Online: daguest  
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Lt. Colonel DatPadderMLG[MEDC] DatPadderMLG
TR BR 66

KDR: 3.91

Score: 5.1m

Last Seen: Oct 28th, 2019 8:25 PM
- OFFLINE - 1049.1 hour(s)

Battle Rank 66 - Terran Republic on Cobalt
Level Progress (to 67): 65%
Level 100 Progress: 27% 493h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" T9 CARV TMG-50 NS-15M2 T9 CARV-S LC3 Jaguar TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,697,054 MLG Score: 4554
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 13.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.365%28.808%76011121613,4655.28454-1.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.221%1.002B**1.187B**0.47B+HEAD ++ (~15.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.515B+9.50.334C**26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.343%1.017%417112262958083.68753278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.523D-0.521D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.758B++12.70.761B++26.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.083%0.809%80621225371911674.03261221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.514%1.927A++-0.898D---0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.90.361C**43.9-0.09C+33

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.693%73.034%8061122671233022.15106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.163B**0.388C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+1.90.41B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.1m137.6%464 (27.8k)383 (23k)3.9136816,2774,1594.0877666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227128727.056%27.425%74203:146

6% Engineer76% Heavy Assault10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2015 11:44 PMSep 27th, 2017 4:24 PMNov 27th, 2019 9:34 PM (13d) (PST)Oct 28th, 2019 4:34 PM (44d) (PST)Oct 28th, 2019 4:25 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8482406081.2110.3090.3321.7280.0454554

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,90314,42136,482731920104322,955

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
224h/9.3d 724 4,464 3,801 23.2k 137 1,149 601 11.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:3,982
Deaths:852
KDR:4.674
Accuracy:26.714% B++
HSR:24.787% C+
T9A "Butcher"
B+
Kills:1,568
Deaths:324
KDR:4.840
Accuracy:26.616% B+
HSR:24.745% C
T9 CARV
S
Kills:1,493
Deaths:105
KDR:14.219
Accuracy:31.132% A*
HSR:66.243% S
TMG-50
B*
Kills:1,410
Deaths:256
KDR:5.508
Accuracy:26.890% B*
HSR:24.184% C+
NS-15M2
C*
Kills:1,184
Deaths:302
KDR:3.921
Accuracy:25.358% C*
HSR:23.480% C
T9 CARV-S
C++
Kills:1,160
Deaths:302
KDR:3.841
Accuracy:22.538% C++
HSR:22.845% C
MG-H1 Watchman
B*
Kills:620
Deaths:122
KDR:5.082
Accuracy:27.845% B*
HSR:30.484% B+
Kills:11,417
Deaths (as Heavy Assault):2,263
Deaths (to Heavy Assaults):1,213
KDR:5.04507
Kill Difference:9,154
Playtime:169.985 hours
Usage:76%
Score:3.875m
Score/min:380
Accuracy (listed only):26.728%
HSR (listed only):30.967%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,034
Deaths:186
KDR:5.559
Accuracy:28.733% B**
HSR:20.987% C++
HC1 Cougar
B+
Kills:304
Deaths:54
KDR:5.630
Accuracy:26.784% B+
HSR:19.737% C-
Kills:1,338
Deaths (as Light Assault):240
Deaths (to Light Assaults):895
KDR:5.575
Kill Difference:1,098
Playtime:22.508 hours
Usage:10%
Score:0.476m
Score/min:352
Accuracy (listed only):27.758%
HSR (listed only):20.362%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:712
Deaths:73
KDR:9.753
Accuracy:42.693% B+
HSR:73.034% B+
TX1 Repeater
C*
Kills:534
Deaths:345
KDR:1.548
Accuracy:22.745% C
HSR:23.034% C*
Kills:1,246
Deaths (as Infiltrator):418
Deaths (to Infiltrators):841
KDR:2.98086
Kill Difference:828
Playtime:12.010 hours
Usage:5%
Score:0.240m
Score/min:332
Accuracy (listed only):32.719%
HSR (listed only):48.034%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,034
Deaths:186
KDR:5.559
Accuracy:28.733% B**
HSR:20.987% C++
HC1 Cougar
B+
Kills:304
Deaths:54
KDR:5.630
Accuracy:26.784% B+
HSR:19.737% C-
Kills:1,338
Deaths (as Engineer):240
Deaths (to Engineers):511
KDR:5.575
Kill Difference:1,098
Playtime:14.084 hours
Usage:6%
Score:0.441m
Score/min:522
Accuracy (listed only):27.758%
HSR (listed only):20.362%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B*
Kills:176
Deaths:71
KDR:2.479
Accuracy:26.627% B*
HSR:23.864% C**
Kills:176
Deaths (as Combat Medic):71
Deaths (to Combat Medics):427
KDR:2.47887
Kill Difference:105
Playtime:3.687 hours
Usage:2%
Score:0.104m
Score/min:470
Accuracy (listed only):26.627%
HSR (listed only):23.864%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:295
V. Kills:6 N/A
Deaths:13
KDR:22.692
Accuracy:32.343% B+
KPH:97.500 A++
VKPH:2 D
Kills:295 (295 + 0)
Deaths:13
KDR:22.692
VKDR:0.462
Vehicle Kills:6
Kill Difference:282
Playtime:3.027 hours
Usage:1%
Score:0.033m
Score/min:183
Piloting Accuracy:32.343%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:246
V. Kills:131 186%
Deaths:24
KDR:10.250
Accuracy:57.764% B**
KPH:71 A+
VKPH:37.800 B**
P525 Marauder-H
A+
Kills:125
V. Kills:10 N/A
Deaths:8
KDR:15.625
Accuracy:47.826% A+
KPH:156.700 A
VKPH:12.500 A+
Kills:371 (0 + 371)
Deaths:32
KDR:11.594
VKDR:4.406
Vehicle Kills:141
Kill Difference:339
Playtime:4.260 hours
Usage:2%
Score:0.165m
Score/min:645
Driving Accuracy:N/A%
Gunner Accuracy:47.826%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,9943,9828524.674B**0.7626.714%B++24.787%C+90.7A++N/A23743.9h9.7B**36.2B++
T9A "Butcher" 1,5771,5683244.84A++0.9326.616%B+24.745%C76.1B+N/A18320.6h10.7B+40.2B+
T9 CARV 1,4961,49310514.219S10.3131.132%A*66.243%S182.1SN/A3508.2h5.5A*17.7B**
TMG-50 1,4131,4102565.508S1.5926.89%B*24.184%C+106.8M++N/A24413.2h8.5B**31.7B*
NS-15M2 1,1881,1843023.921B**0.0125.358%C*23.48%C67.7B++N/A14917.5h10.5B++41.5B+
T9 CARV-S 1,1621,1603023.841A++0.0722.538%C++22.845%C83.5A++N/A18413.9h10.2B++45.1B+
LC3 Jaguar 1,0441,0341865.559M1.6528.733%B**20.987%C++86.9A*N/A23011.9h10.1B++35B*
TSAR-42 714712739.753B**5.8442.693%B+73.034%B+80A++N/A1958.9h1.9B++4.4B++
MG-H1 Watchman 6236201225.082A*1.1727.845%B*30.484%B+110.7A**N/A2435.6h11B**39.6B++
TX1 Repeater 5455343451.548B**2.3722.745%C23.034%C*65.9A++1.4A1718.1h11.2B++49.1B+
ML-7 7634961363.647S0.2755.258%C+1.613%D41.3A++22.3A++27812h4.9B**8.9B*
HC1 Cougar 305304545.63S1.7226.784%B+19.737%C-108.6M*N/A2592.8h9.3B**34.8B++
M14 Banshee 3012951322.692A+18.7832.343%B+1.017%C+98.3A++2D1833h12.7B++39.3B++
G20 Vulcan-H 3772462410.25A6.3457.764%B**N/A70.3A37.4B**6393.5h62.4B**108A+
Frag Grenade 2232191219N/A215.0944.837%C+N/A438C+8C13460.5h3.6C**8C**
T1 Cycler 178176712.479B**1.4326.627%B*23.864%C**65.2A**N/A3172.7h12.2B*45.7B*
M12 Kobalt 170161280.5A++76.5924.621%B+19.255%C**134.2B+7.5C*2831.2h15.9C**64.7B+
P525 Marauder-H 135125815.625C++11.7147.826%A+N/A156.3B**12.5A+6670.8h7.5C+15.6B+
Chainblade 59584,0790.014C3.9017.606%D-N/A0.3C-N/A1206.2h1.7B*9.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01420.1h
99SV1550h
Medical Applicator41,9190.1h
Nano-Armor Kit2227,5952.5h
Medical Kit8474,44729.6h
Recon Detection Device13630.4h

Check the help document for the dictionary if you want to learn more about words used here.


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