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Harbinger Davryk[TOTH] Davryk
VS BR 93

KDR: 6.48

Score: 25.1m

Last Seen: Oct 17th, 2019 12:05 AM
- OFFLINE - 20.7 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald
Level Progress (to 94): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Saron HRB Supernova PC Parallax VX3 H-V45 Orion VS54 NS-AM7 Archer
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $241,443 MLG Score: 193
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.554%21.056%5591012091,5150.8777525.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.305%1.093B**0.169C++-3.393T*HEAD ++ (~7.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.208C++15.8-0.106C+43.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.302%1.067%63353121629,3388641126133.956261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.036%1.146B**-0.871D---1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.833B++3.30.728B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.397%0.751%729512143,46083714234.13381243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.58%1.186B**-0.892D---0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.836B++8.80.759B++8.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.816%78.022%7291121845517532.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.616D0.668B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.134C++2.60.169C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.1m305.4%490 (29.4k)462 (27.7k)6.477837,5005,7899.4833393 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219245611.719%3.056%3609:212

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2016 9:29 PMApr 17th, 2017 9:35 PMOct 19th, 2019 3:20 AM (28d) (PST)Oct 16th, 2019 9:39 PM (30d) (PST)Oct 16th, 2019 8:05 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,622381,5840.6910.1070.0212.8570.245193

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,3052,29095,01541611711527,701

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
905.1h/37.7d 17,399 1,146 12,128 155.1k 544 1,837 13,295 88.1m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:179
Deaths:295
KDR:0.607
Accuracy:23.497% C+
HSR:21.229% C++
VE-LR Obelisk
C+
Kills:104
Deaths:114
KDR:0.912
Accuracy:31.276% C+
HSR:25.962% D
VE-C Horizon
C+
Kills:87
Deaths:91
KDR:0.956
Accuracy:33.333% C+
HSR:20.690% C
Solstice VE3
B*
Kills:84
Deaths:150
KDR:0.560
Accuracy:27.113% B*
HSR:20.238% C++
Eidolon VE33
C++
Kills:57
Deaths:118
KDR:0.483
Accuracy:25.728% C
HSR:26.316% C++
Kills:511
Deaths (as Engineer):768
Deaths (to Engineers):2,425
KDR:0.66536
Kill Difference:257
Playtime:819.282 hours
Usage:91%
Score:23.825m
Score/min:485
Accuracy (listed only):28.189%
HSR (listed only):22.887%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:268
Deaths:260
KDR:1.031
Accuracy:22.364% C**
HSR:23.881% C+
VX29 Polaris
B+
Kills:53
Deaths:75
KDR:0.707
Accuracy:23.615% C+
HSR:26.415% B+
Kills:321
Deaths (as Heavy Assault):335
Deaths (to Heavy Assaults):978
KDR:0.95821
Kill Difference:14
Playtime:21.451 hours
Usage:2%
Score:0.353m
Score/min:274
Accuracy (listed only):22.990%
HSR (listed only):25.148%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:179
Deaths:295
KDR:0.607
Accuracy:23.497% C+
HSR:21.229% C++
VE-C Horizon
C+
Kills:87
Deaths:91
KDR:0.956
Accuracy:33.333% C+
HSR:20.690% C
Solstice VE3
B*
Kills:84
Deaths:150
KDR:0.560
Accuracy:27.113% B*
HSR:20.238% C++
Kills:350
Deaths (as Light Assault):536
Deaths (to Light Assaults):697
KDR:0.65299
Kill Difference:186
Playtime:7.195 hours
Usage:1%
Score:0.098m
Score/min:227
Accuracy (listed only):27.981%
HSR (listed only):20.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:455
Deaths:140
KDR:3.250
Accuracy:31.816% D--
HSR:78.022% C++
NS-AM7 Archer
B++
Kills:236
Deaths:474
KDR:0.498
Accuracy:63.671% B++
HSR:13.559% C
Spiker
C+
Kills:133
Deaths:217
KDR:0.613
Accuracy:24.305% D
HSR:19.549% C+
Kills:824
Deaths (as Infiltrator):831
Deaths (to Infiltrators):559
KDR:0.99158
Kill Difference:7
Playtime:22.473 hours
Usage:2%
Score:0.238m
Score/min:177
Accuracy (listed only):39.931%
HSR (listed only):37.043%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:340
Deaths:325
KDR:1.046
Accuracy:24.427% C++
HSR:19.706% C
Pulsar VS1
A+
Kills:61
Deaths:83
KDR:0.735
Accuracy:20.982% C--
HSR:31.148% A+
Kills:401
Deaths (as Combat Medic):408
Deaths (to Combat Medics):350
KDR:0.98284
Kill Difference:7
Playtime:24.589 hours
Usage:3%
Score:0.419m
Score/min:284
Accuracy (listed only):22.705%
HSR (listed only):25.427%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:84
Deaths:52
KDR:1.615
Accuracy:24.018% B*
HSR:17.857% D
Blueshift VM5
B*
Kills:71
Deaths:53
KDR:1.340
Accuracy:23.657% B*
HSR:15.493% D--
Comet VM2
A+
Kills:69
Deaths:45
KDR:1.533
Accuracy:41.996% C+
HSR:7.246% A+
Comet VM2
C
Kills:54
Deaths:44
KDR:1.227
Accuracy:41.186% C-
HSR:3.704% C
Kills:278
Deaths (as MAX Suit):97
Deaths (to MAX Suits):149
KDR:2.86598
Kill Difference:181
Playtime:6.101 hours
Usage:1%
Score:0.140m
Score/min:383
Accuracy (listed only):32.714%
HSR (listed only):11.075%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:28,705
V. Kills:11,038 260%
Deaths:1,233
KDR:23.281
Accuracy:53.191% C+
KPH:56.700 M
VKPH:21.800 A
E540 Halberd
A*
Kills:2,620
V. Kills:985 266%
Deaths:144
KDR:18.194
Accuracy:54.182% B*
KPH:55.700 A*
VKPH:20.900 B*
Saron HRB
B**
Kills:565
V. Kills:303 186%
Deaths:69
KDR:8.188
Accuracy:49.590% B++
KPH:35.300 B**
VKPH:18.900 B+
Supernova PC
B+
Kills:462
V. Kills:176 261%
Deaths:102
KDR:4.529
Accuracy:56.922% B*
KPH:26.400 B
VKPH:10.100 B+
Supernova VPC
A++
Kills:171
V. Kills:37 450%
Deaths:12
KDR:14.250
Accuracy:56.619% B++
KPH:72 A+
VKPH:15.600 A++
Aphelion VEX-4
A
Kills:138
V. Kills:61 223%
Deaths:14
KDR:9.857
Accuracy:29.252% D
KPH:39.800 A
VKPH:17.600 C++
Halberd SE
C+
Kills:111
V. Kills:42 258%
Deaths:5
KDR:22.200
Accuracy:49.380% C+
KPH:47.800 C+
VKPH:18.100 C+
Kills:32,772 (29,338 + 3,434)
Deaths:1,579
KDR:20.755
VKDR:8.006
Vehicle Kills:12,642
Kill Difference:31,193
Playtime:595.325 hours
Usage:66%
Score:12.368m
Score/min:346
Driving Accuracy:56.619%
Gunner Accuracy:49.380%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:140
V. Kills:8 N/A
Deaths:11
KDR:12.727
Accuracy:49.779% A
KPH:135.200 B**
VKPH:7.700 B
E540 Halberd-H
B+
Kills:74
V. Kills:34 211%
Deaths:10
KDR:7.400
Accuracy:59.180% C*
KPH:57.100 B+
VKPH:26.300 B+
Kills:214 (0 + 214)
Deaths:21
KDR:10.190
VKDR:2
Vehicle Kills:42
Kill Difference:193
Playtime:2.331 hours
Usage:0%
Score:0.103m
Score/min:738
Driving Accuracy:N/A%
Gunner Accuracy:59.180%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:61
V. Kills:15 381%
Deaths:22
KDR:2.773
Accuracy:45.682% B++
KPH:22.300 C++
VKPH:5.500 D
Kills:61 (0 + 61)
Deaths:22
KDR:2.773
VKDR:0.682
Vehicle Kills:15
Kill Difference:39
Playtime:2.730 hours
Usage:0%
Score:0.062m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:45.682%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 39,74328,7051,23323.281A*16.8053.191%C+1.049%D56.7M21.8A320506.6h3.3A6.1B**
E540 Halberd 3,6052,62014418.194B++11.7254.182%B*N/A55.7A*21B*61547h4.3A7.9A
Saron HRB 868565698.188B+1.7149.59%B++N/A35.3B**18.9B+50016h20.3B+41B++
Supernova PC 6384621024.529C+1.9556.922%B*2.381%C++26.4B10.1B+23217.5h5.6C+9.8B+
Parallax VX3 4584551403.25C++3.2331.816%D--78.022%C++25.9C+N/A6517.6h2.6C8.3D
H-V45 3503403251.046C+5.4324.427%C++19.706%C30.4C+N/A7611.2h16.3D-66.6C+
Orion VS54 2732682601.031C+5.4522.364%C**23.881%C+29.8C+N/A1469h15.8D70.7C+
NS-AM7 Archer 3262364740.498C+5.9863.671%B++13.559%C7.1C+2.7C++4933.4h15.8B+24.8B+
Tank Mine 251182247.583M1.1169.373%MN/A260M++98.6A30170.7h3.1F-4.5B**
Serpent VE92 1831792950.607C5.8723.497%C+21.229%C++10.1D-N/A3017.7h23.1F-98.1D--
Supernova VPC 2081711214.25C**7.7756.619%B++N/A71.3A+15.4A++5432.4h3.3C++5.7B+
Proton II PPA-H 1481401112.727C++6.2549.779%AN/A140A8B+4781h8.8B+17.8B*
Aphelion VEX-4 199138149.857A3.3829.252%D1.449%D*39.4A17.4C+3793.5h34.2B**116.8B*
Spiker 1371332170.613C5.8624.305%D19.549%C+30.9C+N/A924.3h10.5C+43.3C
Halberd SE 153111522.2B*15.7249.38%C+N/A48.3C+18.3C+2582.3h3.6B*7.3B+
VE-LR Obelisk 1041041140.912C-5.5731.276%C+25.962%D24.8CN/A984.2h7.3C+23.2C++
VE-C Horizon 8987910.956C5.5233.333%C+20.69%C24.9DN/A903.5h17.7C53.1C+
Blueshift VM5 8884521.615C4.8624.018%B*17.857%D40B+1.9A**1702.1h20.4D--84.9C*
Solstice VE3 85841500.56C5.9227.113%B*20.238%C++7.6DN/A5011h21.3D-78.5C+
E540 Halberd-H 10874107.4C+0.9259.18%C*1.351%C56.9B+26.2B+9451.3h4.5B++7.6B*
Blueshift VM5 7371531.34C5.1423.657%B*15.493%D--32.3C+N/A1192.2h23.6F-99.6C+
Nemesis VSH9 11069710.972B+5.5162.615%C+1.449%D15.7C+9.3C+2104.4h8.9C+14.2C+
Comet VM2 8269451.533B*4.9441.996%C+7.246%A+22.3A*4.2C++1833.1h11.7A27.9B*
M20 Basilisk 7661222.773C+3.7045.682%B++4.918%C22.6C*5.6D3792.7h99.5C++217.9B+
Pulsar VS1 6261830.735C+5.7420.982%C--31.148%A+22.6C+N/A1072.7h16C76.1C+
Force-Blade 59593,9260.015C6.4631.984%C*3.39%C--0.2C--N/A1256.8h2.7C++8.4C**
C-4 7557157U50.52237.931%UN/A570U180U496100.1h1.2B+0.5A++
Eidolon VE33 57571180.483C-5.9925.728%C26.316%C++4.8D--N/A1812h12.4D-48.2C-
Comet VM2 6254441.227C**5.2541.186%C-3.704%C18B**2.7D*1093h14.4B**35B*
VX29 Polaris 5553750.707D5.7723.615%C+26.415%B+26.5D1B*932h14.3C-60.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02320.1h
Nano-Armor Kit1,1101,236,777104.2h
Nanite Revive Grenade0890h
Medical Applicator4916,3431.6h
Spitfire Auto-Turret33080.3h
Rampart Wall0700.8h
Welding Device0950h
Deconstruction Tool01,4070.2h
Ammunition Package25600.4h
Nano-Repair Grenade02,0800.6h
Recon Detection Device21440.3h
Shield Recharging Field73810.2h

Check the help document for the dictionary if you want to learn more about words used here.


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