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Commissar Private Decandex[MIDX] Decandex
TR BR 80

KDR: 9.66

Score: 11.6m

Last Seen: Oct 14th, 2019 5:52 PM
- OFFLINE - 45.4 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Miller
Level Progress (to 81): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP VLG Missile Launcher P2-120 HEAT M18 Rotary LC3 Jaguar MSW-R M18 Needler P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.362%22.102%649312163712.708036.952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.007%1.584A+0.172C++-0.09C+HEAD ++ (~7.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.422B12.60.117C+30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.562%0.699%96321217286371757.52632163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.743%-0.077C+-0.815D--1.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.70.126C++51.80.026C+89.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.651%0.299%7320212172,67684118331.8571226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.203%2.386A*-1.438D**-1.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.90.686B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.6m1720.3%1566 (94k)1445 (86.7k)9.659695,53557312.438180 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121932814.321%2.24%3213:531

82% Engineer11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2018 5:32 PMOct 22nd, 2018 6:50 PMOct 19th, 2019 7:20 PM (30d) (PST)Oct 14th, 2019 1:53 PM (35d) (PST)Oct 14th, 2019 1:52 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,292181,2740.6910.0720.01515.7800.226166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,5131,09076,42341419471486,688

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
133.5h/5.6d 1,592 124 9,372 126.4k 64 203 1,813 10.4m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:148
Deaths:76
KDR:1.947
Accuracy:32.055% A++
HSR:20.946% C++
Kills:148
Deaths (as Engineer):76
Deaths (to Engineers):202
KDR:1.94737
Kill Difference:72
Playtime:109.290 hours
Usage:82%
Score:9.410m
Score/min:1,435
Accuracy (listed only):32.055%
HSR (listed only):20.946%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:143
Deaths:43
KDR:3.326
Accuracy:29.630% A
HSR:20.979% C-
T9 CARV
B*
Kills:80
Deaths:26
KDR:3.077
Accuracy:24.216% B*
HSR:26.250% B+
Kills:223
Deaths (as Heavy Assault):69
Deaths (to Heavy Assaults):102
KDR:3.23188
Kill Difference:154
Playtime:7.024 hours
Usage:5%
Score:0.121m
Score/min:287
Accuracy (listed only):26.923%
HSR (listed only):23.615%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:148
Deaths:76
KDR:1.947
Accuracy:32.055% A++
HSR:20.946% C++
Kills:148
Deaths (as Light Assault):76
Deaths (to Light Assaults):61
KDR:1.94737
Kill Difference:72
Playtime:14.375 hours
Usage:11%
Score:1.989m
Score/min:2,306
Accuracy (listed only):32.055%
HSR (listed only):20.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):50
KDR:0
Kill Difference:UNR
Playtime:2.484 hours
Usage:2%
Score:0.056m
Score/min:374
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A++
Kills:174
V. Kills:93 185%
Deaths:29
KDR:6
Accuracy:38.110% B**
KPH:37.400 A++
VKPH:20 A
M18 Needler
M
Kills:112
V. Kills:55 200%
Deaths:8
KDR:14
Accuracy:33.179% C++
KPH:41 M
VKPH:20.200 A++
M14 Banshee
A*
Kills:82
V. Kills:5 N/A
Deaths:7
KDR:11.714
Accuracy:40.693% A*
KPH:81.100 B**
VKPH:4.900 B++
Kills:368 (368 + 0)
Deaths:44
KDR:8.364
VKDR:3.477
Vehicle Kills:153
Kill Difference:324
Playtime:8.396 hours
Usage:6%
Score:0.220m
Score/min:437
Piloting Accuracy:40.693%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A*
Kills:58
V. Kills: N/A
Deaths:1
KDR:58
Accuracy:52.614% A++
KPH:136.900 A*
VKPH:0 F
Kills:58 (0 + 58)
Deaths:1
KDR:58
VKDR:0
Vehicle Kills:0
Kill Difference:57
Playtime:0.424 hours
Usage:0%
Score:0.013m
Score/min:503
Piloting Accuracy:N/A%
Gunner Accuracy:52.614%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:2,151
V. Kills:937 229%
Deaths:49
KDR:43.898
Accuracy:66.472% A*
KPH:86.800 S
VKPH:37.800 M*
P2-120 HEAT
S
Kills:525
V. Kills:225 232%
Deaths:28
KDR:18.750
Accuracy:63.068% A*
KPH:72.300 M**
VKPH:31 S
P2-120 HESH
A++
Kills:95
V. Kills:21 432%
Deaths:3
KDR:31.667
Accuracy:58.110% A++
KPH:89.600 A++
VKPH:19.800 A++
Kills:2,771 (2,771 + 0)
Deaths:80
KDR:34.638
VKDR:14.788
Vehicle Kills:1,183
Kill Difference:2,691
Playtime:33.094 hours
Usage:25%
Score:1.249m
Score/min:629
Driving Accuracy:58.110%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:597
V. Kills:251 237%
Deaths:
KDR:
Accuracy:59.383% B+
KPH:91.200 A
VKPH:38.300 A++
Kills:597 (0 + 597)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:251
Kill Difference:597
Playtime:6.549 hours
Usage:5%
Score:0.343m
Score/min:872
Piloting Accuracy:N/A%
Gunner Accuracy:59.383%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,0882,1514943.898S34.2466.472%A*N/A86.7S37.8M*64024.8h3.8A+5.6A+
VLG Missile Launcher 8485971597U587.3459.383%B+N/A91.8A+38.6A++8726.5h5B+8.5B++
P2-120 HEAT 7505252818.75A*9.0963.068%A*N/A71.9M**30.8S6037.3h4.6A7.3A+
M18 Rotary 267174296A++3.6638.11%B**N/A37A+19.8A3054.7h60.9B*159.8B**
LC3 Jaguar 150148761.947B+7.7132.055%A++20.946%C++18.3C--N/A788.1h14.2C+44.4B+
MSW-R 145143433.326B+6.3329.63%A20.979%C-62.2B*N/A2382.3h11.7C**39.3B+
M18 Needler 167112814M**4.3433.179%C++N/A41.5M20.4A++6672.7h37.7B**113.5B**
P2-120 HESH 11695331.667A+22.0158.11%A++N/A86.4A+19.1A++5471.1h3.9B++6.7B**
M14 Banshee 8782711.714B+2.0540.693%A*N/A82B**5B*4231h19.2B+47.2B+
T9 CARV 8180263.077A6.5824.216%B*26.25%B+36.4BN/A1372.2h11.3B*46.7B++
Pelter Rocket Pod 9173173A63.3458.469%B*N/A146A+36S9740.5h17.7B+30.2B++
Dual-75 Duster 5858158M++48.3452.614%A++N/A145A**N/A5010.4h5.6C*10.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12460.2h
Nano-Armor Kit73172,11413.4h
AE Nano-Armor Kit3328,2333.1h
Spitfire Auto-Turret12970.3h
Motion Spotter0530h
Welding Device02,5980.1h
Ammunition Package31070.2h
Medical Kit12890.7h
Nano-Repair Grenade03580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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