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Field Marshal PFC Decandence[ARMF] Decandence
TR BR 166

KDR: 2.76

Score: 67.4m

Last Seen: Apr 20th, 2019 9:30 AM
- OFFLINE - 3.2 hour(s)

Prestige 1, Battle Rank 100 (166 total) - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 48
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee MSW-R P2-120 HESH TAS-16 Blackjack LC3 Jaguar LC2 Lynx AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $663,030 MLG Score: 530
Fun Score: N/A
Cheeseburgers Flipped: 787TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.124%20.555%55822101318,0151.75091.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.234%1.17B**-0.023C+-1.773F-HEAD ++ (~6.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.449B11.20.219C++30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.483%1.322%669510304,53893811944.83795380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.967%0.221C++-0.255C-0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.571B+27.30.485B+41.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.601%2.003%16475103013,477139267139.68175201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.004%0.745B++-0.379C-0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.702B++5.60.554B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.129%2.449%440910263,267122416552.66694197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.977%1.016B**-0.489D-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.48B+29.10.264C*32.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.095%76.135%4402103385984971.01059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.99%1.197B**0.579B+-0.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+20.367C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.879%13.084%440410314,257904164.70387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.887%0.868B*-0.29C0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.648B+2.40.503B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 48
67.4m550.5%578 (34.7k)514 (30.8k)2.7571561,72722,3883.35197166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035296120.371%10.129%20605:5123

55% Engineer16% Heavy Assault7% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2013 11:48 AMMay 27th, 2018 6:29 PMApr 21st, 2019 12:36 AM (15h) (PST)Apr 20th, 2019 6:42 AM (1d) (PST)Apr 20th, 2019 5:30 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7071155920.4710.1710.0483.1480.101530

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4406,90335,53728103189630,870

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2184h/91d 13,317 6,252 18,540 412.5k 2,535 5,515 13,203 92.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C*
Kills:2,039
Deaths:1,274
KDR:1.600
Accuracy:23.812% C*
HSR:20.942% C-
MG-H1 Watchman
B*
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:28.040% B*
HSR:23.399% C
NS-15M1
B*
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:26.759% B*
HSR:23.362% C++
T16 Rhino
B
Kills:1,160
Deaths:755
KDR:1.536
Accuracy:22.852% B
HSR:18.104% D
T9 CARV
B**
Kills:1,153
Deaths:617
KDR:1.869
Accuracy:25.263% B**
HSR:26.193% B+
NS-15M AE
B*
Kills:1,065
Deaths:336
KDR:3.170
Accuracy:30.586% B*
HSR:27.512% C+
TMG-50
B
Kills:700
Deaths:477
KDR:1.468
Accuracy:23.169% B
HSR:20.286% C--
T9A "Butcher"
B*
Kills:64
Deaths:32
KDR:2
Accuracy:28.253% B*
HSR:34.375% B*
Kills:8,512
Deaths (as Heavy Assault):4,521
Deaths (to Heavy Assaults):5,627
KDR:1.88277
Kill Difference:3,991
Playtime:350.752 hours
Usage:16%
Score:7.144m
Score/min:339
Accuracy (listed only):26.092%
HSR (listed only):24.271%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B++
Kills:1,810
Deaths:998
KDR:1.814
Accuracy:67.486% B++
HSR:11.492% D
LC3 Jaguar
C**
Kills:1,336
Deaths:1,119
KDR:1.194
Accuracy:25.037% C**
HSR:18.638% C
LC2 Lynx
B*
Kills:1,240
Deaths:748
KDR:1.658
Accuracy:27.319% B*
HSR:20% C
AS16 NightHawk
C++
Kills:1,207
Deaths:958
KDR:1.260
Accuracy:39.872% C+
HSR:14.665% C++
TRAC-5 S
B++
Kills:1,170
Deaths:859
KDR:1.362
Accuracy:26.353% B++
HSR:13.248% D
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
NS-11C
A+
Kills:862
Deaths:259
KDR:3.328
Accuracy:31.805% A+
HSR:25.754% B**
NS Baron G5
B+
Kills:306
Deaths:164
KDR:1.866
Accuracy:47.963% B+
HSR:15.033% C++
FA1 Barrage
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B**
HSR:15.385% C+
Kills:9,171
Deaths (as Engineer):5,706
Deaths (to Engineers):5,496
KDR:1.60726
Kill Difference:3,465
Playtime:1,199.171 hours
Usage:55%
Score:46.865m
Score/min:651
Accuracy (listed only):42.495%
HSR (listed only):16.443%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B++
Kills:1,810
Deaths:998
KDR:1.814
Accuracy:67.486% B++
HSR:11.492% D
LC3 Jaguar
C**
Kills:1,336
Deaths:1,119
KDR:1.194
Accuracy:25.037% C**
HSR:18.638% C
LC2 Lynx
B*
Kills:1,240
Deaths:748
KDR:1.658
Accuracy:27.319% B*
HSR:20% C
AS16 NightHawk
C++
Kills:1,207
Deaths:958
KDR:1.260
Accuracy:39.872% C+
HSR:14.665% C++
MG-S1 Jackal
A
Kills:1,205
Deaths:405
KDR:2.975
Accuracy:33.936% A
HSR:19.087% C+
TRAC-5 S
B++
Kills:1,170
Deaths:859
KDR:1.362
Accuracy:26.353% B++
HSR:13.248% D
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
NS-7 PDW
B*
Kills:1,112
Deaths:553
KDR:2.011
Accuracy:29.056% B*
HSR:17.716% C+
NS-11C
A+
Kills:862
Deaths:259
KDR:3.328
Accuracy:31.805% A+
HSR:25.754% B**
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
NS Baron G5
B+
Kills:306
Deaths:164
KDR:1.866
Accuracy:47.963% B+
HSR:15.033% C++
SMG-46AE Armistice
A
Kills:183
Deaths:45
KDR:4.067
Accuracy:36.132% A
HSR:22.404% C++
FA1 Barrage
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B**
HSR:15.385% C+
Kills:13,424
Deaths (as Light Assault):7,929
Deaths (to Light Assaults):4,107
KDR:1.69303
Kill Difference:5,495
Playtime:310.685 hours
Usage:14%
Score:6.660m
Score/min:357
Accuracy (listed only):38.419%
HSR (listed only):16.623%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A
Kills:1,205
Deaths:405
KDR:2.975
Accuracy:33.936% A
HSR:19.087% C+
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
NS-7 PDW
B*
Kills:1,112
Deaths:553
KDR:2.011
Accuracy:29.056% B*
HSR:17.716% C+
NS-44 Commissioner
C+
Kills:605
Deaths:651
KDR:0.929
Accuracy:31.888% D
HSR:21.157% C+
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
RAMS .50M
B*
Kills:489
Deaths:82
KDR:5.963
Accuracy:44.483% B*
HSR:82.004% B+
TSAR-42
B+
Kills:370
Deaths:91
KDR:4.066
Accuracy:41.683% B+
HSR:68.378% C+
SMG-46AE Armistice
A
Kills:183
Deaths:45
KDR:4.067
Accuracy:36.132% A
HSR:22.404% C++
NS-61 Emissary
C++
Kills:160
Deaths:101
KDR:1.584
Accuracy:28.888% C++
HSR:13.125% D
Soldier Soaker
C+
Kills:113
Deaths:51
KDR:2.216
Accuracy:32.708% C+
HSR:15.044% C+
TX1 Repeater
D
Kills:109
Deaths:165
KDR:0.661
Accuracy:18.319% D*
HSR:16.514% D
NS-AM7 Archer
B
Kills:88
Deaths:61
KDR:1.443
Accuracy:61.674% B
HSR:7.955% D--
NS-357 Underboss
C*
Kills:73
Deaths:25
KDR:2.920
Accuracy:38.473% C*
HSR:15.069% D-
Kills:6,260
Deaths (as Infiltrator):3,450
Deaths (to Infiltrators):2,789
KDR:1.81449
Kill Difference:2,810
Playtime:143.411 hours
Usage:7%
Score:3.039m
Score/min:353
Accuracy (listed only):34.887%
HSR (listed only):24.922%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B++
Kills:1,810
Deaths:998
KDR:1.814
Accuracy:67.486% B++
HSR:11.492% D
AS16 NightHawk
C++
Kills:1,207
Deaths:958
KDR:1.260
Accuracy:39.872% C+
HSR:14.665% C++
MG-S1 Jackal
A
Kills:1,205
Deaths:405
KDR:2.975
Accuracy:33.936% A
HSR:19.087% C+
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
NS-7 PDW
B*
Kills:1,112
Deaths:553
KDR:2.011
Accuracy:29.056% B*
HSR:17.716% C+
Cycler TRV
B++
Kills:777
Deaths:464
KDR:1.675
Accuracy:26.487% B++
HSR:20.721% C++
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
NS Baron G5
B+
Kills:306
Deaths:164
KDR:1.866
Accuracy:47.963% B+
HSR:15.033% C++
SMG-46AE Armistice
A
Kills:183
Deaths:45
KDR:4.067
Accuracy:36.132% A
HSR:22.404% C++
FA1 Barrage
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B**
HSR:15.385% C+
Kills:9,593
Deaths (as Combat Medic):5,408
Deaths (to Combat Medics):2,187
KDR:1.77385
Kill Difference:4,185
Playtime:69.584 hours
Usage:3%
Score:1.331m
Score/min:319
Accuracy (listed only):41.259%
HSR (listed only):15.982%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,176
Deaths:485
KDR:2.425
Accuracy:20.960% B**
HSR:16.922% D
MRC3 Mercy
A
Kills:1,171
Deaths:468
KDR:2.502
Accuracy:22.641% A
HSR:16.823% D
M2 Mutilator
B**
Kills:317
Deaths:163
KDR:1.945
Accuracy:18.445% B**
HSR:15.142% D-
MR1 Fracture
B++
Kills:248
Deaths:187
KDR:1.326
Accuracy:37.829% C++
HSR:5.645% B++
MR1 Fracture
B
Kills:221
Deaths:187
KDR:1.182
Accuracy:38.681% C*
HSR:4.525% B
M6 Onslaught
C+
Kills:172
Deaths:122
KDR:1.410
Accuracy:16.802% C+
HSR:13.954% D*
M2 Mutilator
B*
Kills:134
Deaths:50
KDR:2.680
Accuracy:18.444% B*
HSR:19.403% C*
Kills:3,439
Deaths (as MAX Suit):831
Deaths (to MAX Suits):1,365
KDR:4.13839
Kill Difference:2,608
Playtime:98.568 hours
Usage:5%
Score:2.380m
Score/min:402
Accuracy (listed only):24.829%
HSR (listed only):13.202%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:2,676
V. Kills:125 N/A
Deaths:320
KDR:8.363
Accuracy:32.936% B+
KPH:58.700 B+
VKPH:2.700 C
Hellfire Rocket Pods
A
Kills:1,163
V. Kills:164 N/A
Deaths:89
KDR:13.067
Accuracy:58.954% A
KPH:99.300 B
VKPH:14 C+
Hornet Missiles
C*
Kills:381
V. Kills:226 168%
Deaths:35
KDR:10.886
Accuracy:67.669% B*
KPH:73.100 C++
VKPH:43.400 C*
M18 Rotary
C++
Kills:207
V. Kills:193 107%
Deaths:258
KDR:0.802
Accuracy:32.417% C++
KPH:5.100 D
VKPH:4.700 D
Coyote Missiles
C*
Kills:101
V. Kills:43 230%
Deaths:5
KDR:20.200
Accuracy:55.777% C*
KPH:37.400 C+
VKPH:15.900 C--
Tomcat A2AM Pods
B+
Kills:75
V. Kills:71 104%
Deaths:5
KDR:15
Accuracy:76.982% D
KPH:59.400 C++
VKPH:56.200 B+
M18 Needler
B**
Kills:56
V. Kills:46 119%
Deaths:77
KDR:0.727
Accuracy:37.825% B**
KPH:4.300 D-
VKPH:3.500 D-
Kills:4,659 (2,939 + 0)
Deaths:789
KDR:5.905
VKDR:1.100
Vehicle Kills:868
Kill Difference:3,870
Playtime:120.447 hours
Usage:6%
Score:2.240m
Score/min:310
Piloting Accuracy:37.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:436
V. Kills:595 73%
Deaths:418
KDR:1.043
Accuracy:51.684% B+
KPH:4 D
VKPH:5.400 C-
C150 Dalton
B*
Kills:415
V. Kills:212 195%
Deaths:85
KDR:4.882
Accuracy:49.408% B*
KPH:30.900 C+
VKPH:15.800 D
L105 Zephyr
C+
Kills:251
V. Kills:16 N/A
Deaths:27
KDR:9.296
Accuracy:42.814% C+
KPH:48.100 C+
VKPH:3.100 D--
AP30 Shredder
C++
Kills:141
V. Kills:91 153%
Deaths:21
KDR:6.714
Accuracy:28.364% C-
KPH:29.400 C++
VKPH:19 C+
Dual-75 Duster
A
Kills:98
V. Kills:6 N/A
Deaths:5
KDR:19.600
Accuracy:48.904% A
KPH:84.200 B+
VKPH:5.200 C+
L105 Zephyr PX
D
Kills:96
V. Kills:7 N/A
Deaths:10
KDR:9.600
Accuracy:39.923% D--
KPH:51.400 D-
VKPH:3.700 D
Kills:1,437 (436 + 1,001)
Deaths:566
KDR:2.539
VKDR:1.638
Vehicle Kills:927
Kill Difference:871
Playtime:136.132 hours
Usage:6%
Score:2.047m
Score/min:251
Piloting Accuracy:51.684%
Gunner Accuracy:39.923%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:440
V. Kills:247 177%
Deaths:54
KDR:8.148
Accuracy:61.532% B+
KPH:40.900 B*
VKPH:22.900 B*
L100 Python HESH
B+
Kills:313
V. Kills:36 N/A
Deaths:16
KDR:19.563
Accuracy:50% C++
KPH:64.800 B+
VKPH:7.500 C+
Skyguard
B+
Kills:70
V. Kills:60 115%
Deaths:13
KDR:5.385
Accuracy:32.637% B+
KPH:13.700 C+
VKPH:11.800 B+
Kills:823 (823 + 0)
Deaths:83
KDR:9.916
VKDR:4.133
Vehicle Kills:343
Kill Difference:740
Playtime:20.698 hours
Usage:1%
Score:0.569m
Score/min:458
Driving Accuracy:32.637%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:9,647
V. Kills:6,020 160%
Deaths:891
KDR:10.827
Accuracy:51.205% B+
KPH:42 B**
VKPH:26.200 A+
P2-120 HESH
C+
Kills:2,012
V. Kills:167 N/A
Deaths:166
KDR:12.121
Accuracy:40.890% C+
KPH:43.700 C
VKPH:3.600 D--
P2-120 HEAT
M**
Kills:1,065
V. Kills:181 N/A
Deaths:48
KDR:22.188
Accuracy:35.638% D
KPH:66.800 M**
VKPH:11.300 C**
E540 Halberd
B**
Kills:716
V. Kills:484 148%
Deaths:112
KDR:6.393
Accuracy:51.048% A
KPH:25.300 C+
VKPH:17.100 B**
G30 Vulcan
A*
Kills:227
V. Kills:142 159%
Deaths:36
KDR:6.306
Accuracy:47.093% A*
KPH:37.400 A+
VKPH:23.400 B**
MR11 Gatekeeper
A**
Kills:68
V. Kills:47 142%
Deaths:10
KDR:6.800
Accuracy:54.810% A*
KPH:38.600 A**
VKPH:26.700 A++
Kills:13,735 (12,724 + 1,011)
Deaths:1,263
KDR:10.875
VKDR:5.575
Vehicle Kills:7,041
Kill Difference:12,472
Playtime:327.643 hours
Usage:15%
Score:13.796m
Score/min:702
Driving Accuracy:35.638%
Gunner Accuracy:54.810%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,187
V. Kills:60 N/A
Deaths:53
KDR:22.396
Accuracy:52.092% A*
KPH:134.700 B++
VKPH:6.800 C+
G20 Vulcan-H
A++
Kills:1,159
V. Kills:497 233%
Deaths:77
KDR:15.052
Accuracy:52.970% B++
KPH:78.300 A++
VKPH:33.600 B++
Kills:2,346 (0 + 2,346)
Deaths:130
KDR:18.046
VKDR:4.285
Vehicle Kills:557
Kill Difference:2,216
Playtime:23.618 hours
Usage:1%
Score:0.792m
Score/min:559
Driving Accuracy:N/A%
Gunner Accuracy:52.970%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:131
V. Kills:32 397%
Deaths:13
KDR:10.077
Accuracy:44.042% B**
KPH:32.800 C-
VKPH:8 C
M40 Fury
B*
Kills:93
V. Kills:17 N/A
Deaths:14
KDR:6.643
Accuracy:43.437% B*
KPH:51.600 C+
VKPH:9.400 C
M12 Kobalt
C**
Kills:91
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:18.880% C**
KPH:70 C*
VKPH:2.300 C-
Kills:315 (0 + 315)
Deaths:27
KDR:11.667
VKDR:1.926
Vehicle Kills:52
Kill Difference:288
Playtime:7.090 hours
Usage:0%
Score:0.246m
Score/min:578
Driving Accuracy:N/A%
Gunner Accuracy:18.880%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:70
V. Kills:2 N/A
Deaths:42
KDR:1.667
Accuracy:38.976% C
KPH:25.500 D
VKPH:0.700 D-
Kills:70 (70 + 0)
Deaths:42
KDR:1.667
VKDR:0.048
Vehicle Kills:2
Kill Difference:28
Playtime:2.748 hours
Usage:0%
Score:0.013m
Score/min:77
Driving Accuracy:38.976%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A**
Kills:1,183
V. Kills:533 222%
Deaths:31
KDR:38.161
Accuracy:60.792% B*
KPH:116.600 A++
VKPH:52.500 A**
CAS 14-E
A+
Kills:346
V. Kills:31 N/A
Deaths:6
KDR:57.667
Accuracy:43.566% A+
KPH:126.900 A+
VKPH:11.400 A+
Kills:1,529 (0 + 1,529)
Deaths:37
KDR:41.324
VKDR:15.243
Vehicle Kills:564
Kill Difference:1,492
Playtime:12.870 hours
Usage:1%
Score:0.385m
Score/min:499
Piloting Accuracy:N/A%
Gunner Accuracy:43.566%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 15,6679,64789110.827B++8.0751.205%B+2.094%C--42B**26.2A+708229.6h6.1B+11.9B++
M14 Banshee 2,8012,6763208.363C**5.6132.936%B+1.121%C+58.7B+2.7C27545.6h14.2B++43B++
MSW-R 2,0522,0391,2741.6C+1.1623.812%C*20.942%C-35.3C+N/A16957.7h10.9B+45.9B+
P2-120 HESH 2,1792,01216612.12C+9.3640.89%C+N/A43.6C3.6D--23546.1h4B++9.8B+
TAS-16 Blackjack 1,8171,8109981.814B+0.9467.486%B++11.492%D46.1C**N/A16739.3h1.8B**2.7B++
LC3 Jaguar 1,3471,3361,1191.194C+1.5625.037%C**18.638%C13.2DN/A68101h11.4B+45.6B+
LC2 Lynx 1,2511,2407481.658B+1.1027.319%B*20%C24.1C+N/A10251.4h12.3B++45.2B++
AS16 NightHawk 1,2111,2079581.26C++1.5039.872%C+14.665%C++26.5CN/A14745.6h3.6B*8.9B+
MG-S1 Jackal 1,2281,2054052.975A++0.2233.936%A19.087%C+50.8B++1B*15123.7h11.3C++33.2B++
P525 Marauder-H 1,2471,1875322.396B++19.6452.092%A*N/A134.9B++6.8C+4518.8h6.4B12.4B*
VLG Missile Launcher 1,7161,1833138.161A35.4060.792%B*N/A117.1A++52.8A**53110.1h4.8B+7.9B++
MRC3 Mercy 1,1861,1764852.425C*0.3320.96%B**16.922%D26.4C+N/A12444.6h17.1B++81.5B++
MG-H1 Watchman 1,1811,1714582.557B++0.2028.04%B*23.399%C49.8BN/A14423.5h12.7B++45.2B++
MRC3 Mercy 1,1801,1714682.502C*0.2622.641%A16.823%D28.1C+N/A13041.7h18.2B+80.2B++
TRAC-5 S 1,1911,1708591.362B++1.4026.353%B++13.248%D13.7CN/A6785.4h8.9B*33.8B++
SMG-46 Armistice 1,1691,1637061.647B+1.1129.953%B*13.672%C-30.4C++N/A12538.3h12.2B++40.7B++
Hellfire Rocket Pods 1,3271,1638913.067B*10.3158.954%A1.376%B+99.4B14C+67911.7h15.4B+26.2B++
TRS-12 Uppercut 1,1641,1625522.105B*0.6567.433%B*13.769%C53.5B+N/A15821.7h2B**3B++
NS-15M1 1,1631,1605722.028B+0.7326.759%B*23.362%C++43.6C++N/A20226.6h10.3B*38.6B++
T16 Rhino 1,1651,1607551.536B1.2222.852%B18.104%D30.3C+N/A16538.3h10.7B*46.7B+
G20 Vulcan-H 1,6561,1597715.052M++12.2952.97%B++3.451%B+78.3A++33.6B++62214.8h51.7A+97.5A+
T9 CARV 1,1601,1536171.869B+0.8925.263%B**26.193%B+41.2B++N/A17728h10.7B**42.4B++
NS-7 PDW 1,1281,1125532.011A+0.7529.056%B*17.716%C+32.9C**N/A12133.8h11.7B*40.2B+
P2-120 HEAT 1,2461,0654822.188M++19.4335.638%D4.319%B++66.6M*11.3C**76016h5.1B**14.2B++
NS-15M AE 1,0751,0653363.17B+0.4130.586%B*27.512%C+57.6C++N/A14718.5h11.6C++37.9B+
NS-11C 8778622593.328M0.5731.805%A+25.754%B**51.3AN/A15816.8h11.2B*35.1B*
NS Decimator 1,1838147001.163C++1.5957.218%C-2.58%C**30.6C13.9C33426.6h3.7B++6.5B+
Cycler TRV 7857774641.675B+1.0826.487%B++20.721%C++30.4C+N/A11325.6h12.5B+47.1B+
C-4 1,0997382662.774B**0.0222.776%C--N/A76.1C+37.2B+10419.7h1.2B+5.1B+
E540 Halberd 1,2007161126.393C+3.6451.048%A2.235%D25.4C+17.2B**132728.2h5.6C**11.1B*
TMG-50 7047004771.468C**1.2923.169%B20.286%C--29.3C+N/A13623.9h9.8B++42.4B+
NS-44 Commissioner 6146056510.929C+1.8331.888%D21.157%C+18.2DN/A7533.3h3.7C**11.7C++
PDW-16 Hailstorm 5925905141.148C*1.6126.338%B+11.864%D23.5C+N/A11425.1h11.5B*43.5B+
Chainblade 56852415,1530.035B+2.7231.83%C*N/A0.6C+N/A3878.2h2B+6.4B+
RAMS .50M 494489825.963B*3.2144.483%B*82.004%B+36.5B+N/A18613.4h1.8B*4.2B++
L100 Python AP 687440548.148B*5.3961.532%B+N/A40.7B*22.9B*50910.8h5.2B+8.5B++
CAS30 Tank Buster 1,0314364181.043C1.7151.684%B+N/A4D5.4C-122109.7h75.9D146.9C+
C150 Dalton 627415854.882C2.1249.408%B*N/A31C+15.8D113213.4h4.5C++9.2B+
Hornet Missiles 6073813510.886B*8.1367.669%B*N/A73.3C++43.5C*8875.2h8B+11.9B*
Tank Mine 6593801013.762B+1.0032.546%C+N/A67.9D49.8C-13575.6h2.4D7.2C
TSAR-42 372370914.066B+1.3141.683%B+68.378%C+51.4B+N/A2177.2h2.2C**5.4B
CAS 14-E 377346657.667A+54.9143.566%A+1.156%D128.1A+11.5A+3822.7h25.8B+59.2B++
M2 Mutilator 3183171631.945C*0.8118.445%B**15.142%D-22.6CN/A11814h16.9C*91.9B+
L100 Python HESH 3493131619.563B++16.8150%C++N/A65.2B+7.5C+3704.8h2.2B**4.5B**
NS Baron G5 3103061641.866B**0.8947.963%B+15.033%C++30.9C+N/A1459.9h3.8B*7.9C++
L105 Zephyr 267251279.296C+6.5442.814%C+1.195%B++48.3C+3.1D--3235.2h3.9A9.1B*
MR1 Fracture 3582481871.326B*1.4337.829%C++5.645%B++13.2B**5.9B+17518.8h26.3B**69.6B*
G30 Vulcan 369227366.306B+3.5547.093%A*2.643%C-37.2A+23.3B**9616.1h69.4B*147.3B**
Frag Grenade 2242241224N/A221.2447.257%BN/A448C+N/A26880.5h3.5B+7.4B+
MR1 Fracture 3202211871.182B*1.5838.681%C*4.525%B11.8B**5.3C**15718.8h30.1B**77.7B*
M18 Rotary 4002072580.802C1.9632.417%C++2.415%C++5.1D4.7D14540.8h129.5C++399.6C**
Claymore 200200229.091B+6.3346.487%A+N/A142.9C++N/A7561.4h1.3D2.8B*
SMG-46AE Armistice 186183454.067A**1.3136.132%A22.404%C++57.2C++N/A1353.2h13.7C+37.9B+
M12 Kobalt 1811721172S169.2429.045%A24.419%A+101.2C+5.3C+2431.7h18.7C+64.5B+
M6 Onslaught 1751721221.41C1.3516.802%C+13.954%D*16.2D--N/A5210.6h20.3C120.6C++
Spear Anti-Vehicle Phalanx Turret 329170276.296C+3.5449.858%B+2.941%D37.8C+35.3A7044.5h9.3C+18.7B
Anti-Vehicle Grenade 1691611161N/A158.2467.826%A++N/A805A*40D46290.2h3.4A5A
NS-61 Emissary 1601601011.584B**1.1728.888%C++13.125%D23.2C+N/A836.9h13C**44.9B+
Orbital Strike Uplink 1891431143N/A140.24651.613%UN/A715U230U39860.2h1.4T*0.2T*
AP30 Shredder 232141216.714C+3.9628.364%C-5.674%M29.4C++19C+6424.8h68.9B+242.9B+
M2 Mutilator 134134502.68B++0.0818.444%B*19.403%C*23.9C+N/A1405.6h15.7B++85.2B++
Rocklet Rifle 249133492.714M*0.0450.579%CN/A28.9C++25.2C++3544.6h23.6B**46.7B*
M40 Fury 1631311310.077B+7.3244.042%B**1.527%C32.8C-8C4764h13.8C*31.4B+
M60-A Bulldog 150131265.038C+2.2835.189%C+1.527%C+21.8D3.2D3016h5.8C++16.6C++
Sticky Grenade 1171161116N/A113.2459.5%B*N/A580D5D-33760.2h3.1D-5.2C+
Soldier Soaker 113113512.216B**0.5432.708%C+15.044%C+47.1C+N/A2302.4h5.7B17.5C**
TX1 Repeater 1091091650.661C+2.1018.319%D*16.514%D9.6D-N/A7611.3h15.2C+83.2D
Coyote Missiles 144101520.2S17.4455.777%C*N/A37.4C+15.9C--4802.7h24.1B**43.3B**
Dual-75 Duster 10498519.6B+16.8448.904%AN/A81.7B5C+3641.2h5.2B+10.7B*
L105 Zephyr PX 10396109.6C--6.8439.923%D--1.042%C**50.5D-3.7D1731.9h4.3B+10.8C++
M40 Fury 11093146.643C+3.8943.437%B*N/A51.7C+9.4C9671.8h11.7B+27B++
M12 Kobalt 9491191S88.2418.88%C**16.484%C70C*2.3C-3501.3h16.3B+86.4B+
NS-AM7 Archer 13588611.443A*1.3161.674%B7.955%D--6.2C+3.3B+6614.1h12.7B++20.6B++
FA1 Barrage 8078491.592B*1.1749.188%B**15.385%C+39B++1A+2362h3.9B*7.9B*
Ripper 82772,2300.035C2.7214.074%D--5.195%D**0.4C-N/A1185.6h1.5C+10.5C+
Tomcat A2AM Pods 14675515A**12.2476.982%DN/A57.7C++54.6B14201.3h6.7B**8.7B*
NS-357 Underboss 7373252.92A*0.1638.473%C*15.069%D-42.9C++N/A1431.7h3.7B+9.5B+
Skyguard 13070135.385A2.6332.637%B+N/A13.7C+11.8B+4345.1h102.4B+313.7B++
S12 Renegade 7270421.667C1.0938.976%C8.571%B+25.9DN/A772.7h2.8B+7.3B
MR11 Gatekeeper 11568106.8B++4.0454.81%A*1.471%C--37.8A*26.1A+6561.8h24.4A+44.5A++
T9A "Butcher" 6564322C++0.7628.253%B*34.375%B*58.2C++N/A3491.1h11.7C+41.3B+
MANA Anti-Vehicle Turret 13862591.051C1.7141.415%D*N/A15.9D-19.5C9353.9h12.8C31D--
T2 Striker 150621200.517C+2.2468.033%A++N/A8.7C--12.4C*4577.1h33.5B++49.2B*
NS Annihilator 9958242.417S0.3481.132%C++N/A17.1A+12.1B*3933.4h8.2A10.1A
M18 Needler 10256770.727C2.0337.825%B**10.714%S4.3D-3.5D-24513.1h144.8C*382.9B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit213440.4h
Motion Spotter52,4021.3h
NS Patriot Flare Gun35581.3h
MG-C1 Kindred11600h
Nano-Armor Kit8601,253,078118.7h
Spawn Beacon1073,5985.4h
Anti-Vehicle MANA Turret292842.3h
M20 Wyvern12140.1h
Nanite Revive Grenade02730.1h
Medical Applicator17155,9457.3h
Spitfire Auto-Turret161,0541.1h
Welding Device03,0720.5h
Ammunition Package571,7402.4h
Medical Kit4745,28912.3h
Anti-Infantry MANA Turret121041h
Orbital Strike Target Designator2950.8h
WLT-Howler Mining Laser11,7100.6h
Nano-Repair Grenade06090.2h
Router0820.1h
Pelter Rocket Pod0700h
Recon Detection Device261,2612.2h

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