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Ascendant Davryk[TOTH] Davryk
VS BR 43

KDR: 6.51

Score: 15.9m

Last Seen: Jan 20th, 2019 9:35 PM
- OFFLINE - 752 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Emerald - Outfit Leader of Thrill of the Hunt[TOTH] Thrill of the Hunt
VS outfit on Emerald

Members: 2
Level Progress (to 44): 18%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Saron HRB Supernova PC Parallax VX3 NS-AM7 Archer Serpent VE92 Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $243,945 MLG Score: 195
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.146%21.332%579810148860.8120995.696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.932%1.187B**0.1C+-3.707T*HEAD ++ (~7.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.187C++16.5-0.156C44.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.507%1.41%63383101918,864546737234.4863256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.53%1.133B**-0.776D--1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++3.60.714B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.729%0.932%729510172,3615529994.27717236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.707%1.168B**-0.871D---0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.829B++9.90.75B++10.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.415%76.423%7291102136913222.79545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.693D0.609B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.105C+2.70.154C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Thrill of the Hunt[TOTH] Thrill of the Hunt
VS outfit on Emerald

Members: 2
15.9m280.3%427 (25.6k)404 (24.2k)6.5079524,1383,7099.7578943 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022176611.557%3.443%4010:382

92% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2016 9:29 PMApr 17th, 2017 9:35 PMFeb 19th, 2019 6:41 PM (1d) (PST)Jan 20th, 2019 7:27 PM (31d) (PST)Jan 20th, 2019 5:35 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,483341,4490.6140.0940.0212.3460.223195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,9672,02086,94737611411324,246

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
655.1h/27.3d 12,054 831 7,527 92.2k 378 1,379 8,758 58.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:179
Deaths:295
KDR:0.607
Accuracy:23.497% C+
HSR:21.229% C*
VE-LR Obelisk
C
Kills:94
Deaths:104
KDR:0.904
Accuracy:30.166% C
HSR:26.596% D
Solstice VE3
B*
Kills:84
Deaths:149
KDR:0.564
Accuracy:27.090% B*
HSR:20.238% C++
Eidolon VE33
C++
Kills:57
Deaths:114
KDR:0.500
Accuracy:25.463% C
HSR:26.316% C++
Kills:414
Deaths (as Engineer):662
Deaths (to Engineers):1,566
KDR:0.62538
Kill Difference:248
Playtime:605.633 hours
Usage:92%
Score:15.300m
Score/min:421
Accuracy (listed only):26.554%
HSR (listed only):23.595%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:125
Deaths:137
KDR:0.912
Accuracy:21.558% C++
HSR:20.800% D
Kills:125
Deaths (as Heavy Assault):137
Deaths (to Heavy Assaults):571
KDR:0.91241
Kill Difference:12
Playtime:8.886 hours
Usage:1%
Score:0.131m
Score/min:245
Accuracy (listed only):21.558%
HSR (listed only):20.800%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:179
Deaths:295
KDR:0.607
Accuracy:23.497% C+
HSR:21.229% C*
Solstice VE3
B*
Kills:84
Deaths:149
KDR:0.564
Accuracy:27.090% B*
HSR:20.238% C++
Kills:263
Deaths (as Light Assault):444
Deaths (to Light Assaults):447
KDR:0.59234
Kill Difference:181
Playtime:4.656 hours
Usage:1%
Score:0.049m
Score/min:175
Accuracy (listed only):25.294%
HSR (listed only):20.734%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:369
Deaths:112
KDR:3.295
Accuracy:30.415% D*
HSR:76.423% C+
NS-AM7 Archer
B+
Kills:185
Deaths:351
KDR:0.527
Accuracy:62.950% B+
HSR:14.595% C
Spiker
C++
Kills:101
Deaths:171
KDR:0.591
Accuracy:23.815% D-
HSR:21.782% C++
Kills:655
Deaths (as Infiltrator):634
Deaths (to Infiltrators):397
KDR:1.03312
Kill Difference:21
Playtime:20.493 hours
Usage:3%
Score:0.208m
Score/min:169
Accuracy (listed only):39.060%
HSR (listed only):37.600%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:61
Deaths:83
KDR:0.735
Accuracy:20.982% C--
HSR:31.148% A+
Kills:61
Deaths (as Combat Medic):83
Deaths (to Combat Medics):223
KDR:0.73494
Kill Difference:22
Playtime:7.898 hours
Usage:1%
Score:0.115m
Score/min:243
Accuracy (listed only):20.982%
HSR (listed only):31.148%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:53
Deaths:32
KDR:1.656
Accuracy:40.142% C
HSR:5.660% B++
Blueshift VM5
B++
Kills:52
Deaths:35
KDR:1.486
Accuracy:23.049% B++
HSR:21.154% C+
Kills:105
Deaths (as MAX Suit):33.500
Deaths (to MAX Suits):87
KDR:3.13433
Kill Difference:71.500
Playtime:4.565 hours
Usage:1%
Score:0.081m
Score/min:296
Accuracy (listed only):31.595%
HSR (listed only):13.407%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:18,300
V. Kills:7,178 255%
Deaths:932
KDR:19.635
Accuracy:52.310% C+
KPH:50 A**
VKPH:19.600 B**
E540 Halberd
A*
Kills:1,624
V. Kills:620 262%
Deaths:121
KDR:13.422
Accuracy:52.220% B+
KPH:57.500 A*
VKPH:22 B*
Saron HRB
B*
Kills:474
V. Kills:260 182%
Deaths:66
KDR:7.182
Accuracy:48.751% B+
KPH:33.600 B*
VKPH:18.400 B
Supernova PC
B+
Kills:420
V. Kills:166 251%
Deaths:100
KDR:4.200
Accuracy:57.130% B*
KPH:24.900 C**
VKPH:9.900 B+
Supernova VPC
A++
Kills:144
V. Kills:27 N/A
Deaths:10
KDR:14.400
Accuracy:57.985% B*
KPH:76.400 A++
VKPH:14.300 A++
Aphelion VEX-4
B**
Kills:103
V. Kills:45 224%
Deaths:13
KDR:7.923
Accuracy:28.702% D-
KPH:38 B**
VKPH:16.600 C+
Kills:21,065 (18,864 + 2,201)
Deaths:1,242
KDR:16.961
VKDR:6.680
Vehicle Kills:8,296
Kill Difference:19,823
Playtime:429.656 hours
Usage:66%
Score:7.529m
Score/min:292
Driving Accuracy:57.985%
Gunner Accuracy:28.702%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:140
V. Kills:8 N/A
Deaths:11
KDR:12.727
Accuracy:49.779% A+
KPH:135.200 B**
VKPH:7.700 B+
E540 Halberd-H
B++
Kills:71
V. Kills:32 215%
Deaths:9
KDR:7.889
Accuracy:58.989% C++
KPH:56.400 B++
VKPH:25.400 B+
Kills:211 (0 + 211)
Deaths:20
KDR:10.550
VKDR:2
Vehicle Kills:40
Kill Difference:191
Playtime:2.294 hours
Usage:0%
Score:0.075m
Score/min:542
Driving Accuracy:N/A%
Gunner Accuracy:58.989%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:52
V. Kills:12 400%
Deaths:21
KDR:2.476
Accuracy:44.248% B+
KPH:20.900 C++
VKPH:4.800 D
Kills:52 (0 + 52)
Deaths:21
KDR:2.476
VKDR:0.571
Vehicle Kills:12
Kill Difference:31
Playtime:2.494 hours
Usage:0%
Score:0.049m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:44.248%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 25,47818,30093219.635A*13.1352.31%C+1.388%D50A**19.6B**264365.9h3.5A6.7B**
E540 Halberd 2,2441,62412113.421B+6.9152.22%B+N/A57.6A*22B*64828.2h4.1A7.9A
Saron HRB 734474667.182B+0.6748.751%B+N/A33.6B*18.4B38114.1h20.7B42.4B+
Supernova PC 5864201004.2C+2.3157.13%B*2.619%C*25C**9.9B+19216.8h5.8C+10.2B
Parallax VX3 3713691123.295C++3.2130.415%D*76.423%C+23.4CN/A5715.8h2.7D8.8D-
NS-AM7 Archer 2531853510.527C++5.9862.95%B+14.595%C7.3C++2.7C+4225.5h15.9B+25.2B+
Serpent VE92 1831792950.607C5.9023.497%C+21.229%C*10.1D-N/A2817.7h23.1F--98.1D-
Tank Mine 207149207.45M0.9460.139%A*N/A248.3M++96.7B**25690.6h2.9D**4.8B*
Supernova VPC 1711441014.4C**7.8957.985%B*N/A75.8A++14.2A++5121.9h3.3C++5.7B+
Proton II PPA-H 1481401112.727C++6.2249.779%A+N/A140B**8B+4251h8.8B+17.8B++
Orion VS54 1271251370.912C5.6021.558%C++20.8%D25CN/A1255h18.7D*86.9C+
Aphelion VEX-4 148103137.923B*1.4228.702%D-N/A38.1B**16.7C+3322.7h35.1B*122.4B*
Spiker 1031011710.591C-5.9223.815%D-21.782%C++28.9CN/A793.5h10.9C45.9D
VE-LR Obelisk 94941040.904C-5.6030.166%C26.596%D24.7CN/A773.8h7.2C+23.7C+
Solstice VE3 85841490.564C5.9427.09%B*20.238%C++7.8DN/A3910.8h21.2D78.3C+
E540 Halberd-H 1037197.889C+1.3858.989%C++1.408%C54.6B+24.6B6371.3h4.4B*7.5B*
Pulsar VS1 6261830.735C5.7720.982%C--31.148%A+22.6C+N/A892.7h16C76.1C
Eidolon VE33 57571140.5C-6.0125.463%C26.316%C++4.8D--N/A1612h12.1D47.3C
Comet VM2 6353321.656B**4.8540.142%C5.66%B++21.2A++4C+1622.5h11.8B**29.3B*
M20 Basilisk 6452212.476C+4.0344.248%B+5.769%C+20.8C+4.8D3292.5h101C+228.2B+
Blueshift VM5 5552351.486C5.0223.049%B++21.154%C+34.7C++2M**1301.5h20.9D*90.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade01,1400.3h
Spawn Beacon01360.1h
Nano-Armor Kit458882,25771.2h
Medical Applicator215,6700.6h
Deconstruction Tool01,4070.2h
Welding Device0950h
Spitfire Auto-Turret11350.1h
Rampart Wall0700.8h
Shield Recharging Field63050.1h
Recon Detection Device21200.2h
Ammunition Package24670.3h

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