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Immortal Davelantor[EDIM] Davelantor
VS BR 67

KDR: 3.09

Score: 26.7m

Last Seen: Mar 22nd, 2019 10:15 PM
- OFFLINE - 646.1 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 66
Level Progress (to 68): 40%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L105 Zephyr Dual Photon Pods M40 Fury-H H-V45 VX6-7 Maelstrom Turbo Laser AP30 Shredder Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $421,587 MLG Score: 337
Fun Score: N/A
Cheeseburgers Flipped: 357TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.673%17.236%3911310225,2101.286741.801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.792%0.309C*-0.533D0.053C+HEAD + (~5.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.232C++130.088C+44.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.437%1.829%1961410315,250332251815.8132208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.279%-0.207C0.209C++0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.40.315C*39.10.262C*71.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.796%1.014%210310327893911922.0179409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.322%-1.082D*-1.023D*1.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.107C+10.30.18C++24.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.205%0.595%58469102612,101342278735.383434%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.793%1.024B**-0.954D--0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.58B+23.50.405B26.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.318%85.684%58463103246833031.41818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.937%1.246B**1.215B**0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+2.10.35C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.337%12.405%58463103252434081.53666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.337%-0.257C-0.425C--0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.07C+4.70.031C+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 66
26.7m403.2%247 (14.8k)256 (15.4k)3.0877733,42210,8243.8275167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103566928.208%6.385%18009:377

16% Combat Medic57% Engineer8% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:42 PMFeb 27th, 2018 7:21 PMApr 17th, 2019 9:35 PM (18h) (PST)Mar 22nd, 2019 7:46 PM (27d) (PST)Mar 22nd, 2019 6:15 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
529764530.3200.1040.0201.5940.075337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,7244,56527,159196196515,350

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1740.7h/72.5d 8,007 2,134 9,951 166.5k 3,315 3,276 7,881 55.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C
Kills:275
Deaths:310
KDR:0.887
Accuracy:20.562% C
HSR:22.182% D
SVA-88
D-
Kills:134
Deaths:106
KDR:1.264
Accuracy:18.782% D-
HSR:15.672% D*
Orion VS54
C
Kills:102
Deaths:69
KDR:1.478
Accuracy:17.598% D
HSR:22.549% C
VE-H Maw
C++
Kills:75
Deaths:91
KDR:0.824
Accuracy:26.359% C++
HSR:13.333% D**
Lasher X2
D-
Kills:53
Deaths:59
KDR:0.898
Accuracy:19.641% D-
HSR:1.887% D*
Kills:639
Deaths (as Heavy Assault):635
Deaths (to Heavy Assaults):2,865
KDR:1.0063
Kill Difference:4
Playtime:95.414 hours
Usage:5%
Score:1.018m
Score/min:178
Accuracy (listed only):20.588%
HSR (listed only):15.124%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,639
Deaths:469
KDR:3.495
Accuracy:22.754% C
HSR:17.267% D
Solstice SF
C++
Kills:1,058
Deaths:888
KDR:1.191
Accuracy:24.204% C++
HSR:12.571% D
Nova
C-
Kills:250
Deaths:223
KDR:1.121
Accuracy:33.232% D--
HSR:12.800% C-
Thanatos VE70
C**
Kills:149
Deaths:179
KDR:0.832
Accuracy:42.406% C**
HSR:14.765% C
Phobos VX86
C
Kills:125
Deaths:170
KDR:0.735
Accuracy:54.512% C
HSR:8.800% D*
NS Baron G5B
C
Kills:74
Deaths:108
KDR:0.685
Accuracy:39.313% C--
HSR:13.514% C
Kills:3,295
Deaths (as Engineer):2,037
Deaths (to Engineers):2,822
KDR:1.61757
Kill Difference:1,258
Playtime:998.543 hours
Usage:57%
Score:16.638m
Score/min:278
Accuracy (listed only):36.070%
HSR (listed only):13.286%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,639
Deaths:469
KDR:3.495
Accuracy:22.754% C
HSR:17.267% D
Solstice SF
C++
Kills:1,058
Deaths:888
KDR:1.191
Accuracy:24.204% C++
HSR:12.571% D
VE-S Canis
D
Kills:288
Deaths:374
KDR:0.770
Accuracy:23.290% D
HSR:14.236% D
Nova
C-
Kills:250
Deaths:223
KDR:1.121
Accuracy:33.232% D--
HSR:12.800% C-
NS-7B PDW
C++
Kills:215
Deaths:162
KDR:1.327
Accuracy:26.120% C++
HSR:13.954% D
Sirius SX12
C
Kills:184
Deaths:177
KDR:1.040
Accuracy:22.299% C
HSR:14.674% D
Thanatos VE70
C**
Kills:149
Deaths:179
KDR:0.832
Accuracy:42.406% C**
HSR:14.765% C
Phobos VX86
C
Kills:125
Deaths:170
KDR:0.735
Accuracy:54.512% C
HSR:8.800% D*
NS Baron G5B
C
Kills:74
Deaths:108
KDR:0.685
Accuracy:39.313% C--
HSR:13.514% C
Eridani SX5
C
Kills:54
Deaths:74
KDR:0.730
Accuracy:24.677% C
HSR:16.667% C-
Kills:4,036
Deaths (as Light Assault):2,824
Deaths (to Light Assaults):1,579
KDR:1.42918
Kill Difference:1,212
Playtime:188.247 hours
Usage:11%
Score:2.733m
Score/min:242
Accuracy (listed only):31.281%
HSR (listed only):13.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,653
Deaths:1,150
KDR:1.437
Accuracy:22.870% C
HSR:15.064% D-
VE-S Canis
D
Kills:288
Deaths:374
KDR:0.770
Accuracy:23.290% D
HSR:14.236% D
Nova
C-
Kills:250
Deaths:223
KDR:1.121
Accuracy:33.232% D--
HSR:12.800% C-
NS-7B PDW
C++
Kills:215
Deaths:162
KDR:1.327
Accuracy:26.120% C++
HSR:13.954% D
Sirius SX12
C
Kills:184
Deaths:177
KDR:1.040
Accuracy:22.299% C
HSR:14.674% D
Corvus VA55
D
Kills:163
Deaths:182
KDR:0.896
Accuracy:21.462% D
HSR:19.018% D
Thanatos VE70
C**
Kills:149
Deaths:179
KDR:0.832
Accuracy:42.406% C**
HSR:14.765% C
Phobos VX86
C
Kills:125
Deaths:170
KDR:0.735
Accuracy:54.512% C
HSR:8.800% D*
NS Baron G5B
C
Kills:74
Deaths:108
KDR:0.685
Accuracy:39.313% C--
HSR:13.514% C
Eridani SX5
C
Kills:54
Deaths:74
KDR:0.730
Accuracy:24.677% C
HSR:16.667% C-
Kills:3,155
Deaths (as Combat Medic):2,799
Deaths (to Combat Medics):1,102
KDR:1.12719
Kill Difference:356
Playtime:270.866 hours
Usage:16%
Score:4.253m
Score/min:262
Accuracy (listed only):31.018%
HSR (listed only):14.349%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
C-
Kills:332
Deaths:344
KDR:0.965
Accuracy:31.652% D-
HSR:20.482% C-
VE-S Canis
D
Kills:288
Deaths:374
KDR:0.770
Accuracy:23.290% D
HSR:14.236% D
NS-7B PDW
C++
Kills:215
Deaths:162
KDR:1.327
Accuracy:26.120% C++
HSR:13.954% D
Sirius SX12
C
Kills:184
Deaths:177
KDR:1.040
Accuracy:22.299% C
HSR:14.674% D
Parallax VX3
A
Kills:174
Deaths:5
KDR:34.800
Accuracy:47.875% A
HSR:85.632% B**
V10
B+
Kills:160
Deaths:11
KDR:14.546
Accuracy:41.678% C*
HSR:81.250% B+
Phaseshift VX-S
B**
Kills:134
Deaths:10
KDR:13.400
Accuracy:40.750% B+
HSR:91.045% B**
NSX Tomoe
B**
Kills:96
Deaths:100
KDR:0.960
Accuracy:23.161% D*
HSR:46.875% B**
Eridani SX5
C
Kills:54
Deaths:74
KDR:0.730
Accuracy:24.677% C
HSR:16.667% C-
Kills:1,637
Deaths (as Infiltrator):1,257
Deaths (to Infiltrators):1,012
KDR:1.30231
Kill Difference:380
Playtime:137.774 hours
Usage:8%
Score:1.249m
Score/min:151
Accuracy (listed only):31.278%
HSR (listed only):42.757%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:419
Deaths:138
KDR:3.036
Accuracy:18.014% C+
HSR:19.332% C
Nebula VM20
C+
Kills:354
Deaths:133
KDR:2.662
Accuracy:18.656% C+
HSR:19.209% C
Blueshift VM5
C++
Kills:183
Deaths:78
KDR:2.346
Accuracy:17.521% C
HSR:21.858% C++
Blueshift VM5
B+
Kills:138
Deaths:78
KDR:1.769
Accuracy:18.372% C
HSR:23.913% B+
Quasar VM1
B*
Kills:84
Deaths:5
KDR:16.800
Accuracy:17.768% B+
HSR:22.619% B*
NS-10 Burster
A+
Kills:82
Deaths:31
KDR:2.645
Accuracy:39.529% A+
HSR:1.220% D*
NS-10 Burster
A+
Kills:69
Deaths:31
KDR:2.226
Accuracy:39.858% A+
HSR:0% F
Kills:1,329
Deaths (as MAX Suit):247
Deaths (to MAX Suits):778
KDR:5.38057
Kill Difference:1,082
Playtime:44.655 hours
Usage:3%
Score:0.829m
Score/min:309
Accuracy (listed only):24.245%
HSR (listed only):15.450%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:3,171
V. Kills:1,180 269%
Deaths:145
KDR:21.869
Accuracy:59.602% B*
KPH:52.500 C-
VKPH:19.500 C++
Maelstrom Turbo Laser
C+
Kills:1,543
V. Kills:1,198 129%
Deaths:368
KDR:4.193
Accuracy:30.726% C+
KPH:12.300 C
VKPH:9.600 C+
Light PPA
C+
Kills:357
V. Kills:23 N/A
Deaths:94
KDR:3.798
Accuracy:41.118% C+
KPH:27.800 D
VKPH:1.800 D
Saron Laser Cannon
B++
Kills:179
V. Kills:100 177%
Deaths:147
KDR:1.218
Accuracy:36.041% B++
KPH:10.700 C
VKPH:6 C--
Coyote Missiles
C**
Kills:75
V. Kills:42 174%
Deaths:24
KDR:3.125
Accuracy:55.742% C**
KPH:29.800 C
VKPH:16.700 C
Kills:5,325 (2,079 + 0)
Deaths:778
KDR:6.844
VKDR:3.269
Vehicle Kills:2,543
Kill Difference:4,547
Playtime:218.029 hours
Usage:13%
Score:2.954m
Score/min:226
Piloting Accuracy:36.041%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:7,524
V. Kills:1,166 N/A
Deaths:67
KDR:112.299
Accuracy:58.711% A++
KPH:27,086,400 U
VKPH:4,197,600 U
AP30 Shredder
U
Kills:1,455
V. Kills:1,077 135%
Deaths:17
KDR:85.588
Accuracy:53.636% M+
KPH:5,238,000 U
VKPH:3,877,200 U
Kills:8,979 (0 + 8,979)
Deaths:84
KDR:106.893
VKDR:26.702
Vehicle Kills:2,243
Kill Difference:8,895
Playtime:0.001 hours
Usage:0%
Score:3.761m
Score/min:75,229,320
Piloting Accuracy:N/A%
Gunner Accuracy:53.636%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:462
V. Kills:43 N/A
Deaths:26
KDR:17.769
Accuracy:50.060% C++
KPH:50.700 C+
VKPH:4.700 D--
Skyguard
C++
Kills:85
V. Kills:58 144%
Deaths:15
KDR:5.667
Accuracy:26.451% C--
KPH:14.700 C++
VKPH:10 C++
Kills:547 (547 + 0)
Deaths:41
KDR:13.341
VKDR:2.463
Vehicle Kills:101
Kill Difference:506
Playtime:14.903 hours
Usage:1%
Score:0.192m
Score/min:215
Driving Accuracy:26.451%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:242
V. Kills:30 N/A
Deaths:21
KDR:11.524
Accuracy:53.267% C**
KPH:31.200 D
VKPH:3.900 D--
Saron HRB
B**
Kills:53
V. Kills:37 139%
Deaths:2
KDR:26.500
Accuracy:39.344% C--
KPH:36.700 B**
VKPH:25.600 B**
Kills:295 (242 + 53)
Deaths:23
KDR:12.826
VKDR:2.913
Vehicle Kills:67
Kill Difference:272
Playtime:9.193 hours
Usage:1%
Score:0.169m
Score/min:307
Driving Accuracy:53.267%
Gunner Accuracy:39.344%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C*
Kills:2,340
V. Kills:172 N/A
Deaths:48
KDR:48.750
Accuracy:31.830% D--
KPH:98 C*
VKPH:7.200 D
Saron HRB-H
A+
Kills:405
V. Kills:150 268%
Deaths:1
KDR:405
Accuracy:45.645% D*
KPH:64.800 A+
VKPH:24 C+
Proton II PPA-H
D
Kills:80
V. Kills:4 N/A
Deaths:4
KDR:20
Accuracy:30.666% D
KPH:62.700 D
VKPH:3.100 D-
Kills:2,825 (0 + 2,825)
Deaths:53
KDR:53.302
VKDR:6.151
Vehicle Kills:326
Kill Difference:2,772
Playtime:31.401 hours
Usage:2%
Score:0.789m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:30.666%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B
Kills:68
V. Kills:11 N/A
Deaths:5
KDR:13.600
Accuracy:37.995% B
KPH:26.400 C+
VKPH:4.300 C-
M40 Fury
C+
Kills:51
V. Kills:7 N/A
Deaths:8
KDR:6.375
Accuracy:35.188% C+
KPH:28.100 D
VKPH:3.900 D*
Kills:119 (0 + 119)
Deaths:13
KDR:9.154
VKDR:1.385
Vehicle Kills:18
Kill Difference:106
Playtime:4.392 hours
Usage:0%
Score:0.049m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:35.188%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:226
V. Kills:23 N/A
Deaths:80
KDR:2.825
Accuracy:32.311% D**
KPH:16 C-
VKPH:1.600 D--
Kills:226 (226 + 0)
Deaths:80
KDR:2.825
VKDR:0.288
Vehicle Kills:23
Kill Difference:146
Playtime:14.169 hours
Usage:1%
Score:0.073m
Score/min:85
Driving Accuracy:32.311%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L105 Zephyr 8,6907,52467112.299U109.2158.711%A++N/A75240U11660U306379700.1h4.3A7.3A
Dual Photon Pods 4,3513,17114521.869A*18.7859.602%B*1.293%C++52.4C-19.5C++42660.5h14.7B*24.6B*
M40 Fury-H 2,5122,3404848.75M*45.6631.83%D--1.068%C97.9C*7.2D44623.9h4.9B*15.4B+
H-V45 1,6611,6531,1501.437C++1.6522.87%C15.064%D-13.7D-N/A61120.5h13.6C+59.5C++
VX6-7 1,6551,6394693.495A*0.4122.754%C17.267%D10.3D-N/A101158.7h13.2C++57.8C++
Maelstrom Turbo Laser 2,7411,5433684.193B*1.1130.726%C+3.24%B+12.3C9.6C+160125.4h84.6B+275.5B+
AP30 Shredder 2,5321,4551785.588U82.5053.636%M+N/A14550U10770U69766900.1h146.1D*272.3C**
Solstice SF 1,0781,0588881.191C**1.9024.204%C++12.571%D8DN/A53133h10.1B41.8B+
Proximity Mine 6926906211.129A*8.0427.775%FN/A132.7C**N/A3205.2h0.9M++3.2B**
C-4 6595062012.517B*0.5719.589%D--N/A47.7D14.4D--45710.6h1B**4.9B+
L100 Python HESH 5054622617.769B+14.6850.06%C++N/A50.8C+4.7D--2289.1h2.7B*5.4B++
Nebula VM20 4234191383.036B+0.0518.014%C+19.332%C23.5DN/A13717.8h14B++77.6B+
Saron HRB-H 5554051405U401.9145.645%D*2.222%B++65.3A++24.2C+3556.2h10.1A++22.1A
Tank Mine 674397606.617A*3.5316.751%D*N/A77.8D54.3C5995.1h0.8A++5B*
Light PPA 380357943.798C+0.7141.118%C+N/A27.9D1.8D7912.8h15.9C+38.7C++
Nebula VM20 3563541332.662B0.4318.656%C+19.209%C24.2C--N/A9014.6h13.8B*74B+
NS-44B Commissioner 3343323440.965C+2.1231.652%D-20.482%C-10.1D-N/A3532.9h3.7C++11.7C+
MANA Anti-Personnel Turret 3293221951.651N/A1.4419.104%UN/A3220U70U5902500.1h22.7T*118.6T*
Lumine Edge 2922914,1680.07C+3.0220.231%D8.247%D*0.8C--N/A2369.9h1.5C+7.4C+
VE-S Canis 2942883740.77C2.3223.29%D14.236%D7D--N/A1940.9h13.1C+56.1C+
NSX Naginata 2792753100.887C-2.2020.562%C22.182%D14D--N/A3619.7h16.8D-81.7C
Nova 2522502231.121C+1.9733.232%D--12.8%C-10.3D--N/A3724.2h5.2C15.7D
Supernova VPC 2722422111.524C++8.4453.267%C**1.24%C31.4D3.9D--2547.7h2.7B++5B++
M40 Fury-F 249226802.825B++0.2632.311%D**1.327%B+15.9C-1.6D--8514.2h4.3B**13.4B*
NS-7B PDW 2162151621.327C*1.7626.12%C++13.954%D15.2DN/A5314.1h13.9C*53C**
M60-A Bulldog 236214453.5A*50.4154.21%B*1.869%C57.8B**5.9B+2253.7h5.6B10.3B++
Sirius SX12 1871841771.04C+2.0522.299%C14.674%D11.9DN/A6315.5h16.1C+72.3C+
Blueshift VM5 185183782.346C++0.7417.521%C21.858%C++22.6DN/A828.1h12A68.3B+
M60-A Bulldog 214181822.625C**19.5452.928%B++2.762%C**47.6B+8.7A2463.8h6.6C+12.5B
Saron Laser Cannon 2791791471.218C+1.8736.041%B++1.676%C10.7C6C--11116.8h126.6C*351.3B+
Parallax VX3 175174534.8S31.7147.875%A85.632%B**33.5BN/A1055.2h1.9B++4.1B*
Sticky Grenade 1741711171N/A167.9129.483%F*N/A1710A++30A*27860.1h1.1A3.8B+
Corvus VA55 1671631820.896C+2.1921.462%D19.018%D11.2D-N/A5314.5h13.4C62.6C
V10 1611601114.545S11.4641.678%C*81.25%B+24.6C-N/A1356.5h2B+4.7B+
Thanatos VE70 1531491790.832C+2.2642.406%C**14.765%C11.4D-N/A3513.1h4.8C*11.3B+
Blueshift VM5 139138781.769C1.3218.372%C23.913%B+17D--N/A618.1h16.4C++89.3C++
Phaseshift VX-S 1351341013.4M**10.3140.75%B+91.045%B**29.1C+N/A654.6h2.4B+5.8B+
SVA-88 1361341061.264C1.8218.782%D-15.672%D*14.7D--N/A979.1h12.8C+68.1C
Phobos VX86 1271251700.735C-2.3554.512%C8.8%D*12.9D--N/A389.7h3.6D**6.6D
A30 Walker 243125422.976B*0.1121.909%CN/A1250U1180U14853400.1h174.6C+797.1C+
Frag Grenade 1261241124N/A120.9127.151%F--N/A1240M++20A34570.1h1.1A**4.2B**
NS Decimator 1741151420.81C2.2851.177%D*N/A12D**6.1D*1369.6h5.3C10.3D
Orion VS54 107102691.478C++1.6117.598%D22.549%C11.7D-N/A1128.7h11.6B+66.1C++
NSX Tomoe 97961000.96C2.1323.161%D*46.875%B**12.8D--N/A287.5h14.2C++61.2C
Force-Blade 87873,0270.029C*3.0617.735%D--N/A0.3C-N/A1334.7h1.9B++10.8C++
Skyguard 14385155.667A2.5826.451%C--2.353%B14.7C++10C++1945.8h73.3A277.1B**
Quasar VM1 8484516.8U13.7117.768%B+22.619%B*26.3BN/A4173.2h10.8A60.9B+
NS-10 Burster 16082312.645A**0.4439.529%A+1.22%D*6.5B6.2A++16912.6h114.2B+289B*
Proton II PPA-H 8480420B*16.9130.666%D2.5%B++61.5D3.1D-2251.3h12.8C--41.7D
Coyote Missiles 11775243.125B0.0455.742%C**N/A30C16.8C2072.5h40.3C**72.2B
VE-H Maw 7575910.824D2.2626.359%C++13.333%D**14.4D--N/A515.2h13.2D50C+
NS Baron G5B 76741080.685C--2.4039.313%C--13.514%C15.1D-N/A424.9h4.8C+12.2C+
NS-10 Burster 13669312.226A+0.8639.858%A+N/A5.5C+5.3B**17112.6h135.9B+341B*
M60-G Bulldog 7968513.6M10.5137.995%B2.941%C+26.2C+4.2C--2102.6h6.1B++16B++
Spear Anti-Vehicle Phalanx Turret 9659159S55.9159.968%A+N/A26.8D16.8C-3952.2h12.6D21.1C*
Eridani SX5 5454740.73C2.3624.677%C16.667%C-6.9D--N/A407.8h14.5C-58.8C+
Lasher X2 5553590.898C+2.1919.641%D-1.887%D*15.1D-N/A833.5h25.2D--128.2D
Saron HRB 9053226.5S23.4139.344%C--5.66%S37.9A26.4A5861.4h8.6A*21.9A++
M40 Fury 585186.375C+3.2935.188%C+1.961%C*28.3D3.9D*1471.8h11.9B+33.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret81351.7h
Motion Spotter24620.6h
Spawn Beacon291,4783.3h
Nano-Armor Kit267359,58365h
Repair Module0560.3h
Nanite Revive Grenade01,0500.2h
Medical Applicator358119,05120h
Spitfire Auto-Turret62450.6h
Deconstruction Tool26,1181.6h
Rampart Wall1630.8h
Welding Device01,3550.2h
Ammunition Package101,2381.7h
Medical Kit101311.1h
Anti-Infantry MANA Turret321,3513.7h
Router42080.4h
Nano-Repair Grenade0670h
Hardlight Barrier6700.3h
Shield Recharging Field33780.2h
Smoke Grenade0790h
Recon Detection Device139102.6h

Check the help document for the dictionary if you want to learn more about words used here.


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