6.087% B*
Kills:3,290
Deaths (as MAX Suit):324
Deaths (to MAX Suits):1,180
KDR:10.15432
Kill Difference:2,966
Playtime:39.684 hours
Usage:3%
Score:1.182m
Score/min:496
Accuracy (listed only):33.632%
HSR (listed only):14.640%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:168
V. Kills:35 467%
Deaths:31
KDR:5.419
Accuracy:54.499% C**
KPH:67.100 C+
VKPH:14 C
Light PPA
C++
Kills:157
V. Kills:10 N/A
Deaths:69
KDR:2.275
Accuracy:41.718% C++
KPH:24.300 D
VKPH:1.500 D-
Maelstrom Turbo Laser
C-
Kills:65
V. Kills:59 108%
Deaths:128
KDR:0.508
Accuracy:28.302% C-
KPH:4.600 D
VKPH:4.200 D-
Kills:390 (222 + 0)
Deaths:228
KDR:1.711
VKDR:0.456
Vehicle Kills:104
Kill Difference:162
Playtime:22.957 hours
Usage:2%
Score:0.147m
Score/min:107
Piloting Accuracy:28.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:997
V. Kills:481 207%
Deaths:71
KDR:14.042
Accuracy:55.568% C+
KPH:34.900 B+
VKPH:16.800 C
L100 Python HEAT
B+
Kills:654
V. Kills:220 296%
Deaths:56
KDR:11.679
Accuracy:54.917% B
KPH:38.100 B+
VKPH:12.800 C**
L100 Python HESH
C*
Kills:618
V. Kills:98 N/A
Deaths:26
KDR:23.769
Accuracy:50.749% C*
KPH:55.800 C*
VKPH:8.900 C*
C75 Viper
B++
Kills:277
V. Kills:27 N/A
Deaths:21
KDR:13.191
Accuracy:33.539% D
KPH:41.100 B++
VKPH:4 D-
Skyguard
D-
Kills:102
V. Kills:84 120%
Deaths:31
KDR:3.290
Accuracy:26.742% C-
KPH:7.900 D-
VKPH:6.500 D-
Kills:2,648 (2,648 + 0)
Deaths:205
KDR:12.917
VKDR:4.439
Vehicle Kills:910
Kill Difference:2,443
Playtime:76.460 hours
Usage:6%
Score:0.921m
Score/min:201
Driving Accuracy:26.742%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:811
V. Kills:393 206%
Deaths:54
KDR:15.019
Accuracy:58% B+
KPH:36.800 A
VKPH:17.800 B+
Supernova PC
B+
Kills:199
V. Kills:69 284%
Deaths:26
KDR:7.654
Accuracy:49.878% C++
KPH:28.800 B+
VKPH:10 B+
Saron HRB
C
Kills:52
V. Kills:39 130%
Deaths:10
KDR:5.200
Accuracy:47.617% B+
KPH:17.100 D
VKPH:12.800 C
Kills:1,062 (1,010 + 52)
Deaths:90
KDR:11.800
VKDR:5.567
Vehicle Kills:501
Kill Difference:972
Playtime:31.989 hours
Usage:2%
Score:0.534m
Score/min:278
Driving Accuracy:49.878%
Gunner Accuracy:47.617%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:4
KDR:12.500
Accuracy:42.909% N/A
KPH:64.500 N/A
VKPH:5.200 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:1
Vehicle Kills:4
Kill Difference:46
Playtime:0.775 hours
Usage:0%
Score:0.016m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:42.909%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:287
V. Kills:13 N/A
Deaths:11
KDR:26.091
Accuracy:21.947% B++
KPH:88.500 B++
VKPH:4 C**
M20 Basilisk
C++
Kills:91
V. Kills:26 337%
Deaths:15
KDR:6.067
Accuracy:40.156% C++
KPH:15.200 C-
VKPH:4.400 D-
M12 Kobalt
A
Kills:69
V. Kills:3 N/A
Deaths:2
KDR:34.500
Accuracy:24.092% A
KPH:103.700 B*
VKPH:4.500 B+
M20 Basilisk
C++
Kills:60
V. Kills:24 240%
Deaths:5
KDR:12
Accuracy:40.620% C++
KPH:19.100 C
VKPH:7.600 C
Kills:507 (0 + 507)
Deaths:33
KDR:15.364
VKDR:2
Vehicle Kills:66
Kill Difference:474
Playtime:13.026 hours
Usage:1%
Score:0.182m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:40.620%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 5,0275,0267416.783B**4.2537.974%D96.041%B+50.6C+N/A12199.3h1.8B**4.7B++
Betelgeuse 54-A 3,1243,0659143.353C++0.8227.188%C*35.726%B++49.8C-1B+17861.5h10.6C++38.9C**
Orion VS54 1,9041,8877352.567B++0.0322.556%B23.953%C+42.3B+N/A18744.6h10.1B*44.9C*
NS-15M1 1,5231,5058081.863C**0.6722.896%C++28.904%B*34.4C+N/A9943.8h11.8B+51.5B
Quasar VM1 1,2381,2091866.5A**3.9723.933%A21.423%C*61.4A++1.5A++19419.7h11.4B*47.4B*
Artemis VX26 1,2001,1852894.1A**1.5732.52%B**30.295%B**48.6B*N/A16724.4h9.1B**28B**
Quasar VM1 1,1921,1771985.944M++3.4123.579%A++21.24%B+56M+N/A18821h12.5B++52.9B+
Eidolon VE33 1,1851,1712754.258M1.7232.49%B*34.927%A47.8A+N/A12324.5h6.1B**18.7B*
Eridani SX5 1,1731,1682265.168M**2.6334.052%A+30.651%A++95.7MN/A32612.2h8.4B**24.6B*
NS-11P 1,1881,1688501.374C*1.1622.233%C+21.319%B22CN/A6953h12.4B++55.7B+
Flare VE6 1,1791,1677451.566C*0.9721.68%C+28.706%B++25.5C--N/A7945.8h10.3C**47.3C**
Pulsar LSW 1,1761,1664632.518B*0.0226.74%B++32.419%B**34.2CN/A12434.1h11.8C**43.9B+
Solstice VE3 1,1731,1629801.186B+1.3523.032%C+14.974%D-17.6C+N/A6566.1h12.2B++52.8B
SVA-88 1,1681,1625662.053C*0.4822.31%C+21.256%C--42.9C+N/A13427.1h10.2B++45.6B
NS-7 PDW 1,1751,1627511.547B++0.9923.508%C22.461%B*20.6CN/A7556.3h11.7B*49.6B+
Ursa 1,1731,1609461.226C+1.3118.642%D17.586%D-26.7C-N/A8543.4h10.9C*58.6C+
L100 Python AP 1,4789977114.042A++11.5155.568%C+3.109%C++34.9B+16.8C23228.6h5.1B++9.2B+
Pandora VX25 8878838221.074C+1.4638.642%C+17.214%B+22.8C--N/A7638.7h4.2B10.7C**
Supernova FPC 1,2048115415.019A+12.4958%B+1.11%D-36.9A17.9B+27022h3.8B**6.5B**
NS Decimator 9456754201.607B++0.9364.276%B+1.333%D42.7B+17.1C*32515.8h3.5B*5.4B**
C-4 8666653441.933B+0.6029.534%B*N/A84.2C++25.4C6747.9h1.3B+4.3B++
VE-S Canis 6596561484.432M+1.9032.399%B*23.628%B102.5A*N/A2526.4h7.5A23.2B*
L100 Python HEAT 8746545611.679A++9.1554.917%B1.07%D--38.2B++12.9B20917.1h6.1C++11B
Pulsar C 6536443811.69B+0.8425.789%C**25.311%B+24C+N/A8626.8h9.3B*35.9B+
L100 Python HESH 7166182623.769B**21.2450.749%C*N/A55.7C*8.8C*19911.1h2.8B++5.5B++
M12 Kobalt 5215043168S165.4725.836%B++16.865%C+112C++3.8C-3144.5h15.5B+60.1B++
VX6-7 5135032462.045B+0.4927.963%B++25.646%B*27.9C+N/A7618h10.5B+37.6B++
Nemesis VSH9 7694982951.688A++0.8567.107%B++4.016%B*28.1B+15.3C**24117.7h5.4A8.1A
NS-44 Commissioner 4284233511.205C**1.3333.475%C23.404%C*40.7BN/A12710.4h3.2B++9.5B+
NS-11C 4084042971.36B+1.1719.97%D15.099%D20.3CN/A7919.9h11.7B++58.6C**
Cosmos VM3 362358884.068A+1.5321.138%B*21.229%B+42.1B**N/A1228.5h14.1C++66.5C**
Sirius SX12 3283202201.455B1.0822.773%C20.625%B+26C+N/A11812.3h12.4B++54.2B
Cosmos VM3 312308883.5B*0.9720.47%B*14.61%D--36.2B+N/A1098.5h15.7D76.6B
M12 Kobalt 3002871126.091B**23.5621.947%B++18.467%C++89.7B++4.1C**3003.2h15.7B++71.5B++
H-V45 2812803410.821C1.7120.922%D16.429%D13.3D-N/A5221.1h14C+66.7C+
C75 Viper 3042772113.19A++10.6633.539%D2.166%B*41.3B++4D-1996.7h6.5A19.3B*
VE-LR Obelisk 2722671202.225C**0.3129.628%C41.948%B**24.7CN/A8610.8h5.8B+19.4B
Serpent VE92 2662631132.327B**0.2127.222%B++22.434%B+33.3C*N/A1317.9h9B**33.2B*
Thanatos VE70 2142131941.098C*1.4439.177%C+18.779%B+20.5CN/A9810.4h3.8B*9.7B+
Frag Grenade 2222121212N/A209.4761.049%A*N/A706.7B**33.3M++34350.3h2.9B*4.7B**
Anti-Vehicle Grenade 2322071207N/A204.4762.26%AN/A690A+83.3C+41600.3h2.8A+4.5A
Force-Blade 29120613,3270.015C2.5227.478%CN/A0.3CN/A1772.9h2.9C+10.5C++
Cerberus 2132061411.461B+1.0735.621%B+26.214%B+62.4B**2.1A*1733.3h5.2B++14.5B++
Supernova PC 268199267.654B+5.1249.878%C++3.518%B*28.8B+10B+2486.9h4.1B++8.3B++
MANA Anti-Personnel Turret 191189444.295N/A1.7616.083%UN/A1890U20U5380500.1h14.9T*92.5T*
XM98 184182782.333C++0.2036.478%C+79.67%B+22.5CN/A748.1h2.2B+6.1B+
Pulsar VS1 1811791441.243C**1.2922.27%C26.816%B**16C--N/A9811.2h13B+58.6B
Dual Photon Pods 203168315.419C+2.8954.499%C**1.19%C+67.2C+14C4272.5h17.7B+32.5B+
Manticore SX40 167163672.433A+0.1035.519%B**24.54%B+58.2A+1.4B++1622.8h6.3B++17.7B*
NS-357 Underboss 1631601880.851C+1.6835.298%C+16.875%D37.2C+N/A1434.3h3.8B+10.8B
Beamer VS3 161160841.905A+0.6329.666%B+24.375%C**61.5A++N/A2382.6h7.3B+24.5C**
Light PPA 167157692.275C0.2641.718%C++1.274%C+24.2D1.5D-736.5h10.8B+26B+
S1 1951471361.081B++1.4563.218%B++4.082%B++32.7B++10.7C4464.5h4.1A6.5B**
Spear Anti-Vehicle Phalanx Turret 187139346.333S43.8055.212%B**5.036%B+57.9B**20C+3832.4h6.6B++11.9B*
Deimos VA29 1341341360.985C1.5558.911%C+19.403%B+27.3DN/A1004.9h2.7C4.5C+
Tank Mine 177127304.233B*1.7038.495%BN/A97.7C+38.5D-9741.3h2.1C5.4B+
Comet VM2 147123492.51A++0.0255.156%A+3.252%C--17.6B**3.4C1477h24C+43.6B+
Lancer VS22 199122403.05M+0.5254.67%D--N/A22.2B**14C++2405.5h10.2B++18.6B++
Comet VM2 144115392.949A*0.4257.515%A6.087%B*18.3B**4.6C1286.3h25.9C++45.1B+
Sticky Grenade 1131121112N/A109.4765.878%A++N/A1120B10C55130.1h1.7B+2.6B++
Lumine Edge 1201101,6010.069C+2.4643.632%A+17.273%C*0.7C--N/A2148.1h1.7C-3.9B+
Phobos VX86 106106941.128C+1.4154.902%C21.698%B*34.2CN/A1123.1h2.4C*4.3C*
Skyguard 186102313.29C*0.7626.742%C-N/A7.9D-6.5D-12212.9h111.3B+416.1C*
M20 Basilisk 11791156.067A++3.5340.156%C++5.495%C+15.2C-4.3D-1606h98.6C++245.6C*
Proximity Mine 8585810.625A*8.0946.774%B+N/A141.7BN/A6830.6h1.7B+3.6B++
Orbital Strike Uplink 10384184U81.47590%UN/A840U190U164950.1h0.7T*0.1T*
M12 Kobalt 7269234.5B*31.9724.092%A20.29%B+98.6B++4.3B+4990.7h14.6B++60.6B++
Maelstrom Turbo Laser 124651280.508C2.0328.302%C-4.615%B**4.6D4.2D-6514h143.1C505.5C-
Rocklet Rifle 11464242.667M**0.1359.137%B++N/A45.7A+35.7B**6771.4h21A35.5B**
Lasher X2 6261292.103A++0.4337.927%A++1.639%D*43.6B++N/A3571.4h30.6F--80.7C*
M20 Basilisk 8460512S9.4740.62%C++3.333%D-19.4C+7.7C2433.1h84.7B+208.5B+
Saron HRB 9152105.2C+2.6747.617%B+1.923%C*17.3D13C4053h21.1C*44.4B+
Proton II PPA-H 5450412.5C++9.9742.909%B++2%C*62.5D5C3360.8h11.9C27.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon63900.3h
Nano-Armor Kit210411,76126.6h
Nanite Revive Grenade06270.2h
Medical Applicator587267,81121.9h
Auraxium Force-Blade7020112.7h
Motion Spotter2810.1h
Deconstruction Tool08450h
Welding Device09470.1h
Shield Recharging Field141,3670.5h
Ammunition Package61,2200.6h
Medical Kit1995,3334.4h
Anti-Infantry MANA Turret106141h
Nano-Repair Grenade0530h
Snowman Soldier3660.1h
Hardlight Barrier1500.1h
Recon Detection Device3911,29015.5h

Check the help document for the dictionary if you want to learn more about words used here.


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