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Primus Veteran DawnpH[KH0L] DawnpH
VS BR 50

KDR: 1.9

Score: 2.3m

Last Seen: Feb 3rd, 2019 3:54 PM
- OFFLINE - 1939.8 hour(s)

Battle Rank 50 - Vanu Sovereignty on Briggs
Level Progress (to 51): 4%
Level 100 Progress: 12% 2323h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS VE-S Canis Supernova PC L100 Python HEAT VE-H Maw Quasar VM1 Quasar VM1 Cosmos VM3 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $265,212 MLG Score: 212
Fun Score: N/A
Cheeseburgers Flipped: 338TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.817%17.5%399510309201.078550.817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.196%0.335C**-0.494D0.487B+HEAD ++ (~6.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.255C*12.70.11C+43

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.895%0.626%70721033479973144.93814152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.367%-0.002C+-1.268D**-1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++3.90.693B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.3m264%119 (7.1k)123 (7.4k)1.895494,1172,1722.4981650 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS103523816.91%11.222%19008:330

41% Engineer25% Heavy Assault12% Light Assault14% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:48 AMFeb 10th, 2018 2:16 PMMar 5th, 2019 7:36 AM (51d) (PST)Feb 3rd, 2019 11:59 AM (81d) (PST)Feb 3rd, 2019 11:54 AM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3611392220.2230.1170.0250.6980.042212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,6418,36513,27613714227,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
308.2h/12.8d 1,309 462 1,228 12.9k 384 999 770 6.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C
Kills:220
Deaths:210
KDR:1.048
Accuracy:20.975% D-
HSR:23.636% C
NS-15M1
C+
Kills:144
Deaths:148
KDR:0.973
Accuracy:22.280% C+
HSR:18.056% D
Pulsar LSW
D-
Kills:66
Deaths:74
KDR:0.892
Accuracy:18.546% D-
HSR:12.121% F
Lasher X2
S
Kills:52
Deaths:
KDR:
Accuracy:33.170% B**
HSR:11.539% S
Kills:482
Deaths (as Heavy Assault):432
Deaths (to Heavy Assaults):615
KDR:1.11574
Kill Difference:50
Playtime:75.693 hours
Usage:25%
Score:0.503m
Score/min:111
Accuracy (listed only):23.743%
HSR (listed only):16.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C
Kills:392
Deaths:374
KDR:1.048
Accuracy:25.159% C
HSR:13.776% D
NS-11C
B+
Kills:98
Deaths:95
KDR:1.032
Accuracy:22.133% C
HSR:21.429% B+
Kills:490
Deaths (as Light Assault):469
Deaths (to Light Assaults):381
KDR:1.04478
Kill Difference:21
Playtime:38.321 hours
Usage:12%
Score:0.267m
Score/min:116
Accuracy (listed only):23.646%
HSR (listed only):17.602%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:98
Deaths:95
KDR:1.032
Accuracy:22.133% C
HSR:21.429% B+
Kills:98
Deaths (as Engineer):95
Deaths (to Engineers):398
KDR:1.03158
Kill Difference:3
Playtime:127.699 hours
Usage:41%
Score:0.925m
Score/min:121
Accuracy (listed only):22.133%
HSR (listed only):21.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:392
Deaths:374
KDR:1.048
Accuracy:25.159% C
HSR:13.776% D
Kills:392
Deaths (as Infiltrator):374
Deaths (to Infiltrators):286
KDR:1.04813
Kill Difference:18
Playtime:11.742 hours
Usage:4%
Score:0.050m
Score/min:71
Accuracy (listed only):25.159%
HSR (listed only):13.776%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C
Kills:392
Deaths:374
KDR:1.048
Accuracy:25.159% C
HSR:13.776% D
Kills:392
Deaths (as Combat Medic):374
Deaths (to Combat Medics):191
KDR:1.04813
Kill Difference:18
Playtime:11.531 hours
Usage:4%
Score:0.114m
Score/min:164
Accuracy (listed only):25.159%
HSR (listed only):13.776%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:210
Deaths:105
KDR:2
Accuracy:15.592% C+
HSR:22.381% B++
Quasar VM1
B++
Kills:190
Deaths:116
KDR:1.638
Accuracy:15.697% C--
HSR:23.684% B++
Cosmos VM3
A+
Kills:179
Deaths:94
KDR:1.904
Accuracy:18.838% B+
HSR:25.698% A+
Blueshift VM5
C--
Kills:175
Deaths:22
KDR:7.955
Accuracy:13.357% D*
HSR:18.286% C--
Cosmos VM3
B+
Kills:166
Deaths:105
KDR:1.581
Accuracy:18.962% B+
HSR:18.675% C+
Blueshift VM5
C+
Kills:147
Deaths:22
KDR:6.682
Accuracy:13.661% D*
HSR:20.408% C+
Kills:1,067
Deaths (as MAX Suit):232
Deaths (to MAX Suits):81
KDR:4.59914
Kill Difference:835
Playtime:42.311 hours
Usage:14%
Score:0.425m
Score/min:167
Accuracy (listed only):16.018%
HSR (listed only):21.522%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C-
Kills:102
V. Kills:105 96%
Deaths:5
KDR:20.400
Accuracy:77.029% C--
KPH:29 D
VKPH:29.900 C-
Kills:102 (0 + 0)
Deaths:5
KDR:20.400
VKDR:21
Vehicle Kills:105
Kill Difference:97
Playtime:3.516 hours
Usage:1%
Score:0.039m
Score/min:187
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:231
V. Kills:81 282%
Deaths:46
KDR:5.022
Accuracy:42.557% D--
KPH:26.600 C+
VKPH:9.300 C--
L100 Python HESH
C-
Kills:159
V. Kills:44 353%
Deaths:27
KDR:5.889
Accuracy:49.720% C++
KPH:24.200 D*
VKPH:6.700 C-
L100 Python AP
C
Kills:98
V. Kills:42 228%
Deaths:27
KDR:3.630
Accuracy:50.164% D
KPH:24.600 C
VKPH:10.500 D*
Kills:488 (488 + 0)
Deaths:100
KDR:4.880
VKDR:1.670
Vehicle Kills:167
Kill Difference:388
Playtime:19.248 hours
Usage:6%
Score:0.133m
Score/min:115
Driving Accuracy:50.164%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:248
V. Kills:60 407%
Deaths:29
KDR:8.552
Accuracy:38.691% D*
KPH:31 B*
VKPH:7.500 C
Supernova VPC
C
Kills:139
V. Kills:39 348%
Deaths:18
KDR:7.722
Accuracy:49.905% C+
KPH:23.200 D--
VKPH:6.500 C
Supernova FPC
C
Kills:80
V. Kills:44 178%
Deaths:15
KDR:5.333
Accuracy:43.705% D*
KPH:20.300 C
VKPH:11.100 D-
Kills:467 (467 + 0)
Deaths:62
KDR:7.532
VKDR:2.306
Vehicle Kills:143
Kill Difference:405
Playtime:17.927 hours
Usage:6%
Score:0.116m
Score/min:108
Driving Accuracy:43.705%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 4063923741.048C+0.8525.159%C13.776%D9.4D--N/A3341.6h13.5C+53.7C+
Supernova PC 308248298.552B+6.6638.691%D*N/A31B*7.5C1328h3A7.8B*
L100 Python HEAT 312231465.022C++3.1342.557%D--N/A26.6C+9.3C--1358.7h4.7B*11.1B+
VE-H Maw 2242202101.048C-0.8520.975%D-23.636%C10.9D*N/A3920.1h11.4C+54.5C+
Quasar VM1 2142101052B0.1015.592%C+22.381%B++16DN/A5013.1h11A70.6B+
Quasar VM1 1971901161.638C0.2615.697%C--23.684%B++14D*N/A4113.6h12.3B+78.1C*
Cosmos VM3 185179941.904C+0.0118.838%B+25.698%A+19.9DN/A579h14.8C+78.5B
Blueshift VM5 176175227.955M6.0613.357%D*18.286%C--18.4D-N/A759.5h10.4A++77.9B
Cosmos VM3 1741661051.581C+0.3118.962%B+18.675%C+17.5DN/A529.5h16.8D88.4C*
L100 Python HESH 203159275.889C-3.9949.72%C++N/A24.1D*6.7C-886.6h4.5D9C
Blueshift VM5 148147226.682A*4.7913.661%D*20.408%C+15.5D--N/A719.5h12.3B**89.8C++
NS-15M1 1491441480.973C0.9222.28%C+18.056%D10.5D--N/A2513.7h13C+58.5C++
Supernova VPC 178139187.722C5.8349.905%C+N/A23.2D--6.5C826h3.8C7.6C+
Photon A2A Missile Pods 207102520.4M+18.5077.029%C--N/A29.1D30C-1873.5h6.6B**8.6B*
L100 Python AP 14098273.63C+1.7350.164%DN/A24.5C10.5D*1194h4.7B*9.3B++
NS-11C 9898951.032C++0.8622.133%C21.429%B+7.2D-N/A1813.6h12.1B++54.4B+
Supernova FPC 12480155.333C+3.4443.705%D*N/A20.5C11.3D-983.9h5.3C*12C
Pulsar LSW 6766740.892C--1.0018.546%D-12.121%F9.9D*N/A326.7h12.6C++67.7C+
NS Annihilator 10161461.326A++0.5778.668%C--N/A6.9D4.5D--688.9h16.3D**20.7D**
Frag Grenade 6059159N/A57.1022.835%TN/A590B+10C*5550.1h2A++8.6C++
Lasher X2 5252152U50.1033.17%B**11.539%S20.8C--N/A712.5h13A+39.3B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1510,5971h
Artemis VX0570h
Spitfire Auto-Turret43310.5h
Deconstruction Tool05330.2h
Sirius SX01620h
Nano-Armor Kit41100,8058.7h
Medical Kit4670.2h
Shield Recharging Field11300.1h
Recon Detection Device0660.2h
Ammunition Package144000.3h

Check the help document for the dictionary if you want to learn more about words used here.


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