Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 4 (19,311)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (110 days). The data shown below may not be accurate.

A.S.P. Operative DeinVaterDerHelm[] DeinVaterDerHelm
VS BR 108

KDR: 2.53

Score: 22.8m

Last Seen: Oct 6th, 2019 11:59 AM
- OFFLINE - 20.9 hour(s)

Battle Rank 106 (108 total) - Vanu Sovereignty on Cobalt
Level Progress (to 107): 28%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Ghost L100 Python AP NSX Daimyo Sirius SX12 Serpent VE92 Orion VS54 NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DeinVaterDerHelm



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,817,703 MLG Score: 1453
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.525%25.942%68829120320,1102.259550.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.273%1.033B**0.753B++-0.28CHEAD ++ (~12.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.495B+100.303C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.147%1.252%361412282,2367409113.02162245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.089%-0.332C--0.303C0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.10.277C*400.248C++77.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.613%1.772%1284712257,45088542148.40858177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.82%0.25C++-0.489D0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.615B+6.50.483B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.591%5.091%385912232,31874912853.09067180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.741%-0.058C+0.145C++1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.66B+14.60.638B+26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.332%81.708%385412285,095970125.24717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.24%1.109B**0.948B*1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+20.36C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.64%16.738%3852123023355030.423636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.239%-0.579D0.395B1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.285C*3.30.329C**6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.8m209.6%334 (20k)296 (17.8k)2.5285342,63116,8602.92628108 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232355821.8%23.537%51304:3414

46% Engineer9% Heavy Assault21% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2013 3:45 PMJun 18th, 2017 4:14 PMOct 7th, 2019 7:42 AM (109d) (PST)Oct 6th, 2019 9:49 AM (110d) (PST)Oct 6th, 2019 7:59 AM (110d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7661216450.5550.2190.1311.3800.1041453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,9787,27938,6993313883617,783

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1281.2h/53.4d 6,706 10,034 12,751 106.1k 1,250 4,304 7,972 58.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,494
Deaths:789
KDR:1.894
Accuracy:24.587% B++
HSR:29.719% B++
SVA-88
B+
Kills:1,390
Deaths:671
KDR:2.072
Accuracy:26.040% B+
HSR:29.640% B+
NS-15M1
B**
Kills:1,109
Deaths:469
KDR:2.365
Accuracy:25.790% B+
HSR:31.380% B**
Pulsar LSW
A+
Kills:154
Deaths:55
KDR:2.800
Accuracy:30.272% A
HSR:35.714% A+
Flare VE6
M
Kills:54
Deaths:30
KDR:1.800
Accuracy:25.888% B+
HSR:44.444% M
Kills:4,201
Deaths (as Heavy Assault):2,014
Deaths (to Heavy Assaults):4,252
KDR:2.0859
Kill Difference:2,187
Playtime:120.758 hours
Usage:9%
Score:2.185m
Score/min:302
Accuracy (listed only):26.515%
HSR (listed only):34.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:1,725
Deaths:1,325
KDR:1.302
Accuracy:25.820% C*
HSR:15.826% C
Serpent VE92
B+
Kills:1,713
Deaths:972
KDR:1.762
Accuracy:26.068% B+
HSR:21.366% C*
NS-11C
B
Kills:1,493
Deaths:1,184
KDR:1.261
Accuracy:22.386% C
HSR:21.232% B
NS-7 PDW
B++
Kills:1,396
Deaths:1,067
KDR:1.308
Accuracy:25.047% C+
HSR:22.421% B++
Pulsar C
A
Kills:1,328
Deaths:487
KDR:2.727
Accuracy:29.015% B*
HSR:31.250% A
Solstice VE3
B++
Kills:1,254
Deaths:799
KDR:1.569
Accuracy:26.264% B++
HSR:23.286% B+
VX6-7
A
Kills:1,214
Deaths:485
KDR:2.503
Accuracy:29.272% B*
HSR:28.913% A
Eridani SX5
B++
Kills:284
Deaths:112
KDR:2.536
Accuracy:30.133% B++
HSR:24.296% B+
Zenith VX-5
B**
Kills:186
Deaths:70
KDR:2.657
Accuracy:30.954% B**
HSR:27.957% B**
NSX-P Tanto
A+
Kills:186
Deaths:52
KDR:3.577
Accuracy:28.630% B+
HSR:36.022% A+
Thanatos VE70
C
Kills:172
Deaths:221
KDR:0.778
Accuracy:32.070% D
HSR:15.116% C
Solstice Burst
B+
Kills:163
Deaths:47
KDR:3.468
Accuracy:27.762% C*
HSR:26.994% B+
Eclipse VE3A
B++
Kills:88
Deaths:22
KDR:4
Accuracy:29.618% B+
HSR:23.864% B++
NS Baron G5
B*
Kills:64
Deaths:22
KDR:2.909
Accuracy:53.125% B*
HSR:18.750% B*
Deimos VA29
B++
Kills:61
Deaths:53
KDR:1.151
Accuracy:55.372% C-
HSR:21.312% B++
Kills:11,327
Deaths (as Light Assault):6,918
Deaths (to Light Assaults):3,485
KDR:1.63732
Kill Difference:4,409
Playtime:243.620 hours
Usage:19%
Score:4.344m
Score/min:297
Accuracy (listed only):31.436%
HSR (listed only):23.907%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:1,713
Deaths:972
KDR:1.762
Accuracy:26.068% B+
HSR:21.366% C*
NS-11C
B
Kills:1,493
Deaths:1,184
KDR:1.261
Accuracy:22.386% C
HSR:21.232% B
Pulsar C
A
Kills:1,328
Deaths:487
KDR:2.727
Accuracy:29.015% B*
HSR:31.250% A
Solstice VE3
B++
Kills:1,254
Deaths:799
KDR:1.569
Accuracy:26.264% B++
HSR:23.286% B+
VX6-7
A
Kills:1,214
Deaths:485
KDR:2.503
Accuracy:29.272% B*
HSR:28.913% A
Zenith VX-5
B**
Kills:186
Deaths:70
KDR:2.657
Accuracy:30.954% B**
HSR:27.957% B**
NSX-P Tanto
A+
Kills:186
Deaths:52
KDR:3.577
Accuracy:28.630% B+
HSR:36.022% A+
Thanatos VE70
C
Kills:172
Deaths:221
KDR:0.778
Accuracy:32.070% D
HSR:15.116% C
Solstice Burst
B+
Kills:163
Deaths:47
KDR:3.468
Accuracy:27.762% C*
HSR:26.994% B+
Eclipse VE3A
B++
Kills:88
Deaths:22
KDR:4
Accuracy:29.618% B+
HSR:23.864% B++
NS Baron G5
B*
Kills:64
Deaths:22
KDR:2.909
Accuracy:53.125% B*
HSR:18.750% B*
Deimos VA29
B++
Kills:61
Deaths:53
KDR:1.151
Accuracy:55.372% C-
HSR:21.312% B++
Kills:7,922
Deaths (as Engineer):4,414
Deaths (to Engineers):3,626
KDR:1.79474
Kill Difference:3,508
Playtime:590.192 hours
Usage:46%
Score:11.176m
Score/min:316
Accuracy (listed only):32.545%
HSR (listed only):24.672%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,723
Deaths:566
KDR:4.811
Accuracy:40.964% C**
HSR:73.926% B+
NSX Daimyo
B++
Kills:1,725
Deaths:327
KDR:5.275
Accuracy:45.553% B++
HSR:95.188% B
Sirius SX12
C*
Kills:1,725
Deaths:1,325
KDR:1.302
Accuracy:25.820% C*
HSR:15.826% C
NS-7 PDW
B++
Kills:1,396
Deaths:1,067
KDR:1.308
Accuracy:25.047% C+
HSR:22.421% B++
NS-44 Commissioner
C**
Kills:1,340
Deaths:1,231
KDR:1.089
Accuracy:36.700% C+
HSR:24.851% C**
Phantom VA23
B++
Kills:703
Deaths:194
KDR:3.624
Accuracy:37.841% B+
HSR:35.135% B++
NS-30 Vandal
A
Kills:655
Deaths:162
KDR:4.043
Accuracy:41.183% A
HSR:32.977% B++
V10
B
Kills:538
Deaths:130
KDR:4.138
Accuracy:43.281% B
HSR:80.112% C*
Beamer VS3
B++
Kills:511
Deaths:435
KDR:1.175
Accuracy:29.105% C*
HSR:27.397% B++
Artemis VX26
B
Kills:471
Deaths:256
KDR:1.840
Accuracy:27.606% C+
HSR:25.478% B
Eridani SX5
B++
Kills:284
Deaths:112
KDR:2.536
Accuracy:30.133% B++
HSR:24.296% B+
NS-357 Underboss
C
Kills:191
Deaths:200
KDR:0.955
Accuracy:34.493% C
HSR:17.278% D
NS-61 Emissary
B**
Kills:180
Deaths:90
KDR:2
Accuracy:30.427% B
HSR:22.778% B**
XM98
C-
Kills:109
Deaths:108
KDR:1.009
Accuracy:30.860% D--
HSR:70.642% C-
NS-45 Pilot
B+
Kills:84
Deaths:48
KDR:1.750
Accuracy:34.831% B+
HSR:29.762% B+
Kills:12,635
Deaths (as Infiltrator):6,251
Deaths (to Infiltrators):2,578
KDR:2.02128
Kill Difference:6,384
Playtime:270.493 hours
Usage:21%
Score:4.174m
Score/min:257
Accuracy (listed only):34.256%
HSR (listed only):39.871%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:1,725
Deaths:1,325
KDR:1.302
Accuracy:25.820% C*
HSR:15.826% C
NS-7 PDW
B++
Kills:1,396
Deaths:1,067
KDR:1.308
Accuracy:25.047% C+
HSR:22.421% B++
Eridani SX5
B++
Kills:284
Deaths:112
KDR:2.536
Accuracy:30.133% B++
HSR:24.296% B+
NS-11P
B++
Kills:237
Deaths:130
KDR:1.823
Accuracy:26.933% B++
HSR:22.785% B+
H-V45
B++
Kills:236
Deaths:110
KDR:2.145
Accuracy:24.606% C++
HSR:27.119% B++
Corvus VA55
A
Kills:218
Deaths:152
KDR:1.434
Accuracy:24.207% C+
HSR:31.193% A
Thanatos VE70
C
Kills:172
Deaths:221
KDR:0.778
Accuracy:32.070% D
HSR:15.116% C
NS Baron G5
B*
Kills:64
Deaths:22
KDR:2.909
Accuracy:53.125% B*
HSR:18.750% B*
Deimos VA29
B++
Kills:61
Deaths:53
KDR:1.151
Accuracy:55.372% C-
HSR:21.312% B++
Pulsar VS1
B+
Kills:53
Deaths:53
KDR:1
Accuracy:22.911% C+
HSR:24.528% B+
Kills:4,446
Deaths (as Combat Medic):3,245
Deaths (to Combat Medics):1,809
KDR:1.37011
Kill Difference:1,201
Playtime:29.793 hours
Usage:2%
Score:0.453m
Score/min:253
Accuracy (listed only):32.022%
HSR (listed only):22.335%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:327
Deaths:138
KDR:2.370
Accuracy:16.893% C+
HSR:19.266% C+
Cosmos VM3
B+
Kills:220
Deaths:84
KDR:2.619
Accuracy:20.173% B+
HSR:20.909% B+
Quasar VM1
A++
Kills:121
Deaths:70
KDR:1.729
Accuracy:14.335% C
HSR:28.099% A++
Comet VM2
C+
Kills:103
Deaths:70
KDR:1.471
Accuracy:42.973% C+
HSR:3.884% C+
Comet VM2
C*
Kills:63
Deaths:53
KDR:1.189
Accuracy:44.899% C+
HSR:4.762% C*
Kills:834
Deaths (as MAX Suit):207.500
Deaths (to MAX Suits):621
KDR:4.01928
Kill Difference:626.500
Playtime:22.210 hours
Usage:2%
Score:0.453m
Score/min:340
Accuracy (listed only):27.855%
HSR (listed only):15.384%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,004
V. Kills:244 410%
Deaths:106
KDR:9.472
Accuracy:56.440% B+
KPH:98.500 B
VKPH:23.900 B+
Saron Laser Cannon
C*
Kills:770
V. Kills:513 150%
Deaths:384
KDR:2.005
Accuracy:31.318% C+
KPH:15.800 C*
VKPH:10.500 C++
Light PPA
C
Kills:323
V. Kills:26 N/A
Deaths:101
KDR:3.198
Accuracy:40.926% C+
KPH:37.700 C
VKPH:3 C
Hornet Missiles
C+
Kills:222
V. Kills:123 179%
Deaths:41
KDR:5.415
Accuracy:61.603% C+
KPH:49.100 C
VKPH:27.200 C--
Maelstrom Turbo Laser
C
Kills:139
V. Kills:102 135%
Deaths:137
KDR:1.015
Accuracy:30.063% C
KPH:11.200 C
VKPH:8.200 C
Kills:2,458 (1,232 + 0)
Deaths:769
KDR:3.196
VKDR:1.311
Vehicle Kills:1,008
Kill Difference:1,689
Playtime:84.430 hours
Usage:7%
Score:1.004m
Score/min:198
Piloting Accuracy:30.063%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:67
V. Kills:62 106%
Deaths:55
KDR:1.218
Accuracy:28.667% D--
KPH:15.100 D--
VKPH:13.900 D-
Kills:67 (0 + 67)
Deaths:55
KDR:1.218
VKDR:1.127
Vehicle Kills:62
Kill Difference:12
Playtime:4.447 hours
Usage:0%
Score:0.070m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:28.667%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:2,605
V. Kills:1,347 193%
Deaths:141
KDR:18.475
Accuracy:53.495% C
KPH:52.300 A+
VKPH:27 A+
L100 Python HEAT
B*
Kills:546
V. Kills:214 254%
Deaths:41
KDR:13.317
Accuracy:51.338% C+
KPH:42 B*
VKPH:16.500 B*
C75 Viper
B+
Kills:239
V. Kills:43 N/A
Deaths:24
KDR:9.958
Accuracy:37.518% C
KPH:37.100 B+
VKPH:6.700 C
Skyguard
C**
Kills:138
V. Kills:115 119%
Deaths:43
KDR:3.209
Accuracy:35.048% B*
KPH:13 C+
VKPH:10.800 C**
Kills:3,528 (3,528 + 0)
Deaths:249
KDR:14.169
VKDR:6.904
Vehicle Kills:1,719
Kill Difference:3,279
Playtime:79.858 hours
Usage:6%
Score:1.361m
Score/min:284
Driving Accuracy:35.048%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,350
V. Kills:2,372 141%
Deaths:515
KDR:6.505
Accuracy:50.607% C
KPH:25.200 C+
VKPH:17.800 B+
Supernova VPC
B**
Kills:504
V. Kills:102 489%
Deaths:31
KDR:16.258
Accuracy:53.246% C**
KPH:62.400 B*
VKPH:12.600 B**
Saron HRB
A
Kills:392
V. Kills:309 126%
Deaths:56
KDR:7
Accuracy:53.487% B**
KPH:34.100 B*
VKPH:26.800 A
E540 Halberd
B*
Kills:382
V. Kills:271 140%
Deaths:86
KDR:4.442
Accuracy:58.759% A+
KPH:28.800 C
VKPH:20.500 B*
Proton II PPA
M
Kills:194
V. Kills:20 N/A
Deaths:7
KDR:27.714
Accuracy:26.565% B
KPH:84.600 B**
VKPH:8.700 M
Supernova PC
B++
Kills:68
V. Kills:21 309%
Deaths:9
KDR:7.556
Accuracy:49.145% C+
KPH:31.100 B++
VKPH:9.600 C*
Kills:4,890 (3,922 + 968)
Deaths:704
KDR:6.946
VKDR:4.396
Vehicle Kills:3,095
Kill Difference:4,186
Playtime:170.252 hours
Usage:13%
Score:2.927m
Score/min:287
Driving Accuracy:49.145%
Gunner Accuracy:26.565%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:519
V. Kills:337 154%
Deaths:37
KDR:14.027
Accuracy:60.713% B+
KPH:47.500 C++
VKPH:30.800 B**
Proton II PPA-H
C+
Kills:94
V. Kills:6 N/A
Deaths:6
KDR:15.667
Accuracy:27.403% D*
KPH:80.700 C+
VKPH:5.200 C
Kills:613 (0 + 613)
Deaths:43
KDR:14.256
VKDR:7.977
Vehicle Kills:343
Kill Difference:570
Playtime:12.098 hours
Usage:1%
Score:0.219m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:27.403%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:513
V. Kills:28 N/A
Deaths:4
KDR:128.250
Accuracy:20.728% B+
KPH:98 B*
VKPH:5.300 B**
M20 Basilisk
B**
Kills:88
V. Kills:34 251%
Deaths:14
KDR:6.286
Accuracy:44.479% B+
KPH:30.800 B*
VKPH:11.900 B**
M40 Fury
B**
Kills:69
V. Kills:31 216%
Deaths:9
KDR:7.667
Accuracy:50.471% A+
KPH:33.400 C-
VKPH:15 B**
G40-F Ranger
A**
Kills:68
V. Kills:44 151%
Deaths:3
KDR:22.667
Accuracy:36.686% B++
KPH:38.400 A**
VKPH:24.800 A*
M40 Fury
B+
Kills:58
V. Kills:19 290%
Deaths:8
KDR:7.250
Accuracy:45.224% B**
KPH:41.800 C
VKPH:13.700 B+
G30 Walker
N/A
Kills:50
V. Kills:30 161%
Deaths:3
KDR:16.667
Accuracy:36.330% N/A
KPH:28.400 N/A
VKPH:17.100 N/A
Kills:846 (0 + 846)
Deaths:41
KDR:20.634
VKDR:4.537
Vehicle Kills:186
Kill Difference:805
Playtime:15.078 hours
Usage:1%
Score:0.293m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:36.330%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B**
Kills:335
V. Kills:18 N/A
Deaths:101
KDR:3.317
Accuracy:23.014% C+
KPH:46.700 B+
VKPH:2.500 B**
M40 Fury-F
C**
Kills:74
V. Kills:24 296%
Deaths:41
KDR:1.805
Accuracy:46.313% C
KPH:23.800 C+
VKPH:7.700 C**
S12 Renegade
M++
Kills:52
V. Kills:6 N/A
Deaths:13
KDR:4
Accuracy:50% B*
KPH:52.800 C+
VKPH:6.100 M++
Kills:461 (461 + 0)
Deaths:155
KDR:2.974
VKDR:0.310
Vehicle Kills:48
Kill Difference:306
Playtime:11.273 hours
Usage:1%
Score:0.083m
Score/min:123
Driving Accuracy:50%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,7223,3505156.505C+3.9850.607%C2.836%B25.2C+17.8B+256132.9h4.1B*8.2B+
Ghost 2,7352,7235664.811B++2.2840.964%C**73.926%B+42.8C++N/A11063.6h2B+4.8B+
L100 Python AP 3,9522,60514118.475M15.9553.495%C1.113%D-52.3A+27A+31849.8h4.1B**7.7B++
NSX Daimyo 1,7251,7253275.275B++2.7545.553%B++95.188%B81.4B**N/A28021.2h2.2B+4.7B++
Sirius SX12 1,7291,7251,3251.302C**1.2325.82%C*15.826%C29C+N/A7759.5h11.7B++45.3B+
Serpent VE92 1,7271,7139721.762B+0.7726.068%B+21.366%C*29.2C+N/A9558.6h10.6B++40.7B+
Orion VS54 1,5021,4947891.894B0.6324.587%B++29.719%B++44.9B+N/A16033.3h10B*40.7C*
NS-11C 1,5031,4931,1841.261B1.2722.386%C21.232%B22.3CN/A6166.9h12.2B+54.6B
NS-7 PDW 1,4041,3961,0671.308B+1.2225.047%C+22.421%B++25.9C+N/A7853.9h13.1B+52.4B+
SVA-88 1,3981,3906712.072C**0.4626.04%B+29.64%B+50C++N/A14227.8h10.1B++38.7B+
NS-44 Commissioner 1,3461,3401,2311.089C++1.4436.7%C+24.851%C**34C+N/A10239.4h3.6B9.7B
Pulsar C 1,3361,3284872.727B++0.2029.015%B*31.25%A46B++N/A12828.9h10.2B+35.1B++
Solstice VE3 1,2661,2547991.569A0.9626.264%B++23.286%B+24.1C**N/A7752h11.5B*44B
VX6-7 1,2241,2144852.503B**0.0329.272%B*28.913%A42C**N/A12428.9h10.5B+35.8B++
NS-15M1 1,1151,1094692.365B+0.1625.79%B+31.38%B**45.3C++N/A12624.5h10.9B++42.2B+
Dual Photon Pods 1,2481,0041069.472B+6.9456.44%B+1.096%C98.4B23.9B+46910.2h16.2B++28.6B++
Saron Laser Cannon 1,2837703842.005C+0.5231.318%C+1.299%D15.8C*10.5C++14848.8h73.7B*235.4B*
Phantom VA23 7087031943.624C**1.1037.841%B+35.135%B++59.6B++N/A14711.8h3.7B*9.7B++
NS-30 Vandal 6596551624.043B**1.5141.183%A32.977%B++84A++N/A2247.8h4.2B**10.2B**
L100 Python HEAT 7605464113.317A++10.7951.338%C+N/A42B*16.5B*24413h5B++9.7B+
V10 5385381304.138B+1.6143.281%B80.112%C*37.4C+N/A9814.4h2B+4.5B+
E540 Halberd-H 8565193714.027B+11.5060.713%B+1.156%C-47.6C++30.9B**30310.9h7C11.5C+
M12 Kobalt 5415134128.25S125.7220.728%B+17.154%C98.7B*5.4B**2805.2h16.7B+80.7B+
Beamer VS3 5165114351.175B+1.3529.105%C*27.397%B++46.5B*N/A13611h8.5B+29.1C++
Supernova VPC 6065043116.258B13.7353.246%C**N/A62.2B*12.6B**2898.1h2.5B**4.7B*
Artemis VX26 4784712561.84B+0.6927.606%C+25.478%B35.4C++N/A10513.3h11B+39.9B+
Saron HRB 701392567B+4.4753.487%B**1.531%C+34.1B*26.9A46111.5h19B+35.5B**
E540 Halberd 653382864.442C-1.9158.759%A+2.356%C+28.9C20.5B*40013.2h5.8C++9.8B++
M12 Kobalt-F 3533351013.317B+0.7923.014%C+5.97%D46.5B+2.5B**1157.2h12.6B54.7B+
Cosmos VM3 3313271382.37C**0.1616.893%C+19.266%C+30.3C+N/A9910.8h13.3C**78.5C**
Light PPA 3493231013.198C+0.6740.926%C+1.858%B**37.6C3C1458.6h9.8B24B+
Eridani SX5 2862841122.536A0.0130.133%B++24.296%B+51.6B+N/A1645.5h10.4B+34.4B+
MANA Anti-Vehicle Turret 4562571481.736C0.7941.787%D*4.669%A+2570B**1990A*2523630.1h7.5B+18C--
C75 Viper 282239249.958A7.4337.518%CN/A37.3B+6.7C2406.4h7.8B**20.9B*
NS-11P 2432371301.823B+0.7126.933%B++22.785%B+35.4C**N/A1116.7h11.8B*43.8B*
H-V45 2372361102.145B+0.3824.606%C++27.119%B++42.1B+N/A1495.6h10.8B**43.8B+
Force-Blade 27423012,2460.019C+2.5130.038%C+3.043%D0.4CN/A1647.8h3.1C+10.4C++
Hornet Missiles 345222415.415C++2.8961.603%C+N/A49.3C27.3C--3994.5h9.6C*15.5B
Cosmos VM3 221220842.619B+0.0920.173%B+20.909%B+32.8C++N/A1026.7h14C**69.4C*
Corvus VA55 2182181521.434B+1.0924.207%C+31.193%A29.5C+N/A987.4h10.9B+44.9B+
C-4 3252061931.067C1.4621.365%D-N/A39.6D--22.9C-5455.2h1.9D8.7D
Proton II PPA 214194727.714B++25.1926.565%BN/A84.3B**8.7M2642.3h6.5B**24.4B**
NS Decimator 3361941521.276C*1.2540.188%F*1.031%D-21.3D-15.6C+2369.1h4.4C*11D--
NS-357 Underboss 1911912000.955C+1.5734.493%C17.278%D36.7C+N/A1165.2h4.8C--13.8C+
Zenith VX-5 189186702.657A++0.1330.954%B**27.957%B**64.1A1B**2742.9h10B**32.5B*
NSX-P Tanto 188186523.577M++1.0528.63%B+36.022%A+62A+N/A2643h10.6B*37B*
NS-61 Emissary 181180902A++0.5330.427%B22.778%B**78.3MN/A2022.3h10.5B34.3B+
Thanatos VE70 1741722210.778C+1.7532.07%D15.116%C21.5CN/A908h3.6B**11.3B+
Solstice Burst 163163473.468A+0.9427.762%C*26.994%B+46.6C*N/A1193.5h13C*46.8C**
Pulsar LSW 155154552.8A0.2730.272%A35.714%A+46.7C++N/A1863.3h11.3B+37.5B++
Tank Mine 279150562.679C+0.1547.704%B**N/A100C+86B*13451.5h3.4F--7.1C-
Maelstrom Turbo Laser 2411391371.015C1.5130.063%CN/A11.2C8.2C13812.4h95.6C*317.9C*
Skyguard 253138433.209C++0.6835.048%B*N/A13C+10.8C**20210.6h126.3C+360.3B+
Quasar VM1 121121701.729C++0.8014.335%C28.099%A++23.3C+N/A1085.2h12.6B*88.2C*
XM98 1091091081.009D1.5230.86%D--70.642%C-18.2C--N/A746h2.6C+8.5C
Comet VM2 148103701.471B++1.0642.973%C+3.884%C+14.7B+6.4B**1307h17B+39.4B+
Proton II PPA-H 10094615.667B13.1427.403%D*1.064%D78.3C+5C2881.2h8.6B+31.2C++
Rocklet Rifle 16694382.474M**0.0551.892%C+N/A24.1C18.5C-2603.9h37.6C++72.6C++
M20 Basilisk 12288146.286A+3.7644.479%B+3.409%D-30.3B*11.7B**2722.9h91.8C*206.5B+
Eclipse VE3A 9088224B*1.4729.618%B+23.864%B++80A1.8A++2231.1h9.7B*32.7B*
M12 Kobalt 8684184M++81.4725.414%B+23.81%A140B+3.3D4140.6h13.7B++53.9B*
NS-45 Pilot 8684481.75B+0.7834.831%B+29.762%B+105A2.5M3680.8h6.4B+18.3B+
Plasma Grenade 8584184N/A81.4735.464%D*N/A210D*2.5D9950.4h5.4D*15.3D**
M40 Fury-F 9874411.805C++0.7246.313%CN/A23.9C+7.7C**1363.1h11.2C++24.2C++
Spear Anti-Vehicle Phalanx Turret 12570514B**11.4741.425%C2.857%D25D19.6C+4022.8h11.2C27.1C
M40 Fury 1006997.667C*5.1450.471%A+2.899%A32.9C-14.8B**3682.1h21D-41.5C*
S1 13069720.958B+1.5744.856%D*4.348%B**16.4D14.5C*4024.2h7C+15.6C-
Supernova PC 896897.556B5.0349.145%C+1.471%D30.9B++9.5C*5602.2h3.4B**6.9B**
G40-F Ranger 11268322.667S20.1436.686%B++N/A37.8A**24.4A*3321.8h97B++264.5B*
C150 Dalton 12967551.218D1.3128.667%D--2.985%M++15.2D--14.1D-2614.4h5.1C--17.8D--
NS Baron G5 6464222.909M0.3853.125%B*18.75%B*71.1A++N/A2360.9h4.3B8C+
Comet VM2 9763531.189C++1.3444.899%C+4.762%C*10.5C5.7B+976h25.1C*55.9C**
Deimos VA29 6261531.151C+1.3855.372%C-21.312%B++35.9CN/A1611.7h2.2B+4C++
M40 Fury 775887.25C+4.7245.224%B**N/A41.4C13.6B+5621.4h13.2C*29.2B+
Flare VE6 5554301.8B+0.7325.888%B+44.444%M38.6C+N/A3041.4h8.8B*33.9B++
Pulsar VS1 5353531C++1.5322.911%C+24.528%B+24.1C+N/A2152.2h14.4C*63C++
S12 Renegade 5852134C*1.4750%B*1.923%D--52C+6M++1421h3.6C+7.2B
G30 Walker 8050316.667S14.1436.33%B*N/A27.8A++16.7A++2881.8h162B*445.8B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret279862.7h
Spawn Beacon84230.4h
Nano-Armor Kit268594,93835.8h
Medical Applicator8230,8283.3h
Auraxium Force-Blade60744.2h
Motion Spotter81,0590.5h
Recon Detection Device333,3364.6h
Ammunition Package328901.3h
Medical Kit2443,8923.8h
Nano-Repair Grenade02670.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.60s on queries, 2.17s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.