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Ensign Defibrylator[PL13] Defibrylator
NC BR 48

KDR: 4.56

Score: 2.1m

Last Seen: Mar 30th, 2019 3:44 PM
- OFFLINE - 502.8 hour(s)

Battle Rank 48 - New Conglomerate on Cobalt - Outfit Member of 13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 49
Level Progress (to 49): 69%
Level 100 Progress: 11% 742h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH AF-4G Cyclone AF-19 Mercenary AC-X11 Mauler S6 NSX-P Tanto NC4 Mag-Shot M20 Mustang
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,512,808 MLG Score: 2808
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.944%20.136%643510303,9683.800770.76

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.233%2.078A*-0.146C0.452B+HEAD + (~4.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.645B+8.50.41B18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.206%0.801%6852210332,1224923143.3061915%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.91%0.778B++-0.692D1.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.874B*8.90.828B++10.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.226%17.384%0110341,16298611.8571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.316C*0.564B+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.41B3.50.274C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 49
2.1m130.6%376 (22.6k)312 (18.7k)4.560867,6441,6764.7267348 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC103594734.37%13.501%46404:045

92% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2016 9:35 PMMar 29th, 2019 7:55 PMApr 20th, 2019 9:16 AM (14m) (PST)Mar 30th, 2019 11:44 AM (21d) (PST)Mar 30th, 2019 11:44 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7861466401.1210.2460.1511.5230.0462808

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1698,77838,3916715991318,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
113.7h/4.7d 278 1,032 1,513 10.4k 91 470 311 5.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):405
KDR:0
Kill Difference:UNR
Playtime:0.932 hours
Usage:1%
Score:0.014m
Score/min:252
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B*
Kills:1,179
Deaths:349
KDR:3.378
Accuracy:31.926% B*
HSR:15.691% D
AF-19 Mercenary
A++
Kills:1,171
Deaths:356
KDR:3.289
Accuracy:30.755% A++
HSR:22.033% C++
AC-X11
A+
Kills:1,166
Deaths:288
KDR:4.049
Accuracy:32.441% A+
HSR:21.184% C+
Mauler S6
B+
Kills:1,162
Deaths:288
KDR:4.035
Accuracy:45.226% B+
HSR:17.384% B+
NSX-P Tanto
A++
Kills:360
Deaths:119
KDR:3.025
Accuracy:35.065% A++
HSR:25% C+
Kills:5,038
Deaths (as Light Assault):1,400
Deaths (to Light Assaults):547
KDR:3.59857
Kill Difference:3,638
Playtime:105.019 hours
Usage:92%
Score:1.984m
Score/min:315
Accuracy (listed only):35.083%
HSR (listed only):20.258%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:1,171
Deaths:356
KDR:3.289
Accuracy:30.755% A++
HSR:22.033% C++
AC-X11
A+
Kills:1,166
Deaths:288
KDR:4.049
Accuracy:32.441% A+
HSR:21.184% C+
Mauler S6
B+
Kills:1,162
Deaths:288
KDR:4.035
Accuracy:45.226% B+
HSR:17.384% B+
NSX-P Tanto
A++
Kills:360
Deaths:119
KDR:3.025
Accuracy:35.065% A++
HSR:25% C+
Kills:3,859
Deaths (as Engineer):1,051
Deaths (to Engineers):188
KDR:3.67174
Kill Difference:2,808
Playtime:5.565 hours
Usage:5%
Score:0.114m
Score/min:340
Accuracy (listed only):35.872%
HSR (listed only):21.400%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B*
Kills:1,179
Deaths:349
KDR:3.378
Accuracy:31.926% B*
HSR:15.691% D
Mauler S6
B+
Kills:1,162
Deaths:288
KDR:4.035
Accuracy:45.226% B+
HSR:17.384% B+
Kills:2,341
Deaths (as Combat Medic):637
Deaths (to Combat Medics):176
KDR:3.67504
Kill Difference:1,704
Playtime:0.632 hours
Usage:1%
Score:0.006m
Score/min:155
Accuracy (listed only):38.576%
HSR (listed only):16.538%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B*
Kills:1,179
Deaths:349
KDR:3.378
Accuracy:31.926% B*
HSR:15.691% D
NC4 Mag-Shot
C*
Kills:92
Deaths:48
KDR:1.917
Accuracy:28.310% C++
HSR:20.652% C*
Kills:1,271
Deaths (as Infiltrator):397
Deaths (to Infiltrators):269
KDR:3.20151
Kill Difference:874
Playtime:0.664 hours
Usage:1%
Score:0.005m
Score/min:119
Accuracy (listed only):30.118%
HSR (listed only):18.172%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:2,048
V. Kills:119 N/A
Deaths:115
KDR:17.809
Accuracy:62.893% B*
KPH:95.900 A
VKPH:5.600 C*
M20 Mustang
B*
Kills:74
V. Kills:76 96%
Deaths:22
KDR:3.364
Accuracy:32.034% C++
KPH:14.800 C++
VKPH:15.200 B*
Kills:2,122 (2,122 + 0)
Deaths:137
KDR:15.489
VKDR:1.423
Vehicle Kills:195
Kill Difference:1,985
Playtime:26.340 hours
Usage:23%
Score:0.363m
Score/min:229
Piloting Accuracy:32.034%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:51
V. Kills:6 N/A
Deaths:3
KDR:17
Accuracy:47.036% B+
KPH:78 B**
VKPH:9.200 C++
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:2
Vehicle Kills:6
Kill Difference:48
Playtime:0.654 hours
Usage:1%
Score:0.011m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:47.036%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 2,1672,04811517.809A++13.2562.893%B*N/A95.7A5.6C*24321.4h5.5B++8.7B++
AF-4G Cyclone 1,1841,1793493.378B**1.1831.926%B*15.691%D70.2B++N/A15516.8h8.6B++27B++
AF-19 Mercenary 1,1741,1713563.289M*1.2730.755%A++22.033%C++63M+N/A13318.6h8.9B**29B*
AC-X11 1,1701,1662884.049M++0.5132.441%A+21.184%C+69.8A*N/A16516.7h7.6B**23.4B++
Mauler S6 1,1681,1622884.035M0.5345.226%B+17.384%B+62.1A*N/A14118.7h3.5B**7.8B*
NSX-P Tanto 3683601193.025A*1.5435.065%A++25%C+58.1A+1.3B++1196.2h10.7B**30.4B**
NC4 Mag-Shot 9392481.917A++2.6428.31%C++20.652%C*76.7M+N/A1921.2h5.7B*20.2C++
M20 Mustang 15074223.364B++1.2032.034%C++2.703%B+14.8C++15.2B*1725h103.3C**322.5B
Frag Grenade 7473173N/A68.4453.968%B**N/A730A10B17600.1h2.8B**5.2B**
L105 Zephyr 5751317B*12.4447.036%B+N/A72.9B*8.6C+2760.7h4.7B**9.9B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit716911.3h
Medical Applicator05750.1h
Nano-Armor Kit79,2340.7h

Check the help document for the dictionary if you want to learn more about words used here.


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