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Major DeepAnal[b08b] DeepAnal
TR BR 64

KDR: 4.36

Score: 3.3m

Last Seen: May 2nd, 2019 7:48 AM
- OFFLINE - 531 hour(s)

Battle Rank 64 - Terran Republic on Emerald - Outfit Leader of NahChill[b08b] NahChill
TR outfit on Emerald

Members: 0
Level Progress (to 65): 53%
Level 100 Progress: 17% 302h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T1 Cycler NS-44 Commissioner ML-7 Ripper M12 Kobalt NSX Daimyo TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,388,202 MLG Score: 10702
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 13.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.446%41.127%1417411935,9456.37192-2.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.065%2.598A**3.116M++-0.868D--HEAD ++ (~23.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.645B+9.10.361C**17.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.41%94.382%0111961788302.11905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.012A*1.781A++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.428B2.70.139C++2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.975%14.545%0111965512310.447154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.125B**-0.005C+-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.446B40.173C++3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NahChill[b08b] NahChill
TR outfit on Emerald

Members: 0
3.3m324.2%860 (51.6k)746 (44.8k)4.355266,9511,5964.5269464 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR119778032.514%39.419%128202:451

13% Combat Medic84% Heavy Assault6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2018 4:40 AMAug 10th, 2018 4:25 AMMay 18th, 2019 10:44 PM (5d) (PST)May 2nd, 2019 3:52 AM (22d) (PST)May 2nd, 2019 3:48 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1262628641.5790.3630.6235.2700.04610702

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,54515,71651,829952237316344,755

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
73.4h/3.1d 274 2,740 1,716 23.2k 73 491 202 5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:5,169
Deaths:960
KDR:5.384
Accuracy:34.224% A*
HSR:41.884% A**
Kills:5,169
Deaths (as Heavy Assault):960
Deaths (to Heavy Assaults):472
KDR:5.38438
Kill Difference:4,209
Playtime:61.270 hours
Usage:84%
Score:2.716m
Score/min:739
Accuracy (listed only):34.224%
HSR (listed only):41.884%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A**
Kills:106
Deaths:25
KDR:4.240
Accuracy:33.661% A**
HSR:23.585% B*
FA1 Barrage
A+
Kills:55
Deaths:20
KDR:2.750
Accuracy:54.975% A+
HSR:14.545% C+
Kills:161
Deaths (as Light Assault):45
Deaths (to Light Assaults):306
KDR:3.57778
Kill Difference:116
Playtime:2.060 hours
Usage:3%
Score:0.056m
Score/min:450
Accuracy (listed only):44.318%
HSR (listed only):19.065%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M+
Kills:419
Deaths:139
KDR:3.014
Accuracy:35.706% M+
HSR:35.084% A*
FA1 Barrage
A+
Kills:55
Deaths:20
KDR:2.750
Accuracy:54.975% A+
HSR:14.545% C+
Kills:474
Deaths (as Combat Medic):159
Deaths (to Combat Medics):187
KDR:2.98113
Kill Difference:315
Playtime:9.412 hours
Usage:13%
Score:0.396m
Score/min:702
Accuracy (listed only):45.341%
HSR (listed only):24.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M++
Kills:251
Deaths:90
KDR:2.789
Accuracy:46.667% A
HSR:43.028% M++
NSX Daimyo
B**
Kills:178
Deaths:21
KDR:8.476
Accuracy:48.410% B**
HSR:94.382% C++
Kills:429
Deaths (as Infiltrator):111
Deaths (to Infiltrators):225
KDR:3.86486
Kill Difference:318
Playtime:4.683 hours
Usage:6%
Score:0.074m
Score/min:262
Accuracy (listed only):47.538%
HSR (listed only):68.705%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A**
Kills:106
Deaths:25
KDR:4.240
Accuracy:33.661% A**
HSR:23.585% B*
FA1 Barrage
A+
Kills:55
Deaths:20
KDR:2.750
Accuracy:54.975% A+
HSR:14.545% C+
Kills:161
Deaths (as Engineer):45
Deaths (to Engineers):169
KDR:3.57778
Kill Difference:116
Playtime:1.806 hours
Usage:2%
Score:0.037m
Score/min:338
Accuracy (listed only):44.318%
HSR (listed only):19.065%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,2215,1699605.384A+1.0334.224%A*41.884%A**127M**1.3A*52240.7h9.3B**27.2B**
T1 Cycler 4244191393.014A++1.3435.706%M+35.084%A*91.1S1.1A++5064.6h10.6A29.6A
NS-44 Commissioner 254251902.789A++1.5746.667%A43.028%M++86.6A*1A3372.9h2.7B**5.9B**
ML-7 347234554.255S0.1066.478%B**2.564%C+57.1M*27.6A**6164.1h6B+9.1B++
Ripper 2041991,5420.129B4.2311.844%D*21.106%B++2.8CN/A1172.2h1.4C*11.6C+
M12 Kobalt 1931891189S184.6427.12%B**30.159%M236.3A*5C+4660.8h11.3B**41.8B**
NSX Daimyo 178178218.476A++4.1248.41%B**94.382%C++84.8AN/A2152.1h2.7C+5.7B
TRAC-5 107106254.24S0.1233.661%A**23.585%B*81.5SN/A4691.3h9.7B**28.8B**
FA1 Barrage 5655202.75A+1.6154.975%A+14.545%C+78.6M++1.4M3610.7h4B*7.3B*
Frag Grenade 5955155N/A50.6451.33%B*N/A550B40S21780.1h3.5B+6.8B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit613953.3h
Medical Applicator96,1150.4h
Chainblade64693.1h
Nano-Armor Kit14,1080.2h
Medical Kit1321,2536.7h
Recon Detection Device02960.3h

Check the help document for the dictionary if you want to learn more about words used here.


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