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Venator Veteran Decoy1[KOS] Decoy1
VS BR 32

KDR: 2.13

Score: 33.1m

Last Seen: Feb 11th, 2019 2:43 AM
- OFFLINE - 211.4 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Emerald - Outfit Leader of Knights of Sovereignty[KOS] Knights of Sovereignty
VS outfit on Emerald

Members: 22
Level Progress (to 33): 61%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A NS-44 Commissioner Proximity Mine Eidolon VE33 NS-30 Vandal Ghost VA39 Spectre
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,611,186 MLG Score: 3686
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.828%20.891%6651410089,6790.5154991.619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.431%2.101A*0.033C+-2.609F**HEAD + (~4.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.799B++4.80.665B+10.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.258%0.878%263210201,1397161921.59078590%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.371%1.034B**-0.668D-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.799B++15.30.712B++17

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.002%2.041%60310191,17621903200.536986366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.853%-0.866D---0.371C-1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.1-0.167C14.4-0.152C30.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.485%2.882%263101934715922660.217828130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.151%-0.248C-0.377C--1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.402B23.70.398B47.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.488%70.077%267101562,443461522813.5304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.893%2.021A*0.192C++0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.575B+20.36C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Knights of Sovereignty[KOS] Knights of Sovereignty
VS outfit on Emerald

Members: 22
33.1m173.8%269 (16.1k)251 (15.1k)2.1342483,99139,3542.2237432 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022249729.281%54.764%160403:2110

89% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:23 PMNov 20th, 2012 7:25 PMFeb 18th, 2019 5:41 PM (22h) (PST)Feb 10th, 2019 10:49 PM (9d) (PST)Feb 10th, 2019 10:43 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4511952560.6370.2980.3491.1310.0143686

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,08811,67415,41438182168115,073

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2197.6h/91.6d 3,522 45,997 19,564 149.1k 2,911 4,945 1,794 59.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:220
Deaths:310
KDR:0.710
Accuracy:29.654% B+
HSR:2.273% D-
Kills:220
Deaths (as Heavy Assault):310
Deaths (to Heavy Assaults):9,936
KDR:0.70968
Kill Difference:90
Playtime:24.478 hours
Usage:1%
Score:0.257m
Score/min:175
Accuracy (listed only):29.654%
HSR (listed only):2.273%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:38,636
Deaths:12,724
KDR:3.036
Accuracy:50.462% A++
HSR:73.256% C--
Parsec VX3-A
B++
Kills:18,933
Deaths:7,449
KDR:2.542
Accuracy:46.438% B++
HSR:66.688% F-
NS-44 Commissioner
C+
Kills:5,571
Deaths:6,109
KDR:0.912
Accuracy:36.378% C+
HSR:16.245% D-
NS-30 Vandal
B**
Kills:1,164
Deaths:741
KDR:1.571
Accuracy:36.574% B+
HSR:34.364% B**
Ghost
B*
Kills:1,161
Deaths:653
KDR:1.778
Accuracy:44.223% B*
HSR:49.182% F-
VA39 Spectre
A+
Kills:1,160
Deaths:607
KDR:1.911
Accuracy:41.575% A+
HSR:39.828% C++
XM98
A+
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:47.633% A+
HSR:65.948% D--
V10
B**
Kills:1,159
Deaths:233
KDR:4.974
Accuracy:47.609% B**
HSR:73.771% C-
Beamer VS3
D
Kills:276
Deaths:166
KDR:1.663
Accuracy:22.849% D
HSR:13.044% D*
NS-7 PDW
C*
Kills:266
Deaths:269
KDR:0.989
Accuracy:25.741% C*
HSR:19.173% C*
Phaseshift VX-S
B+
Kills:234
Deaths:114
KDR:2.053
Accuracy:39.619% B+
HSR:75.214% C++
Nyx VX31
C++
Kills:175
Deaths:114
KDR:1.535
Accuracy:34.216% C+
HSR:30.286% C++
Eridani SX5
D-
Kills:129
Deaths:172
KDR:0.750
Accuracy:22.079% D-
HSR:10.853% D*
NS-AM7 Archer
B++
Kills:66
Deaths:131
KDR:0.504
Accuracy:63.623% B++
HSR:21.212% B+
Manticore SX40
D*
Kills:62
Deaths:85
KDR:0.729
Accuracy:21.983% D*
HSR:11.290% D**
NS-61 Emissary
C-
Kills:56
Deaths:64
KDR:0.875
Accuracy:25.270% C-
HSR:5.357% F-
Artemis VX26
C+
Kills:53
Deaths:68
KDR:0.779
Accuracy:26.879% C+
HSR:20.755% C
Kills:70,261
Deaths (as Infiltrator):30,172
Deaths (to Infiltrators):9,223
KDR:2.32868
Kill Difference:40,089
Playtime:1,957.562 hours
Usage:89%
Score:30.467m
Score/min:259
Accuracy (listed only):37.244%
HSR (listed only):36.851%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B*
Kills:1,193
Deaths:1,046
KDR:1.141
Accuracy:32.875% B*
HSR:27.410% C*
VE-LR Obelisk
C**
Kills:386
Deaths:206
KDR:1.874
Accuracy:34.437% C**
HSR:31.606% C+
Pulsar C
B**
Kills:190
Deaths:188
KDR:1.011
Accuracy:23.889% C+
HSR:28.421% B**
Solstice SF
B+
Kills:53
Deaths:60
KDR:0.883
Accuracy:26.562% B+
HSR:16.981% C+
Kills:1,822
Deaths (as Engineer):1,500
Deaths (to Engineers):8,279
KDR:1.21467
Kill Difference:322
Playtime:115.414 hours
Usage:5%
Score:1.435m
Score/min:207
Accuracy (listed only):29.441%
HSR (listed only):26.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C*
Kills:266
Deaths:269
KDR:0.989
Accuracy:25.741% C*
HSR:19.173% C*
Pulsar C
B**
Kills:190
Deaths:188
KDR:1.011
Accuracy:23.889% C+
HSR:28.421% B**
Eridani SX5
D-
Kills:129
Deaths:172
KDR:0.750
Accuracy:22.079% D-
HSR:10.853% D*
Solstice SF
B+
Kills:53
Deaths:60
KDR:0.883
Accuracy:26.562% B+
HSR:16.981% C+
Kills:638
Deaths (as Light Assault):689
Deaths (to Light Assaults):6,340
KDR:0.92598
Kill Difference:51
Playtime:36.538 hours
Usage:2%
Score:0.313m
Score/min:143
Accuracy (listed only):24.568%
HSR (listed only):18.857%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:266
Deaths:269
KDR:0.989
Accuracy:25.741% C*
HSR:19.173% C*
Eridani SX5
D-
Kills:129
Deaths:172
KDR:0.750
Accuracy:22.079% D-
HSR:10.853% D*
Corvus VA55
B++
Kills:92
Deaths:155
KDR:0.594
Accuracy:25.669% C**
HSR:27.174% B++
Kills:487
Deaths (as Combat Medic):596
Deaths (to Combat Medics):3,734
KDR:0.81711
Kill Difference:109
Playtime:37.842 hours
Usage:2%
Score:0.449m
Score/min:198
Accuracy (listed only):24.496%
HSR (listed only):19.067%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:98
Deaths:68
KDR:1.441
Accuracy:17.631% C**
HSR:16.327% D
Cosmos VM3
C++
Kills:93
Deaths:76
KDR:1.224
Accuracy:16.740% C++
HSR:16.129% D
Kills:191
Deaths (as MAX Suit):72
Deaths (to MAX Suits):1,506
KDR:2.65278
Kill Difference:119
Playtime:13.768 hours
Usage:1%
Score:0.201m
Score/min:244
Accuracy (listed only):17.186%
HSR (listed only):16.228%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:571
V. Kills:27 N/A
Deaths:327
KDR:1.746
Accuracy:38.222% C
KPH:16.500 D-
VKPH:0.800 D*
Dual Photon Pods
C++
Kills:568
V. Kills:143 394%
Deaths:68
KDR:8.353
Accuracy:53.414% C++
KPH:78.600 C+
VKPH:19.800 C++
Hornet Missiles
C++
Kills:200
V. Kills:85 233%
Deaths:34
KDR:5.882
Accuracy:57.270% D
KPH:70.800 C++
VKPH:30.100 C
Kills:1,339 (571 + 0)
Deaths:429
KDR:3.121
VKDR:0.594
Vehicle Kills:255
Kill Difference:910
Playtime:44.719 hours
Usage:2%
Score:0.422m
Score/min:157
Piloting Accuracy:38.222%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:54
V. Kills:44 120%
Deaths:12
KDR:4.500
Accuracy:50.814% A
KPH:194,400 U
VKPH:158,400 U
Kills:54 (0 + 54)
Deaths:12
KDR:4.500
VKDR:3.667
Vehicle Kills:44
Kill Difference:42
Playtime:0.001 hours
Usage:0%
Score:0.042m
Score/min:1,251,360
Piloting Accuracy:N/A%
Gunner Accuracy:50.814%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:258
V. Kills:55 461%
Deaths:58
KDR:4.448
Accuracy:43.943% B+
KPH:37.400 B+
VKPH:8 C++
Skyguard
C
Kills:90
V. Kills:59 150%
Deaths:43
KDR:2.093
Accuracy:27.613% C
KPH:10.900 C-
VKPH:7.100 D
Kills:348 (348 + 0)
Deaths:101
KDR:3.446
VKDR:1.129
Vehicle Kills:114
Kill Difference:247
Playtime:15.166 hours
Usage:1%
Score:0.182m
Score/min:200
Driving Accuracy:27.613%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:828
V. Kills:206 400%
Deaths:138
KDR:6
Accuracy:50.307% C++
KPH:28.700 B++
VKPH:7.100 C
Saron HRB
C+
Kills:176
V. Kills:116 150%
Deaths:37
KDR:4.757
Accuracy:37.650% D
KPH:24.400 C+
VKPH:16.100 C+
Proton II PPA
B*
Kills:97
V. Kills:6 N/A
Deaths:5
KDR:19.400
Accuracy:29.110% B*
KPH:55.900 C+
VKPH:3.500 C+
Kills:1,101 (828 + 273)
Deaths:180
KDR:6.117
VKDR:1.822
Vehicle Kills:328
Kill Difference:921
Playtime:37.798 hours
Usage:2%
Score:0.453m
Score/min:200
Driving Accuracy:50.307%
Gunner Accuracy:29.110%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:74
V. Kills:33 218%
Deaths:19
KDR:3.895
Accuracy:32.487% D
KPH:20.300 C+
VKPH:9.100 B
Kills:74 (0 + 74)
Deaths:19
KDR:3.895
VKDR:1.737
Vehicle Kills:33
Kill Difference:55
Playtime:3.646 hours
Usage:0%
Score:0.041m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:32.487%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:57
V. Kills:3 N/A
Deaths:50
KDR:1.140
Accuracy:14.386% D*
KPH:6.300 D-
VKPH:0.300 D-
Kills:57 (57 + 0)
Deaths:50
KDR:1.140
VKDR:0.060
Vehicle Kills:3
Kill Difference:7
Playtime:9.017 hours
Usage:0%
Score:0.014m
Score/min:26
Driving Accuracy:14.386%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 38,69238,63612,7243.036C+0.9050.462%A++73.256%C--40.7B*N/A125949.2h2B+3.9B*
Parsec VX3-A 19,10018,9337,4492.542D0.4146.438%B++66.688%F-46.7C+N/A138405h2.1D4.5C++
NS-44 Commissioner 5,5905,5716,1090.912C+1.2236.378%C+16.245%D-76A++N/A22273.3h2.7B**7.5B++
Proximity Mine 5,0385,0371,3183.822C+1.6942.715%C++N/A149B+N/A42633.8h1.5A3.6B*
Eidolon VE33 1,2001,1931,0461.141C++0.9932.875%B*27.41%C*23.9C+N/A6750h7.3B++22.1B++
NS-30 Vandal 1,1681,1647411.571C+0.5636.574%B+34.364%B**52.4B++N/A14622.2h5B+13.7B+
Ghost 1,1611,1616531.778C0.3644.223%B*49.182%F-54.8B++N/A23821.2h2.2C**5.1B+
VA39 Spectre 1,1601,1606071.911B0.2241.575%A+39.828%C++51.6A++N/A15622.5h3.9B**9.3B**
XM98 1,1611,1604732.452C*0.3247.633%A+65.948%D--56B**N/A17320.7h2.1B++4.3B*
V10 1,1591,1592334.974B++2.8447.609%B**73.771%C-35.4C++N/A11332.7h1.8B*3.9B*
Frag Grenade 8468381838N/A835.8738.373%D-N/A558.7C**5.3C15271.5h2.7B**7.1B+
Supernova PC 1,0348281386C++3.8750.307%C++1.812%C-28.7B++7.1C16428.9h3.6B**7.1B**
Light PPA 5985713271.746C0.3938.222%C1.051%C16.5D-N/A5834.7h10B+26.1B+
Dual Photon Pods 711568688.353B6.2253.414%C++N/A78.9C++19.9C++4747.2h20.6B38.5B+
Force-Blade 41541518,8830.022C+2.1140.814%B*N/A0.4CN/A1979h1.8B++4.5B++
VE-LR Obelisk 3893862061.874C++0.2634.437%C**31.606%C+50.1B++N/A1257.7h5.5B++16B++
Beamer VS3 2762761661.663A0.4722.849%D13.044%D*34.5B+N/A1878h6.4B*28.1C*
NS-7 PDW 2682662690.989C++1.1525.741%C*19.173%C*19.4CN/A8913.7h14.3C**55.6B
C75 Viper 313258584.448C++2.3143.943%B+2.713%A+37.4B+8C++2596.9h10.4B++23.7B++
Lumine Edge 25525510,6440.024C2.1130.198%C**7.843%D*0.5DN/A2475.4h1.2B+4B+
Phaseshift VX-S 2382341142.053C0.0839.619%B+75.214%C++27.9C+N/A808.4h2.8C**7B+
Lasher X2 2212203100.71C1.4229.654%B+2.273%D-22.7CN/A1079.7h17.7B+59.8B+
Hornet Missiles 285200345.882C*3.7557.27%D2%B71.4C++30.4C5682.8h11C++19.2C++
Pulsar C 1921901881.011C+1.1223.889%C+28.421%B**11.7DN/A9616.2h11.6C*48.7C*
Saron HRB 292176374.757C+2.6237.65%D2.841%B**24.4C+16.1C+3277.2h14.8A39.2B++
Nyx VX31 1761751141.535C+0.6034.216%C+30.286%C++40.7C++N/A1144.3h5.3C*15.5C**
Eridani SX5 1301291720.75C1.3822.079%D-10.853%D*11.1D-N/A6511.6h12.7C+57.6C+
Spear Anti-Vehicle Phalanx Turret 184107224.864C2.7351.046%B++3.738%C+44.6B+32.1B**5422.4h10C+19.7C**
Cosmos VM3 10098681.441C+0.6917.631%C**16.327%D26.5C+N/A1093.7h11.3B**64.4C**
MANA Anti-Vehicle Turret 178981250.784D--1.3556.602%C--1.02%D*980D-800D352220.1h10.7C**18.9C*
Tank Mine 14897342.853C*0.72158.461%SN/A97C+51C10921h4.2T*2.7A*
Proton II PPA 10397519.4B+17.2729.11%B*1.031%D--57.1C+3.5C+2571.7h9.9C++33.9B+
Cosmos VM3 9393761.224C0.9116.74%C++16.129%D22.1DN/A914.2h11.8B++70.7B+
Corvus VA55 92921550.594D1.5425.669%C**27.174%B++10.6D-N/A708.7h15.4D--60.1C+
Skyguard 14990432.093C0.0427.613%C2.222%C++10.8C-7.1D1518.3h126C++456.2C++
The Slasher 78783,0700.025D2.1131.965%C+1.282%D*0.6C--N/A2123.4h1.9B+5.9C**
Hunter QCX 7978890.876C**1.2656.064%B*47.436%A+20.5B+N/A713.8h3.6B6.4B+
M20 Basilisk 10774193.895B+1.7632.487%D5.405%C+20.6C+9.2B1893.6h63.1B*194.2B+
NS-AM7 Archer 94661310.504C++1.6363.623%B++21.212%B+10.2B++4.3B**646.5h18.9C*29.7B
Manticore SX40 6262850.729C1.4121.983%D*11.29%D**41.3B+N/A1731.5h4.9A22.5B+
Auraxium Force-Blade 60602,7340.022C2.1162.366%A**N/A0.5C-N/A1127h1.9B+3.1B++
C-4 7660531.132C+1.0021.609%DN/A37.5D-10D*7571.6h1.6C+7.3C
M12 Kobalt-F 6057501.14C0.9914.386%D*7.018%D6.3D-N/A269h15.1C++104.8C
NS-61 Emissary 5656640.875C++1.2625.27%C-5.357%F-62.2A++N/A2190.9h8.4B*33.1B++
C150 Dalton 9854124.5C2.3750.814%AN/A540U440U4171200.1h10.4T-20.5D**
Artemis VX26 5453680.779C-1.3626.879%C+20.755%C23C--N/A1632.3h12.9C+47.9C+
Solstice SF 5353600.883C+1.2526.562%B+16.981%C+17.1C+N/A2063.1h9.9B37.2B+
MANA Anti-Personnel Turret 5250381.316N/A0.8214.924%UN/A500U20U3455200.1h22.9T*153.6T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret182641h
Restoration Kit31280.4h
Spiker01430.1h
Nano-Armor Kit201142,14411.4h
Spawn Beacon1457,23111.9h
Nanite Revive Grenade0860h
Deconstruction Tool04240.1h
Spitfire Auto-Turret5850.2h
Xiphos Anti-Personnel Phalanx Tower0660h
Anti-Infantry MANA Turret11910.6h
Ammunition Package172180.7h
Medical Applicator12741,4714.2h
Recon Detection Device45324,55443.4h

Check the help document for the dictionary if you want to learn more about words used here.


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