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Raider Cold Blooded Dboy[EPCN] Dboy
NC BR 59

KDR: 2.04

Score: 48.8m

Last Seen: Apr 19th, 2019 5:57 AM
- OFFLINE - 48.4 hour(s)

Prestige 1, Battle Rank 59 - New Conglomerate on Connery - Outfit Leader of NC Eden[EPCN] NC Eden
NC outfit on Connery

Members: 4
Level Progress (to 60): 2%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP C75 Viper EM6 NC6A GODSAW NS-15M2 NS-11C NC6 Gauss SAW L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,452,411 MLG Score: 1161
Fun Score: N/A
Cheeseburgers Flipped: 497TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.452%28.01%71329100633,3781.632820.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.455%0.849B*1.117B**-1.883F-HEAD ++ (~15.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.495B+9.60.328C**28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.533%0.951%199310323,050174515881.74685192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.983%-0.512D-0.597D0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.90.287C*37.40.295C*77.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.68%1.486%6046102911,374241654054.70778210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.752%-0.413C---0.716D-1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.473B+7.50.404B12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.631%8.44%136810272,500202814861.23274168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.372%-0.421C--1.016B**1.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.694B+11.50.71B++24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.738%63.533%136610296,0522467482.45219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.632%0.709B++-0.235C-0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B2.40.25C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.182%15.504%13611034387169450.228319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.228C++0.189C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.28C*4.20.136C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Eden[EPCN] NC Eden
NC outfit on Connery

Members: 4
48.8m219.2%427 (25.6k)367 (22k)2.03886,45042,4192.3914359 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1035428818.934%21.344%40403:0838

55% Engineer17% Heavy Assault14% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2014 2:26 AMMar 20th, 2018 2:12 PMApr 20th, 2019 1:55 PM (2d) (PST)Apr 19th, 2019 2:01 AM (4d) (PST)Apr 19th, 2019 1:57 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9241727520.6500.3190.1391.6870.1201161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,41610,33745,07939198101722,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2216.4h/92.3d 14,992 18,452 31,307 224.3k 2,705 5,492 15,906 122.8m

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:1,454
Deaths:1,264
KDR:1.150
Accuracy:25.479% C**
HSR:20.289% C*
AC-X11
B+
Kills:1,253
Deaths:1,567
KDR:0.800
Accuracy:25.498% C++
HSR:24.581% B+
Gauss Compact Burst
C++
Kills:1,186
Deaths:653
KDR:1.816
Accuracy:27.171% C++
HSR:25.632% C++
Warden
B**
Kills:1,172
Deaths:751
KDR:1.561
Accuracy:32.954% B**
HSR:31.655% B**
MGR-M1 Bishop
B**
Kills:1,163
Deaths:458
KDR:2.539
Accuracy:40.282% B**
HSR:29.407% C+
NSX Tanto
B+
Kills:1,163
Deaths:1,223
KDR:0.951
Accuracy:24.115% C
HSR:29.063% B+
Gauss Compact S
B+
Kills:1,159
Deaths:976
KDR:1.188
Accuracy:26.464% B+
HSR:20.535% B
AF-19 Mercenary
C*
Kills:1,158
Deaths:893
KDR:1.297
Accuracy:23.364% C*
HSR:16.926% D
NS Baron G5AE
S
Kills:1,155
Deaths:528
KDR:2.188
Accuracy:32.840% D*
HSR:41.126% S
GD Guardian
A
Kills:844
Deaths:392
KDR:2.153
Accuracy:31.724% C-
HSR:38.507% A
19A Fortuna
A
Kills:489
Deaths:597
KDR:0.819
Accuracy:24.717% C--
HSR:27.403% A
Mauler S6
B+
Kills:387
Deaths:554
KDR:0.699
Accuracy:44.182% B+
HSR:15.504% C+
Kills:12,583
Deaths (as Engineer):9,856
Deaths (to Engineers):9,993
KDR:1.27668
Kill Difference:2,727
Playtime:1,207.945 hours
Usage:55%
Score:28.249m
Score/min:390
Accuracy (listed only):29.899%
HSR (listed only):26.719%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C*
Kills:2,528
Deaths:1,661
KDR:1.522
Accuracy:22.697% C++
HSR:24.921% C*
NC6A GODSAW
C+
Kills:2,215
Deaths:1,703
KDR:1.301
Accuracy:23.705% D-
HSR:26.953% C+
NS-15M2
B++
Kills:1,652
Deaths:1,012
KDR:1.632
Accuracy:23.595% C+
HSR:31.356% B++
NC6 Gauss SAW
C**
Kills:1,329
Deaths:938
KDR:1.417
Accuracy:21.514% C**
HSR:22.874% C+
LA1 Anchor
B+
Kills:1,305
Deaths:978
KDR:1.334
Accuracy:22.352% C--
HSR:30.115% B+
NC05 Jackhammer
C**
Kills:1,172
Deaths:770
KDR:1.522
Accuracy:44.893% C++
HSR:15.956% C**
NC6S Gauss SAW S
B+
Kills:1,161
Deaths:787
KDR:1.475
Accuracy:24.470% C*
HSR:27.304% B+
NS-15M AE
S
Kills:1,160
Deaths:72
KDR:16.111
Accuracy:49.624% S
HSR:87.931% S
EM1
B++
Kills:1,146
Deaths:807
KDR:1.420
Accuracy:21.680% C+
HSR:26.440% B++
GD-22S
B+
Kills:639
Deaths:477
KDR:1.340
Accuracy:23.937% C++
HSR:27.856% B+
Kills:14,307
Deaths (as Heavy Assault):9,205
Deaths (to Heavy Assaults):12,041
KDR:1.55426
Kill Difference:5,102
Playtime:385.956 hours
Usage:17%
Score:8.494m
Score/min:367
Accuracy (listed only):27.847%
HSR (listed only):32.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C**
Kills:1,454
Deaths:1,264
KDR:1.150
Accuracy:25.479% C**
HSR:20.289% C*
AC-X11
B+
Kills:1,253
Deaths:1,567
KDR:0.800
Accuracy:25.498% C++
HSR:24.581% B+
Gauss Compact Burst
C++
Kills:1,186
Deaths:653
KDR:1.816
Accuracy:27.171% C++
HSR:25.632% C++
MGR-S1 Gladius
B+
Kills:1,180
Deaths:481
KDR:2.453
Accuracy:30.100% B+
HSR:21.695% C+
AF-4 Cyclone
B+
Kills:1,171
Deaths:1,127
KDR:1.039
Accuracy:28.499% B+
HSR:17.763% C+
Blitz GD-10
B++
Kills:1,164
Deaths:886
KDR:1.314
Accuracy:25.462% C*
HSR:21.048% B++
NSX Tanto
B+
Kills:1,163
Deaths:1,223
KDR:0.951
Accuracy:24.115% C
HSR:29.063% B+
MKV Suppressed
C*
Kills:1,159
Deaths:1,112
KDR:1.042
Accuracy:26.633% C*
HSR:20.104% C++
Gauss Compact S
B+
Kills:1,159
Deaths:976
KDR:1.188
Accuracy:26.464% B+
HSR:20.535% B
AF-19 Mercenary
C*
Kills:1,158
Deaths:893
KDR:1.297
Accuracy:23.364% C*
HSR:16.926% D
NS Baron G5AE
S
Kills:1,155
Deaths:528
KDR:2.188
Accuracy:32.840% D*
HSR:41.126% S
19A Fortuna
A
Kills:489
Deaths:597
KDR:0.819
Accuracy:24.717% C--
HSR:27.403% A
Mauler S6
B+
Kills:387
Deaths:554
KDR:0.699
Accuracy:44.182% B+
HSR:15.504% C+
Kills:14,078
Deaths (as Light Assault):11,861
Deaths (to Light Assaults):7,389
KDR:1.18692
Kill Difference:2,217
Playtime:194.567 hours
Usage:9%
Score:3.751m
Score/min:321
Accuracy (listed only):28.040%
HSR (listed only):23.205%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Gauss SPR
B+
Kills:1,211
Deaths:352
KDR:3.440
Accuracy:36.026% B+
HSR:29.562% C--
NC14 Bolt Driver
B**
Kills:1,181
Deaths:509
KDR:2.320
Accuracy:41.604% B**
HSR:81.880% B*
NS-44 Commissioner
B+
Kills:1,181
Deaths:1,083
KDR:1.090
Accuracy:41.117% B+
HSR:25.318% B+
MGR-S1 Gladius
B+
Kills:1,180
Deaths:481
KDR:2.453
Accuracy:30.100% B+
HSR:21.695% C+
AF-4 Cyclone
B+
Kills:1,171
Deaths:1,127
KDR:1.039
Accuracy:28.499% B+
HSR:17.763% C+
SAS-R
C**
Kills:1,167
Deaths:552
KDR:2.114
Accuracy:41.073% C**
HSR:63.239% D
AF-8 RailJack
B+
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:40.612% B+
HSR:71.502% C
Blitz GD-10
B++
Kills:1,164
Deaths:886
KDR:1.314
Accuracy:25.462% C*
HSR:21.048% B++
AF-18 Stalker
B*
Kills:1,163
Deaths:796
KDR:1.461
Accuracy:26.661% C+
HSR:26.569% B*
EM4 Longshot
B*
Kills:1,162
Deaths:248
KDR:4.685
Accuracy:44.899% B*
HSR:71.601% D-
MKV Suppressed
C*
Kills:1,159
Deaths:1,112
KDR:1.042
Accuracy:26.633% C*
HSR:20.104% C++
NS-30 Vandal
B++
Kills:1,137
Deaths:438
KDR:2.596
Accuracy:34.283% C*
HSR:32.806% B++
NC4 Mag-Shot
B
Kills:841
Deaths:1,047
KDR:0.803
Accuracy:21.193% D-
HSR:21.522% B
NS-AM7 Archer
B*
Kills:235
Deaths:525
KDR:0.448
Accuracy:59.302% C++
HSR:24.255% B*
The Moonshot
B
Kills:166
Deaths:39
KDR:4.256
Accuracy:44.776% B
HSR:70.482% D**
Kills:15,283
Deaths (as Infiltrator):9,611
Deaths (to Infiltrators):6,032
KDR:1.59016
Kill Difference:5,672
Playtime:319.751 hours
Usage:14%
Score:5.703m
Score/min:297
Accuracy (listed only):36.149%
HSR (listed only):39.956%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:1,180
Deaths:481
KDR:2.453
Accuracy:30.100% B+
HSR:21.695% C+
AF-4 Cyclone
B+
Kills:1,171
Deaths:1,127
KDR:1.039
Accuracy:28.499% B+
HSR:17.763% C+
Blitz GD-10
B++
Kills:1,164
Deaths:886
KDR:1.314
Accuracy:25.462% C*
HSR:21.048% B++
MKV Suppressed
C*
Kills:1,159
Deaths:1,112
KDR:1.042
Accuracy:26.633% C*
HSR:20.104% C++
NS Baron G5AE
S
Kills:1,155
Deaths:528
KDR:2.188
Accuracy:32.840% D*
HSR:41.126% S
NC1 Gauss Rifle
B**
Kills:1,078
Deaths:1,129
KDR:0.955
Accuracy:23.582% C++
HSR:27.366% B**
Mauler S6
B+
Kills:387
Deaths:554
KDR:0.699
Accuracy:44.182% B+
HSR:15.504% C+
NC9 A-Tross
A*
Kills:52
Deaths:32
KDR:1.625
Accuracy:22.245% D
HSR:38.462% A*
Kills:7,346
Deaths (as Combat Medic):5,849
Deaths (to Combat Medics):3,321
KDR:1.25594
Kill Difference:1,497
Playtime:44.487 hours
Usage:2%
Score:0.951m
Score/min:356
Accuracy (listed only):29.193%
HSR (listed only):25.383%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:770
Deaths:290
KDR:2.655
Accuracy:38.352% B+
HSR:15.584% C
AF-34 Mattock
B
Kills:619
Deaths:246
KDR:2.516
Accuracy:39.422% B
HSR:16.963% C
NCM3 Raven
B*
Kills:395
Deaths:254
KDR:1.555
Accuracy:45.846% B*
HSR:2.025% C-
NCM3 Raven
B*
Kills:360
Deaths:266
KDR:1.353
Accuracy:46.270% B*
HSR:2.778% C+
AF-23 Grinder
A++
Kills:222
Deaths:129
KDR:1.721
Accuracy:41.519% B*
HSR:21.171% A++
NCM1 Scattercannon
A
Kills:160
Deaths:84
KDR:1.905
Accuracy:45.562% B*
HSR:21.250% A
AF-23 Grinder
A
Kills:159
Deaths:99
KDR:1.606
Accuracy:47.901% B**
HSR:21.384% A
NS-10 Burster
C**
Kills:98
Deaths:85
KDR:1.153
Accuracy:31.724% C**
HSR:3.061% D
AF-41 Hacksaw
B+
Kills:95
Deaths:55
KDR:1.727
Accuracy:34.932% B+
HSR:15.790% B
AF-41 Hacksaw
B+
Kills:89
Deaths:55
KDR:1.618
Accuracy:38.134% B+
HSR:14.607% C+
NCM2 Falcon
M+
Kills:86
Deaths:77
KDR:1.117
Accuracy:41.636% C*
HSR:11.628% M+
NS-10 Burster
B+
Kills:77
Deaths:85
KDR:0.906
Accuracy:30.781% C*
HSR:7.792% B+
NCM2 Falcon
A++
Kills:66
Deaths:55
KDR:1.200
Accuracy:42.777% C++
HSR:9.091% A++
Kills:3,196
Deaths (as MAX Suit):890
Deaths (to MAX Suits):2,285
KDR:3.59101
Kill Difference:2,306
Playtime:62.301 hours
Usage:3%
Score:1.694m
Score/min:453
Accuracy (listed only):40.373%
HSR (listed only):12.548%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:1,152
V. Kills:620 186%
Deaths:473
KDR:2.436
Accuracy:30.442% C+
KPH:34.500 A++
VKPH:18.600 A
M30 Mustang AH
A
Kills:1,119
V. Kills:151 N/A
Deaths:261
KDR:4.287
Accuracy:55.904% C+
KPH:67.600 B+
VKPH:9.100 A
Hornet Missiles
B
Kills:921
V. Kills:594 155%
Deaths:181
KDR:5.088
Accuracy:59.643% C++
KPH:76.400 C**
VKPH:49.300 B
Vortek Rotary
B+
Kills:779
V. Kills:691 113%
Deaths:576
KDR:1.352
Accuracy:33.230% B+
KPH:17.400 C*
VKPH:15.400 B+
Coyote Missiles
B++
Kills:141
V. Kills:96 145%
Deaths:46
KDR:3.065
Accuracy:49.179% D
KPH:53.100 C**
VKPH:36.100 B++
Kills:4,112 (3,050 + 0)
Deaths:1,537
KDR:2.675
VKDR:1.400
Vehicle Kills:2,152
Kill Difference:2,575
Playtime:109.396 hours
Usage:5%
Score:1.864m
Score/min:284
Piloting Accuracy:33.230%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A+
Kills:723
V. Kills:41 N/A
Deaths:47
KDR:15.383
Accuracy:38.637% C+
KPH:63.700 A+
VKPH:3.600 B*
C150 Dalton
A++
Kills:261
V. Kills:209 124%
Deaths:41
KDR:6.366
Accuracy:47.155% B*
KPH:57.900 A+
VKPH:46.400 A++
CAS30 Tank Buster
C+
Kills:122
V. Kills:105 115%
Deaths:227
KDR:0.537
Accuracy:43.128% C+
KPH:4.800 D
VKPH:4.200 D
Kills:1,106 (845 + 261)
Deaths:315
KDR:3.511
VKDR:1.127
Vehicle Kills:355
Kill Difference:791
Playtime:41.056 hours
Usage:2%
Score:0.461m
Score/min:187
Piloting Accuracy:43.128%
Gunner Accuracy:47.155%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:2,726
V. Kills:292 N/A
Deaths:154
KDR:17.701
Accuracy:34.880% C
KPH:72.800 A**
VKPH:7.800 C+
L100 Python HESH
B**
Kills:1,317
V. Kills:144 N/A
Deaths:109
KDR:12.083
Accuracy:49.398% C++
KPH:80.600 B**
VKPH:8.800 C++
L100 Python AP
A*
Kills:1,245
V. Kills:616 202%
Deaths:170
KDR:7.324
Accuracy:59.180% B+
KPH:61.400 A*
VKPH:30.400 A*
Skyguard
A
Kills:351
V. Kills:262 133%
Deaths:84
KDR:4.179
Accuracy:29.214% C+
KPH:19.200 B++
VKPH:14.300 A
Kills:5,639 (5,639 + 0)
Deaths:517
KDR:10.907
VKDR:2.542
Vehicle Kills:1,314
Kill Difference:5,122
Playtime:92.316 hours
Usage:4%
Score:1.435m
Score/min:259
Driving Accuracy:29.214%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:4,996
V. Kills:3,893 128%
Deaths:1,319
KDR:3.788
Accuracy:54.299% B+
KPH:25.500 C*
VKPH:19.800 B**
Titan-150 HEAT
A++
Kills:739
V. Kills:195 377%
Deaths:109
KDR:6.780
Accuracy:47.603% C++
KPH:39.200 A++
VKPH:10.300 B
Enforcer ML85
M++
Kills:715
V. Kills:910 78%
Deaths:187
KDR:3.824
Accuracy:55.034% A++
KPH:29.600 B++
VKPH:37.700 M++
C85 Canister
A++
Kills:158
V. Kills:7 N/A
Deaths:8
KDR:19.750
Accuracy:38.440% C+
KPH:140.700 A++
VKPH:6.200 B++
Kills:6,608 (5,735 + 873)
Deaths:1,623
KDR:4.071
VKDR:3.084
Vehicle Kills:5,005
Kill Difference:4,985
Playtime:240.427 hours
Usage:11%
Score:5.213m
Score/min:361
Driving Accuracy:47.603%
Gunner Accuracy:38.440%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:412
V. Kills:21 N/A
Deaths:24
KDR:17.167
Accuracy:49.009% C+
KPH:164.500 B**
VKPH:8.400 C++
M96 Mjolnir-H
C++
Kills:166
V. Kills:138 119%
Deaths:62
KDR:2.677
Accuracy:57.141% B*
KPH:40.100 C
VKPH:33.300 C++
M12 Kobalt-H
B+
Kills:109
V. Kills: N/A
Deaths:2
KDR:54.500
Accuracy:18.646% D
KPH:146.100 B+
VKPH:0 F
Kills:687 (0 + 687)
Deaths:88
KDR:7.807
VKDR:1.807
Vehicle Kills:159
Kill Difference:599
Playtime:7.392 hours
Usage:0%
Score:0.177m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:18.646%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:363
V. Kills:54 N/A
Deaths:39
KDR:9.308
Accuracy:36.555% C++
KPH:85.200 A++
VKPH:12.700 B++
M40 Fury
B**
Kills:276
V. Kills:49 N/A
Deaths:41
KDR:6.732
Accuracy:34.681% C+
KPH:79 B**
VKPH:14 B+
M12 Kobalt
A+
Kills:267
V. Kills:6 N/A
Deaths:23
KDR:11.609
Accuracy:17.648% C+
KPH:112.200 A+
VKPH:2.500 C+
M12 Kobalt
B**
Kills:200
V. Kills:3 N/A
Deaths:8
KDR:25
Accuracy:15.871% C
KPH:107.900 B**
VKPH:1.600 D
Kills:1,106 (0 + 1,106)
Deaths:111
KDR:9.964
VKDR:1.009
Vehicle Kills:112
Kill Difference:995
Playtime:11.986 hours
Usage:1%
Score:0.352m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:15.871%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:598
V. Kills:192 310%
Deaths:450
KDR:1.329
Accuracy:53.675% B+
KPH:42.300 B**
VKPH:13.600 A++
M12 Kobalt-F
B+
Kills:115
V. Kills:5 N/A
Deaths:79
KDR:1.456
Accuracy:20.472% C
KPH:41.900 B+
VKPH:1.800 B+
Kills:713 (713 + 0)
Deaths:529
KDR:1.348
VKDR:0.372
Vehicle Kills:197
Kill Difference:184
Playtime:16.875 hours
Usage:1%
Score:0.193m
Score/min:191
Driving Accuracy:20.472%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:81
V. Kills:35 225%
Deaths:6
KDR:13.500
Accuracy:41.524% B+
KPH:42.200 A
VKPH:18.200 B+
Pelter Rocket Pod
N/A
Kills:50
V. Kills:11 417%
Deaths:1
KDR:50
Accuracy:50.739% N/A
KPH:75 N/A
VKPH:16.500 N/A
Kills:131 (0 + 131)
Deaths:7
KDR:18.714
VKDR:6.571
Vehicle Kills:46
Kill Difference:124
Playtime:2.586 hours
Usage:0%
Score:0.040m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:50.739%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,8894,9961,3193.788C1.7554.299%B+1.982%C-25.5C*19.8B**312196.3h4.4C**8.2B+
C75 Viper 3,0182,72615417.701M**15.6634.88%CN/A72.9A**7.8C+23037.4h5A+14.2A
EM6 2,5672,5281,6611.522C+0.5222.697%C++24.921%C*53.1B+N/A18447.6h10.4B+45.8B
NC6A GODSAW 2,2542,2151,7031.301C0.7423.705%D-26.953%C+43.4C-N/A13751h10C+42C
NS-15M2 1,6801,6521,0121.632C++0.4123.595%C+31.356%B++54B+N/A17830.6h11.7B+49.7C**
NS-11C 1,4831,4541,2641.15C*0.8925.479%C**20.289%C*34.6B+N/A10142h12.3B+48.4B+
NC6 Gauss SAW 1,3501,3299381.417B0.6221.514%C**22.874%C+40B+N/A17533.2h9.1B+42.2B+
L100 Python HESH 1,4611,31710912.083C++10.0549.398%C++N/A80.8B**8.8C++24216.3h2.6B*5.3B++
LA1 Anchor 1,3251,3059781.334C0.7022.352%C--30.115%B+46.1C+N/A23528.3h9.8C**43.8C++
Frag Grenade 1,2821,27211272N/A1,269.9661.656%A*N/A978.5A*7.7C+31941.3h2.2A+3.5A
AC-X11 1,2781,2531,5670.8C1.2425.498%C++24.581%B+19.7CN/A6963.5h10.3C++40.5C*
Sticky Grenade 1,2541,25211252N/A1,249.9665.092%AN/A2504M++4D-69630.5h0.9A1.4B**
L100 Python AP 1,8611,2451707.324B+5.2959.18%B+N/A61.3A*30.3A*33220.3h4.1B**6.9B**
Gauss SPR 1,2291,2113523.44B**1.4036.026%B+29.562%C--72.5M1.1A++14516.7h4.1B**11.4B*
Hardlight Dagger 1,2051,2036,8860.175M**1.8635.71%B+71.488%S5.1C+N/A2236.9h2B5.7B
Gauss Compact Burst 1,1961,1866531.816C++0.2227.171%C++25.632%C++63.1B**N/A13418.8h9.6B+35.5C**
NC14 Bolt Driver 1,1811,1815092.32B0.2841.604%B**81.88%B*38.3B**N/A13230.8h1.7A4.2B**
NS-44 Commissioner 1,1841,1811,0831.09C++0.9541.117%B+25.318%B+70.3A+N/A17016.8h3.1B*7.7B++
MGR-S1 Gladius 1,1911,1804812.453B*0.4230.1%B+21.695%C+88.1A++N/A19813.4h7.3B*24.3B++
Warden 1,1951,1727511.561B+0.4832.954%B**31.655%B**31.3B++N/A7537.5h7.4B++22.5B*
NC05 Jackhammer 1,1871,1727701.522B0.5244.893%C++15.956%C**62B*N/A22018.9h3.6B**8.1B++
AF-4 Cyclone 1,1821,1711,1271.039C+1.0028.499%B+17.763%C+33.6C+N/A12834.9h9.7B+34.2B+
Icikill 1,1681,1681,1121.05U0.9942.477%B*89.212%S22B+N/A353.1h2B4.8B+
SAS-R 1,1831,1675522.114C+0.0841.073%C**63.239%D47.8BN/A11624.4h2.2C*5.5C**
AF-8 RailJack 1,1721,1654162.8C++0.7640.612%B+71.502%C41.2AN/A10128.3h2B++4.8B++
Blitz GD-10 1,1821,1648861.314B0.7225.462%C*21.048%B++47.1B*N/A12224.7h13.1B+51.4B+
MGR-M1 Bishop 1,1761,1634582.539B++0.5040.282%B**29.407%C+71.8A++N/A15216.2h5B*12.4B*
NSX Tanto 1,1791,1631,2230.951C+1.0924.115%C29.063%B+35.1C++N/A7833.1h12.5B51.7C*
AF-18 Stalker 1,1771,1637961.461C*0.5826.661%C+26.569%B*54.6B**N/A12021.3h10.5B*39.4B+
EM4 Longshot 1,1661,1622484.685B+2.6544.899%B*71.601%D-69.6A*N/A15716.7h1.9B+4.1B++
NS Harrower 1,1611,1618513.659U11.6240.265%B+88.028%S118.5A++N/A149.8h2B5B+
NC6S Gauss SAW S 1,1751,1617871.475C++0.5624.47%C*27.304%B+50.9BN/A17222.8h10.3B42.2C**
NS-15M AE 1,1621,1607216.111S14.0749.624%S87.931%S269.8SN/A1144.3h6A*12.2A
MKV Suppressed 1,1701,1591,1121.042C+1.0026.633%C*20.104%C++45.1B++N/A10925.7h12.1B+45.4B+
Gauss Compact S 1,1741,1599761.188B0.8526.464%B+20.535%B16.7CN/A5369.4h10.8C*41B+
AF-19 Mercenary 1,1651,1588931.297B++0.7423.364%C*16.926%D20.8C++N/A9255.8h10.5B++44.9B+
NS Baron G5AE 1,1561,1555282.188B++0.1532.84%D*41.126%S74B**N/A7915.6h3.1A9.5C+
M20 Mustang 1,7721,1524732.436C**0.4030.442%C+N/A34.5A++18.6A27733.4h51B*167.5B**
EM1 1,1531,1468071.42C*0.6221.68%C+26.44%B++49.6B++N/A14023.1h11.7C*53.9B+
NS-30 Vandal 1,1471,1374382.596B+0.5634.283%C*32.806%B++86.1A*N/A18913.2h5.3B+15.3B+
M30 Mustang AH 1,2701,1192614.287C+2.2555.904%C+1.072%C67.4B+9.1A25516.6h6.5B+11.6B+
NC1 Gauss Rifle 1,0981,0781,1290.955C+1.0823.582%C++27.366%B**35.9B*N/A11630h11.4B+48.3B+
C-4 1,4899995841.711C*0.3319.302%D*N/A98.9B+48.5A95610.1h1B**5.2B+
Shrike 1,3229291,0430.891B+1.1561.297%B+4.413%B**35.9B**15.2B+40025.9h4.9B*8B*
Hornet Missiles 1,5159211815.088C++3.0559.643%C++N/A76.1C**49.1B57012.1h7.7B*12.8B*
M60-A Bulldog 9568918111.375M++109.3460.842%A+2.806%B+133M**9.7A+3726.7h4.2B*7B**
GD Guardian 8748443922.153C++0.1231.724%C-38.507%A70.9B*2.5S14811.9h7.8C24.6C
NC4 Mag-Shot 8508411,0470.803C++1.2421.193%D-21.522%B24.7C+N/A7634.1h7.2B+33.8C++
Tank Mine 1,3538121346.06A++4.0243.721%B++N/A153.2B**102.1A14215.3h1.8C**4A
Carver 8158014981.608S0.4344.889%A+21.848%B*43.3M**N/A9218.5h1.1B++2.5B+
Vortek Rotary 1,4707795761.352C+0.6933.23%B+N/A17.4C*15.5B+21344.7h61.7B+185.7B+
M60-A Bulldog 831771896.375M94.3458.521%A1.946%C124.4M**9.7A++3596.2h4.2B**7.1B**
AF-34 Mattock 7837702902.655C+0.6238.352%B+15.584%C49.7B+N/A15415.5h6C+15.6B+
Titan-150 HEAT 9347391096.78B+4.7447.603%C++5.413%A++39.1A++10.3B24618.9h3.1A6.4A
L-24R Spur 7647234715.383B**13.3538.637%C+N/A64A+3.6B*20311.3h19B+49.2B+
Enforcer ML85 1,6257151873.824C1.7955.034%A++1.399%D29.5B++37.6M++85324.2h15C-27.2B+
Hawk GD-68 1,2896624211.572A*0.4772.44%A1.36%D-45M*42.7S34914.7h4.2A++5.7A++
GD-22S 6516394771.34C+0.7023.937%C++27.856%B+43.5C**N/A17514.7h10.1B+42.3B+
AF-34 Mattock 6326192462.516C+0.4839.422%B16.963%C44.2C*N/A13614h6.9C+17.4C**
MANA Anti-Vehicle Turret 1,3176002772.166U0.1364.855%U3%T*6000U7170U14671900.1h10.6T*16.3T*
M40 Fury-F 7905984501.329C++0.7153.675%B+1.338%B42.4B**13.6A++20814.1h8.6B+16B+
19A Fortuna 5104895970.819C1.2224.717%C--27.403%A11.4D--N/A3142.8h13.2D*53.4D--
C85 Canister-H 4334122417.167B+15.1349.009%C+9.223%D164.8B**8.4C++4622.5h6.6C*13.5C*
NCM3 Raven 6133952541.555B*0.4845.846%B*2.025%C-19A*10.5A++18820.8h19.1B**41.7B**
Mag-Cutter 40038717,5460.022C+2.0230.537%C*4.91%C0.6C+N/A2674.1h2B+6.5B+
Mauler S6 3923875540.699C+1.3444.182%B+15.504%C+34.2B+N/A15711.3h4.2B++9.5B+
Spear Anti-Vehicle Phalanx Turret 6233853012.833B**10.8048.696%B+5.455%B++52.7B*32.6B**5307.3h7.8B16B+
M40 Fury 417363399.308B+7.2736.555%C++1.653%C+84.4A++12.6B++5524.3h10.3B++28.1B++
NCM3 Raven 5503602661.353B++0.6946.27%B*2.778%C+16.4A*8.7A17021.9h22.1B*47.8B*
Skyguard 613351844.179B+2.1429.214%C+1.425%D19.2B++14.3A25218.3h109.8B375.7B+
Bouncing Betty 3453431063.236C1.2052.192%B**N/A127C++N/A3822.7h1.8B+3.5B*
MANA Anti-Personnel Turret 3343311342.47N/A0.4320.765%UN/A3310U30U6514500.1h21.1T*101.6T*
Aspis Anti-Aircraft Phalanx Turret 648320516.275A4.2428.947%B+N/A20.1A+20.6A++35815.9h113.9B*393.3B++
M40 Fury 325276416.732C+4.6934.681%C+2.174%B+78.9B**14B+5573.5h10.8B+31B+
M12 Kobalt 2732672311.609C+9.5717.648%C+21.723%B++111.3A+2.5C+3902.4h14.1B**79.9B+
NC15 Phoenix 5832662670.996C+1.0454.762%C*N/A12.1C+14.5B+22921.9h11.2C+20.4C+
C-4 ARX 3342631701.547C0.4922.72%D-N/A125.2C**33.8C+6492.1h1.1B+4.8C+
C150 Dalton 470261416.366C+4.3347.155%B*N/A58A+46.4A++7384.5h3.7B+7.9B*
NS-AM7 Archer 3082355250.448C+1.5959.302%C++24.255%B*6C+1.9C-3439.2h11.9B++20.1B*
AF-23 Grinder 2232221291.721C+0.3241.519%B*21.171%A++32.2C++N/A996.9h6B14.5B++
M12 Kobalt 203200825A++22.9615.871%C23.5%B**105.3B**1.6D3441.9h13.2B*83.1B+
M12 Kobalt 2041961196A++193.9615.507%D*22.959%B**140B++5.7B+3181.4h14.5B+93.7C+
The Moonshot 169166394.256C+2.2244.776%B70.482%D**57.2C++1M**1332.9h2C-4.4C++
M96 Mjolnir-H 304166622.677C0.6457.141%B*N/A40.5C33.7C*3764.1h41.4C+72.5B
Auraxium Mag-Cutter 1631609,2350.017C2.0212.926%D*4.375%C0.5C-N/A1335.3h1.8B+14.1C
NCM1 Scattercannon 160160841.905C++0.1345.562%B*21.25%A34B*N/A1484.7h5.5B**12.1B++
AF-23 Grinder 160159991.606C0.4347.901%B**21.384%A37.9BN/A1444.2h7.4C+15.4B+
C85 Canister 165158819.75C*17.7138.44%C+15.823%B+143.6A++6.4B++4191.1h6.2B+16.1B+
NS Annihilator 3171572500.628C++1.4177.941%DN/A11.5C**11.8B*21213.6h10.8B+13.9C**
Coyote Missiles 237141463.065C*1.0349.179%DN/A52.2C**35.6B+4402.7h37.8C**76.9C++
CAS30 Tank Buster 2271222270.537C--1.5043.128%C+N/A4.8D4.2D8225.2h64.4C+149.3C+
M12 Kobalt-F 120115791.456C+0.5820.472%C12.174%C++42.6B+1.9B++1022.7h15C*73.4C**
M12 Kobalt-H 109109254.5S52.4618.646%D19.266%B+155.7B++N/A3160.7h11.2B++60.3B+
Rocklet Rifle 192106871.218B**0.8251.374%C+N/A33.1B+26.9C*3813.2h35.8C*69.7C*
NS-10 Burster 16998851.153C*0.8931.724%C**3.061%D9.7A++7A*16010.1h124.3B*392B++
AF-41 Hacksaw 9595551.727C0.3134.932%B+15.79%B35.2C*N/A1522.7h6.7C+19.3B+
AF-41 Hacksaw 9189551.618C0.4238.134%B+14.607%C+33C++N/A1412.7h7.9C20.6B+
NCM2 Falcon 11786771.117C++0.9241.636%C*11.628%M+16.2B+5.8B+1655.3h10.4C**25B+
M20 Wyvern 11681613.5B**11.4641.524%B+1.235%D*42.6A18.4B+2521.9h69.7B+167.8B++
MAX Punch 108808900.09C++1.9570.322%A++N/A1.3C+N/A560.3h6C8.6C+
NS-10 Burster 13977850.906C+1.1330.781%C*7.792%B+7.5B**6A++14310.3h156.5C++508.6C**
Orbital Strike Uplink 12272172N/A69.961233.33%UN/A720U500U63510.1h1.5T*0.1T*
NCM2 Falcon 9466551.2B+0.8442.777%C++9.091%A++16.5B*7B*1694h11.6B+27.1B+
Hyena Missile Launcher 10366183.667A*1.6343.399%A+N/A73.3S41.1S4770.9h27.2B**62.8B**
G40-F Ranger 9360415B**12.9626.939%D--1.667%B++54.5B+30C**4191.1h62.3B+231.2C++
NC9 A-Tross 5252321.625B0.4122.245%D38.462%A*37.1C++N/A2051.4h10.6C47.6C
Pelter Rocket Pod 6150150S47.9650.739%B++N/A71.4B++15.7C2660.7h16.5B*32.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter383,8853.2h
Restoration Kit1021,6432.6h
NS Patriot Flare Gun42151h
Nano-Armor Kit1,0731,677,75999.4h
Flail Targeting Dart104613.1h
Anti-Vehicle MANA Turret171,9162.7h
Spawn Beacon151,6261.9h
Spitfire Auto-Turret329501.4h
Turret AI Module1970.4h
Repair Module0570.2h
Cortium Silo0660.3h
Nanite Revive Grenade06310.2h
Medical Kit618151.1h
Medical Applicator32774,8206.4h
Welding Device02940.1h
Deconstruction Tool02320h
Spear Anti-Vehicle Tower1560.3h
Rampart Wall1510.4h
Hoplon Anti-Aircraft Phalanx Tower0560.3h
Xiphos Anti-Personnel Tower0500.2h
Recon Detection Device717,22410.7h
Shield Recharging Field311,0870.5h
Ammunition Package756,9425.7h
Anti-Infantry MANA Turret153460.7h
WLT-Howler Mining Laser312,2687.5h

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