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Maj. General PFC Delburt[AODR] Delburt
TR BR 83

KDR: 0.65

Score: 90.6m

Last Seen: Jun 10th, 2019 11:52 PM
- OFFLINE - 213.6 hour(s)

Prestige 1, Battle Rank 83 - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1376
Level Progress (to 84): 80%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS P2-120 HEAT TMG-50 C-4 T1S Cycler P2-120 AP MR1 Fracture MR1 Fracture T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-22,518 MLG Score: -18
Fun Score: N/A
Cheeseburgers Flipped: 1660TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.72%17.526%32820119015,7250.4845620.165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.711%-0.469D-0.502D0.837B++HEAD ++ (~8.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.8-0.191C16.6-0.165C72.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.219%2.616%274412068,410324727042.58929311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.439%-1.043D*0.026C+-1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.482B+60.518B+14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.453%5.962%42912011,25828866080.435897207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.829%-0.809D-0.385C**0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
266.9-1.241D*73.3-0.843D--193.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.985%12.495%42412062,6572133501.24566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.416%-1.04D*-0.416C---1.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.298C5-0.021C+12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1376
90.6m1180.2%393 (23.6k)374 (22.4k)0.64974843,65267,1830.84199983 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12106848.778%10.387%9103:3712

65% Combat Medic9% Engineer20% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:23 PMMay 31st, 2015 10:07 PMJun 18th, 2019 7:50 AM (1d) (PST)Jun 10th, 2019 9:25 PM (9d) (PST)Jun 10th, 2019 7:52 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
273185880.1800.2770.0192.4790.030-18

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,40711,0735,33411171149222,448

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4036.1h/168.2d 12,916 4,534 32,912 600.3k 10,275 9,869 7,214 66.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:2,411
Deaths:2,682
KDR:0.899
Accuracy:17.730% D
HSR:19.577% D
T16 Rhino
D
Kills:1,142
Deaths:522
KDR:2.188
Accuracy:17.334% D
HSR:16.725% D-
MSW-R
D
Kills:552
Deaths:618
KDR:0.893
Accuracy:18.090% D-
HSR:19.565% D
T7 Mini-Chaingun
C+
Kills:348
Deaths:234
KDR:1.487
Accuracy:13.668% D
HSR:12.356% C+
T9 CARV
D
Kills:340
Deaths:17
KDR:20
Accuracy:16.301% D
HSR:18.529% D
T7 Mini-Chaingun AE
B++
Kills:91
Deaths:113
KDR:0.805
Accuracy:13.204% D*
HSR:17.582% B++
NS-15M1
D
Kills:76
Deaths:99
KDR:0.768
Accuracy:19.170% D
HSR:10.526% F
Kills:4,960
Deaths (as Heavy Assault):4,285
Deaths (to Heavy Assaults):20,434
KDR:1.15753
Kill Difference:675
Playtime:810.088 hours
Usage:20%
Score:9.648m
Score/min:198
Accuracy (listed only):16.499%
HSR (listed only):16.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D--
Kills:904
Deaths:1,745
KDR:0.518
Accuracy:28.064% D*
HSR:10.620% D--
TS4 Haymaker
C*
Kills:904
Deaths:1,947
KDR:0.464
Accuracy:29.367% D*
HSR:14.159% C*
FA1 Barrage
C
Kills:787
Deaths:1,464
KDR:0.538
Accuracy:29.660% D*
HSR:13.469% C
NS Baron G5B
D--
Kills:701
Deaths:1,372
KDR:0.511
Accuracy:29.401% D**
HSR:10.414% D--
NS Baron G5
C
Kills:698
Deaths:1,273
KDR:0.548
Accuracy:30.429% D**
HSR:13.324% C
TRAC-5 S
B+
Kills:326
Deaths:778
KDR:0.419
Accuracy:20.692% C-
HSR:19.632% B+
LC2 Lynx
A++
Kills:164
Deaths:431
KDR:0.381
Accuracy:17.536% D*
HSR:31.098% A++
T5 AMC
C**
Kills:140
Deaths:375
KDR:0.373
Accuracy:21.746% C
HSR:21.429% C**
NS Baron G5AE
D-
Kills:65
Deaths:99
KDR:0.657
Accuracy:30.219% F
HSR:10.769% D-
TRS-12 Uppercut
F--
Kills:62
Deaths:161
KDR:0.385
Accuracy:29.946% F--
HSR:3.226% F--
TRAC-5
C-
Kills:60
Deaths:122
KDR:0.492
Accuracy:18.083% D
HSR:16.667% C-
Kills:4,811
Deaths (as Engineer):9,767
Deaths (to Engineers):13,728
KDR:0.49258
Kill Difference:4,956
Playtime:359.744 hours
Usage:9%
Score:5.502m
Score/min:255
Accuracy (listed only):25.922%
HSR (listed only):14.982%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C+
Kills:1,153
Deaths:2,277
KDR:0.506
Accuracy:18.131% D*
HSR:15.958% C+
NS-7G PDW
C
Kills:1,152
Deaths:2,280
KDR:0.505
Accuracy:21.181% C--
HSR:16.059% C
SMG-46 Armistice
C+
Kills:1,151
Deaths:2,247
KDR:0.512
Accuracy:18.473% D**
HSR:15.812% C+
MKV-B Suppressed
C
Kills:1,147
Deaths:2,184
KDR:0.525
Accuracy:19.496% D*
HSR:17.611% C
AS16 NightHawk
D--
Kills:904
Deaths:1,745
KDR:0.518
Accuracy:28.064% D*
HSR:10.620% D--
TS4 Haymaker
C*
Kills:904
Deaths:1,947
KDR:0.464
Accuracy:29.367% D*
HSR:14.159% C*
FA1 Barrage
C
Kills:787
Deaths:1,464
KDR:0.538
Accuracy:29.660% D*
HSR:13.469% C
NS Baron G5B
D--
Kills:701
Deaths:1,372
KDR:0.511
Accuracy:29.401% D**
HSR:10.414% D--
NS Baron G5
C
Kills:698
Deaths:1,273
KDR:0.548
Accuracy:30.429% D**
HSR:13.324% C
TRAC-5 S
B+
Kills:326
Deaths:778
KDR:0.419
Accuracy:20.692% C-
HSR:19.632% B+
LC2 Lynx
A++
Kills:164
Deaths:431
KDR:0.381
Accuracy:17.536% D*
HSR:31.098% A++
T5 AMC
C**
Kills:140
Deaths:375
KDR:0.373
Accuracy:21.746% C
HSR:21.429% C**
Shuriken
D*
Kills:111
Deaths:291
KDR:0.381
Accuracy:20.252% F-
HSR:10.811% D*
NS Baron G5AE
D-
Kills:65
Deaths:99
KDR:0.657
Accuracy:30.219% F
HSR:10.769% D-
TRS-12 Uppercut
F--
Kills:62
Deaths:161
KDR:0.385
Accuracy:29.946% F--
HSR:3.226% F--
TRAC-5
C-
Kills:60
Deaths:122
KDR:0.492
Accuracy:18.083% D
HSR:16.667% C-
Kills:9,525
Deaths (as Light Assault):19,046
Deaths (to Light Assaults):11,003
KDR:0.50011
Kill Difference:9,521
Playtime:23.031 hours
Usage:1%
Score:0.214m
Score/min:155
Accuracy (listed only):23.917%
HSR (listed only):15.066%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1S Cycler
C
Kills:1,856
Deaths:3,131
KDR:0.593
Accuracy:22.238% C
HSR:18.157% C
T1 Cycler
D
Kills:1,163
Deaths:1,823
KDR:0.638
Accuracy:19.069% D
HSR:17.025% D
TORQ-9
D--
Kills:1,161
Deaths:1,859
KDR:0.625
Accuracy:19.608% D--
HSR:14.470% D*
PDW-16 Hailstorm
C+
Kills:1,153
Deaths:2,277
KDR:0.506
Accuracy:18.131% D*
HSR:15.958% C+
NS-7G PDW
C
Kills:1,152
Deaths:2,280
KDR:0.505
Accuracy:21.181% C--
HSR:16.059% C
SMG-46 Armistice
C+
Kills:1,151
Deaths:2,247
KDR:0.512
Accuracy:18.473% D**
HSR:15.812% C+
MKV-B Suppressed
C
Kills:1,147
Deaths:2,184
KDR:0.525
Accuracy:19.496% D*
HSR:17.611% C
Cycler TRV
C+
Kills:1,147
Deaths:2,080
KDR:0.551
Accuracy:18.305% D--
HSR:18.221% C+
TAR
D
Kills:1,146
Deaths:1,841
KDR:0.622
Accuracy:17.805% D*
HSR:16.230% D
NS-11A
C+
Kills:1,096
Deaths:2,217
KDR:0.494
Accuracy:20.522% D
HSR:20.712% C+
AS16 NightHawk
D--
Kills:904
Deaths:1,745
KDR:0.518
Accuracy:28.064% D*
HSR:10.620% D--
TS4 Haymaker
C*
Kills:904
Deaths:1,947
KDR:0.464
Accuracy:29.367% D*
HSR:14.159% C*
FA1 Barrage
C
Kills:787
Deaths:1,464
KDR:0.538
Accuracy:29.660% D*
HSR:13.469% C
NS Baron G5B
D--
Kills:701
Deaths:1,372
KDR:0.511
Accuracy:29.401% D**
HSR:10.414% D--
NS Baron G5
C
Kills:698
Deaths:1,273
KDR:0.548
Accuracy:30.429% D**
HSR:13.324% C
NS-11P
C
Kills:247
Deaths:441
KDR:0.560
Accuracy:20.264% D
HSR:17.004% C
T1A Unity
D--
Kills:166
Deaths:282
KDR:0.589
Accuracy:17.549% F-
HSR:16.868% D--
Shuriken
D*
Kills:111
Deaths:291
KDR:0.381
Accuracy:20.252% F-
HSR:10.811% D*
NS Baron G5AE
D-
Kills:65
Deaths:99
KDR:0.657
Accuracy:30.219% F
HSR:10.769% D-
TRS-12 Uppercut
F--
Kills:62
Deaths:161
KDR:0.385
Accuracy:29.946% F--
HSR:3.226% F--
Kills:16,817
Deaths (as Combat Medic):31,014
Deaths (to Combat Medics):6,425
KDR:0.54224
Kill Difference:14,197
Playtime:2,611.394 hours
Usage:65%
Score:71.029m
Score/min:453
Accuracy (listed only):22.999%
HSR (listed only):14.546%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
B
Kills:1,483
Deaths:1,190
KDR:1.246
Accuracy:30.023% D
HSR:4.720% B
MR1 Fracture
B**
Kills:1,231
Deaths:1,192
KDR:1.033
Accuracy:30.990% D
HSR:6.174% B**
MRC3 Mercy
B+
Kills:351
Deaths:325
KDR:1.080
Accuracy:12.825% D-
HSR:22.507% B+
MRC3 Mercy
D
Kills:310
Deaths:337
KDR:0.920
Accuracy:13.365% D
HSR:16.452% D
M6 Onslaught
C-
Kills:241
Deaths:206
KDR:1.170
Accuracy:11.049% D*
HSR:17.427% C-
M6 Onslaught
C*
Kills:232
Deaths:206
KDR:1.126
Accuracy:11.319% D*
HSR:20.690% C*
Kills:3,848
Deaths (as MAX Suit):1,728
Deaths (to MAX Suits):4,179
KDR:2.22685
Kill Difference:2,120
Playtime:207.864 hours
Usage:5%
Score:4.184m
Score/min:335
Accuracy (listed only):18.262%
HSR (listed only):14.662%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:166
V. Kills:41 395%
Deaths:89
KDR:1.865
Accuracy:31.535% D
KPH:20.200 C--
VKPH:5 D
Skyguard
F
Kills:65
V. Kills:55 116%
Deaths:21
KDR:3.095
Accuracy:16.654% F-
KPH:2.200 F
VKPH:1.900 F-
Kills:231 (231 + 0)
Deaths:110
KDR:2.100
VKDR:0.873
Vehicle Kills:96
Kill Difference:121
Playtime:37.225 hours
Usage:1%
Score:0.337m
Score/min:151
Driving Accuracy:16.654%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:5,556
V. Kills:1,569 354%
Deaths:967
KDR:5.746
Accuracy:31.184% D*
KPH:21.100 C
VKPH:6 D--
P2-120 AP
C
Kills:1,582
V. Kills:868 182%
Deaths:463
KDR:3.417
Accuracy:30.148% F
KPH:25.400 C
VKPH:14 C--
P2-120 HESH
C-
Kills:1,106
V. Kills:146 N/A
Deaths:176
KDR:6.284
Accuracy:25.323% F-
KPH:38.300 C-
VKPH:5.100 D
MR11 Gatekeeper
C-
Kills:95
V. Kills:67 140%
Deaths:47
KDR:2.021
Accuracy:30.162% D*
KPH:16.500 C-
VKPH:11.600 D
E540 Halberd
D
Kills:80
V. Kills:27 286%
Deaths:32
KDR:2.500
Accuracy:33.844% D-
KPH:20.600 D
VKPH:6.900 D**
M20 Basilisk
C
Kills:54
V. Kills:30 174%
Deaths:40
KDR:1.350
Accuracy:21.473% D--
KPH:9.500 D-
VKPH:5.300 C
Kills:8,473 (8,244 + 229)
Deaths:1,725
KDR:4.912
VKDR:1.569
Vehicle Kills:2,707
Kill Difference:6,748
Playtime:369.544 hours
Usage:9%
Score:4.648m
Score/min:210
Driving Accuracy:25.323%
Gunner Accuracy:21.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D-
Kills:200
V. Kills:97 204%
Deaths:114
KDR:1.754
Accuracy:40.138% D-
KPH:25.500 D-
VKPH:12.400 D*
Kills:200 (0 + 200)
Deaths:114
KDR:1.754
VKDR:0.851
Vehicle Kills:97
Kill Difference:86
Playtime:7.843 hours
Usage:0%
Score:0.146m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:40.138%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:309
V. Kills:143 215%
Deaths:184
KDR:1.679
Accuracy:29.195% D--
KPH:10.500 D-
VKPH:4.800 D-
M20 Basilisk
D--
Kills:182
V. Kills:80 225%
Deaths:109
KDR:1.670
Accuracy:27.321% D*
KPH:10.300 D--
VKPH:4.500 D--
M40 Fury
D-
Kills:181
V. Kills:50 355%
Deaths:85
KDR:2.129
Accuracy:26.456% D--
KPH:18.100 D*
VKPH:5 D-
M60-G Bulldog
D-
Kills:97
V. Kills:24 388%
Deaths:53
KDR:1.830
Accuracy:20.328% D**
KPH:12.100 D--
VKPH:3 D-
M12 Kobalt
D--
Kills:86
V. Kills:4 N/A
Deaths:25
KDR:3.440
Accuracy:9.322% F
KPH:20.800 D*
VKPH:1 D--
M40 Fury
D*
Kills:81
V. Kills:17 450%
Deaths:40
KDR:2.025
Accuracy:24.432% D**
KPH:18.100 D**
VKPH:3.800 D*
M12 Kobalt
D
Kills:68
V. Kills:4 N/A
Deaths:11
KDR:6.182
Accuracy:9.400% F
KPH:26.700 D*
VKPH:1.600 D
Kills:1,004 (0 + 1,004)
Deaths:507
KDR:1.980
VKDR:0.635
Vehicle Kills:322
Kill Difference:497
Playtime:76.445 hours
Usage:2%
Score:0.636m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:9.400%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 7,1255,5569675.746C+5.1031.184%D*2.394%C-21.1C6D--171263.1h5.7B++18.4C++
TMG-50 2,4372,4112,6820.899C0.2517.73%D19.577%D11.2D--N/A54214.8h13.4C75.5C
C-4 2,8531,9032,6980.705C--0.0618.682%D*N/A49.4D24.7C63238.5h1.7C9D-
T1S Cycler 1,8811,8563,1310.593D0.0622.238%C18.157%C9.4D*N/A47197.2h13.8C62.2C+
P2-120 AP 2,4501,5824633.417C2.7730.148%F4.362%B+25.4C14C--33962.2h6.9C*22.8D-
MR1 Fracture 1,8511,4831,1901.246B++0.6030.023%D4.72%B10.9B+2.7D*87135.9h20.4A68B*
MR1 Fracture 1,6121,2311,1921.033B+0.3830.99%D6.174%B**9.1C*2.8D--78136h25.4A82B*
T1 Cycler 1,1761,1631,8230.638C0.0119.069%D17.025%D10.3D-N/A80113.3h15.3C+80C
TORQ-9 1,1731,1611,8590.625C-0.0219.608%D--14.47%D*11.1D*N/A73104.4h17.3D88.2D
PDW-16 Hailstorm 1,1741,1532,2770.506D0.1418.131%D*15.958%C+8.5D--N/A34136.3h19.8D-108.9D-
NS-7G PDW 1,1751,1522,2800.505D0.1421.181%C--16.059%C9.3D-N/A31124h18.1C--85.7C
SMG-46 Armistice 1,1731,1512,2470.512C--0.1418.473%D**15.812%C+9.2D--N/A37124.6h20.7D*112.3D*
MKV-B Suppressed 1,1771,1472,1840.525D0.1219.496%D*17.611%C9.7D-N/A29118h17.5C--89.8D
Cycler TRV 1,1721,1472,0800.551D0.1018.305%D--18.221%C+9.7D--N/A53117.8h16.3D-89.3D-
TAR 1,1691,1461,8410.622C-0.0317.805%D*16.23%D10D--N/A74114.2h15.6D87.7D--
T16 Rhino 1,1521,1425222.188B**1.5417.334%D16.725%D-12.9D--N/A12988.4h14.7C84.7C
P2-120 HESH 1,2521,1061766.284C-5.6325.323%F-1.537%B*38.3C-5.1D25528.9h5C+19.7D*
NS-11A 1,1351,0962,2170.494C--0.1620.522%D20.712%C+9.7D--N/A33112.6h17.6D*85.7D-
Frag Grenade 9819581958N/A957.3552.827%B**N/A638.7B++15.3A25211.5h3.2B+6B*
AS16 NightHawk 9259041,7450.518D0.1328.064%D*10.62%D--9.8D--N/A3392.1h5.1C+18.3D
TS4 Haymaker 9199041,9470.464D0.1929.367%D*14.159%C*9.2D*N/A2998.4h5.1C17.2D-
FA1 Barrage 8017871,4640.538C0.1129.66%D*13.469%C10D--N/A3778.6h4.8C*16.1C
NS Baron G5B 7197011,3720.511D0.1429.401%D**10.414%D--9.9D--N/A2870.5h4.8C+16.2D-
NS Baron G5 7136981,2730.548D0.1030.429%D**13.324%C11D*N/A3263.3h4.6C++15.1C+
MANA Anti-Vehicle Turret 8375603451.623C++0.9747.409%D3.036%C-30.3C+15D32618.5h9.3C++19.6C+
MSW-R 5585526180.893C0.2418.09%D-19.565%D11.9D--N/A7846.5h14.9D-82.3D
Tank Mine 7104881922.542C+1.8936.37%C*N/A97.6C+44.4D11155h2C+5.5B+
ML-7 5004353491.246B**0.6043.054%F4.368%B*25.1C*3.8D**32217.3h3.5A+8.2B**
MRC3 Mercy 3573513251.08C-0.4312.825%D-22.507%B+15.7D-N/A8322.3h18.8C*146.4C+
T7 Mini-Chaingun 3513482341.487B+0.8413.668%D12.356%C+13.5D--N/A14025.7h16.6C+121.2C+
T9 CARV 3463401720U19.3516.301%D18.529%D12.3D-N/A22927.7h15.3C+93.8C+
TRAC-5 S 3383267780.419D0.2320.692%C-19.632%B+8.4D-N/A5239h18.9D*91.3D-
MRC3 Mercy 3173103370.92C--0.2713.365%D16.452%D13.5D--N/A7022.9h22.4D167.7C-
M20 Basilisk 4523091841.679D1.0329.195%D--5.825%C+10.5D-4.8D-12729.5h118C--404D--
Spear Anti-Vehicle Phalanx Turret 368257308.567C**7.9230.976%D*3.502%C24D-10.4D--32010.7h8.4C++27.2C-
NS-11P 2532474410.56C--0.0920.264%D17.004%C10.6D--N/A4723.4h15.6C77.2C
M6 Onslaught 2442412061.17C--0.5211.049%D*17.427%C-16.7D--N/A8014.4h22D-199.1D--
M6 Onslaught 2342322061.126C--0.4811.319%D*20.69%C*16.1D--N/A7314.4h23.5D*207.6D*
M9 SKEP Launcher 4472071621.278A0.6369.643%C**N/A10.4D12C**20720h11.5D16.5D
G20 Vulcan-H 2972001141.754C--1.1040.138%D-3.5%B25.6D-12.4D*3107.8h101.8C++253.6C
M20 Basilisk 2621821091.67D1.0227.321%D*3.846%D10.3D--4.5D--12317.7h111.7C408.7D-
M40 Fury 231181852.129D1.4826.456%D--N/A18.1D*5D-17810h18.8D71D--
Chainblade 16916928,3430.006C--0.6421.461%D3.55%C--0.1D-N/A11417.1h2.5C*11.8C++
C75 Viper 207166891.865C-1.2231.535%DN/A20.2C--5D2738.2h15.3C48.5C--
T1A Unity 1711662820.589D--0.0617.549%F-16.868%D--9FN/A2118.4h16.6F--94.5T
LC2 Lynx 1741644310.381D0.2717.536%D*31.098%A++5.6D--N/A4529.2h21.3D*121.2D*
T2 Striker 3561573520.446C0.2060.582%B*N/A6.1D--7.7D29425.9h48.3C+79.7C**
T5 AMC 1461403750.373D0.2821.746%C21.429%C**6.4D--N/A7122h20.9D**96D
Shuriken 1111112910.381D--0.2720.252%F-10.811%D*9D**N/A3012.3h21.7T*107.3T*
M60-G Bulldog 12197531.83D1.1820.328%D**6.186%A*12.1D--3D-1358h8.4C41.5D*
MR11 Gatekeeper 16295472.021C--1.3730.162%D*2.105%C++16.4C--11.6D2345.8h55.3C+183.2D
T7 Mini-Chaingun AE 92911130.805C--0.1613.204%D*17.582%B++19.4D--N/A534.7h15.6C118.1D
M12 Kobalt 9086253.44D2.799.322%F19.767%B21D*1D--1204.1h20.7C221.9D--
M40 Fury 9881402.025D1.3824.432%D**1.235%D18D**3.8D*2044.5h20.3D*83.1F-
E540 Halberd 10780322.5C--1.8533.844%D-N/A20.5D6.9D**5023.9h6.9D20.4D-
NS-15M1 7976990.768C--0.1219.17%D10.526%F10.4D--N/A927.3h16.1D--83.7D
Anti-Vehicle Grenade 8175175N/A74.3564.903%A+N/A750A++60C-52780.1h3.1A4.8A
M12 Kobalt 7268116.182C--5.539.4%F23.529%B**26.2D*1.5D1502.6h21.2C--225.9D*
NS Baron G5AE 6665990.657D0.0130.219%F10.769%D-11.2D*N/A405.8h4.9C-16.1C
Skyguard 12065213.095C++2.4516.654%F-N/A2.2F1.9F-11629h223.4F-1341.1T*
TRS-12 Uppercut 62621610.385D0.2629.946%F--3.226%F--6.8D**N/A709.1h3.6D**11.9F--
TRAC-5 62601220.492C0.1618.083%D16.667%C-4.5D--N/A20513.4h16.6C+91.6C
M20 Basilisk 8454401.35D0.7021.473%D--3.704%D9.5D-5.3C1355.7h110.3D-513.8D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon743,7945.7h
Anti-Vehicle MANA Turret271,6222.5h
Nano-Armor Kit415370,61727.5h
AE Medical Applicator6,1571,606,288159.4h
AE Nano-Armor Kit9493,0366.3h
Rocklet Rifle0620.1h
Nanite Revive Grenade067,57519h
Shield Recharging Field291,1430.8h
Medical Applicator11,5362,500,096319.1h
Ammunition Package731,0711.2h
WLT-Howler Mining Laser04560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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