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Maj. General Imperator DefectiveMaleEnhancement[OO] DefectiveMaleEnhancement
TR BR 87

KDR: 3.63

Score: 5.5m

Last Seen: Jun 25th, 2019 9:18 PM
- OFFLINE - 19.4 hour(s)

Battle Rank 87 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 51
Level Progress (to 88): 16%
Level 100 Progress: 29% 297h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15MP NS-15M AE T9 CARV-S T9 CARV T32 Bull SMG-46G Armistice NS-357P Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,957,058 MLG Score: 9558
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.028%33.552%114216119514,0474.56219-0.928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.269%2.475A**1.851A++-0.345C-HEAD ++ (~16.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.638B+9.10.36C**17.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.433%1.211%57411210413116343.529921180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.945B*-0.799D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.916B*4.60.883B*5.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.816%92.453%5742120926537600.704787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.572%1.622A+1.636A+0.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+20.354C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.738%17.255%5741121051023522.16102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.668M0.489B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.826B++1.70.652B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 51
5.5m284.6%748 (44.9k)608 (36.5k)3.6344717,9874,9493.7110587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1211165532.174%31.156%100201:507

80% Heavy Assault20% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2017 11:39 PMAug 5th, 2017 4:55 AMJun 26th, 2019 2:23 AM (9h) (PST)Jun 25th, 2019 5:20 PM (18h) (PST)Jun 25th, 2019 5:18 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2026755271.9730.5430.6155.7470.0469558

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,14140,51631,6251183337345336,452

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
151.9h/6.3d 379 5,604 4,269 52.4k 281 609 419 11m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:3,485
Deaths:836
KDR:4.169
Accuracy:34.093% A*
HSR:34.806% A+
NS-15MP
A
Kills:1,741
Deaths:316
KDR:5.509
Accuracy:34.669% A
HSR:32.453% C*
NS-15M AE
A*
Kills:1,213
Deaths:206
KDR:5.888
Accuracy:36.395% A*
HSR:36.933% B**
T9 CARV-S
A++
Kills:1,187
Deaths:290
KDR:4.093
Accuracy:30.357% A++
HSR:33.361% A
T9 CARV
M
Kills:1,184
Deaths:231
KDR:5.126
Accuracy:31.965% M
HSR:30.997% A
T32 Bull
A++
Kills:1,180
Deaths:237
KDR:4.979
Accuracy:33.335% A++
HSR:33.475% A
MG-H1 Watchman
A++
Kills:367
Deaths:97
KDR:3.784
Accuracy:32.073% A++
HSR:31.063% B++
T16 Rhino
A*
Kills:199
Deaths:38
KDR:5.237
Accuracy:31.914% A*
HSR:27.638% B**
TMG-50
M+
Kills:159
Deaths:43
KDR:3.698
Accuracy:35.821% M
HSR:42.138% M+
Kills:10,715
Deaths (as Heavy Assault):2,294
Deaths (to Heavy Assaults):1,802
KDR:4.67088
Kill Difference:8,421
Playtime:121.691 hours
Usage:80%
Score:4.380m
Score/min:600
Accuracy (listed only):33.402%
HSR (listed only):33.652%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A++
Kills:1,174
Deaths:251
KDR:4.677
Accuracy:34.745% A+
HSR:29.131% A++
TRS-12 Uppercut
A
Kills:510
Deaths:152
KDR:3.355
Accuracy:73.738% A
HSR:17.255% B+
MG-C1 Kindred
A++
Kills:317
Deaths:120
KDR:2.642
Accuracy:34.490% A++
HSR:26.498% B+
MG-S1 Jackal
M
Kills:273
Deaths:94
KDR:2.904
Accuracy:36.921% A*
HSR:36.996% M
NS-11CP
A
Kills:225
Deaths:52
KDR:4.327
Accuracy:34.866% A
HSR:24% C++
NS Baron G5AE
A*
Kills:63
Deaths:14
KDR:4.500
Accuracy:67.297% A*
HSR:12.698% C--
LC2 Lynx
A+
Kills:56
Deaths:10
KDR:5.600
Accuracy:30.814% A+
HSR:25% B++
Kills:2,618
Deaths (as Light Assault):693
Deaths (to Light Assaults):864
KDR:3.77778
Kill Difference:1,925
Playtime:4.436 hours
Usage:3%
Score:0.165m
Score/min:621
Accuracy (listed only):44.696%
HSR (listed only):24.511%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
A++
Kills:1,174
Deaths:251
KDR:4.677
Accuracy:34.745% A+
HSR:29.131% A++
TRS-12 Uppercut
A
Kills:510
Deaths:152
KDR:3.355
Accuracy:73.738% A
HSR:17.255% B+
TAR
A**
Kills:508
Deaths:128
KDR:3.969
Accuracy:34.914% A**
HSR:35.827% A*
MG-S1 Jackal
M
Kills:273
Deaths:94
KDR:2.904
Accuracy:36.921% A*
HSR:36.996% M
NS Baron G5AE
A*
Kills:63
Deaths:14
KDR:4.500
Accuracy:67.297% A*
HSR:12.698% C--
Kills:2,528
Deaths (as Combat Medic):639
Deaths (to Combat Medics):536
KDR:3.95618
Kill Difference:1,889
Playtime:5.579 hours
Usage:4%
Score:0.178m
Score/min:533
Accuracy (listed only):49.523%
HSR (listed only):26.382%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
A
Kills:510
Deaths:152
KDR:3.355
Accuracy:73.738% A
HSR:17.255% B+
MG-C1 Kindred
A++
Kills:317
Deaths:120
KDR:2.642
Accuracy:34.490% A++
HSR:26.498% B+
NS-11CP
A
Kills:225
Deaths:52
KDR:4.327
Accuracy:34.866% A
HSR:24% C++
NS Baron G5AE
A*
Kills:63
Deaths:14
KDR:4.500
Accuracy:67.297% A*
HSR:12.698% C--
LC2 Lynx
A+
Kills:56
Deaths:10
KDR:5.600
Accuracy:30.814% A+
HSR:25% B++
Kills:1,171
Deaths (as Engineer):348
Deaths (to Engineers):565
KDR:3.36494
Kill Difference:823
Playtime:7.491 hours
Usage:5%
Score:0.340m
Score/min:756
Accuracy (listed only):48.241%
HSR (listed only):21.090%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
A++
Kills:1,174
Deaths:251
KDR:4.677
Accuracy:34.745% A+
HSR:29.131% A++
NS-357P Underboss
A
Kills:913
Deaths:472
KDR:1.934
Accuracy:49.604% B**
HSR:37.569% A
MG-S1 Jackal
M
Kills:273
Deaths:94
KDR:2.904
Accuracy:36.921% A*
HSR:36.996% M
NSX Daimyo
B*
Kills:195
Deaths:46
KDR:4.239
Accuracy:47.673% B*
HSR:95.385% B+
TX2 Emperor
A+
Kills:183
Deaths:98
KDR:1.867
Accuracy:39.401% A+
HSR:31.148% A+
TSAR-42
A++
Kills:70
Deaths:9
KDR:7.778
Accuracy:40.397% C**
HSR:84.286% A++
Kills:2,808
Deaths (as Infiltrator):970
Deaths (to Infiltrators):705
KDR:2.89485
Kill Difference:1,838
Playtime:4.757 hours
Usage:3%
Score:0.117m
Score/min:409
Accuracy (listed only):41.457%
HSR (listed only):52.419%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:602
Deaths:103
KDR:5.845
Accuracy:25.906% A*
HSR:28.405% A+
MRC3 Mercy
A**
Kills:589
Deaths:103
KDR:5.718
Accuracy:24.716% A++
HSR:33.447% A**
Kills:1,191
Deaths (as MAX Suit):103
Deaths (to MAX Suits):183
KDR:11.56311
Kill Difference:1,088
Playtime:7.615 hours
Usage:5%
Score:0.358m
Score/min:783
Accuracy (listed only):25.311%
HSR (listed only):30.926%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:413
V. Kills:16 N/A
Deaths:17
KDR:24.294
Accuracy:46.433% A+
KPH:217.800 A**
VKPH:8.400 B+
Kills:413 (0 + 413)
Deaths:17
KDR:24.294
VKDR:0.941
Vehicle Kills:16
Kill Difference:396
Playtime:1.897 hours
Usage:1%
Score:0.112m
Score/min:982
Driving Accuracy:N/A%
Gunner Accuracy:46.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,5133,4858364.169B**0.5334.093%A*34.806%A+140S1.1A++42124.9h9.3B**27.2B**
NS-15MP 1,7651,7413165.509A++1.8734.669%A32.453%C*137.1A++1.9A++30512.7h9.3B++26.9B++
NS-15M AE 1,2311,2132065.888A++2.2536.395%A*36.933%B**151.6M+2.3M**3158h9.1B**24.9B*
T9 CARV-S 1,1991,1872904.093A++0.4630.357%A++33.361%A126.3M*1.3A*2629.4h10.3B++33.8B++
T9 CARV 1,1951,1842315.126A*1.4931.965%M30.997%A128.7S1.2A++2909.2h9.4A29.4B**
T32 Bull 1,1971,1802374.979M+1.3433.335%A++33.475%A151.3S2.2S5117.8h9.3B**28B**
SMG-46G Armistice 1,1861,1742514.677M++1.0434.745%A+29.131%A++150.5M*1.5M*3187.8h10.3B**29.8B++
NS-357P Underboss 9159134721.934B+1.7049.604%B**37.569%A91.3B+N/A25010h3.2B++6.5B*
MRC3 Mercy 6136021035.845A++2.2125.906%A*28.405%A+89.9S1.6A*2156.7h12A++46.4A
MRC3 Mercy 5975891035.718A+2.0824.716%A++33.447%A**87.9S1.2A2086.7h11.8A++47.7A
TRS-12 Uppercut 5125101523.355A++0.2873.738%A17.255%B+127.5M**N/A3454h1.7A+2.3B**
TAR 5105081283.969A++0.3334.914%A**35.827%A*145.1SN/A3343.5h9.8A28A
NS Decimator-G 634456994.606M+0.9771.31%B**2.193%C101.3M39.6A++4274.5h2.8B*4B**
P525 Marauder-H 4294131724.294B*20.6646.433%A+1.211%B+217.4A**8.4B+9821.9h4.6B*10B**
MG-H1 Watchman 371367973.784A+0.1532.073%A++31.063%B++122.3M++1.3B**2683h11.2B**34.9B*
MG-C1 Kindred 3273171202.642B**0.9934.49%A++26.498%B+132.1M++4.2S4682.4h8B**23.1B**
MG-S1 Jackal 275273942.904A++0.7336.921%A*36.996%M136.5S1B*4592h8.6B+23.3B**
NS-11CP 227225524.327A*0.6934.866%A24%C++132.4A*1.2B*3291.7h10.1B+29.1B++
T16 Rhino 202199385.237M**1.6031.914%A*27.638%B**153.1S2.3S3421.3h9.6A30.1B**
NSX Daimyo 195195464.239B0.6047.673%B*95.385%B+102.6A++N/A2971.9h2.2B+4.5B++
TX2 Emperor 184183981.867B**1.7739.401%A+31.148%A+122SN/A4071.5h6.9B**17.5B*
NS-TMC-01 "His Regards" 1761723,6980.047B++3.5931.677%B+4.07%C--1.7B+N/A4101.9h1.5B*4.7B+
TMG-50 160159433.698A*0.0635.821%M42.138%M+144.5SN/A3921.1h8.6B**23.9B**
TSAR-42 707097.778B**4.1440.397%C**84.286%A++116.7M**N/A5500.6h1.7B**4.3B*
NS Baron G5AE 6563144.5M+0.8767.297%A*12.698%C--126M++4S2340.5h4B+5.9C++
Anti-Vehicle Grenade 6556156N/A52.3743.093%D-N/A280C-45D14240.2h5.1B11.9C++
LC2 Lynx 5756105.6M**1.9730.814%A+25%B++93.3M++1.7M**3960.6h10.4B**33.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33580.2h
AE Nano-Armor Kit149,6671.1h
Nanite Healing Grenade0850h
Restoration Kit1261,8883.2h
Nano-Armor Kit0690h
Medical Kit7263,2716.7h
Medical Applicator72,9240.2h
Recon Detection Device22010.3h

Check the help document for the dictionary if you want to learn more about words used here.


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