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Paragon Snowblower Deity[FCRW] Deity
VS BR 118

KDR: 6.32

Score: 28.4m

Last Seen: Mar 21st, 2019 7:43 AM
- OFFLINE - 840.2 hour(s)

Battle Rank 100 (118 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 81%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser Solstice SF Comet VM2 Blueshift VM5 Comet VM2 Blueshift VM5 Saron Laser Cannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $853,182 MLG Score: 682
Fun Score: N/A
Cheeseburgers Flipped: 1084TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.98%17.069%324610291,8631.496394.819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.757%-0.413C---0.561D-0.648DHEAD ++ (~7.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.19C++11.50.195C++49.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.501%2.056%71355103015,760259766360.8494206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.516%-0.411C--0.419B0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.50.346C**35.30.333C**70.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.023%1.172%1068510301,8772773606.77617520%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.589%0.4B-0.918D--0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.779B++3.80.694B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.34%1.427%727510301,1212064995.41546224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.832%0.201C++-0.745D--0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.863B*6.30.842B*10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.365%62.5%7272103335212112.90909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.375%-0.249C-0.302C1.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.1C+30.068C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.25%12.693%7273103258320722.80289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.754%0.9B*-0.369C--0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.376C**4.30.114C+3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.4m292.4%428 (25.7k)458 (27.5k)6.31536,5075,7818.07421118 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10359728.317%5.821%16510:453

53% Engineer9% Heavy Assault20% Light Assault13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:00 AMJun 28th, 2013 10:10 PMMar 23rd, 2019 3:13 AM (33d) (PST)Mar 21st, 2019 3:51 AM (35d) (PST)Mar 21st, 2019 3:43 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1071879200.5890.0930.0342.2580.183682

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,41511,24755,16835621361127,478

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1033.2h/43.1d 10,170 2,125 3,248 140k 1,036 3,669 11,373 68.6m

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,496
Deaths:589
KDR:2.540
Accuracy:22.217% C
HSR:9.492% D*
Phobos VX86
C+
Kills:324
Deaths:168
KDR:1.929
Accuracy:57.623% C+
HSR:11.420% D-
Solstice VE3
C
Kills:224
Deaths:
KDR:
Accuracy:21.239% C
HSR:15.179% D
Pandora VX25
A+
Kills:160
Deaths:58
KDR:2.759
Accuracy:53.944% A+
HSR:15% C+
VX6-7
D**
Kills:128
Deaths:25
KDR:5.120
Accuracy:14.013% F-
HSR:12.500% D**
Nova
C+
Kills:99
Deaths:35
KDR:2.829
Accuracy:43.175% C+
HSR:13.131% C
Kills:2,431
Deaths (as Engineer):875
Deaths (to Engineers):1,896
KDR:2.77829
Kill Difference:1,556
Playtime:551.895 hours
Usage:53%
Score:14.092m
Score/min:426
Accuracy (listed only):35.368%
HSR (listed only):12.787%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:620
Deaths:280
KDR:2.214
Accuracy:18.958% D-
HSR:15.806% D*
Orion VS54
C
Kills:563
Deaths:141
KDR:3.993
Accuracy:18.555% C-
HSR:22.380% C
Lasher X2
C++
Kills:298
Deaths:127
KDR:2.346
Accuracy:21.120% D
HSR:4.027% C++
Pulsar LSW
D*
Kills:93
Deaths:6
KDR:15.500
Accuracy:16.314% D*
HSR:10.753% F-
Kills:1,574
Deaths (as Heavy Assault):554
Deaths (to Heavy Assaults):1,463
KDR:2.84116
Kill Difference:1,020
Playtime:97.768 hours
Usage:9%
Score:1.857m
Score/min:317
Accuracy (listed only):18.737%
HSR (listed only):13.242%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,496
Deaths:589
KDR:2.540
Accuracy:22.217% C
HSR:9.492% D*
Sirius SX12
D
Kills:385
Deaths:193
KDR:1.995
Accuracy:21.417% D
HSR:14.026% D
Phobos VX86
C+
Kills:324
Deaths:168
KDR:1.929
Accuracy:57.623% C+
HSR:11.420% D-
Solstice VE3
C
Kills:224
Deaths:
KDR:
Accuracy:21.239% C
HSR:15.179% D
Pandora VX25
A+
Kills:160
Deaths:58
KDR:2.759
Accuracy:53.944% A+
HSR:15% C+
VX6-7
D**
Kills:128
Deaths:25
KDR:5.120
Accuracy:14.013% F-
HSR:12.500% D**
Nova
C+
Kills:99
Deaths:35
KDR:2.829
Accuracy:43.175% C+
HSR:13.131% C
Kills:2,816
Deaths (as Light Assault):1,068
Deaths (to Light Assaults):945
KDR:2.6367
Kill Difference:1,748
Playtime:207.267 hours
Usage:20%
Score:6.349m
Score/min:511
Accuracy (listed only):33.375%
HSR (listed only):12.964%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:385
Deaths:193
KDR:1.995
Accuracy:21.417% D
HSR:14.026% D
Phobos VX86
C+
Kills:324
Deaths:168
KDR:1.929
Accuracy:57.623% C+
HSR:11.420% D-
Pandora VX25
A+
Kills:160
Deaths:58
KDR:2.759
Accuracy:53.944% A+
HSR:15% C+
Nova
C+
Kills:99
Deaths:35
KDR:2.829
Accuracy:43.175% C+
HSR:13.131% C
Kills:968
Deaths (as Combat Medic):454
Deaths (to Combat Medics):474
KDR:2.13216
Kill Difference:514
Playtime:11.069 hours
Usage:1%
Score:0.282m
Score/min:425
Accuracy (listed only):44.040%
HSR (listed only):13.394%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:385
Deaths:193
KDR:1.995
Accuracy:21.417% D
HSR:14.026% D
Parallax VX3
C*
Kills:204
Deaths:25
KDR:8.160
Accuracy:39.628% C++
HSR:79.412% C*
VA39 Spectre
C++
Kills:148
Deaths:2
KDR:74
Accuracy:30.083% C
HSR:39.189% C++
NS-44 Commissioner
C-
Kills:74
Deaths:70
KDR:1.057
Accuracy:29.875% D
HSR:18.919% C-
Kills:811
Deaths (as Infiltrator):290
Deaths (to Infiltrators):493
KDR:2.79655
Kill Difference:521
Playtime:30.786 hours
Usage:3%
Score:0.445m
Score/min:241
Accuracy (listed only):30.251%
HSR (listed only):37.886%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B
Kills:1,025
Deaths:249
KDR:4.116
Accuracy:45.666% B
HSR:3.805% C
Blueshift VM5
C+
Kills:936
Deaths:142
KDR:6.592
Accuracy:18.143% C
HSR:21.261% C+
Comet VM2
C**
Kills:924
Deaths:249
KDR:3.711
Accuracy:47.680% C**
HSR:3.355% C
Blueshift VM5
C
Kills:910
Deaths:142
KDR:6.408
Accuracy:17.405% C
HSR:19.560% C
Nebula VM20
D
Kills:808
Deaths:139
KDR:5.813
Accuracy:15.493% D
HSR:13.119% D**
Nebula VM20
D
Kills:776
Deaths:145
KDR:5.352
Accuracy:15.131% D
HSR:14.433% D*
Cosmos VM3
C
Kills:500
Deaths:88
KDR:5.682
Accuracy:13.752% D
HSR:17.400% C
Cosmos VM3
C-
Kills:476
Deaths:82
KDR:5.805
Accuracy:13.120% D
HSR:17.647% C-
Vortex VM21
B*
Kills:340
Deaths:116
KDR:2.931
Accuracy:45.748% B+
HSR:5.294% B*
Vortex VM21
B**
Kills:242
Deaths:116
KDR:2.086
Accuracy:47.512% B*
HSR:6.198% B**
NS-10 Burster
C*
Kills:155
Deaths:28
KDR:5.536
Accuracy:31.156% C*
HSR:5.161% C
NS-10 Burster
C**
Kills:126
Deaths:28
KDR:4.500
Accuracy:30.720% C**
HSR:7.937% C++
Quasar VM1
D-
Kills:103
Deaths:
KDR:
Accuracy:11.307% D-
HSR:14.563% D-
Kills:7,321
Deaths (as MAX Suit):762
Deaths (to MAX Suits):426
KDR:9.60761
Kill Difference:6,559
Playtime:135.748 hours
Usage:13%
Score:5.364m
Score/min:659
Accuracy (listed only):27.141%
HSR (listed only):11.518%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:9,164
V. Kills:2,749 333%
Deaths:294
KDR:31.170
Accuracy:63.712% A
KPH:95.100 B
VKPH:28.500 B*
Maelstrom Turbo Laser
B*
Kills:5,046
V. Kills:3,553 142%
Deaths:623
KDR:8.100
Accuracy:28.326% C--
KPH:25.300 B++
VKPH:17.800 B*
Saron Laser Cannon
B*
Kills:873
V. Kills:677 129%
Deaths:144
KDR:6.063
Accuracy:30.455% C
KPH:18.800 B+
VKPH:14.500 B*
Light PPA
A
Kills:263
V. Kills:23 N/A
Deaths:17
KDR:15.471
Accuracy:39.396% C+
KPH:74.600 B**
VKPH:6.500 A
Coyote Missiles
B+
Kills:164
V. Kills:62 260%
Deaths:12
KDR:13.667
Accuracy:57.474% B+
KPH:44.200 C++
VKPH:16.700 C
Hornet Missiles
C++
Kills:140
V. Kills:84 165%
Deaths:6
KDR:23.333
Accuracy:73.896% A+
KPH:66 C+
VKPH:39.600 C++
Photon A2A Missile Pods
C
Kills:65
V. Kills:66 97%
Deaths:
KDR:
Accuracy:57.813% T*
KPH:32.200 D
VKPH:32.700 C
Kills:15,715 (6,182 + 0)
Deaths:1,096
KDR:14.339
VKDR:6.582
Vehicle Kills:7,214
Kill Difference:14,619
Playtime:354.049 hours
Usage:34%
Score:10.129m
Score/min:477
Piloting Accuracy:39.396%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:552
V. Kills:83 N/A
Deaths:13
KDR:42.462
Accuracy:43.721% C++
KPH:1,987,200 U
VKPH:298,800 U
CAS30 Tank Buster
B**
Kills:414
V. Kills:590 70%
Deaths:62
KDR:6.677
Accuracy:52.442% B++
KPH:9.100 C++
VKPH:13 B**
C150 Dalton
U
Kills:151
V. Kills:92 162%
Deaths:15
KDR:10.067
Accuracy:51.302% A
KPH:543,600 U
VKPH:331,200 U
Kills:1,117 (414 + 703)
Deaths:90
KDR:12.411
VKDR:8.500
Vehicle Kills:765
Kill Difference:1,027
Playtime:45.253 hours
Usage:4%
Score:0.979m
Score/min:360
Piloting Accuracy:52.442%
Gunner Accuracy:51.302%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:600
V. Kills:44 N/A
Deaths:12
KDR:50
Accuracy:55.908% B*
KPH:54.800 C*
VKPH:4 D*
C75 Viper
A++
Kills:360
V. Kills:37 N/A
Deaths:13
KDR:27.692
Accuracy:33.693% D
KPH:58.100 A++
VKPH:6 C-
Kills:960 (960 + 0)
Deaths:25
KDR:38.400
VKDR:3.240
Vehicle Kills:81
Kill Difference:935
Playtime:17.148 hours
Usage:2%
Score:0.345m
Score/min:335
Driving Accuracy:33.693%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:490
V. Kills:138 353%
Deaths:16
KDR:30.625
Accuracy:52.352% B
KPH:34 B**
VKPH:9.600 B
Supernova VPC
C*
Kills:308
V. Kills:19 N/A
Deaths:4
KDR:77
Accuracy:52.424% C*
KPH:43.800 C++
VKPH:2.700 D*
Saron HRB
A++
Kills:148
V. Kills:121 121%
Deaths:6
KDR:24.667
Accuracy:45.766% C*
KPH:39.300 A+
VKPH:32.100 A++
Supernova FPC
A
Kills:119
V. Kills:102 116%
Deaths:12
KDR:9.917
Accuracy:54.973% C++
KPH:24.400 C+
VKPH:20.900 A
Kills:1,065 (917 + 148)
Deaths:38
KDR:28.026
VKDR:10
Vehicle Kills:380
Kill Difference:1,027
Playtime:30.116 hours
Usage:3%
Score:0.716m
Score/min:396
Driving Accuracy:54.973%
Gunner Accuracy:45.766%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M
Kills:280
V. Kills:57 483%
Deaths:5
KDR:56
Accuracy:43.197% D**
KPH:84.600 M
VKPH:17.200 D
M40 Fury-H
A++
Kills:215
V. Kills:7 N/A
Deaths:6
KDR:35.833
Accuracy:36.961% D
KPH:164.600 A++
VKPH:5.400 D
Proton II PPA-H
B*
Kills:102
V. Kills:4 N/A
Deaths:4
KDR:25.500
Accuracy:32.963% C--
KPH:131.700 B*
VKPH:5.200 C
Kills:597 (0 + 597)
Deaths:15
KDR:39.800
VKDR:4.533
Vehicle Kills:68
Kill Difference:582
Playtime:5.390 hours
Usage:1%
Score:0.221m
Score/min:683
Driving Accuracy:N/A%
Gunner Accuracy:32.963%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:376
V. Kills:29 N/A
Deaths:9
KDR:41.778
Accuracy:33.979% C
KPH:133.900 M**
VKPH:10.300 C*
M40 Fury
A**
Kills:199
V. Kills:17 N/A
Deaths:8
KDR:24.875
Accuracy:29.086% D-
KPH:115.700 A**
VKPH:9.900 C
Kills:575 (0 + 575)
Deaths:17
KDR:33.824
VKDR:2.706
Vehicle Kills:46
Kill Difference:558
Playtime:4.528 hours
Usage:0%
Score:0.273m
Score/min:1,006
Driving Accuracy:N/A%
Gunner Accuracy:29.086%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:65
V. Kills:7 N/A
Deaths:28
KDR:2.321
Accuracy:31.861% D**
KPH:41 A
VKPH:4.400 C-
Kills:65 (65 + 0)
Deaths:28
KDR:2.321
VKDR:0.250
Vehicle Kills:7
Kill Difference:37
Playtime:1.585 hours
Usage:0%
Score:0.033m
Score/min:351
Driving Accuracy:31.861%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 11,9139,16429431.17M**24.8663.712%A1.353%C++95.1B28.5B*76296.4h13.8B**21.7B*
Maelstrom Turbo Laser 8,5995,0466238.1A*1.7928.326%C--3.369%B+25.3B++17.8B*359199.7h65.6B++231.6B+
Solstice SF 1,5231,4965892.54A++3.7822.217%C9.492%D*13.1C-N/A87114.1h7.7B+34.5B++
Comet VM2 1,2971,0252494.116M**2.2045.666%B3.805%C23.9A**6.3B**25242.9h10.5A22.9B**
Blueshift VM5 9399361426.592A*0.2818.143%C21.261%C+47.5B**N/A19619.7h10.9A++60.1B++
Comet VM2 1,1529242493.711M*2.6047.68%C**3.355%C23.9A*5.9B+23438.7h11.5A24.1B**
Blueshift VM5 9209101426.408A*0.0917.405%C19.56%C46.2B*N/A20319.7h10.8A++62B+
Saron Laser Cannon 1,5508731446.063A0.2530.455%C2.749%B18.7B+14.5B*39346.6h86.4B++283.8B++
Nebula VM20 8128081395.813A*0.5015.493%D13.119%D**50.2B**N/A24016.1h11.4A+73.3B+
Nebula VM20 7777761455.352A*0.9615.131%D14.433%D*46.2B*N/A23816.8h12.3A81.2B+
SVA-88 6266202802.214C*4.1018.958%D-15.806%D*34.8CN/A18717.8h10.7B+56.5C+
L100 Python HESH 6446001250M*43.6955.908%B*N/A54.5C++4D*28611h2.8B++5.1B*
Orion VS54 5675631413.993A++2.3218.555%C-22.38%C28.3C+N/A18619.9h11.1B++59.6C**
L105 Zephyr 6355521342.462M**36.1543.721%C++N/A5520U830U25073300.1h4.2A9.6B**
Cosmos VM3 501500885.682A*0.6313.752%D17.4%C33.8B+N/A26414.8h13.5B+97.8C++
Supernova PC 6284901630.625S24.3152.352%B2.245%C+34B**9.6B29214.4h3.4B**6.4B**
Cosmos VM3 477476825.805A*0.5113.12%D17.647%C-33.8B+N/A26214.1h13B+99.1C+
CAS30 Tank Buster 1,004414626.677S0.3652.442%B++N/A9.1C++13B**21345.3h50.6B96.4B+
Sirius SX12 3863851931.995B*4.3221.417%D14.026%D17.7C--N/A9721.8h14.9C++69.7C+
M40 Fury 405376941.778S35.4633.979%C1.064%D134.3M**10.4C*9762.8h5.2A+15.4B**
C-4 5143741163.224A3.0925.015%C+N/A64.5C24.1C9025.8h1.1B*4.4B++
C75 Viper 3973601327.692S21.3833.693%D1.111%C58.1A++6C-4226.2h6.6A19.5B**
Vortex VM21 5963401162.931A++3.3845.748%B+5.294%B*12.5B++9.4A21127.3h25B+54.7B+
Phobos VX86 3263241681.929B+4.3957.623%C+11.42%D-33.1CN/A1819.8h2.9C--5C+
Supernova VPC 327308477S70.6952.424%C*N/A44C++2.7D*3247h2.8B+5.4B+
Proximity Mine 301301368.361A2.0545.146%BN/A77.2D-N/A3523.9h1.3A++2.8A
Lasher X2 3042981272.346A*3.9721.12%D4.027%C++26.1C+N/A13011.4h19.3C*91.3C+
Saron HRB-H 337280556S49.6943.197%D**N/A84.8M17.3D6583.3h7.1A*16.4A++
Light PPA 2862631715.471A*9.1639.396%C+1.901%B**75.1B**6.6A3923.5h11.5B29.1C**
Vortex VM21 4072421162.086A4.2347.512%B*6.198%B**8.9B+6B+13627.3h38.1B+80.1B+
Solstice VE3 2252241224U217.6921.239%C15.179%D13.6CN/A11916.5h11.1B*52.3B+
M40 Fury-H 222215635.833A*29.5236.961%DN/A165.4A++5.4D8351.3h4.2B**11.3B**
MAX Punch 2182107620.276B**6.0446.613%C+N/A1.8C+N/A8118.5h2.2C++4.7C++
Parallax VX3 204204258.16A+1.8539.628%C++79.412%C*27.2C+N/A1637.5h2.1B5.3B
M40 Fury 216199824.875M18.5629.086%D-N/A117.1A**10C10551.7h5.7A19.5B**
Sticky Grenade 1831821182N/A175.6910.888%T*N/A1820A*10C69530.1h0.2A*1.9B**
Frag Grenade 1741731173N/A166.6931.763%F-N/A1730S10C*46060.1h1.2A*3.8A
Coyote Missiles 2261641213.667S7.3557.474%B+N/A44.3C++16.8C5063.7h21.1A36.8B**
Anti-Vehicle Grenade 1721611161N/A154.6972.764%A**N/A1610S110C++66140.1h2.2A++3.1A+
Pandora VX25 160160582.759A++3.5653.944%A+15%C+25.8CN/A1786.2h6.4D*11.8C*
NS-10 Burster 253155285.536S0.7831.156%C*5.161%C10.7A*6.8A*27514.5h83.2A+267.1B**
C150 Dalton 2431511510.067B++3.7551.302%AN/A1510U920U14964300.1h5.6D10.9C**
Saron HRB 269148624.667M**18.3545.766%C*4.73%M++38.9A31.8A++7313.8h8.7A*18.9A++
VA39 Spectre 149148274U67.6930.083%C39.189%C++24.3C*N/A1526.1h4.2B**13.9B++
Hornet Missiles 224140623.333M*17.0273.896%A+2.143%B+66.7C++40C++5772.1h9.4C**12.8B+
NS Decimator 187135811.667B*4.6554.506%D1.481%D21.1D-8.1D-3686.4h4.7C++8.6C+
VX6-7 131128255.12M**1.2014.013%F-12.5%D**11.1D-N/A12811.5h11.1B+79C--
NS-10 Burster 206126284.5S1.8230.72%C**7.937%C++8.7A5.5A26214.5h102.5B*333.6B++
Supernova FPC 221119129.917B++3.6054.973%C++1.681%C-24.3C+20.8A5494.9h5.2C**9.5B
Quasar VM1 1031031103U96.6911.307%D-14.563%D-24C++N/A3114.3h14.3B126.6C+
Proton II PPA-H 106102425.5A19.1932.963%C--N/A127.5B*5C5330.8h8.7B+26.4C**
Nova 9999352.829A3.4943.175%C+13.131%C24.1C-N/A1784.1h5.7D13.2C
Pulsar LSW 9393615.5U9.1916.314%D*10.753%F-25.8DN/A2943.6h10.4B++63.5C+
Lancer VS22 20390601.5B**4.8260.997%C+N/A10.6C13.3C+4028.5h17.8B+29.2B+
NS-44 Commissioner 7674701.057C++5.2629.875%D18.919%C-13D-N/A805.7h5.8D**19.4D*
M40 Fury-F 7265282.321B+3.9931.861%D**N/A40.6A4.4C-3501.6h4.2B**13.2B*
Photon A2A Missile Pods 13165165U58.6957.813%T*N/A32.5D33C4382h4A*6.9A+
M60-A Bulldog 7164232S25.6925.859%D*N/A640U70U3282300.1h6C+23.2D
Nemesis VSH9 8663222.864M**3.4554.513%D*1.587%D11.5C4.2D--2675.5h7.2B+13.2C++
Tank Mine 8859134.538B**1.7856.566%A++N/A42.1D*20.7D**8331.4h1.9C++3.4A++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11583h
Nano-Armor Kit168173,25937.2h
Spawn Beacon1540.8h
Nanite Revive Grenade02780h
Medical Applicator2710,6623.2h
Welding Device0580h
Ghost0730.3h
Ammunition Package02830.4h
Medical Kit626581.4h
Anti-Infantry MANA Turret14111.3h
Recon Detection Device76921.7h
Xiphos Anti-Personnel Phalanx Turret01750h

Check the help document for the dictionary if you want to learn more about words used here.


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