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Venator Deft85[T42] Deft85
VS BR 32

KDR: 2.51

Score: 36.4m

Last Seen: Dec 11th, 2018 6:39 PM
- OFFLINE - 9.9 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Connery - Outfit Member of The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 68
Level Progress (to 33): 8%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Lasher X2 Sticky Grenade Eidolon VE33 Proximity Mine Pulsar C Parallax VX3 Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $123,849 MLG Score: 99
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.836%22.17%3951210107,1991.079471.431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.037%-0.626D0.243C++-1.606FHEAD ++ (~13.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.3-0.072C+14.3-0.004C+66

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.251%2.685%35310194478541470.523419302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.828%-2.109F--0.027C+0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.1-2.652F**27.2-1.168D*113.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.454%1.698%454710152,4154186455.77751374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.792%-1.27D**-0.676D-1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.1-0.248C330.156C++114

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.642%73.919%454110211,526115561.32121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.689B+0.444B-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.351C**2.50.201C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.269%14.706%4541102120461860.330097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.508F0.045C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30-1.274D**7-0.44C--23


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 68
36.4m408.5%257 (15.4k)169 (10.1k)2.5138,03915,1553.0066632 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022190510.844%9.669%10514:1712

66% Engineer13% Heavy Assault17% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2014 12:09 AMFeb 17th, 2014 3:52 PMDec 11th, 2018 2:47 PM (2d) (PST)Dec 11th, 2018 2:54 PM (2d) (PST)Dec 11th, 2018 2:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
226361900.1770.0700.0170.7990.01999

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,5522,17311,379114148110,162

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3586h/149.4d 7,527 3,678 25,504 171.8k 6,044 10,413 4,020 48.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:4,462
Deaths:2,553
KDR:1.748
Accuracy:20.259% D
HSR:2.420% D-
NS-15M AE
F-
Kills:91
Deaths:49
KDR:1.857
Accuracy:14.927% F-
HSR:7.692% F--
Pulsar LSW
D-
Kills:64
Deaths:20
KDR:3.200
Accuracy:10.661% F--
HSR:17.188% D-
Orion VS54
F-
Kills:61
Deaths:158
KDR:0.386
Accuracy:8.087% F*
HSR:9.836% F-
Kills:4,678
Deaths (as Heavy Assault):2,780
Deaths (to Heavy Assaults):3,946
KDR:1.68273
Kill Difference:1,898
Playtime:460.704 hours
Usage:13%
Score:4.637m
Score/min:168
Accuracy (listed only):13.483%
HSR (listed only):9.284%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:5,167
Deaths:4,977
KDR:1.038
Accuracy:14.763% F-
HSR:10.664% D--
Eidolon VE33
D
Kills:3,353
Deaths:642
KDR:5.223
Accuracy:21.902% D--
HSR:20.459% D
Pulsar C
C+
Kills:1,949
Deaths:343
KDR:5.682
Accuracy:18.431% D*
HSR:22.217% C+
Serpent VE92
D
Kills:207
Deaths:66
KDR:3.136
Accuracy:14.764% F-
HSR:15.459% D
Thanatos VE70
C
Kills:204
Deaths:283
KDR:0.721
Accuracy:23.269% F
HSR:14.706% C
Solstice VE3
F
Kills:159
Deaths:505
KDR:0.315
Accuracy:9.903% F--
HSR:10.063% F
Kills:11,039
Deaths (as Engineer):6,816
Deaths (to Engineers):3,062
KDR:1.61957
Kill Difference:4,223
Playtime:2,375.995 hours
Usage:66%
Score:26.030m
Score/min:183
Accuracy (listed only):17.172%
HSR (listed only):15.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:5,167
Deaths:4,977
KDR:1.038
Accuracy:14.763% F-
HSR:10.664% D--
Pulsar C
C+
Kills:1,949
Deaths:343
KDR:5.682
Accuracy:18.431% D*
HSR:22.217% C+
Sirius SX12
D*
Kills:403
Deaths:434
KDR:0.929
Accuracy:13.703% F-
HSR:10.918% D*
Serpent VE92
D
Kills:207
Deaths:66
KDR:3.136
Accuracy:14.764% F-
HSR:15.459% D
Thanatos VE70
C
Kills:204
Deaths:283
KDR:0.721
Accuracy:23.269% F
HSR:14.706% C
Solstice VE3
F
Kills:159
Deaths:505
KDR:0.315
Accuracy:9.903% F--
HSR:10.063% F
Kills:8,089
Deaths (as Light Assault):6,608
Deaths (to Light Assaults):2,742
KDR:1.22412
Kill Difference:1,481
Playtime:90.142 hours
Usage:3%
Score:0.827m
Score/min:153
Accuracy (listed only):15.806%
HSR (listed only):14.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,526
Deaths:204
KDR:7.480
Accuracy:39.642% C++
HSR:73.919% C-
NS-44L Blackhand
B
Kills:692
Deaths:198
KDR:3.495
Accuracy:37.349% C-
HSR:46.965% B
Sirius SX12
D*
Kills:403
Deaths:434
KDR:0.929
Accuracy:13.703% F-
HSR:10.918% D*
NS-61 Emissary
C+
Kills:83
Deaths:37
KDR:2.243
Accuracy:12.581% F--
HSR:15.663% C+
NS-44 Commissioner
D
Kills:61
Deaths:41
KDR:1.488
Accuracy:24.607% D*
HSR:18.033% D
Kills:2,765
Deaths (as Infiltrator):914
Deaths (to Infiltrators):2,468
KDR:3.02516
Kill Difference:1,851
Playtime:623.275 hours
Usage:17%
Score:4.628m
Score/min:124
Accuracy (listed only):25.576%
HSR (listed only):33.100%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:58
V. Kills:11 N/A
Deaths:43
KDR:1.349
Accuracy:22.275% F--
KPH:10.500 D*
VKPH:2 D
Kills:58 (58 + 0)
Deaths:43
KDR:1.349
VKDR:0.256
Vehicle Kills:11
Kill Difference:15
Playtime:5.534 hours
Usage:0%
Score:0.022m
Score/min:66
Piloting Accuracy:22.275%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:286
V. Kills:50 N/A
Deaths:7
KDR:40.857
Accuracy:32.696% F
KPH:39.300 C--
VKPH:6.900 C
Skyguard
C
Kills:88
V. Kills:80 109%
Deaths:16
KDR:5.500
Accuracy:18.327% F
KPH:9.300 D
VKPH:8.500 C
Kills:374 (374 + 0)
Deaths:23
KDR:16.261
VKDR:5.652
Vehicle Kills:130
Kill Difference:351
Playtime:16.729 hours
Usage:0%
Score:0.159m
Score/min:159
Driving Accuracy:18.327%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
D
Kills:196
V. Kills:10 N/A
Deaths:15
KDR:13.067
Accuracy:18.192% D-
KPH:34 D
VKPH:1.700 D--
Saron HRB
D--
Kills:79
V. Kills:50 155%
Deaths:18
KDR:4.389
Accuracy:31.825% D**
KPH:12.700 D*
VKPH:8 D--
Supernova PC
C+
Kills:73
V. Kills:12 N/A
Deaths:8
KDR:9.125
Accuracy:30.095% F-
KPH:20.300 C+
VKPH:3.300 D**
Kills:348 (73 + 275)
Deaths:41
KDR:8.488
VKDR:1.756
Vehicle Kills:72
Kill Difference:307
Playtime:15.598 hours
Usage:0%
Score:0.181m
Score/min:194
Driving Accuracy:30.095%
Gunner Accuracy:31.825%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:1,340
V. Kills:43 N/A
Deaths:58
KDR:23.104
Accuracy:16.732% F--
KPH:66.500 C--
VKPH:2.100 D*
Kills:1,340 (0 + 1,340)
Deaths:58
KDR:23.103
VKDR:0.741
Vehicle Kills:43
Kill Difference:1,282
Playtime:20.143 hours
Usage:1%
Score:0.184m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:16.732%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:367
V. Kills:58 N/A
Deaths:39
KDR:9.410
Accuracy:23.492% D*
KPH:21.700 C-
VKPH:3.400 D
G40-F Ranger
C--
Kills:185
V. Kills:191 96%
Deaths:13
KDR:14.231
Accuracy:24.855% D-
KPH:7.400 D-
VKPH:7.600 C--
G30 Walker
D
Kills:115
V. Kills:51 221%
Deaths:4
KDR:28.750
Accuracy:25.127% D
KPH:9.700 D
VKPH:4.300 D--
M40 Fury
D*
Kills:109
V. Kills:22 474%
Deaths:6
KDR:18.167
Accuracy:25.233% D*
KPH:21.600 D*
VKPH:4.400 D*
M20 Basilisk
D-
Kills:103
V. Kills:60 169%
Deaths:40
KDR:2.575
Accuracy:19.940% F-
KPH:7.600 D*
VKPH:4.400 D-
Kills:879 (0 + 879)
Deaths:102
KDR:8.618
VKDR:3.745
Vehicle Kills:382
Kill Difference:777
Playtime:72.501 hours
Usage:2%
Score:0.372m
Score/min:86
Driving Accuracy:N/A%
Gunner Accuracy:19.940%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 5,2635,1674,9771.038C++1.4714.763%F-10.664%D--7.3D-N/A20707.7h15C101.6D*
Lasher X2 4,5384,4622,5531.748A0.7620.259%D2.42%D-18.1DN/A51245.9h21.9C108.2C
Sticky Grenade 3,8523,79313793N/A3,790.4961.327%B**N/A1223.5B+19B*33683.1h1.9B+3B+
Eidolon VE33 3,4643,3536425.223M**2.7121.902%D--20.459%D6.3D-N/A14531.5h11C50.2C--
Proximity Mine 2,6302,6255434.834C**2.3245.027%BN/A89DN/A24029.5h1.7B+3.8B++
Pulsar C 1,9891,9493435.682M+3.1718.431%D*22.217%C+4.4D--N/A11444.8h19.7F-107.1D*
Parallax VX3 1,5321,5262047.48A4.9739.642%C++73.919%C-15.5DN/A4398.4h2.5C6.4C+
Proton II PPA-H 1,3831,3405823.103B*20.5916.732%F--1.716%C+66.7C--2.1D*15220.1h8.5B+50.9D*
MANA Anti-Vehicle Turret 1,9731,2963863.358C0.8548.042%D**2.315%D12960S6770S29746950.1h7.3B15.2C++
Frag Grenade 1,2591,24111241N/A1,238.4953.566%B**N/A653.2B++9.5B+19411.9h3.1B++5.8B*
Nemesis VSH9 1,6501,2049281.297B**1.2147.56%F-3.073%C*13.1C4.8D9292.1h5.7B**12B+
Tank Mine 1,6491,11910610.557S8.0525.434%DN/A119B56.4C7929.4h1.3B**5.3B+
NS-44L Blackhand 6956921983.495A*0.9937.349%C-46.965%B3D*N/A7230.5h4.7C+12.6C+
Spear Anti-Vehicle Phalanx Turret 9326725612B*9.4932.28%D*3.869%C+29.2C--11.3D--17623h7.2B+22.2C++
Sirius SX12 4154034340.929C+1.5813.703%F-10.918%D*9.9D-N/A4340.8h23.2F169.3F--
M60-G Bulldog 425367399.41A6.9023.492%D*1.362%D--21.7C-3.4D9116.9h5.9B++25C+
C-4 4633471662.09B+0.4234.678%A++N/A73.8C+24.7C6494.7h1.5C++4.4B+
L100 Python HESH 336286740.857M38.3532.696%F3.147%A39.2C--6.8C1347.3h3.9C12.1D*
Serpent VE92 211207663.136A*0.6314.764%F-15.459%D4.1D*N/A1850.2h19.8D**134.3F-
Thanatos VE70 2102042830.721C1.7923.269%F14.706%C7.3D*N/A3628.1h7D*30F--
Proton II PPA 2061961513.067C+10.5618.192%D-1.531%C--33.8D-1.7D--1395.8h7.6B++41.8C*
G40-F Ranger 3761851314.231S11.7224.855%D-N/A7.4D-7.6C--10625.1h168.4C-677.5D
Aspis Anti-Aircraft Phalanx Turret 352171305.7B**3.1917.023%D*1.17%D7.6D8.1D15722.4h131.5B+772.7C+
Anti-Vehicle Grenade 1861621162N/A159.4953.715%C**N/A540B*80C39130.3h3.7B**6.9B*
Solstice VE3 1621595050.315D2.209.903%F--10.063%F2.3D--N/A2368.7h17.7C+178.4D*
G30 Walker 166115428.75S26.2425.127%D2.609%D9.7D4.3D--6011.9h190.8B759.4C+
M60-A Bulldog 131112716C+13.4931.213%FN/A15.3D-2.6C--1137.3h6.1C+19.7D-
M40 Fury 131109618.167A+15.6625.233%D*N/A21.8D*4.4D*875h10.7B+42.2C+
Quasar VM1 108108571.895C*0.6210.102%D*15.741%D16.9C--N/A1106.4h16.4C162.3C-
MANA Anti-Personnel Turret 1111071190.899N/A1.617.178%UN/A1070U40U3279500.1h40.5T*564.6T*
Cosmos VM3 106104422.476C**0.039.707%F13.462%D*19.6DN/A795.3h15.3C157.2D*
M20 Basilisk 163103402.575C+0.0719.94%F-4.854%C7.6D*4.4D-6113.5h101.2C+507.5F
Hunter QCX 98961120.857C*1.655.29%F--12.5%D-2.4D--N/A939.3h3.4B64.2D**
NS Annihilator 19392422.19S0.3278.452%DN/A8.5C-9.4C**18310.8h12.8C16.3C
NS-15M AE 9191491.857C+0.6514.927%F-7.692%F--22.2D-N/A1004.1h17.2F-115.1F--
M60-A Bulldog 10488118C5.4932.534%D*N/A13.8D-2.5C-1186.4h7.4C-22.7D*
Skyguard 16888165.5A2.9918.327%F1.136%D9.4D8.5C1789.4h122.6C*669.2D-
Force-Blade 1028710,9820.008C-2.5030.373%C+N/A0.1C-N/A01142h3.5C--11.4C+
NS-61 Emissary 8883372.243A*0.2712.581%F--15.663%C+1.9D*N/A542.7h22D--174.7T-
Saron HRB 12979184.389C+1.8831.825%D**N/A12.7D*8.1D--1666.2h27.9D87.5F
NS-11P 7976362.111B*0.4013.799%F-15.79%C--7.5D*N/A3810.2h25.7T*186.5T*
Supernova PC 857389.125B+6.6230.095%F-2.74%C**20.3C+3.3D**3293.6h3.1A10.2C**
Spear Anti-Vehicle Phalanx Tower 11872172M**69.4950.493%C+N/A30C19.2C2282.4h12.1C23.9C+
Lancer VS22 16767900.744C+1.7751.717%D**N/A5.2D--7.7D--15113h95.6F*184.8T-
Pulsar LSW 6764203.2A+0.6910.661%F--17.188%D-9.3D*N/A986.9h23.3T-218.1T*
Orion VS54 62611580.386D2.128.087%F*9.836%F-3D*N/A8720.2h17.9D*221D**
NS-44 Commissioner 6561411.488B+1.0224.607%D*18.033%D4.4D*N/A2514h5.6D*22.9D**
S1 68601230.488C2.0233.912%F*3.333%C**11.8D--1.6F2725.1h4.2A12.5C+
Light PPA 6958431.349C1.1622.275%F--N/A10.5D*2D665.5h19.3C86.5D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret394,7428.8h
Motion Spotter21,0331.8h
Snowman Soldier0950.1h
Nanite Revive Grenade02080.1h
Spawn Beacon132,8264.3h
Nano-Armor Kit1,0381,957,492126.1h
Restoration Kit3660.4h
Rampart Wall0900.6h
Cortium Silo0670.3h
Skywall Shield Emitter0630.2h
Repair Module01020.3h
Turret AI Module01380.5h
Spitfire Auto-Turret267,84310.4h
Aphelion VEX0510h
Hoplon Anti-Aircraft Phalanx Tower0530.2h
Xiphos Anti-Personnel Tower0800.2h
Spear Anti-Vehicle Tower0710.3h
Deconstruction Tool01760h
Welding Device01950h
Ammunition Package10235,40824.2h
Shield Recharging Field52440.1h
Medical Applicator4917,3032.2h
Recon Detection Device7122,661105.2h

Check the help document for the dictionary if you want to learn more about words used here.


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