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Agent Cold Blooded Dboy[EPCN] Dboy
NC BR 55

KDR: 2.02

Score: 48.3m

Last Seen: Jan 22nd, 2019 6:02 AM
- OFFLINE - 623.8 hour(s)

Prestige 1, Battle Rank 55 - New Conglomerate on Connery - Outfit Leader of NC Eden[EPCN] NC Eden
NC outfit on Connery

Members: 4
Level Progress (to 56): 36%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP C75 Viper EM6 NC6A GODSAW NS-15M2 NS-11C NC6 Gauss SAW LA1 Anchor
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,451,160 MLG Score: 1160
Fun Score: N/A
Cheeseburgers Flipped: 489TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.414%28.008%7122899433,0621.625950.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.508%0.848B*1.128B**-1.935F-HEAD ++ (~15.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.495B+9.60.327C**28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.528%0.954%199310193,041174315871.74469191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.981%-0.515D-0.598D0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.30.284C*37.50.292C*77.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.965%1.532%5906101610,899239051834.56025210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.733%-0.382C--0.697D1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.488B+7.30.416B12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.631%8.44%137810142,500201414771.24131169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.372%-0.42C--1.033B**1.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.693B+11.50.708B++24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.718%63.763%137610166,0162452482.45251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.657%0.704B++-0.222C-0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.394B2.40.253C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.182%15.504%13711021387169050.228994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.23C++0.195C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.28C*4.20.135C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Eden[EPCN] NC Eden
NC outfit on Connery

Members: 4
48.3m219.3%428 (25.7k)367 (22k)2.0194585,15642,1682.3706155 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022419218.945%21.525%40803:0737

54% Engineer18% Heavy Assault14% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2014 2:26 AMMar 20th, 2018 2:12 PMFeb 15th, 2019 5:49 AM (2d) (PST)Jan 22nd, 2019 4:42 AM (26d) (PST)Jan 22nd, 2019 2:02 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9181737450.6480.3210.1391.6810.1181160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,10310,37844,72539198101722,032

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2190.5h/91.3d 14,808 18,330 30,944 220.9k 2,677 5,432 15,558 120.7m

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:1,454
Deaths:1,264
KDR:1.150
Accuracy:25.479% C**
HSR:20.289% C*
Gauss Compact Burst
C++
Kills:1,185
Deaths:652
KDR:1.817
Accuracy:27.161% C++
HSR:25.654% C++
Warden
B**
Kills:1,172
Deaths:751
KDR:1.561
Accuracy:32.954% B**
HSR:31.655% B**
AC-X11
B+
Kills:1,165
Deaths:1,542
KDR:0.756
Accuracy:25.157% C+
HSR:24.034% B+
MGR-M1 Bishop
B**
Kills:1,163
Deaths:458
KDR:2.539
Accuracy:40.282% B**
HSR:29.407% C+
NSX Tanto
B+
Kills:1,163
Deaths:1,223
KDR:0.951
Accuracy:24.115% C
HSR:29.063% B+
Gauss Compact S
B+
Kills:1,159
Deaths:976
KDR:1.188
Accuracy:26.464% B+
HSR:20.535% B
AF-19 Mercenary
C*
Kills:1,158
Deaths:893
KDR:1.297
Accuracy:23.364% C*
HSR:16.926% D
NS Baron G5AE
S
Kills:1,155
Deaths:528
KDR:2.188
Accuracy:32.840% D**
HSR:41.126% S
GD Guardian
B**
Kills:836
Deaths:388
KDR:2.155
Accuracy:31.622% D
HSR:38.756% B**
19A Fortuna
A
Kills:425
Deaths:562
KDR:0.756
Accuracy:23.632% D
HSR:27.529% A
Mauler S6
B+
Kills:387
Deaths:554
KDR:0.699
Accuracy:44.182% B+
HSR:15.504% C+
Kills:12,422
Deaths (as Engineer):9,791
Deaths (to Engineers):9,933
KDR:1.26872
Kill Difference:2,631
Playtime:1,192.905 hours
Usage:54%
Score:27.902m
Score/min:390
Accuracy (listed only):29.771%
HSR (listed only):26.706%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C*
Kills:2,528
Deaths:1,661
KDR:1.522
Accuracy:22.697% C++
HSR:24.921% C*
NC6A GODSAW
C+
Kills:2,203
Deaths:1,701
KDR:1.295
Accuracy:23.678% D-
HSR:27.009% C+
NS-15M2
B++
Kills:1,652
Deaths:1,012
KDR:1.632
Accuracy:23.595% C+
HSR:31.356% B++
NC6 Gauss SAW
C**
Kills:1,329
Deaths:938
KDR:1.417
Accuracy:21.514% C**
HSR:22.874% C+
LA1 Anchor
B++
Kills:1,305
Deaths:978
KDR:1.334
Accuracy:22.352% C-
HSR:30.115% B++
NC05 Jackhammer
C**
Kills:1,172
Deaths:770
KDR:1.522
Accuracy:44.893% C++
HSR:15.956% C**
NC6S Gauss SAW S
B+
Kills:1,161
Deaths:787
KDR:1.475
Accuracy:24.470% C*
HSR:27.304% B+
NS-15M AE
S
Kills:1,160
Deaths:72
KDR:16.111
Accuracy:49.624% S
HSR:87.931% S
EM1
B++
Kills:1,146
Deaths:807
KDR:1.420
Accuracy:21.680% C+
HSR:26.440% B++
GD-22S
B+
Kills:639
Deaths:477
KDR:1.340
Accuracy:23.937% C*
HSR:27.856% B+
Kills:14,295
Deaths (as Heavy Assault):9,203
Deaths (to Heavy Assaults):11,988
KDR:1.5533
Kill Difference:5,092
Playtime:385.477 hours
Usage:18%
Score:8.485m
Score/min:367
Accuracy (listed only):27.844%
HSR (listed only):32.176%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C**
Kills:1,454
Deaths:1,264
KDR:1.150
Accuracy:25.479% C**
HSR:20.289% C*
Gauss Compact Burst
C++
Kills:1,185
Deaths:652
KDR:1.817
Accuracy:27.161% C++
HSR:25.654% C++
MGR-S1 Gladius
B+
Kills:1,180
Deaths:481
KDR:2.453
Accuracy:30.100% B+
HSR:21.695% C+
AF-4 Cyclone
B+
Kills:1,171
Deaths:1,127
KDR:1.039
Accuracy:28.499% B+
HSR:17.763% C+
AC-X11
B+
Kills:1,165
Deaths:1,542
KDR:0.756
Accuracy:25.157% C+
HSR:24.034% B+
Blitz GD-10
B*
Kills:1,164
Deaths:886
KDR:1.314
Accuracy:25.462% C*
HSR:21.048% B*
NSX Tanto
B+
Kills:1,163
Deaths:1,223
KDR:0.951
Accuracy:24.115% C
HSR:29.063% B+
Gauss Compact S
B+
Kills:1,159
Deaths:976
KDR:1.188
Accuracy:26.464% B+
HSR:20.535% B
MKV Suppressed
C++
Kills:1,159
Deaths:1,112
KDR:1.042
Accuracy:26.633% C++
HSR:20.104% C++
AF-19 Mercenary
C*
Kills:1,158
Deaths:893
KDR:1.297
Accuracy:23.364% C*
HSR:16.926% D
NS Baron G5AE
S
Kills:1,155
Deaths:528
KDR:2.188
Accuracy:32.840% D**
HSR:41.126% S
19A Fortuna
A
Kills:425
Deaths:562
KDR:0.756
Accuracy:23.632% D
HSR:27.529% A
Mauler S6
B+
Kills:387
Deaths:554
KDR:0.699
Accuracy:44.182% B+
HSR:15.504% C+
Kills:13,925
Deaths (as Light Assault):11,800
Deaths (to Light Assaults):7,366
KDR:1.18008
Kill Difference:2,125
Playtime:192.720 hours
Usage:9%
Score:3.704m
Score/min:320
Accuracy (listed only):27.930%
HSR (listed only):23.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:1,181
Deaths:509
KDR:2.320
Accuracy:41.604% B**
HSR:81.880% B*
NS-44 Commissioner
B+
Kills:1,181
Deaths:1,081
KDR:1.093
Accuracy:41.117% B+
HSR:25.318% B+
MGR-S1 Gladius
B+
Kills:1,180
Deaths:481
KDR:2.453
Accuracy:30.100% B+
HSR:21.695% C+
Gauss SPR
B+
Kills:1,175
Deaths:346
KDR:3.396
Accuracy:35.873% B+
HSR:29.702% C--
AF-4 Cyclone
B+
Kills:1,171
Deaths:1,127
KDR:1.039
Accuracy:28.499% B+
HSR:17.763% C+
SAS-R
B
Kills:1,167
Deaths:552
KDR:2.114
Accuracy:41.073% B
HSR:63.239% D
AF-8 RailJack
B+
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:40.612% B+
HSR:71.502% C
Blitz GD-10
B*
Kills:1,164
Deaths:886
KDR:1.314
Accuracy:25.462% C*
HSR:21.048% B*
AF-18 Stalker
B*
Kills:1,163
Deaths:796
KDR:1.461
Accuracy:26.661% C+
HSR:26.569% B*
EM4 Longshot
B*
Kills:1,162
Deaths:248
KDR:4.685
Accuracy:44.899% B*
HSR:71.601% D-
MKV Suppressed
C++
Kills:1,159
Deaths:1,112
KDR:1.042
Accuracy:26.633% C++
HSR:20.104% C++
NS-30 Vandal
B++
Kills:1,137
Deaths:438
KDR:2.596
Accuracy:34.283% C*
HSR:32.806% B++
NC4 Mag-Shot
B
Kills:833
Deaths:1,040
KDR:0.801
Accuracy:21.153% D-
HSR:21.609% B
NS-AM7 Archer
B*
Kills:231
Deaths:524
KDR:0.441
Accuracy:59.271% C++
HSR:24.675% B*
The Moonshot
B
Kills:166
Deaths:39
KDR:4.256
Accuracy:44.776% B
HSR:70.482% D**
Kills:15,235
Deaths (as Infiltrator):9,595
Deaths (to Infiltrators):5,985
KDR:1.58781
Kill Difference:5,640
Playtime:315.592 hours
Usage:14%
Score:5.602m
Score/min:296
Accuracy (listed only):36.134%
HSR (listed only):39.999%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:1,180
Deaths:481
KDR:2.453
Accuracy:30.100% B+
HSR:21.695% C+
AF-4 Cyclone
B+
Kills:1,171
Deaths:1,127
KDR:1.039
Accuracy:28.499% B+
HSR:17.763% C+
Blitz GD-10
B*
Kills:1,164
Deaths:886
KDR:1.314
Accuracy:25.462% C*
HSR:21.048% B*
MKV Suppressed
C++
Kills:1,159
Deaths:1,112
KDR:1.042
Accuracy:26.633% C++
HSR:20.104% C++
NS Baron G5AE
S
Kills:1,155
Deaths:528
KDR:2.188
Accuracy:32.840% D**
HSR:41.126% S
NC1 Gauss Rifle
B**
Kills:999
Deaths:1,094
KDR:0.913
Accuracy:23.354% C++
HSR:27.528% B**
Mauler S6
B+
Kills:387
Deaths:554
KDR:0.699
Accuracy:44.182% B+
HSR:15.504% C+
Kills:7,215
Deaths (as Combat Medic):5,782
Deaths (to Combat Medics):3,289
KDR:1.24784
Kill Difference:1,433
Playtime:41.290 hours
Usage:2%
Score:0.895m
Score/min:361
Accuracy (listed only):30.153%
HSR (listed only):23.538%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:745
Deaths:286
KDR:2.605
Accuracy:38.212% B+
HSR:15.973% C+
AF-34 Mattock
C**
Kills:597
Deaths:242
KDR:2.467
Accuracy:39.080% C**
HSR:16.750% C
NCM3 Raven
B*
Kills:395
Deaths:254
KDR:1.555
Accuracy:45.846% B*
HSR:2.025% C-
NCM3 Raven
B*
Kills:360
Deaths:266
KDR:1.353
Accuracy:46.270% B*
HSR:2.778% C+
AF-23 Grinder
A++
Kills:222
Deaths:129
KDR:1.721
Accuracy:41.519% B*
HSR:21.171% A++
NCM1 Scattercannon
A
Kills:160
Deaths:84
KDR:1.905
Accuracy:45.562% B*
HSR:21.250% A
AF-23 Grinder
A
Kills:159
Deaths:99
KDR:1.606
Accuracy:47.901% B**
HSR:21.384% A
NS-10 Burster
C**
Kills:98
Deaths:85
KDR:1.153
Accuracy:31.843% C**
HSR:3.061% D
AF-41 Hacksaw
B+
Kills:92
Deaths:54
KDR:1.704
Accuracy:34.503% B
HSR:16.304% B+
AF-41 Hacksaw
B+
Kills:88
Deaths:54
KDR:1.630
Accuracy:38.054% B+
HSR:13.636% C-
NS-10 Burster
B+
Kills:77
Deaths:85
KDR:0.906
Accuracy:30.863% C*
HSR:7.792% B+
NCM2 Falcon
M**
Kills:75
Deaths:73
KDR:1.027
Accuracy:41.465% C*
HSR:13.333% M**
NCM2 Falcon
A++
Kills:61
Deaths:51
KDR:1.196
Accuracy:42.477% C++
HSR:8.197% A++
Kills:3,129
Deaths (as MAX Suit):881
Deaths (to MAX Suits):2,275
KDR:3.55165
Kill Difference:2,248
Playtime:61.241 hours
Usage:3%
Score:1.674m
Score/min:456
Accuracy (listed only):40.276%
HSR (listed only):12.589%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:1,152
V. Kills:620 186%
Deaths:473
KDR:2.436
Accuracy:30.442% C+
KPH:34.500 A++
VKPH:18.600 A
M30 Mustang AH
A
Kills:1,110
V. Kills:150 N/A
Deaths:260
KDR:4.269
Accuracy:55.899% C+
KPH:67.300 B+
VKPH:9.100 A
Hornet Missiles
B
Kills:921
V. Kills:594 155%
Deaths:181
KDR:5.088
Accuracy:59.643% C+
KPH:76.400 C*
VKPH:49.300 B
Vortek Rotary
B+
Kills:779
V. Kills:691 113%
Deaths:576
KDR:1.352
Accuracy:33.230% B+
KPH:17.400 C*
VKPH:15.400 B+
Coyote Missiles
B++
Kills:141
V. Kills:96 145%
Deaths:46
KDR:3.065
Accuracy:49.179% D
KPH:53.100 B
VKPH:36.100 B++
Kills:4,103 (3,041 + 0)
Deaths:1,536
KDR:2.671
VKDR:1.400
Vehicle Kills:2,151
Kill Difference:2,567
Playtime:109.340 hours
Usage:5%
Score:1.861m
Score/min:284
Piloting Accuracy:33.230%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:712
V. Kills:41 N/A
Deaths:45
KDR:15.822
Accuracy:38.673% C+
KPH:65.100 A++
VKPH:3.700 C*
C150 Dalton
A++
Kills:249
V. Kills:201 123%
Deaths:41
KDR:6.073
Accuracy:46.759% B++
KPH:55.800 A+
VKPH:45 A++
CAS30 Tank Buster
C+
Kills:122
V. Kills:105 115%
Deaths:227
KDR:0.537
Accuracy:43.128% C+
KPH:4.800 D
VKPH:4.200 D
Kills:1,083 (834 + 249)
Deaths:313
KDR:3.460
VKDR:1.109
Vehicle Kills:347
Kill Difference:770
Playtime:40.606 hours
Usage:2%
Score:0.455m
Score/min:187
Piloting Accuracy:43.128%
Gunner Accuracy:46.759%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:2,726
V. Kills:292 N/A
Deaths:154
KDR:17.701
Accuracy:34.880% C
KPH:72.800 A**
VKPH:7.800 C++
L100 Python HESH
B**
Kills:1,305
V. Kills:142 N/A
Deaths:108
KDR:12.083
Accuracy:49.361% C++
KPH:80.800 B**
VKPH:8.800 C++
L100 Python AP
A*
Kills:830
V. Kills:423 196%
Deaths:131
KDR:6.336
Accuracy:59.224% B+
KPH:57.200 A*
VKPH:29.100 A++
Skyguard
A
Kills:303
V. Kills:235 128%
Deaths:80
KDR:3.788
Accuracy:29.375% C+
KPH:18 B+
VKPH:13.900 A
Kills:5,164 (5,164 + 0)
Deaths:473
KDR:10.918
VKDR:2.309
Vehicle Kills:1,092
Kill Difference:4,691
Playtime:84.964 hours
Usage:4%
Score:1.303m
Score/min:256
Driving Accuracy:29.375%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:4,996
V. Kills:3,893 128%
Deaths:1,319
KDR:3.788
Accuracy:54.299% B+
KPH:25.500 C*
VKPH:19.800 B**
Titan-150 HEAT
A++
Kills:739
V. Kills:195 377%
Deaths:109
KDR:6.780
Accuracy:47.603% C++
KPH:39.200 A++
VKPH:10.300 B
Enforcer ML85
M*
Kills:715
V. Kills:910 78%
Deaths:187
KDR:3.824
Accuracy:55.034% A++
KPH:29.600 B++
VKPH:37.700 M*
C85 Canister
A++
Kills:158
V. Kills:7 N/A
Deaths:8
KDR:19.750
Accuracy:38.440% C+
KPH:140.700 A++
VKPH:6.200 B++
Kills:6,608 (5,735 + 873)
Deaths:1,623
KDR:4.071
VKDR:3.084
Vehicle Kills:5,005
Kill Difference:4,985
Playtime:240.401 hours
Usage:11%
Score:5.208m
Score/min:361
Driving Accuracy:47.603%
Gunner Accuracy:38.440%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:412
V. Kills:21 N/A
Deaths:24
KDR:17.167
Accuracy:49.009% C+
KPH:164.500 B**
VKPH:8.400 C++
M96 Mjolnir-H
C++
Kills:166
V. Kills:138 119%
Deaths:62
KDR:2.677
Accuracy:57.141% B*
KPH:40.100 C
VKPH:33.300 C++
M12 Kobalt-H
B+
Kills:109
V. Kills: N/A
Deaths:2
KDR:54.500
Accuracy:18.646% D
KPH:146.100 B+
VKPH:0 F
Kills:687 (0 + 687)
Deaths:88
KDR:7.807
VKDR:1.807
Vehicle Kills:159
Kill Difference:599
Playtime:7.391 hours
Usage:0%
Score:0.176m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:18.646%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:363
V. Kills:54 N/A
Deaths:39
KDR:9.308
Accuracy:36.555% C*
KPH:85.200 A+
VKPH:12.700 B*
M40 Fury
B**
Kills:276
V. Kills:49 N/A
Deaths:41
KDR:6.732
Accuracy:34.681% C+
KPH:79 B**
VKPH:14 B+
M12 Kobalt
A+
Kills:267
V. Kills:6 N/A
Deaths:23
KDR:11.609
Accuracy:17.648% C+
KPH:112.200 A+
VKPH:2.500 C+
M12 Kobalt
B**
Kills:200
V. Kills:3 N/A
Deaths:8
KDR:25
Accuracy:15.871% C
KPH:108 B**
VKPH:1.600 D
Kills:1,106 (0 + 1,106)
Deaths:111
KDR:9.964
VKDR:1.009
Vehicle Kills:112
Kill Difference:995
Playtime:11.984 hours
Usage:1%
Score:0.352m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:15.871%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:595
V. Kills:190 312%
Deaths:448
KDR:1.328
Accuracy:53.725% B+
KPH:42.800 B**
VKPH:13.700 A++
M12 Kobalt-F
B++
Kills:115
V. Kills:5 N/A
Deaths:79
KDR:1.456
Accuracy:20.472% C+
KPH:41.900 B+
VKPH:1.800 B++
Kills:710 (710 + 0)
Deaths:527
KDR:1.347
VKDR:0.370
Vehicle Kills:195
Kill Difference:183
Playtime:16.650 hours
Usage:1%
Score:0.193m
Score/min:193
Driving Accuracy:20.472%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:81
V. Kills:35 225%
Deaths:6
KDR:13.500
Accuracy:41.524% B+
KPH:42.200 A
VKPH:18.200 B+
Pelter Rocket Pod
N/A
Kills:50
V. Kills:11 417%
Deaths:1
KDR:50
Accuracy:50.739% N/A
KPH:75 N/A
VKPH:16.500 N/A
Kills:131 (0 + 131)
Deaths:7
KDR:18.714
VKDR:6.571
Vehicle Kills:46
Kill Difference:124
Playtime:2.586 hours
Usage:0%
Score:0.040m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:50.739%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,8894,9961,3193.788C1.7754.299%B+1.982%C--25.5C*19.8B**311196.3h4.4B+8.2B++
C75 Viper 3,0182,72615417.701A**15.6834.88%CN/A72.9A**7.8C++23037.4h5A+14.2A
EM6 2,5672,5281,6611.522C++0.5022.697%C++24.921%C*53.2B+N/A18447.5h10.4B+45.8B
NC6A GODSAW 2,2422,2031,7011.295C-0.7223.678%D-27.009%C+43.4C-N/A13750.8h10C+42.1C
NS-15M2 1,6801,6521,0121.632C++0.3923.595%C+31.356%B++54B+N/A17830.6h11.7B+49.7C**
NS-11C 1,4831,4541,2641.15C*0.8725.479%C**20.289%C*34.6B+N/A10142h12.3B+48.4B+
NC6 Gauss SAW 1,3501,3299381.417C**0.6021.514%C**22.874%C+40B+N/A17533.2h9.1B+42.2B+
LA1 Anchor 1,3251,3059781.334C0.6922.352%C-30.115%B++46.1C+N/A23528.3h9.8C**43.8C++
L100 Python HESH 1,4471,30510812.083C++10.0649.361%C++N/A81.1B**8.8C++24216.1h2.6B*5.3B++
Frag Grenade 1,2821,27211272N/A1,269.9861.647%A*N/A978.5A*7.7C+31931.3h2.2A+3.5A
Sticky Grenade 1,2541,25211252N/A1,249.9865.092%AN/A2504M++4D-69620.5h0.9A1.4B**
Hardlight Dagger 1,2051,2036,8470.176M**1.8435.71%B+71.488%S5.1C+N/A2235.5h2B5.7B
Gauss Compact Burst 1,1951,1856521.817C+0.2027.161%C++25.654%C++63B*N/A13418.8h9.6B+35.5C**
NC14 Bolt Driver 1,1811,1815092.32C**0.3041.604%B**81.88%B*38.3B**N/A13130.8h1.7A4.2B**
NS-44 Commissioner 1,1841,1811,0811.093C++0.9341.117%B+25.318%B+70.7A+N/A17016.7h3.1B*7.7B++
MGR-S1 Gladius 1,1911,1804812.453B*0.4330.1%B+21.695%C+88.1A++N/A19813.4h7.3B**24.3B++
Gauss SPR 1,1931,1753463.396A1.3835.873%B+29.702%C--71.6M1.1A++14316.4h4.1B**11.4B*
NC05 Jackhammer 1,1871,1727701.522C*0.5044.893%C++15.956%C**62B*N/A22018.9h3.6B**8.1B+
Warden 1,1951,1727511.561B+0.4632.954%B**31.655%B**31.3B++N/A7537.5h7.4B*22.5B*
AF-4 Cyclone 1,1821,1711,1271.039C+0.9828.499%B+17.763%C+33.6C+N/A12834.9h9.7B+34.2B+
Icikill 1,1681,1681,1121.05U0.9742.477%B*89.212%S22B**N/A353.1h2B4.8B+
SAS-R 1,1831,1675522.114C+0.0941.073%B63.239%D47.8B+N/A11624.4h2.2C*5.5C**
AF-8 RailJack 1,1721,1654162.8C++0.7840.612%B+71.502%C41.2AN/A10128.3h2B++4.8B++
AC-X11 1,1861,1651,5420.756C1.2625.157%C+24.034%B+18.6CN/A6762.5h10.5C++41.6C*
Blitz GD-10 1,1821,1648861.314B0.7125.462%C*21.048%B*47.1B*N/A12224.7h13.1B+51.4B+
MGR-M1 Bishop 1,1761,1634582.539B+0.5240.282%B**29.407%C+71.8A*N/A15216.2h5B*12.4B*
NSX Tanto 1,1791,1631,2230.951C+1.0724.115%C29.063%B+35.1C++N/A7833.1h12.5B51.7C++
AF-18 Stalker 1,1771,1637961.461C*0.5626.661%C+26.569%B*54.6B**N/A12021.3h10.5B*39.4B+
EM4 Longshot 1,1661,1622484.685B+2.6744.899%B*71.601%D-69.6A*N/A15716.7h1.9B+4.1B++
NS Harrower 1,1611,1618513.659U11.6440.265%B+88.028%S118.5A++N/A149.8h2C**5B+
NC6S Gauss SAW S 1,1751,1617871.475C+0.5424.47%C*27.304%B+50.9BN/A17222.8h10.3B42.2C**
NS-15M AE 1,1621,1607216.111S14.0949.624%S87.931%S269.8SN/A1144.3h6A*12.2A
Gauss Compact S 1,1741,1599761.188B0.8326.464%B+20.535%B16.7CN/A5369.3h10.8C*41B+
MKV Suppressed 1,1701,1591,1121.042C+0.9826.633%C++20.104%C++45.1B++N/A10925.7h12.1B+45.4B+
AF-19 Mercenary 1,1651,1588931.297B+0.7223.364%C*16.926%D20.8C++N/A9255.8h10.5B++44.9B+
NS Baron G5AE 1,1561,1555282.188B++0.1732.84%D**41.126%S74B**N/A7915.6h3.1A9.5C+
M20 Mustang 1,7721,1524732.436C**0.4230.442%C+N/A34.5A++18.6A27733.4h51B**167.5B**
EM1 1,1531,1468071.42C**0.6021.68%C+26.44%B++49.6B++N/A14023.1h11.7C*53.9B+
NS-30 Vandal 1,1471,1374382.596B+0.5834.283%C*32.806%B++86.1A*N/A18913.2h5.3B+15.3B+
M30 Mustang AH 1,2601,1102604.269C+2.2555.899%C+1.081%C67.3B+9.1A25416.5h6.5B+11.6B+
NC1 Gauss Rifle 1,0179991,0940.913C+1.1123.354%C++27.528%B**35.3B++N/A11728.3h11.4B+49B+
C-4 1,4889985841.709C*0.3119.302%D*N/A98.8B+48.5A95510.1h1B**5.2B+
Shrike 1,3229291,0430.891B+1.1361.297%B+4.413%B**35.9B**15.2B+40025.9h4.9B*8B*
Hornet Missiles 1,5159211815.088C++3.0759.643%C+N/A76.1C*49.1B57012.1h7.7B++12.8B*
M60-A Bulldog 9568918111.375M*109.3660.842%A++2.806%B+133M**9.7A++3726.7h4.2B*7B**
GD Guardian 8668363882.155C+0.1431.622%D38.756%B**72.1B*2.6S15011.6h7.8C24.7C-
NC4 Mag-Shot 8428331,0400.801C++1.2221.153%D-21.609%B24.5C+N/A7634h7.2B+34.1C+
L100 Python AP 1,2538301316.336B+4.3259.224%B+N/A57.2A*29.2A++33914.5h4.3B*7.3B**
Tank Mine 1,3388011345.978A++3.9643.662%B++N/A154B**103.3A+14215.2h1.8C**4A
Carver 8037894801.644S0.3844.957%A++21.673%B*49.9SN/A10715.8h1.1B++2.5B++
Vortek Rotary 1,4707795761.352C+0.6733.23%B+N/A17.4C*15.5B+21344.7h61.7B+185.7B+
M60-A Bulldog 831771896.375M+94.3658.521%A1.946%C124.4M**9.7A*3596.2h4.2B**7.1B**
AF-34 Mattock 7577452862.605C+0.5938.212%B+15.973%C+49.7B+N/A15615h5.9C+15.5B+
Titan-150 HEAT 9347391096.78B+4.7647.603%C++5.413%A+39.1A++10.3B24418.9h3.1A6.4A
Enforcer ML85 1,6257151873.824C1.8055.034%A++1.399%D29.5B++37.6M*85324.2h15C--27.2B+
L-24R Spur 7537124515.822A13.8038.673%C+N/A65.3A++3.8C*20910.9h18.9C**48.9B
Hawk GD-68 1,2896624201.576A++0.4472.478%A+1.36%D-45M*42.7S34914.7h4.2A++5.7A++
GD-22S 6516394771.34C+0.6823.937%C*27.856%B+43.5C**N/A17514.7h10.1B+42.3B+
MANA Anti-Vehicle Turret 1,3176002772.166C+0.1564.855%C+N/A6000B+7170A**14671900.1h10.6D16.3B+
AF-34 Mattock 6095972422.467C+0.4539.08%C**16.75%C44.2C*N/A13713.5h6.7C+17.3C**
M40 Fury-F 7855954481.328C+0.6953.725%B+1.345%B42.8B**13.7A++21113.9h8.6B+16B++
19A Fortuna 4444255620.756C-1.2623.632%D27.529%A10.5D--N/A3040.5h13.3D**56.4D*
C85 Canister-H 4334122417.167C*15.1549.009%C+9.223%D164.8B**8.4C++4622.5h6.6C++13.5C*
NCM3 Raven 6133952541.555B**0.4645.846%B*2.025%C-19A*10.5A++18820.8h19.1B**41.7B**
Mag-Cutter 40038717,5460.022C++2.0030.537%C++4.91%C0.6C+N/A2674h2B+6.5B
Mauler S6 3923875540.699C+1.3244.182%B+15.504%C+34.2B+N/A15711.3h4.2B++9.5B+
Spear Anti-Vehicle Phalanx Turret 6233853012.833B**10.8148.696%B+5.455%B++52.7B*32.6B**5307.3h7.8C**16B+
M40 Fury 417363399.308B+7.2936.555%C*1.653%C+84.4A+12.6B++5524.3h10.3B+28.1B++
NCM3 Raven 5503602661.353B*0.6746.27%B*2.778%C+16.4A*8.7A17021.9h22.1B*47.8B*
Bouncing Betty 3453431063.236C1.2252.192%B**N/A127C++N/A3822.7h1.8B+3.5B*
MANA Anti-Personnel Turret 3343311342.47N/A0.4520.765%UN/A3310U30U6514500.1h21.1T*101.6T*
Aspis Anti-Aircraft Phalanx Turret 648320516.275B**4.2628.938%B+N/A20.1A+20.6A++35815.9h113.8B*393.2B++
Skyguard 538303803.788B+1.7729.375%C+1.65%C17.9B+13.9A25316.9h114.7C**390.5B
M40 Fury 325276416.732C+4.7134.681%C+2.174%B78.9B**14B+5573.5h10.8B+31B+
M12 Kobalt 2732672311.609C+9.5917.648%C+21.723%B++111.3A+2.5C+3902.4h14.1B**79.9B+
NC15 Phoenix 5832662670.996C+1.0254.762%C*N/A12.1C+14.5C**22921.9h11.2C+20.4C+
C-4 ARX 3192521661.518C0.5023.071%D-N/A126C*33.5C+6422h1.1B+4.8C++
C150 Dalton 450249416.073C+4.0546.759%B++N/A55.3A+44.7A++7264.5h3.8B+8.1B*
NS-AM7 Archer 3032315240.441C+1.5859.271%C++24.675%B*5.9C1.8C--3439.1h12B++20.2B*
AF-23 Grinder 2232221291.721C+0.3041.519%B*21.171%A++32.2C++N/A996.9h6C**14.5B++
M12 Kobalt 203200825A+22.9815.871%C23.5%B**105.3B**1.6D3441.9h13.2B*83.1B+
M12 Kobalt 1911831183A++180.9815.724%D*21.858%B*140.8B++6.2B+3231.3h14.6B+92.7C+
M96 Mjolnir-H 304166622.677C0.6657.141%B*N/A40.5C33.7C++3734.1h41.4C+72.5C**
The Moonshot 169166394.256C+2.2444.776%B70.482%D**59.3C*1.1S1392.8h2C--4.4C++
NCM1 Scattercannon 160160841.905C++0.1145.562%B*21.25%A34B*N/A1484.7h5.5B**12.1B*
AF-23 Grinder 160159991.606C0.4147.901%B**21.384%A37.9C**N/A1434.2h7.4C15.4B+
Auraxium Mag-Cutter 1621599,0950.017C2.0012.856%D*4.403%C0.5CN/A1327.1h1.8B+14.1C
C85 Canister 165158819.75C**17.7338.44%C+15.823%B+143.6A++6.4B*4191.1h6.2B+16.1B+
NS Annihilator 3171572500.628C++1.3977.91%DN/A11.5B11.8B**21213.6h10.8B+13.9C**
Coyote Missiles 237141463.065C*1.0549.179%DN/A52.2B35.6B++4392.7h37.8C**76.9C++
CAS30 Tank Buster 2271222270.537C1.4843.128%C+N/A4.8D4.2D8125.2h64.4C+149.3C+
M12 Kobalt-F 120115791.456C+0.5620.472%C+12.174%C++42.6B+1.9B*1022.7h15C*73.4C**
M12 Kobalt-H 109109254.5A*52.4818.646%D19.266%B+155.7B++N/A3160.7h11.2B++60.3B+
Rocklet Rifle 185102821.244B**0.7850.804%C+N/A34B+27.7C**3823h35C**68.9C*
NS-10 Burster 16998851.153C**0.8731.843%C**3.061%D9.9A*7.2M1639.9h122.6B**384.9B*
AF-41 Hacksaw 9292541.704C0.3234.503%B16.304%B+35.4C**N/A1512.6h6.5C++18.9B+
AF-41 Hacksaw 9088541.63C0.3938.054%B+13.636%C-33.8C++N/A1432.6h7.5C+19.7B+
M20 Wyvern 11681613.5B**11.4841.524%B+1.235%D*42.6A18.4B+2521.9h69.7B167.8B+
MAX Punch 107798810.09C++1.9370.441%A++N/A1.3C++N/A559.2h6.1C8.6C
NS-10 Burster 13977850.906C++1.1130.863%C*7.792%B+7.6B**6.1A++14510.1h154.2C++499.6C**
NCM2 Falcon 10375731.027C+0.9941.465%C*13.333%M**15C**5.6B+1695h10.9C*26.4C**
Hyena Missile Launcher 9964183.556A++1.5443.893%A++N/A71.1S38.9S4800.9h27.1B**61.7A
NCM2 Falcon 8861511.196B+0.8242.477%C++8.197%A++16.5B*7.3B**1793.7h11.2B++26.5B+
Pelter Rocket Pod 6150150S47.9850.739%B+N/A71.4B+15.7C2660.7h16.5B*32.5B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret171,9162.7h
Motion Spotter383,8833.2h
Nano-Armor Kit1,0711,656,15698.3h
Flail Targeting Dart83022h
Medical Kit618121.1h
Medical Applicator31772,1536.2h
Spawn Beacon151,6261.9h
Nanite Revive Grenade06080.2h
Restoration Kit1021,6432.6h
Rampart Wall1510.4h
Turret AI Module1660.3h
Cortium Silo0510.2h
Spitfire Auto-Turret329321.4h
NS Patriot Flare Gun42151h
Welding Device02090.1h
Deconstruction Tool02320h
Recon Detection Device707,15810.5h
Shield Recharging Field311,0870.5h
Ammunition Package746,9065.6h
Anti-Infantry MANA Turret153460.7h
WLT-Howler Mining Laser17,2644.3h

Check the help document for the dictionary if you want to learn more about words used here.


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