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Primarch Paragon DeinVaterDerHelm[5uk4] DeinVaterDerHelm
VS BR 99

KDR: 2.15

Score: 17.5m

Last Seen: Sep 8th, 2018 10:37 AM
- OFFLINE - 24.3 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt
Level Progress (to 100): 60%
Level 100 Progress: 93% 75h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Ghost Sirius SX12 NS-11C Orion VS54 SVA-88 NS-7 PDW Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,266,012 MLG Score: 1012
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.716%24.902%6402399915,9872.073540.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.935%0.913B*0.658B+-0.057C+HEAD ++ (~12.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.459B+10.40.27C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.346%1.35%286410181,6306656402.44745254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.287%-0.43C---0.237C0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.40.264C*39.50.253C*78.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.287%2.516%920610164,73077831446.07189150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.435%0.236C++-0.073C+0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.553B+7.50.404B9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.567%2.567%348910131,51966610532.28078144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.658%0.69B+-0.455D1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.713B++14.80.624B+19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.448%73.944%348310192,913801113.63217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.065%0.812B++0.446B0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+20.364C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.266%15.625%3482102022447220.473573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.629%-0.594D0.224C++1.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.275C*3.30.324C*6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.5m206%308 (18.5k)271 (16.3k)2.1509831,51414,6512.4968399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022243620.704%21.143%43804:249

46% Engineer11% Heavy Assault20% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2013 3:45 PMJun 18th, 2017 4:14 PMOct 8th, 2018 6:26 AM (106d) (PST)Sep 8th, 2018 6:50 AM (136d) (PST)Sep 8th, 2018 6:37 AM (136d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6811245570.4880.2270.1031.2030.0961012

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,8837,41633,4672914672616,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1076.2h/44.8d 5,067 6,663 9,194 77.7k 1,097 3,570 6,190 44m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,412
Deaths:753
KDR:1.875
Accuracy:24.434% B++
HSR:28.329% B+
SVA-88
B+
Kills:1,367
Deaths:652
KDR:2.097
Accuracy:26.109% B+
HSR:29.188% B+
NS-15M1
A
Kills:998
Deaths:441
KDR:2.263
Accuracy:25.461% B+
HSR:32.265% A
Pulsar LSW
A++
Kills:124
Deaths:43
KDR:2.884
Accuracy:30.389% A+
HSR:37.903% A++
Flare VE6
M+
Kills:54
Deaths:30
KDR:1.800
Accuracy:25.888% B++
HSR:44.444% M+
Kills:3,955
Deaths (as Heavy Assault):1,919
Deaths (to Heavy Assaults):3,685
KDR:2.06097
Kill Difference:2,036
Playtime:114.885 hours
Usage:11%
Score:2.067m
Score/min:300
Accuracy (listed only):26.456%
HSR (listed only):34.426%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:1,418
Deaths:1,151
KDR:1.232
Accuracy:22.012% C
HSR:20.451% C**
Solstice VE3
B++
Kills:1,254
Deaths:798
KDR:1.571
Accuracy:26.269% B++
HSR:23.286% B+
Serpent VE92
C**
Kills:1,249
Deaths:811
KDR:1.540
Accuracy:24.796% C**
HSR:19.936% C++
Pulsar C
A+
Kills:961
Deaths:371
KDR:2.590
Accuracy:28.527% B*
HSR:31.218% A+
VX6-7
A
Kills:629
Deaths:311
KDR:2.023
Accuracy:27.620% B+
HSR:27.981% A
Thanatos VE70
C+
Kills:172
Deaths:220
KDR:0.782
Accuracy:32.070% D-
HSR:15.116% C+
Solstice Burst
B++
Kills:150
Deaths:41
KDR:3.659
Accuracy:28.199% B
HSR:28.667% B++
Deimos VA29
C++
Kills:52
Deaths:48
KDR:1.083
Accuracy:56.477% C
HSR:17.308% C++
Kills:5,885
Deaths (as Engineer):3,751
Deaths (to Engineers):3,261
KDR:1.56891
Kill Difference:2,134
Playtime:493.676 hours
Usage:46%
Score:8.696m
Score/min:294
Accuracy (listed only):30.746%
HSR (listed only):22.995%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:1,693
Deaths:1,306
KDR:1.296
Accuracy:25.679% C*
HSR:15.712% C
NS-11C
C**
Kills:1,418
Deaths:1,151
KDR:1.232
Accuracy:22.012% C
HSR:20.451% C**
NS-7 PDW
B*
Kills:1,309
Deaths:1,040
KDR:1.259
Accuracy:24.847% C++
HSR:22.536% B*
Solstice VE3
B++
Kills:1,254
Deaths:798
KDR:1.571
Accuracy:26.269% B++
HSR:23.286% B+
Serpent VE92
C**
Kills:1,249
Deaths:811
KDR:1.540
Accuracy:24.796% C**
HSR:19.936% C++
Pulsar C
A+
Kills:961
Deaths:371
KDR:2.590
Accuracy:28.527% B*
HSR:31.218% A+
VX6-7
A
Kills:629
Deaths:311
KDR:2.023
Accuracy:27.620% B+
HSR:27.981% A
Eridani SX5
B++
Kills:186
Deaths:76
KDR:2.447
Accuracy:29.656% B++
HSR:22.581% B+
Thanatos VE70
C+
Kills:172
Deaths:220
KDR:0.782
Accuracy:32.070% D-
HSR:15.116% C+
Solstice Burst
B++
Kills:150
Deaths:41
KDR:3.659
Accuracy:28.199% B
HSR:28.667% B++
Deimos VA29
C++
Kills:52
Deaths:48
KDR:1.083
Accuracy:56.477% C
HSR:17.308% C++
Kills:9,073
Deaths (as Light Assault):6,173
Deaths (to Light Assaults):3,020
KDR:1.46979
Kill Difference:2,900
Playtime:199.478 hours
Usage:19%
Score:3.103m
Score/min:259
Accuracy (listed only):29.650%
HSR (listed only):22.254%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,373
Deaths:512
KDR:4.635
Accuracy:41.011% B
HSR:72.988% B+
Sirius SX12
C*
Kills:1,693
Deaths:1,306
KDR:1.296
Accuracy:25.679% C*
HSR:15.712% C
NS-7 PDW
B*
Kills:1,309
Deaths:1,040
KDR:1.259
Accuracy:24.847% C++
HSR:22.536% B*
NS-44 Commissioner
B+
Kills:1,030
Deaths:1,054
KDR:0.977
Accuracy:34.923% C+
HSR:25.243% B+
V10
C**
Kills:432
Deaths:117
KDR:3.692
Accuracy:41.667% C++
HSR:79.861% C**
Beamer VS3
B++
Kills:412
Deaths:390
KDR:1.056
Accuracy:28.170% C++
HSR:28.155% B++
Phantom VA23
B+
Kills:385
Deaths:106
KDR:3.632
Accuracy:38.200% B+
HSR:34.805% B+
Artemis VX26
C*
Kills:364
Deaths:213
KDR:1.709
Accuracy:26.970% C+
HSR:24.176% C*
NS-357 Underboss
C
Kills:189
Deaths:199
KDR:0.950
Accuracy:34.324% C
HSR:17.460% C-
Eridani SX5
B++
Kills:186
Deaths:76
KDR:2.447
Accuracy:29.656% B++
HSR:22.581% B+
NS-61 Emissary
B+
Kills:128
Deaths:57
KDR:2.246
Accuracy:30.978% B+
HSR:19.531% B+
XM98
C
Kills:108
Deaths:108
KDR:1
Accuracy:30.736% D--
HSR:71.296% C
Kills:8,609
Deaths (as Infiltrator):5,178
Deaths (to Infiltrators):2,187
KDR:1.66261
Kill Difference:3,431
Playtime:213.672 hours
Usage:20%
Score:2.740m
Score/min:214
Accuracy (listed only):32.263%
HSR (listed only):36.195%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:1,693
Deaths:1,306
KDR:1.296
Accuracy:25.679% C*
HSR:15.712% C
NS-7 PDW
B*
Kills:1,309
Deaths:1,040
KDR:1.259
Accuracy:24.847% C++
HSR:22.536% B*
NS-11P
B*
Kills:237
Deaths:130
KDR:1.823
Accuracy:27.060% B*
HSR:22.785% B+
H-V45
B++
Kills:220
Deaths:106
KDR:2.075
Accuracy:24.423% C++
HSR:26.364% B++
Corvus VA55
A
Kills:218
Deaths:152
KDR:1.434
Accuracy:24.207% C+
HSR:31.193% A
Eridani SX5
B++
Kills:186
Deaths:76
KDR:2.447
Accuracy:29.656% B++
HSR:22.581% B+
Thanatos VE70
C+
Kills:172
Deaths:220
KDR:0.782
Accuracy:32.070% D-
HSR:15.116% C+
Deimos VA29
C++
Kills:52
Deaths:48
KDR:1.083
Accuracy:56.477% C
HSR:17.308% C++
Pulsar VS1
N/A
Kills:50
Deaths:52
KDR:0.962
Accuracy:22.672% N/A
HSR:26% N/A
Kills:4,137
Deaths (as Combat Medic):3,130
Deaths (to Combat Medics):1,596
KDR:1.32173
Kill Difference:1,007
Playtime:28.970 hours
Usage:3%
Score:0.438m
Score/min:252
Accuracy (listed only):29.677%
HSR (listed only):22.177%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:327
Deaths:138
KDR:2.370
Accuracy:16.893% C++
HSR:19.266% C+
Cosmos VM3
B*
Kills:220
Deaths:84
KDR:2.619
Accuracy:20.173% B*
HSR:20.909% B
Quasar VM1
A*
Kills:121
Deaths:70
KDR:1.729
Accuracy:14.335% C
HSR:28.099% A*
Comet VM2
C++
Kills:103
Deaths:69
KDR:1.493
Accuracy:43.104% C++
HSR:3.884% C+
Comet VM2
C*
Kills:62
Deaths:52
KDR:1.192
Accuracy:45.104% C+
HSR:4.839% C*
Kills:833
Deaths (as MAX Suit):206.500
Deaths (to MAX Suits):589
KDR:4.0339
Kill Difference:626.500
Playtime:21.654 hours
Usage:2%
Score:0.445m
Score/min:343
Accuracy (listed only):27.922%
HSR (listed only):15.399%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:922
V. Kills:229 401%
Deaths:102
KDR:9.039
Accuracy:56.078% B+
KPH:100.100 B+
VKPH:24.900 B+
Saron Laser Cannon
C
Kills:341
V. Kills:290 117%
Deaths:368
KDR:0.927
Accuracy:29.124% C-
KPH:8.800 C
VKPH:7.500 C
Light PPA
C+
Kills:278
V. Kills:19 N/A
Deaths:101
KDR:2.752
Accuracy:40.594% C+
KPH:34.900 C
VKPH:2.400 C-
Hornet Missiles
C+
Kills:165
V. Kills:85 192%
Deaths:38
KDR:4.342
Accuracy:61.227% C+
KPH:54.700 C+
VKPH:28.200 C-
Maelstrom Turbo Laser
C--
Kills:89
V. Kills:76 116%
Deaths:129
KDR:0.690
Accuracy:29.908% C
KPH:7.800 D
VKPH:6.700 C--
Kills:1,795 (708 + 0)
Deaths:738
KDR:2.432
VKDR:0.947
Vehicle Kills:699
Kill Difference:1,057
Playtime:70.268 hours
Usage:7%
Score:0.697m
Score/min:165
Piloting Accuracy:29.908%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:67
V. Kills:62 106%
Deaths:55
KDR:1.218
Accuracy:28.657% D--
KPH:15.100 D--
VKPH:14 D
Kills:67 (0 + 67)
Deaths:55
KDR:1.218
VKDR:1.127
Vehicle Kills:62
Kill Difference:12
Playtime:4.433 hours
Usage:0%
Score:0.067m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:28.657%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:739
V. Kills:593 124%
Deaths:86
KDR:8.593
Accuracy:58.530% C**
KPH:34.200 B+
VKPH:27.400 A++
C75 Viper
B+
Kills:237
V. Kills:42 N/A
Deaths:23
KDR:10.304
Accuracy:37.564% C+
KPH:37.500 B+
VKPH:6.700 C
Skyguard
C++
Kills:98
V. Kills:94 103%
Deaths:38
KDR:2.579
Accuracy:36.015% B**
KPH:10.300 C--
VKPH:9.900 C++
L100 Python HEAT
C+
Kills:85
V. Kills:28 293%
Deaths:16
KDR:5.313
Accuracy:49.924% C+
KPH:25.100 C
VKPH:8.300 D
Kills:1,159 (1,159 + 0)
Deaths:163
KDR:7.110
VKDR:4.644
Vehicle Kills:757
Kill Difference:996
Playtime:40.817 hours
Usage:4%
Score:0.583m
Score/min:238
Driving Accuracy:49.924%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,199
V. Kills:2,300 139%
Deaths:503
KDR:6.360
Accuracy:50.336% C
KPH:24.700 C++
VKPH:17.700 B+
Supernova VPC
B*
Kills:389
V. Kills:66 N/A
Deaths:27
KDR:14.407
Accuracy:53.011% C**
KPH:60 B*
VKPH:10.200 B++
Saron HRB
A+
Kills:366
V. Kills:300 122%
Deaths:54
KDR:6.778
Accuracy:53.349% B**
KPH:34 B*
VKPH:27.900 A+
E540 Halberd
B*
Kills:269
V. Kills:229 117%
Deaths:83
KDR:3.241
Accuracy:60.267% A++
KPH:26.400 C-
VKPH:22.400 B*
Proton II PPA
M
Kills:194
V. Kills:20 N/A
Deaths:7
KDR:27.714
Accuracy:26.565% B+
KPH:84.600 B**
VKPH:8.700 M
Supernova PC
B*
Kills:68
V. Kills:21 309%
Deaths:9
KDR:7.556
Accuracy:49.145% C+
KPH:31.100 B*
VKPH:9.600 B+
Kills:4,485 (3,656 + 829)
Deaths:683
KDR:6.567
VKDR:4.299
Vehicle Kills:2,936
Kill Difference:3,802
Playtime:161.559 hours
Usage:15%
Score:2.679m
Score/min:276
Driving Accuracy:49.145%
Gunner Accuracy:26.565%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:324
V. Kills:255 127%
Deaths:24
KDR:13.500
Accuracy:60.479% B+
KPH:42 C+
VKPH:33.100 A
Proton II PPA-H
C+
Kills:93
V. Kills:6 N/A
Deaths:6
KDR:15.500
Accuracy:27.232% D*
KPH:80.200 C+
VKPH:5.200 C
Kills:417 (0 + 417)
Deaths:30
KDR:13.900
VKDR:8.700
Vehicle Kills:261
Kill Difference:387
Playtime:8.870 hours
Usage:1%
Score:0.162m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:27.232%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:72
V. Kills:5 N/A
Deaths:1
KDR:72
Accuracy:23.044% B*
KPH:90.200 B++
VKPH:6.300 A
M40 Fury
B**
Kills:69
V. Kills:31 216%
Deaths:9
KDR:7.667
Accuracy:50.471% A+
KPH:33.400 C-
VKPH:15 B**
M20 Basilisk
A
Kills:65
V. Kills:29 217%
Deaths:14
KDR:4.643
Accuracy:44.869% B++
KPH:28.300 B++
VKPH:12.600 A
M40 Fury
B+
Kills:58
V. Kills:19 290%
Deaths:8
KDR:7.250
Accuracy:45.224% B**
KPH:41.800 C-
VKPH:13.700 B+
Kills:264 (0 + 264)
Deaths:32
KDR:8.250
VKDR:2.625
Vehicle Kills:84
Kill Difference:232
Playtime:6.546 hours
Usage:1%
Score:0.143m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:45.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B**
Kills:334
V. Kills:18 N/A
Deaths:100
KDR:3.340
Accuracy:23.174% C++
KPH:47.200 B++
VKPH:2.500 B**
M40 Fury-F
C**
Kills:71
V. Kills:22 309%
Deaths:41
KDR:1.732
Accuracy:46.414% C
KPH:23.100 C+
VKPH:7.200 C**
Kills:405 (405 + 0)
Deaths:141
KDR:2.872
VKDR:0.284
Vehicle Kills:40
Kill Difference:264
Playtime:10.142 hours
Usage:1%
Score:0.072m
Score/min:118
Driving Accuracy:46.414%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,4993,1995036.36C++4.2150.336%C2.845%C*24.7C++17.7B+244129.6h4.2B*8.3B++
Ghost 2,3842,3735124.635B++2.4841.011%B72.988%B+41.7C*N/A10356.9h2B+4.9B+
Sirius SX12 1,6961,6931,3061.296C**0.8525.679%C*15.712%C28.6C++N/A7659.1h11.7B*45.5B+
NS-11C 1,4271,4181,1511.232C**0.9222.012%C20.451%C**21.6C+N/A5965.6h12.2B+55.5B
Orion VS54 1,4201,4127531.875B0.2824.434%B++28.329%B+44.5B++N/A15531.7h10.1B*41.1B++
SVA-88 1,3751,3676522.097C++0.0526.109%B+29.188%B+50.1C*N/A14127.3h10.1B++38.5B+
NS-7 PDW 1,3171,3091,0401.259B+0.8924.847%C++22.536%B*25C+N/A7552.3h13.2B+53.2B+
Solstice VE3 1,2661,2547981.571B**0.5826.269%B++23.286%B+24.2BN/A7551.9h11.5B*43.9B+
Serpent VE92 1,2551,2498111.54B+0.6124.796%C**19.936%C++25.7C+N/A8648.6h10.9B++44.1B+
NS-44 Commissioner 1,0361,0301,0540.977C++1.1734.923%C+25.243%B+28.9C+N/A8035.7h3.7C**10.7C**
NS-15M1 1,0049984412.263B++0.1125.461%B+32.265%A44C*N/A11822.7h11B+43.1B+
Pulsar C 9669613712.59B*0.4428.527%B*31.218%A+43.3B++N/A11722.2h10.4B+36.5B+
Dual Photon Pods 1,1519221029.039B+6.8956.078%B+1.193%C+100.2B+24.9B+4669.2h16B*28.6B++
L100 Python AP 1,332739868.593B**6.4458.53%C**2.977%C+34.2B+27.5A++27721.6h6B+10.2B+
VX6-7 6346293112.023B+0.1327.62%B+27.981%A31.8C+N/A8519.8h10.6B++38.2B++
V10 4324321173.692C*1.5441.667%C++79.861%C**34.3C+N/A9112.6h2B+4.7B+
Beamer VS3 4164123901.056B+1.0928.17%C++28.155%B++40.8B++N/A12110.1h8.8C**31.4C++
Supernova VPC 4553892714.407B12.2653.011%C**N/A59.8B*10.2B++2686.5h2.4B**4.6B*
Phantom VA23 3863851063.632B*1.4838.2%B+34.805%B+53.5B+N/A1237.2h3.7B*9.8B++
Saron HRB 666366546.778B4.6353.349%B**1.366%C33.9B*27.8A+46410.8h18.7B+35B**
Artemis VX26 3693642131.709B0.4426.97%C+24.176%C*31.7C+N/A9311.5h11.4B42.2C**
Saron Laser Cannon 6313413680.927C1.2229.124%C-1.466%D8.8C7.5C9538.7h107.2B+368.2B+
M12 Kobalt-F 3523341003.34B*1.1923.174%C++5.988%D47B++2.5B**1167.1h12.5B+54.1B+
Cosmos VM3 3313271382.37C**0.2216.893%C++19.266%C+30.3C++N/A9910.8h13.3C*78.5B
E540 Halberd-H 5793242413.5B+11.3560.479%B+1.543%C42.1C+33.1A3097.7h8.3D13.8C--
Light PPA 2972781012.752C+0.6040.594%C+1.799%B*34.8C2.4C-1388h9.9B+24.4B+
E540 Halberd 498269833.241C-1.0960.267%A++3.346%B+26.4C-22.5B*44210.2h6C+10B++
MANA Anti-Vehicle Turret 4392471451.703C+0.4541.836%D**4.858%C**2470A+1920B*7290800.1h7.7B++18.3B+
C75 Viper 2792372310.304A+8.1537.564%C+N/A37.6B+6.7C2256.3h7.7B**20.5B*
NS-11P 2432371301.823B+0.3327.06%B*22.785%B+35.4B+N/A1106.7h11.8B*43.6B*
Force-Blade 27222812,0590.019C+2.1330.7%C++3.07%D0.4CN/A1636.1h3.1C+10.2C++
H-V45 2212201062.075B+0.0824.423%C++26.364%B++40.7B+N/A1375.4h10.9B*44.7B+
Cosmos VM3 221220842.619B+0.4720.173%B*20.909%B32.8B+N/A1026.7h14C*69.4B+
Corvus VA55 2182181521.434B+0.7224.207%C+31.193%A29.5C++N/A967.4h10.9B+44.9B+
C-4 3151981931.026C1.1220.969%DN/A38.8D-22.9C-5175.1h1.9D8.9D
Proton II PPA 214194727.714B*25.5626.565%B+N/A84.3B**8.7M2622.3h6.5B**24.4B**
NS-357 Underboss 1891891990.95C+1.2034.324%C17.46%C-36.3C+N/A1155.2h4.8C-13.9C+
Eridani SX5 188186762.447A0.3029.656%B++22.581%B+48.9B+N/A1513.8h10.2B++34.3B+
NS Decimator 3171821501.213C**0.9440.365%F--1.099%D-20.7D-15.3C+2268.8h4.5C**11.1D-
Thanatos VE70 1741722200.782C+1.3732.07%D-15.116%C+21.8CN/A877.9h3.6B**11.3B
Hornet Missiles 250165384.342C+2.1961.227%C+N/A55C+28.3C-4303h9.6C*15.7B
Solstice Burst 150150413.659A++1.5128.199%B28.667%B++48.4B+N/A1123.1h13.1C*46.3B
NS-61 Emissary 129128572.246A*0.1030.978%B+19.531%B+75.3MN/A1751.7h10.4B+33.7B++
Pulsar LSW 125124432.884A0.7330.389%A+37.903%A++42.8C++N/A1732.9h11B+36.3B++
Quasar VM1 121121701.729C*0.4214.335%C28.099%A*23.3C++N/A1065.2h12.6B*88.2C**
Tank Mine 225113522.173C+0.0249.336%AN/A80.7C-80B+13291.4h3.9T-8D
XM98 1081081081D1.1530.736%D--71.296%C18C--N/A706h2.6C+8.6C-
Comet VM2 148103691.493B++0.6643.104%C++3.884%C+14.9B++6.5B**1316.9h16.5B++38.3B+
Skyguard 19298382.579C+0.4336.015%B**1.02%D-10.3C--9.9C++1769.5h148.6C412.6C**
Proton II PPA-H 9993615.5B13.3527.232%D*1.075%D77.5C5C2721.2h8.6B+31.4C+
Maelstrom Turbo Laser 165891290.69C1.4629.908%C1.124%D-7.8D6.7C--10911.4h115.5C++386.1C++
L100 Python HEAT 11385165.313C*3.1649.924%C+N/A25C8.2D1903.4h3.9B**7.8B**
M12 Kobalt 7772172S69.8523.044%B*16.667%C90B++6.3A3530.8h21.4C92.8B+
M40 Fury-F 9371411.732C++0.4246.414%CN/A22.9C+7.1C*1233.1h11.2C++24.2C++
M40 Fury 1006997.667C*5.5250.471%A+2.899%A32.9C--14.8B**3612.1h21D-41.5C++
Supernova PC 896897.556B5.4149.145%C+1.471%D30.9B*9.5B+5152.2h3.4B**6.9B**
Frag Grenade 6968168N/A65.8533.959%D**N/A226.7D--3.3D9440.3h5.3D*15.7D**
C150 Dalton 12967551.218D0.9328.657%D--2.985%M+15.2D--14.1D2514.4h5C17.6D--
S1 12666690.957B+1.1944.906%D**4.545%B*16.1D14.6C**3764.1h6.9C+15.3C--
M20 Basilisk 9465144.643B*2.4944.869%B++3.077%D--28.3B++12.6A2542.3h90.8C*202.4B+
Comet VM2 9562521.192C*0.9645.104%C+4.839%C*10.7C+5.7B+965.8h24.7C**54.9B
M40 Fury 775887.25C+5.1045.224%B**N/A41.4C-13.6B+5621.4h13.2C++29.2B+
Spear Anti-Vehicle Phalanx Turret 10557511.4B++9.2537.117%D1.754%D*22.8D-19.2C3392.5h10.6C28.6C-
Flare VE6 5554301.8B+0.3525.888%B++44.444%M+38.6C+N/A2771.4h8.8B++33.9B+
Deimos VA29 5252481.083C+1.0756.477%C17.308%C++34.7CN/A1381.5h2.1B+3.7C*
Pulsar VS1 5050520.962C+1.1922.672%C+26%B++23.8C+N/A1822.1h14.7C++64.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,0590.5h
Auraxium Force-Blade60744.2h
Nano-Armor Kit233496,63430.1h
Spawn Beacon73870.3h
Anti-Vehicle MANA Turret269282.7h
Medical Applicator7730,3063.3h
Ammunition Package328491.3h
Medical Kit1322,5052.2h
Recon Detection Device271,4232.2h

Check the help document for the dictionary if you want to learn more about words used here.


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