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Paragon Snowblower DegoMusse[KOTV] DegoMusse
VS BR 93

KDR: 1.7

Score: 15.7m

Last Seen: Jun 17th, 2018 2:43 PM
- OFFLINE - 7399.5 hour(s)

Battle Rank 100 (93 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 63%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Sirius SX12 Pulsar VS1 Corvus VA55 NS-11A Terminus VX-9 Parallax VX3 Serpent VE92 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $574,209 MLG Score: 459
Fun Score: N/A
Cheeseburgers Flipped: 246TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.851%17.89%42722101311,0621.515960.186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.239%0.537B+-0.435C---0.999D--HEAD + (~5.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.325C**120.158C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.888%1.863%440410312,36265411003.60611215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.363%-0.265C0.242C++-0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.4-0.082C+60.9-0.148C113.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.591%4.815%94310325408003330.675162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.316%-0.129C1.422A0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.616B+5.90.531B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.985%3.242%241810271,1725615532.08541212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.743%-0.296C-0.289C0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.80.32C*26.70.327C**54.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.478%77.889%241410312,795770123.62987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.235%1.12B**0.704B++-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.488B+2.10.324C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.76%17.035%2412103390449331.82996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.3%1.275A0.492B+1.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.61B+2.90.398B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.7m284.9%235 (14.1k)200 (12k)1.7020424,70014,5122.0004193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103581820.254%18.972%38405:245

36% Combat Medic29% Engineer18% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2013 6:52 PMAug 2nd, 2013 3:10 PMJul 15th, 2018 11:47 PM (280d) (PST)Jun 17th, 2018 11:50 AM (308d) (PST)Jun 17th, 2018 10:43 AM (308d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3961232730.3140.1850.0601.0240.045459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,7517,35916,3921911461312,020

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1309.7h/54.6d 4,330 4,686 8,331 80.4k 1,695 2,812 3,532 31.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:510
Deaths:347
KDR:1.470
Accuracy:21.033% C+
HSR:20.588% D
Pulsar LSW
C-
Kills:138
Deaths:108
KDR:1.278
Accuracy:20.818% C-
HSR:16.667% D--
Kills:648
Deaths (as Heavy Assault):455
Deaths (to Heavy Assaults):3,762
KDR:1.42418
Kill Difference:193
Playtime:49.341 hours
Usage:4%
Score:0.629m
Score/min:212
Accuracy (listed only):20.925%
HSR (listed only):18.627%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,009
Deaths:859
KDR:1.175
Accuracy:22.828% C+
HSR:14.470% D--
Phobos VX86
A
Kills:487
Deaths:342
KDR:1.424
Accuracy:73.309% A
HSR:24.435% A
Thanatos VE70
B**
Kills:417
Deaths:313
KDR:1.332
Accuracy:49.833% B**
HSR:8.393% F
Solstice SF
C*
Kills:324
Deaths:342
KDR:0.947
Accuracy:22.835% C
HSR:18.519% C*
Solstice VE3
D--
Kills:97
Deaths:123
KDR:0.789
Accuracy:17.577% D--
HSR:8.247% F-
NSX-P Tanto
B+
Kills:76
Deaths:39
KDR:1.949
Accuracy:28.014% B+
HSR:19.737% D
Kills:2,410
Deaths (as Engineer):2,018
Deaths (to Engineers):3,281
KDR:1.19425
Kill Difference:392
Playtime:378.421 hours
Usage:29%
Score:4.837m
Score/min:213
Accuracy (listed only):35.733%
HSR (listed only):15.634%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,339
Deaths:835
KDR:1.604
Accuracy:24.302% C+
HSR:14.638% D
Serpent VE92
C+
Kills:1,009
Deaths:859
KDR:1.175
Accuracy:22.828% C+
HSR:14.470% D--
Phobos VX86
A
Kills:487
Deaths:342
KDR:1.424
Accuracy:73.309% A
HSR:24.435% A
Thanatos VE70
B**
Kills:417
Deaths:313
KDR:1.332
Accuracy:49.833% B**
HSR:8.393% F
Solstice SF
C*
Kills:324
Deaths:342
KDR:0.947
Accuracy:22.835% C
HSR:18.519% C*
Eridani SX5
B+
Kills:249
Deaths:223
KDR:1.117
Accuracy:29.495% B+
HSR:12.450% D--
MKV-P Suppressed
B*
Kills:231
Deaths:125
KDR:1.848
Accuracy:32.820% B*
HSR:15.152% D*
VE-S Canis
B++
Kills:222
Deaths:121
KDR:1.835
Accuracy:32.094% B++
HSR:21.171% C++
Eridani SX5-AE
B
Kills:118
Deaths:77
KDR:1.532
Accuracy:31.322% B
HSR:16.949% D--
Solstice VE3
D--
Kills:97
Deaths:123
KDR:0.789
Accuracy:17.577% D--
HSR:8.247% F-
NSX-P Tanto
B+
Kills:76
Deaths:39
KDR:1.949
Accuracy:28.014% B+
HSR:19.737% D
Kills:4,569
Deaths (as Light Assault):3,399
Deaths (to Light Assaults):2,520
KDR:1.34422
Kill Difference:1,170
Playtime:140.642 hours
Usage:11%
Score:1.656m
Score/min:196
Accuracy (listed only):33.130%
HSR (listed only):15.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,339
Deaths:835
KDR:1.604
Accuracy:24.302% C+
HSR:14.638% D
Parallax VX3
B**
Kills:1,093
Deaths:214
KDR:5.107
Accuracy:45.424% B**
HSR:84.355% B*
Ghost
B+
Kills:698
Deaths:448
KDR:1.558
Accuracy:42.673% B+
HSR:61.748% D
Phaseshift VX-S
B++
Kills:670
Deaths:132
KDR:5.076
Accuracy:39.550% B+
HSR:85.224% B++
Beamer VS3
B+
Kills:382
Deaths:414
KDR:0.923
Accuracy:31.508% B+
HSR:12.304% D**
XM98
B+
Kills:334
Deaths:109
KDR:3.064
Accuracy:41.372% B+
HSR:75.749% C++
NS-44 Commissioner
B+
Kills:330
Deaths:371
KDR:0.889
Accuracy:40.041% B+
HSR:18.182% D
Artemis VX26
B
Kills:255
Deaths:170
KDR:1.500
Accuracy:28.866% B
HSR:17.255% D-
Eridani SX5
B+
Kills:249
Deaths:223
KDR:1.117
Accuracy:29.495% B+
HSR:12.450% D--
Nyx VX31
C+
Kills:234
Deaths:115
KDR:2.035
Accuracy:33.904% C+
HSR:27.350% C
MKV-P Suppressed
B*
Kills:231
Deaths:125
KDR:1.848
Accuracy:32.820% B*
HSR:15.152% D*
VE-S Canis
B++
Kills:222
Deaths:121
KDR:1.835
Accuracy:32.094% B++
HSR:21.171% C++
Phantom VA23
B+
Kills:149
Deaths:67
KDR:2.224
Accuracy:38.892% B+
HSR:32.215% C**
Eridani SX5-AE
B
Kills:118
Deaths:77
KDR:1.532
Accuracy:31.322% B
HSR:16.949% D--
NS-61 Emissary
A
Kills:83
Deaths:75
KDR:1.107
Accuracy:36.654% A
HSR:14.458% C
Kills:6,387
Deaths (as Infiltrator):3,496
Deaths (to Infiltrators):2,316
KDR:1.82695
Kill Difference:2,891
Playtime:239.436 hours
Usage:18%
Score:2.437m
Score/min:170
Accuracy (listed only):35.261%
HSR (listed only):33.947%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,339
Deaths:835
KDR:1.604
Accuracy:24.302% C+
HSR:14.638% D
Pulsar VS1
C--
Kills:1,262
Deaths:1,090
KDR:1.158
Accuracy:20.821% C--
HSR:13.550% D--
Corvus VA55
C++
Kills:1,170
Deaths:760
KDR:1.539
Accuracy:24.864% C++
HSR:23.333% C++
NS-11A
C++
Kills:1,161
Deaths:798
KDR:1.455
Accuracy:24.942% C++
HSR:19.466% C
Terminus VX-9
D
Kills:1,161
Deaths:1,009
KDR:1.151
Accuracy:22.543% D
HSR:20.672% D
H-V45
C
Kills:615
Deaths:397
KDR:1.549
Accuracy:22.498% C
HSR:19.350% C
Phobos VX86
A
Kills:487
Deaths:342
KDR:1.424
Accuracy:73.309% A
HSR:24.435% A
Thanatos VE70
B**
Kills:417
Deaths:313
KDR:1.332
Accuracy:49.833% B**
HSR:8.393% F
NS-11P
C+
Kills:271
Deaths:236
KDR:1.148
Accuracy:19.837% D
HSR:18.081% C+
Eridani SX5
B+
Kills:249
Deaths:223
KDR:1.117
Accuracy:29.495% B+
HSR:12.450% D--
MKV-P Suppressed
B*
Kills:231
Deaths:125
KDR:1.848
Accuracy:32.820% B*
HSR:15.152% D*
VE-S Canis
B++
Kills:222
Deaths:121
KDR:1.835
Accuracy:32.094% B++
HSR:21.171% C++
Eridani SX5-AE
B
Kills:118
Deaths:77
KDR:1.532
Accuracy:31.322% B
HSR:16.949% D--
Kills:8,703
Deaths (as Combat Medic):6,326
Deaths (to Combat Medics):1,404
KDR:1.37575
Kill Difference:2,377
Playtime:467.374 hours
Usage:36%
Score:5.653m
Score/min:202
Accuracy (listed only):31.437%
HSR (listed only):17.511%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:195
Deaths:82
KDR:2.378
Accuracy:16.381% C++
HSR:14.359% D-
Comet VM2
C--
Kills:173
Deaths:123
KDR:1.407
Accuracy:37.898% C--
HSR:2.890% D
Comet VM2
C++
Kills:138
Deaths:111
KDR:1.243
Accuracy:38.377% D
HSR:4.348% C++
Cosmos VM3
C++
Kills:120
Deaths:60
KDR:2
Accuracy:16.127% C+
HSR:20% C++
NS-10 Burster
A+
Kills:56
Deaths:53
KDR:1.057
Accuracy:38.801% A+
HSR:10.714% B*
Kills:682
Deaths (as MAX Suit):214.500
Deaths (to MAX Suits):673
KDR:3.17949
Kill Difference:467.500
Playtime:30.837 hours
Usage:2%
Score:0.532m
Score/min:287
Accuracy (listed only):29.517%
HSR (listed only):10.462%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:794
V. Kills:197 401%
Deaths:84
KDR:9.452
Accuracy:53.977% C*
KPH:54.900 C
VKPH:13.600 C
Light PPA
C*
Kills:679
V. Kills:50 N/A
Deaths:134
KDR:5.067
Accuracy:42.432% C*
KPH:41 C+
VKPH:3 C+
Saron Laser Cannon
C
Kills:626
V. Kills:584 107%
Deaths:430
KDR:1.456
Accuracy:35.085% B+
KPH:8.500 C-
VKPH:7.900 C
Maelstrom Turbo Laser
C
Kills:263
V. Kills:193 136%
Deaths:269
KDR:0.978
Accuracy:29.054% C
KPH:5.300 D
VKPH:3.900 D-
Hornet Missiles
C+
Kills:102
V. Kills:71 142%
Deaths:30
KDR:3.400
Accuracy:60.217% C+
KPH:42.600 C
VKPH:29.700 C
Photon A2A Missile Pods
A
Kills:58
V. Kills:65 88%
Deaths:6
KDR:9.667
Accuracy:72.477% D*
KPH:72.500 B+
VKPH:81.200 A
Kills:2,522 (1,568 + 0)
Deaths:953
KDR:2.646
VKDR:1.217
Vehicle Kills:1,160
Kill Difference:1,569
Playtime:158.115 hours
Usage:12%
Score:1.407m
Score/min:148
Piloting Accuracy:29.054%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:347
V. Kills:136 253%
Deaths:51
KDR:6.804
Accuracy:31.730% C
KPH:1,249,200 U
VKPH:489,600 U
C150 Dalton
B**
Kills:146
V. Kills:79 183%
Deaths:32
KDR:4.563
Accuracy:48.353% B**
KPH:32 C+
VKPH:17.300 D
Kills:493 (0 + 493)
Deaths:83
KDR:5.940
VKDR:2.590
Vehicle Kills:215
Kill Difference:410
Playtime:4.570 hours
Usage:0%
Score:0.240m
Score/min:875
Piloting Accuracy:N/A%
Gunner Accuracy:48.353%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:128
V. Kills:32 388%
Deaths:29
KDR:4.414
Accuracy:30.938% D-
KPH:20.500 C-
VKPH:5.100 D
L100 Python AP
D-
Kills:84
V. Kills:38 215%
Deaths:19
KDR:4.421
Accuracy:41.188% F
KPH:18.800 D-
VKPH:8.500 F
L100 Python HEAT
N/A
Kills:50
V. Kills:10 455%
Deaths:5
KDR:10
Accuracy:56.325% N/A
KPH:27.500 N/A
VKPH:5.500 N/A
Kills:262 (262 + 0)
Deaths:53
KDR:4.943
VKDR:1.509
Vehicle Kills:80
Kill Difference:209
Playtime:12.511 hours
Usage:1%
Score:0.112m
Score/min:150
Driving Accuracy:56.325%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:328
V. Kills:195 167%
Deaths:92
KDR:3.565
Accuracy:52.197% C+
KPH:17.600 D
VKPH:10.500 D--
Saron HRB
B+
Kills:278
V. Kills:142 194%
Deaths:58
KDR:4.793
Accuracy:48.835% B+
KPH:31.300 B+
VKPH:16 C+
Proton II PPA
C*
Kills:125
V. Kills:10 N/A
Deaths:7
KDR:17.857
Accuracy:23.400% C+
KPH:51.100 C+
VKPH:4.100 C*
E540 Halberd
D*
Kills:65
V. Kills:33 191%
Deaths:15
KDR:4.333
Accuracy:49.061% C++
KPH:17.800 D*
VKPH:9 D*
Aphelion VEX-4
C+
Kills:56
V. Kills:45 122%
Deaths:18
KDR:3.111
Accuracy:42.075% B**
KPH:20.100 C--
VKPH:16.100 C+
M20 Basilisk
C+
Kills:53
V. Kills:20 252%
Deaths:14
KDR:3.786
Accuracy:24.953% D
KPH:17.600 C+
VKPH:6.600 C+
Kills:905 (328 + 577)
Deaths:204
KDR:4.436
VKDR:2.181
Vehicle Kills:445
Kill Difference:701
Playtime:39.402 hours
Usage:3%
Score:0.485m
Score/min:205
Driving Accuracy:52.197%
Gunner Accuracy:24.953%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:261
V. Kills:167 155%
Deaths:43
KDR:6.070
Accuracy:56.884% A
KPH:55.200 B*
VKPH:35.300 B++
Proton II PPA-H
D-
Kills:90
V. Kills:7 N/A
Deaths:8
KDR:11.250
Accuracy:32.444% D
KPH:40.900 D--
VKPH:3.200 D-
Kills:351 (0 + 351)
Deaths:51
KDR:6.882
VKDR:3.412
Vehicle Kills:174
Kill Difference:300
Playtime:6.931 hours
Usage:1%
Score:0.128m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:32.444%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:96
V. Kills:2 N/A
Deaths:2
KDR:48
Accuracy:22.926% B*
KPH:69.100 C++
VKPH:1.400 D-
M20 Basilisk
C-
Kills:61
V. Kills:29 203%
Deaths:13
KDR:4.692
Accuracy:32.676% D
KPH:12.600 D
VKPH:6 C-
M60-G Bulldog
B**
Kills:54
V. Kills:9 N/A
Deaths:9
KDR:6
Accuracy:46.287% B**
KPH:26.100 C+
VKPH:4.300 C-
Kills:211 (0 + 211)
Deaths:24
KDR:8.792
VKDR:1.667
Vehicle Kills:40
Kill Difference:187
Playtime:8.299 hours
Usage:1%
Score:0.059m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:46.287%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:67
V. Kills:23 279%
Deaths:110
KDR:0.609
Accuracy:58.075% B++
KPH:8.500 D-
VKPH:2.900 D
Kills:67 (67 + 0)
Deaths:110
KDR:0.609
VKDR:0.209
Vehicle Kills:23
Kill Difference:43
Playtime:7.916 hours
Usage:1%
Score:0.022m
Score/min:47
Driving Accuracy:58.075%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,3441,3398351.604B+0.1024.302%C+14.638%D25.3C+N/A6252.9h12.5B++51.5B+
Pulsar VS1 1,2691,2621,0901.158C*0.5420.821%C--13.55%D--13.8DN/A3391.4h15.1C+72.7C+
Corvus VA55 1,1791,1707601.539B+0.1624.864%C++23.333%C++25.7C+N/A6245.6h11.2B+44.9B+
NS-11A 1,1661,1617981.455C*0.2524.942%C++19.466%C25.4CN/A6945.7h12.6B+50.4B+
Terminus VX-9 1,1701,1611,0091.151C+0.5522.543%D20.672%D17.4D-N/A4266.6h12.8C+56.7C+
Parallax VX3 1,0941,0932145.107B+3.4045.424%B**84.355%B*33.8B+N/A9132.3h1.8B*4.1B++
Serpent VE92 1,0211,0098591.175C++0.5322.828%C+14.47%D--10.1D-N/A2999.6h12.8C*56C*
C-4 1,2018475791.463C++0.2423.265%C-N/A69.4C29C+52212.2h1.3B+5.7C*
Dual Photon Pods 991794849.452B+7.7553.977%C*1.637%B+54.8C13.6C33114.5h17.4B++32.2B+
Ghost 7046984481.558C0.1442.673%B+61.748%D21.5DN/A5732.4h2.3C++5.4B
Light PPA 7296791345.067C++3.3642.432%C*1.031%C40.9C+3C+15716.6h9.5B+22.4B+
Phaseshift VX-S 6756701325.076B*3.3739.55%B+85.224%B++34.2C**N/A8219.6h2.4B+6B+
Saron Laser Cannon 1,2106264301.456C+0.2535.085%B+2.236%C+8.5C-7.9C13373.9h145.2C++414C**
H-V45 6186153971.549C++0.1522.498%C19.35%C22CN/A7027.9h12.4B+55.2C*
Orion VS54 5145103471.47C++0.2321.033%C+20.588%D28.2C+N/A10918.1h11.6B+55.3B+
Phobos VX86 4894873421.424C++0.2873.309%A24.435%A36.1CN/A9813.5h2.1B++2.8B++
Thanatos VE70 4184173131.332B+0.3749.833%B**8.393%F28.4C++N/A8114.7h3.9B++7.9B*
Beamer VS3 3863824140.923C**0.7831.508%B+12.304%D**15.5C--N/A4524.7h10.9C+34.6C++
AP30 Shredder 483347516.804C++5.1031.73%C1.153%D3470U1360U15174900.1h51.1A161.1B**
Frag Grenade 3403381338N/A336.3043.084%CN/A422.5C2.5D14300.8h3.7C*8.6C++
XM98 3343341093.064B+1.3641.372%B+75.749%C++26.7C++N/A7212.5h2.3B+5.7B+
NS-44 Commissioner 3343303710.889C+0.8140.041%B+18.182%D19.4DN/A6117h4.2C+10.5C**
Supernova FPC 523328923.565C1.8652.197%C+5.488%A*17.6D10.5D--20518.6h4.4B++8.5B+
Solstice SF 3243243420.947C+0.7622.835%C18.519%C*15.5CN/A4720.9h12.5C++54.7C++
Saron HRB 420278584.793C+3.0948.835%B+1.799%C**31.2B+16C+2648.9h16.1B**32.9B**
NS-11P 2742712361.148C+0.5519.837%D18.081%C+17.4DN/A4815.6h13.4B67.5C+
Force-Blade 2752679,9500.027C++1.6829.287%C+2.996%D0.4CN/A1713.7h2.1B+7.3B+
Maelstrom Turbo Laser 4562632690.978C0.7229.054%C3.802%B++5.3D3.9D-8250h123.8C+426.2C+
Aphelion VEX-4H 428261436.07C++4.3756.884%AN/A55.5B*35.5B++3824.7h39.1B*68.8B**
Artemis VX26 2562551701.5C++0.2028.866%B17.255%D-33.1C+N/A917.7h10.8B+37.5B+
Eridani SX5 2522492231.117C+0.5929.495%B+12.45%D--19.8DN/A5912.6h12.3C++41.6B
Nyx VX31 2352341152.035C++0.3333.904%C+27.35%C32.1CN/A867.3h5.1B+15B+
MKV-P Suppressed 2332311251.848B+0.1532.82%B*15.152%D*36.1C+N/A726.4h13.3B40.4B+
VE-S Canis 2262221211.835B+0.1332.094%B++21.171%C++32.6CN/A726.8h9.7B++30.3B+
Quasar VM1 198195822.378B+0.6816.381%C++14.359%D-22.2C+N/A858.8h14.1B+86B
Lumine Edge 1951912,7000.071C+1.6331.878%B+18.848%B+1.2C-N/A3157.5h1.3C**4B+
Proximity Mine 188188742.541C-0.8448.783%B*N/A69.6D--N/A2102.7h2.2D4.6C*
Comet VM2 2231731231.407B++0.3037.898%C--2.89%D13.6B+3.9C+8512.7h15.2B*40.1B+
Phantom VA23 150149672.224C**0.5238.892%B+32.215%C**31.7CN/A1024.7h4.2B+10.8B+
C150 Dalton 225146324.563C2.8648.353%B**N/A31.7C+17.2D3224.6h4.4C+9.2B+
Pulsar LSW 1381381081.278C+0.4220.818%C-16.667%D--24.2DN/A1185.7h13.1C+62.9C+
Comet VM2 1811381111.243C**0.4638.377%D4.348%C++12.2C++3.8D6511.3h18.4B*47.9B+
C75 Viper 160128294.414C++2.7130.938%D-N/A20.6C-5.2D1276.2h10.2B++33.1B
Proton II PPA 135125717.857C**16.1523.4%C+1.6%C-52.1C+4.2C*1582.4h10.8C+46.1C++
Cosmos VM3 120120602C++0.3016.127%C+20%C++21.4DN/A865.6h16.9D-104.8C+
Eridani SX5-AE 118118771.532C+0.1731.322%B16.949%D--31.9DN/A693.7h10.8C++34.4C**
Hornet Missiles 173102303.4C1.7060.217%C+N/A42.5C29.6C4012.4h14.2C23.5C
Solstice VE3 98971230.789C++0.9117.577%D--8.247%F-7.6DN/A6412.8h12.6B++71.9C++
M12 Kobalt 9896248M*46.3022.926%B*21.875%B*68.6C++1.4D-1911.4h14.6B*63.5B++
Tank Mine 13893224.227B*2.5243%B++N/A116.3C*56.3C10830.8h2.3D5.4B+
Proton II PPA-H 9790811.25C+9.5532.444%DN/A40.9D--3.2D-1502.2h8.8B+27.1C*
L100 Python AP 12284194.421C+2.7241.188%F8.333%M++18.7D-8.4F1604.5h5B*12C++
NS-61 Emissary 8583751.107B+0.6036.654%A14.458%C15.7C--N/A445.3h13.4C*36.7B++
Spear Anti-Vehicle Phalanx Turret 1137889.75B+8.0541.341%C2.564%D33.9C+15.2D3342.3h8.1B+19.7C**
NSX-P Tanto 7876391.949B**0.2528.014%B+19.737%D21.1CN/A813.6h10.3B**36.8B*
M40 Fury-F 90671100.609C-1.0958.075%B++N/A8.5D-2.9D477.9h20.7D*35.7D
E540 Halberd 9865154.333C2.6349.061%C++1.538%D17.6D*8.9D*1683.7h6C+12.3C++
M20 Basilisk 9061134.692B++2.9932.676%D4.918%C12.7D6C-1044.8h78.8B+241B
Lancer AE 12360760.789C0.9159.815%CN/A8.8D-9.3D--1286.8h19.4C*32.4C*
Rocklet Rifle 11359401.475A+0.2366.72%A+N/A28.1C++25.7C++2972.1h42.8C64.1B
Photon A2A Missile Pods 1235869.667B*7.9672.477%D*N/A72.5B+81.3A14210.8h5.4A+7.5A
NS-10 Burster 9056531.057C++0.6538.801%A+10.714%B*5.7C+3.5C+719.8h134.5C++346.7B++
Hunter QCX 98561650.339C--1.3641.575%C+7.143%D*4.1D--3C+5313.8h27.8F66.9D*
Aphelion VEX-4 10156183.111C1.4142.075%B**1.786%D--20C--16.1C+2352.8h50B+118.8B*
Spear Anti-Vehicle Phalanx Tower 9055511D9.3048.307%C3.636%C+34.4C21.9C3041.6h9.6C++19.9C++
S1 8355830.663C+1.0447.922%D--3.636%B+12.2D--6.2D-2084.5h6.7C++14C
M60-G Bulldog 635496B+4.3046.287%B**1.852%D25.7C+4.3C-1042.1h8.4C+18.2B+
M20 Basilisk 7353143.786B*2.0824.953%DN/A17.7C+6.7C+883h35.2A++140.9A
L100 Python HEAT 6050510A8.3056.325%B+4%B**27.8C+5.6D*2011.8h7.5C-13.3C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter78420.6h
Restoration Kit173350.6h
Nano-Armor Kit155307,15228.9h
Snowman Soldier2690.1h
Spawn Beacon67261h
Anti-Vehicle MANA Turret11380.3h
Repair Module0650.3h
Turret AI Module0540.3h
Nanite Revive Grenade07150.2h
Medical Applicator746374,29337.1h
Deconstruction Tool02,3970.3h
G40-F Ranger1500h
Medical Kit82140.3h
Anti-Infantry MANA Turret142310.8h
Ammunition Package64470.3h
Shield Recharging Field223,3131.2h
Recon Detection Device392,1894.7h

Check the help document for the dictionary if you want to learn more about words used here.


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