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Imperator Deathcrazy34300[S42] Deathcrazy34300
NC BR 162

KDR: 2.16

Score: 63.9m

Last Seen: May 16th, 2019 7:54 AM
- OFFLINE - 203.2 hour(s)

Battle Rank 120 (162 total) - New Conglomerate on Miller - Outfit Leader of Squadron 42[S42] Squadron 42
NC outfit on Miller

Members: 9
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT NS-7 PDW Blitz GD-10 Bouncing Betty NCM1 Scattercannon NCM1 Scattercannon EM4 Longshot
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $387,810 MLG Score: 310
Fun Score: N/A
Cheeseburgers Flipped: 1153TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.349%17.118%41727117017,9521.061621.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.172%0.631B+-0.556D-0.945D--HEAD + (~4.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.31C*12.60.121C+39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.458%1.576%387511924,505172929882.60555151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.257%0.534B+-0.019C+-0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.80.338C**45.30.145C++61.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.678%3.375%15797119021,75118171377011.9708158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.625%-0.316C0.503B+0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.56B+6.40.489B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.014%2.021%2461411833,166166518971.9015167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.827%0.077C+-0.597D0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.605B+17.40.561B+29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.466%69.921%246511922,397143151.67505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.171%0.218C++0.183C++0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.306C*2.50.214C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.606%10.525%246311943,4871001233.48004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.158%0.678B+-0.802D-1.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.616B+2.50.483B+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Squadron 42[S42] Squadron 42
NC outfit on Miller

Members: 9
63.9m288.6%329 (19.7k)298 (17.9k)2.1610276,76635,5232.87645162 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197388216.559%9.408%15606:0128

8% Combat Medic62% Engineer8% Heavy Assault9% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 14th, 2013 11:21 AMSep 25th, 2015 3:50 PMMay 23rd, 2019 2:50 PM (23h) (PST)May 16th, 2019 3:55 AM (8d) (PST)May 16th, 2019 3:54 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
728996290.3580.1660.0341.3560.112310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,6845,92837,7562110281717,869

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3576.9h/149d 25,414 7,222 35,336 290.9k 6,246 7,217 24,025 156.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C**
Kills:1,189
Deaths:719
KDR:1.654
Accuracy:46.520% C**
HSR:10.681% D--
EM1
A
Kills:1,158
Deaths:929
KDR:1.247
Accuracy:27.967% A
HSR:21.416% C+
GD-22S
C+
Kills:1,153
Deaths:839
KDR:1.374
Accuracy:20.503% C-
HSR:23.070% C+
NS-15M2
C
Kills:435
Deaths:319
KDR:1.364
Accuracy:22.254% C
HSR:19.770% D
NC6 Gauss SAW
B
Kills:320
Deaths:246
KDR:1.301
Accuracy:21.751% B
HSR:20% D
LA1 Anchor
C-
Kills:255
Deaths:228
KDR:1.118
Accuracy:21.331% D
HSR:21.961% C-
Kills:4,510
Deaths (as Heavy Assault):3,280
Deaths (to Heavy Assaults):10,063
KDR:1.375
Kill Difference:1,230
Playtime:292.294 hours
Usage:8%
Score:4.977m
Score/min:284
Accuracy (listed only):26.721%
HSR (listed only):19.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:1,165
Deaths:1,302
KDR:0.895
Accuracy:23.174% C*
HSR:17.597% D
Mauler S6
C+
Kills:1,165
Deaths:933
KDR:1.249
Accuracy:39.996% C+
HSR:12.446% D
GD-66 Claw
C+
Kills:1,161
Deaths:961
KDR:1.208
Accuracy:58.445% C+
HSR:10.939% D
LA39 Bruiser
B**
Kills:1,161
Deaths:711
KDR:1.633
Accuracy:72.529% B**
HSR:8.183% D*
AC-X11
B++
Kills:1,157
Deaths:1,083
KDR:1.068
Accuracy:28.442% B++
HSR:19.793% C
Gauss Compact S
C+
Kills:1,151
Deaths:1,453
KDR:0.792
Accuracy:22.048% C
HSR:17.376% C+
AF-4A Bandit
B+
Kills:501
Deaths:573
KDR:0.874
Accuracy:28.105% B+
HSR:18.563% D
NSX Tanto
B+
Kills:191
Deaths:124
KDR:1.540
Accuracy:28.832% B+
HSR:24.607% C+
Warden
D--
Kills:102
Deaths:144
KDR:0.708
Accuracy:20.951% D--
HSR:16.667% D*
Kills:7,754
Deaths (as Engineer):7,284
Deaths (to Engineers):8,461
KDR:1.06452
Kill Difference:470
Playtime:2,209.628 hours
Usage:62%
Score:42.094m
Score/min:318
Accuracy (listed only):35.836%
HSR (listed only):16.241%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:1,816
Deaths:2,047
KDR:0.887
Accuracy:23.557% C+
HSR:15.419% C
Blitz GD-10
C++
Kills:1,762
Deaths:1,276
KDR:1.381
Accuracy:24.954% C++
HSR:15.097% C
MKV Suppressed
C+
Kills:1,178
Deaths:1,064
KDR:1.107
Accuracy:25.939% C+
HSR:15.110% D
AF-4 Cyclone
D
Kills:1,174
Deaths:849
KDR:1.383
Accuracy:22.332% D
HSR:14.395% D
AF-19 Mercenary
C*
Kills:1,165
Deaths:1,302
KDR:0.895
Accuracy:23.174% C*
HSR:17.597% D
Mauler S6
C+
Kills:1,165
Deaths:933
KDR:1.249
Accuracy:39.996% C+
HSR:12.446% D
GD-66 Claw
C+
Kills:1,161
Deaths:961
KDR:1.208
Accuracy:58.445% C+
HSR:10.939% D
LA39 Bruiser
B**
Kills:1,161
Deaths:711
KDR:1.633
Accuracy:72.529% B**
HSR:8.183% D*
AC-X11
B++
Kills:1,157
Deaths:1,083
KDR:1.068
Accuracy:28.442% B++
HSR:19.793% C
Gauss Compact S
C+
Kills:1,151
Deaths:1,453
KDR:0.792
Accuracy:22.048% C
HSR:17.376% C+
AF-4A Bandit
B+
Kills:501
Deaths:573
KDR:0.874
Accuracy:28.105% B+
HSR:18.563% D
NSX Tanto
B+
Kills:191
Deaths:124
KDR:1.540
Accuracy:28.832% B+
HSR:24.607% C+
Tempest
A*
Kills:97
Deaths:129
KDR:0.752
Accuracy:35.500% A*
HSR:14.433% D--
Kills:13,679
Deaths (as Light Assault):12,505
Deaths (to Light Assaults):5,990
KDR:1.09388
Kill Difference:1,174
Playtime:318.673 hours
Usage:9%
Score:4.860m
Score/min:254
Accuracy (listed only):33.373%
HSR (listed only):15.689%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,816
Deaths:2,047
KDR:0.887
Accuracy:23.557% C+
HSR:15.419% C
Blitz GD-10
C++
Kills:1,762
Deaths:1,276
KDR:1.381
Accuracy:24.954% C++
HSR:15.097% C
EM4 Longshot
C+
Kills:1,458
Deaths:420
KDR:3.471
Accuracy:38.742% C+
HSR:74.348% C--
MKV Suppressed
C+
Kills:1,178
Deaths:1,064
KDR:1.107
Accuracy:25.939% C+
HSR:15.110% D
AF-4 Cyclone
D
Kills:1,174
Deaths:849
KDR:1.383
Accuracy:22.332% D
HSR:14.395% D
LA8 Rebel
B
Kills:641
Deaths:1,053
KDR:0.609
Accuracy:33.109% B
HSR:13.885% D--
NS-44 Commissioner
D
Kills:490
Deaths:725
KDR:0.676
Accuracy:30.381% D
HSR:14.082% D*
LA3 Desperado
D
Kills:454
Deaths:454
KDR:1
Accuracy:24.640% D
HSR:14.978% D
NC14 Bolt Driver
B*
Kills:338
Deaths:138
KDR:2.449
Accuracy:40.416% B*
HSR:77.219% B
AF-18 Stalker
C*
Kills:320
Deaths:305
KDR:1.049
Accuracy:25.831% C
HSR:21.875% C*
Gauss SPR
C+
Kills:269
Deaths:90
KDR:2.989
Accuracy:29.836% C-
HSR:33.829% C+
AF-8 RailJack
C
Kills:211
Deaths:62
KDR:3.403
Accuracy:35.235% C
HSR:72.512% C
Impetus
C
Kills:144
Deaths:96
KDR:1.500
Accuracy:27.497% D*
HSR:26.389% C
SAS-R
B
Kills:121
Deaths:59
KDR:2.051
Accuracy:39.557% C++
HSR:71.901% B
Tempest
A*
Kills:97
Deaths:129
KDR:0.752
Accuracy:35.500% A*
HSR:14.433% D--
NC4 Mag-Shot
B**
Kills:71
Deaths:118
KDR:0.602
Accuracy:34.766% B**
HSR:8.451% F
NS-AM7 Archer
A*
Kills:54
Deaths:137
KDR:0.394
Accuracy:50.022% D*
HSR:35.185% A*
Kills:10,598
Deaths (as Infiltrator):9,022
Deaths (to Infiltrators):4,656
KDR:1.17468
Kill Difference:1,576
Playtime:305.006 hours
Usage:9%
Score:3.757m
Score/min:205
Accuracy (listed only):31.901%
HSR (listed only):31.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,816
Deaths:2,047
KDR:0.887
Accuracy:23.557% C+
HSR:15.419% C
Blitz GD-10
C++
Kills:1,762
Deaths:1,276
KDR:1.381
Accuracy:24.954% C++
HSR:15.097% C
Gauss Rifle S
C-
Kills:1,181
Deaths:1,082
KDR:1.092
Accuracy:22.935% C-
HSR:16.596% D
MKV Suppressed
C+
Kills:1,178
Deaths:1,064
KDR:1.107
Accuracy:25.939% C+
HSR:15.110% D
AF-4 Cyclone
D
Kills:1,174
Deaths:849
KDR:1.383
Accuracy:22.332% D
HSR:14.395% D
Mauler S6
C+
Kills:1,165
Deaths:933
KDR:1.249
Accuracy:39.996% C+
HSR:12.446% D
GD-66 Claw
C+
Kills:1,161
Deaths:961
KDR:1.208
Accuracy:58.445% C+
HSR:10.939% D
LA39 Bruiser
B**
Kills:1,161
Deaths:711
KDR:1.633
Accuracy:72.529% B**
HSR:8.183% D*
Carnage AR
C-
Kills:1,160
Deaths:968
KDR:1.198
Accuracy:19.720% D--
HSR:17.414% C-
GR-22
C
Kills:1,160
Deaths:1,145
KDR:1.013
Accuracy:23.311% C
HSR:13.879% D
NS-11A
B*
Kills:565
Deaths:488
KDR:1.158
Accuracy:28.139% B*
HSR:13.628% D--
NC1 Gauss Rifle
C
Kills:316
Deaths:288
KDR:1.097
Accuracy:21.522% C
HSR:10.127% F
Reaper DMR
C-
Kills:113
Deaths:107
KDR:1.056
Accuracy:23.546% C-
HSR:21.239% C--
Tempest
A*
Kills:97
Deaths:129
KDR:0.752
Accuracy:35.500% A*
HSR:14.433% D--
Kills:14,009
Deaths (as Combat Medic):12,048
Deaths (to Combat Medics):3,436
KDR:1.16277
Kill Difference:1,961
Playtime:303.266 hours
Usage:8%
Score:5.627m
Score/min:309
Accuracy (listed only):31.602%
HSR (listed only):14.207%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C-
Kills:1,633
Deaths:711
KDR:2.297
Accuracy:33.264% C-
HSR:13.105% D
NCM1 Scattercannon
C-
Kills:1,598
Deaths:638
KDR:2.505
Accuracy:31.436% C-
HSR:11.827% D-
AF-34 Mattock
A
Kills:216
Deaths:50
KDR:4.320
Accuracy:44.425% A
HSR:11.111% D*
AF-34 Mattock
A
Kills:199
Deaths:50
KDR:3.980
Accuracy:47.608% A
HSR:10.553% F
NS-10 Burster
C+
Kills:179
Deaths:161
KDR:1.112
Accuracy:29.624% C+
HSR:5.587% C+
NCM3 Raven
B+
Kills:173
Deaths:113
KDR:1.531
Accuracy:35.298% C--
HSR:3.468% B+
NS-10 Burster
C+
Kills:173
Deaths:136
KDR:1.272
Accuracy:29.901% C+
HSR:1.156% D*
NCM2 Falcon
B*
Kills:147
Deaths:147
KDR:1
Accuracy:27.946% D*
HSR:6.803% B*
NCM3 Raven
A+
Kills:102
Deaths:109
KDR:0.936
Accuracy:35.553% C--
HSR:4.902% A+
NCM2 Falcon
C+
Kills:69
Deaths:103
KDR:0.670
Accuracy:29.389% D*
HSR:4.348% C+
Kills:4,489
Deaths (as MAX Suit):1,109
Deaths (to MAX Suits):2,144
KDR:4.04779
Kill Difference:3,380
Playtime:144.348 hours
Usage:4%
Score:2.601m
Score/min:300
Accuracy (listed only):34.444%
HSR (listed only):7.286%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:1,341
V. Kills:317 422%
Deaths:165
KDR:8.127
Accuracy:53.396% B+
KPH:70.500 C+
VKPH:16.700 C++
M30 Mustang AH
B+
Kills:985
V. Kills:246 399%
Deaths:310
KDR:3.177
Accuracy:54.655% C+
KPH:27.100 D
VKPH:6.800 B+
Vortek Rotary
C
Kills:619
V. Kills:645 96%
Deaths:598
KDR:1.035
Accuracy:36.700% B**
KPH:7.900 C--
VKPH:8.200 C
M20 Mustang
B++
Kills:350
V. Kills:351 99%
Deaths:204
KDR:1.716
Accuracy:38.017% A
KPH:14 C++
VKPH:14.100 B++
Hornet Missiles
C+
Kills:166
V. Kills:112 147%
Deaths:29
KDR:5.724
Accuracy:64.849% B++
KPH:56.700 C+
VKPH:38.300 C+
Coyote Missiles
C
Kills:66
V. Kills:86 76%
Deaths:38
KDR:1.737
Accuracy:52.215% C+
KPH:16.800 D-
VKPH:21.800 C
Kills:3,527 (1,954 + 0)
Deaths:1,344
KDR:2.624
VKDR:1.307
Vehicle Kills:1,757
Kill Difference:2,183
Playtime:165.961 hours
Usage:5%
Score:1.893m
Score/min:190
Piloting Accuracy:38.017%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:1,210
V. Kills:1,407 86%
Deaths:651
KDR:1.859
Accuracy:49.325% B+
KPH:9.400 B
VKPH:10.900 B*
L105 Zephyr
B**
Kills:908
V. Kills:120 N/A
Deaths:43
KDR:21.116
Accuracy:50.753% B**
KPH:65.900 B+
VKPH:8.700 C++
C150 Dalton
B*
Kills:597
V. Kills:696 86%
Deaths:82
KDR:7.280
Accuracy:39.185% C+
KPH:29.200 C+
VKPH:34.100 B*
Dual-75 Duster
C*
Kills:123
V. Kills:15 N/A
Deaths:13
KDR:9.462
Accuracy:43.810% B+
KPH:50.100 D
VKPH:6.100 C*
Kills:2,838 (1,210 + 1,628)
Deaths:789
KDR:3.597
VKDR:2.837
Vehicle Kills:2,238
Kill Difference:2,049
Playtime:165.491 hours
Usage:5%
Score:1.852m
Score/min:186
Piloting Accuracy:49.325%
Gunner Accuracy:43.810%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:610
V. Kills:181 335%
Deaths:48
KDR:12.708
Accuracy:54.045% B
KPH:38.300 B+
VKPH:11.400 C+
Skyguard
C+
Kills:358
V. Kills:350 102%
Deaths:66
KDR:5.424
Accuracy:27.203% C
KPH:9.900 D
VKPH:9.600 C+
L100 Python HESH
D
Kills:224
V. Kills:19 N/A
Deaths:9
KDR:24.889
Accuracy:39.863% D--
KPH:36.800 D
VKPH:3.100 D*
C75 Viper
C
Kills:102
V. Kills:28 352%
Deaths:18
KDR:5.667
Accuracy:34.911% C
KPH:20.100 C--
VKPH:5.500 C--
Kills:1,294 (1,294 + 0)
Deaths:141
KDR:9.177
VKDR:4.099
Vehicle Kills:578
Kill Difference:1,153
Playtime:63.442 hours
Usage:2%
Score:0.802m
Score/min:211
Driving Accuracy:34.911%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:15,502
V. Kills:11,905 130%
Deaths:1,607
KDR:9.647
Accuracy:50.898% C++
KPH:25.200 C++
VKPH:19.400 B**
Titan-150 HEAT
C**
Kills:3,719
V. Kills:1,092 340%
Deaths:413
KDR:9.005
Accuracy:42.127% C--
KPH:23.800 C**
VKPH:7 C--
Titan-150 HESH
C+
Kills:1,236
V. Kills:195 N/A
Deaths:97
KDR:12.742
Accuracy:45.943% C+
KPH:30.400 C--
VKPH:4.800 D
E540 Halberd
B**
Kills:324
V. Kills:239 135%
Deaths:40
KDR:8.100
Accuracy:44.080% C+
KPH:27.500 C+
VKPH:20.300 B**
Enforcer ML85
C--
Kills:313
V. Kills:248 126%
Deaths:39
KDR:8.026
Accuracy:40.395% C+
KPH:16.200 D
VKPH:12.900 C--
Kills:21,094 (20,457 + 637)
Deaths:2,196
KDR:9.606
VKDR:6.229
Vehicle Kills:13,679
Kill Difference:18,898
Playtime:842.186 hours
Usage:24%
Score:12.032m
Score/min:238
Driving Accuracy:45.943%
Gunner Accuracy:40.395%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:179
V. Kills:132 135%
Deaths:18
KDR:9.944
Accuracy:57.911% C*
KPH:46.700 C**
VKPH:34.400 A++
C85 Canister-H
C+
Kills:140
V. Kills:5 N/A
Deaths:13
KDR:10.769
Accuracy:48.452% C+
KPH:85.400 C
VKPH:3.100 D--
M40 Fury-H
B**
Kills:106
V. Kills:2 N/A
Deaths:6
KDR:17.667
Accuracy:37.870% C
KPH:133.200 B**
VKPH:2.500 D--
Enforcer ML65-H
B+
Kills:96
V. Kills:95 100%
Deaths:15
KDR:6.400
Accuracy:66.386% B**
KPH:34.900 C+
VKPH:34.500 B+
Kills:521 (0 + 521)
Deaths:52
KDR:10.019
VKDR:4.500
Vehicle Kills:234
Kill Difference:469
Playtime:9.019 hours
Usage:0%
Score:0.285m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:66.386%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:131
V. Kills:73 177%
Deaths:12
KDR:10.917
Accuracy:40.025% C**
KPH:8.300 D--
VKPH:4.600 D
M20 Basilisk
C+
Kills:96
V. Kills:66 143%
Deaths:22
KDR:4.364
Accuracy:48.060% B**
KPH:11.600 D-
VKPH:8 C+
M40 Fury
C+
Kills:90
V. Kills:14 N/A
Deaths:9
KDR:10
Accuracy:35.586% C+
KPH:29.400 D
VKPH:4.600 D--
M60-G Bulldog
C*
Kills:79
V. Kills:12 N/A
Deaths:5
KDR:15.800
Accuracy:36.257% C*
KPH:22.800 C
VKPH:3.500 D
M40 Fury
A*
Kills:72
V. Kills:35 200%
Deaths:8
KDR:9
Accuracy:46.362% A
KPH:47.100 C
VKPH:22.900 A*
G30 Walker
D
Kills:54
V. Kills:35 150%
Deaths:3
KDR:18
Accuracy:21.345% D*
KPH:8.400 D-
VKPH:5.400 D
M12 Kobalt
A*
Kills:53
V. Kills:1 N/A
Deaths:5
KDR:10.600
Accuracy:26.898% A*
KPH:56.500 C-
VKPH:1.100 D--
Kills:575 (0 + 575)
Deaths:64
KDR:8.984
VKDR:3.688
Vehicle Kills:236
Kill Difference:511
Playtime:39.465 hours
Usage:1%
Score:0.418m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:26.898%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:133
V. Kills:42 309%
Deaths:124
KDR:1.073
Accuracy:49.325% C++
KPH:8.200 D-
VKPH:2.600 D
Kills:133 (133 + 0)
Deaths:124
KDR:1.073
VKDR:0.339
Vehicle Kills:42
Kill Difference:9
Playtime:16.235 hours
Usage:0%
Score:0.057m
Score/min:58
Driving Accuracy:49.325%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 27,40715,5021,6079.647B+7.4950.898%C++3.561%B+25.2C++19.4B**234614.2h4.3B8.5B+
Titan-150 HEAT 4,8113,7194139.005B*6.8442.127%C--3.388%C**23.8C**7C--132156.3h3.1A7.3B**
NS-7 PDW 1,8421,8162,0470.887C+1.2723.557%C+15.419%C12.3DN/A42147.9h16.9C71.7C+
Blitz GD-10 1,7891,7621,2761.381B+0.7824.954%C++15.097%C22.2CN/A6379.2h15.1C*60.6C**
Bouncing Betty 1,7521,7482945.946B++3.7848.987%B+N/A180.2B**N/A4919.7h1.7B++3.6B++
NCM1 Scattercannon 1,6541,6337112.297B0.1433.264%C-13.105%D23C+N/A7271.1h7.3C**21.9C++
NCM1 Scattercannon 1,6101,5986382.505C++0.3431.436%C-11.827%D-25.6DN/A7562.5h6.1C++19.6C+
EM4 Longshot 1,4591,4584203.471C++1.3138.742%C+74.348%C--27C+N/A6954h2.3C+5.8C++
C-4 1,7891,4118921.582C++0.5824.661%C+N/A93.4B25C78915.1h1.3B+5.2B+
Breaker Rocket Pods 1,6581,3411658.127C++5.9753.396%B+N/A70.6C+16.7C++39119h17.5C+32.9C*
Titan-150 HESH 1,4311,2369712.742C**10.5845.943%C+1.942%C+30.4C--4.8D13040.7h2.9B+6.3B+
Tank Mine 2,1281,2364432.79C++0.6329.692%CN/A114.4C*82.6B++120610.8h1.9C++6.3C++
CAS30 Tank Buster 2,6171,2106511.859B++0.3049.325%B+N/A9.4B10.9B*122128.8h50.8C++102.9B
NC05 Jackhammer 1,1951,1897191.654B+0.5146.52%C**10.681%D--40C+N/A11429.7h3.7B**8B++
Gauss Rifle S 1,1931,1811,0821.091C+1.0722.935%C-16.596%D20.7C-N/A5457.1h10.9C*47.6C++
MKV Suppressed 1,2031,1781,0641.107C+1.0525.939%C+15.11%D13.2D-N/A3489.3h14.8C+57.1C++
AF-4 Cyclone 1,1821,1748491.383C++0.7822.332%D14.395%D21.6C-N/A6454.4h10.7C*47.8C++
AF-19 Mercenary 1,1801,1651,3020.895C++1.2723.174%C*17.597%D13.4CN/A5386.9h13.1C*56.6C**
Mauler S6 1,1721,1659331.249C**0.9139.996%C+12.446%D27.9C+N/A9041.7h3.6B**9.1B++
GD-66 Claw 1,1711,1619611.208C+0.9558.445%C+10.939%D21.3DN/A6054.5h2.2B+3.7B+
LA39 Bruiser 1,1671,1617111.633B+0.5372.529%B**8.183%D*50.9B+N/A11822.8h1.7A2.4B*
Carnage AR 1,1641,1609681.198C+0.9619.72%D--17.414%C-19.4DN/A7259.9h12.9B65.4C+
GR-22 1,1761,1601,1451.013C+1.1523.311%C13.879%D21.6C-N/A5553.6h13.2C*56.8C++
EM1 1,1721,1589291.247C+0.9127.967%A21.416%C+31.8C+N/A8736.4h13C++46.3B+
AC-X11 1,1791,1571,0831.068C+1.0928.442%B++19.793%C12.2DN/A3494.7h10.6C+37.1B
GD-22S 1,1611,1538391.374C+0.7920.503%C-23.07%C+29.1CN/A8939.6h9.8B+47.6C**
Mag-Cutter 1,2061,15216,6420.069A+2.0931.185%C*N/A1.2B+N/A3952.6h2.3B+7.5B+
Gauss Compact S 1,1821,1511,4530.792C+1.3722.048%C17.376%C+10.2DN/A34112.8h10.9C++49.6C++
C-4 ARX 1,4861,0624872.181C++0.0222.201%D*N/A134.4B+53.7B**8317.9h1.3C+6D
M30 Mustang AH 1,2319853103.177C1.0254.655%C+2.132%B**27.1D6.8B+14736.4h9.9C+18.2C+
L105 Zephyr 1,0289084321.116B**18.9550.753%B**N/A65.8B+8.7C++29213.8h5.2B++10.2B*
Frag Grenade 6706661666N/A663.8451.729%B*N/A605.5B+3.6D19141.1h3B*5.9B*
LA8 Rebel 6596411,0530.609C1.5533.109%B13.885%D--26.3C+N/A7424.4h7.9D23.8C+
Vortek Rotary 1,2646195981.035C+1.1336.7%B**2.746%C**7.9C--8.2C11578.8h111.4C-303.6C+
Shrike 8566185411.142B*1.0255.886%C+3.236%C**32.4B*12.5C+35619.1h5.3B++9.5B+
L100 Python HEAT 7916104812.708B**10.5554.045%B3.443%B+38.4B+11.4C+22115.9h4.5B+8.3B*
C150 Dalton 1,293597827.28C++5.1239.185%C+N/A29.3C+34.1B*52320.4h4.7C+12C++
NS-11A 5775654881.158C+1.0028.139%B*13.628%D--33.8C*N/A10116.7h13.3C**47.4B+
AF-4A Bandit 5145015730.874C1.2928.105%B+18.563%D6.2D*N/A1880.3h13.5D-47.9C+
NS-44 Commissioner 4974907250.676C1.4930.381%D14.082%D*33.1C+N/A10914.8h4.3C14.1C
MANA Anti-Personnel Turret 4964902651.849N/A0.3120.155%UN/A4900U60U9073800.1h21.3T*105.9T*
LA3 Desperado 4584544541C++1.1624.64%D14.978%D47.8B++N/A1399.5h9.7C+39.4C
NS-15M2 4384353191.364C+0.8022.254%C19.77%D26.4DN/A8516.5h12.8C++57.5C++
Spear Anti-Vehicle Phalanx Turret 5893883012.933B*10.7743.568%C++6.959%A+48.5B++25.1B+4548h7.1B+16.3B+
Skyguard 708358665.424B**3.2627.203%C1.397%D9.9D9.6C+17736.3h145.6C-535.3C
Hawk GD-68 6343574070.877B+1.2864.978%B1.961%C-14.6C+11.3C**24624.5h9.1C14C+
M20 Mustang 7013502041.716C+0.4538.017%A3.143%B++14.1C++14.1B++27624.9h115.8C++304.5B+
NC14 Bolt Driver 3383381382.449B+0.2940.416%B*77.219%B23C+N/A9114.7h2.3B+5.7B++
E540 Halberd 563324408.1C++5.9444.08%C+4.63%B++27.5C+20.3B**145411.8h5.1B+11.5B+
AF-18 Stalker 3213203051.049C+1.1125.831%C21.875%C*20.3DN/A6115.8h13.4C+51.7C+
NC6 Gauss SAW 3243202461.301C*0.8621.751%B20%D26.9C+N/A20711.9h10.4C++47.8B
NC1 Gauss Rifle 3193162881.097C++1.0621.522%C10.127%F22.1C+N/A11914.3h12.1B+56.1C*
Enforcer ML85 561313398.026B++5.8640.395%C+N/A16.2D12.8C--69919.3h13.7C+34C+
Sticky Grenade 3103091309N/A306.8449.412%CN/A1030C++3.3D-24530.3h1.9B3.9C**
Gauss SPR 270269902.989B*0.8329.836%C-33.829%C+32C*N/A768.4h4.6B++15.4B
LA1 Anchor 2632552281.118C1.0421.331%D21.961%C-31.1D1B**1678.2h10.2C++47.7C+
Anti-Vehicle Grenade 2452341234N/A231.8466.667%A++N/A780A++36.7D34790.3h3.1A4.7A
L100 Python HESH 243224924.889A+22.7339.863%D--1.339%C36.7D3.1D*2016.1h3.1C**7.8C+
AF-34 Mattock 217216504.32B+2.1644.425%A11.111%D*55.4B++N/A1613.9h5.9C+13.2B++
AF-8 RailJack 212211623.403B1.2435.235%C72.512%C28.1BN/A837.5h2B++5.6B+
Xiphos Anti-Personnel Phalanx Tower 2182101210A*207.8437.996%B**N/A300C*11.4B+8200.7h13.1B+34.4B+
AF-34 Mattock 205199503.98B1.8247.608%A10.553%F51B+1.5A*1593.9h6.9C+14.6B+
NSX Tanto 1941911241.54B+0.6228.832%B+24.607%C+38.2C**N/A1175h10.2B++35.3B++
E540 Halberd-H 311179189.944B+7.7857.911%C*1.676%C47.1C**34.7A++5633.8h6.4C+11.1C++
NS-10 Burster 3351791611.112C**1.0529.624%C+5.587%C+4.5C3.9C*8539.9h189.6D639.9C
Auraxium Mag-Cutter 1881788,1420.022C2.1412.312%D*N/A0.3DN/A1565.6h2.8D-22.8D--
NCM3 Raven 2631731131.531B*0.6335.298%C--3.468%B+12.4B+6.5C++12013.9h21.2B++59.9B+
NS-10 Burster 3351731361.272B0.8929.901%C+1.156%D*4.7C4.4B+8836.5h187.4C--626.7C+
Hornet Missiles 278166295.724C*3.5664.849%B++N/A57.2C+38.6C+6182.9h13.6C--21C+
The Slasher 1571564,6230.034C2.1317.996%D*N/A0.7CN/A2218.5h1.8B+10C+
NCM2 Falcon 2181471471C+1.1627.946%D*6.803%B*9.7C-4.7C++10915.1h12C+43C--
MANA Anti-Vehicle Turret 288145801.813M**0.3547.687%D--N/A1450A+1430A10204550.1h11.8D*24.7D-
Impetus 146144961.5C+0.6627.497%D*26.389%C27.7C--N/A685.2h4.6C++16.9C
C85 Canister-H 1451401310.769C+8.6148.452%C+7.143%D*87.5C3.1D--2831.6h4.1B*8.5B*
M40 Fury-F 1751331241.073C+1.0949.325%C++N/A8.2D-2.6D5816.2h14.6C29.5C+
M20 Basilisk 2041311210.917M**8.7640.025%C**3.053%D*8.3D--4.6D14015.8h110.6C-276.3C+
AF-22 Crow 1801261121.125B**1.0464.513%C7.937%M++27.4B*11.7C+3074.6h5.9B**9.2B*
Dual-75 Duster 138123139.462C+7.3043.81%B+N/A49.2D6C*1802.5h5.9C+13.5B
SAS-R 123121592.051C+0.1139.557%C++71.901%B33.6CN/A1413.6h2.1B+5.2B+
NS Annihilator 2601181380.855B++1.3176.271%D*N/A9.4C+11.3B++22912.6h11.1C**14.5C++
Reaper DMR 1141131071.056C+1.1123.546%C-21.239%C--20.5DN/A815.5h9.5C*40.5C++
Spear Anti-Vehicle Phalanx Tower 195106253A++50.8453.632%B+4.717%B+30.3C--25.4C+2803.5h10.2C+19C++
M40 Fury-H 108106617.667B+15.5137.87%CN/A132.5B**2.5D--6780.8h4.8B**12.8B*
MAX Punch 1091041,1090.094C++2.0731.117%D--N/A0.8CN/A2134.7h2.3C++7.2C+
NCM3 Raven 1551021090.936C++1.2335.553%C--4.902%A+7.7C-4D-10113.3h35.5C--99.8C-
Aspis Anti-Aircraft Phalanx Turret 232102166.375A4.2124.107%CN/A10.7C+13.7B+2809.5h139.1C**576.9C*
Warden 1031021440.708C+1.4520.951%D--16.667%D*7.7D-N/A4313.3h9.6C++46C+
C75 Viper 130102185.667B+3.5134.911%C2.941%A++20C--5.5C--4295.1h15.2C43.5C
Tempest 105971290.752D1.4135.5%A*14.433%D--6FN/A2216.1h20.8T*58.5D**
Enforcer ML65-H 19196156.4B+4.2466.386%B**5.208%M34.3C+33.9B+5792.8h18.1C+27.2C*
M20 Basilisk 16296224.364B*2.2048.06%B**3.125%D--11.6D-8C+2038.3h120.9D251.6C**
M20 Basilisk 16791191U88.8454.39%C**5.495%C**35C29.2B**4632.6h146C268.5C
M40 Fury 10490910B++7.8435.586%C+1.111%D29D4.5D--2893.1h12.8C*36C**
M60-A Bulldog 9889614.833C+12.6745.137%C+1.124%D--20.2C--2D994.4h5.4B11.9B+
M60-G Bulldog 9179515.8M++13.6436.257%C*1.266%D*22.6C3.4D1373.5h5.5B*15.2B++
M40 Fury 1077289B6.8446.362%AN/A48C+23.3A*4271.5h18.6D-40.1C+
NC4 Mag-Shot 71711180.602C+1.5634.766%B**8.451%F13.9DN/A1075.1h11.4D32.8C+
NCM2 Falcon 120691030.67C1.4929.389%D*4.348%C+6.6D-4.9C+8810.4h21.1D71.7D*
Rocklet Rifle 14367680.985B+1.1860.331%B*N/A51.5A*58.5M++6541.3h27.8B*46B*
Coyote Missiles 15266381.737C--0.4252.215%C+N/A16.9D-22.1C2583.9h66.6D**127.6D--
M60-A Bulldog 665569.167C7.0149.583%B+5.455%A**17.2D3.4C+1203.2h8.6F17.4D
G30 Walker 8954318S15.8421.345%D*5.556%B+8.4D-5.5D1366.4h170.1B++797.1C++
NS-AM7 Archer 80541370.394C1.7750.022%D*35.185%A*2.2D--1D*1824.9h21.4C+42.9C
M12 Kobalt 5453510.6C8.4426.898%A*20.755%B+58.9C1.1D--1930.9h16.8B62.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon364,4073.8h
Anti-Vehicle MANA Turret251,0042.8h
Nano-Armor Kit1,1512,300,860120.6h
Skywall Shield Emitter01590.5h
Structure Shield Module12760.7h
Repair Module13940.9h
Turret AI Module03161.1h
Cortium Silo11450.5h
Nanite Revive Grenade02,2290.6h
Medical Kit151530.2h
Medical Applicator697282,16219.7h
Blast Wall11190.6h
Spitfire Auto-Turret87180.9h
Motion Spotter205,3503.1h
Restoration Kit363050.5h
Xiphos Anti-Personnel Tower02070.8h
Hoplon Anti-Aircraft Phalanx Tower11940.8h
Bunker01050.6h
HIVE01100.5h
Rampart Wall35023.4h
Sunderer Garage0870.7h
Spear Anti-Vehicle Tower22060.9h
Deconstruction Tool115,4422.3h
M12 Kobalt0690h
Recon Detection Device195,4486.8h
Shield Recharging Field382,5730.9h
Ammunition Package586,8733.7h
Anti-Infantry MANA Turret251,4502.3h
IPC Targeting Dart1540.3h

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