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Agent Defibrylator[PL13] Defibrylator
NC BR 54

KDR: 4.16

Score: 2.9m

Last Seen: Oct 17th, 2019 7:05 PM
- OFFLINE - 51.1 hour(s)

Battle Rank 54 - New Conglomerate on Cobalt
Level Progress (to 55): 61%
Level 100 Progress: 15% 675h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH NSX-P Tanto AF-4G Cyclone AF-19 Mercenary AC-X11 Mauler S6 GD-7F NC4 Mag-Shot
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,970,674 MLG Score: 3174
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.052%20.986%694612135,8233.739880.422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.908%2.231A*-0.08C+0.511B+HEAD + (~4.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.645B+90.396B18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.082%0.799%7322212173,0026828443.50731053%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.019%0.909B*-0.67D1.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.885B*80.838B++8.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.269%74.359%01121811715400.75974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.11B**2.11B**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.226%17.384%0112181,16215767.40127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.306C*0.542B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.408B3.50.274C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.9m131.1%394 (23.6k)326 (19.6k)4.162210,7262,5774.3189754 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219126734.957%14.451%50503:286

7% Engineer89% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2016 9:35 PMMar 29th, 2019 7:55 PMOct 19th, 2019 2:26 AM (28d) (PST)Oct 17th, 2019 4:56 PM (29d) (PST)Oct 17th, 2019 3:05 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8391676721.1980.2880.1731.6320.0473174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,32010,00440,31672171098319,574

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
149.2h/6.2d 404 1,550 2,166 14.6k 131 599 417 7.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):629
KDR:0
Kill Difference:UNR
Playtime:1.209 hours
Usage:1%
Score:0.020m
Score/min:275
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A*
Kills:1,226
Deaths:402
KDR:3.050
Accuracy:36.035% A*
HSR:23.002% C
AF-4G Cyclone
B*
Kills:1,179
Deaths:349
KDR:3.378
Accuracy:31.926% B*
HSR:15.691% D
AF-19 Mercenary
A++
Kills:1,171
Deaths:356
KDR:3.289
Accuracy:30.755% A++
HSR:22.033% C++
AC-X11
A+
Kills:1,167
Deaths:299
KDR:3.903
Accuracy:32.575% A+
HSR:21.165% C+
Mauler S6
B+
Kills:1,162
Deaths:288
KDR:4.035
Accuracy:45.226% B+
HSR:17.384% B
GD-7F
A++
Kills:902
Deaths:425
KDR:2.122
Accuracy:33.963% A++
HSR:23.503% B+
Kills:6,807
Deaths (as Light Assault):2,119
Deaths (to Light Assaults):846
KDR:3.21236
Kill Difference:4,688
Playtime:132.109 hours
Usage:89%
Score:2.645m
Score/min:334
Accuracy (listed only):35.080%
HSR (listed only):20.463%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A*
Kills:1,226
Deaths:402
KDR:3.050
Accuracy:36.035% A*
HSR:23.002% C
AF-19 Mercenary
A++
Kills:1,171
Deaths:356
KDR:3.289
Accuracy:30.755% A++
HSR:22.033% C++
AC-X11
A+
Kills:1,167
Deaths:299
KDR:3.903
Accuracy:32.575% A+
HSR:21.165% C+
Mauler S6
B+
Kills:1,162
Deaths:288
KDR:4.035
Accuracy:45.226% B+
HSR:17.384% B
GD-7F
A++
Kills:902
Deaths:425
KDR:2.122
Accuracy:33.963% A++
HSR:23.503% B+
Kills:5,628
Deaths (as Engineer):1,770
Deaths (to Engineers):299
KDR:3.17966
Kill Difference:3,858
Playtime:10.731 hours
Usage:7%
Score:0.197m
Score/min:306
Accuracy (listed only):35.711%
HSR (listed only):21.417%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B*
Kills:1,179
Deaths:349
KDR:3.378
Accuracy:31.926% B*
HSR:15.691% D
NC4 Mag-Shot
B*
Kills:178
Deaths:125
KDR:1.424
Accuracy:32.973% B*
HSR:21.348% C**
NC14 Bolt Driver
B++
Kills:117
Deaths:38
KDR:3.079
Accuracy:40.269% B++
HSR:74.359% C+
Kills:1,474
Deaths (as Infiltrator):512
Deaths (to Infiltrators):391
KDR:2.87891
Kill Difference:962
Playtime:3.568 hours
Usage:2%
Score:0.045m
Score/min:210
Accuracy (listed only):35.056%
HSR (listed only):37.133%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:2,918
V. Kills:163 N/A
Deaths:131
KDR:22.275
Accuracy:63.663% B**
KPH:103.900 A++
VKPH:5.800 C**
M20 Mustang
B*
Kills:84
V. Kills:80 104%
Deaths:22
KDR:3.818
Accuracy:32.496% C**
KPH:16.100 C*
VKPH:15.300 B*
Kills:3,002 (3,002 + 0)
Deaths:153
KDR:19.621
VKDR:1.588
Vehicle Kills:243
Kill Difference:2,849
Playtime:33.320 hours
Usage:22%
Score:0.500m
Score/min:250
Piloting Accuracy:32.496%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:51
V. Kills:6 N/A
Deaths:3
KDR:17
Accuracy:47.036% B+
KPH:78 B**
VKPH:9.200 C++
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:2
Vehicle Kills:6
Kill Difference:48
Playtime:0.654 hours
Usage:0%
Score:0.011m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:47.036%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,0812,91813122.275A*18.1163.663%B**N/A103.8A++5.8C**26328.1h5.5B++8.6B++
NSX-P Tanto 1,2381,2264023.05A*1.1136.035%A*23.002%C94.3M++N/A18713h10B**27.7B**
AF-4G Cyclone 1,1841,1793493.378A0.7831.926%B*15.691%D70.2B+N/A15516.8h8.6B++27B+
AF-19 Mercenary 1,1741,1713563.289M++0.8730.755%A++22.033%C++63MN/A13718.6h8.9B**29B*
AC-X11 1,1711,1672993.903M+0.2632.575%A+21.165%C+68.2A++N/A16117.1h7.7B**23.6B*
Mauler S6 1,1681,1622884.035M0.1345.226%B+17.384%B62.1A++N/A14218.7h3.5B**7.8B*
GD-7F 9049024252.122B**2.0433.963%A++23.503%B+79.1A*N/A20111.4h10.7B*31.5B*
NC4 Mag-Shot 1791781251.424B**2.7432.973%B*21.348%C**93.7M**N/A2291.9h5.7B*17.2B++
NC14 Bolt Driver 117117383.079B*1.0840.269%B++74.359%C+41.8AN/A1072.8h2.1B*5.1B*
M20 Mustang 16484223.818B++0.3432.496%C**2.381%C*16.2C*15.4B*1815.2h97C**298.5B+
Frag Grenade 7473173N/A68.8453.968%B**N/A730B**10C**18530.1h2.8B**5.2B**
L105 Zephyr 5751317B++12.8447.036%B+N/A72.9B*8.6C+2760.7h4.7B*9.9B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit949431.5h
Medical Applicator05750.1h
Nano-Armor Kit1813,3581h

Check the help document for the dictionary if you want to learn more about words used here.


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