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Primarch Paragon DedDskDrv[BJTC] DedDskDrv
VS BR 98

KDR: 0.67

Score: 54.6m

Last Seen: Aug 17th, 2019 1:58 AM
- OFFLINE - 8.5 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Emerald - Outfit Leader of Blackjack Torture Club[BJTC] Blackjack Torture Club
VS outfit on Emerald

Members: 5
Level Progress (to 99): 3%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Pandora VX25 Sirius SX12 Serpent VE92 Parallax VX3 Rocklet Rifle Solstice SF Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-17,514 MLG Score: -14
Fun Score: N/A
Cheeseburgers Flipped: 189TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.013%15.116%2871611988,1240.1994210.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.923%-0.42C---0.871D---2.17F--HEAD + (~5.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.1-0.104C+15.6-0.095C+66.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.117%1.357%16412101,10555007440.200909148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.878%-1.739F--0.775D-1.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.5-3.804T*42.9-2.418F*142.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.105%1.282%28812061,950637912130.305643161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.84%-0.932D---0.781D--0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.60.091C+28.40.289C*80.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.601%84.345%28112131,795510750.351478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.844B*1.124B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B2.40.26C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.056%12.966%283121110,13423723764.27234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.659%-0.959D---0.329C--1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.258C5-0.023C+11.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blackjack Torture Club[BJTC] Blackjack Torture Club
VS outfit on Emerald

Members: 5
54.6m405.4%212 (12.7k)183 (11k)0.67223254,63381,2710.81743898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121469418.07%8.409%15203:419

31% Engineer6% Heavy Assault7% Infiltrator54% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 12:56 AMNov 30th, 2012 7:53 AMAug 17th, 2019 9:16 AM (2d) (PST)Aug 16th, 2019 10:20 PM (2d) (PST)Aug 16th, 2019 9:58 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3011431580.1830.2720.0151.0330.072-14

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,0628,5919,4711116162410,964

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4983.6h/207.7d 11,801 4,594 18,433 309k 5,664 14,426 21,589 90m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:9,647
Deaths:17,314
KDR:0.557
Accuracy:29.896% D--
HSR:12.657% D
Serpent VE92
D
Kills:1,863
Deaths:4,175
KDR:0.446
Accuracy:18.910% D--
HSR:16.640% D
Solstice SF
C-
Kills:1,571
Deaths:5,200
KDR:0.302
Accuracy:16.432% D**
HSR:14.322% C-
NS Baron G5
D
Kills:722
Deaths:1,611
KDR:0.448
Accuracy:32.168% D*
HSR:11.496% D
Pulsar C
C--
Kills:367
Deaths:879
KDR:0.418
Accuracy:21.840% C--
HSR:15.531% D*
Thanatos VE70
C*
Kills:328
Deaths:505
KDR:0.650
Accuracy:35.688% C-
HSR:17.073% C*
VX6-7
D
Kills:282
Deaths:557
KDR:0.506
Accuracy:17.029% D**
HSR:17.376% D
NS-11C
F
Kills:246
Deaths:700
KDR:0.351
Accuracy:15.648% F
HSR:10.163% F
Phobos VX86
B**
Kills:159
Deaths:280
KDR:0.568
Accuracy:35.600% F-
HSR:23.270% B**
VE-C Horizon
D--
Kills:142
Deaths:424
KDR:0.335
Accuracy:23.817% F
HSR:16.197% D--
VE-LR Obelisk
D**
Kills:122
Deaths:193
KDR:0.632
Accuracy:21.026% F
HSR:18.853% D**
Eidolon VE33
D-
Kills:66
Deaths:162
KDR:0.407
Accuracy:15.090% F--
HSR:19.697% D-
Kills:15,515
Deaths (as Engineer):32,000
Deaths (to Engineers):23,019
KDR:0.48484
Kill Difference:16,485
Playtime:1,534.604 hours
Usage:31%
Score:13.176m
Score/min:143
Accuracy (listed only):23.595%
HSR (listed only):16.106%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):19,689
KDR:0
Kill Difference:UNR
Playtime:294.310 hours
Usage:6%
Score:1.808m
Score/min:102
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:9,647
Deaths:17,314
KDR:0.557
Accuracy:29.896% D--
HSR:12.657% D
Sirius SX12
D
Kills:3,002
Deaths:6,884
KDR:0.436
Accuracy:18.508% D*
HSR:14.790% D
Serpent VE92
D
Kills:1,863
Deaths:4,175
KDR:0.446
Accuracy:18.910% D--
HSR:16.640% D
Solstice SF
C-
Kills:1,571
Deaths:5,200
KDR:0.302
Accuracy:16.432% D**
HSR:14.322% C-
VE-S Canis
D-
Kills:1,332
Deaths:2,365
KDR:0.563
Accuracy:21.937% D-
HSR:12.087% D--
NS Baron G5
D
Kills:722
Deaths:1,611
KDR:0.448
Accuracy:32.168% D*
HSR:11.496% D
Pulsar C
C--
Kills:367
Deaths:879
KDR:0.418
Accuracy:21.840% C--
HSR:15.531% D*
Thanatos VE70
C*
Kills:328
Deaths:505
KDR:0.650
Accuracy:35.688% C-
HSR:17.073% C*
VX6-7
D
Kills:282
Deaths:557
KDR:0.506
Accuracy:17.029% D**
HSR:17.376% D
NS-11C
F
Kills:246
Deaths:700
KDR:0.351
Accuracy:15.648% F
HSR:10.163% F
NS-7 PDW
D*
Kills:164
Deaths:547
KDR:0.300
Accuracy:14.143% F-
HSR:9.756% D*
MKV Suppressed
D
Kills:160
Deaths:437
KDR:0.366
Accuracy:17.866% D**
HSR:15.625% D
Phobos VX86
B**
Kills:159
Deaths:280
KDR:0.568
Accuracy:35.600% F-
HSR:23.270% B**
VE-C Horizon
D--
Kills:142
Deaths:424
KDR:0.335
Accuracy:23.817% F
HSR:16.197% D--
NSX Tengu
D
Kills:110
Deaths:279
KDR:0.394
Accuracy:27.059% D**
HSR:16.364% D
Kills:20,095
Deaths (as Light Assault):42,157
Deaths (to Light Assaults):12,899
KDR:0.47667
Kill Difference:22,062
Playtime:2,712.649 hours
Usage:54%
Score:36.346m
Score/min:223
Accuracy (listed only):23.103%
HSR (listed only):14.890%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:3,002
Deaths:6,884
KDR:0.436
Accuracy:18.508% D*
HSR:14.790% D
Parallax VX3
B*
Kills:1,795
Deaths:1,534
KDR:1.170
Accuracy:40.601% C*
HSR:84.345% B*
VE-S Canis
D-
Kills:1,332
Deaths:2,365
KDR:0.563
Accuracy:21.937% D-
HSR:12.087% D--
NS-7 PDW
D*
Kills:164
Deaths:547
KDR:0.300
Accuracy:14.143% F-
HSR:9.756% D*
MKV Suppressed
D
Kills:160
Deaths:437
KDR:0.366
Accuracy:17.866% D**
HSR:15.625% D
NS-30 Vandal
B**
Kills:134
Deaths:180
KDR:0.744
Accuracy:22.423% F
HSR:35.821% B**
NSX Tengu
D
Kills:110
Deaths:279
KDR:0.394
Accuracy:27.059% D**
HSR:16.364% D
NS-AM7 Archer
C--
Kills:74
Deaths:521
KDR:0.142
Accuracy:55.161% C--
HSR:8.108% D--
NS-44 Commissioner
D
Kills:61
Deaths:375
KDR:0.163
Accuracy:22.364% F
HSR:18.033% D
NS-61 Emissary
D
Kills:57
Deaths:215
KDR:0.265
Accuracy:23.712% D
HSR:12.281% D
Kills:6,889
Deaths (as Infiltrator):13,337
Deaths (to Infiltrators):12,110
KDR:0.51653
Kill Difference:6,448
Playtime:326.986 hours
Usage:7%
Score:2.300m
Score/min:117
Accuracy (listed only):26.377%
HSR (listed only):22.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:9,647
Deaths:17,314
KDR:0.557
Accuracy:29.896% D--
HSR:12.657% D
Sirius SX12
D
Kills:3,002
Deaths:6,884
KDR:0.436
Accuracy:18.508% D*
HSR:14.790% D
VE-S Canis
D-
Kills:1,332
Deaths:2,365
KDR:0.563
Accuracy:21.937% D-
HSR:12.087% D--
NS Baron G5
D
Kills:722
Deaths:1,611
KDR:0.448
Accuracy:32.168% D*
HSR:11.496% D
Thanatos VE70
C*
Kills:328
Deaths:505
KDR:0.650
Accuracy:35.688% C-
HSR:17.073% C*
NS-7 PDW
D*
Kills:164
Deaths:547
KDR:0.300
Accuracy:14.143% F-
HSR:9.756% D*
MKV Suppressed
D
Kills:160
Deaths:437
KDR:0.366
Accuracy:17.866% D**
HSR:15.625% D
Phobos VX86
B**
Kills:159
Deaths:280
KDR:0.568
Accuracy:35.600% F-
HSR:23.270% B**
CME
D-
Kills:111
Deaths:409
KDR:0.271
Accuracy:13.042% F*
HSR:16.216% D-
NSX Tengu
D
Kills:110
Deaths:279
KDR:0.394
Accuracy:27.059% D**
HSR:16.364% D
Terminus VX-9
D--
Kills:83
Deaths:321
KDR:0.259
Accuracy:12.925% F*
HSR:18.072% D--
Kills:15,818
Deaths (as Combat Medic):30,952
Deaths (to Combat Medics):8,256
KDR:0.51105
Kill Difference:15,134
Playtime:70.255 hours
Usage:1%
Score:0.772m
Score/min:183
Accuracy (listed only):23.530%
HSR (listed only):15.219%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:224
V. Kills:203 110%
Deaths:372
KDR:0.602
Accuracy:22.156% D*
KPH:4.200 D**
VKPH:3.800 F-
L100 Python AP
D--
Kills:127
V. Kills:135 93%
Deaths:148
KDR:0.858
Accuracy:53.338% C
KPH:11.400 D**
VKPH:12.100 D--
C75 Viper
D--
Kills:98
V. Kills:45 213%
Deaths:118
KDR:0.831
Accuracy:30.627% D--
KPH:8.500 D*
VKPH:3.900 D--
L100 Python HEAT
D*
Kills:58
V. Kills:30 187%
Deaths:60
KDR:0.967
Accuracy:43.741% D-
KPH:12.200 D*
VKPH:6.300 D*
Kills:507 (507 + 0)
Deaths:698
KDR:0.726
VKDR:0.592
Vehicle Kills:413
Kill Difference:191
Playtime:80.356 hours
Usage:2%
Score:0.663m
Score/min:138
Driving Accuracy:43.741%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:906
V. Kills:579 156%
Deaths:352
KDR:2.574
Accuracy:34.534% D--
KPH:11.200 D*
VKPH:7.200 D--
Supernova VPC
F
Kills:516
V. Kills:116 441%
Deaths:323
KDR:1.598
Accuracy:26.764% F*
KPH:5.400 F-
VKPH:1.200 F
Supernova FPC
F-
Kills:238
V. Kills:197 120%
Deaths:316
KDR:0.753
Accuracy:32.914% F--
KPH:5.300 F-
VKPH:4.400 F--
E540 Halberd
F
Kills:189
V. Kills:103 182%
Deaths:86
KDR:2.198
Accuracy:27.973% F*
KPH:11.200 F-
VKPH:6.100 F
Proton II PPA
C
Kills:162
V. Kills:32 N/A
Deaths:44
KDR:3.682
Accuracy:17.845% D--
KPH:16.800 D**
VKPH:3.300 C
G30 Walker
D--
Kills:103
V. Kills:53 191%
Deaths:42
KDR:2.452
Accuracy:22.793% D
KPH:8.900 D*
VKPH:4.600 D--
Aphelion VEX-4
D
Kills:101
V. Kills:52 191%
Deaths:45
KDR:2.244
Accuracy:29.908% D
KPH:16.700 D-
VKPH:8.600 D*
Kills:2,215 (754 + 1,461)
Deaths:1,208
KDR:1.834
VKDR:0.937
Vehicle Kills:1,132
Kill Difference:1,007
Playtime:265.852 hours
Usage:5%
Score:2.139m
Score/min:134
Driving Accuracy:32.914%
Gunner Accuracy:29.908%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
F
Kills:156
V. Kills:78 197%
Deaths:90
KDR:1.733
Accuracy:35.985% F--
KPH:11.600 F
VKPH:5.800 F-
M40 Fury-H
D--
Kills:90
V. Kills:6 N/A
Deaths:32
KDR:2.813
Accuracy:20.716% F--
KPH:24.100 D**
VKPH:1.600 D--
E540 Halberd-H
D**
Kills:81
V. Kills:58 137%
Deaths:46
KDR:1.761
Accuracy:39.506% F--
KPH:13.600 D**
VKPH:9.700 D**
Proton II PPA-H
D
Kills:80
V. Kills:12 N/A
Deaths:33
KDR:2.424
Accuracy:21.714% F-
KPH:23.400 D**
VKPH:3.500 D
Kills:407 (0 + 407)
Deaths:201
KDR:2.025
VKDR:0.766
Vehicle Kills:154
Kill Difference:206
Playtime:26.623 hours
Usage:1%
Score:0.269m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:21.714%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:248
V. Kills:68 359%
Deaths:203
KDR:1.222
Accuracy:15.092% F--
KPH:8.200 D**
VKPH:2.300 D--
M40 Fury
D*
Kills:96
V. Kills:36 259%
Deaths:76
KDR:1.263
Accuracy:20.219% F
KPH:8.100 D**
VKPH:3 D*
Kills:344 (0 + 344)
Deaths:279
KDR:1.233
VKDR:0.373
Vehicle Kills:104
Kill Difference:65
Playtime:41.887 hours
Usage:1%
Score:0.225m
Score/min:89
Driving Accuracy:N/A%
Gunner Accuracy:20.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 34,27120,15713,5821.484C++0.8122.352%DN/A34.3D--24C371588.3h1.2B+5.5C**
Pandora VX25 10,0079,64717,3140.557C--0.1229.896%D--12.657%D9.5D--N/A301011.3h5C16.9D
Sirius SX12 3,1203,0026,8840.436C--0.2418.508%D*14.79%D9.2D-N/A34326.4h16.6C89.7C-
Serpent VE92 1,9271,8634,1750.446C--0.2318.91%D--16.64%D7.4D--N/A45252.3h15C79.3C--
Parallax VX3 1,7991,7951,5341.17C-0.5040.601%C*84.345%B*12D--N/A48149.4h2.4C+5.8C*
Rocklet Rifle 3,5441,7844,7390.376D0.3059.553%B++N/A21.5C--21.3C27582.8h40.1C+67.4C*
Solstice SF 1,6031,5715,2000.302D0.3716.432%D**14.322%C-5.4D--N/A25288.6h16C-97.6D*
Proximity Mine 1,3851,3843194.339C*3.6739.964%CN/A104.8CN/A36713.2h1.7B++4.4C**
VE-S Canis 1,3891,3322,3650.563D0.1121.937%D-12.087%D--10.5D-N/A30126.9h12.3C++56C+
Saron HRB 1,4859063522.574C--1.9034.534%D--N/A11.2D*7.2D--14580.8h26.2C--75.8D--
Tank Mine 1,3667954261.866C1.1923.607%DN/A47.9D*34.4D--56516.6h1.8C*7.5D
NS Baron G5 7437221,6110.448D-0.2232.168%D*11.496%D10.8D*N/A3567h5.3C16.5C+
MANA Anti-Vehicle Turret 1,3185884981.181D0.5142.088%D1.701%D--5880S7300S2617970.1h11.3D*26.8D--
Supernova VPC 6325163231.598D-0.9326.764%F*1.938%B+5.4F-1.2F4395.8h4.2D-15.7F**
Lasher X2 3903821,6240.235D--0.4410.554%F--6.806%A+5.6D*N/A2568.5h31.8F--301.7T*
Pulsar C 3773678790.418C-0.2521.84%C--15.531%D*8.1D-N/A6245.2h13.6C62.4C
Thanatos VE70 3373285050.65C0.0235.688%C-17.073%C*18.1C--N/A7018.1h3.9B++10.9B+
VX6-7 2982825570.506C--0.1717.029%D**17.376%D3.1D--N/A4290.8h20D**117.2F-
M60-G Bulldog 3162482031.222D--0.5515.092%F--4.435%B**8.2D**2.3D--7030.1h8.5C56.4F*
NS-11C 2542467000.351D0.3215.648%F10.163%F6.4D--N/A2438.6h15.4C+98.3D
Supernova FPC 4352383160.753D0.0832.914%F--N/A5.3F-4.4F--34745.1h8D**24.4T*
Frag Grenade 2282261226N/A225.3340.94%DN/A322.9D2.9D15350.7h4.5C--11C-
Skyguard 4272243720.602D--0.0722.156%D*N/A4.2D**3.8F-9353h185.9D**839.2F-
E540 Halberd 292189862.198D1.5327.973%F*1.058%D-11.2F-6.1F9216.9h6.6D23.8F**
Hunter QCX 9171873,9430.047D--0.6360.927%B**1.604%F2.5D*9.8A13474.6h126T*206.8T*
NS-7 PDW 1681645470.3D0.3714.143%F-9.756%D*5.3D--N/A2631.1h18.1D127.8D**
Proton II PPA 194162443.682D3.0117.845%D--1.235%D-16.9D**3.3C869.6h22.1T-123.9T-
MKV Suppressed 1681604370.366D-0.3117.866%D**15.625%D9.2D--N/A3017.3h16.3C91.3D
Phobos VX86 1651592800.568D0.1035.6%F-23.27%B**14.5D--N/A8611h2.4C*6.7D
Saron HRB-H 234156901.733D1.0635.985%F--1.282%C11.6F5.8F-15413.5h19.2B++53.4C
NS Annihilator 2881486430.23D-0.4481.983%C**N/A4.9D*4.6D**12230.3h15.9D*19.4D*
VE-C Horizon 1561424240.335D0.3423.817%F16.197%D--5.9D*N/A1724h21.8D--91.3D**
NS-30 Vandal 1351341800.744D0.0722.423%F35.821%B**11.2D*N/A4612h7.5D--33.4F
L100 Python AP 2621271480.858D-0.1953.338%C1.575%D11.3D**12.1D--28311.2h13.1F--24.5F--
VE-LR Obelisk 1451221930.632D0.0421.026%F18.853%D**6.6D*1.2B++2218.6h14.8T*70.2T*
NS-R3 Swarm 2131213380.358C-0.3162.472%CN/A5.2D3.9D5923.4h27.2C++43.5C++
CME 1121114090.271D--0.4013.042%F*16.216%D-6D*N/A2318.6h16.9D-129.6F**
NSX Tengu 1131102790.394D0.2827.059%D**16.364%D10D--N/A2811h16.3C-60.4D
G30 Walker 156103422.452D1.7822.793%DN/A9D*4.6D--7311.5h185.6C+814.2C+
Aphelion VEX-4 153101452.244D1.5729.908%D1.98%D-16.6D-8.5D*1476.1h69.8C233.2C-
C75 Viper 143981180.831D0.1630.627%D--N/A8.5D*3.9D--15811.5h21.7D*71D**
M40 Fury 13296761.263D-0.5920.219%F1.042%D8.1D**3.1D*14011.8h19.2D95.1F-
M40 Fury-H 9690322.813D2.1420.716%F--2.222%B**24.3D**1.6D--1683.7h7.7C**37.2F
Terminus VX-9 86833210.259D0.4112.925%F*18.072%D--7.5D*N/A2611h17.3F133.6T*
E540 Halberd-H 13981461.761D1.0939.506%F--N/A13.5D**9.7D**2176h5.9C*15D-
Proton II PPA-H 9280332.424D1.7521.714%F-N/A23.5D**3.5D1433.4h15.2D--69.9F--
NS-AM7 Archer 132745210.142D-0.5355.161%C--8.108%D--1.4D*1.1D--2451.4h51F--92.4F--
Aspis Anti-Aircraft Phalanx Turret 13071481.479D0.8121.704%DN/A6.4D-5.3D*10311.1h159.1C+733.2C+
Eidolon VE33 67661620.407D0.2715.09%F--19.697%D-1.7D*N/A4339.1h15.3F101.5T
Spear Anti-Vehicle Phalanx Turret 11462302.067D1.3926.657%F-3.226%C10.2F8.5D*3396.1h14.1D*53.1F--
NS-44 Commissioner 64613750.163D0.5122.364%F18.033%D3D*N/A3120.5h7.2F**32.2T-
L100 Python HEAT 8858600.967D-0.2943.741%D-N/A12.1D*6.3D*2504.8h9.9D**22.6F
NS-61 Emissary 61572150.265D0.4123.712%D12.281%D3.2D*N/A1317.8h24.5D*103.5D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon802,0809.5h
Anti-Vehicle MANA Turret614687h
Nano-Armor Kit719635,33182.5h
Nanite Revive Grenade07920.2h
Medical Applicator425136,83813.3h
Spitfire Auto-Turret298571.5h
M12 Kobalt0640h
Motion Spotter71270.3h
Welding Device03,5840.4h
Deconstruction Tool0820.1h
Smoke Grenade01640h
Ammunition Package432,1902.1h
Anti-Infantry MANA Turret32900.9h
Nano-Repair Grenade01740h
Router2690.4h
VE-H Maw01600h
L-30R Vektor382847.8h
Shield Recharging Field166610.4h
Recon Detection Device1333,98913.4h

Check the help document for the dictionary if you want to learn more about words used here.


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