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Legate DatatheGeniusVS[MDu] DatatheGeniusVS
VS BR 75

KDR: 2.86

Score: 6.7m

Last Seen: May 13th, 2020 10:43 PM
- OFFLINE - 350.4 hour(s)

Battle Rank 75 - Vanu Sovereignty on Miller
Level Progress (to 76): 13%
Level 100 Progress: 36% 653h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton Saron Laser Cannon CAS30 Tank Buster Dual Photon Pods Solstice VE3 Eridani SX5G M60-A Bulldog L-24R Spur
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $82,566 MLG Score: 66
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.442%20%229212812100.7094592.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.134%-1.538F-0.217C1.282AHEAD ++ (~14.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.2-0.402C--13.60.03C+105.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.6%1.706%243312801,34853514292.5149394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.743%-1.032D*0.149C++0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.6-0.84D-80.2-0.543D210.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.147%0.3%1173112823,331239322213.8792103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.101D*-1.007D*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.906B*2.60.932B*8.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.7m317.5%310 (18.6k)273 (16.4k)2.859446,2252,1773.619275 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS128338722.045%1.606%3511:221

24% Engineer72% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2014 6:28 AMJun 19th, 2019 12:33 AMMay 23rd, 2020 1:00 AM (5d) (PST)May 13th, 2020 6:54 PM (15d) (PST)May 13th, 2020 6:43 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
877168610.2520.0880.0041.4440.20266

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,59798651,6111550871216,351

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
411.5h/17.1d 1,654 100 1,952 35.6k 49 293 4,999 21.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:106
Deaths:371
KDR:0.286
Accuracy:10.118% F--
HSR:16.038% D
Kills:106
Deaths (as Engineer):371
Deaths (to Engineers):1,083
KDR:0.28571
Kill Difference:265
Playtime:99.636 hours
Usage:24%
Score:1.972m
Score/min:330
Accuracy (listed only):10.118%
HSR (listed only):16.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:106
Deaths:371
KDR:0.286
Accuracy:10.118% F--
HSR:16.038% D
Eridani SX5G
C++
Kills:104
Deaths:186
KDR:0.559
Accuracy:13.326% T*
HSR:24.039% C++
Kills:210
Deaths (as Light Assault):557
Deaths (to Light Assaults):442
KDR:0.37702
Kill Difference:347
Playtime:297.921 hours
Usage:72%
Score:4.627m
Score/min:259
Accuracy (listed only):11.722%
HSR (listed only):20.038%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):288
KDR:0
Kill Difference:UNR
Playtime:2.985 hours
Usage:1%
Score:0.037m
Score/min:208
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C++
Kills:104
Deaths:186
KDR:0.559
Accuracy:13.326% T*
HSR:24.039% C++
Kills:104
Deaths (as Infiltrator):186
Deaths (to Infiltrators):146
KDR:0.55914
Kill Difference:82
Playtime:8.515 hours
Usage:2%
Score:0.091m
Score/min:178
Accuracy (listed only):13.326%
HSR (listed only):24.039%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:701
V. Kills:828 85%
Deaths:376
KDR:1.864
Accuracy:24.807% D*
KPH:12.800 C+
VKPH:15.100 B++
Dual Photon Pods
B**
Kills:127
V. Kills:17 N/A
Deaths:8
KDR:15.875
Accuracy:61.615% B**
KPH:74.700 C
VKPH:10 D
Kills:828 (701 + 0)
Deaths:384
KDR:2.156
VKDR:2.201
Vehicle Kills:845
Kill Difference:444
Playtime:56.644 hours
Usage:14%
Score:0.635m
Score/min:187
Piloting Accuracy:24.807%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:3,331
V. Kills:3,131 106%
Deaths:511
KDR:6.519
Accuracy:24.147% F
KPH:43.300 C++
VKPH:40.700 B**
CAS30 Tank Buster
D
Kills:582
V. Kills:545 107%
Deaths:407
KDR:1.430
Accuracy:43.276% C
KPH:5.200 D
VKPH:4.900 D
L-24R Spur
C+
Kills:84
V. Kills:13 N/A
Deaths:1
KDR:84
Accuracy:33.937% D
KPH:16 D-
VKPH:2.500 C+
L-30R Vektor
C--
Kills:65
V. Kills:37 171%
Deaths:11
KDR:5.909
Accuracy:30.288% D-
KPH:6.500 D
VKPH:3.700 C--
Kills:4,062 (731 + 3,331)
Deaths:930
KDR:4.368
VKDR:4.006
Vehicle Kills:3,726
Kill Difference:3,132
Playtime:203.636 hours
Usage:49%
Score:3.088m
Score/min:253
Piloting Accuracy:30.288%
Gunner Accuracy:24.147%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,4623,3315116.519C3.6624.147%FN/A43.3C++40.7B**53476.9h2.6B++10.8C+
Saron Laser Cannon 1,5297013761.864C+1.0024.807%D*1.854%C+12.8C+15.1B++18154.9h115C*463.4C+
CAS30 Tank Buster 1,1275824071.43C+1.4343.276%C1.546%B5.2D4.9D82111.5h41.7B+96.2B+
Dual Photon Pods 144127815.875B**13.0261.615%B**N/A74.7C10D3851.7h11.7B**18.9B**
Solstice VE3 1151063710.286D2.5710.118%F--16.038%D1.4D--N/A577.9h14C**138.7D
Eridani SX5G 1071041860.559D2.3013.326%T*24.039%C++4.5D*N/A1723.2h13.2D*99.4T*
M60-A Bulldog 10894137.231C+4.3740.65%C++N/A24.1D3.6D-2383.9h5.5C+13.4C**
L-24R Spur 9784184S81.1433.937%D2.381%B+15.8D-2.5C+875.3h25.4C++74.9C++
A30 Walker 11965610.833S7.9716.052%F-N/A36.1B*30A*6771.8h20.8A++129.8B**
L-30R Vektor 10265115.909B**3.0530.288%D-1.538%C6.5D3.7C--7410h50.7B167.4C*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator15840h
Nano-Armor Kit165103,74216.2h
Medical Kit44963.2h
Hunter QCX155071h
Recon Detection Device1780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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