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General PFC Decandence[ARMF] Decandence
TR BR 96

KDR: 2.55

Score: 59.8m

Last Seen: Oct 6th, 2018 7:22 PM
- OFFLINE - 219 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 62
Level Progress (to 97): 59%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH MSW-R LC3 Jaguar TAS-16 Blackjack LC2 Lynx MG-S1 Jackal
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $635,508 MLG Score: 508
Fun Score: N/A
Cheeseburgers Flipped: 787TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.495%20.217%5361899515,6751.693860.852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.907%1.078B**-0.049C+-0.045C+HEAD ++ (~6.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.44B11.10.221C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.838%1.235%633410093,96787411404.5389348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.852%0.245C++-0.353C-0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.579B+26.80.49B+40.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.065%2.318%15295100811,475123658779.28398195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.806%0.612B+-0.226C0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.68B+5.80.535B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.895%2.2%322910042,409109612722.19799189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.65%0.538B+-0.544D-0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.536B+22.80.414B31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.409%76.184%3222101178171371.09384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.738%1.1B**0.595B+-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+20.359C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.607%13.057%322310103,63881584.4638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.908%0.776B++-0.276C0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.637B+2.40.5B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 62
59.8m528.5%566 (34k)504 (30.2k)2.545451,18820,1103.1158196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1013220121.022%10.571%22205:5318

54% Engineer16% Heavy Assault7% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2013 11:48 AMMay 27th, 2018 6:29 PMOct 14th, 2018 10:28 AM (1d) (PST)Oct 6th, 2018 3:22 PM (9d) (PST)Oct 6th, 2018 3:22 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6591175420.4310.1700.0462.7670.092508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5437,00632,53726103166630,234

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1977.2h/82.4d 11,471 5,411 15,101 328.3k 2,420 4,904 10,924 78.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:1,892
Deaths:1,226
KDR:1.543
Accuracy:23.310% C**
HSR:20.613% C-
MG-H1 Watchman
B**
Kills:1,169
Deaths:458
KDR:2.552
Accuracy:28.039% B**
HSR:23.353% C
NS-15M1
B*
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:26.759% B*
HSR:23.362% C++
T16 Rhino
B+
Kills:1,160
Deaths:755
KDR:1.536
Accuracy:22.852% B+
HSR:18.104% D
T9 CARV
A
Kills:1,153
Deaths:617
KDR:1.869
Accuracy:25.284% A
HSR:26.193% B+
TMG-50
B+
Kills:700
Deaths:477
KDR:1.468
Accuracy:23.169% B+
HSR:20.286% C--
NS-15M AE
B**
Kills:422
Deaths:102
KDR:4.137
Accuracy:30.829% B**
HSR:31.043% B+
Kills:7,656
Deaths (as Heavy Assault):4,207
Deaths (to Heavy Assaults):5,068
KDR:1.81982
Kill Difference:3,449
Playtime:324.339 hours
Usage:16%
Score:6.671m
Score/min:343
Accuracy (listed only):25.749%
HSR (listed only):23.279%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B
Kills:1,317
Deaths:1,110
KDR:1.186
Accuracy:24.993% B
HSR:18.451% C
TAS-16 Blackjack
B++
Kills:1,307
Deaths:764
KDR:1.711
Accuracy:66.629% B++
HSR:11.094% D
LC2 Lynx
B**
Kills:1,196
Deaths:730
KDR:1.638
Accuracy:27.327% B**
HSR:20.318% C+
AS16 NightHawk
C++
Kills:1,169
Deaths:944
KDR:1.238
Accuracy:39.646% C++
HSR:14.542% C+
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
TRAC-5 S
B+
Kills:873
Deaths:687
KDR:1.271
Accuracy:25.278% B+
HSR:10.882% D--
NS-11C
A++
Kills:560
Deaths:159
KDR:3.522
Accuracy:32.166% A++
HSR:26.607% A+
NS Baron G5
C++
Kills:191
Deaths:94
KDR:2.032
Accuracy:44.693% C++
HSR:13.089% C
Kills:7,775
Deaths (as Engineer):5,040
Deaths (to Engineers):5,029
KDR:1.54266
Kill Difference:2,735
Playtime:1,062.747 hours
Usage:54%
Score:42.173m
Score/min:661
Accuracy (listed only):41.021%
HSR (listed only):16.094%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B
Kills:1,317
Deaths:1,110
KDR:1.186
Accuracy:24.993% B
HSR:18.451% C
TAS-16 Blackjack
B++
Kills:1,307
Deaths:764
KDR:1.711
Accuracy:66.629% B++
HSR:11.094% D
LC2 Lynx
B**
Kills:1,196
Deaths:730
KDR:1.638
Accuracy:27.327% B**
HSR:20.318% C+
MG-S1 Jackal
A+
Kills:1,192
Deaths:400
KDR:2.980
Accuracy:33.937% A+
HSR:19.211% C+
AS16 NightHawk
C++
Kills:1,169
Deaths:944
KDR:1.238
Accuracy:39.646% C++
HSR:14.542% C+
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
TRAC-5 S
B+
Kills:873
Deaths:687
KDR:1.271
Accuracy:25.278% B+
HSR:10.882% D--
NS-7 PDW
B++
Kills:782
Deaths:428
KDR:1.827
Accuracy:28.144% B++
HSR:17.903% C+
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
NS-11C
A++
Kills:560
Deaths:159
KDR:3.522
Accuracy:32.166% A++
HSR:26.607% A+
NS Baron G5
C++
Kills:191
Deaths:94
KDR:2.032
Accuracy:44.693% C++
HSR:13.089% C
Kills:11,502
Deaths (as Light Assault):7,088
Deaths (to Light Assaults):3,740
KDR:1.62274
Kill Difference:4,414
Playtime:285.181 hours
Usage:14%
Score:5.206m
Score/min:304
Accuracy (listed only):37.211%
HSR (listed only):15.950%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A+
Kills:1,192
Deaths:400
KDR:2.980
Accuracy:33.937% A+
HSR:19.211% C+
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
NS-7 PDW
B++
Kills:782
Deaths:428
KDR:1.827
Accuracy:28.144% B++
HSR:17.903% C+
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
RAMS .50M
B**
Kills:489
Deaths:80
KDR:6.113
Accuracy:44.659% B**
HSR:82.004% B+
NS-44 Commissioner
C
Kills:482
Deaths:561
KDR:0.859
Accuracy:30.308% D
HSR:18.880% C
TSAR-42
C*
Kills:292
Deaths:79
KDR:3.696
Accuracy:39.742% C*
HSR:66.438% C+
NS-61 Emissary
C+
Kills:134
Deaths:92
KDR:1.457
Accuracy:28.150% C+
HSR:13.433% C--
Soldier Soaker
C+
Kills:113
Deaths:51
KDR:2.216
Accuracy:32.708% C+
HSR:15.044% C+
TX1 Repeater
D
Kills:109
Deaths:165
KDR:0.661
Accuracy:18.404% D--
HSR:16.514% D
Kills:5,346
Deaths (as Infiltrator):3,076
Deaths (to Infiltrators):2,466
KDR:1.73797
Kill Difference:2,270
Playtime:132.592 hours
Usage:7%
Score:2.165m
Score/min:272
Accuracy (listed only):31.234%
HSR (listed only):27.496%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B++
Kills:1,307
Deaths:764
KDR:1.711
Accuracy:66.629% B++
HSR:11.094% D
MG-S1 Jackal
A+
Kills:1,192
Deaths:400
KDR:2.980
Accuracy:33.937% A+
HSR:19.211% C+
AS16 NightHawk
C++
Kills:1,169
Deaths:944
KDR:1.238
Accuracy:39.646% C++
HSR:14.542% C+
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
NS-7 PDW
B++
Kills:782
Deaths:428
KDR:1.827
Accuracy:28.144% B++
HSR:17.903% C+
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
Cycler TRV
B
Kills:494
Deaths:326
KDR:1.515
Accuracy:24.210% B
HSR:18.219% C+
NS Baron G5
C++
Kills:191
Deaths:94
KDR:2.032
Accuracy:44.693% C++
HSR:13.089% C
Kills:8,050
Deaths (as Combat Medic):4,728
Deaths (to Combat Medics):1,998
KDR:1.70262
Kill Difference:3,322
Playtime:61.493 hours
Usage:3%
Score:1.183m
Score/min:321
Accuracy (listed only):40.109%
HSR (listed only):14.818%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,176
Deaths:485
KDR:2.425
Accuracy:20.960% B**
HSR:16.922% D
MRC3 Mercy
A
Kills:1,171
Deaths:468
KDR:2.502
Accuracy:22.641% A
HSR:16.823% D
M2 Mutilator
B**
Kills:317
Deaths:163
KDR:1.945
Accuracy:18.445% B**
HSR:15.142% D-
MR1 Fracture
B++
Kills:248
Deaths:187
KDR:1.326
Accuracy:37.847% C*
HSR:5.645% B++
MR1 Fracture
C**
Kills:221
Deaths:187
KDR:1.182
Accuracy:38.699% C**
HSR:4.525% C**
M6 Onslaught
C+
Kills:172
Deaths:122
KDR:1.410
Accuracy:16.802% C+
HSR:13.954% D*
M2 Mutilator
B**
Kills:134
Deaths:50
KDR:2.680
Accuracy:18.444% B**
HSR:19.403% C*
Kills:3,439
Deaths (as MAX Suit):831
Deaths (to MAX Suits):1,293
KDR:4.13839
Kill Difference:2,608
Playtime:98.562 hours
Usage:5%
Score:2.380m
Score/min:403
Accuracy (listed only):24.834%
HSR (listed only):13.202%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:2,220
V. Kills:111 N/A
Deaths:277
KDR:8.014
Accuracy:32.333% B+
KPH:55.600 B+
VKPH:2.800 C
Hellfire Rocket Pods
A
Kills:1,145
V. Kills:163 N/A
Deaths:89
KDR:12.865
Accuracy:58.937% A
KPH:98.400 B+
VKPH:14 C+
Hornet Missiles
C+
Kills:220
V. Kills:142 154%
Deaths:27
KDR:8.148
Accuracy:68.733% B**
KPH:50.600 C
VKPH:32.700 C+
M18 Rotary
C++
Kills:170
V. Kills:171 99%
Deaths:243
KDR:0.700
Accuracy:31.936% C++
KPH:4.300 D-
VKPH:4.300 D-
Coyote Missiles
B+
Kills:98
V. Kills:41 233%
Deaths:4
KDR:24.500
Accuracy:56.126% B+
KPH:37 C+
VKPH:15.500 D
Tomcat A2AM Pods
B+
Kills:61
V. Kills:63 95%
Deaths:5
KDR:12.200
Accuracy:76.984% C--
KPH:57.700 C++
VKPH:59.600 B+
Kills:3,914 (2,390 + 0)
Deaths:645
KDR:6.068
VKDR:1.071
Vehicle Kills:691
Kill Difference:3,269
Playtime:98.965 hours
Usage:5%
Score:1.816m
Score/min:306
Piloting Accuracy:31.936%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:432
V. Kills:592 73%
Deaths:418
KDR:1.033
Accuracy:51.682% B+
KPH:3.900 D
VKPH:5.400 C-
C150 Dalton
B*
Kills:398
V. Kills:200 198%
Deaths:85
KDR:4.682
Accuracy:49.767% B*
KPH:30.700 C+
VKPH:15.400 D
L105 Zephyr
C+
Kills:251
V. Kills:16 N/A
Deaths:27
KDR:9.296
Accuracy:42.814% C+
KPH:48.100 C+
VKPH:3.100 D--
AP30 Shredder
C++
Kills:141
V. Kills:91 153%
Deaths:21
KDR:6.714
Accuracy:28.364% C
KPH:29.400 C++
VKPH:19 C++
L105 Zephyr PX
D-
Kills:96
V. Kills:7 N/A
Deaths:10
KDR:9.600
Accuracy:39.923% D--
KPH:51.400 D-
VKPH:3.700 D--
Dual-75 Duster
B**
Kills:60
V. Kills:1 N/A
Deaths:2
KDR:30
Accuracy:47.841% B**
KPH:80.500 C**
VKPH:1.300 D--
Kills:1,378 (432 + 946)
Deaths:563
KDR:2.448
VKDR:1.611
Vehicle Kills:907
Kill Difference:815
Playtime:134.997 hours
Usage:7%
Score:2.016m
Score/min:249
Piloting Accuracy:51.682%
Gunner Accuracy:47.841%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:275
V. Kills:31 N/A
Deaths:14
KDR:19.643
Accuracy:49.590% C*
KPH:63.600 B+
VKPH:7.200 C+
L100 Python AP
B++
Kills:198
V. Kills:147 134%
Deaths:38
KDR:5.211
Accuracy:60.787% B+
KPH:29.200 C++
VKPH:21.700 B++
Skyguard
B++
Kills:66
V. Kills:58 112%
Deaths:13
KDR:5.077
Accuracy:32.095% B+
KPH:13.500 C++
VKPH:11.800 B++
Kills:539 (539 + 0)
Deaths:65
KDR:8.292
VKDR:3.631
Vehicle Kills:236
Kill Difference:474
Playtime:16.008 hours
Usage:1%
Score:0.450m
Score/min:469
Driving Accuracy:32.095%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:7,925
V. Kills:5,293 150%
Deaths:808
KDR:9.808
Accuracy:49.615% B+
KPH:38.500 B*
VKPH:25.700 A
P2-120 HESH
C+
Kills:2,012
V. Kills:167 N/A
Deaths:166
KDR:12.121
Accuracy:40.890% C+
KPH:43.700 C
VKPH:3.600 D--
P2-120 HEAT
M*
Kills:1,065
V. Kills:181 N/A
Deaths:48
KDR:22.188
Accuracy:35.638% D
KPH:66.800 M*
VKPH:11.300 B
E540 Halberd
B**
Kills:712
V. Kills:482 147%
Deaths:112
KDR:6.357
Accuracy:51.005% A
KPH:25.200 C+
VKPH:17.100 B**
G30 Vulcan
A*
Kills:227
V. Kills:142 159%
Deaths:36
KDR:6.306
Accuracy:47.100% A*
KPH:37.400 A++
VKPH:23.400 A+
MR11 Gatekeeper
A**
Kills:68
V. Kills:47 142%
Deaths:10
KDR:6.800
Accuracy:55.068% A*
KPH:38.700 A**
VKPH:26.800 A+
Kills:12,009 (11,002 + 1,007)
Deaths:1,180
KDR:10.177
VKDR:5.349
Vehicle Kills:6,312
Kill Difference:10,829
Playtime:303.844 hours
Usage:15%
Score:12.814m
Score/min:703
Driving Accuracy:35.638%
Gunner Accuracy:55.068%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:478
V. Kills:25 N/A
Deaths:24
KDR:19.917
Accuracy:46.110% A+
KPH:112.900 C*
VKPH:5.900 C+
G20 Vulcan-H
C**
Kills:323
V. Kills:171 188%
Deaths:32
KDR:10.094
Accuracy:46.503% C+
KPH:47.700 C**
VKPH:25.300 C+
Kills:801 (0 + 801)
Deaths:56
KDR:14.304
VKDR:3.500
Vehicle Kills:196
Kill Difference:745
Playtime:10.999 hours
Usage:1%
Score:0.442m
Score/min:670
Driving Accuracy:N/A%
Gunner Accuracy:46.503%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:131
V. Kills:32 397%
Deaths:13
KDR:10.077
Accuracy:44.063% B**
KPH:32.900 C--
VKPH:8 C
M40 Fury
B*
Kills:93
V. Kills:17 N/A
Deaths:14
KDR:6.643
Accuracy:43.437% B*
KPH:51.600 C+
VKPH:9.400 C
Kills:224 (0 + 224)
Deaths:27
KDR:8.296
VKDR:1.815
Vehicle Kills:49
Kill Difference:197
Playtime:5.788 hours
Usage:0%
Score:0.218m
Score/min:628
Driving Accuracy:N/A%
Gunner Accuracy:43.437%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:105
V. Kills:9 N/A
Deaths:3
KDR:35
Accuracy:45.556% A*
KPH:128 A++
VKPH:11 A
Kills:105 (0 + 105)
Deaths:3
KDR:35
VKDR:3
Vehicle Kills:9
Kill Difference:102
Playtime:0.821 hours
Usage:0%
Score:0.021m
Score/min:432
Piloting Accuracy:N/A%
Gunner Accuracy:45.556%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 13,2187,9258089.808B+7.2649.615%B+2.498%C-38.5B*25.7A726205.8h6.5B+13.1B++
M14 Banshee 2,3312,2202778.014B5.4732.333%B+1.216%C++55.5B+2.8C27140h14.2B++44B++
P2-120 HESH 2,1792,01216612.12C+9.5740.89%C+N/A43.6C3.6D--23446.1h4B++9.8B++
MSW-R 1,9031,8921,2261.543C+1.0023.31%C**20.613%C-34.5C+N/A16854.9h10.9B+46.6B+
LC3 Jaguar 1,3281,3171,1101.186C+1.3624.993%B18.451%C13.1DN/A68100.3h11.4B+45.6B+
TAS-16 Blackjack 1,3081,3077641.711B+0.8366.629%B++11.094%D46.5B+N/A17828.1h1.8B**2.7B++
LC2 Lynx 1,2061,1967301.638B+0.9127.327%B**20.318%C+24.3C+N/A10349.2h12.4B++45.4B++
MG-S1 Jackal 1,2151,1924002.98A++0.4333.937%A+19.211%C+50.9B++1B**14823.4h11.3C++33.3B++
MRC3 Mercy 1,1861,1764852.425C*0.1220.96%B**16.922%D26.4C+N/A12344.6h17.1B+81.5B++
MRC3 Mercy 1,1801,1714682.502C**0.0422.641%A16.823%D28.1C++N/A13041.7h18.2B+80.2B*
MG-H1 Watchman 1,1791,1694582.552B*0.0128.039%B**23.353%C49.7B+N/A14223.5h12.7B++45.2B++
AS16 NightHawk 1,1731,1699441.238C++1.3139.646%C++14.542%C+26.3CN/A14844.4h3.5B++9B+
SMG-46 Armistice 1,1691,1637061.647B+0.9029.953%B*13.672%C-30.4C++N/A12438.2h12.2B++40.7B++
TRS-12 Uppercut 1,1641,1625522.105B*0.4467.433%B*13.769%C53.5B++N/A15621.7h2B**3B*
NS-15M1 1,1631,1605722.028B+0.5226.759%B*23.362%C++43.6C*N/A20226.6h10.3B*38.6B++
T16 Rhino 1,1651,1607551.536B+1.0122.852%B+18.104%D30.3C+N/A16538.3h10.7B*46.7B+
T9 CARV 1,1601,1536171.869B+0.6825.284%A26.193%B+41.2B++N/A17228h10.7B**42.3B*
Hellfire Rocket Pods 1,3081,1458912.865B*10.3258.937%A1.397%B+98.7B+14.1C+66811.6h15.4B*26.2B++
P2-120 HEAT 1,2461,0654822.188M19.6435.638%D4.319%B++66.6M*11.3B75116h5.1B**14.2B++
TRAC-5 S 8838736871.271B+1.2725.278%B+10.882%D--11.2DN/A6077.9h8.1B**32.1B*
NS-7 PDW 7917824281.827B**0.7228.144%B++17.903%C+27.7C++N/A11028.2h11.3B*40.2B++
NS Decimator 1,0327146701.066C++1.4856.37%C--2.661%C*28.9C12.9C33324.7h3.8B++6.7B+
E540 Halberd 1,1947121126.357C++3.8151.005%A2.247%D25.2C+17.1B**126028.2h5.7C**11.1B*
TMG-50 7047004771.468C**1.0823.169%B+20.286%C--29.3C+N/A13423.9h9.8B++42.4B+
PDW-16 Hailstorm 5925905141.148C++1.4026.338%B+11.864%D23.5C+N/A11425.1h11.5B*43.5B++
NS-11C 5695601593.522M+0.9832.166%A++26.607%A+49.1AN/A16311.4h11.3B*35B*
C-4 7985372252.387B++0.1621.972%DN/A63.9C31.1C++10398.4h1.3B+5.8C+
Chainblade 54450514,1780.036B+2.5134.877%B+N/A0.6C+N/A3829.2h2B++5.8B+
Cycler TRV 4964943261.515C**1.0324.21%B18.219%C+25.2CN/A11319.6h12B+49.6B+
RAMS .50M 494489806.113B*3.5744.659%B**82.004%B+36.5B+N/A18513.4h1.8B*4.1B++
NS-44 Commissioner 4894825610.859C+1.6930.308%D18.88%C16.3DN/A7229.6h3.8C*12.6C+
P525 Marauder-H 5034782419.917B+17.3746.11%A+N/A113.8C**6C+5684.2h6.4C*13.8B++
CAS30 Tank Buster 1,0244324181.033C+1.5151.682%B+N/A3.9D5.4C-122109.4h76.3D147.7C+
NS-15M AE 4244221024.137B**1.5930.829%B**31.043%B+60.3C**N/A1607h10.9B+35.3B+
C150 Dalton 598398854.682C2.1449.767%B*N/A30.6C+15.4D115513h4.6C++9.2B++
Tank Mine 592331983.378B+0.8328.706%CN/A63.7D-50.2C-13875.2h2.2C7.7D
G20 Vulcan-H 4943233210.094A++7.5546.503%C+4.025%B++47.5C**25.1C+7346.8h60.8B**130.7B**
M2 Mutilator 3183171631.945C*0.6018.445%B**15.142%D-22.6CN/A11814h16.9C++91.9B++
TSAR-42 294292793.696C++1.1539.742%C*66.438%C+47.1B+N/A2106.2h2.3C++5.8C**
L100 Python HESH 3062751419.643B*17.1049.59%C*1.091%C-64B+7.2C+3744.3h2.2A4.4B**
L105 Zephyr 267251279.296C+6.7542.814%C+1.195%B+48.3C+3.1D--3215.2h3.9A9.1B*
MR1 Fracture 3582481871.326B*1.2237.847%C*5.645%B++13.2B**5.9B+17418.8h26.3B**69.5B*
G30 Vulcan 369227366.306B+3.7647.1%A*2.643%C--37.2A++23.3A+8256.1h69.4B*147.3B**
MR1 Fracture 3202211871.182B*1.3638.699%C**4.525%C**11.8B**5.3C**15618.8h30.1B**77.7B*
Hornet Missiles 362220278.148B+5.6068.733%B**N/A51.2C+33C+7294.3h9.3B+13.5B++
L100 Python AP 345198385.211C**2.6760.787%B+2.02%D29.1C++21.6B++5536.8h6.3C**10.4B+
Claymore 196196228.909B6.3647.29%A++N/A150.8C*N/A7621.3h1.3D2.7B*
NS Baron G5 192191942.032A0.5144.693%C++13.089%C23.9CN/A1278h3.8B++8.4C+
M6 Onslaught 1751721221.41C1.1416.802%C+13.954%D*16.2D--N/A5210.6h20.3C120.6C++
M18 Rotary 3411702430.7C1.8531.936%C++1.765%C4.3D-4.4D-14139.3h141.4C++442.7C++
Spear Anti-Vehicle Phalanx Turret 327169276.259C+3.7149.748%B++2.959%D37.6C+35.1A6904.5h9.3C+18.8C**
Frag Grenade 1681681168N/A165.4547.398%C**N/A420CN/A26980.4h4C+8.4C*
Anti-Vehicle Grenade 1671601160N/A157.4568.262%A*N/A800A*35D-46200.2h3.4B**5A
AP30 Shredder 232141216.714C+4.1728.364%C5.674%M29.4C++19C++6364.8h68.9B+242.9B+
M2 Mutilator 134134502.68B++0.1318.444%B**19.403%C*23.9C+N/A1395.6h15.7B+85.2B++
NS-61 Emissary 134134921.457B**1.0928.15%C+13.433%C--22C+N/A786.1h13.5C*47.8C**
M40 Fury 1631311310.077B+7.5344.063%B**1.527%C32.8C--8C4754h13.8C++31.4B+
M60-A Bulldog 149130265C+2.4535.055%C+1.538%C++21.7D3.2D-2926h5.8C++16.7C*
Soldier Soaker 113113512.216B**0.3332.708%C+15.044%C+47.1C+N/A2302.4h5.7C**17.5B
TX1 Repeater 1091091650.661C+1.8818.404%D--16.514%D9.9D-N/A7611h15.2C+82.8C
Rocklet Rifle 203107382.816M**0.2748.66%C-N/A31.5B28.2C**3443.4h21.2A43.6B**
CAS 14-E 114105335B++32.4545.556%A*N/A131.3A++11.3A4320.8h25.6B+56.2B*
Coyote Missiles 13998424.5S21.9556.126%B+N/A36.3C+15.2D4772.7h24.4B**43.6B**
L105 Zephyr PX 10396109.6C7.0539.923%D--1.042%B+50.5D-3.7D--1731.9h4.3B+10.8C+
Orbital Strike Uplink 12393193N/A90.45600%UN/A930U300U28410.1h1.2T*0.2T*
M40 Fury 11093146.643C+4.1043.437%B*N/A51.7C+9.4C9671.8h11.7B27B++
MR11 Gatekeeper 11568106.8B*4.2555.068%A*1.471%C--37.8A**26.1A+4781.8h24.4A++44.3A++
Skyguard 12466135.077A2.5332.095%B+N/A13.5C++11.8B++4364.9h102.3B+318.8B*
MANA Anti-Vehicle Turret 13862591.051C1.4941.415%D*N/A15.9D-19.5C-9273.9h12.8C31D--
T2 Striker 150621200.517C+2.0368.033%A++N/A8.7C12.4C++4087.1h33.5B++49.2B*
Tomcat A2AM Pods 12461512.2A++9.6576.984%C--N/A55.5C+57.3B+15611.1h6.4B*8.3B*
Dual-75 Duster 6160230A27.4547.841%B**N/A85.7B+1.4D-3160.7h4.8B+10B++
M12 Kobalt 5655155B**52.4524.134%B+23.636%A91.7C+1.7D-2340.6h11.3B**46.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,9951.1h
Restoration Kit192350.3h
NS Patriot Flare Gun35361.3h
Anti-Vehicle MANA Turret292842.3h
Nano-Armor Kit650874,08694.7h
Spawn Beacon822,6384h
M20 Wyvern12140.1h
Nanite Revive Grenade01730h
Medical Applicator15747,5206.5h
Spitfire Auto-Turret53750.5h
Welding Device02,3780.4h
Anti-Infantry MANA Turret12981h
Ammunition Package245471.5h
Medical Kit4084,49310.4h
WLT-Howler Mining Laser01420h
Router0520.1h
Pelter Rocket Pod0700h
Nano-Repair Grenade02840.1h
Orbital Strike Target Designator2670.3h
Recon Detection Device261,2612.2h

Check the help document for the dictionary if you want to learn more about words used here.


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