Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 29 (19,569)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Paragon Davryk[MAG3] Davryk
VS BR 124

KDR: 6.73

Score: 32.2m

Last Seen: Apr 1st, 2020 10:53 PM
- OFFLINE - 23.4 hour(s)

Prestige 1, Battle Rank 100 (124 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Supernova PC Saron HRB H-V45 Parallax VX3 Orion VS54 NS-AM7 Archer
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Davryk



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $220,176 MLG Score: 176
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.743%21.25%5681112651,8400.8518525.877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.022%1.07B**0.033C+-2.944THEAD ++ (~7.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.206C++15.8-0.103C+43.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.67%0.886%66433127338,83110981510235.3652257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.807%1.224B**-1.052D*-1.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.845B*3.20.744B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.003%0.602%747512714,484107118234.18284246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.08%1.366A-0.948D---1.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.872B*7.90.804B++7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.154%78.132%7471127547120532.28641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.423C--0.716B++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.167C++2.70.167C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.404%13.514%747112757414310.513889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.555B+-0.246C-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.227C++4.9-0.012C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.2m293.6%511 (30.7k)482 (28.9k)6.7291849,3727,3379.78792124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1276294711.592%2.639%3109:053

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2016 9:29 PMJan 6th, 2020 12:30 AMApr 1st, 2020 7:25 PM (7d) (PST)Apr 1st, 2020 7:52 PM (7d) (PST)Apr 1st, 2020 6:53 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,724381,6860.7380.1100.0192.9450.265176

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
103,4112,257101,15444711771628,916

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1115h/46.5d 22,442 1,303 15,041 197k 656 2,179 17,731 115.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:179
Deaths:295
KDR:0.607
Accuracy:23.497% C
HSR:21.229% C++
VE-C Horizon
C+
Kills:108
Deaths:129
KDR:0.837
Accuracy:32.213% D
HSR:25% C+
VE-LR Obelisk
C
Kills:104
Deaths:114
KDR:0.912
Accuracy:31.276% C
HSR:25.962% D-
Zenith VX-5
C*
Kills:97
Deaths:82
KDR:1.183
Accuracy:23.984% C--
HSR:23.711% C*
Solstice VE3
B++
Kills:84
Deaths:150
KDR:0.560
Accuracy:27.109% B++
HSR:20.238% C+
Pandora VX25
B+
Kills:74
Deaths:90
KDR:0.822
Accuracy:48.404% B+
HSR:13.514% C-
Eidolon VE33
C+
Kills:57
Deaths:118
KDR:0.483
Accuracy:25.728% C--
HSR:26.316% C+
Kills:703
Deaths (as Engineer):978
Deaths (to Engineers):3,168
KDR:0.71881
Kill Difference:275
Playtime:1,012.829 hours
Usage:91%
Score:30.690m
Score/min:505
Accuracy (listed only):30.316%
HSR (listed only):22.281%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:284
Deaths:283
KDR:1.004
Accuracy:22.053% C+
HSR:23.592% C
VX29 Polaris
C+
Kills:84
Deaths:109
KDR:0.771
Accuracy:24.182% C+
HSR:23.810% C+
Kills:368
Deaths (as Heavy Assault):392
Deaths (to Heavy Assaults):1,241
KDR:0.93878
Kill Difference:24
Playtime:26.044 hours
Usage:2%
Score:0.412m
Score/min:264
Accuracy (listed only):23.117%
HSR (listed only):23.701%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:179
Deaths:295
KDR:0.607
Accuracy:23.497% C
HSR:21.229% C++
VE-C Horizon
C+
Kills:108
Deaths:129
KDR:0.837
Accuracy:32.213% D
HSR:25% C+
Zenith VX-5
C*
Kills:97
Deaths:82
KDR:1.183
Accuracy:23.984% C--
HSR:23.711% C*
Solstice VE3
B++
Kills:84
Deaths:150
KDR:0.560
Accuracy:27.109% B++
HSR:20.238% C+
Pandora VX25
B+
Kills:74
Deaths:90
KDR:0.822
Accuracy:48.404% B+
HSR:13.514% C-
Kills:542
Deaths (as Light Assault):746
Deaths (to Light Assaults):857
KDR:0.72654
Kill Difference:204
Playtime:12.173 hours
Usage:1%
Score:0.184m
Score/min:252
Accuracy (listed only):31.041%
HSR (listed only):20.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:471
Deaths:143
KDR:3.294
Accuracy:32.154% D*
HSR:78.132% C+
NS-AM7 Archer
B++
Kills:276
Deaths:574
KDR:0.481
Accuracy:63.750% B++
HSR:12.681% D
Spiker
C
Kills:133
Deaths:217
KDR:0.613
Accuracy:24.307% D-
HSR:19.549% C
Kills:880
Deaths (as Infiltrator):934
Deaths (to Infiltrators):672
KDR:0.94218
Kill Difference:54
Playtime:23.334 hours
Usage:2%
Score:0.247m
Score/min:176
Accuracy (listed only):40.070%
HSR (listed only):36.787%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:481
Deaths:442
KDR:1.088
Accuracy:25.134% C+
HSR:21.622% C+
Pandora VX25
B+
Kills:74
Deaths:90
KDR:0.822
Accuracy:48.404% B+
HSR:13.514% C-
Pulsar VS1
A
Kills:61
Deaths:83
KDR:0.735
Accuracy:20.982% D
HSR:31.148% A
Kills:616
Deaths (as Combat Medic):615
Deaths (to Combat Medics):458
KDR:1.00163
Kill Difference:1
Playtime:31.514 hours
Usage:3%
Score:0.562m
Score/min:297
Accuracy (listed only):31.507%
HSR (listed only):22.094%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:87
Deaths:53
KDR:1.642
Accuracy:24.121% B+
HSR:18.391% D
Blueshift VM5
B++
Kills:71
Deaths:54
KDR:1.315
Accuracy:23.721% B++
HSR:15.493% D*
Comet VM2
A+
Kills:69
Deaths:45
KDR:1.533
Accuracy:41.996% C
HSR:7.246% A+
Comet VM2
C
Kills:54
Deaths:45
KDR:1.200
Accuracy:41.368% D
HSR:3.704% C
Kills:281
Deaths (as MAX Suit):98.500
Deaths (to MAX Suits):171
KDR:2.85279
Kill Difference:182.500
Playtime:6.278 hours
Usage:1%
Score:0.147m
Score/min:390
Accuracy (listed only):32.801%
HSR (listed only):11.208%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:37,378
V. Kills:14,629 255%
Deaths:1,233
KDR:30.315
Accuracy:53.534% C+
KPH:59.400 M
VKPH:23.200 A+
E540 Halberd
A*
Kills:3,588
V. Kills:1,357 264%
Deaths:144
KDR:24.917
Accuracy:54.543% B++
KPH:58.500 A*
VKPH:22.100 B*
Supernova PC
A++
Kills:1,266
V. Kills:421 300%
Deaths:102
KDR:12.412
Accuracy:56.612% B++
KPH:47.500 A++
VKPH:15.800 A++
Saron HRB
B*
Kills:594
V. Kills:317 187%
Deaths:69
KDR:8.609
Accuracy:49.829% B++
KPH:35.500 B*
VKPH:18.900 C**
Halberd SE
B
Kills:200
V. Kills:78 253%
Deaths:5
KDR:40
Accuracy:49.401% C
KPH:50.200 B
VKPH:19.600 C*
Supernova VPC
A+
Kills:187
V. Kills:41 445%
Deaths:12
KDR:15.583
Accuracy:55.913% B+
KPH:65.400 B*
VKPH:14.300 A+
Aphelion VEX-4
A
Kills:148
V. Kills:61 239%
Deaths:14
KDR:10.571
Accuracy:27.946% D--
KPH:40.300 A
VKPH:16.600 C+
Kills:43,361 (38,831 + 4,530)
Deaths:1,579
KDR:27.461
VKDR:10.706
Vehicle Kills:16,904
Kill Difference:41,782
Playtime:744.799 hours
Usage:67%
Score:16.381m
Score/min:367
Driving Accuracy:55.913%
Gunner Accuracy:27.946%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:148
V. Kills:9 N/A
Deaths:11
KDR:13.455
Accuracy:49.683% A
KPH:136.800 B*
VKPH:8.300 B+
E540 Halberd-H
B+
Kills:78
V. Kills:36 211%
Deaths:10
KDR:7.800
Accuracy:56.962% C+
KPH:54.400 B+
VKPH:25.100 B+
Kills:226 (0 + 226)
Deaths:21
KDR:10.762
VKDR:2.143
Vehicle Kills:45
Kill Difference:205
Playtime:2.515 hours
Usage:0%
Score:0.149m
Score/min:986
Driving Accuracy:N/A%
Gunner Accuracy:56.962%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:76
V. Kills:18 400%
Deaths:22
KDR:3.455
Accuracy:46.599% B++
KPH:26.500 B+
VKPH:6.300 C-
Kills:76 (0 + 76)
Deaths:22
KDR:3.455
VKDR:0.818
Vehicle Kills:18
Kill Difference:54
Playtime:2.871 hours
Usage:0%
Score:0.070m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:46.599%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 52,00737,3781,23330.315A**23.5953.534%C+N/A59.4M23.2A+338629.5h3.2A5.9B**
E540 Halberd 4,9453,58814424.917B**18.1954.543%B++N/A58.4A*22.1B*64961.4h4.1A7.4A
Supernova PC 1,6871,26610212.412B++5.6856.612%B++1.106%D-47.4A++15.8A++29026.7h4.2B+7.4B++
Saron HRB 911594698.609B+1.8849.829%B++N/A35.4B*18.9C**53816.8h20.4C++41B+
H-V45 4964814421.088C+5.6425.134%C+21.622%C+30.1CN/A8116h15.9D--63.3C
Parallax VX3 4744711433.294C+3.4432.154%D*78.132%C+25.9CN/A6618.2h2.7D-8.3D--
Orion VS54 2892842831.004C5.7322.053%C+23.592%C28.1CN/A14310.1h15.8D-71.4C+
NS-AM7 Archer 3842765740.481C+6.2563.75%B++12.681%D6.9C+2.7C+4940h16.3C**25.5B+
Tank Mine 295216249M++2.2782.874%M*N/A308.6S112.9A++33760.7h3.2F--3.9A
Halberd SE 278200540M33.2749.401%CN/A50C**19.5C*2654h3.9B+7.9B
Supernova VPC 2281871215.583C++8.8555.913%B+N/A64.5B*14.1A+5302.9h3.2C+5.7C*
Serpent VE92 1831792950.607C--6.1223.497%C21.229%C++10.1D-N/A3017.7h23.1F*98.1D**
Aphelion VEX-4 2091481410.571B**3.8427.946%D--2.703%D40A16.5C+3833.7h32.4A115.8B*
Proton II PPA-H 1571481113.455C+6.7349.683%AN/A134.5B++8.2B+5041.1h9C**18.1B++
Spiker 1371332170.613C--6.1224.307%D-19.549%C30.9CN/A924.3h10.5C-43.4D
VE-C Horizon 1101081290.837C-5.8932.213%D25%C+20.8D-N/A745.2h18.3D56.8C-
VE-LR Obelisk 1041041140.912D5.8231.276%C25.962%D-24.8DN/A1074.2h7.3C23.2C+
Zenith VX-5 10097821.183C+5.5523.984%C--23.711%C*42.2C+1.3A1392.3h15.3D63.9C-
C-4 12795127.917S1.1970.122%SN/A475S160S100640.2h1.2B+1.7A+
Blueshift VM5 9187531.642C5.0924.121%B+18.391%D41.4C++1.9A*1772.1h19.9D*82.4C+
VX29 Polaris 88841090.771D5.9624.182%C+23.81%C+27.1D1.3A923.1h13.5D55.6C+
Solstice VE3 85841500.56C-6.1727.109%B++20.238%C+7.6DN/A5611h21.3D*78.5C+
Force-Blade 79795,4960.014C6.7232.73%C++2.532%D0.3C--N/A1311.7h2.5C++7.7C**
E540 Halberd-H 11478107.8C+1.0756.962%C+1.282%C55.7B+25.7B+13481.4h4.6B+8.1B++
M20 Basilisk 9476223.455C+3.2746.599%B++3.947%D26.2B+6.2C-4042.9h91.9C++197.3B+
Pandora VX25 7574900.822C-5.9148.404%B+13.514%C-33.6CN/A1322.2h4.9C10.2C*
Nemesis VSH9 11573770.948C*5.7862.237%C+1.37%D15.2C+8.8C2264.8h8.9C14.3C
Blueshift VM5 7371541.315C--5.4123.721%B++15.493%D*32.3CN/A1192.2h23.8F*100.2C-
Comet VM2 8269451.533B+5.2041.996%C7.246%A+22.3A4.2C+1943.1h11.7B**27.9B+
Pulsar VS1 6261830.735C5.9920.982%D31.148%A22.6CN/A1192.7h16D76.1C-
Eidolon VE33 57571180.483C--6.2525.728%C--26.316%C+4.8D--N/A1912h12.4D*48.2D
Comet VM2 6254451.2C+5.5341.368%D3.704%C18B++2.7D*1203h14.6B*35.2B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,0331,535,453134.4h
Spawn Beacon03340.2h
Medical Applicator6221,2002.2h
Rampart Wall0700.8h
Nanite Revive Grenade01320h
Welding Device0950h
Deconstruction Tool01,4070.2h
Spitfire Auto-Turret44180.4h
Recon Detection Device21550.3h
Shield Recharging Field73810.2h
Ammunition Package36360.4h
Nano-Repair Grenade02,7820.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.13s
Server spent 3.30s on queries, 2.17s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.