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Paragon DasPeople[] DasPeople
VS BR 121

KDR: 2.96

Score: 30.4m

Last Seen: Oct 27th, 2019 3:18 AM
- OFFLINE - 15 hour(s)

Prestige 1, Battle Rank 100 (121 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NSX Daimyo Betelgeuse 54-A Orion VS54 NS-15M1 Ghost VE-LR Obelisk Quasar VM1 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,545,785 MLG Score: 2035
Fun Score: N/A
Cheeseburgers Flipped: 354TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.477%30.397%80535118436,9153.22571-0.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.533%1.024B**1.428A-0.465DHEAD ++ (~17.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.528B+9.30.349C**25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.221%1.541%201312165843481701.67816342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.662%-0.325C-0.035C+0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.80.52B+26.60.499B+51.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.874%1.622%1134612133,82361214636.24673261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.496%1.051B**-0.586D0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++4.50.636B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.446%13.692%188512148184942451.65587333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.571%-0.348C-2.241A*0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.80.237C++29.80.26C*62

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.534%92.122%188312167,121140395.07555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.932%0.537B+1.62A+-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+1.80.452B+2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.809%18.656%188412151,399113651.23151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.168%-0.067C+0.77B++0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.291C*3.80.217C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.4m315.3%407 (24.4k)320 (19.2k)2.9595763,53921,4693.21259121 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219467220.276%31.086%63004:2530

15% Combat Medic21% Engineer28% Heavy Assault22% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 1:20 AMAug 13th, 2018 3:52 AMOct 26th, 2019 11:31 PM (23d) (PST)Oct 27th, 2019 12:21 AM (22d) (PST)Oct 26th, 2019 11:18 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5691763930.6680.2260.2082.2410.0432035

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,15310,56823,585401412134319,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1585.3h/66.1d 5,432 19,752 20,390 213.1k 2,479 5,650 4,055 54.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:4,365
Deaths:1,176
KDR:3.712
Accuracy:27.523% C**
HSR:36.060% B++
Orion VS54
B
Kills:1,887
Deaths:735
KDR:2.567
Accuracy:22.556% B
HSR:23.953% C+
NS-15M1
B*
Kills:1,506
Deaths:811
KDR:1.857
Accuracy:22.894% C+
HSR:28.951% B*
VE-H Maw
A*
Kills:1,197
Deaths:284
KDR:4.215
Accuracy:30.209% B*
HSR:44.110% A*
NSX Naginata
A
Kills:1,187
Deaths:264
KDR:4.496
Accuracy:29.601% A
HSR:34.962% B**
Flare VE6
B+
Kills:1,167
Deaths:745
KDR:1.566
Accuracy:21.680% C+
HSR:28.706% B+
Pulsar LSW
B**
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:26.740% B+
HSR:32.419% B**
SVA-88
C
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:22.310% C
HSR:21.256% D
Ursa
D
Kills:1,160
Deaths:946
KDR:1.226
Accuracy:18.642% D
HSR:17.586% D--
Kills:14,797
Deaths (as Heavy Assault):5,990
Deaths (to Heavy Assaults):6,137
KDR:2.47028
Kill Difference:8,807
Playtime:445.726 hours
Usage:28%
Score:7.927m
Score/min:296
Accuracy (listed only):24.684%
HSR (listed only):29.778%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,189
Deaths:514
KDR:2.313
Accuracy:28.281% B++
HSR:27.418% B++
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B**
HSR:25.790% B**
Eridani SX5
A+
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A+
VE-S Canis
B**
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B**
HSR:27.359% B*
NSX Tengu
A
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B**
HSR:29.346% A
Solstice VE3
C+
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C+
HSR:14.974% D-
NS-7 PDW
B++
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:23.508% C
HSR:22.461% B++
NSX Tanto
A
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:31.494% B**
HSR:33.678% A
Pandora VX25
B++
Kills:943
Deaths:848
KDR:1.112
Accuracy:39.370% C+
HSR:18.240% B++
VX6-7
A+
Kills:800
Deaths:334
KDR:2.395
Accuracy:28.851% B*
HSR:30% A+
NS-11C
D
Kills:450
Deaths:313
KDR:1.438
Accuracy:21.070% D
HSR:16% D
Serpent VE92
B++
Kills:297
Deaths:133
KDR:2.233
Accuracy:27.375% B++
HSR:21.886% C**
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Skorpios
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:32.381% B**
HSR:23.741% C**
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B++
Kills:109
Deaths:96
KDR:1.135
Accuracy:55.011% C
HSR:21.101% B++
Kills:12,426
Deaths (as Light Assault):5,911
Deaths (to Light Assaults):3,838
KDR:2.10218
Kill Difference:6,515
Playtime:161.864 hours
Usage:10%
Score:1.669m
Score/min:172
Accuracy (listed only):34.303%
HSR (listed only):23.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
A
Kills:1,181
Deaths:313
KDR:3.773
Accuracy:29.899% B**
HSR:32.007% A
Pulsar VS1
A+
Kills:1,173
Deaths:378
KDR:3.103
Accuracy:29.635% A
HSR:31.884% A+
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B**
HSR:25.790% B**
H-V45
B**
Kills:1,170
Deaths:545
KDR:2.147
Accuracy:26.304% B
HSR:29.060% B**
NS-11P
C*
Kills:1,168
Deaths:850
KDR:1.374
Accuracy:22.233% C+
HSR:21.319% C*
Eridani SX5
A+
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A+
VE-S Canis
B**
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B**
HSR:27.359% B*
NSX Tengu
A
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B**
HSR:29.346% A
NS-7 PDW
B++
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:23.508% C
HSR:22.461% B++
Pandora VX25
B++
Kills:943
Deaths:848
KDR:1.112
Accuracy:39.370% C+
HSR:18.240% B++
Equinox VE2 Burst
B**
Kills:234
Deaths:66
KDR:3.545
Accuracy:33.475% B**
HSR:37.607% B**
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Skorpios
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:32.381% B**
HSR:23.741% C**
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B++
Kills:109
Deaths:96
KDR:1.135
Accuracy:55.011% C
HSR:21.101% B++
Kills:12,293
Deaths (as Combat Medic):5,472
Deaths (to Combat Medics):2,538
KDR:2.24653
Kill Difference:6,821
Playtime:245.245 hours
Usage:15%
Score:5.291m
Score/min:360
Accuracy (listed only):35.352%
HSR (listed only):25.916%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:1,247
Deaths:251
KDR:4.968
Accuracy:33.083% C++
HSR:46.832% A++
Pulsar C
B++
Kills:1,189
Deaths:514
KDR:2.313
Accuracy:28.281% B++
HSR:27.418% B++
Eidolon VE33
A
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:32.490% B++
HSR:34.927% A
Solstice VE3
C+
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C+
HSR:14.974% D-
NSX Tanto
A
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:31.494% B**
HSR:33.678% A
Pandora VX25
B++
Kills:943
Deaths:848
KDR:1.112
Accuracy:39.370% C+
HSR:18.240% B++
VX6-7
A+
Kills:800
Deaths:334
KDR:2.395
Accuracy:28.851% B*
HSR:30% A+
NS-11C
D
Kills:450
Deaths:313
KDR:1.438
Accuracy:21.070% D
HSR:16% D
Serpent VE92
B++
Kills:297
Deaths:133
KDR:2.233
Accuracy:27.375% B++
HSR:21.886% C**
Thanatos VE70
B+
Kills:213
Deaths:194
KDR:1.098
Accuracy:39.177% C+
HSR:18.779% B+
Deimos VA29
B+
Kills:134
Deaths:136
KDR:0.985
Accuracy:58.911% C+
HSR:19.403% B+
Phobos VX86
B++
Kills:109
Deaths:96
KDR:1.135
Accuracy:55.011% C
HSR:21.101% B++
Kills:8,876
Deaths (as Engineer):4,391
Deaths (to Engineers):3,382
KDR:2.02141
Kill Difference:4,485
Playtime:333.585 hours
Usage:21%
Score:6.623m
Score/min:331
Accuracy (listed only):34.845%
HSR (listed only):25.270%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:5,369
Deaths:784
KDR:6.848
Accuracy:38.232% C-
HSR:96.070% B+
Ghost
B**
Kills:1,492
Deaths:191
KDR:7.812
Accuracy:40.307% C*
HSR:79.558% B**
Artemis VX26
B**
Kills:1,185
Deaths:289
KDR:4.100
Accuracy:32.520% B**
HSR:30.295% B**
NS-30 Vandal
B*
Kills:1,177
Deaths:187
KDR:6.294
Accuracy:37.367% B++
HSR:33.475% B*
NSX Tomoe
A
Kills:1,172
Deaths:267
KDR:4.390
Accuracy:30.646% B
HSR:49.573% A
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B**
HSR:25.790% B**
Eridani SX5
A+
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A+
HSR:30.651% A+
VE-S Canis
B**
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:33.275% B**
HSR:27.359% B*
NSX Tengu
A
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B**
HSR:29.346% A
NS-7 PDW
B++
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:23.508% C
HSR:22.461% B++
NS-44 Commissioner
B*
Kills:683
Deaths:484
KDR:1.411
Accuracy:37.341% C++
HSR:28.404% B*
XM98
B*
Kills:260
Deaths:86
KDR:3.023
Accuracy:36.587% C+
HSR:82.692% B*
Cerberus
B+
Kills:209
Deaths:143
KDR:1.462
Accuracy:35.705% B+
HSR:26.316% B
Manticore SX40
B*
Kills:163
Deaths:67
KDR:2.433
Accuracy:35.519% B*
HSR:24.540% B
NS-357 Underboss
C+
Kills:160
Deaths:188
KDR:0.851
Accuracy:35.291% C+
HSR:16.875% D
Beamer VS3
B
Kills:160
Deaths:84
KDR:1.905
Accuracy:29.666% B
HSR:24.375% C*
Skorpios
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:32.381% B**
HSR:23.741% C**
Kills:17,998
Deaths (as Infiltrator):4,816
Deaths (to Infiltrators):2,993
KDR:3.73713
Kill Difference:13,182
Playtime:348.678 hours
Usage:22%
Score:7.371m
Score/min:352
Accuracy (listed only):34.438%
HSR (listed only):38.325%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:1,209
Deaths:186
KDR:6.500
Accuracy:23.933% B**
HSR:21.423% C++
Quasar VM1
A+
Kills:1,177
Deaths:198
KDR:5.944
Accuracy:23.579% A+
HSR:21.240% B+
Cosmos VM3
B**
Kills:604
Deaths:119
KDR:5.076
Accuracy:23.654% B**
HSR:21.192% B+
Cosmos VM3
A
Kills:580
Deaths:119
KDR:4.874
Accuracy:23.231% A
HSR:16.897% C-
Comet VM2
A
Kills:134
Deaths:51
KDR:2.627
Accuracy:55.822% A
HSR:2.985% D
Comet VM2
A
Kills:121
Deaths:41
KDR:2.951
Accuracy:57.847% A
HSR:5.785% B++
NS-10 Burster
A++
Kills:55
Deaths:6
KDR:9.167
Accuracy:42.520% A++
HSR:0% F
NS-10 Burster
A**
Kills:52
Deaths:4
KDR:13
Accuracy:46.307% A**
HSR:1.923% D*
Kills:3,932
Deaths (as MAX Suit):362
Deaths (to MAX Suits):1,302
KDR:10.86188
Kill Difference:3,570
Playtime:44.315 hours
Usage:3%
Score:1.534m
Score/min:577
Accuracy (listed only):37.112%
HSR (listed only):11.431%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:351
V. Kills:12 N/A
Deaths:75
KDR:4.680
Accuracy:46.095% B++
KPH:39.300 C
VKPH:1.300 D-
Dual Photon Pods
C**
Kills:168
V. Kills:35 467%
Deaths:31
KDR:5.419
Accuracy:54.378% C**
KPH:67.100 C+
VKPH:14 C
Saron Laser Cannon
B*
Kills:70
V. Kills:48 143%
Deaths:33
KDR:2.121
Accuracy:37.138% B*
KPH:10.300 C
VKPH:7 C
Maelstrom Turbo Laser
C--
Kills:65
V. Kills:59 108%
Deaths:128
KDR:0.508
Accuracy:28.302% C--
KPH:4.600 D-
VKPH:4.200 D-
Kills:654 (486 + 0)
Deaths:267
KDR:2.449
VKDR:0.577
Vehicle Kills:154
Kill Difference:387
Playtime:32.239 hours
Usage:2%
Score:0.237m
Score/min:122
Piloting Accuracy:28.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:997
V. Kills:481 207%
Deaths:71
KDR:14.042
Accuracy:55.568% C+
KPH:34.900 C*
VKPH:16.800 C
L100 Python HEAT
B**
Kills:842
V. Kills:279 301%
Deaths:63
KDR:13.365
Accuracy:55.990% B+
KPH:44.600 B**
VKPH:14.800 B+
L100 Python HESH
C**
Kills:640
V. Kills:103 N/A
Deaths:29
KDR:22.069
Accuracy:51.256% C**
KPH:56.200 C*
VKPH:9 C++
C75 Viper
B++
Kills:277
V. Kills:27 N/A
Deaths:21
KDR:13.191
Accuracy:33.539% D
KPH:41.100 B++
VKPH:4 D--
Skyguard
D
Kills:106
V. Kills:86 122%
Deaths:31
KDR:3.419
Accuracy:26.607% C-
KPH:8.200 D--
VKPH:6.600 D
Kills:2,862 (2,862 + 0)
Deaths:215
KDR:13.312
VKDR:4.540
Vehicle Kills:976
Kill Difference:2,647
Playtime:78.581 hours
Usage:5%
Score:1.010m
Score/min:214
Driving Accuracy:26.607%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:868
V. Kills:414 209%
Deaths:56
KDR:15.500
Accuracy:58.260% B+
KPH:38 B**
VKPH:18.100 B+
Supernova PC
B+
Kills:199
V. Kills:69 284%
Deaths:26
KDR:7.654
Accuracy:49.878% C++
KPH:28.800 B+
VKPH:10 B
Saron HRB
C
Kills:52
V. Kills:39 130%
Deaths:10
KDR:5.200
Accuracy:47.617% B+
KPH:17.100 D
VKPH:12.800 C
Kills:1,119 (1,067 + 52)
Deaths:92
KDR:12.163
VKDR:5.674
Vehicle Kills:522
Kill Difference:1,027
Playtime:32.769 hours
Usage:2%
Score:0.556m
Score/min:283
Driving Accuracy:49.878%
Gunner Accuracy:47.617%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:4
KDR:12.500
Accuracy:42.909% N/A
KPH:64.400 N/A
VKPH:5.200 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:1
Vehicle Kills:4
Kill Difference:46
Playtime:0.777 hours
Usage:0%
Score:0.016m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:42.909%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:514
V. Kills:20 N/A
Deaths:12
KDR:42.833
Accuracy:22.700% B*
KPH:108.300 A
VKPH:4.200 B+
M20 Basilisk
C++
Kills:96
V. Kills:27 343%
Deaths:15
KDR:6.400
Accuracy:40.688% C++
KPH:15.500 C-
VKPH:4.400 D-
M12 Kobalt
A
Kills:87
V. Kills:3 N/A
Deaths:2
KDR:43.500
Accuracy:24.416% A
KPH:108.400 B**
VKPH:3.700 C++
M20 Basilisk
C**
Kills:69
V. Kills:28 238%
Deaths:5
KDR:13.800
Accuracy:41.515% C**
KPH:21.300 C+
VKPH:8.700 C+
Kills:766 (0 + 766)
Deaths:34
KDR:22.529
VKDR:2.294
Vehicle Kills:78
Kill Difference:732
Playtime:14.962 hours
Usage:1%
Score:0.233m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:41.515%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 5,3705,3697846.848B**3.8938.232%C-96.07%B+51.6C+N/A125104h1.8B**4.7B++
Betelgeuse 54-A 4,4394,3651,1763.712B0.7527.523%C**36.06%B++58.3C1C*19974.9h10.1B+36.8B+
Orion VS54 1,9041,8877352.567B**0.3922.556%B23.953%C+42.3B+N/A20244.6h10.1B*44.9C*
NS-15M1 1,5241,5068111.857C**1.1022.894%C+28.951%B*34.3C+N/A10043.9h11.8B51.6B
Ghost 1,4971,4921917.812A++4.8540.307%C*79.558%B**73.9AN/A22120.2h1.6A3.9B*
VE-LR Obelisk 1,2661,2472514.968A*2.0133.083%C++46.832%A++59.4B**N/A20421h4.9B*14.7B++
Quasar VM1 1,2381,2091866.5A*3.5423.933%B**21.423%C++61.4A++1.5A19519.7h11.4B**47.4B*
VE-H Maw 1,2101,1972844.215M1.2630.209%B*44.11%A*117.4A*1.3B++42910.2h7.3A24.2B*
Pulsar C 1,2081,1895142.313B++0.6528.281%B++27.418%B++34.1C*N/A10634.9h8.9B*31.3B++
NSX Naginata 1,1991,1872644.496M++1.5429.601%A34.962%B**98.9A*1B+22512h8.6B*29.1B*
Artemis VX26 1,2001,1852894.1A*1.1432.52%B**30.295%B**48.6B++N/A16824.4h9.1A28B**
Corvus VA55 1,1951,1813133.773M**0.8129.899%B**32.007%A80.3A*1B**23414.7h8.6A+28.7B**
Quasar VM1 1,1921,1771985.944M++2.9823.579%A+21.24%B+56MN/A19221h12.5B*52.9B+
NS-30 Vandal 1,1871,1771876.294A**3.3337.367%B++33.475%B*70.9AN/A18916.6h4.5B**12B*
Pulsar VS1 1,1871,1733783.103A*0.1429.635%A31.884%A+49.1AN/A23423.9h9.9A+33.5B**
NSX Tomoe 1,1771,1722674.39A*1.4330.646%B49.573%A71AN/A40516.5h9A+29.5B*
Eidolon VE33 1,1851,1712754.258A**1.3032.49%B++34.927%A47.6AN/A12524.6h6.1B**18.7B*
Sirius SX12 1,1841,1714382.674A+0.2929.607%B**25.79%B**54.2B**N/A15521.6h10.3B**34.8B++
H-V45 1,1801,1705452.147B+0.8126.304%B29.06%B**35.8C++N/A10632.7h10.1A38.3B*
NS-11P 1,1881,1688501.374C**1.5922.233%C+21.319%C*22CN/A7053h12.4B++55.7B+
Eridani SX5 1,1731,1682265.168M**2.2134.052%A+30.651%A+95.7A*N/A33112.2h8.4B**24.6B*
Flare VE6 1,1791,1677451.566C**1.3921.68%C+28.706%B+25.5C--N/A8345.8h10.3C**47.3C*
VE-S Canis 1,1731,1662744.255M++1.3033.275%B**27.359%B*91.8A++N/A22612.7h7.5B**22.4B*
Pulsar LSW 1,1761,1664632.518B**0.4426.74%B+32.419%B**34.2CN/A13034.1h11.8C**43.9B+
NSX Tengu 1,1631,1623213.62A**0.6643.451%B**29.346%A77.5AN/A19515h7.2A16.6B*
Solstice VE3 1,1731,1629801.186B++1.7723.032%C+14.974%D-17.6C+N/A7166.1h12.2B++52.8C**
SVA-88 1,1681,1625662.053C**0.9122.31%C21.256%D42.9C+N/A13827.1h10.2B++45.6B
NS-7 PDW 1,1751,1627511.547B*1.4123.508%C22.461%B++20.6CN/A7656.3h11.7B++49.6B+
NSX Tanto 1,1721,1613173.662M0.7031.494%B**33.678%A75.4A++N/A16515.4h9.3B++29.5B*
Ursa 1,1731,1609461.226C+1.7318.642%D17.586%D--26.7CN/A8643.4h10.9C**58.6C+
L100 Python AP 1,4789977114.042A++11.0855.568%C+3.109%B+34.9C*16.8C23528.6h5.1B+9.2B+
Pandora VX25 9479438481.112C+1.8539.37%C+18.24%B++23.8DN/A8339.6h4.1B10.5B
Supernova FPC 1,2828685615.5A12.5458.26%B+1.037%D38.1B**18.2B+27622.8h3.7B**6.4B**
L100 Python HEAT 1,1218426313.365A*10.4155.99%B+N/A44.6B**14.8B+25218.9h5.5B+9.8B+
C-4 1,0278063902.067B+0.8930.091%B++N/A93.7C*25.7C7108.6h1.2B+4.1B++
VX6-7 8148003342.395B**0.5628.851%B*30%A+34.9C++N/A9122.9h10.1B++34.9B++
M12 Kobalt 7447255145S142.0425.637%B+18.069%C++131.8B+3.5C--3575.5h13.8B++54B*
NS Decimator 9586854221.623B++1.3464.272%B+1.314%D42.8B+17.1C++33216h3.5B*5.4B*
NS-44 Commissioner 6886834841.411B+1.5537.341%C++28.404%B*51.4B++N/A16313.3h3B*8B+
L100 Python HESH 7436402922.069B*19.1151.256%C**N/A56.1C*9C++20411.4h2.8B++5.5B++
Cosmos VM3 6166041195.076A*2.1223.654%B**21.192%B+53.5A1.1B**22211.3h13B+54.9B
Nemesis VSH9 9015833271.783A*1.1868.184%B*3.602%B++29.3B*16B++24819.9h5.6A8.2A
Cosmos VM3 5925801194.874A++1.9123.231%A16.897%C-51.3A1.1B**24111.3h13.2B+56.7B*
M12 Kobalt 5345141242.833M39.8722.7%B*17.315%C+109.4A4.3B+3444.7h13.8B**60.8B++
NS-11C 4554503131.438B+1.5221.07%D16%D21CN/A9621.4h12.1B++57.6C**
MANA Anti-Personnel Turret 442439567.839N/A4.8822.85%UN/A4390U30U9550600.1h14.7T*64.3T*
Plasma Grenade 3713561356N/A353.0462.944%A*N/A890A++37.5M+35100.4h2.8B**4.4B**
Light PPA 363351754.68C++1.7246.095%B++1.14%C+39.4C+1.3D-1068.9h9.3B+20.2B+
Sticky Grenade 3403361336N/A333.0469.663%A*N/A1680A++20B+49660.2h1.7B++2.4B*
Serpent VE92 3002971332.233B**0.7327.375%B++21.886%C**33.8C++N/A1438.8h9.2B**33.5B*
C75 Viper 3042772113.19A*10.2333.539%D2.166%B*41.3B++4D--2046.7h6.5A19.3B*
XM98 262260863.023B+0.0636.587%C+82.692%B*28.3C++N/A919.2h2.1B++5.6B+
Equinox VE2 Burst 241234663.545B*0.5933.475%B**37.607%B**90A+2.7M**3842.6h9.8B**29.3B**
Thanatos VE70 2142131941.098C**1.8639.177%C+18.779%B+20.5CN/A11110.4h3.8B*9.7B+
Cerberus 2162091431.462B+1.5035.705%B+26.316%B61.5B*2.1A*1753.4h5.2B+14.5B++
Anti-Vehicle Grenade 2322071207N/A204.0462.128%AN/A690A+83.3C+41480.3h2.8A+4.5A
Force-Blade 29120613,3270.015C2.9427.478%CN/A0.3CN/A1773.2h2.9C+10.5C++
Supernova PC 268199267.654B+4.6949.878%C++3.518%B**28.8B+10B2516.9h4.1B*8.3B++
Spear Anti-Vehicle Phalanx Turret 243181445.25S42.2957.86%A4.42%C**64.6A+22.1C++4122.8h6.2B*10.8B**
Dual Photon Pods 203168315.419C+2.4654.378%C**1.19%C+67.2C+14C4472.5h17.7B+32.6B+
Manticore SX40 167163672.433A+0.5335.519%B*24.54%B58.2A+1.4A++1632.8h6.3B++17.7B*
NS-357 Underboss 1631601880.851C+2.1135.291%C+16.875%D37.2C+N/A1504.3h3.8B+10.9C**
Beamer VS3 161160841.905A+1.0529.666%B24.375%C*61.5A++N/A2562.6h7.3B++24.5C**
S1 1951471361.081B*1.8863.218%B++4.082%B*32.7B+10.7C4664.5h4.1A6.5B**
Tank Mine 193140314.516B**1.5641.517%B+N/A107.7C+40.8D10551.3h2.2C-5.2B+
Skorpios 140139363.861A+0.9032.381%B**23.741%C**92.7A++N/A2411.5h8A+24.7A
Comet VM2 166134512.627A*0.3355.822%A2.985%D17.6B**4.2C++1627.6h25.5C+45.7B+
Deimos VA29 1341341360.985C+1.9758.911%C+19.403%B+26.8DN/A1095h2.7C4.5C+
Lancer VS22 201123403.075A**0.1255.221%D-N/A22B+13.9C+2525.6h10.4B++18.9B+
Comet VM2 153121412.951A**0.0157.847%A5.785%B++17.5B**4.6C+1316.9h28.4C++49.1B+
Lumine Edge 1201101,6030.069C+2.8943.632%A+17.273%C*0.7C-N/A3148.1h1.7C-3.9B+
Phobos VX86 109109961.135C+1.8255.011%C21.101%B++35.2CN/A1263.1h2.4C++4.3C++
Skyguard 192106313.419C++0.4626.607%C-N/A8.2D--6.6D12713h108.8B+409.1C*
Proximity Mine 9999128.25A+5.2945.119%B+N/A165B**N/A7320.6h1.7B++3.8B++
M20 Basilisk 12396156.4A++3.4440.688%C++5.208%C+15.5C-4.4D-1646.2h98.2C++241.3C**
Orbital Strike Uplink 11994194U91.04518.75%UN/A940U250U146460.1h0.9T*0.2T*
Auraxium Force-Blade 124935,3320.017C-2.9410.222%F8.602%C*0.3DN/A1313.1h2.6D25.7D*
M12 Kobalt 9087243.5B**40.5424.416%A17.241%C108.8B**3.8C++5090.8h14.4B*59.1B*
Lasher X2 7978352.229A++0.7336.497%A+1.282%D**45.9B++N/A4531.7h30.2F-82.8C++
Saron Laser Cannon 11870332.121C++0.8437.138%B*N/A10.3C7.1C1396.8h109.1B+293.8B+
M20 Basilisk 9769513.8S10.8441.515%C**2.899%D--21.6C+8.8C+2553.2h79.6B++191.7B++
Rocklet Rifle 11866262.538M**0.4259.018%B++N/A41.3B**32.5B*6471.6h21.9A37B**
Maelstrom Turbo Laser 124651280.508C-2.4528.302%C--4.615%A+4.6D-4.2D-6714h143.1C505.5C
NS-10 Burster 845569.167U6.2142.52%A++N/A14.1M*7.4A**1643.9h88.1B**207.2B**
NS-10 Burster 8452413U10.0446.307%A**1.923%D*15.8S9.7S2063.3h93A200.8A
Saron HRB 9152105.2C+2.2447.617%B+1.923%B17.3D13C4113h21.1B44.4B+
Proton II PPA-H 5450412.5C++9.5442.909%B+2%B+62.5D5C3520.8h11.9C+27.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon75510.4h
Nano-Armor Kit229461,07529.4h
Nanite Revive Grenade07590.2h
Medical Applicator620310,50224.4h
Restoration Kit451,3921.3h
Motion Spotter2810.1h
Welding Device09950.1h
Deconstruction Tool08450h
Shield Recharging Field141,4090.6h
Ammunition Package72,0370.8h
Medical Kit3517,6917h
Anti-Infantry MANA Turret167871.2h
Recon Detection Device5815,93121.8h
Snowman Soldier3660.1h
Nano-Repair Grenade0650h
Hardlight Barrier73240.2h

Check the help document for the dictionary if you want to learn more about words used here.


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