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Imperator Deathcrazy34300[S42] Deathcrazy34300
NC BR 163

KDR: 2.17

Score: 64.2m

Last Seen: Sep 20th, 2019 8:46 AM
- OFFLINE - 45 hour(s)

Battle Rank 120 (163 total) - New Conglomerate on Miller - Outfit Leader of Squadron 42[S42] Squadron 42
NC outfit on Miller

Members: 6
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT NS-7 PDW Blitz GD-10 Bouncing Betty NCM1 Scattercannon NCM1 Scattercannon EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $396,567 MLG Score: 317
Fun Score: N/A
Cheeseburgers Flipped: 1153TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.568%17.101%42027118718,7241.090951.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.184%0.627B+-0.568D-0.93D--HEAD + (~4.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.31C*12.40.122C+38.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.412%1.592%387512094,524173529972.60749151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.269%0.54B+-0.012C+-0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.80.338C**45.30.145C++61.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.695%3.365%15767120721,81118251379911.9447158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.611%-0.321C0.523B+0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.559B+6.40.488B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.85%2.266%2491511993,222167218991.92703170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.868%0.061C+-0.538D0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.604B+17.50.562B+29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.656%69.963%249512092,427145571.6669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.338%0.222C++0.185C++0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.308C*2.50.216C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.571%10.593%249412103,5781020253.50441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.985%0.664B+-0.788D-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.612B+2.50.479B+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Squadron 42[S42] Squadron 42
NC outfit on Miller

Members: 6
64.2m286.9%330 (19.8k)298 (17.9k)2.1657277,81235,9292.87506163 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214397916.638%9.487%15805:5929

8% Combat Medic62% Engineer8% Heavy Assault9% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 14th, 2013 11:21 AMSep 25th, 2015 3:50 PMSep 21st, 2019 4:40 PM (8h) (PST)Sep 20th, 2019 4:56 AM (2d) (PST)Sep 20th, 2019 4:46 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7291006290.3610.1670.0341.3570.112317

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,7475,97237,7752210281717,890

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3590.6h/149.6d 25,486 7,382 35,589 292.4k 6,264 7,246 24,114 157.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B**
Kills:1,158
Deaths:929
KDR:1.247
Accuracy:27.967% B**
HSR:21.416% C+
GD-22S
C+
Kills:1,153
Deaths:839
KDR:1.374
Accuracy:20.503% C--
HSR:23.070% C+
NS-15M2
C
Kills:440
Deaths:321
KDR:1.371
Accuracy:22.253% C
HSR:19.546% D
NC6 Gauss SAW
C**
Kills:320
Deaths:246
KDR:1.301
Accuracy:21.751% C**
HSR:20% D
LA1 Anchor
C--
Kills:309
Deaths:250
KDR:1.236
Accuracy:22.523% C--
HSR:20.388% D
Kills:3,380
Deaths (as Heavy Assault):2,585
Deaths (to Heavy Assaults):10,211
KDR:1.30754
Kill Difference:795
Playtime:293.073 hours
Usage:8%
Score:4.994m
Score/min:284
Accuracy (listed only):22.999%
HSR (listed only):20.884%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A
Kills:1,165
Deaths:841
KDR:1.385
Accuracy:30.984% A
HSR:17.682% D-
Mauler S6
C+
Kills:1,165
Deaths:933
KDR:1.249
Accuracy:39.996% C+
HSR:12.446% D
AF-19 Mercenary
C++
Kills:1,165
Deaths:1,302
KDR:0.895
Accuracy:23.174% C++
HSR:17.597% D
LA39 Bruiser
B**
Kills:1,161
Deaths:711
KDR:1.633
Accuracy:72.529% B**
HSR:8.183% D*
GD-66 Claw
C+
Kills:1,161
Deaths:961
KDR:1.208
Accuracy:58.445% C+
HSR:10.939% D
AC-X11
B++
Kills:1,157
Deaths:1,083
KDR:1.068
Accuracy:28.442% B++
HSR:19.793% C-
Gauss Compact S
C+
Kills:1,151
Deaths:1,453
KDR:0.792
Accuracy:22.048% C
HSR:17.376% C+
NSX Tanto
B+
Kills:191
Deaths:124
KDR:1.540
Accuracy:28.802% B+
HSR:24.607% C+
Warden
D--
Kills:103
Deaths:145
KDR:0.710
Accuracy:21.012% D--
HSR:16.505% D*
AF-57 Piston
B*
Kills:91
Deaths:57
KDR:1.596
Accuracy:48.580% B*
HSR:13.187% C
Kills:8,510
Deaths (as Engineer):7,610
Deaths (to Engineers):8,503
KDR:1.11827
Kill Difference:900
Playtime:2,213.209 hours
Usage:62%
Score:42.174m
Score/min:318
Accuracy (listed only):37.401%
HSR (listed only):15.831%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:1,816
Deaths:2,047
KDR:0.887
Accuracy:23.557% C
HSR:15.419% C
Blitz GD-10
C++
Kills:1,762
Deaths:1,276
KDR:1.381
Accuracy:24.954% C++
HSR:15.097% C
MKV Suppressed
C+
Kills:1,178
Deaths:1,064
KDR:1.107
Accuracy:25.939% C+
HSR:15.110% D
AF-4 Cyclone
D
Kills:1,174
Deaths:849
KDR:1.383
Accuracy:22.332% D
HSR:14.395% D
AF-4A Bandit
A
Kills:1,165
Deaths:841
KDR:1.385
Accuracy:30.984% A
HSR:17.682% D-
Mauler S6
C+
Kills:1,165
Deaths:933
KDR:1.249
Accuracy:39.996% C+
HSR:12.446% D
AF-19 Mercenary
C++
Kills:1,165
Deaths:1,302
KDR:0.895
Accuracy:23.174% C++
HSR:17.597% D
LA39 Bruiser
B**
Kills:1,161
Deaths:711
KDR:1.633
Accuracy:72.529% B**
HSR:8.183% D*
GD-66 Claw
C+
Kills:1,161
Deaths:961
KDR:1.208
Accuracy:58.445% C+
HSR:10.939% D
AC-X11
B++
Kills:1,157
Deaths:1,083
KDR:1.068
Accuracy:28.442% B++
HSR:19.793% C-
Gauss Compact S
C+
Kills:1,151
Deaths:1,453
KDR:0.792
Accuracy:22.048% C
HSR:17.376% C+
NSX Tanto
B+
Kills:191
Deaths:124
KDR:1.540
Accuracy:28.802% B+
HSR:24.607% C+
Tempest
A*
Kills:97
Deaths:129
KDR:0.752
Accuracy:35.500% A*
HSR:14.433% D--
AF-57 Piston
B*
Kills:91
Deaths:57
KDR:1.596
Accuracy:48.580% B*
HSR:13.187% C
Kills:14,434
Deaths (as Light Assault):12,830
Deaths (to Light Assaults):6,050
KDR:1.12502
Kill Difference:1,604
Playtime:326.910 hours
Usage:9%
Score:5.060m
Score/min:258
Accuracy (listed only):34.663%
HSR (listed only):15.447%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:1,816
Deaths:2,047
KDR:0.887
Accuracy:23.557% C
HSR:15.419% C
Blitz GD-10
C++
Kills:1,762
Deaths:1,276
KDR:1.381
Accuracy:24.954% C++
HSR:15.097% C
EM4 Longshot
C+
Kills:1,458
Deaths:420
KDR:3.471
Accuracy:38.738% C+
HSR:74.348% D
MKV Suppressed
C+
Kills:1,178
Deaths:1,064
KDR:1.107
Accuracy:25.939% C+
HSR:15.110% D
AF-4 Cyclone
D
Kills:1,174
Deaths:849
KDR:1.383
Accuracy:22.332% D
HSR:14.395% D
LA8 Rebel
C**
Kills:644
Deaths:1,054
KDR:0.611
Accuracy:33.168% C**
HSR:13.975% D--
NS-44 Commissioner
D
Kills:506
Deaths:733
KDR:0.690
Accuracy:30.695% D
HSR:14.032% D*
LA3 Desperado
D
Kills:455
Deaths:455
KDR:1
Accuracy:24.618% D
HSR:15.165% D
NC14 Bolt Driver
B**
Kills:365
Deaths:140
KDR:2.607
Accuracy:41.836% B**
HSR:76.712% C**
AF-18 Stalker
C*
Kills:320
Deaths:305
KDR:1.049
Accuracy:25.831% C
HSR:21.875% C*
Gauss SPR
C+
Kills:269
Deaths:90
KDR:2.989
Accuracy:29.836% C-
HSR:33.829% C+
AF-8 RailJack
C+
Kills:214
Deaths:65
KDR:3.292
Accuracy:35.216% C
HSR:72.897% C+
Impetus
C
Kills:144
Deaths:96
KDR:1.500
Accuracy:27.497% D--
HSR:26.389% C
SAS-R
B
Kills:121
Deaths:59
KDR:2.051
Accuracy:39.557% C++
HSR:71.901% B
Tempest
A*
Kills:97
Deaths:129
KDR:0.752
Accuracy:35.500% A*
HSR:14.433% D--
NC4 Mag-Shot
B**
Kills:71
Deaths:118
KDR:0.602
Accuracy:34.766% B**
HSR:8.451% F
NS-AM7 Archer
A*
Kills:54
Deaths:146
KDR:0.370
Accuracy:50.022% D*
HSR:35.185% A*
Kills:10,648
Deaths (as Infiltrator):9,046
Deaths (to Infiltrators):4,732
KDR:1.17709
Kill Difference:1,602
Playtime:305.448 hours
Usage:9%
Score:3.766m
Score/min:205
Accuracy (listed only):32.004%
HSR (listed only):31.718%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:1,816
Deaths:2,047
KDR:0.887
Accuracy:23.557% C
HSR:15.419% C
Blitz GD-10
C++
Kills:1,762
Deaths:1,276
KDR:1.381
Accuracy:24.954% C++
HSR:15.097% C
Gauss Rifle S
C-
Kills:1,181
Deaths:1,082
KDR:1.092
Accuracy:22.935% C-
HSR:16.596% D
MKV Suppressed
C+
Kills:1,178
Deaths:1,064
KDR:1.107
Accuracy:25.939% C+
HSR:15.110% D
AF-4 Cyclone
D
Kills:1,174
Deaths:849
KDR:1.383
Accuracy:22.332% D
HSR:14.395% D
Mauler S6
C+
Kills:1,165
Deaths:933
KDR:1.249
Accuracy:39.996% C+
HSR:12.446% D
LA39 Bruiser
B**
Kills:1,161
Deaths:711
KDR:1.633
Accuracy:72.529% B**
HSR:8.183% D*
GD-66 Claw
C+
Kills:1,161
Deaths:961
KDR:1.208
Accuracy:58.445% C+
HSR:10.939% D
GR-22
C
Kills:1,160
Deaths:1,145
KDR:1.013
Accuracy:23.311% C
HSR:13.879% D-
Carnage AR
C--
Kills:1,160
Deaths:968
KDR:1.198
Accuracy:19.720% D--
HSR:17.414% C--
NS-11A
B*
Kills:593
Deaths:508
KDR:1.167
Accuracy:28.331% B*
HSR:13.828% D*
NC1 Gauss Rifle
C
Kills:316
Deaths:288
KDR:1.097
Accuracy:21.522% C
HSR:10.127% F
Reaper DMR
C--
Kills:113
Deaths:107
KDR:1.056
Accuracy:23.546% C--
HSR:21.239% D
Tempest
A*
Kills:97
Deaths:129
KDR:0.752
Accuracy:35.500% A*
HSR:14.433% D--
AF-57 Piston
B*
Kills:91
Deaths:57
KDR:1.596
Accuracy:48.580% B*
HSR:13.187% C
Kills:14,128
Deaths (as Combat Medic):12,125
Deaths (to Combat Medics):3,483
KDR:1.1652
Kill Difference:2,003
Playtime:303.790 hours
Usage:8%
Score:5.641m
Score/min:309
Accuracy (listed only):32.747%
HSR (listed only):14.153%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C-
Kills:1,633
Deaths:711
KDR:2.297
Accuracy:33.264% C-
HSR:13.105% D
NCM1 Scattercannon
D
Kills:1,598
Deaths:638
KDR:2.505
Accuracy:31.436% D
HSR:11.827% D-
AF-34 Mattock
A
Kills:216
Deaths:50
KDR:4.320
Accuracy:44.425% A
HSR:11.111% D*
AF-34 Mattock
A
Kills:199
Deaths:50
KDR:3.980
Accuracy:47.608% A
HSR:10.553% F
NS-10 Burster
C+
Kills:179
Deaths:161
KDR:1.112
Accuracy:29.624% C+
HSR:5.587% C+
NCM3 Raven
B+
Kills:173
Deaths:113
KDR:1.531
Accuracy:35.298% C--
HSR:3.468% B+
NS-10 Burster
C+
Kills:173
Deaths:136
KDR:1.272
Accuracy:29.901% C+
HSR:1.156% D*
NCM2 Falcon
B*
Kills:147
Deaths:147
KDR:1
Accuracy:27.946% D*
HSR:6.803% B*
NCM3 Raven
A+
Kills:102
Deaths:109
KDR:0.936
Accuracy:35.553% C--
HSR:4.902% A+
NCM2 Falcon
C+
Kills:69
Deaths:103
KDR:0.670
Accuracy:29.389% D*
HSR:4.348% C+
Kills:4,489
Deaths (as MAX Suit):1,109
Deaths (to MAX Suits):2,149
KDR:4.04779
Kill Difference:3,380
Playtime:144.348 hours
Usage:4%
Score:2.601m
Score/min:300
Accuracy (listed only):34.444%
HSR (listed only):7.286%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:1,341
V. Kills:317 422%
Deaths:165
KDR:8.127
Accuracy:53.396% B+
KPH:70.500 C+
VKPH:16.700 C++
M30 Mustang AH
B+
Kills:985
V. Kills:246 399%
Deaths:310
KDR:3.177
Accuracy:54.655% C+
KPH:27.100 D
VKPH:6.800 B+
Vortek Rotary
C
Kills:619
V. Kills:645 96%
Deaths:598
KDR:1.035
Accuracy:36.700% B**
KPH:7.900 D
VKPH:8.200 C
M20 Mustang
B++
Kills:369
V. Kills:360 102%
Deaths:204
KDR:1.809
Accuracy:37.918% B**
KPH:14.400 C++
VKPH:14.100 B++
Hornet Missiles
C+
Kills:169
V. Kills:114 147%
Deaths:29
KDR:5.828
Accuracy:64.584% B++
KPH:57.700 C+
VKPH:38.900 C+
Coyote Missiles
C
Kills:66
V. Kills:86 76%
Deaths:38
KDR:1.737
Accuracy:52.215% C+
KPH:16.800 D-
VKPH:21.800 C
Kills:3,549 (1,973 + 0)
Deaths:1,344
KDR:2.641
VKDR:1.315
Vehicle Kills:1,768
Kill Difference:2,205
Playtime:166.651 hours
Usage:5%
Score:1.900m
Score/min:190
Piloting Accuracy:37.918%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,210
V. Kills:1,407 86%
Deaths:651
KDR:1.859
Accuracy:49.312% B+
KPH:9.400 B
VKPH:10.900 B**
L105 Zephyr
B**
Kills:908
V. Kills:120 N/A
Deaths:43
KDR:21.116
Accuracy:50.753% B**
KPH:65.900 B+
VKPH:8.700 C+
C150 Dalton
B*
Kills:599
V. Kills:698 86%
Deaths:82
KDR:7.305
Accuracy:39.169% C+
KPH:29.300 C
VKPH:34.100 B*
Dual-75 Duster
B+
Kills:123
V. Kills:15 N/A
Deaths:13
KDR:9.462
Accuracy:43.810% B+
KPH:50.100 D
VKPH:6.100 B+
Kills:2,840 (1,210 + 1,630)
Deaths:789
KDR:3.599
VKDR:2.839
Vehicle Kills:2,240
Kill Difference:2,051
Playtime:165.647 hours
Usage:5%
Score:1.852m
Score/min:186
Piloting Accuracy:49.312%
Gunner Accuracy:43.810%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:615
V. Kills:182 336%
Deaths:48
KDR:12.813
Accuracy:53.897% C**
KPH:38.200 B+
VKPH:11.300 C+
Skyguard
C+
Kills:358
V. Kills:350 102%
Deaths:66
KDR:5.424
Accuracy:27.203% C
KPH:9.900 D
VKPH:9.600 C+
L100 Python HESH
D
Kills:224
V. Kills:19 N/A
Deaths:9
KDR:24.889
Accuracy:39.863% D--
KPH:36.800 D
VKPH:3.100 D**
C75 Viper
C
Kills:102
V. Kills:28 352%
Deaths:18
KDR:5.667
Accuracy:34.911% C
KPH:20.100 C--
VKPH:5.500 D
Kills:1,299 (1,299 + 0)
Deaths:141
KDR:9.213
VKDR:4.106
Vehicle Kills:579
Kill Difference:1,158
Playtime:63.578 hours
Usage:2%
Score:0.803m
Score/min:211
Driving Accuracy:34.911%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:15,557
V. Kills:11,933 130%
Deaths:1,608
KDR:9.675
Accuracy:50.914% C++
KPH:25.300 C++
VKPH:19.400 B**
Titan-150 HEAT
C*
Kills:3,719
V. Kills:1,092 340%
Deaths:413
KDR:9.005
Accuracy:42.127% D
KPH:23.800 C*
VKPH:7 D
Titan-150 HESH
C+
Kills:1,236
V. Kills:195 N/A
Deaths:97
KDR:12.742
Accuracy:45.943% C+
KPH:30.400 C--
VKPH:4.800 D
E540 Halberd
B**
Kills:324
V. Kills:239 135%
Deaths:40
KDR:8.100
Accuracy:44.098% C+
KPH:27.500 C+
VKPH:20.300 B**
Enforcer ML85
D
Kills:313
V. Kills:248 126%
Deaths:39
KDR:8.026
Accuracy:40.395% C+
KPH:16.200 D
VKPH:12.900 D
Kills:21,149 (20,512 + 637)
Deaths:2,197
KDR:9.626
VKDR:6.239
Vehicle Kills:13,707
Kill Difference:18,952
Playtime:843.239 hours
Usage:23%
Score:12.051m
Score/min:238
Driving Accuracy:45.943%
Gunner Accuracy:40.395%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:179
V. Kills:132 135%
Deaths:18
KDR:9.944
Accuracy:57.911% C*
KPH:46.700 C**
VKPH:34.400 A++
C85 Canister-H
C
Kills:140
V. Kills:5 N/A
Deaths:13
KDR:10.769
Accuracy:48.452% C
KPH:85.400 C
VKPH:3.100 D*
M40 Fury-H
B**
Kills:106
V. Kills:2 N/A
Deaths:6
KDR:17.667
Accuracy:37.870% C
KPH:133.200 B**
VKPH:2.500 D--
Enforcer ML65-H
B+
Kills:96
V. Kills:95 100%
Deaths:15
KDR:6.400
Accuracy:66.386% B**
KPH:34.900 C+
VKPH:34.500 B+
Kills:521 (0 + 521)
Deaths:52
KDR:10.019
VKDR:4.500
Vehicle Kills:234
Kill Difference:469
Playtime:9.020 hours
Usage:0%
Score:0.286m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:66.386%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:132
V. Kills:73 178%
Deaths:12
KDR:11
Accuracy:40.028% C**
KPH:8.400 D--
VKPH:4.600 D-
M20 Basilisk
C+
Kills:96
V. Kills:66 143%
Deaths:22
KDR:4.364
Accuracy:48.090% B**
KPH:11.600 D-
VKPH:8 C+
M40 Fury
C+
Kills:90
V. Kills:14 N/A
Deaths:9
KDR:10
Accuracy:35.586% C+
KPH:29.400 D
VKPH:4.600 D-
M60-G Bulldog
C*
Kills:79
V. Kills:12 N/A
Deaths:5
KDR:15.800
Accuracy:36.257% C*
KPH:22.800 C
VKPH:3.500 D
M40 Fury
A++
Kills:72
V. Kills:35 200%
Deaths:8
KDR:9
Accuracy:46.362% B**
KPH:47.100 C
VKPH:22.900 A++
G30 Walker
D
Kills:54
V. Kills:35 150%
Deaths:3
KDR:18
Accuracy:21.345% D*
KPH:8.400 D-
VKPH:5.400 D
M12 Kobalt
A*
Kills:53
V. Kills:1 N/A
Deaths:5
KDR:10.600
Accuracy:26.898% A*
KPH:56.500 C
VKPH:1.100 D--
M12 Kobalt
D--
Kills:53
V. Kills:2 N/A
Deaths:4
KDR:13.250
Accuracy:29.198% A*
KPH:26.800 D--
VKPH:1 D--
Kills:629 (0 + 629)
Deaths:68
KDR:9.250
VKDR:3.500
Vehicle Kills:238
Kill Difference:561
Playtime:41.470 hours
Usage:1%
Score:0.434m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:29.198%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:133
V. Kills:42 309%
Deaths:124
KDR:1.073
Accuracy:49.325% C+
KPH:8.200 D-
VKPH:2.600 D-
Kills:133 (133 + 0)
Deaths:124
KDR:1.073
VKDR:0.339
Vehicle Kills:42
Kill Difference:9
Playtime:16.235 hours
Usage:0%
Score:0.057m
Score/min:58
Driving Accuracy:49.325%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 27,49015,5571,6089.675B+7.5150.914%C++3.548%B+25.3C++19.4B**235615.2h4.3C**8.5B+
Titan-150 HEAT 4,8113,7194139.005B*6.8442.127%D3.388%B23.8C*7D132156.3h3.1A7.3B**
NS-7 PDW 1,8421,8162,0470.887C+1.2823.557%C15.419%C12.3DN/A42147.9h16.9C71.7C+
Blitz GD-10 1,7891,7621,2761.381B+0.7824.954%C++15.097%C22.2CN/A6379.2h15.1C++60.6C**
Bouncing Betty 1,7541,7502945.952B++3.7948.965%B+N/A180.4AN/A4909.7h1.7B++3.6B*
NCM1 Scattercannon 1,6541,6337112.297B+0.1333.264%C-13.105%D23C+N/A7271.1h7.3C**21.9C++
NCM1 Scattercannon 1,6101,5986382.505C++0.3431.436%D11.827%D-25.6DN/A7562.5h6.1C++19.6C+
EM4 Longshot 1,4591,4584203.471C++1.3138.738%C+74.348%D27CN/A6954h2.3C+5.8C++
C-4 1,7891,4118921.582C++0.5824.661%CN/A93.4C*25C79015.1h1.3B+5.2B
Breaker Rocket Pods 1,6581,3411658.127C*5.9653.396%B+N/A70.6C+16.7C++39119h17.5C+32.9C*
Tank Mine 2,1381,2434432.806C++0.6429.743%CN/A115.1C++82.9B++120710.8h1.9C+6.3C+
Titan-150 HESH 1,4311,2369712.742C**10.5845.943%C+1.942%C++30.4C--4.8D13040.7h2.9B+6.3B+
CAS30 Tank Buster 2,6171,2106511.859B+0.3149.312%B+N/A9.4B10.9B**122128.9h50.8C++103B
NC05 Jackhammer 1,1951,1897191.654B+0.5146.52%C**10.681%D--40C+N/A11429.7h3.7B**8B++
Gauss Rifle S 1,1931,1811,0821.091C+1.0722.935%C-16.596%D20.7C--N/A5457.1h10.9C*47.6C++
MKV Suppressed 1,2031,1781,0641.107C++1.0625.939%C+15.11%D13.2D-N/A3489.3h14.8C+57.1C++
AF-4 Cyclone 1,1821,1748491.383C++0.7822.332%D14.395%D21.6C--N/A6454.4h10.7C*47.8C+
AF-4A Bandit 1,1881,1658411.385C++0.7830.984%A17.682%D-13.2D-N/A3288.1h10.9C++35.3B+
Mauler S6 1,1721,1659331.249C**0.9239.996%C+12.446%D27.9C+N/A9041.7h3.6B**9.1B++
AF-19 Mercenary 1,1801,1651,3020.895C++1.2723.174%C++17.597%D13.4CN/A5386.9h13.1C*56.6C**
LA39 Bruiser 1,1671,1617111.633B+0.5372.529%B**8.183%D*50.9B+N/A11822.8h1.7A2.4B*
GD-66 Claw 1,1711,1619611.208C+0.9658.445%C+10.939%D21.3DN/A6154.5h2.2B+3.7B+
GR-22 1,1761,1601,1451.013C+1.1523.311%C13.879%D-21.6C--N/A5553.6h13.2C*56.8C++
Carnage AR 1,1641,1609681.198C+0.9719.72%D--17.414%C--19.4DN/A7259.9h12.9C**65.4C
EM1 1,1721,1589291.247C+0.9227.967%B**21.416%C+31.8C+N/A8736.4h13C++46.3B+
AC-X11 1,1791,1571,0831.068C+1.1028.442%B++19.793%C-12.2DN/A3494.7h10.6C+37.1B
GD-22S 1,1611,1538391.374C+0.7920.503%C--23.07%C+29.1CN/A9039.6h9.8B+47.6C*
Mag-Cutter 1,2061,15216,6420.069A+2.1031.185%C*N/A1.2B*N/A3952.6h2.3B7.5C++
Gauss Compact S 1,1821,1511,4530.792C+1.3722.048%C17.376%C+10.2DN/A34112.8h10.9C++49.6C++
C-4 ARX 1,5221,0864882.225C++0.0622.317%D*N/A135.8B54.5B**8398h1.3C+5.9D
M30 Mustang AH 1,2319853103.177C1.0154.655%C+2.132%B**27.1D6.8B+14736.4h9.9C+18.2C+
L105 Zephyr 1,0289084321.116B**18.9550.753%B**N/A65.8B+8.7C+29213.8h5.2B++10.2B*
Frag Grenade 6846801680N/A677.8351.68%B*N/A618.2B+3.6D-19061.1h3B*5.9B*
LA8 Rebel 6636441,0540.611C1.5533.168%C**13.975%D--26.4C+N/A7424.4h7.9D23.8C+
Vortek Rotary 1,2646195981.035C1.1336.7%B**2.746%C**7.9D8.2C11578.8h111.4D303.6C+
Shrike 8566185421.14B*1.0355.798%C+3.236%B32.4B++12.5C+35619.1h5.3B++9.5B++
L100 Python HEAT 7976154812.813B**10.6553.897%C**3.415%B+38.2B+11.3C+22016.1h4.5B+8.4B*
C150 Dalton 1,297599827.305C++5.1439.169%C+N/A29.2C34B*52220.5h4.7C+12C++
NS-11A 6055935081.167C+1.0028.331%B*13.828%D*34.5C++N/A10217.2h13.3C*46.9B+
NS-44 Commissioner 5135067330.69C1.4830.695%D14.032%D*34C+N/A11114.9h4.3C14C
MANA Anti-Personnel Turret 5024962671.858N/A0.3120.213%UN/A4960U60U9206800.1h21.3T*105.5T*
LA3 Desperado 4594554551C++1.1724.618%D15.165%D47.9B+N/A1399.5h9.7C+39.4C
NS-15M2 4434403211.371C+0.7922.253%C19.546%D26.5DN/A8616.6h12.8C++57.3C++
Spear Anti-Vehicle Phalanx Turret 5893883012.933B*10.7743.568%C++6.959%A+48.5B+25.1B+4548h7.1B+16.3B+
M20 Mustang 7293692041.809C+0.3637.918%B**3.252%B*14.4C++14.1B++27225.6h111.9C++295.2B+
NC14 Bolt Driver 3673651402.607B+0.4441.836%B**76.712%C**24.3C++N/A9415h2.3B+5.5B++
Skyguard 708358665.424B**3.2627.203%C1.397%C--9.9D9.6C+17736.3h145.6D535.3C-
Hawk GD-68 6343574070.877C**1.2964.978%B1.961%C-14.6C+11.3C**24624.5h9.1C14C+
E540 Halberd 563324408.1C++5.9344.098%C+4.63%B*27.5C+20.3B**145811.8h5.1B+11.5B+
AF-18 Stalker 3213203051.049C+1.1225.831%C21.875%C*20.3DN/A6115.8h13.4C+51.7C+
NC6 Gauss SAW 3243202461.301C++0.8621.751%C**20%D26.9C+N/A20811.9h10.4C++47.8C**
NC1 Gauss Rifle 3193162881.097C++1.0721.522%C10.127%F22.1C+N/A11914.3h12.1B+56.1C*
Enforcer ML85 561313398.026B++5.8640.395%C+N/A16.2D12.8D69919.3h13.7C+34C+
Sticky Grenade 3103091309N/A306.8349.539%CN/A1030C++3.3D--24420.3h1.9B+3.9C**
LA1 Anchor 3183092501.236C0.9322.523%C--20.388%D35.1C-1B**1688.8h10C++44.2C++
Gauss SPR 270269902.989B*0.8229.836%C-33.829%C+32C*N/A768.4h4.6B++15.4B
Anti-Vehicle Grenade 2452341234N/A231.8366.667%A++N/A780A*36.7D34820.3h3.1A4.7A
L100 Python HESH 243224924.889A+22.7239.863%D--1.339%C36.7D3.1D**2026.1h3.1C**7.8C+
AF-34 Mattock 217216504.32B+2.1544.425%A11.111%D*55.4B*N/A1613.9h5.9C*13.2B++
AF-8 RailJack 215214653.292C**1.1335.216%C72.897%C+28.2BN/A837.6h2B++5.6B+
Xiphos Anti-Personnel Phalanx Tower 2182101210A*207.8337.996%B*N/A300B11.4B+8200.7h13.1B+34.4B
AF-34 Mattock 205199503.98B1.8147.608%A10.553%F51B++1.5A++1593.9h6.9C+14.6B++
NSX Tanto 1941911241.54B+0.6328.802%B+24.607%C+38.2C*N/A1175h10.2B++35.4B+
NS-10 Burster 3351791611.112C**1.0529.624%C+5.587%C+4.5C3.9C*8539.9h189.6D639.9C
E540 Halberd-H 311179189.944B7.7857.911%C*1.676%C+47.1C**34.7A++5633.8h6.4C+11.1C++
Auraxium Mag-Cutter 1881788,1530.022C2.1412.306%D*N/A0.3CN/A1566h2.8D--22.8D*
NCM3 Raven 2631731131.531B*0.6335.298%C--3.468%B+12.4B+6.5C++12013.9h21.2B*59.9B+
NS-10 Burster 3351731361.272C**0.8929.901%C+1.156%D*4.7C4.4B+8836.5h187.4C--626.7C+
Hornet Missiles 283169295.828C++3.6664.584%B++N/A58.3C+39.3C+6232.9h13.5C20.8C+
The Slasher 1581575,0150.031C2.1317.824%D*N/A0.7CN/A2228.9h1.8B++10.2C+
NCM2 Falcon 2181471471C+1.1727.946%D*6.803%B*9.7C-4.7C++10915.1h12C+43C--
MANA Anti-Vehicle Turret 288145801.813A++0.3547.687%B**2.069%F-1450A++1430A++10204550.1h11.8B*24.7A
Impetus 146144961.5C+0.6727.497%D--26.389%C27.7C--N/A685.2h4.6C++16.9C
C85 Canister-H 1451401310.769C+8.6048.452%C7.143%D--87.5C3.1D*2831.6h4.1B*8.5B*
M40 Fury-F 1751331241.073C+1.0949.325%C+N/A8.2D-2.6D-5816.2h14.6C29.5C+
M20 Basilisk 2051321211M**8.8340.028%C**3.03%D*8.4D--4.6D-14015.8h109.8C-274.3C+
AF-22 Crow 1801261121.125A1.0464.513%C7.937%S27.4B*11.7C++3074.6h5.9B**9.2B*
Dual-75 Duster 138123139.462C7.3043.81%B+N/A49.2D6B1802.5h5.9C++13.5B+
SAS-R 123121592.051C+0.1139.557%C++71.901%B33.6CN/A1413.6h2.1B+5.2B+
NS Annihilator 2601181380.855B+1.3176.271%D*N/A9.4C11.3B**22912.6h11.1C**14.5C++
Reaper DMR 1141131071.056C+1.1123.546%C--21.239%D20.5DN/A825.5h9.5C*40.5C+
M40 Fury-H 108106617.667B15.5037.87%CN/A132.5B**2.5D--6780.8h4.8B*12.8B*
Spear Anti-Vehicle Phalanx Tower 195106253A*50.8353.632%B+4.717%B+30.3C--25.4C+2803.5h10.2C+19C++
MAX Punch 1091041,1090.094C++2.0731.117%D--N/A0.8CN/A2134.7h2.3C++7.2C+
Warden 1041031450.71C+1.4621.012%D--16.505%D*7.7D-N/A4413.3h9.6C++45.7C+
NCM3 Raven 1551021090.936C++1.2335.553%C--4.902%A+7.7C4D-10113.3h35.5C-99.8C-
Aspis Anti-Aircraft Phalanx Turret 232102166.375B**4.2124.136%CN/A10.7C+13.7B+2819.5h139.3C**577.3C*
C75 Viper 130102185.667B+3.5034.911%C2.941%A++20C--5.5D4295.1h15.2C43.5C
Tempest 105971290.752D1.4135.5%A*14.433%D--6FN/A2216.1h20.8T*58.5F
Enforcer ML65-H 19196156.4B++4.2366.386%B**5.208%M+34.3C+33.9B+5792.8h18.1C+27.2C*
M20 Basilisk 16296224.364B*2.2048.09%B**3.125%D--11.6D-8C+2038.3h121.4D252.5C**
M20 Basilisk 16791191U88.8354.39%C*5.495%C*35C29.2B**4632.6h146C-268.5C
AF-57 Piston 9391571.596B+0.5748.58%B*13.187%C70A+1.5A*2841.3h3.4B*7B+
M40 Fury 10490910B++7.8335.586%C+1.111%D29D4.5D-2893.1h12.8C*36C**
M60-A Bulldog 9889614.833C+12.6745.137%C+1.124%D-20.2C--2D994.4h5.4B+11.9B+
Rocklet Rifle 17284741.135B*1.0361.074%B**N/A56A**58.7M++6561.5h27.1B*44.3B**
M60-G Bulldog 9179515.8M*13.6336.257%C*1.266%D*22.6C3.4D1373.5h5.5B*15.2B++
M40 Fury 1077289B+6.8346.362%B**N/A48C+23.3A*4271.5h18.6D40.1C+
NC4 Mag-Shot 71711180.602C+1.5634.766%B**8.451%F13.9DN/A1075.1h11.4D32.8C++
NCM2 Falcon 120691030.67C1.5029.389%D*4.348%C+6.6D-4.9C+8810.4h21.1D71.7D*
Coyote Missiles 15266381.737C--0.4352.215%C+N/A16.9D-22.1C2583.9h66.6D**127.6D--
M60-A Bulldog 665569.167C7.0049.583%B+5.455%M17.2D3.4C+1203.2h8.6D**17.4C-
NS-AM7 Archer 80541460.37C1.8050.022%D*35.185%A*2.1D--1D*1825.2h21.4C+42.9C
G30 Walker 8954318S15.8321.345%D*5.556%B+8.4D-5.5D1366.4h170.1B++797.1C++
M12 Kobalt 5453510.6C8.4326.898%A*20.755%B+58.9C1.1D--2030.9h16.8B62.6B++
M12 Kobalt 5553413.25C++11.0829.198%A*16.981%C26.5D--1D--1262h19C*64.9B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret251,0042.8h
Nano-Armor Kit1,1562,304,579120.8h
Spawn Beacon364,4333.8h
Restoration Kit363060.5h
Skywall Shield Emitter01590.5h
Structure Shield Module12760.7h
Repair Module13940.9h
Turret AI Module03161.1h
Nanite Revive Grenade02,2300.6h
Medical Kit332850.3h
Medical Applicator697282,49719.7h
Blast Wall11190.6h
Cortium Silo11450.5h
Spitfire Auto-Turret87180.9h
Motion Spotter205,3563.1h
Hoplon Anti-Aircraft Phalanx Tower11940.8h
Xiphos Anti-Personnel Tower02070.8h
Bunker01050.6h
HIVE01100.5h
Sunderer Garage0870.7h
Rampart Wall35023.4h
Spear Anti-Vehicle Tower22060.9h
M12 Kobalt0690h
Deconstruction Tool115,4422.3h
Recon Detection Device195,4486.8h
Shield Recharging Field382,5730.9h
Ammunition Package586,8863.7h
Anti-Infantry MANA Turret261,4662.3h
IPC Targeting Dart1540.3h

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