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Immortal Dearnion[KOTV] Dearnion
VS BR 67

KDR: 0.8

Score: 31m

Last Seen: Aug 13th, 2019 6:32 PM
- OFFLINE - 223.9 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 103
Level Progress (to 68): 7%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Solstice SF C-4 Pandora VX25 Ursa NS-11A CME Phobos VX86 Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-31,275 MLG Score: -25
Fun Score: N/A
Cheeseburgers Flipped: 404TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.244%20.152%44820119413,1550.5660990.234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.063%0.214C++-0.107C+-0.859D--HEAD ++ (~9.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.242C++12.60.12C+43.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.916%2.564%142121215618101000.0861878154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.861%0.479B+0.002C+-0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.646B+6.30.499B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.865%5.41%156612082,68017987841.48972341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.556%-0.585D0.237C++1.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.527B+16.90.577B+39.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.668%50%1561121388188110.0467588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.65D-1.11D*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.22C3.7-0.164C8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.494%14.194%156512095,9461506393.94559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.271%0.162C++-0.087C+0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.418B3.30.313C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 103
31m633.1%373 (22.4k)288 (17.3k)0.80004634,85043,5600.90578567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121482815.869%13.194%20902:2914

25% Combat Medic19% Engineer11% Heavy Assault41% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 9:43 PMApr 19th, 2013 4:08 PMAug 20th, 2019 8:54 PM (2d) (PST)Aug 13th, 2019 2:37 PM (9d) (PST)Aug 13th, 2019 2:32 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
322228940.3230.4040.0432.2450.032-25

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,33513,7055,63019243135217,263

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1798.4h/74.9d 4,606 4,598 13,497 242.3k 3,238 5,274 3,416 34.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C+
Kills:1,270
Deaths:924
KDR:1.374
Accuracy:15.471% D*
HSR:23.228% C+
Orion VS54
C--
Kills:360
Deaths:470
KDR:0.766
Accuracy:17.885% D
HSR:21.389% C--
Flare VE6
B+
Kills:243
Deaths:203
KDR:1.197
Accuracy:12.376% F-
HSR:28.395% B+
Kills:1,873
Deaths (as Heavy Assault):1,597
Deaths (to Heavy Assaults):12,930
KDR:1.17282
Kill Difference:276
Playtime:201.486 hours
Usage:11%
Score:2.254m
Score/min:186
Accuracy (listed only):15.244%
HSR (listed only):24.337%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:2,431
Deaths:3,089
KDR:0.787
Accuracy:23.550% C+
HSR:14.603% C
Pandora VX25
C+
Kills:1,306
Deaths:1,300
KDR:1.005
Accuracy:38.372% C+
HSR:13.629% C
Phobos VX86
B
Kills:1,167
Deaths:1,360
KDR:0.858
Accuracy:62.984% B
HSR:11.997% D
Serpent VE92
C
Kills:1,162
Deaths:1,653
KDR:0.703
Accuracy:22.471% C
HSR:16.695% D
NS-11C
B+
Kills:1,161
Deaths:1,527
KDR:0.760
Accuracy:27.045% B+
HSR:17.227% C
Deimos VA29
B
Kills:1,161
Deaths:1,338
KDR:0.868
Accuracy:64.845% B
HSR:13.867% C-
Thanatos VE70
B*
Kills:1,160
Deaths:1,395
KDR:0.832
Accuracy:47.374% B*
HSR:16.810% C++
Zenith VX-5
C
Kills:1,160
Deaths:1,659
KDR:0.699
Accuracy:24.182% C
HSR:19.483% C
VX6-7
C+
Kills:1,158
Deaths:1,581
KDR:0.732
Accuracy:24.062% C+
HSR:18.048% C--
Nova
C+
Kills:1,152
Deaths:1,396
KDR:0.825
Accuracy:32.154% D--
HSR:14.757% C+
Pulsar C
C
Kills:312
Deaths:489
KDR:0.638
Accuracy:22.670% C
HSR:18.590% D-
Eclipse VE3A
C++
Kills:199
Deaths:307
KDR:0.648
Accuracy:23.439% D
HSR:20.603% C++
Kills:13,529
Deaths (as Engineer):17,094
Deaths (to Engineers):8,290
KDR:0.79145
Kill Difference:3,565
Playtime:333.660 hours
Usage:19%
Score:5.836m
Score/min:292
Accuracy (listed only):34.429%
HSR (listed only):16.359%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:2,431
Deaths:3,089
KDR:0.787
Accuracy:23.550% C+
HSR:14.603% C
Pandora VX25
C+
Kills:1,306
Deaths:1,300
KDR:1.005
Accuracy:38.372% C+
HSR:13.629% C
Phobos VX86
B
Kills:1,167
Deaths:1,360
KDR:0.858
Accuracy:62.984% B
HSR:11.997% D
Serpent VE92
C
Kills:1,162
Deaths:1,653
KDR:0.703
Accuracy:22.471% C
HSR:16.695% D
NS-11C
B+
Kills:1,161
Deaths:1,527
KDR:0.760
Accuracy:27.045% B+
HSR:17.227% C
Deimos VA29
B
Kills:1,161
Deaths:1,338
KDR:0.868
Accuracy:64.845% B
HSR:13.867% C-
Thanatos VE70
B*
Kills:1,160
Deaths:1,395
KDR:0.832
Accuracy:47.374% B*
HSR:16.810% C++
Zenith VX-5
C
Kills:1,160
Deaths:1,659
KDR:0.699
Accuracy:24.182% C
HSR:19.483% C
VX6-7
C+
Kills:1,158
Deaths:1,581
KDR:0.732
Accuracy:24.062% C+
HSR:18.048% C--
Nova
C+
Kills:1,152
Deaths:1,396
KDR:0.825
Accuracy:32.154% D--
HSR:14.757% C+
Eridani SX5
D
Kills:870
Deaths:1,135
KDR:0.767
Accuracy:22.430% D-
HSR:15.747% D
Sirius SX12
C
Kills:446
Deaths:689
KDR:0.647
Accuracy:23.346% C
HSR:16.592% C
VE-S Canis
C+
Kills:316
Deaths:528
KDR:0.598
Accuracy:27.306% C+
HSR:18.354% C
Pulsar C
C
Kills:312
Deaths:489
KDR:0.638
Accuracy:22.670% C
HSR:18.590% D-
NS-7 PDW
C+
Kills:233
Deaths:302
KDR:0.772
Accuracy:23.971% C+
HSR:12.876% D-
Eclipse VE3A
C++
Kills:199
Deaths:307
KDR:0.648
Accuracy:23.439% D
HSR:20.603% C++
Kills:15,394
Deaths (as Light Assault):19,748
Deaths (to Light Assaults):6,687
KDR:0.77952
Kill Difference:4,354
Playtime:728.376 hours
Usage:41%
Score:12.747m
Score/min:292
Accuracy (listed only):31.888%
HSR (listed only):16.242%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:1,306
Deaths:1,300
KDR:1.005
Accuracy:38.372% C+
HSR:13.629% C
NS-11A
C**
Kills:1,178
Deaths:2,284
KDR:0.516
Accuracy:22.576% C
HSR:23.939% C**
CME
C++
Kills:1,175
Deaths:2,070
KDR:0.568
Accuracy:25.456% C+
HSR:23.489% C++
Phobos VX86
B
Kills:1,167
Deaths:1,360
KDR:0.858
Accuracy:62.984% B
HSR:11.997% D
Deimos VA29
B
Kills:1,161
Deaths:1,338
KDR:0.868
Accuracy:64.845% B
HSR:13.867% C-
Thanatos VE70
B*
Kills:1,160
Deaths:1,395
KDR:0.832
Accuracy:47.374% B*
HSR:16.810% C++
Nova
C+
Kills:1,152
Deaths:1,396
KDR:0.825
Accuracy:32.154% D--
HSR:14.757% C+
Eridani SX5
D
Kills:870
Deaths:1,135
KDR:0.767
Accuracy:22.430% D-
HSR:15.747% D
Equinox VE2
C
Kills:765
Deaths:1,302
KDR:0.588
Accuracy:23.668% C
HSR:17.516% C-
Terminus VX-9
C
Kills:678
Deaths:1,438
KDR:0.471
Accuracy:23.017% D
HSR:24.779% C
H-V45
C
Kills:601
Deaths:944
KDR:0.637
Accuracy:22.094% C
HSR:19.468% C
Sirius SX12
C
Kills:446
Deaths:689
KDR:0.647
Accuracy:23.346% C
HSR:16.592% C
VE-S Canis
C+
Kills:316
Deaths:528
KDR:0.598
Accuracy:27.306% C+
HSR:18.354% C
NS-7 PDW
C+
Kills:233
Deaths:302
KDR:0.772
Accuracy:23.971% C+
HSR:12.876% D-
Kills:12,208
Deaths (as Combat Medic):17,481
Deaths (to Combat Medics):5,373
KDR:0.69836
Kill Difference:5,273
Playtime:449.943 hours
Usage:25%
Score:8.621m
Score/min:319
Accuracy (listed only):32.828%
HSR (listed only):17.416%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:870
Deaths:1,135
KDR:0.767
Accuracy:22.430% D-
HSR:15.747% D
Sirius SX12
C
Kills:446
Deaths:689
KDR:0.647
Accuracy:23.346% C
HSR:16.592% C
VE-S Canis
C+
Kills:316
Deaths:528
KDR:0.598
Accuracy:27.306% C+
HSR:18.354% C
NS-44 Commissioner
C++
Kills:264
Deaths:454
KDR:0.581
Accuracy:36.880% C++
HSR:18.561% C--
NS-7 PDW
C+
Kills:233
Deaths:302
KDR:0.772
Accuracy:23.971% C+
HSR:12.876% D-
NS-44L Blackhand
D
Kills:201
Deaths:269
KDR:0.747
Accuracy:35.618% D
HSR:26.866% D*
NS-357 Underboss
C++
Kills:168
Deaths:269
KDR:0.625
Accuracy:35.551% C+
HSR:22.024% C++
Parallax VX3
D*
Kills:88
Deaths:102
KDR:0.863
Accuracy:30.668% D*
HSR:50% T-
Soldier Soaker
A
Kills:58
Deaths:79
KDR:0.734
Accuracy:25.343% D-
HSR:22.414% A
Kills:2,644
Deaths (as Infiltrator):3,827
Deaths (to Infiltrators):5,781
KDR:0.69088
Kill Difference:1,183
Playtime:37.929 hours
Usage:2%
Score:0.479m
Score/min:210
Accuracy (listed only):29.013%
HSR (listed only):22.604%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:522
Deaths:439
KDR:1.189
Accuracy:17.157% C--
HSR:20.115% C+
Nebula VM20
B*
Kills:329
Deaths:239
KDR:1.377
Accuracy:15.503% D
HSR:24.924% B*
Blueshift VM5
C**
Kills:206
Deaths:198
KDR:1.040
Accuracy:18.871% C+
HSR:22.816% C**
Nebula VM20
B
Kills:94
Deaths:66
KDR:1.424
Accuracy:14.425% D-
HSR:22.340% B
Quasar VM1
C**
Kills:78
Deaths:71
KDR:1.099
Accuracy:17.211% C**
HSR:10.256% F
Comet VM2
D
Kills:75
Deaths:121
KDR:0.620
Accuracy:39.433% D
HSR:1.333% D*
Comet VM2
C--
Kills:70
Deaths:125
KDR:0.560
Accuracy:38.721% C--
HSR:2.857% D
Kills:1,374
Deaths (as MAX Suit):629.500
Deaths (to MAX Suits):2,753
KDR:2.18268
Kill Difference:744.500
Playtime:50.658 hours
Usage:3%
Score:1.108m
Score/min:365
Accuracy (listed only):23.046%
HSR (listed only):14.949%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:79
V. Kills:43 180%
Deaths:6
KDR:13.167
Accuracy:44.093% B+
KPH:284,400 U
VKPH:154,800 U
Kills:79 (0 + 79)
Deaths:6
KDR:13.167
VKDR:7.167
Vehicle Kills:43
Kill Difference:73
Playtime:0.001 hours
Usage:0%
Score:0.050m
Score/min:1,491,660
Piloting Accuracy:N/A%
Gunner Accuracy:44.093%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:53
V. Kills:24 212%
Deaths:65
KDR:0.815
Accuracy:49.332% C
KPH:14.900 D--
VKPH:6.700 D--
Kills:53 (53 + 0)
Deaths:65
KDR:0.815
VKDR:0.369
Vehicle Kills:24
Kill Difference:12
Playtime:3.569 hours
Usage:0%
Score:0.036m
Score/min:170
Driving Accuracy:49.332%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:103
V. Kills:60 169%
Deaths:100
KDR:1.030
Accuracy:44.067% D*
KPH:12.600 D*
VKPH:7.300 D**
Kills:103 (103 + 0)
Deaths:100
KDR:1.030
VKDR:0.600
Vehicle Kills:60
Kill Difference:3
Playtime:8.188 hours
Usage:0%
Score:0.106m
Score/min:215
Driving Accuracy:44.067%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:820
V. Kills:68 N/A
Deaths:154
KDR:5.325
Accuracy:35.463% C
KPH:87.500 C+
VKPH:7.300 C**
E540 Halberd-H
A+
Kills:595
V. Kills:213 278%
Deaths:104
KDR:5.721
Accuracy:56.104% C+
KPH:73.700 A+
VKPH:26.400 B+
Saron HRB-H
C++
Kills:264
V. Kills:162 162%
Deaths:99
KDR:2.667
Accuracy:55.282% C+
KPH:39.400 C++
VKPH:24.200 C+
Aphelion VEX-4H
D-
Kills:55
V. Kills:42 128%
Deaths:50
KDR:1.100
Accuracy:42.928% C
KPH:23 D--
VKPH:17.600 D-
Kills:1,734 (0 + 1,734)
Deaths:407
KDR:4.260
VKDR:1.192
Vehicle Kills:485
Kill Difference:1,327
Playtime:26.535 hours
Usage:1%
Score:0.531m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:42.928%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:563
V. Kills:27 N/A
Deaths:92
KDR:6.120
Accuracy:16.788% C
KPH:48.800 C-
VKPH:2.300 C-
M60-G Bulldog
B*
Kills:350
V. Kills:122 285%
Deaths:147
KDR:2.381
Accuracy:47.548% B**
KPH:38.300 C+
VKPH:13.400 B*
M20 Basilisk
D
Kills:88
V. Kills:28 303%
Deaths:75
KDR:1.173
Accuracy:33.916% D
KPH:9.200 D--
VKPH:2.900 D*
Kills:1,001 (0 + 1,001)
Deaths:314
KDR:3.188
VKDR:0.564
Vehicle Kills:177
Kill Difference:687
Playtime:30.260 hours
Usage:2%
Score:0.310m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:33.916%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,4372,4313,0890.787C+0.0123.55%C+14.603%C15.9CN/A71153.2h7.9B+33.4B++
C-4 3,4702,4042,5010.961C0.1621.194%D-N/A63.3C28.1C+68638h1.3B+6.1C++
Pandora VX25 1,3091,3061,3001.005C+0.2038.372%C+13.629%C23.8C--N/A8654.8h3.8B+9.8B+
Ursa 1,2871,2709241.374C++0.5715.471%D*23.228%C+15.9D-N/A7879.9h12.5C81D
NS-11A 1,1961,1782,2840.516C--0.2822.576%C23.939%C**13.6D-N/A4286.5h15.6C--69.3C
CME 1,1991,1752,0700.568D0.2325.456%C+23.489%C++14.3D--N/A5782h14.1C+55.2C++
Phobos VX86 1,1771,1671,3600.858C0.0662.984%B11.997%D35.9CN/A13732.5h2.4C*3.7B
Serpent VE92 1,1721,1621,6530.703C0.1022.471%C16.695%D20.1CN/A10457.8h11.9B+52.8C**
NS-11C 1,1761,1611,5270.76C0.0427.045%B+17.227%C23.5C+N/A6849.4h12.2B+45.2B+
Deimos VA29 1,1731,1611,3380.868C0.0764.845%B13.867%C-31.1C-N/A12737.3h2.4C++3.7C**
Thanatos VE70 1,1611,1601,3950.832C+0.0347.374%B*16.81%C++31.8C*N/A8836.5h4.4B+9.3B++
Zenith VX-5 1,1701,1601,6590.699C--0.1024.182%C19.483%C24.9CN/A10046.6h11.9B+49.2C**
VX6-7 1,1721,1581,5810.732C0.0724.062%C+18.048%C--25.1CN/A8446.1h12.1C**50.1C**
Nova 1,1651,1521,3960.825C0.0232.154%D--14.757%C+20.7DN/A8655.6h3.8B+11.7C+
Eridani SX5 8798701,1350.767C0.0322.43%D-15.747%D25CN/A6834.8h12.1C++53.8C+
Force-Blade 86985637,2050.023C+0.7844.285%B**1.986%D0.7C+N/A21277.6h2.2B+5B++
Proton II PPA-H 8888201545.325C--4.5235.463%C1.585%C+87.2C+7.2C*2889.4h11.5C+32.3C+
Equinox VE2 7767651,3020.588D0.2123.668%C17.516%C-16DN/A8047.7h8.6A36.2B++
Frag Grenade 7437371737N/A736.2049.938%B+N/A566.9B4.6C-21991.3h3.3B+6.6B+
Terminus VX-9 6946781,4380.471C-0.3323.017%D24.779%C12.9D--N/A4152.4h16.4D*71.3D-
H-V45 6096019440.637C0.1622.094%C19.468%C19.3DN/A10131.2h12.2B+55.1C*
E540 Halberd-H 8085951045.721C4.9256.104%C+N/A73.5A+26.3B+4008.1h5.4B+9.6B+
M12 Kobalt 590563926.12D5.3216.788%C19.005%C*49C-2.3C-17411.5h20.5C+122.3C++
NS Decimator 7365268260.637C--0.1648.115%F1.521%C--15.3D*6.1D*15634.3h5.2C10.7D-
Blueshift VM5 5245224391.189C--0.3917.157%C--20.115%C+18.8D-N/A8927.7h14.8B86.5C++
Sirius SX12 4504466890.647C0.1523.346%C16.592%C17.2DN/A7225.9h15.1C++64.8C++
Orion VS54 3663604700.766C0.0317.885%D21.389%C--23.4CN/A20615.4h11.4B+63.6C+
Tank Mine 6063583511.02D-0.2236.104%C*N/A49D*34D--7417.3h2C+5.6B+
M60-G Bulldog 4723501472.381D1.5847.548%B**3.429%B38.5C+13.4B*2469.1h9.9D20.9C*
Nebula VM20 3333292391.377C0.5815.503%D24.924%B*23.7DN/A12313.9h17.9C115.3C
VE-S Canis 3243165280.598D0.2027.306%C+18.354%C13.7D-N/A3923.1h12.2C++44.8C*
Pulsar C 3183124890.638C0.1622.67%C18.59%D-12.3DN/A9625.4h12.8C+56.7C+
Saron HRB-H 426264992.667C-1.8755.282%C+1.894%B39.4C++24.2C+3346.7h29.2C52.8C+
NS-44 Commissioner 2692644540.581C0.2236.88%C++18.561%C--27.5CN/A1869.6h4.3C11.5C++
Flare VE6 2452432031.197C+0.4012.376%F-28.395%B+13.6D--N/A7417.9h11.3C+91.7D--
NS-7 PDW 2372333020.772C+0.0323.971%C+12.876%D-26.5C+N/A868.8h12.8B+53.3B+
Lumine Edge 2282285290.431A0.3726.406%C+16.667%C++13.2B*N/A5317.3h1.2B+4.6B
Blueshift VM5 2062061981.04D0.2418.871%C+22.816%C**16.3D--N/A6712.6h16.4C+86.7C++
NS-44L Blackhand 2032012690.747C0.0535.618%D26.866%D*23.4C+N/A948.6h5C14.1C
Eclipse VE3A 2051993070.648C0.1523.439%D20.603%C++14.3D-N/A4613.9h11.1B+47.3C++
NS-357 Underboss 1691682690.625C0.1835.551%C+22.024%C++26.3C-N/A1056.4h5D14C+
Lasher X2 1201172140.547D0.2513.044%F-3.419%C13.1D-N/A1048.9h26.9D**206.1F--
Supernova FPC 1631031001.03D0.2344.067%D*2.913%B+12.6D*7.3D**2158.2h5.9C13.4D
Nebula VM20 9694661.424C0.6214.425%D-22.34%B22.9DN/A1054.1h18.6C--128.6C-
Rocklet Rifle 266894620.193D--0.6143.498%D--2.247%A*8.9D**17.7D22210h63.6F-146.3F
Parallax VX3 89881020.863D0.0630.668%D*50%T-8.9D*N/A639.9h3.7F--12.1F-
M20 Basilisk 11688751.173D-0.3733.916%D6.818%B+9.2D--2.9D*969.6h112.9C332.8C
C150 Dalton 12279613.167B*12.3744.093%B+N/A790U430U4972200.1h2.6B**6B**
Quasar VM1 7878711.099C0.3017.211%C**10.256%F13.7D-N/A1125.7h10.7A62B+
Comet VM2 117751210.62C-0.1839.433%D1.333%D*6.5D-3.6D8811.6h36.5D92.6D
Comet VM2 118701250.56C0.2438.721%C--2.857%D5.9D--4.1C+9811.8h38.7D*99.9D--
Soldier Soaker 5858790.734C0.0725.343%D-22.414%A34.1C--N/A1511.7h6.4C+25.1C-
Aphelion VEX-4H 9755501.1C0.3042.928%C5.455%A+22.9D--17.5D-2862.4h80.3D187.2D
L100 Python HEAT 7753650.815D-0.0149.332%C1.887%C14.7D*6.7D--1703.6h7C14.1C+
Spear Anti-Vehicle Phalanx Turret 8350192.632D1.8341.308%C2%D--22.7D-15D4112.2h10.4C25.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit529357,03731.7h
Spawn Beacon452,3182.6h
Anti-Vehicle MANA Turret294241.6h
AE Nano-Armor Kit215173,07419.8h
AE Medical Applicator24846,8815.1h
Nanite Revive Grenade04,9851.4h
Medical Applicator1,321230,02528.6h
Motion Spotter2710.1h
NS Patriot Flare Gun3590.2h
Rampart Wall0640.5h
Ammunition Package336320.7h
Snowman Soldier4560.1h
Recon Detection Device42950.9h

Check the help document for the dictionary if you want to learn more about words used here.


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