Online: daguest  
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Major Dazii[P] Dazii
TR BR 61

KDR: 4.37

Score: 2.6m

Last Seen: May 7th, 2020 7:50 PM
- OFFLINE - 9.4 hour(s)

Battle Rank 61 - Terran Republic on Cobalt
Level Progress (to 62): 59%
Level 100 Progress: 14% 459h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS TRAC-5 T1 Cycler L100 Python AP M12 Kobalt-H TRAC-5 S TMG-50 Hunter QCX T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $450,360 MLG Score: 360
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.376%25.339%820612778844.291260.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.526%2.094A*0.669B+0.348C**HEAD ++ (~9.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.56B+9.80.268C*20.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.137%21.854%3841128215135234.19445629%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.944D--4.243S-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.683B+10.10.753B++28.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m1213.1%592 (35.5k)528 (31.7k)4.367792,1975034.8250561 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12831689.729%14.156%13809:370

84% Engineer16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2019 5:26 PMFeb 3rd, 2020 9:05 PMMay 7th, 2020 6:45 PM (23d) (PST)May 7th, 2020 3:50 PM (23d) (PST)May 7th, 2020 3:50 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
427563710.4530.1040.0646.2740.064360

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,6163,35822,2582764376431,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
80.8h/3.4d 230 311 1,615 30.4k 44 221 310 2.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
A*
Kills:122
Deaths:22
KDR:5.545
Accuracy:34.383% A*
HSR:21.312% C
T9 CARV
A++
Kills:93
Deaths:23
KDR:4.043
Accuracy:28.618% A++
HSR:34.409% A++
Kills:215
Deaths (as Heavy Assault):45
Deaths (to Heavy Assaults):116
KDR:4.77778
Kill Difference:170
Playtime:4.366 hours
Usage:5%
Score:0.087m
Score/min:333
Accuracy (listed only):31.500%
HSR (listed only):27.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:273
Deaths:60
KDR:4.550
Accuracy:31.564% A++
HSR:22.344% B+
TRAC-5 S
A*
Kills:149
Deaths:38
KDR:3.921
Accuracy:33.315% A*
HSR:16.779% C++
SMG-46AE Armistice
B*
Kills:77
Deaths:17
KDR:4.529
Accuracy:34.791% B*
HSR:24.675% C*
Kills:499
Deaths (as Light Assault):115
Deaths (to Light Assaults):79
KDR:4.33913
Kill Difference:384
Playtime:2.205 hours
Usage:3%
Score:0.037m
Score/min:280
Accuracy (listed only):33.223%
HSR (listed only):21.266%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:273
Deaths:60
KDR:4.550
Accuracy:31.564% A++
HSR:22.344% B+
TRAC-5 S
A*
Kills:149
Deaths:38
KDR:3.921
Accuracy:33.315% A*
HSR:16.779% C++
Kills:422
Deaths (as Engineer):98
Deaths (to Engineers):112
KDR:4.30612
Kill Difference:324
Playtime:67.522 hours
Usage:84%
Score:2.296m
Score/min:567
Accuracy (listed only):32.440%
HSR (listed only):19.561%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:78
Deaths:36
KDR:2.167
Accuracy:48.730% A
HSR:25.641% B
SMG-46AE Armistice
B*
Kills:77
Deaths:17
KDR:4.529
Accuracy:34.791% B*
HSR:24.675% C*
Kills:155
Deaths (as Infiltrator):53
Deaths (to Infiltrators):80
KDR:2.92453
Kill Difference:102
Playtime:2.131 hours
Usage:3%
Score:0.047m
Score/min:369
Accuracy (listed only):41.760%
HSR (listed only):25.158%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:241
Deaths:59
KDR:4.085
Accuracy:32.314% A++
HSR:27.386% B++
SMG-46AE Armistice
B*
Kills:77
Deaths:17
KDR:4.529
Accuracy:34.791% B*
HSR:24.675% C*
Kills:318
Deaths (as Combat Medic):76
Deaths (to Combat Medics):34
KDR:4.18421
Kill Difference:242
Playtime:4.407 hours
Usage:5%
Score:0.093m
Score/min:352
Accuracy (listed only):33.552%
HSR (listed only):26.031%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:203
V. Kills:104 193%
Deaths:4
KDR:50.750
Accuracy:67.824% A+
KPH:77.700 M++
VKPH:39.800 M++
Kills:203 (203 + 0)
Deaths:4
KDR:50.750
VKDR:26
Vehicle Kills:104
Kill Difference:199
Playtime:2.614 hours
Usage:3%
Score:0.070m
Score/min:447
Driving Accuracy:67.824%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:151
V. Kills:3 N/A
Deaths:2
KDR:75.500
Accuracy:26.137% B*
KPH:181.700 B**
VKPH:3.600 C--
P525 Marauder-H
S
Kills:69
V. Kills:10 N/A
Deaths:1
KDR:69
Accuracy:54.059% A**
KPH:203.800 A*
VKPH:29.500 S
Kills:220 (0 + 220)
Deaths:3
KDR:73.333
VKDR:4.333
Vehicle Kills:13
Kill Difference:217
Playtime:1.170 hours
Usage:1%
Score:0.041m
Score/min:578
Driving Accuracy:N/A%
Gunner Accuracy:54.059%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 280273604.55S0.1831.564%A++22.344%B+78M**2S3193.5h9.8B**31.2B**
T1 Cycler 244241594.085A*0.2832.314%A++27.386%B++80.3A**1B**2203h11.3B*35B**
L100 Python AP 307203450.75S46.3867.824%A+N/A78.1M++40M++4462.6h3.6A5.3A+
M12 Kobalt-H 154151275.5A**71.1326.137%B*21.854%B*188.8A3.8C-5000.8h10.1A38.6B**
TRAC-5 S 163149383.921M**0.4533.315%A*16.779%C++59.6A**5.6S2072.5h8.1B**24.3B**
TMG-50 128122225.545M++1.1834.383%A*21.312%C93.8A*4.6U2011.3h9.2B++26.8B**
Hunter QCX 167108293.724S0.6466.529%A+N/A135U73.8U11060.8h4.5C**6.7B+
T9 CARV 9393234.043A+0.3228.618%A++34.409%A++93M+N/A3041h10.3B**36.1B*
NS-44 Commissioner 8178362.167B**2.2048.73%A25.641%B156M**6U4360.5h2.7B**5.6B**
SMG-46AE Armistice 8077174.529A**0.1634.791%B*24.675%C*110A4.3S2400.7h12C**34.5B+
P525 Marauder-H 7969169M+64.6354.059%A**N/A230M33.3S7630.3h8.5D15.7B+
C-4 9463134.846A*0.4831.559%B*N/A210A*103.3S24230.3h1.3C**4.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4395,34011.2h
Anti-Vehicle MANA Turret0910.1h
Spawn Beacon0520.1h
AE Nano-Armor Kit3419,5832.8h
Ammunition Package01040h
Medical Applicator12,0670.2h
Medical Kit301853.7h

Check the help document for the dictionary if you want to learn more about words used here.


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