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Paragon DasPeople[] DasPeople
VS BR 126

KDR: 3.14

Score: 33.8m

Last Seen: Feb 8th, 2020 4:34 PM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 100 (126 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NSX Daimyo Betelgeuse 54-A Ghost Orion VS54 NS-15M1 VE-LR Obelisk Quasar VM1 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,981,133 MLG Score: 2383
Fun Score: N/A
Cheeseburgers Flipped: 362TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.872%30.559%82137119541,9293.32717-0.191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.492%1.024B**1.428A-0.465DHEAD ++ (~17.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.528B+9.30.349C**25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.087%1.213%242312297423761811.9734408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.695%-0.325C-0.035C+0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.52B+22.80.499B+42.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.879%1.619%1055612263,95267915155.81177261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.441%1.051B**-0.586D0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.772B++4.50.636B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.599%12.685%229612261,0805372632.01117409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.364%-0.348C-2.241A*0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.20.237C++25.50.26C*52.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.447%90.028%229312299,8481612166.10918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.238%0.537B+1.62A+-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.543B+1.70.452B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.138%19.854%229412281,7831232101.44724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.293%-0.067C+0.77B++0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.291C*3.50.217C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.8m300.1%415 (24.9k)327 (19.6k)3.1366374,05923,6113.38393126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232569620.905%32.384%67704:2336

16% Combat Medic20% Engineer26% Heavy Assault23% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 1:20 AMAug 13th, 2018 3:52 AMFeb 8th, 2020 1:07 PM (14d) (PST)Feb 8th, 2020 3:00 PM (13d) (PST)Feb 8th, 2020 12:34 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5941854090.7170.2280.2322.2790.0432383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,63911,08224,557431414137319,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1722.5h/71.8d 5,839 23,983 23,692 235.5k 2,683 6,209 4,409 61.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:4,791
Deaths:1,267
KDR:3.781
Accuracy:27.434% C++
HSR:36.026% B+
Orion VS54
B
Kills:1,887
Deaths:735
KDR:2.567
Accuracy:22.556% B
HSR:23.953% C+
NS-15M1
B*
Kills:1,506
Deaths:811
KDR:1.857
Accuracy:22.894% C+
HSR:28.951% B*
VE-H Maw
A*
Kills:1,197
Deaths:284
KDR:4.215
Accuracy:30.209% B*
HSR:44.110% A*
NSX Naginata
A
Kills:1,187
Deaths:264
KDR:4.496
Accuracy:29.601% A
HSR:34.962% B**
Flare VE6
B+
Kills:1,167
Deaths:745
KDR:1.566
Accuracy:21.680% C+
HSR:28.706% B+
Pulsar LSW
B**
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:26.740% B+
HSR:32.419% B**
SVA-88
C
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:22.310% C
HSR:21.256% D
Ursa
D
Kills:1,160
Deaths:946
KDR:1.226
Accuracy:18.642% D
HSR:17.586% D--
Kills:15,223
Deaths (as Heavy Assault):6,081
Deaths (to Heavy Assaults):6,807
KDR:2.50337
Kill Difference:9,142
Playtime:452.191 hours
Usage:26%
Score:8.153m
Score/min:301
Accuracy (listed only):24.674%
HSR (listed only):29.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,191
Deaths:515
KDR:2.313
Accuracy:28.287% B++
HSR:27.456% B++
NS-7 PDW
B++
Kills:1,187
Deaths:758
KDR:1.566
Accuracy:23.659% C
HSR:22.241% B++
NS-11C
B**
Kills:1,185
Deaths:508
KDR:2.333
Accuracy:25.469% C**
HSR:25.401% B**
VX6-7
A
Kills:1,177
Deaths:445
KDR:2.645
Accuracy:29.093% B++
HSR:29.227% A
Serpent VE92
A
Kills:1,173
Deaths:296
KDR:3.963
Accuracy:29.759% B**
HSR:27.451% A
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B*
HSR:25.790% B**
Eridani SX5
A+
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A+
VE-S Canis
B**
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B**
HSR:27.359% B*
Pandora VX25
B**
Kills:1,165
Deaths:919
KDR:1.268
Accuracy:40.193% C+
HSR:19.571% B**
NSX Tengu
A
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B**
HSR:29.346% A
Solstice VE3
C+
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C+
HSR:14.974% D-
NSX Tanto
A
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:31.494% B**
HSR:33.678% A
NS Baron G5
A*
Kills:430
Deaths:91
KDR:4.725
Accuracy:37.203% D
HSR:24.884% A*
Phobos VX86
B++
Kills:243
Deaths:146
KDR:1.664
Accuracy:62.438% C*
HSR:21.811% B++
Thanatos VE70
B+
Kills:213
Deaths:195
KDR:1.092
Accuracy:39.028% C+
HSR:18.779% B+
Skorpios
B**
Kills:209
Deaths:98
KDR:2.133
Accuracy:32.315% B**
HSR:26.316% B+
Deimos VA29
B+
Kills:162
Deaths:146
KDR:1.110
Accuracy:60.237% C+
HSR:20.370% B+
MKV Suppressed
A*
Kills:140
Deaths:37
KDR:3.784
Accuracy:29.950% B++
HSR:32.857% A*
Kills:15,465
Deaths (as Light Assault):6,710
Deaths (to Light Assaults):4,230
KDR:2.30477
Kill Difference:8,755
Playtime:199.844 hours
Usage:12%
Score:2.469m
Score/min:206
Accuracy (listed only):35.141%
HSR (listed only):25.453%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:1,187
Deaths:758
KDR:1.566
Accuracy:23.659% C
HSR:22.241% B++
Corvus VA55
A
Kills:1,181
Deaths:313
KDR:3.773
Accuracy:29.899% B**
HSR:32.007% A
Equinox VE2 Burst
B*
Kills:1,181
Deaths:306
KDR:3.859
Accuracy:29.722% B+
HSR:35.563% B*
Pulsar VS1
A+
Kills:1,173
Deaths:378
KDR:3.103
Accuracy:29.635% B**
HSR:31.884% A+
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B*
HSR:25.790% B**
CME
A+
Kills:1,170
Deaths:299
KDR:3.913
Accuracy:31.820% B**
HSR:32.735% A+
H-V45
B**
Kills:1,170
Deaths:545
KDR:2.147
Accuracy:26.304% B+
HSR:29.060% B**
NS-11P
C*
Kills:1,168
Deaths:850
KDR:1.374
Accuracy:22.233% C
HSR:21.319% C*
Eridani SX5
A+
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A+
VE-S Canis
B**
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B**
HSR:27.359% B*
Pandora VX25
B**
Kills:1,165
Deaths:919
KDR:1.268
Accuracy:40.193% C+
HSR:19.571% B**
NSX Tengu
A
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B**
HSR:29.346% A
NS Baron G5
A*
Kills:430
Deaths:91
KDR:4.725
Accuracy:37.203% D
HSR:24.884% A*
Phobos VX86
B++
Kills:243
Deaths:146
KDR:1.664
Accuracy:62.438% C*
HSR:21.811% B++
Thanatos VE70
B+
Kills:213
Deaths:195
KDR:1.092
Accuracy:39.028% C+
HSR:18.779% B+
Skorpios
B**
Kills:209
Deaths:98
KDR:2.133
Accuracy:32.315% B**
HSR:26.316% B+
Deimos VA29
B+
Kills:162
Deaths:146
KDR:1.110
Accuracy:60.237% C+
HSR:20.370% B+
MKV Suppressed
A*
Kills:140
Deaths:37
KDR:3.784
Accuracy:29.950% B++
HSR:32.857% A*
Kills:15,459
Deaths (as Combat Medic):6,340
Deaths (to Combat Medics):2,765
KDR:2.43833
Kill Difference:9,119
Playtime:277.478 hours
Usage:16%
Score:6.055m
Score/min:364
Accuracy (listed only):35.279%
HSR (listed only):26.808%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:1,258
Deaths:252
KDR:4.992
Accuracy:33.018% C++
HSR:46.900% A++
Pulsar C
B++
Kills:1,191
Deaths:515
KDR:2.313
Accuracy:28.287% B++
HSR:27.456% B++
NS-11C
B**
Kills:1,185
Deaths:508
KDR:2.333
Accuracy:25.469% C**
HSR:25.401% B**
VX6-7
A
Kills:1,177
Deaths:445
KDR:2.645
Accuracy:29.093% B++
HSR:29.227% A
Serpent VE92
A
Kills:1,173
Deaths:296
KDR:3.963
Accuracy:29.759% B**
HSR:27.451% A
Eidolon VE33
A
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:32.490% B++
HSR:34.927% A
Pandora VX25
B**
Kills:1,165
Deaths:919
KDR:1.268
Accuracy:40.193% C+
HSR:19.571% B**
Solstice VE3
C+
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C+
HSR:14.974% D-
NSX Tanto
A
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:31.494% B**
HSR:33.678% A
NS Baron G5
A*
Kills:430
Deaths:91
KDR:4.725
Accuracy:37.203% D
HSR:24.884% A*
Phobos VX86
B++
Kills:243
Deaths:146
KDR:1.664
Accuracy:62.438% C*
HSR:21.811% B++
Thanatos VE70
B+
Kills:213
Deaths:195
KDR:1.092
Accuracy:39.028% C+
HSR:18.779% B+
Deimos VA29
B+
Kills:162
Deaths:146
KDR:1.110
Accuracy:60.237% C+
HSR:20.370% B+
Kills:11,691
Deaths (as Engineer):5,085
Deaths (to Engineers):3,643
KDR:2.29912
Kill Difference:6,606
Playtime:349.384 hours
Usage:20%
Score:6.992m
Score/min:334
Accuracy (listed only):36.288%
HSR (listed only):26.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:5,654
Deaths:817
KDR:6.920
Accuracy:38.502% C-
HSR:96.056% B+
Ghost
A
Kills:3,932
Deaths:501
KDR:7.848
Accuracy:41.425% C**
HSR:81.867% A
NS-7 PDW
B++
Kills:1,187
Deaths:758
KDR:1.566
Accuracy:23.659% C
HSR:22.241% B++
Artemis VX26
B**
Kills:1,185
Deaths:289
KDR:4.100
Accuracy:32.520% B**
HSR:30.295% B**
NS-30 Vandal
B*
Kills:1,177
Deaths:187
KDR:6.294
Accuracy:37.367% B++
HSR:33.475% B*
NSX Tomoe
A
Kills:1,172
Deaths:267
KDR:4.390
Accuracy:30.646% B
HSR:49.573% A
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B*
HSR:25.790% B**
Eridani SX5
A+
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A+
VE-S Canis
B**
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B**
HSR:27.359% B*
NSX Tengu
A
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B**
HSR:29.346% A
NS-44 Commissioner
B++
Kills:745
Deaths:519
KDR:1.435
Accuracy:37.513% C++
HSR:28.188% B++
NS-357 Underboss
B
Kills:322
Deaths:272
KDR:1.184
Accuracy:40.155% B
HSR:19.876% C
XM98
B*
Kills:262
Deaths:86
KDR:3.047
Accuracy:36.499% C+
HSR:82.443% B*
Cerberus
B+
Kills:220
Deaths:147
KDR:1.497
Accuracy:36.036% B+
HSR:26.818% B+
Skorpios
B**
Kills:209
Deaths:98
KDR:2.133
Accuracy:32.315% B**
HSR:26.316% B+
Manticore SX40
B*
Kills:163
Deaths:67
KDR:2.433
Accuracy:35.519% B*
HSR:24.540% B+
Beamer VS3
C**
Kills:160
Deaths:84
KDR:1.905
Accuracy:29.666% C**
HSR:24.375% C*
MKV Suppressed
A*
Kills:140
Deaths:37
KDR:3.784
Accuracy:29.950% B++
HSR:32.857% A*
Kills:21,195
Deaths (as Infiltrator):5,388
Deaths (to Infiltrators):3,361
KDR:3.93374
Kill Difference:15,807
Playtime:393.233 hours
Usage:23%
Score:8.569m
Score/min:363
Accuracy (listed only):34.564%
HSR (listed only):38.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:1,209
Deaths:186
KDR:6.500
Accuracy:23.933% B**
HSR:21.423% C+
Quasar VM1
A+
Kills:1,177
Deaths:198
KDR:5.944
Accuracy:23.579% A+
HSR:21.240% B+
Cosmos VM3
B**
Kills:622
Deaths:123
KDR:5.057
Accuracy:24.051% B**
HSR:20.579% B
Cosmos VM3
A
Kills:596
Deaths:123
KDR:4.846
Accuracy:23.621% A
HSR:16.779% C--
Comet VM2
A
Kills:134
Deaths:51
KDR:2.627
Accuracy:55.808% A
HSR:2.985% D
Comet VM2
A
Kills:123
Deaths:41
KDR:3
Accuracy:57.877% A
HSR:5.691% B++
NS-10 Burster
A*
Kills:61
Deaths:7
KDR:8.714
Accuracy:44.732% A*
HSR:1.639% D*
NS-10 Burster
A**
Kills:58
Deaths:5
KDR:11.600
Accuracy:47.810% A**
HSR:1.724% D*
Kills:3,980
Deaths (as MAX Suit):367
Deaths (to MAX Suits):1,350
KDR:10.84469
Kill Difference:3,613
Playtime:45.292 hours
Usage:3%
Score:1.565m
Score/min:576
Accuracy (listed only):37.676%
HSR (listed only):11.508%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:508
V. Kills:17 N/A
Deaths:75
KDR:6.773
Accuracy:46.843% B++
KPH:45.200 C+
VKPH:1.500 D-
Dual Photon Pods
C*
Kills:169
V. Kills:35 469%
Deaths:31
KDR:5.452
Accuracy:54.307% C*
KPH:67.500 C
VKPH:14 C
Saron Laser Cannon
B*
Kills:77
V. Kills:51 148%
Deaths:33
KDR:2.333
Accuracy:36.475% B*
KPH:10.700 C
VKPH:7.100 C
Maelstrom Turbo Laser
C--
Kills:65
V. Kills:59 108%
Deaths:128
KDR:0.508
Accuracy:28.302% C--
KPH:4.600 D-
VKPH:4.200 D-
Kills:819 (650 + 0)
Deaths:267
KDR:3.067
VKDR:0.607
Vehicle Kills:162
Kill Difference:552
Playtime:34.942 hours
Usage:2%
Score:0.261m
Score/min:125
Piloting Accuracy:28.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:997
V. Kills:481 207%
Deaths:71
KDR:14.042
Accuracy:55.568% C+
KPH:34.900 C*
VKPH:16.800 C
L100 Python HEAT
B**
Kills:883
V. Kills:289 304%
Deaths:63
KDR:14.016
Accuracy:55.907% B+
KPH:45.500 B**
VKPH:14.900 B+
L100 Python HESH
C*
Kills:640
V. Kills:103 N/A
Deaths:29
KDR:22.069
Accuracy:51.256% C*
KPH:56.200 C++
VKPH:9 C++
C75 Viper
B+
Kills:277
V. Kills:27 N/A
Deaths:21
KDR:13.191
Accuracy:33.539% D
KPH:41.100 B+
VKPH:4 D--
Skyguard
C--
Kills:114
V. Kills:90 125%
Deaths:31
KDR:3.677
Accuracy:26.856% C--
KPH:8.700 D-
VKPH:6.800 D-
Kills:2,911 (2,911 + 0)
Deaths:215
KDR:13.540
VKDR:4.605
Vehicle Kills:990
Kill Difference:2,696
Playtime:79.284 hours
Usage:5%
Score:1.026m
Score/min:216
Driving Accuracy:26.856%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:956
V. Kills:451 212%
Deaths:56
KDR:17.071
Accuracy:57.642% B+
KPH:39.300 B**
VKPH:18.500 B+
Supernova PC
B+
Kills:199
V. Kills:69 284%
Deaths:26
KDR:7.654
Accuracy:49.878% C++
KPH:28.800 B+
VKPH:10 C**
Saron HRB
C
Kills:53
V. Kills:39 133%
Deaths:10
KDR:5.300
Accuracy:47.858% B+
KPH:17.400 D
VKPH:12.800 C
Kills:1,208 (1,155 + 53)
Deaths:92
KDR:13.130
VKDR:6.076
Vehicle Kills:559
Kill Difference:1,116
Playtime:34.295 hours
Usage:2%
Score:0.584m
Score/min:284
Driving Accuracy:49.878%
Gunner Accuracy:47.858%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:134
V. Kills:10 N/A
Deaths:4
KDR:33.500
Accuracy:45.025% B*
KPH:105.600 B+
VKPH:7.900 B+
Kills:134 (0 + 134)
Deaths:4
KDR:33.500
VKDR:2.500
Vehicle Kills:10
Kill Difference:130
Playtime:1.270 hours
Usage:0%
Score:0.027m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:45.025%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:602
V. Kills:23 N/A
Deaths:12
KDR:50.167
Accuracy:23.198% B*
KPH:110.600 A
VKPH:4.200 B+
M12 Kobalt
A
Kills:108
V. Kills:4 N/A
Deaths:2
KDR:54
Accuracy:24.148% B**
KPH:120.600 A
VKPH:4.500 B
M20 Basilisk
C*
Kills:103
V. Kills:29 343%
Deaths:15
KDR:6.867
Accuracy:40.769% C*
KPH:16.500 C
VKPH:4.600 D-
M20 Basilisk
C*
Kills:80
V. Kills:29 267%
Deaths:5
KDR:16
Accuracy:41.836% C*
KPH:24.100 C++
VKPH:8.800 C+
Kills:893 (0 + 893)
Deaths:34
KDR:26.265
VKDR:2.500
Vehicle Kills:85
Kill Difference:859
Playtime:15.893 hours
Usage:1%
Score:0.255m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:41.836%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:326
V. Kills:6 N/A
Deaths:28
KDR:11.643
Accuracy:47.041% B+
KPH:74.400 B+
VKPH:1.400 C-
Kills:326 (326 + 0)
Deaths:28
KDR:11.643
VKDR:0.214
Vehicle Kills:6
Kill Difference:298
Playtime:4.384 hours
Usage:0%
Score:0.045m
Score/min:171
Driving Accuracy:47.041%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 5,6555,6548176.92B**3.7838.502%C-96.056%B+52.8C+N/A130107h1.8B**4.6B++
Betelgeuse 54-A 4,8734,7911,2673.781C**0.6427.434%C++36.026%B+60.3C1C++21079.5h10.1B36.7B
Ghost 3,9443,9325017.848A+4.7141.425%C**81.867%A81.6A+N/A23948.2h1.5A3.7B*
Orion VS54 1,9041,8877352.567B++0.5722.556%B23.953%C+42.3B+N/A20744.6h10.1B*44.9C++
NS-15M1 1,5241,5068111.857C**1.2822.894%C+28.951%B*34.3CN/A10043.9h11.8B51.6C**
VE-LR Obelisk 1,2771,2582524.992A*1.8633.018%C++46.9%A++59.3B**N/A20821.2h4.9B*14.7B++
Quasar VM1 1,2381,2091866.5A*3.3623.933%B**21.423%C+61.4A1.5A19619.7h11.4B*47.4B*
VE-H Maw 1,2101,1972844.215M1.0830.209%B*44.11%A*117.4A*1.3B++43710.2h7.3A24.2B*
Pulsar C 1,2101,1915152.313B+0.8228.287%B++27.456%B++34C*N/A10735h8.9B*31.3B++
NS-7 PDW 1,2021,1877581.566B*1.5723.659%C22.241%B++21CN/A7656.6h11.6B++49.1B+
NSX Naginata 1,1991,1872644.496M++1.3629.601%A34.962%B**98.9A*1B+22812h8.6B*29.1B*
NS-11C 1,1971,1855082.333A+0.8025.469%C**25.401%B**36.5BN/A11732.5h11B*43B++
Artemis VX26 1,2001,1852894.1A*0.9632.52%B**30.295%B**48.6B++N/A16924.4h9.1B**28B**
Corvus VA55 1,1951,1813133.773M**0.6429.899%B**32.007%A80.3M1B**23514.7h8.6A+28.7B**
Equinox VE2 Burst 1,2011,1813063.859A++0.7229.722%B+35.563%B*81.4B**1.4A21814.5h10B*33.7B++
Quasar VM1 1,1921,1771985.944M2.8123.579%A+21.24%B+56A**N/A19421h12.5B*52.9B+
NS-30 Vandal 1,1871,1771876.294A*3.1637.367%B++33.475%B*70.9AN/A19016.6h4.5B*12B*
VX6-7 1,1921,1774452.645A0.4929.093%B++29.227%A42C*N/A10528h9.7B++33.4B++
Serpent VE92 1,1851,1732963.963A**0.8329.759%B**27.451%A64.1AN/A18018.3h8.8B**29.5B++
Pulsar VS1 1,1871,1733783.103A*0.0329.635%B**31.884%A+49.1AN/A23923.9h9.9A+33.5B**
NSX Tomoe 1,1771,1722674.39A*1.2530.646%B49.573%A71AN/A40616.5h9A+29.5B*
Eidolon VE33 1,1851,1712754.258A*1.1232.49%B++34.927%A47.6B**N/A12724.6h6.1B**18.7B*
Sirius SX12 1,1841,1714382.674A0.4629.607%B*25.79%B**54.2B**N/A15721.6h10.3B**34.8B*
CME 1,1771,1702993.913M**0.7831.82%B**32.735%A+76.5A++N/A18615.3h9.9A31.2B**
H-V45 1,1801,1705452.147B+0.9926.304%B+29.06%B**35.8C++N/A10732.7h10.1B**38.3B*
NS-11P 1,1881,1688501.374C*1.7622.233%C21.319%C*22CN/A7053h12.4B+55.7B
Eridani SX5 1,1731,1682265.168M**2.0334.052%A+30.651%A+95.7A*N/A33212.2h8.4B**24.6B*
Flare VE6 1,1791,1677451.566C**1.5721.68%C+28.706%B+25.5C--N/A8445.8h10.3C**47.3C*
Pulsar LSW 1,1761,1664632.518B**0.6226.74%B+32.419%B**34.2CN/A13234.1h11.8B43.9B+
VE-S Canis 1,1731,1662744.255M++1.1233.275%B**27.359%B*91.8A++N/A23012.7h7.5B**22.4B*
Pandora VX25 1,1711,1659191.268C++1.8740.193%C+19.571%B**27.7C-N/A9442h3.9B+9.8B+
NSX Tengu 1,1631,1623213.62A**0.4843.451%B**29.346%A77.5AN/A19615h7.2A16.6B*
SVA-88 1,1681,1625662.053C*1.0822.31%C21.256%D42.9C+N/A14027.1h10.2B++45.6B
Solstice VE3 1,1731,1629801.186B++1.9523.032%C+14.974%D-17.6C+N/A7366.1h12.2B++52.8C*
NSX Tanto 1,1721,1613173.662M0.5331.494%B**33.678%A75.4A++N/A16715.4h9.3B++29.5B*
Ursa 1,1731,1609461.226C+1.9118.642%D17.586%D--26.7CN/A8743.4h10.9C*58.6C+
L100 Python AP 1,4789977114.042A+10.9155.568%C+3.109%C**34.9C*16.8C23628.6h5.1B+9.2B+
Supernova FPC 1,4079565617.071B**13.9357.642%B+1.046%D-39.3B**18.6B+27624.3h3.7B**6.4B**
L100 Python HEAT 1,1728836314.016A*10.8855.907%B+N/A45.5B**14.9B+25319.4h5.4B+9.7B+
C-4 1,0738423942.137B+1.0030.269%B++N/A94.6C*26C7168.9h1.2B+4B++
M12 Kobalt 8498265165.2S162.0625.602%B+18.523%C++140B+3.9C3725.9h13.7B++53.4B*
NS-44 Commissioner 7507455191.435B+1.7037.513%C++28.188%B++52.8B++N/A16814.1h3B*7.9B+
NS Decimator 9626884221.63B+1.5164.218%B+1.308%D43B17.1C++33916h3.5B++5.4B*
L100 Python HESH 7436402922.069B++18.9351.256%C*N/A56.1C++9C++20611.4h2.8B++5.5B++
Cosmos VM3 6356221235.057A*1.9224.051%B**20.579%B53.6A1.1B**22011.6h13.2B+54.7C**
Nemesis VSH9 9386073341.817A++1.3268.296%B*3.46%B+29.5B*16.1B+24920.6h5.6B**8.2A
M12 Kobalt 6256021250.167M++47.0323.198%B*17.774%C+111.5A4.3B+3445.4h13.9B**59.9B+
Cosmos VM3 6095961234.846A++1.7123.621%A16.779%C--51.4A1.1B**23911.6h13.4C**56.6B++
MANA Anti-Personnel Turret 574568639.016N/A5.8824.3%UN/A5680U60U11761700.1h14.4T*59.1T*
Plasma Grenade 5345141514N/A510.8662.383%A*N/A856.7A++33.3A*34470.6h2.6B**4.1B**
Light PPA 525508756.773B3.6446.843%B++N/A45.4C+1.5D-11511.2h9.1B+19.5B+
NS Baron G5 433430914.725S1.5937.203%D24.884%A*75.4A++N/A1905.7h3.3B**8.8C+
Sticky Grenade 3813761376N/A372.8668.991%A++N/A1253.3B++16.7C*46590.3h1.7B++2.5B*
S12 Renegade 3323262811.643A++8.5147.041%B+N/A74.1B+1.4C-1714.4h2.4B*5B*
NS-357 Underboss 3263222721.184C*1.9540.155%B19.876%C51.9C**N/A1746.2h3.5B++8.8B++
C75 Viper 3042772113.19A*10.0533.539%D2.166%B*41.3B+4D--2066.7h6.5A19.3B*
XM98 264262863.047B+0.0936.499%C+82.443%B*28.2C+N/A929.3h2.1B++5.6B+
Phobos VX86 2452431461.664C*1.4762.438%C*21.811%B++52.8C++N/A1514.6h2.1B+3.3B+
Cerberus 2272201471.497B+1.6436.036%B+26.818%B+59.5B*1.9A++1723.7h5.1B++14.1B++
Thanatos VE70 2142131951.092C**2.0439.028%C+18.779%B+20.5CN/A11410.4h3.8B*9.8B+
Skorpios 210209982.133B++1.0032.315%B**26.316%B+61.5B+N/A1573.4h8.1A25.2B**
Anti-Vehicle Grenade 2322071207N/A203.8662.128%AN/A690A+83.3C+41780.3h2.8A+4.5A
Force-Blade 29120613,3270.015C3.1227.478%CN/A0.3C-N/A1773.3h2.9C+10.5C++
Supernova PC 268199267.654C**4.5249.878%C++3.518%B*28.8B+10C**2536.9h4.1B++8.3B++
Orbital Strike Uplink 2461901190U186.86811.765%UN/A1900U560U201140.1h0.7T*0.1T*
Spear Anti-Vehicle Phalanx Turret 251186446.5S43.3657.749%A4.301%C*66.4A++23.2C++4242.8h6.2B++10.7B*
Dual Photon Pods 204169315.452C+2.3254.307%C*1.183%C+67.6C14C4522.5h17.8B+32.8B+
Manticore SX40 167163672.433A+0.7035.519%B*24.54%B+58.2A1.4A++1632.8h6.3B++17.7B*
Deimos VA29 1631621461.11C+2.0360.237%C+20.37%B+31.2C--N/A1205.2h2.5C+4.2C+
Beamer VS3 161160841.905A+1.2329.666%C**24.375%C*61.5A+N/A2612.6h7.3B++24.5B++
Rocklet Rifle 283160493.265S0.1352.973%C++N/A59.3M45.6A*6132.7h21.7A41B*
Tank Mine 210153324.781B**1.6444.233%B++N/A109.3C+40.7D10941.4h2.1C4.8B*
S1 1951471361.081B*2.0663.218%B++4.082%B*32.7B+10.7C4734.5h4.1A6.5B**
MKV Suppressed 144140373.784M**0.6529.95%B++32.857%A*63.6A1.8M*2292.2h12B+40B+
Comet VM2 166134512.627A*0.5155.808%A2.985%D17.2B*4.1C+1597.8h26.4C47.4C**
Proton II PPA-H 144134433.5A++30.3645.025%B*N/A103.1B7.7B+3571.3h9.6B21.3B+
Lancer VS22 204125403.125A*0.0155.384%DN/A21.2B+13.4C+2475.9h10.6B++19.2B+
Comet VM2 157123413A*0.1457.877%A5.691%B++17.3B*4.8C+1297.1h29C+50.2B+
Skyguard 204114313.677C*0.5426.856%C--N/A8.6D-6.8D-13013.2h104.1B+387.6B
Lumine Edge 1221121,6060.07C+3.0743.897%A+16.964%C++0.8C-N/A3148.4h1.7C--3.8B+
M12 Kobalt 112108254A++50.8624.148%B**16.667%C120A4.4B5320.9h13.4B**55.7B++
Proximity Mine 107107138.231A5.0945.477%B+N/A152.9B+N/A7130.7h1.7B++3.8B++
M20 Basilisk 132103156.867A*3.7340.769%C*4.854%C16.6C4.7D-1676.2h92.7C++227.4B
Auraxium Force-Blade 124935,3320.017C-3.1210.222%F8.602%C*0.3C-N/A1313.1h2.6D25.7D**
Lasher X2 8281372.189A++0.9536.64%A1.235%D**47.6B++N/A4751.7h30.2F-82.5C++
M20 Basilisk 10980516S12.8641.836%C*6.25%C*24.2C++8.8C+2613.3h72B+172.1B*
Saron Laser Cannon 12877332.333C++0.8036.475%B*N/A10.7C7.1C1387.2h106.5B+291.9B+
Maelstrom Turbo Laser 124651280.508C--2.6328.302%C--4.615%A4.6D-4.2D-6714h143.1C505.5C-
NS-10 Burster 926178.714U5.5844.732%A*1.639%D*14.2M*7.2A**1644.3h98.4B*220B**
NS-10 Burster 9358511.6U8.4647.81%A**1.724%D*15.7S9.5M**1953.7h102.8B**214.9A
Saron HRB 9253105.3C+2.1647.858%B+1.887%B17.7D13C4123h21.1C*44B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon75850.4h
Nano-Armor Kit248478,50530.4h
Nanite Revive Grenade07590.2h
Medical Applicator637331,00625.6h
Restoration Kit551,9911.7h
Motion Spotter2810.1h
Welding Device09950.1h
Deconstruction Tool08450h
Shield Recharging Field141,4090.6h
Recon Detection Device6717,51323.8h
Ammunition Package102,2060.9h
Medical Kit4428,8848.2h
Anti-Infantry MANA Turret188531.2h
Snowman Soldier4660.1h
Hardlight Barrier83910.3h
Nano-Repair Grenade0750h

Check the help document for the dictionary if you want to learn more about words used here.


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