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Sentinel Cold Blooded Dboy[EPCN] Dboy
NC BR 73

KDR: 2.07

Score: 51.5m

Last Seen: Aug 19th, 2019 12:53 AM
- OFFLINE - 11.6 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Connery - Outfit Leader of NC Eden[EPCN] NC Eden
NC outfit on Connery

Members: 3
Level Progress (to 74): 17%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP C75 Viper EM6 NC6A GODSAW L100 Python AP NS-15M2 M30 Mustang AH AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,508,706 MLG Score: 1206
Fun Score: N/A
Cheeseburgers Flipped: 536TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.678%28.077%72131118336,4711.677450.392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.678%0.873B*1.097B**-2.016F--HEAD ++ (~15.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.496B+9.60.326C**27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.908%0.854%226312113,512178816381.96311214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.528%-0.507D-0.594D0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.60.289C*33.40.296C*68.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.568%1.415%6186120812,016248856874.82958211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.887%-0.431C---0.732D-1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.467B+7.50.399B13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.193%8.363%180912052,571206315081.24624170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.102%0.46B+0.966B*2.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.621B+18.70.533B+26.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.747%63.531%180612086,1012631482.31801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.534%0.716B++-0.231C-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.396B2.40.253C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.803%15.401%18011213474180390.262895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.354C**0.151C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.302C*4.20.133C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Eden[EPCN] NC Eden
NC outfit on Connery

Members: 3
51.5m219.7%433 (26k)373 (22.4k)2.069392,53544,7182.4200873 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214477019.124%21.193%40503:0540

54% Engineer17% Heavy Assault14% Infiltrator9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2014 2:26 AMMar 20th, 2018 2:12 PMAug 20th, 2019 3:51 PM (17h) (PST)Aug 19th, 2019 1:34 AM (2d) (PST)Aug 18th, 2019 8:53 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9381787600.6700.3240.1421.7350.1201206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,29710,65545,64240199104722,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2301.9h/95.9d 15,686 19,611 33,133 239.6k 2,811 5,875 16,514 129.6m

EngineerCLASS DETAILS: Engineer
AC-X11
B++
Kills:1,515
Deaths:1,661
KDR:0.912
Accuracy:26.184% C*
HSR:25.677% B++
NS-11C
C**
Kills:1,454
Deaths:1,264
KDR:1.150
Accuracy:25.479% C**
HSR:20.289% C*
Gauss Compact Burst
C++
Kills:1,206
Deaths:663
KDR:1.819
Accuracy:27.172% C++
HSR:25.539% C++
Warden
B**
Kills:1,172
Deaths:751
KDR:1.561
Accuracy:32.954% B**
HSR:31.655% B**
NSX Tanto
B+
Kills:1,163
Deaths:1,223
KDR:0.951
Accuracy:24.115% C
HSR:29.063% B+
MGR-M1 Bishop
B**
Kills:1,163
Deaths:458
KDR:2.539
Accuracy:40.282% B**
HSR:29.407% C+
Gauss Compact S
B+
Kills:1,159
Deaths:976
KDR:1.188
Accuracy:26.464% B+
HSR:20.535% B
AF-19 Mercenary
C*
Kills:1,158
Deaths:893
KDR:1.297
Accuracy:23.364% C*
HSR:16.926% D-
NS Baron G5AE
S
Kills:1,155
Deaths:528
KDR:2.188
Accuracy:32.840% D**
HSR:41.126% S
GD Guardian
B**
Kills:921
Deaths:440
KDR:2.093
Accuracy:31.649% D
HSR:38.328% B**
19A Fortuna
B**
Kills:545
Deaths:630
KDR:0.865
Accuracy:25.463% C
HSR:26.422% B**
Mauler S6
B+
Kills:474
Deaths:610
KDR:0.777
Accuracy:45.803% B+
HSR:15.401% C+
Kills:13,085
Deaths (as Engineer):10,097
Deaths (to Engineers):10,308
KDR:1.29593
Kill Difference:2,988
Playtime:1,232.199 hours
Usage:54%
Score:28.979m
Score/min:392
Accuracy (listed only):30.147%
HSR (listed only):26.697%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C*
Kills:2,582
Deaths:1,696
KDR:1.522
Accuracy:22.696% C++
HSR:25.097% C*
NC6A GODSAW
C+
Kills:2,342
Deaths:1,748
KDR:1.340
Accuracy:23.977% D-
HSR:27.413% C+
NS-15M2
B++
Kills:1,652
Deaths:1,012
KDR:1.632
Accuracy:23.595% C+
HSR:31.356% B++
NC6 Gauss SAW
C*
Kills:1,367
Deaths:948
KDR:1.442
Accuracy:21.490% C*
HSR:23.263% C+
LA1 Anchor
B+
Kills:1,305
Deaths:978
KDR:1.334
Accuracy:22.287% C--
HSR:30.115% B+
NC6S Gauss SAW S
B+
Kills:1,161
Deaths:787
KDR:1.475
Accuracy:24.470% C++
HSR:27.304% B+
NS-15M AE
S
Kills:1,160
Deaths:72
KDR:16.111
Accuracy:49.624% S
HSR:87.931% S
EM1
B++
Kills:1,146
Deaths:807
KDR:1.420
Accuracy:21.680% C+
HSR:26.440% B++
GD-22S
B+
Kills:643
Deaths:480
KDR:1.340
Accuracy:23.890% C++
HSR:27.683% B+
Kills:13,358
Deaths (as Heavy Assault):8,528
Deaths (to Heavy Assaults):12,629
KDR:1.56637
Kill Difference:4,830
Playtime:390.978 hours
Usage:17%
Score:8.638m
Score/min:368
Accuracy (listed only):25.968%
HSR (listed only):34.067%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B++
Kills:1,515
Deaths:1,661
KDR:0.912
Accuracy:26.184% C*
HSR:25.677% B++
NS-11C
C**
Kills:1,454
Deaths:1,264
KDR:1.150
Accuracy:25.479% C**
HSR:20.289% C*
Gauss Compact Burst
C++
Kills:1,206
Deaths:663
KDR:1.819
Accuracy:27.172% C++
HSR:25.539% C++
MGR-S1 Gladius
B+
Kills:1,180
Deaths:481
KDR:2.453
Accuracy:30.100% B+
HSR:21.695% C+
AF-4 Cyclone
B++
Kills:1,175
Deaths:1,131
KDR:1.039
Accuracy:29.121% B++
HSR:17.702% C+
Blitz GD-10
B++
Kills:1,164
Deaths:886
KDR:1.314
Accuracy:25.462% C*
HSR:21.048% B++
NSX Tanto
B+
Kills:1,163
Deaths:1,223
KDR:0.951
Accuracy:24.115% C
HSR:29.063% B+
MKV Suppressed
C++
Kills:1,159
Deaths:1,112
KDR:1.042
Accuracy:26.633% C++
HSR:20.104% C++
Gauss Compact S
B+
Kills:1,159
Deaths:976
KDR:1.188
Accuracy:26.464% B+
HSR:20.535% B
AF-19 Mercenary
C*
Kills:1,158
Deaths:893
KDR:1.297
Accuracy:23.364% C*
HSR:16.926% D-
NS Baron G5AE
S
Kills:1,155
Deaths:528
KDR:2.188
Accuracy:32.840% D**
HSR:41.126% S
19A Fortuna
B**
Kills:545
Deaths:630
KDR:0.865
Accuracy:25.463% C
HSR:26.422% B**
Mauler S6
B+
Kills:474
Deaths:610
KDR:0.777
Accuracy:45.803% B+
HSR:15.401% C+
Kills:14,507
Deaths (as Light Assault):12,058
Deaths (to Light Assaults):7,868
KDR:1.2031
Kill Difference:2,449
Playtime:199.134 hours
Usage:9%
Score:3.882m
Score/min:325
Accuracy (listed only):28.323%
HSR (listed only):23.194%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,222
Deaths:1,112
KDR:1.099
Accuracy:41.032% B+
HSR:25.041% B+
Gauss SPR
B+
Kills:1,215
Deaths:354
KDR:3.432
Accuracy:36.060% B+
HSR:29.465% D
NC14 Bolt Driver
B**
Kills:1,181
Deaths:509
KDR:2.320
Accuracy:41.604% B**
HSR:81.880% B*
MGR-S1 Gladius
B+
Kills:1,180
Deaths:481
KDR:2.453
Accuracy:30.100% B+
HSR:21.695% C+
AF-4 Cyclone
B++
Kills:1,175
Deaths:1,131
KDR:1.039
Accuracy:29.121% B++
HSR:17.702% C+
SAS-R
B
Kills:1,167
Deaths:552
KDR:2.114
Accuracy:41.073% B
HSR:63.239% C--
AF-8 RailJack
B+
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:40.612% B+
HSR:71.502% C
Blitz GD-10
B++
Kills:1,164
Deaths:886
KDR:1.314
Accuracy:25.462% C*
HSR:21.048% B++
AF-18 Stalker
B*
Kills:1,163
Deaths:796
KDR:1.461
Accuracy:26.661% C
HSR:26.569% B*
EM4 Longshot
B*
Kills:1,162
Deaths:248
KDR:4.685
Accuracy:44.899% B*
HSR:71.601% D-
MKV Suppressed
C++
Kills:1,159
Deaths:1,112
KDR:1.042
Accuracy:26.633% C++
HSR:20.104% C++
NS-30 Vandal
B++
Kills:1,137
Deaths:438
KDR:2.596
Accuracy:34.283% C*
HSR:32.806% B++
NC4 Mag-Shot
B
Kills:911
Deaths:1,115
KDR:0.817
Accuracy:21.714% D-
HSR:21.625% B
NS-AM7 Archer
B++
Kills:292
Deaths:563
KDR:0.519
Accuracy:59.200% C++
HSR:23.288% B++
The Moonshot
C++
Kills:211
Deaths:45
KDR:4.689
Accuracy:43.757% C++
HSR:70.142% D**
NS-357 Underboss
A++
Kills:69
Deaths:40
KDR:1.725
Accuracy:50.796% A++
HSR:20.290% C+
Kills:15,573
Deaths (as Infiltrator):9,798
Deaths (to Infiltrators):6,414
KDR:1.58941
Kill Difference:5,775
Playtime:321.678 hours
Usage:14%
Score:5.754m
Score/min:298
Accuracy (listed only):37.063%
HSR (listed only):38.625%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:1,180
Deaths:481
KDR:2.453
Accuracy:30.100% B+
HSR:21.695% C+
AF-4 Cyclone
B++
Kills:1,175
Deaths:1,131
KDR:1.039
Accuracy:29.121% B++
HSR:17.702% C+
NC1 Gauss Rifle
B**
Kills:1,175
Deaths:1,165
KDR:1.009
Accuracy:23.864% C++
HSR:28.255% B**
Blitz GD-10
B++
Kills:1,164
Deaths:886
KDR:1.314
Accuracy:25.462% C*
HSR:21.048% B++
MKV Suppressed
C++
Kills:1,159
Deaths:1,112
KDR:1.042
Accuracy:26.633% C++
HSR:20.104% C++
NS Baron G5AE
S
Kills:1,155
Deaths:528
KDR:2.188
Accuracy:32.840% D**
HSR:41.126% S
NC9 A-Tross
B++
Kills:1,116
Deaths:509
KDR:2.193
Accuracy:26.980% C**
HSR:29.570% B++
GR-22
B**
Kills:1,053
Deaths:482
KDR:2.185
Accuracy:27.531% B+
HSR:28.110% B**
Gauss Rifle S
B++
Kills:794
Deaths:355
KDR:2.237
Accuracy:28.606% B++
HSR:24.811% B+
Mauler S6
B+
Kills:474
Deaths:610
KDR:0.777
Accuracy:45.803% B+
HSR:15.401% C+
Kills:10,445
Deaths (as Combat Medic):7,259
Deaths (to Combat Medics):3,608
KDR:1.4389
Kill Difference:3,186
Playtime:89.319 hours
Usage:4%
Score:2.413m
Score/min:450
Accuracy (listed only):29.694%
HSR (listed only):24.782%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:781
Deaths:292
KDR:2.675
Accuracy:38.374% B+
HSR:15.493% C
AF-34 Mattock
B
Kills:628
Deaths:248
KDR:2.532
Accuracy:39.456% B
HSR:16.879% C
NCM3 Raven
B*
Kills:411
Deaths:263
KDR:1.563
Accuracy:46.096% B*
HSR:1.946% C--
NCM3 Raven
B*
Kills:369
Deaths:275
KDR:1.342
Accuracy:46.540% B*
HSR:2.710% C+
AF-23 Grinder
A++
Kills:222
Deaths:129
KDR:1.721
Accuracy:41.519% B++
HSR:21.171% A++
NCM1 Scattercannon
A
Kills:160
Deaths:84
KDR:1.905
Accuracy:45.562% B++
HSR:21.250% A
AF-23 Grinder
A
Kills:159
Deaths:99
KDR:1.606
Accuracy:47.901% B*
HSR:21.384% A
NS-10 Burster
B+
Kills:117
Deaths:92
KDR:1.272
Accuracy:32.857% B+
HSR:2.564% D-
NCM2 Falcon
M
Kills:111
Deaths:85
KDR:1.306
Accuracy:44.436% B+
HSR:10.811% M
AF-41 Hacksaw
B+
Kills:95
Deaths:55
KDR:1.727
Accuracy:34.932% C**
HSR:15.790% B+
NS-10 Burster
B+
Kills:92
Deaths:92
KDR:1
Accuracy:32.070% B
HSR:7.609% B+
NCM2 Falcon
B**
Kills:90
Deaths:63
KDR:1.429
Accuracy:45.675% B
HSR:6.667% B**
AF-41 Hacksaw
B+
Kills:89
Deaths:55
KDR:1.618
Accuracy:38.134% B+
HSR:14.607% C+
NS-20 Gorgon
B++
Kills:55
Deaths:16
KDR:3.438
Accuracy:26.919% B+
HSR:23.636% B++
NS-20 Gorgon
B+
Kills:55
Deaths:16
KDR:3.438
Accuracy:27.247% B+
HSR:18.182% C+
Kills:3,434
Deaths (as MAX Suit):932
Deaths (to MAX Suits):2,354
KDR:3.68455
Kill Difference:2,502
Playtime:67.089 hours
Usage:3%
Score:1.815m
Score/min:451
Accuracy (listed only):39.181%
HSR (listed only):13.380%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,549
V. Kills:185 N/A
Deaths:300
KDR:5.163
Accuracy:57.784% C**
KPH:78.700 B*
VKPH:9.400 A+
M20 Mustang
A++
Kills:1,152
V. Kills:620 186%
Deaths:473
KDR:2.436
Accuracy:30.442% C+
KPH:34.500 A++
VKPH:18.600 A
Hornet Missiles
B
Kills:921
V. Kills:594 155%
Deaths:181
KDR:5.088
Accuracy:59.643% C++
KPH:76.400 C**
VKPH:49.300 B
Vortek Rotary
B+
Kills:811
V. Kills:707 115%
Deaths:580
KDR:1.398
Accuracy:33.187% B+
KPH:18 C*
VKPH:15.700 B+
Coyote Missiles
B+
Kills:141
V. Kills:96 145%
Deaths:46
KDR:3.065
Accuracy:49.179% D
KPH:53.100 C*
VKPH:36.100 B+
Kills:4,574 (3,512 + 0)
Deaths:1,580
KDR:2.895
VKDR:1.394
Vehicle Kills:2,202
Kill Difference:2,994
Playtime:112.808 hours
Usage:5%
Score:1.941m
Score/min:287
Piloting Accuracy:33.187%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:900
V. Kills:44 N/A
Deaths:55
KDR:16.364
Accuracy:38.224% C+
KPH:66.600 A++
VKPH:3.300 B++
C150 Dalton
A++
Kills:287
V. Kills:225 127%
Deaths:41
KDR:7
Accuracy:47.909% B*
KPH:61 A++
VKPH:47.800 A++
CAS30 Tank Buster
C+
Kills:122
V. Kills:105 115%
Deaths:227
KDR:0.537
Accuracy:43.128% C+
KPH:4.800 D
VKPH:4.200 D
Kills:1,309 (1,022 + 287)
Deaths:323
KDR:4.053
VKDR:1.158
Vehicle Kills:374
Kill Difference:986
Playtime:43.417 hours
Usage:2%
Score:0.499m
Score/min:191
Piloting Accuracy:43.128%
Gunner Accuracy:47.909%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:2,726
V. Kills:292 N/A
Deaths:154
KDR:17.701
Accuracy:34.880% C
KPH:72.800 A**
VKPH:7.800 C+
L100 Python AP
A**
Kills:1,795
V. Kills:871 206%
Deaths:222
KDR:8.086
Accuracy:60.092% B+
KPH:66.600 A**
VKPH:32.300 A*
L100 Python HESH
B**
Kills:1,374
V. Kills:151 N/A
Deaths:111
KDR:12.378
Accuracy:49.192% C++
KPH:80.200 B**
VKPH:8.800 C++
Skyguard
A+
Kills:386
V. Kills:282 136%
Deaths:91
KDR:4.242
Accuracy:28.987% C+
KPH:19.900 B++
VKPH:14.500 A+
Kills:6,281 (6,281 + 0)
Deaths:578
KDR:10.867
VKDR:2.761
Vehicle Kills:1,596
Kill Difference:5,703
Playtime:100.936 hours
Usage:4%
Score:1.660m
Score/min:274
Driving Accuracy:28.987%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:4,996
V. Kills:3,893 128%
Deaths:1,319
KDR:3.788
Accuracy:54.299% B+
KPH:25.400 C++
VKPH:19.800 B**
Titan-150 HEAT
A++
Kills:739
V. Kills:195 377%
Deaths:109
KDR:6.780
Accuracy:47.603% C++
KPH:39.200 A++
VKPH:10.300 C**
Enforcer ML85
M**
Kills:715
V. Kills:910 78%
Deaths:187
KDR:3.824
Accuracy:55.034% A++
KPH:29.600 B++
VKPH:37.700 M**
C85 Canister
A++
Kills:158
V. Kills:7 N/A
Deaths:8
KDR:19.750
Accuracy:38.440% C+
KPH:140.700 A++
VKPH:6.200 B++
Kills:6,608 (5,735 + 873)
Deaths:1,623
KDR:4.071
VKDR:3.084
Vehicle Kills:5,005
Kill Difference:4,985
Playtime:240.456 hours
Usage:10%
Score:5.226m
Score/min:362
Driving Accuracy:47.603%
Gunner Accuracy:38.440%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:421
V. Kills:21 N/A
Deaths:25
KDR:16.840
Accuracy:48.879% C
KPH:166.600 B**
VKPH:8.300 C++
M96 Mjolnir-H
C++
Kills:192
V. Kills:148 129%
Deaths:63
KDR:3.048
Accuracy:55.984% B++
KPH:42 C
VKPH:32.400 C++
M12 Kobalt-H
B+
Kills:109
V. Kills: N/A
Deaths:2
KDR:54.500
Accuracy:18.646% D
KPH:146.100 B+
VKPH:0 F
Kills:722 (0 + 722)
Deaths:90
KDR:8.022
VKDR:1.878
Vehicle Kills:169
Kill Difference:632
Playtime:7.846 hours
Usage:0%
Score:0.193m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:18.646%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:364
V. Kills:54 N/A
Deaths:39
KDR:9.333
Accuracy:36.719% C++
KPH:85.200 A+
VKPH:12.600 B++
M40 Fury
B**
Kills:276
V. Kills:49 N/A
Deaths:41
KDR:6.732
Accuracy:34.681% C+
KPH:79 B**
VKPH:14 B+
M12 Kobalt
A
Kills:270
V. Kills:6 N/A
Deaths:23
KDR:11.739
Accuracy:17.790% C+
KPH:108.900 A
VKPH:2.400 C+
M12 Kobalt
B**
Kills:201
V. Kills:3 N/A
Deaths:8
KDR:25.125
Accuracy:15.779% C-
KPH:106.300 B**
VKPH:1.600 D
M20 Basilisk
B+
Kills:57
V. Kills:24 228%
Deaths:14
KDR:4.071
Accuracy:77.595% S
KPH:22 C++
VKPH:9.300 B+
Kills:1,168 (0 + 1,168)
Deaths:125
KDR:9.344
VKDR:1.088
Vehicle Kills:136
Kill Difference:1,043
Playtime:14.727 hours
Usage:1%
Score:0.397m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:77.595%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:600
V. Kills:193 309%
Deaths:454
KDR:1.322
Accuracy:53.597% B+
KPH:41.100 B**
VKPH:13.200 A+
M12 Kobalt-F
B+
Kills:115
V. Kills:5 N/A
Deaths:79
KDR:1.456
Accuracy:20.472% C
KPH:41.800 B+
VKPH:1.800 B+
Kills:715 (715 + 0)
Deaths:533
KDR:1.341
VKDR:0.371
Vehicle Kills:198
Kill Difference:182
Playtime:17.357 hours
Usage:1%
Score:0.194m
Score/min:186
Driving Accuracy:20.472%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:81
V. Kills:35 225%
Deaths:6
KDR:13.500
Accuracy:41.524% B++
KPH:42.200 A
VKPH:18.200 B+
Pelter Rocket Pod
N/A
Kills:50
V. Kills:11 417%
Deaths:1
KDR:50
Accuracy:50.739% N/A
KPH:75 N/A
VKPH:16.500 N/A
Kills:131 (0 + 131)
Deaths:7
KDR:18.714
VKDR:6.571
Vehicle Kills:46
Kill Difference:124
Playtime:2.586 hours
Usage:0%
Score:0.040m
Score/min:258
Piloting Accuracy:N/A%
Gunner Accuracy:50.739%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,8894,9961,3193.788C1.7254.299%B+1.982%C25.5C++19.8B**312196.3h4.4C**8.2B+
C75 Viper 3,0182,72615417.701M++15.6334.88%CN/A72.9A**7.8C+23237.4h5A+14.2A
EM6 2,6222,5821,6961.522C+0.5522.696%C++25.097%C*53.3B+N/A18448.4h10.4B45.9B
NC6A GODSAW 2,3822,3421,7481.34C0.7323.977%D-27.413%C+44.7C-N/A14352.4h10C+41.6C
L100 Python AP 2,6661,7952228.086B+6.0260.092%B+N/A66.5A**32.3A*36527h3.9B*6.6B**
NS-15M2 1,6801,6521,0121.632C++0.4423.595%C+31.356%B++54B+N/A18030.6h11.7B49.7C**
M30 Mustang AH 1,7341,5493005.163C+3.0957.784%C**N/A78.6B*9.4A+26519.7h6.5B+11.3B+
AC-X11 1,5451,5151,6610.912C+1.1626.184%C*25.677%B++22.9CN/A7666.3h9.9C*37.8C**
NS-11C 1,4831,4541,2641.15C*0.9225.479%C**20.289%C*34.6B+N/A10142h12.3B+48.4B+
L100 Python HESH 1,5251,37411112.378C*10.3149.192%C++N/A80.4B**8.8C++24117.1h2.7B++5.4B+
NC6 Gauss SAW 1,3891,3679481.442C**0.6321.49%C*23.263%C+40.6B+N/A18133.7h9.1B+42.5B+
Frag Grenade 1,3271,31611316N/A1,313.9361.777%A*N/A1012.3A*8.5C+32301.3h2.2A+3.5A
LA1 Anchor 1,3251,3059781.334C0.7422.287%C--30.115%B+46.1C+N/A23828.3h9.8C**44C++
Sticky Grenade 1,2541,25211252N/A1,249.9365.092%AN/A2504M++4D-69640.5h0.9A1.4B**
NS-44 Commissioner 1,2261,2221,1121.099C++0.9741.032%B+25.041%B+71.5A+N/A17617.1h3.1B*7.7B++
Gauss SPR 1,2331,2153543.432B**1.3636.06%B+29.465%D72.8A**1.1A++14616.7h4.1B**11.4B*
Hardlight Dagger 1,2121,2107,5680.16M**1.9135.762%B++71.157%S4.8C+N/A2254.5h2B5.7B+
Gauss Compact Burst 1,2161,2066631.819C++0.2527.172%C++25.539%C++63.5B**N/A13519h9.6B+35.4B
NC14 Bolt Driver 1,1811,1815092.32B0.2541.604%B**81.88%B*38.3B**N/A13330.8h1.7A4.2B**
MGR-S1 Gladius 1,1911,1804812.453B*0.3830.1%B+21.695%C+88.1A++N/A20313.4h7.3B*24.3B++
AF-4 Cyclone 1,1861,1751,1311.039C+1.0329.121%B++17.702%C+33.5C+N/A13035.1h10.1B+34.5B+
NC1 Gauss Rifle 1,1971,1751,1651.009C++1.0623.864%C++28.255%B**37.1B*N/A12131.7h11.5B+48B+
NC05 Jackhammer 1,1871,1727701.522C**0.5544.893%C++15.956%C**62B*N/A22218.9h3.6B**8.1B++
Warden 1,1951,1727511.561B+0.5132.954%B**31.655%B**31.3B+N/A7637.5h7.4B*22.5B++
Icikill 1,1681,1681,1121.05U1.0242.477%B*89.212%S22B+N/A353.1h2C**4.8B+
SAS-R 1,1831,1675522.114C+0.0441.073%B63.239%C--47.8B+N/A11824.4h2.2C*5.5C**
AF-8 RailJack 1,1721,1654162.8C++0.7340.612%B+71.502%C41.2AN/A10128.3h2B++4.8B++
Blitz GD-10 1,1821,1648861.314B0.7625.462%C*21.048%B++47.1B*N/A12324.7h13.1B+51.4B+
NSX Tanto 1,1791,1631,2230.951C+1.1224.115%C29.063%B+35.1C++N/A7933.1h12.5B51.7C++
AF-18 Stalker 1,1771,1637961.461C++0.6126.661%C26.569%B*54.6B**N/A12021.3h10.5B*39.4B+
MGR-M1 Bishop 1,1761,1634582.539B+0.4740.282%B**29.407%C+71.8A*N/A15516.2h5B**12.4B*
EM4 Longshot 1,1661,1622484.685B+2.6244.899%B*71.601%D-69.6A*N/A15716.7h1.9B+4.1B++
NS Harrower 1,1611,1618513.659U11.5940.265%B+88.028%S118.5A++N/A149.8h2B5B+
NC6S Gauss SAW S 1,1751,1617871.475C+0.5924.47%C++27.304%B+50.9C**N/A17222.8h10.3C**42.2C**
NS-15M AE 1,1621,1607216.111S14.0449.624%S87.931%S269.8SN/A1174.3h6A*12.2A+
MKV Suppressed 1,1701,1591,1121.042C+1.0326.633%C++20.104%C++45.1B+N/A10925.7h12.1B+45.4B+
Gauss Compact S 1,1741,1599761.188B0.8826.464%B+20.535%B16.7CN/A5469.4h10.8C++41B
AF-19 Mercenary 1,1651,1588931.297B+0.7723.364%C*16.926%D-20.7C++N/A9555.9h10.5B++44.9B+
NS Baron G5AE 1,1561,1555282.188B*0.1232.84%D**41.126%S74B**N/A7915.6h3.1A9.5C+
M20 Mustang 1,7721,1524732.436C**0.3730.442%C+N/A34.5A++18.6A27933.4h51B*167.5B**
EM1 1,1531,1468071.42C*0.6521.68%C+26.44%B++49.6B+N/A14023.1h11.7C*53.9B+
NS-30 Vandal 1,1471,1374382.596B+0.5334.283%C*32.806%B++86.1A*N/A19013.2h5.3B+15.3B+
NC9 A-Tross 1,1421,1165092.193B*0.1226.98%C**29.57%B++71.1A++1.7M+20615.7h9.3B34.3B+
GR-22 1,0651,0534822.185B++0.1227.531%B+28.11%B**84.9A**1A26712.4h10.9B**39.8B++
C-4 1,5031,0115841.731C*0.3419.535%D*N/A100.1B+48.7A97210.1h1B**5.1B+
Shrike 1,3229291,0430.891B1.1861.297%B+4.413%B**35.9B**15.2B+40425.9h4.9B*8B**
Hornet Missiles 1,5159211815.088C+3.0259.643%C++N/A76.1C**49.1B57112.1h7.7B*12.8B*
GD Guardian 9519214402.093C+0.0231.649%D38.328%B**67.7B+2.2S14313.6h7.8C-24.6C
NC4 Mag-Shot 9219111,1150.817C++1.2521.714%D-21.625%B26C++N/A8135h7.1B+32.6C++
L-24R Spur 9449005516.364A*14.2938.224%C+1.222%D66.7A++3.3B++20313.5h18.6B+48.6B+
M60-A Bulldog 9568918111.375M++109.3160.842%A++2.806%B+133S9.7A*3726.7h4.2B**7B**
Tank Mine 1,3678231346.142A++4.0744.128%B*N/A155.3B**102.6A+14305.3h1.8C*4A
Vortek Rotary 1,5188115801.398C+0.6733.187%B+N/A18C*15.7B+21745h59.9B+180.6B+
Carver 8198058410.957A*1.1144.919%A+21.739%B*27.5A*N/A5929.3h1.1B++2.5B+
Gauss Rifle S 8117943552.237B**0.1728.606%B++24.811%B+77.1M1.7B*22310.3h9.1B*31.9B*
AF-34 Mattock 7947812922.675C+0.6138.374%B+15.493%C49.7B+N/A15415.7h6C++15.7B+
M60-A Bulldog 831771896.375M+94.3158.521%A1.946%C124.4M**9.7A*3596.2h4.2B**7.1B**
Titan-150 HEAT 9347391096.78B+4.7147.603%C++5.413%A++39.1A++10.3C**25018.9h3.1A6.4A
Enforcer ML85 1,6257151873.824C1.7555.034%A++1.399%D29.5B++37.6M**85324.2h15D27.2B+
Hawk GD-68 1,2896624211.572A+0.5072.421%A+1.36%D-45M**42.7S35114.7h4.2A++5.7A++
GD-22S 6556434801.34C+0.7323.89%C++27.683%B+43.7C*N/A17914.7h10.1B+42.4B+
AF-34 Mattock 6416282482.532C+0.4639.456%B16.879%C44.5C**N/A13714.1h6.9C+17.6B
MANA Anti-Vehicle Turret 1,3176002772.166M0.1064.855%S3%D-6000U7170U14716370.1h10.6B**16.3A*
M40 Fury-F 7936004541.322C+0.7553.597%B+1.333%B+41.1B**13.2A+20214.6h8.6B+16.1B+
19A Fortuna 5675456300.865C1.2025.463%C26.422%B**12.4D--N/A3444.1h13.2D*51.7D
Mauler S6 4834746100.777C+1.2945.803%B+15.401%C+39.2B+N/A16812.1h4.2B++9.2B++
C85 Canister-H 4424212516.84B+14.7748.879%C9.501%C-168.4B**8.4C++4722.5h6.5C**13.3C*
NCM3 Raven 6364112631.563B*0.5146.096%B*1.946%C--18.9A*10.4A++18721.7h19.4B**42B**
C-4 ARX 5053952201.795C+0.2722.1%D*N/A151.9B++42.3B+8092.6h1.1B+4.8C+
Mag-Cutter 40038717,5460.022C+2.0530.537%C++4.91%C0.6C+N/A2674.1h2B+6.5C++
Spear Anti-Vehicle Phalanx Turret 6243863012.867B*10.8049.082%B+5.44%B*52.2B*32.2B**5307.4h8C*16.2B+
Skyguard 668386914.242B+2.1728.987%C+1.295%D19.9B++14.5A+26019.4h107.2B370B
NCM3 Raven 5633692751.342B++0.7346.54%B*2.71%C+16.3A*8.5B**16822.7h22.7B*48.8B*
M40 Fury 418364399.333B+7.2636.719%C++1.648%C+84.7A+12.6B++5514.3h10.3B+28.2B+
Bouncing Betty 3453431073.206C1.1452.057%B*N/A127C++N/A3842.7h1.8B+3.5B*
MANA Anti-Personnel Turret 3343311342.47N/A0.4020.765%UN/A3310U30U6605900.1h21.1T*101.6T*
Aspis Anti-Aircraft Phalanx Turret 648320516.275B**4.2129.082%B+N/A20A+20.5A++35716h115.3B*396.3B++
NS-AM7 Archer 3692925630.519C++1.5559.2%C++23.288%B++7.1C+1.9C--4040.9h11B*18.6B*
C150 Dalton 512287417C++4.9347.909%B*N/A61.1A++47.9A++7474.7h3.9B8.1B*
M40 Fury 325276416.732C+4.6634.681%C+2.174%B+78.9B**14B+5573.5h10.8B+31B+
NC15 Phoenix 5982752731.007C+1.0654.897%C*N/A12.3C+14.5B+23022.3h11.1C+20.2C+
M12 Kobalt 2762702311.739C+9.6717.79%C+21.482%B++108A2.4C+3892.5h14.7B*82.4B+
AF-23 Grinder 2232221291.721C+0.3541.519%B++21.171%A++32.2C++N/A1006.9h6B+14.5B++
The Moonshot 214211454.689C+2.6243.757%C++70.142%D**57C++N/A1623.7h1.9C+4.4C+
M12 Kobalt 204201825.125A+23.0615.779%C-23.383%B**105.8B**1.6D3391.9h13.2B*83.7B+
M12 Kobalt 2041961196A++193.9315.507%D*22.959%B**140B++5.7B+3191.4h14.5B+93.7C+
M96 Mjolnir-H 340192633.048C0.9855.984%B++N/A41.7C32.2C++3894.6h38.9C++69.4B+
Auraxium Mag-Cutter 18818310,3520.018C2.0514.346%D*4.918%C0.5CN/A1367.9h1.8B+12.9C
NS Annihilator 3401712570.665C++1.4077.948%DN/A12.1B12A21314.1h10.7B+13.7C**
NCM1 Scattercannon 160160841.905C*0.1645.562%B++21.25%A34B*N/A1504.7h5.5B**12.1B++
AF-23 Grinder 160159991.606C0.4647.901%B*21.384%A37.9BN/A1444.2h7.4C+15.4B+
C85 Canister 165158819.75C*17.6838.44%C+15.823%B+143.6A++6.4B*4191.1h6.2B+16.1B+
Coyote Missiles 237141463.065C++1.0049.179%DN/A52.2C*35.6B+4412.7h37.8C**76.9C++
CAS30 Tank Buster 2271222270.537C-1.5343.128%C+N/A4.8D4.2D8225.2h64.4C+149.3C+
NS-10 Burster 197117921.272C**0.8032.857%B+2.564%D-10.2A*7A**15411.5h126.5B*385.1B++
M12 Kobalt-F 120115791.456C+0.6120.472%C12.174%C++41.1B+1.8B+1022.8h15C*73.4C**
Rocklet Rifle 207114901.267B**0.8051.672%C+N/A34.5B+28.2B+4243.3h35.4C**68.5C**
NCM2 Falcon 147111851.306C*0.7644.436%B+10.811%M17.6B+5.7B+1616.3h10.9C++24.5B
M12 Kobalt-H 109109254.5A**52.4318.646%D19.266%B+155.7B++N/A3320.7h11.2B++60.3B+
AF-41 Hacksaw 9595551.727C0.3434.932%C**15.79%B+35.2C**N/A1542.7h6.7C*19.3B+
NS-10 Burster 16392921C++1.0732.07%B7.609%B+7.9B**6.1A++13711.7h159.7C+497.9C**
NCM2 Falcon 12690631.429B+0.6445.675%B6.667%B**18.4B**7.3B**1674.9h11.9B+26.1B+
AF-41 Hacksaw 9189551.618C0.4538.134%B+14.607%C+33C++N/A1452.7h7.9C+20.6B+
MAX Punch 114869320.092C++1.9869.801%A++N/A1.3C+N/A564.9h5.7C8.2C+
M20 Wyvern 11681613.5A11.4341.524%B++1.235%D--42.6A18.4B+2541.9h69.7B+167.8B+
Orbital Strike Uplink 13077177N/A74.931260%UN/A770U530U60610.1h1.6T*0.1T*
Hyena Missile Launcher 11071193.737A*1.6744.031%A++N/A71M**39M**4671h28.5B**64.8B**
NS-357 Underboss 7069401.725B++0.3450.796%A++20.29%C+30CN/A1602.3h5.1D10B+
G40-F Ranger 9863415.75A+13.6827.95%D--1.587%B++52.5C**29.2C++4301.2h66.9B239.2C+
M20 Basilisk 8157144.071B+2.0077.595%S3.509%D-21.9C++9.2B+2772.6h333.9T*430.4D*
NS-20 Gorgon 5755163.438M++1.3726.919%B+23.636%B++36.7A*1.3C+1021.5h26B96.7B++
NS-20 Gorgon 5955163.438M1.3727.247%B+18.182%C+36.7A++2.7A*931.5h26.3C**96.5B++
Pelter Rocket Pod 6150150S47.9350.739%B++N/A71.4B++15.7C2660.7h16.5B++32.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,6501.9h
Anti-Vehicle MANA Turret171,9162.7h
Nano-Armor Kit1,0901,717,930101.4h
Turret AI Module11050.4h
Repair Module0620.2h
Cortium Silo0700.3h
Nanite Revive Grenade08850.2h
Medical Kit668641.1h
Medical Applicator477121,4169.5h
Spitfire Auto-Turret341,0501.5h
NS Patriot Flare Gun42151h
Restoration Kit1021,6432.6h
Motion Spotter383,8943.2h
Xiphos Anti-Personnel Tower0520.2h
Hoplon Anti-Aircraft Phalanx Tower0580.3h
Rampart Wall1510.4h
Spear Anti-Vehicle Tower1570.3h
Deconstruction Tool02320h
Welding Device03300.1h
Recon Detection Device737,30110.8h
Shield Recharging Field532,0690.8h
Ammunition Package767,1005.7h
Anti-Infantry MANA Turret153460.7h
Flail Targeting Dart115173.6h
WLT-Howler Mining Laser512,2689h

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