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Centurion Dominator DatKuelo[SEL] DatKuelo
VS BR 51

KDR: 2.03

Score: 50.8m

Last Seen: Feb 20th, 2019 3:33 PM
- OFFLINE - 56 minute(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Cobalt - Outfit Member of I is no good with computer[SEL] I is no good with computer
VS outfit on Cobalt

Members: 2
Level Progress (to 52): 66%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton AP30 Shredder H-V45 Supernova FPC Betelgeuse 54-A L105 Zephyr C-4 CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $826,911 MLG Score: 661
Fun Score: N/A
Cheeseburgers Flipped: 306TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.512%19.501%5373898435,6851.969590.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.765%1.257A-0.183C-0.659DHEAD + (~5.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.479B+10.70.249C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.14%1.051%331610164,090177732672.30163125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.863%0.392B-0.508D-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.40.103C+59.4-0.122C+85

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.409%2.447%340610163,760160326492.3456142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.078%0.05C+-0.108C+0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.281C*11.50.082C+16.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.614%1.437%80718100410,576158743596.65995243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.307%-0.143C-0.743D-0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.538B+18.90.52B+35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.301%66.75%807310191,206114321.0542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.022%1.092B**-0.026C+0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.525B+20.376C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.357%12.682%807410183,7691416182.65985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.365%1.159B**-0.368C-0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.606B+2.90.407B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I is no good with computer[SEL] I is no good with computer
VS outfit on Cobalt

Members: 2
50.8m281.8%410 (24.6k)364 (21.8k)2.0285373,87336,4172.4071551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022447921.569%12.554%27103:5034

18% Combat Medic49% Engineer13% Heavy Assault8% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 11:03 AMFeb 11th, 2019 8:18 AMFeb 20th, 2019 10:41 PM (2d) (PST)Feb 20th, 2019 8:49 PM (2d) (PST)Feb 20th, 2019 11:33 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7871456420.5290.2610.0661.8000.109661

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2168,69738,51932164108721,837

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2326h/96.9d 13,788 9,274 23,616 251.2k 4,216 6,053 15,272 109.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,812
Deaths:749
KDR:2.419
Accuracy:26.273% C+
HSR:26.380% C--
Orion VS54
B+
Kills:1,187
Deaths:623
KDR:1.905
Accuracy:23.290% B+
HSR:15.670% D*
Flare VE6
B**
Kills:1,159
Deaths:477
KDR:2.430
Accuracy:28.051% B**
HSR:24.073% C+
SVA-88
C+
Kills:1,158
Deaths:637
KDR:1.818
Accuracy:23.398% C+
HSR:21.762% C--
Ursa
B++
Kills:1,158
Deaths:511
KDR:2.266
Accuracy:26.588% B++
HSR:24.611% C++
NS-15M AE
C*
Kills:1,156
Deaths:479
KDR:2.413
Accuracy:26.630% C*
HSR:20.848% D
Pulsar LSW
B++
Kills:1,155
Deaths:454
KDR:2.544
Accuracy:26.668% B++
HSR:22.338% C
Lasher X2
B++
Kills:1,152
Deaths:771
KDR:1.494
Accuracy:30.891% B++
HSR:2.604% D
VX29 Polaris
B+
Kills:839
Deaths:418
KDR:2.007
Accuracy:25.791% B+
HSR:21.216% C
Kills:10,776
Deaths (as Heavy Assault):5,119
Deaths (to Heavy Assaults):10,526
KDR:2.1051
Kill Difference:5,657
Playtime:307.630 hours
Usage:13%
Score:6.897m
Score/min:374
Accuracy (listed only):26.398%
HSR (listed only):19.944%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:1,306
Deaths:889
KDR:1.469
Accuracy:24.545% B
HSR:17.152% C-
VX6-7
B++
Kills:1,219
Deaths:911
KDR:1.338
Accuracy:27.927% B++
HSR:14.438% D--
Phobos VX86
B**
Kills:1,162
Deaths:617
KDR:1.883
Accuracy:72.604% B**
HSR:15.921% C+
Thanatos VE70
B*
Kills:1,161
Deaths:758
KDR:1.532
Accuracy:47.158% B*
HSR:10.422% D*
Serpent VE92
B+
Kills:1,161
Deaths:1,001
KDR:1.160
Accuracy:26.395% B+
HSR:13.351% D*
Deimos VA29
B*
Kills:1,160
Deaths:717
KDR:1.618
Accuracy:69.726% B*
HSR:11.810% D
Zenith VX-5
B**
Kills:1,154
Deaths:653
KDR:1.767
Accuracy:30.506% B**
HSR:18.111% C--
NS-11C
B++
Kills:1,154
Deaths:778
KDR:1.483
Accuracy:27.407% B++
HSR:16.118% C--
NS Baron G5AE
B
Kills:387
Deaths:223
KDR:1.735
Accuracy:50.195% B
HSR:11.886% D
Nova
C+
Kills:286
Deaths:193
KDR:1.482
Accuracy:44.453% C+
HSR:12.238% C--
Eidolon VE33
A
Kills:275
Deaths:191
KDR:1.440
Accuracy:35.691% A
HSR:22.909% C
Eclipse VE3A
C
Kills:251
Deaths:174
KDR:1.443
Accuracy:25.955% C
HSR:14.343% D--
Pulsar C
C*
Kills:144
Deaths:97
KDR:1.485
Accuracy:25.372% C*
HSR:21.528% C
Kills:10,820
Deaths (as Engineer):7,202
Deaths (to Engineers):8,014
KDR:1.50236
Kill Difference:3,618
Playtime:1,141.391 hours
Usage:49%
Score:24.979m
Score/min:365
Accuracy (listed only):39.072%
HSR (listed only):15.402%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B
Kills:1,306
Deaths:889
KDR:1.469
Accuracy:24.545% B
HSR:17.152% C-
VX6-7
B++
Kills:1,219
Deaths:911
KDR:1.338
Accuracy:27.927% B++
HSR:14.438% D--
Sirius SX12
B**
Kills:1,168
Deaths:544
KDR:2.147
Accuracy:30.537% B**
HSR:16.438% C
Eridani SX5
B*
Kills:1,167
Deaths:686
KDR:1.701
Accuracy:30.717% B*
HSR:14.225% D
Phobos VX86
B**
Kills:1,162
Deaths:617
KDR:1.883
Accuracy:72.604% B**
HSR:15.921% C+
NS-7 PDW
B*
Kills:1,162
Deaths:577
KDR:2.014
Accuracy:29.512% B*
HSR:18.589% C++
Thanatos VE70
B*
Kills:1,161
Deaths:758
KDR:1.532
Accuracy:47.158% B*
HSR:10.422% D*
Serpent VE92
B+
Kills:1,161
Deaths:1,001
KDR:1.160
Accuracy:26.395% B+
HSR:13.351% D*
Deimos VA29
B*
Kills:1,160
Deaths:717
KDR:1.618
Accuracy:69.726% B*
HSR:11.810% D
MKV Suppressed
B*
Kills:1,157
Deaths:515
KDR:2.247
Accuracy:30.255% B*
HSR:17.632% C
Zenith VX-5
B**
Kills:1,154
Deaths:653
KDR:1.767
Accuracy:30.506% B**
HSR:18.111% C--
NS-11C
B++
Kills:1,154
Deaths:778
KDR:1.483
Accuracy:27.407% B++
HSR:16.118% C--
Skorpios
C++
Kills:655
Deaths:323
KDR:2.028
Accuracy:27.756% C++
HSR:21.527% C++
NS Baron G5AE
B
Kills:387
Deaths:223
KDR:1.735
Accuracy:50.195% B
HSR:11.886% D
Nova
C+
Kills:286
Deaths:193
KDR:1.482
Accuracy:44.453% C+
HSR:12.238% C--
Eclipse VE3A
C
Kills:251
Deaths:174
KDR:1.443
Accuracy:25.955% C
HSR:14.343% D--
VE-S Canis
B+
Kills:201
Deaths:104
KDR:1.933
Accuracy:30.567% B+
HSR:12.438% D-
Pulsar C
C*
Kills:144
Deaths:97
KDR:1.485
Accuracy:25.372% C*
HSR:21.528% C
Kills:16,055
Deaths (as Light Assault):9,760
Deaths (to Light Assaults):6,865
KDR:1.64498
Kill Difference:6,295
Playtime:222.771 hours
Usage:10%
Score:4.851m
Score/min:363
Accuracy (listed only):36.199%
HSR (listed only):15.454%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,887
Deaths:1,351
KDR:1.397
Accuracy:26.744% B+
HSR:15.898% D
Terminus VX-9
C++
Kills:1,215
Deaths:708
KDR:1.716
Accuracy:26.004% C++
HSR:20% D-
NS-11A
C+
Kills:1,184
Deaths:823
KDR:1.439
Accuracy:24.368% C+
HSR:13.429% D*
Pulsar VS1
B+
Kills:1,169
Deaths:839
KDR:1.393
Accuracy:26.530% B+
HSR:17.023% C--
Sirius SX12
B**
Kills:1,168
Deaths:544
KDR:2.147
Accuracy:30.537% B**
HSR:16.438% C
Eridani SX5
B*
Kills:1,167
Deaths:686
KDR:1.701
Accuracy:30.717% B*
HSR:14.225% D
Phobos VX86
B**
Kills:1,162
Deaths:617
KDR:1.883
Accuracy:72.604% B**
HSR:15.921% C+
NS-7 PDW
B*
Kills:1,162
Deaths:577
KDR:2.014
Accuracy:29.512% B*
HSR:18.589% C++
Thanatos VE70
B*
Kills:1,161
Deaths:758
KDR:1.532
Accuracy:47.158% B*
HSR:10.422% D*
Deimos VA29
B*
Kills:1,160
Deaths:717
KDR:1.618
Accuracy:69.726% B*
HSR:11.810% D
MKV Suppressed
B*
Kills:1,157
Deaths:515
KDR:2.247
Accuracy:30.255% B*
HSR:17.632% C
Equinox VE2
B+
Kills:1,155
Deaths:698
KDR:1.655
Accuracy:28.749% B+
HSR:19.481% C+
Corvus VA55
B*
Kills:1,153
Deaths:704
KDR:1.638
Accuracy:28.759% B*
HSR:23.591% C++
CME
B+
Kills:1,149
Deaths:582
KDR:1.974
Accuracy:29.221% B+
HSR:20.104% C
Darkstar
C++
Kills:681
Deaths:461
KDR:1.477
Accuracy:27.599% C++
HSR:19.677% D
Skorpios
C++
Kills:655
Deaths:323
KDR:2.028
Accuracy:27.756% C++
HSR:21.527% C++
NS Baron G5AE
B
Kills:387
Deaths:223
KDR:1.735
Accuracy:50.195% B
HSR:11.886% D
Nova
C+
Kills:286
Deaths:193
KDR:1.482
Accuracy:44.453% C+
HSR:12.238% C--
VE-S Canis
B+
Kills:201
Deaths:104
KDR:1.933
Accuracy:30.567% B+
HSR:12.438% D-
Kills:19,259
Deaths (as Combat Medic):11,423
Deaths (to Combat Medics):4,199
KDR:1.68598
Kill Difference:7,836
Playtime:416.171 hours
Usage:18%
Score:9.504m
Score/min:381
Accuracy (listed only):35.866%
HSR (listed only):16.438%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
C*
Kills:1,172
Deaths:717
KDR:1.635
Accuracy:30.105% C*
HSR:37.201% C++
Sirius SX12
B**
Kills:1,168
Deaths:544
KDR:2.147
Accuracy:30.537% B**
HSR:16.438% C
Eridani SX5
B*
Kills:1,167
Deaths:686
KDR:1.701
Accuracy:30.717% B*
HSR:14.225% D
NS-7 PDW
B*
Kills:1,162
Deaths:577
KDR:2.014
Accuracy:29.512% B*
HSR:18.589% C++
Artemis VX26
B*
Kills:1,161
Deaths:571
KDR:2.033
Accuracy:31.235% B*
HSR:24.376% C*
MKV Suppressed
B*
Kills:1,157
Deaths:515
KDR:2.247
Accuracy:30.255% B*
HSR:17.632% C
NS-44 Commissioner
C++
Kills:1,146
Deaths:998
KDR:1.148
Accuracy:36.680% C++
HSR:14.747% D--
Ghost
B+
Kills:669
Deaths:291
KDR:2.299
Accuracy:42.825% B+
HSR:61.883% D
Skorpios
C++
Kills:655
Deaths:323
KDR:2.028
Accuracy:27.756% C++
HSR:21.527% C++
NS-30 Vandal
B+
Kills:597
Deaths:267
KDR:2.236
Accuracy:36.151% B+
HSR:24.623% C
Cerberus
D
Kills:515
Deaths:527
KDR:0.977
Accuracy:27.519% D
HSR:15.728% D-
NS-61 Emissary
C**
Kills:507
Deaths:387
KDR:1.310
Accuracy:30.105% C**
HSR:14.793% C
XM98
B**
Kills:313
Deaths:77
KDR:4.065
Accuracy:45.393% B**
HSR:75.719% C++
Parallax VX3
C
Kills:224
Deaths:83
KDR:2.699
Accuracy:37.469% C
HSR:68.750% D--
VE-S Canis
B+
Kills:201
Deaths:104
KDR:1.933
Accuracy:30.567% B+
HSR:12.438% D-
Spiker
C*
Kills:132
Deaths:118
KDR:1.119
Accuracy:30.784% C*
HSR:14.394% D-
NS-AM7 Archer
C+
Kills:120
Deaths:306
KDR:0.392
Accuracy:55.806% C
HSR:17.500% C+
Beamer VS3
D
Kills:99
Deaths:42
KDR:2.357
Accuracy:23.032% D
HSR:9.091% F
Kills:12,165
Deaths (as Infiltrator):7,133
Deaths (to Infiltrators):4,370
KDR:1.70545
Kill Difference:5,032
Playtime:192.516 hours
Usage:8%
Score:3.657m
Score/min:317
Accuracy (listed only):33.692%
HSR (listed only):26.647%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:594
Deaths:204
KDR:2.912
Accuracy:20.364% B*
HSR:14.983% D--
Quasar VM1
B**
Kills:484
Deaths:179
KDR:2.704
Accuracy:20.070% B**
HSR:19.628% C*
Comet VM2
C**
Kills:329
Deaths:190
KDR:1.732
Accuracy:45.408% C**
HSR:2.736% D
Comet VM2
C*
Kills:238
Deaths:160
KDR:1.488
Accuracy:47.102% C*
HSR:4.202% C+
Cosmos VM3
B*
Kills:197
Deaths:62
KDR:3.177
Accuracy:17.829% B
HSR:23.858% B*
Kills:1,842
Deaths (as MAX Suit):397.500
Deaths (to MAX Suits):2,095
KDR:4.63396
Kill Difference:1,444.500
Playtime:38.283 hours
Usage:2%
Score:0.904m
Score/min:394
Accuracy (listed only):30.155%
HSR (listed only):13.081%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:1,081
V. Kills:215 N/A
Deaths:126
KDR:8.579
Accuracy:53.493% C*
KPH:76.100 C+
VKPH:15.100 C
Maelstrom Turbo Laser
B+
Kills:623
V. Kills:693 90%
Deaths:528
KDR:1.180
Accuracy:36.120% B*
KPH:12.500 C+
VKPH:14 B+
Hornet Missiles
B*
Kills:621
V. Kills:361 172%
Deaths:81
KDR:7.667
Accuracy:75.086% A+
KPH:96.900 B+
VKPH:56.300 B*
Saron Laser Cannon
B++
Kills:365
V. Kills:362 101%
Deaths:206
KDR:1.772
Accuracy:35.455% B+
KPH:14.400 C++
VKPH:14.300 B++
Light PPA
A
Kills:273
V. Kills:28 N/A
Deaths:67
KDR:4.075
Accuracy:45.637% B++
KPH:61.700 B+
VKPH:6.300 A
Photon A2A Missile Pods
B++
Kills:128
V. Kills:160 80%
Deaths:28
KDR:4.571
Accuracy:85.099% B++
KPH:49.500 C+
VKPH:61.900 B++
Coyote Missiles
C**
Kills:60
V. Kills:26 222%
Deaths:18
KDR:3.333
Accuracy:55.968% C**
KPH:39.500 C+
VKPH:17.100 C
Kills:3,151 (1,261 + 0)
Deaths:1,054
KDR:2.990
VKDR:1.750
Vehicle Kills:1,845
Kill Difference:2,097
Playtime:104.062 hours
Usage:4%
Score:1.946m
Score/min:312
Piloting Accuracy:45.637%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,956
V. Kills:1,179 166%
Deaths:224
KDR:8.732
Accuracy:50.510% A
KPH:7,041,600 U
VKPH:4,244,400 U
AP30 Shredder
U
Kills:1,917
V. Kills:935 205%
Deaths:170
KDR:11.277
Accuracy:30.022% D
KPH:6,901,200 U
VKPH:3,366,000 U
L105 Zephyr
U
Kills:1,710
V. Kills:433 394%
Deaths:42
KDR:40.714
Accuracy:48.712% B++
KPH:6,156,000 U
VKPH:1,558,800 U
CAS30 Tank Buster
C++
Kills:1,530
V. Kills:1,589 96%
Deaths:948
KDR:1.614
Accuracy:51.108% B+
KPH:7.700 C+
VKPH:8 C++
L-30R Vektor
C+
Kills:218
V. Kills:220 99%
Deaths:181
KDR:1.204
Accuracy:39.388% C+
KPH:6.100 D
VKPH:6.200 C+
Dual-75 Duster
A
Kills:168
V. Kills:22 N/A
Deaths:10
KDR:16.800
Accuracy:37.719% C+
KPH:72.800 C++
VKPH:9.500 A
Kills:7,499 (1,748 + 5,751)
Deaths:1,575
KDR:4.761
VKDR:2.780
Vehicle Kills:4,378
Kill Difference:5,924
Playtime:236.722 hours
Usage:10%
Score:4.170m
Score/min:294
Piloting Accuracy:39.388%
Gunner Accuracy:37.719%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:457
V. Kills:405 113%
Deaths:102
KDR:4.480
Accuracy:61.375% B+
KPH:34.400 B+
VKPH:30.500 A*
L100 Python HEAT
B*
Kills:248
V. Kills:125 197%
Deaths:55
KDR:4.509
Accuracy:53.550% C*
KPH:29.800 C++
VKPH:15 B*
Skyguard
B++
Kills:210
V. Kills:151 138%
Deaths:39
KDR:5.385
Accuracy:35.381% B**
KPH:17.200 B+
VKPH:12.400 B++
C75 Viper
A++
Kills:174
V. Kills:46 370%
Deaths:17
KDR:10.235
Accuracy:41.778% C*
KPH:54.500 A+
VKPH:14.400 A++
Kills:1,089 (1,089 + 0)
Deaths:213
KDR:5.113
VKDR:3.413
Vehicle Kills:727
Kill Difference:876
Playtime:37.003 hours
Usage:2%
Score:0.810m
Score/min:365
Driving Accuracy:41.778%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,855
V. Kills:1,530 121%
Deaths:364
KDR:5.096
Accuracy:53.356% C+
KPH:26.800 C**
VKPH:22.100 A+
Supernova PC
M
Kills:816
V. Kills:390 209%
Deaths:138
KDR:5.913
Accuracy:59.204% B**
KPH:35.400 A
VKPH:16.900 M
Saron HRB
B*
Kills:794
V. Kills:609 130%
Deaths:109
KDR:7.284
Accuracy:54.213% A
KPH:29.300 B+
VKPH:22.400 B*
E540 Halberd
C
Kills:78
V. Kills:59 130%
Deaths:12
KDR:6.500
Accuracy:47.642% C+
KPH:18.900 D*
VKPH:14.300 C
Proton II PPA
B++
Kills:68
V. Kills:8 N/A
Deaths:10
KDR:6.800
Accuracy:18.778% D-
KPH:41.600 C--
VKPH:4.900 B++
Aphelion VEX-4
B++
Kills:68
V. Kills:65 103%
Deaths:13
KDR:5.231
Accuracy:46.300% A++
KPH:23.300 C
VKPH:22.200 B++
Kills:3,679 (2,671 + 1,008)
Deaths:646
KDR:5.695
VKDR:4.119
Vehicle Kills:2,661
Kill Difference:3,033
Playtime:127.999 hours
Usage:6%
Score:3.158m
Score/min:411
Driving Accuracy:59.204%
Gunner Accuracy:46.300%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:1,145
V. Kills:66 N/A
Deaths:98
KDR:11.684
Accuracy:42.355% B+
KPH:115.800 B+
VKPH:6.700 C++
E540 Halberd-H
C*
Kills:360
V. Kills:215 167%
Deaths:27
KDR:13.333
Accuracy:59.574% C*
KPH:38.900 C
VKPH:23.200 C*
Aphelion VEX-4H
A++
Kills:193
V. Kills:151 127%
Deaths:32
KDR:6.031
Accuracy:51.285% B++
KPH:60.600 B**
VKPH:47.400 A++
Saron HRB-H
C++
Kills:80
V. Kills:69 114%
Deaths:18
KDR:4.444
Accuracy:64.225% B**
KPH:29.200 C-
VKPH:25.200 C++
M40 Fury-H
B+
Kills:69
V. Kills:8 N/A
Deaths:5
KDR:13.800
Accuracy:48.478% B+
KPH:71.300 C-
VKPH:8.300 C--
M12 Kobalt-H
B+
Kills:61
V. Kills:2 N/A
Deaths:6
KDR:10.167
Accuracy:25.492% B+
KPH:135.500 C++
VKPH:4.400 C
Kills:1,908 (0 + 1,908)
Deaths:186
KDR:10.258
VKDR:2.747
Vehicle Kills:511
Kill Difference:1,722
Playtime:26.495 hours
Usage:1%
Score:0.571m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:25.492%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:754
V. Kills:279 269%
Deaths:47
KDR:16.043
Accuracy:50.569% A+
KPH:60.400 B++
VKPH:22.300 M
M20 Basilisk
B+
Kills:164
V. Kills:97 167%
Deaths:30
KDR:5.467
Accuracy:42.175% B
KPH:16.700 C
VKPH:9.900 B+
M12 Kobalt
C++
Kills:156
V. Kills:4 N/A
Deaths:4
KDR:39
Accuracy:19.092% C++
KPH:64.200 C+
VKPH:1.600 D
M20 Basilisk
B
Kills:144
V. Kills:98 145%
Deaths:24
KDR:6
Accuracy:41.455% C**
KPH:16.400 C
VKPH:11.200 B
M40 Fury
C*
Kills:131
V. Kills:30 423%
Deaths:12
KDR:10.917
Accuracy:42.982% B++
KPH:55.200 C++
VKPH:12.600 C*
M60-G Bulldog
B+
Kills:101
V. Kills:19 N/A
Deaths:16
KDR:6.313
Accuracy:38.821% B+
KPH:27.900 C+
VKPH:5.300 C+
Kills:1,450 (0 + 1,450)
Deaths:133
KDR:10.902
VKDR:3.962
Vehicle Kills:527
Kill Difference:1,317
Playtime:39.499 hours
Usage:2%
Score:0.708m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:38.821%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:92
V. Kills:11 N/A
Deaths:3
KDR:30.667
Accuracy:37.498% B++
KPH:63.200 C+
VKPH:7.600 B+
M20 Wyvern
C+
Kills:89
V. Kills:58 151%
Deaths:25
KDR:3.560
Accuracy:39.562% C**
KPH:19.600 C
VKPH:12.700 C+
Kills:181 (0 + 181)
Deaths:28
KDR:6.464
VKDR:2.464
Vehicle Kills:69
Kill Difference:153
Playtime:6.005 hours
Usage:0%
Score:0.059m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:39.562%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,1351,9562248.732B6.7050.51%AN/A19560U11790U107581900.1h4.1C*8B*
AP30 Shredder 2,8521,91717011.276B**9.2530.022%D2.034%C+19170U9350U116178400.1h47A156.6B**
H-V45 1,8991,8871,3511.397C+0.6326.744%B+15.898%D25.7CN/A9173.5h12.4B+46.3B+
Supernova FPC 3,3851,8553645.096C+3.0753.356%C+2.695%C++26.8C**22.1A+36969.1h4.7B+8.9B+
Betelgeuse 54-A 1,8221,8127492.419C+0.3926.273%C+26.38%C--74.3C**N/A21924.4h10B+37.9B+
L105 Zephyr 2,1431,7104240.714M**38.6948.712%B++N/A17100U4330U58312900.1h4.8B**9.9B*
C-4 2,5591,7069791.743C**0.2917.523%D**N/A99.8B+49.9A+110117.1h1.4C**8.3D
CAS30 Tank Buster 3,1191,5309481.614C*0.4151.108%B+N/A7.7C+8C++97199h48.5B94.9B+
Solstice VE3 1,3131,3068891.469B**0.5624.545%B17.152%C-15.3C+N/A7385.1h13.7B+55.9C**
VX6-7 1,2301,2199111.338C++0.6927.927%B++14.438%D--20.9C-N/A6158.3h11.7B+41.9B+
Terminus VX-9 1,2181,2157081.716B0.3126.004%C++20%D-57.3B*N/A17721.2h10.7B++41B+
Orion VS54 1,1921,1876231.905B+0.1223.29%B+15.67%D*42.4B+N/A18628h11.3B+48.5C*
NS-11A 1,1881,1848231.439C++0.5924.368%C+13.429%D*29.7C+N/A8439.9h12.1B++49.6B+
NSX Tomoe 1,1901,1727171.635C++0.3930.105%C*37.201%C++41.4C++N/A9928.3h12.9B+42.9B+
Pulsar VS1 1,1741,1698391.393B+0.6426.53%B+17.023%C--29.3C**N/A10139.9h12.4B++46.9B++
Sirius SX12 1,1771,1685442.147B**0.1230.537%B**16.438%C69.5A*N/A18816.8h11.6B*38.1B++
Eridani SX5 1,1761,1676861.701B+0.3330.717%B*14.225%D40.2C*N/A11429h10.6B+34.6B+
Phobos VX86 1,1671,1626171.883B+0.1572.604%B**15.921%C+72.6B**N/A27716h2.1B++2.9B++
NS-7 PDW 1,1701,1625772.014A+0.0129.512%B*18.589%C++62.8A++N/A16618.5h11.9B*40.5B++
Thanatos VE70 1,1691,1617581.532B*0.5047.158%B*10.422%D*45.4B**N/A18225.6h4B++8.5B++
Serpent VE92 1,1711,1611,0011.16C++0.8726.395%B+13.351%D*20.3CN/A6557.3h11.9B+45.2B+
Artemis VX26 1,1641,1615712.033B+0.0031.235%B*24.376%C*56.9B**N/A15220.4h9.9B*31.6B*
Deimos VA29 1,1641,1607171.618B0.4169.726%B*11.81%D48.5C*N/A29723.9h2.2B+3.2B+
Flare VE6 1,1691,1594772.43B**0.4028.051%B**24.073%C+62.3B*N/A16318.6h8.8B*31.5B++
SVA-88 1,1701,1586371.818C++0.2123.398%C+21.762%C--52.4C**N/A21122.1h11.5C*49.3C*
Ursa 1,1701,1585112.266A0.2426.588%B++24.611%C++67.3AN/A19617.2h8.6B**32.4B++
MKV Suppressed 1,1671,1575152.247A+0.2230.255%B*17.632%C62.9A+N/A17318.4h11.6B+38.2B+
NS-15M AE 1,1631,1564792.413C*0.3826.63%C*20.848%D70.1B+N/A23316.5h10.9B+40.8B
Pulsar LSW 1,1641,1554542.544B**0.5226.668%B++22.338%C70.4B**N/A21716.4h10.1B*38B++
Equinox VE2 1,1621,1556981.655B+0.3728.749%B+19.481%C+45.5BN/A13925.4h11B+38.2B+
Zenith VX-5 1,1691,1546531.767B+0.2630.506%B**18.111%C--44.4B+N/A11826h11.9B+39.1B+
NS-11C 1,1651,1547781.483B+0.5527.407%B++16.118%C--26.7C++N/A9843.3h12.1B++44.1B+
Corvus VA55 1,1661,1537041.638B++0.3928.759%B*23.591%C++42.7B++N/A17927h10.6B++36.9B++
Lasher X2 1,1721,1527711.494B*0.5330.891%B++2.604%D50.7B*N/A13322.7h14.1A45.5B*
CME 1,1621,1495821.974B++0.0529.221%B+20.104%C49.3B+N/A15623.3h10.9B*37.3B++
NS-44 Commissioner 1,1671,1469981.148C*0.8836.68%C++14.747%D--59.7B**1.1A+19319.2h3.2B++8.8B+
Proton II PPA-H 1,2111,1459811.684C+9.6642.355%B+1.135%D115.7B+6.7C++3049.9h7B*16.4B*
Dual Photon Pods 1,2961,0811268.579B+6.5553.493%C*1.295%C+76.1C+15.1C44114.2h16.7B++31.3B++
M60-A Bulldog 9908854619.239A**17.2144.402%B*1.017%C-8850U1050U29632200.1h4.5B**10.1B**
VX29 Polaris 8528394182.007B+0.0225.791%B+21.216%C58.3B+N/A16014.4h10.6B++41B+
Supernova PC 1,2068161385.913C++3.8859.204%B**1.471%D35.5A17M40323h4.2B++7.2B**
Saron HRB 1,4037941097.284B+5.2654.213%AN/A29.3B+22.5B*49627.1h18.8B+34.7B**
S1 1,2707909180.861C**1.1761.337%B+2.532%C+28.5C*17.3B++29227.7h5.2B*8.5B++
M40 Fury 1,0337544716.043A++14.0150.569%A+1.592%C+60.3B++22.3M30812.5h16.4C+32.4B+
Darkstar 6896814611.477C+0.5527.599%C++19.677%D42C+N/A15516.2h12.2B44B+
Ghost 6696692912.299C+0.2742.825%B+61.883%D46.1BN/A13714.5h2B+4.7B+
Skorpios 6616553232.028C**0.0027.756%C++21.527%C++49.6C**N/A12613.2h9.9B++35.8B+
Maelstrom Turbo Laser 1,3166235281.18C+0.8536.12%B*1.284%D-12.6C+14B+21149.6h119.6C+331.1C**
Hornet Missiles 982621817.667B+5.6475.086%A+1.61%C+97B+56.4B*7256.4h8.8B11.8B++
NS-30 Vandal 5985972672.236B0.2136.151%B+24.623%C51.5B+N/A17111.6h4.6B*12.9B++
Cosmos VM3 5975942042.912B+0.8820.364%B*14.983%D--44.7AN/A16513.3h12.9B63.4B++
Cerberus 5175155270.977C+1.0527.519%D15.728%D-53.1B+N/A1319.7h5.5B+20.1C++
NS-61 Emissary 5135073871.31B++0.7230.105%C**14.793%C42.3B*N/A10012h10.8B+36B++
Quasar VM1 4904841792.704B*0.6820.07%B**19.628%C*33.8B**N/A13214.3h12.9B++64.4B+
Force-Blade 49245830,4690.015C2.0126.373%C1.965%D0.4CN/A11251.9h2.4C**9.2C**
L100 Python AP 8624571024.48C+2.4561.375%B+3.501%B34.4B+30.5A*45313.3h6.6C++10.7B
Tank Mine 9264551263.611B+1.5842.976%B++N/A142.2B*147.2M+20343.2h2C+4.8B*
NS Baron G5AE 3903872231.735B0.2950.195%B11.886%D50.3C**N/A2227.7h4B+7.9C+
Saron Laser Cannon 7273652061.772C++0.2635.455%B+1.37%D14.4C++14.3B++25525.3h128.4C*362.1B+
E540 Halberd-H 5753602713.333B+11.3059.574%C*2.222%C*38.7C23.1C*3139.3h5.5B+9.3B+
Comet VM2 4343291901.732B**0.3045.408%C**2.736%D21.4A++6.8A17015.4h11.4B**25.1B*
Proximity Mine 3273272712.111M10.0848.18%B++N/A233.6A*N/A7251.4h2.1C--4.3B
XM98 314313774.065B**2.0445.393%B**75.719%C++37.7B+N/A1408.3h1.9B**4.3B*
Nova 2862861931.482C++0.5544.453%C+12.238%C--44C**N/A1116.5h4.1B9.3B
Eidolon VE33 2782751911.44B0.5935.691%A22.909%C34B+N/A1368.1h6.7B*18.7B*
Light PPA 301273674.075C+2.0545.637%B++1.465%C**62B+6.4A2914.4h13.3C*29.2B
Eclipse VE3A 2522511741.443C+0.5925.955%C14.343%D--37.5C+N/A1126.7h9.7B*37.4B+
L100 Python HEAT 373248554.509C++2.4853.55%C*2.419%C+29.9C++15.1B*2858.3h5.1B+9.5B++
Comet VM2 3222381601.488B+0.5447.102%C*4.202%C+18.9A6.7B*13612.6h14.2B**30.2B**
Parallax VX3 225224832.699C+0.6737.469%C68.75%D--38B+N/A1205.9h2B+5.3B
L-30R Vektor 4382181811.204C0.8239.388%C+N/A6.2D6.2C+7135.4h117.8D299C-
Spear Anti-Vehicle Phalanx Turret 3462131021.3A*19.2747.501%B6.103%B**49.5B++30.9B*5664.3h6.8B++14.4B*
Skyguard 361210395.385A3.3635.381%B**3.333%B**17.2B+12.4B++25712.2h119.6C**338.1B++
VE-S Canis 2032011041.933B++0.1030.567%B+12.438%D-47.9C**N/A1374.2h10.7B+35B+
Cosmos VM3 199197623.177B*1.1517.829%B23.858%B*54.7A*N/A2803.6h14.3C++80.4C*
MANA Anti-Personnel Turret 196193872.218N/A0.1929.105%UN/A1930U30U4488100.1h34T*116.7T*
Aphelion VEX-4H 344193326.031C++4.0051.285%B++5.181%A60.3B**47.2A++5413.2h49.2B+96B++
C75 Viper 2201741710.235A8.2141.778%C*N/A54.4A14.4A++6163.2h9.4B*22.4B*
NS Decimator 2731691930.876C+1.1560.601%C+1.183%D-32.5C+20B+3815.2h4.3B+7.1B+
Dual-75 Duster 1901681016.8B+14.7737.719%C+1.19%C**73C++9.6A3032.3h4.9B++12.9B+
M20 Basilisk 261164305.467B**3.4442.175%B5.488%C+16.7C9.9B+2819.8h104.5C+247.9C*
M12 Kobalt 160156439M36.9719.092%C++8.333%F-65C+1.7D2002.4h17.6B+92B+
M20 Basilisk 242144246A++3.9741.455%C**3.472%D-16.4C11.1C**2728.8h114.8C+276.8C++
Pulsar C 147144971.485C*0.5425.372%C*21.528%C28.8C++N/A2125h9.6B++37.8B+
Spiker 1341321181.119C++0.9130.784%C*14.394%D-82.5A+1.3B*2691.6h7.1B+23.1B++
M40 Fury 1611311210.917B+8.8942.982%B++N/A54.6C++12.5C*6902.4h12.4C*28.9B+
Anti-Vehicle Grenade 1821301130N/A127.9752.724%C*N/A433.3C**173.3B**41950.3h4.4B++8.3B++
Photon A2A Missile Pods 288128284.571C++2.5485.099%B++N/A49.2C+61.5B++9182.6h9.4C11.1C+
MANA Anti-Vehicle Turret 3201251051.19D0.8465.035%C++4.8%A1250D1950C+4910230.1h10.5B16.2B+
Nemesis VSH9 2261242060.602C+1.4361.79%C+2.419%C+11.2C9.2C+26211.1h8.9C14.3C+
NS-AM7 Archer 1781203060.392C1.6455.806%C17.5%C+4D1.9C-3730.3h16.7B+30B
M60-G Bulldog 120101166.313B++4.2838.821%B+2.97%C+28.1C+5.3C+1903.6h6B++15.5B++
Beamer VS3 10199422.357A*0.3323.032%D9.091%F29.1C++N/A1893.4h8.3B+36.2C++
Frag Grenade 9895195N/A92.9736.255%D*N/A475C+15A+26070.2h2.9B*7.9B
CAS 14-E 10392330.667A28.6437.498%B++1.087%D61.3C+7.3C**1731.5h28.2B75.1B+
Lancer VS22 191911210.752C++1.2858.178%C-N/A13.8C+15.2B3086.6h16.1B+27.6B+
M20 Wyvern 14789253.56C+1.5339.562%C**N/A19.8C12.9C+1624.5h89.2C+225.6C++
M60-A Bulldog 10389244.5A+42.4751.351%B+3.371%B*40.5B+6.4B+2152.2h6C++11.6B+
Saron HRB-H 14980184.444C+2.4264.225%B**2.5%B**29.6C-25.6C++5012.7h23.8C**37B+
E540 Halberd 13778126.5C+4.4747.642%C+1.282%D19D*14.4C6294.1h7.5D*15.8D
A30 Walker 13771790.899C-1.1318.747%D-2.817%B710U660U7103300.1h138.1B736.7C+
M40 Fury-H 7769513.8C++11.7748.478%B+1.449%C*69C--8D2531h8.8C+18.1C**
Proton II PPA 7668106.8C-4.7718.778%D-N/A42.5C-5B++2211.6h7.3B++38.8B
Aphelion VEX-4 13368135.231C*3.2046.3%A++2.941%C--23.4C22.4B++4762.9h64.1C+138.5B+
M12 Kobalt-H 6361610.167C-8.1425.492%B+16.393%C+122C+4C5800.5h19.8D77.5C+
Coyote Missiles 8660183.333B+1.3055.968%C**N/A40C+17.3C6331.5h39.7C**70.9B
Sticky Grenade 5655155N/A52.9743.59%D-N/A550D-10C19840.1h2.8C6.4C-
M60-A Bulldog 5450150A+47.9743.723%CN/A29.4C2.4D1581.7h6.1C++13.9C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit91140.1h
Motion Spotter189,8293.5h
Nano-Armor Kit705923,75072.4h
Anti-Vehicle MANA Turret317361.5h
Spawn Beacon172,3481.5h
AE Medical Applicator8837,2872.7h
AE Nano-Armor Kit296364,88133.3h
Nanite Revive Grenade07630.2h
Medical Applicator696338,15523.3h
Deconstruction Tool01,5800.2h
Ammunition Package151,9350.8h
Shield Recharging Field72130.1h
Medical Kit911,0031h
Anti-Infantry MANA Turret94101.2h
Hardlight Barrier4600.1h
Recon Detection Device45030.9h

Check the help document for the dictionary if you want to learn more about words used here.


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