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Harbinger DefaultCarnage[TWC2] DefaultCarnage
VS BR 92

KDR: 4.23

Score: 10.7m

Last Seen: Oct 14th, 2019 5:54 AM
- OFFLINE - 10.8 hour(s)

Battle Rank 92 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 687
Level Progress (to 93): 51%
Level 100 Progress: 57% 529h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AP30 Shredder Orion VS54 Dual Photon Pods CAS30 Tank Buster Antares LC Light PPA C150 Dalton Saron Laser Cannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $410,328 MLG Score: 328
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.996%21.746%500312131,3062.140982.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.844%0.358C**0.131C++0.737B++HEAD ++ (~10.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.262C*12.60.114C+42.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.905%1.141%1430412122,71829113349.30822204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.942%0.684B+-0.398C---0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.30.162C++59-0.119C+75.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.01%1.86%2007412122,795155190217.9167147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.13%-0.307C-0.667D-0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.7-0.664D66.8-0.638D141.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.658%78.133%2007112153754029.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.386C**0.752B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.401B2.20.301C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 687
10.7m519%258 (15.5k)222 (13.3k)4.2302810,5632,4976.4441392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121656928.07%6.722%18919:141

47% Engineer8% Heavy Assault17% Infiltrator27% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 4th, 2013 10:11 AMOct 17th, 2018 9:15 AMOct 14th, 2019 9:20 AM (1d) (PST)Oct 14th, 2019 2:53 AM (1d) (PST)Oct 14th, 2019 1:54 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
613175960.2200.0520.0151.6300.094328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7511,02235,729133198613,340

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
800.6h/33.4d 5,528 710 4,571 78.3k 767 1,397 4,523 29.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:138
Deaths:149
KDR:0.926
Accuracy:23.964% C*
HSR:14.493% D--
Kills:138
Deaths (as Engineer):149
Deaths (to Engineers):1,044
KDR:0.92617
Kill Difference:11
Playtime:378.026 hours
Usage:47%
Score:5.913m
Score/min:261
Accuracy (listed only):23.964%
HSR (listed only):14.493%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:810
Deaths:324
KDR:2.500
Accuracy:21.706% C++
HSR:21.358% C--
Kills:810
Deaths (as Heavy Assault):324
Deaths (to Heavy Assaults):497
KDR:2.5
Kill Difference:486
Playtime:63.978 hours
Usage:8%
Score:0.557m
Score/min:145
Accuracy (listed only):21.706%
HSR (listed only):21.358%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:358
Deaths:213
KDR:1.681
Accuracy:25.009% C++
HSR:25.419% B**
Solstice VE3
C*
Kills:138
Deaths:149
KDR:0.926
Accuracy:23.964% C*
HSR:14.493% D--
Kills:496
Deaths (as Light Assault):362
Deaths (to Light Assaults):311
KDR:1.37017
Kill Difference:134
Playtime:212.916 hours
Usage:27%
Score:2.688m
Score/min:210
Accuracy (listed only):24.486%
HSR (listed only):19.956%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:375
Deaths:67
KDR:5.597
Accuracy:37.658% C+
HSR:78.133% B*
NS-7 PDW
B**
Kills:358
Deaths:213
KDR:1.681
Accuracy:25.009% C++
HSR:25.419% B**
Kills:733
Deaths (as Infiltrator):280
Deaths (to Infiltrators):200
KDR:2.61786
Kill Difference:453
Playtime:132.973 hours
Usage:17%
Score:1.435m
Score/min:180
Accuracy (listed only):31.333%
HSR (listed only):51.776%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:358
Deaths:213
KDR:1.681
Accuracy:25.009% C++
HSR:25.419% B**
Kills:358
Deaths (as Combat Medic):213
Deaths (to Combat Medics):113
KDR:1.68075
Kill Difference:145
Playtime:7.644 hours
Usage:1%
Score:0.088m
Score/min:191
Accuracy (listed only):25.009%
HSR (listed only):25.419%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:798
V. Kills:163 487%
Deaths:9
KDR:88.667
Accuracy:63.870% A
KPH:199.800 A*
VKPH:40.800 A*
Antares LC
C
Kills:699
V. Kills:708 99%
Deaths:145
KDR:4.821
Accuracy:32.958% C*
KPH:9.600 D
VKPH:9.700 C
Light PPA
B**
Kills:662
V. Kills:89 N/A
Deaths:50
KDR:13.240
Accuracy:49.329% B**
KPH:44.300 C+
VKPH:5.900 B**
Saron Laser Cannon
B+
Kills:558
V. Kills:618 90%
Deaths:132
KDR:4.227
Accuracy:35.261% B+
KPH:12.100 C+
VKPH:13.400 B+
Kills:2,717 (1,919 + 0)
Deaths:336
KDR:8.086
VKDR:4.696
Vehicle Kills:1,578
Kill Difference:2,381
Playtime:137.985 hours
Usage:17%
Score:1.329m
Score/min:161
Piloting Accuracy:35.261%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:1,709
V. Kills:965 177%
Deaths:162
KDR:10.549
Accuracy:33.428% C
KPH:6,152,400 U
VKPH:3,474,000 U
CAS30 Tank Buster
B++
Kills:700
V. Kills:458 153%
Deaths:418
KDR:1.675
Accuracy:53.870% B++
KPH:5.100 C--
VKPH:3.400 D
C150 Dalton
C
Kills:609
V. Kills:479 127%
Deaths:117
KDR:5.205
Accuracy:36.659% C+
KPH:26.700 C-
VKPH:21 C
Kills:3,018 (700 + 2,318)
Deaths:697
KDR:4.330
VKDR:2.729
Vehicle Kills:1,902
Kill Difference:2,321
Playtime:158.871 hours
Usage:20%
Score:1.982m
Score/min:208
Piloting Accuracy:53.870%
Gunner Accuracy:36.659%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C-
Kills:107
V. Kills:48 218%
Deaths:17
KDR:6.294
Accuracy:44.360% C-
KPH:23.300 D
VKPH:10.400 D--
Kills:107 (0 + 107)
Deaths:17
KDR:6.294
VKDR:2.824
Vehicle Kills:48
Kill Difference:90
Playtime:4.594 hours
Usage:1%
Score:0.054m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:44.360%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:185
V. Kills:79 231%
Deaths:19
KDR:9.737
Accuracy:54.280% C
KPH:44.400 C+
VKPH:19 C
Proton II PPA-H
D
Kills:61
V. Kills:5 N/A
Deaths:2
KDR:30.500
Accuracy:37.966% C++
KPH:44.200 D--
VKPH:3.600 D
Aphelion VEX-4H
D*
Kills:54
V. Kills:43 123%
Deaths:27
KDR:2
Accuracy:43.020% C
KPH:18.500 D*
VKPH:14.700 D*
Kills:300 (0 + 300)
Deaths:48
KDR:6.250
VKDR:2.646
Vehicle Kills:127
Kill Difference:252
Playtime:8.470 hours
Usage:1%
Score:0.118m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:43.020%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:86
V. Kills:4 N/A
Deaths:1
KDR:86
Accuracy:22.190% B*
KPH:33 D--
VKPH:1.500 D-
Kills:86 (0 + 86)
Deaths:1
KDR:86
VKDR:4
Vehicle Kills:4
Kill Difference:85
Playtime:2.605 hours
Usage:0%
Score:0.018m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:22.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 2,6741,70916210.549B+6.3233.428%C1.58%C-17090U9650U105254000.1h77.7B+232.4B+
Orion VS54 8118103242.5B*1.7321.706%C++21.358%C--19.2DN/A4642.2h10.6B++49C*
Dual Photon Pods 961798988.667U84.4463.87%AN/A199.5A*40.8A*7774h18.6B+29.1B++
CAS30 Tank Buster 1,1587004181.675C*2.5653.87%B++N/A5.1C--3.4D40136.1h91.6D--170.1C
Antares LC 1,4076991454.821A++0.5932.958%C*1.144%D9.6D9.7C12472.8h144.5C+438.4C+
Light PPA 7516625013.24A+9.0149.329%B**1.36%C++44.1C+5.9B**13415h14.5C++29.5C**
C150 Dalton 1,0886091175.205C+0.9736.659%C+N/A26.7C-21C44122.8h3.8C**10.4B
Saron Laser Cannon 1,1765581324.227B++0.0035.261%B+2.509%C**12.1C+13.4B+17346.2h128.4C*364.2B+
A30 Walker 610391636.206M1.9829.042%B*N/A17.1C+9.6C19822.8h127.3C**438.3B+
Ghost 377375675.597B**1.3737.658%C+78.133%B*18.3D-N/A5320.5h2.2C*5.9C*
NS-7 PDW 3663582131.681B**2.5525.009%C++25.419%B**11.7DN/A2930.6h13.5B+53.9B+
E540 Halberd-H 264185199.737C+5.5154.28%CN/A44C+18.8C2884.2h4.4B*8.1B*
S1 231185782.372M+1.8646.031%D*4.865%A26.8C++6.7D-1496.9h3.9A8.4B++
Solstice VE3 1501381490.926C**3.3023.964%C*14.493%D--3.3D--N/A1342.3h22.2D--92.5C+
Proximity Mine 126126187B**2.7734.601%D-N/A48.5D**N/A1432.6h2.2D-6.3D--
C-4 160115176.765M**2.5327.429%C*N/A7.8F3.1F-6014.7h0.8A3B**
E540 Halberd 155107176.294C2.0644.36%C-N/A23.3D10.4D--1964.6h5.4B+12.3C++
Tank Mine 12892811.5S7.2724.237%DN/A115C++45D9740.8h1.5B++6.1C++
M12 Kobalt 9086186M++81.7722.19%B*23.256%B**33.1D--1.5D-1132.6h21.9C-98.9B
Hyena Missile Launcher 13082243.417A+0.8134.976%C**N/A13.7C8C-2656h37.5C+107.2C*
Proton II PPA-H 6661230.5A++26.2737.966%C++N/A43.6D--3.6D1351.4h19.5F-51.4D--
Aphelion VEX-4H 9754272C2.2343.02%C1.852%D18.6D*14.8D*1982.9h84.1D195.4D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01023h
Nano-Armor Kit214341,00692.8h
Medical Applicator1610,7611.8h
Motion Spotter23288.9h
Ammunition Package12,0790.6h
Medical Kit6342332.8h
Nano-Repair Grenade0700h
Recon Detection Device154,02818.4h

Check the help document for the dictionary if you want to learn more about words used here.


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