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Paragon Warrior DefensiveShades[BWAE] DefensiveShades
VS BR 166

KDR: 3.36

Score: 67.9m

Last Seen: May 24th, 2020 10:49 PM
- OFFLINE - 13.1 hour(s)

Prestige 1, Battle Rank 100 (166 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M1 H-V45 Eridani SX5 VX6-7 NS Decimator Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,506,451 MLG Score: 5201
Fun Score: N/A
Cheeseburgers Flipped: 239TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.22%30.71%928271256130,7725.07202-1.709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.812%1.718A++1.413A-0.488DHEAD ++ (~15.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.581B+9.30.345C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.247%1.379%279212811,378937661.470652057%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.369%1.813A++-0.229C-0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.882B*10.40.805B++8.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.109%0.688%263312801,3089222421.41712538%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.066%1.171B**-1.178D*0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++5.10.592B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.807%17.108%9131280906791941.14394954%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.546%-1.45F3.023M++-1.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.47B+15.30.675B+51.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.753%62.733%91212811,932307710.627884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.725%1.989A++-0.259C0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.90.392B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.586%18.953%9141279401250800.159888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.957%-0.372C-0.334C**-1.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.347C**2.90.343C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.9m385.2%753 (45.2k)598 (35.9k)3.36259152,46345,3413.48596166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12831254929.026%28.086%81502:3017

12% Combat Medic8% Engineer66% Heavy Assault6% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 5:21 AMApr 6th, 2018 10:38 PMMay 24th, 2020 10:50 PM (6d) (PST)May 24th, 2020 9:04 PM (6d) (PST)May 24th, 2020 6:49 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8593415181.3440.4000.3785.2940.0305201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,53220,47331,059812423318235,901

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1890.1h/78.8d 5,594 42,821 60,652 600.4k 3,754 6,927 3,421 97.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:84,758
Deaths:19,844
KDR:4.271
Accuracy:30.413% B++
HSR:32.393% C+
Orion VS54
A
Kills:11,926
Deaths:4,261
KDR:2.799
Accuracy:28.287% A
HSR:28.492% B
NS-15M1
A
Kills:4,203
Deaths:1,093
KDR:3.845
Accuracy:30.691% A
HSR:29.408% B++
NS-15M2
B++
Kills:1,731
Deaths:415
KDR:4.171
Accuracy:29.216% B++
HSR:28.423% C++
Pulsar LSW
B
Kills:1,630
Deaths:669
KDR:2.436
Accuracy:26.382% B
HSR:22.515% C-
VE-H Maw
B
Kills:1,285
Deaths:418
KDR:3.074
Accuracy:28.877% B
HSR:27.860% C+
SVA-88
C+
Kills:1,205
Deaths:430
KDR:2.802
Accuracy:24.240% C+
HSR:20.747% D
NSX Naginata
B*
Kills:108
Deaths:53
KDR:2.038
Accuracy:27.494% B*
HSR:25.926% C
Kills:106,846
Deaths (as Heavy Assault):27,183
Deaths (to Heavy Assaults):14,252
KDR:3.93062
Kill Difference:79,663
Playtime:1,253.174 hours
Usage:66%
Score:48.352m
Score/min:643
Accuracy (listed only):28.200%
HSR (listed only):26.971%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B**
Kills:3,797
Deaths:1,441
KDR:2.635
Accuracy:31.920% B*
HSR:28.760% B**
VX6-7
B++
Kills:3,041
Deaths:1,021
KDR:2.978
Accuracy:29.407% B++
HSR:25.189% B+
Serpent VE92
A+
Kills:1,381
Deaths:376
KDR:3.673
Accuracy:32.698% A+
HSR:25.996% B*
Sirius SX12
A+
Kills:1,120
Deaths:501
KDR:2.236
Accuracy:31.140% B**
HSR:29.554% A+
Pulsar C
A
Kills:288
Deaths:143
KDR:2.014
Accuracy:32.091% A
HSR:21.875% C
VE-C Horizon
B**
Kills:239
Deaths:107
KDR:2.234
Accuracy:39.692% B+
HSR:33.891% B**
Pandora VX25
B++
Kills:148
Deaths:89
KDR:1.663
Accuracy:36.078% D
HSR:18.919% B++
NSX-P Tanto
A++
Kills:147
Deaths:45
KDR:3.267
Accuracy:36.464% A++
HSR:33.333% B**
Deimos VA29
A+
Kills:119
Deaths:87
KDR:1.368
Accuracy:69.855% B+
HSR:26.050% A+
NS-11C
A
Kills:101
Deaths:57
KDR:1.772
Accuracy:31.989% A
HSR:26.733% B**
Thanatos VE70
C
Kills:72
Deaths:154
KDR:0.468
Accuracy:39.257% C
HSR:9.722% D*
NSX Tengu
B**
Kills:68
Deaths:24
KDR:2.833
Accuracy:44.856% B**
HSR:22.059% C+
Phobos VX86
C+
Kills:62
Deaths:59
KDR:1.051
Accuracy:39.152% F-
HSR:16.129% C+
Kills:10,583
Deaths (as Light Assault):4,104
Deaths (to Light Assaults):7,786
KDR:2.5787
Kill Difference:6,479
Playtime:105.865 hours
Usage:6%
Score:2.700m
Score/min:425
Accuracy (listed only):38.046%
HSR (listed only):24.478%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:3,924
Deaths:1,403
KDR:2.797
Accuracy:31.193% A
HSR:27.625% B++
Eridani SX5
B**
Kills:3,797
Deaths:1,441
KDR:2.635
Accuracy:31.920% B*
HSR:28.760% B**
Terminus VX-9
B++
Kills:2,374
Deaths:1,023
KDR:2.321
Accuracy:30.205% B++
HSR:26.959% C+
NS-11A
B*
Kills:2,144
Deaths:730
KDR:2.937
Accuracy:29.819% B*
HSR:26.912% B+
Sirius SX12
A+
Kills:1,120
Deaths:501
KDR:2.236
Accuracy:31.140% B**
HSR:29.554% A+
Pulsar VS1
A*
Kills:1,030
Deaths:264
KDR:3.902
Accuracy:34.630% A*
HSR:30.291% B**
NS-11A "Heatwave"
B+
Kills:254
Deaths:62
KDR:4.097
Accuracy:30.344% B+
HSR:29.528% C**
Pandora VX25
B++
Kills:148
Deaths:89
KDR:1.663
Accuracy:36.078% D
HSR:18.919% B++
Corvus VA55
A
Kills:129
Deaths:40
KDR:3.225
Accuracy:32.245% A
HSR:28.682% B+
Deimos VA29
A+
Kills:119
Deaths:87
KDR:1.368
Accuracy:69.855% B+
HSR:26.050% A+
Thanatos VE70
C
Kills:72
Deaths:154
KDR:0.468
Accuracy:39.257% C
HSR:9.722% D*
NSX Tengu
B**
Kills:68
Deaths:24
KDR:2.833
Accuracy:44.856% B**
HSR:22.059% C+
Phobos VX86
C+
Kills:62
Deaths:59
KDR:1.051
Accuracy:39.152% F-
HSR:16.129% C+
Kills:15,241
Deaths (as Combat Medic):5,877
Deaths (to Combat Medics):5,686
KDR:2.59333
Kill Difference:9,364
Playtime:235.425 hours
Usage:12%
Score:7.509m
Score/min:532
Accuracy (listed only):36.977%
HSR (listed only):24.707%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:3,041
Deaths:1,021
KDR:2.978
Accuracy:29.407% B++
HSR:25.189% B+
Serpent VE92
A+
Kills:1,381
Deaths:376
KDR:3.673
Accuracy:32.698% A+
HSR:25.996% B*
Eidolon VE33
B**
Kills:625
Deaths:206
KDR:3.034
Accuracy:35.640% B**
HSR:27.200% C+
Pulsar C
A
Kills:288
Deaths:143
KDR:2.014
Accuracy:32.091% A
HSR:21.875% C
VE-C Horizon
B**
Kills:239
Deaths:107
KDR:2.234
Accuracy:39.692% B+
HSR:33.891% B**
Pandora VX25
B++
Kills:148
Deaths:89
KDR:1.663
Accuracy:36.078% D
HSR:18.919% B++
NSX-P Tanto
A++
Kills:147
Deaths:45
KDR:3.267
Accuracy:36.464% A++
HSR:33.333% B**
VE-LR Obelisk
B++
Kills:134
Deaths:43
KDR:3.116
Accuracy:38.489% B++
HSR:27.612% D
Deimos VA29
A+
Kills:119
Deaths:87
KDR:1.368
Accuracy:69.855% B+
HSR:26.050% A+
NS-11C
A
Kills:101
Deaths:57
KDR:1.772
Accuracy:31.989% A
HSR:26.733% B**
Thanatos VE70
C
Kills:72
Deaths:154
KDR:0.468
Accuracy:39.257% C
HSR:9.722% D*
Phobos VX86
C+
Kills:62
Deaths:59
KDR:1.051
Accuracy:39.152% F-
HSR:16.129% C+
Kills:6,357
Deaths (as Engineer):2,387
Deaths (to Engineers):5,860
KDR:2.66318
Kill Difference:3,970
Playtime:144.329 hours
Usage:8%
Score:3.830m
Score/min:442
Accuracy (listed only):38.401%
HSR (listed only):24.387%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:3,797
Deaths:1,441
KDR:2.635
Accuracy:31.920% B*
HSR:28.760% B**
NS-357 Underboss
B**
Kills:1,684
Deaths:1,177
KDR:1.431
Accuracy:47.968% B**
HSR:27.969% B+
Ghost
A
Kills:1,647
Deaths:476
KDR:3.460
Accuracy:49.878% A
HSR:59.745% D--
Sirius SX12
A+
Kills:1,120
Deaths:501
KDR:2.236
Accuracy:31.140% B**
HSR:29.554% A+
NS-45 Pilot
C*
Kills:685
Deaths:384
KDR:1.784
Accuracy:33.457% C*
HSR:28.321% C+
NS-30 Vandal
C
Kills:594
Deaths:293
KDR:2.027
Accuracy:32.620% C
HSR:22.222% D
NS-44 Commissioner
A+
Kills:474
Deaths:373
KDR:1.271
Accuracy:49.961% A+
HSR:33.544% A
Parallax VX3
C**
Kills:285
Deaths:71
KDR:4.014
Accuracy:42.171% C**
HSR:80% C*
NSX Tengu
B**
Kills:68
Deaths:24
KDR:2.833
Accuracy:44.856% B**
HSR:22.059% C+
Kills:10,354
Deaths (as Infiltrator):4,740
Deaths (to Infiltrators):6,088
KDR:2.18439
Kill Difference:5,614
Playtime:121.483 hours
Usage:6%
Score:3.917m
Score/min:537
Accuracy (listed only):40.441%
HSR (listed only):36.908%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:871
Deaths:279
KDR:3.122
Accuracy:24.371% B*
HSR:20.896% C+
Blueshift VM5
B++
Kills:790
Deaths:280
KDR:2.821
Accuracy:24.548% B++
HSR:25.823% B++
NS-20 Gorgon
B++
Kills:659
Deaths:214
KDR:3.079
Accuracy:27.902% C+
HSR:24.279% B++
NS-20 Gorgon
B+
Kills:603
Deaths:212
KDR:2.844
Accuracy:28.335% C+
HSR:24.046% B+
Kills:2,923
Deaths (as MAX Suit):492.500
Deaths (to MAX Suits):1,921
KDR:5.93503
Kill Difference:2,430.500
Playtime:29.977 hours
Usage:2%
Score:1.549m
Score/min:861
Accuracy (listed only):26.289%
HSR (listed only):23.761%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,101
V. Kills:30 N/A
Deaths:151
KDR:7.291
Accuracy:50.530% B**
KPH:46.900 C
VKPH:1.300 D--
Dual Photon Pods
A+
Kills:277
V. Kills:32 N/A
Deaths:14
KDR:19.786
Accuracy:65.715% A+
KPH:170.500 B**
VKPH:19.700 C+
Kills:1,378 (1,101 + 0)
Deaths:165
KDR:8.352
VKDR:0.376
Vehicle Kills:62
Kill Difference:1,213
Playtime:25.121 hours
Usage:1%
Score:0.290m
Score/min:192
Piloting Accuracy:50.530%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:649
V. Kills:65 N/A
Deaths:54
KDR:12.019
Accuracy:48.787% B*
KPH:95.600 M+
VKPH:9.600 C*
Kills:649 (649 + 0)
Deaths:54
KDR:12.019
VKDR:1.204
Vehicle Kills:65
Kill Difference:595
Playtime:6.791 hours
Usage:0%
Score:0.215m
Score/min:528
Driving Accuracy:48.787%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:406
V. Kills:115 350%
Deaths:35
KDR:11.600
Accuracy:64.982% A++
KPH:53.500 A*
VKPH:15.100 A
Supernova VPC
B+
Kills:253
V. Kills:37 N/A
Deaths:36
KDR:7.028
Accuracy:55.599% B+
KPH:60.200 B+
VKPH:8.800 C++
Kills:659 (659 + 0)
Deaths:71
KDR:9.282
VKDR:2.141
Vehicle Kills:152
Kill Difference:588
Playtime:11.802 hours
Usage:1%
Score:0.253m
Score/min:358
Driving Accuracy:55.599%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:714
V. Kills:20 N/A
Deaths:21
KDR:34
Accuracy:21.010% C**
KPH:173.500 A**
VKPH:4.900 B+
M12 Kobalt
B+
Kills:141
V. Kills:1 N/A
Deaths:6
KDR:23.500
Accuracy:18.311% C+
KPH:99.400 B+
VKPH:0.700 D*
M20 Basilisk
B**
Kills:51
V. Kills:5 N/A
Deaths:1
KDR:51
Accuracy:42.217% C*
KPH:35.500 B**
VKPH:3.500 D*
Kills:906 (0 + 906)
Deaths:28
KDR:32.357
VKDR:0.929
Vehicle Kills:26
Kill Difference:878
Playtime:6.972 hours
Usage:0%
Score:0.200m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:42.217%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 85,43384,75819,8444.271B0.9130.413%B++32.393%C+119.3B**1C+375710.4h9.2B++30.3B++
Orion VS54 12,02211,9264,2612.799B+0.5628.287%A28.492%B62.7B*N/A227190.1h9.9B++35.2C*
NS-15M1 4,2334,2031,0933.845A0.4830.691%A29.408%B++85.8B**N/A25449h10.1B*32.8B*
H-V45 3,9513,9241,4032.797B+0.5731.193%A27.625%B++61.2B*N/A21864.1h10.2B**32.7B**
Eridani SX5 3,8153,7971,4412.635B**0.7331.92%B*28.76%B**72.7B*N/A24552.2h9.1B*28.6B++
VX6-7 3,0663,0411,0212.978B**0.3829.407%B++25.189%B+61.2B+N/A17649.7h9.6B+32.6B++
NS Decimator 3,3662,5166393.937M0.5769.155%B**1.153%D-61.1A20.6B47741.2h4.1C*5.9B+
Terminus VX-9 2,4002,3741,0232.321C*1.0430.205%B++26.959%C+56.9BN/A20641.7h10.6B+35.1B++
NS-11A 2,1642,1447302.937B**0.4329.819%B*26.912%B+62.9B*N/A19534.1h10.9B*36.5B*
C-4 1,8771,7367102.445B+0.9233.219%B**N/A156.4A12.7D*89611.1h1B*3B**
NS-15M2 1,7511,7314154.171B**0.8129.216%B++28.423%C++87B**1C**36519.9h10B++34.1B++
NS-357 Underboss 1,7091,6841,1771.431C**1.9347.968%B**27.969%B+91B**1.4A++32418.5h3.3B*6.8B*
Ghost 1,6481,6474763.46C++0.1049.878%A59.745%D--67.2B++N/A24724.5h2B4B++
Pulsar LSW 1,6421,6306692.436B+0.9326.382%B22.515%C-69.7B+N/A41023.4h10.2B+38.7B+
Serpent VE92 1,3871,3813763.673A+0.3132.698%A+25.996%B*111.4A*N/A41712.4h9B**27.5B*
VE-H Maw 1,2951,2854183.074B*0.2928.877%B27.86%C+73.9C**N/A43217.4h9B+31.1B+
SVA-88 1,2141,2054302.802B+0.5624.24%C+20.747%D64.4C**N/A33618.7h10.2B+42B
Sirius SX12 1,1251,1205012.236B++1.1331.14%B**29.554%A+56.3B++N/A21219.9h10.2B**32.6B++
Light PPA 1,1311,1011517.291C**3.9350.53%B**1.635%B++46.9C1.3D--15523.5h9.2B+18.2B+
Pulsar VS1 1,0451,0302643.902A**0.5434.63%A*30.291%B**114.4M**1.7A*4839h9.9A28.7A
Plasma Grenade 9309061906N/A902.6452.441%B++N/A755B++20B++37621.2h2.6B*5B++
Blueshift VM5 8778712793.122C*0.2424.371%B*20.896%C+62.2AN/A29314h12.6B*51.8B++
Blueshift VM5 7947902802.821C++0.5424.548%B++25.823%B++56B*N/A25914.1h14.3B+58.1B+
M12 Kobalt 7347142134B++30.6421.01%C**17.507%C+174.1A**4.9B+5494.1h12.7B**60.4B+
NS-45 Pilot 6966853841.784C**1.5833.457%C*28.321%C+85.6B+1.4B**2758h6B+18.1B+
NS-20 Gorgon 6826592143.079A+0.2827.902%C+24.279%B++51.5A**1.8C++17612.8h21B+75.4B*
C75 Viper 7146495412.019B**8.6648.787%B*N/A95.4M+9.6C*5286.8h6.4A13B**
Eidolon VE33 6316252063.034B*0.3335.64%B**27.2%C+71A+N/A2638.8h7.4B+20.7B++
NS-20 Gorgon 6126032122.844A+0.5228.335%C+24.046%B+47.5A*N/A16812.7h23.1B++81.6B*
NS-30 Vandal 5965942932.027C+1.3432.62%C22.222%D37.6CN/A15615.8h5.1B15.7C*
M12 Kobalt 4854781143.455C*40.0924.659%B+13.808%D-398.3S5.8C*9441.2h10.2A41.5B**
NS-44 Commissioner 4764743731.271C*2.0949.961%A+33.544%A54.5B+N/A2728.7h2.7B**5.4B**
Sticky Grenade 4124091409N/A405.6456.837%B+N/A1363.3B+10C58360.3h1.7B+3B+
Supernova PC 5214063511.6B+8.2464.982%A++N/A53.4A*15.1A3257.6h4.5C**6.9B*
S1 5333842681.433B**1.9361.648%B+1.563%D40.4B*15.7C*5609.5h5.4B+8.8B+
Lasher X2 3673632181.665B+1.7028.561%C++6.061%B**49.1B+N/A3607.4h15.6B++54.7B+
MANA Anti-Personnel Turret 341341963.552N/A0.1920.226%UN/A3410UN/A9054400.1h15.9T*78.5T*
Pulsar C 2882881432.014C**1.3532.091%A21.875%C47.2BN/A2966.1h10B+31.1B++
Parallax VX3 285285714.014C++0.6542.171%C**80%C*46B+N/A2346.2h1.7B*3.9B++
Dual Photon Pods 3092771419.786A++16.4265.715%A+N/A173.1A20C+7261.6h15.4B++23.4B*
NS-11A "Heatwave" 256254624.097A*0.7330.344%B+29.528%C**127A**1C++2822h10.1B**33.4B++
Lumine Edge 25525428,8190.009C3.3526.123%C+14.173%C0.3C--N/A11000.2h2.1D**8.2C+
Supernova VPC 290253367.028C--3.6755.599%B+N/A60.2B+8.8C++4164.2h2.8B+5B+
VE-C Horizon 2432391072.234B+1.1339.692%B+33.891%B**33.2DN/A1707.2h9.3B**23.4B*
Proximity Mine 166166208.3B**4.9441.727%C+N/A61.5D*N/A2982.7h2.4D**5.8D-
Pandora VX25 148148891.663C++1.7036.078%D18.919%B++54.8C*N/A4132.7h3.1B**8.6B+
NSX-P Tanto 147147453.267A*0.1036.464%A++33.333%B**58.8B**N/A5022.5h10.8B++29.7B**
M12 Kobalt 142141623.5C+20.1418.311%C+19.149%C++100.7B+N/A4261.4h14.4B++78.6B+
VE-LR Obelisk 135134433.116B+0.2538.489%B++27.612%D55.8B+N/A4872.4h6.4C++16.6B+
Corvus VA55 130129403.225A*0.1432.245%A28.682%B+71.7A++N/A5461.8h9.3B**29B**
Deimos VA29 119119871.368C+1.9969.855%B+26.05%A+14.5D*N/A1098.2h2B+2.9B+
Tank Mine 142109157.267A*3.9064.11%A*N/A181.7A55C17320.6h1.9C+3A++
NSX Naginata 108108532.038B+1.3227.494%B*25.926%C49.1C+N/A3622.2h10.4B+37.7B+
NS-11C 102101571.772B+1.5931.989%A26.733%B**32.6C+N/A3633.1h12.1B+37.8B+
Rocklet Rifle 11676411.854A+1.5151.809%C+N/A31.7C++16.7D7032.4h27.9B++53.8B+
Thanatos VE70 72721540.468C--2.8939.257%C9.722%D*10.3D-N/A1237h4.1B+10.5B
NSX Tengu 6868242.833A+0.5344.856%B**22.059%C+97.1A++N/A6850.7h10.5B++23.4B++
Phobos VX86 6262591.051C2.3139.152%F-16.129%C+21.4D-N/A1582.9h2.5C+6.5D-
Force-Blade 626113,2500.005D3.3623.491%D16.393%A+0.1DN/A1590.1h5.4F--22.8D-
M20 Basilisk 5651151U47.6442.217%C*5.882%C+36.4B**3.6D*3211.4h54.3B+128.6B*
The Slasher 50508860.056C++3.3138%C*18%B**2.2C+N/A923h2.3C+6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit10391,58310.3h
Hardlight Canopy41080.2h
Spawn Beacon6712,0809.4h
Repair Module0590.1h
Nanite Revive Grenade04840.1h
Nanite Healing Grenade02,3450.7h
Restoration Kit4185,0868.7h
Motion Spotter79301.2h
Welding Device08340.1h
Spitfire Auto-Turret114310.6h
G40-F Ranger0500h
Shield Recharging Field321,3261h
Ammunition Package51,0170.3h
Medical Kit3,50733,20465.7h
Anti-Infantry MANA Turret95371h
Medical Applicator12982,6876.4h
Recon Detection Device364,6178.5h
Router12000.3h
Nano-Repair Grenade0750h
Hardlight Barrier81770.9h

Check the help document for the dictionary if you want to learn more about words used here.


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