Online: daguest  
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Destroyer Dav1d0v[JENK] Dav1d0v
VS BR 100

KDR: 1.26

Score: 18.7m

Last Seen: Feb 3rd, 2019 6:08 PM
- OFFLINE - 4812.2 hour(s)

Battle Rank 102 (100 total) - Vanu Sovereignty on Connery
Level Progress (to 103): 58%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Eclipse VE3A Pulsar C Solstice VE3 Eridani SX5 C-4 Sirius SX12 Zenith VX-5 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $232,686 MLG Score: 186
Fun Score: N/A
Cheeseburgers Flipped: 130TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.916%15.583%38817119711,5381.42762-0.167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.267%0.733B++-0.804D--1.007D*HEAD (~3.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.271C*13.50.053C+40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.925%1.25%138312114804743301.01053145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.695%0.167C++-0.313C-0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.70.073C+58.3-0.099C+91.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.837%2.425%385412102,30985810022.69114230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.66%-0.014C+-0.087C+0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.314C*10.80.136C++15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.246%1.706%95312112935212420.56238121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.625%1.114B**-0.677D0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.527B+27.30.317C*29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.022%79.87%951121315471430.215385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.306C*0.831B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.211C++2.90.092C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.7m459%323 (19.4k)305 (18.3k)1.2609820,30816,1051.44862100 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121481720.068%11.065%22203:488

34% Engineer10% Heavy Assault49% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:46 PMMay 22nd, 2016 12:06 AMMar 4th, 2019 11:57 PM (171d) (PST)Feb 3rd, 2019 2:42 PM (200d) (PST)Feb 3rd, 2019 2:08 PM (200d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4661533130.3310.2630.0371.7430.048186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,9599,17918,78020162105318,275

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1021.2h/42.5d 3,022 2,247 6,373 106.8k 1,371 2,488 2,957 28.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:338
Deaths:355
KDR:0.952
Accuracy:16.711% D*
HSR:16.272% D-
Pulsar LSW
D--
Kills:89
Deaths:105
KDR:0.848
Accuracy:14.225% F
HSR:16.854% D--
Kills:427
Deaths (as Heavy Assault):460
Deaths (to Heavy Assaults):4,500
KDR:0.92826
Kill Difference:33
Playtime:107.217 hours
Usage:10%
Score:1.321m
Score/min:205
Accuracy (listed only):15.468%
HSR (listed only):16.563%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C+
Kills:1,828
Deaths:1,827
KDR:1.001
Accuracy:27.062% C+
HSR:14.278% D--
Pulsar C
C+
Kills:1,216
Deaths:838
KDR:1.451
Accuracy:23.823% C+
HSR:20.724% C-
Solstice VE3
C++
Kills:1,161
Deaths:1,165
KDR:0.997
Accuracy:23.544% C++
HSR:10.422% F
Zenith VX-5
C+
Kills:1,154
Deaths:1,084
KDR:1.065
Accuracy:25.606% C+
HSR:18.458% C--
NS-11C
B+
Kills:1,153
Deaths:1,122
KDR:1.028
Accuracy:26.999% B+
HSR:14.744% D-
VX6-7
C
Kills:1,110
Deaths:929
KDR:1.195
Accuracy:23.341% C
HSR:16.036% D-
NS Baron G5AE
D*
Kills:814
Deaths:690
KDR:1.180
Accuracy:34.856% D*
HSR:9.091% D*
Eidolon VE33
B+
Kills:117
Deaths:91
KDR:1.286
Accuracy:22.194% D--
HSR:29.060% B+
Kills:8,553
Deaths (as Engineer):7,746
Deaths (to Engineers):3,654
KDR:1.10418
Kill Difference:807
Playtime:342.819 hours
Usage:34%
Score:6.292m
Score/min:306
Accuracy (listed only):25.928%
HSR (listed only):16.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C+
Kills:1,828
Deaths:1,827
KDR:1.001
Accuracy:27.062% C+
HSR:14.278% D--
Pulsar C
C+
Kills:1,216
Deaths:838
KDR:1.451
Accuracy:23.823% C+
HSR:20.724% C-
Solstice VE3
C++
Kills:1,161
Deaths:1,165
KDR:0.997
Accuracy:23.544% C++
HSR:10.422% F
Eridani SX5
C+
Kills:1,160
Deaths:1,232
KDR:0.942
Accuracy:26.573% C+
HSR:15.172% D
Sirius SX12
B
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:26.326% B
HSR:12.781% D-
Zenith VX-5
C+
Kills:1,154
Deaths:1,084
KDR:1.065
Accuracy:25.606% C+
HSR:18.458% C--
NS-11C
B+
Kills:1,153
Deaths:1,122
KDR:1.028
Accuracy:26.999% B+
HSR:14.744% D-
VX6-7
C
Kills:1,110
Deaths:929
KDR:1.195
Accuracy:23.341% C
HSR:16.036% D-
NS Baron G5AE
D*
Kills:814
Deaths:690
KDR:1.180
Accuracy:34.856% D*
HSR:9.091% D*
NS-7 PDW
B
Kills:389
Deaths:398
KDR:0.977
Accuracy:26.669% B
HSR:11.825% D--
Kills:11,143
Deaths (as Light Assault):10,366
Deaths (to Light Assaults):3,357
KDR:1.07496
Kill Difference:777
Playtime:497.141 hours
Usage:49%
Score:10.014m
Score/min:336
Accuracy (listed only):26.480%
HSR (listed only):14.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:1,160
Deaths:1,232
KDR:0.942
Accuracy:26.573% C+
HSR:15.172% D
Sirius SX12
B
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:26.326% B
HSR:12.781% D-
NS Baron G5AE
D*
Kills:814
Deaths:690
KDR:1.180
Accuracy:34.856% D*
HSR:9.091% D*
NS-7 PDW
B
Kills:389
Deaths:398
KDR:0.977
Accuracy:26.669% B
HSR:11.825% D--
Kills:3,521
Deaths (as Combat Medic):3,401
Deaths (to Combat Medics):1,520
KDR:1.03528
Kill Difference:120
Playtime:12.569 hours
Usage:1%
Score:0.092m
Score/min:122
Accuracy (listed only):28.606%
HSR (listed only):12.217%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,160
Deaths:1,232
KDR:0.942
Accuracy:26.573% C+
HSR:15.172% D
Sirius SX12
B
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:26.326% B
HSR:12.781% D-
NS-7 PDW
B
Kills:389
Deaths:398
KDR:0.977
Accuracy:26.669% B
HSR:11.825% D--
NS-357P Underboss
D*
Kills:200
Deaths:272
KDR:0.735
Accuracy:31.969% D*
HSR:12.500% D*
NS-44L Blackhand
C*
Kills:184
Deaths:120
KDR:1.533
Accuracy:43.796% C*
HSR:36.957% C
Parallax VX3
C**
Kills:154
Deaths:78
KDR:1.974
Accuracy:37.022% C
HSR:79.870% C**
NS-61 Emissary
B++
Kills:129
Deaths:92
KDR:1.402
Accuracy:32.263% B++
HSR:11.628% D-
NS-44 Commissioner
D--
Kills:85
Deaths:103
KDR:0.825
Accuracy:21.454% F-
HSR:15.294% D--
Cerberus
D*
Kills:67
Deaths:115
KDR:0.583
Accuracy:22.330% D*
HSR:11.940% D*
Kills:3,526
Deaths (as Infiltrator):3,491
Deaths (to Infiltrators):2,067
KDR:1.01003
Kill Difference:35
Playtime:40.061 hours
Usage:4%
Score:0.401m
Score/min:167
Accuracy (listed only):29.822%
HSR (listed only):23.107%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C--
Kills:295
Deaths:186
KDR:1.586
Accuracy:14.583% D
HSR:16.949% C--
Quasar VM1
C+
Kills:202
Deaths:144
KDR:1.403
Accuracy:14.558% C
HSR:18.317% C+
Cosmos VM3
B**
Kills:114
Deaths:68
KDR:1.676
Accuracy:15.137% C-
HSR:23.684% B**
Kills:611
Deaths (as MAX Suit):199
Deaths (to MAX Suits):897
KDR:3.07035
Kill Difference:412
Playtime:16.280 hours
Usage:2%
Score:0.542m
Score/min:555
Accuracy (listed only):14.759%
HSR (listed only):19.650%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:238
V. Kills:73 322%
Deaths:36
KDR:6.611
Accuracy:47.346% C--
KPH:76.800 C+
VKPH:23.600 B+
Light PPA
A
Kills:177
V. Kills:113 155%
Deaths:154
KDR:1.149
Accuracy:44.613% B+
KPH:9.900 D*
VKPH:6.300 A
Maelstrom Turbo Laser
B+
Kills:65
V. Kills:65 98%
Deaths:242
KDR:0.269
Accuracy:33.401% B+
KPH:3.100 D--
VKPH:3.100 D--
Kills:480 (242 + 0)
Deaths:432
KDR:1.111
VKDR:0.581
Vehicle Kills:251
Kill Difference:48
Playtime:41.985 hours
Usage:4%
Score:0.277m
Score/min:110
Piloting Accuracy:33.401%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:58
V. Kills:5 N/A
Deaths:2
KDR:29
Accuracy:36.585% D
KPH:63.200 B++
VKPH:5.400 C-
Kills:58 (0 + 58)
Deaths:2
KDR:29
VKDR:2.500
Vehicle Kills:5
Kill Difference:56
Playtime:0.919 hours
Usage:0%
Score:0.020m
Score/min:354
Piloting Accuracy:N/A%
Gunner Accuracy:36.585%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:817
V. Kills:147 N/A
Deaths:121
KDR:6.752
Accuracy:39.670% C+
KPH:47.700 B**
VKPH:8.600 C++
L100 Python AP
C++
Kills:795
V. Kills:524 151%
Deaths:265
KDR:3
Accuracy:57.971% C++
KPH:28.200 C
VKPH:18.600 C++
L100 Python HEAT
C*
Kills:635
V. Kills:244 259%
Deaths:114
KDR:5.570
Accuracy:53.498% C*
KPH:22.200 D
VKPH:8.500 D
Skyguard
B**
Kills:62
V. Kills:56 109%
Deaths:28
KDR:2.214
Accuracy:33.953% B++
KPH:14.300 C+
VKPH:12.900 B**
Kills:2,309 (2,309 + 0)
Deaths:528
KDR:4.373
VKDR:1.839
Vehicle Kills:971
Kill Difference:1,781
Playtime:78.258 hours
Usage:8%
Score:1.173m
Score/min:250
Driving Accuracy:33.953%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C--
Kills:118
V. Kills:132 89%
Deaths:51
KDR:2.314
Accuracy:57.578% C*
KPH:16.800 D*
VKPH:18.800 C--
Kills:118 (0 + 118)
Deaths:51
KDR:2.314
VKDR:2.588
Vehicle Kills:132
Kill Difference:67
Playtime:7.031 hours
Usage:1%
Score:0.153m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:57.578%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:110
V. Kills:20 N/A
Deaths:16
KDR:6.875
Accuracy:38.433% C*
KPH:53.300 B
VKPH:9.700 C++
M40 Fury
C
Kills:65
V. Kills:18 342%
Deaths:12
KDR:5.417
Accuracy:37.768% C++
KPH:32.700 D
VKPH:9.100 C
Kills:175 (0 + 175)
Deaths:28
KDR:6.250
VKDR:1.357
Vehicle Kills:38
Kill Difference:147
Playtime:4.052 hours
Usage:0%
Score:0.096m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:37.768%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 1,8541,8281,8271.001C+0.2627.062%C+14.278%D--27.3C-N/A9866.9h13.9C-51.5C+
Pulsar C 1,2181,2168381.451C++0.1923.823%C+20.724%C-22.4CN/A7654.3h10.5B+44.2B
Solstice VE3 1,1731,1611,1650.997B0.2623.544%C++10.422%F18.1C+N/A9464.1h14.4B61.2C*
Eridani SX5 1,1751,1601,2320.942C+0.3226.573%C+15.172%D26.7CN/A15443.5h13.1C+49.2C++
C-4 1,5261,1606491.787C**0.5320.596%D-N/A96.7B30.5C++90412h1.6C+7.9C--
Sirius SX12 1,1681,1581,0811.071C++0.1926.326%B12.781%D-23.4CN/A7849.5h15.4C+58.4C*
Zenith VX-5 1,1651,1541,0841.065C+0.2025.606%C+18.458%C--24.3CN/A16947.5h12.1B+47.4B
NS-11C 1,1611,1531,1221.028C++0.2326.999%B+14.744%D-24.3C+N/A13447.5h14.3C++53B+
VX6-7 1,1181,1109291.195C+0.0723.341%C16.036%D-12.3DN/A4289.9h17.4D-74.5C-
C75 Viper 9648171216.752B+5.4939.67%C+N/A47.8B**8.6C++26517.1h10B++25.2B++
NS Baron G5AE 8248146901.18C+0.0834.856%D*9.091%D*29.4C--N/A8727.7h4.1B11.7C+
L100 Python AP 1,3197952653C1.7457.971%C++3.648%B++28.2C18.6C++37528.2h6C*10.4C*
L100 Python HEAT 8796351145.57C**4.3153.498%C*2.52%C+22.2D8.5D11228.6h4.5B*8.4B*
Frag Grenade 4844821482N/A480.7441.973%C-N/A438.2C+1.8D18001.1h3.5B8.4C++
NS-7 PDW 3933893980.977C++0.2826.669%B11.825%D--21CN/A7218.5h13.9B52.2B+
NS-15M1 3403383550.952C0.3116.711%D*16.272%D-11.7D--N/A4328.8h16D--96D-
Cosmos VM3 2982951861.586C+0.3314.583%D16.949%C--34.7C*N/A2248.5h15C103C
Tank Mine 523275783.526B+2.2731.693%C+N/A114.6C++103.3A+18672.4h1.9C+6.1C++
Dual Photon Pods 311238366.611C++5.3547.346%C--1.261%C+76.8C+23.5B+6313.1h30.7D64.8C--
Quasar VM1 2052021441.403C+0.1414.558%C18.317%C+33.7B*N/A2506h14.7C*100.7C++
NS-357P Underboss 2012002720.735C--0.5331.969%D*12.5%D*19.8D--N/A9910.1h4.1C-12.7D-
NS-44L Blackhand 1851841201.533C**0.2743.796%C*36.957%C21.6C+N/A558.5h6.1D-14C
Light PPA 2901771541.149C--0.1144.613%B+1.13%C+9.9D*6.3A6517.9h40.8F--91.6D*
MANA Anti-Vehicle Turret 2591651221.352C0.0958.708%C++4.242%C**1650B**940C*244420.1h8.3C**14.2B
Spear Anti-Vehicle Phalanx Turret 2871551510.333B+9.0736.468%D-2.581%D27.7D23.6C*2945.6h9C++24.6C+
Parallax VX3 156154781.974C0.7137.022%C79.87%C**17.5DN/A1088.8h2.9D-7.8C--
NS-61 Emissary 132129921.402B*0.1432.263%B++11.628%D-19CN/A486.8h13C*40.3B+
Saron HRB-H 250118512.314C--1.0557.578%C*N/A16.9D*18.9C--3637h42D**73D*
Eidolon VE33 120117911.286C*0.0322.194%D--29.06%B+9.8DN/A6211.9h12.8D--57.7D--
Cosmos VM3 116114681.676C+0.4215.137%C-23.684%B**35.6BN/A1443.2h15C+99.3C+
S1 1741101690.651C+0.6151.825%D2.727%C+16.2D9.4C--3176.8h7.2C+13.9C
M40 Fury 130110166.875C++5.6138.433%C*2.727%B**52.4B9.5C+4312.1h15.2C+39.6C**
Pulsar LSW 89891050.848C--0.4114.225%F16.854%D--14.4D--N/A776.2h17.4D**122.5F-
NS-44 Commissioner 85851030.825C+0.4421.454%F-15.294%D--11D-N/A557.7h3.5B+16.5D
Sticky Grenade 7474174N/A72.7445.53%D-N/A740C-N/A27880.1h3D6.5C--
Cerberus 67671150.583C-0.6822.33%D*11.94%D*10.8D-N/A626.2h6.5C+29.2D
Maelstrom Turbo Laser 130652420.269C--0.9933.401%B+1.538%D3.1D--3.1D--7120.9h206.6D*618.5D-
M40 Fury 8365125.417C4.1637.768%C++1.538%C32.5D9C3532h20.9D-55.3D
Skyguard 11862282.214C0.9533.953%B++6.452%M**14.4C+13B**2854.3h147.5C--434.5C++
L105 Zephyr 6358229M27.7436.585%DN/A64.4B++5.6C-3530.9h3.9A+10.6B*
Damascus Edge 60588,0790.007D1.2511.463%D**8.621%C++0.2CN/A1315.7h3.4D**29.9F-
NS Annihilator 118541430.378D0.8879.576%CN/A5.9D--7C--1789.2h16.7F20.9D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon118291h
Nano-Armor Kit308295,70824.7h
Anti-Vehicle MANA Turret179001.2h
AE Nano-Armor Kit9163,7753.6h
AE Medical Applicator1750h
Spitfire Auto-Turret4610.2h
Motion Spotter01050.1h
Aphelion VEX-4H0940h
Ammunition Package101,8591.1h
Smoke Grenade02660.1h
Medical Kit886651.3h
Anti-Infantry MANA Turret74301.1h
Medical Applicator239,2771h
Shield Recharging Field32130.1h
Recon Detection Device31270.4h

Check the help document for the dictionary if you want to learn more about words used here.


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