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Immortal A.S.P. Operative DeinVaterDerHelm[] DeinVaterDerHelm
VS BR 66

KDR: 2.91

Score: 27.6m

Last Seen: May 23rd, 2020 2:43 PM
- OFFLINE - 183.4 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Cobalt
Level Progress (to 67): 40%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Ghost L100 Python AP NSX Daimyo Serpent VE92 Orion VS54 Sirius SX12 VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,281,824 MLG Score: 1824
Fun Score: N/A
Cheeseburgers Flipped: 181TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.543%27.242%75031125224,6972.489620.418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.384%1.2B**0.92B*-0.355C-HEAD ++ (~13.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.519B+9.70.315C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.527%1.036%489412793,18481012703.93086251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.045%-0.236C-0.421C--0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.30.326C**38.10.28C*69.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.303%1.361%18117127611,315968561011.677202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.863%0.344C**-0.723D-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.688B+5.40.572B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.982%4.375%432912742,76682915163.33655182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.772%0.073C+-0.028C+1.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.685B+140.652B+23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.83%83.552%432512786,7791119136.05268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.858%1.167B**1.027B**1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+20.373C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.64%16.738%4322128123364030.364062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.239%-0.583D0.384C**1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.283C*3.30.329C**6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.6m225.3%357 (21.4k)318 (19.1k)2.9078754,63618,7893.3558566 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283475322.536%23.865%53804:3618

47% Engineer9% Heavy Assault22% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2013 3:45 PMFeb 18th, 2020 9:23 PMMay 28th, 2020 6:48 PM (2d) (PST)May 23rd, 2020 10:43 AM (8d) (PST)May 23rd, 2020 10:43 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8571217360.6300.2170.1501.6810.1161824

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,4047,27144,13338139101719,105

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1446.2h/60.3d 8,417 13,039 15,948 145.9k 1,377 4,856 10,095 74.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,918
Deaths:917
KDR:2.092
Accuracy:25.843% B++
HSR:31.439% B++
SVA-88
B
Kills:1,390
Deaths:671
KDR:2.072
Accuracy:26.040% C**
HSR:29.640% B
NS-15M1
B**
Kills:1,195
Deaths:505
KDR:2.366
Accuracy:26.292% B+
HSR:31.548% B**
Pulsar LSW
B**
Kills:364
Deaths:106
KDR:3.434
Accuracy:31.210% B**
HSR:31.868% B++
Flare VE6
A**
Kills:55
Deaths:31
KDR:1.774
Accuracy:26.089% B
HSR:45.455% A**
Kills:4,922
Deaths (as Heavy Assault):2,230
Deaths (to Heavy Assaults):4,699
KDR:2.20717
Kill Difference:2,692
Playtime:130.109 hours
Usage:9%
Score:2.419m
Score/min:310
Accuracy (listed only):27.095%
HSR (listed only):33.990%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:2,272
Deaths:1,107
KDR:2.052
Accuracy:27.025% B+
HSR:23.460% B+
Sirius SX12
C++
Kills:1,725
Deaths:1,326
KDR:1.301
Accuracy:25.825% C++
HSR:15.826% C-
VX6-7
B**
Kills:1,714
Deaths:605
KDR:2.833
Accuracy:30.206% B*
HSR:28.763% B**
NS-11C
C*
Kills:1,504
Deaths:1,189
KDR:1.265
Accuracy:22.428% C--
HSR:21.144% C*
Pulsar C
B**
Kills:1,439
Deaths:514
KDR:2.800
Accuracy:29.364% B++
HSR:30.855% B**
NS-7 PDW
B+
Kills:1,396
Deaths:1,067
KDR:1.308
Accuracy:25.047% C+
HSR:22.421% B+
Solstice VE3
B+
Kills:1,254
Deaths:799
KDR:1.569
Accuracy:26.264% B+
HSR:23.286% B+
Zenith VX-5
B**
Kills:367
Deaths:237
KDR:1.549
Accuracy:31.904% B**
HSR:23.978% C*
Eridani SX5
B+
Kills:344
Deaths:133
KDR:2.586
Accuracy:30.418% B+
HSR:23.837% B
NSX-P Tanto
B**
Kills:253
Deaths:68
KDR:3.721
Accuracy:31.022% B*
HSR:34.387% B**
Solstice Burst
C*
Kills:173
Deaths:51
KDR:3.392
Accuracy:27.667% C+
HSR:26.590% C*
Thanatos VE70
C
Kills:172
Deaths:221
KDR:0.778
Accuracy:32.070% D--
HSR:15.116% C
Eclipse VE3A
B++
Kills:92
Deaths:26
KDR:3.538
Accuracy:29.121% B
HSR:23.913% B++
NS Baron G5
B*
Kills:64
Deaths:22
KDR:2.909
Accuracy:53.125% B++
HSR:18.750% B*
Deimos VA29
B++
Kills:61
Deaths:53
KDR:1.151
Accuracy:55.372% D
HSR:21.312% B++
Kills:12,830
Deaths (as Light Assault):7,418
Deaths (to Light Assaults):3,892
KDR:1.72958
Kill Difference:5,412
Playtime:263.167 hours
Usage:18%
Score:4.888m
Score/min:310
Accuracy (listed only):31.790%
HSR (listed only):23.576%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:2,272
Deaths:1,107
KDR:2.052
Accuracy:27.025% B+
HSR:23.460% B+
VX6-7
B**
Kills:1,714
Deaths:605
KDR:2.833
Accuracy:30.206% B*
HSR:28.763% B**
NS-11C
C*
Kills:1,504
Deaths:1,189
KDR:1.265
Accuracy:22.428% C--
HSR:21.144% C*
Pulsar C
B**
Kills:1,439
Deaths:514
KDR:2.800
Accuracy:29.364% B++
HSR:30.855% B**
Solstice VE3
B+
Kills:1,254
Deaths:799
KDR:1.569
Accuracy:26.264% B+
HSR:23.286% B+
Zenith VX-5
B**
Kills:367
Deaths:237
KDR:1.549
Accuracy:31.904% B**
HSR:23.978% C*
NSX-P Tanto
B**
Kills:253
Deaths:68
KDR:3.721
Accuracy:31.022% B*
HSR:34.387% B**
Solstice Burst
C*
Kills:173
Deaths:51
KDR:3.392
Accuracy:27.667% C+
HSR:26.590% C*
Thanatos VE70
C
Kills:172
Deaths:221
KDR:0.778
Accuracy:32.070% D--
HSR:15.116% C
Eclipse VE3A
B++
Kills:92
Deaths:26
KDR:3.538
Accuracy:29.121% B
HSR:23.913% B++
NS Baron G5
B*
Kills:64
Deaths:22
KDR:2.909
Accuracy:53.125% B++
HSR:18.750% B*
Deimos VA29
B++
Kills:61
Deaths:53
KDR:1.151
Accuracy:55.372% D
HSR:21.312% B++
Kills:9,365
Deaths (as Engineer):4,892
Deaths (to Engineers):3,960
KDR:1.91435
Kill Difference:4,473
Playtime:679.046 hours
Usage:47%
Score:13.985m
Score/min:343
Accuracy (listed only):32.964%
HSR (listed only):24.296%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:3,536
Deaths:678
KDR:5.215
Accuracy:41.227% C++
HSR:76.075% B+
NSX Daimyo
B+
Kills:2,536
Deaths:433
KDR:5.857
Accuracy:45.900% B+
HSR:95.426% B
Sirius SX12
C++
Kills:1,725
Deaths:1,326
KDR:1.301
Accuracy:25.825% C++
HSR:15.826% C-
NS-7 PDW
B+
Kills:1,396
Deaths:1,067
KDR:1.308
Accuracy:25.047% C+
HSR:22.421% B+
NS-44 Commissioner
C*
Kills:1,367
Deaths:1,254
KDR:1.090
Accuracy:36.807% C+
HSR:24.653% C*
NS-30 Vandal
B*
Kills:1,348
Deaths:305
KDR:4.420
Accuracy:40.350% B*
HSR:32.122% B+
NSX Tomoe
B**
Kills:995
Deaths:213
KDR:4.671
Accuracy:34.940% B**
HSR:45.327% B+
Phantom VA23
C**
Kills:767
Deaths:210
KDR:3.652
Accuracy:37.414% C++
HSR:33.638% C**
V10
C*
Kills:538
Deaths:130
KDR:4.138
Accuracy:43.281% C*
HSR:80.112% C*
Beamer VS3
B+
Kills:519
Deaths:443
KDR:1.172
Accuracy:29.210% C*
HSR:27.553% B+
Artemis VX26
C++
Kills:511
Deaths:263
KDR:1.943
Accuracy:28.106% C+
HSR:24.853% C++
NS-357 Underboss
C++
Kills:444
Deaths:360
KDR:1.233
Accuracy:39.069% C++
HSR:23.874% C++
Eridani SX5
B+
Kills:344
Deaths:133
KDR:2.586
Accuracy:30.418% B+
HSR:23.837% B
NS-45 Pilot
B*
Kills:266
Deaths:129
KDR:2.062
Accuracy:36.879% B*
HSR:29.323% C++
NS-61 Emissary
B*
Kills:187
Deaths:93
KDR:2.011
Accuracy:30.738% B
HSR:22.460% B*
XM98
D
Kills:109
Deaths:108
KDR:1.009
Accuracy:30.860% D*
HSR:70.642% D
Parallax VX3
C+
Kills:60
Deaths:11
KDR:5.455
Accuracy:39.514% C+
HSR:76.667% C
Kills:16,648
Deaths (as Infiltrator):7,156
Deaths (to Infiltrators):2,920
KDR:2.32644
Kill Difference:9,492
Playtime:315.965 hours
Usage:22%
Score:5.391m
Score/min:284
Accuracy (listed only):35.034%
HSR (listed only):42.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,725
Deaths:1,326
KDR:1.301
Accuracy:25.825% C++
HSR:15.826% C-
NS-7 PDW
B+
Kills:1,396
Deaths:1,067
KDR:1.308
Accuracy:25.047% C+
HSR:22.421% B+
Eridani SX5
B+
Kills:344
Deaths:133
KDR:2.586
Accuracy:30.418% B+
HSR:23.837% B
NS-11P
B+
Kills:254
Deaths:143
KDR:1.776
Accuracy:27.215% B+
HSR:23.622% C++
H-V45
B+
Kills:244
Deaths:112
KDR:2.179
Accuracy:24.652% C+
HSR:26.639% B+
Corvus VA55
B*
Kills:218
Deaths:152
KDR:1.434
Accuracy:24.207% C+
HSR:31.193% B*
Thanatos VE70
C
Kills:172
Deaths:221
KDR:0.778
Accuracy:32.070% D--
HSR:15.116% C
Terminus VX-9
B**
Kills:69
Deaths:30
KDR:2.300
Accuracy:31.877% B**
HSR:33.333% B++
NS Baron G5
B*
Kills:64
Deaths:22
KDR:2.909
Accuracy:53.125% B++
HSR:18.750% B*
Deimos VA29
B++
Kills:61
Deaths:53
KDR:1.151
Accuracy:55.372% D
HSR:21.312% B++
Pulsar VS1
B
Kills:53
Deaths:53
KDR:1
Accuracy:22.911% C
HSR:24.528% B
Kills:4,600
Deaths (as Combat Medic):3,312
Deaths (to Combat Medics):2,024
KDR:1.38889
Kill Difference:1,288
Playtime:30.814 hours
Usage:2%
Score:0.485m
Score/min:263
Accuracy (listed only):32.065%
HSR (listed only):23.325%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:327
Deaths:139
KDR:2.353
Accuracy:16.916% C
HSR:19.266% C+
Cosmos VM3
B+
Kills:222
Deaths:85
KDR:2.612
Accuracy:20.200% C**
HSR:20.721% B+
Quasar VM1
A++
Kills:121
Deaths:70
KDR:1.729
Accuracy:14.335% C--
HSR:28.099% A++
Comet VM2
C+
Kills:104
Deaths:70
KDR:1.486
Accuracy:43.343% C+
HSR:3.846% C
Comet VM2
C*
Kills:64
Deaths:53
KDR:1.208
Accuracy:45.297% C+
HSR:4.688% C*
Kills:838
Deaths (as MAX Suit):208.500
Deaths (to MAX Suits):644
KDR:4.01918
Kill Difference:629.500
Playtime:22.661 hours
Usage:2%
Score:0.462m
Score/min:340
Accuracy (listed only):28.018%
HSR (listed only):15.324%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:1,383
V. Kills:825 167%
Deaths:384
KDR:3.602
Accuracy:33.551% B
KPH:22.800 B++
VKPH:13.600 B+
Dual Photon Pods
C**
Kills:1,202
V. Kills:273 439%
Deaths:106
KDR:11.340
Accuracy:57.249% B+
KPH:106.400 C*
VKPH:24.200 C**
Light PPA
C++
Kills:424
V. Kills:28 N/A
Deaths:101
KDR:4.198
Accuracy:42.664% C++
KPH:45.100 C
VKPH:3 C
Hornet Missiles
C+
Kills:248
V. Kills:138 178%
Deaths:41
KDR:6.049
Accuracy:62.559% C+
KPH:48.900 C-
VKPH:27.200 D
Maelstrom Turbo Laser
C
Kills:175
V. Kills:118 147%
Deaths:137
KDR:1.277
Accuracy:30.218% C
KPH:13 C
VKPH:8.800 C
Kills:3,432 (1,982 + 0)
Deaths:769
KDR:4.463
VKDR:1.797
Vehicle Kills:1,382
Kill Difference:2,663
Playtime:99.937 hours
Usage:7%
Score:1.370m
Score/min:229
Piloting Accuracy:30.218%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:197
V. Kills:129 152%
Deaths:55
KDR:3.582
Accuracy:31.045% D-
KPH:27.500 D
VKPH:18 D
Kills:197 (0 + 197)
Deaths:55
KDR:3.582
VKDR:2.345
Vehicle Kills:129
Kill Difference:142
Playtime:7.165 hours
Usage:0%
Score:0.125m
Score/min:290
Piloting Accuracy:N/A%
Gunner Accuracy:31.045%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:3,475
V. Kills:1,680 207%
Deaths:141
KDR:24.645
Accuracy:52.240% C--
KPH:55.500 A
VKPH:26.800 B**
L100 Python HEAT
B++
Kills:638
V. Kills:235 270%
Deaths:41
KDR:15.561
Accuracy:51.885% C+
KPH:44.400 B++
VKPH:16.400 B++
C75 Viper
C++
Kills:239
V. Kills:43 N/A
Deaths:24
KDR:9.958
Accuracy:37.425% C
KPH:36.800 C++
VKPH:6.600 C-
Skyguard
C**
Kills:179
V. Kills:131 136%
Deaths:43
KDR:4.163
Accuracy:34.941% B*
KPH:15.300 C+
VKPH:11.200 C**
Kills:4,531 (4,531 + 0)
Deaths:249
KDR:18.197
VKDR:8.390
Vehicle Kills:2,089
Kill Difference:4,282
Playtime:95.159 hours
Usage:7%
Score:1.647m
Score/min:288
Driving Accuracy:34.941%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:6,029
V. Kills:3,377 178%
Deaths:515
KDR:11.707
Accuracy:51.788% C
KPH:36 B+
VKPH:20.200 B*
Supernova VPC
B*
Kills:687
V. Kills:123 N/A
Deaths:31
KDR:22.161
Accuracy:53.532% C++
KPH:67.900 B*
VKPH:12.200 B*
Saron HRB
B*
Kills:569
V. Kills:399 142%
Deaths:56
KDR:10.161
Accuracy:55.516% A
KPH:35.600 B++
VKPH:24.900 B*
E540 Halberd
B*
Kills:477
V. Kills:301 158%
Deaths:86
KDR:5.547
Accuracy:59.307% A+
KPH:34.100 C+
VKPH:21.500 B*
Proton II PPA
A**
Kills:194
V. Kills:20 N/A
Deaths:7
KDR:27.714
Accuracy:26.565% C*
KPH:84.600 B+
VKPH:8.700 A**
Supernova PC
B
Kills:68
V. Kills:21 309%
Deaths:9
KDR:7.556
Accuracy:49.145% C+
KPH:29.900 B
VKPH:9.200 C+
Kills:8,024 (6,784 + 1,240)
Deaths:704
KDR:11.398
VKDR:6.024
Vehicle Kills:4,241
Kill Difference:7,320
Playtime:211.989 hours
Usage:15%
Score:3.981m
Score/min:313
Driving Accuracy:49.145%
Gunner Accuracy:26.565%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:545
V. Kills:349 156%
Deaths:37
KDR:14.730
Accuracy:60.605% B
KPH:48.800 C+
VKPH:31.300 B**
Proton II PPA-H
C
Kills:94
V. Kills:6 N/A
Deaths:6
KDR:15.667
Accuracy:27.403% D*
KPH:80.700 C
VKPH:5.200 C
Kills:639 (0 + 639)
Deaths:43
KDR:14.860
VKDR:8.256
Vehicle Kills:355
Kill Difference:596
Playtime:12.331 hours
Usage:1%
Score:0.235m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:27.403%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:532
V. Kills:28 N/A
Deaths:4
KDR:133
Accuracy:20.663% C*
KPH:98.100 B+
VKPH:5.200 B++
M20 Basilisk
B**
Kills:89
V. Kills:34 254%
Deaths:14
KDR:6.357
Accuracy:44.545% B+
KPH:30.600 B+
VKPH:11.700 B**
G40-F Ranger
A++
Kills:75
V. Kills:48 153%
Deaths:3
KDR:25
Accuracy:36.205% C**
KPH:37.600 A++
VKPH:24 A++
M40 Fury
B**
Kills:69
V. Kills:31 216%
Deaths:9
KDR:7.667
Accuracy:50.471% A+
KPH:33.400 D
VKPH:15 B**
M40 Fury
B
Kills:58
V. Kills:19 290%
Deaths:8
KDR:7.250
Accuracy:45.224% B*
KPH:41.800 D
VKPH:13.700 B
G30 Walker
N/A
Kills:50
V. Kills:30 161%
Deaths:3
KDR:16.667
Accuracy:36.330% N/A
KPH:28.400 N/A
VKPH:17 N/A
Kills:873 (0 + 873)
Deaths:41
KDR:21.293
VKDR:4.634
Vehicle Kills:190
Kill Difference:832
Playtime:15.537 hours
Usage:1%
Score:0.305m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:36.330%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B*
Kills:336
V. Kills:18 N/A
Deaths:101
KDR:3.327
Accuracy:23.013% C+
KPH:46.600 B
VKPH:2.500 B*
S12 Renegade
A+
Kills:91
V. Kills:6 N/A
Deaths:17
KDR:5.353
Accuracy:45.751% B+
KPH:58.800 C++
VKPH:3.900 A+
M40 Fury-F
C**
Kills:74
V. Kills:24 296%
Deaths:41
KDR:1.805
Accuracy:46.313% C
KPH:23.800 C+
VKPH:7.700 C**
Kills:501 (501 + 0)
Deaths:159
KDR:3.151
VKDR:0.302
Vehicle Kills:48
Kill Difference:342
Playtime:11.869 hours
Usage:1%
Score:0.090m
Score/min:126
Driving Accuracy:46.313%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,4066,02951511.707C**8.8051.788%C1.808%C36B+20.2B*286167.3h3.4B**6.5B**
Ghost 3,5493,5366785.215B+2.3141.227%C++76.075%B+48.7C+N/A12872.6h1.9B+4.6B+
L100 Python AP 5,1553,47514124.645A++21.7452.24%C--N/A55.5A26.8B**31362.6h3.8B++7.3B+
NSX Daimyo 2,5362,5364335.857B+2.9545.9%B+95.426%B84.3B++N/A27530.1h2.2B+4.8B+
Serpent VE92 2,2892,2721,1072.052B+0.8627.025%B+23.46%B+35.4C+N/A10964.2h10.3B++38B+
Orion VS54 1,9281,9189172.092C++0.8225.843%B++31.439%B++51.1B+N/A17337.5h9.8B*38C++
Sirius SX12 1,7291,7251,3261.301C++1.6125.825%C++15.826%C-29CN/A7859.5h11.7B+45.3B+
VX6-7 1,7291,7146052.833B*0.0730.206%B*28.763%B**50.4C**N/A14734h10.2B+33.7B++
NS-11C 1,5141,5041,1891.265C++1.6422.428%C--21.144%C*22.4CN/A6267h12.2B+54.5C*
Pulsar C 1,4471,4395142.8B+0.1129.364%B++30.855%B**47.8B+N/A13330.1h10B+34.2B+
NS-7 PDW 1,4041,3961,0671.308C**1.6025.047%C+22.421%B+25.9CN/A7853.9h13.1B+52.4C**
SVA-88 1,3981,3906712.072C+0.8426.04%C**29.64%B49.8C+N/A14327.9h10.1B+38.7B+
Saron Laser Cannon 2,2081,3833843.602C**0.6933.551%BN/A22.8B++13.6B+19660.7h61B*181.8B**
NS-44 Commissioner 1,3731,3671,2541.09C+1.8236.807%C+24.653%C*34.4C+N/A10439.7h3.6C*9.7C**
NS-30 Vandal 1,3601,3483054.42B*1.5140.35%B*32.122%B+91.7A+N/A22914.7h4.4B*11B*
Solstice VE3 1,2661,2547991.569B**1.3426.264%B+23.286%B+24.1C+N/A8052h11.5B++44C*
Dual Photon Pods 1,4751,20210611.34B+8.4357.249%B+0.998%C106.4C*24.2C**48411.3h15.1B++26.3B++
NS-15M1 1,2011,1955052.366B+0.5426.292%B+31.548%B**46.7C+N/A13225.6h10.9B+41.3B+
NSX Tomoe 9999952134.671A++1.7634.94%B**45.327%B+92.1A++N/A22810.8h11.6B+33.3B++
Phantom VA23 7727672103.652C++0.7437.414%C++33.638%C**59.9BN/A14812.8h3.8B++10B+
Supernova VPC 8106873122.161B19.2553.532%C++N/A68B*12.2B*29010.1h2.4B*4.5B++
L100 Python HEAT 8736384115.561A+12.6551.885%C+N/A44.3B++16.3B++25814.4h5B+9.6C**
Saron HRB 9685695610.161B*7.2555.516%A1.054%C--35.6B++24.9B*42016h19.8C*35.7B++
E540 Halberd-H 8945453714.73C*11.8260.605%B1.101%C-48.7C+31.2B**31911.2h6.8C--11.2C
V10 5385381304.138C++1.2343.281%C*80.112%C*37.4C+N/A9814.4h2C**4.5B+
M12 Kobalt 5605324133S130.0920.663%C*17.105%C98.5B+5.2B++2895.4h16.7B+80.7C**
Beamer VS3 5255194431.172B1.7429.21%C*27.553%B+46.8B+N/A14111.1h8.5C**29.1B+
Artemis VX26 5185112631.943C**0.9628.106%C+24.853%C++37C+N/A11513.8h11.2C*40C*
E540 Halberd 778477865.547C2.6459.307%A+1.887%C34.1C+21.5B*49814h5.2C**8.7B*
NS-357 Underboss 4454443601.233C++1.6739.069%C++23.874%C++58.4C**N/A1687.6h4.1C+10.4C**
Light PPA 4524241014.198C+1.2942.664%C++1.887%B**45.1C3C1639.4h9.8B+23B+
Zenith VX-5 3723672371.549C++1.3631.904%B**23.978%C*43.7C++N/A1688.4h11B+34.4B++
Pulsar LSW 3683641063.434A0.5331.21%B**31.868%B++65C**N/A2055.6h10.5B+33.7B+
Eridani SX5 3463441332.586B*0.3230.418%B+23.837%B54.6BN/A1806.3h9.9B+32.7B+
M12 Kobalt-F 3543361013.327B+0.4223.013%C+5.952%D46.7B2.5B*1147.2h12.6C**54.8B
Cosmos VM3 3313271392.353C++0.5516.916%C19.266%C+30.3CN/A10010.8h13.3C++78.6C++
NS-45 Pilot 2682661292.062B+0.8536.879%B*29.323%C++140A++1.1B++4691.9h5.8B+15.7B++
MANA Anti-Vehicle Turret 4582581491.732C1.1841.82%F-4.651%A2580B+2000M**15229900.1h7.6C+18.1D-
NS-11P 2602541431.776B1.1327.215%B+23.622%C++36.8C+N/A1226.9h11.6B++42.6B++
NSX-P Tanto 255253683.721M+0.8131.022%B*34.387%B**70.3A+N/A2773.6h10.8B++34.9B*
Hornet Missiles 386248416.049C+3.1462.559%C+N/A48.6C--27.1D3905.1h9.7C**15.4B
H-V45 2452441122.179C**0.7324.652%C+26.639%B+42.8C*N/A1625.7h10.8B++43.9B+
C75 Viper 282239249.958B++7.0537.425%CN/A36.8C++6.6C-2476.5h7.8B**21B+
C-4 3622331941.201C1.7121.919%DN/A42.4D--23.5C5615.5h1.8D8D
Force-Blade 27423012,6450.018C2.8926.06%C3.043%C--0.3C-N/A1661h3.1C12C+
Cosmos VM3 223222852.612B+0.3020.2%C**20.721%B+33.1C+N/A1036.7h13.9C++69C++
Corvus VA55 2182181521.434C*1.4724.207%C+31.193%B*29.5C+N/A1007.4h10.9B+44.9C**
NS Decimator 3622101541.364C++1.5440.493%F**N/A22.1D--16C+2419.5h4.4C+10.8D--
C150 Dalton 326197553.582D0.6731.045%D-1.015%C*27.4D17.9D2907.2h3.6C++11.5C+
Proton II PPA 214194727.714B+24.8126.565%C*N/A84.3B+8.7A**2652.3h6.5B*24.4B*
NS-61 Emissary 188187932.011A++0.9030.738%B22.46%B*77.9A*N/A2192.4h10.4B+33.9B+
Skyguard 310179434.163C++1.2634.941%B*1.117%D15.3C+11.2C**21511.7h112.2C++321.1B+
Maelstrom Turbo Laser 2931751371.277C1.6330.218%CN/A13.1C8.8C14413.4h84.4C**279.2C**
Solstice Burst 173173513.392B**0.4827.667%C+26.59%C*48.1C+N/A1223.6h12.8C+46.3C++
Thanatos VE70 1741722210.778C2.1332.07%D--15.116%C21.5C-N/A918h3.6B*11.3C*
Tank Mine 293159562.839C+0.0751.028%B**N/A106C+89.3B*13951.5h3.4F*6.7C-
Quasar VM1 121121701.729C+1.1814.335%C--28.099%A++23.3CN/A1115.2h12.6B+88.2C++
XM98 1091091081.009D1.9030.86%D*70.642%D18.2DN/A776h2.6C8.5D
Rocklet Rifle 190108452.4A**0.5151.732%C+N/A23.5C--17.8D2724.6h39C75.4C+
Comet VM2 150104701.486B+1.4243.343%C+3.846%C14.2C*6.3B*1297.3h17.2B+39.6B
Plasma Grenade 1041031103N/A100.0936.516%D**N/A257.5D*2.5D10760.4h5.1F13.9F
Auraxium Force-Blade 102963,8330.025C2.886.396%F-6.25%C+0.5CN/A1196.8h1.8B+28.5F
M12 Kobalt 9995195A++92.0926.714%B*24.211%A135.7C**5.7C*4070.7h16.3C**61B+
Proton II PPA-H 10094615.667C++12.7627.403%D*1.064%D78.3C5C-3031.2h8.6B+31.2C+
Eclipse VE3A 9492263.538B++0.6329.121%B23.913%B++70.8B++1.5B**2171.3h9.9B++33.9B++
S12 Renegade 9791175.353C++2.4545.751%B+1.099%D**60.7C*4A++1551.5h3.5C+7.8C++
M20 Basilisk 12389146.357B**3.4544.545%B+3.371%D--30.7B+11.7B**2812.9h92.2C+206.9B
Spear Anti-Vehicle Phalanx Turret 14683516.6B**13.6941.611%C-2.41%D27.7D21C+4143h10.5C25.1C
G40-F Ranger 12375325M22.0936.205%C**N/A37.5A++24A++3232h94.7B*261.4B*
M40 Fury-F 9874411.805C+1.1046.313%CN/A23.9C+7.7C**1403.1h11.2C+24.2C+
S1 13069720.958C*1.9544.815%D**4.348%B**16.4D-14.5C++4244.2h7C15.7D
M40 Fury 1006997.667C+4.7650.471%A+2.899%A+32.9D14.8B**3682.1h21D*41.5C+
Terminus VX-9 7069302.3C*0.6131.877%B**33.333%B++62.7B+N/A2931.1h9.6B**30.2B*
Supernova PC 896897.556C++4.6549.145%C+1.471%D29.6C**9.1C+5762.3h3.4B*6.9B*
Comet VM2 9964531.208C+1.7045.297%C+4.688%C*10.3C-5.6C**976.2h25.3C++55.8C++
NS Baron G5 6464222.909A*0.0053.125%B++18.75%B*71.1AN/A2450.9h4.3C*8C+
Deimos VA29 6261531.151C1.7655.372%D21.312%B++35.9C--N/A1721.7h2.2C*4C+
Parallax VX3 6060115.455B2.5539.514%C+76.667%C42.9B+N/A2131.4h2.2C+5.5C++
M40 Fury 775887.25C+4.3445.224%B*N/A41.4D13.6B5621.4h13.2C+29.2B+
Flare VE6 5655311.774C++1.1326.089%B45.455%A**39.3CN/A3151.4h8.9B+34.2B+
Pulsar VS1 5353531C+1.9122.911%C24.528%B24.1CN/A2412.2h14.4C+63C+
G30 Walker 8050316.667M++13.7636.33%B*N/A27.8A+16.7A+2901.8h162B*445.8B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit416700,74040.9h
Anti-Vehicle MANA Turret301,0232.8h
Spawn Beacon94890.4h
Medical Applicator8431,4353.4h
Motion Spotter81,0590.5h
Recon Detection Device394,6706.2h
Ammunition Package328901.3h
Medical Kit3795,1945.8h
Nano-Repair Grenade04170.1h

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