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Raider DazzledSquire[ACEX] DazzledSquire
NC BR 56

KDR: 5.67

Score: 3.1m

Last Seen: Jul 15th, 2019 5:36 PM
- OFFLINE - 47.8 hour(s)

Battle Rank 56 - New Conglomerate on Miller - Outfit Member of AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 122
Level Progress (to 57): 17%
Level 100 Progress: 16% 530h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S SAS-R AF-19 Mercenary NC6 Gauss SAW NC4 Mag-Shot GD-7F Mauler S6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,363,080 MLG Score: 13080
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.402%43.965%1512712079,5288.51475-2.849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.06%2.6A**3.483M*-0.917D--HEAD ++ (~26.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.716B++7.30.489B+14

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.75%76.605%0112131,13716007.10625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.22A*0.619B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.645B+1.70.451B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.247%25.446%01121322414801.50336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.387A2.133A*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.544B+3.50.28C*2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 122
3.1m131.2%497 (29.8k)413 (24.8k)5.6658511,5812,0445.8028456 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214137933.872%44.875%152003:372

79% Heavy Assault14% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2016 12:09 AMJul 25th, 2018 11:47 PMJul 17th, 2019 5:29 AM (7h) (PST)Jul 15th, 2019 2:48 PM (2d) (PST)Jul 15th, 2019 1:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9832237601.5650.2760.7022.0840.02413080

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,00713,40245,605941742125124,809

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
123.4h/5.1d 280 5,197 2,596 15.4k 105 530 177 7.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:6,554
Deaths:859
KDR:7.630
Accuracy:34.345% A++
HSR:43.912% A**
GD-22S
M**
Kills:1,616
Deaths:289
KDR:5.592
Accuracy:33.791% A*
HSR:49.196% M**
NC6 Gauss SAW
M*
Kills:326
Deaths:57
KDR:5.719
Accuracy:33.638% A**
HSR:43.252% M*
Kills:8,496
Deaths (as Heavy Assault):1,205
Deaths (to Heavy Assaults):565
KDR:7.05062
Kill Difference:7,291
Playtime:97.034 hours
Usage:79%
Score:2.560m
Score/min:440
Accuracy (listed only):33.924%
HSR (listed only):45.453%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:372
Deaths:49
KDR:7.592
Accuracy:34.420% A**
HSR:35.484% A**
GD-7F
M+
Kills:238
Deaths:30
KDR:7.933
Accuracy:34.292% A*
HSR:36.134% M+
Mauler S6
A*
Kills:224
Deaths:47
KDR:4.766
Accuracy:58.247% A++
HSR:25.446% A*
Kills:834
Deaths (as Light Assault):126
Deaths (to Light Assaults):449
KDR:6.61905
Kill Difference:708
Playtime:5.438 hours
Usage:4%
Score:0.159m
Score/min:488
Accuracy (listed only):42.319%
HSR (listed only):32.355%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,137
Deaths:129
KDR:8.814
Accuracy:49.750% A++
HSR:76.605% B*
NC4 Mag-Shot
M
Kills:304
Deaths:126
KDR:2.413
Accuracy:39.594% A++
HSR:36.842% M
NS-357 Underboss
A*
Kills:118
Deaths:58
KDR:2.034
Accuracy:50.252% A++
HSR:38.136% A*
Kills:1,559
Deaths (as Infiltrator):313
Deaths (to Infiltrators):427
KDR:4.98083
Kill Difference:1,246
Playtime:17.076 hours
Usage:14%
Score:0.289m
Score/min:282
Accuracy (listed only):46.532%
HSR (listed only):50.528%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:372
Deaths:49
KDR:7.592
Accuracy:34.420% A**
HSR:35.484% A**
GD-7F
M+
Kills:238
Deaths:30
KDR:7.933
Accuracy:34.292% A*
HSR:36.134% M+
Mauler S6
A*
Kills:224
Deaths:47
KDR:4.766
Accuracy:58.247% A++
HSR:25.446% A*
Kills:834
Deaths (as Engineer):126
Deaths (to Engineers):275
KDR:6.61905
Kill Difference:708
Playtime:2.221 hours
Usage:2%
Score:0.048m
Score/min:359
Accuracy (listed only):42.319%
HSR (listed only):32.355%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,5786,5548597.63A*1.9634.345%A++43.912%A**117.5A**N/A30155.8h7.5A21.7B**
GD-22S 1,6241,6162895.592A*0.0733.791%A*49.196%M**80.8A++N/A17520h7.3A+21.5B**
SAS-R 1,1371,1371298.814A**3.1549.75%A++76.605%B*79A++N/A17214.4h1.7B**3.5B**
AF-19 Mercenary 372372497.592S1.9334.42%A**35.484%A**137.8SN/A3722.7h7.9A22.9B**
NC6 Gauss SAW 330326575.719S0.0533.638%A**43.252%M*67.9A++N/A2164.8h6.8B**20.2B*
NC4 Mag-Shot 3053041262.413A*3.2539.594%A++36.842%M92.1M**N/A2153.3h5.6B**14.1B*
GD-7F 238238307.933S2.2734.292%A*36.134%M+170SN/A4271.4h8.7A25.4B**
Mauler S6 224224474.766M*0.9058.247%A++25.446%A*86.2M++N/A2052.6h3.5B**6B**
Shrike 226164414S1.6765.507%B**3.659%B+51.3A**19.4B**3763.2h5.6B+8.6B*
NC05 Jackhammer 160159275.889S0.2259.719%A++37.107%S83.7A++N/A2141.9h3.5B**5.8B**
NS-357 Underboss 119118582.034B**3.6350.252%A++38.136%A*131.1M+1.1A3540.9h3.4B*6.7B**
Frag Grenade 8989189N/A83.3360.938%A*N/A890A++N/A19960.1h3.1B++5B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit2992,6763.8h
Motion Spotter23710.1h
Nano-Armor Kit13,9750.2h
Medical Applicator05980h

Check the help document for the dictionary if you want to learn more about words used here.


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