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Commander Field Marshal DatatheGenius[MOSY] DatatheGenius
TR BR 52

KDR: 1.38

Score: 44.7m

Last Seen: May 24th, 2020 11:17 PM
- OFFLINE - 81.5 hour(s)

Prestige 1, Battle Rank 52 - Terran Republic on Miller
Level Progress (to 53): 3%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler PDW-16 Hailstorm NS-44 Commissioner CAS30 Tank Buster SMG-46G Armistice SMG-46 Armistice Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $201,411 MLG Score: 161
Fun Score: N/A
Cheeseburgers Flipped: 179TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.765%19.084%37717126614,1271.035550.342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.681%-0.267C-0.299C-0.541DHEAD ++ (~9.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.232C++11.30.208C++45.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.367%1.657%317612779,774284071033.44034138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.481%-1.19D*0.146C++0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.6-0.686D69.5-0.338C-194.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.236%3.211%182128121818171320.119912164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.207%0.213C++0.449B-1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++4.20.664B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.656%0.509%5327127610,026162778796.16226127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.017%-0.946D---0.946D--0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.752B++6.80.807B++20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.649%74.165%532312801,2271174111.04426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.581%-0.783D-0.459B+0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.244C++2.20.299C*5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.154%12.19%53221281484877150.551253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.413%-0.623D-0.52D-0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.368C**2.80.417B5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.7m353.2%261 (15.7k)227 (13.6k)1.377643,86731,8431.6692252 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283191920.04%9.474%19006:1013

36% Engineer27% Infiltrator31% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2013 3:46 PMJul 10th, 2015 9:35 PMMay 27th, 2020 6:14 PM (10h) (PST)May 24th, 2020 10:54 PM (3d) (PST)May 24th, 2020 7:17 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
489744150.2230.1620.0211.1020.089161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,3404,41124,9291310166513,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3280.8h/136.7d 9,286 4,156 13,709 217k 1,270 4,390 17,576 96.3m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C-
Kills:569
Deaths:1,320
KDR:0.431
Accuracy:14.553% F-
HSR:19.156% C-
TAS-16 Blackjack
D
Kills:430
Deaths:659
KDR:0.653
Accuracy:35.721% F--
HSR:11.628% D
NS Baron G5
D--
Kills:365
Deaths:496
KDR:0.736
Accuracy:35.675% D--
HSR:8.219% D**
HC1 Cougar
C--
Kills:91
Deaths:153
KDR:0.595
Accuracy:11.825% F*
HSR:19.780% C--
LC3 Jaguar
A+
Kills:69
Deaths:271
KDR:0.255
Accuracy:13.239% F--
HSR:28.986% A+
FA1 Barrage
C*
Kills:54
Deaths:103
KDR:0.524
Accuracy:28.896% D*
HSR:16.667% C*
Kills:1,578
Deaths (as Engineer):3,002
Deaths (to Engineers):9,128
KDR:0.52565
Kill Difference:1,424
Playtime:1,189.873 hours
Usage:36%
Score:15.839m
Score/min:222
Accuracy (listed only):23.318%
HSR (listed only):17.406%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:1,160
Deaths:1,233
KDR:0.941
Accuracy:17.747% C
HSR:26.552% B+
NS-15M1
B+
Kills:133
Deaths:201
KDR:0.662
Accuracy:18.110% D--
HSR:27.068% B+
Kills:1,293
Deaths (as Heavy Assault):1,434
Deaths (to Heavy Assaults):8,032
KDR:0.90167
Kill Difference:141
Playtime:103.325 hours
Usage:3%
Score:1.606m
Score/min:259
Accuracy (listed only):17.928%
HSR (listed only):26.810%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B
Kills:2,432
Deaths:3,514
KDR:0.692
Accuracy:18.002% D*
HSR:18.092% B
SMG-46G Armistice
C++
Kills:2,087
Deaths:1,724
KDR:1.211
Accuracy:26.323% C
HSR:18.160% C++
SMG-46 Armistice
C+
Kills:1,773
Deaths:1,743
KDR:1.017
Accuracy:24.295% C
HSR:16.018% C+
MKV Suppressed
C
Kills:1,255
Deaths:1,258
KDR:0.998
Accuracy:25.117% C
HSR:12.988% D--
NS-7 PDW
D--
Kills:1,176
Deaths:1,486
KDR:0.791
Accuracy:14.920% F-
HSR:11.820% D--
LC2 Lynx
C-
Kills:569
Deaths:1,320
KDR:0.431
Accuracy:14.553% F-
HSR:19.156% C-
TAS-16 Blackjack
D
Kills:430
Deaths:659
KDR:0.653
Accuracy:35.721% F--
HSR:11.628% D
Shuriken
C--
Kills:410
Deaths:488
KDR:0.840
Accuracy:20.137% F-
HSR:15.610% C--
NS Baron G5
D--
Kills:365
Deaths:496
KDR:0.736
Accuracy:35.675% D--
HSR:8.219% D**
HC1 Cougar
C--
Kills:91
Deaths:153
KDR:0.595
Accuracy:11.825% F*
HSR:19.780% C--
LC3 Jaguar
A+
Kills:69
Deaths:271
KDR:0.255
Accuracy:13.239% F--
HSR:28.986% A+
FA1 Barrage
C*
Kills:54
Deaths:103
KDR:0.524
Accuracy:28.896% D*
HSR:16.667% C*
Kills:10,711
Deaths (as Light Assault):13,215
Deaths (to Light Assaults):5,239
KDR:0.81052
Kill Difference:2,504
Playtime:1,001.573 hours
Usage:31%
Score:16.166m
Score/min:269
Accuracy (listed only):22.392%
HSR (listed only):16.427%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B
Kills:2,432
Deaths:3,514
KDR:0.692
Accuracy:18.002% D*
HSR:18.092% B
NS-44 Commissioner
B+
Kills:2,186
Deaths:2,959
KDR:0.739
Accuracy:29.185% D--
HSR:26.533% B+
SMG-46G Armistice
C++
Kills:2,087
Deaths:1,724
KDR:1.211
Accuracy:26.323% C
HSR:18.160% C++
SMG-46 Armistice
C+
Kills:1,773
Deaths:1,743
KDR:1.017
Accuracy:24.295% C
HSR:16.018% C+
MKV Suppressed
C
Kills:1,255
Deaths:1,258
KDR:0.998
Accuracy:25.117% C
HSR:12.988% D--
NS-7 PDW
D--
Kills:1,176
Deaths:1,486
KDR:0.791
Accuracy:14.920% F-
HSR:11.820% D--
TSAR-42
B
Kills:552
Deaths:583
KDR:0.947
Accuracy:35.308% D
HSR:72.101% B
RAMS .50M
C+
Kills:543
Deaths:649
KDR:0.837
Accuracy:27.476% F-
HSR:78.453% C+
Shuriken
C--
Kills:410
Deaths:488
KDR:0.840
Accuracy:20.137% F-
HSR:15.610% C--
NS-357 Underboss
C
Kills:257
Deaths:616
KDR:0.417
Accuracy:20.490% F-
HSR:21.401% C
NS-30 Vandal
D
Kills:194
Deaths:297
KDR:0.653
Accuracy:29.973% D
HSR:20.619% D-
M77-B
D*
Kills:132
Deaths:253
KDR:0.522
Accuracy:25.566% F-
HSR:65.152% D*
T4 AMP
D
Kills:71
Deaths:132
KDR:0.538
Accuracy:23.322% D
HSR:14.085% D--
Kills:13,068
Deaths (as Infiltrator):15,702
Deaths (to Infiltrators):4,290
KDR:0.83225
Kill Difference:2,634
Playtime:899.598 hours
Usage:27%
Score:9.966m
Score/min:185
Accuracy (listed only):24.624%
HSR (listed only):30.079%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B
Kills:2,432
Deaths:3,514
KDR:0.692
Accuracy:18.002% D*
HSR:18.092% B
SMG-46G Armistice
C++
Kills:2,087
Deaths:1,724
KDR:1.211
Accuracy:26.323% C
HSR:18.160% C++
SMG-46 Armistice
C+
Kills:1,773
Deaths:1,743
KDR:1.017
Accuracy:24.295% C
HSR:16.018% C+
MKV Suppressed
C
Kills:1,255
Deaths:1,258
KDR:0.998
Accuracy:25.117% C
HSR:12.988% D--
NS-7 PDW
D--
Kills:1,176
Deaths:1,486
KDR:0.791
Accuracy:14.920% F-
HSR:11.820% D--
TAS-16 Blackjack
D
Kills:430
Deaths:659
KDR:0.653
Accuracy:35.721% F--
HSR:11.628% D
Shuriken
C--
Kills:410
Deaths:488
KDR:0.840
Accuracy:20.137% F-
HSR:15.610% C--
NS Baron G5
D--
Kills:365
Deaths:496
KDR:0.736
Accuracy:35.675% D--
HSR:8.219% D**
NS-11P
D
Kills:147
Deaths:244
KDR:0.602
Accuracy:19.035% D--
HSR:17.687% D
Cycler TRV
C++
Kills:117
Deaths:191
KDR:0.613
Accuracy:19.300% D-
HSR:21.368% C++
FA1 Barrage
C*
Kills:54
Deaths:103
KDR:0.524
Accuracy:28.896% D*
HSR:16.667% C*
Kills:10,246
Deaths (as Combat Medic):11,906
Deaths (to Combat Medics):2,910
KDR:0.86057
Kill Difference:1,660
Playtime:52.029 hours
Usage:2%
Score:0.787m
Score/min:252
Accuracy (listed only):24.311%
HSR (listed only):15.296%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:235
Deaths:181
KDR:1.298
Accuracy:15.658% C
HSR:25.106% B++
M2 Mutilator
B
Kills:185
Deaths:112
KDR:1.652
Accuracy:16.948% B
HSR:18.919% C+
M1 Heavy Cycler
B**
Kills:69
Deaths:84
KDR:0.821
Accuracy:13.001% C-
HSR:23.188% B**
Kills:489
Deaths (as MAX Suit):188.500
Deaths (to MAX Suits):1,765
KDR:2.59416
Kill Difference:300.500
Playtime:22.453 hours
Usage:1%
Score:0.335m
Score/min:248
Accuracy (listed only):15.202%
HSR (listed only):22.405%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:3,774
V. Kills:3,810 99%
Deaths:2,019
KDR:1.869
Accuracy:23.694% D**
KPH:11.700 C+
VKPH:11.800 B+
Hellfire Rocket Pods
B+
Kills:1,512
V. Kills:235 N/A
Deaths:199
KDR:7.598
Accuracy:52.527% B+
KPH:50.200 C--
VKPH:7.800 D
M14 Banshee
B++
Kills:1,303
V. Kills:103 N/A
Deaths:242
KDR:5.384
Accuracy:28.030% C
KPH:60.600 B+
VKPH:4.800 B++
M18 Rotary
C
Kills:712
V. Kills:679 105%
Deaths:522
KDR:1.364
Accuracy:27.005% D
KPH:9 C
VKPH:8.600 C
Hornet Missiles
C+
Kills:559
V. Kills:231 241%
Deaths:80
KDR:6.988
Accuracy:61.017% C+
KPH:70.500 C+
VKPH:29.100 C
M18 Locust
C+
Kills:152
V. Kills:160 94%
Deaths:58
KDR:2.621
Accuracy:27.858% D
KPH:14.700 C--
VKPH:15.400 C+
Tomcat A2AM Pods
C
Kills:72
V. Kills:92 77%
Deaths:26
KDR:2.769
Accuracy:82.147% B++
KPH:25 D
VKPH:31.900 C
Coyote Missiles
C*
Kills:61
V. Kills:70 86%
Deaths:25
KDR:2.440
Accuracy:54.551% C++
KPH:25.700 C
VKPH:29.500 C*
Kills:8,145 (5,941 + 0)
Deaths:3,171
KDR:2.569
VKDR:1.697
Vehicle Kills:5,380
Kill Difference:4,974
Playtime:476.468 hours
Usage:15%
Score:6.448m
Score/min:226
Piloting Accuracy:27.858%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:8,591
V. Kills:7,154 120%
Deaths:1,064
KDR:8.074
Accuracy:27.321% D**
KPH:41.300 B
VKPH:34.400 B*
CAS30 Tank Buster
D
Kills:2,097
V. Kills:2,018 104%
Deaths:1,796
KDR:1.168
Accuracy:42.216% C-
KPH:4.900 D
VKPH:4.700 D
L-30R Vektor
C
Kills:376
V. Kills:166 225%
Deaths:37
KDR:10.162
Accuracy:36.100% C
KPH:8.500 C
VKPH:3.800 C--
AP30 Shredder
D--
Kills:340
V. Kills:241 140%
Deaths:119
KDR:2.857
Accuracy:18.890% F
KPH:15.100 D--
VKPH:10.700 D--
L-24R Spur
D
Kills:335
V. Kills:28 N/A
Deaths:3
KDR:111.667
Accuracy:30.855% D*
KPH:14.500 D-
VKPH:1.200 D
L105 Zephyr
C
Kills:274
V. Kills:73 370%
Deaths:55
KDR:4.982
Accuracy:37.385% D
KPH:28.400 D-
VKPH:7.600 C
Kills:12,013 (2,808 + 9,205)
Deaths:3,074
KDR:3.908
VKDR:3.149
Vehicle Kills:9,680
Kill Difference:8,939
Playtime:732.131 hours
Usage:22%
Score:8.738m
Score/min:199
Piloting Accuracy:30.855%
Gunner Accuracy:37.385%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:165
V. Kills:28 N/A
Deaths:42
KDR:3.929
Accuracy:44.547% C--
KPH:26.100 D--
VKPH:4.400 D-
Kills:165 (165 + 0)
Deaths:42
KDR:3.929
VKDR:0.667
Vehicle Kills:28
Kill Difference:123
Playtime:6.325 hours
Usage:0%
Score:0.048m
Score/min:127
Driving Accuracy:44.547%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
D
Kills:70
V. Kills:50 137%
Deaths:12
KDR:5.833
Accuracy:30.414% D**
KPH:12.500 D*
VKPH:8.900 D
P2-120 AP
C-
Kills:53
V. Kills:42 123%
Deaths:27
KDR:1.963
Accuracy:41.133% C--
KPH:18.500 D--
VKPH:14.700 C-
Kills:123 (53 + 70)
Deaths:39
KDR:3.154
VKDR:2.359
Vehicle Kills:92
Kill Difference:84
Playtime:8.447 hours
Usage:0%
Score:0.200m
Score/min:394
Driving Accuracy:41.133%
Gunner Accuracy:30.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:137
V. Kills:12 N/A
Deaths:19
KDR:7.211
Accuracy:31.459% D
KPH:47.800 D*
VKPH:4.200 D
G20 Vulcan-H
C-
Kills:98
V. Kills:89 109%
Deaths:40
KDR:2.450
Accuracy:49.859% C*
KPH:24.100 D--
VKPH:21.900 C-
Kills:235 (0 + 235)
Deaths:59
KDR:3.983
VKDR:1.712
Vehicle Kills:101
Kill Difference:176
Playtime:6.939 hours
Usage:0%
Score:0.142m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:49.859%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:561
V. Kills:150 372%
Deaths:722
KDR:0.777
Accuracy:40.725% D
KPH:17.600 C
VKPH:4.700 C
Kills:561 (561 + 0)
Deaths:722
KDR:0.777
VKDR:0.208
Vehicle Kills:150
Kill Difference:161
Playtime:31.836 hours
Usage:1%
Score:0.234m
Score/min:122
Driving Accuracy:40.725%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C-
Kills:57
V. Kills:69 81%
Deaths:39
KDR:1.462
Accuracy:40.721% C**
KPH:9.100 D*
VKPH:11.100 C-
VLG Missile Launcher
D*
Kills:55
V. Kills:50 108%
Deaths:18
KDR:3.056
Accuracy:47.246% D--
KPH:11 F-
VKPH:10 D*
Kills:112 (0 + 112)
Deaths:57
KDR:1.965
VKDR:2.088
Vehicle Kills:119
Kill Difference:55
Playtime:11.216 hours
Usage:0%
Score:0.083m
Score/min:123
Piloting Accuracy:N/A%
Gunner Accuracy:47.246%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 15,7458,5911,0648.074C++6.7027.321%D**N/A41.3B34.4B*465207.9h2.9B*10.7C*
M18 Needler 7,5843,7742,0191.869C+0.4923.694%D**2.252%C+11.7C+11.8B+198322.5h121.5B+512.6C+
PDW-16 Hailstorm 2,4882,4323,5140.692C0.6918.002%D*18.092%B8.8D--N/A25277.2h15.9C+88.2C-
NS-44 Commissioner 2,1952,1862,9590.739C0.6429.185%D--26.533%B+23.8C--N/A11391.8h3.4B+11.7C+
CAS30 Tank Buster 4,1152,0971,7961.168C0.2142.216%C-2.146%A4.9D4.7D83425.1h42B+99.4B+
SMG-46G Armistice 2,1022,0871,7241.211C0.1726.323%C18.16%C++33.7CN/A12561.9h10.7B*40.6B
SMG-46 Armistice 1,7851,7731,7431.017C+0.3624.295%C16.018%C+29.8C+N/A11059.5h11.7B*48.2B
Hellfire Rocket Pods 1,7471,5121997.598C+6.2252.527%B+N/A50.2C--7.8D29830.1h15.6C**29.8B+
M14 Banshee 1,4061,3032425.384C+4.0128.03%CN/A60.6B+4.8B++39521.5h15.1B+54B+
MKV Suppressed 1,2651,2551,2580.998C0.3825.117%C12.988%D--39.1C+N/A31532.1h12.2B+48.6C*
NS-7 PDW 1,1891,1761,4860.791C0.5914.92%F-11.82%D--11.9D-N/A5599h13.4B90.1D
T9 CARV 1,1651,1601,2330.941C+0.4417.747%C26.552%B+27.1C+N/A17042.8h10.8B*60.8B+
M18 Rotary 1,3917125221.364C+0.0127.005%D1.966%C9C8.6C18078.8h105.3B+390C**
LC2 Lynx 5885691,3200.431D0.9514.553%F-19.156%C-2.4D*N/A11239.1h17.8D122.3D**
M40 Fury-F 7115617220.777C-0.6040.725%DN/A17.6C4.7C12231.8h8.7B+21.3C**
Hornet Missiles 790559806.988C++5.6161.017%C+N/A70.8C+29.2C6107.9h7.8B*12.7B++
TSAR-42 5565525830.947D0.4335.308%D72.101%B26.7DN/A11420.7h1.9B++5.3B
RAMS .50M 5475436490.837D0.5427.476%F-78.453%C+9.3D*N/A4158.6h2.4C8.9D*
M60-A Bulldog 600532717.493C+6.1237.559%C+N/A29.1C-3.7D-27918.3h4.8B++12.8B+
TAS-16 Blackjack 4444306590.653C--0.7235.721%F--11.628%D10.8D*N/A4140h2.6C+7.2D--
Shuriken 4144104880.84D0.5420.137%F-15.61%C--17.4D*N/A8123.5h11.6B++57.6D
L-30R Vektor 5423763710.162A*8.7836.1%CN/A8.5C3.8C--6344h38.8B*107.4B**
NS Baron G5 3673654960.736D0.6435.675%D--8.219%D**14.9D--N/A6524.5h4.2B11.9C+
AP30 Shredder 5813401192.857C1.4818.89%F2.353%C++15.2D--10.8D--30022.4h56.2B++297.8C+
L-24R Spur 3633353111.667S110.2930.855%D*2.388%B+14.6D-1.2D5323h19.1B61.9C*
L105 Zephyr 347274554.982C--3.6037.385%DN/A28.5D-7.6C2869.6h6.7C+17.9C
NS-357 Underboss 2602576160.417D0.9620.49%F-21.401%C6.3D*N/A2140.5h5.4D*26.5F--
Claymore 252252683.706C-2.3348.25%A+N/A120C-N/A5652.1h1.3D2.6B*
MRC3 Mercy 2382351811.298C0.0815.658%C25.106%B++18.7D-N/A8912.6h18.2C*116.3C++
NS-30 Vandal 1961942970.653D0.7229.973%D20.619%D-22.8D-N/A1538.5h6.2C--20.8C-
M2 Mutilator 1861851121.652C+0.2716.948%B18.919%C+30.8C*N/A1726h14B**82.7B+
L100 Python HESH 193165423.929D2.5544.547%C--3.03%A26.2D--4.4D-1276.3h3.5C+7.9C
M18 Locust 312152582.621B+1.2427.858%D1.974%C++14.6C--15.4C+21010.4h119.7C++429.6C+
NS-11P 1481472440.602D0.7819.035%D--17.687%D19.9DN/A777.4h17D*89.3D--
P525 Marauder-H 149137197.211C--5.8331.459%DN/A47.2D*4.1D1852.9h6B+19.2C++
NS-15M1 1341332010.662D0.7218.11%D--27.068%B+18.7D-N/A867.1h12.9C71.2C-
M77-B 1351322530.522D-0.8625.566%F-65.152%D*3.3FN/A1139.7h2.9D11.4D**
C-4 2101242010.617D0.7620.437%D-N/A12.7D**8.8D**3229.8h2.3F-11.4F-
Cycler TRV 1181171910.613D0.7619.3%D-21.368%C++22.5C-N/A1455.2h11.5B++59.8C++
NS Decimator 1581062010.527D0.8544.507%F--5.66%M++20.4D--10D3625.2h4.5C+10D-
G20 Vulcan-H 18798402.45C1.0749.859%C*5.102%A+23.9D--21.7C-4514.1h124.8D250.3C
Chainblade 1679517,2020.006C--1.3715.637%D*N/A0.1D-N/A01255.4h5.1F-32.4F-
HC1 Cougar 92911530.595C--0.7811.825%F*19.78%C--5.4D--N/A4516.8h11.3B95.3D**
Spear Anti-Vehicle Phalanx Turret 19582145.857C4.4841.894%C1.22%D**24.8D-34.2A4333.3h9.9C-23.7C
Frag Grenade 7473173N/A71.6240.196%DN/A365D5D16510.2h4.5D-11.2D
Tomcat A2AM Pods 16472262.769D1.3982.147%B++N/A24.8D31.7C-9732.9h10.7D--13.1D-
T4 AMP 72711320.538C-0.8423.322%D14.085%D--18.7DN/A913.8h16.5C70.7C
E540 Halberd 12070125.833C+4.4630.414%D**N/A12.5D*8.9D1345.6h5.5C*17.9D
M1 Heavy Cycler 7169840.821C-0.5613.001%C-23.188%B**7D*N/A349.8h27.7F--213.4D
LC3 Jaguar 70692710.255D1.1213.239%F--28.986%A+2.4D*N/A2128.7h26F*196.1T*
Tank Mine 9563321.969C0.59102.724%SN/A78.8D40D-16400.8h4.2T*4.1B**
Coyote Missiles 13161252.44C1.0654.551%C++N/A25.4C29.2C++8282.4h72.7F-133.3D*
Hunter QCX 62601320.455C0.9210.262%F-35%B++8.3DN/A407.2h3.4B33.1C
M20 Wyvern 12657391.462D-0.0840.721%C**3.509%C+9.2D*11.1C-1386.2h146.8F-360.6D**
Ripper 63575,5230.01C--1.373.341%F-17.544%C*0.1C-N/A0459h1.6C+47.8T*
VLG Missile Launcher 10555183.056D1.6847.246%D--7.273%S11F-10D*1055h13.3F**28.1T
A30 Walker 11754750.72D0.6614.6%F-1.852%C+5D-5.8D20210.9h120.3C**823.9C
FA1 Barrage 55541030.524C-0.8528.896%D*16.667%C*11.5D-N/A974.7h4.9C++17.1C--
P2-120 AP 9553271.963D0.5941.133%C--3.774%C*18.3D--14.5C--9002.9h6.3B15.3C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,210908,178265.9h
Spawn Beacon92860.6h
Anti-Vehicle MANA Turret173890.7h
Nanite Revive Grenade01230h
Medical Applicator32370,32510.4h
Motion Spotter425,5302.8h
Hoplon Anti-Aircraft Phalanx Tower0500h
Welding Device01450h
Recon Detection Device1576,960153.4h
Shield Recharging Field188210.4h
Ammunition Package136091h
Medical Kit3283,13616.3h
Anti-Infantry MANA Turret15752.6h

Check the help document for the dictionary if you want to learn more about words used here.


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