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Agent DazzledSquire[ACEX] DazzledSquire
NC BR 54

KDR: 5.69

Score: 2.8m

Last Seen: Aug 9th, 2018 10:35 PM
- OFFLINE - 203.8 hour(s)

Battle Rank 54 - New Conglomerate on Miller - Outfit Member of AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 215
Level Progress (to 55): 2%
Level 100 Progress: 15% 556h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S SAS-R NC6 Gauss SAW NC4 Mag-Shot Mauler S6 AF-19 Mercenary GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,387,300 MLG Score: 12300
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.434%43.102%148479988,1838.35-2.664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.219%2.646M3.552M**-1.043D*HEAD ++ (~25.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.716B++7.30.484B+14

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.75%76.605%0110041,13713908.12143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.194A*0.624B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.64B+1.70.446B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.247%25.446%01100422413101.69697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.418A2.248A*-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.545B+3.50.278C*2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 215
2.8m131.8%483 (29k)400 (24k)5.6861410,2181,7975.8358454 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1005120133.852%44.373%150203:502

78% Heavy Assault15% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2016 12:09 AMJul 25th, 2018 11:47 PMAug 18th, 2018 5:19 AM (2m) (PST)Aug 9th, 2018 8:04 PM (8d) (PST)Aug 9th, 2018 6:35 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9442137311.4860.2610.6591.9910.02512300

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,61412,78943,825891640119224,021

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
114.6h/4.8d 269 4,534 2,264 13.7k 98 478 172 6.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:5,450
Deaths:684
KDR:7.968
Accuracy:34.404% A++
HSR:42.514% A*
GD-22S
M**
Kills:1,616
Deaths:289
KDR:5.592
Accuracy:33.791% A*
HSR:49.196% M**
NC6 Gauss SAW
M*
Kills:326
Deaths:57
KDR:5.719
Accuracy:33.638% M
HSR:43.252% M*
NC05 Jackhammer
S
Kills:159
Deaths:27
KDR:5.889
Accuracy:59.719% A++
HSR:37.107% S
Kills:7,551
Deaths (as Heavy Assault):1,057
Deaths (to Heavy Assaults):496
KDR:7.1438
Kill Difference:6,494
Playtime:89.491 hours
Usage:78%
Score:2.295m
Score/min:427
Accuracy (listed only):40.388%
HSR (listed only):43.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
A*
Kills:224
Deaths:47
KDR:4.766
Accuracy:58.247% A++
HSR:25.446% A*
AF-19 Mercenary
A*
Kills:205
Deaths:31
KDR:6.613
Accuracy:33.494% A*
HSR:33.171% A*
GD-7F
M
Kills:190
Deaths:25
KDR:7.600
Accuracy:35.319% A*
HSR:34.211% M
Kills:619
Deaths (as Light Assault):103
Deaths (to Light Assaults):387
KDR:6.00971
Kill Difference:516
Playtime:4.275 hours
Usage:4%
Score:0.117m
Score/min:457
Accuracy (listed only):42.353%
HSR (listed only):30.943%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,137
Deaths:129
KDR:8.814
Accuracy:49.750% A++
HSR:76.605% B*
NC4 Mag-Shot
M
Kills:304
Deaths:126
KDR:2.413
Accuracy:39.594% A++
HSR:36.842% M
NS-357 Underboss
A++
Kills:92
Deaths:38
KDR:2.421
Accuracy:51.119% A++
HSR:31.522% A+
Kills:1,533
Deaths (as Infiltrator):293
Deaths (to Infiltrators):382
KDR:5.23208
Kill Difference:1,240
Playtime:17.076 hours
Usage:15%
Score:0.289m
Score/min:282
Accuracy (listed only):46.821%
HSR (listed only):48.323%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
A*
Kills:224
Deaths:47
KDR:4.766
Accuracy:58.247% A++
HSR:25.446% A*
AF-19 Mercenary
A*
Kills:205
Deaths:31
KDR:6.613
Accuracy:33.494% A*
HSR:33.171% A*
GD-7F
M
Kills:190
Deaths:25
KDR:7.600
Accuracy:35.319% A*
HSR:34.211% M
Kills:619
Deaths (as Engineer):103
Deaths (to Engineers):252
KDR:6.00971
Kill Difference:516
Playtime:2.221 hours
Usage:2%
Score:0.048m
Score/min:359
Accuracy (listed only):42.353%
HSR (listed only):30.943%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,4715,4506847.968A*2.2834.404%A++42.514%A*111.9A**N/A29848.7h7.5A21.7B**
GD-22S 1,6241,6162895.592A*0.0933.791%A*49.196%M**80.8A++N/A17420h7.3A+21.5B**
SAS-R 1,1371,1371298.814A++3.1349.75%A++76.605%B*79A++N/A17114.4h1.7B**3.5B**
NC6 Gauss SAW 330326575.719M*0.0333.638%M43.252%M*69.4A*N/A2134.7h6.8B**20.2B**
NC4 Mag-Shot 3053041262.413A**3.2739.594%A++36.842%M92.1M**N/A2143.3h5.6B++14.1C**
Mauler S6 224224474.766M*0.9258.247%A++25.446%A*86.2M++N/A2042.6h3.5B**6B**
AF-19 Mercenary 205205316.613S0.9333.494%A*33.171%A*107.9SN/A3541.9h8.5B**25.3B**
GD-7F 190190257.6S1.9135.319%A*34.211%M172.7SN/A4371.1h8.9A25.1B**
NC05 Jackhammer 160159275.889S0.2059.719%A++37.107%S83.7A++N/A2091.9h3.5B**5.8B**
Shrike 218157394.026S1.6665.561%B**3.185%C++49.1A*19.1B**3703.2h5.7B+8.6B++
NS-357 Underboss 9392382.421A++3.2751.119%A++31.522%A+131.4M*1.4A*3770.7h3.2B**6.3B*
Frag Grenade 8585185N/A79.3160.563%A*N/A850A++N/A19680.1h3B*5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23710.1h
Medical Kit2702,4373.6h
Nano-Armor Kit13,9750.2h
Medical Applicator05980h

Check the help document for the dictionary if you want to learn more about words used here.


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