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Field Marshal PFC Decandence[ARMF] Decandence
TR BR 169

KDR: 2.88

Score: 71.1m

Last Seen: Nov 15th, 2019 8:04 PM
- OFFLINE - 51.7 hour(s)

Prestige 1, Battle Rank 100 (169 total) - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 35
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee VLG Missile Launcher MSW-R P2-120 HESH TAS-16 Blackjack LC3 Jaguar LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $674,289 MLG Score: 539
Fun Score: N/A
Cheeseburgers Flipped: 794TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.439%20.639%56625119419,2891.797341.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.861%1.18B**-0.045C+-1.505FHEAD ++ (~6.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.448B11.20.216C++29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.502%1.311%663512144,57795412064.79769379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.942%0.223C++-0.253C-0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.571B+27.40.485B+41.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.418%1.837%17695121414,8091448730310.2272203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.06%0.788B++-0.425C--0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.71B++5.40.561B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.842%2.667%4491012093,450126117332.73592199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.306%0.985B*-0.445C---0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.45B30.70.228C++34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.093%75.785%4492121789289281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.909%1.229B**0.557B+-0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+20.364C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.144%12.908%449412154,408938164.69936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.881%0.87B*-0.336C-0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.649B+2.40.505B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 35
71.1m554.6%581 (34.9k)516 (31k)2.8756467,10623,3363.49336169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219329920.137%9.908%20005:5525

55% Engineer16% Heavy Assault7% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2013 11:48 AMMay 27th, 2018 6:29 PMNov 16th, 2019 10:45 PM (19h) (PST)Nov 15th, 2019 4:04 PM (2d) (PST)Nov 15th, 2019 4:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7381136250.4870.1690.0483.2920.106539

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,2716,80737,46429103198630,968

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2295.9h/95.7d 14,415 6,649 21,145 453.5k 2,598 5,752 14,661 101.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C*
Kills:2,061
Deaths:1,278
KDR:1.613
Accuracy:23.875% C*
HSR:20.912% C-
MG-H1 Watchman
B**
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:28.040% B**
HSR:23.399% C
NS-15M AE
B*
Kills:1,171
Deaths:382
KDR:3.065
Accuracy:30.389% B*
HSR:27.669% C+
T16 Rhino
B
Kills:1,160
Deaths:755
KDR:1.536
Accuracy:22.852% B
HSR:18.104% D
NS-15M1
B++
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:26.759% B++
HSR:23.362% C++
T9 CARV
B**
Kills:1,153
Deaths:617
KDR:1.869
Accuracy:25.263% B**
HSR:26.193% B+
TMG-50
B
Kills:700
Deaths:477
KDR:1.468
Accuracy:23.169% B
HSR:20.286% C--
T9A "Butcher"
B++
Kills:89
Deaths:47
KDR:1.894
Accuracy:28.155% B++
HSR:30.337% B
MG-H1 Watchman AE
B*
Kills:82
Deaths:25
KDR:3.280
Accuracy:30.081% B*
HSR:34.146% B++
Kills:8,747
Deaths (as Heavy Assault):4,611
Deaths (to Heavy Assaults):5,873
KDR:1.89699
Kill Difference:4,136
Playtime:360.504 hours
Usage:16%
Score:7.321m
Score/min:338
Accuracy (listed only):26.509%
HSR (listed only):24.934%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B++
Kills:1,932
Deaths:1,057
KDR:1.828
Accuracy:67.723% B++
HSR:11.232% D
LC3 Jaguar
B
Kills:1,359
Deaths:1,137
KDR:1.195
Accuracy:25.369% B
HSR:18.396% C
LC2 Lynx
B++
Kills:1,267
Deaths:760
KDR:1.667
Accuracy:27.348% B++
HSR:19.811% C
AS16 NightHawk
C+
Kills:1,225
Deaths:963
KDR:1.272
Accuracy:39.965% C+
HSR:14.612% C+
TRS-12 Uppercut
B*
Kills:1,173
Deaths:560
KDR:2.095
Accuracy:67.281% B*
HSR:13.726% C
TRAC-5 S
B++
Kills:1,170
Deaths:859
KDR:1.362
Accuracy:26.353% B++
HSR:13.248% D
NS-11C
A+
Kills:1,039
Deaths:315
KDR:3.298
Accuracy:31.423% A+
HSR:25.024% B**
NS Baron G5
B+
Kills:315
Deaths:168
KDR:1.875
Accuracy:47.751% B+
HSR:14.921% C++
MG-HBR1 Dragoon
B*
Kills:100
Deaths:31
KDR:3.226
Accuracy:38.973% B*
HSR:28% C+
FA1 Barrage
B*
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B*
HSR:15.385% C+
Kills:9,658
Deaths (as Engineer):5,899
Deaths (to Engineers):5,658
KDR:1.63723
Kill Difference:3,759
Playtime:1,265.674 hours
Usage:55%
Score:49.682m
Score/min:654
Accuracy (listed only):42.137%
HSR (listed only):17.435%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B++
Kills:1,932
Deaths:1,057
KDR:1.828
Accuracy:67.723% B++
HSR:11.232% D
LC3 Jaguar
B
Kills:1,359
Deaths:1,137
KDR:1.195
Accuracy:25.369% B
HSR:18.396% C
LC2 Lynx
B++
Kills:1,267
Deaths:760
KDR:1.667
Accuracy:27.348% B++
HSR:19.811% C
AS16 NightHawk
C+
Kills:1,225
Deaths:963
KDR:1.272
Accuracy:39.965% C+
HSR:14.612% C+
MG-S1 Jackal
A
Kills:1,218
Deaths:408
KDR:2.985
Accuracy:33.914% A
HSR:18.966% C+
TRS-12 Uppercut
B*
Kills:1,173
Deaths:560
KDR:2.095
Accuracy:67.281% B*
HSR:13.726% C
TRAC-5 S
B++
Kills:1,170
Deaths:859
KDR:1.362
Accuracy:26.353% B++
HSR:13.248% D
NS-7 PDW
B*
Kills:1,170
Deaths:571
KDR:2.049
Accuracy:29.213% B*
HSR:17.350% C+
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
NS-11C
A+
Kills:1,039
Deaths:315
KDR:3.298
Accuracy:31.423% A+
HSR:25.024% B**
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
SMG-46AE Armistice
B**
Kills:371
Deaths:86
KDR:4.314
Accuracy:34.784% B**
HSR:21.294% C+
NS Baron G5
B+
Kills:315
Deaths:168
KDR:1.875
Accuracy:47.751% B+
HSR:14.921% C++
SMG-46G Armistice
A++
Kills:253
Deaths:85
KDR:2.976
Accuracy:36.487% A++
HSR:21.739% B+
FA1 Barrage
B*
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B*
HSR:15.385% C+
Kills:14,323
Deaths (as Light Assault):8,238
Deaths (to Light Assaults):4,291
KDR:1.73865
Kill Difference:6,085
Playtime:325.824 hours
Usage:14%
Score:6.919m
Score/min:354
Accuracy (listed only):38.206%
HSR (listed only):16.749%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A
Kills:1,218
Deaths:408
KDR:2.985
Accuracy:33.914% A
HSR:18.966% C+
NS-7 PDW
B*
Kills:1,170
Deaths:571
KDR:2.049
Accuracy:29.213% B*
HSR:17.350% C+
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
NS-44 Commissioner
C+
Kills:666
Deaths:699
KDR:0.953
Accuracy:32.461% C--
HSR:21.472% C+
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
RAMS .50M
B*
Kills:491
Deaths:82
KDR:5.988
Accuracy:44.406% B*
HSR:82.077% B+
TSAR-42
B+
Kills:401
Deaths:97
KDR:4.134
Accuracy:41.834% B+
HSR:68.080% C+
SMG-46AE Armistice
B**
Kills:371
Deaths:86
KDR:4.314
Accuracy:34.784% B**
HSR:21.294% C+
SMG-46G Armistice
A++
Kills:253
Deaths:85
KDR:2.976
Accuracy:36.487% A++
HSR:21.739% B+
NS-61 Emissary
C*
Kills:164
Deaths:104
KDR:1.577
Accuracy:29.779% C*
HSR:12.805% D
TX1 Repeater
D-
Kills:113
Deaths:166
KDR:0.681
Accuracy:18.431% D--
HSR:15.929% D-
Soldier Soaker
C++
Kills:113
Deaths:51
KDR:2.216
Accuracy:32.708% C+
HSR:15.044% C++
NS-AM7 Archer
C+
Kills:92
Deaths:63
KDR:1.460
Accuracy:58.965% C+
HSR:8.696% D-
NS-357 Underboss
C++
Kills:76
Deaths:25
KDR:3.040
Accuracy:37.875% C++
HSR:15.790% D
Kills:6,881
Deaths (as Infiltrator):3,657
Deaths (to Infiltrators):2,927
KDR:1.8816
Kill Difference:3,224
Playtime:154.587 hours
Usage:7%
Score:3.239m
Score/min:349
Accuracy (listed only):34.796%
HSR (listed only):24.627%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B++
Kills:1,932
Deaths:1,057
KDR:1.828
Accuracy:67.723% B++
HSR:11.232% D
AS16 NightHawk
C+
Kills:1,225
Deaths:963
KDR:1.272
Accuracy:39.965% C+
HSR:14.612% C+
MG-S1 Jackal
A
Kills:1,218
Deaths:408
KDR:2.985
Accuracy:33.914% A
HSR:18.966% C+
TRS-12 Uppercut
B*
Kills:1,173
Deaths:560
KDR:2.095
Accuracy:67.281% B*
HSR:13.726% C
NS-7 PDW
B*
Kills:1,170
Deaths:571
KDR:2.049
Accuracy:29.213% B*
HSR:17.350% C+
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
Cycler TRV
B*
Kills:804
Deaths:479
KDR:1.679
Accuracy:26.801% B*
HSR:20.771% C++
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
SMG-46AE Armistice
B**
Kills:371
Deaths:86
KDR:4.314
Accuracy:34.784% B**
HSR:21.294% C+
NS Baron G5
B+
Kills:315
Deaths:168
KDR:1.875
Accuracy:47.751% B+
HSR:14.921% C++
SMG-46G Armistice
A++
Kills:253
Deaths:85
KDR:2.976
Accuracy:36.487% A++
HSR:21.739% B+
TAR-AE
B+
Kills:179
Deaths:73
KDR:2.452
Accuracy:29.513% B+
HSR:25.140% C+
FA1 Barrage
B*
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B*
HSR:15.385% C+
Kills:10,471
Deaths (as Combat Medic):5,719
Deaths (to Combat Medics):2,256
KDR:1.83091
Kill Difference:4,752
Playtime:77.528 hours
Usage:3%
Score:1.542m
Score/min:332
Accuracy (listed only):39.916%
HSR (listed only):16.975%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:1,187
Deaths:486
KDR:2.442
Accuracy:20.937% B*
HSR:17.186% D
MRC3 Mercy
A
Kills:1,178
Deaths:469
KDR:2.512
Accuracy:22.604% A
HSR:17.063% D
M2 Mutilator
B*
Kills:317
Deaths:163
KDR:1.945
Accuracy:18.445% B*
HSR:15.142% D-
MR1 Fracture
B**
Kills:248
Deaths:188
KDR:1.319
Accuracy:37.850% C++
HSR:5.645% B**
MR1 Fracture
B+
Kills:223
Deaths:188
KDR:1.186
Accuracy:38.690% C*
HSR:4.484% B+
M6 Onslaught
C+
Kills:172
Deaths:122
KDR:1.410
Accuracy:16.802% C+
HSR:13.954% D*
M2 Mutilator
B*
Kills:134
Deaths:50
KDR:2.680
Accuracy:18.444% B*
HSR:19.403% C++
Kills:3,459
Deaths (as MAX Suit):833
Deaths (to MAX Suits):1,383
KDR:4.15246
Kill Difference:2,626
Playtime:99.499 hours
Usage:4%
Score:2.397m
Score/min:401
Accuracy (listed only):24.825%
HSR (listed only):13.268%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:2,704
V. Kills:130 N/A
Deaths:325
KDR:8.320
Accuracy:33.134% B++
KPH:58.400 B+
VKPH:2.800 C
Hellfire Rocket Pods
A
Kills:1,163
V. Kills:164 N/A
Deaths:89
KDR:13.067
Accuracy:58.954% A
KPH:99.300 B
VKPH:14 C+
Hornet Missiles
C**
Kills:385
V. Kills:230 167%
Deaths:36
KDR:10.694
Accuracy:67.497% B*
KPH:73.600 C**
VKPH:44 C**
M18 Rotary
C*
Kills:215
V. Kills:198 108%
Deaths:261
KDR:0.824
Accuracy:32.455% C*
KPH:5.200 D
VKPH:4.800 D
Coyote Missiles
C**
Kills:101
V. Kills:43 230%
Deaths:5
KDR:20.200
Accuracy:55.583% C**
KPH:37.400 C+
VKPH:15.900 C-
Tomcat A2AM Pods
B+
Kills:75
V. Kills:71 104%
Deaths:5
KDR:15
Accuracy:76.982% C-
KPH:59.400 C++
VKPH:56.200 B+
M18 Needler
B*
Kills:56
V. Kills:46 119%
Deaths:77
KDR:0.727
Accuracy:37.825% B*
KPH:4.300 D-
VKPH:3.500 D-
Kills:4,699 (2,975 + 0)
Deaths:798
KDR:5.888
VKDR:1.105
Vehicle Kills:882
Kill Difference:3,901
Playtime:121.638 hours
Usage:5%
Score:2.269m
Score/min:311
Piloting Accuracy:37.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:439
V. Kills:597 73%
Deaths:418
KDR:1.050
Accuracy:51.673% B+
KPH:4 D
VKPH:5.400 C-
C150 Dalton
B*
Kills:423
V. Kills:216 195%
Deaths:85
KDR:4.976
Accuracy:49.221% B*
KPH:31.200 C+
VKPH:16 D
L105 Zephyr
C++
Kills:251
V. Kills:16 N/A
Deaths:27
KDR:9.296
Accuracy:43.129% C++
KPH:47.800 C+
VKPH:3 D*
AP30 Shredder
B+
Kills:243
V. Kills:160 151%
Deaths:24
KDR:10.125
Accuracy:35.680% B+
KPH:35.200 B+
VKPH:23.200 B+
Dual-75 Duster
B**
Kills:123
V. Kills:7 N/A
Deaths:5
KDR:24.600
Accuracy:47.488% B**
KPH:75.800 C*
VKPH:4.300 C
L105 Zephyr PX
D
Kills:96
V. Kills:7 N/A
Deaths:10
KDR:9.600
Accuracy:39.923% D--
KPH:51.400 D-
VKPH:3.700 D
Kills:1,575 (439 + 1,136)
Deaths:569
KDR:2.768
VKDR:1.763
Vehicle Kills:1,003
Kill Difference:1,006
Playtime:138.899 hours
Usage:6%
Score:2.105m
Score/min:253
Piloting Accuracy:51.673%
Gunner Accuracy:39.923%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:473
V. Kills:261 181%
Deaths:54
KDR:8.759
Accuracy:61.646% B++
KPH:42.300 B*
VKPH:23.300 B*
L100 Python HESH
B+
Kills:313
V. Kills:36 N/A
Deaths:16
KDR:19.563
Accuracy:49.757% C++
KPH:63.800 B+
VKPH:7.300 C
Skyguard
B++
Kills:82
V. Kills:66 122%
Deaths:13
KDR:6.308
Accuracy:37.703% A
KPH:15.100 C++
VKPH:12.100 B++
Kills:868 (868 + 0)
Deaths:83
KDR:10.458
VKDR:4.373
Vehicle Kills:363
Kill Difference:785
Playtime:21.543 hours
Usage:1%
Score:0.617m
Score/min:477
Driving Accuracy:37.703%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:10,946
V. Kills:6,580 166%
Deaths:926
KDR:11.821
Accuracy:52.122% B++
KPH:44.700 B**
VKPH:26.900 A+
P2-120 HESH
C+
Kills:2,012
V. Kills:167 N/A
Deaths:166
KDR:12.121
Accuracy:40.890% C+
KPH:43.700 C
VKPH:3.600 D--
P2-120 HEAT
M**
Kills:1,065
V. Kills:181 N/A
Deaths:48
KDR:22.188
Accuracy:35.638% D
KPH:66.800 M**
VKPH:11.300 C**
E540 Halberd
B++
Kills:716
V. Kills:484 148%
Deaths:112
KDR:6.393
Accuracy:50.728% A
KPH:25.300 C+
VKPH:17.100 B++
G30 Vulcan
A*
Kills:227
V. Kills:142 159%
Deaths:36
KDR:6.306
Accuracy:47.093% A*
KPH:37.400 A+
VKPH:23.400 A
MR11 Gatekeeper
A*
Kills:73
V. Kills:50 143%
Deaths:12
KDR:6.083
Accuracy:55.517% A*
KPH:36.300 A
VKPH:24.900 B**
Kills:15,039 (14,023 + 1,016)
Deaths:1,300
KDR:11.568
VKDR:5.849
Vehicle Kills:7,604
Kill Difference:13,739
Playtime:343.101 hours
Usage:15%
Score:14.284m
Score/min:694
Driving Accuracy:35.638%
Gunner Accuracy:55.517%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,200
V. Kills:61 N/A
Deaths:53
KDR:22.642
Accuracy:52.193% A*
KPH:135 B++
VKPH:6.900 C++
G20 Vulcan-H
A++
Kills:1,163
V. Kills:499 233%
Deaths:77
KDR:15.104
Accuracy:52.988% B++
KPH:78.400 A++
VKPH:33.600 B+
M12 Kobalt-H
B*
Kills:69
V. Kills:2 N/A
Deaths:1
KDR:69
Accuracy:24.831% B+
KPH:169.800 B*
VKPH:4.900 C+
Kills:2,432 (0 + 2,432)
Deaths:131
KDR:18.565
VKDR:4.290
Vehicle Kills:562
Kill Difference:2,301
Playtime:24.132 hours
Usage:1%
Score:0.824m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:24.831%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:131
V. Kills:32 397%
Deaths:13
KDR:10.077
Accuracy:44.042% B**
KPH:32.800 C--
VKPH:8 C
M12 Kobalt
B
Kills:97
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:19.167% B
KPH:73.500 B
VKPH:2.300 C-
M40 Fury
B*
Kills:93
V. Kills:17 N/A
Deaths:14
KDR:6.643
Accuracy:43.437% B*
KPH:51.600 C+
VKPH:9.400 C
Kills:321 (0 + 321)
Deaths:27
KDR:11.889
VKDR:1.926
Vehicle Kills:52
Kill Difference:294
Playtime:7.110 hours
Usage:0%
Score:0.248m
Score/min:582
Driving Accuracy:N/A%
Gunner Accuracy:43.437%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:79
V. Kills:2 N/A
Deaths:44
KDR:1.795
Accuracy:38.980% C
KPH:23.400 D-
VKPH:0.600 D--
Kills:79 (79 + 0)
Deaths:44
KDR:1.795
VKDR:0.045
Vehicle Kills:2
Kill Difference:35
Playtime:3.373 hours
Usage:0%
Score:0.014m
Score/min:69
Driving Accuracy:38.980%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A**
Kills:2,584
V. Kills:1,114 232%
Deaths:36
KDR:71.778
Accuracy:60.010% B++
KPH:108 A++
VKPH:46.500 A**
CAS 14-E
A+
Kills:371
V. Kills:31 N/A
Deaths:6
KDR:61.833
Accuracy:43.229% A
KPH:124.200 A+
VKPH:10.400 B**
Kills:2,955 (0 + 2,955)
Deaths:42
KDR:70.357
VKDR:27.262
Vehicle Kills:1,145
Kill Difference:2,913
Playtime:26.920 hours
Usage:1%
Score:0.938m
Score/min:581
Piloting Accuracy:N/A%
Gunner Accuracy:43.229%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 17,52610,94692611.821B++8.9552.122%B++1.864%D44.7B**26.9A+694244.7h5.8B+11.1B*
M14 Banshee 2,8342,7043258.32C**5.4433.134%B++1.109%C+58.4B+2.8C27446.3h14.3B++43.2B++
VLG Missile Launcher 3,6982,5843671.778M++68.9060.01%B++N/A108.1A++46.6A**60623.9h4.7B+7.9B++
MSW-R 2,0752,0611,2781.613C+1.2623.875%C*20.912%C-35.5C+N/A17058.1h10.9B+45.6B+
P2-120 HESH 2,1792,01216612.12C+9.2440.89%C+N/A43.6C3.6D--23646.1h4B++9.8B+
TAS-16 Blackjack 1,9391,9321,0571.828B+1.0567.723%B++11.232%D45.1C*N/A16242.8h1.8B**2.7B++
LC3 Jaguar 1,3711,3591,1371.195C+1.6825.369%B18.396%C13.2DN/A68103.3h11.7B+46B+
LC2 Lynx 1,2781,2677601.667B+1.2127.348%B++19.811%C24C+N/A10252.7h12.3B++45.1B++
AS16 NightHawk 1,2291,2259631.272C++1.6039.965%C+14.612%C+26.5CN/A14746.2h3.6B*8.9B+
MG-S1 Jackal 1,2411,2184082.985A++0.1133.914%A18.966%C+50.8B++1B*15324h11.2C++33.1B+
P525 Marauder-H 1,2611,2005322.642B*19.7752.193%A*N/A134.8B++6.9C++4548.9h6.4B12.4B*
MRC3 Mercy 1,1971,1874862.442C++0.4320.937%B*17.186%D26.5C+N/A12444.8h17B++81.2B++
MRC3 Mercy 1,1871,1784692.512C*0.3622.604%A17.063%D28.2C+N/A13141.8h18.1B+80.2B++
TRS-12 Uppercut 1,1751,1735602.095B*0.7867.281%B*13.726%C52.8B+N/A15622.2h2B**3B++
MG-H1 Watchman 1,1811,1714582.557B++0.3228.04%B**23.399%C49.8C**N/A14523.5h12.7B+45.2B+
NS-15M AE 1,1821,1713823.065B0.1930.389%B*27.669%C+56.8C++N/A14420.6h11.8C++38.8B+
TRAC-5 S 1,1911,1708591.362B+1.5126.353%B++13.248%D13.7C-N/A6785.4h8.9B*33.8B*
NS-7 PDW 1,1861,1705712.049A+0.8329.213%B*17.35%C+33.3C**N/A12035.1h11.7B++39.9B++
SMG-46 Armistice 1,1691,1637061.647B+1.2329.953%B*13.672%C-30.4C++N/A12538.3h12.2B++40.7B+
Hellfire Rocket Pods 1,3271,1638913.067B++10.1958.954%A1.376%B+99.4B14C+68211.7h15.4B+26.2B++
G20 Vulcan-H 1,6621,1637715.104M+12.2352.988%B++3.525%B+78.6A++33.7B+63014.8h51.6A+97.3A+
T16 Rhino 1,1651,1607551.536B1.3422.852%B18.104%D30.3C+N/A16538.3h10.7B*46.7B+
NS-15M1 1,1631,1605722.028B+0.8526.759%B++23.362%C++43.6C++N/A20326.6h10.3B*38.6B++
T9 CARV 1,1601,1536171.869B+1.0125.263%B**26.193%B+41.2B+N/A17928h10.7B**42.4B*
P2-120 HEAT 1,2461,0654822.188A*19.3135.638%D4.319%B++66.6M**11.3C**76416h5.1B**14.2B++
NS-11C 1,0611,0393153.298A**0.4231.423%A+25.024%B**50.2B**1.1A15720.7h11.3B*36.1B*
NS Decimator 1,2378497131.191C*1.6857.521%C-2.474%B31.1C14.2C33327.3h3.7B++6.5B+
C-4 1,2088072862.822B**0.0523.027%C--N/A74.7C+37.1B+100910.8h1.1B*5B+
Cycler TRV 8148044791.678B+1.2026.801%B*20.771%C++30.7C+N/A11226.2h12.6B46.9B+
E540 Halberd 1,2007161126.393C+3.5250.728%A2.235%D25.2C+17B++132528.4h5.6C**11.1B++
TMG-50 7047004771.468C**1.4123.169%B20.286%C--29.3C+N/A13723.9h9.8B++42.4B+
NS-44 Commissioner 6756666990.953C+1.9232.461%C--21.472%C+18.7DN/A7535.7h3.7C**11.3C++
PDW-16 Hailstorm 5925905141.148C*1.7326.338%B+11.864%D23.5CN/A11425.1h11.5B*43.5B++
Chainblade 56852415,2840.034B+2.8431.449%C*N/A0.6C+N/A3888.2h2B+6.5B+
RAMS .50M 496491825.988B*3.1144.406%B*82.077%B+36.4B+N/A18713.5h1.9B++4.2B++
L100 Python AP 734473548.759B++5.8861.646%B++N/A42.2B*23.3B*52811.2h5.1B8.3B++
CAS30 Tank Buster 1,0364394181.05C+1.8351.673%B+N/A4D5.4C-123109.7h75.5C--146C+
C150 Dalton 639423854.976C2.1049.221%B*N/A31.3C+16D113913.5h4.5C++9.1B+
TSAR-42 403401974.134C*1.2641.834%B+68.08%C+51.4B+N/A2137.8h2.2C**5.3B+
Tank Mine 6723921013.881B++1.0134.337%C+N/A70D50C-13725.6h2.4D7C
Hornet Missiles 6153853610.694B++7.8267.497%B*N/A74C**44.2C**9005.2h8B+11.9B*
CAS 14-E 402371661.833A*58.9643.229%A1.348%C-123.7A+10.3B**3833h25.9B+60B++
SMG-46AE Armistice 376371864.314M1.4434.784%B**21.294%C+56.2C++N/A1256.6h12.7C++36.5B+
M2 Mutilator 3183171631.945C*0.9318.445%B*15.142%D-22.6CN/A11914h16.9C**91.9B+
NS Baron G5 3193151681.875B**1.0047.751%B+14.921%C++30.9C+N/A14310.2h3.8B*7.9C++
L100 Python HESH 3493131619.563B++16.6949.757%C++N/A63.9B+7.3C3714.9h2.3B**4.6B**
SMG-46G Armistice 255253852.976A++0.1036.487%A++21.739%B+48.7C++N/A2075.2h12.1B+33.2B++
L105 Zephyr 267251279.296C+6.4243.129%C++1.195%B+48.3C+3.1D*3225.2h4A9.2B**
MR1 Fracture 3582481881.319B*1.5637.85%C++5.645%B**13.1B**5.8B+17518.9h26.4A69.8B*
Orbital Strike Uplink 3352461246N/A243.12622.642%UN/A820U296.7U62720.3h1.3T*0.2T*
AP30 Shredder 4032432410.125C++7.2535.68%B+3.704%A35.2B+23.2B+5386.9h80.2C*224.7B+
Frag Grenade 2352341234N/A231.1247.302%BN/A468C+2D--26940.5h3.5B+7.4B+
G30 Vulcan 369227366.306B+3.4347.093%A*2.643%C-37.2A+23.3A9706.1h69.4B*147.3A
MR1 Fracture 3222231881.186B*1.6938.69%C*4.484%B+11.8B**5.2C**15718.9h29.9A77.3B*
M18 Rotary 4132152610.824C2.0532.455%C*2.326%C+5.2D4.8D14641.3h127.1C*391.7C**
Claymore 203203229.227B+6.3545.936%A+N/A145C*N/A7381.4h1.3D2.8B*
M12 Kobalt 2021921192S189.1229.066%A23.438%A106.7C+5.6C+2481.8h18.9C+65B+
TAR-AE 182179732.452B++0.4229.513%B+25.14%C+44.8C+N/A2034h11.3B38.2B+
M6 Onslaught 1751721221.41C1.4716.802%C+13.954%D*16.2D--N/A5210.6h20.3C120.6C++
Spear Anti-Vehicle Phalanx Turret 331171276.333C+3.4649.984%B++2.924%D38C+35.6A+7084.5h9.3C+18.7B
NS-61 Emissary 1651641041.577B**1.3029.779%C*12.805%D22.8C+N/A817.2h13.5C*45.5B
Anti-Vehicle Grenade 1691611161N/A158.1267.742%A*N/A805A*40D46390.2h3.4A5A
Rocklet Rifle 278149562.661M*0.2151.461%C+N/A27.1C+23.5C+3455.5h24B**46.6B*
M2 Mutilator 134134502.68B++0.2018.444%B*19.403%C++23.9C+N/A1415.6h15.7B+85.2B+
M40 Fury 1631311310.077B+7.2044.042%B**1.527%C32.8C--8C4764h13.8C++31.4B+
M60-A Bulldog 150131265.038C+2.1635.025%C+1.527%C+21.8D3.2D3026h5.8C++16.7C++
Dual-75 Duster 130123524.6B**21.7247.488%B**N/A76.9C**4.4C+2951.6h5.8C++12.1B++
Sticky Grenade 1171161116N/A113.1259.567%B*N/A580D-5D-33810.2h3.1D-5.2C+
TX1 Repeater 1131131660.681C+2.1918.431%D--15.929%D-9.8D-N/A7711.5h15C+81.3C--
Soldier Soaker 113113512.216B**0.6632.708%C+15.044%C++45.2C+N/A2242.5h5.7C**17.5B
Coyote Missiles 144101520.2S17.3255.583%C**N/A37.4C+15.9C-4822.7h24.5B**44.1B**
MG-HBR1 Dragoon 104100313.226A++0.3538.973%B*28%C+43.5B*1.7A*2422.3h5.9B+15.2B++
M12 Kobalt 10097197S94.1219.167%B15.464%D74.6B2.3C-3701.3h15.8B+82.6B+
L105 Zephyr PX 10396109.6C-6.7239.923%D--1.042%B+50.5D--3.7D1731.9h4.3B+10.8C+
M40 Fury 11093146.643C+3.7743.437%B*N/A51.7C+9.4C9681.8h11.7B+27B++
Ripper 99922,8600.032C2.8412.206%D*6.522%D**0.4C-N/A1228.7h1.5C+12C+
NS-AM7 Archer 14192631.46A*1.4258.965%C+8.696%D-6.1C3.3B+6415h13.4B+22.7B++
T9A "Butcher" 9189471.894C+0.9828.155%B++30.337%B55.6C+1.3B*2941.6h11.4C++40.5B+
MG-H1 Watchman AE 8382253.28B**0.4030.081%B*34.146%B++63.1C*N/A1631.3h15C+49.9C**
Skyguard 14882136.308A++3.4337.703%AN/A15.2C*12.2B++4695.4h121.2C++321.5B++
S12 Renegade 8179441.795C1.0838.98%C7.595%B+23.2D-N/A693.4h2.7B+6.9B+
FA1 Barrage 8078491.592B+1.2849.188%B*15.385%C+39B++1A+2492h3.9B*7.9B*
NS-357 Underboss 7676253.04A*0.1637.875%C++15.79%D44.7C++N/A1431.7h3.7B+9.7B+
Tomcat A2AM Pods 14675515M+12.1276.982%C-N/A57.7C++54.6B+14221.3h6.7B**8.7B**
MR11 Gatekeeper 12373126.083B+3.2155.517%A*1.37%D36.5A25B**9132h26.5A++47.7A++
M12 Kobalt-H 7169169A**66.1224.831%B+14.493%C--172.5B**5C+8640.4h13.3B+53.6B++
NS Annihilator 10763262.423S0.4581.445%C++N/A18A++12.6A+4003.5h7.9A+9.7A
T2 Striker 150621200.517C+2.3668.033%A++N/A8.7C-12.4C++5737.1h33.5B++49.2B*
MANA Anti-Vehicle Turret 13862591.051C1.8241.415%D*N/A15.9D--19.5C-9393.9h12.8C31D*
M18 Needler 10256770.727C2.1537.825%B*10.714%S4.2D-3.5D-25213.2h144.8C*382.9B+
MANA Anti-Personnel Turret 5554222.455N/A0.4221.468%UN/A540U10U3096900.1h34T*158.2T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret292842.3h
Spawn Beacon1163,9165.8h
M20 Wyvern12140.1h
Nano-Armor Kit9931,418,565130.1h
Nanite Revive Grenade02870.1h
Medical Applicator17859,2667.6h
Spitfire Auto-Turret171,2441.3h
NS Patriot Flare Gun35581.3h
Restoration Kit293890.6h
Motion Spotter62,8171.5h
Welding Device03,7490.5h
Shield Recharging Field145170.3h
Smoke Grenade01340h
Medical Kit5265,69413.7h
Ammunition Package571,8362.5h
Anti-Infantry MANA Turret121131h
Recon Detection Device261,2612.2h
Pelter Rocket Pod0700h
Nano-Repair Grenade07550.2h
Router01240.2h
MG-C1 Kindred12730.1h
Orbital Strike Target Designator41221h
WLT-Howler Mining Laser11,7100.6h

Check the help document for the dictionary if you want to learn more about words used here.


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