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Immortal Decanus Decandenc3[KRBR] Decandenc3
VS BR 68

KDR: 5.08

Score: 35.3m

Last Seen: Jan 18th, 2019 8:05 PM
- OFFLINE - 29 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 20
Level Progress (to 69): 82%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Orion VS54 Supernova PC Light PPA NS-15M1 Deimos VA29 CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $283,977 MLG Score: 227
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.226%22.941%533710151,7001.691543.393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.598%0.412B0.349C**-0.555DHEAD ++ (~11.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.374C**10.80.239C++35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.425%1.386%460110214331522282.83007189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.927B*-0.183C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.889B*8.30.844B*9.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.936%1.58%60114101811,453392668129.1425171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.677%1.748A++-0.659D-0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.815B++4.20.664B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.559%1.739%77210202303832680.60052286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.112%0.039C+-0.666D1.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.794B++8.90.774B++15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.875%75%77110215211700.444444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.026B**0.516B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.375C**2.60.187C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.394%13.514%77110211857202.53425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.915A++-0.197C-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.784B++1.80.621B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 20
35.3m824.1%1178 (70.7k)1064 (63.8k)5.0840416,7573,2968.2272568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022110912.569%4.279%5410:062

85% Engineer8% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2013 9:12 PMJul 31st, 2018 5:53 PMJan 18th, 2019 8:34 PM (23h) (PST)Jan 18th, 2019 4:18 PM (1d) (PST)Jan 18th, 2019 4:05 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,204341,1700.5050.0990.0226.0340.227227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,2702,05570,21530613621463,829

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
553.3h/23.1d 10,360 717 7,608 200.3k 206 1,138 7,547 40m

EngineerCLASS DETAILS: Engineer
Deimos VA29
B
Kills:185
Deaths:123
KDR:1.504
Accuracy:64.394% B
HSR:13.514% C--
NS-11C
D
Kills:150
Deaths:130
KDR:1.154
Accuracy:20.574% D
HSR:15.333% D
Serpent VE92
C*
Kills:97
Deaths:94
KDR:1.032
Accuracy:19.240% D-
HSR:20.619% C*
Kills:432
Deaths (as Engineer):347
Deaths (to Engineers):1,224
KDR:1.24496
Kill Difference:85
Playtime:470.694 hours
Usage:85%
Score:33.073m
Score/min:1,171
Accuracy (listed only):34.736%
HSR (listed only):16.488%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:931
Deaths:498
KDR:1.869
Accuracy:23.534% B+
HSR:25.457% C++
NS-15M1
B++
Kills:189
Deaths:84
KDR:2.250
Accuracy:26.301% B++
HSR:22.222% C+
SVA-88
B
Kills:122
Deaths:58
KDR:2.103
Accuracy:24.683% C**
HSR:27.869% B
Kills:1,242
Deaths (as Heavy Assault):640
Deaths (to Heavy Assaults):691
KDR:1.94063
Kill Difference:602
Playtime:44.476 hours
Usage:8%
Score:1.174m
Score/min:440
Accuracy (listed only):24.839%
HSR (listed only):25.183%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B
Kills:185
Deaths:123
KDR:1.504
Accuracy:64.394% B
HSR:13.514% C--
NS-11C
D
Kills:150
Deaths:130
KDR:1.154
Accuracy:20.574% D
HSR:15.333% D
Eridani SX5G
C+
Kills:112
Deaths:96
KDR:1.167
Accuracy:24.328% D
HSR:20.536% C+
Serpent VE92
C*
Kills:97
Deaths:94
KDR:1.032
Accuracy:19.240% D-
HSR:20.619% C*
Kills:544
Deaths (as Light Assault):443
Deaths (to Light Assaults):527
KDR:1.22799
Kill Difference:101
Playtime:15.956 hours
Usage:3%
Score:0.308m
Score/min:322
Accuracy (listed only):32.134%
HSR (listed only):17.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C+
Kills:112
Deaths:96
KDR:1.167
Accuracy:24.328% D
HSR:20.536% C+
NS-44 Commissioner
C+
Kills:99
Deaths:84
KDR:1.179
Accuracy:35.246% C+
HSR:11.111% D**
Parallax VX3
B+
Kills:52
Deaths:10
KDR:5.200
Accuracy:41.875% B+
HSR:75% C
Kills:263
Deaths (as Infiltrator):190
Deaths (to Infiltrators):336
KDR:1.38421
Kill Difference:73
Playtime:19.204 hours
Usage:3%
Score:0.723m
Score/min:628
Accuracy (listed only):33.816%
HSR (listed only):35.549%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:433
V. Kills:13 N/A
Deaths:104
KDR:4.163
Accuracy:46.425% B++
KPH:55.500 B
VKPH:1.700 D
Kills:433 (433 + 0)
Deaths:104
KDR:4.163
VKDR:0.125
Vehicle Kills:13
Kill Difference:329
Playtime:7.806 hours
Usage:1%
Score:0.132m
Score/min:281
Piloting Accuracy:46.425%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:169
V. Kills:150 112%
Deaths:75
KDR:2.253
Accuracy:55.642% B**
KPH:7.900 C+
VKPH:7 C+
Kills:169 (169 + 0)
Deaths:75
KDR:2.253
VKDR:2
Vehicle Kills:150
Kill Difference:94
Playtime:21.305 hours
Usage:4%
Score:0.232m
Score/min:182
Piloting Accuracy:55.642%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:64
V. Kills:37 168%
Deaths:9
KDR:7.111
Accuracy:59.656% B+
KPH:45.200 A+
VKPH:26.100 A+
Kills:64 (64 + 0)
Deaths:9
KDR:7.111
VKDR:4.111
Vehicle Kills:37
Kill Difference:55
Playtime:1.417 hours
Usage:0%
Score:0.140m
Score/min:1,648
Driving Accuracy:59.656%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:8,525
V. Kills:6,115 139%
Deaths:907
KDR:9.399
Accuracy:58.362% B+
KPH:33.400 B**
VKPH:23.900 A++
Supernova VPC
A*
Kills:2,026
V. Kills:146 N/A
Deaths:79
KDR:25.646
Accuracy:59.867% B**
KPH:81.700 A*
VKPH:5.900 C
Supernova PC
S
Kills:838
V. Kills:367 228%
Deaths:63
KDR:13.302
Accuracy:65.870% A++
KPH:49 M
VKPH:21.500 S
E540 Halberd
A++
Kills:121
V. Kills:116 103%
Deaths:17
KDR:7.118
Accuracy:54.110% B*
KPH:29.400 C+
VKPH:28.200 A++
Proton II PPA
C+
Kills:109
V. Kills:8 N/A
Deaths:3
KDR:36.333
Accuracy:31.167% B**
KPH:46.400 C
VKPH:3.400 C+
Saron HRB
B+
Kills:103
V. Kills:92 111%
Deaths:13
KDR:7.923
Accuracy:51.549% B*
KPH:23.200 C+
VKPH:20.700 B+
Kills:11,722 (11,389 + 333)
Deaths:1,082
KDR:10.834
VKDR:6.325
Vehicle Kills:6,844
Kill Difference:10,640
Playtime:308.181 hours
Usage:56%
Score:14.350m
Score/min:776
Driving Accuracy:65.870%
Gunner Accuracy:51.549%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 14,6408,5259079.399B++4.3158.362%B+1.478%D33.4B**23.9A++654255.4h4.7B+8.1B++
Supernova VPC 2,1722,0267925.646A20.5659.867%B**1.579%C+81.7A*5.9C44524.8h2A3.4B**
Orion VS54 9349314981.869B3.2223.534%B+25.457%C++39.4B+N/A18123.6h10.3B*43.9B++
Supernova PC 1,2058386313.302A8.2265.87%A++2.506%C++49M21.5S34617.1h3.7B**5.6A
Light PPA 4464331044.163C+0.9246.425%B++1.386%C*55.5B1.7D2817.8h8.3B++17.8B+
NS-15M1 190189842.25B++2.8326.301%B++22.222%C+48.5BN/A2123.9h10.3B*39B++
Deimos VA29 1851851231.504C*3.5864.394%B13.514%C--37C+N/A1835h1.8B**2.9B+
CAS30 Tank Buster 319169752.253B++2.8355.642%B**N/A7.9C+7C+18221.3h61.8C+111.1B+
Tank Mine 248156169.75M**4.6773.467%M++N/A91.8C54.1C20981.7h3.5F--4.8B*
NS-11C 1531501301.154C*3.9320.574%D15.333%D7.2D-N/A4520.7h15C+72.7C+
SVA-88 129122582.103C++2.9824.683%C**27.869%B27.7D1.6M++1554.4h11.6C*47.2B
E540 Halberd 237121177.118C+2.0354.11%B*1.653%D29.5C+28.3A++90904.1h5.9C+10.9B+
Eridani SX5G 113112961.167C3.9224.328%D20.536%C+20.4DN/A655.5h11.5C+47.2C+
Proton II PPA 117109336.333A+31.2531.167%B**1.835%C47.4C3.5C+5582.3h12.2D39.2C**
Saron HRB 195103137.923B+2.8451.549%B*N/A23.4C+20.9B+37144.4h17.9B++34.8B**
NS-44 Commissioner 10299841.179C**3.9135.246%C+11.111%D**14.6DN/A10086.8h3.5B+9.9B+
NS Decimator 13998990.99C+4.0958.708%C1.02%D--28.8C12.1C-5323.4h4.3B+7.3B
Serpent VE92 9897941.032C+4.0519.24%D-20.619%C*6.8D--N/A4214.3h16.1D83.5D
L100 Python AP 1016497.111B++2.0359.656%B+3.125%C++45.7A+26.4A+16471.4h4.9B*8.2B*
Frag Grenade 5656156N/A50.9248.38%B+N/A560C**N/A31300.1h4C+8.3C*
Parallax VX3 5252105.2B+0.1241.875%B+75%C24.8CN/A1282.1h2.6C-6.2C+

Consumables
  Name Deaths Consumed Time Equipped
Pulsar C01470.2h
Anti-Vehicle MANA Turret11050.3h
Motion Spotter02000.1h
Medical Applicator01,6750.1h
Nano-Repair Grenade01360h
M20 Wyvern0750h
Spawn Beacon67500.5h
Nano-Armor Kit287563,06660.3h
Spitfire Auto-Turret01520.2h
Deconstruction Tool0940h
Ammunition Package153430.9h
Medical Kit524961.6h

Check the help document for the dictionary if you want to learn more about words used here.


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