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Immortal Davryk[TOTH] Davryk
VS BR 66

KDR: 6.64

Score: 19.2m

Last Seen: Jul 18th, 2019 11:26 PM
- OFFLINE - 9.5 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Emerald - Outfit Leader of Thrill of the Hunt[TOTH] Thrill of the Hunt
VS outfit on Emerald

Members: 1
Level Progress (to 67): 23%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Saron HRB Supernova PC Parallax VX3 Orion VS54 NS-AM7 Archer Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $242,694 MLG Score: 194
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.759%21.807%584912051,1510.8346635.806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.573%1.093B**0.169C++-3.393T*HEAD ++ (~8.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.208C++15.7-0.106C+43

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.794%1.208%65753121123,591663903435.5822261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.356%1.146B**-0.871D---1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.833B++3.40.728B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.99%0.831%705512092,64864411034.1118240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.572%1.186B**-0.892D---0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.836B++9.60.759B++10

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.894%77.363%7051121340215022.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.616D0.668B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.134C++2.60.169C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Thrill of the Hunt[TOTH] Thrill of the Hunt
VS outfit on Emerald

Members: 1
19.2m274.4%449 (26.9k)424 (25.4k)6.6405929,8764,4999.7917366 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214210411.525%3.233%3710:062

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2016 9:29 PMApr 17th, 2017 9:35 PMJul 19th, 2019 12:57 PM (18h) (PST)Jul 18th, 2019 7:49 PM (1d) (PST)Jul 18th, 2019 7:26 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,542351,5070.6590.0990.0212.4490.234194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
92,5322,10490,42840611471425,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
755.9h/31.5d 14,177 966 9,282 111.1k 449 1,548 10,602 69.9m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:179
Deaths:295
KDR:0.607
Accuracy:23.497% C+
HSR:21.229% C*
VE-LR Obelisk
C+
Kills:104
Deaths:113
KDR:0.920
Accuracy:31.271% C+
HSR:25.962% D
Solstice VE3
B*
Kills:84
Deaths:149
KDR:0.564
Accuracy:27.090% B*
HSR:20.238% C++
VE-C Horizon
C+
Kills:65
Deaths:76
KDR:0.855
Accuracy:33.885% C+
HSR:21.539% C
Eidolon VE33
C++
Kills:57
Deaths:118
KDR:0.483
Accuracy:25.728% C
HSR:26.316% C++
Kills:489
Deaths (as Engineer):751
Deaths (to Engineers):1,847
KDR:0.65113
Kill Difference:262
Playtime:689.698 hours
Usage:91%
Score:18.373m
Score/min:444
Accuracy (listed only):28.294%
HSR (listed only):23.057%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:217
Deaths:205
KDR:1.059
Accuracy:21.793% C++
HSR:23.963% C+
Kills:217
Deaths (as Heavy Assault):205
Deaths (to Heavy Assaults):736
KDR:1.05854
Kill Difference:12
Playtime:15.183 hours
Usage:2%
Score:0.256m
Score/min:281
Accuracy (listed only):21.793%
HSR (listed only):23.963%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:179
Deaths:295
KDR:0.607
Accuracy:23.497% C+
HSR:21.229% C*
Solstice VE3
B*
Kills:84
Deaths:149
KDR:0.564
Accuracy:27.090% B*
HSR:20.238% C++
VE-C Horizon
C+
Kills:65
Deaths:76
KDR:0.855
Accuracy:33.885% C+
HSR:21.539% C
Kills:328
Deaths (as Light Assault):520
Deaths (to Light Assaults):568
KDR:0.63077
Kill Difference:192
Playtime:6.478 hours
Usage:1%
Score:0.083m
Score/min:213
Accuracy (listed only):28.158%
HSR (listed only):21.002%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:402
Deaths:119
KDR:3.378
Accuracy:30.894% D*
HSR:77.363% C+
NS-AM7 Archer
B+
Kills:205
Deaths:390
KDR:0.526
Accuracy:63.179% B+
HSR:13.659% C
Spiker
C+
Kills:116
Deaths:198
KDR:0.586
Accuracy:23.769% D-
HSR:19.828% C+
Kills:723
Deaths (as Infiltrator):707
Deaths (to Infiltrators):458
KDR:1.02263
Kill Difference:16
Playtime:21.259 hours
Usage:3%
Score:0.221m
Score/min:173
Accuracy (listed only):39.281%
HSR (listed only):36.950%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:128
Deaths:117
KDR:1.094
Accuracy:24.406% C++
HSR:25% B+
Pulsar VS1
A+
Kills:61
Deaths:83
KDR:0.735
Accuracy:20.982% C--
HSR:31.148% A+
Kills:189
Deaths (as Combat Medic):200
Deaths (to Combat Medics):298
KDR:0.945
Kill Difference:11
Playtime:15.046 hours
Usage:2%
Score:0.236m
Score/min:261
Accuracy (listed only):22.694%
HSR (listed only):28.074%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:53
Deaths:32
KDR:1.656
Accuracy:40.142% C
HSR:5.660% B++
Blueshift VM5
B++
Kills:52
Deaths:36
KDR:1.444
Accuracy:22.976% B++
HSR:21.154% C+
Kills:105
Deaths (as MAX Suit):34
Deaths (to MAX Suits):110
KDR:3.08824
Kill Difference:71
Playtime:4.605 hours
Usage:1%
Score:0.081m
Score/min:294
Accuracy (listed only):31.559%
HSR (listed only):13.407%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:23,020
V. Kills:8,836 260%
Deaths:1,188
KDR:19.377
Accuracy:52.645% C+
KPH:54.200 M
VKPH:20.800 A
E540 Halberd
A*
Kills:1,878
V. Kills:711 264%
Deaths:143
KDR:13.133
Accuracy:52.131% B+
KPH:55 A*
VKPH:20.800 B++
Saron HRB
B*
Kills:504
V. Kills:270 186%
Deaths:69
KDR:7.304
Accuracy:48.695% B+
KPH:33.700 B*
VKPH:18 C**
Supernova PC
B+
Kills:426
V. Kills:169 251%
Deaths:101
KDR:4.218
Accuracy:56.883% B*
KPH:25.100 C**
VKPH:10 B+
Supernova VPC
A+
Kills:145
V. Kills:28 N/A
Deaths:10
KDR:14.500
Accuracy:57.697% B*
KPH:71.400 A+
VKPH:13.800 A
Aphelion VEX-4
B**
Kills:109
V. Kills:49 218%
Deaths:14
KDR:7.786
Accuracy:29.014% D
KPH:38.800 B**
VKPH:17.500 C++
Halberd SE
B**
Kills:51
V. Kills:20 243%
Deaths:2
KDR:25.500
Accuracy:47.855% C
KPH:66.100 B*
VKPH:25.900 B**
Kills:26,133 (23,591 + 2,542)
Deaths:1,527
KDR:17.114
VKDR:6.603
Vehicle Kills:10,083
Kill Difference:24,606
Playtime:496.206 hours
Usage:66%
Score:9.293m
Score/min:312
Driving Accuracy:57.697%
Gunner Accuracy:47.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:140
V. Kills:8 N/A
Deaths:11
KDR:12.727
Accuracy:49.779% A+
KPH:135.200 B**
VKPH:7.700 B+
E540 Halberd-H
B+
Kills:71
V. Kills:32 215%
Deaths:9
KDR:7.889
Accuracy:58.989% C*
KPH:56.400 B+
VKPH:25.400 B+
Kills:211 (0 + 211)
Deaths:20
KDR:10.550
VKDR:2
Vehicle Kills:40
Kill Difference:191
Playtime:2.294 hours
Usage:0%
Score:0.085m
Score/min:618
Driving Accuracy:N/A%
Gunner Accuracy:58.989%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:55
V. Kills:12 423%
Deaths:22
KDR:2.500
Accuracy:45.174% B++
KPH:21.300 C++
VKPH:4.700 D-
Kills:55 (0 + 55)
Deaths:22
KDR:2.500
VKDR:0.545
Vehicle Kills:12
Kill Difference:33
Playtime:2.579 hours
Usage:0%
Score:0.054m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:45.174%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 31,85623,0201,18819.377A*12.7452.645%C+1.186%D54.2M20.8A286424.5h3.4B**6.4B**
E540 Halberd 2,5891,87814313.133B6.4952.131%B+N/A54.9A*20.8B++62934.2h4.1A7.9A
Saron HRB 774504697.304B+0.6648.695%B+N/A33.6B*18C**41415h20.5B42.2B+
Supernova PC 5954261014.218C+2.4256.883%B*2.582%C*25.1C**9.9B+20617h5.8C+10.2C**
Parallax VX3 4044021193.378C++3.2630.894%D*77.363%C+24.4CN/A6016.5h2.6C-8.6D-
Orion VS54 2202172051.059C+5.5821.793%C++23.963%C+29.7C+N/A1457.3h15.9D73C+
NS-AM7 Archer 2802053900.526C++6.1163.179%B+13.659%C7C+2.6C+4229.1h15.7B+24.9B+
Serpent VE92 1831792950.607C6.0323.497%C+21.229%C*10.1D-N/A2817.7h23.1F--98.1D--
Tank Mine 231167227.591M0.9563.364%A*N/A278.3M**106.7A+27280.6h2.9F4.6B**
Supernova VPC 1731451014.5B7.8657.697%B*N/A72.5A+14A+4992h3.3C+5.7B+
Proton II PPA-H 1481401112.727C++6.0949.779%A+N/A140B**8B+4391h8.8B+17.8B*
H-V45 1301281171.094C+5.5524.406%C++25%B+36.6C*N/A923.5h14C+57.5C++
Spiker 1191161980.586C-6.0523.769%D-19.828%C+29CN/A834h10.9C46.1D
Aphelion VEX-4 158109147.786B*1.1529.014%DN/A38.9A17.5C++3382.8h35.7B*122.9B++
VE-LR Obelisk 1041041130.92C-5.7231.271%C+25.962%D24.8CN/A914.2h7.2C+23.2C++
Solstice VE3 85841490.564C6.0827.09%B*20.238%C++7.6DN/A4511h21.2D-78.3C+
E540 Halberd-H 1037197.889C+1.2558.989%C*1.408%C54.6B+24.6B7631.3h4.4B*7.5B**
VE-C Horizon 6665760.855C5.7933.885%C+21.539%C26DN/A932.5h18.9C--55.8C+
Pulsar VS1 6261830.735C5.9120.982%C--31.148%A+22.6C+N/A972.7h16C76.1C+
Eidolon VE33 57571180.483D6.1625.728%C26.316%C++4.8D--N/A1712h12.4D-48.2C--
M20 Basilisk 6755222.5C+4.1445.174%B++5.455%C+21.2C++4.6D-3492.6h103.1C+228.3B
Comet VM2 6353321.656B**4.9840.142%C5.66%B++21.2A++4C+1682.5h11.8B**29.3B*
Force-Blade 52522,6830.019C+6.6231.651%C++3.846%C-0.2DN/A1213.6h2.7C++8.4B
Blueshift VM5 5552361.444C5.2022.976%B++21.154%C+32.5C+1.9M1351.6h21D*91.2C+
Halberd SE 7151225.5A18.8647.855%CN/A63.8B++25B*3560.8h2.8A++5.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01700.1h
Nano-Armor Kit4931,028,72682.9h
Medical Applicator3610,1041h
Spitfire Auto-Turret22060.2h
Rampart Wall0700.8h
Welding Device0950h
Deconstruction Tool01,4070.2h
Ammunition Package24830.3h
Nano-Repair Grenade01,4330.4h
Shield Recharging Field73810.2h
Recon Detection Device21290.2h

Check the help document for the dictionary if you want to learn more about words used here.


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