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Primarch DefaultCarnage[TWC2] DefaultCarnage
VS BR 94

KDR: 4.37

Score: 11.3m

Last Seen: Dec 4th, 2019 8:00 AM
- OFFLINE - 1898.4 hour(s)

Battle Rank 94 - Vanu Sovereignty on Connery
Level Progress (to 95): 89%
Level 100 Progress: 60% 491h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AP30 Shredder Orion VS54 Dual Photon Pods CAS30 Tank Buster Antares LC C150 Dalton Light PPA Saron Laser Cannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $389,061 MLG Score: 311
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.996%21.746%500312801,3062.123582.245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.844%0.338C**0.097C+0.741B++HEAD ++ (~10.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.258C*12.60.114C+42.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.904%1.111%1387412792,79030814089.02913198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.93%0.706B++-0.423C---0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.10.187C++58-0.09C+74.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.362%1.659%2169512783,616182225219.7596160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.637%-0.449C---0.692D0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.2-0.622D61.2-0.52D134

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.641%78.133%2169112823754129.14634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.404B0.714B++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.404B2.20.302C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.3m504.4%257 (15.4k)223 (13.4k)4.3682611,4232,6156.6214294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS128360027.694%6.303%17519:141

48% Engineer8% Heavy Assault17% Infiltrator26% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 4th, 2013 10:11 AMOct 17th, 2018 9:15 AMDec 6th, 2019 9:08 AM (184d) (PST)Dec 4th, 2019 4:22 AM (186d) (PST)Dec 4th, 2019 4:00 AM (186d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
631166150.2250.0520.0141.6290.098311

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,85097936,871143198613,353

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
846.1h/35.3d 5,892 720 4,751 82.7k 781 1,447 4,974 32m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:138
Deaths:149
KDR:0.926
Accuracy:23.964% C+
HSR:14.493% D--
Kills:138
Deaths (as Engineer):149
Deaths (to Engineers):1,115
KDR:0.92617
Kill Difference:11
Playtime:407.829 hours
Usage:48%
Score:6.393m
Score/min:261
Accuracy (listed only):23.964%
HSR (listed only):14.493%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:810
Deaths:324
KDR:2.500
Accuracy:21.706% C+
HSR:21.358% D
Kills:810
Deaths (as Heavy Assault):324
Deaths (to Heavy Assaults):505
KDR:2.5
Kill Difference:486
Playtime:63.985 hours
Usage:8%
Score:0.557m
Score/min:145
Accuracy (listed only):21.706%
HSR (listed only):21.358%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:358
Deaths:213
KDR:1.681
Accuracy:25.009% C+
HSR:25.419% B**
Solstice VE3
C+
Kills:138
Deaths:149
KDR:0.926
Accuracy:23.964% C+
HSR:14.493% D--
Kills:496
Deaths (as Light Assault):362
Deaths (to Light Assaults):317
KDR:1.37017
Kill Difference:134
Playtime:216.844 hours
Usage:26%
Score:2.723m
Score/min:209
Accuracy (listed only):24.486%
HSR (listed only):19.956%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:375
Deaths:67
KDR:5.597
Accuracy:37.641% C-
HSR:78.133% B++
NS-7 PDW
B**
Kills:358
Deaths:213
KDR:1.681
Accuracy:25.009% C+
HSR:25.419% B**
Kills:733
Deaths (as Infiltrator):280
Deaths (to Infiltrators):204
KDR:2.61786
Kill Difference:453
Playtime:144.964 hours
Usage:17%
Score:1.537m
Score/min:177
Accuracy (listed only):31.325%
HSR (listed only):51.776%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:358
Deaths:213
KDR:1.681
Accuracy:25.009% C+
HSR:25.419% B**
Kills:358
Deaths (as Combat Medic):213
Deaths (to Combat Medics):115
KDR:1.68075
Kill Difference:145
Playtime:7.660 hours
Usage:1%
Score:0.088m
Score/min:191
Accuracy (listed only):25.009%
HSR (listed only):25.419%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:798
V. Kills:163 487%
Deaths:9
KDR:88.667
Accuracy:63.870% A
KPH:199.800 A+
VKPH:40.800 A+
Antares LC
D
Kills:720
V. Kills:721 100%
Deaths:145
KDR:4.966
Accuracy:32.891% C*
KPH:9 D-
VKPH:9 D
Light PPA
B*
Kills:663
V. Kills:89 N/A
Deaths:50
KDR:13.260
Accuracy:49.304% B**
KPH:44.200 C
VKPH:5.900 B*
Saron Laser Cannon
B+
Kills:558
V. Kills:618 90%
Deaths:132
KDR:4.227
Accuracy:35.261% B++
KPH:12.100 C
VKPH:13.400 B+
Kills:2,739 (1,941 + 0)
Deaths:336
KDR:8.152
VKDR:4.735
Vehicle Kills:1,591
Kill Difference:2,403
Playtime:145.602 hours
Usage:17%
Score:1.393m
Score/min:159
Piloting Accuracy:35.261%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:2,125
V. Kills:1,193 178%
Deaths:162
KDR:13.117
Accuracy:32.365% C
KPH:7,650,000 U
VKPH:4,294,800 U
CAS30 Tank Buster
B+
Kills:771
V. Kills:526 146%
Deaths:418
KDR:1.845
Accuracy:53.583% B+
KPH:5.500 D
VKPH:3.800 D
C150 Dalton
C-
Kills:685
V. Kills:519 132%
Deaths:117
KDR:5.855
Accuracy:37.902% C+
KPH:27.800 D
VKPH:21.100 C-
Kills:3,581 (771 + 2,810)
Deaths:697
KDR:5.138
VKDR:3.211
Vehicle Kills:2,238
Kill Difference:2,884
Playtime:163.861 hours
Usage:19%
Score:2.195m
Score/min:223
Piloting Accuracy:53.583%
Gunner Accuracy:37.902%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D
Kills:124
V. Kills:55 221%
Deaths:17
KDR:7.294
Accuracy:43.954% D
KPH:24.300 D-
VKPH:10.800 D--
Kills:124 (0 + 124)
Deaths:17
KDR:7.294
VKDR:3.235
Vehicle Kills:55
Kill Difference:107
Playtime:5.105 hours
Usage:1%
Score:0.058m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:43.954%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:282
V. Kills:121 231%
Deaths:19
KDR:14.842
Accuracy:57.054% C+
KPH:46.500 C+
VKPH:20 C
Proton II PPA-H
C
Kills:87
V. Kills:8 N/A
Deaths:2
KDR:43.500
Accuracy:39.546% C++
KPH:54.900 D-
VKPH:5.100 C
Aphelion VEX-4H
D*
Kills:54
V. Kills:43 123%
Deaths:27
KDR:2
Accuracy:43.020% C
KPH:18.500 D*
VKPH:14.700 D*
Kills:423 (0 + 423)
Deaths:48
KDR:8.813
VKDR:3.583
Vehicle Kills:172
Kill Difference:375
Playtime:10.570 hours
Usage:1%
Score:0.155m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:43.020%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:87
V. Kills:4 N/A
Deaths:1
KDR:87
Accuracy:22.142% B++
KPH:33.100 D*
VKPH:1.500 D-
Kills:87 (0 + 87)
Deaths:1
KDR:87
VKDR:4
Vehicle Kills:4
Kill Difference:86
Playtime:2.627 hours
Usage:0%
Score:0.018m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:22.142%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 3,3182,12516213.117B+8.7532.365%C1.553%C21250U11930U121614100.1h75.1C**232.1C*
Orion VS54 8118103242.5B1.8721.706%C+21.358%D19.2DN/A4642.2h10.6B+49C++
Dual Photon Pods 961798988.667U84.3063.87%AN/A199.5A+40.8A+7784h18.6B29.1B+
CAS30 Tank Buster 1,2977714181.844C++2.5253.583%B+N/A5.5D3.8D41139.2h85.2D*159.1C
Antares LC 1,4417201454.966B**0.6032.891%C*1.389%C9D-9D12580.4h145.9C-443.7C
C150 Dalton 1,2046851175.855C1.4937.902%C+N/A27.8D21.1C-43024.6h3.9C+10.2C++
Light PPA 7526635013.26B**8.8949.304%B**1.357%C**44.2C5.9B*13415h14.5C+29.5C++
Saron Laser Cannon 1,1765581324.227B+0.1435.261%B++2.509%C**12.1C13.4B+17446.2h128.4C+364.2C*
A30 Walker 681437636.937A*2.5728.698%B*N/A17.1C9.6C--22025.5h127.8C+445.4C*
Ghost 377375675.597B++1.2337.641%C-78.133%B++18.3D--N/A5220.5h2.2C+5.9C+
NS-7 PDW 3663582131.681B++2.6925.009%C+25.419%B**11.7D-N/A2930.6h13.5C**53.9C*
E540 Halberd-H 4032821914.842C*10.4757.054%C+N/A46.2C+19.8C2886.1h4.5B++8B++
S1 231185782.372M2.0046.031%D**4.865%A26.8C+6.7D-1516.9h3.9A8.4B+
Solstice VE3 1501381490.926C++3.4423.964%C+14.493%D--3.2D-N/A1342.5h22.2D*92.5C
Proximity Mine 130130187.222B*2.8534.74%D--N/A50D**N/A1442.6h2.2D--6.2D*
E540 Halberd 179124177.294C2.9343.954%DN/A24.3D-10.8D--1885.1h5.2C**11.9C+
C-4 165119215.667M1.3027.654%C*N/A7.7F3F-5915.4h0.8A3B**
Tank Mine 150108813.5S9.1323.476%D-N/A135B+52.5C-10410.8h1.4B*6.1C+
M12 Kobalt 9187187A+82.6322.142%B++24.138%B**33.5D*1.5D-1132.6h22D99.3C++
Proton II PPA-H 9587243.5A*39.1339.546%C++N/A54.4D-5C-1561.6h16.8F42.5D--
Hyena Missile Launcher 13082243.417B+0.9535.023%C+N/A13.7C-8C--2646h37.7C+107.8C+
Aphelion VEX-4H 9754272C2.3743.02%C1.852%D-18.6D*14.8D*1992.9h84.1C--195.4D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit280371,66199.3h
Spawn Beacon01043.1h
Medical Applicator1610,7611.8h
Motion Spotter734310.5h
Ammunition Package32,1010.7h
Medical Kit6342332.8h
Nano-Repair Grenade0900h
Recon Detection Device154,06818.5h

Check the help document for the dictionary if you want to learn more about words used here.


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