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Maj. General Death2Terran[KN1] Death2Terran
NC BR 86

KDR: 0.99

Score: 15.6m

Last Seen: Jan 25th, 2020 8:08 PM
- OFFLINE - 11.7 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 83
Level Progress (to 87): 28%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDIC
PRIMARY WEAPONS MGR-M1 Bishop MGR-L1 Promise AE SAS-R AC-X11 NSX-P Tanto LA39 Bruiser GR-22 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $245,196 MLG Score: 196
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.354%25.898%73435119720,3410.944950.05

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.876%1.359A0.748B++-1.533FHEAD ++ (~11.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.514B+10.20.287C*25.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.652%1.104%85212304539962590.454819174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.218%1.223B**-0.92D---1.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++5.20.587B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.707%4.425%15212301139601160.11770897%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.992%-0.051C+-0.209C-1.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.10.05C+40.4-0.013C+72.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.194%68.781%15412282,2072454260.899348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.031%0.318C*0.084C+-0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.307C*2.50.201C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.682%14.423%15412282,5031654321.51239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.73%0.937B*-0.041C+0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.523B+3.20.317C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 83
15.6m382.6%314 (18.8k)235 (14.1k)0.99476236,65536,8481.0720386 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232150023.46%22.846%53601:4811

23% Combat Medic10% Engineer11% Heavy Assault21% Infiltrator34% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 4:27 PMDec 20th, 2018 6:26 AMJan 26th, 2020 4:47 AM (14h) (PST)Jan 25th, 2020 5:15 PM (1d) (PST)Jan 25th, 2020 4:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4553031520.5500.5530.1262.2150.029196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,29018,1839,10733338133214,088

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1109.9h/46.2d 2,847 8,374 10,373 147.5k 1,197 3,300 1,906 30.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise AE
C+
Kills:1,440
Deaths:1,120
KDR:1.286
Accuracy:26.925% C+
HSR:26.597% C
EM6
B++
Kills:614
Deaths:355
KDR:1.730
Accuracy:26.040% B++
HSR:24.593% C++
NC6 Gauss SAW
B+
Kills:423
Deaths:494
KDR:0.856
Accuracy:22.880% B+
HSR:24.114% C++
LA1 Anchor
B+
Kills:302
Deaths:256
KDR:1.180
Accuracy:27.884% B+
HSR:22.848% C
NSX-P Naginata
C*
Kills:245
Deaths:222
KDR:1.104
Accuracy:22.224% C+
HSR:30.204% C*
NS-15MP
C
Kills:103
Deaths:75
KDR:1.373
Accuracy:26.379% C
HSR:22.330% D-
MGR-L1 Promise
B*
Kills:68
Deaths:44
KDR:1.545
Accuracy:28.006% B++
HSR:30.882% B*
Kills:3,195
Deaths (as Heavy Assault):2,566
Deaths (to Heavy Assaults):10,979
KDR:1.24513
Kill Difference:629
Playtime:120.866 hours
Usage:11%
Score:1.851m
Score/min:255
Accuracy (listed only):25.762%
HSR (listed only):25.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C++
Kills:1,268
Deaths:1,431
KDR:0.886
Accuracy:25.807% C++
HSR:22.476% C+
NSX-P Tanto
B++
Kills:1,229
Deaths:1,074
KDR:1.144
Accuracy:26.975% C*
HSR:30.513% B++
LA39 Bruiser
C+
Kills:1,212
Deaths:1,413
KDR:0.858
Accuracy:59.278% C+
HSR:14.521% C+
GD-7F
B++
Kills:1,172
Deaths:1,184
KDR:0.990
Accuracy:28.074% B++
HSR:20.990% C++
AF-4 Cyclone
B+
Kills:1,168
Deaths:1,814
KDR:0.644
Accuracy:25.748% C+
HSR:22.603% B+
AF-4AE Cyclone
C**
Kills:798
Deaths:612
KDR:1.304
Accuracy:30.807% C**
HSR:21.429% C--
Razor GD-23
B++
Kills:641
Deaths:631
KDR:1.016
Accuracy:27.637% B+
HSR:25.117% B++
AF-19 Mercenary
B*
Kills:590
Deaths:913
KDR:0.646
Accuracy:24.631% B+
HSR:26.610% B*
MGR-S1 Gladius
B+
Kills:557
Deaths:542
KDR:1.028
Accuracy:29.280% B+
HSR:23.519% C*
AF-57 Piston
B+
Kills:520
Deaths:472
KDR:1.102
Accuracy:45.971% B+
HSR:13.269% C
NS Baron G5
A
Kills:507
Deaths:695
KDR:0.729
Accuracy:48.293% B+
HSR:20.513% A
GD-66 Claw
B**
Kills:488
Deaths:367
KDR:1.330
Accuracy:70.839% B**
HSR:12.295% C-
Mauler S6
B*
Kills:283
Deaths:479
KDR:0.591
Accuracy:48.096% B*
HSR:19.788% B*
NS-7 PDW
B**
Kills:274
Deaths:242
KDR:1.132
Accuracy:31.065% B**
HSR:23.358% B*
MGR-C1 Charger
A
Kills:265
Deaths:226
KDR:1.173
Accuracy:34.188% A
HSR:23.019% C+
NSX-P Tengu
B+
Kills:207
Deaths:173
KDR:1.197
Accuracy:39.271% B+
HSR:19.324% C
Gauss Compact Burst
B++
Kills:154
Deaths:128
KDR:1.203
Accuracy:30.851% B++
HSR:23.377% C
Kills:11,333
Deaths (as Light Assault):12,396
Deaths (to Light Assaults):6,081
KDR:0.91425
Kill Difference:1,063
Playtime:377.417 hours
Usage:34%
Score:5.184m
Score/min:229
Accuracy (listed only):36.871%
HSR (listed only):21.336%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C+
Kills:1,212
Deaths:1,413
KDR:0.858
Accuracy:59.278% C+
HSR:14.521% C+
GR-22
B**
Kills:1,179
Deaths:1,053
KDR:1.120
Accuracy:29.751% B**
HSR:19.593% C+
AF-4 Cyclone
B+
Kills:1,168
Deaths:1,814
KDR:0.644
Accuracy:25.748% C+
HSR:22.603% B+
NC9 A-Tross
C*
Kills:820
Deaths:1,059
KDR:0.774
Accuracy:23.056% C--
HSR:26.585% C*
AF-4AE Cyclone
C**
Kills:798
Deaths:612
KDR:1.304
Accuracy:30.807% C**
HSR:21.429% C--
MGR-S1 Gladius
B+
Kills:557
Deaths:542
KDR:1.028
Accuracy:29.280% B+
HSR:23.519% C*
AF-57 Piston
B+
Kills:520
Deaths:472
KDR:1.102
Accuracy:45.971% B+
HSR:13.269% C
NS Baron G5
A
Kills:507
Deaths:695
KDR:0.729
Accuracy:48.293% B+
HSR:20.513% A
GD-66 Claw
B**
Kills:488
Deaths:367
KDR:1.330
Accuracy:70.839% B**
HSR:12.295% C-
NC1 Gauss Rifle
C++
Kills:469
Deaths:788
KDR:0.595
Accuracy:23.902% C++
HSR:17.911% C--
NS-11A
C
Kills:459
Deaths:731
KDR:0.628
Accuracy:23.545% C
HSR:20.261% C
Gauss Rifle Burst
C
Kills:300
Deaths:576
KDR:0.521
Accuracy:26.830% C
HSR:22% D
Mauler S6
B*
Kills:283
Deaths:479
KDR:0.591
Accuracy:48.096% B*
HSR:19.788% B*
NS-7 PDW
B**
Kills:274
Deaths:242
KDR:1.132
Accuracy:31.065% B**
HSR:23.358% B*
NSX-P Tengu
B+
Kills:207
Deaths:173
KDR:1.197
Accuracy:39.271% B+
HSR:19.324% C
Reaper DMR
B*
Kills:66
Deaths:60
KDR:1.100
Accuracy:30.577% B*
HSR:18.182% D--
NSX Yumi
C
Kills:65
Deaths:109
KDR:0.596
Accuracy:25.756% C
HSR:23.077% C
Kills:9,372
Deaths (as Combat Medic):11,185
Deaths (to Combat Medics):4,306
KDR:0.83791
Kill Difference:1,813
Playtime:259.784 hours
Usage:23%
Score:3.875m
Score/min:249
Accuracy (listed only):36.004%
HSR (listed only):19.896%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A
Kills:2,701
Deaths:1,637
KDR:1.650
Accuracy:40.810% A
HSR:36.579% B*
AC-X11
C++
Kills:1,268
Deaths:1,431
KDR:0.886
Accuracy:25.807% C++
HSR:22.476% C+
NSX-P Tanto
B++
Kills:1,229
Deaths:1,074
KDR:1.144
Accuracy:26.975% C*
HSR:30.513% B++
LA39 Bruiser
C+
Kills:1,212
Deaths:1,413
KDR:0.858
Accuracy:59.278% C+
HSR:14.521% C+
GD-7F
B++
Kills:1,172
Deaths:1,184
KDR:0.990
Accuracy:28.074% B++
HSR:20.990% C++
Razor GD-23
B++
Kills:641
Deaths:631
KDR:1.016
Accuracy:27.637% B+
HSR:25.117% B++
AF-19 Mercenary
B*
Kills:590
Deaths:913
KDR:0.646
Accuracy:24.631% B+
HSR:26.610% B*
AF-57 Piston
B+
Kills:520
Deaths:472
KDR:1.102
Accuracy:45.971% B+
HSR:13.269% C
NS Baron G5
A
Kills:507
Deaths:695
KDR:0.729
Accuracy:48.293% B+
HSR:20.513% A
GD-66 Claw
B**
Kills:488
Deaths:367
KDR:1.330
Accuracy:70.839% B**
HSR:12.295% C-
Mauler S6
B*
Kills:283
Deaths:479
KDR:0.591
Accuracy:48.096% B*
HSR:19.788% B*
MGR-C1 Charger
A
Kills:265
Deaths:226
KDR:1.173
Accuracy:34.188% A
HSR:23.019% C+
Warden
B++
Kills:233
Deaths:248
KDR:0.940
Accuracy:31.667% B++
HSR:27.897% B+
Gauss Compact Burst
B++
Kills:154
Deaths:128
KDR:1.203
Accuracy:30.851% B++
HSR:23.377% C
Kills:11,263
Deaths (as Engineer):10,898
Deaths (to Engineers):5,250
KDR:1.03349
Kill Difference:365
Playtime:108.826 hours
Usage:10%
Score:1.332m
Score/min:204
Accuracy (listed only):38.794%
HSR (listed only):22.640%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:1,284
Deaths:1,042
KDR:1.232
Accuracy:39.024% C+
HSR:68.692% C+
NS-44 Commissioner
C*
Kills:1,177
Deaths:2,044
KDR:0.576
Accuracy:38.648% C*
HSR:22.515% C+
AF-4 Cyclone
B+
Kills:1,168
Deaths:1,814
KDR:0.644
Accuracy:25.748% C+
HSR:22.603% B+
NS-44P Commissioner
B
Kills:889
Deaths:1,119
KDR:0.794
Accuracy:42.248% C++
HSR:29.921% B
AF-4AE Cyclone
C**
Kills:798
Deaths:612
KDR:1.304
Accuracy:30.807% C**
HSR:21.429% C--
MGR-S1 Gladius
B+
Kills:557
Deaths:542
KDR:1.028
Accuracy:29.280% B+
HSR:23.519% C*
NC14 Bolt Driver
C+
Kills:479
Deaths:498
KDR:0.962
Accuracy:34.047% C
HSR:73.904% C+
NC4 Mag-Shot
C*
Kills:404
Deaths:684
KDR:0.591
Accuracy:28.898% C*
HSR:20.297% C++
Impetus
A+
Kills:389
Deaths:282
KDR:1.379
Accuracy:35.906% C**
HSR:40.103% A+
NS-30 Vandal
B
Kills:386
Deaths:345
KDR:1.119
Accuracy:35.573% B
HSR:20.985% D
NS-357 Underboss
B++
Kills:351
Deaths:508
KDR:0.691
Accuracy:42.478% B++
HSR:22.507% C+
LA8 Rebel
C*
Kills:320
Deaths:630
KDR:0.508
Accuracy:31.840% C++
HSR:23.750% C*
NS-44B Commissioner
C**
Kills:284
Deaths:458
KDR:0.620
Accuracy:42.485% C**
HSR:21.479% C-
NS-7 PDW
B**
Kills:274
Deaths:242
KDR:1.132
Accuracy:31.065% B**
HSR:23.358% B*
EM4-AE Longshot
C+
Kills:272
Deaths:103
KDR:2.641
Accuracy:36.175% D
HSR:79.779% C+
NS-44L "Ravenous" Blackhand
B+
Kills:217
Deaths:276
KDR:0.786
Accuracy:38.160% D
HSR:52.074% B+
NSX-P Tengu
B+
Kills:207
Deaths:173
KDR:1.197
Accuracy:39.271% B+
HSR:19.324% C
NC4-FB Mag-Shot
B+
Kills:181
Deaths:241
KDR:0.751
Accuracy:36.924% B+
HSR:16.575% D-
Gauss SPR
B++
Kills:172
Deaths:64
KDR:2.688
Accuracy:37.017% B++
HSR:37.791% B+
NC08 Mag-Scatter
C++
Kills:129
Deaths:234
KDR:0.551
Accuracy:53.846% C++
HSR:11.628% D-
NS-AM7 Archer
A++
Kills:90
Deaths:139
KDR:0.647
Accuracy:60.821% C**
HSR:34.445% A++
Soldier Soaker
B+
Kills:87
Deaths:110
KDR:0.791
Accuracy:29.811% C-
HSR:16.092% B+
Kills:10,115
Deaths (as Infiltrator):12,160
Deaths (to Infiltrators):5,796
KDR:0.83183
Kill Difference:2,045
Playtime:232.335 hours
Usage:21%
Score:3.312m
Score/min:238
Accuracy (listed only):37.276%
HSR (listed only):31.944%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:354
V. Kills:145 242%
Deaths:74
KDR:4.784
Accuracy:54.624% C+
KPH:37.100 C**
VKPH:15.200 C--
L100 Python HESH
B*
Kills:249
V. Kills:39 N/A
Deaths:32
KDR:7.781
Accuracy:56.246% B*
KPH:58.400 C*
VKPH:9.200 C++
Kills:603 (603 + 0)
Deaths:106
KDR:5.689
VKDR:1.736
Vehicle Kills:184
Kill Difference:497
Playtime:13.798 hours
Usage:1%
Score:0.162m
Score/min:196
Driving Accuracy:56.246%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:99
V. Kills:41 236%
Deaths:60
KDR:1.650
Accuracy:51.180% B+
KPH:16.900 C--
VKPH:7 D
E540 Halberd
C
Kills:53
V. Kills:20 252%
Deaths:14
KDR:3.786
Accuracy:33.065% D**
KPH:26.900 C
VKPH:10.200 D-
Kills:152 (99 + 53)
Deaths:74
KDR:2.054
VKDR:0.824
Vehicle Kills:61
Kill Difference:78
Playtime:7.834 hours
Usage:1%
Score:0.076m
Score/min:162
Driving Accuracy:51.180%
Gunner Accuracy:33.065%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:60
V. Kills:14 400%
Deaths:32
KDR:1.875
Accuracy:35.870% C
KPH:20.600 C+
VKPH:4.800 D
Kills:60 (0 + 60)
Deaths:32
KDR:1.875
VKDR:0.438
Vehicle Kills:14
Kill Difference:28
Playtime:2.913 hours
Usage:0%
Score:0.029m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:35.870%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-M1 Bishop 2,7712,7011,6371.65C++0.6640.81%A36.579%B*52.7B**1.4A+13951.3h5.9B+14.4B++
MGR-L1 Promise AE 1,4721,4401,1201.286C0.2926.925%C+26.597%C52.9C+1.2C++12427.2h14.9C55.5C+
SAS-R 1,2971,2841,0421.232C--0.2439.024%C+68.692%C+35.3C+N/A10136.4h2.3C+6C++
AC-X11 1,2961,2681,4310.886C+0.1125.807%C++22.476%C+23.8CN/A6153.3h10.9C+42.3C++
NSX-P Tanto 1,2651,2291,0741.144C**0.1526.975%C*30.513%B++37.9B+1.1B++9832.4h13.5B50B+
LA39 Bruiser 1,2261,2121,4130.858C0.1459.278%C+14.521%C+38.1C+N/A12431.8h2.6C+4.3C++
GR-22 1,2041,1791,0531.12C+0.1329.751%B**19.593%C+46.1B+1B**14025.6h13C**43.7B+
NS-44 Commissioner 1,2011,1772,0440.576C0.4238.648%C*22.515%C+31C+N/A8438h4.4C11.4C++
GD-7F 1,2041,1721,1840.99C+0.0028.074%B++20.99%C++31.3C+N/A8537.5h14.5C+51.8C**
AF-4 Cyclone 1,1991,1681,8140.644C0.3525.748%C+22.603%B+23.3C-N/A7250.1h12.8C49.6C+
Carver AE 1,1691,1656,6320.176C+0.8239.473%C**14.249%C+7.9CN/A28147.1h1.2B+3.2B+
C-4 1,3211,1158911.251C+0.2626.604%C++N/A103.2B+19.1D55610.8h1.4C*5.1B
Frag Grenade 1,0009741974N/A973.0150.624%B++N/A512.6C*13.7B++15611.9h3.5B+6.8B+
NC05-P Jackhammer 9269096231.459C0.4652.632%C++12.321%D--71.6C+1.3B+18712.7h4.6C8.8C++
NS-44P Commissioner 9078891,1190.794C0.2042.248%C++29.921%B39CN/A12322.8h3.9C+9.2C++
NC9 A-Tross 8448201,0590.774C-0.2223.056%C--26.585%C*20DN/A5741.1h12.1D-52.5D
AF-4AE Cyclone 8117986121.304C0.3130.807%C**21.429%C--73.2C*1.2B**24510.9h9.7C++31.3C*
Mag-Cutter 69468518,9630.036B+0.9627.725%C+6.861%C+1.3B+N/A4518.1h2B+7.3B+
Razor GD-23 6526416311.016C++0.0227.637%B+25.117%B++33.6B+N/A9419.1h12B43.5B+
EM6 6276143551.73C++0.7426.04%B++24.593%C++70.6B**1.5A*2068.7h11.7C+44.7B+
Carver 6176069,9480.061C+0.9327.965%C+13.036%C-2.1CN/A7295.1h1.4C++5.1C*
AF-19 Mercenary 6125909130.646C+0.3524.631%B+26.61%B*17.4C+N/A8734h14.8C+60.1C*
MGR-S1 Gladius 5695575421.028C+0.0329.28%B+23.519%C*41C++N/A14913.6h10.8C+36.9C**
AF-57 Piston 5315204721.102C+0.1145.971%B+13.269%C52.5B+1.1B*2069.9h4.6C+9.9B+
NS Baron G5 5155076950.729C-0.2748.293%B+20.513%A27.3CN/A6018.6h5.2C10.9C+
GD-66 Claw 4924883671.33C++0.3470.839%B**12.295%C-64.2B*N/A1817.6h2.4C**3.3B+
NC14 Bolt Driver 4874794980.962C0.0334.047%C73.904%C+18.2CN/A5926.3h2.8C+8.1C+
NC1 Gauss Rifle 4914697880.595C0.4023.902%C++17.911%C--19.4CN/A9824.2h15C--62.9C+
NS-11A 4764597310.628C--0.3723.545%C20.261%C23.8CN/A6719.3h16.3D69.2C
Rocklet Rifle 7334257140.595C+0.4056.363%B+N/A19.7D14.3D-18821.6h48.2D85.6C+
NC6 Gauss SAW 4364234940.856C+0.1422.88%B+24.114%C++22.1CN/A13419.1h12.5C54.5C++
NC4 Mag-Shot 4154046840.591C+0.4028.898%C*20.297%C++27.9C++N/A9814.5h9.7C+33.7C++
Impetus 3953892821.379C0.3835.906%C**40.103%A+36C+N/A10510.8h4.7C++13.2C**
NS-30 Vandal 4023863451.119C0.1235.573%B20.985%D33.3C1.4A*7311.6h6.9D19.4C+
L100 Python AP 499354744.784C+3.7954.624%C+1.13%D37.3B15.3C--1819.5h4.8B+8.8B+
NS-357 Underboss 3583515080.691C0.3042.478%B++22.507%C+50.9C*1B**1506.9h4.2C++9.8B+
LA8 Rebel 3253206300.508C-0.4931.84%C++23.75%C*27.8C+N/A7911.5h8.1D25.3C+
NS Decimator 4033122251.387B0.3967.378%B*N/A57.8A16.9C++3515.4h3.9B+5.9B++
LA1 Anchor 3093022561.18C0.1927.884%B+22.848%C36CN/A1798.4h12.5D-44.9C+
Gauss Rifle Burst 3073005760.521C--0.4726.83%C22%D13.3D*N/A3522.6h17.2F--64.3D*
NS-44B Commissioner 2922844580.62C--0.3742.485%C**21.479%C-31.2C-N/A939.1h5D--11.8C+
Mauler S6 2862834790.591C0.4048.096%B*19.788%B*21.8CN/A8013h5.3C+10.9B+
NS-7 PDW 2752742421.132C**0.1431.065%B**23.358%B*57.1A+N/A1584.8h14.4C*46.4B+
EM4-AE Longshot 2732721032.641C1.6536.175%D79.779%C+59.1B+N/A1834.6h1.9C++5.1C+
MGR-C1 Charger 2722652261.173C*0.1834.188%A23.019%C+46.5B+1.2B+1245.7h13.3C++38.8B+
L100 Python HESH 288249327.781C6.7956.246%B*N/A57.9C*9.1C++2294.3h3.9C-7C++
NSX-P Naginata 2522452221.104C0.1122.224%C+30.204%C*49C++1.4B1725h13C++58.4C++
Warden 2412332480.94C+0.0531.667%B++27.897%B+28.4B+1B+1128.2h9.3C*29.4B+
NS-44L "Ravenous" Blackhand 2232172760.786C0.2138.16%D52.074%B+38.8C++1.1A++915.6h3.9C*10.1C+
NSX-P Tengu 2142071731.197C++0.2039.271%B+19.324%C60.9B++2.1A++3313.4h14C++35.5C**
NC4-FB Mag-Shot 1851812410.751C0.2436.924%B+16.575%D-44.1C1B++1744.1h9.1D--24.6C
Gauss SPR 176172642.688B+1.6937.017%B++37.791%B+66.2A*1.5A**2032.6h4.4B*11.9B*
Gauss Compact Burst 1551541281.203C+0.2130.851%B++23.377%C51.3BN/A1263h11.1C++36.1B+
NC08 Mag-Scatter 1311292340.551C0.4453.846%C++11.628%D-34.9C+N/A1423.7h4.9C-9.1C+
Tank Mine 149118592C1.0157.055%A++N/A98.3C+25.8D*6791.2h2.4D4.1A
Shrike 1591112680.414C-0.5863.077%B++1.802%D20.2C8.7D2275.5h8.5D13.5C+
NS-15MP 107103751.373C0.3826.379%C22.33%D-39.6D1.5B*1482.6h14.3D*54.2C--
Fatestealer 1001001700.588C0.4139.169%C*25%C**23.8C+N/A1194.2h2.6D6.7C++
Titan-150 HEAT 14099601.65C--0.6651.18%B+1.01%D*16.8C--6.9D1295.9h6.4D12.4C+
NS-AM7 Archer 106901390.647B0.3560.821%C**34.445%A++16.7A++3C**845.4h11.5B++18.9B*
MANA Anti-Personnel Turret 9290741.216N/A0.2222.635%UN/A900U20U2034300.1h26.5T*116.9T*
Soldier Soaker 90871100.791C0.2029.811%C-16.092%B+33.5C-1.2C++1542.6h6.5C+21.9C+
AF-34 Mattock 7170421.667C0.6738.928%C*11.429%D**38.9C+N/A1751.8h7.2C++18.4B
MGR-L1 Promise 6868441.545C*0.5528.006%B++30.882%B*56.7B+N/A5911.2h14.9C++53.1B+
Reaper DMR 6766601.1C+0.1130.577%B*18.182%D--38.8C++N/A1861.7h10.2C+33.3B+
NSX Yumi 66651090.596C--0.4025.756%C23.077%C19.1DN/A643.4h18.1F-70.2D--
M20 Basilisk 7460321.875C--0.8835.87%C6.667%B20.7C+4.8D1642.9h72B++200.6B+
NC05 Jackhammer AE 5858571.018C-0.0251.559%B+6.897%F-96.7B**N/A3270.6h4.3B8.3B+
NCM1 Scattercannon 5858521.115C0.1245.65%B++5.172%F--19.3CN/A1013h7B+15.3B+
AF-34 Mattock 6058421.381C--0.3936.165%C++5.172%F*32.2C1.1B**1431.8h8C-22.1C+
E540 Halberd 7353143.786C-2.7933.065%D**1.887%D26.5C10D-2602h4.6B*14C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit131120,88113.4h
Spawn Beacon106470.5h
Medical Applicator684135,29516.2h
Medical Kit5065,7906.6h
Nanite Revive Grenade05830.2h
AE Nano-Armor Kit5030,2002h
AE Medical Applicator12939,1754.9h
Rampart Wall1541h
Restoration Kit201790.2h
Motion Spotter44780.4h
Deconstruction Tool12,0110.3h
Welding Device07870.1h
Spitfire Auto-Turret51540.2h
Recon Detection Device532,5704h
M12 Kobalt12480h
Shield Recharging Field511,6511.5h
Ammunition Package254670.4h
Anti-Infantry MANA Turret91900.3h
Nano-Repair Grenade03530.1h
Pelter Rocket Pod01510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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