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Paragon Decanus Decandenc3[KRBR] Decandenc3
VS BR 135

KDR: 5.42

Score: 40.3m

Last Seen: May 25th, 2019 5:32 PM
- OFFLINE - 18 hour(s)

Prestige 1, Battle Rank 100 (135 total) - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 22
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Orion VS54 Supernova PC Deimos VA29 Light PPA VE-C Horizon Eridani SX5G
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.77%22.615%560911882,3481.681953.738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.304%0.71B++0.278C*-0.316CHEAD ++ (~10.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.406B110.232C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.555%1.414%448111964951802852.75173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.968B*-0.166C-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.885B*8.60.837B++9.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.233%1.304%67854119314,805459793932.1848186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.722%1.876A++-0.821D--0.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++3.90.688B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.575%1.709%72211952344162760.562584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.07%0.036C+-0.676D1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.799B++8.80.78B++15.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.007%72.897%722119510714700.722973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.102%1.052B**0.378C**-1.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.444B2.30.274C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.045%12.019%721119664910636.12264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.375A*-0.509D-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.793B++1.90.606B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 22
40.3m828.6%1163 (69.8k)1052 (63.1k)5.4197122,2754,1108.2854135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197151413.346%4.624%6209:212

83% Engineer8% Heavy Assault6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2013 9:12 PMJul 31st, 2018 5:53 PMMay 25th, 2019 6:35 PM (2d) (PST)May 25th, 2019 2:11 PM (2d) (PST)May 25th, 2019 1:32 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,291411,2500.5810.1070.0276.7530.234287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,4372,48574,95235624051463,100

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
639.1h/26.6d 11,778 1,030 9,233 258.9k 244 1,372 8,974 49.5m

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:649
Deaths:312
KDR:2.080
Accuracy:70.045% B*
HSR:12.019% D
VE-C Horizon
C**
Kills:370
Deaths:71
KDR:5.211
Accuracy:36.395% C**
HSR:19.730% C--
NS-11C
C+
Kills:215
Deaths:162
KDR:1.327
Accuracy:22.955% C+
HSR:17.209% C
Serpent VE92
C++
Kills:110
Deaths:95
KDR:1.158
Accuracy:19.593% D-
HSR:20% C++
Pulsar C
B+
Kills:104
Deaths:53
KDR:1.962
Accuracy:26.631% B+
HSR:17.308% D--
Kills:1,448
Deaths (as Engineer):693
Deaths (to Engineers):1,386
KDR:2.08947
Kill Difference:755
Playtime:529.931 hours
Usage:83%
Score:37.363m
Score/min:1,175
Accuracy (listed only):35.124%
HSR (listed only):17.253%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,112
Deaths:564
KDR:1.972
Accuracy:24.371% B++
HSR:25.090% C++
NS-15M1
B++
Kills:189
Deaths:84
KDR:2.250
Accuracy:26.301% B++
HSR:22.222% C+
SVA-88
B+
Kills:122
Deaths:58
KDR:2.103
Accuracy:24.683% C**
HSR:27.869% B+
Kills:1,423
Deaths (as Heavy Assault):706
Deaths (to Heavy Assaults):903
KDR:2.01558
Kill Difference:717
Playtime:48.559 hours
Usage:8%
Score:1.265m
Score/min:434
Accuracy (listed only):25.118%
HSR (listed only):25.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:649
Deaths:312
KDR:2.080
Accuracy:70.045% B*
HSR:12.019% D
VE-C Horizon
C**
Kills:370
Deaths:71
KDR:5.211
Accuracy:36.395% C**
HSR:19.730% C--
Eridani SX5G
C**
Kills:315
Deaths:172
KDR:1.831
Accuracy:28.540% C++
HSR:22.540% C**
NS-11C
C+
Kills:215
Deaths:162
KDR:1.327
Accuracy:22.955% C+
HSR:17.209% C
Serpent VE92
C++
Kills:110
Deaths:95
KDR:1.158
Accuracy:19.593% D-
HSR:20% C++
Pulsar C
B+
Kills:104
Deaths:53
KDR:1.962
Accuracy:26.631% B+
HSR:17.308% D--
NS-7 PDW
B*
Kills:67
Deaths:41
KDR:1.634
Accuracy:26.900% B+
HSR:22.388% B*
Kills:1,830
Deaths (as Light Assault):906
Deaths (to Light Assaults):694
KDR:2.01987
Kill Difference:924
Playtime:37.015 hours
Usage:6%
Score:0.886m
Score/min:399
Accuracy (listed only):33.008%
HSR (listed only):18.742%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C**
Kills:315
Deaths:172
KDR:1.831
Accuracy:28.540% C++
HSR:22.540% C**
NS-44 Commissioner
C++
Kills:114
Deaths:96
KDR:1.188
Accuracy:36.395% C++
HSR:11.404% D**
NS-7 PDW
B*
Kills:67
Deaths:41
KDR:1.634
Accuracy:26.900% B+
HSR:22.388% B*
Ghost
B+
Kills:55
Deaths:21
KDR:2.619
Accuracy:42.164% B+
HSR:70.909% C**
Parallax VX3
B+
Kills:52
Deaths:10
KDR:5.200
Accuracy:41.875% B+
HSR:75% C
Kills:603
Deaths (as Infiltrator):340
Deaths (to Infiltrators):432
KDR:1.77353
Kill Difference:263
Playtime:22.120 hours
Usage:3%
Score:0.774m
Score/min:583
Accuracy (listed only):35.175%
HSR (listed only):40.448%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:495
V. Kills:19 N/A
Deaths:113
KDR:4.381
Accuracy:46.555% B++
KPH:58.300 B+
VKPH:2.200 D
Saron Laser Cannon
B++
Kills:103
V. Kills:72 141%
Deaths:56
KDR:1.839
Accuracy:31.478% C+
KPH:19.100 B+
VKPH:13.300 B++
Dual Photon Pods
N/A
Kills:50
V. Kills:21 227%
Deaths:9
KDR:5.556
Accuracy:59.301% N/A
KPH:72.500 N/A
VKPH:30.400 N/A
Kills:648 (598 + 0)
Deaths:178
KDR:3.640
VKDR:0.629
Vehicle Kills:112
Kill Difference:470
Playtime:14.588 hours
Usage:2%
Score:0.324m
Score/min:371
Piloting Accuracy:31.478%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:169
V. Kills:150 112%
Deaths:75
KDR:2.253
Accuracy:55.642% B**
KPH:7.900 C+
VKPH:7 C+
Kills:169 (169 + 0)
Deaths:75
KDR:2.253
VKDR:2
Vehicle Kills:150
Kill Difference:94
Playtime:21.305 hours
Usage:3%
Score:0.233m
Score/min:182
Piloting Accuracy:55.642%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:67
V. Kills:40 163%
Deaths:9
KDR:7.444
Accuracy:57.813% C*
KPH:43.500 B**
VKPH:26 A
Kills:67 (67 + 0)
Deaths:9
KDR:7.444
VKDR:4.444
Vehicle Kills:40
Kill Difference:58
Playtime:1.539 hours
Usage:0%
Score:0.188m
Score/min:2,033
Driving Accuracy:57.813%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:11,549
V. Kills:7,341 157%
Deaths:1,011
KDR:11.423
Accuracy:59.927% B*
KPH:39.900 A+
VKPH:25.300 A*
Supernova VPC
A*
Kills:2,351
V. Kills:174 N/A
Deaths:91
KDR:25.835
Accuracy:60.247% B**
KPH:82.600 A*
VKPH:6.100 C
Supernova PC
M**
Kills:838
V. Kills:367 228%
Deaths:63
KDR:13.302
Accuracy:65.870% A++
KPH:49 A**
VKPH:21.500 M**
E540 Halberd
A++
Kills:125
V. Kills:117 106%
Deaths:17
KDR:7.353
Accuracy:53.991% B*
KPH:29.600 C+
VKPH:27.700 A++
Proton II PPA
C+
Kills:109
V. Kills:8 N/A
Deaths:3
KDR:36.333
Accuracy:31.167% B**
KPH:46.400 C
VKPH:3.400 C+
Saron HRB
B++
Kills:103
V. Kills:92 111%
Deaths:13
KDR:7.923
Accuracy:51.506% B*
KPH:23.200 C+
VKPH:20.700 B++
Kills:15,075 (14,738 + 337)
Deaths:1,198
KDR:12.583
VKDR:6.760
Vehicle Kills:8,099
Kill Difference:13,877
Playtime:346.225 hours
Usage:54%
Score:16.479m
Score/min:793
Driving Accuracy:65.870%
Gunner Accuracy:51.506%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:67
V. Kills:5 N/A
Deaths:4
KDR:16.750
Accuracy:51.224% A++
KPH:133.600 B**
VKPH:10 B**
Kills:67 (0 + 67)
Deaths:4
KDR:16.750
VKDR:1.250
Vehicle Kills:5
Kill Difference:63
Playtime:0.502 hours
Usage:0%
Score:0.021m
Score/min:683
Driving Accuracy:N/A%
Gunner Accuracy:51.224%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 18,89011,5491,01111.423B*6.0059.927%B*1.195%D-39.9A+25.3A*674289.7h4.3B++7.2B*
Supernova VPC 2,5252,3519125.835A+20.4260.247%B**1.361%C82.5A*6.1C46028.5h2.1A3.4B**
Orion VS54 1,1161,1125641.972B3.4524.371%B++25.09%C++42.3B+N/A18526.3h10.5B++43C**
Supernova PC 1,2058386313.302A7.8865.87%A++2.506%C++49A**21.5M**35117.1h3.7B*5.6A
Deimos VA29 6526493122.08B++3.3470.045%B*12.019%D57.4B+N/A23211.3h1.9B*2.7B+
Light PPA 5144951134.381C+1.0446.555%B++1.414%C*58.2B+2.2D2938.5h8.6B++18.6B+
VE-C Horizon 376370715.211A**0.2136.395%C**19.73%C--72.5B*1.2C*2875.1h10.7B**29.5B*
Eridani SX5G 3183151721.831B3.5928.54%C++22.54%C**34.6CN/A1119.1h12C+42C++
NS-11C 2202151621.327B+4.0922.955%C+17.209%C9.8D-N/A5021.9h14.3C++62.3C++
NS-15M1 190189842.25B+3.1726.301%B++22.222%C+48.5B+N/A2153.9h10.3B*39B++
Tank Mine 2681711710.059S4.6477.778%M*N/A95C+53.9C20911.8h3.7F**4.8B*
CAS30 Tank Buster 319169752.253B++3.1755.642%B**N/A7.9C+7C+18221.3h61.8C+111.1B+
E540 Halberd 242125177.353C+1.9353.991%B*1.6%D29.8C+27.9A++97674.2h5.7C++10.6B+
NS Decimator 1711221031.184C*4.2460.451%C+1.639%C--33.9C+13.6C5593.6h4B+6.5B+
SVA-88 129122582.103C*3.3224.683%C**27.869%B+27.7D1.6M++1604.4h11.6C*47.2B
NS-44 Commissioner 117114961.188C*4.2336.395%C++11.404%D**14.4DN/A8827.9h3.7C**10.1B
Serpent VE92 111110951.158C++4.2619.593%D-20%C++7.6D--N/A4514.5h15.1C77.3C-
Proton II PPA 117109336.333A30.9131.167%B**1.835%C47.4C3.5C+5962.3h12.2D39.2C**
Pulsar C 107104531.962B+3.4626.631%B+17.308%D--16.5C--N/A1086.3h10.4B+39.1B+
Saron HRB 195103137.923B+2.5051.506%B*N/A23.4C+20.9B++39514.4h17.9B+34.8B*
Saron Laser Cannon 175103561.839C++3.5831.478%C+N/A19.1B+13.3B++3605.4h63.2B*200.6B**
Frag Grenade 8181181N/A75.5847.368%C**N/A405CN/A28760.2h3.8C++8C**
NS-7 PDW 6867411.634B*3.7926.9%B+22.388%B*29.1C++N/A1752.3h10.8B**40.1B++
Proton II PPA-H 7267416.75B+11.3351.224%A++N/A134B**10B**6810.5h8.4B+16.5B*
L100 Python AP 1076797.444B+2.0257.813%C*2.985%C++44.7A26.7A+20301.5h5B++8.6B++
C-4 8260610S4.5850.625%SN/A200M+73.3M++55850.3h1.4C**2.7A
Ghost 5555212.619C+2.8042.164%B+70.909%C**50B+N/A3531.1h2.1B+4.9B+
Parallax VX3 5252105.2B+0.2241.875%B+75%C24.8CN/A1392.1h2.6C--6.2C+
Dual Photon Pods 715095.556C+0.1459.301%B*2%B**71.4C+30B**14040.7h19B+32B+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0750h
Spawn Beacon151,1290.8h
Nano-Armor Kit308666,97467.9h
Anti-Vehicle MANA Turret11050.3h
Medical Applicator01,7100.1h
Motion Spotter03090.2h
Deconstruction Tool0940h
Spitfire Auto-Turret33900.3h
Ammunition Package184141h
Medical Kit1209732.6h
Nano-Repair Grenade03020.1h
Recon Detection Device1660.2h

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