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Executor Grouchy DeadManRebornNC[REN1] DeadManRebornNC
NC BR 183

KDR: 0.7

Score: 86.9m

Last Seen: Jan 17th, 2019 8:42 AM
- OFFLINE - 2336 hour(s)

Prestige 1, Battle Rank 100 (183 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Bouncing Betty C-4 ARX Tank Mine Spitfire Auto-Turret Spear Anti-Vehicle Phalanx Turret Sticky Grenade AF-4A Bandit AE NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-48,789 MLG Score: -39
Fun Score: N/A
Cheeseburgers Flipped: 206TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.759%11.028%29535100031,1660.4037670.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.637%1.103B**-1.487F-2.016F--BODY (~2.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.063C+18.7-0.311C51.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.192%0.545%181510302,934278625151.05312117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.284%0.805B++-1.32D**3.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.6-1.808F-53.4-3.258T*55.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.283%2.793%2001410215,228322837271.61908140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.066%-0.083C+-0.402C--2.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.3-0.139C47.8-0.206C87.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.197%9.134%200310322,5294806960.526217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.112%-0.936D---1.076D*-1.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.18C4.70.031C+10.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
86.9m853.1%411 (24.7k)367 (22k)0.69940883,226118,9950.809395183 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035183520.747%5.156%10702:0032

7% Combat Medic77% Engineer10% Heavy Assault6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2016 10:34 AMJun 7th, 2018 3:37 PMFeb 13th, 2019 9:43 PM (70d) (PST)Jan 17th, 2019 6:18 AM (97d) (PST)Jan 17th, 2019 4:42 AM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5042222820.3510.5020.0183.6830.080-39

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,23613,34016,89621301221522,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3946.8h/164.4d 13,088 4,291 47,530 872.1k 4,291 13,470 18,994 119.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:1,208
Deaths:3,123
KDR:0.387
Accuracy:27.929% B++
HSR:10.513% F-
NC05 Jackhammer
C-
Kills:1,202
Deaths:2,368
KDR:0.508
Accuracy:40.302% C-
HSR:8.236% F
NC6 Gauss SAW
B+
Kills:1,202
Deaths:2,569
KDR:0.468
Accuracy:23.415% B+
HSR:13.478% F
MGR-L1 Promise
C+
Kills:1,196
Deaths:2,730
KDR:0.438
Accuracy:23.495% C+
HSR:10.786% F-
GD-22S
B+
Kills:1,195
Deaths:3,153
KDR:0.379
Accuracy:26.373% B+
HSR:14.561% D**
LA1 Anchor
C++
Kills:1,191
Deaths:2,743
KDR:0.434
Accuracy:25.301% C++
HSR:12.762% F
NC05 Jackhammer AE
D
Kills:1,169
Deaths:2,293
KDR:0.510
Accuracy:41.202% D
HSR:6.587% F-
NSX Naginata
B**
Kills:171
Deaths:455
KDR:0.376
Accuracy:27.568% B**
HSR:12.281% F--
NSX-P Naginata
A
Kills:166
Deaths:365
KDR:0.455
Accuracy:29.206% A
HSR:12.048% F--
Kills:8,700
Deaths (as Heavy Assault):19,799
Deaths (to Heavy Assaults):32,564
KDR:0.43942
Kill Difference:11,099
Playtime:409.034 hours
Usage:10%
Score:10.240m
Score/min:417
Accuracy (listed only):29.421%
HSR (listed only):11.250%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit AE
C++
Kills:1,227
Deaths:3,240
KDR:0.379
Accuracy:27.946% C++
HSR:10.677% F--
AF-4 Cyclone
C++
Kills:1,198
Deaths:3,453
KDR:0.347
Accuracy:26.049% C++
HSR:10.184% D*
NSX Tanto
B+
Kills:1,194
Deaths:2,881
KDR:0.414
Accuracy:29.370% B+
HSR:13.149% F-
AF-57 Piston
D*
Kills:1,193
Deaths:2,438
KDR:0.489
Accuracy:28.566% D*
HSR:9.556% D*
MKV Suppressed
C+
Kills:1,193
Deaths:4,271
KDR:0.279
Accuracy:24.955% C+
HSR:12.238% D*
Tempest
C++
Kills:1,188
Deaths:2,832
KDR:0.419
Accuracy:27.319% C++
HSR:9.512% F-
MGR-S1 Gladius
C**
Kills:1,187
Deaths:3,664
KDR:0.324
Accuracy:28.420% C**
HSR:9.688% F
NS-11C
B*
Kills:1,186
Deaths:3,550
KDR:0.334
Accuracy:27.846% B*
HSR:8.094% F-
AF-4AE Cyclone
D--
Kills:1,184
Deaths:3,204
KDR:0.370
Accuracy:24.573% D--
HSR:11.064% F-
Blitz GD-10
C++
Kills:1,178
Deaths:3,477
KDR:0.339
Accuracy:24.908% C++
HSR:9.932% D*
Mauler S6
D
Kills:1,174
Deaths:2,721
KDR:0.431
Accuracy:32.294% D
HSR:9.029% D*
AC-X11
C**
Kills:1,161
Deaths:2,970
KDR:0.391
Accuracy:26.460% C**
HSR:9.130% F--
AF-4A Bandit
C+
Kills:1,150
Deaths:3,117
KDR:0.369
Accuracy:25.531% C+
HSR:11.652% F-
AF-19 Mercenary
C+
Kills:1,122
Deaths:2,626
KDR:0.427
Accuracy:22.096% C+
HSR:10.250% F-
GD-7F
C++
Kills:1,119
Deaths:3,003
KDR:0.373
Accuracy:24.697% C++
HSR:12.958% D*
NSX Tengu
C+
Kills:378
Deaths:859
KDR:0.440
Accuracy:36.856% C+
HSR:9.524% F-
NSX-P Tanto
C++
Kills:167
Deaths:523
KDR:0.319
Accuracy:26.359% C++
HSR:10.180% F--
The Little Helper
D
Kills:166
Deaths:400
KDR:0.415
Accuracy:42.668% D
HSR:7.831% D**
NS Baron G5
D--
Kills:165
Deaths:460
KDR:0.359
Accuracy:30.706% D*
HSR:9.697% D--
NC12 Sweeper
D**
Kills:162
Deaths:359
KDR:0.451
Accuracy:28.332% D**
HSR:6.790% F
NS-7 PDW
A++
Kills:157
Deaths:435
KDR:0.361
Accuracy:34.162% A++
HSR:14.013% D
Kills:18,849
Deaths (as Light Assault):50,483
Deaths (to Light Assaults):18,308
KDR:0.37337
Kill Difference:31,634
Playtime:219.583 hours
Usage:6%
Score:3.171m
Score/min:241
Accuracy (listed only):28.577%
HSR (listed only):10.245%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit AE
C++
Kills:1,227
Deaths:3,240
KDR:0.379
Accuracy:27.946% C++
HSR:10.677% F--
NSX Tanto
B+
Kills:1,194
Deaths:2,881
KDR:0.414
Accuracy:29.370% B+
HSR:13.149% F-
AF-57 Piston
D*
Kills:1,193
Deaths:2,438
KDR:0.489
Accuracy:28.566% D*
HSR:9.556% D*
NS-11C
B*
Kills:1,186
Deaths:3,550
KDR:0.334
Accuracy:27.846% B*
HSR:8.094% F-
Mauler S6
D
Kills:1,174
Deaths:2,721
KDR:0.431
Accuracy:32.294% D
HSR:9.029% D*
AC-X11
C**
Kills:1,161
Deaths:2,970
KDR:0.391
Accuracy:26.460% C**
HSR:9.130% F--
AF-4A Bandit
C+
Kills:1,150
Deaths:3,117
KDR:0.369
Accuracy:25.531% C+
HSR:11.652% F-
AF-19 Mercenary
C+
Kills:1,122
Deaths:2,626
KDR:0.427
Accuracy:22.096% C+
HSR:10.250% F-
GD-7F
C++
Kills:1,119
Deaths:3,003
KDR:0.373
Accuracy:24.697% C++
HSR:12.958% D*
NSX-P Tanto
C++
Kills:167
Deaths:523
KDR:0.319
Accuracy:26.359% C++
HSR:10.180% F--
The Little Helper
D
Kills:166
Deaths:400
KDR:0.415
Accuracy:42.668% D
HSR:7.831% D**
NS Baron G5
D--
Kills:165
Deaths:460
KDR:0.359
Accuracy:30.706% D*
HSR:9.697% D--
NC12 Sweeper
D**
Kills:162
Deaths:359
KDR:0.451
Accuracy:28.332% D**
HSR:6.790% F
Kills:11,186
Deaths (as Engineer):28,288
Deaths (to Engineers):18,098
KDR:0.39543
Kill Difference:17,102
Playtime:3,046.414 hours
Usage:77%
Score:63.797m
Score/min:349
Accuracy (listed only):28.682%
HSR (listed only):9.923%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:1,203
Deaths:2,847
KDR:0.423
Accuracy:27.840% B**
HSR:11.471% D**
Carnage AR
B*
Kills:1,202
Deaths:2,921
KDR:0.412
Accuracy:28.905% B*
HSR:13.394% D--
AF-4 Cyclone
C++
Kills:1,198
Deaths:3,453
KDR:0.347
Accuracy:26.049% C++
HSR:10.184% D*
GR-22
B++
Kills:1,196
Deaths:2,870
KDR:0.417
Accuracy:28.211% B++
HSR:12.458% D--
AF-57 Piston
D*
Kills:1,193
Deaths:2,438
KDR:0.489
Accuracy:28.566% D*
HSR:9.556% D*
MKV Suppressed
C+
Kills:1,193
Deaths:4,271
KDR:0.279
Accuracy:24.955% C+
HSR:12.238% D*
Tempest
C++
Kills:1,188
Deaths:2,832
KDR:0.419
Accuracy:27.319% C++
HSR:9.512% F-
MGR-S1 Gladius
C**
Kills:1,187
Deaths:3,664
KDR:0.324
Accuracy:28.420% C**
HSR:9.688% F
AF-4AE Cyclone
D--
Kills:1,184
Deaths:3,204
KDR:0.370
Accuracy:24.573% D--
HSR:11.064% F-
GR-22AE
D
Kills:1,182
Deaths:3,196
KDR:0.370
Accuracy:25.559% D
HSR:9.306% F-
NS-11A
A
Kills:1,178
Deaths:3,118
KDR:0.378
Accuracy:30.895% A
HSR:11.375% D**
Blitz GD-10
C++
Kills:1,178
Deaths:3,477
KDR:0.339
Accuracy:24.908% C++
HSR:9.932% D*
Mauler S6
D
Kills:1,174
Deaths:2,721
KDR:0.431
Accuracy:32.294% D
HSR:9.029% D*
Reaper DMR
A
Kills:873
Deaths:1,920
KDR:0.455
Accuracy:32.694% A
HSR:12.028% F-
NSX Tengu
C+
Kills:378
Deaths:859
KDR:0.440
Accuracy:36.856% C+
HSR:9.524% F-
The Little Helper
D
Kills:166
Deaths:400
KDR:0.415
Accuracy:42.668% D
HSR:7.831% D**
NS Baron G5
D--
Kills:165
Deaths:460
KDR:0.359
Accuracy:30.706% D*
HSR:9.697% D--
NC12 Sweeper
D**
Kills:162
Deaths:359
KDR:0.451
Accuracy:28.332% D**
HSR:6.790% F
NS-7 PDW
A++
Kills:157
Deaths:435
KDR:0.361
Accuracy:34.162% A++
HSR:14.013% D
Kills:17,357
Deaths (as Combat Medic):45,445
Deaths (to Combat Medics):16,181
KDR:0.38193
Kill Difference:28,088
Playtime:277.373 hours
Usage:7%
Score:6.723m
Score/min:404
Accuracy (listed only):29.679%
HSR (listed only):10.478%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:1,198
Deaths:3,453
KDR:0.347
Accuracy:26.049% C++
HSR:10.184% D*
MKV Suppressed
C+
Kills:1,193
Deaths:4,271
KDR:0.279
Accuracy:24.955% C+
HSR:12.238% D*
Tempest
C++
Kills:1,188
Deaths:2,832
KDR:0.419
Accuracy:27.319% C++
HSR:9.512% F-
MGR-S1 Gladius
C**
Kills:1,187
Deaths:3,664
KDR:0.324
Accuracy:28.420% C**
HSR:9.688% F
AF-4AE Cyclone
D--
Kills:1,184
Deaths:3,204
KDR:0.370
Accuracy:24.573% D--
HSR:11.064% F-
Blitz GD-10
C++
Kills:1,178
Deaths:3,477
KDR:0.339
Accuracy:24.908% C++
HSR:9.932% D*
NS-61 "Ravenous" Emissary
C+
Kills:1,168
Deaths:2,639
KDR:0.443
Accuracy:29.945% C+
HSR:7.534% F
NS-61 Emissary
C*
Kills:690
Deaths:1,457
KDR:0.474
Accuracy:29.542% C*
HSR:9.130% D*
NSX Tengu
C+
Kills:378
Deaths:859
KDR:0.440
Accuracy:36.856% C+
HSR:9.524% F-
AF-18 Stalker AE
D*
Kills:170
Deaths:514
KDR:0.331
Accuracy:27.058% D*
HSR:10.588% F-
LA3 Desperado
C++
Kills:168
Deaths:369
KDR:0.455
Accuracy:29.010% C++
HSR:8.333% F-
NS-7 PDW
A++
Kills:157
Deaths:435
KDR:0.361
Accuracy:34.162% A++
HSR:14.013% D
NC4 Mag-Shot
B+
Kills:149
Deaths:387
KDR:0.385
Accuracy:30.595% B+
HSR:8.054% F
AF-18 Stalker
B+
Kills:79
Deaths:249
KDR:0.317
Accuracy:29.710% B+
HSR:6.329% F-
NS-AM7 Archer
M+
Kills:74
Deaths:109
KDR:0.679
Accuracy:80.123% M+
HSR:2.703% F
AF-6 Shadow
D--
Kills:60
Deaths:152
KDR:0.395
Accuracy:28.259% D--
HSR:10% F-
Kills:10,221
Deaths (as Infiltrator):28,071
Deaths (to Infiltrators):16,764
KDR:0.36411
Kill Difference:17,850
Playtime:142.458 hours
Usage:4%
Score:2.456m
Score/min:287
Accuracy (listed only):31.968%
HSR (listed only):9.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:194
Deaths:185
KDR:1.049
Accuracy:34.283% B
HSR:9.278% D**
AF-41 Hacksaw
B+
Kills:186
Deaths:185
KDR:1.005
Accuracy:37.180% B+
HSR:10.753% D*
NS-10 Burster
C-
Kills:73
Deaths:127
KDR:0.575
Accuracy:26.348% C-
HSR:0% F
NCM3 Raven
A*
Kills:58
Deaths:129
KDR:0.450
Accuracy:56.845% A*
HSR:3.448% B+
NS-10 Burster
C--
Kills:52
Deaths:139
KDR:0.374
Accuracy:26.226% C--
HSR:1.923% D--
Kills:563
Deaths (as MAX Suit):382.500
Deaths (to MAX Suits):5,441
KDR:1.4719
Kill Difference:180.500
Playtime:25.810 hours
Usage:1%
Score:0.461m
Score/min:298
Accuracy (listed only):36.176%
HSR (listed only):5.080%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:413
V. Kills:327 126%
Deaths:98
KDR:4.214
Accuracy:48.236% B**
KPH:22.100 D
VKPH:17.500 C-
AP30 Shredder
D
Kills:206
V. Kills:155 132%
Deaths:61
KDR:3.377
Accuracy:34.129% B+
KPH:17.700 D
VKPH:13.300 D
L105 Zephyr
C++
Kills:132
V. Kills:68 191%
Deaths:36
KDR:3.667
Accuracy:38.954% C
KPH:17.300 D*
VKPH:8.900 C++
Kills:751 (0 + 751)
Deaths:195
KDR:3.851
VKDR:2.821
Vehicle Kills:550
Kill Difference:556
Playtime:37.994 hours
Usage:1%
Score:0.548m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:38.954%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
S
Kills:895
V. Kills:795 112%
Deaths:246
KDR:3.638
Accuracy:45.919% M
KPH:27.700 A++
VKPH:24.600 S
C75 Viper
A*
Kills:739
V. Kills:411 179%
Deaths:207
KDR:3.570
Accuracy:51.849% A+
KPH:30.600 C++
VKPH:17 A*
L100 Python AP
C**
Kills:398
V. Kills:319 124%
Deaths:166
KDR:2.398
Accuracy:87.216% M**
KPH:24.600 C-
VKPH:19.700 C**
L100 Python HEAT
B+
Kills:136
V. Kills:133 101%
Deaths:6
KDR:22.667
Accuracy:98.171% S
KPH:13.600 D*
VKPH:13.300 B+
LB00 Python AP
B**
Kills:109
V. Kills:91 118%
Deaths:14
KDR:7.786
Accuracy:93.674% S
KPH:33.100 D*
VKPH:27.600 B**
Kills:2,277 (2,277 + 0)
Deaths:639
KDR:3.563
VKDR:2.737
Vehicle Kills:1,749
Kill Difference:1,638
Playtime:85.972 hours
Usage:2%
Score:1.259m
Score/min:244
Driving Accuracy:93.674%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:1,030
V. Kills:754 136%
Deaths:286
KDR:3.601
Accuracy:50.506% B++
KPH:18.900 D--
VKPH:13.800 C+
Titan-150 AP
S
Kills:724
V. Kills:669 108%
Deaths:54
KDR:13.407
Accuracy:90.895% S
KPH:44.600 A*
VKPH:41.200 S
Enforcer ML85
A++
Kills:717
V. Kills:730 98%
Deaths:131
KDR:5.473
Accuracy:62.129% A**
KPH:26.600 B+
VKPH:27.100 A++
Titan-150 HEAT
S
Kills:178
V. Kills:187 95%
Deaths:62
KDR:2.871
Accuracy:77.188% M*
KPH:23.600 C**
VKPH:24.800 S
M96 Mjolnir
A++
Kills:124
V. Kills:139 89%
Deaths:30
KDR:4.133
Accuracy:50.695% A+
KPH:31.400 C+
VKPH:35.200 A++
M20 Basilisk
C**
Kills:104
V. Kills:48 212%
Deaths:44
KDR:2.364
Accuracy:37.183% B*
KPH:19.500 C+
VKPH:9 C**
Kills:2,877 (902 + 1,975)
Deaths:607
KDR:4.740
VKDR:4.163
Vehicle Kills:2,527
Kill Difference:2,270
Playtime:114.499 hours
Usage:3%
Score:1.856m
Score/min:270
Driving Accuracy:77.188%
Gunner Accuracy:37.183%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:1,100
V. Kills:714 154%
Deaths:353
KDR:3.116
Accuracy:46.117% C
KPH:35.400 D
VKPH:23 D
C85 Canister-H
A++
Kills:392
V. Kills:143 272%
Deaths:100
KDR:3.920
Accuracy:60.930% B**
KPH:44.200 D--
VKPH:16.100 A++
E540 Halberd-H
C*
Kills:270
V. Kills:204 132%
Deaths:54
KDR:5
Accuracy:65.940% A
KPH:29.800 D
VKPH:22.500 C*
G40-F Ranger
D
Kills:206
V. Kills:108 189%
Deaths:79
KDR:2.608
Accuracy:29.213% D
KPH:18.400 D--
VKPH:9.600 D*
Enforcer ML65-H
A
Kills:185
V. Kills:168 109%
Deaths:16
KDR:11.563
Accuracy:84.513% M++
KPH:49.400 B*
VKPH:44.900 A
Kills:2,153 (0 + 2,153)
Deaths:602
KDR:3.576
VKDR:2.221
Vehicle Kills:1,337
Kill Difference:1,551
Playtime:63.964 hours
Usage:2%
Score:0.892m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:84.513%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:862
V. Kills:429 200%
Deaths:308
KDR:2.799
Accuracy:38.350% C++
KPH:20.300 C+
VKPH:10.100 B++
M20 Basilisk
C*
Kills:436
V. Kills:219 198%
Deaths:185
KDR:2.357
Accuracy:36.743% C+
KPH:19.200 C+
VKPH:9.700 C*
M12 Kobalt
C
Kills:327
V. Kills:23 N/A
Deaths:82
KDR:3.988
Accuracy:12.356% D*
KPH:28.900 D--
VKPH:2 C
M40 Fury
C--
Kills:149
V. Kills:71 207%
Deaths:67
KDR:2.224
Accuracy:35.748% C++
KPH:13.800 D*
VKPH:6.600 C--
G40-F Ranger
C-
Kills:99
V. Kills:68 143%
Deaths:28
KDR:3.536
Accuracy:27.845% D
KPH:13.100 C--
VKPH:9 C-
M12 Kobalt
C*
Kills:80
V. Kills:9 N/A
Deaths:19
KDR:4.211
Accuracy:11.482% D*
KPH:26.500 D*
VKPH:3 C*
M40 Fury
C++
Kills:74
V. Kills:43 168%
Deaths:33
KDR:2.242
Accuracy:37.900% C*
KPH:20.800 D*
VKPH:12.100 C++
Kills:2,027 (0 + 2,027)
Deaths:722
KDR:2.807
VKDR:1.194
Vehicle Kills:862
Kill Difference:1,305
Playtime:101.416 hours
Usage:3%
Score:0.878m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:37.900%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
S
Kills:60
V. Kills:60 98%
Deaths:9
KDR:6.667
Accuracy:95.225% M**
KPH:30.600 B+
VKPH:30.600 S
Kills:60 (60 + 0)
Deaths:9
KDR:6.667
VKDR:6.667
Vehicle Kills:60
Kill Difference:51
Playtime:1.958 hours
Usage:0%
Score:0.025m
Score/min:215
Driving Accuracy:95.225%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:251
V. Kills:157 159%
Deaths:86
KDR:2.919
Accuracy:37.450% C++
KPH:21.700 C
VKPH:13.600 C+
CAS 14-E
C**
Kills:222
V. Kills:43 N/A
Deaths:56
KDR:3.964
Accuracy:30.104% D
KPH:34.900 D-
VKPH:6.800 C**
Kills:473 (0 + 473)
Deaths:142
KDR:3.331
VKDR:1.408
Vehicle Kills:200
Kill Difference:331
Playtime:17.941 hours
Usage:0%
Score:0.186m
Score/min:173
Piloting Accuracy:N/A%
Gunner Accuracy:30.104%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 12,18412,1377,0921.711D1.0139.298%C-N/A155.6B++N/A51678h1.8B+4.5C*
C-4 ARX 7,0355,3735,1811.037C--0.3430.918%B**N/A109.2C+33.8C+50849.2h1.5D4.8C+
Tank Mine 3,6642,5351,9611.293D0.5921.695%D-N/A106.1C+47.2C--86023.9h1.6B+7.3C-
Spear Anti-Vehicle Phalanx Turret 2,5701,6101689.583B+8.8845.66%C**3.665%C+43.8B26.1B+26136.8h9.2C+20.2C*
Sticky Grenade 1,6261,59211592N/A1,591.3047.623%DN/A530.7D-11.3C+17723h3C--6.3C
AF-4A Bandit AE 1,3311,2273,2400.379D-0.3227.946%C++10.677%F--15.7D-1.3B**4578.4h18F--64.4D--
NS-15M2 1,3011,2083,1230.387D0.3127.929%B++10.513%F-15.2D--1.2A5779.5h21.7F--77.7C-
NC1 Gauss Rifle 1,2791,2032,8470.423C-0.2827.84%B**11.471%D**15.2C--1A+6178.9h17.3D*62.1C++
Carnage AR 1,2791,2022,9210.412D0.2928.905%B*13.394%D--15.6D1A+4777h20.2F--69.8C
NC05 Jackhammer 1,2661,2022,3680.508D0.1940.302%C-8.236%F24.9D1.3A*6748.3h6.4D-15.8C-
NC6 Gauss SAW 1,2651,2022,5690.468D0.2323.415%B+13.478%F20.4C-1.1A14458.9h13D55.5C++
AF-4 Cyclone 1,2641,1983,4530.347D0.3526.049%C++10.184%D*15DN/A5780.1h17.1F65.7D
GR-22 1,2761,1962,8700.417D0.2828.211%B++12.458%D--17.5D1.2A++7168.5h19.6F-69.5C
MGR-L1 Promise 1,2541,1962,7300.438D0.2623.495%C+10.786%F-19.1D-N/A6662.5h18.5D78.6C+
GD-22S 1,2761,1953,1530.379D0.3226.373%B+14.561%D**14.3D-1A4683.8h19.1F*72.5C--
NSX Tanto 1,2591,1942,8810.414D0.2929.37%B+13.149%F-16.8DN/A4571.2h18.3C--62.3C+
AF-57 Piston 1,2511,1932,4380.489D0.2128.566%D*9.556%D*23.4C--1.1A++8851h4.7C+16.5C
MKV Suppressed 1,2681,1934,2710.279D--0.4224.955%C+12.238%D*12.4D-N/A5296h24.4F-97.9D
LA1 Anchor 1,2541,1912,7430.434D0.2725.301%C++12.762%F18.7D--1B**7963.6h16.7F*65.9D-
Tempest 1,2501,1882,8320.419D--0.2827.319%C++9.512%F-18.2D*N/A4265.4h16.2T-59.5F
MGR-S1 Gladius 1,2581,1873,6640.324D0.3828.42%C**9.688%F14.3DN/A4882.9h16.4D*57.8C
NS-11C 1,2481,1863,5500.334D0.3727.846%B*8.094%F-13DN/A4391.1h23.2F83.4C
AF-4AE Cyclone 1,2621,1843,2040.37D*0.3324.573%D--11.064%F-15D--1B++4678.7h18.3T*74.4F--
The Slasher 1,2131,18394,7060.012D-0.6940.846%B+3.212%D-0.5C-N/A22215h2.5C6.2C**
GR-22AE 1,2391,1823,1960.37D-0.3325.559%D9.306%F-15.3D--N/A4177.1h20.7T81F-
NS-11A 1,2521,1783,1180.378D0.3230.895%A11.375%D**15.6D1B**5975.4h22.5F*73C
Blitz GD-10 1,2391,1783,4770.339D0.3624.908%C++9.932%D*12.9DN/A4691.3h24.8F99.7C--
Mauler S6 1,2071,1742,7210.431C0.2732.294%D9.029%D*20.2CN/A7758.1h4.8C**14.8C+
NC05 Jackhammer AE 1,2171,1692,2930.51D-0.1941.202%D6.587%F-25.3D--1B++8846.2h6.4D**15.5D-
NS-61 "Ravenous" Emissary 1,2221,1682,6390.443D0.2629.945%C+7.534%F29.7C+1.4B*8939.3h13.5C*45.1C**
AC-X11 1,2191,1612,9700.391D0.3126.46%C**9.13%F--13.3DN/A4087.2h14.8D*56C
AF-4A Bandit 1,2131,1503,1170.369D-0.3325.531%C+11.652%F-13.4D-N/A4285.9h16.7F-65.3D
AF-19 Mercenary 1,1831,1222,6260.427C--0.2722.096%C+10.25%F-10.9C--N/A62103.3h17.8D80.7C+
GD-7F 1,1991,1193,0030.373D0.3324.697%C++12.958%D*9.8D-N/A52114h26.3T106.6D--
M96 Mjolnir-H 1,8141,1003533.116C2.4246.117%CN/A35.4D23D25031.1h45.5C98.7C
C-4 1,8721,0475102.053B+1.3533.15%AN/A109.1B++85.9M**7799.6h1.4C**4.3B++
E540 Halberd 1,7841,0302863.601C-2.9050.506%B++N/A18.9D--13.8C+16154.5h8.6F-17D
Skyguard 1,6908952463.638B+2.9445.919%MN/A27.7A++24.6S20532.3h132.2C+288B*
Reaper DMR 9188731,9200.455C0.2432.694%A12.028%F-19.1D1A5345.7h14.4F-44C+
M20 Basilisk 1,2918623082.799C+2.1038.35%C++5.104%C20.3C+10.1B++14542.5h130D--339C-
Phoenix AE 1,5067566411.813S11.1195.113%SN/A80.4U79.8U4969.4h4.6A++4.9A*
C75 Viper 1,1507392073.57C+2.8751.849%A+1.083%C-30.5C++17A*20424.2h29.1F--56.2D-
Titan-150 AP 1,3937245413.407B**12.7190.895%SN/A44.7A*41.3S71316.2h9.7F--10.7C+
Enforcer ML85 1,4477171315.473C++4.7762.129%A**N/A26.7B+27.1A++19926.9h21.4F--34.4C+
NS-61 Emissary 7176901,4570.474C-0.2329.542%C*9.13%D*20.4CN/A7433.8h13.3C*45B+
Frag Grenade 6416091609N/A608.3048.553%B+N/A380.6C20A*15681.6h4.5C-9.2C+
Rocklet Rifle 9294969090.546C0.1553.273%C++N/A37B*32.3B++40913.4h28.3B*53.2B++
M20 Basilisk 6554361852.357C1.6636.743%C+3.67%D-19.2C+9.6C++14422.7h120.2C-327C
C150 Dalton 740413984.214C3.5148.236%B**N/A22.1D17.5C-29218.7h5C+10.4B+
L100 Python AP 7173981662.398C-1.7087.216%M**N/A24.6C-19.7C**39916.2h18.9T*21.6F--
C85 Canister-H 5353921003.92D3.2260.93%B**4.082%F-44D--16.1A++1908.9h17.5F**28.7F
NS Annihilator 6513796500.583C+0.1282.495%B+N/A14.7B**10.6B+16925.7h9.8B++11.9B*
NSX Tengu 3903788590.44D0.2636.856%C+9.524%F-18.7DN/A5620.2h17.2D46.7C+
M20 Basilisk 929343983.5D2.8062.983%A3.207%D18.3D--31.3A75518.7h321.6T510.6F-
M12 Kobalt 350327823.988D3.2912.356%D*11.621%D**28.9D--2C12611.3h29.5D**238.4D*
E540 Halberd-H 474270545C4.3065.94%AN/A29.7D22.4C*2069.1h8.1D12.2C+
M20 Wyvern 408251862.919C2.2237.45%C++2.39%D21.6C13.5C+19511.6h98.8C--263.7C
Hyena Missile Launcher 3862502131.174C+0.4733.43%C+N/A10.5D5.7D7723.7h55.4D**165.7D
CAS 14-E 265222563.964C-3.2630.104%DN/A34.7D-6.7C**1346.4h51F169.6F
G40-F Ranger 314206792.608D1.9129.213%DN/A18.4D--9.6D*22911.2h93.1D318.7D-
AP30 Shredder 361206613.377C2.6834.129%B+N/A17.6D13.2D22511.7h105.1C307.9C+
Mag-Cutter 19919515,1170.013C0.6949.182%A++N/A0.4CN/A2478.9h2.6C++5.3B+
AF-41 Hacksaw 1991941851.049C-0.3534.283%B9.278%D**37.3B+1A++1565.2h6.6C++19.2B+
Hawk GD-68 3691901611.18A0.4874.302%A++N/A21.6B++20.3A++2048.8h6.9B++9.2B**
AF-41 Hacksaw 1971861851.005C-0.3137.18%B+10.753%D*35.8C**2.1S1525.2h7.6C+20.5B+
Enforcer ML65-H 3531851611.563A*10.8684.513%M++N/A50B**45.4A2643.7h18.9C+22.4B++
Xiphos Anti-Personnel Phalanx Tower 2031811181A++180.3026.345%CN/A95.3C-11.6B++5041.9h33.4C126.9C+
Titan-150 HEAT 365178622.871C2.1777.188%M*1.124%D*23.4C*24.6S4917.6h13T*16.8D--
NS Decimator 3411751175U174.3097.117%SN/A145.8S138.3U15021.2h3.1B**3.2A++
NSX Naginata 1731714550.376D-0.3227.568%B**12.281%F--13.1D*N/A4613.1h26T94.2D
AF-18 Stalker AE 1821705140.331D--0.3727.058%D*10.588%F-13.5D*1B+3112.6h17.2F--63.6F-
LA3 Desperado 1891683690.455C--0.2429.01%C++8.333%F-21.8C-2.7S897.7h9.7C+33.4C++
NSX-P Tanto 1781675230.319D0.3826.359%C++10.18%F--11.6DN/A5414.4h22.1D--83.9C-
The Little Helper 1721664000.415D0.2842.668%D7.831%D**21D-N/A577.9h6.4D**15D--
NSX-P Naginata 1791663650.455D0.2429.206%A12.048%F--18.4D-1.4B+559h23.6F*80.9C-
NS Baron G5 1711654600.359D-0.3430.706%D*9.697%D--20.1DN/A1118.2h5C+16.2C+
NC12 Sweeper 1661623590.451D0.2528.332%D**6.79%F26.1CN/A1686.2h4.2B14.7C-
MAX Punch 3061604550.352M+0.3595.47%M*N/A6.2A**5.7A*1325.7h7.2C--7.6C+
Shrike 314160552.909S2.2192.482%SN/A100S96.3U15411.6h4.1A4.4A++
NS-7 PDW 1621574350.361D0.3434.162%A++14.013%D11.4DN/A9813.8h31.7T-92.8C-
NSX Masamune 3001541281.203B+0.5062.033%B+N/A55A+52.1M**2422.8h6.9B*11.1B++
AF-22 Crow 299153532.887S2.1984.316%A*N/A52.8M50.3A*2612.9h4.4A+5.2A++
NC4 Mag-Shot 1621493870.385C-0.3130.595%B+8.054%F14.9C--1.3B**11310h8.4C++27.5C**
M40 Fury 220149672.224D1.5235.748%C++N/A13.8D*6.6C--13010.8h34.7T-97.1F--
L100 Python HEAT 269136622.667A**21.9798.171%SN/A13.6D*13.3B+25210h76.6T*78T*
L105 Zephyr 200132363.667C--2.9738.954%CN/A17.4D*8.9C++1377.6h13.8T*35.5F--
Anti-Vehicle Grenade 2041311131N/A130.3047.348%CN/A187.1D-104.3C++12800.7h8.4D*17.7D-
M96 Mjolnir 263124304.133C3.4350.695%A+N/A31C+34.8A++2034h82.1T161.9D
LB00 Python AP 200109147.786C7.0993.674%SN/A33D*27.6B**1393.3h9.9T*10.6D*
M20 Basilisk 152104442.364C+1.6637.183%B*3.846%D19.6C+9.1C**1365.3h102.4D275.5C++
G40-F Ranger 16799283.536C2.8427.845%DN/A13C--8.9C-1427.6h160.5D576.3C--
Spear Anti-Vehicle Phalanx Tower 17685242.5B**41.8050.759%C++2.353%D34C36.4B+3972.5h10.2C+20.2C++
Aspis Anti-Aircraft Phalanx Turret 15283253.32C+2.6229.238%B+2.41%C**10.1C+8.4C--1658.2h213.8D**731.3C+
M12 Kobalt 8980194.211D--3.5111.482%D*11.25%F26.7D*3C*1543h35.2F--306.6F-
AF-18 Stalker 83792490.317D-0.3829.71%B+6.329%F-17.6DN/A664.5h17.7D**59.7C
M40 Fury 11774332.242D-1.5437.9%C*1.351%C-20.6D*11.9C++2393.6h32F*84.4F-
NS-AM7 Archer 235741090.679B+0.0280.123%M+2.703%F5.7C12.4S7613h42.1D**52.6D
NS-10 Burster 112731270.575C-0.1226.348%C-N/A7.4B*3.9C*869.9h132.6B+503.4C**
M40 Fury-F 1206096.667S5.9795.225%M**N/A30B+30S2152h72.1T*75.7F*
AF-6 Shadow 61601520.395D-0.3028.259%D--10%F-18.8D-N/A723.2h5.8C+20.6C
NCM3 Raven 105581290.45D0.2556.845%A*3.448%B+5.9D--4.7D859.9h81.8T*143.8F
Auraxium Mag-Cutter 56555,9190.009C--0.6954.941%A++N/A0.4C--N/A2141h2.5C-4.6B+
NS-10 Burster 82521390.374D0.3326.226%C--1.923%D--4.6C2.7D5811.2h201.6D768.5D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter372,2601.5h
Solid Wall11640.5h
Nano-Armor Kit1,7361,673,049108.4h
Pain Spire0950.2h
Routing Spire0710.1h
Spawn Beacon371,9201.3h
Anti-Vehicle MANA Turret05000.3h
Turret AI Module41,1562.2h
Structure Shield Module01,0071.9h
Repair Module11,4842.6h
Cortium Silo01,2571.7h
Skywall Shield Emitter16441.2h
AE Nano-Armor Kit1,073995,28065.2h
Reinforcements Module14530.6h
Blast Wall18362.5h
Faction Banner02100.2h
Nanite Revive Grenade02,4630.7h
AE Medical Applicator711104,17810.6h
Spear Anti-Vehicle Tower14701h
Spitfire Auto-Turret70823,85617.5h
Welding Device02,1740.2h
Deconstruction Tool316,6003.3h
Bunker03781.6h
Rampart Wall12501.2h
Sunderer Garage03191.2h
Xiphos Anti-Personnel Tower04780.9h
Hoplon Anti-Aircraft Phalanx Tower05790.8h
Ammunition Package21423,58611.9h
Shield Recharging Field312,4060.8h
Medical Applicator27143,7063.8h
Elysium Spawn Tube13780.5h
Light Vehicle Terminal21840.9h
Vehicle Gate01870.9h
Light Air Terminal01730.8h
Pillbox02700.9h
Vehicle Ammo Dispenser02020.4h
WLT-Howler Mining Laser07740.2h
Alarm Module01680.2h
Glaive IPC01130.4h
Lumifiber Rampart Wall08723h
Infantry Tower03451.3h
Vehicle Ramp01420.8h
Nano-Repair Grenade01,9400.5h
Router02720.2h
Snowman Soldier161560.2h
IPC Targeting Dart42560.5h
Recon Detection Device11480.2h
M20 Drake0930h
L-30R Vektor1740.1h

Check the help document for the dictionary if you want to learn more about words used here.


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