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Paragon DasPeople[C911] DasPeople
VS BR 134

KDR: 3.44

Score: 39.6m

Last Seen: Jul 8th, 2020 2:01 AM
- OFFLINE - 6.1 hour(s)

Prestige 1, Battle Rank 100 (134 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NSX Daimyo Ghost Orion VS54 NS-15M1 VE-LR Obelisk VE-H Maw NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,740,490 MLG Score: 2990
Fun Score: N/A
Cheeseburgers Flipped: 369TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.325%30.99%84743130352,0083.67444-0.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.834%1.176B**1.489A+-0.674DHEAD ++ (~17.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.545B+9.20.354C**24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.722%1.176%251313438504221862.00946455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.815%-0.161C-0.361C-0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.639B+210.606B+37.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.134%1.588%1016613404,03172315405.56768262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.494%1.075B**-0.59D0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++4.50.637B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.497%12.26%234713391,1995842742.05308436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.12%-0.344C-1.84A++0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.30.39C**23.80.407B49.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.152%90.902%2344134213,3981834167.30534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.12%0.781B++1.532A+-0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.70.466B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.538%20.292%234413421,8481384101.3343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.785%0.064C+1.067B**0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.374C**3.50.28C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.6m293.6%437 (26.2k)346 (20.8k)3.4397990,72126,3743.68488134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1346753621.984%34.079%74904:2138

15% Combat Medic19% Engineer29% Heavy Assault23% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 1:20 AMMay 27th, 2020 12:43 AMJul 7th, 2020 10:04 PM (5h) (PST)Jul 7th, 2020 10:58 PM (4h) (PST)Jul 7th, 2020 10:01 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6321854470.7910.2300.2692.4460.0432990

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,93711,07826,859471416147320,732

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1912.2h/79.7d 6,464 30,917 28,849 280.7k 2,900 7,182 4,878 72.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:11,032
Deaths:2,466
KDR:4.474
Accuracy:28.394% C*
HSR:34.636% C**
Orion VS54
C++
Kills:1,889
Deaths:736
KDR:2.567
Accuracy:22.550% C++
HSR:23.928% C
NS-15M1
B++
Kills:1,519
Deaths:816
KDR:1.862
Accuracy:22.952% C+
HSR:29.032% B++
VE-H Maw
A++
Kills:1,239
Deaths:293
KDR:4.229
Accuracy:30.344% B+
HSR:43.906% A++
NS-15M2
B*
Kills:1,229
Deaths:232
KDR:5.297
Accuracy:30.252% B*
HSR:35.232% B*
NSX Naginata
B**
Kills:1,187
Deaths:264
KDR:4.496
Accuracy:29.601% B**
HSR:34.962% B++
VX29 Polaris
B*
Kills:1,174
Deaths:201
KDR:5.841
Accuracy:29.986% B*
HSR:30.068% B++
Ursa
D--
Kills:1,169
Deaths:950
KDR:1.231
Accuracy:18.690% D--
HSR:17.793% D--
Flare VE6
B
Kills:1,169
Deaths:746
KDR:1.567
Accuracy:21.687% C-
HSR:28.743% B
Pulsar LSW
B++
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:26.740% B
HSR:32.419% B++
SVA-88
C--
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:22.310% C--
HSR:21.256% D
NSX-P Naginata
B++
Kills:287
Deaths:69
KDR:4.159
Accuracy:27.160% B++
HSR:34.495% B+
Kills:24,222
Deaths (as Heavy Assault):7,802
Deaths (to Heavy Assaults):7,676
KDR:3.10459
Kill Difference:16,420
Playtime:563.450 hours
Usage:29%
Score:11.938m
Score/min:353
Accuracy (listed only):25.889%
HSR (listed only):30.539%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,204
Deaths:518
KDR:2.324
Accuracy:28.311% B+
HSR:27.326% B+
NS-7 PDW
B+
Kills:1,201
Deaths:771
KDR:1.558
Accuracy:23.705% C
HSR:22.232% B+
NS-11C
B*
Kills:1,185
Deaths:508
KDR:2.333
Accuracy:25.469% C++
HSR:25.401% B*
VX6-7
B**
Kills:1,177
Deaths:445
KDR:2.645
Accuracy:29.093% B++
HSR:29.227% B**
Serpent VE92
B**
Kills:1,174
Deaths:296
KDR:3.966
Accuracy:29.774% B**
HSR:27.513% B**
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B*
HSR:25.790% B**
VE-S Canis
B++
Kills:1,170
Deaths:274
KDR:4.270
Accuracy:33.260% B++
HSR:27.436% B+
Eridani SX5
A
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A
HSR:30.651% A
Pandora VX25
B*
Kills:1,166
Deaths:919
KDR:1.269
Accuracy:40.189% C
HSR:19.640% B*
NSX Tengu
B**
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B*
HSR:29.346% B**
Solstice VE3
C+
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C+
HSR:14.974% D-
NSX Tanto
B**
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:31.494% B++
HSR:33.678% B**
MKV Suppressed
B*
Kills:814
Deaths:162
KDR:5.025
Accuracy:28.023% C**
HSR:25.921% B*
NS Baron G5
A*
Kills:460
Deaths:105
KDR:4.381
Accuracy:37.043% D-
HSR:25.870% A*
Phobos VX86
B++
Kills:255
Deaths:151
KDR:1.689
Accuracy:63.041% C*
HSR:21.961% B++
Deimos VA29
B**
Kills:214
Deaths:166
KDR:1.289
Accuracy:63.151% C+
HSR:23.365% B**
Thanatos VE70
B+
Kills:213
Deaths:195
KDR:1.092
Accuracy:39.028% C
HSR:18.779% B+
Skorpios
B**
Kills:210
Deaths:99
KDR:2.121
Accuracy:32.389% B**
HSR:26.667% B+
NSX-P Tanto
B+
Kills:68
Deaths:46
KDR:1.478
Accuracy:26.689% C+
HSR:29.412% B+
NSX-P Tengu
A+
Kills:67
Deaths:38
KDR:1.763
Accuracy:39.928% B+
HSR:32.836% A+
Kills:16,402
Deaths (as Light Assault):6,975
Deaths (to Light Assaults):4,753
KDR:2.35154
Kill Difference:9,427
Playtime:211.120 hours
Usage:11%
Score:2.739m
Score/min:216
Accuracy (listed only):35.036%
HSR (listed only):25.901%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,201
Deaths:771
KDR:1.558
Accuracy:23.705% C
HSR:22.232% B+
Equinox VE2 Burst
B++
Kills:1,181
Deaths:306
KDR:3.859
Accuracy:29.722% C*
HSR:35.563% B++
Corvus VA55
B**
Kills:1,181
Deaths:313
KDR:3.773
Accuracy:29.899% B*
HSR:32.007% B**
Pulsar VS1
A
Kills:1,173
Deaths:378
KDR:3.103
Accuracy:29.635% B**
HSR:31.884% A
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B*
HSR:25.790% B**
H-V45
B*
Kills:1,170
Deaths:545
KDR:2.147
Accuracy:26.304% C*
HSR:29.060% B*
CME
B**
Kills:1,170
Deaths:299
KDR:3.913
Accuracy:31.820% B*
HSR:32.735% B**
VE-S Canis
B++
Kills:1,170
Deaths:274
KDR:4.270
Accuracy:33.260% B++
HSR:27.436% B+
NS-11P
C
Kills:1,168
Deaths:850
KDR:1.374
Accuracy:22.233% C--
HSR:21.319% C
Eridani SX5
A
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A
HSR:30.651% A
Pandora VX25
B*
Kills:1,166
Deaths:919
KDR:1.269
Accuracy:40.189% C
HSR:19.640% B*
NSX Tengu
B**
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B*
HSR:29.346% B**
MKV Suppressed
B*
Kills:814
Deaths:162
KDR:5.025
Accuracy:28.023% C**
HSR:25.921% B*
NS Baron G5
A*
Kills:460
Deaths:105
KDR:4.381
Accuracy:37.043% D-
HSR:25.870% A*
Phobos VX86
B++
Kills:255
Deaths:151
KDR:1.689
Accuracy:63.041% C*
HSR:21.961% B++
Deimos VA29
B**
Kills:214
Deaths:166
KDR:1.289
Accuracy:63.151% C+
HSR:23.365% B**
Thanatos VE70
B+
Kills:213
Deaths:195
KDR:1.092
Accuracy:39.028% C
HSR:18.779% B+
Skorpios
B**
Kills:210
Deaths:99
KDR:2.121
Accuracy:32.389% B**
HSR:26.667% B+
NSX-P Tengu
A+
Kills:67
Deaths:38
KDR:1.763
Accuracy:39.928% B+
HSR:32.836% A+
Kills:16,314
Deaths (as Combat Medic):6,556
Deaths (to Combat Medics):3,088
KDR:2.48841
Kill Difference:9,758
Playtime:277.672 hours
Usage:15%
Score:6.063m
Score/min:364
Accuracy (listed only):35.604%
HSR (listed only):27.003%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A+
Kills:1,275
Deaths:253
KDR:5.040
Accuracy:33.062% C+
HSR:46.980% A+
Pulsar C
B+
Kills:1,204
Deaths:518
KDR:2.324
Accuracy:28.311% B+
HSR:27.326% B+
NS-11C
B*
Kills:1,185
Deaths:508
KDR:2.333
Accuracy:25.469% C++
HSR:25.401% B*
VX6-7
B**
Kills:1,177
Deaths:445
KDR:2.645
Accuracy:29.093% B++
HSR:29.227% B**
Serpent VE92
B**
Kills:1,174
Deaths:296
KDR:3.966
Accuracy:29.774% B**
HSR:27.513% B**
Eidolon VE33
B**
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:32.490% B+
HSR:34.927% B**
Pandora VX25
B*
Kills:1,166
Deaths:919
KDR:1.269
Accuracy:40.189% C
HSR:19.640% B*
Solstice VE3
C+
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:23.032% C+
HSR:14.974% D-
NSX Tanto
B**
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:31.494% B++
HSR:33.678% B**
NS Baron G5
A*
Kills:460
Deaths:105
KDR:4.381
Accuracy:37.043% D-
HSR:25.870% A*
Phobos VX86
B++
Kills:255
Deaths:151
KDR:1.689
Accuracy:63.041% C*
HSR:21.961% B++
Deimos VA29
B**
Kills:214
Deaths:166
KDR:1.289
Accuracy:63.151% C+
HSR:23.365% B**
Thanatos VE70
B+
Kills:213
Deaths:195
KDR:1.092
Accuracy:39.028% C
HSR:18.779% B+
NSX-P Tanto
B+
Kills:68
Deaths:46
KDR:1.478
Accuracy:26.689% C+
HSR:29.412% B+
Kills:11,885
Deaths (as Engineer):5,174
Deaths (to Engineers):3,951
KDR:2.29706
Kill Difference:6,711
Playtime:360.688 hours
Usage:19%
Score:7.187m
Score/min:332
Accuracy (listed only):35.847%
HSR (listed only):27.075%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B++
Kills:8,709
Deaths:1,072
KDR:8.124
Accuracy:39.951% C
HSR:96.613% B++
Ghost
B**
Kills:4,231
Deaths:521
KDR:8.121
Accuracy:41.358% C++
HSR:81.801% B**
NS-7 PDW
B+
Kills:1,201
Deaths:771
KDR:1.558
Accuracy:23.705% C
HSR:22.232% B+
Artemis VX26
B*
Kills:1,185
Deaths:289
KDR:4.100
Accuracy:32.520% B*
HSR:30.295% B*
NS-30 Vandal
B++
Kills:1,177
Deaths:187
KDR:6.294
Accuracy:37.367% B+
HSR:33.475% B++
NSX Tomoe
B**
Kills:1,172
Deaths:267
KDR:4.390
Accuracy:30.646% C++
HSR:49.573% B**
Sirius SX12
B**
Kills:1,171
Deaths:438
KDR:2.674
Accuracy:29.607% B*
HSR:25.790% B**
VE-S Canis
B++
Kills:1,170
Deaths:274
KDR:4.270
Accuracy:33.260% B++
HSR:27.436% B+
Eridani SX5
A
Kills:1,168
Deaths:226
KDR:5.168
Accuracy:34.052% A
HSR:30.651% A
NSX Tengu
B**
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:43.451% B*
HSR:29.346% B**
MKV Suppressed
B*
Kills:814
Deaths:162
KDR:5.025
Accuracy:28.023% C**
HSR:25.921% B*
NS-44 Commissioner
B++
Kills:746
Deaths:520
KDR:1.435
Accuracy:37.511% C+
HSR:28.150% B++
NS-357 Underboss
B+
Kills:383
Deaths:290
KDR:1.321
Accuracy:41.338% B+
HSR:21.671% C+
XM98
B+
Kills:291
Deaths:87
KDR:3.345
Accuracy:37.147% C
HSR:81.100% B+
NS-45 Pilot
B+
Kills:287
Deaths:90
KDR:3.189
Accuracy:34.850% B+
HSR:31.010% C*
Cerberus
B+
Kills:225
Deaths:147
KDR:1.531
Accuracy:36.170% B+
HSR:27.556% B
Skorpios
B**
Kills:210
Deaths:99
KDR:2.121
Accuracy:32.389% B**
HSR:26.667% B+
VA39 Spectre
B+
Kills:167
Deaths:29
KDR:5.759
Accuracy:36.687% B+
HSR:40.719% C*
Manticore SX40
B*
Kills:163
Deaths:67
KDR:2.433
Accuracy:35.519% B*
HSR:24.540% B
Phantom VA23
A
Kills:161
Deaths:13
KDR:12.385
Accuracy:37.143% C++
HSR:42.857% A
Beamer VS3
C**
Kills:160
Deaths:84
KDR:1.905
Accuracy:29.666% C**
HSR:24.375% C++
NSX-P Tengu
A+
Kills:67
Deaths:38
KDR:1.763
Accuracy:39.928% B+
HSR:32.836% A+
NS-44P Commissioner
B+
Kills:60
Deaths:26
KDR:2.308
Accuracy:48.171% B+
HSR:23.333% C--
Kills:26,080
Deaths (as Infiltrator):6,018
Deaths (to Infiltrators):3,797
KDR:4.33367
Kill Difference:20,062
Playtime:444.685 hours
Usage:23%
Score:10.131m
Score/min:380
Accuracy (listed only):35.672%
HSR (listed only):37.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:1,209
Deaths:186
KDR:6.500
Accuracy:23.933% B**
HSR:21.423% C+
Quasar VM1
A+
Kills:1,177
Deaths:198
KDR:5.944
Accuracy:23.579% A+
HSR:21.240% B+
Cosmos VM3
B**
Kills:639
Deaths:125
KDR:5.112
Accuracy:24.219% B**
HSR:20.814% B+
Cosmos VM3
B**
Kills:625
Deaths:125
KDR:5
Accuracy:23.780% B**
HSR:16.320% D
Comet VM2
A
Kills:134
Deaths:51
KDR:2.627
Accuracy:55.774% A
HSR:2.985% D
Comet VM2
A
Kills:123
Deaths:41
KDR:3
Accuracy:57.851% A
HSR:5.691% B++
NS-10 Burster
A*
Kills:63
Deaths:8
KDR:7.875
Accuracy:44.251% A*
HSR:1.587% D*
NS-10 Burster
A*
Kills:62
Deaths:6
KDR:10.333
Accuracy:47.062% A*
HSR:1.613% D*
Kills:4,032
Deaths (as MAX Suit):370
Deaths (to MAX Suits):1,424
KDR:10.8973
Kill Difference:3,662
Playtime:46.167 hours
Usage:2%
Score:1.585m
Score/min:572
Accuracy (listed only):37.556%
HSR (listed only):11.459%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:612
V. Kills:21 N/A
Deaths:75
KDR:8.160
Accuracy:47.884% B*
KPH:47.800 C
VKPH:1.600 D-
Dual Photon Pods
C++
Kills:173
V. Kills:35 481%
Deaths:31
KDR:5.581
Accuracy:54.518% C++
KPH:67.500 C
VKPH:13.700 C-
Saron Laser Cannon
B*
Kills:77
V. Kills:51 148%
Deaths:33
KDR:2.333
Accuracy:36.424% B*
KPH:10.500 C-
VKPH:7 C--
V26 Maelstrom Turbo Laser
D
Kills:65
V. Kills:59 108%
Deaths:128
KDR:0.508
Accuracy:28.302% D
KPH:4.600 D-
VKPH:4.200 D--
Kills:927 (754 + 0)
Deaths:267
KDR:3.472
VKDR:0.622
Vehicle Kills:166
Kill Difference:660
Playtime:36.687 hours
Usage:2%
Score:0.279m
Score/min:127
Piloting Accuracy:28.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:997
V. Kills:481 207%
Deaths:71
KDR:14.042
Accuracy:55.568% C+
KPH:34.900 C+
VKPH:16.800 C-
L100 Python HEAT
B*
Kills:946
V. Kills:307 307%
Deaths:63
KDR:15.016
Accuracy:56.550% B+
KPH:46.900 B*
VKPH:15.200 B+
L100 Python HESH
C++
Kills:640
V. Kills:103 N/A
Deaths:29
KDR:22.069
Accuracy:51.049% C++
KPH:55.900 C+
VKPH:9 C++
C75 Viper
C**
Kills:277
V. Kills:27 N/A
Deaths:21
KDR:13.191
Accuracy:33.539% D
KPH:41.100 C**
VKPH:4 D--
Skyguard
C--
Kills:114
V. Kills:90 125%
Deaths:31
KDR:3.677
Accuracy:26.856% C--
KPH:8.700 D-
VKPH:6.800 D--
Kills:2,974 (2,974 + 0)
Deaths:215
KDR:13.833
VKDR:4.688
Vehicle Kills:1,008
Kill Difference:2,759
Playtime:80.084 hours
Usage:4%
Score:1.052m
Score/min:219
Driving Accuracy:26.856%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:972
V. Kills:458 212%
Deaths:56
KDR:17.357
Accuracy:57.822% B+
KPH:39.300 B*
VKPH:18.500 B+
Supernova PC
C*
Kills:199
V. Kills:69 284%
Deaths:26
KDR:7.654
Accuracy:49.878% C+
KPH:28.800 C*
VKPH:10 C++
Saron HRB
C
Kills:53
V. Kills:39 133%
Deaths:10
KDR:5.300
Accuracy:47.858% B
KPH:17.400 D
VKPH:12.800 C
Kills:1,224 (1,171 + 53)
Deaths:92
KDR:13.304
VKDR:6.152
Vehicle Kills:566
Kill Difference:1,132
Playtime:34.686 hours
Usage:2%
Score:0.592m
Score/min:285
Driving Accuracy:49.878%
Gunner Accuracy:47.858%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:134
V. Kills:10 N/A
Deaths:4
KDR:33.500
Accuracy:45.025% B++
KPH:105.300 C++
VKPH:7.900 B
E540 Halberd-H
C+
Kills:72
V. Kills:21 327%
Deaths:7
KDR:10.286
Accuracy:45.197% F
KPH:47.500 C+
VKPH:13.900 D--
Kills:206 (0 + 206)
Deaths:11
KDR:18.727
VKDR:2.818
Vehicle Kills:31
Kill Difference:195
Playtime:2.787 hours
Usage:0%
Score:0.061m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:45.197%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:637
V. Kills:23 N/A
Deaths:12
KDR:53.083
Accuracy:23.230% B++
KPH:110.400 B*
VKPH:4 C++
M12 Kobalt
B**
Kills:118
V. Kills:4 N/A
Deaths:2
KDR:59
Accuracy:24.224% B**
KPH:126.300 B**
VKPH:4.300 C*
M20 Basilisk
C++
Kills:105
V. Kills:30 339%
Deaths:15
KDR:7
Accuracy:40.982% C++
KPH:16.700 C-
VKPH:4.800 D-
M20 Basilisk
C++
Kills:80
V. Kills:29 267%
Deaths:5
KDR:16
Accuracy:41.836% C++
KPH:24.100 C++
VKPH:8.800 C+
Kills:940 (0 + 940)
Deaths:34
KDR:27.647
VKDR:2.529
Vehicle Kills:86
Kill Difference:906
Playtime:16.292 hours
Usage:1%
Score:0.265m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:41.836%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:507
V. Kills:7 N/A
Deaths:47
KDR:10.787
Accuracy:47.830% B+
KPH:80.500 B++
VKPH:1.100 D
Kills:507 (507 + 0)
Deaths:47
KDR:10.787
VKDR:0.149
Vehicle Kills:7
Kill Difference:460
Playtime:6.300 hours
Usage:0%
Score:0.069m
Score/min:182
Driving Accuracy:47.830%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,19611,0322,4664.474B+1.0328.394%C*34.636%C**79.4C+1.2C+274139h9.4B+33.3B+
NSX Daimyo 8,7108,7091,0728.124B**4.6839.951%C96.613%B++64.1C++N/A168135.8h1.7B**4.3B++
Ghost 4,2434,2315218.121A+4.6841.358%C++81.801%B**83B**N/A24351h1.5A3.7B++
Orion VS54 1,9061,8897362.567B0.8722.55%C++23.928%C42.3C++N/A21944.7h10.1B++44.9C++
NS-15M1 1,5391,5198161.862C++1.5822.952%C+29.032%B++34.4CN/A10244.1h11.8C++51.5C++
VE-LR Obelisk 1,2941,2752535.04A++1.6033.062%C+46.98%A+59.9B++N/A21121.3h4.8B*14.6B+
VE-H Maw 1,2521,2392934.229A++0.7930.344%B+43.906%A++116.9A+1.2C+45110.6h7.4B**24.3B++
NS-15M2 1,2341,2292325.297A+1.8630.252%B*35.232%B*91.7B**N/A27313.4h9.4B**30.9B++
Quasar VM1 1,2381,2091866.5A*3.0623.933%B**21.423%C+61.4A1.5B**19619.7h11.4B++47.4B*
Pulsar C 1,2241,2045182.324C**1.1228.311%B+27.326%B+34.1C+N/A11135.3h8.8B*31.2B++
NS-7 PDW 1,2161,2017711.558B+1.8823.705%C22.232%B+21C-N/A7757.3h11.6B++48.9B
NSX Naginata 1,1991,1872644.496M1.0629.601%B**34.962%B++98.9A+1C++23112h8.6B**29.1B*
Artemis VX26 1,2001,1852894.1B**0.6632.52%B*30.295%B*48.6C**N/A17024.4h9.1B**28B**
NS-11C 1,1971,1855082.333B**1.1125.469%C++25.401%B*36.5C++N/A11932.5h11B++43B+
Equinox VE2 Burst 1,2011,1813063.859B*0.4229.722%C*35.563%B++81.4B*1.4B++22014.5h10B*33.7B+
Corvus VA55 1,1951,1813133.773A**0.3329.899%B*32.007%B**80.3A*1B*23814.7h8.6A28.7B**
Quasar VM1 1,1921,1771985.944A**2.5023.579%A+21.24%B+56A*N/A19721h12.5B+52.9B+
VX6-7 1,1921,1774452.645B+0.7929.093%B++29.227%B**42C+N/A10728h9.7B+33.4B++
NS-30 Vandal 1,1871,1771876.294A+2.8537.367%B+33.475%B++70.9B*N/A19116.6h4.5B*12B++
VX29 Polaris 1,1851,1742015.841M++2.4029.986%B*30.068%B++108.7A+1B29710.8h9.1B*30.3B++
Serpent VE92 1,1861,1742963.966A*0.5329.774%B**27.513%B**63.8B*N/A18418.4h8.8B**29.5B*
Pulsar VS1 1,1871,1733783.103A++0.3429.635%B**31.884%A49.1B*N/A24623.9h9.9A33.5B**
NSX Tomoe 1,1771,1722674.39A+0.9530.646%C++49.573%B**71B*N/A40716.5h9A29.5B*
Sirius SX12 1,1841,1714382.674B**0.7729.607%B*25.79%B**54.2B++N/A16021.6h10.3B**34.8B++
Eidolon VE33 1,1851,1712754.258A+0.8232.49%B+34.927%B**47.6B++N/A13024.6h6.1B*18.7B++
H-V45 1,1801,1705452.147C**1.2926.304%C*29.06%B*35.8C+N/A11032.7h10.1B**38.3B++
CME 1,1771,1702993.913M**0.4731.82%B*32.735%B**76.5A+N/A18715.3h9.9A31.2B*
VE-S Canis 1,1771,1702744.27A*0.8333.26%B++27.436%B+92.1B**N/A23912.7h7.5B**22.4B+
Ursa 1,1831,1699501.231C2.2118.69%D--17.793%D--26.9DN/A8843.5h10.9C+58.5C
Flare VE6 1,1811,1697461.567C+1.8721.687%C-28.743%B25.5DN/A8745.8h10.3C+47.3C+
NS-11P 1,1881,1688501.374C+2.0722.233%C--21.319%C22DN/A7253h12.4B55.7C++
Eridani SX5 1,1731,1682265.168M+1.7334.052%A30.651%A95.7A++N/A33912.2h8.4B**24.6B*
Pandora VX25 1,1721,1669191.269C+2.1740.189%C19.64%B*27.8DN/A9542h3.9B+9.8C**
Pulsar LSW 1,1761,1664632.518B++0.9226.74%B32.419%B++34.2DN/A13534.1h11.8C+43.9C**
NSX Tengu 1,1631,1623213.62A*0.1843.451%B*29.346%B**77.5B**N/A20015h7.2A16.6B*
Solstice VE3 1,1731,1629801.186B+2.2523.032%C+14.974%D-17.6CN/A7666.1h12.2B+52.8C++
SVA-88 1,1681,1625662.053C++1.3922.31%C--21.256%D42.9CN/A14327.1h10.2B+45.6C*
NSX Tanto 1,1721,1613173.662A*0.2231.494%B++33.678%B**75.4B**N/A16915.4h9.3B**29.5B*
L100 Python AP 1,4789977114.042B*10.6055.568%C+3.109%B34.9C+16.8C-23728.6h5.1C**9.2C*
Supernova FPC 1,4309725617.357B*13.9257.822%B+1.029%D-39.4B*18.5B+27724.7h3.7B*6.4B**
L100 Python HEAT 1,2539466315.016A11.5856.55%B+N/A46.8B*15.2B+26120.2h5.4C*9.6C**
M12 Kobalt 9309035180.6A++177.1625.643%B+19.048%C**143.3B4.3C3816.3h13.2B++51.5B*
C-4 1,1338873982.229B+1.2130.566%B++N/A97.5C++27C+7569.1h1.2B+3.9B++
Lasher X2 9038771068.274S4.8342.353%A++3.193%C130.9M*3.9M4676.7h19.2C+45.3B++
NS Decimator 1,1648254511.829B+1.6163.22%C*1.212%D-43.9C*18C+33918.8h3.4B++5.4B++
MKV Suppressed 8258141625.025S1.5928.023%C**25.921%B*88.5A++1.2A+2169.2h10.6B*37.9B+
Nemesis VSH9 1,2398013742.142A*1.3069.275%B*2.996%C*31B++17B+25925.8h5.7B**8.2B**
Plasma Grenade 8398001800N/A796.5661.839%A++N/A888.9A43.3A**35480.9h2.4B**3.9B**
NS-44 Commissioner 7517465201.435B2.0037.511%C+28.15%B++52.5B+N/A17014.2h3B*7.9B+
L100 Python HESH 7436402922.069B+18.6351.049%C++N/A56.1C+9C++20711.4h2.8C*5.5B+
Cosmos VM3 6526391255.112A*1.6724.219%B**20.814%B+53.7B**1.1B++21811.9h13.3C**54.7C*
M12 Kobalt 6606371253.083A+49.6423.23%B++17.896%C+109.8B*4C++3425.8h14B*60.3B+
Cosmos VM3 6386251255A+1.5623.78%B**16.32%D52.5B**1.1B*23911.9h13.2C*55.4B++
Light PPA 633612758.16B+4.7247.884%B*N/A47.8C1.6D-11912.8h8.9B+18.6B+
MANA Anti-Personnel Turret 597591688.691N/A5.2524.667%UN/A5910U60U12511500.1h14.4T*58.5T*
S12 Renegade 5145074710.787B*7.3547.83%B+N/A80.5B++1.1D1826.3h2.3B**4.9B*
NS Baron G5 4634601054.381S0.9437.043%D-25.87%A*71.9AN/A1836.4h3.3B**8.8C++
Sticky Grenade 4154091409N/A405.5667.957%A++N/A1363.3B+20B+45270.3h1.7B+2.5B++
NS-357 Underboss 3883832901.321C*2.1241.338%B+21.671%C+57.2C*N/A1996.7h3.5B+8.5B+
XM98 293291873.345B+0.0937.147%C81.1%B+30.3C+N/A989.6h2B++5.3B+
NS-45 Pilot 292287903.189A+0.2534.85%B+31.01%C*110.4B**1.9B**3742.6h4.9B**14.2B*
NSX-P Naginata 290287694.159A*0.7227.16%B++34.495%B+89.7B**N/A3213.2h10B+36.7B++
C75 Viper 3042772113.19A9.7533.539%D2.166%B**41.3C**4D--2086.7h6.5B**19.3B++
Phobos VX86 2572551511.689C*1.7563.041%C*21.961%B++53.1C+N/A1534.8h2.1B+3.4B
Cerberus 2322251471.531B1.9136.17%B+27.556%B57.7B+1.8A++1663.9h5.1B+14B+
Deimos VA29 2152141661.289C+2.1563.151%C+23.365%B**36.9C--N/A1445.8h2.4C+3.8C+
Thanatos VE70 2142131951.092C++2.3539.028%C18.779%B+20.5DN/A12010.4h3.8B++9.8B+
Skorpios 211210992.121C*1.3232.389%B**26.667%B+61.8B+N/A1593.4h8.2A25.2A
Anti-Vehicle Grenade 2322071207N/A203.5662.062%B**N/A690B**83.3C+42570.3h2.8A4.5B**
Force-Blade 29120613,3270.015C3.4227.478%CN/A0.3C-N/A1773.6h2.9C+10.5C++
Supernova PC 268199267.654C++4.2149.878%C+3.518%B**28.8C*10C++2556.9h4.1B+8.3B+
Spear Anti-Vehicle Phalanx Turret 273199449.75S46.3158.735%A4.02%C++66.3B**24.7C++4323h6.3B+10.6B++
Orbital Strike Uplink 2461901190U186.56811.765%UN/A1900U560U201760.1h0.7T*0.1T*
Rocklet Rifle 326186533.509S0.0752.23%C+N/A64.1A**48.3A++6672.9h20.3A+38.9B*
Dual Photon Pods 208173315.581C2.1454.518%C++1.156%C+66.5C13.5C-4532.6h17.6B+32.3B+
VA39 Spectre 168167295.759A+2.3236.687%B+40.719%C*34.8B+N/A1704.8h4.3B*11.8B++
Tank Mine 228165325.156B**1.7245.646%B++N/A110C+42D10471.5h2.1C4.6B*
Manticore SX40 167163672.433A1.0135.519%B*24.54%B58.2B*1.4B**1652.8h6.3B+17.7B++
Phantom VA23 1621611312.385A++8.9537.143%C++42.857%A84.7B**N/A2441.9h3.1A8.3B*
Beamer VS3 161160841.905A1.5329.666%C**24.375%C++61.5B**N/A2722.6h7.3B++24.5B+
S1 1951471361.081B+2.3663.218%B+4.082%B++32.7B10.7C-4944.5h4.1B**6.5B*
Proton II PPA-H 144134433.5A30.0645.025%B++N/A103.1C++7.7C**3601.3h9.6C++21.3B+
Comet VM2 166134512.627A++0.8155.774%A2.985%D17.2B+4.1C+1617.8h26.5C-47.5C++
Lancer VS22 204125403.125A0.3155.167%DN/A20.8C*13.2C+2516h10.7B+19.4B+
Comet VM2 157123413A*0.4457.851%A5.691%B++17.3B+4.8C+1307.1h29.1C50.3C**
M12 Kobalt 122118259B*55.5624.224%B**16.102%D131.1A4.4C*5530.9h13B**53.8B*
Lumine Edge 1261161,6110.072C+3.3744.009%A18.104%C**0.8C--N/A3149h1.6C3.7B+
Skyguard 204114313.677C+0.2426.856%C--N/A8.6D-6.8D--13013.2h104.1B+387.6C++
Proximity Mine 107107138.231B**4.7946.455%BN/A152.9BN/A7560.7h1.8C++3.8B+
M20 Basilisk 135105157A3.5640.982%C++4.762%C-16.7C-4.8D-1706.3h92C+224.6C*
Auraxium Force-Blade 124935,3320.017C-3.4210.222%D**8.602%C*0.3DN/A1313.1h2.6D25.7D*
M20 Basilisk 10980516S12.5641.836%C++6.25%C**24.2C++8.8C+2613.3h72B+172.1B++
The Slasher 112804,9250.016D3.4211.667%F7.5%C0.3DN/A1289.3h3D-25.5C
Saron Laser Cannon 12877332.333C+1.1136.424%B*N/A10.5C-7C--1397.3h108.8C*298.8B+
E540 Halberd-H 9372710.286C+6.8545.197%F2.778%B++48C+14D--3691.5h4B**8.8B+
NSX-P Tanto 6968461.478B+1.9626.689%C+29.412%B+14.5DN/A1034.7h11.8B+44.2B+
NSX-P Tengu 6867381.763B+1.6839.928%B+32.836%A+95.7A++1.4B+6230.7h8.3B**20.7B*
V26 Maelstrom Turbo Laser 124651280.508C--2.9328.302%D4.615%A4.6D-4.2D--6714h143.1D505.5D
NS-10 Burster 956387.875S4.4444.251%A*1.587%D*13.7M+7A++1604.6h101.5B*229.3B**
NS-10 Burster 9962610.333S6.8947.062%A*1.613%D*15.1M*9M++1884.1h102.5B**217.7A
NS-44P Commissioner 6060262.308B++1.1348.171%B+23.333%C--85.7B+N/A3040.7h2.6B**5.5B++
Saron HRB 9253105.3C+1.8647.858%B1.887%B17.7D13C4153h21.1C+44C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit265496,85931.3h
Spawn Beacon86650.4h
Nanite Revive Grenade07600.2h
Medical Applicator637331,05625.6h
Motion Spotter2810.1h
Restoration Kit552,0021.7h
Welding Device09950.1h
Deconstruction Tool08450h
Recon Detection Device7620,22727.9h
Shield Recharging Field141,4190.6h
Medical Kit59211,56915.9h
Ammunition Package102,2480.9h
Anti-Infantry MANA Turret198811.3h
Snowman Soldier4660.1h
Nano-Repair Grenade0760h
Hardlight Barrier93940.3h

Check the help document for the dictionary if you want to learn more about words used here.


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