Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,088)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Paragon DasPeople[] DasPeople
VS BR 119

KDR: 2.88

Score: 29m

Last Seen: Sep 17th, 2019 12:11 AM
- OFFLINE - 2.6 hour(s)

Prestige 1, Battle Rank 100 (119 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NSX Daimyo Betelgeuse 54-A Orion VS54 NS-15M1 Ghost Quasar VM1 NSX Naginata Artemis VX26
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DasPeople



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,406,924 MLG Score: 1924
Fun Score: N/A
Cheeseburgers Flipped: 347TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.19%30.066%78734118033,3933.03877-0.161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.517%0.858B*1.293A-0.517DHEAD ++ (~16.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.489B+9.50.319C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.142%1.396%204312115733341461.71045390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.676%-0.423C--0.149C++0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.90.411B26.90.403B51.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.816%1.653%1130612083,75160114416.2309260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.491%1.043B**-0.568D0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.769B++4.60.632B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.6%13.972%185512097734782401.61715321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.565%-0.26C2.122A*0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
940.169C++30.60.169C++63.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.536%92.097%185312117,073132095.35833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.018%0.462B+1.803A++-1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.526B+1.80.439B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.655%18.583%185412101,383107751.28412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.199%-0.091C+0.705B++0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.285C*3.80.215C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29m323.2%403 (24.2k)317 (19k)2.877359,20920,5783.13101119 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214427019.967%31.038%62004:2726

15% Combat Medic22% Engineer29% Heavy Assault22% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 1:20 AMAug 13th, 2018 3:52 AMSep 16th, 2019 9:35 PM (14m) (PST)Sep 16th, 2019 10:12 PM (-1398s) (PST)Sep 16th, 2019 8:11 PM (98m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5601693910.6480.2250.2012.2320.0431924

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,62110,14823,473391412134319,019

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1523.6h/63.5d 5,221 18,377 18,935 204k 2,387 5,446 3,922 51.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:3,707
Deaths:1,049
KDR:3.534
Accuracy:27.511% C**
HSR:36.121% B++
Orion VS54
B
Kills:1,887
Deaths:735
KDR:2.567
Accuracy:22.556% B
HSR:23.953% C+
NS-15M1
B*
Kills:1,506
Deaths:810
KDR:1.859
Accuracy:22.895% C+
HSR:28.951% B*
NSX Naginata
A+
Kills:1,187
Deaths:264
KDR:4.496
Accuracy:29.601% A+
HSR:34.962% B**
VE-H Maw
A*
Kills:1,173
Deaths:276
KDR:4.250
Accuracy:30.178% B*
HSR:43.905% A*
Flare VE6
B+
Kills:1,167
Deaths:745
KDR:1.566
Accuracy:21.680% C+
HSR:28.706% B+
Pulsar LSW
B**
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:26.740% B++
HSR:32.419% B**
SVA-88
C
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:22.310% C
HSR:21.256% D
Ursa
D
Kills:1,160
Deaths:946
KDR:1.226
Accuracy:18.642% D
HSR:17.586% D--
Kills:14,115
Deaths (as Heavy Assault):5,854
Deaths (to Heavy Assaults):5,881
KDR:2.41117
Kill Difference:8,261
Playtime:435.989 hours
Usage:29%
Score:7.693m
Score/min:294
Accuracy (listed only):24.679%
HSR (listed only):29.762%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,178
Deaths:498
KDR:2.365
Accuracy:28.223% B++
HSR:27.165% B++
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B**
HSR:25.790% B**
Eridani SX5
A+
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A+
VE-S Canis
B**
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B**
HSR:27.359% B*
NSX Tengu
A
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B**
HSR:29.346% A
NS-7 PDW
B++
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:23.508% C
HSR:22.461% B++
Solstice VE3
C+
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C+
HSR:14.974% D-
NSX Tanto
A
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:31.494% B**
HSR:33.678% A
Pandora VX25
B++
Kills:927
Deaths:835
KDR:1.110
Accuracy:39.148% C+
HSR:18.123% B++
VX6-7
A+
Kills:768
Deaths:326
KDR:2.356
Accuracy:28.821% B*
HSR:29.427% A+
NS-11C
C--
Kills:441
Deaths:308
KDR:1.432
Accuracy:20.920% D
HSR:16.327% C--
Serpent VE92
B++
Kills:297
Deaths:133
KDR:2.233
Accuracy:27.375% B++
HSR:21.886% B
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Skorpios
A
Kills:134
Deaths:33
KDR:4.061
Accuracy:32.477% A
HSR:24.627% B+
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B++
Kills:109
Deaths:96
KDR:1.135
Accuracy:55.011% C
HSR:21.101% B++
Kills:12,353
Deaths (as Light Assault):5,866
Deaths (to Light Assaults):3,696
KDR:2.10586
Kill Difference:6,487
Playtime:158.696 hours
Usage:10%
Score:1.625m
Score/min:171
Accuracy (listed only):34.280%
HSR (listed only):23.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:1,173
Deaths:378
KDR:3.103
Accuracy:29.635% A
HSR:31.884% A+
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B**
HSR:25.790% B**
Eridani SX5
A+
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A+
NS-11P
C**
Kills:1,168
Deaths:850
KDR:1.374
Accuracy:22.233% C+
HSR:21.319% C**
VE-S Canis
B**
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B**
HSR:27.359% B*
NSX Tengu
A
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B**
HSR:29.346% A
NS-7 PDW
B++
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:23.508% C
HSR:22.461% B++
Pandora VX25
B++
Kills:927
Deaths:835
KDR:1.110
Accuracy:39.148% C+
HSR:18.123% B++
H-V45
B++
Kills:718
Deaths:432
KDR:1.662
Accuracy:24.515% C++
HSR:26.184% B++
Corvus VA55
A++
Kills:230
Deaths:63
KDR:3.651
Accuracy:33.297% A++
HSR:34.348% A++
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Equinox VE2 Burst
A
Kills:202
Deaths:54
KDR:3.741
Accuracy:34.423% A
HSR:37.129% B**
Skorpios
A
Kills:134
Deaths:33
KDR:4.061
Accuracy:32.477% A
HSR:24.627% B+
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B++
Kills:109
Deaths:96
KDR:1.135
Accuracy:55.011% C
HSR:21.101% B++
Kills:10,837
Deaths (as Combat Medic):5,081
Deaths (to Combat Medics):2,440
KDR:2.13285
Kill Difference:5,756
Playtime:222.644 hours
Usage:15%
Score:4.712m
Score/min:353
Accuracy (listed only):35.515%
HSR (listed only):25.900%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,178
Deaths:498
KDR:2.365
Accuracy:28.223% B++
HSR:27.165% B++
Eidolon VE33
A
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:32.490% B++
HSR:34.927% A
Solstice VE3
C+
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C+
HSR:14.974% D-
NSX Tanto
A
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:31.494% B**
HSR:33.678% A
VE-LR Obelisk
A++
Kills:1,113
Deaths:234
KDR:4.756
Accuracy:32.843% C++
HSR:48.158% A++
Pandora VX25
B++
Kills:927
Deaths:835
KDR:1.110
Accuracy:39.148% C+
HSR:18.123% B++
VX6-7
A+
Kills:768
Deaths:326
KDR:2.356
Accuracy:28.821% B*
HSR:29.427% A+
NS-11C
C--
Kills:441
Deaths:308
KDR:1.432
Accuracy:20.920% D
HSR:16.327% C--
Serpent VE92
B++
Kills:297
Deaths:133
KDR:2.233
Accuracy:27.375% B++
HSR:21.886% B
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B++
Kills:109
Deaths:96
KDR:1.135
Accuracy:55.011% C
HSR:21.101% B++
Kills:8,674
Deaths (as Engineer):4,332
Deaths (to Engineers):3,262
KDR:2.00231
Kill Difference:4,342
Playtime:328.920 hours
Usage:22%
Score:6.503m
Score/min:330
Accuracy (listed only):34.787%
HSR (listed only):25.329%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:5,369
Deaths:784
KDR:6.848
Accuracy:38.231% C--
HSR:96.070% B+
Ghost
B**
Kills:1,492
Deaths:191
KDR:7.812
Accuracy:40.334% C*
HSR:79.558% B**
Artemis VX26
B**
Kills:1,185
Deaths:289
KDR:4.100
Accuracy:32.520% B**
HSR:30.295% B**
NSX Tomoe
A
Kills:1,172
Deaths:267
KDR:4.390
Accuracy:30.646% B
HSR:49.573% A
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B**
HSR:25.790% B**
Eridani SX5
A+
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A+
VE-S Canis
B**
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B**
HSR:27.359% B*
NSX Tengu
A
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B**
HSR:29.346% A
NS-7 PDW
B++
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:23.508% C
HSR:22.461% B++
NS-44 Commissioner
B**
Kills:646
Deaths:466
KDR:1.386
Accuracy:36.935% C++
HSR:28.947% B**
XM98
B+
Kills:212
Deaths:81
KDR:2.617
Accuracy:36.265% C+
HSR:79.717% B+
Cerberus
B+
Kills:209
Deaths:143
KDR:1.462
Accuracy:35.705% B+
HSR:26.316% B
Manticore SX40
B*
Kills:163
Deaths:67
KDR:2.433
Accuracy:35.519% B*
HSR:24.540% B
NS-357 Underboss
C+
Kills:160
Deaths:188
KDR:0.851
Accuracy:35.291% C+
HSR:16.875% D
Beamer VS3
B
Kills:160
Deaths:84
KDR:1.905
Accuracy:29.666% B
HSR:24.375% C**
Skorpios
A
Kills:134
Deaths:33
KDR:4.061
Accuracy:32.477% A
HSR:24.627% B+
Kills:16,731
Deaths (as Infiltrator):4,603
Deaths (to Infiltrators):2,843
KDR:3.6348
Kill Difference:12,128
Playtime:328.248 hours
Usage:22%
Score:6.933m
Score/min:352
Accuracy (listed only):34.217%
HSR (listed only):38.531%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:1,209
Deaths:186
KDR:6.500
Accuracy:23.933% A
HSR:21.423% C+
Quasar VM1
A++
Kills:1,177
Deaths:198
KDR:5.944
Accuracy:23.579% A++
HSR:21.240% B+
Cosmos VM3
A
Kills:573
Deaths:113
KDR:5.071
Accuracy:23.482% A
HSR:21.466% B+
Cosmos VM3
A
Kills:561
Deaths:113
KDR:4.965
Accuracy:23.040% A
HSR:16.578% D
Comet VM2
A+
Kills:133
Deaths:51
KDR:2.608
Accuracy:55.919% A+
HSR:3.008% D
Comet VM2
A
Kills:118
Deaths:41
KDR:2.878
Accuracy:57.930% A
HSR:5.932% B*
Kills:3,771
Deaths (as MAX Suit):351
Deaths (to MAX Suits):1,276
KDR:10.74359
Kill Difference:3,420
Playtime:43.506 hours
Usage:3%
Score:1.510m
Score/min:579
Accuracy (listed only):34.647%
HSR (listed only):14.941%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:340
V. Kills:12 N/A
Deaths:75
KDR:4.533
Accuracy:45.887% B++
KPH:38.700 C
VKPH:1.400 D-
Dual Photon Pods
C**
Kills:168
V. Kills:35 467%
Deaths:31
KDR:5.419
Accuracy:54.499% C**
KPH:67.100 C+
VKPH:14 C
Maelstrom Turbo Laser
C--
Kills:65
V. Kills:59 108%
Deaths:128
KDR:0.508
Accuracy:28.302% C--
KPH:4.600 D-
VKPH:4.200 D-
Kills:573 (405 + 0)
Deaths:234
KDR:2.449
VKDR:0.453
Vehicle Kills:106
Kill Difference:339
Playtime:25.298 hours
Usage:2%
Score:0.177m
Score/min:117
Piloting Accuracy:28.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:997
V. Kills:481 207%
Deaths:71
KDR:14.042
Accuracy:55.568% C+
KPH:34.900 C**
VKPH:16.800 C
L100 Python HEAT
B**
Kills:810
V. Kills:272 297%
Deaths:63
KDR:12.857
Accuracy:56.053% B+
KPH:43.500 B**
VKPH:14.600 B+
L100 Python HESH
C**
Kills:640
V. Kills:103 N/A
Deaths:29
KDR:22.069
Accuracy:51.256% C**
KPH:56.200 C**
VKPH:9 C*
C75 Viper
B++
Kills:277
V. Kills:27 N/A
Deaths:21
KDR:13.191
Accuracy:33.539% D
KPH:41.100 B++
VKPH:4 D-
Skyguard
D-
Kills:106
V. Kills:86 122%
Deaths:31
KDR:3.419
Accuracy:26.607% C-
KPH:8.200 D--
VKPH:6.600 D-
Kills:2,830 (2,830 + 0)
Deaths:215
KDR:13.163
VKDR:4.507
Vehicle Kills:969
Kill Difference:2,615
Playtime:78.328 hours
Usage:5%
Score:1.003m
Score/min:213
Driving Accuracy:26.607%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:828
V. Kills:399 207%
Deaths:56
KDR:14.786
Accuracy:58.160% B+
KPH:37.100 B**
VKPH:17.900 B+
Supernova PC
B+
Kills:199
V. Kills:69 284%
Deaths:26
KDR:7.654
Accuracy:49.878% C++
KPH:28.800 B+
VKPH:10 B
Saron HRB
C
Kills:52
V. Kills:39 130%
Deaths:10
KDR:5.200
Accuracy:47.617% B+
KPH:17.100 D
VKPH:12.800 C
Kills:1,079 (1,027 + 52)
Deaths:92
KDR:11.728
VKDR:5.511
Vehicle Kills:507
Kill Difference:987
Playtime:32.274 hours
Usage:2%
Score:0.545m
Score/min:281
Driving Accuracy:49.878%
Gunner Accuracy:47.617%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:4
KDR:12.500
Accuracy:42.909% N/A
KPH:64.500 N/A
VKPH:5.200 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:1
Vehicle Kills:4
Kill Difference:46
Playtime:0.775 hours
Usage:0%
Score:0.016m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:42.909%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:483
V. Kills:18 N/A
Deaths:12
KDR:40.250
Accuracy:22.200% B++
KPH:107.200 A
VKPH:4 C**
M20 Basilisk
C++
Kills:94
V. Kills:26 348%
Deaths:15
KDR:6.267
Accuracy:40.765% C++
KPH:15.400 C-
VKPH:4.300 D--
M12 Kobalt
A+
Kills:76
V. Kills:3 N/A
Deaths:2
KDR:38
Accuracy:25.174% A+
KPH:104.200 B**
VKPH:4.100 C**
M20 Basilisk
C**
Kills:68
V. Kills:28 234%
Deaths:5
KDR:13.600
Accuracy:41.615% C**
KPH:21.100 C+
VKPH:8.700 C+
Kills:721 (0 + 721)
Deaths:34
KDR:21.206
VKDR:2.206
Vehicle Kills:75
Kill Difference:687
Playtime:14.583 hours
Usage:1%
Score:0.225m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:41.615%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 5,3705,3697846.848B**3.9738.231%C--96.07%B+51.6C+N/A125104h1.8B**4.7B++
Betelgeuse 54-A 3,7733,7071,0493.534C**0.6627.511%C**36.121%B++54.8C1C**19667.6h10.2B37.1B+
Orion VS54 1,9041,8877352.567B++0.3122.556%B23.953%C+42.3B+N/A20044.6h10.1B*44.9C*
NS-15M1 1,5241,5068101.859C**1.0222.895%C+28.951%B*34.3C+N/A9943.9h11.8B51.5B
Ghost 1,4971,4921917.812A++4.9340.334%C*79.558%B**74.2A+N/A21920.1h1.6B**3.9B*
Quasar VM1 1,2381,2091866.5A*3.6223.933%A21.423%C+61.4A++1.5A19519.7h11.4B*47.4B*
NSX Naginata 1,1991,1872644.496M++1.6229.601%A+34.962%B**98.9A*1B+22412h8.6B**29.1B*
Artemis VX26 1,2001,1852894.1A*1.2232.52%B**30.295%B**48.6B++N/A16824.4h9.1A28B**
Pulsar C 1,1971,1784982.365B++0.5128.223%B++27.165%B++34.3C*N/A10534.3h8.9B*31.4B++
Quasar VM1 1,1921,1771985.944M++3.0723.579%A++21.24%B+56MN/A19121h12.5B*52.9B+
Pulsar VS1 1,1871,1733783.103A*0.2329.635%A31.884%A+49.1A+N/A23323.9h9.9A+33.5B**
VE-H Maw 1,1861,1732764.25A**1.3730.178%B*43.905%A*117.3A*1.3B*43110h7.3A24.1B*
NSX Tomoe 1,1771,1722674.39A++1.5130.646%B49.573%A71AN/A40516.5h9A+29.5B**
Sirius SX12 1,1841,1714382.674A+0.2029.607%B**25.79%B**54.2AN/A15421.6h10.3B**34.8B*
Eidolon VE33 1,1851,1712754.258M*1.3832.49%B++34.927%A47.6AN/A12524.6h6.1B**18.7B*
Eridani SX5 1,1731,1682265.168M**2.2934.052%A+30.651%A+95.7A**N/A33012.2h8.4B**24.6B*
NS-11P 1,1881,1688501.374C*1.5022.233%C+21.319%C**22CN/A7053h12.4B+55.7B+
Flare VE6 1,1791,1677451.566C*1.3121.68%C+28.706%B+25.5DN/A8245.8h10.3C**47.3C*
VE-S Canis 1,1731,1662744.255M++1.3833.275%B**27.359%B*91.8A++N/A22312.7h7.5A22.4B*
Pulsar LSW 1,1761,1664632.518B*0.3626.74%B++32.419%B**34.2CN/A12934.1h11.8C**43.9B+
NSX Tengu 1,1631,1623213.62A**0.7443.451%B**29.346%A77.5A++N/A19415h7.2A16.6B**
NS-7 PDW 1,1751,1627511.547B++1.3323.508%C22.461%B++20.6CN/A7556.3h11.7B*49.6B+
Solstice VE3 1,1731,1629801.186B++1.6923.032%C+14.974%D-17.6C+N/A7066.1h12.2B++52.8C**
SVA-88 1,1681,1625662.053C++0.8222.31%C21.256%D42.9C+N/A13727.1h10.2B++45.6B
NSX Tanto 1,1721,1613173.662M0.7831.494%B**33.678%A75.4A++N/A16415.4h9.3B*29.5B+
Ursa 1,1731,1609461.226C+1.6518.642%D17.586%D--26.7C-N/A8643.4h10.9C*58.6C+
VE-LR Obelisk 1,1301,1132344.756A++1.8832.843%C++48.158%A++56.5B**N/A19919.7h4.8B**14.8B++
L100 Python AP 1,4789977114.042A*11.1655.568%C+3.109%B34.9C**16.8C23528.6h5.1B+9.2B+
Pandora VX25 9319278351.11C+1.7739.148%C+18.123%B++23.6DN/A8239.3h4.1B+10.6C**
Supernova FPC 1,2278285614.786A11.9158.16%B+1.087%D37.1B**17.9B+27322.3h3.8B**6.5B**
L100 Python HEAT 1,0828106312.857A*9.9856.053%B+N/A43.5B**14.6B+25018.6h5.6B10B+
C-4 1,0187983872.062B+0.8229.982%B++N/A92.8C*25.6C7028.6h1.2B+4.1B++
VX6-7 7827683262.356B*0.5228.821%B*29.427%A+34.1C+N/A8922.5h10.1B++35B++
H-V45 7257184321.662C*1.2224.515%C++26.184%B++26.9C+N/A8526.7h10.8B**44B+
M12 Kobalt 7176985139.6S136.7225.68%B++17.335%C+131.7B+3.6C--3565.3h14B++54.5B++
NS Decimator 9526804211.615B++1.2664.315%B+1.324%D43B+17.2C++33215.8h3.4B*5.4B*
NS-44 Commissioner 6516464661.386B+1.4936.935%C++28.947%B**51.3B++N/A16312.6h3B*8.1B++
L100 Python HESH 7436402922.069B**19.1951.256%C**N/A56.1C*9C*20411.4h2.8B++5.5B++
Cosmos VM3 5835731135.071A*2.1923.482%A21.466%B+52.6A+N/A22310.9h13.1B+55.8B
Cosmos VM3 5725611134.965A++2.0923.04%A16.578%D51.5A1B++24510.9h13B+56.4B++
Nemesis VSH9 8645573171.757A++1.1268.068%B++3.77%B++28.9B+15.9C*24719.3h5.6B**8.2A
M12 Kobalt 5014831240.25M37.3722.2%B++17.598%C+107.3A4C**3384.5h13.6B**61.2B++
NS-11C 4454413081.432B+1.4520.92%D16.327%C--20.8CN/A9521.2h12.1B+57.7C**
Light PPA 352340754.533C++1.6645.887%B++N/A38.6C1.4D-1048.8h9.3B+20.2B+
Serpent VE92 3002971332.233B**0.6427.375%B++21.886%B33.8C*N/A1398.8h9.2B**33.5B*
Sticky Grenade 2982941294N/A291.1270.381%A*N/A1470B**20B++48660.2h1.7B+2.4B++
Frag Grenade 2992871287N/A284.1261.72%A*N/A717.5B**30A**36000.4h2.8B*4.6B**
C75 Viper 3042772113.19A*10.3133.539%D2.166%B*41.3B++4D-2046.7h6.5A19.3B*
MANA Anti-Personnel Turret 263261465.674N/A2.8018.781%UN/A2610U20U6749300.1h15.1T*80.4T*
Corvus VA55 233230633.651M++0.7733.297%A++34.348%A++71.9A*N/A3703.2h7.9A++23.6A
Thanatos VE70 2142131941.098C*1.7839.177%C+18.779%B+20.5CN/A10810.4h3.8B*9.7B+
XM98 214212812.617B0.2636.265%C+79.717%B+24.4C+N/A808.7h2.2B+6.1B
Cerberus 2162091431.462B+1.4235.705%B+26.316%B61.5B*2.1A*1743.4h5.2B+14.5B++
Anti-Vehicle Grenade 2322071207N/A204.1262.128%AN/A690A+83.3C+41450.3h2.8A+4.5A
Force-Blade 29120613,3270.015C2.8627.478%CN/A0.3CN/A1773.1h2.9C+10.5C++
Equinox VE2 Burst 209202543.741B**0.8634.423%A37.129%B**91.8A+3.2S4282.2h9.6B**27.9B**
Supernova PC 268199267.654B4.7849.878%C++3.518%B*28.8B+10B2516.9h4.1B++8.3B++
Spear Anti-Vehicle Phalanx Turret 237177444.25S41.3757.75%A4.52%C**63.2A+21.4C+4082.8h6.3B++10.9B**
Dual Photon Pods 203168315.419C+2.5454.499%C**1.19%C+67.2C+14C4462.5h17.7B+32.5B+
Manticore SX40 167163672.433A+0.4435.519%B*24.54%B58.2A1.4B++1622.8h6.3B++17.7B*
NS-357 Underboss 1631601880.851C+2.0335.291%C+16.875%D37.2C+N/A1484.3h3.8B+10.9B
Beamer VS3 161160841.905A+0.9729.666%B24.375%C**61.5A++N/A2522.6h7.3B+24.5C*
S1 1951471361.081B++1.8063.218%B++4.082%B*32.7B+10.7C4624.5h4.1A6.5B**
Tank Mine 191138314.452B**1.5740.751%B+N/A106.2C+40.8D10501.3h2.1C5.2B++
Skorpios 135134334.061A++1.1832.477%A24.627%B+89.3A++N/A2391.5h8A++24.7A
Deimos VA29 1341341360.985C1.8958.911%C+19.403%B+26.8DN/A1085h2.7C4.5C+
Comet VM2 164133512.608A*0.2755.919%A+3.008%D17.7B**4.1C+1617.5h25.3C+45.3B
Lancer VS22 201123403.075M0.2055.221%D-N/A22B+13.9C+2505.6h10.4B++18.9B+
Comet VM2 149118412.878A*0.0057.93%A5.932%B*17.4B**4.6C+1296.8h28.7C+49.5B+
Lumine Edge 1201101,6030.069C+2.8143.632%A+17.273%C*0.7C--N/A2148.1h1.7C-3.9C*
Phobos VX86 109109961.135C+1.7455.011%C21.101%B++35.2CN/A1233.1h2.4C*4.3C++
Skyguard 192106313.419C++0.5426.607%C-N/A8.2D--6.6D-12713h108.8B409.1C*
Proximity Mine 9999128.25A+5.3744.327%C**N/A165B*N/A7150.6h1.7B++3.8B++
Orbital Strike Uplink 11994194U91.12518.75%UN/A940U250U146200.1h0.9T*0.2T*
M20 Basilisk 12094156.267A+3.3940.765%C++5.319%C+15.4C-4.3D--1656.1h99.9C+245.1C*
M12 Kobalt 7976238B**35.1225.174%A+19.737%B108.6B**4.3B+5240.7h15.2B++60.4B++
Auraxium Force-Blade 100764,5090.017C-2.869.218%F7.895%C++0.3C+N/A1263.9h2.7D-29.1F
Lasher X2 7069322.156A++0.7236.813%A+1.449%D**43.1B+N/A4361.6h30.2F-82C++
M20 Basilisk 9668513.6S10.7241.615%C**2.941%D--21.3C+8.8C+2553.2h80.6B+193.7B++
Rocklet Rifle 11866262.538M**0.3459.164%B++N/A41.3B**32.5B++6381.6h21.9A37B**
Maelstrom Turbo Laser 124651280.508C-2.3728.302%C--4.615%A4.6D-4.2D-6614h143.1C505.5C-
Saron HRB 9152105.2C+2.3247.617%B+1.923%B17.3D13C4093h21.1C**44.4B+
Proton II PPA-H 5450412.5C++9.6242.909%B+2%B62.5D5C3500.8h11.9C27.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon75110.4h
Nano-Armor Kit224453,65329h
Nanite Revive Grenade07590.2h
Medical Applicator610293,19623.4h
Restoration Kit308200.8h
Motion Spotter2810.1h
Welding Device09950.1h
Deconstruction Tool08450h
Shield Recharging Field141,4090.6h
Ammunition Package71,9770.8h
Medical Kit3287,2386.5h
Anti-Infantry MANA Turret126791h
Nano-Repair Grenade0630h
Snowman Soldier3660.1h
Hardlight Barrier73240.2h
Recon Detection Device5715,18520.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.84s
Server spent 2.84s on queries, 2.00s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.