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Signifer DeinRentenbescheidVS[DWHQ] DeinRentenbescheidVS
VS BR 56

KDR: 3.15

Score: 3.2m

Last Seen: Aug 20th, 2019 9:40 AM
- OFFLINE - 50.4 hour(s)

Battle Rank 56 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 90
Level Progress (to 57): 23%
Level 100 Progress: 17% 839h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS XM98 VA39 Spectre Eidolon VE33 Beamer VS3 Parallax VX3 Proximity Mine Force-Blade Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,452,760 MLG Score: 2760
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.34%21.81%705412102,0771.871171.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.445%2.159A*0.175C++-1.328D**HEAD + (~5.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.61B+9.30.344C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49%5.607%34621212107521442.0188774%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.117%1.318A0.8B++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.9-0.024C+63.7-0.547D66.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.41%47.601%346312112,6682234111.9641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.03%0.459B+-1.406D**0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.074C+3.8-0.27C6.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 90
3.2m270.5%312 (18.7k)280 (16.8k)3.145256,5612,0863.481356 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121456534.381%27.298%93905:243

92% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2018 9:10 PMNov 12th, 2018 8:32 AMAug 20th, 2019 8:17 PM (1d) (PST)Aug 20th, 2019 6:38 AM (2d) (PST)Aug 20th, 2019 5:40 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5661294370.5820.1850.1591.6770.0382760

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,9347,73326,201351110101216,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
187.8h/7.8d 701 1,791 2,327 18.9k 207 599 424 6.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:140
Deaths:79
KDR:1.772
Accuracy:21.899% C*
HSR:30.714% B*
Kills:140
Deaths (as Heavy Assault):79
Deaths (to Heavy Assaults):461
KDR:1.77215
Kill Difference:61
Playtime:7.519 hours
Usage:4%
Score:0.128m
Score/min:284
Accuracy (listed only):21.899%
HSR (listed only):30.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B++
Kills:1,174
Deaths:247
KDR:4.753
Accuracy:42.372% B++
HSR:63.884% D*
VA39 Spectre
B++
Kills:1,174
Deaths:371
KDR:3.164
Accuracy:36.064% B++
HSR:27.002% D--
Beamer VS3
B**
Kills:684
Deaths:548
KDR:1.248
Accuracy:34.602% B**
HSR:15.351% D--
Parallax VX3
B++
Kills:320
Deaths:67
KDR:4.776
Accuracy:43.645% B++
HSR:63.438% F
Phantom VA23
A
Kills:82
Deaths:20
KDR:4.100
Accuracy:43.531% A
HSR:19.512% D*
Kills:3,434
Deaths (as Infiltrator):1,253
Deaths (to Infiltrators):553
KDR:2.74062
Kill Difference:2,181
Playtime:172.134 hours
Usage:92%
Score:2.810m
Score/min:272
Accuracy (listed only):40.043%
HSR (listed only):37.837%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):364
KDR:0
Kill Difference:UNR
Playtime:1.512 hours
Usage:1%
Score:0.020m
Score/min:222
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B**
Kills:1,171
Deaths:416
KDR:2.815
Accuracy:34.350% B**
HSR:24.680% C+
Kills:1,171
Deaths (as Engineer):416
Deaths (to Engineers):299
KDR:2.8149
Kill Difference:755
Playtime:1.055 hours
Usage:1%
Score:0.034m
Score/min:543
Accuracy (listed only):34.350%
HSR (listed only):24.680%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):172
KDR:0
Kill Difference:UNR
Playtime:1.426 hours
Usage:1%
Score:0.016m
Score/min:187
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:96
Deaths:33
KDR:2.909
Accuracy:20.161% B+
HSR:12.500% F
Quasar VM1
B*
Kills:87
Deaths:33
KDR:2.636
Accuracy:19.673% B*
HSR:21.839% B+
Kills:183
Deaths (as MAX Suit):33
Deaths (to MAX Suits):49
KDR:5.54545
Kill Difference:150
Playtime:3.799 hours
Usage:2%
Score:0.151m
Score/min:661
Accuracy (listed only):19.917%
HSR (listed only):17.170%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:76
V. Kills:39 190%
Deaths:6
KDR:12.667
Accuracy:50.197% B++
KPH:29.400 B+
VKPH:15.100 C+
E540 Halberd
A*
Kills:62
V. Kills:22 270%
Deaths:3
KDR:20.667
Accuracy:54.280% B*
KPH:54.400 A*
VKPH:19.300 B+
Kills:138 (0 + 138)
Deaths:9
KDR:15.333
VKDR:6.778
Vehicle Kills:61
Kill Difference:129
Playtime:3.723 hours
Usage:2%
Score:0.055m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:54.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:54
V. Kills:17 300%
Deaths:4
KDR:13.500
Accuracy:47.513% B*
KPH:38.800 A+
VKPH:12.200 A
M20 Basilisk
A*
Kills:53
V. Kills:18 279%
Deaths:2
KDR:26.500
Accuracy:50.673% A
KPH:48 A*
VKPH:16.300 A
Kills:107 (0 + 107)
Deaths:6
KDR:17.833
VKDR:5.833
Vehicle Kills:35
Kill Difference:101
Playtime:2.497 hours
Usage:1%
Score:0.034m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:50.673%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:79
V. Kills:29 263%
Deaths:66
KDR:1.197
Accuracy:46.603% C
KPH:9.500 C--
VKPH:3.500 C
Kills:79 (79 + 0)
Deaths:66
KDR:1.197
VKDR:0.439
Vehicle Kills:29
Kill Difference:13
Playtime:8.303 hours
Usage:4%
Score:0.023m
Score/min:46
Driving Accuracy:46.603%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
XM98 1,1891,1742474.753A+1.6142.372%B++63.884%D*29.8C*N/A9739.4h2.8C6.6C*
VA39 Spectre 1,1961,1743713.164A0.0236.064%B++27.002%D--32.3B++N/A7336.4h5.3B+14.6B+
Eidolon VE33 1,2131,1714162.815A+0.3334.35%B**24.68%C+34B+1.2A12334.4h8B+23.4B++
Beamer VS3 7056845481.248B++1.9034.602%B**15.351%D--44.1B*1.4B**12715.5h10.3C+29.9C++
Parallax VX3 324320674.776B+1.6343.645%B++63.438%F31.1C++N/A8310.3h2.4C+5.6C*
Proximity Mine 289289515.667B++2.5241.828%C+N/A131.4C*N/A3852.2h2.1C--5C+
Force-Blade 2472321,9420.119M++3.0347.059%A+4.741%C1.5B*N/A4152.3h1.9B++4B++
Frag Grenade 2262191219N/A215.8550.726%B++N/A730B**23.3A++23780.3h3.4B+6.6B+
Orion VS54 142140791.772C**1.3721.899%C*30.714%B*32.6C+N/A1424.3h16.7D-76.3C+
Quasar VM1 10296332.909B+0.2420.161%B+12.5%F38.4C**2.4M*1932.5h18D*89.4C+
Quasar VM1 8987332.636B*0.5119.673%B*21.839%B+33.5B*N/A1672.6h19.5D--99C++
Phantom VA23 8582204.1A+0.9543.531%A19.512%D*45.6C*1.7M1091.8h4.8C+11.1B+
M20 Basilisk-F 10879661.197C**1.9546.603%C1.266%D9.5C--3.5C468.3h83.8C+179.8C+
Saron HRB 11576612.667A+9.5250.197%B++N/A29.2B+15C+1882.6h28.6D-56.9C+
E540 Halberd 8462320.667B**17.5254.28%B*N/A56.4A*20B+3771.1h4.5B**8.3B**
M20 Basilisk 7154413.5S10.3547.513%B*3.704%D-38.6A+12.1B**2041.4h64.7B++136.3B**
M20 Basilisk 7153226.5U23.3550.673%A7.547%B*48.2A*16.4A2611.1h62.5B**123.4A
S1 8952291.793A++1.3567.642%AN/A22.6C+16.1B+3052.3h13.8T20.4D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon64900.6h
Medical Applicator42,9930.2h
Motion Spotter115,7832.4h
Nano-Armor Kit05,4460.3h

Check the help document for the dictionary if you want to learn more about words used here.


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