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Centurion Davryk[TOTH] Davryk
VS BR 51

KDR: 6.7

Score: 16.8m

Last Seen: May 22nd, 2019 10:48 PM
- OFFLINE - 30.2 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Emerald - Outfit Leader of Thrill of the Hunt[TOTH] Thrill of the Hunt
VS outfit on Emerald

Members: 3
Level Progress (to 52): 79%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Saron HRB Supernova PC Parallax VX3 NS-AM7 Archer Serpent VE92 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $246,447 MLG Score: 197
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.135%21.274%577811899260.8201955.878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.906%1.176B**0.088C+-3.671T*HEAD ++ (~7.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.186C++16.2-0.155C43.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.624%1.337%65163119420,342574787035.3774258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.492%1.126B**-0.76D--1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.824B++3.50.715B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.764%0.899%719511922,44658110254.20998238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.681%1.164B**-0.87D---0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.83B++9.80.752B++10.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.744%77.608%7191119639313322.93284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.691D0.608B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.107C+2.70.156C++6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Thrill of the Hunt[TOTH] Thrill of the Hunt
VS outfit on Emerald

Members: 3
16.8m277.5%435 (26.1k)412 (24.7k)6.6983425,8693,8629.9637551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197188011.564%3.379%3910:322

92% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2016 9:29 PMApr 17th, 2017 9:35 PMMay 23rd, 2019 7:57 AM (16h) (PST)May 22nd, 2019 9:30 PM (1d) (PST)May 22nd, 2019 6:48 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,509331,4760.6330.0950.0212.3890.228197

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
90,5591,99988,56038611431424,728

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
681h/28.4d 12,611 874 7,866 97.6k 393 1,416 9,299 61.7m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:179
Deaths:295
KDR:0.607
Accuracy:23.497% C+
HSR:21.229% C**
VE-LR Obelisk
C
Kills:95
Deaths:105
KDR:0.905
Accuracy:30.243% C
HSR:26.316% D
Solstice VE3
B*
Kills:84
Deaths:149
KDR:0.564
Accuracy:27.090% B*
HSR:20.238% C++
Eidolon VE33
C++
Kills:57
Deaths:114
KDR:0.500
Accuracy:25.463% C
HSR:26.316% C++
Kills:415
Deaths (as Engineer):663
Deaths (to Engineers):1,635
KDR:0.62594
Kill Difference:248
Playtime:629.005 hours
Usage:92%
Score:16.219m
Score/min:430
Accuracy (listed only):26.573%
HSR (listed only):23.525%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:154
Deaths:151
KDR:1.020
Accuracy:21.918% C*
HSR:21.429% C-
Kills:154
Deaths (as Heavy Assault):151
Deaths (to Heavy Assaults):592
KDR:1.01987
Kill Difference:3
Playtime:10.101 hours
Usage:1%
Score:0.147m
Score/min:242
Accuracy (listed only):21.918%
HSR (listed only):21.429%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:179
Deaths:295
KDR:0.607
Accuracy:23.497% C+
HSR:21.229% C**
Solstice VE3
B*
Kills:84
Deaths:149
KDR:0.564
Accuracy:27.090% B*
HSR:20.238% C++
Kills:263
Deaths (as Light Assault):444
Deaths (to Light Assaults):469
KDR:0.59234
Kill Difference:181
Playtime:5.144 hours
Usage:1%
Score:0.060m
Score/min:195
Accuracy (listed only):25.294%
HSR (listed only):20.734%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:393
Deaths:113
KDR:3.478
Accuracy:30.744% D*
HSR:77.608% C+
NS-AM7 Archer
B+
Kills:188
Deaths:357
KDR:0.527
Accuracy:62.893% B+
HSR:14.362% C
Spiker
C++
Kills:108
Deaths:175
KDR:0.617
Accuracy:23.874% D-
HSR:21.296% C++
Kills:689
Deaths (as Infiltrator):645
Deaths (to Infiltrators):406
KDR:1.06822
Kill Difference:44
Playtime:20.992 hours
Usage:3%
Score:0.215m
Score/min:171
Accuracy (listed only):39.171%
HSR (listed only):37.755%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:61
Deaths:83
KDR:0.735
Accuracy:20.982% C--
HSR:31.148% A+
Kills:61
Deaths (as Combat Medic):83
Deaths (to Combat Medics):233
KDR:0.73494
Kill Difference:22
Playtime:8.043 hours
Usage:1%
Score:0.117m
Score/min:243
Accuracy (listed only):20.982%
HSR (listed only):31.148%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:53
Deaths:32
KDR:1.656
Accuracy:40.142% C
HSR:5.660% B++
Blueshift VM5
B++
Kills:52
Deaths:35
KDR:1.486
Accuracy:23.049% B++
HSR:21.154% C+
Kills:105
Deaths (as MAX Suit):33.500
Deaths (to MAX Suits):92
KDR:3.13433
Kill Difference:71.500
Playtime:4.565 hours
Usage:1%
Score:0.081m
Score/min:296
Accuracy (listed only):31.595%
HSR (listed only):13.407%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:19,778
V. Kills:7,676 258%
Deaths:995
KDR:19.877
Accuracy:52.443% C+
KPH:51.700 M
VKPH:20.100 B**
E540 Halberd
A**
Kills:1,687
V. Kills:640 263%
Deaths:126
KDR:13.389
Accuracy:52.206% B+
KPH:57.600 A**
VKPH:21.900 B*
Saron HRB
B*
Kills:495
V. Kills:266 185%
Deaths:67
KDR:7.388
Accuracy:48.699% B+
KPH:33.500 B*
VKPH:18 C**
Supernova PC
B+
Kills:420
V. Kills:166 251%
Deaths:100
KDR:4.200
Accuracy:57.130% B*
KPH:24.900 C*
VKPH:9.900 B+
Supernova VPC
A++
Kills:144
V. Kills:27 N/A
Deaths:10
KDR:14.400
Accuracy:57.985% B*
KPH:76.400 A++
VKPH:14.300 A++
Aphelion VEX-4
B**
Kills:104
V. Kills:46 221%
Deaths:13
KDR:8
Accuracy:28.525% D-
KPH:37.700 B**
VKPH:16.700 C+
Kills:22,628 (20,342 + 2,286)
Deaths:1,311
KDR:17.260
VKDR:6.728
Vehicle Kills:8,821
Kill Difference:21,317
Playtime:448.107 hours
Usage:66%
Score:8.080m
Score/min:301
Driving Accuracy:57.985%
Gunner Accuracy:28.525%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:140
V. Kills:8 N/A
Deaths:11
KDR:12.727
Accuracy:49.779% A+
KPH:135.200 B**
VKPH:7.700 B+
E540 Halberd-H
B++
Kills:71
V. Kills:32 215%
Deaths:9
KDR:7.889
Accuracy:58.989% C*
KPH:56.400 B++
VKPH:25.400 B+
Kills:211 (0 + 211)
Deaths:20
KDR:10.550
VKDR:2
Vehicle Kills:40
Kill Difference:191
Playtime:2.294 hours
Usage:0%
Score:0.078m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:58.989%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:53
V. Kills:12 408%
Deaths:21
KDR:2.524
Accuracy:44.432% B+
KPH:20.900 C++
VKPH:4.700 D
Kills:53 (0 + 53)
Deaths:21
KDR:2.524
VKDR:0.571
Vehicle Kills:12
Kill Difference:32
Playtime:2.537 hours
Usage:0%
Score:0.050m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:44.432%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 27,45419,77899519.877A*13.1852.443%C+1.315%D51.7M20.1B**273382.6h3.5A6.6B**
E540 Halberd 2,3271,68712613.389B+6.6952.206%B+N/A57.6A**21.8B*66029.3h4.1A7.8A
Saron HRB 761495677.388B+0.6948.699%B+N/A33.4B*18C**37714.8h20.7C*42.5B+
Supernova PC 5864201004.2C+2.5057.13%B*2.619%C*25C*9.9B+19616.8h5.8C10.2C**
Parallax VX3 3953931133.478C++3.2230.744%D*77.608%C+24.1CN/A5916.3h2.7D8.6D-
NS-AM7 Archer 2571883570.527C++6.1762.893%B+14.362%C7.3C++2.7C++4325.8h15.8B+25.2B+
Serpent VE92 1831792950.607C6.0923.497%C+21.229%C**10.1D-N/A2817.7h23.1F--98.1D--
Orion VS54 1561541511.02C5.6821.918%C*21.429%C-27.5C+N/A1285.6h17.3D--79C+
Tank Mine 212153226.955A*0.2660.544%A*N/A255M++98.3A25580.6h2.9F4.8B*
Supernova VPC 1711441014.4B7.7057.985%B*N/A75.8A++14.2A++5151.9h3.3C+5.7B+
Proton II PPA-H 1481401112.727C++6.0349.779%A+N/A140B**8B+4341h8.8B+17.8B*
Spiker 1111081750.617C6.0823.874%D-21.296%C++30C+N/A863.6h10.6C44.4C--
Aphelion VEX-4 150104138A1.3028.525%D-N/A37.1B**16.4C+3312.8h35.7B*125.3B++
VE-LR Obelisk 95951050.905C-5.7930.243%C26.316%D24.4CN/A803.9h7.2C+23.8C+
Solstice VE3 85841490.564C6.1327.09%B*20.238%C++7.8DN/A4110.8h21.2D-78.3C+
E540 Halberd-H 1037197.889C+1.1958.989%C*1.408%C54.6B+24.6B6711.3h4.4B*7.5B**
Pulsar VS1 6261830.735C5.9620.982%C--31.148%A+22.6C+N/A912.7h16C76.1C
Eidolon VE33 57571140.5C-6.2025.463%C26.316%C++4.8D--N/A1712h12.1D47.3C-
Comet VM2 6353321.656B*5.0440.142%C5.66%B++21.2A++4C+1662.5h11.8B**29.3B*
M20 Basilisk 6553212.524C+4.1744.432%B+5.66%C+21.2C++4.8D3302.5h101C+227.2B
Blueshift VM5 5552351.486C5.2123.049%B++21.154%C+34.7C++2M*1331.5h20.9D*90.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01440.1h
Nano-Armor Kit471922,16174.4h
Medical Applicator215,7060.6h
Spitfire Auto-Turret21660.1h
Rampart Wall0700.8h
Welding Device0950h
Deconstruction Tool01,4070.2h
Ammunition Package24830.3h
Nano-Repair Grenade01,2790.4h
Shield Recharging Field63050.1h
Recon Detection Device21260.2h

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