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Immortal Dominator DatKuelo[SEL] DatKuelo
VS BR 67

KDR: 2.03

Score: 52.5m

Last Seen: Apr 19th, 2019 1:50 PM
- OFFLINE - 120.3 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt - Outfit Member of I is no good with computer[SEL] I is no good with computer
VS outfit on Cobalt

Members: 3
Level Progress (to 68): 72%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton AP30 Shredder H-V45 Supernova FPC Betelgeuse 54-A C-4 L105 Zephyr CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $815,652 MLG Score: 652
Fun Score: N/A
Cheeseburgers Flipped: 307TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.505%19.427%5343899736,3831.955230.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.776%1.249B**-0.199C-0.662DHEAD + (~5.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.477B+10.80.248C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.149%1.269%361610294,571182534472.50329133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.832%0.395B-0.304C-0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.50.117C+58.6-0.106C+83.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.447%2.408%337610293,821164626752.31998143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.081%0.051C+-0.124C+0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.287C*11.40.089C+16.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.708%1.45%79718101710,689162944126.56169242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.33%-0.136C-0.739D-0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.538B+19.10.519B+35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.152%66.942%797310321,213117921.02797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.044%1.071B**-0.012C+0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+20.375C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.652%12.717%797510303,8611449202.66276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.67%1.1B**-0.365C-0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.596B+2.90.4B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I is no good with computer[SEL] I is no good with computer
VS outfit on Cobalt

Members: 3
52.5m292.5%411 (24.7k)365 (21.9k)2.027575,70537,3392.4141567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035457721.537%12.463%26803:5234

18% Combat Medic50% Engineer13% Heavy Assault8% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 11:03 AMFeb 11th, 2019 8:18 AMApr 22nd, 2019 10:44 AM (2d) (PST)Apr 19th, 2019 10:44 AM (5d) (PST)Apr 19th, 2019 9:50 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7841436410.5250.2590.0651.8560.109652

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,0388,60538,43332164111721,883

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2401.1h/100d 14,437 9,435 24,531 267.4k 4,291 6,195 15,689 112.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,812
Deaths:749
KDR:2.419
Accuracy:26.273% C+
HSR:26.380% C--
Orion VS54
B+
Kills:1,187
Deaths:623
KDR:1.905
Accuracy:23.290% B+
HSR:15.670% D*
Flare VE6
B**
Kills:1,159
Deaths:477
KDR:2.430
Accuracy:28.051% B**
HSR:24.073% C+
SVA-88
C+
Kills:1,158
Deaths:637
KDR:1.818
Accuracy:23.398% C+
HSR:21.762% C--
Ursa
B++
Kills:1,158
Deaths:511
KDR:2.266
Accuracy:26.588% B++
HSR:24.611% C++
NS-15M AE
C*
Kills:1,156
Deaths:479
KDR:2.413
Accuracy:26.630% C*
HSR:20.848% D
Pulsar LSW
B++
Kills:1,155
Deaths:454
KDR:2.544
Accuracy:26.668% B++
HSR:22.338% C
Lasher X2
B++
Kills:1,152
Deaths:771
KDR:1.494
Accuracy:30.891% B++
HSR:2.604% D
VX29 Polaris
B
Kills:871
Deaths:463
KDR:1.881
Accuracy:25.481% B
HSR:21.125% C
Kills:10,808
Deaths (as Heavy Assault):5,164
Deaths (to Heavy Assaults):10,801
KDR:2.09295
Kill Difference:5,644
Playtime:309.332 hours
Usage:13%
Score:6.925m
Score/min:373
Accuracy (listed only):26.363%
HSR (listed only):19.934%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:1,306
Deaths:889
KDR:1.469
Accuracy:24.545% B
HSR:17.152% C-
VX6-7
B++
Kills:1,219
Deaths:911
KDR:1.338
Accuracy:27.927% B++
HSR:14.438% D*
Deimos VA29
B++
Kills:1,184
Deaths:738
KDR:1.604
Accuracy:69.480% B++
HSR:11.993% D
Phobos VX86
B**
Kills:1,162
Deaths:617
KDR:1.883
Accuracy:72.604% B**
HSR:15.921% C+
Serpent VE92
B+
Kills:1,161
Deaths:1,001
KDR:1.160
Accuracy:26.395% B+
HSR:13.351% D*
Thanatos VE70
B*
Kills:1,161
Deaths:758
KDR:1.532
Accuracy:47.158% B*
HSR:10.422% D*
Zenith VX-5
B**
Kills:1,154
Deaths:653
KDR:1.767
Accuracy:30.506% B**
HSR:18.111% D
NS-11C
B++
Kills:1,154
Deaths:778
KDR:1.483
Accuracy:27.407% B++
HSR:16.118% C--
NS Baron G5AE
B
Kills:389
Deaths:226
KDR:1.721
Accuracy:50.065% B
HSR:11.825% D
Nova
C+
Kills:286
Deaths:193
KDR:1.482
Accuracy:44.453% C+
HSR:12.238% D
Eidolon VE33
A
Kills:275
Deaths:191
KDR:1.440
Accuracy:35.691% A
HSR:22.909% C
Eclipse VE3A
C
Kills:275
Deaths:201
KDR:1.368
Accuracy:25.528% C
HSR:14.909% D--
Pulsar C
C+
Kills:154
Deaths:107
KDR:1.439
Accuracy:24.399% C+
HSR:20.779% C
Pandora VX25
C+
Kills:68
Deaths:69
KDR:0.986
Accuracy:39.192% C+
HSR:11.765% D-
Kills:10,948
Deaths (as Engineer):7,332
Deaths (to Engineers):8,187
KDR:1.49318
Kill Difference:3,616
Playtime:1,191.305 hours
Usage:50%
Score:26.217m
Score/min:367
Accuracy (listed only):38.954%
HSR (listed only):15.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B
Kills:1,306
Deaths:889
KDR:1.469
Accuracy:24.545% B
HSR:17.152% C-
VX6-7
B++
Kills:1,219
Deaths:911
KDR:1.338
Accuracy:27.927% B++
HSR:14.438% D*
Deimos VA29
B++
Kills:1,184
Deaths:738
KDR:1.604
Accuracy:69.480% B++
HSR:11.993% D
Sirius SX12
B**
Kills:1,168
Deaths:544
KDR:2.147
Accuracy:30.537% B**
HSR:16.438% C
Eridani SX5
B*
Kills:1,167
Deaths:686
KDR:1.701
Accuracy:30.717% B*
HSR:14.225% D
NS-7 PDW
B*
Kills:1,162
Deaths:577
KDR:2.014
Accuracy:29.512% B*
HSR:18.589% C++
Phobos VX86
B**
Kills:1,162
Deaths:617
KDR:1.883
Accuracy:72.604% B**
HSR:15.921% C+
Serpent VE92
B+
Kills:1,161
Deaths:1,001
KDR:1.160
Accuracy:26.395% B+
HSR:13.351% D*
Thanatos VE70
B*
Kills:1,161
Deaths:758
KDR:1.532
Accuracy:47.158% B*
HSR:10.422% D*
MKV Suppressed
B*
Kills:1,157
Deaths:515
KDR:2.247
Accuracy:30.255% B*
HSR:17.632% C
Zenith VX-5
B**
Kills:1,154
Deaths:653
KDR:1.767
Accuracy:30.506% B**
HSR:18.111% D
NS-11C
B++
Kills:1,154
Deaths:778
KDR:1.483
Accuracy:27.407% B++
HSR:16.118% C--
Skorpios
C++
Kills:657
Deaths:326
KDR:2.015
Accuracy:27.696% C++
HSR:21.461% C+
VE-S Canis
B+
Kills:594
Deaths:351
KDR:1.692
Accuracy:30.461% B+
HSR:12.626% D-
NS Baron G5AE
B
Kills:389
Deaths:226
KDR:1.721
Accuracy:50.065% B
HSR:11.825% D
Nova
C+
Kills:286
Deaths:193
KDR:1.482
Accuracy:44.453% C+
HSR:12.238% D
Eclipse VE3A
C
Kills:275
Deaths:201
KDR:1.368
Accuracy:25.528% C
HSR:14.909% D--
Pulsar C
C+
Kills:154
Deaths:107
KDR:1.439
Accuracy:24.399% C+
HSR:20.779% C
Pandora VX25
C+
Kills:68
Deaths:69
KDR:0.986
Accuracy:39.192% C+
HSR:11.765% D-
Kills:16,578
Deaths (as Light Assault):10,140
Deaths (to Light Assaults):7,038
KDR:1.63491
Kill Difference:6,438
Playtime:225.561 hours
Usage:9%
Score:4.911m
Score/min:363
Accuracy (listed only):36.255%
HSR (listed only):15.263%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,911
Deaths:1,376
KDR:1.389
Accuracy:26.726% B+
HSR:16.117% D
Terminus VX-9
C++
Kills:1,215
Deaths:708
KDR:1.716
Accuracy:26.004% C++
HSR:20% D-
NS-11A
C+
Kills:1,184
Deaths:823
KDR:1.439
Accuracy:24.368% C+
HSR:13.429% D*
Deimos VA29
B++
Kills:1,184
Deaths:738
KDR:1.604
Accuracy:69.480% B++
HSR:11.993% D
Pulsar VS1
B+
Kills:1,169
Deaths:839
KDR:1.393
Accuracy:26.530% B+
HSR:17.023% C--
Sirius SX12
B**
Kills:1,168
Deaths:544
KDR:2.147
Accuracy:30.537% B**
HSR:16.438% C
Eridani SX5
B*
Kills:1,167
Deaths:686
KDR:1.701
Accuracy:30.717% B*
HSR:14.225% D
NS-7 PDW
B*
Kills:1,162
Deaths:577
KDR:2.014
Accuracy:29.512% B*
HSR:18.589% C++
Phobos VX86
B**
Kills:1,162
Deaths:617
KDR:1.883
Accuracy:72.604% B**
HSR:15.921% C+
Thanatos VE70
B*
Kills:1,161
Deaths:758
KDR:1.532
Accuracy:47.158% B*
HSR:10.422% D*
MKV Suppressed
B*
Kills:1,157
Deaths:515
KDR:2.247
Accuracy:30.255% B*
HSR:17.632% C
Equinox VE2
B+
Kills:1,155
Deaths:698
KDR:1.655
Accuracy:28.749% B+
HSR:19.481% C
Corvus VA55
B*
Kills:1,153
Deaths:704
KDR:1.638
Accuracy:28.759% B*
HSR:23.591% C++
CME
B+
Kills:1,149
Deaths:582
KDR:1.974
Accuracy:29.221% B+
HSR:20.104% C
Darkstar
C+
Kills:865
Deaths:643
KDR:1.345
Accuracy:26.860% C+
HSR:19.884% D
Skorpios
C++
Kills:657
Deaths:326
KDR:2.015
Accuracy:27.696% C++
HSR:21.461% C+
VE-S Canis
B+
Kills:594
Deaths:351
KDR:1.692
Accuracy:30.461% B+
HSR:12.626% D-
NS Baron G5AE
B
Kills:389
Deaths:226
KDR:1.721
Accuracy:50.065% B
HSR:11.825% D
Nova
C+
Kills:286
Deaths:193
KDR:1.482
Accuracy:44.453% C+
HSR:12.238% D
Pandora VX25
C+
Kills:68
Deaths:69
KDR:0.986
Accuracy:39.192% C+
HSR:11.765% D-
Kills:19,956
Deaths (as Combat Medic):11,973
Deaths (to Combat Medics):4,286
KDR:1.66675
Kill Difference:7,983
Playtime:426.291 hours
Usage:18%
Score:9.671m
Score/min:378
Accuracy (listed only):35.967%
HSR (listed only):16.238%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
C*
Kills:1,172
Deaths:717
KDR:1.635
Accuracy:30.105% C*
HSR:37.201% C++
Sirius SX12
B**
Kills:1,168
Deaths:544
KDR:2.147
Accuracy:30.537% B**
HSR:16.438% C
Eridani SX5
B*
Kills:1,167
Deaths:686
KDR:1.701
Accuracy:30.717% B*
HSR:14.225% D
NS-7 PDW
B*
Kills:1,162
Deaths:577
KDR:2.014
Accuracy:29.512% B*
HSR:18.589% C++
Artemis VX26
B*
Kills:1,161
Deaths:571
KDR:2.033
Accuracy:31.235% B*
HSR:24.376% C*
MKV Suppressed
B*
Kills:1,157
Deaths:515
KDR:2.247
Accuracy:30.255% B*
HSR:17.632% C
NS-44 Commissioner
C+
Kills:1,146
Deaths:998
KDR:1.148
Accuracy:36.680% C+
HSR:14.747% D--
Ghost
B+
Kills:672
Deaths:292
KDR:2.301
Accuracy:42.627% B+
HSR:62.054% D
Skorpios
C++
Kills:657
Deaths:326
KDR:2.015
Accuracy:27.696% C++
HSR:21.461% C+
NS-30 Vandal
B+
Kills:601
Deaths:272
KDR:2.210
Accuracy:36.009% B+
HSR:24.459% C
VE-S Canis
B+
Kills:594
Deaths:351
KDR:1.692
Accuracy:30.461% B+
HSR:12.626% D-
Cerberus
D
Kills:515
Deaths:528
KDR:0.975
Accuracy:27.516% D
HSR:15.728% D-
NS-61 Emissary
C**
Kills:507
Deaths:387
KDR:1.310
Accuracy:30.094% C**
HSR:14.793% C
XM98
B**
Kills:313
Deaths:77
KDR:4.065
Accuracy:45.393% B**
HSR:75.719% C++
Parallax VX3
C
Kills:228
Deaths:85
KDR:2.682
Accuracy:37.345% C
HSR:69.298% D--
NS-AM7 Archer
C+
Kills:145
Deaths:341
KDR:0.425
Accuracy:55.734% C-
HSR:15.172% C+
Spiker
C++
Kills:132
Deaths:118
KDR:1.119
Accuracy:30.784% C++
HSR:14.394% D-
Beamer VS3
D
Kills:99
Deaths:42
KDR:2.357
Accuracy:23.032% D
HSR:9.091% F-
Kills:12,596
Deaths (as Infiltrator):7,427
Deaths (to Infiltrators):4,493
KDR:1.69597
Kill Difference:5,169
Playtime:202.759 hours
Usage:8%
Score:3.916m
Score/min:322
Accuracy (listed only):33.652%
HSR (listed only):26.556%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:595
Deaths:205
KDR:2.902
Accuracy:20.338% B*
HSR:14.958% D--
Quasar VM1
B**
Kills:484
Deaths:179
KDR:2.704
Accuracy:20.070% B**
HSR:19.628% C*
Comet VM2
C**
Kills:329
Deaths:194
KDR:1.696
Accuracy:45.282% C**
HSR:2.736% D
Comet VM2
C*
Kills:239
Deaths:164
KDR:1.457
Accuracy:46.942% C*
HSR:4.184% C+
Cosmos VM3
B**
Kills:198
Deaths:63
KDR:3.143
Accuracy:17.750% C**
HSR:23.737% B**
Kills:1,845
Deaths (as MAX Suit):402.500
Deaths (to MAX Suits):2,123
KDR:4.58385
Kill Difference:1,442.500
Playtime:38.434 hours
Usage:2%
Score:0.905m
Score/min:393
Accuracy (listed only):30.076%
HSR (listed only):13.049%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,081
V. Kills:215 N/A
Deaths:126
KDR:8.579
Accuracy:53.493% C++
KPH:76.100 C+
VKPH:15.100 C
Hornet Missiles
B*
Kills:648
V. Kills:383 169%
Deaths:87
KDR:7.448
Accuracy:74.480% A+
KPH:96.100 B+
VKPH:56.800 B*
Maelstrom Turbo Laser
B+
Kills:623
V. Kills:693 90%
Deaths:528
KDR:1.180
Accuracy:36.120% B*
KPH:12.500 C
VKPH:14 B+
Saron Laser Cannon
B++
Kills:378
V. Kills:368 102%
Deaths:207
KDR:1.826
Accuracy:35.323% B+
KPH:14.600 C++
VKPH:14.200 B++
Light PPA
A
Kills:273
V. Kills:28 N/A
Deaths:68
KDR:4.015
Accuracy:45.308% B+
KPH:61.200 B+
VKPH:6.300 A
Photon A2A Missile Pods
B++
Kills:128
V. Kills:160 80%
Deaths:28
KDR:4.571
Accuracy:85.099% B++
KPH:49.500 C+
VKPH:61.900 B++
Coyote Missiles
B
Kills:60
V. Kills:26 222%
Deaths:18
KDR:3.333
Accuracy:55.968% B
KPH:39.500 C+
VKPH:17.100 C
Kills:3,191 (1,274 + 0)
Deaths:1,062
KDR:3.005
VKDR:1.764
Vehicle Kills:1,873
Kill Difference:2,129
Playtime:105.094 hours
Usage:4%
Score:1.977m
Score/min:313
Piloting Accuracy:45.308%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,982
V. Kills:1,193 166%
Deaths:224
KDR:8.848
Accuracy:50.417% A
KPH:7,135,200 U
VKPH:4,294,800 U
AP30 Shredder
U
Kills:1,938
V. Kills:946 205%
Deaths:170
KDR:11.400
Accuracy:30.095% D
KPH:6,976,800 U
VKPH:3,405,600 U
L105 Zephyr
U
Kills:1,723
V. Kills:439 392%
Deaths:43
KDR:40.070
Accuracy:48.320% B++
KPH:6,202,800 U
VKPH:1,580,400 U
CAS30 Tank Buster
C++
Kills:1,534
V. Kills:1,591 96%
Deaths:952
KDR:1.611
Accuracy:51.226% B+
KPH:7.600 C+
VKPH:7.900 C++
L-30R Vektor
C+
Kills:682
V. Kills:392 174%
Deaths:302
KDR:2.258
Accuracy:40.382% C+
KPH:10.600 C+
VKPH:6.100 C
Dual-75 Duster
A++
Kills:177
V. Kills:25 N/A
Deaths:11
KDR:16.091
Accuracy:40.026% C*
KPH:73.900 C++
VKPH:10.400 A++
Kills:8,036 (2,216 + 5,820)
Deaths:1,702
KDR:4.722
VKDR:2.694
Vehicle Kills:4,586
Kill Difference:6,334
Playtime:267.199 hours
Usage:11%
Score:4.353m
Score/min:272
Piloting Accuracy:40.382%
Gunner Accuracy:40.026%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:480
V. Kills:417 115%
Deaths:105
KDR:4.571
Accuracy:61.417% B+
KPH:35.300 B+
VKPH:30.700 A*
L100 Python HEAT
B++
Kills:248
V. Kills:125 197%
Deaths:55
KDR:4.509
Accuracy:53.550% C*
KPH:29.800 C+
VKPH:15 B++
Skyguard
B++
Kills:211
V. Kills:151 139%
Deaths:39
KDR:5.410
Accuracy:35.388% B**
KPH:17.200 B+
VKPH:12.300 B++
C75 Viper
A+
Kills:184
V. Kills:46 391%
Deaths:17
KDR:10.824
Accuracy:41.793% C*
KPH:55.100 A+
VKPH:13.800 A
Kills:1,123 (1,123 + 0)
Deaths:216
KDR:5.199
VKDR:3.421
Vehicle Kills:739
Kill Difference:907
Playtime:37.506 hours
Usage:2%
Score:0.827m
Score/min:367
Driving Accuracy:41.793%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,882
V. Kills:1,544 122%
Deaths:366
KDR:5.142
Accuracy:53.397% C+
KPH:27 C*
VKPH:22.200 A+
Supernova PC
A**
Kills:816
V. Kills:390 209%
Deaths:138
KDR:5.913
Accuracy:59.204% B**
KPH:35.400 A
VKPH:16.900 A**
Saron HRB
B++
Kills:794
V. Kills:609 130%
Deaths:109
KDR:7.284
Accuracy:54.213% A
KPH:29.300 B+
VKPH:22.400 B++
E540 Halberd
C+
Kills:88
V. Kills:66 131%
Deaths:12
KDR:7.333
Accuracy:48.692% C++
KPH:20.400 D--
VKPH:15.300 C+
Proton II PPA
B+
Kills:68
V. Kills:8 N/A
Deaths:10
KDR:6.800
Accuracy:18.778% D-
KPH:41.600 C--
VKPH:4.900 B+
Aphelion VEX-4
B++
Kills:68
V. Kills:65 103%
Deaths:13
KDR:5.231
Accuracy:46.300% A++
KPH:23.300 C
VKPH:22.200 B++
Kills:3,716 (2,698 + 1,018)
Deaths:648
KDR:5.735
VKDR:4.139
Vehicle Kills:2,682
Kill Difference:3,068
Playtime:128.659 hours
Usage:5%
Score:3.184m
Score/min:412
Driving Accuracy:59.204%
Gunner Accuracy:46.300%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:1,145
V. Kills:66 N/A
Deaths:98
KDR:11.684
Accuracy:42.395% B+
KPH:115.500 B+
VKPH:6.700 C++
E540 Halberd-H
C*
Kills:377
V. Kills:223 168%
Deaths:28
KDR:13.464
Accuracy:59.487% C*
KPH:40 C+
VKPH:23.700 C*
Aphelion VEX-4H
A++
Kills:195
V. Kills:153 127%
Deaths:33
KDR:5.909
Accuracy:51.811% B++
KPH:60.600 B**
VKPH:47.500 A++
Saron HRB-H
C++
Kills:80
V. Kills:69 114%
Deaths:18
KDR:4.444
Accuracy:64.225% B**
KPH:29.200 C-
VKPH:25.200 C++
M40 Fury-H
B+
Kills:69
V. Kills:8 N/A
Deaths:5
KDR:13.800
Accuracy:48.478% B+
KPH:71.300 C-
VKPH:8.300 C--
M12 Kobalt-H
B+
Kills:61
V. Kills:2 N/A
Deaths:6
KDR:10.167
Accuracy:25.492% B+
KPH:135.500 C++
VKPH:4.400 C
Kills:1,927 (0 + 1,927)
Deaths:188
KDR:10.250
VKDR:2.771
Vehicle Kills:521
Kill Difference:1,739
Playtime:26.708 hours
Usage:1%
Score:0.577m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:25.492%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:754
V. Kills:279 269%
Deaths:47
KDR:16.043
Accuracy:50.494% A+
KPH:60.200 B++
VKPH:22.300 M
M20 Basilisk
B+
Kills:175
V. Kills:99 175%
Deaths:31
KDR:5.645
Accuracy:43.092% B+
KPH:17.300 C
VKPH:9.800 B+
M12 Kobalt
C+
Kills:161
V. Kills:4 N/A
Deaths:5
KDR:32.200
Accuracy:18.654% C+
KPH:63 C+
VKPH:1.600 D
M20 Basilisk
B
Kills:147
V. Kills:99 147%
Deaths:24
KDR:6.125
Accuracy:41.475% C**
KPH:16.600 C
VKPH:11.200 B
M40 Fury
C*
Kills:131
V. Kills:30 423%
Deaths:12
KDR:10.917
Accuracy:42.982% B++
KPH:55.200 C++
VKPH:12.600 C*
M60-G Bulldog
B+
Kills:101
V. Kills:19 N/A
Deaths:16
KDR:6.313
Accuracy:38.821% B+
KPH:27.900 C+
VKPH:5.300 C+
Kills:1,469 (0 + 1,469)
Deaths:135
KDR:10.881
VKDR:3.926
Vehicle Kills:530
Kill Difference:1,334
Playtime:40.043 hours
Usage:2%
Score:0.716m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:38.821%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:104
V. Kills:13 N/A
Deaths:5
KDR:20.800
Accuracy:38.335% B++
KPH:56.500 C
VKPH:7.100 C*
M20 Wyvern
C+
Kills:90
V. Kills:58 153%
Deaths:26
KDR:3.462
Accuracy:39.436% C*
KPH:19.300 C
VKPH:12.400 C+
Kills:194 (0 + 194)
Deaths:31
KDR:6.258
VKDR:2.290
Vehicle Kills:71
Kill Difference:163
Playtime:6.513 hours
Usage:0%
Score:0.064m
Score/min:164
Piloting Accuracy:N/A%
Gunner Accuracy:39.436%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,1751,9822248.848B+6.8250.417%AN/A19820U11930U108517200.1h4C*8B*
AP30 Shredder 2,8841,93817011.4B++9.3730.095%D2.012%C+19380U9460U120056200.1h47.2A156.7B**
H-V45 1,9231,9111,3761.389C++0.6426.726%B+16.117%D25.6CN/A9074.6h12.4B+46.4B+
Supernova FPC 3,4261,8823665.142C+3.1153.397%C+2.657%C*27C*22.2A+37169.6h4.7B+8.8B+
Betelgeuse 54-A 1,8221,8127492.419C+0.3926.273%C+26.38%C--74.3C**N/A22124.4h10B+37.9B
C-4 2,6161,7479931.759C**0.2717.571%D**N/A101B+50.2A+110617.3h1.4C**8.2D
L105 Zephyr 2,1621,7234340.07M**38.0448.32%B++N/A17230U4390U59655500.1h4.8B**10B*
CAS30 Tank Buster 3,1251,5349521.611C**0.4251.226%B+N/A7.6C+7.9C++96200.6h48.7B+95.2B+
Solstice VE3 1,3131,3068891.469B**0.5624.545%B17.152%C-15.3C+N/A7485.1h13.7B+55.9B+
VX6-7 1,2301,2199111.338C++0.6927.927%B++14.438%D*20.9C-N/A6158.3h11.7B41.9B+
Terminus VX-9 1,2181,2157081.716B+0.3126.004%C++20%D-57.3B*N/A17821.2h10.7B++41B+
Orion VS54 1,1921,1876231.905B0.1223.29%B+15.67%D*42.4B+N/A18928h11.3B+48.5B+
NS-11A 1,1881,1848231.439C*0.5924.368%C+13.429%D*29.7C+N/A8439.9h12.1B++49.6B+
Deimos VA29 1,1881,1847381.604B0.4269.48%B++11.993%D48.7C**N/A29724.3h2.2B+3.2B+
NSX Tomoe 1,1901,1727171.635C++0.3930.105%C*37.201%C++41.4C++N/A9928.3h12.9B+42.9B+
Pulsar VS1 1,1741,1698391.393B+0.6326.53%B+17.023%C--29.3BN/A10139.9h12.4B*46.9B++
Sirius SX12 1,1771,1685442.147B**0.1230.537%B**16.438%C69.5A*N/A18816.8h11.6B*38.1B++
Eridani SX5 1,1761,1676861.701B+0.3330.717%B*14.225%D40.2C**N/A11429h10.6B+34.6B+
NS-7 PDW 1,1701,1625772.014A+0.0129.512%B*18.589%C++62.8A++N/A16618.5h11.9B++40.5B+
Phobos VX86 1,1671,1626171.883B+0.1472.604%B**15.921%C+72.6B**N/A27716h2.1B++2.9B++
Artemis VX26 1,1641,1615712.033B+0.0131.235%B*24.376%C*56.9B**N/A15220.4h9.9B*31.6B*
Serpent VE92 1,1711,1611,0011.16C++0.8726.395%B+13.351%D*20.3CN/A6557.3h11.9B+45.2B+
Thanatos VE70 1,1691,1617581.532B*0.5047.158%B*10.422%D*45.4B**N/A18325.6h4B++8.5B++
Flare VE6 1,1691,1594772.43B**0.4028.051%B**24.073%C+62.3B*N/A16318.6h8.8B*31.5B++
SVA-88 1,1701,1586371.818C+0.2123.398%C+21.762%C--52.4C**N/A21122.1h11.5C*49.3C*
Ursa 1,1701,1585112.266A0.2426.588%B++24.611%C++67.3AN/A19617.2h8.6B**32.4B++
MKV Suppressed 1,1671,1575152.247A+0.2230.255%B*17.632%C62.9A+N/A17318.4h11.6B++38.2B+
NS-15M AE 1,1631,1564792.413C*0.3926.63%C*20.848%D70.1B+N/A23316.5h10.9B40.8B
Equinox VE2 1,1621,1556981.655B+0.3728.749%B+19.481%C45.5B++N/A14025.4h11B++38.2B+
Pulsar LSW 1,1641,1554542.544B**0.5226.668%B++22.338%C70.4B**N/A21816.4h10.1B*38B++
Zenith VX-5 1,1691,1546531.767B+0.2630.506%B**18.111%D44.4B+N/A11826h11.9B+39.1B+
NS-11C 1,1651,1547781.483B+0.5427.407%B++16.118%C--26.7C++N/A9843.3h12.1B++44.1B++
Corvus VA55 1,1661,1537041.638B++0.3928.759%B*23.591%C++42.7B*N/A17927h10.6B++36.9B++
Lasher X2 1,1721,1527711.494B*0.5330.891%B++2.604%D50.7B**N/A13422.7h14.1A45.5B*
CME 1,1621,1495821.974B++0.0529.221%B+20.104%C49.3B++N/A15723.3h10.9B*37.3B*
NS-44 Commissioner 1,1671,1469981.148C*0.8836.68%C+14.747%D--59.7B**1.1A++19419.2h3.2B++8.8B+
Proton II PPA-H 1,2111,1459811.684C++9.6642.395%B+1.135%D115.7B+6.7C++3039.9h7B*16.5B*
Dual Photon Pods 1,2961,0811268.579B6.5553.493%C++1.295%C++76.1C+15.1C44314.2h16.7B++31.3B+
M60-A Bulldog 9988924718.979A*16.9544.215%B++1.009%D8920U1060U30270500.1h4.5B**10.1B*
VX29 Polaris 8848714631.881B+0.1525.481%B21.125%C56.9B+N/A15715.3h10.7B++42B+
Darkstar 8778656431.345C+0.6826.86%C+19.884%D37.4CN/A12923.1h12.6C**46.8C*
Supernova PC 1,2068161385.913C++3.8959.204%B**1.471%D35.5A17A**40523h4.2B++7.2B**
Saron HRB 1,4037941097.284B+5.2654.213%AN/A29.3B+22.5B*49627.1h18.8B++34.7B**
S1 1,2707909180.861B1.1761.337%B+2.532%C+28.5B17.3B+29427.7h5.2B*8.5B*
M40 Fury 1,0337544716.043A+14.0250.494%A+1.592%C+60.3B++22.3M30712.5h16.4C+32.5B+
L-30R Vektor 1,0746823022.258B+0.2340.382%C+2.346%C++10.6C+6.1C6964.2h71.7C**177.5B+
Ghost 6726722922.301C+0.2742.627%B+62.054%D45.7BN/A13614.7h2B+4.7B+
Skorpios 6636573262.015C**0.0127.696%C++21.461%C+49.8BN/A12613.2h9.9B++35.8B+
Hornet Missiles 1,031648877.448B+5.4274.48%A+1.543%C+96.7B+57.2B*7246.7h8.9B12B++
Maelstrom Turbo Laser 1,3166235281.18C+0.8536.12%B*1.284%D12.6C+14B+21149.6h119.6C+331.1C*
NS-30 Vandal 6026012722.21B0.1836.009%B+24.459%C50.1B+N/A16612h4.7B*12.9B++
Cosmos VM3 5985952052.902B+0.8720.338%B*14.958%D--44.7AN/A16513.3h12.9B+63.5B++
VE-S Canis 6005943511.692B+0.3430.461%B+12.626%D-46.8C*N/A14512.7h11.1B36.4B+
Cerberus 5175155280.975C+1.0527.516%D15.728%D-53.1B++N/A1319.7h5.5B+20.1C++
NS-61 Emissary 5135073871.31B++0.7230.094%C**14.793%C42.3B*N/A10112h10.8B+36B++
Quasar VM1 4904841792.704B*0.6820.07%B**19.628%C*33.8B**N/A13314.3h12.9B++64.4B+
L100 Python AP 8974801054.571C+2.5461.417%B+3.333%B35.3B+30.7A*45713.6h6.4C*10.4B+
Force-Blade 49946531,2420.015C2.0126.065%C1.935%D0.4CN/A11286.2h2.4C**9.3C**
Tank Mine 9374621263.667B+1.6442.386%B++N/A144.4B*148.4M+20363.2h2C+4.8B*
NS Baron G5AE 3923892261.721B0.3150.065%B11.825%D49.9C**N/A2217.8h4B+8C+
Saron Laser Cannon 7463782071.826C+0.2035.323%B+1.323%D14.6C++14.2B++25625.9h127C*359.6B+
E540 Halberd-H 6003772813.464B+11.4459.487%C*2.122%C*40.1C+23.7C*3189.4h5.4B+9.1B+
Proximity Mine 3373372712.481M10.4547.603%B++N/A240.7MN/A7281.4h2.1C--4.3B+
Comet VM2 4343291941.696B**0.3345.282%C**2.736%D21.2A++6.8A16915.5h11.5B**25.3B*
XM98 314313774.065B*2.0445.393%B**75.719%C++37.7B*N/A1408.3h1.9B**4.3B*
Nova 2862861931.482C++0.5544.453%C+12.238%D44B+N/A1116.5h4.1B9.3B
Eidolon VE33 2782751911.44C**0.5935.691%A22.909%C33.5B+N/A1358.2h6.7B*18.7B*
Eclipse VE3A 2782752011.368C+0.6625.528%C14.909%D--37.2C+N/A1187.4h9.7B*37.9B+
Light PPA 301273684.015C+1.9945.308%B+1.465%B60.7B+6.2B**2924.5h13.4C*29.5C**
L100 Python HEAT 373248554.509C+2.4853.55%C*2.419%C+29.9C+15.1B++2868.3h5.1B+9.5B++
Comet VM2 3232391641.457B+0.5746.942%C*4.184%C+18.8A6.6B*13612.7h14.2B**30.3B**
Parallax VX3 229228852.682C+0.6537.345%C69.298%D--38B++N/A1196h2B+5.3B
Spear Anti-Vehicle Phalanx Turret 3532181119.818A++17.7947.703%B5.963%B**50.7B++31.4B**5724.3h6.8B++14.3B++
Skyguard 362211395.41B**3.3835.388%B**3.318%B**17.2B+12.3B++25812.3h119.7C*338.3B++
Cosmos VM3 200198633.143B*1.1217.75%C**23.737%B**55A*N/A2773.6h14.4C++80.9B
Aphelion VEX-4H 348195335.909C++3.8851.811%B++5.128%A60.9B**47.8A++5393.2h50.2B+96.8B+
MANA Anti-Personnel Turret 196193872.218N/A0.1929.105%UN/A1930U30U4509000.1h34T*116.7T*
C75 Viper 2301841710.824A+8.8041.793%C*N/A55.8A+13.9A+6043.3h9.3B*22.3B*
Dual-75 Duster 2021771116.091B+14.0640.026%C*1.13%C*73.8C++10.4A++3232.4h5.2B+13B+
M20 Basilisk 274175315.645B**3.6243.092%B+5.143%C17.3C9.8B+28110.1h106.2C+246.5C**
NS Decimator 2751701940.876C+1.1560.596%C+1.176%D-32.7C+20.2B+3865.2h4.3B7.1B+
M12 Kobalt 165161532.2A++30.1718.654%C+9.938%F61.9C+1.5D1962.6h17.4B+93.3B+
Pulsar C 1571541071.439C*0.5924.399%C+20.779%C29.6C++N/A2095.2h9.8B++40B+
M20 Basilisk 246147246.125A*4.1041.475%C**3.401%D-16.5C11.1B2738.9h114.4C+275.9C++
NS-AM7 Archer 2171453410.425C+1.6055.734%C-15.172%C+4.3D2.1C3933.5h15.3B+27.4B+
Spiker 1341321181.119C++0.9130.784%C++14.394%D-82.5A++1.3B*2701.6h7.1B+23.1B+
M40 Fury 1611311210.917B+8.8942.982%B++N/A54.6C++12.5C++6902.4h12.4C**28.9B+
Anti-Vehicle Grenade 1821301130N/A127.9752.627%C*N/A433.3C**173.3B*42070.3h4.4B++8.3B++
Photon A2A Missile Pods 288128284.571C+2.5485.099%B++N/A49.2C+61.5B++9182.6h9.4C11.1C+
MANA Anti-Vehicle Turret 3201251051.19D0.8465.035%B+4.8%B**1250D1950C4910400.1h10.5D-16.2C+
Nemesis VSH9 2261242060.602C+1.4361.79%C+2.419%C+11.2C9.2C+26411.1h8.9C14.3C+
CAS 14-E 117104520.8B+18.7738.335%B++N/A57.8C7.2C**1741.8h30.8C*80.4B+
M60-G Bulldog 120101166.313B++4.2938.821%B+2.97%C+28.1C+5.3C+1903.6h6B++15.5B++
Beamer VS3 10199422.357A*0.3323.032%D9.091%F-29.1C*N/A1903.4h8.3B+36.2C+
Frag Grenade 9895195N/A92.9736.255%D*N/A475C+15B++26180.2h2.9B*7.9C**
Lancer VS22 191911210.752C+1.2858.178%C-N/A13.8C+15.2C**3086.6h16.1B+27.6B+
M20 Wyvern 14890263.462C+1.4339.436%C*N/A19.1C12.3C+1594.7h88.8C+225.1C++
M60-A Bulldog 10389244.5A+42.4751.351%B+3.371%B**40.5B6.4B+2152.2h6C++11.6B+
E540 Halberd 15488127.333C+5.3148.692%C++1.136%D-20.5D--15.3C+6274.3h7.2D--14.8C-
Saron HRB-H 14980184.444C+2.4264.225%B**2.5%B**29.6C-25.6C++5012.7h23.8C**37B+
A30 Walker 13771790.899C-1.1318.747%D-2.817%B710U660U7129200.1h138.1C*736.7C+
M40 Fury-H 7769513.8C*11.7748.478%B+1.449%C*69C--8D2531h8.8C++18.1B
Proton II PPA 7668106.8C-4.7718.778%D-N/A42.5C-5B++2221.6h7.3B*38.8B
Pandora VX25 7168690.986C+1.0439.192%C+11.765%D-30.9C+1.4A+1932.2h5.3C-13.5C+
Aphelion VEX-4 13368135.231C**3.2046.3%A++2.941%C-23.4C22.4B++4762.9h64.1C+138.5B+
M12 Kobalt-H 6361610.167C-8.1425.492%B+16.393%C+122C+4C5830.5h19.8D77.5C+
Coyote Missiles 8660183.333B1.3155.968%BN/A40C+17.3C6361.5h39.7C**70.9B+
Sticky Grenade 5655155N/A52.9743.944%D-N/A550D-10C19630.1h2.8C6.5C-
M60-A Bulldog 5450150A+47.9743.723%CN/A29.4C2.4D1581.7h6.1C++13.9C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit91140.1h
Motion Spotter1810,5243.8h
Nano-Armor Kit705923,75072.4h
Anti-Vehicle MANA Turret317361.5h
Spawn Beacon172,4421.5h
AE Medical Applicator10444,4163.2h
AE Nano-Armor Kit340446,94339.8h
Nanite Revive Grenade07880.2h
Medical Applicator696338,15523.3h
Deconstruction Tool01,5800.2h
Welding Device03990.1h
Ammunition Package151,9830.8h
Shield Recharging Field72130.1h
Medical Kit911,0031h
Anti-Infantry MANA Turret94101.2h
Nano-Repair Grenade01390h
Hardlight Barrier4720.1h
Recon Detection Device45030.9h

Check the help document for the dictionary if you want to learn more about words used here.


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