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General Private Decandex[MIXA] Decandex
TR BR 99

KDR: 12.65

Score: 15.9m

Last Seen: Jul 4th, 2020 12:03 PM
- OFFLINE - 59.8 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Miller
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP VLG Missile Launcher P2-120 HEAT CAS 14-E M14 Banshee M18 Rotary C150 Dalton P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $180,144 MLG Score: 144
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.569%22.876%699413454592.886799.761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.695%1.803A++0.266C*-1.282D**HEAD ++ (~7.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.465B+12.10.151C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.012%0.778%2319313469005325416.9811353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.915%0.189C++-0.731D--1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.80.508B+31.10.415B48.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.215%0.273%8575313465,861156244237.5705240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.427%2.342A*-1.44D**-1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.852B*3.70.703B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.9m1118.6%1230 (73.8k)1129 (67.7k)12.647611,52291116.23699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134976015.604%1.484%2315:232

87% Engineer8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2018 5:32 PMJun 13th, 2020 10:12 PMJul 4th, 2020 8:42 AM (86d) (PST)Jul 4th, 2020 9:11 AM (86d) (PST)Jul 4th, 2020 8:03 AM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,591141,5770.8200.0650.01212.1230.264144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
95,45483794,61749417271667,730

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
234.2h/9.8d 3,269 171 11,366 170.3k 129 314 3,703 22.4m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:170
Deaths:103
KDR:1.650
Accuracy:33.812% A
HSR:20.588% C
Kills:170
Deaths (as Engineer):103
Deaths (to Engineers):358
KDR:1.65049
Kill Difference:67
Playtime:204.033 hours
Usage:87%
Score:13.579m
Score/min:1,109
Accuracy (listed only):33.812%
HSR (listed only):20.588%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:156
Deaths:47
KDR:3.319
Accuracy:29.393% B+
HSR:21.154% D-
T9 CARV
C++
Kills:80
Deaths:26
KDR:3.077
Accuracy:24.216% C++
HSR:26.250% C+
Kills:236
Deaths (as Heavy Assault):73
Deaths (to Heavy Assaults):146
KDR:3.23288
Kill Difference:163
Playtime:7.764 hours
Usage:3%
Score:0.127m
Score/min:272
Accuracy (listed only):26.805%
HSR (listed only):23.702%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:170
Deaths:103
KDR:1.650
Accuracy:33.812% A
HSR:20.588% C
Kills:170
Deaths (as Light Assault):103
Deaths (to Light Assaults):79
KDR:1.65049
Kill Difference:67
Playtime:17.744 hours
Usage:8%
Score:2.085m
Score/min:1,959
Accuracy (listed only):33.812%
HSR (listed only):20.588%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:53
Deaths:31
KDR:1.710
Accuracy:41.667% C++
HSR:30.189% B+
Kills:53
Deaths (as Infiltrator):31
Deaths (to Infiltrators):59
KDR:1.70968
Kill Difference:22
Playtime:2.782 hours
Usage:1%
Score:0.066m
Score/min:397
Accuracy (listed only):41.667%
HSR (listed only):30.189%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:530
V. Kills:36 N/A
Deaths:7
KDR:75.714
Accuracy:42.724% A*
KPH:108.400 B*
VKPH:7.400 A
M18 Rotary
B**
Kills:230
V. Kills:120 190%
Deaths:29
KDR:7.931
Accuracy:38.739% B++
KPH:45.100 B**
VKPH:23.500 B*
M18 Needler
B**
Kills:140
V. Kills:70 197%
Deaths:8
KDR:17.500
Accuracy:35.066% B
KPH:35.500 B**
VKPH:17.800 B+
Tomcat A2AM Pods
B+
Kills:56
V. Kills:25 215%
Deaths:3
KDR:18.667
Accuracy:82.711% B+
KPH:101.400 B+
VKPH:45.200 C+
Kills:956 (900 + 0)
Deaths:47
KDR:20.340
VKDR:5.340
Vehicle Kills:251
Kill Difference:909
Playtime:14.489 hours
Usage:6%
Score:0.473m
Score/min:545
Piloting Accuracy:35.066%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:221
V. Kills:115 191%
Deaths:
KDR:
Accuracy:39.788% C+
KPH:73 B*
VKPH:38 B
Dual-75 Duster
C*
Kills:114
V. Kills:8 N/A
Deaths:1
KDR:114
Accuracy:47.379% B+
KPH:92.100 C++
VKPH:6.500 C*
Kills:335 (0 + 335)
Deaths:1
KDR:335
VKDR:123
Vehicle Kills:123
Kill Difference:334
Playtime:4.267 hours
Usage:2%
Score:0.187m
Score/min:730
Piloting Accuracy:N/A%
Gunner Accuracy:47.379%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:4,727
V. Kills:2,005 236%
Deaths:49
KDR:96.469
Accuracy:65.629% A*
KPH:85.700 M+
VKPH:36.400 A*
P2-120 HEAT
M++
Kills:940
V. Kills:407 230%
Deaths:28
KDR:33.571
Accuracy:64.489% A*
KPH:65.600 A*
VKPH:28.400 M++
P2-120 HESH
A++
Kills:194
V. Kills:29 N/A
Deaths:3
KDR:64.667
Accuracy:60.215% A++
KPH:104.200 A+
VKPH:15.600 B++
Kills:5,861 (5,861 + 0)
Deaths:80
KDR:73.263
VKDR:30.513
Vehicle Kills:2,441
Kill Difference:5,781
Playtime:71.316 hours
Usage:30%
Score:2.425m
Score/min:567
Driving Accuracy:60.215%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:1,170
V. Kills:488 239%
Deaths:
KDR:
Accuracy:59.619% B
KPH:82.900 B*
VKPH:34.600 B**
CAS 14-E
A+
Kills:758
V. Kills:69 N/A
Deaths:
KDR:
Accuracy:43.938% A++
KPH:128.100 B**
VKPH:11.700 A+
Kills:1,928 (0 + 1,928)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:557
Kill Difference:1,928
Playtime:20.039 hours
Usage:9%
Score:0.703m
Score/min:584
Piloting Accuracy:N/A%
Gunner Accuracy:43.938%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,7324,7274996.469S83.8265.629%A*N/A85.8M+36.4A*59455.1h3.5A5.3A+
VLG Missile Launcher 1,6581,17011170U1,157.3559.619%BN/A83B*34.6B**62514.1h4.9B+8.3B+
P2-120 HEAT 1,3479402833.571M*20.9264.489%A*N/A65.7A*28.5M++46214.3h5B++7.7B**
CAS 14-E 8277581758U745.3543.938%A++1.451%C+128.5B**11.7A+4885.9h23.1B+52.6B*
M14 Banshee 566530775.714M**63.0742.724%A*N/A108.2B*7.3A6594.9h17.3C**40.5B+
M18 Rotary 350230297.931A+4.7238.739%B++N/A45.1B**23.5B*3465.1h54.6B++141B*
C150 Dalton 3362211221U208.3539.788%C+N/A73.7B*38.3B+8443h2B*5.1B**
P2-120 HESH 223194364.667A*52.0260.215%A++N/A102.1A15.3B++5531.9h3.2B*5.3B**
LC3 Jaguar 1721701031.65C+11.0033.812%A20.588%C14.7D-N/A6511.6h15.8C-46.7C++
MSW-R 158156473.319C*9.3329.393%B+21.154%D-60C+N/A2282.6h11.4C+38.8C**
M18 Needler 210140817.5A**4.8535.066%B1.429%C+35.9A17.9B+6043.9h45B*128.2B*
Dual-75 Duster 1221141114S101.3547.379%B+N/A95C*6.7C**4511.2h6.3C-13.2C*
T9 CARV 8180263.077B+9.5724.216%C++26.25%C+34.8C-N/A1562.3h11.3C**46.7C**
Pelter Rocket Pod 9173173B**60.3558.469%AN/A146A++36S9740.5h17.7C*30.2B+
Tomcat A2AM Pods 8156318.667B++6.0282.711%B+N/A93.3B+41.7C9290.6h7.5B+9.1B++
NS-44 Commissioner 5353311.71B10.9441.667%C++30.189%B+11D--N/A544.8h3.6C+8.6C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit160296,81720.7h
Spawn Beacon13340.5h
AE Nano-Armor Kit21386,55912.2h
Motion Spotter0630h
Welding Device02,5980.1h
Spitfire Auto-Turret14500.4h
Ammunition Package41760.5h
Medical Applicator01010h
Medical Kit12910.7h
Nano-Repair Grenade06570.2h

Check the help document for the dictionary if you want to learn more about words used here.


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