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Legate Decanus Decandenc3[KRBR] Decandenc3
VS BR 74

KDR: 5.15

Score: 35.9m

Last Seen: Mar 16th, 2019 2:23 PM
- OFFLINE - 136.1 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
Level Progress (to 75): 2%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Orion VS54 Supernova PC Light PPA Deimos VA29 NS-15M1 CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $283,977 MLG Score: 227
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.423%22.829%535810251,7961.733593.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.409%0.433B0.357C**-0.521DHEAD ++ (~11.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.378C**10.80.242C++35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.113%1.333%466110324501562532.88461177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.915B*-0.248C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.888B*8.30.843B*9.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.07%1.541%61204102911,812399679629.604174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.656%1.763A++-0.679D-0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.818B++4.10.669B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.559%1.739%76210312303852680.59585586%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.112%0.037C+-0.667D1.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.795B++8.90.775B++15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.875%75%76110325211800.436975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.028B**0.515B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.376C**2.60.188C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.296%11.659%76110322237413.01351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.033A*-0.318C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.781B++1.90.609B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
35.9m825%1174 (70.4k)1060 (63.6k)5.149917,3503,3698.2751674 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033115112.681%4.207%5310:062

85% Engineer8% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2013 9:12 PMJul 31st, 2018 5:53 PMMar 21st, 2019 4:42 AM (21h) (PST)Mar 16th, 2019 11:08 AM (6d) (PST)Mar 16th, 2019 10:23 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,207341,1730.5120.0990.0226.1010.227227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,4022,06770,33531613661463,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
564.5h/23.5d 10,529 730 7,811 206.7k 210 1,160 7,698 40.9m

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:223
Deaths:135
KDR:1.652
Accuracy:67.296% B+
HSR:11.659% D-
NS-11C
D
Kills:154
Deaths:135
KDR:1.141
Accuracy:20.762% D
HSR:15.584% D
Serpent VE92
C++
Kills:97
Deaths:94
KDR:1.032
Accuracy:19.240% D-
HSR:20.619% C++
Pulsar C
C*
Kills:52
Deaths:29
KDR:1.793
Accuracy:25.402% C*
HSR:19.231% D
Kills:526
Deaths (as Engineer):393
Deaths (to Engineers):1,245
KDR:1.33842
Kill Difference:133
Playtime:478.997 hours
Usage:85%
Score:33.553m
Score/min:1,167
Accuracy (listed only):33.175%
HSR (listed only):16.773%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:931
Deaths:501
KDR:1.858
Accuracy:23.552% B+
HSR:25.457% C++
NS-15M1
B++
Kills:189
Deaths:84
KDR:2.250
Accuracy:26.301% B++
HSR:22.222% C+
SVA-88
B
Kills:122
Deaths:58
KDR:2.103
Accuracy:24.683% C**
HSR:27.869% B
Kills:1,242
Deaths (as Heavy Assault):643
Deaths (to Heavy Assaults):707
KDR:1.93157
Kill Difference:599
Playtime:44.538 hours
Usage:8%
Score:1.174m
Score/min:439
Accuracy (listed only):24.845%
HSR (listed only):25.183%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B+
Kills:223
Deaths:135
KDR:1.652
Accuracy:67.296% B+
HSR:11.659% D-
NS-11C
D
Kills:154
Deaths:135
KDR:1.141
Accuracy:20.762% D
HSR:15.584% D
Eridani SX5G
C+
Kills:150
Deaths:103
KDR:1.456
Accuracy:25.555% C-
HSR:21.333% C+
Serpent VE92
C++
Kills:97
Deaths:94
KDR:1.032
Accuracy:19.240% D-
HSR:20.619% C++
Pulsar C
C*
Kills:52
Deaths:29
KDR:1.793
Accuracy:25.402% C*
HSR:19.231% D
Kills:676
Deaths (as Light Assault):496
Deaths (to Light Assaults):541
KDR:1.3629
Kill Difference:180
Playtime:18.576 hours
Usage:3%
Score:0.407m
Score/min:365
Accuracy (listed only):31.651%
HSR (listed only):17.685%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C+
Kills:150
Deaths:103
KDR:1.456
Accuracy:25.555% C-
HSR:21.333% C+
NS-44 Commissioner
C+
Kills:101
Deaths:88
KDR:1.148
Accuracy:35.347% C+
HSR:10.891% F
Parallax VX3
B+
Kills:52
Deaths:10
KDR:5.200
Accuracy:41.875% B+
HSR:75% C
Kills:303
Deaths (as Infiltrator):201
Deaths (to Infiltrators):340
KDR:1.50746
Kill Difference:102
Playtime:19.447 hours
Usage:3%
Score:0.728m
Score/min:624
Accuracy (listed only):34.259%
HSR (listed only):35.741%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:450
V. Kills:14 N/A
Deaths:104
KDR:4.327
Accuracy:46.113% B++
KPH:56.100 B
VKPH:1.700 D
Saron Laser Cannon
C**
Kills:60
V. Kills:45 130%
Deaths:39
KDR:1.538
Accuracy:32.457% C++
KPH:14.800 C++
VKPH:11.100 C**
Dual Photon Pods
N/A
Kills:50
V. Kills:21 227%
Deaths:9
KDR:5.556
Accuracy:59.301% N/A
KPH:72.500 N/A
VKPH:30.400 N/A
Kills:560 (510 + 0)
Deaths:152
KDR:3.684
VKDR:0.526
Vehicle Kills:80
Kill Difference:408
Playtime:12.749 hours
Usage:2%
Score:0.281m
Score/min:367
Piloting Accuracy:32.457%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:169
V. Kills:150 112%
Deaths:75
KDR:2.253
Accuracy:55.642% B**
KPH:7.900 C+
VKPH:7 C+
Kills:169 (169 + 0)
Deaths:75
KDR:2.253
VKDR:2
Vehicle Kills:150
Kill Difference:94
Playtime:21.305 hours
Usage:4%
Score:0.232m
Score/min:182
Piloting Accuracy:55.642%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:64
V. Kills:37 168%
Deaths:9
KDR:7.111
Accuracy:59.656% B
KPH:45.200 A
VKPH:26.100 A+
Kills:64 (64 + 0)
Deaths:9
KDR:7.111
VKDR:4.111
Vehicle Kills:37
Kill Difference:55
Playtime:1.417 hours
Usage:0%
Score:0.141m
Score/min:1,659
Driving Accuracy:59.656%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:8,823
V. Kills:6,225 142%
Deaths:921
KDR:9.580
Accuracy:58.527% B+
KPH:34.100 B**
VKPH:24.100 A*
Supernova VPC
A*
Kills:2,087
V. Kills:151 N/A
Deaths:83
KDR:25.145
Accuracy:59.869% B**
KPH:81.600 A*
VKPH:5.900 C--
Supernova PC
M**
Kills:838
V. Kills:367 228%
Deaths:63
KDR:13.302
Accuracy:65.870% A++
KPH:49 M
VKPH:21.500 M**
E540 Halberd
A++
Kills:121
V. Kills:116 103%
Deaths:17
KDR:7.118
Accuracy:54.110% B*
KPH:29.400 C+
VKPH:28.200 A++
Proton II PPA
C+
Kills:109
V. Kills:8 N/A
Deaths:3
KDR:36.333
Accuracy:31.167% B**
KPH:46.400 C
VKPH:3.400 C+
Saron HRB
B+
Kills:103
V. Kills:92 111%
Deaths:13
KDR:7.923
Accuracy:51.549% B*
KPH:23.200 C+
VKPH:20.700 B+
Kills:12,081 (11,748 + 333)
Deaths:1,100
KDR:10.983
VKDR:6.326
Vehicle Kills:6,959
Kill Difference:10,981
Playtime:312.331 hours
Usage:55%
Score:14.535m
Score/min:776
Driving Accuracy:65.870%
Gunner Accuracy:51.549%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,0488,8239219.58B++4.4358.527%B+1.439%D34.1B**24.1A*654258.8h4.7B+8B++
Supernova VPC 2,2382,0878325.145A+20.0059.869%B**1.533%C+81.5A*5.9C--44425.6h2.1A3.4A
Orion VS54 9349315011.858B3.2923.552%B+25.457%C++39.3BN/A18123.7h10.4B*44C**
Supernova PC 1,2058386313.302A8.1565.87%A++2.506%C++49M21.5M**34617.1h3.7B**5.6A
Light PPA 4644501044.327C+0.8246.113%B++1.333%C++56.3B1.8D2848h8.3B++18B+
Deimos VA29 2242231351.652B+3.5067.296%B+11.659%D-39.8C+N/A1985.6h1.9B*2.9B+
NS-15M1 190189842.25B++2.9026.301%B++22.222%C+48.5BN/A2143.9h10.3B*39B++
CAS30 Tank Buster 319169752.253B++2.9055.642%B**N/A7.9C+7C+18221.3h61.8C+111.1B+
Tank Mine 260164179.647M**4.5073.333%M++N/A96.5C+56.5C+21161.7h3.5F--4.8B*
NS-11C 1571541351.141C*4.0120.762%D15.584%D7.4D-N/A4620.9h15.1C+72.6C+
Eridani SX5G 1511501031.456C+3.6925.555%C-21.333%C+25.4DN/A885.9h11C*42.9C++
SVA-88 129122582.103C*3.0524.683%C**27.869%B27.7D1.6M+1554.4h11.6C*47.2C**
E540 Halberd 237121177.118C+1.9754.11%B*1.653%C--29.5C+28.3A++91534.1h5.9C+10.9B+
Proton II PPA 117109336.333A+31.1831.167%B**1.835%C47.4C3.5C+5582.3h12.2C--39.2B
Saron HRB 195103137.923B+2.7751.549%B*N/A23.4C+20.9B++37494.4h17.9B++34.8B**
NS-44 Commissioner 104101881.148C*4.0035.347%C+10.891%F14.2DN/A9687.1h3.5B+9.8B+
NS Decimator 14099991C+4.1558.708%C1.01%D--29.1C12.1C-5383.4h4.2B+7.2B+
Serpent VE92 9897941.032C+4.1219.24%D-20.619%C++6.8D--N/A4214.3h16.1C--83.5D
L100 Python AP 1016497.111B+1.9659.656%B3.125%C*45.7A26.4A+16571.4h4.9B*8.2B*
Saron Laser Cannon 10560391.538C+3.6132.457%C++N/A15C*11.3C**3744h68.9B*212.3B*
Frag Grenade 5959159N/A53.8549.266%B+N/A590B+N/A32140.1h4C+8.1C**
Parallax VX3 5252105.2B++0.0541.875%B+75%C24.8C+N/A1292.1h2.6C6.2C++
Pulsar C 5352291.793B+3.3625.402%C*19.231%D13.3DN/A1023.9h10.6B+41.9B
Dual Photon Pods 715095.556C+0.4159.301%B*2%B**71.4C+30B**12920.7h19B+32B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11050.3h
Motion Spotter02090.1h
M20 Wyvern0750h
Spawn Beacon78100.6h
Nano-Armor Kit288575,37561.2h
Medical Applicator01,6750.1h
Spitfire Auto-Turret01940.2h
Deconstruction Tool0940h
Ammunition Package153560.9h
Medical Kit555251.6h
Nano-Repair Grenade01690h

Check the help document for the dictionary if you want to learn more about words used here.


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