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Harbinger Paragon DedDskDrv[BJTC] DedDskDrv
VS BR 89

KDR: 0.65

Score: 51.3m

Last Seen: Feb 19th, 2019 3:49 AM
- OFFLINE - 2.5 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Emerald - Outfit Leader of Blackjack Torture Club[BJTC] Blackjack Torture Club
VS outfit on Emerald

Members: 3
Level Progress (to 90): 59%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Pandora VX25 Sirius SX12 Serpent VE92 Parallax VX3 Solstice SF Rocklet Rifle Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-25,020 MLG Score: -20
Fun Score: N/A
Cheeseburgers Flipped: 188TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.618%15.172%2821410087,8500.2054810.448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.791%-0.479D-0.848D--0.052C+HEAD + (~5.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.7-0.105C+15.4-0.078C+67.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.009%1.406%17410181,06751677150.206463149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.422%-1.743F--0.778D-1.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.3-3.82T*42.9-2.42F*143.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.899%1.379%28810141,813596311140.303991163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.846%-0.952D---0.758D--0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.60.057C+28.90.266C*82.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.762%84.375%28110211,792490050.36564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.861B*1.13B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B2.40.259C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.372%12.973%28310198,95722013064.06767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.868%-1.002D*-0.309C-1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17-0.291C5-0.031C+12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blackjack Torture Club[BJTC] Blackjack Torture Club
VS outfit on Emerald

Members: 3
51.3m413.2%209 (12.5k)180 (10.8k)0.65360550,04076,5600.79690489 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102263717.718%8.759%15503:439

31% Engineer6% Heavy Assault7% Infiltrator53% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 12:56 AMNov 30th, 2012 7:53 AMFeb 19th, 2019 6:20 PM (3h) (PST)Feb 19th, 2019 12:25 AM (21h) (PST)Feb 18th, 2019 11:49 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3001421580.1760.2690.0151.0120.070-20

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,0248,5039,5211116161410,791

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4751.9h/198d 10,971 4,383 17,007 288.7k 5,513 13,734 19,826 85.6m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:8,470
Deaths:15,544
KDR:0.545
Accuracy:29.174% D--
HSR:12.621% D
Serpent VE92
D
Kills:1,863
Deaths:4,175
KDR:0.446
Accuracy:18.910% D--
HSR:16.640% D
Solstice SF
C-
Kills:1,527
Deaths:5,116
KDR:0.298
Accuracy:16.346% D**
HSR:14.342% C-
NS Baron G5
D
Kills:722
Deaths:1,611
KDR:0.448
Accuracy:32.168% D*
HSR:11.496% D
Pulsar C
C-
Kills:367
Deaths:878
KDR:0.418
Accuracy:21.855% C-
HSR:15.531% D*
Thanatos VE70
C*
Kills:328
Deaths:505
KDR:0.650
Accuracy:35.688% C-
HSR:17.073% C*
VX6-7
D
Kills:282
Deaths:557
KDR:0.506
Accuracy:17.029% D**
HSR:17.376% D
NS-11C
F
Kills:246
Deaths:700
KDR:0.351
Accuracy:15.648% F
HSR:10.163% F
Phobos VX86
B**
Kills:159
Deaths:280
KDR:0.568
Accuracy:35.600% F-
HSR:23.270% B**
Eidolon VE33
D-
Kills:66
Deaths:162
KDR:0.407
Accuracy:15.090% F-
HSR:19.697% D-
VE-LR Obelisk
C-
Kills:61
Deaths:117
KDR:0.521
Accuracy:21.618% F
HSR:27.869% C-
Kills:14,091
Deaths (as Engineer):29,645
Deaths (to Engineers):21,667
KDR:0.47532
Kill Difference:15,554
Playtime:1,486.124 hours
Usage:31%
Score:12.520m
Score/min:140
Accuracy (listed only):23.557%
HSR (listed only):16.916%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A+
Kills:382
Deaths:1,622
KDR:0.236
Accuracy:10.547% F-
HSR:6.806% A+
Kills:382
Deaths (as Heavy Assault):1,622
Deaths (to Heavy Assaults):18,543
KDR:0.23551
Kill Difference:1,240
Playtime:280.487 hours
Usage:6%
Score:1.689m
Score/min:100
Accuracy (listed only):10.547%
HSR (listed only):6.806%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:8,470
Deaths:15,544
KDR:0.545
Accuracy:29.174% D--
HSR:12.621% D
Sirius SX12
C--
Kills:2,939
Deaths:6,769
KDR:0.434
Accuracy:18.533% D*
HSR:14.699% C--
Serpent VE92
D
Kills:1,863
Deaths:4,175
KDR:0.446
Accuracy:18.910% D--
HSR:16.640% D
Solstice SF
C-
Kills:1,527
Deaths:5,116
KDR:0.298
Accuracy:16.346% D**
HSR:14.342% C-
VE-S Canis
D-
Kills:1,322
Deaths:2,333
KDR:0.567
Accuracy:21.937% D-
HSR:12.027% D--
NS Baron G5
D
Kills:722
Deaths:1,611
KDR:0.448
Accuracy:32.168% D*
HSR:11.496% D
Pulsar C
C-
Kills:367
Deaths:878
KDR:0.418
Accuracy:21.855% C-
HSR:15.531% D*
Thanatos VE70
C*
Kills:328
Deaths:505
KDR:0.650
Accuracy:35.688% C-
HSR:17.073% C*
VX6-7
D
Kills:282
Deaths:557
KDR:0.506
Accuracy:17.029% D**
HSR:17.376% D
NS-11C
F
Kills:246
Deaths:700
KDR:0.351
Accuracy:15.648% F
HSR:10.163% F
NS-7 PDW
D*
Kills:164
Deaths:547
KDR:0.300
Accuracy:14.174% F-
HSR:9.756% D*
MKV Suppressed
D
Kills:160
Deaths:437
KDR:0.366
Accuracy:17.866% D**
HSR:15.625% D
Phobos VX86
B**
Kills:159
Deaths:280
KDR:0.568
Accuracy:35.600% F-
HSR:23.270% B**
NSX Tengu
C
Kills:79
Deaths:159
KDR:0.497
Accuracy:27.487% D*
HSR:18.987% C
Kills:18,628
Deaths (as Light Assault):39,611
Deaths (to Light Assaults):12,181
KDR:0.47027
Kill Difference:20,983
Playtime:2,521.890 hours
Usage:53%
Score:33.808m
Score/min:223
Accuracy (listed only):23.030%
HSR (listed only):14.972%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:2,939
Deaths:6,769
KDR:0.434
Accuracy:18.533% D*
HSR:14.699% C--
Parallax VX3
B*
Kills:1,792
Deaths:1,518
KDR:1.181
Accuracy:40.762% C*
HSR:84.375% B*
VE-S Canis
D-
Kills:1,322
Deaths:2,333
KDR:0.567
Accuracy:21.937% D-
HSR:12.027% D--
NS-7 PDW
D*
Kills:164
Deaths:547
KDR:0.300
Accuracy:14.174% F-
HSR:9.756% D*
MKV Suppressed
D
Kills:160
Deaths:437
KDR:0.366
Accuracy:17.866% D**
HSR:15.625% D
NS-30 Vandal
B**
Kills:134
Deaths:180
KDR:0.744
Accuracy:22.423% F
HSR:35.821% B**
NSX Tengu
C
Kills:79
Deaths:159
KDR:0.497
Accuracy:27.487% D*
HSR:18.987% C
NS-61 Emissary
C--
Kills:52
Deaths:199
KDR:0.261
Accuracy:22.784% D-
HSR:13.462% C--
Kills:6,642
Deaths (as Infiltrator):12,142
Deaths (to Infiltrators):11,509
KDR:0.54703
Kill Difference:5,500
Playtime:321.692 hours
Usage:7%
Score:2.260m
Score/min:117
Accuracy (listed only):23.246%
HSR (listed only):25.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:8,470
Deaths:15,544
KDR:0.545
Accuracy:29.174% D--
HSR:12.621% D
Sirius SX12
C--
Kills:2,939
Deaths:6,769
KDR:0.434
Accuracy:18.533% D*
HSR:14.699% C--
VE-S Canis
D-
Kills:1,322
Deaths:2,333
KDR:0.567
Accuracy:21.937% D-
HSR:12.027% D--
NS Baron G5
D
Kills:722
Deaths:1,611
KDR:0.448
Accuracy:32.168% D*
HSR:11.496% D
Thanatos VE70
C*
Kills:328
Deaths:505
KDR:0.650
Accuracy:35.688% C-
HSR:17.073% C*
NS-7 PDW
D*
Kills:164
Deaths:547
KDR:0.300
Accuracy:14.174% F-
HSR:9.756% D*
MKV Suppressed
D
Kills:160
Deaths:437
KDR:0.366
Accuracy:17.866% D**
HSR:15.625% D
Phobos VX86
B**
Kills:159
Deaths:280
KDR:0.568
Accuracy:35.600% F-
HSR:23.270% B**
CME
D-
Kills:111
Deaths:409
KDR:0.271
Accuracy:13.042% F*
HSR:16.216% D-
Terminus VX-9
D--
Kills:83
Deaths:321
KDR:0.259
Accuracy:12.925% F*
HSR:18.072% D--
NSX Tengu
C
Kills:79
Deaths:159
KDR:0.497
Accuracy:27.487% D*
HSR:18.987% C
Kills:14,537
Deaths (as Combat Medic):28,915
Deaths (to Combat Medics):7,772
KDR:0.50275
Kill Difference:14,378
Playtime:69.657 hours
Usage:1%
Score:0.762m
Score/min:182
Accuracy (listed only):23.509%
HSR (listed only):15.440%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:221
V. Kills:201 109%
Deaths:363
KDR:0.609
Accuracy:22.076% D*
KPH:4.300 D**
VKPH:3.900 D**
L100 Python AP
D--
Kills:116
V. Kills:125 92%
Deaths:145
KDR:0.800
Accuracy:51.360% D
KPH:10.800 D**
VKPH:11.700 D--
C75 Viper
D--
Kills:98
V. Kills:45 213%
Deaths:117
KDR:0.838
Accuracy:30.560% D-
KPH:8.600 D*
VKPH:3.900 D--
L100 Python HEAT
D--
Kills:55
V. Kills:28 190%
Deaths:59
KDR:0.932
Accuracy:42.902% D-
KPH:12.400 D*
VKPH:6.300 D--
Kills:490 (490 + 0)
Deaths:684
KDR:0.716
VKDR:0.583
Vehicle Kills:399
Kill Difference:194
Playtime:78.179 hours
Usage:2%
Score:0.637m
Score/min:136
Driving Accuracy:42.902%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D*
Kills:799
V. Kills:522 153%
Deaths:319
KDR:2.505
Accuracy:34.275% D--
KPH:10.500 D**
VKPH:6.800 D*
Supernova VPC
F
Kills:516
V. Kills:116 441%
Deaths:323
KDR:1.598
Accuracy:26.764% F*
KPH:5.400 F-
VKPH:1.200 F
Supernova FPC
F-
Kills:214
V. Kills:183 116%
Deaths:300
KDR:0.713
Accuracy:33.566% F--
KPH:5 F-
VKPH:4.300 F--
Proton II PPA
C+
Kills:162
V. Kills:32 N/A
Deaths:44
KDR:3.682
Accuracy:17.851% D--
KPH:16.800 D*
VKPH:3.300 C+
E540 Halberd
F
Kills:161
V. Kills:90 177%
Deaths:75
KDR:2.147
Accuracy:28.027% F*
KPH:10.600 F-
VKPH:5.900 F
G30 Walker
D
Kills:101
V. Kills:52 191%
Deaths:42
KDR:2.405
Accuracy:23.005% D
KPH:9 D*
VKPH:4.600 D*
Aphelion VEX-4
D-
Kills:87
V. Kills:46 185%
Deaths:40
KDR:2.175
Accuracy:28.727% D-
KPH:15.500 D--
VKPH:8.200 D*
Kills:2,040 (730 + 1,310)
Deaths:1,143
KDR:1.785
VKDR:0.911
Vehicle Kills:1,041
Kill Difference:897
Playtime:256.621 hours
Usage:5%
Score:1.937m
Score/min:126
Driving Accuracy:33.566%
Gunner Accuracy:28.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D**
Kills:156
V. Kills:78 197%
Deaths:89
KDR:1.753
Accuracy:36.044% F--
KPH:11.600 D**
VKPH:5.800 F-
M40 Fury-H
D--
Kills:90
V. Kills:6 N/A
Deaths:32
KDR:2.813
Accuracy:20.716% F--
KPH:24.100 D**
VKPH:1.600 D--
Proton II PPA-H
D-
Kills:80
V. Kills:12 N/A
Deaths:33
KDR:2.424
Accuracy:21.714% F-
KPH:23.400 D**
VKPH:3.500 D-
E540 Halberd-H
D**
Kills:67
V. Kills:50 131%
Deaths:46
KDR:1.457
Accuracy:37.981% F--
KPH:12.300 D**
VKPH:9.200 D**
Kills:393 (0 + 393)
Deaths:200
KDR:1.965
VKDR:0.730
Vehicle Kills:146
Kill Difference:193
Playtime:26.061 hours
Usage:1%
Score:0.259m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:37.981%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:248
V. Kills:68 359%
Deaths:203
KDR:1.222
Accuracy:14.811% F--
KPH:8.300 D**
VKPH:2.300 D--
M40 Fury
D*
Kills:96
V. Kills:36 259%
Deaths:76
KDR:1.263
Accuracy:20.219% F-
KPH:8.100 D**
VKPH:3 D*
Kills:344 (0 + 344)
Deaths:279
KDR:1.233
VKDR:0.373
Vehicle Kills:104
Kill Difference:65
Playtime:41.854 hours
Usage:1%
Score:0.225m
Score/min:89
Driving Accuracy:N/A%
Gunner Accuracy:20.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 30,99318,03112,6831.422C+0.7722.501%DN/A33.5D--24.1C379537.7h1.3B+5.6C**
Pandora VX25 8,7608,47015,5440.545D0.1129.174%D--12.621%D9.2D--N/A30922.6h5.1C17.5D
Sirius SX12 3,0572,9396,7690.434C--0.2218.533%D*14.699%C--9.1D-N/A33324.1h16.7C90.1C-
Serpent VE92 1,9271,8634,1750.446D0.2118.91%D--16.64%D7.4D--N/A45252.3h15C79.3C-
Parallax VX3 1,7961,7921,5181.181C--0.5340.762%C*84.375%B*12.1D--N/A48148.5h2.4C+5.8C*
Solstice SF 1,5571,5275,1160.298D0.3616.346%D**14.342%C-5.4D--N/A25285.3h16.2C-98.9D*
Rocklet Rifle 2,9861,4754,0270.366D0.2958.57%B+N/A21D21.5C26970.2h40.5C+69.2C*
Proximity Mine 1,3581,3573064.435C*3.7840.154%CN/A106.9CN/A37112.7h1.7B++4.3B
VE-S Canis 1,3771,3222,3330.567C--0.0921.937%D-12.027%D--10.6D-N/A30125.3h12.2C++55.6C+
Saron HRB 1,3217993192.505C--1.8534.275%D--N/A10.5D**6.8D*14176.3h27D78.7D*
NS Baron G5 7437221,6110.448D-0.2132.168%D*11.496%D10.8D--N/A3567h5.3C16.5C+
Tank Mine 1,2186954011.733C-1.0823.956%DN/A45.4D*34.2D--57015.3h1.8C**7.6D
MANA Anti-Vehicle Turret 1,3105844961.177D-0.5242.063%D**1.712%D-5840B*7260A++2611470.1h11.3C*26.9C
Supernova VPC 6325163231.598D-0.9426.764%F*1.938%B+5.4F-1.2F4395.8h4.2D-15.7F**
Lasher X2 3903821,6220.236D--0.4210.547%F-6.806%A+5.6D--N/A2568.5h31.8F--301.7T*
Pulsar C 3773678780.418C--0.2421.855%C-15.531%D*8.1D-N/A6245.2h13.6C62.4C+
Thanatos VE70 3373285050.65C0.0035.688%C-17.073%C*18.1C--N/A6918.1h3.9B++10.9B+
VX6-7 2982825570.506C--0.1517.029%D**17.376%D3.1D*N/A4290.8h20D**117.2F
M60-G Bulldog 3162482031.222D--0.5714.811%F--4.435%B*8.3D**2.3D--7030h8.3C56.2F--
NS-11C 2542467000.351D0.3015.648%F10.163%F6.4D--N/A2338.6h15.4C+98.3D
Frag Grenade 2262251225N/A224.3540.774%DN/A321.4D1.4D15260.7h4.5C--11C
Skyguard 4222213630.609D--0.0422.076%D*N/A4.3D**3.9D**9451.6h182.1D*824.9F
Supernova FPC 3972143000.713D0.0633.566%F--N/A5F-4.3F--31642.8h8.5F25.4T*
Hunter QCX 9171873,9320.048D-0.6162.399%A1.604%F2.5D--9.9A13673.7h126T*202T*
NS-7 PDW 1681645470.3D0.3514.174%F-9.756%D*5.3D--N/A2631.1h18C--127.3D**
Proton II PPA 194162443.682D3.0317.851%D--1.235%D-16.9D*3.3C+859.6h22.1T-123.9T-
E540 Halberd 251161752.147D1.4928.027%F*1.242%D-10.6F-5.9F9115.2h6.7D24F**
MKV Suppressed 1681604370.366D-0.2917.866%D**15.625%D9.2D--N/A3017.3h16.3C91.3D
Phobos VX86 1651592800.568D0.0935.6%F-23.27%B**14.5D--N/A8511h2.4C*6.7D
Saron HRB-H 234156891.753D1.1036.044%F--1.282%C11.6D**5.8F-15413.5h19.1B++53.1C+
NS-30 Vandal 1351341800.744D0.0922.423%F35.821%B**11.2D*N/A4612h7.5D--33.4F
NS Annihilator 2661336340.21D-0.4482%BN/A4.5D*4.5D**11929.4h17.3F21.1D**
L100 Python AP 2411161450.8D-0.1551.36%D1.724%D10.8D**11.7D--28210.7h12.9F--25F--
CME 1121114090.271D--0.3813.042%F*16.216%D-6D*N/A2318.6h16.9D-129.6F**
G30 Walker 153101422.405D1.7523.005%DN/A9D*4.6D*7411.2h184.2C++800.7C+
C75 Viper 143981170.838D0.1830.56%D-N/A8.6D*3.9D--14911.4h21.6D*70.8D**
M40 Fury 13296761.263D-0.6120.219%F-1.042%D8.1D**3.1D*14011.8h19.2C95.1F-
NS-R3 Swarm 170962710.354C0.3061.326%DN/A5.6C-4.4D6117h24B+39.1B+
M40 Fury-H 9690322.813D2.1620.716%F--2.222%A24.3D**1.6D--1643.7h7.7C*37.2D**
Aphelion VEX-4 13387402.175D1.5228.727%D-2.299%D-15.5D--8.2D*1445.6h70.2C244.4D
Terminus VX-9 86833210.259D0.3912.925%F*18.072%D--7.5D*N/A2611h17.3F133.6T*
Proton II PPA-H 9280332.424D1.7721.714%F-N/A23.5D**3.5D-1423.4h15.2D--69.9F--
NSX Tengu 82791590.497D0.1627.487%D*18.987%C9.8D--N/A258.1h13.6C++49.5C
E540 Halberd-H 11767461.457D0.8037.981%F--N/A12.4D**9.3D**2125.4h5.9C*15.5D-
Aspis Anti-Aircraft Phalanx Turret 12367461.457D0.8021.406%DN/A6.3D-5.2D*10210.7h159.7C+746.3C+
Eidolon VE33 67661620.407C--0.2515.09%F-19.697%D-1.7D*N/A4339.1h15.3F101.5F**
Spear Anti-Vehicle Phalanx Turret 11261292.103D1.4526.502%F-3.279%C-10.2D**8.5D*3346h14.1D*53.2F*
VE-LR Obelisk 73611170.521D0.1321.618%F27.869%C-4.8D*N/A1912.7h18.5T*85.5T*
L100 Python HEAT 8355590.932D-0.2842.902%D-N/A12.5D*6.4D--2384.4h9.9D**23.1F-
NS-61 Emissary 55521990.261D0.3922.784%D-13.462%C--3.6D*N/A1514.5h24.7D*108.5D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret614516.9h
Medical Applicator417134,74513.1h
Motion Spotter4590.2h
Nanite Revive Grenade07710.2h
VE-H Maw01600h
Spawn Beacon711,9208.1h
Nano-Armor Kit659597,08479.2h
Spitfire Auto-Turret217171.3h
Deconstruction Tool0820.1h
Welding Device03,5840.4h
Anti-Infantry MANA Turret32870.9h
Ammunition Package412,0732h
Router2690.4h
Nano-Repair Grenade01080h
Smoke Grenade0950h
Shield Recharging Field166530.4h
Recon Detection Device1333,98913.4h
L-30R Vektor382847.8h

Check the help document for the dictionary if you want to learn more about words used here.


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