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Paragon A.S.P. Operative DefensiveShades[BWAE] DefensiveShades
VS BR 138

KDR: 3.36

Score: 42.7m

Last Seen: Jul 17th, 2019 10:45 PM
- OFFLINE - 18.9 hour(s)

Prestige 1, Battle Rank 100 (138 total) - Vanu Sovereignty on Emerald - Outfit Leader of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 60
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M1 H-V45 Terminus VX-9 NS-11A Eridani SX5 VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,272,965 MLG Score: 4215
Fun Score: N/A
Cheeseburgers Flipped: 178TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.118%28.709%83625118984,5424.98244-1.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.237%1.534A+1.187B**-0.227CHEAD ++ (~14.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.552B+9.70.322C*23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.858%1.331%399212121,277615622.076422027%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.343%1.849A++-0.238C-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.883B*10.30.805B++8.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.169%0.731%347312111,2316462121.90263578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.673%1.09B**-1.177D*0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.747B++5.10.593B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.731%16.597%9721212717539801.33024885%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.58%-1.429D**2.997M+-1.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.451B+13.60.659B+52

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.457%66.996%97212121,215213400.569353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.946%1.725A++-0.006C+0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.90.39C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.399%14.545%9731211220163900.134228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.157%-0.427C---0.018C+-1.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.374C**30.382C**5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 60
42.7m371.5%647 (38.8k)518 (31.1k)3.357298,57429,3623.49789138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214829327.886%26.446%73702:4913

15% Combat Medic8% Engineer64% Heavy Assault7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 5:21 AMApr 6th, 2018 10:38 PMJul 17th, 2019 10:48 PM (14h) (PST)Jul 17th, 2019 9:50 PM (15h) (PST)Jul 17th, 2019 6:45 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7633194441.1960.3560.3164.5440.0274215

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,78819,14026,648722119273231,098

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1373.2h/57.2d 4,131 26,069 35,396 374.4k 2,555 5,245 2,219 62.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:47,209
Deaths:10,121
KDR:4.664
Accuracy:29.041% B+
HSR:30.357% C+
Orion VS54
A
Kills:10,645
Deaths:3,842
KDR:2.771
Accuracy:27.823% A
HSR:27.628% B+
NS-15M1
A+
Kills:3,940
Deaths:972
KDR:4.054
Accuracy:30.768% A+
HSR:29.112% B*
NS-15M2
B*
Kills:1,359
Deaths:320
KDR:4.247
Accuracy:28.390% B*
HSR:27.079% C++
Pulsar LSW
B+
Kills:1,330
Deaths:567
KDR:2.346
Accuracy:25.356% B+
HSR:20% D
VE-H Maw
B+
Kills:1,282
Deaths:417
KDR:3.074
Accuracy:28.869% B+
HSR:27.925% C*
SVA-88
C++
Kills:1,205
Deaths:430
KDR:2.802
Accuracy:24.240% C++
HSR:20.747% D
Kills:66,970
Deaths (as Heavy Assault):16,669
Deaths (to Heavy Assaults):9,113
KDR:4.01764
Kill Difference:50,301
Playtime:878.414 hours
Usage:64%
Score:28.859m
Score/min:548
Accuracy (listed only):27.784%
HSR (listed only):26.121%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B**
Kills:2,051
Deaths:664
KDR:3.089
Accuracy:31.654% B**
HSR:27.401% B**
VX6-7
B++
Kills:1,923
Deaths:628
KDR:3.062
Accuracy:27.832% B++
HSR:22.881% C**
Serpent VE92
A
Kills:537
Deaths:183
KDR:2.934
Accuracy:30.373% A
HSR:25.512% B**
Sirius SX12
B++
Kills:510
Deaths:185
KDR:2.757
Accuracy:28.252% B++
HSR:20.784% B+
Pulsar C
A+
Kills:288
Deaths:142
KDR:2.028
Accuracy:32.081% A+
HSR:21.875% C
Pandora VX25
C++
Kills:101
Deaths:45
KDR:2.244
Accuracy:36.128% C
HSR:15.842% C++
NS-11C
A*
Kills:76
Deaths:49
KDR:1.551
Accuracy:30.592% A
HSR:30.263% A*
Phobos VX86
C+
Kills:62
Deaths:58
KDR:1.069
Accuracy:39.295% F
HSR:16.129% C+
Thanatos VE70
D
Kills:57
Deaths:137
KDR:0.416
Accuracy:34.790% D
HSR:10.526% D*
Kills:5,605
Deaths (as Light Assault):2,091
Deaths (to Light Assaults):5,306
KDR:2.68054
Kill Difference:3,514
Playtime:63.201 hours
Usage:5%
Score:1.514m
Score/min:399
Accuracy (listed only):32.333%
HSR (listed only):21.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:3,643
Deaths:1,276
KDR:2.855
Accuracy:31.099% A+
HSR:27.258% B*
Terminus VX-9
B*
Kills:2,298
Deaths:981
KDR:2.343
Accuracy:30.009% B*
HSR:26.806% C++
NS-11A
B**
Kills:2,144
Deaths:730
KDR:2.937
Accuracy:29.819% B**
HSR:26.912% B++
Eridani SX5
B**
Kills:2,051
Deaths:664
KDR:3.089
Accuracy:31.654% B**
HSR:27.401% B**
Pulsar VS1
A*
Kills:1,030
Deaths:264
KDR:3.902
Accuracy:34.645% A*
HSR:30.291% A
Sirius SX12
B++
Kills:510
Deaths:185
KDR:2.757
Accuracy:28.252% B++
HSR:20.784% B+
NS-11A "Heatwave"
B+
Kills:254
Deaths:62
KDR:4.097
Accuracy:30.344% B+
HSR:29.528% B+
Corvus VA55
A+
Kills:129
Deaths:40
KDR:3.225
Accuracy:32.245% A+
HSR:28.682% B*
Pandora VX25
C++
Kills:101
Deaths:45
KDR:2.244
Accuracy:36.128% C
HSR:15.842% C++
Phobos VX86
C+
Kills:62
Deaths:58
KDR:1.069
Accuracy:39.295% F
HSR:16.129% C+
Thanatos VE70
D
Kills:57
Deaths:137
KDR:0.416
Accuracy:34.790% D
HSR:10.526% D*
Kills:12,279
Deaths (as Combat Medic):4,442
Deaths (to Combat Medics):3,544
KDR:2.7643
Kill Difference:7,837
Playtime:206.538 hours
Usage:15%
Score:6.203m
Score/min:501
Accuracy (listed only):32.571%
HSR (listed only):23.651%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:1,923
Deaths:628
KDR:3.062
Accuracy:27.832% B++
HSR:22.881% C**
Serpent VE92
A
Kills:537
Deaths:183
KDR:2.934
Accuracy:30.373% A
HSR:25.512% B**
Eidolon VE33
A
Kills:404
Deaths:159
KDR:2.541
Accuracy:34.809% A
HSR:22.772% C
Pulsar C
A+
Kills:288
Deaths:142
KDR:2.028
Accuracy:32.081% A+
HSR:21.875% C
Pandora VX25
C++
Kills:101
Deaths:45
KDR:2.244
Accuracy:36.128% C
HSR:15.842% C++
VE-LR Obelisk
B*
Kills:100
Deaths:33
KDR:3.030
Accuracy:37.820% B*
HSR:23% D--
NS-11C
A*
Kills:76
Deaths:49
KDR:1.551
Accuracy:30.592% A
HSR:30.263% A*
Phobos VX86
C+
Kills:62
Deaths:58
KDR:1.069
Accuracy:39.295% F
HSR:16.129% C+
Thanatos VE70
D
Kills:57
Deaths:137
KDR:0.416
Accuracy:34.790% D
HSR:10.526% D*
Kills:3,548
Deaths (as Engineer):1,434
Deaths (to Engineers):3,848
KDR:2.4742
Kill Difference:2,114
Playtime:108.238 hours
Usage:8%
Score:2.588m
Score/min:399
Accuracy (listed only):33.747%
HSR (listed only):20.978%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:2,051
Deaths:664
KDR:3.089
Accuracy:31.654% B**
HSR:27.401% B**
Ghost
A
Kills:930
Deaths:254
KDR:3.661
Accuracy:47.674% A
HSR:63.011% C--
NS-357 Underboss
B**
Kills:903
Deaths:644
KDR:1.402
Accuracy:45.680% B**
HSR:25.914% B+
NS-45 Pilot
C**
Kills:640
Deaths:360
KDR:1.778
Accuracy:33.134% C**
HSR:28.281% C*
NS-30 Vandal
C+
Kills:537
Deaths:272
KDR:1.974
Accuracy:32.316% C+
HSR:22.905% C-
Sirius SX12
B++
Kills:510
Deaths:185
KDR:2.757
Accuracy:28.252% B++
HSR:20.784% B+
Parallax VX3
B+
Kills:285
Deaths:71
KDR:4.014
Accuracy:42.171% B+
HSR:80% C**
NS-44 Commissioner
C**
Kills:105
Deaths:112
KDR:0.938
Accuracy:38.889% C**
HSR:15.238% D--
Kills:5,961
Deaths (as Infiltrator):2,562
Deaths (to Infiltrators):4,185
KDR:2.3267
Kill Difference:3,399
Playtime:93.524 hours
Usage:7%
Score:2.551m
Score/min:455
Accuracy (listed only):37.471%
HSR (listed only):35.442%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
B*
Kills:617
Deaths:193
KDR:3.197
Accuracy:27.613% C++
HSR:24.797% B*
NS-20 Gorgon
B*
Kills:543
Deaths:191
KDR:2.843
Accuracy:28.031% C++
HSR:24.678% B*
Blueshift VM5
B++
Kills:513
Deaths:172
KDR:2.983
Accuracy:22.317% B++
HSR:19.103% C
Blueshift VM5
B+
Kills:447
Deaths:173
KDR:2.584
Accuracy:22.629% B+
HSR:23.266% B
Kills:2,120
Deaths (as MAX Suit):364.500
Deaths (to MAX Suits):1,267
KDR:5.81619
Kill Difference:1,755.500
Playtime:22.284 hours
Usage:2%
Score:0.990m
Score/min:740
Accuracy (listed only):25.147%
HSR (listed only):22.961%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,032
V. Kills:29 N/A
Deaths:149
KDR:6.926
Accuracy:51.210% A
KPH:49.400 C++
VKPH:1.400 D-
Dual Photon Pods
A++
Kills:245
V. Kills:30 N/A
Deaths:14
KDR:17.500
Accuracy:66.323% A++
KPH:167.700 A++
VKPH:20.500 C*
Kills:1,277 (1,032 + 0)
Deaths:163
KDR:7.834
VKDR:0.362
Vehicle Kills:59
Kill Difference:1,114
Playtime:22.362 hours
Usage:2%
Score:0.262m
Score/min:195
Piloting Accuracy:51.210%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:640
V. Kills:63 N/A
Deaths:54
KDR:11.852
Accuracy:48.473% B*
KPH:95.300 M**
VKPH:9.400 C**
Kills:640 (640 + 0)
Deaths:54
KDR:11.852
VKDR:1.167
Vehicle Kills:63
Kill Difference:586
Playtime:6.717 hours
Usage:0%
Score:0.211m
Score/min:524
Driving Accuracy:48.473%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:341
V. Kills:96 352%
Deaths:35
KDR:9.743
Accuracy:63.167% A+
KPH:49.200 M
VKPH:13.900 A++
Supernova VPC
B*
Kills:250
V. Kills:37 N/A
Deaths:36
KDR:6.944
Accuracy:55.714% B+
KPH:59.900 B*
VKPH:8.900 C*
Kills:591 (591 + 0)
Deaths:71
KDR:8.324
VKDR:1.873
Vehicle Kills:133
Kill Difference:520
Playtime:11.099 hours
Usage:1%
Score:0.228m
Score/min:343
Driving Accuracy:55.714%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:613
V. Kills:17 N/A
Deaths:21
KDR:29.191
Accuracy:21.030% B+
KPH:176.600 M++
VKPH:4.900 B++
M12 Kobalt
B++
Kills:104
V. Kills:1 N/A
Deaths:6
KDR:17.333
Accuracy:19.389% C**
KPH:95.400 B++
VKPH:0.900 D--
Kills:717 (0 + 717)
Deaths:27
KDR:26.556
VKDR:0.667
Vehicle Kills:18
Kill Difference:690
Playtime:4.562 hours
Usage:0%
Score:0.141m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:19.389%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 47,60647,20910,1214.664B+1.3129.041%B+30.357%C+106.4B**N/A323443.8h9.6B++33.1B++
Orion VS54 10,73210,6453,8422.771B*0.5927.823%A27.628%B+60.9AN/A211174.9h10.1B*36.3B
NS-15M1 3,9683,9409724.053A++0.7030.768%A+29.112%B*87.8A++N/A24644.9h10.1B*32.9B*
H-V45 3,6693,6431,2762.855B*0.5031.099%A+27.258%B*63.1A+N/A21457.7h10.3B**33B**
Terminus VX-9 2,3242,2989812.343B+1.0130.009%B*26.806%C++56.9B++N/A19540.4h10.5B++35.1B++
NS-11A 2,1642,1447302.937B**0.4229.819%B**26.912%B++62.9A+N/A18934.1h10.9B**36.5B*
Eridani SX5 2,0622,0516643.089A++0.2731.654%B**27.401%B**83.4A++N/A25224.6h9.1B*28.6B++
VX6-7 1,9411,9236283.062A0.3027.832%B++22.881%C**58.4B**N/A16232.9h9.9B*35.7B++
NS Decimator 2,3831,7524004.38S1.0268.481%B**1.142%D-54.2A19.5B+43032.3h4.2B+6.1B++
NS-15M2 1,3761,3593204.247A+0.8928.39%B*27.079%C++83.4A+1B*31616.3h10.2B++35.8B++
Pulsar LSW 1,3381,3305672.346B++1.0125.356%B+20%D63.9B++N/A38020.8h10.4B++40.9B+
VE-H Maw 1,2921,2824173.074A0.2828.869%B+27.925%C*73.7B*N/A39817.4h9B++31.2B+
SVA-88 1,2141,2054302.802B+0.5624.24%C++20.747%D64.4B++N/A32418.7h10.2B++42B+
Light PPA 1,0611,0321496.926C**3.5751.21%A1.55%B+49.4C++1.4D-16220.9h9.1B+17.7B++
Pulsar VS1 1,0451,0302643.902M++0.5434.645%A*30.291%A117S1.7M*4378.8h9.9A+28.7A
Ghost 9309302543.661B+0.3047.674%A63.011%C--60B*N/A21715.5h2B+4.3B++
NS-357 Underboss 9199036441.402B+1.9645.68%B**25.914%B+96.1A++1.7M3259.4h3.3B**7.3B*
C-4 8597832972.636B*0.7233.204%AN/A139.8A13.6D--8755.6h1.1B*3.3B**
C75 Viper 7036405411.852A++8.4948.473%B*N/A95.5M**9.4C**5246.7h6.3A13A
NS-45 Pilot 6516403601.778B+1.5833.134%C**28.281%C*88.9B**1.5A+2737.2h6.1B+18.5B+
NS-20 Gorgon 6376171933.197A++0.1627.613%C++24.797%B*51M++1.7C++17112.1h21B*76.2B*
M12 Kobalt 6306132129.19A++25.8321.03%B+16.313%C175.1M++4.9B++5463.5h13.2B**62.8B++
NS-20 Gorgon 5505431912.843A++0.5128.031%C++24.678%B*45.3M+N/A15612h24B*85.7B*
NS-30 Vandal 5395372721.974C++1.3832.316%C+22.905%C-36C+N/A14214.9h5.1B+15.7B+
Serpent VE92 5415371832.934A++0.4230.373%A25.512%B**80.1A*N/A3756.7h9.5B**31.4B*
Blueshift VM5 5185131722.983C**0.3722.317%B++19.103%C64.9A++N/A3007.9h11.2A50.4B*
Sirius SX12 5135101852.757A++0.6028.252%B++20.784%B+46.8B*N/A22410.9h10.8B**38.2B++
Blueshift VM5 4484471732.584C++0.7722.629%B+23.266%B55.9AN/A2648h13.5B*59.5B++
M12 Kobalt 4224151041.5B++38.1424.609%B+13.494%D-377.3S6.4B+8801.1h10.6B**43B**
Eidolon VE33 4074041592.541A++0.8234.809%A22.772%C61.2A*N/A2186.6h7.9B+22.6B++
Sticky Grenade 4003971397N/A393.6457.044%B+N/A1323.3B*10C57320.3h1.7B+2.9B+
Supernova PC 437341359.743B++6.3963.167%A+N/A49.4M13.9A++3026.9h4.4B+7B**
Lasher X2 3413371951.728B**1.6328.792%B+5.638%B**47.5B*N/A3067.1h15.1B**52.3B++
Frag Grenade 3363281328N/A324.6448.551%B+N/A656B++16B*37850.5h3.1B++6.4B+
S1 4283132021.55A+1.8162.263%B+1.917%C--41.2B**15.1C**5697.6h5B*8.1B*
Pulsar C 2882881422.028B+1.3332.081%A+21.875%C47.2B*N/A2436.1h9.9B++31B++
Parallax VX3 285285714.014C**0.6642.171%B+80%C**46B**N/A2266.2h1.7B**3.9B*
MANA Anti-Personnel Turret 268268823.268N/A0.0919.53%UN/A2680UN/A6721900.1h16.3T*83.6T*
NS-11A "Heatwave" 256254624.097A++0.7430.344%B+29.528%B+127M++1C++2672h10.1B**33.4B*
Supernova VPC 287250366.944C3.5955.714%B+N/A59.5B*8.8C*4104.2h2.8B+5B++
Dual Photon Pods 2752451417.5A++14.1466.323%A++N/A163.3A++20C*6671.5h15.7B*23.7B*
Lumine Edge 17417314,7590.012C3.3528.473%C++16.763%C++0.3C--N/A1599.4h2.1D*7.5C+
Proximity Mine 156156188.667A+5.3140.733%C+N/A62.4D*N/A2812.5h2.4D**5.8D
Corvus VA55 130129403.225A**0.1332.245%A+28.682%B*71.7A*N/A4521.8h9.3A29B**
NS-44 Commissioner 1051051120.938C+2.4238.889%C**15.238%D--61.8B**N/A5681.7h2.9B**7.5B++
M12 Kobalt 105104617.333C*13.9819.389%C**18.269%C+94.5B++N/A4211.1h16B+82.4B+
Pandora VX25 101101452.244B++1.1136.128%C15.842%C++56.1B++N/A3741.8h3A8.4B+
VE-LR Obelisk 101100333.03B*0.3337.82%B*23%D--71.4A++N/A5541.4h6.2B16.4B+
Tank Mine 12895137.308A**3.9560.211%A*N/A190A++66C++16470.5h1.8C*3A++
NS-11C 7676491.551B++1.8130.592%A30.263%A*28.1C++N/A3232.7h12.6B+41.1B++
Phobos VX86 6262581.069C+2.2939.295%F16.129%C+21.4D-N/A1312.9h2.5C+6.4D
Force-Blade 605913,1120.004D3.3523.384%D16.949%A+0.1DN/A1574.9h5.5F-23.3D--
Thanatos VE70 57571370.416D2.9434.79%D10.526%D*9.7D--N/A1015.9h3.5B**10B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon509,0627.1h
Nano-Armor Kit6773,5656.2h
Nanite Revive Grenade04290.1h
Nanite Healing Grenade02,1130.6h
Spitfire Auto-Turret104040.6h
Restoration Kit3644,4717.8h
Motion Spotter78561.2h
Welding Device07600.1h
G40-F Ranger0500h
Ammunition Package37870.2h
Medical Kit2,42622,23548.7h
Anti-Infantry MANA Turret94810.9h
Medical Applicator10568,7705.1h
Nano-Repair Grenade0580h
Router11880.3h
Hardlight Barrier31210.3h
Shield Recharging Field271,1270.8h
Recon Detection Device203,1705.5h

Check the help document for the dictionary if you want to learn more about words used here.


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