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Colonel DeepAnal[b08b] DeepAnal
TR BR 74

KDR: 4.22

Score: 5.4m

Last Seen: Dec 3rd, 2019 5:59 AM
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Battle Rank 74 - Terran Republic on Emerald
Level 100 Progress: 29% 287h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R MG-C1 Kindred T1 Cycler NSX Daimyo NS-44 Commissioner TRAC-5 M12 Kobalt ML-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,410,269 MLG Score: 11519
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 10.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.827%40.621%14154127910,7585.49719-1.276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.023%2.63M2.937M+-0.806D-HEAD ++ (~23.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.649B+9.10.365C**16.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.221%95.332%01128255715303.64052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.15A*1.82A++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+2.40.254C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.359%14.583%01128224026560.90566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.286A-0.045C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.454B+4.10.153C++3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.4m239.7%782 (46.9k)679 (40.7k)4.2208713,8363,2784.3483874 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283165932.546%39.007%127002:251

10% Combat Medic71% Heavy Assault8% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2018 4:40 AMAug 10th, 2018 4:25 AMDec 4th, 2019 12:01 AM (186d) (PST)Dec 3rd, 2019 2:04 AM (187d) (PST)Dec 3rd, 2019 1:59 AM (187d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1642968681.7430.4130.6804.2850.04511519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,84917,77952,0701052541257340,732

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
132.3h/5.5d 418 5,397 3,554 34k 129 789 359 9.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:8,953
Deaths:1,727
KDR:5.184
Accuracy:34.617% A*
HSR:41.629% A*
Kills:8,953
Deaths (as Heavy Assault):1,727
Deaths (to Heavy Assaults):987
KDR:5.18413
Kill Difference:7,226
Playtime:94.343 hours
Usage:71%
Score:3.988m
Score/min:705
Accuracy (listed only):34.617%
HSR (listed only):41.629%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
A++
Kills:1,027
Deaths:237
KDR:4.333
Accuracy:35.587% A++
HSR:28.043% B++
TRAC-5
A*
Kills:489
Deaths:123
KDR:3.976
Accuracy:34.313% A*
HSR:26.789% A
FA1 Barrage
A+
Kills:240
Deaths:70
KDR:3.429
Accuracy:57.359% A+
HSR:14.583% C
Kills:1,756
Deaths (as Light Assault):430
Deaths (to Light Assaults):746
KDR:4.08372
Kill Difference:1,326
Playtime:14.639 hours
Usage:11%
Score:0.510m
Score/min:581
Accuracy (listed only):42.419%
HSR (listed only):23.139%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M
Kills:787
Deaths:230
KDR:3.422
Accuracy:35.716% M
HSR:35.578% A++
FA1 Barrage
A+
Kills:240
Deaths:70
KDR:3.429
Accuracy:57.359% A+
HSR:14.583% C
Kills:1,027
Deaths (as Combat Medic):300
Deaths (to Combat Medics):371
KDR:3.42333
Kill Difference:727
Playtime:13.059 hours
Usage:10%
Score:0.551m
Score/min:703
Accuracy (listed only):46.537%
HSR (listed only):25.081%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:557
Deaths:57
KDR:9.772
Accuracy:49.221% B**
HSR:95.332% C**
NS-44 Commissioner
M
Kills:529
Deaths:239
KDR:2.213
Accuracy:46.912% B**
HSR:43.856% M
Kills:1,086
Deaths (as Infiltrator):296
Deaths (to Infiltrators):426
KDR:3.66892
Kill Difference:790
Playtime:10.113 hours
Usage:8%
Score:0.214m
Score/min:353
Accuracy (listed only):48.066%
HSR (listed only):69.594%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
A++
Kills:1,027
Deaths:237
KDR:4.333
Accuracy:35.587% A++
HSR:28.043% B++
TRAC-5
A*
Kills:489
Deaths:123
KDR:3.976
Accuracy:34.313% A*
HSR:26.789% A
FA1 Barrage
A+
Kills:240
Deaths:70
KDR:3.429
Accuracy:57.359% A+
HSR:14.583% C
Kills:1,756
Deaths (as Engineer):430
Deaths (to Engineers):338
KDR:4.08372
Kill Difference:1,326
Playtime:6.449 hours
Usage:5%
Score:0.120m
Score/min:311
Accuracy (listed only):42.419%
HSR (listed only):23.139%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,0598,9531,7275.184B**0.9634.617%A*41.629%A*138.4M++1.6A47464.7h9.2B**26.7B**
MG-C1 Kindred 1,0371,0272374.333M0.1135.587%A++28.043%B++146.7M++1.4C*4237h8.9B*25B**
T1 Cycler 7967872303.422A++0.8035.716%M35.578%A++110.8S1.3A+4947.1h10.2A28.6A
NSX Daimyo 557557579.772A+5.5549.221%B**95.332%C**101.3B**N/A2885.5h2.4C++4.8B+
NS-44 Commissioner 5325292392.213B**2.0146.912%B**43.856%M101.7A*N/A3245.2h2.8B**6B*
TRAC-5 4974891233.976S0.2434.313%A*26.789%A116.4S1.9M3964.2h10.7B*31.2B**
M12 Kobalt 3693593119.667M*115.4526.871%B*27.577%A*211.2A++5.9C*4571.7h11.8B*43.8B**
ML-7 453308853.624S0.6067.269%A2.597%C+57M26.9A++5675.4h6B9B++
FA1 Barrage 245240703.429A**0.7957.359%A+14.583%C120S2.5M**3892h4.1B+7.2B*
Ripper 2212162,0180.107C*4.1111.777%D*21.296%B++2.4CN/A1088.4h1.4C*11.6C--
Frag Grenade 8276176N/A71.7853.267%B**N/A760B*60S22400.1h3.5C++6.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1015,0460.7h
Spawn Beacon0620h
Medical Applicator169,9850.6h
Restoration Kit875803.8h
Chainblade64693.1h
Medical Kit3142,78010.3h
Recon Detection Device27291.1h

Check the help document for the dictionary if you want to learn more about words used here.


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