Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,601)players online:
dim_giant (13)  ZugieMac (10)  daytona675 (3)  themadphotographer (3)  Shintamaru (2)  lone_kozaki (2) 33
stats.dasanfall.com
Paragon Paragon DefensiveShades[BWAE] DefensiveShades
VS BR 126

KDR: 3.25

Score: 33.5m

Last Seen: Mar 18th, 2019 8:12 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (126 total) - Vanu Sovereignty on Emerald - Outfit Leader of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M1 H-V45 NS-11A Terminus VX-9 VX6-7 NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DefensiveShades



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,528,620 MLG Score: 3620
Fun Score: N/A
Cheeseburgers Flipped: 165TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.521%27.618%78823101063,4634.723-1.469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.298%1.423A1.037B**-0.29CHEAD ++ (~13.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.536B+9.80.31C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.443%1.467%417210311,159530492.186792318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.98%1.801A++-0.156C-0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.887B*100.813B++8.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.456%0.783%384310301,1505391902.12963602%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.456%1.025B**-1.173D*-0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.746B++5.10.598B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.089%15.265%10421031642453671.4141944%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.991%-1.384D**2.755M-1.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.44B140.643B+52.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.116%66.667%104210311,029171800.598604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.889%1.601A+0.033C+-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+1.90.395B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.944%13.83%10431030188126200.148852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.184%-0.354C--0.125C+-1.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.398B30.392B5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
33.5m377.8%615 (36.9k)492 (29.5k)3.2535975,76323,2863.39685126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033628227.294%25.2%68802:5512

15% Combat Medic8% Engineer63% Heavy Assault7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 5:21 AMApr 6th, 2018 10:38 PMMar 21st, 2019 7:00 PM (1d) (PST)Mar 18th, 2019 5:46 PM (4d) (PST)Mar 18th, 2019 4:12 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7203074131.1120.3420.2804.2980.0263620

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,17818,41124,767672017258229,493

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1136h/47.3d 3,336 19,092 27,307 293k 2,113 4,330 1,790 49m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:31,977
Deaths:6,686
KDR:4.783
Accuracy:28.303% B+
HSR:29.121% C+
Orion VS54
A
Kills:10,100
Deaths:3,637
KDR:2.777
Accuracy:27.664% A
HSR:27.545% B+
NS-15M1
A+
Kills:3,546
Deaths:898
KDR:3.949
Accuracy:30.951% A+
HSR:28.906% B*
VE-H Maw
B+
Kills:1,282
Deaths:417
KDR:3.074
Accuracy:28.869% B+
HSR:27.925% C*
NS-15M2
B**
Kills:1,221
Deaths:279
KDR:4.376
Accuracy:28.892% B**
HSR:26.945% C*
SVA-88
C++
Kills:1,205
Deaths:430
KDR:2.802
Accuracy:24.240% C++
HSR:20.747% D
Pulsar LSW
C**
Kills:1,162
Deaths:516
KDR:2.252
Accuracy:24.499% C**
HSR:19.277% D
Lasher X2
B**
Kills:335
Deaths:193
KDR:1.736
Accuracy:28.733% B+
HSR:5.672% B**
Kills:50,828
Deaths (as Heavy Assault):13,056
Deaths (to Heavy Assaults):7,096
KDR:3.89308
Kill Difference:37,772
Playtime:713.452 hours
Usage:63%
Score:21.970m
Score/min:513
Accuracy (listed only):27.769%
HSR (listed only):23.267%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:1,834
Deaths:607
KDR:3.021
Accuracy:27.707% B++
HSR:22.465% C**
Eridani SX5
B*
Kills:1,037
Deaths:373
KDR:2.780
Accuracy:30.619% B*
HSR:24.880% B++
Sirius SX12
B+
Kills:407
Deaths:164
KDR:2.482
Accuracy:27.550% B+
HSR:18.673% C++
Serpent VE92
B**
Kills:349
Deaths:126
KDR:2.770
Accuracy:28.767% B**
HSR:23.782% B++
Pulsar C
A+
Kills:287
Deaths:141
KDR:2.035
Accuracy:32.046% A+
HSR:21.951% C+
NS-11C
A*
Kills:76
Deaths:49
KDR:1.551
Accuracy:30.592% A
HSR:30.263% A*
Pandora VX25
C+
Kills:73
Deaths:26
KDR:2.808
Accuracy:37.365% C+
HSR:15.069% C+
Phobos VX86
C+
Kills:59
Deaths:52
KDR:1.135
Accuracy:39.529% D**
HSR:15.254% C+
Thanatos VE70
C--
Kills:56
Deaths:137
KDR:0.409
Accuracy:34.798% C--
HSR:10.714% D*
Kills:4,178
Deaths (as Light Assault):1,675
Deaths (to Light Assaults):4,170
KDR:2.49433
Kill Difference:2,503
Playtime:59.758 hours
Usage:5%
Score:1.408m
Score/min:393
Accuracy (listed only):32.108%
HSR (listed only):20.339%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:2,773
Deaths:1,019
KDR:2.721
Accuracy:30.913% A
HSR:26.794% B++
NS-11A
B**
Kills:2,014
Deaths:684
KDR:2.944
Accuracy:29.701% B**
HSR:26.862% B++
Terminus VX-9
B*
Kills:1,985
Deaths:905
KDR:2.193
Accuracy:29.757% B*
HSR:26.348% C+
Eridani SX5
B*
Kills:1,037
Deaths:373
KDR:2.780
Accuracy:30.619% B*
HSR:24.880% B++
Sirius SX12
B+
Kills:407
Deaths:164
KDR:2.482
Accuracy:27.550% B+
HSR:18.673% C++
Corvus VA55
A+
Kills:87
Deaths:28
KDR:3.107
Accuracy:32.242% A+
HSR:20.690% C
Pandora VX25
C+
Kills:73
Deaths:26
KDR:2.808
Accuracy:37.365% C+
HSR:15.069% C+
Phobos VX86
C+
Kills:59
Deaths:52
KDR:1.135
Accuracy:39.529% D**
HSR:15.254% C+
Thanatos VE70
C--
Kills:56
Deaths:137
KDR:0.409
Accuracy:34.798% C--
HSR:10.714% D*
Kills:8,491
Deaths (as Combat Medic):3,388
Deaths (to Combat Medics):2,820
KDR:2.5062
Kill Difference:5,103
Playtime:165.617 hours
Usage:15%
Score:4.894m
Score/min:493
Accuracy (listed only):32.497%
HSR (listed only):20.587%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:1,834
Deaths:607
KDR:3.021
Accuracy:27.707% B++
HSR:22.465% C**
Serpent VE92
B**
Kills:349
Deaths:126
KDR:2.770
Accuracy:28.767% B**
HSR:23.782% B++
Eidolon VE33
B**
Kills:341
Deaths:138
KDR:2.471
Accuracy:34.380% B**
HSR:21.114% D
Pulsar C
A+
Kills:287
Deaths:141
KDR:2.035
Accuracy:32.046% A+
HSR:21.951% C+
NS-11C
A*
Kills:76
Deaths:49
KDR:1.551
Accuracy:30.592% A
HSR:30.263% A*
VE-LR Obelisk
B++
Kills:76
Deaths:25
KDR:3.040
Accuracy:37.169% B++
HSR:23.684% D--
Pandora VX25
C+
Kills:73
Deaths:26
KDR:2.808
Accuracy:37.365% C+
HSR:15.069% C+
Phobos VX86
C+
Kills:59
Deaths:52
KDR:1.135
Accuracy:39.529% D**
HSR:15.254% C+
Thanatos VE70
C--
Kills:56
Deaths:137
KDR:0.409
Accuracy:34.798% C--
HSR:10.714% D*
Kills:3,151
Deaths (as Engineer):1,301
Deaths (to Engineers):3,128
KDR:2.42198
Kill Difference:1,850
Playtime:95.747 hours
Usage:8%
Score:2.294m
Score/min:399
Accuracy (listed only):33.595%
HSR (listed only):20.477%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:1,037
Deaths:373
KDR:2.780
Accuracy:30.619% B*
HSR:24.880% B++
Ghost
A
Kills:744
Deaths:207
KDR:3.594
Accuracy:47.513% A
HSR:61.559% D
NS-357 Underboss
B**
Kills:615
Deaths:453
KDR:1.358
Accuracy:44.934% B**
HSR:24.553% B+
NS-30 Vandal
C+
Kills:537
Deaths:272
KDR:1.974
Accuracy:32.316% C+
HSR:22.905% C-
NS-45 Pilot
B
Kills:449
Deaths:253
KDR:1.775
Accuracy:32.669% C*
HSR:28.285% B
Sirius SX12
B+
Kills:407
Deaths:164
KDR:2.482
Accuracy:27.550% B+
HSR:18.673% C++
Parallax VX3
B+
Kills:285
Deaths:71
KDR:4.014
Accuracy:42.171% B+
HSR:80% C**
NS-44 Commissioner
B
Kills:103
Deaths:105
KDR:0.981
Accuracy:39.205% B
HSR:15.534% D-
Kills:4,177
Deaths (as Infiltrator):1,898
Deaths (to Infiltrators):3,352
KDR:2.20074
Kill Difference:2,279
Playtime:78.717 hours
Usage:7%
Score:2.020m
Score/min:428
Accuracy (listed only):37.122%
HSR (listed only):34.549%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
B*
Kills:617
Deaths:193
KDR:3.197
Accuracy:27.623% C++
HSR:24.797% B*
NS-20 Gorgon
B**
Kills:543
Deaths:191
KDR:2.843
Accuracy:28.041% C++
HSR:24.678% B**
Blueshift VM5
B+
Kills:427
Deaths:145
KDR:2.945
Accuracy:21.771% B+
HSR:17.330% D
Blueshift VM5
B+
Kills:354
Deaths:146
KDR:2.425
Accuracy:22.028% B+
HSR:21.469% C++
Kills:1,941
Deaths (as MAX Suit):337.500
Deaths (to MAX Suits):1,098
KDR:5.75111
Kill Difference:1,603.500
Playtime:20.719 hours
Usage:2%
Score:0.918m
Score/min:739
Accuracy (listed only):24.865%
HSR (listed only):22.069%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:933
V. Kills:22 N/A
Deaths:136
KDR:6.860
Accuracy:51.035% A
KPH:52.300 C*
VKPH:1.200 D-
Dual Photon Pods
A++
Kills:226
V. Kills:25 N/A
Deaths:11
KDR:20.546
Accuracy:65.121% A+
KPH:174.400 A++
VKPH:19.300 C++
Kills:1,159 (933 + 0)
Deaths:147
KDR:7.884
VKDR:0.320
Vehicle Kills:47
Kill Difference:1,012
Playtime:19.128 hours
Usage:2%
Score:0.240m
Score/min:209
Piloting Accuracy:51.035%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:638
V. Kills:63 N/A
Deaths:54
KDR:11.815
Accuracy:48.523% B*
KPH:95.200 M**
VKPH:9.400 B+
Kills:638 (638 + 0)
Deaths:54
KDR:11.815
VKDR:1.167
Vehicle Kills:63
Kill Difference:584
Playtime:6.699 hours
Usage:1%
Score:0.210m
Score/min:523
Driving Accuracy:48.523%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:262
V. Kills:75 345%
Deaths:30
KDR:8.733
Accuracy:62.343% A+
KPH:49.400 M
VKPH:14.100 A++
Supernova VPC
B*
Kills:250
V. Kills:37 N/A
Deaths:36
KDR:6.944
Accuracy:55.714% B+
KPH:59.900 B*
VKPH:8.900 C**
Kills:512 (512 + 0)
Deaths:66
KDR:7.758
VKDR:1.697
Vehicle Kills:112
Kill Difference:446
Playtime:9.475 hours
Usage:1%
Score:0.202m
Score/min:356
Driving Accuracy:55.714%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:561
V. Kills:17 N/A
Deaths:17
KDR:33
Accuracy:21.590% B+
KPH:188.900 M*
VKPH:5.700 B**
M12 Kobalt
B
Kills:81
V. Kills:1 N/A
Deaths:3
KDR:27
Accuracy:18.788% C++
KPH:83.200 B
VKPH:1 D
Kills:642 (0 + 642)
Deaths:20
KDR:32.100
VKDR:0.900
Vehicle Kills:18
Kill Difference:622
Playtime:3.943 hours
Usage:0%
Score:0.125m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:18.788%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 32,25331,9776,6864.783B+1.5328.303%B+29.121%C+98.5B**N/A292324.7h9.8B+34.8B+
Orion VS54 10,18010,1003,6372.777B**0.4827.664%A27.545%B+60.9AN/A208165.8h10.1B*36.4B
NS-15M1 3,5703,5468983.949A*0.7030.951%A+28.906%B*86.9A++N/A24040.8h10.2B*32.9B*
H-V45 2,7932,7731,0192.721B++0.5330.913%A26.794%B++61.6A+N/A21545h10.4B**33.7B**
NS-11A 2,0322,0146842.944B**0.3129.701%B**26.862%B++62.4A+N/A18432.3h10.9B**36.6B*
Terminus VX-9 2,0081,9859052.193B+1.0629.757%B*26.348%C+53.8B++N/A18336.9h10.8B++36.2B++
VX6-7 1,8521,8346073.021A+0.2327.707%B++22.465%C**57.5B**N/A15731.9h10B++36.1B++
NS Decimator 1,8411,3603084.416S1.1668.032%B*1.176%D-52.9A18.7B42325.7h4.2B+6.2B++
VE-H Maw 1,2921,2824173.074A0.1828.869%B+27.925%C*73.7B++N/A37617.4h9B++31.2B+
NS-15M2 1,2361,2212794.376A+1.1228.892%B**26.945%C*86A+1.1A30914.2h10.1B*34.9B++
SVA-88 1,2141,2054302.802B++0.4524.24%C++20.747%D64.4B++N/A31118.7h10.2B++42B+
Pulsar LSW 1,1681,1625162.252B++1.0024.499%C**19.277%D61.8B++N/A37618.8h10.4B++42.5B+
Eridani SX5 1,0451,0373732.78A+0.4730.619%B*24.88%B++64AN/A21716.2h9.6B*31.3B++
Light PPA 9559331366.86B+3.6151.035%A1.715%B++52.4C*1.2D-17517.8h8.8B+17.2B+
Ghost 7447442073.594C**0.3447.513%A61.559%D56.8B*N/A20613.1h2B+4.3B++
C-4 7046402492.57B*0.6832.88%AN/A142.2A+14.2D--8924.5h1.1B*3.3B**
C75 Viper 7016385411.815A++8.5648.523%B*N/A95.2M**9.4B+5236.7h6.3A13.1A
NS-20 Gorgon 6376171933.197A++0.0627.623%C++24.797%B*51M++1.7C*17012.1h21B*76.1B*
NS-357 Underboss 6246154531.358B+1.9044.934%B**24.553%B+97.6A*1.4A*3416.3h3.4B*7.6B*
M12 Kobalt 5785611733A*29.7521.59%B+15.33%D187M*5.7B**5703h13.5B**62.6B++
NS-20 Gorgon 5505431912.843A++0.4128.041%C++24.678%B**45.3M++N/A15612h24B*85.6B*
NS-30 Vandal 5395372721.974C*1.2832.316%C+22.905%C-36C+N/A14114.9h5.1B+15.7B+
NS-45 Pilot 4574492531.775B+1.4832.669%C*28.285%B89.8A1.6A++2675h6.3B+19.4B+
Blueshift VM5 4324271452.945B0.3121.771%B+17.33%D64.7A*N/A3076.6h11A+50.3B*
Sirius SX12 4104071642.482A0.7727.55%B+18.673%C++40.3B++N/A20510.1h11.1B**40.4B++
Sticky Grenade 3953921392N/A388.7556.762%B+N/A1306.7B*10C57530.3h1.6B++2.9B++
M12 Kobalt 394388943.111B*39.8624.139%B12.629%D--388S6C*8391h10.5B**43.4B**
Blueshift VM5 3553541462.425C++0.8322.028%B+21.469%C++52.8AN/A2516.7h13.8B*62.7B++
Serpent VE92 3533491262.77A++0.4828.767%B**23.782%B++65.8A++N/A3815.3h9.7B**33.7B*
Eidolon VE33 3443411382.471B**0.7834.38%B**21.114%D60.9A*N/A2175.6h8B+23.3B++
Lasher X2 3393351931.736A1.5228.733%B+5.672%B**47.9B**N/A2987h14.9B**51.9B++
S1 4283132021.55A+1.7062.263%B+1.917%D42.3A+15.5B+5657.4h5B*8.1B*
Frag Grenade 3153081308N/A304.7548.369%B+N/A616B+14A35830.5h3.1B++6.5B+
Pulsar C 2872871412.035B++1.2232.046%A+21.951%C+47B*N/A2156.1h9.9B++31B++
Parallax VX3 285285714.014B0.7642.171%B+80%C**46AN/A2216.2h1.7B**3.9B*
MANA Anti-Personnel Turret 264264803.3N/A0.0519.546%UN/A2640UN/A6331400.1h16.1T*82.1T*
Supernova PC 337262308.733B+5.4862.343%A+N/A49.4M14.2A++3145.3h4.2B++6.7B**
Supernova VPC 287250366.944C3.6955.714%B+N/A59.5B*8.8C**4084.2h2.8B+5B++
Dual Photon Pods 2512261120.545A*17.2965.121%A+N/A173.8A++19.2C++6791.3h14.8B*22.7B*
Proximity Mine 143143178.412A+5.1640.804%C+N/A59.6D*N/A2652.4h2.3D--5.7D
Lumine Edge 1281279,4770.013C3.2428.669%C++22.835%B**0.3DN/A1414.6h2.3F8C+
NS-44 Commissioner 1031031050.981C++2.2739.205%B15.534%D-68.7A+N/A5461.5h2.9B**7.3B++
Corvus VA55 8887283.107A**0.1532.242%A+20.69%C62.1A++N/A4571.4h10.2B*31.6B**
Tank Mine 11586136.615A*3.3658.527%A++N/A172A+58C+15720.5h1.8C**3A++
M12 Kobalt 8281327B+23.7518.788%C++14.815%D81C**1D4061h17.7C**94.4C**
NS-11C 7676491.551B++1.7030.592%A30.263%A*28.1C++N/A2882.7h12.6B+41.1B++
VE-LR Obelisk 7776253.04B*0.2137.169%B++23.684%D--63.3AN/A5351.2h6.5C*17.4B+
Pandora VX25 7373262.808A++0.4537.365%C+15.069%C+60.8B**N/A4441.2h2.8A+7.6B*
Phobos VX86 5959521.135C+2.1239.529%D**15.254%C+22.7DN/A1312.6h2.6C+6.5C--
Force-Blade 605913,0430.005D3.2523.363%D16.949%A+0.1DN/A1570.5h5.4F-23.3D--
Thanatos VE70 56561370.409D2.8434.798%C--10.714%D*9.7D-N/A885.8h3.5B**10.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter78451.1h
Restoration Kit2933,4106.4h
Spawn Beacon397,2665.9h
Nano-Armor Kit6367,1735.4h
Nanite Revive Grenade04080.1h
Nanite Healing Grenade01,5990.4h
Spitfire Auto-Turret83620.5h
Welding Device06260.1h
G40-F Ranger0500h
Ammunition Package26860.2h
Medical Kit2,02017,26540.7h
Anti-Infantry MANA Turret94580.9h
Medical Applicator9254,5124.2h
Router0500.1h
Nano-Repair Grenade0500h
Hardlight Barrier31160.3h
Shield Recharging Field188550.6h
Recon Detection Device121,9823.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 0.88s on queries, 0.46s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.