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Primarch DasPeople[] DasPeople
VS BR 98

KDR: 2.76

Score: 26.7m

Last Seen: Jul 20th, 2019 6:02 PM
- ONLINE NOW

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 64%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NSX Daimyo Betelgeuse 54-A Orion VS54 NS-15M1 Quasar VM1 NSX Naginata Artemis VX26 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,150,469 MLG Score: 1719
Fun Score: N/A
Cheeseburgers Flipped: 338TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.652%29.337%75331118329,6762.85045-0.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.583%0.858B*1.293A-0.517DHEAD ++ (~16.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.489B+9.70.319C*28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.435%1.684%176312114753141441.50794328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.58%-0.423C--0.149C++0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.80.411B30.70.403B61.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.771%1.669%1148612083,71458614296.33788260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.492%1.043B**-0.568D0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++4.60.632B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.045%12.948%183512097264582351.58515308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.533%-0.26C2.122A*0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.80.169C++31.60.169C++64.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.06%94.304%183312116,004120454.98671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.416%0.462B+1.803A++-1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+1.80.439B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.578%18.248%183412101,370101951.34314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.216%-0.091C+0.705B++0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.285C*3.80.215C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.7m328.5%389 (23.3k)307 (18.4k)2.7616853,78119,4743.0214798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214369419.599%29.966%58704:2823

13% Combat Medic22% Engineer30% Heavy Assault21% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 1:20 AMAug 13th, 2018 3:52 AMJul 20th, 2019 2:55 PM (3h) (PST)Jul 20th, 2019 3:30 PM (2h) (PST)Jul 20th, 2019 2:02 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5511593920.6180.2240.1852.1740.0441719

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0619,56723,494371311130318,406

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1450.1h/60.4d 5,059 16,116 17,220 189.2k 2,306 5,119 3,811 47.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:3,679
Deaths:1,042
KDR:3.531
Accuracy:27.507% C**
HSR:36.070% B++
Orion VS54
B
Kills:1,887
Deaths:735
KDR:2.567
Accuracy:22.556% B
HSR:23.953% C+
NS-15M1
B*
Kills:1,506
Deaths:810
KDR:1.859
Accuracy:22.895% C+
HSR:28.951% B*
NSX Naginata
A+
Kills:1,187
Deaths:264
KDR:4.496
Accuracy:29.601% A+
HSR:34.962% B**
VE-H Maw
A*
Kills:1,173
Deaths:276
KDR:4.250
Accuracy:30.178% B*
HSR:43.905% A*
Flare VE6
B+
Kills:1,167
Deaths:745
KDR:1.566
Accuracy:21.680% C+
HSR:28.706% B+
Pulsar LSW
B**
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:26.740% B++
HSR:32.419% B**
SVA-88
C
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:22.310% C
HSR:21.256% D
Ursa
D
Kills:1,160
Deaths:946
KDR:1.226
Accuracy:18.642% D
HSR:17.586% D--
Kills:14,087
Deaths (as Heavy Assault):5,847
Deaths (to Heavy Assaults):5,542
KDR:2.40927
Kill Difference:8,240
Playtime:435.200 hours
Usage:30%
Score:7.677m
Score/min:294
Accuracy (listed only):24.679%
HSR (listed only):29.756%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,178
Deaths:498
KDR:2.365
Accuracy:28.223% B++
HSR:27.165% B++
Eridani SX5
A+
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A+
VE-S Canis
B**
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B**
HSR:27.359% B*
NSX Tengu
A
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B**
HSR:29.346% A
Solstice VE3
C+
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C+
HSR:14.974% D-
NS-7 PDW
B++
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:23.508% C
HSR:22.461% B++
NSX Tanto
A
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:31.494% B**
HSR:33.678% A
Pandora VX25
B+
Kills:914
Deaths:832
KDR:1.099
Accuracy:39.032% C+
HSR:17.615% B+
Sirius SX12
B**
Kills:555
Deaths:287
KDR:1.934
Accuracy:25.544% C*
HSR:24.505% B**
VX6-7
B**
Kills:538
Deaths:257
KDR:2.093
Accuracy:28.136% B++
HSR:26.766% B**
NS-11C
C--
Kills:435
Deaths:308
KDR:1.412
Accuracy:20.750% D
HSR:16.322% C--
Serpent VE92
B++
Kills:288
Deaths:130
KDR:2.215
Accuracy:27.239% B++
HSR:21.875% B
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B++
Kills:109
Deaths:96
KDR:1.135
Accuracy:55.011% C
HSR:21.101% B++
Kills:11,345
Deaths (as Light Assault):5,607
Deaths (to Light Assaults):3,492
KDR:2.02336
Kill Difference:5,738
Playtime:158.378 hours
Usage:11%
Score:1.623m
Score/min:171
Accuracy (listed only):34.056%
HSR (listed only):23.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C**
Kills:1,168
Deaths:850
KDR:1.374
Accuracy:22.233% C+
HSR:21.319% C**
Eridani SX5
A+
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A+
VE-S Canis
B**
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B**
HSR:27.359% B*
NSX Tengu
A
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B**
HSR:29.346% A
NS-7 PDW
B++
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:23.508% C
HSR:22.461% B++
Pandora VX25
B+
Kills:914
Deaths:832
KDR:1.099
Accuracy:39.032% C+
HSR:17.615% B+
Sirius SX12
B**
Kills:555
Deaths:287
KDR:1.934
Accuracy:25.544% C*
HSR:24.505% B**
H-V45
C-
Kills:313
Deaths:346
KDR:0.905
Accuracy:21.688% C--
HSR:17.891% C-
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Pulsar VS1
B++
Kills:194
Deaths:149
KDR:1.302
Accuracy:22.473% C
HSR:26.289% B++
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B++
Kills:109
Deaths:96
KDR:1.135
Accuracy:55.011% C
HSR:21.101% B++
Kills:8,258
Deaths (as Combat Medic):4,462
Deaths (to Combat Medics):2,327
KDR:1.85074
Kill Difference:3,796
Playtime:189.191 hours
Usage:13%
Score:3.418m
Score/min:301
Accuracy (listed only):34.863%
HSR (listed only):23.060%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,178
Deaths:498
KDR:2.365
Accuracy:28.223% B++
HSR:27.165% B++
Eidolon VE33
A
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:32.490% B*
HSR:34.927% A
Solstice VE3
C+
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C+
HSR:14.974% D-
NSX Tanto
A
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:31.494% B**
HSR:33.678% A
Pandora VX25
B+
Kills:914
Deaths:832
KDR:1.099
Accuracy:39.032% C+
HSR:17.615% B+
VX6-7
B**
Kills:538
Deaths:257
KDR:2.093
Accuracy:28.136% B++
HSR:26.766% B**
NS-11C
C--
Kills:435
Deaths:308
KDR:1.412
Accuracy:20.750% D
HSR:16.322% C--
VE-LR Obelisk
A
Kills:310
Deaths:124
KDR:2.500
Accuracy:30.559% C+
HSR:42.903% A
Serpent VE92
B++
Kills:288
Deaths:130
KDR:2.215
Accuracy:27.239% B++
HSR:21.875% B
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B++
Kills:109
Deaths:96
KDR:1.135
Accuracy:55.011% C
HSR:21.101% B++
Kills:7,613
Deaths (as Engineer):4,147
Deaths (to Engineers):3,143
KDR:1.83578
Kill Difference:3,466
Playtime:319.911 hours
Usage:22%
Score:6.249m
Score/min:326
Accuracy (listed only):34.504%
HSR (listed only):24.626%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:5,333
Deaths:776
KDR:6.872
Accuracy:38.205% C--
HSR:96.062% B+
Artemis VX26
B**
Kills:1,185
Deaths:289
KDR:4.100
Accuracy:32.520% B**
HSR:30.295% B**
NSX Tomoe
A
Kills:1,172
Deaths:267
KDR:4.390
Accuracy:30.646% B
HSR:49.573% A
Eridani SX5
A+
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A+
VE-S Canis
B**
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B**
HSR:27.359% B*
NSX Tengu
A
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B**
HSR:29.346% A
NS-7 PDW
B++
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:23.508% C
HSR:22.461% B++
NS-44 Commissioner
B*
Kills:571
Deaths:431
KDR:1.325
Accuracy:36.169% C+
HSR:28.196% B*
Sirius SX12
B**
Kills:555
Deaths:287
KDR:1.934
Accuracy:25.544% C*
HSR:24.505% B**
Ghost
A
Kills:476
Deaths:71
KDR:6.704
Accuracy:37.139% C
HSR:80.882% A
Cerberus
B+
Kills:209
Deaths:143
KDR:1.462
Accuracy:35.705% B+
HSR:26.316% B
XM98
B+
Kills:195
Deaths:78
KDR:2.500
Accuracy:36.567% C+
HSR:78.974% B+
Manticore SX40
B*
Kills:163
Deaths:67
KDR:2.433
Accuracy:35.519% B*
HSR:24.540% B
NS-357 Underboss
C+
Kills:160
Deaths:188
KDR:0.851
Accuracy:35.291% C+
HSR:16.875% D
Beamer VS3
B+
Kills:160
Deaths:84
KDR:1.905
Accuracy:29.666% B+
HSR:24.375% C**
Kills:14,837
Deaths (as Infiltrator):4,253
Deaths (to Infiltrators):2,640
KDR:3.4886
Kill Difference:10,584
Playtime:299.696 hours
Usage:21%
Score:6.269m
Score/min:349
Accuracy (listed only):33.817%
HSR (listed only):39.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:1,209
Deaths:186
KDR:6.500
Accuracy:23.933% A
HSR:21.423% C++
Quasar VM1
A++
Kills:1,177
Deaths:198
KDR:5.944
Accuracy:23.579% A++
HSR:21.240% B+
Cosmos VM3
B**
Kills:502
Deaths:105
KDR:4.781
Accuracy:22.622% B**
HSR:20.916% B+
Cosmos VM3
B**
Kills:490
Deaths:105
KDR:4.667
Accuracy:22.231% B**
HSR:17.143% C-
Comet VM2
A+
Kills:133
Deaths:51
KDR:2.608
Accuracy:55.995% A+
HSR:3.008% D
Comet VM2
A
Kills:118
Deaths:41
KDR:2.878
Accuracy:58.017% A
HSR:5.932% B*
Kills:3,629
Deaths (as MAX Suit):343
Deaths (to MAX Suits):1,245
KDR:10.58017
Kill Difference:3,286
Playtime:42.281 hours
Usage:3%
Score:1.453m
Score/min:573
Accuracy (listed only):34.396%
HSR (listed only):14.944%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:242
V. Kills:10 N/A
Deaths:74
KDR:3.270
Accuracy:43.598% B
KPH:32 C-
VKPH:1.300 D-
Dual Photon Pods
C**
Kills:168
V. Kills:35 467%
Deaths:31
KDR:5.419
Accuracy:54.499% C**
KPH:67.100 C+
VKPH:14 C
Maelstrom Turbo Laser
C--
Kills:65
V. Kills:59 108%
Deaths:128
KDR:0.508
Accuracy:28.302% C--
KPH:4.600 D-
VKPH:4.200 D-
Kills:475 (307 + 0)
Deaths:233
KDR:2.039
VKDR:0.446
Vehicle Kills:104
Kill Difference:242
Playtime:24.058 hours
Usage:2%
Score:0.161m
Score/min:112
Piloting Accuracy:28.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:997
V. Kills:481 207%
Deaths:71
KDR:14.042
Accuracy:55.568% C+
KPH:34.900 C**
VKPH:16.800 C
L100 Python HEAT
B**
Kills:789
V. Kills:263 299%
Deaths:62
KDR:12.726
Accuracy:56.080% B+
KPH:43 B**
VKPH:14.300 B+
L100 Python HESH
C*
Kills:624
V. Kills:102 N/A
Deaths:27
KDR:23.111
Accuracy:50.901% C*
KPH:55.900 C*
VKPH:9.100 C*
C75 Viper
B++
Kills:277
V. Kills:27 N/A
Deaths:21
KDR:13.191
Accuracy:33.539% D
KPH:41.100 B++
VKPH:4 D-
Skyguard
D-
Kills:102
V. Kills:84 120%
Deaths:31
KDR:3.290
Accuracy:26.742% C-
KPH:7.900 D--
VKPH:6.500 D-
Kills:2,789 (2,789 + 0)
Deaths:212
KDR:13.156
VKDR:4.514
Vehicle Kills:957
Kill Difference:2,577
Playtime:77.773 hours
Usage:5%
Score:0.986m
Score/min:211
Driving Accuracy:26.742%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:828
V. Kills:399 207%
Deaths:56
KDR:14.786
Accuracy:58.160% B+
KPH:37.100 B**
VKPH:17.900 B+
Supernova PC
B+
Kills:199
V. Kills:69 284%
Deaths:26
KDR:7.654
Accuracy:49.878% C++
KPH:28.800 B+
VKPH:10 B+
Saron HRB
C
Kills:52
V. Kills:39 130%
Deaths:10
KDR:5.200
Accuracy:47.617% B+
KPH:17.100 D
VKPH:12.800 C
Kills:1,079 (1,027 + 52)
Deaths:92
KDR:11.728
VKDR:5.511
Vehicle Kills:507
Kill Difference:987
Playtime:32.274 hours
Usage:2%
Score:0.544m
Score/min:281
Driving Accuracy:49.878%
Gunner Accuracy:47.617%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:4
KDR:12.500
Accuracy:42.909% N/A
KPH:64.500 N/A
VKPH:5.200 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:1
Vehicle Kills:4
Kill Difference:46
Playtime:0.775 hours
Usage:0%
Score:0.016m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:42.909%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:440
V. Kills:16 N/A
Deaths:12
KDR:36.667
Accuracy:22.403% B++
KPH:104.200 B**
VKPH:3.800 C*
M20 Basilisk
C++
Kills:92
V. Kills:26 341%
Deaths:15
KDR:6.133
Accuracy:40.577% C++
KPH:15.200 C-
VKPH:4.300 D--
M12 Kobalt
A+
Kills:76
V. Kills:3 N/A
Deaths:2
KDR:38
Accuracy:25.236% A+
KPH:104.600 B*
VKPH:4.100 C**
M20 Basilisk
C**
Kills:66
V. Kills:28 228%
Deaths:5
KDR:13.200
Accuracy:41.848% C**
KPH:20.600 C+
VKPH:8.700 C+
Kills:674 (0 + 674)
Deaths:34
KDR:19.824
VKDR:2.147
Vehicle Kills:73
Kill Difference:640
Playtime:14.219 hours
Usage:1%
Score:0.213m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:41.848%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 5,3345,3337766.872A4.1138.205%C--96.062%B+51.6C+N/A125103.4h1.8B**4.7B++
Betelgeuse 54-A 3,7433,6791,0423.531C*0.7727.507%C**36.07%B++54.8C1B+19367.1h10.2B37.2B+
Orion VS54 1,9041,8877352.567B++0.1922.556%B23.953%C+42.3B+N/A19444.6h10.1B*44.9C*
NS-15M1 1,5241,5068101.859C**0.9022.895%C+28.951%B*34.3C+N/A9943.9h11.8B51.5B
Quasar VM1 1,2381,2091866.5A*3.7423.933%A21.423%C++61.4A++1.5A+19519.7h11.4B*47.4B*
NSX Naginata 1,1991,1872644.496M++1.7329.601%A+34.962%B**98.9A*1B+22212h8.6B**29.1B*
Artemis VX26 1,2001,1852894.1A*1.3432.52%B**30.295%B**48.6B++N/A16824.4h9.1A28B**
Pulsar C 1,1971,1784982.365B++0.4028.223%B++27.165%B++34.3C*N/A10434.3h8.9B*31.4B++
Quasar VM1 1,1921,1771985.944M++3.1823.579%A++21.24%B+56M+N/A19021h12.5B*52.9B+
VE-H Maw 1,1861,1732764.25A**1.4930.178%B*43.905%A*117.3A*1.3B*42710h7.3A24.1B*
NSX Tomoe 1,1771,1722674.39A++1.6330.646%B49.573%A71AN/A40416.5h9A+29.5B**
Eidolon VE33 1,1851,1712754.258M1.5032.49%B*34.927%A47.8AN/A12424.5h6.1B**18.7B*
NS-11P 1,1881,1688501.374C*1.3922.233%C+21.319%C**22CN/A7053h12.4B+55.7B+
Eridani SX5 1,1731,1682265.168M**2.4134.052%A+30.651%A+95.7A**N/A32812.2h8.4B**24.6B*
Flare VE6 1,1791,1677451.566C*1.2021.68%C+28.706%B+25.5DN/A8145.8h10.3C**47.3C*
VE-S Canis 1,1731,1662744.255M++1.4933.275%B**27.359%B*91.8A++N/A21612.7h7.5A22.4B*
Pulsar LSW 1,1761,1664632.518B*0.2426.74%B++32.419%B**34.2CN/A12734.1h11.8C**43.9B+
NSX Tengu 1,1631,1623213.62A**0.8643.451%B**29.346%A77.5A++N/A19315h7.2A16.6B**
Solstice VE3 1,1731,1629801.186B+1.5823.032%C+14.974%D-17.6C+N/A6866.1h12.2B++52.8C**
NS-7 PDW 1,1751,1627511.547B++1.2123.508%C22.461%B++20.6CN/A7556.3h11.7B*49.6B+
SVA-88 1,1681,1625662.053C++0.7122.31%C21.256%D42.9C+N/A13627.1h10.2B++45.6B
NSX Tanto 1,1721,1613173.662M0.9031.494%B**33.678%A75.4A++N/A16415.4h9.3B*29.5B+
Ursa 1,1731,1609461.226C+1.5418.642%D17.586%D--26.7C-N/A8543.4h10.9C*58.6C+
L100 Python AP 1,4789977114.042A*11.2855.568%C+3.109%B34.9C**16.8C23528.6h5.1B+9.2B+
Pandora VX25 9189148321.099C+1.6639.032%C+17.615%B+23.3C--N/A8039.2h4.1B+10.6C**
Supernova FPC 1,2278285614.786A12.0258.16%B+1.087%D-37.1B**17.9B+27322.3h3.8B*6.5B**
L100 Python HEAT 1,0527896212.726A*9.9656.08%B+N/A42.9B*14.3B+24618.4h5.6B10.1B+
C-4 1,0027833772.077B+0.6829.95%B++N/A93.2C**26.1C+7018.4h1.2B+4.1B++
NS Decimator 9486774211.608B++1.1564.305%B+1.329%D42.8B+17.2C++33015.8h3.5B*5.4B*
L100 Python HESH 7266242723.111B**20.3550.901%C*N/A55.7C*9.1C*20011.2h2.8B+5.5B+
M12 Kobalt 6416235124.6S121.8425.807%B++16.693%C124.6C**3.6C--3335h14.4B+56B++
NS-44 Commissioner 5765714311.325B1.4436.169%C+28.196%B*48.4B+N/A15511.8h3.1B*8.4B+
Sirius SX12 5635552871.934B*0.8325.544%C*24.505%B**36.3B+N/A13115.3h11B**43.2B+
Nemesis VSH9 8575523171.741A++1.0267.939%B++3.804%B++28.8B+15.9C*24719.2h5.6B**8.3A
VX6-7 5505382572.093B+0.6728.136%B++26.766%B**28.8C+N/A8018.7h10.5B++37.2B++
Cosmos VM3 5105021054.781A*2.0222.622%B**20.916%B+50.2AN/A22010h13.2B58.3B
Cosmos VM3 4994901054.667A+1.9122.231%B**17.143%C-49AN/A24210h13.1C**59.1B++
Ghost 477476716.704A+3.9437.139%C80.882%A67AN/A1997.1h1.6A4.3B++
M12 Kobalt 4564401236.667A**33.9122.403%B++16.136%C104.8B**3.8C*3244.2h13.6B**60.9B++
NS-11C 4394353081.412B+1.3520.75%D16.322%C--20.6CN/A9121.1h12B++57.7C**
H-V45 3153133460.905C1.8621.688%C--17.891%C-14.6DN/A5821.4h13.7C+63.2C+
VE-LR Obelisk 3173101242.5B+0.2630.559%C+42.903%A27.2CN/A9711.4h5.7B+18.8B+
Serpent VE92 2912881302.215B**0.5527.239%B++21.875%B33.5C++N/A1338.6h9.1B**33.3B*
C75 Viper 3042772113.19A*10.4333.539%D2.166%B**41.3B++4D-2046.7h6.5A19.3B*
Frag Grenade 2852731273N/A270.2461.671%A*N/A682.5B*30A**35050.4h2.9B*4.7B**
MANA Anti-Personnel Turret 257255465.543N/A2.7818.138%UN/A2550U20U6470900.1h14.5T*79.7T*
Sticky Grenade 2582551255N/A252.2470.994%A*N/A1275B++15C*49580.2h1.7B+2.4B++
Light PPA 252242743.27C+0.5143.598%B1.24%C+31.8C-1.3D-867.6h9.5B+21.8B+
Thanatos VE70 2142131941.098C*1.6639.177%C+18.779%B+20.5CN/A10510.4h3.8B*9.7B+
Cerberus 2162091431.462B+1.3035.705%B+26.316%B61.5B*2.1A*1743.4h5.2B+14.5B++
Anti-Vehicle Grenade 2322071207N/A204.2462.128%AN/A690A+83.3C+41400.3h2.8A+4.5A
Force-Blade 29120613,3270.015C2.7527.478%C+N/A0.3C-N/A1773h2.9C+10.5C++
Supernova PC 268199267.654B4.8949.878%C++3.518%B*28.8B+10B+2516.9h4.1B++8.3B++
XM98 197195782.5C**0.2636.567%C+78.974%B+23.2C+N/A778.4h2.2B+6B+
Pulsar VS1 1971941491.302B+1.4622.473%C26.289%B++16.9C-N/A11111.5h12.8B++56.9B
Dual Photon Pods 203168315.419C+2.6654.499%C**1.19%C+67.2C+14C4462.5h17.7B+32.5B+
Manticore SX40 167163672.433A+0.3335.519%B*24.54%B58.2A1.4B++1622.8h6.3B++17.7B*
NS-357 Underboss 1631601880.851C+1.9135.291%C+16.875%D37.2C+N/A1454.3h3.8B+10.9B
Beamer VS3 161160841.905A+0.8629.666%B+24.375%C**61.5A++N/A2442.6h7.3B++24.5C**
Spear Anti-Vehicle Phalanx Turret 211156439S36.2456.774%A5.128%B+60A21.2C+4032.6h6.5B++11.4B*
S1 1951471361.081B++1.6863.218%B++4.082%B*32.7B+10.7C4584.5h4.1A6.5B**
Tank Mine 187135314.355B*1.5939.888%B+N/A103.8C+40D10391.3h2.1C5.3B+
Deimos VA29 1341341360.985C1.7858.911%C+19.403%B+27.3DN/A1074.9h2.7C4.5C+
Comet VM2 164133512.608A*0.1555.995%A+3.008%D17.7A4.1C+1607.5h25.2C+45.1B
Lancer VS22 201123403.075M+0.3155.216%D-N/A22B**13.9C++2495.6h10.4B++18.9B+
Comet VM2 149118412.878A*0.1258.017%A5.932%B*17.4B**4.6C1266.8h28.6C+49.3B+
Lumine Edge 1201101,6020.069C+2.6943.632%A+17.273%C++0.7C-N/A2148.1h1.7C3.9B+
Phobos VX86 109109961.135C+1.6355.011%C21.101%B++35.2CN/A1173.1h2.4C*4.3C++
Skyguard 186102313.29C++0.5326.742%C-N/A7.9D--6.5D-12412.9h111.3B416.1C*
Proximity Mine 9999128.25A+5.4944.327%C*N/A165B*N/A6950.6h1.7B+3.8B++
Orbital Strike Uplink 11994194U91.24518.75%UN/A940U250U144850.1h0.9T*0.2T*
M20 Basilisk 11892156.133A++3.3740.577%C++5.435%C+15.1C--4.3D--1656.1h100.7C+248.2C*
M12 Kobalt 7976238A+35.2425.236%A+19.737%C**108.6B**4.3B+5020.7h15.1B++60B++
Rocklet Rifle 11866262.538M**0.2258.86%B++N/A41.3B**32.5B++6341.6h21.6A36.7B**
M20 Basilisk 9466513.2S10.4441.848%C**3.03%D--20.6C+8.8C+2543.2h82.8B+197.8B++
Lasher X2 6766312.129A++0.6336.626%A+1.515%D*44B++N/A4121.5h30.4F-83C++
Maelstrom Turbo Laser 124651280.508C-2.2528.302%C--4.615%A4.6D-4.2D-6614h143.1C505.5C-
Saron HRB 9152105.2C+2.4447.617%B+1.923%B17.3D13C4083h21.1C*44.4B+
Proton II PPA-H 5450412.5C++9.7442.909%B++2%C**62.5D5C3450.8h11.9C27.8C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit221443,95628.3h
Spawn Beacon74830.3h
Nanite Revive Grenade06350.2h
Medical Applicator589272,32222.2h
Auraxium Force-Blade7020112.7h
Motion Spotter2810.1h
Welding Device09950.1h
Deconstruction Tool08450h
Shield Recharging Field141,4090.6h
Ammunition Package71,8640.8h
Medical Kit2966,8066h
Anti-Infantry MANA Turret116531h
Nano-Repair Grenade0600h
Snowman Soldier3660.1h
Hardlight Barrier62940.2h
Recon Detection Device5614,10019.4h

Check the help document for the dictionary if you want to learn more about words used here.


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