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Field Marshal PFC Decandence[ARMF] Decandence
TR BR 164

KDR: 2.65

Score: 65m

Last Seen: Feb 10th, 2019 2:05 PM
- OFFLINE - 203.4 hour(s)

Prestige 1, Battle Rank 100 (164 total) - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 48
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH MSW-R TAS-16 Blackjack LC3 Jaguar LC2 Lynx MG-S1 Jackal
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $648,018 MLG Score: 518
Fun Score: N/A
Cheeseburgers Flipped: 787TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.799%20.532%55020100216,7691.705730.939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.658%1.112B**-0.027C+-2.039F--HEAD ++ (~7.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.446B11.10.223C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.669%1.202%679410184,40990111764.88803375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.742%0.235C++-0.368C-0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.597B+25.70.514B+39.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.292%2.073%16735101713,026131565169.89818200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.757%0.719B++-0.347C-0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.698B+5.60.55B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.539%2.228%342910132,603115913742.24397189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.74%0.651B+-0.548D-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.521B+24.80.379C**32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.441%76.396%3422102078880470.980099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.561%1.113B**0.607B+-0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+20.359C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.232%13.241%342410183,980868134.58525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.839%0.812B++-0.25C0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.64B+2.40.499B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 48
65m563.8%583 (35k)519 (31.1k)2.6450256,39721,3223.23567164 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022258320.648%10.371%21405:5320

55% Engineer16% Heavy Assault7% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2013 11:48 AMMay 27th, 2018 6:29 PMFeb 17th, 2019 12:58 PM (1d) (PST)Feb 10th, 2019 10:06 AM (8d) (PST)Feb 10th, 2019 10:05 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6801165640.4500.1700.0473.0740.095518

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,7906,95833,83227103184631,139

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2088.8h/87d 12,594 5,849 16,842 385.3k 2,482 5,247 11,943 85.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C*
Kills:1,999
Deaths:1,256
KDR:1.592
Accuracy:23.548% C*
HSR:21.011% C
MG-H1 Watchman
B**
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:28.040% B**
HSR:23.399% C
NS-15M1
B++
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:26.759% B++
HSR:23.362% C++
T16 Rhino
B+
Kills:1,160
Deaths:755
KDR:1.536
Accuracy:22.852% B+
HSR:18.104% D
T9 CARV
A
Kills:1,153
Deaths:617
KDR:1.869
Accuracy:25.263% A
HSR:26.193% B+
TMG-50
B
Kills:700
Deaths:477
KDR:1.468
Accuracy:23.169% B
HSR:20.286% C-
NS-15M AE
B**
Kills:596
Deaths:177
KDR:3.367
Accuracy:30.963% B**
HSR:30.873% B+
Kills:7,939
Deaths (as Heavy Assault):4,312
Deaths (to Heavy Assaults):5,351
KDR:1.84114
Kill Difference:3,627
Playtime:333.244 hours
Usage:16%
Score:6.850m
Score/min:343
Accuracy (listed only):25.799%
HSR (listed only):23.318%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:1,568
Deaths:888
KDR:1.766
Accuracy:66.815% B+
HSR:11.735% D
LC3 Jaguar
C**
Kills:1,317
Deaths:1,110
KDR:1.186
Accuracy:24.987% C**
HSR:18.451% C
LC2 Lynx
B*
Kills:1,213
Deaths:738
KDR:1.644
Accuracy:27.320% B*
HSR:20.280% C+
AS16 NightHawk
C++
Kills:1,172
Deaths:948
KDR:1.236
Accuracy:39.646% C+
HSR:14.590% C++
TRAC-5 S
B++
Kills:1,170
Deaths:859
KDR:1.362
Accuracy:26.353% B++
HSR:13.248% D
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
NS-11C
A+
Kills:757
Deaths:217
KDR:3.488
Accuracy:31.756% A+
HSR:26.684% A
NS Baron G5
B
Kills:277
Deaths:147
KDR:1.884
Accuracy:47.159% B
HSR:15.163% C++
FA1 Barrage
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B**
HSR:15.385% C+
Kills:8,714
Deaths (as Engineer):5,508
Deaths (to Engineers):5,268
KDR:1.58206
Kill Difference:3,206
Playtime:1,140.077 hours
Usage:55%
Score:45.092m
Score/min:659
Accuracy (listed only):42.295%
HSR (listed only):16.589%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B+
Kills:1,568
Deaths:888
KDR:1.766
Accuracy:66.815% B+
HSR:11.735% D
LC3 Jaguar
C**
Kills:1,317
Deaths:1,110
KDR:1.186
Accuracy:24.987% C**
HSR:18.451% C
LC2 Lynx
B*
Kills:1,213
Deaths:738
KDR:1.644
Accuracy:27.320% B*
HSR:20.280% C+
MG-S1 Jackal
A
Kills:1,202
Deaths:401
KDR:2.998
Accuracy:33.934% A
HSR:19.135% C+
AS16 NightHawk
C++
Kills:1,172
Deaths:948
KDR:1.236
Accuracy:39.646% C+
HSR:14.590% C++
TRAC-5 S
B++
Kills:1,170
Deaths:859
KDR:1.362
Accuracy:26.353% B++
HSR:13.248% D
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
NS-7 PDW
B++
Kills:926
Deaths:485
KDR:1.909
Accuracy:28.666% B++
HSR:18.791% C++
NS-11C
A+
Kills:757
Deaths:217
KDR:3.488
Accuracy:31.756% A+
HSR:26.684% A
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
NS Baron G5
B
Kills:277
Deaths:147
KDR:1.884
Accuracy:47.159% B
HSR:15.163% C++
FA1 Barrage
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B**
HSR:15.385% C+
Kills:12,595
Deaths (as Light Assault):7,614
Deaths (to Light Assaults):3,955
KDR:1.65419
Kill Difference:4,981
Playtime:299.294 hours
Usage:14%
Score:6.453m
Score/min:359
Accuracy (listed only):38.427%
HSR (listed only):16.367%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A
Kills:1,202
Deaths:401
KDR:2.998
Accuracy:33.934% A
HSR:19.135% C+
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
NS-7 PDW
B++
Kills:926
Deaths:485
KDR:1.909
Accuracy:28.666% B++
HSR:18.791% C++
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
NS-44 Commissioner
C
Kills:539
Deaths:595
KDR:0.906
Accuracy:30.928% D
HSR:20.223% C
RAMS .50M
B*
Kills:489
Deaths:82
KDR:5.963
Accuracy:44.483% B*
HSR:82.004% B+
TSAR-42
C*
Kills:299
Deaths:79
KDR:3.785
Accuracy:40.069% C*
HSR:67.224% C+
NS-61 Emissary
C++
Kills:149
Deaths:98
KDR:1.520
Accuracy:28.743% C++
HSR:12.752% D
Soldier Soaker
C+
Kills:113
Deaths:51
KDR:2.216
Accuracy:32.708% C+
HSR:15.044% C+
TX1 Repeater
D
Kills:109
Deaths:165
KDR:0.661
Accuracy:18.319% D--
HSR:16.514% D
NS-AM7 Archer
B*
Kills:71
Deaths:48
KDR:1.479
Accuracy:64.599% B*
HSR:8.451% D--
NS-357 Underboss
C++
Kills:65
Deaths:22
KDR:2.955
Accuracy:37.742% C++
HSR:15.385% D
Kills:5,715
Deaths (as Infiltrator):3,246
Deaths (to Infiltrators):2,662
KDR:1.76063
Kill Difference:2,469
Playtime:137.782 hours
Usage:7%
Score:2.962m
Score/min:358
Accuracy (listed only):34.707%
HSR (listed only):25.088%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:1,568
Deaths:888
KDR:1.766
Accuracy:66.815% B+
HSR:11.735% D
MG-S1 Jackal
A
Kills:1,202
Deaths:401
KDR:2.998
Accuracy:33.934% A
HSR:19.135% C+
AS16 NightHawk
C++
Kills:1,172
Deaths:948
KDR:1.236
Accuracy:39.646% C+
HSR:14.590% C++
SMG-46 Armistice
B*
Kills:1,163
Deaths:706
KDR:1.647
Accuracy:29.953% B*
HSR:13.672% C-
TRS-12 Uppercut
B*
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:67.433% B*
HSR:13.769% C
NS-7 PDW
B++
Kills:926
Deaths:485
KDR:1.909
Accuracy:28.666% B++
HSR:18.791% C++
Cycler TRV
B++
Kills:729
Deaths:442
KDR:1.649
Accuracy:26.118% B++
HSR:21.125% C++
PDW-16 Hailstorm
B+
Kills:590
Deaths:514
KDR:1.148
Accuracy:26.338% B+
HSR:11.864% D
NS Baron G5
B
Kills:277
Deaths:147
KDR:1.884
Accuracy:47.159% B
HSR:15.163% C++
FA1 Barrage
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:49.188% B**
HSR:15.385% C+
Kills:8,867
Deaths (as Combat Medic):5,132
Deaths (to Combat Medics):2,108
KDR:1.72779
Kill Difference:3,735
Playtime:68.259 hours
Usage:3%
Score:1.307m
Score/min:319
Accuracy (listed only):41.525%
HSR (listed only):15.523%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,176
Deaths:485
KDR:2.425
Accuracy:20.960% B**
HSR:16.922% D
MRC3 Mercy
A
Kills:1,171
Deaths:468
KDR:2.502
Accuracy:22.641% A
HSR:16.823% D
M2 Mutilator
B**
Kills:317
Deaths:163
KDR:1.945
Accuracy:18.445% B**
HSR:15.142% D-
MR1 Fracture
B++
Kills:248
Deaths:187
KDR:1.326
Accuracy:37.829% C*
HSR:5.645% B++
MR1 Fracture
C**
Kills:221
Deaths:187
KDR:1.182
Accuracy:38.681% C*
HSR:4.525% C**
M6 Onslaught
C+
Kills:172
Deaths:122
KDR:1.410
Accuracy:16.802% C+
HSR:13.954% D*
M2 Mutilator
B*
Kills:134
Deaths:50
KDR:2.680
Accuracy:18.444% B*
HSR:19.403% C*
Kills:3,439
Deaths (as MAX Suit):831
Deaths (to MAX Suits):1,331
KDR:4.13839
Kill Difference:2,608
Playtime:98.568 hours
Usage:5%
Score:2.380m
Score/min:402
Accuracy (listed only):24.829%
HSR (listed only):13.202%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:2,623
V. Kills:123 N/A
Deaths:309
KDR:8.489
Accuracy:32.943% B+
KPH:58.700 B+
VKPH:2.800 C
Hellfire Rocket Pods
A
Kills:1,160
V. Kills:164 N/A
Deaths:89
KDR:13.034
Accuracy:58.926% A
KPH:99.700 B
VKPH:14.100 C+
Hornet Missiles
C*
Kills:361
V. Kills:216 166%
Deaths:33
KDR:10.939
Accuracy:67.829% B*
KPH:70.600 C++
VKPH:42.200 C*
M18 Rotary
C++
Kills:190
V. Kills:182 104%
Deaths:253
KDR:0.751
Accuracy:32.106% C++
KPH:4.800 D
VKPH:4.600 D
Coyote Missiles
C**
Kills:98
V. Kills:41 233%
Deaths:4
KDR:24.500
Accuracy:56.126% C**
KPH:37 C+
VKPH:15.500 C--
Tomcat A2AM Pods
B+
Kills:75
V. Kills:71 104%
Deaths:5
KDR:15
Accuracy:76.982% D
KPH:59.400 C++
VKPH:56.200 B+
Kills:4,507 (2,813 + 0)
Deaths:693
KDR:6.504
VKDR:1.150
Vehicle Kills:797
Kill Difference:3,814
Playtime:105.290 hours
Usage:5%
Score:2.012m
Score/min:319
Piloting Accuracy:32.106%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:436
V. Kills:595 73%
Deaths:418
KDR:1.043
Accuracy:51.684% B+
KPH:4 D
VKPH:5.400 C-
C150 Dalton
B*
Kills:415
V. Kills:212 195%
Deaths:85
KDR:4.882
Accuracy:49.408% B*
KPH:30.900 C+
VKPH:15.800 D
L105 Zephyr
C+
Kills:251
V. Kills:16 N/A
Deaths:27
KDR:9.296
Accuracy:42.814% C+
KPH:48.100 C+
VKPH:3.100 D--
AP30 Shredder
C++
Kills:141
V. Kills:91 153%
Deaths:21
KDR:6.714
Accuracy:28.364% C
KPH:29.400 C++
VKPH:19 C++
Dual-75 Duster
A
Kills:98
V. Kills:6 N/A
Deaths:5
KDR:19.600
Accuracy:48.904% A
KPH:84.200 B+
VKPH:5.200 C+
L105 Zephyr PX
D
Kills:96
V. Kills:7 N/A
Deaths:10
KDR:9.600
Accuracy:39.923% D-
KPH:51.400 D
VKPH:3.700 D
Kills:1,437 (436 + 1,001)
Deaths:566
KDR:2.539
VKDR:1.638
Vehicle Kills:927
Kill Difference:871
Playtime:136.132 hours
Usage:7%
Score:2.043m
Score/min:250
Piloting Accuracy:51.684%
Gunner Accuracy:39.923%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:310
V. Kills:36 N/A
Deaths:16
KDR:19.375
Accuracy:49.783% C++
KPH:64.800 B+
VKPH:7.500 C+
L100 Python AP
B+
Kills:272
V. Kills:172 157%
Deaths:46
KDR:5.913
Accuracy:60.162% B+
KPH:33.500 B
VKPH:21.200 B+
Skyguard
B++
Kills:68
V. Kills:59 113%
Deaths:13
KDR:5.231
Accuracy:32.450% B+
KPH:13.600 C+
VKPH:11.800 B++
Kills:650 (650 + 0)
Deaths:75
KDR:8.667
VKDR:3.560
Vehicle Kills:267
Kill Difference:575
Playtime:17.908 hours
Usage:1%
Score:0.501m
Score/min:466
Driving Accuracy:32.450%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:9,367
V. Kills:5,901 159%
Deaths:876
KDR:10.693
Accuracy:50.993% B+
KPH:41.400 B**
VKPH:26.100 A+
P2-120 HESH
C+
Kills:2,012
V. Kills:167 N/A
Deaths:166
KDR:12.121
Accuracy:40.890% C+
KPH:43.700 C
VKPH:3.600 D--
P2-120 HEAT
M**
Kills:1,065
V. Kills:181 N/A
Deaths:48
KDR:22.188
Accuracy:35.638% D
KPH:66.800 M**
VKPH:11.300 B
E540 Halberd
B**
Kills:713
V. Kills:483 147%
Deaths:112
KDR:6.366
Accuracy:51.011% A
KPH:25.200 C+
VKPH:17.100 B**
G30 Vulcan
A*
Kills:227
V. Kills:142 159%
Deaths:36
KDR:6.306
Accuracy:47.093% A*
KPH:37.400 A+
VKPH:23.400 A
MR11 Gatekeeper
A*
Kills:68
V. Kills:47 142%
Deaths:10
KDR:6.800
Accuracy:54.810% A*
KPH:38.600 A*
VKPH:26.700 A+
Kills:13,452 (12,444 + 1,008)
Deaths:1,248
KDR:10.779
VKDR:5.546
Vehicle Kills:6,921
Kill Difference:12,204
Playtime:324.313 hours
Usage:16%
Score:13.660m
Score/min:702
Driving Accuracy:35.638%
Gunner Accuracy:54.810%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:802
V. Kills:44 N/A
Deaths:36
KDR:22.278
Accuracy:49.703% A++
KPH:127.300 B+
VKPH:7 C++
G20 Vulcan-H
B+
Kills:498
V. Kills:238 208%
Deaths:49
KDR:10.163
Accuracy:49.307% C**
KPH:55.100 B+
VKPH:26.300 C+
Kills:1,300 (0 + 1,300)
Deaths:85
KDR:15.294
VKDR:3.318
Vehicle Kills:282
Kill Difference:1,215
Playtime:15.345 hours
Usage:1%
Score:0.579m
Score/min:629
Driving Accuracy:N/A%
Gunner Accuracy:49.307%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:131
V. Kills:32 397%
Deaths:13
KDR:10.077
Accuracy:44.042% B**
KPH:32.800 C--
VKPH:8 C
M40 Fury
B*
Kills:93
V. Kills:17 N/A
Deaths:14
KDR:6.643
Accuracy:43.437% B*
KPH:51.600 C+
VKPH:9.400 C
M12 Kobalt
C*
Kills:82
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:18.424% C*
KPH:69.200 C++
VKPH:2.500 C
Kills:306 (0 + 306)
Deaths:27
KDR:11.333
VKDR:1.926
Vehicle Kills:52
Kill Difference:279
Playtime:6.976 hours
Usage:0%
Score:0.244m
Score/min:583
Driving Accuracy:N/A%
Gunner Accuracy:18.424%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
N/A
Kills:50
V. Kills: N/A
Deaths:36
KDR:1.389
Accuracy:34.587% N/A
KPH:22.700 N/A
VKPH:0 N/A
Kills:50 (50 + 0)
Deaths:36
KDR:1.389
VKDR:0
Vehicle Kills:0
Kill Difference:14
Playtime:2.199 hours
Usage:0%
Score:0.011m
Score/min:80
Driving Accuracy:34.587%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:105
V. Kills:9 N/A
Deaths:3
KDR:35
Accuracy:45.556% A++
KPH:128 A+
VKPH:11 A
Kills:105 (0 + 105)
Deaths:3
KDR:35
VKDR:3
Vehicle Kills:9
Kill Difference:102
Playtime:0.821 hours
Usage:0%
Score:0.022m
Score/min:454
Piloting Accuracy:N/A%
Gunner Accuracy:45.556%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 15,2689,36787610.693B++8.0550.993%B+2.157%D41.4B**26.1A+710226.2h6.2B+12.1B++
M14 Banshee 2,7462,6233098.489B5.8432.943%B+1.144%C+58.7B+2.8C27744.7h14.1B++42.9B++
P2-120 HESH 2,1792,01216612.12C+9.4740.89%C+N/A43.6C3.6D--23546.1h4B++9.8B+
MSW-R 2,0121,9991,2561.592C+1.0523.548%C*21.011%C35.2C+N/A16856.8h10.8B+45.9B+
TAS-16 Blackjack 1,5731,5688881.766B+0.8866.815%B+11.735%D45.4C**N/A17134.5h1.8B**2.7B++
LC3 Jaguar 1,3281,3171,1101.186C+1.4624.987%C**18.451%C13.1DN/A68100.4h11.4B+45.6B+
LC2 Lynx 1,2241,2137381.644B+1.0027.32%B*20.28%C+24C+N/A10350.6h12.4B++45.3B++
MG-S1 Jackal 1,2251,2024012.998A++0.3533.934%A19.135%C+50.9B++1B*15023.6h11.3C++33.2B+
MRC3 Mercy 1,1861,1764852.425C*0.2220.96%B**16.922%D26.4C+N/A12344.6h17.1B+81.5B++
AS16 NightHawk 1,1761,1729481.236C++1.4139.646%C+14.59%C++26.3CN/A14844.5h3.6B++9B+
MRC3 Mercy 1,1801,1714682.502C*0.1422.641%A16.823%D28.1C+N/A13041.7h18.2B+80.2B++
MG-H1 Watchman 1,1811,1714582.557B++0.0928.04%B**23.399%C49.8BN/A14423.5h12.7B++45.2B++
TRAC-5 S 1,1911,1708591.362B+1.2826.353%B++13.248%D13.7CN/A6785.4h8.9B*33.8B*
SMG-46 Armistice 1,1691,1637061.647B+1.0029.953%B*13.672%C-30.4C++N/A12538.2h12.2B++40.7B++
TRS-12 Uppercut 1,1641,1625522.105B*0.5467.433%B*13.769%C53.5B+N/A15721.7h2B**3B++
NS-15M1 1,1631,1605722.028B+0.6226.759%B++23.362%C++43.6C++N/A20226.6h10.3B*38.6B++
T16 Rhino 1,1651,1607551.536B1.1122.852%B+18.104%D30.3C+N/A16538.3h10.7B*46.7B++
Hellfire Rocket Pods 1,3241,1608913.034B++10.3958.926%A1.379%B+100B14.1C+67811.6h15.4B+26.2B++
T9 CARV 1,1601,1536171.869B+0.7825.263%A26.193%B+41.2B++N/A17528h10.7B**42.4B*
P2-120 HEAT 1,2461,0654822.188M+19.5435.638%D4.319%B++66.6M*11.3B75716h5.1B**14.2B++
NS-7 PDW 9399264851.909A0.7428.666%B++18.791%C++30.2C*N/A11630.7h11.3B*39.5B++
P525 Marauder-H 8468023622.278B++19.6349.703%A++N/A127.3B+7C++5016.3h6.6C*13.2B*
NS-11C 7697572173.488M+0.8431.756%A+26.684%A51.5AN/A16214.7h11.2B*35.2B*
NS Decimator 1,0887536841.101C++1.5456.62%C--2.656%C**29.3C13C33025.7h3.8B++6.7B+
Cycler TRV 7357294421.649B+1.0026.118%B++21.125%C++29.5C+N/A11124.7h12.4B+47.4B+
E540 Halberd 1,1967131126.366C+3.7251.011%A2.244%D25.3C+17.1B**131728.2h5.7C*11.1B*
TMG-50 7047004771.468C**1.1823.169%B20.286%C-29.3C+N/A13523.9h9.8B++42.4B+
NS-15M AE 6025961773.367B++0.7230.963%B**30.873%B+57.3C++N/A15910.4h11.2C**36.3B+
PDW-16 Hailstorm 5925905141.148C++1.5026.338%B+11.864%D23.5CN/A11425.1h11.5B*43.5B++
C-4 8735892332.528B*0.1222.431%DN/A66.2C31.9C*10458.9h1.3B+5.6C**
NS-44 Commissioner 5475395950.906C+1.7430.928%D20.223%C16.8DN/A7232.1h3.7C**12.1C+
Chainblade 56552114,8440.035B+2.6133.083%BN/A0.6C+N/A3861.3h2B++6.1B+
G20 Vulcan-H 7364984910.163A++7.5249.307%C**3.614%B+55.3B+26.4C+7189h58.5A118.7A
RAMS .50M 494489825.963B*3.3244.483%B*82.004%B+36.5B+N/A18513.4h1.8B*4.2B++
CAS30 Tank Buster 1,0314364181.043C+1.6051.684%B+N/A4D5.4C-122109.7h75.9D146.9C+
C150 Dalton 627415854.882C2.2449.408%B*N/A31C+15.8D113013.4h4.5C++9.2B+
Hornet Missiles 5773613310.939B++8.2967.829%B*N/A70.8C++42.4C*8695.1h8.1B+11.9B*
Tank Mine 627357983.643B+1.0031.468%C+N/A64.9D-49.1C-13595.5h2.3D7.5D
M2 Mutilator 3183171631.945C*0.7018.445%B**15.142%D-22.6CN/A11814h16.9C*91.9B+
L100 Python HESH 3463101619.375B++16.7349.783%C++N/A64.6B+7.5C+3684.8h2.2B**4.5B*
TSAR-42 301299793.785C++1.1440.069%C*67.224%C+47.5B+N/A2206.3h2.3C++5.8C**
NS Baron G5 2812771471.884B**0.7647.159%B15.163%C++29.2C+N/A1439.5h3.8B*8.1C++
L100 Python AP 444272465.913B3.2760.162%B+1.471%D33.6B21.2B+5428.1h5.7B+9.6B+
L105 Zephyr 267251279.296C+6.6542.814%C+1.195%B+48.3C+3.1D--3235.2h3.9A9.1B*
MR1 Fracture 3582481871.326B*1.3237.829%C*5.645%B++13.2B**5.9B+17518.8h26.3B**69.6B*
G30 Vulcan 369227366.306B+3.6647.093%A*2.643%C--37.2A+23.3A9436.1h69.4B*147.3B**
MR1 Fracture 3202211871.182B*1.4638.681%C*4.525%C**11.8B**5.3C**15718.8h30.1B**77.7B*
Frag Grenade 2042041204N/A201.3547.407%BN/A510C++N/A28400.4h3.5B+7.3B+
Claymore 196196228.909B6.2647.29%A+N/A150.8C*N/A7661.3h1.3D2.7B*
M18 Rotary 3721902530.751C1.8932.106%C++2.105%C+4.8D4.6D14439.9h133.5C++415.7C*
M6 Onslaught 1751721221.41C1.2416.802%C+13.954%D*16.2D--N/A5210.6h20.3C120.6C++
Spear Anti-Vehicle Phalanx Turret 327169276.259C+3.6149.748%B++2.959%D37.6C+35.1A6944.5h9.3C+18.8B
Anti-Vehicle Grenade 1691611161N/A158.3568.085%A++N/A805A*40D46610.2h3.4B**5A
NS-61 Emissary 149149981.52B**1.1328.743%C++12.752%D22.2C+N/A816.7h13.2C*46B
AP30 Shredder 232141216.714C+4.0728.364%C5.674%A++29.4C++19C++6414.8h68.9B+242.9B+
Orbital Strike Uplink 1831401140N/A137.35770.833%UN/A1400U430U41840.1h1.3T*0.2T*
M2 Mutilator 134134502.68B++0.0318.444%B*19.403%C*23.9C+N/A1405.6h15.7B+85.2B++
M60-A Bulldog 150131265.038C+2.3935.189%C+1.527%C+21.8D3.2D--3016h5.8C++16.6C++
M40 Fury 1631311310.077B7.4344.042%B**1.527%C32.8C--8C4764h13.8C++31.4B+
Rocklet Rifle 220117412.854M**0.2147.958%C--N/A29.3C++25.8C++3364h21.6A45B*
Soldier Soaker 113113512.216B**0.4332.708%C+15.044%C+47.1C+N/A2302.4h5.7B17.5C**
TX1 Repeater 1091091650.661C+1.9818.319%D--16.514%D9.8D-N/A7611.1h15.2C+83.2C
Sticky Grenade 1081071107N/A104.3559.582%B*N/A535D-5D34110.2h3.2D-5.4C+
CAS 14-E 114105335B++32.3545.556%A++N/A131.3A++11.3A+4540.8h25.6B+56.2B*
Coyote Missiles 13998424.5S21.8556.126%C**N/A36.3C+15.2C--4782.7h24.4B**43.6B**
Dual-75 Duster 10498519.6B+16.9548.904%AN/A81.7C**5C+3641.2h5.2B+10.7B++
L105 Zephyr PX 10396109.6C-6.9539.923%D-1.042%B50.5D3.7D1731.9h4.3B+10.8C++
M40 Fury 11093146.643C+4.0043.437%B*N/A51.7C+9.4C9671.8h11.7B27B++
M12 Kobalt 8582182S79.3518.424%C*14.634%D-68.3C++2.5C3561.2h14.7B*80B+
M12 Kobalt 7978178A++75.3527.145%B**28.205%A**111.4C++1.4D2640.7h13.6B++50.2B*
FA1 Barrage 8078491.592B*1.0549.188%B**15.385%C+39B++1A++2302h3.9B*7.9B*
Tomcat A2AM Pods 14675515M+12.3576.982%DN/A57.7C++54.6B+14201.3h6.7B**8.7B*
NS-AM7 Archer 10771481.479A**1.1764.599%B*8.451%D--6.3C+3.2B6711.3h12.5B++19.3B*
Skyguard 12768135.231A2.5932.45%B+N/A13.6C+11.8B++4375h103.5B+319B++
MR11 Gatekeeper 11568106.8B++4.1554.81%A*1.471%C--37.8A*26.1A+6281.8h24.4A++44.5A++
Ripper 72681,6260.042C2.6016.955%D-5.882%D**0.5C-N/A2150.1h1.4C*8.5C+
NS-357 Underboss 6565222.955A*0.3137.742%C++15.385%D40.6C+N/A1351.6h3.6B++9.5B+
T2 Striker 150621200.517C+2.1368.033%A++N/A8.7C-12.4C*4127.1h33.5B++49.2B*
MANA Anti-Vehicle Turret 13862591.051C1.5941.415%D*N/A15.9D-19.5C-9323.9h12.8C31D--
S12 Renegade 5050361.389C1.2634.587%D-10%B**22.7D-N/A802.2h2.8B+8C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52,1211.2h
Restoration Kit213130.4h
NS Patriot Flare Gun35581.3h
Nano-Armor Kit7191,022,399105.9h
Anti-Vehicle MANA Turret292842.3h
Spawn Beacon953,1764.4h
M20 Wyvern12140.1h
Nanite Revive Grenade02650.1h
Medical Applicator17055,1307.2h
Welding Device03,0720.5h
Spitfire Auto-Turret148050.9h
Router0560.1h
Anti-Infantry MANA Turret121041h
Ammunition Package501,5722.2h
Medical Kit4424,87111.6h
WLT-Howler Mining Laser11,7100.6h
Pelter Rocket Pod0700h
Nano-Repair Grenade04880.1h
Orbital Strike Target Designator2900.7h
Recon Detection Device261,2612.2h

Check the help document for the dictionary if you want to learn more about words used here.


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