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Paragon DasPeople[] DasPeople
VS BR 131

KDR: 3.29

Score: 36.8m

Last Seen: Mar 25th, 2020 12:27 AM
- OFFLINE - 69 hour(s)

Prestige 1, Battle Rank 100 (131 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NSX Daimyo Ghost Orion VS54 NS-15M1 VE-LR Obelisk VE-H Maw NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,308,895 MLG Score: 2645
Fun Score: N/A
Cheeseburgers Flipped: 365TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.22%30.842%84040119248,5643.58618-0.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.421%1.136B**1.444A-0.386C-HEAD ++ (~17.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.537B+9.30.348C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.631%1.199%260312298344001862.085446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.79%-0.186C-0.321C0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.627B+21.20.596B+38.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.048%1.607%1031612263,98370415205.65767262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.479%1.067B**-0.588D0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.773B++4.50.636B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.598%12.254%236712251,1675632672.07282435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.12%-0.341C-2.011A*0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.356C**24.10.374C**49.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.506%89.954%2364122810,3131734165.94752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.834%0.676B+1.469A+-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.56B+1.70.46B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.398%20.307%236412281,8271328101.37472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.653%0.058C+1.058B**0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.37C**3.50.278C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.8m294%427 (25.6k)337 (20.2k)3.2934883,14425,2453.54086131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232665421.638%32.207%69704:2038

15% Combat Medic20% Engineer29% Heavy Assault22% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 1:20 AMAug 13th, 2018 3:52 AMMar 25th, 2020 1:27 AM (6d) (PST)Mar 25th, 2020 2:13 AM (6d) (PST)Mar 24th, 2020 8:27 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6221864360.7620.2310.2452.3650.0432645

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,31211,17726,135461415142320,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1819.7h/75.8d 6,245 26,778 26,326 258.2k 2,797 6,755 4,673 67.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:8,187
Deaths:1,908
KDR:4.291
Accuracy:28.325% C*
HSR:35.239% B+
Orion VS54
C++
Kills:1,889
Deaths:736
KDR:2.567
Accuracy:22.550% C++
HSR:23.928% C+
NS-15M1
B*
Kills:1,506
Deaths:811
KDR:1.857
Accuracy:22.894% C+
HSR:28.951% B*
VE-H Maw
A++
Kills:1,232
Deaths:291
KDR:4.234
Accuracy:30.302% B+
HSR:44.075% A++
NS-15M2
B**
Kills:1,229
Deaths:232
KDR:5.297
Accuracy:30.252% B**
HSR:35.232% B**
NSX Naginata
A
Kills:1,187
Deaths:264
KDR:4.496
Accuracy:29.601% A
HSR:34.962% B*
VX29 Polaris
B*
Kills:1,174
Deaths:201
KDR:5.841
Accuracy:29.986% B*
HSR:30.068% B++
Flare VE6
B+
Kills:1,167
Deaths:745
KDR:1.566
Accuracy:21.680% C-
HSR:28.706% B+
Pulsar LSW
B*
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:26.740% B+
HSR:32.419% B*
SVA-88
C-
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:22.310% C-
HSR:21.256% D
Ursa
D--
Kills:1,160
Deaths:946
KDR:1.226
Accuracy:18.642% D--
HSR:17.586% D--
NSX-P Naginata
B++
Kills:286
Deaths:67
KDR:4.269
Accuracy:27.211% B++
HSR:34.615% B+
Kills:21,345
Deaths (as Heavy Assault):7,230
Deaths (to Heavy Assaults):7,330
KDR:2.95228
Kill Difference:14,115
Playtime:525.814 hours
Usage:29%
Score:10.591m
Score/min:336
Accuracy (listed only):25.874%
HSR (listed only):30.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,204
Deaths:517
KDR:2.329
Accuracy:28.312% B+
HSR:27.326% B+
NS-7 PDW
B++
Kills:1,189
Deaths:769
KDR:1.546
Accuracy:23.676% C
HSR:22.288% B++
NS-11C
B**
Kills:1,185
Deaths:508
KDR:2.333
Accuracy:25.469% C++
HSR:25.401% B**
VX6-7
B**
Kills:1,177
Deaths:445
KDR:2.645
Accuracy:29.093% B++
HSR:29.227% B**
Serpent VE92
B**
Kills:1,173
Deaths:296
KDR:3.963
Accuracy:29.759% B*
HSR:27.451% B**
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B*
HSR:25.790% B**
Eridani SX5
A
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A
HSR:30.651% A
VE-S Canis
B++
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B++
HSR:27.359% B+
Pandora VX25
B**
Kills:1,166
Deaths:919
KDR:1.269
Accuracy:40.189% C
HSR:19.640% B**
NSX Tengu
B**
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B*
HSR:29.346% B**
Solstice VE3
C+
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C+
HSR:14.974% D-
NSX Tanto
B**
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:31.494% B*
HSR:33.678% B**
MKV Suppressed
B*
Kills:805
Deaths:161
KDR:5
Accuracy:28.122% B
HSR:25.714% B*
NS Baron G5
A*
Kills:450
Deaths:96
KDR:4.688
Accuracy:37.214% D-
HSR:25.556% A*
Phobos VX86
B*
Kills:247
Deaths:149
KDR:1.658
Accuracy:62.892% C*
HSR:22.267% B*
Thanatos VE70
B+
Kills:213
Deaths:195
KDR:1.092
Accuracy:39.028% C
HSR:18.779% B+
Skorpios
B**
Kills:209
Deaths:98
KDR:2.133
Accuracy:32.315% B**
HSR:26.316% B+
Deimos VA29
B**
Kills:201
Deaths:161
KDR:1.248
Accuracy:62.385% C+
HSR:23.383% B**
NSX-P Tanto
B+
Kills:66
Deaths:44
KDR:1.500
Accuracy:26.641% C+
HSR:30.303% B+
NSX-P Tengu
A++
Kills:64
Deaths:38
KDR:1.684
Accuracy:39.540% B+
HSR:34.375% A++
Kills:16,339
Deaths (as Light Assault):6,952
Deaths (to Light Assaults):4,550
KDR:2.35026
Kill Difference:9,387
Playtime:209.612 hours
Usage:12%
Score:2.692m
Score/min:214
Accuracy (listed only):34.977%
HSR (listed only):25.991%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:1,189
Deaths:769
KDR:1.546
Accuracy:23.676% C
HSR:22.288% B++
Equinox VE2 Burst
B++
Kills:1,181
Deaths:306
KDR:3.859
Accuracy:29.722% C*
HSR:35.563% B++
Corvus VA55
B**
Kills:1,181
Deaths:313
KDR:3.773
Accuracy:29.899% B*
HSR:32.007% B**
Pulsar VS1
A+
Kills:1,173
Deaths:378
KDR:3.103
Accuracy:29.635% B**
HSR:31.884% A+
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B*
HSR:25.790% B**
H-V45
B*
Kills:1,170
Deaths:545
KDR:2.147
Accuracy:26.304% C**
HSR:29.060% B*
CME
A
Kills:1,170
Deaths:299
KDR:3.913
Accuracy:31.820% B*
HSR:32.735% A
NS-11P
C+
Kills:1,168
Deaths:850
KDR:1.374
Accuracy:22.233% C
HSR:21.319% C+
Eridani SX5
A
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A
HSR:30.651% A
VE-S Canis
B++
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B++
HSR:27.359% B+
Pandora VX25
B**
Kills:1,166
Deaths:919
KDR:1.269
Accuracy:40.189% C
HSR:19.640% B**
NSX Tengu
B**
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B*
HSR:29.346% B**
MKV Suppressed
B*
Kills:805
Deaths:161
KDR:5
Accuracy:28.122% B
HSR:25.714% B*
NS Baron G5
A*
Kills:450
Deaths:96
KDR:4.688
Accuracy:37.214% D-
HSR:25.556% A*
Phobos VX86
B*
Kills:247
Deaths:149
KDR:1.658
Accuracy:62.892% C*
HSR:22.267% B*
Thanatos VE70
B+
Kills:213
Deaths:195
KDR:1.092
Accuracy:39.028% C
HSR:18.779% B+
Skorpios
B**
Kills:209
Deaths:98
KDR:2.133
Accuracy:32.315% B**
HSR:26.316% B+
Deimos VA29
B**
Kills:201
Deaths:161
KDR:1.248
Accuracy:62.385% C+
HSR:23.383% B**
NSX-P Tengu
A++
Kills:64
Deaths:38
KDR:1.684
Accuracy:39.540% B+
HSR:34.375% A++
Kills:16,254
Deaths (as Combat Medic):6,536
Deaths (to Combat Medics):2,963
KDR:2.48684
Kill Difference:9,718
Playtime:277.528 hours
Usage:15%
Score:6.056m
Score/min:364
Accuracy (listed only):35.545%
HSR (listed only):27.054%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A+
Kills:1,275
Deaths:253
KDR:5.040
Accuracy:33.083% C+
HSR:46.980% A+
Pulsar C
B+
Kills:1,204
Deaths:517
KDR:2.329
Accuracy:28.312% B+
HSR:27.326% B+
NS-11C
B**
Kills:1,185
Deaths:508
KDR:2.333
Accuracy:25.469% C++
HSR:25.401% B**
VX6-7
B**
Kills:1,177
Deaths:445
KDR:2.645
Accuracy:29.093% B++
HSR:29.227% B**
Serpent VE92
B**
Kills:1,173
Deaths:296
KDR:3.963
Accuracy:29.759% B*
HSR:27.451% B**
Eidolon VE33
B**
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:32.490% B+
HSR:34.927% B**
Pandora VX25
B**
Kills:1,166
Deaths:919
KDR:1.269
Accuracy:40.189% C
HSR:19.640% B**
Solstice VE3
C+
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C+
HSR:14.974% D-
NSX Tanto
B**
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:31.494% B*
HSR:33.678% B**
NS Baron G5
A*
Kills:450
Deaths:96
KDR:4.688
Accuracy:37.214% D-
HSR:25.556% A*
Phobos VX86
B*
Kills:247
Deaths:149
KDR:1.658
Accuracy:62.892% C*
HSR:22.267% B*
Thanatos VE70
B+
Kills:213
Deaths:195
KDR:1.092
Accuracy:39.028% C
HSR:18.779% B+
Deimos VA29
B**
Kills:201
Deaths:161
KDR:1.248
Accuracy:62.385% C+
HSR:23.383% B**
NSX-P Tanto
B+
Kills:66
Deaths:44
KDR:1.500
Accuracy:26.641% C+
HSR:30.303% B+
Kills:11,851
Deaths (as Engineer):5,155
Deaths (to Engineers):3,817
KDR:2.29893
Kill Difference:6,696
Playtime:356.984 hours
Usage:20%
Score:7.130m
Score/min:333
Accuracy (listed only):35.792%
HSR (listed only):27.135%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:6,047
Deaths:852
KDR:7.097
Accuracy:38.930% D
HSR:96.097% B+
Ghost
B**
Kills:3,932
Deaths:501
KDR:7.848
Accuracy:41.425% C++
HSR:81.867% B**
NS-7 PDW
B++
Kills:1,189
Deaths:769
KDR:1.546
Accuracy:23.676% C
HSR:22.288% B++
Artemis VX26
B*
Kills:1,185
Deaths:289
KDR:4.100
Accuracy:32.520% B*
HSR:30.295% B*
NS-30 Vandal
B++
Kills:1,177
Deaths:187
KDR:6.294
Accuracy:37.367% B+
HSR:33.475% B++
NSX Tomoe
B**
Kills:1,172
Deaths:267
KDR:4.390
Accuracy:30.646% C*
HSR:49.573% B**
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B*
HSR:25.790% B**
Eridani SX5
A
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A
HSR:30.651% A
VE-S Canis
B++
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B++
HSR:27.359% B+
NSX Tengu
B**
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B*
HSR:29.346% B**
MKV Suppressed
B*
Kills:805
Deaths:161
KDR:5
Accuracy:28.122% B
HSR:25.714% B*
NS-44 Commissioner
B++
Kills:746
Deaths:520
KDR:1.435
Accuracy:37.511% C++
HSR:28.150% B++
NS-357 Underboss
B
Kills:355
Deaths:283
KDR:1.254
Accuracy:40.734% B
HSR:21.127% C+
XM98
B*
Kills:268
Deaths:86
KDR:3.116
Accuracy:36.687% C
HSR:82.463% B*
Cerberus
B+
Kills:222
Deaths:147
KDR:1.510
Accuracy:35.994% B+
HSR:27.027% B+
Skorpios
B**
Kills:209
Deaths:98
KDR:2.133
Accuracy:32.315% B**
HSR:26.316% B+
Manticore SX40
B*
Kills:163
Deaths:67
KDR:2.433
Accuracy:35.519% B*
HSR:24.540% B+
Beamer VS3
C**
Kills:160
Deaths:84
KDR:1.905
Accuracy:29.666% C**
HSR:24.375% C*
VA39 Spectre
C++
Kills:66
Deaths:21
KDR:3.143
Accuracy:32.780% C+
HSR:39.394% C++
NSX-P Tengu
A++
Kills:64
Deaths:38
KDR:1.684
Accuracy:39.540% B+
HSR:34.375% A++
Kills:22,427
Deaths (as Infiltrator):5,629
Deaths (to Infiltrators):3,582
KDR:3.98419
Kill Difference:16,798
Playtime:402.015 hours
Usage:22%
Score:8.800m
Score/min:365
Accuracy (listed only):34.691%
HSR (listed only):38.011%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:1,209
Deaths:186
KDR:6.500
Accuracy:23.933% B**
HSR:21.423% C+
Quasar VM1
A+
Kills:1,177
Deaths:198
KDR:5.944
Accuracy:23.579% A+
HSR:21.240% B+
Cosmos VM3
B**
Kills:630
Deaths:123
KDR:5.122
Accuracy:24.060% B**
HSR:20.635% B
Cosmos VM3
B**
Kills:609
Deaths:123
KDR:4.951
Accuracy:23.612% B**
HSR:16.420% D
Comet VM2
A
Kills:134
Deaths:51
KDR:2.627
Accuracy:55.808% A
HSR:2.985% D
Comet VM2
B**
Kills:123
Deaths:41
KDR:3
Accuracy:57.877% B**
HSR:5.691% B+
NS-10 Burster
A++
Kills:63
Deaths:8
KDR:7.875
Accuracy:44.362% A++
HSR:1.587% D*
NS-10 Burster
A*
Kills:62
Deaths:6
KDR:10.333
Accuracy:47.234% A*
HSR:1.613% D*
Kills:4,007
Deaths (as MAX Suit):368
Deaths (to MAX Suits):1,411
KDR:10.88859
Kill Difference:3,639
Playtime:45.709 hours
Usage:3%
Score:1.576m
Score/min:575
Accuracy (listed only):37.558%
HSR (listed only):11.449%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:596
V. Kills:21 N/A
Deaths:75
KDR:7.947
Accuracy:47.900% B++
KPH:47.700 C
VKPH:1.700 D-
Dual Photon Pods
C++
Kills:173
V. Kills:35 481%
Deaths:31
KDR:5.581
Accuracy:54.387% C++
KPH:69.100 C
VKPH:14 C
Saron Laser Cannon
B*
Kills:77
V. Kills:51 148%
Deaths:33
KDR:2.333
Accuracy:36.645% B*
KPH:10.600 C
VKPH:7 C--
Maelstrom Turbo Laser
C--
Kills:65
V. Kills:59 108%
Deaths:128
KDR:0.508
Accuracy:28.302% C--
KPH:4.600 D-
VKPH:4.200 D-
Kills:911 (738 + 0)
Deaths:267
KDR:3.412
VKDR:0.622
Vehicle Kills:166
Kill Difference:644
Playtime:36.226 hours
Usage:2%
Score:0.275m
Score/min:126
Piloting Accuracy:28.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:997
V. Kills:481 207%
Deaths:71
KDR:14.042
Accuracy:55.568% C+
KPH:34.900 C++
VKPH:16.800 C
L100 Python HEAT
B++
Kills:909
V. Kills:292 310%
Deaths:63
KDR:14.429
Accuracy:56.368% B+
KPH:46 B++
VKPH:14.800 B+
L100 Python HESH
C++
Kills:640
V. Kills:103 N/A
Deaths:29
KDR:22.069
Accuracy:51.049% C++
KPH:55.900 C+
VKPH:9 C++
C75 Viper
C**
Kills:277
V. Kills:27 N/A
Deaths:21
KDR:13.191
Accuracy:33.539% D
KPH:41.100 C**
VKPH:4 D--
Skyguard
C--
Kills:114
V. Kills:90 125%
Deaths:31
KDR:3.677
Accuracy:26.856% C--
KPH:8.700 D-
VKPH:6.800 D-
Kills:2,937 (2,937 + 0)
Deaths:215
KDR:13.660
VKDR:4.619
Vehicle Kills:993
Kill Difference:2,722
Playtime:79.684 hours
Usage:4%
Score:1.035m
Score/min:217
Driving Accuracy:26.856%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:961
V. Kills:453 212%
Deaths:56
KDR:17.161
Accuracy:57.780% B+
KPH:39.300 B**
VKPH:18.500 B+
Supernova PC
C**
Kills:199
V. Kills:69 284%
Deaths:26
KDR:7.654
Accuracy:49.878% C+
KPH:28.800 C**
VKPH:10 C**
Saron HRB
C
Kills:53
V. Kills:39 133%
Deaths:10
KDR:5.300
Accuracy:47.858% B+
KPH:17.400 D
VKPH:12.800 C
Kills:1,213 (1,160 + 53)
Deaths:92
KDR:13.185
VKDR:6.098
Vehicle Kills:561
Kill Difference:1,121
Playtime:34.405 hours
Usage:2%
Score:0.589m
Score/min:285
Driving Accuracy:49.878%
Gunner Accuracy:47.858%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:134
V. Kills:10 N/A
Deaths:4
KDR:33.500
Accuracy:45.025% B*
KPH:105.300 C++
VKPH:7.900 B+
E540 Halberd-H
C*
Kills:61
V. Kills:17 339%
Deaths:7
KDR:8.714
Accuracy:45.242% F
KPH:49.700 C*
VKPH:13.800 D--
Kills:195 (0 + 195)
Deaths:11
KDR:17.727
VKDR:2.455
Vehicle Kills:27
Kill Difference:184
Playtime:2.501 hours
Usage:0%
Score:0.058m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:45.242%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:626
V. Kills:23 N/A
Deaths:12
KDR:52.167
Accuracy:23.153% B++
KPH:111.500 B**
VKPH:4.100 C**
M12 Kobalt
B**
Kills:110
V. Kills:4 N/A
Deaths:2
KDR:55
Accuracy:24.308% B**
KPH:119.100 B**
VKPH:4.300 C*
M20 Basilisk
C++
Kills:103
V. Kills:29 343%
Deaths:15
KDR:6.867
Accuracy:40.871% C++
KPH:16.400 C
VKPH:4.600 D-
M20 Basilisk
C*
Kills:80
V. Kills:29 267%
Deaths:5
KDR:16
Accuracy:41.836% C*
KPH:24.100 C++
VKPH:8.800 C+
Kills:919 (0 + 919)
Deaths:34
KDR:27.029
VKDR:2.500
Vehicle Kills:85
Kill Difference:885
Playtime:16.116 hours
Usage:1%
Score:0.261m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:41.836%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:484
V. Kills:7 N/A
Deaths:46
KDR:10.522
Accuracy:47.393% B+
KPH:79.100 B++
VKPH:1.100 D
Kills:484 (484 + 0)
Deaths:46
KDR:10.522
VKDR:0.152
Vehicle Kills:7
Kill Difference:438
Playtime:6.117 hours
Usage:0%
Score:0.066m
Score/min:180
Driving Accuracy:47.393%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,3058,1871,9084.291B1.0028.325%C*35.239%B+74.2C+1.1C*257110.4h9.6B+33.8B+
NSX Daimyo 6,0486,0478527.097B**3.8038.93%D96.097%B+54.8C+N/A137110.4h1.8B**4.6B+
Ghost 3,9443,9325017.848A+4.5541.425%C++81.867%B**81.6B**N/A24048.2h1.5A3.7B*
Orion VS54 1,9061,8897362.567B+0.7322.55%C++23.928%C+42.3C++N/A21544.7h10.1B++44.9C++
NS-15M1 1,5241,5068111.857C*1.4422.894%C+28.951%B*34.3CN/A10143.9h11.8C*51.6C*
VE-LR Obelisk 1,2941,2752535.04A+1.7533.083%C+46.98%A+59.9B+N/A21021.3h4.8B*14.6B+
VE-H Maw 1,2451,2322914.234A+0.9430.302%B+44.075%A++117.3A+1.2B44610.5h7.4B**24.3B++
NS-15M2 1,2341,2292325.297A+2.0030.252%B**35.232%B**91.7AN/A26713.4h9.4B**30.9B*
Quasar VM1 1,2381,2091866.5A*3.2123.933%B**21.423%C+61.4A1.5B**19619.7h11.4B++47.4B*
Pulsar C 1,2241,2045172.329B0.9628.312%B+27.326%B+34.1C+N/A11035.3h8.8B++31.2B++
NS-7 PDW 1,2041,1897691.546B+1.7523.676%C22.288%B++20.8C-N/A7657.1h11.6B*49.1B+
NSX Naginata 1,1991,1872644.496M+1.2029.601%A34.962%B*98.9A++1B+23012h8.6B**29.1B*
Artemis VX26 1,2001,1852894.1A++0.8132.52%B*30.295%B*48.6BN/A16924.4h9.1B**28B**
NS-11C 1,1971,1855082.333B**0.9625.469%C++25.401%B**36.5C**N/A11832.5h11B*43B+
Equinox VE2 Burst 1,2011,1813063.859B*0.5729.722%C*35.563%B++81.4B*1.4B**21914.5h10B*33.7B++
Corvus VA55 1,1951,1813133.773M0.4829.899%B*32.007%B**80.3A*1B**23714.7h8.6A28.7B**
Quasar VM1 1,1921,1771985.944M2.6523.579%A+21.24%B+56A*N/A19621h12.5B++52.9B+
NS-30 Vandal 1,1871,1771876.294A++3.0037.367%B+33.475%B++70.9B**N/A19116.6h4.5B*12B++
VX6-7 1,1921,1774452.645B**0.6529.093%B++29.227%B**42C+N/A10628h9.7B++33.4B++
VX29 Polaris 1,1851,1742015.841M++2.5529.986%B*30.068%B++108.7A+1B++29210.8h9.1B**30.3B*
Pulsar VS1 1,1871,1733783.103A*0.1929.635%B**31.884%A+49.1B*N/A24223.9h9.9A33.5B**
Serpent VE92 1,1851,1732963.963A*0.6729.759%B*27.451%B**64.1B*N/A18318.3h8.8B**29.5B*
NSX Tomoe 1,1771,1722674.39A+1.1030.646%C*49.573%B**71B**N/A40616.5h9A29.5B*
Eidolon VE33 1,1851,1712754.258A++0.9632.49%B+34.927%B**47.6B++N/A12924.6h6.1B*18.7B++
Sirius SX12 1,1841,1714382.674B**0.6229.607%B*25.79%B**54.2B++N/A15921.6h10.3B**34.8B++
H-V45 1,1801,1705452.147C**1.1526.304%C**29.06%B*35.8C+N/A10932.7h10.1B**38.3B++
CME 1,1771,1702993.913A*0.6231.82%B*32.735%A76.5A+N/A18715.3h9.9A31.2B*
NS-11P 1,1881,1688501.374C++1.9222.233%C21.319%C+22C--N/A7153h12.4B+55.7C*
Eridani SX5 1,1731,1682265.168M++1.8734.052%A30.651%A95.7A++N/A33712.2h8.4B**24.6B*
Flare VE6 1,1791,1677451.566C+1.7321.68%C-28.706%B+25.5DN/A8645.8h10.3C+47.3C+
Pulsar LSW 1,1761,1664632.518B+0.7826.74%B+32.419%B*34.2C--N/A13434.1h11.8C++43.9B
VE-S Canis 1,1731,1662744.255A++0.9633.275%B++27.359%B+91.8B**N/A23712.7h7.5B*22.4B+
Pandora VX25 1,1721,1669191.269C+2.0240.189%C19.64%B**27.8C--N/A9442h3.9B+9.8C**
SVA-88 1,1681,1625662.053C+1.2422.31%C-21.256%D42.9CN/A14127.1h10.2B+45.6C*
NSX Tengu 1,1631,1623213.62A*0.3343.451%B*29.346%B**77.5B**N/A19915h7.2A16.6B*
Solstice VE3 1,1731,1629801.186B+2.1123.032%C+14.974%D-17.6CN/A7566.1h12.2B+52.8C++
NSX Tanto 1,1721,1613173.662A*0.3731.494%B*33.678%B**75.4AN/A16815.4h9.3B**29.5B
Ursa 1,1731,1609461.226C2.0718.642%D--17.586%D--26.7DN/A8743.4h10.9C+58.6C
L100 Python AP 1,4789977114.042B**10.7555.568%C+3.109%C*34.9C++16.8C23728.6h5.1B+9.2B
Supernova FPC 1,4149615617.161B**13.8757.78%B+1.041%D-39.4B**18.6B+27824.4h3.7B**6.4B**
L100 Python HEAT 1,2019096314.429A+11.1456.368%B+N/A45.9B++14.7B+25319.8h5.5C++9.8C**
M12 Kobalt 8828585171.6S168.3125.545%B+18.532%C++140.7B+3.9C3746.1h13.5B++52.9B++
C-4 1,0878533952.159B+1.1330.376%B++N/A95.8C*26.3C+7288.9h1.2B+4B++
MKV Suppressed 8168051615S1.7128.122%B25.714%B*89.4A*1.2A*2189h10.6B*37.8B+
Nemesis VSH9 1,2398013732.147A++1.1569.285%B*2.996%C*31B++17B++25925.8h5.7B**8.2B**
NS-44 Commissioner 7517465201.435B1.8637.511%C++28.15%B++52.5B+N/A16914.2h3B*7.9B+
NS Decimator 9746954221.647B+1.6564.038%B1.295%D42.9C**17.2C++34416.2h3.5B++5.4B*
Plasma Grenade 7066801680N/A676.7161.425%A++N/A850B**32.5A++33340.8h2.5B**4.1B**
L100 Python HESH 7436402922.069B++18.7851.049%C++N/A56.1C+9C++20711.4h2.8B+5.5B+
Cosmos VM3 6436301235.122A*1.8324.06%B**20.635%B53.8B**1.1B*21911.7h13.2B54.7C*
M12 Kobalt 6496261252.167A*48.8723.153%B++17.732%C+111.8B**4.1C**3445.6h13.7B**59B+
Cosmos VM3 6226091234.951A+1.6623.612%B**16.42%D52.1B**1.1B**23811.7h13.2C*56.1B++
Light PPA 617596757.947B4.6547.9%B++N/A47.7C1.7D-11812.5h9B+18.7B+
MANA Anti-Personnel Turret 597591688.691N/A5.4024.664%UN/A5910U60U12447000.1h14.4T*58.5T*
Lasher X2 606589856.929S3.6442.006%A++3.226%C122.7M**3.5M++4714.8h20.5C48.9B++
S12 Renegade 4914844610.522B*7.2347.393%B+N/A79.3B++1.1D1796.1h2.3A5B*
NS Baron G5 453450964.688S1.3937.214%D-25.556%A*73.8A+N/A1906.1h3.3B**8.7C**
Sticky Grenade 3893841384N/A380.7168.482%A++N/A1280B+16.7C**46370.3h1.7B+2.5B++
NS-357 Underboss 3593552831.254C++2.0440.734%B21.127%C+54.6C*N/A1816.5h3.5B++8.7B+
NSX-P Naginata 289286674.269A*0.9827.211%B++34.615%B+92.3B**1C+3173.1h9.9B*36.4B++
C75 Viper 3042772113.19A9.9033.539%D2.166%B**41.3B4D--2076.7h6.5B**19.3B++
XM98 270268863.116B+0.1836.687%C82.463%B*28.8C+N/A959.3h2B++5.6B
Phobos VX86 2492471491.658C++1.6462.892%C*22.267%B*52.6C++N/A1534.7h2.1B+3.4B+
Cerberus 2292221471.51C**1.7835.994%B+27.027%B+60B++1.9A**1723.7h5.1B++14.1B+
Thanatos VE70 2142131951.092C++2.2039.028%C18.779%B+20.5C--N/A11810.4h3.8B++9.8B+
Skorpios 210209982.133B+1.1632.315%B**26.316%B+61.5B+N/A1583.4h8.1A+25.2A
Anti-Vehicle Grenade 2322071207N/A203.7162.062%B**N/A690B**83.3C+42010.3h2.8A4.5B**
Force-Blade 29120613,3270.015C3.2827.478%CN/A0.3C--N/A1773.6h2.9C+10.5C+
Deimos VA29 2022011611.248C+2.0562.385%C+23.383%B**35.9C-N/A1395.6h2.4C+3.8C++
Supernova PC 268199267.654C*4.3649.878%C+3.518%B**28.8C**10C**2546.9h4.1B+8.3B+
Spear Anti-Vehicle Phalanx Turret 266195448.75S45.4658.305%A4.103%C++67.2A24.5C++4272.9h6.2B++10.6B++
Orbital Strike Uplink 2461901190U186.71811.765%UN/A1900U560U201760.1h0.7T*0.1T*
Rocklet Rifle 317180503.6S0.3152.173%C+N/A62.1A*47.2A++6542.9h20.9A40B++
Dual Photon Pods 208173315.581C2.2954.387%C++1.156%C+69.2C14C4572.5h17.5B+32.1B+
Manticore SX40 167163672.433A0.8635.519%B*24.54%B+58.2B*1.4A++1632.8h6.3B+17.7B++
Tank Mine 223162325.063B**1.7745.455%B++N/A108C+40.7D-10491.5h2.1C4.6B*
Beamer VS3 161160841.905A1.3929.666%C**24.375%C*61.5AN/A2672.6h7.3B++24.5B+
S1 1951471361.081B+2.2163.218%B+4.082%B*32.7B+10.7C4854.5h4.1B**6.5B*
Proton II PPA-H 144134433.5A+30.2145.025%B*N/A103.1C++7.7B3581.3h9.6C++21.3B+
Comet VM2 166134512.627A++0.6755.808%A2.985%D17.2B+4.1C1617.8h26.4C-47.4C++
Lancer VS22 204125403.125A*0.1755.246%DN/A21.2C**13.4C+2515.9h10.6B++19.2B+
Comet VM2 157123413A++0.2957.877%B**5.691%B+17.3B+4.8C+1307.1h29C50.2C*
Skyguard 204114313.677C+0.3826.856%C--N/A8.6D-6.8D-13013.2h104.1B+387.6C**
Lumine Edge 1241141,6070.071C+3.2243.954%A+17.544%C*0.8C-N/A3148.5h1.7D3.8B+
M12 Kobalt 114110255B*51.7124.308%B**16.364%C-122.2B**4.4C**5360.9h13.6B*55.8B*
Proximity Mine 107107138.231A4.9445.966%C*N/A152.9B+N/A7460.7h1.8C++3.8B+
M20 Basilisk 132103156.867A+3.5740.871%C++4.854%C16.3C-4.6D-1696.3h93.3C++228.3C*
Auraxium Force-Blade 124935,3320.017C--3.2810.222%D**8.602%B0.3DN/A1313.1h2.6D-25.7F
M20 Basilisk 10980516S12.7141.836%C*6.25%C*24.2C++8.8C+2613.3h72B++172.1B*
Saron Laser Cannon 12877332.333C+0.9636.645%B*N/A10.7C7.1C--1407.2h108.6B296.4B+
VA39 Spectre 6766213.143B*0.1532.78%C+39.394%C++18.3CN/A1593.6h6C+18.3C**
NSX-P Tanto 6766441.5B+1.7926.641%C+30.303%B+14.7DN/A974.5h11.7B++43.8B+
Maelstrom Turbo Laser 124651280.508C--2.7928.302%C--4.615%A4.6D-4.2D-6714h143.1D505.5D
The Slasher 90653,7980.017D3.2813.621%F7.692%C0.3DN/A1209.1h3D*22.1D*
NSX-P Tengu 6564381.684B+1.6139.54%B+34.375%A++106.7A*1.7A6080.6h8.3B**21.1B*
NS-10 Burster 956387.875S4.5844.362%A++1.587%D*14M++7.1A*1664.5h99.9B**225.1B**
NS-10 Burster 9962610.333S7.0447.234%A*1.613%D*15.9M**9.5M**1963.9h100.8B**213.4A+
E540 Halberd-H 786178.714C+5.4245.242%F3.279%B**50.8C*14.2D-4091.2h4.1B++9.1B+
Saron HRB 9253105.3C+2.0147.858%B+1.887%C**17.7D13C4143h21.1C+44C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon86370.4h
Nano-Armor Kit258492,37731.1h
Nanite Revive Grenade07590.2h
Medical Applicator637331,05625.6h
Restoration Kit551,9931.7h
Motion Spotter2810.1h
Welding Device09950.1h
Deconstruction Tool08450h
Shield Recharging Field141,4090.6h
Recon Detection Device6817,78624.2h
Ammunition Package102,2380.9h
Medical Kit53510,46212.5h
Anti-Infantry MANA Turret198811.3h
Snowman Soldier4660.1h
Hardlight Barrier83910.3h
Nano-Repair Grenade0750h

Check the help document for the dictionary if you want to learn more about words used here.


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