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Field Marshal PFC Decandence[ARMF] Decandence
TR BR 167

KDR: 2.8

Score: 68.4m

Last Seen: Jun 22nd, 2019 5:15 PM
- OFFLINE - 79.2 hour(s)

Prestige 1, Battle Rank 100 (167 total) - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 45
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee MSW-R P2-120 HESH TAS-16 Blackjack VLG Missile Launcher LC3 Jaguar LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $673,038 MLG Score: 538
Fun Score: N/A
Cheeseburgers Flipped: 790TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.199%20.547%55922118818,3581.75541.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.952%1.182B**-0.037C+-1.514FHEAD ++ (~6.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.448B11.20.217C++29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.464%1.315%669512054,56394112004.84395380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.964%0.221C++-0.257C-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.571B+27.30.485B+41.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.023%1.917%17025120514,085142070069.91901201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.049%0.756B++-0.39C--0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.705B++5.50.556B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.709%2.667%4511012003,412123517082.76052200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.363%0.974B*-0.437C---0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.453B+30.50.234C++34.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.159%75.648%4512120888786271.02781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.868%1.226B**0.557B+-0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+20.364C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.046%12.954%451412064,323912164.73494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.892%0.874B*-0.328C-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.649B+2.40.504B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 45
68.4m547.2%577 (34.6k)513 (30.8k)2.7966363,60122,7423.39988167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210308120.428%10.06%20505:5125

55% Engineer16% Heavy Assault7% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2013 11:48 AMMay 27th, 2018 6:29 PMJun 24th, 2019 10:52 PM (21h) (PST)Jun 22nd, 2019 1:42 PM (3d) (PST)Jun 22nd, 2019 1:15 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7211156060.4770.1710.0483.1750.103538

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,2476,89036,35729103191630,782

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2221.5h/92.6d 13,719 6,398 19,123 423.2k 2,556 5,614 13,742 96.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:2,041
Deaths:1,274
KDR:1.602
Accuracy:23.817% C**
HSR:20.921% C
NS-15M AE
B*
Kills:1,171
Deaths:382
KDR:3.065
Accuracy:30.389% B*
HSR:27.669% C++
MG-H1 Watchman
B**
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:28.040% B**
HSR:23.399% C
T16 Rhino
B+
Kills:1,160
Deaths:755
KDR:1.536
Accuracy:22.852% B+
HSR:18.104% D
NS-15M1
B++
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:26.759% B++
HSR:23.362% C++
T9 CARV
A
Kills:1,153
Deaths:617
KDR:1.869
Accuracy:25.263% A
HSR:26.193% B+
TMG-50
B+
Kills:700
Deaths:477
KDR:1.468
Accuracy:23.169% B+
HSR:20.286% C-
MG-H1 Watchman AE
B*
Kills:82
Deaths:25
KDR:3.280
Accuracy:30.081% B*
HSR:34.146% B++
T9A "Butcher"
B**
Kills:64
Deaths:32
KDR:2
Accuracy:28.253% B*
HSR:34.375% B**
Kills:8,702
Deaths (as Heavy Assault):4,592
Deaths (to Heavy Assaults):5,723
KDR:1.89503
Kill Difference:4,110
Playtime:358.139 hours
Usage:16%
Score:7.260m
Score/min:338
Accuracy (listed only):26.514%
HSR (listed only):25.384%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B++
Kills:1,874
Deaths:1,028
KDR:1.823
Accuracy:67.597% B++
HSR:11.259% D
LC3 Jaguar
B
Kills:1,339
Deaths:1,122
KDR:1.193
Accuracy:25.058% B
HSR:18.596% C
LC2 Lynx
B*
Kills:1,253
Deaths:755
KDR:1.660
Accuracy:27.341% B*
HSR:19.793% C
AS16 NightHawk
C++
Kills:1,209
Deaths:961
KDR:1.258
Accuracy:39.926% C+
HSR:14.640% C++
TRAC-5 S
B++
Kills:1,170
Deaths:859
KDR:1.362
Accuracy:26.353% B++
HSR:13.248% D
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
NS-11C
A+
Kills:881
Deaths:268
KDR:3.287
Accuracy:31.682% A+
HSR:25.766% B**
NS Baron G5
B+
Kills:310
Deaths:164
KDR:1.890
Accuracy:47.923% B+
HSR:15.161% C++
FA1 Barrage
B*
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B*
HSR:15.385% C+
Kills:9,276
Deaths (as Engineer):5,758
Deaths (to Engineers):5,562
KDR:1.61098
Kill Difference:3,518
Playtime:1,219.538 hours
Usage:55%
Score:47.554m
Score/min:650
Accuracy (listed only):42.500%
HSR (listed only):16.402%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B++
Kills:1,874
Deaths:1,028
KDR:1.823
Accuracy:67.597% B++
HSR:11.259% D
LC3 Jaguar
B
Kills:1,339
Deaths:1,122
KDR:1.193
Accuracy:25.058% B
HSR:18.596% C
LC2 Lynx
B*
Kills:1,253
Deaths:755
KDR:1.660
Accuracy:27.341% B*
HSR:19.793% C
AS16 NightHawk
C++
Kills:1,209
Deaths:961
KDR:1.258
Accuracy:39.926% C+
HSR:14.640% C++
MG-S1 Jackal
A+
Kills:1,209
Deaths:405
KDR:2.985
Accuracy:33.925% A+
HSR:19.107% C+
TRAC-5 S
B++
Kills:1,170
Deaths:859
KDR:1.362
Accuracy:26.353% B++
HSR:13.248% D
NS-7 PDW
B*
Kills:1,170
Deaths:571
KDR:2.049
Accuracy:29.213% B*
HSR:17.350% C+
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
NS-11C
A+
Kills:881
Deaths:268
KDR:3.287
Accuracy:31.682% A+
HSR:25.766% B**
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
NS Baron G5
B+
Kills:310
Deaths:164
KDR:1.890
Accuracy:47.923% B+
HSR:15.161% C++
SMG-46AE Armistice
B**
Kills:269
Deaths:64
KDR:4.203
Accuracy:35.188% B**
HSR:21.190% C+
FA1 Barrage
B*
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B*
HSR:15.385% C+
Kills:13,677
Deaths (as Light Assault):8,018
Deaths (to Light Assaults):4,170
KDR:1.70579
Kill Difference:5,659
Playtime:315.796 hours
Usage:14%
Score:6.740m
Score/min:356
Accuracy (listed only):38.366%
HSR (listed only):16.486%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A+
Kills:1,209
Deaths:405
KDR:2.985
Accuracy:33.925% A+
HSR:19.107% C+
NS-7 PDW
B*
Kills:1,170
Deaths:571
KDR:2.049
Accuracy:29.213% B*
HSR:17.350% C+
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
NS-44 Commissioner
C+
Kills:623
Deaths:666
KDR:0.935
Accuracy:32.009% C--
HSR:20.867% C+
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
RAMS .50M
B*
Kills:491
Deaths:82
KDR:5.988
Accuracy:44.406% B*
HSR:82.077% B+
TSAR-42
B+
Kills:396
Deaths:95
KDR:4.168
Accuracy:41.951% B+
HSR:67.677% C+
SMG-46AE Armistice
B**
Kills:269
Deaths:64
KDR:4.203
Accuracy:35.188% B**
HSR:21.190% C+
NS-61 Emissary
C++
Kills:162
Deaths:102
KDR:1.588
Accuracy:29.010% C++
HSR:12.963% D
Soldier Soaker
C+
Kills:113
Deaths:51
KDR:2.216
Accuracy:32.708% C+
HSR:15.044% C+
TX1 Repeater
D
Kills:109
Deaths:165
KDR:0.661
Accuracy:18.319% D*
HSR:16.514% D
NS-AM7 Archer
C+
Kills:91
Deaths:62
KDR:1.468
Accuracy:58.751% C+
HSR:8.791% D--
NS-357 Underboss
C*
Kills:75
Deaths:25
KDR:3
Accuracy:38.418% C*
HSR:16% D
Kills:6,461
Deaths (as Infiltrator):3,508
Deaths (to Infiltrators):2,844
KDR:1.84179
Kill Difference:2,953
Playtime:146.431 hours
Usage:7%
Score:3.099m
Score/min:353
Accuracy (listed only):34.630%
HSR (listed only):24.855%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B++
Kills:1,874
Deaths:1,028
KDR:1.823
Accuracy:67.597% B++
HSR:11.259% D
AS16 NightHawk
C++
Kills:1,209
Deaths:961
KDR:1.258
Accuracy:39.926% C+
HSR:14.640% C++
MG-S1 Jackal
A+
Kills:1,209
Deaths:405
KDR:2.985
Accuracy:33.925% A+
HSR:19.107% C+
NS-7 PDW
B*
Kills:1,170
Deaths:571
KDR:2.049
Accuracy:29.213% B*
HSR:17.350% C+
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
Cycler TRV
B*
Kills:804
Deaths:477
KDR:1.686
Accuracy:26.723% B*
HSR:20.771% C*
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
NS Baron G5
B+
Kills:310
Deaths:164
KDR:1.890
Accuracy:47.923% B+
HSR:15.161% C++
SMG-46AE Armistice
B**
Kills:269
Deaths:64
KDR:4.203
Accuracy:35.188% B**
HSR:21.190% C+
FA1 Barrage
B*
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B*
HSR:15.385% C+
Kills:9,838
Deaths (as Combat Medic):5,491
Deaths (to Combat Medics):2,211
KDR:1.79166
Kill Difference:4,347
Playtime:70.423 hours
Usage:3%
Score:1.341m
Score/min:317
Accuracy (listed only):41.219%
HSR (listed only):15.834%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,176
Deaths:485
KDR:2.425
Accuracy:20.960% B**
HSR:16.922% D
MRC3 Mercy
A
Kills:1,171
Deaths:468
KDR:2.502
Accuracy:22.641% A
HSR:16.823% D
M2 Mutilator
B**
Kills:317
Deaths:163
KDR:1.945
Accuracy:18.445% B**
HSR:15.142% D-
MR1 Fracture
B++
Kills:248
Deaths:188
KDR:1.319
Accuracy:37.851% C++
HSR:5.645% B++
MR1 Fracture
C**
Kills:223
Deaths:188
KDR:1.186
Accuracy:38.691% C*
HSR:4.484% C**
M6 Onslaught
C+
Kills:172
Deaths:122
KDR:1.410
Accuracy:16.802% C+
HSR:13.954% D*
M2 Mutilator
B*
Kills:134
Deaths:50
KDR:2.680
Accuracy:18.444% B*
HSR:19.403% C*
Kills:3,441
Deaths (as MAX Suit):832
Deaths (to MAX Suits):1,373
KDR:4.13582
Kill Difference:2,609
Playtime:98.987 hours
Usage:4%
Score:2.387m
Score/min:402
Accuracy (listed only):24.833%
HSR (listed only):13.196%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:2,697
V. Kills:129 N/A
Deaths:325
KDR:8.298
Accuracy:32.972% B++
KPH:58.500 B+
VKPH:2.800 C
Hellfire Rocket Pods
A
Kills:1,163
V. Kills:164 N/A
Deaths:89
KDR:13.067
Accuracy:58.954% A
KPH:99.300 B+
VKPH:14 C+
Hornet Missiles
B
Kills:385
V. Kills:230 167%
Deaths:36
KDR:10.694
Accuracy:67.497% B*
KPH:73.600 C*
VKPH:44 B
M18 Rotary
C*
Kills:211
V. Kills:195 108%
Deaths:258
KDR:0.818
Accuracy:32.416% C*
KPH:5.200 D
VKPH:4.800 D
Coyote Missiles
B
Kills:101
V. Kills:43 230%
Deaths:5
KDR:20.200
Accuracy:55.777% B
KPH:37.400 C+
VKPH:15.900 C--
Tomcat A2AM Pods
B+
Kills:75
V. Kills:71 104%
Deaths:5
KDR:15
Accuracy:76.982% C
KPH:59.400 C*
VKPH:56.200 B+
M18 Needler
B**
Kills:56
V. Kills:46 119%
Deaths:77
KDR:0.727
Accuracy:37.825% B**
KPH:4.300 D-
VKPH:3.500 D-
Kills:4,688 (2,964 + 0)
Deaths:795
KDR:5.897
VKDR:1.104
Vehicle Kills:878
Kill Difference:3,893
Playtime:121.077 hours
Usage:5%
Score:2.253m
Score/min:310
Piloting Accuracy:37.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:436
V. Kills:595 73%
Deaths:418
KDR:1.043
Accuracy:51.684% B+
KPH:4 D
VKPH:5.400 C-
C150 Dalton
B++
Kills:415
V. Kills:212 195%
Deaths:85
KDR:4.882
Accuracy:49.408% B++
KPH:30.900 C+
VKPH:15.800 D
L105 Zephyr
C+
Kills:251
V. Kills:16 N/A
Deaths:27
KDR:9.296
Accuracy:42.814% C+
KPH:48.100 C+
VKPH:3.100 D--
AP30 Shredder
B
Kills:217
V. Kills:142 152%
Deaths:23
KDR:9.435
Accuracy:34.319% B
KPH:33.100 C**
VKPH:21.600 B
Dual-75 Duster
A
Kills:110
V. Kills:7 N/A
Deaths:5
KDR:22
Accuracy:48.465% A
KPH:79.100 B
VKPH:5 C+
L105 Zephyr PX
D
Kills:96
V. Kills:7 N/A
Deaths:10
KDR:9.600
Accuracy:39.923% D--
KPH:51.400 D-
VKPH:3.700 D
Kills:1,525 (436 + 1,089)
Deaths:568
KDR:2.685
VKDR:1.724
Vehicle Kills:979
Kill Difference:957
Playtime:138.134 hours
Usage:6%
Score:2.080m
Score/min:251
Piloting Accuracy:51.684%
Gunner Accuracy:39.923%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:452
V. Kills:252 179%
Deaths:54
KDR:8.370
Accuracy:61.702% B++
KPH:41.200 B*
VKPH:23 B*
L100 Python HESH
B+
Kills:313
V. Kills:36 N/A
Deaths:16
KDR:19.563
Accuracy:49.757% C++
KPH:63.800 B+
VKPH:7.300 C+
Skyguard
B*
Kills:82
V. Kills:66 122%
Deaths:13
KDR:6.308
Accuracy:31.803% B+
KPH:15.500 C**
VKPH:12.400 B*
Kills:847 (847 + 0)
Deaths:83
KDR:10.205
VKDR:4.265
Vehicle Kills:354
Kill Difference:764
Playtime:21.171 hours
Usage:1%
Score:0.583m
Score/min:459
Driving Accuracy:31.803%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:10,243
V. Kills:6,292 163%
Deaths:917
KDR:11.170
Accuracy:51.690% B++
KPH:43.300 B**
VKPH:26.600 A+
P2-120 HESH
C+
Kills:2,012
V. Kills:167 N/A
Deaths:166
KDR:12.121
Accuracy:40.890% C+
KPH:43.700 C
VKPH:3.600 D--
P2-120 HEAT
M**
Kills:1,065
V. Kills:181 N/A
Deaths:48
KDR:22.188
Accuracy:35.638% D
KPH:66.800 M**
VKPH:11.300 B
E540 Halberd
B**
Kills:716
V. Kills:484 148%
Deaths:112
KDR:6.393
Accuracy:50.728% A
KPH:25.300 C+
VKPH:17.100 B**
G30 Vulcan
A*
Kills:227
V. Kills:142 159%
Deaths:36
KDR:6.306
Accuracy:47.093% A*
KPH:37.400 A+
VKPH:23.400 A
MR11 Gatekeeper
A*
Kills:73
V. Kills:50 143%
Deaths:12
KDR:6.083
Accuracy:55.816% A*
KPH:37.300 A+
VKPH:25.600 B**
Kills:14,336 (13,320 + 1,016)
Deaths:1,291
KDR:11.105
VKDR:5.667
Vehicle Kills:7,316
Kill Difference:13,045
Playtime:334.677 hours
Usage:15%
Score:14.010m
Score/min:698
Driving Accuracy:35.638%
Gunner Accuracy:55.816%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,189
V. Kills:60 N/A
Deaths:53
KDR:22.434
Accuracy:52.126% A*
KPH:134.100 B++
VKPH:6.800 C++
G20 Vulcan-H
A++
Kills:1,159
V. Kills:497 233%
Deaths:77
KDR:15.052
Accuracy:52.970% B++
KPH:78.300 A++
VKPH:33.600 B++
M12 Kobalt-H
B**
Kills:69
V. Kills:2 N/A
Deaths:1
KDR:69
Accuracy:24.883% B++
KPH:171 B**
VKPH:5 C+
Kills:2,417 (0 + 2,417)
Deaths:131
KDR:18.450
VKDR:4.267
Vehicle Kills:559
Kill Difference:2,286
Playtime:24.074 hours
Usage:1%
Score:0.816m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:24.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:131
V. Kills:32 397%
Deaths:13
KDR:10.077
Accuracy:44.042% B**
KPH:32.800 C--
VKPH:8 C
M12 Kobalt
B
Kills:96
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:19.158% B
KPH:73.200 C**
VKPH:2.300 C-
M40 Fury
B*
Kills:93
V. Kills:17 N/A
Deaths:14
KDR:6.643
Accuracy:43.437% B*
KPH:51.600 C+
VKPH:9.400 C
Kills:320 (0 + 320)
Deaths:27
KDR:11.852
VKDR:1.926
Vehicle Kills:52
Kill Difference:293
Playtime:7.101 hours
Usage:0%
Score:0.247m
Score/min:580
Driving Accuracy:N/A%
Gunner Accuracy:43.437%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:77
V. Kills:2 N/A
Deaths:43
KDR:1.791
Accuracy:39.034% C
KPH:25.200 D
VKPH:0.700 D-
Kills:77 (77 + 0)
Deaths:43
KDR:1.791
VKDR:0.047
Vehicle Kills:2
Kill Difference:34
Playtime:3.057 hours
Usage:0%
Score:0.014m
Score/min:74
Driving Accuracy:39.034%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M
Kills:1,430
V. Kills:649 220%
Deaths:36
KDR:39.722
Accuracy:60.844% B*
KPH:114.800 A++
VKPH:52.100 M
CAS 14-E
A+
Kills:361
V. Kills:31 N/A
Deaths:6
KDR:60.167
Accuracy:43.405% A+
KPH:127.500 A+
VKPH:10.900 A
Kills:1,791 (0 + 1,791)
Deaths:42
KDR:42.643
VKDR:16.190
Vehicle Kills:680
Kill Difference:1,749
Playtime:15.284 hours
Usage:1%
Score:0.458m
Score/min:499
Piloting Accuracy:N/A%
Gunner Accuracy:43.405%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 16,53510,24391711.17B+8.3751.69%B++1.972%D43.3B**26.6A+701236.3h6B+11.5B*
M14 Banshee 2,8262,6973258.298B5.5032.972%B++1.112%C+58.5B+2.8C27446.1h14.2B++43.1B++
MSW-R 2,0542,0411,2741.602C+1.1923.817%C**20.921%C35.4C+N/A16957.7h10.9B+45.9B+
P2-120 HESH 2,1792,01216612.12C+9.3240.89%C+N/A43.6C3.6D--23546.1h4B++9.8B+
TAS-16 Blackjack 1,8811,8741,0281.823B+0.9767.597%B++11.259%D45.5C**N/A16341.2h1.8B**2.7B++
VLG Missile Launcher 2,0791,4303639.722A+36.9360.844%B*N/A114.4A++51.9M52412.5h4.9B+8B++
LC3 Jaguar 1,3501,3391,1221.193C+1.6025.058%B18.596%C13.2DN/A68101.6h11.5B+45.7B+
LC2 Lynx 1,2641,2537551.66B+1.1427.341%B*19.793%C24C+N/A10252.2h12.3B++45.2B++
AS16 NightHawk 1,2131,2099611.258C++1.5439.926%C+14.64%C++26.4CN/A14645.8h3.6B+8.9B+
MG-S1 Jackal 1,2321,2094052.985A++0.1933.925%A+19.107%C+50.8B*1B*15223.8h11.3C++33.2B++
P525 Marauder-H 1,2491,1895322.434B++19.6452.126%A*N/A133.6B++6.7C++4508.9h6.5C*12.4B*
MRC3 Mercy 1,1861,1764852.425C++0.3720.96%B**16.922%D26.4C+N/A12444.6h17.1B+81.5B++
MRC3 Mercy 1,1801,1714682.502C*0.2922.641%A16.823%D28.1C+N/A13141.7h18.2B+80.2B++
NS-15M AE 1,1821,1713823.065B+0.2730.389%B*27.669%C++56.8C++N/A14320.6h11.8C+38.8B+
MG-H1 Watchman 1,1811,1714582.557B++0.2428.04%B**23.399%C49.8BN/A14523.5h12.7B++45.2B++
TRAC-5 S 1,1911,1708591.362B+1.4326.353%B++13.248%D13.7C-N/A6785.4h8.9B*33.8B*
NS-7 PDW 1,1861,1705712.049A0.7529.213%B*17.35%C+33.3BN/A12035.1h11.7B*39.9B++
SMG-46 Armistice 1,1691,1637061.647B+1.1529.953%B*13.672%C-30.4C++N/A12538.3h12.2B++40.7B++
Hellfire Rocket Pods 1,3271,1638913.067B++10.2758.954%A1.376%B+99.4B+14C+68011.7h15.4B+26.2B++
TRS-12 Uppercut 1,1641,1625522.105B*0.6967.433%B*13.769%C53.5B++N/A15821.7h2B**3B++
T16 Rhino 1,1651,1607551.536B1.2622.852%B+18.104%D30.3C+N/A16538.3h10.7B*46.7B+
NS-15M1 1,1631,1605722.028B+0.7726.759%B++23.362%C++43.6C++N/A20326.6h10.3B*38.6B++
G20 Vulcan-H 1,6561,1597715.052M+12.2652.97%B++3.451%B78.3A++33.6B++62514.8h51.7A+97.5A+
T9 CARV 1,1601,1536171.869B+0.9325.263%A26.193%B+41.2B++N/A17728h10.7B**42.4B*
P2-120 HEAT 1,2461,0654822.188A*19.3935.638%D4.319%B++66.6M**11.3B76016h5.1B**14.2B++
NS-11C 8968812683.287M0.4931.682%A+25.766%B**50.6B**N/A15517.4h11.2B*35.4B*
NS Decimator 1,2358487131.189C*1.6157.522%C2.476%C*31.2C14.2C+33227.2h3.7B++6.5B+
Cycler TRV 8148044771.686B+1.1126.723%B*20.771%C*30.9C++N/A11326h12.5B+46.7B+
C-4 1,1377642752.778B**0.0222.931%C-N/A76.4C+37.3B+103510h1.2B+5B+
E540 Halberd 1,2007161126.393C+3.6050.728%A2.235%D25.2C+17B**132428.4h5.6C**11.1B*
TMG-50 7047004771.468C*1.3323.169%B+20.286%C-29.3C+N/A13623.9h9.8B++42.4B+
NS-44 Commissioner 6326236660.935C+1.8632.009%C--20.867%C+18.5DN/A7533.7h3.7C**11.6C++
PDW-16 Hailstorm 5925905141.148C++1.6526.338%B+11.864%D23.5CN/A11425.1h11.5B*43.5B++
Chainblade 56852415,2180.034B2.7631.464%C*N/A0.6C+N/A3882.6h2B+6.5B+
RAMS .50M 496491825.988B*3.1944.406%B*82.077%B+36.4B+N/A18613.5h1.9B++4.2B++
L100 Python AP 704452548.37B++5.5761.702%B++N/A41.1B*22.9B*51111h5.2B+8.4B++
CAS30 Tank Buster 1,0314364181.043C+1.7551.684%B+N/A4D5.4C-122109.7h75.9D146.9C+
C150 Dalton 627415854.882C2.0949.408%B++N/A31C+15.8D113513.4h4.5C++9.2B+
TSAR-42 398396954.168C**1.3741.951%B+67.677%C+52.1B++N/A2147.6h2.2C**5.3B+
Hornet Missiles 6153853610.694B*7.9067.497%B*N/A74C*44.2B8965.2h8B++11.9B*
Tank Mine 6643841013.802B++1.0133.309%C+N/A68.6D50C-13595.6h2.4D7.2C-
CAS 14-E 392361660.167A++57.3743.405%A+1.108%D128.9A+11.1A3882.8h25.3B+58.4B++
M2 Mutilator 3183171631.945C*0.8518.445%B**15.142%D-22.6CN/A11914h16.9C*91.9B+
L100 Python HESH 3493131619.563B*16.7749.757%C++N/A63.9B+7.3C+3664.9h2.3B**4.6B*
NS Baron G5 3143101641.89B**0.9147.923%B+15.161%C++31C+N/A14510h3.8B*7.8C+
SMG-46AE Armistice 273269644.203A*1.4135.188%B**21.19%C+56C++N/A1274.8h13.7C+38.9B
L105 Zephyr 267251279.296C+6.5042.814%C+1.195%B+48.3C+3.1D--3255.2h3.9A9.1B*
MR1 Fracture 3582481881.319B*1.4837.851%C++5.645%B++13.1B*5.8B+17518.9h26.4B**69.8B*
Frag Grenade 2282281228N/A225.2047.341%BN/A456C+N/A26440.5h3.6C**7.5B+
G30 Vulcan 369227366.306B+3.5147.093%A*2.643%C--37.2A+23.3A9636.1h69.4B*147.3B**
MR1 Fracture 3222231881.186B*1.6138.691%C*4.484%C**11.8B*5.2C*15718.9h29.9B**77.3B*
AP30 Shredder 359217239.435C++6.6434.319%B4.147%A32.9C*21.5B5406.6h80.6C*234.9B+
M18 Rotary 4062112580.818C1.9832.416%C*2.37%C+5.2D4.8D14540.9h128C++394.8C**
Claymore 202202229.182B+6.3946.499%A+N/A144.3C++N/A7531.4h1.3D2.8B*
M12 Kobalt 1891801180S177.2028.845%A23.889%A+105.9C+5.3C+2441.7h18.4C+63.8B+
M6 Onslaught 1751721221.41C1.3916.802%C+13.954%D*16.2D--N/A5210.6h20.3C120.6C++
Spear Anti-Vehicle Phalanx Turret 331171276.333C+3.5449.906%B++2.924%D38C+35.6A+7054.5h9.3C+18.6C**
NS-61 Emissary 1621621021.588B**1.2129.01%C++12.963%D23.1C+N/A837h13C*44.9B+
Anti-Vehicle Grenade 1691611161N/A158.2067.826%A++N/A805A++40D46390.2h3.4B**5B**
Rocklet Rifle 274146532.755M*0.0451.499%C+N/A29.8C++26.1C++3644.9h23.5B**45.7B*
Orbital Strike Uplink 1911441144N/A141.20605.714%UN/A720U235U38490.2h1.5T*0.2T*
M2 Mutilator 134134502.68B++0.1218.444%B*19.403%C*23.9CN/A1405.6h15.7B+85.2B+
M60-A Bulldog 150131265.038C+2.2435.14%C+1.527%C+21.8D3.2D3026h5.8C++16.6C++
M40 Fury 1631311310.077B7.2844.042%B**1.527%C32.8C--8C4764h13.8C++31.4B+
Sticky Grenade 1171161116N/A113.2059.567%B*N/A580D-5D33810.2h3.1D-5.2C+
Soldier Soaker 113113512.216B*0.5832.708%C+15.044%C+47.1C+N/A2302.4h5.7B17.5C**
Dual-75 Duster 117110522B+19.2048.465%AN/A78.6B5C+3291.4h5.5C**11.3B++
TX1 Repeater 1091091650.661C+2.1418.319%D*16.514%D9.6D-N/A7611.3h15.2C+83.2D
Coyote Missiles 144101520.2S17.4055.777%BN/A37.4C+15.9C--4802.7h24.1B**43.3B**
L105 Zephyr PX 10396109.6C-6.8039.923%D--1.042%C**50.5D-3.7D1731.9h4.3B+10.8C+
M12 Kobalt 9996196S93.2019.158%B15.625%D73.8C**2.3C-3591.3h16B+83.4B+
M40 Fury 11093146.643C+3.8543.437%B*N/A51.7C+9.4C9671.8h11.7B27B++
NS-AM7 Archer 13991621.468A*1.3358.751%C+8.791%D--6.2C+3.3B+6514.7h13B++22.2B++
Skyguard 14882136.308A++3.5131.803%B+N/A15.5C**12.5B*4385.3h93.3B++293.3B*
MG-H1 Watchman AE 8382253.28B**0.4830.081%B*34.146%B++63.1C**N/A1661.3h15C49.9C**
Ripper 86802,4610.033C2.7612.757%D*5%F0.4C-N/A1200.5h1.5C+11.6C+
FA1 Barrage 8078491.592B+1.2049.188%B*15.385%C+39B++1A+2412h3.9B*7.9B*
S12 Renegade 7977431.791C1.0139.034%C7.792%B+24.8DN/A743.1h2.7B+7B+
Tomcat A2AM Pods 14675515A*12.2076.982%CN/A57.7C++54.6B+14201.3h6.7B*8.7B*
NS-357 Underboss 7575253A*0.2038.418%C*16%D44.1C++N/A1441.7h3.6B++9.4B+
MR11 Gatekeeper 12373126.083B+3.2955.816%A*1.37%D36.5A25B**8142h26.4A+47.3A++
M12 Kobalt-H 7169169A**66.2024.883%B++14.493%C-172.5B**5C+8710.4h13.1B+52.5B++
T9A "Butcher" 6564322C++0.8028.253%B*34.375%B**58.2C++N/A3561.1h11.7C+41.3B+
MANA Anti-Vehicle Turret 13862591.051C1.7541.415%D*N/A15.9D--19.5C-9373.9h12.8C-31D*
T2 Striker 150621200.517C+2.2868.033%A++N/A8.7D12.4C*4607.1h33.5B++49.2B*
NS Annihilator 9958242.417S0.3881.132%C++N/A17.1A+12.1A3943.4h8.2A10.1A
M18 Needler 10256770.727C2.0737.825%B**10.714%S4.2D-3.5D-24713.2h144.8C*382.9B+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern12140.1h
Spawn Beacon1163,7345.6h
Anti-Vehicle MANA Turret292842.3h
Nano-Armor Kit8891,295,131121.9h
Nanite Revive Grenade02770.1h
Medical Applicator17256,1457.3h
Spitfire Auto-Turret161,1071.2h
NS Patriot Flare Gun35581.3h
Restoration Kit213620.5h
Motion Spotter52,5361.3h
Welding Device03,0720.5h
Smoke Grenade0550h
Medical Kit4935,48213.2h
Ammunition Package571,7662.4h
Anti-Infantry MANA Turret121041h
Nano-Repair Grenade06640.2h
Pelter Rocket Pod0700h
Router01060.2h
MG-C1 Kindred11600h
Recon Detection Device261,2612.2h
Orbital Strike Target Designator3980.8h
WLT-Howler Mining Laser11,7100.6h

Check the help document for the dictionary if you want to learn more about words used here.


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