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Deft85[T42] Deft85
VS BR 128

KDR: 2.45

Score: 35.2m

Last Seen: Aug 17th, 2018 1:02 AM
- OFFLINE - 54.5 hour(s)

Battle Rank 120 (128 total) - Vanu Sovereignty on Connery - Outfit Member of The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 66
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Lasher X2 Sticky Grenade Eidolon VE33 Proximity Mine Pulsar C Parallax VX3 Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $122,598 MLG Score: 98
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.658%21.604%381129936,8091.023141.428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.038%-0.645D0.18C++-1.663F-HEAD ++ (~12.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80-0.065C+14.10.009C+65.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.251%2.685%35310024478511470.524648302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.828%-2.108F---0.012C+0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.1-2.655F**27.2-1.172D*113.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.548%1.717%45179982,3884176315.71292378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.841%-1.26D**-0.67D-1.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.7-0.218C320.169C++109.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.65%73.933%451110041,523115361.3209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.68B+0.447B-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.346C**2.50.197C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.269%14.706%4511100420461560.331169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.501F0.07C+-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30-1.272D**7-0.442C--23


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 66
35.2m399.9%258 (15.5k)173 (10.4k)2.4513737,05015,1142.93602128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1005181710.785%9.538%10313:3112

66% Engineer13% Heavy Assault17% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2014 12:09 AMFeb 17th, 2014 3:52 PMAug 18th, 2018 9:54 PM (5h) (PST)Aug 16th, 2018 9:22 PM (2d) (PST)Aug 16th, 2018 9:02 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
233381950.1820.0740.0170.8030.01998

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,9872,28611,701114148110,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3398.1h/141.6d 7,325 3,534 24,512 163.8k 5,888 10,051 3,912 47.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:4,450
Deaths:2,547
KDR:1.747
Accuracy:20.279% D
HSR:2.427% D-
NS-15M AE
F-
Kills:91
Deaths:49
KDR:1.857
Accuracy:14.927% F-
HSR:7.692% F--
Pulsar LSW
D-
Kills:64
Deaths:20
KDR:3.200
Accuracy:10.661% F--
HSR:17.188% D-
Orion VS54
F-
Kills:61
Deaths:158
KDR:0.386
Accuracy:8.087% F--
HSR:9.836% F-
Kills:4,666
Deaths (as Heavy Assault):2,774
Deaths (to Heavy Assaults):3,941
KDR:1.68205
Kill Difference:1,892
Playtime:458.689 hours
Usage:13%
Score:4.627m
Score/min:168
Accuracy (listed only):13.488%
HSR (listed only):9.286%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:5,030
Deaths:4,969
KDR:1.012
Accuracy:14.619% F-
HSR:10.616% D--
Eidolon VE33
D-
Kills:3,146
Deaths:635
KDR:4.954
Accuracy:21.940% D-
HSR:19.835% D-
Pulsar C
C
Kills:1,796
Deaths:336
KDR:5.345
Accuracy:18.225% D*
HSR:21.325% C
Thanatos VE70
C
Kills:204
Deaths:283
KDR:0.721
Accuracy:23.269% F
HSR:14.706% C
Serpent VE92
D-
Kills:199
Deaths:65
KDR:3.062
Accuracy:14.534% F-
HSR:14.573% D-
Solstice VE3
F
Kills:159
Deaths:505
KDR:0.315
Accuracy:9.903% F--
HSR:10.063% F
Kills:10,534
Deaths (as Engineer):6,793
Deaths (to Engineers):3,057
KDR:1.55071
Kill Difference:3,741
Playtime:2,228.721 hours
Usage:66%
Score:25.108m
Score/min:188
Accuracy (listed only):17.082%
HSR (listed only):15.186%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:5,030
Deaths:4,969
KDR:1.012
Accuracy:14.619% F-
HSR:10.616% D--
Pulsar C
C
Kills:1,796
Deaths:336
KDR:5.345
Accuracy:18.225% D*
HSR:21.325% C
Sirius SX12
D*
Kills:403
Deaths:434
KDR:0.929
Accuracy:13.703% F-
HSR:10.918% D*
Thanatos VE70
C
Kills:204
Deaths:283
KDR:0.721
Accuracy:23.269% F
HSR:14.706% C
Serpent VE92
D-
Kills:199
Deaths:65
KDR:3.062
Accuracy:14.534% F-
HSR:14.573% D-
Solstice VE3
F
Kills:159
Deaths:505
KDR:0.315
Accuracy:9.903% F--
HSR:10.063% F
Kills:7,791
Deaths (as Light Assault):6,592
Deaths (to Light Assaults):2,736
KDR:1.18189
Kill Difference:1,199
Playtime:89.871 hours
Usage:3%
Score:0.824m
Score/min:153
Accuracy (listed only):15.709%
HSR (listed only):13.700%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,523
Deaths:204
KDR:7.466
Accuracy:39.650% C++
HSR:73.933% C-
NS-44L Blackhand
B
Kills:671
Deaths:197
KDR:3.406
Accuracy:37.482% C-
HSR:46.945% B
Sirius SX12
D*
Kills:403
Deaths:434
KDR:0.929
Accuracy:13.703% F-
HSR:10.918% D*
NS-61 Emissary
C+
Kills:82
Deaths:37
KDR:2.216
Accuracy:12.976% F--
HSR:15.854% C+
NS-44 Commissioner
C--
Kills:61
Deaths:41
KDR:1.488
Accuracy:24.607% D*
HSR:18.033% C--
Kills:2,740
Deaths (as Infiltrator):913
Deaths (to Infiltrators):2,465
KDR:3.0011
Kill Difference:1,827
Playtime:586.099 hours
Usage:17%
Score:4.350m
Score/min:124
Accuracy (listed only):25.683%
HSR (listed only):33.137%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:58
V. Kills:11 N/A
Deaths:43
KDR:1.349
Accuracy:22.275% F--
KPH:10.500 D*
VKPH:2 D
Kills:58 (58 + 0)
Deaths:43
KDR:1.349
VKDR:0.256
Vehicle Kills:11
Kill Difference:15
Playtime:5.522 hours
Usage:0%
Score:0.022m
Score/min:66
Piloting Accuracy:22.275%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:286
V. Kills:50 N/A
Deaths:7
KDR:40.857
Accuracy:32.696% F
KPH:39.300 C--
VKPH:6.900 C
Skyguard
C
Kills:88
V. Kills:80 109%
Deaths:16
KDR:5.500
Accuracy:18.327% F
KPH:9.300 D
VKPH:8.500 C
Kills:374 (374 + 0)
Deaths:23
KDR:16.261
VKDR:5.652
Vehicle Kills:130
Kill Difference:351
Playtime:16.729 hours
Usage:0%
Score:0.159m
Score/min:159
Driving Accuracy:18.327%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
D
Kills:196
V. Kills:10 N/A
Deaths:15
KDR:13.067
Accuracy:18.192% D-
KPH:34 D
VKPH:1.700 D--
Saron HRB
D*
Kills:79
V. Kills:50 155%
Deaths:18
KDR:4.389
Accuracy:31.825% D**
KPH:12.700 D*
VKPH:8 D*
Supernova PC
C+
Kills:73
V. Kills:12 N/A
Deaths:8
KDR:9.125
Accuracy:30.095% F-
KPH:20.300 C+
VKPH:3.300 F
Kills:348 (73 + 275)
Deaths:41
KDR:8.488
VKDR:1.756
Vehicle Kills:72
Kill Difference:307
Playtime:15.598 hours
Usage:0%
Score:0.180m
Score/min:193
Driving Accuracy:30.095%
Gunner Accuracy:31.825%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:1,340
V. Kills:43 N/A
Deaths:58
KDR:23.104
Accuracy:16.732% F--
KPH:66.500 C--
VKPH:2.100 D*
Kills:1,340 (0 + 1,340)
Deaths:58
KDR:23.103
VKDR:0.741
Vehicle Kills:43
Kill Difference:1,282
Playtime:20.143 hours
Usage:1%
Score:0.184m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:16.732%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:367
V. Kills:58 N/A
Deaths:39
KDR:9.410
Accuracy:23.492% D*
KPH:21.700 C-
VKPH:3.400 D
G40-F Ranger
D
Kills:165
V. Kills:179 92%
Deaths:13
KDR:12.692
Accuracy:25.277% D
KPH:7 D--
VKPH:7.600 D
M40 Fury
D*
Kills:109
V. Kills:22 474%
Deaths:6
KDR:18.167
Accuracy:25.233% D*
KPH:21.600 D*
VKPH:4.400 D*
G30 Walker
D
Kills:108
V. Kills:49 216%
Deaths:4
KDR:27
Accuracy:25.409% D
KPH:9.700 D
VKPH:4.400 D*
M20 Basilisk
D-
Kills:103
V. Kills:60 169%
Deaths:40
KDR:2.575
Accuracy:19.975% F-
KPH:7.700 D*
VKPH:4.500 D-
Kills:852 (0 + 852)
Deaths:102
KDR:8.353
VKDR:3.608
Vehicle Kills:368
Kill Difference:750
Playtime:70.094 hours
Usage:2%
Score:0.361m
Score/min:86
Driving Accuracy:N/A%
Gunner Accuracy:19.975%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 5,1205,0304,9691.012C++1.4414.619%F-10.616%D--7.6D-N/A21660.3h15C102.4D*
Lasher X2 4,5264,4502,5471.747A0.7020.279%D2.427%D-18.2DN/A51244.2h21.9C108C
Sticky Grenade 3,6903,63713637N/A3,634.5561.318%B**N/A1254.1B++18.3B**33942.9h1.8B+3B+
Eidolon VE33 3,2453,1466354.954M*2.5021.94%D-19.835%D-6.5D-N/A14486.3h10.7C48.8C-
Proximity Mine 2,5752,5705414.75C**2.3045.399%BN/A90.8DN/A24628.3h1.7B+3.8B++
Pulsar C 1,8311,7963365.345M*2.8918.225%D*21.325%C4.4D--N/A11407.6h19.6F-107.3D*
Parallax VX3 1,5291,5232047.466A5.0139.65%C++73.933%C-15.6DN/A4497.4h2.5C6.4C+
Proton II PPA-H 1,3831,3405823.103B*20.6516.732%F--1.716%C+66.7C-2.1D*15220.1h8.5B+50.9D*
MANA Anti-Vehicle Turret 1,9501,2833863.324B**0.8747.798%D2.338%D*12830S6670M**59150500.1h7.2C**15.1C*
Frag Grenade 1,2591,24111241N/A1,238.5553.573%B**N/A653.2B++9.5C*19351.9h3.1B++5.8B*
Nemesis VSH9 1,6501,2049281.297B**1.1547.56%F-3.073%C*13.1C4.8D9292.1h5.7B**12B+
Tank Mine 1,5271,0301059.81M**7.3625.874%DN/A117B56.5C8028.8h1.4B**5.3B++
NS-44L Blackhand 6746711973.406A*0.9537.482%C-46.945%B3.2D*N/A7211.5h4.6C+12.2C+
Spear Anti-Vehicle Phalanx Turret 9206645611.857B*9.4132.135%D*3.916%C+29C--11.2D--17622.9h7.2B+22.3C++
Sirius SX12 4154034340.929C+1.5213.703%F-10.918%D*9.9D-N/A4340.8h23.2F169.3F--
M60-G Bulldog 425367399.41A++6.9623.492%D*1.362%D--21.7C-3.4D9116.9h5.9B++25C+
C-4 4583431662.066B+0.3934.288%A++N/A73C+24.5C6394.7h1.5C++4.5B+
L100 Python HESH 336286740.857M38.4132.696%F3.147%A39.2C--6.8C1347.3h3.9C12.1D*
Thanatos VE70 2102042830.721C+1.7323.269%F14.706%C7.3D--N/A3628.1h7D*30F--
Serpent VE92 203199653.062A*0.6114.534%F-14.573%D-4D*N/A1749.9h20D**137.4F-
Proton II PPA 2061961513.067C+10.6218.192%D-1.531%C--33.8D1.7D--1395.8h7.6B++41.8C*
Aspis Anti-Aircraft Phalanx Turret 350170305.667B*3.2217.023%D*1.176%D7.6D8D15622.4h132.3B+777C+
G40-F Ranger 3441651312.692S10.2425.277%DN/A7D--7.6D10823.5h177.6C--702.5D
Anti-Vehicle Grenade 1861621162N/A159.5553.715%C**N/A540B++80C+39060.3h3.7B**6.9B*
Solstice VE3 1621595050.315D2.149.903%F--10.063%F2.3D--N/A2467.7h17.7C+178.4D*
M60-A Bulldog 131112716C+13.5531.213%FN/A15.3D-2.6C--1137.3h6.1C++19.7D
M40 Fury 131109618.167A+15.7225.233%D*N/A21.8D*4.4D*875h10.7C**42.2C+
Quasar VM1 108108571.895C**0.5610.102%D*15.741%D16.9C--N/A1086.4h16.4C162.3C-
G30 Walker 157108427S24.5525.409%D2.778%D9.6D4.4D*6011.2h188.6B742.2C+
MANA Anti-Personnel Turret 1111071190.899N/A1.557.178%UN/A1070U40U3270300.1h40.5T*564.6T*
Cosmos VM3 106104422.476C**0.029.707%F13.462%D*19.6DN/A785.3h15.3C--157.2D*
M20 Basilisk 163103402.575C+0.1219.975%F-4.854%C7.7D*4.5D-6113.4h101.1C+506.3D**
Hunter QCX 98961120.857C*1.595.29%F--12.5%D--2.4D--N/A939.3h3.4B64.2D**
NS-15M AE 9191491.857C+0.5914.927%F-7.692%F--22.2D-N/A1004.1h17.2F-115.1F--
M60-A Bulldog 10488118C5.5532.534%D*N/A13.8D-2.5C--1186.4h7.4C-22.7D*
Skyguard 16888165.5A+3.0518.327%F1.136%D9.4D8.5C1779.4h122.6C*669.2D-
NS Annihilator 18587422.071M**0.3878.969%CN/A8.2C-9.2C++18310.6h13.2C-16.7C-
Force-Blade 1028710,9820.008C-2.4430.373%C+N/A0.1CN/A01141.1h3.5C--11.4C+
NS-61 Emissary 8782372.216A*0.2412.976%F--15.854%C+2D*N/A541.6h21.9D-168.8T
Saron HRB 12979184.389C+1.9431.825%D**N/A12.7D*8.1D*1646.2h27.9D87.5D**
NS-11P 7976322.375B**0.0814.267%F-15.79%C-7.8D*N/A409.7h24.7T-173.3T-
Supernova PC 857389.125B+6.6730.095%F-2.74%C*20.3C+3.3F3293.6h3.1A10.2C**
Spear Anti-Vehicle Phalanx Tower 11469169M++66.5550.469%C+N/A31.4C20.5C2412.2h11.7C+23.2C+
Lancer VS22 16767900.744C++1.7151.717%D**N/A5.2D--7.7D-15113h95.6F*184.8T-
Pulsar LSW 6764203.2A0.7510.661%F--17.188%D-9.3D*N/A976.9h23.3T-218.1T*
Orion VS54 62611580.386D2.078.087%F--9.836%F-3D*N/A8520.2h17.9D*221F
NS-44 Commissioner 6561411.488B+0.9624.607%D*18.033%C--4.4D*N/A2414h5.6D**22.9D**
S1 68601230.488C1.9633.912%F*3.333%C*11.8D--1.6D**2715.1h4.2A12.5C+
Light PPA 6958431.349C1.1022.275%F--N/A10.5D*2D665.5h19.3C86.5D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,0331.8h
Restoration Kit3660.4h
Nano-Armor Kit1,0351,917,710123.8h
Snowman Soldier0950.1h
Spawn Beacon132,8124h
Anti-Vehicle MANA Turret394,4988.6h
Turret AI Module0960.3h
Repair Module0660.2h
Nanite Revive Grenade01740h
Aphelion VEX0510h
Deconstruction Tool01760h
Spear Anti-Vehicle Tower0610.2h
Spitfire Auto-Turret267,2999.8h
Rampart Wall0640.4h
Xiphos Anti-Personnel Tower0600.2h
Ammunition Package10233,28523.6h
Shield Recharging Field52440.1h
Medical Applicator4917,0882.2h
Recon Detection Device6921,64198.8h

Check the help document for the dictionary if you want to learn more about words used here.


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