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Primarch Davryk[MAG3] Davryk
VS BR 99

KDR: 6.72

Score: 28.1m

Last Seen: Jan 5th, 2020 11:13 PM
- OFFLINE - 2.3 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Saron HRB Parallax VX3 Supernova PC H-V45 Orion VS54 NS-AM7 Archer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $231,435 MLG Score: 185
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.816%21.173%5681012221,6200.8686335.852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.312%1.039B**0.013C+-3.154T-HEAD ++ (~7.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.197C++15.9-0.109C+43.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.423%0.979%65653122933,7079591302735.1115259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.997%1.189B**-0.943D---1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.839B++3.20.736B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.675%0.663%746512273,92293315994.20364245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.579%1.309A-0.912D---0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.856B*8.20.783B++8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.035%78.112%7461123146618832.46561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.475D0.71B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.169C++2.60.177C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.005%11.475%746112316112910.472868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.452T*-2.884T-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.71B**5.21B**5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.1m297.3%501 (30.1k)472 (28.3k)6.7211142,7536,3619.793999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232270811.703%2.814%3309:212

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2016 9:29 PMJan 6th, 2020 12:30 AMJan 6th, 2020 11:03 AM (14d) (PST)Jan 5th, 2020 9:19 PM (15d) (PST)Jan 5th, 2020 7:13 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,684371,6470.7170.1070.0202.8950.256185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
101,0542,23898,81643611741528,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
993.2h/41.4d 19,546 1,203 13,421 172.5k 598 1,959 15,283 100.4m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:179
Deaths:295
KDR:0.607
Accuracy:23.497% C+
HSR:21.229% C++
VE-LR Obelisk
C+
Kills:104
Deaths:114
KDR:0.912
Accuracy:31.276% C+
HSR:25.962% D
VE-C Horizon
C+
Kills:92
Deaths:93
KDR:0.989
Accuracy:33.601% C+
HSR:20.652% C-
Solstice VE3
B*
Kills:84
Deaths:150
KDR:0.560
Accuracy:27.113% B*
HSR:20.238% C++
Pandora VX25
B*
Kills:61
Deaths:80
KDR:0.763
Accuracy:49.005% B*
HSR:11.475% D-
Eidolon VE33
C++
Kills:57
Deaths:118
KDR:0.483
Accuracy:25.728% C
HSR:26.316% C++
Kills:577
Deaths (as Engineer):850
Deaths (to Engineers):2,704
KDR:0.67882
Kill Difference:273
Playtime:901.304 hours
Usage:91%
Score:26.763m
Score/min:495
Accuracy (listed only):31.703%
HSR (listed only):20.979%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:268
Deaths:260
KDR:1.031
Accuracy:22.364% C**
HSR:23.881% C+
VX29 Polaris
C++
Kills:76
Deaths:104
KDR:0.731
Accuracy:23.980% C++
HSR:23.684% C++
Kills:344
Deaths (as Heavy Assault):364
Deaths (to Heavy Assaults):1,074
KDR:0.94505
Kill Difference:20
Playtime:23.433 hours
Usage:2%
Score:0.387m
Score/min:275
Accuracy (listed only):23.172%
HSR (listed only):23.782%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:179
Deaths:295
KDR:0.607
Accuracy:23.497% C+
HSR:21.229% C++
VE-C Horizon
C+
Kills:92
Deaths:93
KDR:0.989
Accuracy:33.601% C+
HSR:20.652% C-
Solstice VE3
B*
Kills:84
Deaths:150
KDR:0.560
Accuracy:27.113% B*
HSR:20.238% C++
Pandora VX25
B*
Kills:61
Deaths:80
KDR:0.763
Accuracy:49.005% B*
HSR:11.475% D-
Kills:416
Deaths (as Light Assault):618
Deaths (to Light Assaults):761
KDR:0.67314
Kill Difference:202
Playtime:7.404 hours
Usage:1%
Score:0.101m
Score/min:227
Accuracy (listed only):33.304%
HSR (listed only):18.399%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:466
Deaths:143
KDR:3.259
Accuracy:32.035% D*
HSR:78.112% C++
NS-AM7 Archer
B++
Kills:247
Deaths:514
KDR:0.481
Accuracy:63.834% B++
HSR:13.765% C-
Spiker
C
Kills:133
Deaths:217
KDR:0.613
Accuracy:24.307% D
HSR:19.549% C
Kills:846
Deaths (as Infiltrator):874
Deaths (to Infiltrators):598
KDR:0.96796
Kill Difference:28
Playtime:22.955 hours
Usage:2%
Score:0.244m
Score/min:177
Accuracy (listed only):40.059%
HSR (listed only):37.142%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:411
Deaths:379
KDR:1.084
Accuracy:24.994% C++
HSR:20.681% C+
Pandora VX25
B*
Kills:61
Deaths:80
KDR:0.763
Accuracy:49.005% B*
HSR:11.475% D-
Pulsar VS1
A+
Kills:61
Deaths:83
KDR:0.735
Accuracy:20.982% C--
HSR:31.148% A+
Kills:533
Deaths (as Combat Medic):542
Deaths (to Combat Medics):377
KDR:0.98339
Kill Difference:9
Playtime:27.726 hours
Usage:3%
Score:0.479m
Score/min:288
Accuracy (listed only):31.660%
HSR (listed only):21.101%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:84
Deaths:52
KDR:1.615
Accuracy:24.018% B*
HSR:17.857% D
Blueshift VM5
B++
Kills:71
Deaths:53
KDR:1.340
Accuracy:23.657% B++
HSR:15.493% D--
Comet VM2
A+
Kills:69
Deaths:45
KDR:1.533
Accuracy:41.996% C+
HSR:7.246% A+
Comet VM2
C
Kills:54
Deaths:45
KDR:1.200
Accuracy:41.368% C-
HSR:3.704% C
Kills:278
Deaths (as MAX Suit):97.500
Deaths (to MAX Suits):161
KDR:2.85128
Kill Difference:180.500
Playtime:6.165 hours
Usage:1%
Score:0.141m
Score/min:382
Accuracy (listed only):32.760%
HSR (listed only):11.075%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:33,074
V. Kills:12,803 258%
Deaths:1,233
KDR:26.824
Accuracy:53.328% C+
KPH:58.300 M+
VKPH:22.600 A+
E540 Halberd
M
Kills:3,067
V. Kills:1,149 267%
Deaths:144
KDR:21.299
Accuracy:54.817% B**
KPH:58.300 M
VKPH:21.800 B**
Saron HRB
B**
Kills:575
V. Kills:309 185%
Deaths:69
KDR:8.333
Accuracy:49.666% B++
KPH:35.400 B**
VKPH:19 B+
Supernova PC
B
Kills:462
V. Kills:176 261%
Deaths:102
KDR:4.529
Accuracy:56.922% B*
KPH:26.400 B
VKPH:10.100 B
Supernova VPC
A++
Kills:171
V. Kills:37 450%
Deaths:12
KDR:14.250
Accuracy:56.619% B++
KPH:72 A+
VKPH:15.600 A++
Aphelion VEX-4
A
Kills:139
V. Kills:61 224%
Deaths:14
KDR:9.929
Accuracy:28.871% D
KPH:39.500 A
VKPH:17.400 C++
Halberd SE
B+
Kills:111
V. Kills:42 258%
Deaths:5
KDR:22.200
Accuracy:49.380% C
KPH:47.800 B
VKPH:18.100 B+
Kills:37,599 (33,707 + 3,892)
Deaths:1,579
KDR:23.812
VKDR:9.232
Vehicle Kills:14,577
Kill Difference:36,020
Playtime:661.736 hours
Usage:67%
Score:14.114m
Score/min:355
Driving Accuracy:56.619%
Gunner Accuracy:49.380%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:140
V. Kills:8 N/A
Deaths:11
KDR:12.727
Accuracy:49.779% A+
KPH:135.200 B**
VKPH:7.700 B+
E540 Halberd-H
B+
Kills:77
V. Kills:36 208%
Deaths:10
KDR:7.700
Accuracy:58.581% C++
KPH:56.700 B+
VKPH:26.500 B+
Kills:217 (0 + 217)
Deaths:21
KDR:10.333
VKDR:2.095
Vehicle Kills:44
Kill Difference:196
Playtime:2.394 hours
Usage:0%
Score:0.135m
Score/min:941
Driving Accuracy:N/A%
Gunner Accuracy:58.581%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:63
V. Kills:16 371%
Deaths:22
KDR:2.864
Accuracy:45.252% B++
KPH:22.600 C++
VKPH:5.700 D
Kills:63 (0 + 63)
Deaths:22
KDR:2.864
VKDR:0.727
Vehicle Kills:16
Kill Difference:41
Playtime:2.791 hours
Usage:0%
Score:0.065m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:45.252%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 45,87733,0741,23326.824M20.1053.328%C+N/A58.3M+22.6A+328567.2h3.2A6B**
E540 Halberd 4,2163,06714421.299A14.5854.817%B**N/A58.3M21.8B**63952.6h4.1A7.6A
Saron HRB 884575698.333B++1.6149.666%B++N/A35.5B**19.1B+51216.2h20.3B+40.9B++
Parallax VX3 4694661433.259C++3.4632.035%D*78.112%C++26CN/A6617.9h2.6C-8.3D
Supernova PC 6384621024.529C+2.1956.922%B*2.381%C++26.4B10.1B23717.5h5.6C+9.8B+
H-V45 4244113791.084C+5.6424.994%C++20.681%C+30.9C+1B**7813.3h16.1D-64.4C+
Orion VS54 2732682601.031C+5.6922.364%C**23.881%C+29.8C+N/A1489h15.8D70.7C+
NS-AM7 Archer 3422475140.481C+6.2463.834%B++13.765%C-6.8C+2.6C+4836.4h16.4B25.7B+
Tank Mine 256186247.75M1.0375.456%M++N/A265.7M++100A31000.7h3.3F--4.4B**
Serpent VE92 1831792950.607C6.1123.497%C+21.229%C++10.1DN/A3017.7h23.1F-98.1D
Supernova VPC 2081711214.25C*7.5356.619%B++N/A71.3A15.4A++5642.4h3.3C++5.7B+
Proton II PPA-H 1481401112.727C++6.0149.779%A+N/A140B**8B+4841h8.8B+17.8B++
Aphelion VEX-4 200139149.929B**3.2128.871%D1.439%D*39.7A17.4C++3803.5h34.1B**118.2B*
Spiker 1371332170.613C6.1124.307%D19.549%C30.9C+N/A924.3h10.5C+43.4C--
Halberd SE 153111522.2B++15.4849.38%CN/A48.3B+18.3B+2612.3h3.6B*7.3B*
VE-LR Obelisk 1041041140.912C--5.8131.276%C+25.962%D24.8CN/A1024.2h7.3C+23.2C++
VE-C Horizon 9492930.989C5.7333.601%C+20.652%C-23.6DN/A873.9h17.3C+51.5C+
Blueshift VM5 8884521.615C5.1124.018%B*17.857%D40B1.9A**1712.1h20.4D--84.9C*
Solstice VE3 85841500.56C6.1627.113%B*20.238%C++7.6DN/A5111h21.3D-78.5C+
E540 Halberd-H 11377107.7C+0.9858.581%C++1.299%C55B+25.7B+12881.4h4.6B++7.9B*
VX29 Polaris 80761040.731D5.9923.98%C++23.684%C++26.2D1.4A++862.9h13.8C57.7C++
Nemesis VSH9 11573731B+5.7262.251%C+1.37%D15.9C+9.1C+2204.6h8.6C+13.8C+
Blueshift VM5 7371531.34C-5.3823.657%B++15.493%D--32.3C+N/A1192.2h23.6F-99.6C+
Comet VM2 8269451.533B++5.1941.996%C+7.246%A+22.3A++4.2C+1893.1h11.7B**27.9B++
C-4 8967167U60.28200%UN/A670U220U378810.1h1.2B+0.6A++
Force-Blade 64644,5250.014C6.7131.707%C++3.125%D0.2C--N/A1276h2.6C++8.3C**
M20 Basilisk 7963222.864C+3.8645.252%B++4.762%C22.5C++5.7D3862.8h99.1C++219B+
Pandora VX25 6261800.763C5.9649.005%B*11.475%D-40.7C++N/A1601.5h5.2C-10.7C**
Pulsar VS1 6261830.735C5.9920.982%C--31.148%A+22.6C+N/A1132.7h16C76.1C+
Eidolon VE33 57571180.483D6.2425.728%C26.316%C++4.8D--N/A1912h12.4D-48.2C--
Comet VM2 6254451.2C++5.5241.368%C-3.704%C18B**2.7D*1153h14.6B**35.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02540.1h
Nano-Armor Kit1,4651,356,050114.7h
Nanite Revive Grenade01100h
Medical Applicator5719,1691.9h
Spitfire Auto-Turret33290.3h
Rampart Wall0700.8h
Welding Device0950h
Deconstruction Tool01,4070.2h
Ammunition Package25810.4h
Nano-Repair Grenade02,3410.7h
Shield Recharging Field73810.2h
Recon Detection Device21500.3h

Check the help document for the dictionary if you want to learn more about words used here.


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