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Ascendant Deft85[T42] Deft85
VS BR 44

KDR: 2.56

Score: 37.3m

Last Seen: Feb 15th, 2019 3:52 AM
- OFFLINE - 48.2 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Connery - Outfit Member of The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 56
Level Progress (to 45): 60%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Lasher X2 Sticky Grenade Eidolon VE33 Proximity Mine Pulsar C Parallax VX3 Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $125,100 MLG Score: 100
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.226%22.525%4111410087,4941.121351.435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.197%-0.557D0.281C*-3.899T*HEAD ++ (~13.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.1-0.071C+14.6-0.022C+65.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.412%2.206%43310195448572030.634772267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.695%-2.094F---0.265C0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.4-3.332T*32.5-1.594F134.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.76%1.68%462710152,4414206655.7981367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.851%-1.243D*-0.681D-1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.9-0.258C33.90.14C++115

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.468%74.074%462110211,539115761.32902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.671B+0.452B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.348C**2.50.2C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.269%14.706%4621102120462160.328502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.51F0.036C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30-1.274D**7-0.439C--23


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 56
37.3m417.1%255 (15.3k)168 (10.1k)2.5560138,85915,2033.0658444 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022195910.98%9.738%10714:4213

66% Engineer12% Heavy Assault18% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2014 12:09 AMFeb 17th, 2014 3:52 PMFeb 15th, 2019 8:17 AM (2d) (PST)Feb 15th, 2019 12:11 AM (2d) (PST)Feb 14th, 2019 11:52 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
224351890.1750.0680.0170.8060.019100

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,4302,10611,324104148110,060

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3711.2h/154.6d 7,751 3,784 26,190 179.6k 6,163 10,696 4,196 49.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:4,471
Deaths:2,555
KDR:1.750
Accuracy:20.266% D
HSR:2.438% D-
NS-15M AE
F-
Kills:91
Deaths:49
KDR:1.857
Accuracy:14.927% F-
HSR:7.692% F--
Pulsar LSW
D-
Kills:64
Deaths:20
KDR:3.200
Accuracy:10.661% F--
HSR:17.188% D-
Orion VS54
F-
Kills:61
Deaths:158
KDR:0.386
Accuracy:8.087% F--
HSR:9.836% F-
Kills:4,687
Deaths (as Heavy Assault):2,782
Deaths (to Heavy Assaults):3,953
KDR:1.68476
Kill Difference:1,905
Playtime:463.508 hours
Usage:12%
Score:4.646m
Score/min:167
Accuracy (listed only):13.485%
HSR (listed only):9.288%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:5,250
Deaths:4,994
KDR:1.051
Accuracy:14.841% F-
HSR:10.552% D--
Eidolon VE33
D
Kills:3,481
Deaths:642
KDR:5.422
Accuracy:21.808% D--
HSR:21.316% D
Pulsar C
C+
Kills:1,978
Deaths:351
KDR:5.635
Accuracy:18.463% D*
HSR:22.144% C+
Serpent VE92
D
Kills:207
Deaths:67
KDR:3.090
Accuracy:14.764% F-
HSR:15.459% D
Thanatos VE70
C
Kills:204
Deaths:283
KDR:0.721
Accuracy:23.269% F
HSR:14.706% C
Solstice VE3
F
Kills:159
Deaths:505
KDR:0.315
Accuracy:9.903% F--
HSR:10.063% F
VE-LR Obelisk
C
Kills:60
Deaths:1
KDR:60
Accuracy:21.472% F
HSR:30% C
Kills:11,339
Deaths (as Engineer):6,843
Deaths (to Engineers):3,070
KDR:1.65702
Kill Difference:4,496
Playtime:2,459.685 hours
Usage:66%
Score:26.526m
Score/min:180
Accuracy (listed only):17.789%
HSR (listed only):17.748%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:5,250
Deaths:4,994
KDR:1.051
Accuracy:14.841% F-
HSR:10.552% D--
Pulsar C
C+
Kills:1,978
Deaths:351
KDR:5.635
Accuracy:18.463% D*
HSR:22.144% C+
Sirius SX12
D*
Kills:403
Deaths:434
KDR:0.929
Accuracy:13.703% F-
HSR:10.918% D*
Serpent VE92
D
Kills:207
Deaths:67
KDR:3.090
Accuracy:14.764% F-
HSR:15.459% D
Thanatos VE70
C
Kills:204
Deaths:283
KDR:0.721
Accuracy:23.269% F
HSR:14.706% C
Solstice VE3
F
Kills:159
Deaths:505
KDR:0.315
Accuracy:9.903% F--
HSR:10.063% F
Kills:8,201
Deaths (as Light Assault):6,634
Deaths (to Light Assaults):2,749
KDR:1.23621
Kill Difference:1,567
Playtime:90.856 hours
Usage:2%
Score:0.828m
Score/min:152
Accuracy (listed only):15.824%
HSR (listed only):13.974%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,539
Deaths:205
KDR:7.507
Accuracy:39.468% C++
HSR:74.074% C-
NS-44L Blackhand
B+
Kills:711
Deaths:204
KDR:3.485
Accuracy:37.121% C--
HSR:47.117% B+
Sirius SX12
D*
Kills:403
Deaths:434
KDR:0.929
Accuracy:13.703% F-
HSR:10.918% D*
NS-61 Emissary
C+
Kills:87
Deaths:39
KDR:2.231
Accuracy:12.705% F--
HSR:16.092% C+
NS-44 Commissioner
D
Kills:61
Deaths:41
KDR:1.488
Accuracy:24.607% D**
HSR:18.033% D
NS-AM7 Archer
B+
Kills:55
Deaths:3
KDR:18.333
Accuracy:63.098% B+
HSR:3.636% D**
Kills:2,856
Deaths (as Infiltrator):926
Deaths (to Infiltrators):2,477
KDR:3.08423
Kill Difference:1,930
Playtime:665.406 hours
Usage:18%
Score:5.018m
Score/min:126
Accuracy (listed only):31.784%
HSR (listed only):28.312%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:58
V. Kills:11 N/A
Deaths:43
KDR:1.349
Accuracy:22.275% F--
KPH:10.500 D*
VKPH:2 D
Kills:58 (58 + 0)
Deaths:43
KDR:1.349
VKDR:0.256
Vehicle Kills:11
Kill Difference:15
Playtime:5.534 hours
Usage:0%
Score:0.022m
Score/min:67
Piloting Accuracy:22.275%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:286
V. Kills:50 N/A
Deaths:7
KDR:40.857
Accuracy:32.696% F-
KPH:39.300 C--
VKPH:6.900 C
Skyguard
C+
Kills:185
V. Kills:134 137%
Deaths:18
KDR:10.278
Accuracy:18.794% F
KPH:12.900 C+
VKPH:9.300 C+
Kills:471 (471 + 0)
Deaths:25
KDR:18.840
VKDR:7.360
Vehicle Kills:184
Kill Difference:446
Playtime:21.666 hours
Usage:1%
Score:0.196m
Score/min:151
Driving Accuracy:18.794%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
D
Kills:196
V. Kills:10 N/A
Deaths:15
KDR:13.067
Accuracy:18.192% D-
KPH:34 D
VKPH:1.700 D--
Saron HRB
D--
Kills:79
V. Kills:50 155%
Deaths:18
KDR:4.389
Accuracy:31.825% D**
KPH:12.700 D*
VKPH:8 D--
Supernova PC
C+
Kills:73
V. Kills:12 N/A
Deaths:8
KDR:9.125
Accuracy:30.095% F-
KPH:20.300 C+
VKPH:3.300 D**
Kills:348 (73 + 275)
Deaths:41
KDR:8.488
VKDR:1.756
Vehicle Kills:72
Kill Difference:307
Playtime:15.598 hours
Usage:0%
Score:0.181m
Score/min:194
Driving Accuracy:30.095%
Gunner Accuracy:31.825%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:1,340
V. Kills:43 N/A
Deaths:58
KDR:23.104
Accuracy:16.732% F--
KPH:66.500 C--
VKPH:2.100 D*
Kills:1,340 (0 + 1,340)
Deaths:58
KDR:23.103
VKDR:0.741
Vehicle Kills:43
Kill Difference:1,282
Playtime:20.143 hours
Usage:1%
Score:0.184m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:16.732%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:367
V. Kills:58 N/A
Deaths:39
KDR:9.410
Accuracy:23.482% D*
KPH:21.600 C-
VKPH:3.400 D
G40-F Ranger
D
Kills:206
V. Kills:204 100%
Deaths:13
KDR:15.846
Accuracy:25.136% D-
KPH:7.800 D*
VKPH:7.800 D
G30 Walker
D
Kills:118
V. Kills:53 219%
Deaths:5
KDR:23.600
Accuracy:25.687% D
KPH:9.400 D
VKPH:4.200 D--
M40 Fury
D--
Kills:109
V. Kills:22 474%
Deaths:6
KDR:18.167
Accuracy:25.233% D*
KPH:21.600 D*
VKPH:4.400 D--
M20 Basilisk
D-
Kills:105
V. Kills:61 169%
Deaths:40
KDR:2.625
Accuracy:20.013% F-
KPH:7.700 D--
VKPH:4.500 D-
Kills:905 (0 + 905)
Deaths:103
KDR:8.786
VKDR:3.864
Vehicle Kills:398
Kill Difference:802
Playtime:74.326 hours
Usage:2%
Score:0.383m
Score/min:86
Driving Accuracy:N/A%
Gunner Accuracy:20.013%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 5,3535,2504,9941.051C++1.5114.841%F-10.552%D--7.2D-N/A20732.2h15C100.8D*
Lasher X2 4,5494,4712,5551.75A0.8120.266%D2.438%D-18.1DN/A51247.5h22C108.4C
Sticky Grenade 3,9443,87813878N/A3,875.4461.319%B**N/A1211.9B+20.6B**33283.2h1.9B+3B+
Eidolon VE33 3,6013,4816425.422M**2.8721.808%D--21.316%D6.3D-N/A14551.4h11.2C-51.2D
Proximity Mine 2,6692,6645454.888B2.3345.027%BN/A89.1DN/A24029.9h1.7B++3.9B++
Pulsar C 2,0221,9783515.635M+3.0818.463%D*22.144%C+4.3D--N/A11461.6h19.9F-107.7D*
Parallax VX3 1,5451,5392057.507A4.9539.468%C++74.074%C-15.5DN/A4399.5h2.5C6.4C+
Proton II PPA-H 1,3831,3405823.103B**20.5516.732%F--1.716%C+66.7C--2.1D*15220.1h8.5B+50.9D*
MANA Anti-Vehicle Turret 1,9971,3113863.396B0.8448.166%D--2.288%C13110M++6860A+5992660.1h7.4B+15.3B+
Frag Grenade 1,2601,24211242N/A1,239.4453.573%B**N/A653.7B++9.5C*19421.9h3.1B++5.8B*
Tank Mine 1,7691,20410611.358S8.8025.173%DN/A118C**55.4C76910.2h1.3B**5.3B++
Nemesis VSH9 1,6501,2049281.297B**1.2647.553%F-3.073%C*13.1C4.8D-9292.1h5.7B**12B+
NS-44L Blackhand 7147112043.485A*0.9337.121%C--47.117%B+2.9D*N/A8241.5h4.7C+12.8C+
Spear Anti-Vehicle Phalanx Turret 9376755612.054B*9.5032.382%D*3.852%C+29.1C-11.3D--17623.2h7.2B+22.3C++
Sirius SX12 4154034340.929C+1.6313.703%F-10.918%D*9.9D-N/A4340.8h23.2F169.3F--
M60-G Bulldog 425367399.41A++6.8523.482%D*1.362%D--21.6C-3.4D9117h5.9B++25C+
C-4 4713531662.127B+0.4334.743%A++N/A75.1C+25.1C6574.7h1.5C++4.4B++
L100 Python HESH 336286740.857M38.3032.696%F-3.147%A+39.2C--6.8C1347.3h3.9C12.1D*
Serpent VE92 211207673.09A++0.5314.764%F-15.459%D4.1D--N/A1850.2h19.8D**134.3F-
G40-F Ranger 4102061315.846S13.2925.136%D-N/A7.8D*7.8D10726.3h158.9C632.3D
Thanatos VE70 2102042830.721C+1.8423.269%F14.706%C7.3D--N/A3628.1h7D*30F--
Proton II PPA 2061961513.067C+10.5118.192%D-1.531%D33.8D1.7D--1395.8h7.6B++41.8C*
Skyguard 3191851810.278M**7.7218.794%FN/A12.8C+9.3C+15914.4h88.3B**469.6C+
Aspis Anti-Aircraft Phalanx Turret 355173305.767B**3.2117.023%D*1.156%D7.7D8.1D15722.5h130.3B+765.4C+
Anti-Vehicle Grenade 1861621162N/A159.4453.715%C**N/A540B++80C39130.3h3.7B**6.9B*
Solstice VE3 1621595050.315D2.249.903%F--10.063%F2.2D--N/A2371.3h17.7C+178.4D*
G30 Walker 171118523.6S21.0425.687%D2.542%D9.4D4.2D--5812.5h197.2C*767.9C+
M60-A Bulldog 131112716C+13.4431.213%FN/A15.3D-2.6C-1137.3h6.1C++19.7D
M40 Fury 131109618.167A+15.6125.233%D*N/A21.8D*4.4D--875h10.7B+42.2C+
Quasar VM1 108108571.895C**0.6610.102%D*15.741%D16.9C--N/A1116.4h16.4C+162.3C-
MANA Anti-Personnel Turret 1111071190.899N/A1.667.178%UN/A1070U40U3309500.1h40.5T*564.6T*
M20 Basilisk 166105402.625C+0.0720.013%F-4.762%C-7.7D--4.5D-6213.6h100C+499.4D**
Cosmos VM3 106104422.476C**0.089.707%F13.462%D*19.6DN/A795.3h15.3C157.2D*
NS Annihilator 205100422.381S0.1878.363%DN/A8.9C9.4C**18111.2h12.1C+15.4C+
Hunter QCX 98961120.857C*1.705.29%F--12.5%D-2.4D--N/A939.5h3.4B64.2D**
NS-15M AE 9191491.857C+0.7014.927%F-7.692%F--22.2D-N/A1024.1h17.2F-115.1F--
M60-A Bulldog 10488118C5.4432.437%D*N/A13.8D-2.5C-1186.4h7.4C-22.8D*
NS-61 Emissary 9287392.231A*0.3312.705%F--16.092%C+1.8D*N/A549.4h22.5D-177.2T*
Force-Blade 1028710,9820.008C-2.5530.373%C+N/A0.1DN/A01147.4h3.5C--11.4C++
Saron HRB 12979184.389C+1.8331.825%D**N/A12.7D*8.1D--1666.2h27.9D87.5D**
NS-11P 7976362.111B*0.4513.799%F-15.79%C--7.5D*N/A3810.2h25.7T*186.5T*
Supernova PC 857389.125B+6.5730.095%F-2.74%C**20.3C+3.3D**3303.6h3.1A10.2B
Spear Anti-Vehicle Phalanx Tower 11872172M**69.4450.318%C+N/A30C-19.2C-2272.4h12.1C24C+
Lancer VS22 16767900.744C+1.8151.611%D*N/A5.2D--7.7D--15113h95.6F*185.3T
Pulsar LSW 6764203.2A+0.6410.661%F--17.188%D-9.3D*N/A996.9h23.3T-218.1T*
NS-44 Commissioner 6561411.488B+1.0724.607%D**18.033%D4.4D*N/A2614h5.6D**22.9F
Orion VS54 62611580.386D2.178.087%F--9.836%F-3D*N/A8820.2h17.9D*221D**
VE-LR Obelisk 6160160U57.4421.472%F30%C12.8D-N/A344.7h8.8D41D**
S1 68601230.488C2.0733.912%F*3.333%C**11.8D-1.6D**2745.1h4.2A12.5C+
Light PPA 6958431.349C-1.2122.275%F--N/A10.5D*2D675.5h19.3C86.5D*
NS-AM7 Archer 8955318.333U15.7863.098%B+3.636%D**2.9D-1.8C--1718.9h48.2F-76.4F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret394,9939h
Motion Spotter21,0331.8h
Snowman Soldier0950.1h
Nanite Revive Grenade02080.1h
Spawn Beacon132,8304.5h
Nano-Armor Kit1,0391,973,306127h
Restoration Kit3660.4h
Rampart Wall01090.8h
Cortium Silo0850.4h
Skywall Shield Emitter0750.2h
Repair Module01250.4h
Turret AI Module01560.5h
Spitfire Auto-Turret278,27310.8h
Aphelion VEX0510h
Hoplon Anti-Aircraft Phalanx Tower0620.2h
Xiphos Anti-Personnel Tower0890.3h
Spear Anti-Vehicle Tower0750.3h
Deconstruction Tool01760h
Welding Device07450.1h
Ammunition Package10236,74124.7h
Shield Recharging Field52460.1h
Medical Applicator4917,3312.2h
Elysium Spawn Tube0630.5h
Recon Detection Device7223,856110.9h

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