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Paragon Decanus Decandenc3[KRBR] Decandenc3
VS BR 137

KDR: 5.57

Score: 41.4m

Last Seen: Oct 14th, 2019 7:03 PM
- OFFLINE - 85.7 hour(s)

Prestige 1, Battle Rank 100 (137 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Orion VS54 Supernova PC Deimos VA29 Light PPA VE-C Horizon Eridani SX5G
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $369,045 MLG Score: 295
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.899%22.709%565912102,4661.678693.889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.274%0.717B++0.263C*-0.281CHEAD ++ (~10.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.408B110.233C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.724%1.397%448112185011832962.7377169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.997B*-0.168C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.886B*8.70.837B++9.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.575%1.233%70864121515,809473833333.4228190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.426%1.894A++-0.836D--1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.835B++3.90.692B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.575%1.709%71212172344202770.5558284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.07%0.033C+-0.679D1.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.801B++8.80.782B++15.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.698%72.174%712121711516000.71875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.592%1.164B**0.332C**-0.968

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.449B2.30.267C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.963%11.825%711121868511246.11607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.351A*-0.568D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.79B++1.90.603B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.4m820.1%1153 (69.2k)1042 (62.5k)5.5675423,7014,2578.44069137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219161713.476%4.595%6209:213

83% Engineer8% Heavy Assault6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2013 9:12 PMJul 31st, 2018 5:53 PMOct 19th, 2019 2:20 AM (31d) (PST)Oct 14th, 2019 3:18 PM (35d) (PST)Oct 14th, 2019 3:03 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,318421,2760.5970.1070.0276.8380.237295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,0712,50776,56436624101462,532

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
661.7h/27.6d 12,231 1,089 9,724 271.5k 254 1,434 9,401 52.3m

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:685
Deaths:327
KDR:2.095
Accuracy:69.963% B*
HSR:11.825% D-
VE-C Horizon
C*
Kills:446
Deaths:104
KDR:4.288
Accuracy:35.980% C*
HSR:20.404% C-
NS-11C
C
Kills:215
Deaths:162
KDR:1.327
Accuracy:22.955% C
HSR:17.209% C
Serpent VE92
C+
Kills:110
Deaths:95
KDR:1.158
Accuracy:19.593% D-
HSR:20% C+
Pulsar C
B+
Kills:104
Deaths:53
KDR:1.962
Accuracy:26.631% B+
HSR:17.308% D--
Kills:1,560
Deaths (as Engineer):741
Deaths (to Engineers):1,420
KDR:2.10526
Kill Difference:819
Playtime:548.213 hours
Usage:83%
Score:38.286m
Score/min:1,164
Accuracy (listed only):35.024%
HSR (listed only):17.349%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,165
Deaths:580
KDR:2.009
Accuracy:24.515% B++
HSR:25.064% C+
NS-15M1
B++
Kills:189
Deaths:84
KDR:2.250
Accuracy:26.301% B++
HSR:22.222% C+
SVA-88
C**
Kills:155
Deaths:74
KDR:2.095
Accuracy:25.232% C**
HSR:26.452% C++
Kills:1,509
Deaths (as Heavy Assault):738
Deaths (to Heavy Assaults):935
KDR:2.04472
Kill Difference:771
Playtime:50.419 hours
Usage:8%
Score:1.324m
Score/min:438
Accuracy (listed only):25.349%
HSR (listed only):24.579%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:685
Deaths:327
KDR:2.095
Accuracy:69.963% B*
HSR:11.825% D-
VE-C Horizon
C*
Kills:446
Deaths:104
KDR:4.288
Accuracy:35.980% C*
HSR:20.404% C-
Eridani SX5G
C*
Kills:347
Deaths:176
KDR:1.972
Accuracy:28.433% C++
HSR:23.055% C*
NS-11C
C
Kills:215
Deaths:162
KDR:1.327
Accuracy:22.955% C
HSR:17.209% C
Serpent VE92
C+
Kills:110
Deaths:95
KDR:1.158
Accuracy:19.593% D-
HSR:20% C+
Pulsar C
B+
Kills:104
Deaths:53
KDR:1.962
Accuracy:26.631% B+
HSR:17.308% D--
NS-7 PDW
B++
Kills:67
Deaths:41
KDR:1.634
Accuracy:26.900% B+
HSR:22.388% B++
Kills:1,974
Deaths (as Light Assault):958
Deaths (to Light Assaults):718
KDR:2.06054
Kill Difference:1,016
Playtime:39.219 hours
Usage:6%
Score:0.949m
Score/min:403
Accuracy (listed only):32.922%
HSR (listed only):18.884%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C*
Kills:347
Deaths:176
KDR:1.972
Accuracy:28.433% C++
HSR:23.055% C*
NS-44 Commissioner
C+
Kills:114
Deaths:99
KDR:1.152
Accuracy:36.301% C+
HSR:11.404% D**
NS-7 PDW
B++
Kills:67
Deaths:41
KDR:1.634
Accuracy:26.900% B+
HSR:22.388% B++
Ghost
B++
Kills:63
Deaths:25
KDR:2.520
Accuracy:43.548% B++
HSR:69.841% C++
Parallax VX3
B+
Kills:52
Deaths:10
KDR:5.200
Accuracy:41.875% B+
HSR:75% C
Kills:643
Deaths (as Infiltrator):351
Deaths (to Infiltrators):458
KDR:1.83191
Kill Difference:292
Playtime:22.331 hours
Usage:3%
Score:0.781m
Score/min:583
Accuracy (listed only):35.412%
HSR (listed only):40.338%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:501
V. Kills:19 N/A
Deaths:113
KDR:4.434
Accuracy:46.724% B*
KPH:58.700 B+
VKPH:2.200 D
Saron Laser Cannon
B++
Kills:122
V. Kills:82 147%
Deaths:56
KDR:2.179
Accuracy:31.143% C+
KPH:21 B++
VKPH:14.100 B++
Dual Photon Pods
N/A
Kills:50
V. Kills:21 227%
Deaths:9
KDR:5.556
Accuracy:59.301% N/A
KPH:72.500 N/A
VKPH:30.400 N/A
Kills:673 (623 + 0)
Deaths:178
KDR:3.781
VKDR:0.685
Vehicle Kills:122
Kill Difference:495
Playtime:15.032 hours
Usage:2%
Score:0.333m
Score/min:369
Piloting Accuracy:31.143%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:172
V. Kills:151 113%
Deaths:75
KDR:2.293
Accuracy:55.376% B*
KPH:8 C+
VKPH:7 C+
Kills:172 (172 + 0)
Deaths:75
KDR:2.293
VKDR:2.013
Vehicle Kills:151
Kill Difference:97
Playtime:21.521 hours
Usage:3%
Score:0.234m
Score/min:181
Piloting Accuracy:55.376%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:79
V. Kills:47 165%
Deaths:10
KDR:7.900
Accuracy:59.706% B
KPH:48.800 A
VKPH:29 A++
Kills:79 (79 + 0)
Deaths:10
KDR:7.900
VKDR:4.700
Vehicle Kills:47
Kill Difference:69
Playtime:1.619 hours
Usage:0%
Score:0.200m
Score/min:2,063
Driving Accuracy:59.706%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:12,397
V. Kills:7,700 161%
Deaths:1,033
KDR:12.001
Accuracy:60.283% B*
KPH:41.300 A
VKPH:25.700 A++
Supernova VPC
A*
Kills:2,495
V. Kills:198 N/A
Deaths:93
KDR:26.828
Accuracy:60.676% B**
KPH:83.800 A*
VKPH:6.700 C
Supernova PC
M**
Kills:838
V. Kills:367 228%
Deaths:63
KDR:13.302
Accuracy:65.870% A++
KPH:49 A**
VKPH:21.500 M**
E540 Halberd
A*
Kills:125
V. Kills:117 106%
Deaths:17
KDR:7.353
Accuracy:53.991% B*
KPH:29.600 C+
VKPH:27.700 A*
Proton II PPA
C+
Kills:109
V. Kills:8 N/A
Deaths:3
KDR:36.333
Accuracy:31.167% B**
KPH:46.400 C
VKPH:3.400 C+
Saron HRB
B++
Kills:105
V. Kills:93 112%
Deaths:13
KDR:8.077
Accuracy:51.531% B*
KPH:23.600 C+
VKPH:20.900 B++
Kills:16,069 (15,730 + 339)
Deaths:1,222
KDR:13.150
VKDR:6.942
Vehicle Kills:8,483
Kill Difference:14,847
Playtime:358.067 hours
Usage:54%
Score:16.875m
Score/min:785
Driving Accuracy:65.870%
Gunner Accuracy:51.531%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:67
V. Kills:5 N/A
Deaths:4
KDR:16.750
Accuracy:50.993% A+
KPH:133.300 B**
VKPH:10 B**
Kills:67 (0 + 67)
Deaths:4
KDR:16.750
VKDR:1.250
Vehicle Kills:5
Kill Difference:63
Playtime:0.503 hours
Usage:0%
Score:0.021m
Score/min:686
Driving Accuracy:N/A%
Gunner Accuracy:50.993%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 20,09712,3971,03312.001B*6.4360.283%B*1.129%D41.3A25.6A++670300.2h4.2B++7B*
Supernova VPC 2,6932,4959326.828A21.2660.676%B**1.283%C+83.7A*6.6C45729.8h2.1A3.4A
Orion VS54 1,1691,1655802.009B+3.5624.515%B++25.064%C+43.1B+N/A18927h10.5B++42.8C*
Supernova PC 1,2058386313.302A7.7365.87%A++2.506%C*49A**21.5M**35217.1h3.7B**5.6A
Deimos VA29 6896853272.095B++3.4769.963%B*11.825%D-56.1B+N/A22512.2h1.9B*2.8B+
Light PPA 5205011134.434C++1.1346.724%B*1.397%C*58.9B+2.2D2958.5h8.7B+18.5B+
VE-C Horizon 4554461044.288A*1.2835.98%C*20.404%C-60.3B+1.2C++2407.4h11.1B**30.9B++
Eridani SX5G 3503471761.972B++3.6028.433%C++23.055%C*36.1CN/A1169.6h12C+42.3C++
NS-11C 2202151621.327B+4.2422.955%C17.209%C9.8DN/A5121.9h14.3C*62.3C++
NS-15M1 190189842.25B+3.3226.301%B++22.222%C+48.5C**N/A2153.9h10.3B*39B++
Tank Mine 2711731710.176M**4.6181.929%M*N/A96.1C54.4C21161.8h3.9T-4.7B*
CAS30 Tank Buster 323172752.293B+3.2755.376%B*N/A8C+7C+18121.5h60.9C+109.9B
SVA-88 163155742.095B3.4725.232%C**26.452%C++32.3C-1.7A**1724.8h11.1B+43.9B+
NS Decimator 1821291041.24C**4.3360.646%C+1.55%C--34.9C+14.3C+5603.7h3.9B+6.5B+
E540 Halberd 242125177.353C+1.7953.991%B*1.6%C-29.8C+27.9A*97834.2h5.7C++10.6B+
Saron Laser Cannon 204122562.179C++3.3931.143%C+N/A21B++14.1B++3545.8h57.7B*185.2B**
NS-44 Commissioner 117114991.152C*4.4236.301%C+11.404%D**14.3DN/A8718h3.7C**10.2C**
Serpent VE92 111110951.158C++4.4119.593%D-20%C+7.5D-N/A4614.6h15.1C77.3C
Proton II PPA 117109336.333A30.7731.167%B**1.835%C+47.4C3.5C+6022.3h12.2C-39.2B
Saron HRB 198105138.077B+2.5151.531%B*N/A23.9C+21.1B++40034.4h17.6B*34.2B**
Pulsar C 107104531.962B+3.6126.631%B+17.308%D--16.5C--N/A1096.3h10.4B+39.1B+
Plasma Grenade 8383183N/A77.4347.504%C**N/A415CN/A29460.2h3.8C++8C**
L100 Python AP 12679107.9B+2.3359.706%B2.532%C++49.4A29.4A++20621.6h4.6B++7.8B++
Proton II PPA-H 7267416.75B+11.1850.993%A+N/A134B**10B**6830.5h8.4B++16.5B*
NS-7 PDW 6867411.634B**3.9326.9%B+22.388%B++29.1C++N/A1762.3h10.8B**40.1B++
Ghost 6363252.52C+3.0543.548%B++69.841%C++52.5B+N/A3641.2h2.1B+4.9B+
C-4 846287.75S2.1850%SN/A155A+55A++42880.4h1.4C*2.7B**
Parallax VX3 5252105.2B++0.3741.875%B+75%C24.8CN/A1432.1h2.6C-6.2C++
Dual Photon Pods 715095.556C+0.0159.301%B*2%A71.4C+30B**14050.7h19B+32B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon161,1870.8h
Nano-Armor Kit316695,68470.1h
M20 Wyvern0750h
Anti-Vehicle MANA Turret11050.3h
Medical Applicator01,7100.1h
Spitfire Auto-Turret34690.4h
Motion Spotter03190.2h
Deconstruction Tool0940h
Ammunition Package184961.1h
Medical Kit1261,0542.7h
Nano-Repair Grenade03350.1h
Recon Detection Device1660.2h

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