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Paragon A.S.P. Operative DefensiveShades[BWAE] DefensiveShades
VS BR 145

KDR: 3.41

Score: 47.7m

Last Seen: Sep 17th, 2019 11:00 PM
- OFFLINE - 50.4 hour(s)

Prestige 1, Battle Rank 100 (145 total) - Vanu Sovereignty on Emerald - Outfit Leader of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 58
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M1 H-V45 Terminus VX-9 Eridani SX5 NS-11A VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,805,891 MLG Score: 4641
Fun Score: N/A
Cheeseburgers Flipped: 188TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.48%29.488%86926118896,6385.11745-1.712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.292%1.534A+1.187B**-0.227CHEAD ++ (~14.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.552B+9.60.322C*22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.016%1.391%369212121,294676621.91422054%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.444%1.849A++-0.238C-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.883B*10.40.805B++8.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.429%0.721%321312111,2487132211.75035562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.811%1.09B**-1.177D*0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.747B++5.10.593B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.702%16.713%8821212724593801.22091894%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.635%-1.429D**2.997M+-1.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.451B+13.60.659B+52

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.826%66.29%88212121,326237500.558081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.073%1.725A++-0.006C+0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.578B+1.90.39C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.546%14.222%8831211225180000.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.088%-0.427C---0.018C+-1.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.374C**30.382C**5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 58
47.7m365.4%671 (40.3k)538 (32.3k)3.40573111,46632,7293.54071145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214946628.28%27.282%77202:4314

14% Combat Medic8% Engineer65% Heavy Assault7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 5:21 AMApr 6th, 2018 10:38 PMSep 18th, 2019 8:08 AM (2d) (PST)Sep 17th, 2019 9:11 PM (2d) (PST)Sep 17th, 2019 7:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7933274661.2560.3690.3434.6870.0274641

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,57419,62227,952752221281232,273

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1479.4h/61.6d 4,418 30,410 40,104 416k 2,785 5,631 2,400 70.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:57,502
Deaths:12,436
KDR:4.624
Accuracy:29.541% B*
HSR:31.349% C++
Orion VS54
A
Kills:10,846
Deaths:3,894
KDR:2.785
Accuracy:27.890% A
HSR:27.715% B+
NS-15M1
A+
Kills:3,940
Deaths:972
KDR:4.054
Accuracy:30.768% A+
HSR:29.112% B*
Pulsar LSW
B+
Kills:1,447
Deaths:607
KDR:2.384
Accuracy:25.842% B+
HSR:21.285% C
NS-15M2
B*
Kills:1,363
Deaths:321
KDR:4.246
Accuracy:28.447% B*
HSR:26.999% C++
VE-H Maw
B+
Kills:1,282
Deaths:417
KDR:3.074
Accuracy:28.869% B+
HSR:27.925% C*
SVA-88
C++
Kills:1,205
Deaths:430
KDR:2.802
Accuracy:24.240% C++
HSR:20.747% D
NSX Naginata
B*
Kills:103
Deaths:48
KDR:2.146
Accuracy:26.996% B*
HSR:25.243% C
Kills:77,688
Deaths (as Heavy Assault):19,125
Deaths (to Heavy Assaults):10,211
KDR:4.06212
Kill Difference:58,563
Playtime:962.162 hours
Usage:65%
Score:33.102m
Score/min:573
Accuracy (listed only):27.824%
HSR (listed only):26.297%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B**
Kills:2,248
Deaths:708
KDR:3.175
Accuracy:31.952% B**
HSR:27.046% B**
VX6-7
B++
Kills:1,987
Deaths:648
KDR:3.066
Accuracy:28.017% B++
HSR:23.352% B+
Serpent VE92
A++
Kills:1,119
Deaths:310
KDR:3.610
Accuracy:32.287% A++
HSR:25.737% B**
Sirius SX12
B++
Kills:510
Deaths:185
KDR:2.757
Accuracy:28.252% B++
HSR:20.784% B+
Pulsar C
A+
Kills:288
Deaths:142
KDR:2.028
Accuracy:32.081% A+
HSR:21.875% C
Pandora VX25
C+
Kills:103
Deaths:46
KDR:2.239
Accuracy:36.343% C
HSR:15.534% C+
NS-11C
A*
Kills:76
Deaths:49
KDR:1.551
Accuracy:30.592% A
HSR:30.263% A*
Phobos VX86
C+
Kills:62
Deaths:59
KDR:1.051
Accuracy:39.250% F
HSR:16.129% C+
Thanatos VE70
C--
Kills:60
Deaths:138
KDR:0.435
Accuracy:34.991% C--
HSR:10% D*
Kills:6,453
Deaths (as Light Assault):2,285
Deaths (to Light Assaults):5,860
KDR:2.82407
Kill Difference:4,168
Playtime:70.314 hours
Usage:5%
Score:1.774m
Score/min:421
Accuracy (listed only):32.640%
HSR (listed only):21.191%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:3,748
Deaths:1,309
KDR:2.863
Accuracy:31.121% A+
HSR:27.321% B*
Terminus VX-9
B*
Kills:2,330
Deaths:1,001
KDR:2.328
Accuracy:30.158% B*
HSR:26.867% C++
Eridani SX5
B**
Kills:2,248
Deaths:708
KDR:3.175
Accuracy:31.952% B**
HSR:27.046% B**
NS-11A
B**
Kills:2,144
Deaths:730
KDR:2.937
Accuracy:29.819% B**
HSR:26.912% B++
Pulsar VS1
A*
Kills:1,030
Deaths:264
KDR:3.902
Accuracy:34.645% A*
HSR:30.291% A
Sirius SX12
B++
Kills:510
Deaths:185
KDR:2.757
Accuracy:28.252% B++
HSR:20.784% B+
NS-11A "Heatwave"
B+
Kills:254
Deaths:62
KDR:4.097
Accuracy:30.344% B+
HSR:29.528% B+
Corvus VA55
A+
Kills:129
Deaths:40
KDR:3.225
Accuracy:32.245% A+
HSR:28.682% B*
Pandora VX25
C+
Kills:103
Deaths:46
KDR:2.239
Accuracy:36.343% C
HSR:15.534% C+
Phobos VX86
C+
Kills:62
Deaths:59
KDR:1.051
Accuracy:39.250% F
HSR:16.129% C+
Thanatos VE70
C--
Kills:60
Deaths:138
KDR:0.435
Accuracy:34.991% C--
HSR:10% D*
Kills:12,618
Deaths (as Combat Medic):4,542
Deaths (to Combat Medics):3,946
KDR:2.77807
Kill Difference:8,076
Playtime:210.034 hours
Usage:14%
Score:6.316m
Score/min:501
Accuracy (listed only):32.647%
HSR (listed only):23.554%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:1,987
Deaths:648
KDR:3.066
Accuracy:28.017% B++
HSR:23.352% B+
Serpent VE92
A++
Kills:1,119
Deaths:310
KDR:3.610
Accuracy:32.287% A++
HSR:25.737% B**
Eidolon VE33
A
Kills:531
Deaths:182
KDR:2.918
Accuracy:36.128% A
HSR:26.554% C++
Pulsar C
A+
Kills:288
Deaths:142
KDR:2.028
Accuracy:32.081% A+
HSR:21.875% C
Pandora VX25
C+
Kills:103
Deaths:46
KDR:2.239
Accuracy:36.343% C
HSR:15.534% C+
VE-LR Obelisk
B*
Kills:100
Deaths:33
KDR:3.030
Accuracy:37.734% B*
HSR:23% D--
NS-11C
A*
Kills:76
Deaths:49
KDR:1.551
Accuracy:30.592% A
HSR:30.263% A*
Phobos VX86
C+
Kills:62
Deaths:59
KDR:1.051
Accuracy:39.250% F
HSR:16.129% C+
Thanatos VE70
C--
Kills:60
Deaths:138
KDR:0.435
Accuracy:34.991% C--
HSR:10% D*
Kills:4,326
Deaths (as Engineer):1,607
Deaths (to Engineers):4,264
KDR:2.69197
Kill Difference:2,719
Playtime:114.518 hours
Usage:8%
Score:2.743m
Score/min:399
Accuracy (listed only):34.158%
HSR (listed only):21.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:2,248
Deaths:708
KDR:3.175
Accuracy:31.952% B**
HSR:27.046% B**
NS-357 Underboss
A
Kills:1,157
Deaths:804
KDR:1.439
Accuracy:46.560% A
HSR:27.398% B++
Ghost
A+
Kills:1,041
Deaths:287
KDR:3.627
Accuracy:48.035% A+
HSR:62.536% D
NS-45 Pilot
C**
Kills:656
Deaths:365
KDR:1.797
Accuracy:33.278% C**
HSR:28.201% C*
NS-30 Vandal
C+
Kills:538
Deaths:272
KDR:1.978
Accuracy:32.321% C+
HSR:22.862% C-
Sirius SX12
B++
Kills:510
Deaths:185
KDR:2.757
Accuracy:28.252% B++
HSR:20.784% B+
Parallax VX3
B+
Kills:285
Deaths:71
KDR:4.014
Accuracy:42.171% B+
HSR:80% C**
NS-44 Commissioner
C**
Kills:105
Deaths:112
KDR:0.938
Accuracy:38.889% C**
HSR:15.238% D--
Kills:6,540
Deaths (as Infiltrator):2,804
Deaths (to Infiltrators):4,641
KDR:2.33238
Kill Difference:3,736
Playtime:97.763 hours
Usage:7%
Score:2.751m
Score/min:469
Accuracy (listed only):37.682%
HSR (listed only):35.508%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
B*
Kills:617
Deaths:193
KDR:3.197
Accuracy:27.613% C++
HSR:24.797% B*
Blueshift VM5
B**
Kills:596
Deaths:197
KDR:3.025
Accuracy:23.815% B**
HSR:19.631% C
NS-20 Gorgon
B*
Kills:543
Deaths:191
KDR:2.843
Accuracy:28.031% C++
HSR:24.678% B*
Blueshift VM5
B*
Kills:515
Deaths:198
KDR:2.601
Accuracy:24.090% B*
HSR:23.689% B+
Kills:2,271
Deaths (as MAX Suit):389.500
Deaths (to MAX Suits):1,422
KDR:5.83055
Kill Difference:1,881.500
Playtime:23.514 hours
Usage:2%
Score:1.059m
Score/min:750
Accuracy (listed only):25.887%
HSR (listed only):23.199%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:1,043
V. Kills:29 N/A
Deaths:151
KDR:6.907
Accuracy:51.275% A+
KPH:49 C++
VKPH:1.400 D-
Dual Photon Pods
A++
Kills:251
V. Kills:30 N/A
Deaths:14
KDR:17.929
Accuracy:66.672% A++
KPH:171.800 A++
VKPH:20.500 C*
Kills:1,294 (1,043 + 0)
Deaths:165
KDR:7.842
VKDR:0.358
Vehicle Kills:59
Kill Difference:1,129
Playtime:22.733 hours
Usage:2%
Score:0.266m
Score/min:195
Piloting Accuracy:51.275%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:641
V. Kills:64 N/A
Deaths:54
KDR:11.870
Accuracy:48.548% B*
KPH:95.400 M**
VKPH:9.500 C**
Kills:641 (641 + 0)
Deaths:54
KDR:11.870
VKDR:1.185
Vehicle Kills:64
Kill Difference:587
Playtime:6.722 hours
Usage:0%
Score:0.213m
Score/min:527
Driving Accuracy:48.548%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:357
V. Kills:104 340%
Deaths:35
KDR:10.200
Accuracy:63.782% A+
KPH:50.600 M
VKPH:14.700 A++
Supernova VPC
B*
Kills:250
V. Kills:37 N/A
Deaths:36
KDR:6.944
Accuracy:55.714% B+
KPH:59.900 B*
VKPH:8.900 C*
Kills:607 (607 + 0)
Deaths:71
KDR:8.549
VKDR:1.986
Vehicle Kills:141
Kill Difference:536
Playtime:11.229 hours
Usage:1%
Score:0.235m
Score/min:349
Driving Accuracy:55.714%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:617
V. Kills:17 N/A
Deaths:21
KDR:29.381
Accuracy:21.035% B+
KPH:173.800 M++
VKPH:4.800 B+
M12 Kobalt
B++
Kills:107
V. Kills:1 N/A
Deaths:6
KDR:17.833
Accuracy:19.239% B
KPH:96.200 B++
VKPH:0.900 D--
Kills:724 (0 + 724)
Deaths:27
KDR:26.815
VKDR:0.667
Vehicle Kills:18
Kill Difference:697
Playtime:4.663 hours
Usage:0%
Score:0.144m
Score/min:514
Driving Accuracy:N/A%
Gunner Accuracy:19.239%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 57,96957,50212,4364.624B+1.2229.541%B*31.349%C++112.3AN/A343512h9.5B++32.1B++
Orion VS54 10,93310,8463,8942.785B*0.6227.89%A27.715%B+61AN/A214177.9h10.1B*36.2B
NS-15M1 3,9683,9409724.053A++0.6530.768%A+29.112%B*87.8A++N/A24744.9h10.1B*32.9B*
H-V45 3,7753,7481,3092.863B*0.5431.121%A+27.321%B*63A+N/A21459.5h10.3B**33B**
Terminus VX-9 2,3562,3301,0012.328B+1.0830.158%B*26.867%C++56.7B++N/A19741.1h10.6B++35.2B++
Eridani SX5 2,2602,2487083.175A++0.2331.952%B**27.046%B**86.5A*N/A26726h9B**28.3B++
NS-11A 2,1642,1447302.937B**0.4729.819%B**26.912%B++62.9A+N/A19034.1h10.9B**36.5B*
VX6-7 2,0051,9876483.066A+0.3428.017%B++23.352%B+59.5B**N/A16833.4h9.9B++35.4B++
NS Decimator 2,6911,9814694.224M**0.8268.735%B**1.111%D-56.6A20.3B+44435h4.1B+6B++
Pulsar LSW 1,4561,4476072.384B++1.0225.842%B+21.285%C66.4B*N/A39021.8h10.4B++40.2B+
NS-15M2 1,3801,3633214.246A+0.8428.447%B*26.999%C++83.6A+1B*32616.3h10.2B++35.7B++
VE-H Maw 1,2921,2824173.074A0.3328.869%B+27.925%C*73.7B*N/A40517.4h9B++31.2B+
SVA-88 1,2141,2054302.802B+0.6024.24%C++20.747%D64.4B++N/A32718.7h10.2B++42B+
NS-357 Underboss 1,1761,1578041.439B+1.9746.56%A27.398%B++102.4A*1.7M35111.3h3.3B**7.1B**
Serpent VE92 1,1241,1193103.61A*0.2032.287%A++25.737%B**103.6M++N/A40410.8h9.2B**28.4B**
Light PPA 1,0721,0431516.907B+3.5051.275%A+1.63%B+49C++1.4D-16121.3h9.1B+17.7B+
Ghost 1,0411,0412873.627B+0.2248.035%A+62.536%D62B**N/A22216.8h2B+4.2B++
Pulsar VS1 1,0451,0302643.902M++0.5034.645%A*30.291%A117S1.7M++4548.8h9.9A+28.7B**
C-4 9158363362.488B*0.9233.286%AN/A137A13D*8776.1h1.1B*3.3B**
NS-45 Pilot 6676563651.797B+1.6133.278%C**28.201%C*89.9B**1.5A+2777.3h6.1B+18.4B+
C75 Viper 7056415411.87A++8.4648.548%B*N/A95.7M**9.6C**5276.7h6.3A13.1A
M12 Kobalt 6346172129.381A+25.9821.035%B+16.37%C171.4M++4.7B+5403.6h13.2B**62.7B++
NS-20 Gorgon 6376171933.197A++0.2127.613%C++24.797%B*51M++1.7C++17212.1h21B*76.2B*
Blueshift VM5 6015961973.025C**0.3823.815%B**19.631%C66.2A*N/A3039h12A50.3B*
NS-20 Gorgon 5505431912.843A++0.5628.031%C++24.678%B*45.3M+N/A15712h24B*85.7B*
NS-30 Vandal 5405382721.978C*1.4332.321%C+22.862%C-36.1C+N/A14414.9h5.1B+15.7B+
Eidolon VE33 5355311822.918A++0.4936.128%A26.554%C++72.7MN/A2577.3h7.4B++20.4B*
Blueshift VM5 5175151982.601C++0.8024.09%B*23.689%B+56.6AN/A2689.1h14.4B+59.7B++
Sirius SX12 5135101852.757A+0.6528.252%B++20.784%B+46.8B*N/A23210.9h10.8B**38.2B++
M12 Kobalt 4434361139.636B+36.2324.516%B+13.762%D-396.4S6.4B+9151.1h10.3B**42.1B**
Sticky Grenade 4023991399N/A395.5957.118%B+N/A1330B*10C57780.3h1.7B+2.9B+
Supernova PC 4613573510.2B++6.7963.782%A+N/A50.3A**14.6A++3127.1h4.5B+7B**
Frag Grenade 3563461346N/A342.5948.751%B+N/A692B*20A40650.5h3B++6.2B++
Lasher X2 3433391961.73B**1.6828.957%B+5.605%B*47.7B*N/A3227.1h15.1B**52.1B++
S1 4283132021.55A+1.8662.263%B+1.917%C--41.2B**15.1C**5777.6h5B*8.1B*
MANA Anti-Personnel Turret 294294893.303N/A0.1020.098%UN/A2940UN/A7346200.1h16.4T*81.7T*
Pulsar C 2882881422.028B+1.3832.081%A+21.875%C47.2B*N/A2586.1h9.9B++31B++
Parallax VX3 285285714.014C**0.6142.171%B+80%C**46B**N/A2276.2h1.7B**3.9B*
NS-11A "Heatwave" 256254624.097A++0.6930.344%B+29.528%B+127M++1C++2702h10.1B**33.4B*
Dual Photon Pods 2812511417.929A++14.5266.672%A++N/A167.3A++20C*6881.5h15.7B*23.6B*
Supernova VPC 287250366.944C3.5455.714%B+N/A59.5B*8.8C*4114.2h2.8B+5B++
Lumine Edge 18618518,0240.01C3.4027.066%C+16.216%C+0.3DN/A1691.3h2.1D*7.8C+
Proximity Mine 157157188.722A+5.3240.393%C+N/A62.8D*N/A2822.5h2.4D**5.8D
Corvus VA55 130129403.225A**0.1832.245%A+28.682%B*71.7A*N/A4731.8h9.3A29B**
M12 Kobalt 108107617.833C++14.4319.239%B18.692%C++97.3B*N/A4321.1h15.8B+82.3B+
NS-44 Commissioner 1051051120.938C+2.4738.889%C**15.238%D--61.8B**N/A6001.7h2.9B**7.5B++
NSX Naginata 103103482.146B*1.2626.996%B*25.243%C51.5BN/A3422h10B++37B++
Pandora VX25 103103462.239B**1.1736.343%C15.534%C+57.2B++N/A3801.8h3A8.4B+
VE-LR Obelisk 101100333.03B*0.3837.734%B*23%D--71.4A++N/A5771.4h6.3B16.6B+
Tank Mine 12895137.308A**3.9060.959%A*N/A190A++66C++16460.5h1.9C+3.1A++
NS-11C 7676491.551B++1.8530.592%A30.263%A*28.1C++N/A3402.7h12.6B+41.1B++
Phobos VX86 6262591.051C+2.3539.25%F16.129%C+21.4D-N/A1352.9h2.5C+6.5D
Thanatos VE70 60601380.435C--2.9734.991%C--10%D*10D--N/A1106h3.4B**9.7B+
Force-Blade 605913,1170.004D3.4023.384%D16.949%A+0.1DN/A1576.9h5.5F-23.3D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon539,7637.7h
Nano-Armor Kit7277,2726.6h
Nanite Revive Grenade04300.1h
Nanite Healing Grenade02,1500.6h
Spitfire Auto-Turret104100.6h
Restoration Kit3794,6247.9h
Motion Spotter78931.2h
Welding Device07600.1h
G40-F Ranger0500h
Ammunition Package38310.2h
Medical Kit2,70025,24452.1h
Anti-Infantry MANA Turret95050.9h
Medical Applicator10670,0595.2h
Nano-Repair Grenade0610h
Router11880.3h
Hardlight Barrier51430.6h
Shield Recharging Field271,1390.8h
Recon Detection Device213,3745.8h

Check the help document for the dictionary if you want to learn more about words used here.


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