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Justicar Davryk[TOTH] Davryk
VS BR 39

KDR: 6.43

Score: 15.6m

Last Seen: Dec 3rd, 2018 10:51 PM
- OFFLINE - 158.1 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Emerald - Outfit Leader of Thrill of the Hunt[TOTH] Thrill of the Hunt
VS outfit on Emerald

Members: 2
Level Progress (to 40): 44%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Saron HRB Supernova PC Parallax VX3 NS-AM7 Archer Serpent VE92 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $247,698 MLG Score: 198
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.179%21.33%580810148720.8029475.626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.923%1.197B**0.146C++-3.72T*HEAD ++ (~7.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.181C++16.6-0.166C44.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.45%1.442%63083101918,451537722634.3594255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.548%1.133B**-0.764D--0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.60.713B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.45%0.949%718510172,3195489834.23175236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.739%1.131B**-0.866D---0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.829B++9.70.752B++10.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.415%76.423%7181102136913122.81679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.696D0.609B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.102C+2.70.152C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Thrill of the Hunt[TOTH] Thrill of the Hunt
VS outfit on Emerald

Members: 2
15.6m279.8%424 (25.4k)401 (24.1k)6.4284923,6443,6789.6405739 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022172011.601%3.502%4110:322

92% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2016 9:29 PMApr 17th, 2017 9:35 PMDec 9th, 2018 5:55 AM (1d) (PST)Dec 3rd, 2018 8:03 PM (6d) (PST)Dec 3rd, 2018 6:51 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,473341,4390.6090.0950.0212.3240.221198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,3802,02986,35137611391324,085

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
646.8h/27d 11,814 828 7,420 90.2k 373 1,371 8,591 57.2m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:179
Deaths:295
KDR:0.607
Accuracy:23.497% C+
HSR:21.229% C**
VE-LR Obelisk
C
Kills:94
Deaths:104
KDR:0.904
Accuracy:30.166% C
HSR:26.596% D
Solstice VE3
B*
Kills:84
Deaths:149
KDR:0.564
Accuracy:27.090% B*
HSR:20.238% C++
Eidolon VE33
C++
Kills:57
Deaths:114
KDR:0.500
Accuracy:25.463% C
HSR:26.316% C++
Kills:414
Deaths (as Engineer):662
Deaths (to Engineers):1,551
KDR:0.62538
Kill Difference:248
Playtime:597.979 hours
Usage:92%
Score:15.003m
Score/min:418
Accuracy (listed only):26.554%
HSR (listed only):23.595%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:119
Deaths:133
KDR:0.895
Accuracy:21.734% C*
HSR:21.008% C--
Kills:119
Deaths (as Heavy Assault):133
Deaths (to Heavy Assaults):567
KDR:0.89474
Kill Difference:14
Playtime:8.413 hours
Usage:1%
Score:0.123m
Score/min:243
Accuracy (listed only):21.734%
HSR (listed only):21.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:179
Deaths:295
KDR:0.607
Accuracy:23.497% C+
HSR:21.229% C**
Solstice VE3
B*
Kills:84
Deaths:149
KDR:0.564
Accuracy:27.090% B*
HSR:20.238% C++
Kills:263
Deaths (as Light Assault):444
Deaths (to Light Assaults):444
KDR:0.59234
Kill Difference:181
Playtime:4.656 hours
Usage:1%
Score:0.049m
Score/min:175
Accuracy (listed only):25.294%
HSR (listed only):20.734%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:369
Deaths:112
KDR:3.295
Accuracy:30.415% D*
HSR:76.423% C+
NS-AM7 Archer
B+
Kills:179
Deaths:345
KDR:0.519
Accuracy:62.912% B+
HSR:15.084% C
Spiker
C+
Kills:99
Deaths:170
KDR:0.582
Accuracy:23.665% D-
HSR:20.202% C+
Kills:647
Deaths (as Infiltrator):627
Deaths (to Infiltrators):392
KDR:1.0319
Kill Difference:20
Playtime:20.401 hours
Usage:3%
Score:0.208m
Score/min:170
Accuracy (listed only):38.997%
HSR (listed only):37.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:61
Deaths:83
KDR:0.735
Accuracy:20.982% C--
HSR:31.148% A+
Kills:61
Deaths (as Combat Medic):83
Deaths (to Combat Medics):223
KDR:0.73494
Kill Difference:22
Playtime:7.853 hours
Usage:1%
Score:0.115m
Score/min:244
Accuracy (listed only):20.982%
HSR (listed only):31.148%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:53
Deaths:32
KDR:1.656
Accuracy:40.142% C
HSR:5.660% B++
Blueshift VM5
B++
Kills:52
Deaths:35
KDR:1.486
Accuracy:23.049% B++
HSR:21.154% C++
Kills:105
Deaths (as MAX Suit):33.500
Deaths (to MAX Suits):87
KDR:3.13433
Kill Difference:71.500
Playtime:4.565 hours
Usage:1%
Score:0.081m
Score/min:296
Accuracy (listed only):31.595%
HSR (listed only):13.407%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:17,887
V. Kills:7,032 254%
Deaths:922
KDR:19.400
Accuracy:52.248% C+
KPH:49.600 M
VKPH:19.500 B**
E540 Halberd
A**
Kills:1,602
V. Kills:613 261%
Deaths:120
KDR:13.350
Accuracy:52.192% B+
KPH:57.600 A**
VKPH:22 B*
Saron HRB
B*
Kills:454
V. Kills:252 179%
Deaths:65
KDR:6.985
Accuracy:48.125% B+
KPH:33.800 B*
VKPH:18.700 B
Supernova PC
B+
Kills:420
V. Kills:166 251%
Deaths:100
KDR:4.200
Accuracy:57.130% B*
KPH:24.900 C**
VKPH:9.900 B+
Supernova VPC
A++
Kills:144
V. Kills:27 N/A
Deaths:10
KDR:14.400
Accuracy:57.985% B*
KPH:76.400 A++
VKPH:14.300 A++
Aphelion VEX-4
B**
Kills:103
V. Kills:45 224%
Deaths:13
KDR:7.923
Accuracy:28.702% D-
KPH:38 B**
VKPH:16.600 C+
Kills:20,610 (18,451 + 2,159)
Deaths:1,230
KDR:16.756
VKDR:6.614
Vehicle Kills:8,135
Kill Difference:19,380
Playtime:423.538 hours
Usage:65%
Score:7.350m
Score/min:289
Driving Accuracy:57.985%
Gunner Accuracy:28.702%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:140
V. Kills:8 N/A
Deaths:11
KDR:12.727
Accuracy:49.779% A+
KPH:135.200 B*
VKPH:7.700 B
E540 Halberd-H
B++
Kills:71
V. Kills:32 215%
Deaths:9
KDR:7.889
Accuracy:58.989% C*
KPH:56.400 B++
VKPH:25.400 B+
Kills:211 (0 + 211)
Deaths:20
KDR:10.550
VKDR:2
Vehicle Kills:40
Kill Difference:191
Playtime:2.294 hours
Usage:0%
Score:0.073m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:58.989%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:52
V. Kills:12 400%
Deaths:21
KDR:2.476
Accuracy:44.248% B+
KPH:20.900 C++
VKPH:4.800 D-
Kills:52 (0 + 52)
Deaths:21
KDR:2.476
VKDR:0.571
Vehicle Kills:12
Kill Difference:31
Playtime:2.494 hours
Usage:0%
Score:0.048m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:44.248%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 24,91917,88792219.4A*12.9752.248%C+1.42%D49.6M19.5B**262360.8h3.5B**6.8B**
E540 Halberd 2,2151,60212013.35B+6.9252.192%B+N/A57.6A**22.1B*64827.8h4.1A+7.9B**
Saron HRB 706454656.985B+0.5648.125%B+N/A33.9B**18.8B+37713.4h20.2B+42.1B+
Supernova PC 5864201004.2C+2.2357.13%B*2.619%C++25C**9.9B+18616.8h5.8C+10.2C**
Parallax VX3 3713691123.295C++3.1330.415%D*76.423%C+23.4CN/A5715.8h2.7D8.8D-
NS-AM7 Archer 2451793450.519C++5.9162.912%B+15.084%C7.1C+2.6C+4225.2h16.2B+25.8B+
Serpent VE92 1831792950.607C5.8223.497%C+21.229%C**10.1D-N/A2817.7h23.1F--98.1D--
Tank Mine 206148207.4A**0.9759.306%A++N/A246.7M++96.7B**25680.6h2.9D**4.9B*
Supernova VPC 1711441014.4C**7.9757.985%B*N/A75.8A++14.2A++5091.9h3.3C++5.7B+
Proton II PPA-H 1481401112.727C++6.3049.779%A+N/A140B**8B+4241h8.8B+17.8B++
Orion VS54 1211191330.895C5.5321.734%C*21.008%C--25.3CN/A1314.7h19D**87.6C+
Aphelion VEX-4 148103137.923B**1.4928.702%D-N/A38.1B**16.7C+3322.7h35.1B**122.4B*
Spiker 101991700.582C-5.8523.665%D-20.202%C+28.3CN/A773.5h11C46.5D
VE-LR Obelisk 94941040.904C-5.5230.166%C26.596%D25.4CN/A783.7h7.2C+23.7C+
Solstice VE3 85841490.564C5.8627.09%B*20.238%C++7.8DN/A3910.8h21.2D78.3C+
E540 Halberd-H 1037197.889C+1.4658.989%C*1.408%C54.6B+24.6B6231.3h4.4B*7.5B**
Pulsar VS1 6261830.735C5.6920.982%C--31.148%A+22.6C+N/A892.7h16C76.1C+
Eidolon VE33 57571140.5C-5.9325.463%C26.316%C++4.8D--N/A1612h12.1D47.3C
Comet VM2 6353321.656B*4.7740.142%C5.66%B++21.2A++4C+1622.5h11.8B**29.3B*
M20 Basilisk 6452212.476C+3.9544.248%B+5.769%C+20.8C++4.8D-3242.5h101C+228.2B+
Blueshift VM5 5552351.486C4.9423.049%B++21.154%C++34.7C++2M**1301.5h20.9D*90.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade01,1020.3h
Spawn Beacon01320.1h
Nano-Armor Kit452863,45370.2h
Medical Applicator215,6700.6h
Deconstruction Tool01,4070.2h
Welding Device0950h
Spitfire Auto-Turret11280.1h
Rampart Wall0700.8h
Shield Recharging Field63050.1h
Recon Detection Device21200.2h
Ammunition Package24640.3h

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