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Field Marshal PFC Decandence[ARMF] Decandence
TR BR 162

KDR: 2.62

Score: 63.6m

Last Seen: Dec 11th, 2018 6:32 PM
- OFFLINE - 46.1 hour(s)

Prestige 1, Battle Rank 100 (162 total) - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 65
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH MSW-R TAS-16 Blackjack LC3 Jaguar LC2 Lynx MG-S1 Jackal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $639,261 MLG Score: 511
Fun Score: N/A
Cheeseburgers Flipped: 787TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.696%20.414%54520100216,3961.687010.932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.629%1.109B**-0.029C+-2.042F--HEAD ++ (~7.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.445B11.10.223C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.683%1.193%681410184,35788911584.90101376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.787%0.235C++-0.384C-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.598B+25.60.515B+38.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.033%2.122%16535101712,725129363869.83385199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.72%0.701B++-0.334C-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.695B+5.70.547B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.118%2.229%336910132,557114913462.22541190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.706%0.649B+-0.54D-0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.522B+24.30.379C**32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.362%76.245%3362102078378171.00128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.634%1.097B**0.597B+-0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+20.359C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.132%13.247%336410183,948859104.5907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.832%0.813B++-0.247C0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.64B+2.40.499B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 65
63.6m554.5%577 (34.6k)513 (30.8k)2.6185555,17821,0723.20525162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022246420.607%10.386%21405:5320

55% Engineer16% Heavy Assault7% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2013 11:48 AMMay 27th, 2018 6:29 PMDec 12th, 2018 12:34 AM (1d) (PST)Dec 11th, 2018 2:33 PM (2d) (PST)Dec 11th, 2018 2:32 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6751165590.4450.1700.0462.9930.094511

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4736,97533,49827103180630,807

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2065.7h/86.1d 12,363 5,731 16,498 370.9k 2,468 5,137 11,711 83.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:1,917
Deaths:1,236
KDR:1.551
Accuracy:23.355% C**
HSR:20.605% C
MG-H1 Watchman
B**
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:28.040% B**
HSR:23.399% C
T16 Rhino
B+
Kills:1,160
Deaths:755
KDR:1.536
Accuracy:22.852% B+
HSR:18.104% D
NS-15M1
B*
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:26.759% B*
HSR:23.362% C++
T9 CARV
A
Kills:1,153
Deaths:617
KDR:1.869
Accuracy:25.263% A
HSR:26.193% B+
TMG-50
B+
Kills:700
Deaths:477
KDR:1.468
Accuracy:23.169% B+
HSR:20.286% C--
NS-15M AE
B**
Kills:498
Deaths:141
KDR:3.532
Accuracy:30.689% B**
HSR:30.723% B+
Kills:7,759
Deaths (as Heavy Assault):4,256
Deaths (to Heavy Assaults):5,300
KDR:1.82307
Kill Difference:3,503
Playtime:328.417 hours
Usage:16%
Score:6.750m
Score/min:343
Accuracy (listed only):25.732%
HSR (listed only):23.239%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B++
Kills:1,536
Deaths:870
KDR:1.766
Accuracy:66.763% B++
HSR:11.719% D
LC3 Jaguar
B
Kills:1,317
Deaths:1,110
KDR:1.186
Accuracy:24.993% B
HSR:18.451% C
LC2 Lynx
B*
Kills:1,203
Deaths:733
KDR:1.641
Accuracy:27.346% B*
HSR:20.366% C+
AS16 NightHawk
C+
Kills:1,172
Deaths:948
KDR:1.236
Accuracy:39.646% C+
HSR:14.590% C+
TRAC-5 S
B++
Kills:1,170
Deaths:859
KDR:1.362
Accuracy:26.353% B++
HSR:13.248% D
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
NS-11C
A++
Kills:700
Deaths:194
KDR:3.608
Accuracy:31.855% A++
HSR:26.714% A+
NS Baron G5
B+
Kills:277
Deaths:147
KDR:1.884
Accuracy:47.159% B+
HSR:15.163% C++
FA1 Barrage
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B**
HSR:15.385% C+
Kills:8,615
Deaths (as Engineer):5,462
Deaths (to Engineers):5,215
KDR:1.57726
Kill Difference:3,153
Playtime:1,128.371 hours
Usage:55%
Score:44.625m
Score/min:659
Accuracy (listed only):42.304%
HSR (listed only):16.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B++
Kills:1,536
Deaths:870
KDR:1.766
Accuracy:66.763% B++
HSR:11.719% D
LC3 Jaguar
B
Kills:1,317
Deaths:1,110
KDR:1.186
Accuracy:24.993% B
HSR:18.451% C
LC2 Lynx
B*
Kills:1,203
Deaths:733
KDR:1.641
Accuracy:27.346% B*
HSR:20.366% C+
MG-S1 Jackal
A+
Kills:1,198
Deaths:401
KDR:2.988
Accuracy:33.933% A+
HSR:19.115% C+
AS16 NightHawk
C+
Kills:1,172
Deaths:948
KDR:1.236
Accuracy:39.646% C+
HSR:14.590% C+
TRAC-5 S
B++
Kills:1,170
Deaths:859
KDR:1.362
Accuracy:26.353% B++
HSR:13.248% D
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
NS-7 PDW
B++
Kills:877
Deaths:464
KDR:1.890
Accuracy:28.316% B++
HSR:18.814% C*
NS-11C
A++
Kills:700
Deaths:194
KDR:3.608
Accuracy:31.855% A++
HSR:26.714% A+
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
NS Baron G5
B+
Kills:277
Deaths:147
KDR:1.884
Accuracy:47.159% B+
HSR:15.163% C++
FA1 Barrage
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B**
HSR:15.385% C+
Kills:12,443
Deaths (as Light Assault):7,547
Deaths (to Light Assaults):3,904
KDR:1.64873
Kill Difference:4,896
Playtime:295.169 hours
Usage:14%
Score:6.372m
Score/min:360
Accuracy (listed only):38.406%
HSR (listed only):16.375%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A+
Kills:1,198
Deaths:401
KDR:2.988
Accuracy:33.933% A+
HSR:19.115% C+
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
NS-7 PDW
B++
Kills:877
Deaths:464
KDR:1.890
Accuracy:28.316% B++
HSR:18.814% C*
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
NS-44 Commissioner
C
Kills:530
Deaths:584
KDR:0.908
Accuracy:30.891% D
HSR:20% C
RAMS .50M
B*
Kills:489
Deaths:82
KDR:5.963
Accuracy:44.483% B*
HSR:82.004% B+
TSAR-42
C**
Kills:294
Deaths:79
KDR:3.722
Accuracy:39.861% C**
HSR:66.667% C+
NS-61 Emissary
C+
Kills:134
Deaths:93
KDR:1.441
Accuracy:28.008% C+
HSR:13.433% D
Soldier Soaker
C+
Kills:113
Deaths:51
KDR:2.216
Accuracy:32.708% C+
HSR:15.044% C+
TX1 Repeater
D
Kills:109
Deaths:165
KDR:0.661
Accuracy:18.362% D--
HSR:16.514% D
NS-AM7 Archer
B*
Kills:64
Deaths:45
KDR:1.422
Accuracy:64.263% B*
HSR:7.813% D*
NS-357 Underboss
C*
Kills:56
Deaths:22
KDR:2.545
Accuracy:37.589% C*
HSR:14.286% D-
Kills:5,617
Deaths (as Infiltrator):3,206
Deaths (to Infiltrators):2,621
KDR:1.75203
Kill Difference:2,411
Playtime:136.282 hours
Usage:7%
Score:2.231m
Score/min:273
Accuracy (listed only):34.559%
HSR (listed only):24.935%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B++
Kills:1,536
Deaths:870
KDR:1.766
Accuracy:66.763% B++
HSR:11.719% D
MG-S1 Jackal
A+
Kills:1,198
Deaths:401
KDR:2.988
Accuracy:33.933% A+
HSR:19.115% C+
AS16 NightHawk
C+
Kills:1,172
Deaths:948
KDR:1.236
Accuracy:39.646% C+
HSR:14.590% C+
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
NS-7 PDW
B++
Kills:877
Deaths:464
KDR:1.890
Accuracy:28.316% B++
HSR:18.814% C*
Cycler TRV
B++
Kills:696
Deaths:425
KDR:1.638
Accuracy:25.811% B++
HSR:21.121% C*
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
NS Baron G5
B+
Kills:277
Deaths:147
KDR:1.884
Accuracy:47.159% B+
HSR:15.163% C++
FA1 Barrage
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B**
HSR:15.385% C+
Kills:8,749
Deaths (as Combat Medic):5,076
Deaths (to Combat Medics):2,087
KDR:1.7236
Kill Difference:3,673
Playtime:66.343 hours
Usage:3%
Score:1.280m
Score/min:321
Accuracy (listed only):41.454%
HSR (listed only):15.521%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,176
Deaths:485
KDR:2.425
Accuracy:20.960% B**
HSR:16.922% D
MRC3 Mercy
A
Kills:1,171
Deaths:468
KDR:2.502
Accuracy:22.641% A
HSR:16.823% D
M2 Mutilator
B**
Kills:317
Deaths:163
KDR:1.945
Accuracy:18.445% B**
HSR:15.142% D-
MR1 Fracture
B++
Kills:248
Deaths:187
KDR:1.326
Accuracy:37.829% C++
HSR:5.645% B++
MR1 Fracture
C**
Kills:221
Deaths:187
KDR:1.182
Accuracy:38.681% C**
HSR:4.525% C**
M6 Onslaught
C+
Kills:172
Deaths:122
KDR:1.410
Accuracy:16.802% C+
HSR:13.954% D*
M2 Mutilator
B*
Kills:134
Deaths:50
KDR:2.680
Accuracy:18.444% B*
HSR:19.403% C*
Kills:3,439
Deaths (as MAX Suit):831
Deaths (to MAX Suits):1,326
KDR:4.13839
Kill Difference:2,608
Playtime:98.568 hours
Usage:5%
Score:2.380m
Score/min:402
Accuracy (listed only):24.829%
HSR (listed only):13.202%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:2,597
V. Kills:121 N/A
Deaths:305
KDR:8.515
Accuracy:32.841% B+
KPH:58.600 B+
VKPH:2.700 C
Hellfire Rocket Pods
A
Kills:1,153
V. Kills:163 N/A
Deaths:89
KDR:12.955
Accuracy:58.958% A
KPH:99.100 B
VKPH:14 C+
Hornet Missiles
C**
Kills:359
V. Kills:214 167%
Deaths:33
KDR:10.879
Accuracy:67.844% B*
KPH:70.600 C*
VKPH:42.100 C**
M18 Rotary
C++
Kills:171
V. Kills:171 99%
Deaths:245
KDR:0.698
Accuracy:31.934% C++
KPH:4.300 D-
VKPH:4.300 D-
Coyote Missiles
B+
Kills:98
V. Kills:41 233%
Deaths:4
KDR:24.500
Accuracy:56.126% B+
KPH:37 C+
VKPH:15.500 D
Tomcat A2AM Pods
B++
Kills:66
V. Kills:67 97%
Deaths:5
KDR:13.200
Accuracy:76.409% D
KPH:60.800 C++
VKPH:61.700 B++
Kills:4,444 (2,768 + 0)
Deaths:681
KDR:6.526
VKDR:1.141
Vehicle Kills:777
Kill Difference:3,763
Playtime:104.269 hours
Usage:5%
Score:1.988m
Score/min:318
Piloting Accuracy:31.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:436
V. Kills:595 73%
Deaths:418
KDR:1.043
Accuracy:51.684% B+
KPH:4 D
VKPH:5.400 C-
C150 Dalton
B*
Kills:415
V. Kills:212 195%
Deaths:85
KDR:4.882
Accuracy:49.408% B*
KPH:30.900 C+
VKPH:15.800 D
L105 Zephyr
C+
Kills:251
V. Kills:16 N/A
Deaths:27
KDR:9.296
Accuracy:42.814% C+
KPH:48.100 C+
VKPH:3.100 D--
AP30 Shredder
C++
Kills:141
V. Kills:91 153%
Deaths:21
KDR:6.714
Accuracy:28.364% C
KPH:29.400 C++
VKPH:19 C++
L105 Zephyr PX
D-
Kills:96
V. Kills:7 N/A
Deaths:10
KDR:9.600
Accuracy:39.923% D--
KPH:51.400 D-
VKPH:3.700 D--
Dual-75 Duster
B**
Kills:60
V. Kills:1 N/A
Deaths:2
KDR:30
Accuracy:47.841% B**
KPH:80.500 B
VKPH:1.300 D--
Kills:1,399 (436 + 963)
Deaths:563
KDR:2.485
VKDR:1.638
Vehicle Kills:922
Kill Difference:836
Playtime:135.713 hours
Usage:7%
Score:2.030m
Score/min:249
Piloting Accuracy:51.684%
Gunner Accuracy:47.841%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:297
V. Kills:35 N/A
Deaths:15
KDR:19.800
Accuracy:49.925% C**
KPH:64.600 B+
VKPH:7.600 C+
L100 Python AP
B++
Kills:257
V. Kills:169 151%
Deaths:46
KDR:5.587
Accuracy:59.992% B+
KPH:32.300 C**
VKPH:21.200 B++
Skyguard
B++
Kills:68
V. Kills:59 113%
Deaths:13
KDR:5.231
Accuracy:32.450% B+
KPH:13.600 C+
VKPH:11.800 B++
Kills:622 (622 + 0)
Deaths:74
KDR:8.405
VKDR:3.554
Vehicle Kills:263
Kill Difference:548
Playtime:17.567 hours
Usage:1%
Score:0.494m
Score/min:468
Driving Accuracy:32.450%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:9,094
V. Kills:5,775 157%
Deaths:863
KDR:10.538
Accuracy:50.696% B+
KPH:40.900 B**
VKPH:25.900 A+
P2-120 HESH
C+
Kills:2,012
V. Kills:167 N/A
Deaths:166
KDR:12.121
Accuracy:40.890% C+
KPH:43.700 C
VKPH:3.600 D--
P2-120 HEAT
M**
Kills:1,065
V. Kills:181 N/A
Deaths:48
KDR:22.188
Accuracy:35.638% D
KPH:66.800 M**
VKPH:11.300 B
E540 Halberd
B**
Kills:712
V. Kills:482 147%
Deaths:112
KDR:6.357
Accuracy:51.005% A
KPH:25.200 C+
VKPH:17.100 B**
G30 Vulcan
A*
Kills:227
V. Kills:142 159%
Deaths:36
KDR:6.306
Accuracy:47.100% A*
KPH:37.400 A++
VKPH:23.400 A++
MR11 Gatekeeper
M
Kills:68
V. Kills:47 142%
Deaths:10
KDR:6.800
Accuracy:55.068% A*
KPH:38.700 M
VKPH:26.800 A+
Kills:13,178 (12,171 + 1,007)
Deaths:1,235
KDR:10.670
VKDR:5.501
Vehicle Kills:6,794
Kill Difference:11,943
Playtime:320.628 hours
Usage:16%
Score:13.494m
Score/min:701
Driving Accuracy:35.638%
Gunner Accuracy:55.068%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:613
V. Kills:35 N/A
Deaths:31
KDR:19.774
Accuracy:47.800% A++
KPH:118.100 B
VKPH:6.700 C++
G20 Vulcan-H
B+
Kills:453
V. Kills:221 204%
Deaths:48
KDR:9.438
Accuracy:48.627% C*
KPH:52.600 B+
VKPH:25.700 C+
Kills:1,066 (0 + 1,066)
Deaths:79
KDR:13.494
VKDR:3.241
Vehicle Kills:256
Kill Difference:987
Playtime:13.797 hours
Usage:1%
Score:0.542m
Score/min:655
Driving Accuracy:N/A%
Gunner Accuracy:48.627%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:131
V. Kills:32 397%
Deaths:13
KDR:10.077
Accuracy:44.042% B**
KPH:32.800 C--
VKPH:8 C
M40 Fury
B*
Kills:93
V. Kills:17 N/A
Deaths:14
KDR:6.643
Accuracy:43.437% B*
KPH:51.600 C+
VKPH:9.400 C
M12 Kobalt
B
Kills:79
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:18.346% B
KPH:67.200 C++
VKPH:2.600 C
Kills:303 (0 + 303)
Deaths:27
KDR:11.222
VKDR:1.926
Vehicle Kills:52
Kill Difference:276
Playtime:6.966 hours
Usage:0%
Score:0.244m
Score/min:583
Driving Accuracy:N/A%
Gunner Accuracy:18.346%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:105
V. Kills:9 N/A
Deaths:3
KDR:35
Accuracy:45.556% A++
KPH:128 A++
VKPH:11 A
Kills:105 (0 + 105)
Deaths:3
KDR:35
VKDR:3
Vehicle Kills:9
Kill Difference:102
Playtime:0.821 hours
Usage:0%
Score:0.022m
Score/min:454
Piloting Accuracy:N/A%
Gunner Accuracy:45.556%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 14,8699,09486310.538B++7.9250.696%B+2.221%D40.9B**25.9A+712222.6h6.2B+12.2B*
M14 Banshee 2,7182,5973058.515B+5.9032.841%B+1.155%C+58.6B+2.7C27844.3h14.1B++42.9B++
P2-120 HESH 2,1792,01216612.12C+9.5040.89%C+N/A43.6C3.6D--23546.1h4B++9.8B++
MSW-R 1,9291,9171,2361.551C+1.0723.355%C**20.605%C34.5C+N/A16855.5h10.9B+46.5B+
TAS-16 Blackjack 1,5381,5368701.766B+0.8566.763%B++11.719%D46BN/A17433.4h1.8B**2.7B++
LC3 Jaguar 1,3281,3171,1101.186C+1.4324.993%B18.451%C13.1DN/A68100.3h11.4B+45.6B+
LC2 Lynx 1,2141,2037331.641B+0.9827.346%B*20.366%C+24.1C+N/A10350h12.4B++45.3B++
MG-S1 Jackal 1,2211,1984012.988A++0.3733.933%A+19.115%C+51B*1B**15023.5h11.3C++33.3B++
MRC3 Mercy 1,1861,1764852.425C*0.1920.96%B**16.922%D26.4C+N/A12344.6h17.1B+81.5B++
AS16 NightHawk 1,1761,1729481.236C++1.3839.646%C+14.59%C+26.3CN/A14844.5h3.6B++9B+
MG-H1 Watchman 1,1811,1714582.557B*0.0628.04%B**23.399%C49.8B+N/A14323.5h12.7B++45.2B++
MRC3 Mercy 1,1801,1714682.502C*0.1222.641%A16.823%D28.1C+N/A13041.7h18.2B+80.2B++
TRAC-5 S 1,1911,1708591.362B+1.2626.353%B++13.248%D13.7CN/A6785.4h8.9B*33.8B*
SMG-46 Armistice 1,1691,1637061.647B+0.9729.953%B*13.672%C-30.4C++N/A12438.2h12.2B++40.7B+
TRS-12 Uppercut 1,1641,1625522.105B*0.5167.433%B*13.769%C53.5B++N/A15621.7h2B**3B++
T16 Rhino 1,1651,1607551.536B+1.0822.852%B+18.104%D30.3C+N/A16538.3h10.7B*46.7B+
NS-15M1 1,1631,1605722.028B+0.5926.759%B*23.362%C++43.6C*N/A20226.6h10.3B*38.6B++
Hellfire Rocket Pods 1,3161,1538912.955B++10.3458.958%A1.388%B+99.4B+14.1C+67511.6h15.4B*26.1B++
T9 CARV 1,1601,1536171.869B+0.7525.263%A26.193%B+41.2B*N/A17528h10.7B**42.4B*
P2-120 HEAT 1,2461,0654822.188M19.5735.638%D4.319%B++66.6M**11.3B75716h5.1B**14.2B++
NS-7 PDW 8888774641.89B**0.7328.316%B++18.814%C*29.3C++N/A11629.9h11.3B*39.9B++
NS Decimator 1,0487256751.074C++1.5456.535%C--2.759%B29C12.9C33225h3.8B++6.7B+
E540 Halberd 1,1947121126.357C+3.7451.005%A2.247%D25.2C+17.1B**131228.2h5.7C**11.1B*
TMG-50 7047004771.468C**1.1523.169%B+20.286%C--29.3C+N/A13523.9h9.8B++42.4B+
NS-11C 7107001943.608M++0.9931.855%A++26.714%A+51.5AN/A16513.6h11.3B*35.3B*
Cycler TRV 7016964251.638B+0.9825.811%B++21.121%C*29.7C+N/A11323.4h12.2B+47.2B+
P525 Marauder-H 6486133119.774B+17.1647.8%A++N/A117.9B6.7C++5335.2h6.5C*13.6B*
PDW-16 Hailstorm 5925905141.148C++1.4726.338%B+11.864%D23.5C+N/A11425.1h11.5B*43.5B++
C-4 8335612322.418B++0.2022.385%C--N/A64.5C31.3C++10478.7h1.3B+5.7C*
NS-44 Commissioner 5385305840.908C+1.7130.891%D20%C16.8DN/A7231.6h3.8C*12.2C++
Chainblade 56452014,7730.035B+2.5833.471%BN/A0.6C+N/A3855.8h2B+6.1C+
NS-15M AE 5014981413.532B*0.9130.689%B**30.723%B+56.6C++N/A1508.8h10.9B+35.5B+
RAMS .50M 494489825.963B*3.3444.483%B*82.004%B+36.5B+N/A18513.4h1.8B*4.2B++
G20 Vulcan-H 674453489.438A++6.8248.627%C*3.753%B+52.7B+25.7C+7298.6h59.1A121.5B**
CAS30 Tank Buster 1,0314364181.043C+1.5851.684%B+N/A4D5.4C-122109.7h75.9C146.9C+
C150 Dalton 627415854.882C2.2649.408%B*N/A31C+15.8D113013.4h4.5C++9.2B+
Hornet Missiles 5733593310.879B*8.2667.844%B*N/A70.4C*42C**8705.1h8.1B+11.9B*
Tank Mine 618349983.561B+0.9430.639%CN/A64.6D-49.8C-13665.4h2.3C--7.6D
M2 Mutilator 3183171631.945C*0.6718.445%B**15.142%D-22.6CN/A11814h16.9C*91.9B+
L100 Python HESH 3322971519.8B*17.1849.925%C**1.01%C--64.6B+7.6C+3764.6h2.2A4.5B**
TSAR-42 296294793.722C*1.1039.861%C**66.667%C+46.7B+N/A2166.3h2.3C++5.9C**
NS Baron G5 2812771471.884B**0.7347.159%B+15.163%C++29.2C+N/A1439.5h3.8B++8.1C+
L100 Python AP 426257465.587B2.9759.992%B+1.556%D32.1C**21.1B+5418h5.9B+9.9B+
L105 Zephyr 267251279.296C+6.6842.814%C+1.195%B+48.3C+3.1D--3215.2h3.9A9.1B*
MR1 Fracture 3582481871.326B*1.2937.829%C++5.645%B++13.2B**5.9B+17518.8h26.3B**69.6B*
G30 Vulcan 369227366.306B+3.6947.1%A*2.643%C--37.2A++23.3A+9076.1h69.4B*147.3B**
MR1 Fracture 3202211871.182B*1.4438.681%C**4.525%C**11.8B**5.3C**15718.8h30.1B**77.7B*
Claymore 196196228.909B+6.2947.29%A+N/A150.8C*N/A7661.3h1.3D2.7B*
Frag Grenade 1921921192N/A189.3847.549%C**N/A480C+N/A28550.4h3.5B7.4B+
M6 Onslaught 1751721221.41C1.2116.802%C+13.954%D*16.2D--N/A5210.6h20.3C120.6C++
M18 Rotary 3421712450.698C1.9231.934%C++1.754%C4.3D-4.3D-14139.5h141.4C+442.7C++
Spear Anti-Vehicle Phalanx Turret 327169276.259C+3.6449.748%B++2.959%D37.6C+35.1A6944.5h9.3C+18.8B
Anti-Vehicle Grenade 1691611161N/A158.3868.085%A*N/A805A*40D46560.2h3.4B**5A
AP30 Shredder 232141216.714C+4.1028.364%C5.674%M++29.4C++19C++6414.8h68.9B+242.9B+
Orbital Strike Uplink 1831401140N/A137.38770.833%UN/A1400U430U41620.1h1.3T*0.2T*
NS-61 Emissary 134134931.441B*1.1828.008%C+13.433%D22C+N/A796.1h13.6C++48.4C**
M2 Mutilator 134134502.68B++0.0618.444%B*19.403%C*23.9C+N/A1405.6h15.7B+85.2B++
M60-A Bulldog 150131265.038C+2.4235.189%C+1.527%C+21.8D3.2D-3016h5.8C++16.6C++
M40 Fury 1631311310.077B+7.4644.042%B**1.527%C32.8C--8C4764h13.8C++31.4B+
Rocklet Rifle 215114402.85M**0.2348.025%DN/A30.8C**27.3C*3443.7h21.2A44.2B*
Soldier Soaker 113113512.216B**0.4032.708%C+15.044%C+47.1C+N/A2302.4h5.7C**17.5B
TX1 Repeater 1091091650.661C+1.9618.362%D--16.514%D9.8D-N/A7611.1h15.2C+83C
Sticky Grenade 1081071107N/A104.3859.582%B*N/A535D--5D34110.2h3.2D--5.4C
CAS 14-E 114105335B++32.3845.556%A++N/A131.3A++11.3A4540.8h25.6B+56.2B*
Coyote Missiles 13998424.5S21.8856.126%B+N/A36.3C+15.2D4782.7h24.4B**43.6B**
L105 Zephyr PX 10396109.6C-6.9839.923%D--1.042%B50.5D-3.7D--1731.9h4.3B+10.8C+
M40 Fury 11093146.643C+4.0243.437%B*N/A51.7C+9.4C9671.8h11.7B27B++
M12 Kobalt 8279179S76.3818.346%B15.19%D65.8C++2.5C3531.2h15.1B++82B+
FA1 Barrage 8078491.592B+1.0349.188%B**15.385%C+39B++1A++2272h3.9B*7.9B*
M12 Kobalt 7978178A*75.3827.145%B**28.205%A*111.4C++1.4D2640.7h13.6B+50.2B*
MR11 Gatekeeper 11568106.8B*4.1855.068%A*1.471%C--37.8A**26.1A+5331.8h24.4A++44.3A++
Skyguard 12768135.231A2.6132.45%B+N/A13.6C+11.8B++4375h103.5B+319B*
Tomcat A2AM Pods 13366513.2A++10.5876.409%DN/A60C++60.9B+15671.1h6.6B*8.6B*
NS-AM7 Archer 9764451.422A*1.2064.263%B*7.813%D*6.1C+3.1C**6510.5h12.8B++19.9B*
Ripper 68641,4990.043C2.5816.667%D6.25%D**0.5C-N/A2141.3h1.4C*8.4C+
T2 Striker 150621200.517C+2.1068.033%A++N/A8.7C12.4C++4107.1h33.5B++49.2B*
MANA Anti-Vehicle Turret 13862591.051C1.5741.415%D*N/A15.9D-19.5C-9323.9h12.8C31D--
Dual-75 Duster 6160230A+27.3847.841%B**N/A85.7B+1.4D-3170.7h4.8B++10B++
NS-357 Underboss 5656222.545A++0.0737.589%C*14.286%D-37.3C+N/A1301.5h3.8B+10.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52,0761.1h
Restoration Kit213130.4h
NS Patriot Flare Gun35581.3h
Anti-Vehicle MANA Turret292842.3h
Nano-Armor Kit7061,001,053104.2h
Spawn Beacon933,0484.3h
M20 Wyvern12140.1h
Nanite Revive Grenade02500.1h
Medical Applicator16552,1256.9h
Welding Device03,0720.5h
Spitfire Auto-Turret147910.9h
Router0520.1h
Ammunition Package501,5642.2h
Medical Kit4354,77611.1h
Anti-Infantry MANA Turret121041h
WLT-Howler Mining Laser11,7100.6h
Pelter Rocket Pod0700h
Nano-Repair Grenade04480.1h
Orbital Strike Target Designator2880.7h
Recon Detection Device261,2612.2h

Check the help document for the dictionary if you want to learn more about words used here.


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