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Centurion Deft85[T42] Deft85
VS BR 51

KDR: 2.61

Score: 38.1m

Last Seen: Apr 23rd, 2019 12:50 AM
- OFFLINE - 2048.2 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Connery
Level Progress (to 52): 34%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF Lasher X2 Sticky Grenade Eidolon VE33 Proximity Mine Pulsar C Parallax VX3 Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $128,853 MLG Score: 103
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.328%22.959%4211412007,8011.161381.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.067%-0.55D0.32C*-3.746T*HEAD ++ (~13.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.6-0.056C+14.4-0.01C+64.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.356%2.198%43312115468572080.636364261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.708%-2.101F---0.234C0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.8-3.428T*33.1-1.642F137.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.824%1.793%494912052,6214247006.1816374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.123%-1.236D*-0.655D-0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.5-0.393C--380.048C+128.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.448%74.074%494112131,539116361.32217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.671B+0.454B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.35C**2.50.203C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.269%14.706%4941121320462460.326923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.517F0.014C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30-1.278D**7-0.438C--23


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.1m419.1%253 (15.2k)166 (10k)2.6101639,89115,2833.1332251 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214205911.152%9.762%10914:5613

66% Engineer12% Heavy Assault18% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2014 12:09 AMFeb 17th, 2014 3:52 PMMay 21st, 2019 12:45 PM (57d) (PST)Apr 22nd, 2019 11:28 PM (85d) (PST)Apr 22nd, 2019 8:50 PM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
223341890.1740.0670.0170.8090.019103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,3892,05811,33110414919,966

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3818.5h/159.1d 7,994 3,894 26,910 185.4k 6,312 11,020 4,344 51.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
F-
Kills:91
Deaths:49
KDR:1.857
Accuracy:14.927% F-
HSR:7.692% F--
Pulsar LSW
D--
Kills:64
Deaths:20
KDR:3.200
Accuracy:10.661% F--
HSR:17.188% D--
Orion VS54
F--
Kills:61
Deaths:158
KDR:0.386
Accuracy:8.087% F*
HSR:9.836% F--
Kills:216
Deaths (as Heavy Assault):227
Deaths (to Heavy Assaults):3,968
KDR:0.95154
Kill Difference:11
Playtime:467.621 hours
Usage:12%
Score:4.674m
Score/min:167
Accuracy (listed only):11.225%
HSR (listed only):11.572%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:5,361
Deaths:5,031
KDR:1.066
Accuracy:14.906% F-
HSR:10.446% D--
Eidolon VE33
D
Kills:3,484
Deaths:643
KDR:5.418
Accuracy:21.816% D--
HSR:21.326% D
Pulsar C
C+
Kills:1,980
Deaths:355
KDR:5.577
Accuracy:18.456% D*
HSR:22.172% C+
VE-LR Obelisk
C++
Kills:337
Deaths:7
KDR:48.143
Accuracy:23.186% D*
HSR:32.641% C++
Serpent VE92
D-
Kills:207
Deaths:67
KDR:3.090
Accuracy:14.764% F-
HSR:15.459% D-
Thanatos VE70
C
Kills:204
Deaths:283
KDR:0.721
Accuracy:23.269% F
HSR:14.706% C
Solstice VE3
F
Kills:159
Deaths:505
KDR:0.315
Accuracy:9.903% F--
HSR:10.063% F
Kills:11,732
Deaths (as Engineer):6,891
Deaths (to Engineers):3,085
KDR:1.70251
Kill Difference:4,841
Playtime:2,525.610 hours
Usage:66%
Score:26.995m
Score/min:178
Accuracy (listed only):18.043%
HSR (listed only):18.116%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:5,361
Deaths:5,031
KDR:1.066
Accuracy:14.906% F-
HSR:10.446% D--
Pulsar C
C+
Kills:1,980
Deaths:355
KDR:5.577
Accuracy:18.456% D*
HSR:22.172% C+
Sirius SX12
D*
Kills:403
Deaths:434
KDR:0.929
Accuracy:13.703% F--
HSR:10.918% D*
Serpent VE92
D-
Kills:207
Deaths:67
KDR:3.090
Accuracy:14.764% F-
HSR:15.459% D-
Thanatos VE70
C
Kills:204
Deaths:283
KDR:0.721
Accuracy:23.269% F
HSR:14.706% C
Solstice VE3
F
Kills:159
Deaths:505
KDR:0.315
Accuracy:9.903% F--
HSR:10.063% F
Kills:8,314
Deaths (as Light Assault):6,675
Deaths (to Light Assaults):2,759
KDR:1.24554
Kill Difference:1,639
Playtime:90.873 hours
Usage:2%
Score:0.828m
Score/min:152
Accuracy (listed only):15.834%
HSR (listed only):13.961%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,539
Deaths:205
KDR:7.507
Accuracy:39.448% C+
HSR:74.074% C-
NS-44L Blackhand
B+
Kills:730
Deaths:216
KDR:3.380
Accuracy:36.816% D
HSR:46.712% B+
Sirius SX12
D*
Kills:403
Deaths:434
KDR:0.929
Accuracy:13.703% F--
HSR:10.918% D*
NS-61 Emissary
C+
Kills:91
Deaths:41
KDR:2.220
Accuracy:12.585% F--
HSR:16.484% C+
NS-44 Commissioner
C
Kills:63
Deaths:43
KDR:1.465
Accuracy:24.983% D**
HSR:20.635% C
NS-AM7 Archer
B+
Kills:55
Deaths:3
KDR:18.333
Accuracy:61.927% B+
HSR:3.636% D**
Kills:2,881
Deaths (as Infiltrator):942
Deaths (to Infiltrators):2,493
KDR:3.05839
Kill Difference:1,939
Playtime:702.082 hours
Usage:18%
Score:5.239m
Score/min:124
Accuracy (listed only):31.577%
HSR (listed only):28.743%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:58
V. Kills:11 N/A
Deaths:43
KDR:1.349
Accuracy:22.271% F--
KPH:10.400 D*
VKPH:2 D
Kills:58 (58 + 0)
Deaths:43
KDR:1.349
VKDR:0.256
Vehicle Kills:11
Kill Difference:15
Playtime:5.568 hours
Usage:0%
Score:0.022m
Score/min:67
Piloting Accuracy:22.271%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:286
V. Kills:50 N/A
Deaths:7
KDR:40.857
Accuracy:32.696% F-
KPH:39.300 C-
VKPH:6.900 C
Skyguard
C
Kills:187
V. Kills:135 138%
Deaths:18
KDR:10.389
Accuracy:18.750% F
KPH:12.300 C
VKPH:8.800 C
Kills:473 (473 + 0)
Deaths:25
KDR:18.920
VKDR:7.400
Vehicle Kills:185
Kill Difference:448
Playtime:22.538 hours
Usage:1%
Score:0.199m
Score/min:147
Driving Accuracy:18.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
D-
Kills:196
V. Kills:10 N/A
Deaths:15
KDR:13.067
Accuracy:18.192% D--
KPH:34 D-
VKPH:1.700 D--
Saron HRB
D-
Kills:79
V. Kills:50 155%
Deaths:18
KDR:4.389
Accuracy:31.825% D**
KPH:12.700 D*
VKPH:8 D-
Supernova PC
C+
Kills:73
V. Kills:12 N/A
Deaths:8
KDR:9.125
Accuracy:30.095% F--
KPH:20.300 C+
VKPH:3.300 D**
E540 Halberd
D*
Kills:52
V. Kills:21 236%
Deaths:6
KDR:8.667
Accuracy:37.650% D*
KPH:17.500 D*
VKPH:7.100 D**
Kills:400 (73 + 327)
Deaths:47
KDR:8.511
VKDR:1.979
Vehicle Kills:93
Kill Difference:353
Playtime:18.571 hours
Usage:0%
Score:0.212m
Score/min:190
Driving Accuracy:30.095%
Gunner Accuracy:37.650%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:1,340
V. Kills:43 N/A
Deaths:58
KDR:23.104
Accuracy:16.732% F--
KPH:66.500 C--
VKPH:2.100 D*
Kills:1,340 (0 + 1,340)
Deaths:58
KDR:23.103
VKDR:0.741
Vehicle Kills:43
Kill Difference:1,282
Playtime:20.143 hours
Usage:1%
Score:0.184m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:16.732%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:369
V. Kills:58 N/A
Deaths:39
KDR:9.462
Accuracy:23.783% D*
KPH:21.300 C-
VKPH:3.400 D
G40-F Ranger
D
Kills:249
V. Kills:226 110%
Deaths:15
KDR:16.600
Accuracy:25.391% D-
KPH:8.400 D--
VKPH:7.600 D
G30 Walker
D-
Kills:138
V. Kills:56 242%
Deaths:5
KDR:27.600
Accuracy:25.582% D-
KPH:9.600 D-
VKPH:3.900 D*
M20 Basilisk
D-
Kills:112
V. Kills:63 175%
Deaths:40
KDR:2.800
Accuracy:20.440% F--
KPH:8 D*
VKPH:4.500 D-
M40 Fury
D--
Kills:109
V. Kills:22 474%
Deaths:6
KDR:18.167
Accuracy:25.233% D*
KPH:21.600 D*
VKPH:4.400 D--
M20 Basilisk
D--
Kills:56
V. Kills:35 156%
Deaths:24
KDR:2.333
Accuracy:19.306% F--
KPH:6.700 D*
VKPH:4.200 D--
Kills:1,033 (0 + 1,033)
Deaths:129
KDR:8.008
VKDR:3.566
Vehicle Kills:460
Kill Difference:904
Playtime:88.836 hours
Usage:2%
Score:0.443m
Score/min:83
Driving Accuracy:N/A%
Gunner Accuracy:19.306%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 5,4785,3615,0311.066C++1.5414.906%F-10.446%D--7D-N/A19764h14.9C100.1D*
Lasher X2 4,5944,5152,5621.762B**0.8520.252%D2.414%D-18DN/A51250.4h22C108.5C
Sticky Grenade 4,0643,99413994N/A3,991.3961.374%B**N/A1210.3B+21.2B*32773.3h1.9B+3.1B+
Eidolon VE33 3,6053,4846435.418S2.8121.816%D--21.326%D6.3D--N/A14551.6h11.2C-51.2D
Proximity Mine 2,7452,7405465.018B+2.4144.814%C**N/A89.8DN/A24230.5h1.7B+3.9B+
Pulsar C 2,0241,9803555.577A**2.9718.456%D*22.172%C+4.3D--N/A11464.5h19.9F-108F
Parallax VX3 1,5451,5392057.507A4.9039.448%C+74.074%C-15.5D-N/A4399.5h2.5C6.4C+
Proton II PPA-H 1,3831,3405823.103B**20.4916.732%F--1.716%C+66.7C-2.1D*15320.1h8.5B+50.9D*
MANA Anti-Vehicle Turret 2,0251,3283863.44B++0.8348.348%D2.259%D13280S6970S12090000.1h7.4C**15.3C*
Tank Mine 1,9281,31811111.874S9.2625.04%DN/A119.8C**55.5C75911h1.3B**5.2B++
Frag Grenade 1,2611,24311243N/A1,240.3953.591%B**N/A654.2B++9.5C++19521.9h3.1B++5.8B++
Nemesis VSH9 1,6501,2049281.297B**1.3147.531%F-3.073%C*13.1C+4.8C9292.2h5.7B**12.1B+
NS-44L Blackhand 7337302163.38A++0.7736.816%D46.712%B+2.9D*N/A7255h4.8C+13.1C+
Spear Anti-Vehicle Phalanx Turret 9436815612.161B*9.5532.386%D*3.818%C+29.1C--11.2D--17623.4h7.2B+22.2C++
Sirius SX12 4154034340.929C+1.6813.703%F--10.918%D*9.9D-N/A4340.8h23.2F169.3F--
M60-G Bulldog 427369399.462A++6.8523.783%D*1.355%D--21.3C-3.4D9017.3h6B++25.1C+
C-4 4783601662.169B+0.4434.938%A++N/A76.6C+25.1C6634.7h1.5C+4.3B++
VE-LR Obelisk 359337748.143U45.5323.186%D*32.641%C++14.7D-1C**3122.9h9.1D-39.2D*
L100 Python HESH 336286740.857A**38.2532.696%F-3.147%A+39.2C-6.8C1367.3h3.9C12.1D*
G40-F Ranger 4752491516.6S13.9925.391%D-N/A8.4D--7.6D10529.6h150.5C592.8D
Serpent VE92 211207673.09A++0.4814.764%F-15.459%D-4.1D--N/A1950.2h19.8D**134.3F-
Thanatos VE70 2102042830.721C+1.8923.269%F14.706%C7.3D--N/A3628.1h7D*30F--
Proton II PPA 2061961513.067C+10.4618.192%D--1.531%C--33.8D-1.7D--1395.8h7.6B++41.8C*
Skyguard 3221871810.389M++7.7818.75%FN/A12.2C8.8C15315.3h89.3B*476.3C+
Aspis Anti-Aircraft Phalanx Turret 355173305.767B*3.1617.019%D*1.156%D7.7D8.1D15722.5h130.3B+765.6C
Anti-Vehicle Grenade 1861621162N/A159.3953.715%C**N/A540B++80C+39370.3h3.7B**6.9B*
Solstice VE3 1621595050.315D2.309.903%F--10.063%F2.2D--N/A2372.6h17.7C178.4D*
G30 Walker 194138527.6S24.9925.582%D-2.174%D-9.6D-3.9D*5614.4h199.6C++780.2C
NS Annihilator 226113422.69S0.0878.395%DN/A9.3C9.3C**17612.2h11.5C++14.7C+
M60-A Bulldog 131112716C+13.3931.213%FN/A15.3D-2.6C--1137.3h6.1C++19.7D
M20 Basilisk 175112402.8C+0.1920.44%F--4.464%C--8D*4.5D-6314h99.6C+487.3F
M40 Fury 131109618.167A++15.5625.233%D*N/A21.8D*4.4D--875h10.7B+42.2C+
Quasar VM1 108108571.895C**0.7210.102%D*15.741%D16.9DN/A1126.4h16.4C162.3C--
MANA Anti-Personnel Turret 1111071190.899N/A1.717.178%UN/A1070U40U3346200.1h40.5T*564.6T*
Cosmos VM3 106104422.476C**0.139.707%F13.462%D*19.6DN/A805.3h15.3C--157.2D**
Hunter QCX 98961120.857C**1.755.29%F--12.5%D-2.4D*N/A939.5h3.4B+64.2D*
NS-15M AE 9191491.857C+0.7514.927%F-7.692%F--22.2D--N/A1024.1h17.2F-115.1F--
NS-61 Emissary 9691412.22A*0.3912.585%F--16.484%C+1.7D*N/A552.8h22.5D-179T*
M60-A Bulldog 10488118C5.3932.437%D**N/A13.8D-2.5C--1186.4h7.4D22.8D*
Force-Blade 1028710,9820.008C-2.6030.373%C+N/A0.1DN/A01149.6h3.5C--11.4C+
Saron HRB 12979184.389C+1.7831.825%D**N/A12.7D*8.1D-1666.2h27.9D87.5F
NS-11P 7976362.111B*0.5013.772%F-15.79%D7.4D*N/A3810.3h25.7T*186.9T*
Supernova PC 857389.125B+6.5130.095%F--2.74%B20.3C+3.3D**3313.6h3.1A10.2C**
Spear Anti-Vehicle Phalanx Tower 11872172M**69.3950.318%C+N/A30C-19.2C-2272.4h12.1C24C
Lancer VS22 16767900.744C+1.8751.611%D**N/A5.2D--7.7D--15113h95.6F**185.3T-
Pulsar LSW 6764203.2A+0.5910.661%F--17.188%D--9.3D*N/A1006.9h23.3T*218.1T*
NS-44 Commissioner 6763431.465B+1.1524.983%D**20.635%C4D*N/A2315.7h5.7D**22.8F
Orion VS54 62611580.386D2.228.087%F*9.836%F--3D*N/A9020.2h17.9D*221F
S1 68601230.488C2.1233.912%F*3.333%B11.8D--1.6F2765.1h4.2A12.5C+
Light PPA 6958431.349C1.2622.271%F--N/A10.4D*2D675.6h19.3C86.6D*
M20 Basilisk 9156242.333C0.2819.306%F--7.143%B+6.7D*4.2D--708.4h121.9C631.6F*
NS-AM7 Archer 8955318.333U15.7261.927%B+3.636%D**2.8D-1.7D1720h49.9F--80.6F-
E540 Halberd 735268.667C+6.0637.65%D*3.846%B*17.3D*7D**1703h6C+16D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142,8494.7h
Anti-Vehicle MANA Turret395,1819.2h
Nano-Armor Kit1,0441,986,773127.9h
Skywall Shield Emitter0770.2h
Turret AI Module01560.5h
Repair Module01250.4h
Nanite Revive Grenade02080.1h
Cortium Silo0870.4h
Spitfire Auto-Turret298,76211.2h
Restoration Kit3660.4h
Motion Spotter21,0331.8h
Hoplon Anti-Aircraft Phalanx Tower0620.2h
Xiphos Anti-Personnel Tower0890.3h
Rampart Wall01090.8h
Aphelion VEX0510h
Welding Device07450.1h
Spear Anti-Vehicle Tower0750.3h
Deconstruction Tool01760h
Shield Recharging Field52460.1h
Ammunition Package10237,87325.4h
Medical Applicator4917,3462.2h
Snowman Soldier0950.1h
Recon Detection Device7325,181118.4h
Elysium Spawn Tube0650.5h

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