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Executor Warrior Death2Terran[KN1] Death2Terran
NC BR 107

KDR: 1.16

Score: 22.5m

Last Seen: Jun 17th, 2020 4:24 PM
- OFFLINE - 6.2 hour(s)

Prestige 1, Battle Rank 100 (107 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDIC
PRIMARY WEAPONS MGR-M1 Bishop AF-4AE Cyclone C-4 SAS-R Frag Grenade MGR-L1 Promise AE EM6 LA39 Bruiser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $789,381 MLG Score: 631
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.776%28.838%85939131032,4991.18449-0.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.705%1.65A+1.162B**-1.289D**HEAD ++ (~13.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.566B+9.60.329C**22.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.904%1.054%952134756911452920.496943194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.748%1.343A-0.934D---0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.773B++4.80.615B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.277%9.756%204134524611171260.220036194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.197%-0.919D--1.264A0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.40.14C++27.20.325C*76.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.8%70.984%20413452,7953073290.909239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.129%0.427B0.253C*-0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.40.261C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.27%17.473%20413453,3712110371.59763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.738%0.947B*0.517B+-0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.562B+3.10.37C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.5m387.6%377 (22.6k)282 (16.9k)1.1607954,46146,9171.24062107 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349253125.098%24.978%62701:4223

29% Combat Medic9% Engineer12% Heavy Assault18% Infiltrator31% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 4:27 PMDec 20th, 2018 6:26 AMJul 3rd, 2020 7:42 PM (84d) (PST)Jun 17th, 2020 12:51 PM (101d) (PST)Jun 17th, 2020 12:24 PM (101d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5493282210.6820.5880.1702.7690.032631

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,91519,69913,216413510166216,929

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1330.5h/55.4d 3,745 13,603 14,594 221.1k 1,583 4,091 2,574 43.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise AE
C--
Kills:1,440
Deaths:1,120
KDR:1.286
Accuracy:26.925% C--
HSR:26.597% C--
EM6
C*
Kills:1,368
Deaths:771
KDR:1.774
Accuracy:27.215% C*
HSR:27.851% C+
MGR-L1 Promise
B++
Kills:1,074
Deaths:514
KDR:2.089
Accuracy:30.751% B+
HSR:36.034% B++
NC6 Gauss SAW
C++
Kills:704
Deaths:595
KDR:1.183
Accuracy:25.076% C++
HSR:25.142% C
LA1 Anchor
C+
Kills:403
Deaths:316
KDR:1.275
Accuracy:28.233% C+
HSR:25.310% D
NSX-P Naginata
C
Kills:249
Deaths:224
KDR:1.112
Accuracy:22.268% D
HSR:30.121% C
NS-15MP
D
Kills:127
Deaths:82
KDR:1.549
Accuracy:26.903% D
HSR:27.559% D
Kills:5,365
Deaths (as Heavy Assault):3,622
Deaths (to Heavy Assaults):14,342
KDR:1.48123
Kill Difference:1,743
Playtime:155.882 hours
Usage:12%
Score:2.781m
Score/min:297
Accuracy (listed only):26.767%
HSR (listed only):28.373%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
C++
Kills:2,244
Deaths:1,536
KDR:1.461
Accuracy:31.891% C++
HSR:26.827% C+
LA39 Bruiser
C+
Kills:1,287
Deaths:1,463
KDR:0.880
Accuracy:59.716% D
HSR:14.608% C+
NS-11A
C*
Kills:1,185
Deaths:1,169
KDR:1.014
Accuracy:27.130% C+
HSR:28.186% C*
MGR-S1 Gladius
B
Kills:1,184
Deaths:883
KDR:1.341
Accuracy:32.312% B
HSR:24.240% C
NC1 Gauss Rifle
C*
Kills:1,182
Deaths:1,255
KDR:0.942
Accuracy:27.368% C*
HSR:25.042% C+
Gauss Rifle Burst
C++
Kills:1,181
Deaths:1,148
KDR:1.029
Accuracy:30.406% C++
HSR:26.842% C
GR-22
B+
Kills:1,179
Deaths:1,053
KDR:1.120
Accuracy:29.751% B+
HSR:19.593% C--
NC9 A-Tross
C++
Kills:1,173
Deaths:1,268
KDR:0.925
Accuracy:25.010% D
HSR:27.451% C++
GD-66 Claw
B++
Kills:1,169
Deaths:895
KDR:1.306
Accuracy:59.510% C
HSR:21.642% B++
AF-4 Cyclone
C+
Kills:1,168
Deaths:1,814
KDR:0.644
Accuracy:25.748% D
HSR:22.603% C+
AF-57 Piston
C++
Kills:632
Deaths:569
KDR:1.111
Accuracy:45.497% C++
HSR:14.557% C+
NS Baron G5
B*
Kills:612
Deaths:771
KDR:0.794
Accuracy:49.516% C*
HSR:19.771% B*
MGR-A1 Vanquisher
B**
Kills:391
Deaths:250
KDR:1.564
Accuracy:36.588% B**
HSR:28.133% C+
NS-7 PDW
B**
Kills:389
Deaths:323
KDR:1.204
Accuracy:32.731% B**
HSR:24.165% B+
Mauler S6
B*
Kills:283
Deaths:479
KDR:0.591
Accuracy:48.096% B+
HSR:19.788% B*
NSX-P Tengu
C+
Kills:249
Deaths:225
KDR:1.107
Accuracy:39.370% C+
HSR:20.080% D
MKV Suppressed
B**
Kills:159
Deaths:119
KDR:1.336
Accuracy:32.921% B**
HSR:25.786% B+
GR-22AE
B**
Kills:130
Deaths:82
KDR:1.585
Accuracy:35.664% B**
HSR:23.077% D
Reaper DMR
B+
Kills:128
Deaths:98
KDR:1.306
Accuracy:31.241% B+
HSR:23.438% D
NSX Yumi
D
Kills:65
Deaths:113
KDR:0.575
Accuracy:25.894% D
HSR:23.077% D
Kills:15,990
Deaths (as Combat Medic):15,513
Deaths (to Combat Medics):5,684
KDR:1.03075
Kill Difference:477
Playtime:388.550 hours
Usage:29%
Score:8.331m
Score/min:357
Accuracy (listed only):36.318%
HSR (listed only):22.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C++
Kills:2,244
Deaths:1,536
KDR:1.461
Accuracy:31.891% C++
HSR:26.827% C+
LA39 Bruiser
C+
Kills:1,287
Deaths:1,463
KDR:0.880
Accuracy:59.716% D
HSR:14.608% C+
AC-X11
C
Kills:1,269
Deaths:1,434
KDR:0.885
Accuracy:25.827% C--
HSR:22.459% C
NSX-P Tanto
C++
Kills:1,258
Deaths:1,131
KDR:1.112
Accuracy:27.096% C
HSR:30.366% C++
GD-7F
C++
Kills:1,187
Deaths:1,199
KDR:0.990
Accuracy:28.073% C++
HSR:20.893% C
MGR-S1 Gladius
B
Kills:1,184
Deaths:883
KDR:1.341
Accuracy:32.312% B
HSR:24.240% C
GD-66 Claw
B++
Kills:1,169
Deaths:895
KDR:1.306
Accuracy:59.510% C
HSR:21.642% B++
AF-4 Cyclone
C+
Kills:1,168
Deaths:1,814
KDR:0.644
Accuracy:25.748% D
HSR:22.603% C+
AF-4A Bandit
B*
Kills:1,053
Deaths:650
KDR:1.620
Accuracy:31.814% B*
HSR:26.401% C++
Razor GD-23
B+
Kills:750
Deaths:675
KDR:1.111
Accuracy:28.289% C++
HSR:25.867% B+
AF-19 Mercenary
B+
Kills:661
Deaths:991
KDR:0.667
Accuracy:24.892% C+
HSR:26.929% B+
AF-57 Piston
C++
Kills:632
Deaths:569
KDR:1.111
Accuracy:45.497% C++
HSR:14.557% C+
NS Baron G5
B*
Kills:612
Deaths:771
KDR:0.794
Accuracy:49.516% C*
HSR:19.771% B*
NS-7 PDW
B**
Kills:389
Deaths:323
KDR:1.204
Accuracy:32.731% B**
HSR:24.165% B+
MGR-C1 Charger
B++
Kills:307
Deaths:256
KDR:1.199
Accuracy:33.919% B++
HSR:24.430% C
Mauler S6
B*
Kills:283
Deaths:479
KDR:0.591
Accuracy:48.096% B+
HSR:19.788% B*
NSX-P Tengu
C+
Kills:249
Deaths:225
KDR:1.107
Accuracy:39.370% C+
HSR:20.080% D
Gauss Compact Burst
C*
Kills:163
Deaths:139
KDR:1.173
Accuracy:30.594% C*
HSR:23.926% C--
MKV Suppressed
B**
Kills:159
Deaths:119
KDR:1.336
Accuracy:32.921% B**
HSR:25.786% B+
Kills:16,024
Deaths (as Light Assault):15,552
Deaths (to Light Assaults):7,739
KDR:1.03035
Kill Difference:472
Playtime:406.726 hours
Usage:31%
Score:6.099m
Score/min:250
Accuracy (listed only):36.201%
HSR (listed only):22.912%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B*
Kills:5,403
Deaths:2,880
KDR:1.876
Accuracy:40.915% B++
HSR:41.810% B*
LA39 Bruiser
C+
Kills:1,287
Deaths:1,463
KDR:0.880
Accuracy:59.716% D
HSR:14.608% C+
AC-X11
C
Kills:1,269
Deaths:1,434
KDR:0.885
Accuracy:25.827% C--
HSR:22.459% C
NSX-P Tanto
C++
Kills:1,258
Deaths:1,131
KDR:1.112
Accuracy:27.096% C
HSR:30.366% C++
GD-7F
C++
Kills:1,187
Deaths:1,199
KDR:0.990
Accuracy:28.073% C++
HSR:20.893% C
GD-66 Claw
B++
Kills:1,169
Deaths:895
KDR:1.306
Accuracy:59.510% C
HSR:21.642% B++
AF-4A Bandit
B*
Kills:1,053
Deaths:650
KDR:1.620
Accuracy:31.814% B*
HSR:26.401% C++
Razor GD-23
B+
Kills:750
Deaths:675
KDR:1.111
Accuracy:28.289% C++
HSR:25.867% B+
AF-19 Mercenary
B+
Kills:661
Deaths:991
KDR:0.667
Accuracy:24.892% C+
HSR:26.929% B+
AF-57 Piston
C++
Kills:632
Deaths:569
KDR:1.111
Accuracy:45.497% C++
HSR:14.557% C+
NS Baron G5
B*
Kills:612
Deaths:771
KDR:0.794
Accuracy:49.516% C*
HSR:19.771% B*
Warden
C*
Kills:309
Deaths:288
KDR:1.073
Accuracy:32.343% C*
HSR:26.537% C+
MGR-C1 Charger
B++
Kills:307
Deaths:256
KDR:1.199
Accuracy:33.919% B++
HSR:24.430% C
Mauler S6
B*
Kills:283
Deaths:479
KDR:0.591
Accuracy:48.096% B+
HSR:19.788% B*
Gauss Compact Burst
C*
Kills:163
Deaths:139
KDR:1.173
Accuracy:30.594% C*
HSR:23.926% C--
Kills:16,343
Deaths (as Engineer):13,820
Deaths (to Engineers):6,453
KDR:1.18256
Kill Difference:2,523
Playtime:123.497 hours
Usage:9%
Score:1.591m
Score/min:215
Accuracy (listed only):37.740%
HSR (listed only):23.999%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
C++
Kills:2,244
Deaths:1,536
KDR:1.461
Accuracy:31.891% C++
HSR:26.827% C+
SAS-R
C
Kills:1,791
Deaths:1,287
KDR:1.392
Accuracy:39.468% C
HSR:71.357% C
NS-44P Commissioner
C+
Kills:1,197
Deaths:1,444
KDR:0.829
Accuracy:43.150% C+
HSR:30.911% C+
MGR-S1 Gladius
B
Kills:1,184
Deaths:883
KDR:1.341
Accuracy:32.312% B
HSR:24.240% C
NS-44 Commissioner
C+
Kills:1,177
Deaths:2,044
KDR:0.576
Accuracy:38.648% C+
HSR:22.515% C
AF-4 Cyclone
C+
Kills:1,168
Deaths:1,814
KDR:0.644
Accuracy:25.748% D
HSR:22.603% C+
NC14 Bolt Driver
C
Kills:479
Deaths:498
KDR:0.962
Accuracy:34.047% D
HSR:73.904% C
NC4 Mag-Shot
C+
Kills:404
Deaths:685
KDR:0.590
Accuracy:28.884% C+
HSR:20.297% C+
Impetus
B**
Kills:392
Deaths:287
KDR:1.366
Accuracy:35.838% C+
HSR:39.796% B**
NS-7 PDW
B**
Kills:389
Deaths:323
KDR:1.204
Accuracy:32.731% B**
HSR:24.165% B+
NS-30 Vandal
C+
Kills:386
Deaths:345
KDR:1.119
Accuracy:35.573% C+
HSR:20.985% D-
NS-357 Underboss
C*
Kills:355
Deaths:509
KDR:0.697
Accuracy:42.497% C*
HSR:22.535% C
EM4-AE Longshot
C
Kills:353
Deaths:134
KDR:2.634
Accuracy:37.701% D
HSR:81.303% C
LA8 Rebel
C++
Kills:327
Deaths:637
KDR:0.513
Accuracy:32.017% C+
HSR:24.159% C++
NS-44 Commissioner AE
B++
Kills:304
Deaths:302
KDR:1.007
Accuracy:47.604% B+
HSR:33.224% B++
NS-44B Commissioner
C
Kills:287
Deaths:465
KDR:0.617
Accuracy:42.298% C
HSR:21.603% D
NSX-P Tengu
C+
Kills:249
Deaths:225
KDR:1.107
Accuracy:39.370% C+
HSR:20.080% D
NS-44L "Ravenous" Blackhand
C**
Kills:219
Deaths:277
KDR:0.791
Accuracy:38.214% D**
HSR:52.055% C**
NC4-FB Mag-Shot
B
Kills:213
Deaths:272
KDR:0.783
Accuracy:37.187% B
HSR:19.718% D
Gauss SPR
C*
Kills:172
Deaths:64
KDR:2.688
Accuracy:37.017% C++
HSR:37.791% C*
MKV Suppressed
B**
Kills:159
Deaths:119
KDR:1.336
Accuracy:32.921% B**
HSR:25.786% B+
NS-AM7 Archer
A+
Kills:142
Deaths:183
KDR:0.776
Accuracy:61.173% C**
HSR:35.211% A+
NC08 Mag-Scatter
C
Kills:129
Deaths:234
KDR:0.551
Accuracy:53.781% C
HSR:11.628% D-
Soldier Soaker
B
Kills:87
Deaths:110
KDR:0.791
Accuracy:29.811% D-
HSR:16.092% B
Kills:13,807
Deaths (as Infiltrator):14,677
Deaths (to Infiltrators):7,177
KDR:0.94072
Kill Difference:870
Playtime:243.521 hours
Usage:18%
Score:3.634m
Score/min:249
Accuracy (listed only):37.912%
HSR (listed only):32.449%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:118
V. Kills:7 N/A
Deaths:35
KDR:3.371
Accuracy:56.307% C
KPH:32.900 D-
VKPH:2 D--
Breaker Rocket Pods
C
Kills:65
V. Kills:9 N/A
Deaths:10
KDR:6.500
Accuracy:44.162% D*
KPH:102.400 C
VKPH:14.200 C
Kills:183 (118 + 0)
Deaths:45
KDR:4.067
VKDR:0.356
Vehicle Kills:16
Kill Difference:138
Playtime:4.219 hours
Usage:0%
Score:0.051m
Score/min:202
Piloting Accuracy:56.307%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:470
V. Kills:175 267%
Deaths:74
KDR:6.351
Accuracy:56.125% C++
KPH:44.300 C++
VKPH:16.500 D
L100 Python HESH
C+
Kills:257
V. Kills:40 N/A
Deaths:32
KDR:8.031
Accuracy:56.215% B+
KPH:59.200 C
VKPH:9.200 C+
Kills:727 (727 + 0)
Deaths:106
KDR:6.858
VKDR:2.028
Vehicle Kills:215
Kill Difference:621
Playtime:14.943 hours
Usage:1%
Score:0.197m
Score/min:220
Driving Accuracy:56.215%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:99
V. Kills:41 236%
Deaths:60
KDR:1.650
Accuracy:51.180% C*
KPH:16.900 D-
VKPH:7 D
E540 Halberd
C--
Kills:57
V. Kills:21 259%
Deaths:14
KDR:4.071
Accuracy:33.119% F-
KPH:28.100 C--
VKPH:10.400 D-
Kills:156 (99 + 57)
Deaths:74
KDR:2.108
VKDR:0.838
Vehicle Kills:62
Kill Difference:82
Playtime:7.893 hours
Usage:1%
Score:0.079m
Score/min:167
Driving Accuracy:51.180%
Gunner Accuracy:33.119%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:70
V. Kills:3 N/A
Deaths:5
KDR:14
Accuracy:15.256% D--
KPH:80.300 C+
VKPH:3.400 B
M20 Basilisk
C
Kills:67
V. Kills:15 419%
Deaths:32
KDR:2.094
Accuracy:35.324% D
KPH:21.900 C
VKPH:4.900 D-
M12 Kobalt
C*
Kills:52
V. Kills:1 N/A
Deaths:2
KDR:26
Accuracy:17.449% C-
KPH:95.100 C*
VKPH:1.800 D
Kills:189 (0 + 189)
Deaths:39
KDR:4.846
VKDR:0.487
Vehicle Kills:19
Kill Difference:150
Playtime:4.471 hours
Usage:0%
Score:0.068m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:17.449%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-M1 Bishop 5,5475,4032,8801.876C0.7240.915%B++41.81%B*66.1B+1.8A19581.8h5.3C**12.9B+
AF-4AE Cyclone 2,2812,2441,5361.461C0.3031.891%C++26.827%C+79.3C+1.3C*27328.3h9C+28.2C++
C-4 2,3602,0301,2471.628C+0.4728.708%C++N/A118.7C++19.3D60017.1h1.2C**4.3C*
SAS-R 1,8061,7911,2871.392D0.2339.468%C71.357%C41.6DN/A13243.1h2.2C-5.5C
Frag Grenade 1,5541,51411514N/A1,512.8452.557%BN/A582.3C+15.4C*19252.6h3.2C++6.1C**
MGR-L1 Promise AE 1,4721,4401,1201.286D0.1326.925%C--26.597%C--52.9D1.2C12527.2h14.9D--55.5D
EM6 1,4031,3687711.774C+0.6127.215%C*27.851%C+76C**1.9B**23218h11.4D42C+
LA39 Bruiser 1,3011,2871,4630.88C--0.2859.716%D14.608%C+39.6DN/A13532.5h2.6D-4.3D
AC-X11 1,2981,2691,4340.885C-0.2825.827%C--22.459%C23.7DN/A6353.6h10.9D--42.3D
NSX-P Tanto 1,2941,2581,1311.112C0.0527.096%C30.366%C++37.3C1.1C+10033.7h13.5C+50C+
NC05-P Jackhammer 1,2221,1988231.456C0.3054.035%C++12.771%D--79.9C-1.6C**20715h4.6D*8.5D
NS-44P Commissioner 1,2201,1971,4440.829C--0.3343.15%C+30.911%C+44.5DN/A14326.9h3.8D-8.8C
GD-7F 1,2201,1871,1990.99C0.1728.073%C++20.893%C31.4C-N/A9137.8h14.5D-51.8C
NS-11A 1,2121,1851,1691.014C--0.1527.13%C+28.186%C*40.7CN/A14029.1h13.4C49.3C+
MGR-S1 Gladius 1,2081,1848831.341C0.1832.312%B24.24%C58.3C+1.2C**23120.3h9.5C+29.4C++
NC1 Gauss Rifle 1,2181,1821,2550.942C0.2227.368%C*25.042%C+35.1C+1.1B++12733.7h12.3C-45C++
Gauss Rifle Burst 1,2071,1811,1481.029D0.1330.406%C++26.842%C34.4D-N/A9934.3h12.2D--40.1C
GR-22 1,2041,1791,0531.12C0.0429.751%B+19.593%C--46.1C+1C**14525.6h13C-43.7C++
NS-44 Commissioner 1,2011,1772,0440.576C--0.5838.648%C+22.515%C31DN/A8638h4.4D-11.4C
NC9 A-Tross 1,2041,1731,2680.925D0.2425.01%D27.451%C++26D-N/A7145.2h11.1D*44.4D
GD-66 Claw 1,1771,1698951.306C+0.1559.51%C21.642%B++76.9B+N/A21615.2h2.3C++3.9C+
AF-4 Cyclone 1,1991,1681,8140.644D0.5225.748%D22.603%C+23.3D-N/A7550.1h12.8D**49.6D
Carver AE 1,1691,1656,6320.176C0.9839.473%C14.249%C7.9DN/A28147.3h1.2B3.2C++
MGR-L1 Promise 1,1091,0745142.089C++0.9330.751%B+36.034%B++96.8B+3.2A*30211.1h11.8C*38.3B
AF-4A Bandit 1,0781,0536501.62C+0.4631.814%B*26.401%C++80.4B+1.9A24513.1h9.5C*29.8B+
Mag-Cutter 1,0391,02027,8530.037C**1.1230.563%C+7.353%B1.5B++N/A4693.7h2B+6.6B
Razor GD-23 7677506751.111C0.0528.289%C++25.867%B+36.9C+N/A11320.3h11.8C+41.7C++
NC6 Gauss SAW 7377045951.183C0.0225.076%C++25.142%C31.7D1.5B++17822.2h11D43.7C+
Carver 68367210,2620.065C+1.1028.975%C+14.286%C2.2C-N/A8300.1h1.4C+4.8C**
AF-19 Mercenary 6846619910.667C--0.4924.892%C+26.929%B+18.7C-N/A10335.4h14.5D58.1C+
AF-57 Piston 6446325691.111C0.0545.497%C++14.557%C+55C+1C**20511.5h4.4C9.8C++
NS Baron G5 6216127710.794D-0.3749.516%C*19.771%B*30.6DN/A7520h5.1D10.3C+
NC14 Bolt Driver 4874794980.962C--0.2034.047%D73.904%C18.2DN/A6326.3h2.8D8.1D
L100 Python AP 645470746.351C5.1956.125%C++1.064%D44.3C++16.5D21010.6h4.5C*8B
Rocklet Rifle 7754517400.609C--0.5556.47%B+N/A20.1D-14.5D--19922.4h47.7D**84.5D
NS Decimator 5254102891.419C+0.2667.113%B+N/A56.2B+15.8C3477.3h4C++6C**
NC4 Mag-Shot 4154046850.59C0.5728.884%C+20.297%C+27.7CN/A10114.6h9.7D-33.7C
LA1 Anchor 4144033161.275C--0.1128.233%C+25.31%D40.3D1.1C*23710h11.9F42C--
Impetus 3983922871.366C--0.2135.838%C+39.796%B**36DN/A10610.9h4.7C--13.1C+
MGR-A1 Vanquisher 3923912501.564C+0.4036.588%B**28.133%C+90.9B*N/A4324.3h8.9C*24.4B+
NS-7 PDW 3923893231.204C+0.0432.731%B**24.165%B+63.8B+N/A2146.1h14C42.7C**
NS-30 Vandal 4023863451.119C0.0435.573%C+20.985%D-33.3D1.4A7511.6h6.9D**19.4D
NS-357 Underboss 3623555090.697C-0.4642.497%C*22.535%C50.7C1B++1587h4.1C9.7C++
EM4-AE Longshot 3553531342.634D1.4737.701%D81.303%C65.4C++N/A1975.4h1.9C4.9C
LA8 Rebel 3323276370.513D0.6532.017%C+24.159%C++27.9C-N/A8311.7h8.1F25.2C-
Warden 3173092881.073C-0.0932.343%C*26.537%C+33.2CN/A1259.3h8.3C+25.8C++
MGR-C1 Charger 3143072561.199C0.0433.919%B++24.43%C49.5C+1.1C+1486.2h13.5D39.7C+
NS-44 Commissioner AE 3053043021.007C0.1547.604%B+33.224%B++86.9B+N/A3643.5h3B+6.4B+
NS-44B Commissioner 2952874650.617D-0.5442.298%C21.603%D31.2D-N/A939.2h5F--11.8D
Mauler S6 2862834790.591C--0.5748.096%B+19.788%B*21.8DN/A9013h5.3D10.9C+
L100 Python HESH 297257328.031D6.8756.215%B+N/A59.8C9.3C+2424.3h3.9D*6.9C
NSX-P Tengu 2572492251.107C0.0539.37%C+20.08%D63.8C+2.1B*3363.9h14.1C-35.8C
NSX-P Naginata 2562492241.112D0.0522.268%D30.121%C48.8D1.4C+1925.1h12.9C58.1C
NC05 Jackhammer AE 2412321461.589C0.4355.632%B+15.948%C+145A+5.6S3721.6h4.2C++7.5B+
Heartstring 2212192710.808C0.3539.153%C36.073%B*52.1A*N/A1464.2h3.1B+7.9C**
NS-44L "Ravenous" Blackhand 2252192770.791C-0.3738.214%D**52.055%C**39.1C1.1M915.6h3.8D-10.1D**
NC4-FB Mag-Shot 2192132720.783D0.3837.187%B19.718%D48.4C--1.4A++1884.4h8.6F23.1D
Gauss SPR 176172642.688C+1.5337.017%C++37.791%C*66.2B+1.5A++2162.6h4.4C++11.9C*
Gauss Compact Burst 1641631391.173C-0.0130.594%C*23.926%C--46.6CN/A1323.5h11.1C-36.1C+
MKV Suppressed 1611591191.336C+0.1832.921%B**25.786%B+99.4A+1.3B**3611.6h9.9B++30B++
Tank Mine 194157742.122D0.9652.352%B++N/A104.7C24.7D**7221.5h2.2C-4.2B*
NS-AM7 Archer 1651421830.776B+0.3861.173%C**35.211%A+21.2A+3.4B+1036.7h10.1B++16.5B++
GR-22AE 133130821.585C0.4235.664%B**23.077%D56.5C-1.3C*2012.3h10.9C++30.7B+
NC08 Mag-Scatter 1311292340.551D0.6153.781%C11.628%D-34.9CN/A1443.7h4.9D--9.1C--
Reaper DMR 131128981.306C0.1531.241%B+23.438%D45.7C1.1B+2042.8h10D32.1C+
MANA Anti-Personnel Turret 131127941.351N/A0.1923.015%UN/A1270U40U3019000.1h22.2T*96.5T*
NS-15MP 131127821.549C0.3926.903%D27.559%D45.4D-1.4C*1842.8h13.4F-49.8D--
Shrike 1711212740.442D0.7262.975%B+1.653%D21.2D8.8D2515.7h8.1D*12.8D
M30 Mustang AH 125118353.371C--2.2156.307%CN/A32.8D-1.9D--1393.6h8.4C14.9C+
Fatestealer 1001001700.588S0.5739.169%C+25%B+23.8C+N/A1204.2h2.6D--6.7C+
Titan-150 HEAT 14099601.65D0.4951.18%C*1.01%D--16.8D-6.9D1335.9h6.4D*12.4D
Soldier Soaker 90871100.791C-0.3729.811%D-16.092%B33.5D-1.2C+1542.6h6.5C21.9D
NSX Amaterasu 83815140.158B**1.0026.258%C++17.284%C++6.8C**N/A2111.9h4.1C+15.7C++
AF-34 Mattock 7574471.574D0.4140%C++10.811%F-41.1CN/A1841.8h7.6C+18.9C++
M12 Kobalt 7370514C-12.8415.256%D--12.857%D**77.8C+3.3C**4340.9h16.5B107.9C+
AF-34 Mattock 7269511.353D0.1938.114%C*5.797%F--36.3D1.6A++1501.9h8.3D21.8C
M20 Basilisk 8267322.094D-0.9335.324%D5.97%C+21.6C4.8D-1683.1h67.5B+191.2C*
Breaker Rocket Pods 7465106.5C--5.3444.162%D*N/A108.3C+15C5550.6h24.3F-55.1F
NSX Yumi 66651130.575D0.5925.894%D23.077%D19.1D*N/A673.4h18.5F**71.4F-
NCM1 Scattercannon 6565561.161D0.0046.888%C**6.154%F--21DN/A1223.1h7C++14.8B+
E540 Halberd 7857144.071D2.9133.119%F-1.754%D28.5C--10.5D-2672h4.5B++13.7D
M12 Kobalt 5352226C++24.8417.449%C-19.231%C+104B+2D4230.5h14.4B+82.8C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon118030.6h
Nano-Armor Kit131120,88113.4h
Medical Applicator684135,29516.2h
Medical Kit5366,1887h
Bastion CDWS0980h
Nanite Revive Grenade06570.2h
Rampart Wall1571.1h
Deconstruction Tool12,0110.3h
Welding Device07870.1h
AE Medical Applicator22266,3347.3h
AE Nano-Armor Kit7343,4632.9h
Motion Spotter44880.4h
Spitfire Auto-Turret61620.2h
Restoration Kit1069111.3h
Recon Detection Device532,8714.3h
Shield Recharging Field511,6511.5h
Ammunition Package315260.5h
Anti-Infantry MANA Turret122580.3h
Pelter Rocket Pod01510.2h
Nano-Repair Grenade04010.1h

Check the help document for the dictionary if you want to learn more about words used here.


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