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Deferon[TFDN] Deferon
VS BR 118

KDR: 0.57

Score: 28.2m

Last Seen: Dec 13th, 2018 9:35 AM
- OFFLINE - 6135.7 hour(s)

Battle Rank 111 (118 total) - Vanu Sovereignty on Cobalt
Level Progress (to 112): 49%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11A NS-11P NS-11C Artemis VX26 C-4 Proximity Mine Supernova VPC Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-48,789 MLG Score: -39
Fun Score: N/A
Cheeseburgers Flipped: 235TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.128%11.66%3169120510,8830.686711-0.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.956%1.163B**-1.402D**-1.504FBODY (~1.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.396B12.20.145C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.305%2.857%171121370582510.120069135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.418B1.171B**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.80.215C++52.40.012C+74.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.452%1.225%504121081622392730.364448298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.12%-0.149C-0.86D--0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.649B+5.30.573B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.941%2.912%76812061,09915177670.724456143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.999%-0.578D-0.379C--0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130-0.088C+38.90.024C+91.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.2m650.2%289 (17.3k)256 (15.4k)0.57480120,33335,3740.72853118 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121412610.159%8.228%8403:073

58% Combat Medic27% Engineer10% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 3:31 PMMay 13th, 2017 3:55 PMJan 12th, 2019 5:55 AM (226d) (PST)Dec 13th, 2018 5:36 AM (256d) (PST)Dec 13th, 2018 5:35 AM (256d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
250212380.1850.3210.0151.3830.028-39

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,99212,7492,2431119183215,371

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1835.8h/76.5d 5,438 1,673 14,573 152.3k 4,751 3,924 3,087 27.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:95
Deaths:39
KDR:2.436
Accuracy:16.562% D-
HSR:20% D
Kills:95
Deaths (as Heavy Assault):39
Deaths (to Heavy Assaults):10,004
KDR:2.4359
Kill Difference:56
Playtime:27.013 hours
Usage:1%
Score:0.366m
Score/min:226
Accuracy (listed only):16.562%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,152
Deaths:2,749
KDR:0.419
Accuracy:26.824% B+
HSR:11.892% D*
Serpent VE92
C-
Kills:427
Deaths:553
KDR:0.772
Accuracy:21.643% C-
HSR:9.602% F-
Solstice VE3
C
Kills:97
Deaths:12
KDR:8.083
Accuracy:21.118% C
HSR:13.402% D*
Kills:1,676
Deaths (as Engineer):3,314
Deaths (to Engineers):8,897
KDR:0.50573
Kill Difference:1,638
Playtime:494.098 hours
Usage:27%
Score:7.318m
Score/min:247
Accuracy (listed only):23.195%
HSR (listed only):11.632%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:5,206
Deaths:5,776
KDR:0.901
Accuracy:27.273% B+
HSR:9.335% F
NS-11P
B*
Kills:2,622
Deaths:5,942
KDR:0.441
Accuracy:27.237% B*
HSR:14.722% D
Pulsar VS1
D
Kills:75
Deaths:
KDR:
Accuracy:19.783% D
HSR:12% D*
Kills:7,903
Deaths (as Combat Medic):11,718
Deaths (to Combat Medics):4,167
KDR:0.67443
Kill Difference:3,815
Playtime:1,069.397 hours
Usage:58%
Score:17.643m
Score/min:275
Accuracy (listed only):24.764%
HSR (listed only):12.019%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,152
Deaths:2,749
KDR:0.419
Accuracy:26.824% B+
HSR:11.892% D*
Serpent VE92
C-
Kills:427
Deaths:553
KDR:0.772
Accuracy:21.643% C-
HSR:9.602% F-
Solstice VE3
C
Kills:97
Deaths:12
KDR:8.083
Accuracy:21.118% C
HSR:13.402% D*
Kills:1,676
Deaths (as Light Assault):3,314
Deaths (to Light Assaults):5,034
KDR:0.50573
Kill Difference:1,638
Playtime:29.955 hours
Usage:2%
Score:0.379m
Score/min:211
Accuracy (listed only):23.195%
HSR (listed only):11.632%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
A
Kills:1,024
Deaths:1,095
KDR:0.935
Accuracy:33.431% A
HSR:13.672% D**
NS-44 Commissioner
B*
Kills:206
Deaths:807
KDR:0.255
Accuracy:43.791% B*
HSR:16.505% D
Beamer VS3
C*
Kills:54
Deaths:36
KDR:1.500
Accuracy:24.750% C
HSR:24.074% C*
VA39 Spectre
N/A
Kills:50
Deaths:1
KDR:50
Accuracy:30.187% N/A
HSR:20% N/A
Kills:1,334
Deaths (as Infiltrator):1,939
Deaths (to Infiltrators):4,185
KDR:0.68798
Kill Difference:605
Playtime:176.323 hours
Usage:10%
Score:1.960m
Score/min:185
Accuracy (listed only):33.040%
HSR (listed only):18.563%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:377
Deaths:269
KDR:1.401
Accuracy:21.317% B
HSR:17.507% D
Cosmos VM3
B+
Kills:330
Deaths:213
KDR:1.549
Accuracy:19.639% B+
HSR:18.182% C
Blueshift VM5
C-
Kills:63
Deaths:58
KDR:1.086
Accuracy:17.379% C-
HSR:14.286% D*
Kills:770
Deaths (as MAX Suit):270
Deaths (to MAX Suits):2,527
KDR:2.85185
Kill Difference:500
Playtime:29.413 hours
Usage:2%
Score:0.550m
Score/min:312
Accuracy (listed only):19.445%
HSR (listed only):16.658%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:70
V. Kills:31 219%
Deaths:31
KDR:2.258
Accuracy:41.305% D*
KPH:43 D
VKPH:19 C++
Kills:70 (0 + 0)
Deaths:31
KDR:2.258
VKDR:1
Vehicle Kills:31
Kill Difference:39
Playtime:1.630 hours
Usage:0%
Score:0.062m
Score/min:632
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:99
V. Kills:64 152%
Deaths:15
KDR:6.600
Accuracy:56.815% A++
KPH:356,400 U
VKPH:230,400 U
L105 Zephyr
B+
Kills:65
V. Kills:38 167%
Deaths:10
KDR:6.500
Accuracy:45.375% B
KPH:22.900 D--
VKPH:13.400 B+
Kills:164 (0 + 164)
Deaths:25
KDR:6.560
VKDR:4.080
Vehicle Kills:102
Kill Difference:139
Playtime:2.834 hours
Usage:0%
Score:0.093m
Score/min:544
Piloting Accuracy:N/A%
Gunner Accuracy:45.375%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:141
V. Kills:45 307%
Deaths:79
KDR:1.785
Accuracy:32.041% D-
KPH:14.500 D-
VKPH:4.600 D
L100 Python HESH
D
Kills:134
V. Kills:39 335%
Deaths:97
KDR:1.381
Accuracy:51.520% B
KPH:21.300 D*
VKPH:6.200 D
Kills:275 (275 + 0)
Deaths:176
KDR:1.563
VKDR:0.477
Vehicle Kills:84
Kill Difference:99
Playtime:15.996 hours
Usage:1%
Score:0.125m
Score/min:130
Driving Accuracy:51.520%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:470
V. Kills:70 N/A
Deaths:188
KDR:2.500
Accuracy:45.861% D
KPH:18.400 D*
VKPH:2.700 D*
Saron HRB
C-
Kills:331
V. Kills:208 158%
Deaths:100
KDR:3.310
Accuracy:38.532% D
KPH:18.800 D
VKPH:11.800 C-
E540 Halberd
D--
Kills:136
V. Kills:81 166%
Deaths:32
KDR:4.250
Accuracy:37.855% D*
KPH:17 D*
VKPH:10.100 D--
Proton II PPA
C--
Kills:97
V. Kills:10 N/A
Deaths:9
KDR:10.778
Accuracy:23.150% C+
KPH:26.300 D--
VKPH:2.700 C--
Supernova FPC
D--
Kills:71
V. Kills:67 104%
Deaths:34
KDR:2.088
Accuracy:45.100% D--
KPH:7 F
VKPH:6.600 F
Kills:1,105 (541 + 564)
Deaths:363
KDR:3.044
VKDR:1.201
Vehicle Kills:436
Kill Difference:742
Playtime:64.942 hours
Usage:4%
Score:0.640m
Score/min:164
Driving Accuracy:45.100%
Gunner Accuracy:23.150%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:67
V. Kills:39 168%
Deaths:17
KDR:3.941
Accuracy:46.781% D*
KPH:22.400 D*
VKPH:13.100 D--
Kills:67 (0 + 67)
Deaths:17
KDR:3.941
VKDR:2.294
Vehicle Kills:39
Kill Difference:50
Playtime:2.985 hours
Usage:0%
Score:0.053m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:46.781%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:267
V. Kills:70 376%
Deaths:149
KDR:1.792
Accuracy:41.091% B++
KPH:20.300 D
VKPH:5.300 C+
M20 Basilisk
D--
Kills:80
V. Kills:41 190%
Deaths:65
KDR:1.231
Accuracy:30.154% D--
KPH:7.600 D*
VKPH:3.900 D--
G30 Walker
D
Kills:68
V. Kills:47 142%
Deaths:44
KDR:1.545
Accuracy:27.555% C
KPH:9.100 D-
VKPH:6.300 D
M40 Fury
D*
Kills:57
V. Kills:12 438%
Deaths:27
KDR:2.111
Accuracy:25.465% D*
KPH:18.600 D*
VKPH:3.900 D*
M20 Basilisk
D--
Kills:53
V. Kills:28 183%
Deaths:48
KDR:1.104
Accuracy:28.986% D--
KPH:7.200 D*
VKPH:3.800 D--
Kills:525 (0 + 525)
Deaths:333
KDR:1.577
VKDR:0.595
Vehicle Kills:198
Kill Difference:192
Playtime:41.565 hours
Usage:2%
Score:0.306m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:28.986%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:294
V. Kills:47 N/A
Deaths:549
KDR:0.536
Accuracy:36.361% D*
KPH:8.200 D-
VKPH:1.300 D*
Kills:294 (294 + 0)
Deaths:549
KDR:0.536
VKDR:0.086
Vehicle Kills:47
Kill Difference:255
Playtime:36.049 hours
Usage:2%
Score:0.077m
Score/min:36
Driving Accuracy:36.361%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 5,2375,2065,7760.901C0.3327.273%B+9.335%F14.3D-N/A64363.2h11.6B*42.7B++
NS-11P 2,6802,6225,9420.441D0.1327.237%B*14.722%D9.9D--N/A34264.3h13.7C*50.2B+
NS-11C 1,1771,1522,7490.419D0.1626.824%B+11.892%D*10.8DN/A39106.7h14.6C++54.5B
Artemis VX26 1,0261,0241,0950.935C0.3633.431%A13.672%D**17.5DN/A6558.6h10B*29.9B*
C-4 1,5059311,2930.72C-0.1524.167%CN/A50.3D31C++60518.5h1.3B+5.4C**
Proximity Mine 6766763042.224C--1.6551.944%B**N/A138BN/A4644.9h1.5A3A
Supernova VPC 5404701882.5D1.9345.861%D1.277%C18.4D*2.7D*9325.5h3.1C**6.8C++
Serpent VE92 4334275530.772C0.2021.643%C-9.602%F-10.1D-N/A6542.1h13.4C++61.7C+
Tank Mine 7314065170.785D-0.2123.733%DN/A60.6D--48.5C--8696.7h1.5B++6.3C+
Blueshift VM5 3773772691.401C0.8321.317%B17.507%D26.7C-N/A10314.1h13.9B++65.3B+
MANA Anti-Personnel Turret 3613522301.53N/A0.9618.141%UN/A3520U90U9878200.1h23.7T*130.5T*
Lumine Edge 3383362,7130.124C++0.4523.552%C19.643%B+3.3CN/A8100.3h1.3C**5.5C*
Saron HRB 5393311003.31C2.7438.532%D2.115%B+18.8D11.8C-22317.6h15.1B**39.2B*
Cosmos VM3 3323302131.549C0.9719.639%B+18.182%C26CN/A12412.7h13.4C*68.1B+
Force-Blade 30930313,1820.023C+0.5549.961%A++N/A0.5CN/A2583.3h2.1B+4.2B++
M40 Fury-F 3412945490.536C--0.0436.361%D*N/A8.2D-1.3D*3636h7.8B+21.4B
Spear Anti-Vehicle Phalanx Turret 476275833.313D2.7441.444%C1.091%D**35.3C+25.8B+4127.8h8.3C**20.1C*
M60-G Bulldog 3372671491.792D1.2241.091%B++1.873%D20.4C--5.3C+12913.1h9.4C--22.9C*
The Slasher 2522505,6450.044C+0.5333.401%C+8.8%C1.3CN/A4185.9h2.6C7.9C+
MANA Anti-Vehicle Turret 3852312550.906D0.3343.853%D--5.628%B**2310A*1540B*8058300.1h6.3B**14.4B
NS-44 Commissioner 2072068070.255D0.3243.791%B*16.505%D4.6D*N/A2044.6h3.6B8.2B++
Lasher X2 1921913330.574C--0.0028.173%C**2.618%D28.5C+N/A1526.7h14.8B**52.6B++
C75 Viper 186141791.785C-1.2132.041%D-1.418%C+14.5D-4.6D1349.7h12.7C**39.7C+
E540 Halberd 217136324.25C3.6837.855%D*3.676%B*17D*10.1D--1808h5.3B+14C
L100 Python HESH 173134971.381D-0.8151.52%BN/A21.3D*6.2D1236.3h4.9D9.6C-
Damascus Edge 1221227,1370.017C-0.5631.466%C*4.098%C--0.5CN/A2231.6h2.4C+7.6B
C150 Dalton 16399156.6C+6.0356.815%A++N/A990U640U5966900.1h7.2F12.7C+
Solstice VE3 9797128.083U7.5121.118%C13.402%D*7.6DN/A12412.8h15.3C*72.5C++
Proton II PPA 10797910.778C+10.2023.15%C+1.031%D--26.2D--2.7C--1353.7h13.9D--60D
Orion VS54 9695392.436B++1.8616.562%D-20%D21.1C-N/A2534.5h9.4B**56.8C++
M20 Basilisk 12180651.231D-0.6630.154%D--12.5%M7.6D*3.9D--10110.5h110.3C+365.8D
Pulsar VS1 7775175U74.4319.783%D12%D*7.4D--N/A9210.1h12.7B++64C++
Supernova FPC 13871342.088D1.5145.1%D--1.408%D7F6.6F24010.1h6.4D14.1D-
Dual Photon Pods 10170312.258D1.6841.305%D*2.857%A**43.8D19.4C++6311.6h52.4F**126.8F*
Aspis Anti-Aircraft Phalanx Turret 12769252.76C2.1928.06%B+1.449%C--14.4B++12.1C*2664.8h99.7A355.3B*
G30 Walker 11568441.545D-0.9727.555%C2.941%C--9.1D-6.3D1617.5h258D936.2C
E540 Halberd-H 10667173.941C3.3746.781%D*1.493%C22.3D*13D--2933h4.9B++10.4C*
L105 Zephyr 10365106.5C5.9345.375%BN/A23.2D--13.6B+1932.8h9.6D*21.1C-
M60-A Bulldog 696488C7.4334.375%D*N/A16.4D1.3D-953.9h5.3B+15.5C+
Blueshift VM5 6463581.086C--0.5117.379%C-14.286%D*23.3DN/A962.7h13.7B++78.7C**
Sticky Grenade 6259159N/A58.4354.412%C*N/A590D30A++25940.1h2.5C+4.6C++
M40 Fury 6957272.111D1.5425.465%D*N/A18.4D*3.9D*1253.1h12.7C*49.9C
Beamer VS3 5454361.5B**0.9324.75%C24.074%C*7.6D-N/A1157.1h9.6C++38.9C+
M20 Basilisk 8153481.104D-0.5328.986%D--1.887%D**7.2D*3.8D--1047.4h122.8C423.8D-
Frag Grenade 5251151N/A50.4336.032%D*N/A510C++10C++49080.1h1.7A++4.8B**
VA39 Spectre 5150150U49.4330.187%C20%F6.9D--N/A1277.2h5.8C*19.3C++

Consumables
  Name Deaths Consumed Time Equipped
Pelter Rocket Pod1600.1h
Spawn Beacon1753,6138h
Decoy Grenade0630h
Anti-Vehicle MANA Turret832873.7h
Nano-Armor Kit758590,90560.9h
Repair Module0670.3h
Nanite Revive Grenade06380.2h
Medical Applicator6,1321,140,502141.6h
Cortium Silo1540.2h
Spitfire Auto-Turret456961.2h
Motion Spotter165620.6h
Hoplon Anti-Aircraft Phalanx Tower0510.2h
Rampart Wall1650.6h
VS Triumph Flare Gun83240.9h
Spear Anti-Vehicle Tower4590.2h
Deconstruction Tool11,5730.1h
Ammunition Package952,4193.4h
Anti-Infantry MANA Turret851,2962.6h
IPC Targeting Dart41460.6h
Shield Recharging Field28312,8495.6h
Recon Detection Device52870.7h
Elysium Spawn Tube0500.4h

Check the help document for the dictionary if you want to learn more about words used here.


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