Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 20 (19,758)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (16 days). The data shown below may not be accurate.

Ranger DeadInstead[ISME] DeadInstead
NC BR 41

KDR: 4.18

Score: 1.4m

Last Seen: May 17th, 2020 10:35 AM
- OFFLINE - 398.7 hour(s)

Battle Rank 41 - New Conglomerate on Emerald
Level Progress (to 42): 27%
Level 100 Progress: 7% 680h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS S12 Renegade LA7 Buzzard NC14 Bolt Driver NS-15M2 AF-19 Mercenary NC6 Gauss SAW NS-30 Vandal AF-4AE Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DeadInstead



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,990,341 MLG Score: 1591
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.401%32.824%932812758501.954022.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.907%1.385A1.764A++-0.724D-HEAD ++ (~18.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.605B+8.30.418B20.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.351%88.514%0112821483913.79487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.567A+1.381A-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.642B+1.60.494B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.4m202.9%428 (25.7k)368 (22.1k)4.176053,4878354.6347341 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC128324420.312%15.429%31304:340

26% Engineer10% Heavy Assault54% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2016 5:44 PMApr 23rd, 2017 4:34 AMMay 22nd, 2020 4:24 PM (11d) (PST)May 17th, 2020 6:40 AM (17d) (PST)May 17th, 2020 6:35 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8391337060.9140.2190.1412.0610.1011591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,3367,99642,34055138124622,088

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
63.6h/2.6d 383 538 801 7.9k 57 214 385 3.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:142
Deaths:41
KDR:3.463
Accuracy:26.386% C*
HSR:38.732% A
NC6 Gauss SAW
A*
Kills:126
Deaths:45
KDR:2.800
Accuracy:26.805% B**
HSR:38.095% A*
Kills:268
Deaths (as Heavy Assault):86
Deaths (to Heavy Assaults):223
KDR:3.11628
Kill Difference:182
Playtime:6.576 hours
Usage:10%
Score:0.148m
Score/min:375
Accuracy (listed only):26.595%
HSR (listed only):38.414%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:141
Deaths:59
KDR:2.390
Accuracy:26.295% B+
HSR:23.404% C*
Kills:141
Deaths (as Engineer):59
Deaths (to Engineers):171
KDR:2.38983
Kill Difference:82
Playtime:16.432 hours
Usage:26%
Score:0.341m
Score/min:346
Accuracy (listed only):26.295%
HSR (listed only):23.404%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:141
Deaths:59
KDR:2.390
Accuracy:26.295% B+
HSR:23.404% C*
AF-4AE Cyclone
B+
Kills:116
Deaths:94
KDR:1.234
Accuracy:28.730% C
HSR:30.172% B+
Kills:257
Deaths (as Light Assault):153
Deaths (to Light Assaults):113
KDR:1.67974
Kill Difference:104
Playtime:2.622 hours
Usage:4%
Score:0.046m
Score/min:295
Accuracy (listed only):27.512%
HSR (listed only):26.788%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:148
Deaths:21
KDR:7.048
Accuracy:45.351% A
HSR:88.514% A+
NS-30 Vandal
B*
Kills:119
Deaths:22
KDR:5.409
Accuracy:38.864% B++
HSR:35.294% B*
AF-4AE Cyclone
B+
Kills:116
Deaths:94
KDR:1.234
Accuracy:28.730% C
HSR:30.172% B+
NS-44 Commissioner
B+
Kills:73
Deaths:44
KDR:1.659
Accuracy:40.986% B+
HSR:19.178% C--
NSX Tomoe
A++
Kills:60
Deaths:4
KDR:15
Accuracy:28.122% C
HSR:58.333% A++
Kills:516
Deaths (as Infiltrator):185
Deaths (to Infiltrators):130
KDR:2.78919
Kill Difference:331
Playtime:34.273 hours
Usage:54%
Score:0.793m
Score/min:386
Accuracy (listed only):36.411%
HSR (listed only):46.298%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B+
Kills:116
Deaths:94
KDR:1.234
Accuracy:28.730% C
HSR:30.172% B+
NC1 Gauss Rifle
A
Kills:73
Deaths:43
KDR:1.698
Accuracy:30.053% A
HSR:23.288% C*
Kills:189
Deaths (as Combat Medic):137
Deaths (to Combat Medics):95
KDR:1.37956
Kill Difference:52
Playtime:2.938 hours
Usage:5%
Score:0.074m
Score/min:418
Accuracy (listed only):29.391%
HSR (listed only):26.730%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:51
V. Kills:28 176%
Deaths:9
KDR:5.667
Accuracy:53.756% B+
KPH:66.100 B++
VKPH:36.300 B
Kills:51 (0 + 51)
Deaths:9
KDR:5.667
VKDR:3.111
Vehicle Kills:28
Kill Difference:42
Playtime:0.771 hours
Usage:1%
Score:0.026m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:53.756%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:1,032
V. Kills:29 N/A
Deaths:176
KDR:5.864
Accuracy:55.895% A+
KPH:113.500 A++
VKPH:3.200 B**
LA7 Buzzard
A*
Kills:394
V. Kills:112 349%
Deaths:26
KDR:15.154
Accuracy:65.579% B*
KPH:60.500 A*
VKPH:17.200 A
M40 Fury-F
S
Kills:99
V. Kills:53 183%
Deaths:18
KDR:5.500
Accuracy:60.377% B**
KPH:57 A++
VKPH:30.500 S
Kills:1,525 (1,525 + 0)
Deaths:220
KDR:6.932
VKDR:0.882
Vehicle Kills:194
Kill Difference:1,305
Playtime:17.342 hours
Usage:27%
Score:0.292m
Score/min:281
Driving Accuracy:60.377%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 1,0611,0321765.864B+1.6955.895%A+4.651%C+113.4A++3.2B**2699.1h2.9B+5.2B*
LA7 Buzzard 5063942615.154S10.9865.579%B*N/A60.6A*17.2A3106.5h4.9A7.5B**
NC14 Bolt Driver 149148217.048A*2.8745.351%A88.514%A+67.3A*N/A1692.2h1.6A3.6B**
NS-15M2 142142413.463B++0.7126.386%C*38.732%A67.6B+N/A1422.1h9.6B*36.5B+
AF-19 Mercenary 148141592.39A+1.7926.295%B+23.404%C*30.7B1.5A++894.6h10.9B+41.5B+
NC6 Gauss SAW 129126452.8A1.3826.805%B**38.095%A*57.3B++1.4B*1632.2h7.9B+29.5B++
NS-30 Vandal 121119225.409A1.2338.864%B++35.294%B*59.5B+1B*1962h5.1B13B+
AF-4AE Cyclone 116116941.234C--2.9428.73%C30.172%B+17.8D*N/A476.5h7.4B**25.7B+
M40 Fury-F 15299185.5A*1.3260.377%B**N/A58.2A++31.2S2321.7h5.8B++9.6B**
M12 Kobalt 8177177C++72.8225.314%B+18.182%C+96.3C5C++2480.8h13.6B+53.7B++
NS-44 Commissioner 7473441.659B+2.5240.986%B+19.178%C--48.7C**N/A1501.5h3.3B+8.1B+
NC1 Gauss Rifle 7473431.698B2.4830.053%A23.288%C*31.7C*N/A1202.3h11.7B38.8B++
NSX Tomoe 6060415S10.8228.122%C58.333%A++100A++N/A1920.6h10.1B**36B+
M96 Mjolnir-H 795195.667C++1.4953.756%B+N/A63.8B+35C**5520.8h23.3C++43.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4046,0083.7h
Medical Kit705031.6h
Medical Applicator154,7110.3h
Motion Spotter42910.2h
Spitfire Auto-Turret21230.1h
Recon Detection Device64621h
Ammunition Package02180.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.16s
Server spent 2.99s on queries, 1.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.