Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 20 (18,837)players online:
LatrodectusVS (41)  Ahorn (28)  gratgaisdead (15)  Snibro (7)  Archangel_227 (7)  AlexWhite (6) 104
stats.dasanfall.com
Paragon A.S.P. Operative DefensiveShades[BWAE] DefensiveShades
VS BR 132

KDR: 3.3

Score: 37.9m

Last Seen: May 23rd, 2019 12:00 AM
- OFFLINE - 43.4 hour(s)

Prestige 1, Battle Rank 100 (132 total) - Vanu Sovereignty on Emerald - Outfit Leader of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M1 H-V45 NS-11A Terminus VX-9 VX6-7 Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DefensiveShades



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,806,342 MLG Score: 3842
Fun Score: N/A
Cheeseburgers Flipped: 174TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.668%28.126%80624117373,4424.83108-1.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.179%1.45A1.097B**-0.272CHEAD ++ (~13.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.539B+9.80.312C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.718%1.365%427211951,245558592.231182075%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.254%1.822A++-0.204C-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.883B*10.30.806B++8.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.03%0.741%370311941,2145972052.0335589%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.534%1.077B**-1.187D*-0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++5.10.593B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.776%16.105%10021195683494781.3798865%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.575%-1.429D**2.958M+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.441B13.80.652B+52.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.986%67.081%100211951,127195500.576176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.766%1.641A+-0.012C+-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+1.90.389C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.509%15.024%10031194213145300.146593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.094%-0.396C--0.024C+-1.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.378C**30.38C**5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
37.9m373.6%620 (37.2k)497 (29.8k)3.3022286,78926,2823.44738132 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197725727.514%25.769%70902:5413

14% Combat Medic8% Engineer64% Heavy Assault7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 5:21 AMApr 6th, 2018 10:38 PMMay 24th, 2019 8:09 AM (6h) (PST)May 22nd, 2019 9:50 PM (2d) (PST)May 22nd, 2019 8:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7353064291.1380.3450.2934.3530.0273842

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,11318,36325,750682118261229,826

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1271h/53d 3,815 22,365 31,216 332k 2,357 4,869 2,052 56.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:39,161
Deaths:8,359
KDR:4.685
Accuracy:28.447% B+
HSR:29.706% C+
Orion VS54
A+
Kills:10,585
Deaths:3,799
KDR:2.786
Accuracy:27.812% A+
HSR:27.615% B+
NS-15M1
A++
Kills:3,940
Deaths:972
KDR:4.054
Accuracy:30.768% A++
HSR:29.112% B**
NS-15M2
B*
Kills:1,352
Deaths:313
KDR:4.319
Accuracy:28.403% B*
HSR:26.997% C*
VE-H Maw
B+
Kills:1,282
Deaths:417
KDR:3.074
Accuracy:28.869% B+
HSR:27.925% C++
Pulsar LSW
B+
Kills:1,266
Deaths:542
KDR:2.336
Accuracy:25.101% B+
HSR:20.063% C--
SVA-88
C*
Kills:1,205
Deaths:430
KDR:2.802
Accuracy:24.240% C*
HSR:20.747% D
Lasher X2
B**
Kills:337
Deaths:194
KDR:1.737
Accuracy:28.811% B+
HSR:5.638% B**
Kills:59,128
Deaths (as Heavy Assault):15,026
Deaths (to Heavy Assaults):8,086
KDR:3.93505
Kill Difference:44,102
Playtime:812.072 hours
Usage:64%
Score:25.303m
Score/min:519
Accuracy (listed only):27.806%
HSR (listed only):23.475%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:1,923
Deaths:628
KDR:3.062
Accuracy:27.832% B++
HSR:22.881% B+
Eridani SX5
B**
Kills:1,598
Deaths:512
KDR:3.121
Accuracy:31.290% B**
HSR:26.345% B**
Sirius SX12
B++
Kills:510
Deaths:185
KDR:2.757
Accuracy:28.252% B++
HSR:20.784% B+
Serpent VE92
B**
Kills:361
Deaths:131
KDR:2.756
Accuracy:28.824% B**
HSR:24.100% B*
Pulsar C
A+
Kills:287
Deaths:141
KDR:2.035
Accuracy:32.046% A+
HSR:21.951% C+
Pandora VX25
B
Kills:97
Deaths:43
KDR:2.256
Accuracy:36.444% C
HSR:16.495% B
NS-11C
A*
Kills:76
Deaths:49
KDR:1.551
Accuracy:30.592% A
HSR:30.263% A*
Phobos VX86
C++
Kills:60
Deaths:57
KDR:1.053
Accuracy:39.130% F
HSR:16.667% C++
Thanatos VE70
C--
Kills:56
Deaths:137
KDR:0.409
Accuracy:34.798% C--
HSR:10.714% D--
Kills:4,968
Deaths (as Light Assault):1,883
Deaths (to Light Assaults):4,726
KDR:2.63834
Kill Difference:3,085
Playtime:61.141 hours
Usage:5%
Score:1.447m
Score/min:394
Accuracy (listed only):32.134%
HSR (listed only):21.133%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:3,194
Deaths:1,169
KDR:2.732
Accuracy:31.008% A+
HSR:26.863% B*
NS-11A
B**
Kills:2,103
Deaths:720
KDR:2.921
Accuracy:29.761% B**
HSR:26.962% B*
Terminus VX-9
B*
Kills:2,045
Deaths:923
KDR:2.216
Accuracy:29.764% B*
HSR:26.455% C++
Eridani SX5
B**
Kills:1,598
Deaths:512
KDR:3.121
Accuracy:31.290% B**
HSR:26.345% B**
Sirius SX12
B++
Kills:510
Deaths:185
KDR:2.757
Accuracy:28.252% B++
HSR:20.784% B+
Pandora VX25
B
Kills:97
Deaths:43
KDR:2.256
Accuracy:36.444% C
HSR:16.495% B
Corvus VA55
A+
Kills:92
Deaths:30
KDR:3.067
Accuracy:31.611% A+
HSR:21.739% C+
Phobos VX86
C++
Kills:60
Deaths:57
KDR:1.053
Accuracy:39.130% F
HSR:16.667% C++
Thanatos VE70
C--
Kills:56
Deaths:137
KDR:0.409
Accuracy:34.798% C--
HSR:10.714% D--
Pulsar VS1
A++
Kills:53
Deaths:21
KDR:2.524
Accuracy:32.063% A++
HSR:28.302% B**
Kills:9,808
Deaths (as Combat Medic):3,797
Deaths (to Combat Medics):3,206
KDR:2.58309
Kill Difference:6,011
Playtime:181.122 hours
Usage:14%
Score:5.392m
Score/min:496
Accuracy (listed only):32.412%
HSR (listed only):22.133%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:1,923
Deaths:628
KDR:3.062
Accuracy:27.832% B++
HSR:22.881% B+
Eidolon VE33
A
Kills:395
Deaths:157
KDR:2.516
Accuracy:34.800% A
HSR:23.038% C
Serpent VE92
B**
Kills:361
Deaths:131
KDR:2.756
Accuracy:28.824% B**
HSR:24.100% B*
Pulsar C
A+
Kills:287
Deaths:141
KDR:2.035
Accuracy:32.046% A+
HSR:21.951% C+
Pandora VX25
B
Kills:97
Deaths:43
KDR:2.256
Accuracy:36.444% C
HSR:16.495% B
VE-LR Obelisk
B++
Kills:77
Deaths:26
KDR:2.962
Accuracy:36.857% B++
HSR:23.377% D--
NS-11C
A*
Kills:76
Deaths:49
KDR:1.551
Accuracy:30.592% A
HSR:30.263% A*
Phobos VX86
C++
Kills:60
Deaths:57
KDR:1.053
Accuracy:39.130% F
HSR:16.667% C++
Thanatos VE70
C--
Kills:56
Deaths:137
KDR:0.409
Accuracy:34.798% C--
HSR:10.714% D--
Kills:3,332
Deaths (as Engineer):1,369
Deaths (to Engineers):3,450
KDR:2.43389
Kill Difference:1,963
Playtime:104.323 hours
Usage:8%
Score:2.482m
Score/min:396
Accuracy (listed only):33.480%
HSR (listed only):21.054%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:1,598
Deaths:512
KDR:3.121
Accuracy:31.290% B**
HSR:26.345% B**
Ghost
A
Kills:842
Deaths:232
KDR:3.629
Accuracy:47.166% A
HSR:62.708% C--
NS-357 Underboss
B**
Kills:717
Deaths:538
KDR:1.333
Accuracy:44.416% B**
HSR:24.407% B+
NS-45 Pilot
C**
Kills:579
Deaths:322
KDR:1.798
Accuracy:33.055% C**
HSR:27.979% C**
NS-30 Vandal
C+
Kills:537
Deaths:272
KDR:1.974
Accuracy:32.316% C+
HSR:22.905% C-
Sirius SX12
B++
Kills:510
Deaths:185
KDR:2.757
Accuracy:28.252% B++
HSR:20.784% B+
Parallax VX3
B+
Kills:285
Deaths:71
KDR:4.014
Accuracy:42.171% B+
HSR:80% C**
NS-44 Commissioner
B+
Kills:104
Deaths:109
KDR:0.954
Accuracy:39.119% B+
HSR:15.385% D-
Kills:5,172
Deaths (as Infiltrator):2,241
Deaths (to Infiltrators):3,816
KDR:2.3079
Kill Difference:2,931
Playtime:88.634 hours
Usage:7%
Score:2.324m
Score/min:437
Accuracy (listed only):37.223%
HSR (listed only):35.064%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
B*
Kills:617
Deaths:193
KDR:3.197
Accuracy:27.613% C++
HSR:24.797% B*
NS-20 Gorgon
B**
Kills:543
Deaths:191
KDR:2.843
Accuracy:28.031% C++
HSR:24.678% B**
Blueshift VM5
B+
Kills:483
Deaths:164
KDR:2.945
Accuracy:22.043% B+
HSR:18.634% C-
Blueshift VM5
B+
Kills:406
Deaths:165
KDR:2.461
Accuracy:22.395% B+
HSR:23.892% B+
Kills:2,049
Deaths (as MAX Suit):356.500
Deaths (to MAX Suits):1,179
KDR:5.74755
Kill Difference:1,692.500
Playtime:21.847 hours
Usage:2%
Score:0.960m
Score/min:732
Accuracy (listed only):25.020%
HSR (listed only):23.000%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,004
V. Kills:27 N/A
Deaths:146
KDR:6.877
Accuracy:51.154% A
KPH:49.700 C++
VKPH:1.300 D--
Dual Photon Pods
A++
Kills:241
V. Kills:29 N/A
Deaths:13
KDR:18.539
Accuracy:66.013% A++
KPH:168.600 A++
VKPH:20.300 C*
Kills:1,245 (1,004 + 0)
Deaths:159
KDR:7.830
VKDR:0.352
Vehicle Kills:56
Kill Difference:1,086
Playtime:21.637 hours
Usage:2%
Score:0.256m
Score/min:197
Piloting Accuracy:51.154%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:638
V. Kills:63 N/A
Deaths:54
KDR:11.815
Accuracy:48.523% B*
KPH:95.200 M**
VKPH:9.400 B
Kills:638 (638 + 0)
Deaths:54
KDR:11.815
VKDR:1.167
Vehicle Kills:63
Kill Difference:584
Playtime:6.699 hours
Usage:1%
Score:0.211m
Score/min:524
Driving Accuracy:48.523%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:326
V. Kills:89 362%
Deaths:33
KDR:9.879
Accuracy:62.657% A+
KPH:48.100 A**
VKPH:13.100 A
Supernova VPC
B*
Kills:250
V. Kills:37 N/A
Deaths:36
KDR:6.944
Accuracy:55.714% B+
KPH:59.900 B*
VKPH:8.900 B+
Kills:576 (576 + 0)
Deaths:69
KDR:8.348
VKDR:1.826
Vehicle Kills:126
Kill Difference:507
Playtime:10.956 hours
Usage:1%
Score:0.220m
Score/min:334
Driving Accuracy:55.714%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:588
V. Kills:17 N/A
Deaths:20
KDR:29.400
Accuracy:21.072% B+
KPH:179.400 M++
VKPH:5.200 B++
M12 Kobalt
B+
Kills:95
V. Kills:1 N/A
Deaths:4
KDR:23.750
Accuracy:19.446% B
KPH:92 B+
VKPH:1 D--
Kills:683 (0 + 683)
Deaths:24
KDR:28.458
VKDR:0.750
Vehicle Kills:18
Kill Difference:659
Playtime:4.311 hours
Usage:0%
Score:0.137m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:19.446%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 39,50439,1618,3594.685B+1.3828.447%B+29.706%C+100.2B**N/A297390.7h9.8B+34.3B+
Orion VS54 10,67210,5853,7992.786B*0.5227.812%A+27.615%B+61.2AN/A210172.9h10.1B*36.3B
NS-15M1 3,9683,9409724.053A++0.7530.768%A++29.112%B**87.8A++N/A24544.9h10.1B*32.9B*
H-V45 3,2193,1941,1692.732B*0.5731.008%A+26.863%B*60.4A+N/A20952.9h10.5B**33.8B**
NS-11A 2,1232,1037202.921A0.3829.761%B**26.962%B*62.6A++N/A18733.6h10.9B**36.5B**
Terminus VX-9 2,0692,0459232.216B+1.0929.764%B*26.455%C++54.4B++N/A18937.6h10.8B++36.2B++
VX6-7 1,9411,9236283.062A+0.2427.832%B++22.881%B+58.4B**N/A16032.9h9.9B++35.7B++
Eridani SX5 1,6071,5985123.121A++0.1831.29%B**26.345%B**77.2A++N/A23720.7h9.3B*29.7B++
NS Decimator 2,1711,5943504.554S1.2568.162%B**1.129%D-53.1A19.2B+42230h4.2B+6.2B++
NS-15M2 1,3691,3523134.319A+1.0228.403%B*26.997%C*84A+1.1B**31016.1h10.1B*35.7B++
VE-H Maw 1,2921,2824173.074A0.2328.869%B+27.925%C++73.7B*N/A38717.4h9B++31.2B+
Pulsar LSW 1,2731,2665422.336B++0.9725.101%B+20.063%C--63.3B*N/A37320h10.4B++41.6B+
SVA-88 1,2141,2054302.802B+0.5024.24%C*20.747%D64.4B++N/A31818.7h10.2B++42B+
Light PPA 1,0311,0041466.877C**3.5751.154%A1.594%B+49.7C++1.3D--16420.2h9.1B+17.7B+
Ghost 8428422323.629B0.3347.166%A62.708%C--56.9B*N/A20414.8h2B+4.3B++
NS-357 Underboss 7277175381.333B1.9744.416%B**24.407%B+89.6A++1.3A++3128h3.4B*7.7B*
C-4 7636932782.493B*0.8132.909%AN/A130.8A13.2D*8335.3h1.1B*3.4B**
C75 Viper 7016385411.815A++8.5148.523%B*N/A95.2M**9.4B5246.7h6.3A13.1A
NS-20 Gorgon 6376171933.197A++0.1127.613%C++24.797%B*51M*1.7C++17012.1h21B*76.2B*
M12 Kobalt 6055882029.4A+26.1021.072%B+16.157%C178.2M++5.2B++5623.3h13.3B**63.1B++
NS-45 Pilot 5895793221.798B+1.5033.055%C**27.979%C**91.9A1.6A++2716.3h6.2B+18.8B+
NS-20 Gorgon 5505431912.843A++0.4628.031%C++24.678%B**45.3M+N/A15612h24B*85.7B*
NS-30 Vandal 5395372721.974C++1.3332.316%C+22.905%C-36C+N/A14214.9h5.1B+15.7B
Sirius SX12 5135101852.757A+0.5528.252%B++20.784%B+46.8B**N/A22110.9h10.8B**38.2B++
Blueshift VM5 4884831642.945C*0.3622.043%B+18.634%C-63.6A*N/A2917.6h11.2A+50.9B*
M12 Kobalt 4224151041.5B+38.2024.609%B+13.494%D-377.3S6.4B8751.1h10.6B**43B**
Blueshift VM5 4074061652.461C++0.8422.395%B+23.892%B+52.7AN/A2467.7h13.9B++62.3B++
Sticky Grenade 4003971397N/A393.7057.13%B+N/A1323.3B++10C57500.3h1.7B+2.9B+
Eidolon VE33 3983951572.516A0.7934.8%A23.038%C61.7A*N/A2166.4h7.8B+22.6B++
Serpent VE92 3653611312.756A+0.5528.824%B**24.1%B*66.9A++N/A3885.4h9.7B**33.5B*
Lasher X2 3413371941.737A1.5728.811%B+5.638%B**47.5B*N/A3007.1h15B**52.2B++
Supernova PC 415326339.879B++6.5862.657%A+N/A47.9A**13.1A2886.8h4.4B+7.1B*
Frag Grenade 3273191319N/A315.7048.213%B+N/A638B++16B**37060.5h3.1B++6.4B++
S1 4283132021.55A+1.7562.263%B+1.917%C--41.2A15.1B5647.6h5B*8.1B*
Pulsar C 2872871412.035B++1.2732.046%A+21.951%C+47B*N/A2286.1h9.9B++31B++
Parallax VX3 285285714.014C**0.7142.171%B+80%C**46B**N/A2246.2h1.7B**3.9B*
MANA Anti-Personnel Turret 265265813.272N/A0.0319.432%UN/A2650UN/A6575300.1h16.1T*82.9T*
Supernova VPC 287250366.944C3.6455.714%B+N/A59.5B*8.8B4094.2h2.8B+5B++
Dual Photon Pods 2702411318.538A++15.2466.013%A++N/A172.1A++20.7C*6661.4h15.4B*23.3B*
Lumine Edge 15715612,3130.013C3.2928.266%C++18.59%B+0.3DN/A1526.8h2.2D*7.8C+
Proximity Mine 155155179.118A++5.8240.821%CN/A62D*N/A2772.5h2.3D*5.7D
NS-44 Commissioner 1041041090.954C+2.3539.119%B+15.385%D-65AN/A5511.6h2.9B**7.4B*
Pandora VX25 9797432.256B**1.0536.444%C16.495%B53.9B++N/A3491.8h3B**8.2B++
M12 Kobalt 9695423.75B+20.4519.446%B15.79%C--95B++1D--4171h16.8B86.6B+
Tank Mine 12593137.154A**3.8559.507%A*N/A186A++64C+16160.5h1.8C**3.1A++
Corvus VA55 9392303.067A**0.2431.611%A+21.739%C+65.7A*N/A4681.4h10.1B*32B**
VE-LR Obelisk 7877262.962B++0.3436.857%B++23.377%D--64.2AN/A5631.2h6.6C*17.9B+
NS-11C 7676491.551B++1.7530.592%A30.263%A*28.1C++N/A3042.7h12.6B+41.1B++
Phobos VX86 6060571.053C+2.2539.13%F16.667%C++21.4DN/A1252.8h2.6C+6.5D
Force-Blade 605913,0900.005D3.3023.384%D16.949%A+0.1DN/A1573.7h5.5F-23.3D--
Thanatos VE70 56561370.409D2.8934.798%C--10.714%D--9.7D--N/A965.8h3.5B**10.2B+
Pulsar VS1 5353212.524A++0.7832.063%A++28.302%B**88.3M**N/A28530.6h10.3A32.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon438,1736.5h
Nano-Armor Kit6570,6766h
Nanite Revive Grenade04230.1h
Nanite Healing Grenade01,7410.5h
Restoration Kit3203,6566.8h
Motion Spotter78451.1h
Spitfire Auto-Turret103980.6h
Welding Device06950.1h
G40-F Ranger0500h
Ammunition Package27540.2h
Medical Kit2,23220,02245.1h
Anti-Infantry MANA Turret94720.9h
Medical Applicator10059,1784.5h
Router11600.3h
Nano-Repair Grenade0570h
Hardlight Barrier31200.3h
Shield Recharging Field231,0510.8h
Recon Detection Device162,7584.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 2.24s on queries, 1.82s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.