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Commissar PFC Delburt[AODR] Delburt
TR BR 78

KDR: 0.65

Score: 89.9m

Last Seen: Feb 3rd, 2019 9:38 PM
- OFFLINE - 300.1 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 764
Level Progress (to 79): 83%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS P2-120 HEAT TMG-50 C-4 T1S Cycler P2-120 AP MR1 Fracture MR1 Fracture T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-22,518 MLG Score: -18
Fun Score: N/A
Cheeseburgers Flipped: 1656TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.701%17.452%32620100215,5110.4831330.167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.751%-0.463D-0.497D0.806B++HEAD ++ (~8.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.9-0.188C16.6-0.164C72.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.227%2.615%276410188,374321426962.60467310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.466%-1.039D*-0.002C+-1.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.483B+60.518B+13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.095%5.833%40910131,20028595820.419727206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.918%-0.844D--0.382C**0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
268.7-1.273D**72.8-0.848D--195.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.985%12.495%40410182,6572084501.27495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.416%-1.035D*-0.404C---1.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.297C5-0.022C+12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 764
89.9m1176.9%393 (23.6k)375 (22.5k)0.64995443,20766,4770.84217178 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10226798.735%10.359%9003:3712

65% Combat Medic9% Engineer20% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:23 PMMay 31st, 2015 10:07 PMFeb 14th, 2019 12:18 AM (2d) (PST)Feb 3rd, 2019 6:51 PM (12d) (PST)Feb 3rd, 2019 5:38 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
273185880.1800.2770.0192.4710.030-18

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,40211,0905,31211171148222,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3995.8h/166.5d 12,778 4,476 32,571 592.5k 10,190 9,785 7,136 65.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:2,411
Deaths:2,682
KDR:0.899
Accuracy:17.730% D
HSR:19.577% D
T16 Rhino
D
Kills:1,142
Deaths:522
KDR:2.188
Accuracy:17.334% D
HSR:16.725% D-
MSW-R
D
Kills:552
Deaths:618
KDR:0.893
Accuracy:18.090% D-
HSR:19.565% D
T7 Mini-Chaingun
C+
Kills:348
Deaths:234
KDR:1.487
Accuracy:13.668% D
HSR:12.356% C+
T9 CARV
D
Kills:340
Deaths:17
KDR:20
Accuracy:16.301% D
HSR:18.529% D
T7 Mini-Chaingun AE
B++
Kills:91
Deaths:113
KDR:0.805
Accuracy:13.204% D*
HSR:17.582% B++
NS-15M1
D
Kills:76
Deaths:99
KDR:0.768
Accuracy:19.170% D
HSR:10.526% D**
Kills:4,960
Deaths (as Heavy Assault):4,285
Deaths (to Heavy Assaults):20,221
KDR:1.15753
Kill Difference:675
Playtime:809.108 hours
Usage:20%
Score:9.639m
Score/min:199
Accuracy (listed only):16.499%
HSR (listed only):16.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TS4 Haymaker
C*
Kills:904
Deaths:1,947
KDR:0.464
Accuracy:29.367% D*
HSR:14.159% C*
AS16 NightHawk
D--
Kills:904
Deaths:1,745
KDR:0.518
Accuracy:28.064% D*
HSR:10.620% D--
FA1 Barrage
C
Kills:787
Deaths:1,464
KDR:0.538
Accuracy:29.660% D*
HSR:13.469% C
NS Baron G5B
D--
Kills:701
Deaths:1,372
KDR:0.511
Accuracy:29.401% D**
HSR:10.414% D--
NS Baron G5
C
Kills:698
Deaths:1,273
KDR:0.548
Accuracy:30.429% D*
HSR:13.324% C
TRAC-5 S
B+
Kills:326
Deaths:778
KDR:0.419
Accuracy:20.692% C
HSR:19.632% B+
LC2 Lynx
A++
Kills:164
Deaths:431
KDR:0.381
Accuracy:17.536% D*
HSR:31.098% A++
T5 AMC
C+
Kills:110
Deaths:282
KDR:0.390
Accuracy:22.384% C+
HSR:20% C+
NS Baron G5AE
D-
Kills:65
Deaths:99
KDR:0.657
Accuracy:30.219% F
HSR:10.769% D-
TRS-12 Uppercut
F--
Kills:62
Deaths:161
KDR:0.385
Accuracy:29.946% F--
HSR:3.226% F--
TRAC-5
C-
Kills:60
Deaths:122
KDR:0.492
Accuracy:18.083% D
HSR:16.667% C-
Kills:4,781
Deaths (as Engineer):9,674
Deaths (to Engineers):13,603
KDR:0.49421
Kill Difference:4,893
Playtime:351.110 hours
Usage:9%
Score:5.377m
Score/min:255
Accuracy (listed only):25.980%
HSR (listed only):14.852%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C+
Kills:1,153
Deaths:2,277
KDR:0.506
Accuracy:18.131% D*
HSR:15.958% C+
NS-7G PDW
C
Kills:1,152
Deaths:2,280
KDR:0.505
Accuracy:21.181% D
HSR:16.059% C
SMG-46 Armistice
C+
Kills:1,151
Deaths:2,247
KDR:0.512
Accuracy:18.473% D**
HSR:15.812% C+
MKV-B Suppressed
C
Kills:1,147
Deaths:2,184
KDR:0.525
Accuracy:19.496% D--
HSR:17.611% C
TS4 Haymaker
C*
Kills:904
Deaths:1,947
KDR:0.464
Accuracy:29.367% D*
HSR:14.159% C*
AS16 NightHawk
D--
Kills:904
Deaths:1,745
KDR:0.518
Accuracy:28.064% D*
HSR:10.620% D--
FA1 Barrage
C
Kills:787
Deaths:1,464
KDR:0.538
Accuracy:29.660% D*
HSR:13.469% C
NS Baron G5B
D--
Kills:701
Deaths:1,372
KDR:0.511
Accuracy:29.401% D**
HSR:10.414% D--
NS Baron G5
C
Kills:698
Deaths:1,273
KDR:0.548
Accuracy:30.429% D*
HSR:13.324% C
TRAC-5 S
B+
Kills:326
Deaths:778
KDR:0.419
Accuracy:20.692% C
HSR:19.632% B+
LC2 Lynx
A++
Kills:164
Deaths:431
KDR:0.381
Accuracy:17.536% D*
HSR:31.098% A++
Shuriken
D*
Kills:111
Deaths:289
KDR:0.384
Accuracy:20.317% F-
HSR:10.811% D*
T5 AMC
C+
Kills:110
Deaths:282
KDR:0.390
Accuracy:22.384% C+
HSR:20% C+
NS Baron G5AE
D-
Kills:65
Deaths:99
KDR:0.657
Accuracy:30.219% F
HSR:10.769% D-
TRS-12 Uppercut
F--
Kills:62
Deaths:161
KDR:0.385
Accuracy:29.946% F--
HSR:3.226% F--
TRAC-5
C-
Kills:60
Deaths:122
KDR:0.492
Accuracy:18.083% D
HSR:16.667% C-
Kills:9,495
Deaths (as Light Assault):18,951
Deaths (to Light Assaults):10,889
KDR:0.50103
Kill Difference:9,456
Playtime:22.871 hours
Usage:1%
Score:0.214m
Score/min:156
Accuracy (listed only):23.961%
HSR (listed only):14.977%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1S Cycler
C
Kills:1,856
Deaths:3,131
KDR:0.593
Accuracy:22.238% C
HSR:18.157% C
T1 Cycler
D
Kills:1,163
Deaths:1,823
KDR:0.638
Accuracy:19.069% D
HSR:17.025% D
TORQ-9
D--
Kills:1,161
Deaths:1,859
KDR:0.625
Accuracy:19.608% D--
HSR:14.470% D*
PDW-16 Hailstorm
C+
Kills:1,153
Deaths:2,277
KDR:0.506
Accuracy:18.131% D*
HSR:15.958% C+
NS-7G PDW
C
Kills:1,152
Deaths:2,280
KDR:0.505
Accuracy:21.181% D
HSR:16.059% C
SMG-46 Armistice
C+
Kills:1,151
Deaths:2,247
KDR:0.512
Accuracy:18.473% D**
HSR:15.812% C+
MKV-B Suppressed
C
Kills:1,147
Deaths:2,184
KDR:0.525
Accuracy:19.496% D--
HSR:17.611% C
Cycler TRV
C
Kills:1,147
Deaths:2,080
KDR:0.551
Accuracy:18.305% D--
HSR:18.221% C
TAR
D
Kills:1,146
Deaths:1,841
KDR:0.622
Accuracy:17.805% D*
HSR:16.230% D
NS-11A
C+
Kills:912
Deaths:1,859
KDR:0.491
Accuracy:20.567% D
HSR:20.395% C+
TS4 Haymaker
C*
Kills:904
Deaths:1,947
KDR:0.464
Accuracy:29.367% D*
HSR:14.159% C*
AS16 NightHawk
D--
Kills:904
Deaths:1,745
KDR:0.518
Accuracy:28.064% D*
HSR:10.620% D--
FA1 Barrage
C
Kills:787
Deaths:1,464
KDR:0.538
Accuracy:29.660% D*
HSR:13.469% C
NS Baron G5B
D--
Kills:701
Deaths:1,372
KDR:0.511
Accuracy:29.401% D**
HSR:10.414% D--
NS Baron G5
C
Kills:698
Deaths:1,273
KDR:0.548
Accuracy:30.429% D*
HSR:13.324% C
NS-11P
C
Kills:247
Deaths:441
KDR:0.560
Accuracy:20.264% D
HSR:17.004% C
T1A Unity
D--
Kills:166
Deaths:282
KDR:0.589
Accuracy:17.549% F-
HSR:16.868% D--
Shuriken
D*
Kills:111
Deaths:289
KDR:0.384
Accuracy:20.317% F-
HSR:10.811% D*
NS Baron G5AE
D-
Kills:65
Deaths:99
KDR:0.657
Accuracy:30.219% F
HSR:10.769% D-
TRS-12 Uppercut
F--
Kills:62
Deaths:161
KDR:0.385
Accuracy:29.946% F--
HSR:3.226% F--
Kills:16,633
Deaths (as Combat Medic):30,654
Deaths (to Combat Medics):6,371
KDR:0.5426
Kill Difference:14,021
Playtime:2,586.412 hours
Usage:65%
Score:70.510m
Score/min:454
Accuracy (listed only):23.004%
HSR (listed only):14.530%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
B
Kills:1,483
Deaths:1,190
KDR:1.246
Accuracy:30.023% D
HSR:4.720% B
MR1 Fracture
B**
Kills:1,231
Deaths:1,192
KDR:1.033
Accuracy:30.990% D
HSR:6.174% B**
MRC3 Mercy
B+
Kills:348
Deaths:322
KDR:1.081
Accuracy:12.796% D
HSR:22.701% B+
MRC3 Mercy
D
Kills:309
Deaths:334
KDR:0.925
Accuracy:13.354% D
HSR:16.505% D
M6 Onslaught
C-
Kills:241
Deaths:206
KDR:1.170
Accuracy:11.049% D*
HSR:17.427% C-
M6 Onslaught
C*
Kills:232
Deaths:206
KDR:1.126
Accuracy:11.319% D*
HSR:20.690% C*
Kills:3,844
Deaths (as MAX Suit):1,725
Deaths (to MAX Suits):4,154
KDR:2.22841
Kill Difference:2,119
Playtime:207.407 hours
Usage:5%
Score:4.180m
Score/min:336
Accuracy (listed only):18.255%
HSR (listed only):14.703%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:153
V. Kills:37 403%
Deaths:88
KDR:1.739
Accuracy:31.762% D
KPH:19.600 C--
VKPH:4.700 D
Skyguard
F
Kills:65
V. Kills:55 116%
Deaths:21
KDR:3.095
Accuracy:16.654% F-
KPH:2.200 F
VKPH:1.900 F-
Kills:218 (218 + 0)
Deaths:109
KDR:2
VKDR:0.844
Vehicle Kills:92
Kill Difference:109
Playtime:36.825 hours
Usage:1%
Score:0.333m
Score/min:151
Driving Accuracy:16.654%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:5,540
V. Kills:1,568 353%
Deaths:963
KDR:5.753
Accuracy:31.197% D*
KPH:21.100 C
VKPH:6 D--
P2-120 AP
C
Kills:1,575
V. Kills:865 182%
Deaths:462
KDR:3.409
Accuracy:30.127% F
KPH:25.300 C
VKPH:13.900 C--
P2-120 HESH
C-
Kills:1,106
V. Kills:146 N/A
Deaths:176
KDR:6.284
Accuracy:25.323% F-
KPH:38.300 C-
VKPH:5.100 D
MR11 Gatekeeper
D
Kills:92
V. Kills:65 139%
Deaths:46
KDR:2
Accuracy:30.320% D*
KPH:16.300 D
VKPH:11.500 D
E540 Halberd
D
Kills:75
V. Kills:24 300%
Deaths:32
KDR:2.344
Accuracy:33.462% D--
KPH:20.300 D
VKPH:6.500 D**
M20 Basilisk
C-
Kills:54
V. Kills:30 174%
Deaths:40
KDR:1.350
Accuracy:21.501% D--
KPH:9.500 D-
VKPH:5.300 C-
Kills:8,442 (8,221 + 221)
Deaths:1,719
KDR:4.911
VKDR:1.570
Vehicle Kills:2,698
Kill Difference:6,723
Playtime:368.648 hours
Usage:9%
Score:4.633m
Score/min:209
Driving Accuracy:25.323%
Gunner Accuracy:21.501%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D-
Kills:169
V. Kills:78 214%
Deaths:100
KDR:1.690
Accuracy:39.480% D-
KPH:24 D-
VKPH:11.100 D**
Kills:169 (0 + 169)
Deaths:100
KDR:1.690
VKDR:0.780
Vehicle Kills:78
Kill Difference:69
Playtime:7.039 hours
Usage:0%
Score:0.133m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:39.480%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:309
V. Kills:143 215%
Deaths:181
KDR:1.707
Accuracy:29.093% D--
KPH:10.500 D-
VKPH:4.900 D
M40 Fury
D-
Kills:181
V. Kills:50 355%
Deaths:85
KDR:2.129
Accuracy:26.466% D--
KPH:18.100 D*
VKPH:5 D-
M20 Basilisk
D-
Kills:175
V. Kills:78 222%
Deaths:105
KDR:1.667
Accuracy:27.149% D*
KPH:9.900 D--
VKPH:4.400 D-
M60-G Bulldog
D
Kills:97
V. Kills:24 388%
Deaths:51
KDR:1.902
Accuracy:20.221% D**
KPH:12.200 D--
VKPH:3 D
M40 Fury
D*
Kills:81
V. Kills:17 450%
Deaths:40
KDR:2.025
Accuracy:24.468% D*
KPH:18.200 D**
VKPH:3.800 D*
M12 Kobalt
D-
Kills:75
V. Kills:4 N/A
Deaths:24
KDR:3.125
Accuracy:8.242% F
KPH:20.300 D*
VKPH:1.100 D-
M12 Kobalt
D
Kills:59
V. Kills:3 N/A
Deaths:10
KDR:5.900
Accuracy:8.637% F
KPH:25.300 D*
VKPH:1.300 D
Kills:977 (0 + 977)
Deaths:496
KDR:1.970
VKDR:0.643
Vehicle Kills:319
Kill Difference:481
Playtime:75.359 hours
Usage:2%
Score:0.628m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:8.637%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 7,1085,5409635.753C++5.1031.197%D*2.383%C-21.1C6D--171262.6h5.7B++18.4C*
TMG-50 2,4372,4112,6820.899C0.2517.73%D19.577%D11.2D--N/A54214.8h13.4C75.5C
C-4 2,8041,8612,6580.7C--0.0518.629%D*N/A48.8D24.8C63238.1h1.7C9.1D-
T1S Cycler 1,8811,8563,1310.593D0.0622.238%C18.157%C9.4D*N/A47197.2h13.8C62.2C+
P2-120 AP 2,4401,5754623.409C-2.7630.127%F4.381%B+25.4C13.9C--33762.1h6.9C**22.9D
MR1 Fracture 1,8511,4831,1901.246B++0.6030.023%D4.72%B10.9B+2.7D*87135.9h20.4A+68B*
MR1 Fracture 1,6121,2311,1921.033B+0.3830.99%D6.174%B**9.1C**2.8D--78136h25.4A82B*
T1 Cycler 1,1761,1631,8230.638C0.0119.069%D17.025%D10.3D-N/A80113.3h15.3C+80C+
TORQ-9 1,1731,1611,8590.625C-0.0219.608%D--14.47%D*11.1D--N/A73104.4h17.3D88.2D
PDW-16 Hailstorm 1,1741,1532,2770.506D0.1418.131%D*15.958%C+8.5D--N/A34136.3h19.8D108.9D
NS-7G PDW 1,1751,1522,2800.505C--0.1421.181%D16.059%C9.3D-N/A31124h18.1D85.7C
SMG-46 Armistice 1,1731,1512,2470.512C--0.1418.473%D**15.812%C+9.2D--N/A37124.6h20.7D*112.3D*
MKV-B Suppressed 1,1771,1472,1840.525D0.1219.496%D--17.611%C9.7D-N/A29118h17.5C--89.8D
Cycler TRV 1,1721,1472,0800.551D0.1018.305%D--18.221%C9.7D--N/A53117.8h16.3D-89.3D-
TAR 1,1691,1461,8410.622C-0.0317.805%D*16.23%D10D--N/A74114.2h15.6D87.7D-
T16 Rhino 1,1521,1425222.188B**1.5417.334%D16.725%D-12.9D--N/A12988.4h14.7C84.7C
P2-120 HESH 1,2521,1061766.284C-5.6325.323%F-1.537%B*38.3C-5.1D25528.9h5C++19.7D*
Frag Grenade 9649421942N/A941.3552.696%B**N/A672.9B*15.7A25451.4h3.1B++6B*
NS-11A 9419121,8590.491C--0.1620.567%D20.395%C+9.6D--N/A3294.7h17.7D*86.1D-
TS4 Haymaker 9199041,9470.464D0.1929.367%D*14.159%C*9.2D*N/A2998.1h5.1C17.2D
AS16 NightHawk 9259041,7450.518D0.1328.064%D*10.62%D--9.8D--N/A3392.1h5.1C+18.3D
FA1 Barrage 8017871,4640.538C0.1129.66%D*13.469%C10D--N/A3778.6h4.8C**16.1C
NS Baron G5B 7197011,3720.511D0.1429.401%D**10.414%D--9.9D--N/A2870.5h4.8C+16.2D-
NS Baron G5 7136981,2730.548D0.1030.429%D*13.324%C11D--N/A3263.3h4.6C++15.1C+
MSW-R 5585526180.893C0.2418.09%D-19.565%D11.9D--N/A7846.5h14.9D82.3D
MANA Anti-Vehicle Turret 8235523401.624C++0.9747.101%D3.08%C-30.3C+14.9D32618.2h9.2C*19.6C++
Tank Mine 7034831862.597C+1.9536.509%C*N/A98.6C+44.9D11224.9h2C+5.5B+
ML-7 5004353491.246B*0.6043.054%D**4.368%B**25.1C++3.8D*32117.3h3.5A+8.2B**
MRC3 Mercy 3543483221.081C0.4312.796%D22.701%B+15.7D-N/A8322.1h18.6C**145.2C+
T7 Mini-Chaingun 3513482341.487B+0.8413.668%D12.356%C+13.5D--N/A13925.7h16.6C+121.2C+
T9 CARV 3463401720U19.3516.301%D18.529%D12.3DN/A22827.7h15.3C+93.8C+
TRAC-5 S 3383267780.419D0.2320.692%C19.632%B+8.4DN/A5139h18.9D*91.3D
M20 Basilisk 4523091811.707C--1.0629.093%D--5.825%C+10.5D-4.9D12829.3h116.7C-401.2D-
MRC3 Mercy 3163093340.925C--0.2813.354%D16.505%D13.6D--N/A7122.7h22.1C165.5C
NS-11P 2532474410.56C--0.0920.264%D17.004%C10.6D--N/A4723.4h15.6C77.2C
M6 Onslaught 2442412061.17C-0.5211.049%D*17.427%C-16.7D--N/A8014.4h22D199.1D--
Spear Anti-Vehicle Phalanx Turret 340238298.207C*7.5629.616%D**3.782%C+23.1D-9.9D--31410.3h8.3C++28C-
M6 Onslaught 2342322061.126C--0.4811.319%D*20.69%C*16.1D--N/A7314.4h23.5D*207.6D*
M9 SKEP Launcher 4472071561.327A+0.6869.75%C**N/A10.5C-12.1C**20919.8h11.4D16.4D
M40 Fury 231181852.129D1.4826.466%D--N/A18.1D*5D-17910h18.8D70.9D--
M20 Basilisk 2531751051.667D1.0227.149%D*4%D9.9D--4.4D-12217.6h114C419.9D-
G20 Vulcan-H 2471691001.69D1.0439.48%D-4.142%B*24.1D-11.1D**3157h100.3C++253.9C+
Chainblade 16916928,3240.006C--0.6421.461%D3.55%C--0.1D-N/A11415.8h2.5C**11.8C++
T1A Unity 1711662820.589D--0.0617.549%F-16.868%D--9FN/A2118.4h16.6F--94.5T
LC2 Lynx 1741644310.381D0.2717.536%D*31.098%A++5.6D--N/A4429.2h21.3D*121.2D*
T2 Striker 3561573520.446C0.2060.582%B*N/A6.1D-7.7D29425.9h48.3C+79.7C**
C75 Viper 190153881.739C-1.0931.762%DN/A19.6C--4.7D2797.8h15.9C50C-
Shuriken 1111112890.384D--0.2720.317%F-10.811%D*9.1D**N/A3012.2h21.4T-105.3T-
T5 AMC 1161102820.39D0.2622.384%C+20%C+6.1D--N/A8117.9h21.1D**94.3D
M60-G Bulldog 12197511.902D1.2520.221%D**6.186%A*12.1D--3D1368h8.3C+41D*
MR11 Gatekeeper 15792462D1.3530.32%D*2.174%C++16.4D11.6D2365.6h56.3C+185.6D
T7 Mini-Chaingun AE 92911130.805C--0.1613.204%D*17.582%B++19.4D--N/A534.7h15.6C118.1D
M40 Fury 9881402.025D1.3824.468%D*1.235%D18D**3.8D*2044.5h20.3D*83F-
NS-15M1 7976990.768C--0.1219.17%D10.526%D**10.4D--N/A927.3h16.1D--83.7C--
Anti-Vehicle Grenade 8175175N/A74.3565.266%A++N/A750A++60C-52780.1h3.1A4.8A
M12 Kobalt 7975243.125D2.488.242%F18.667%C++20.3D*1.1D-1193.7h18.8C+228.3D*
E540 Halberd 9975322.344D1.6933.462%D--N/A20.3D6.5D**5183.7h6.9D20.7D-
Skyguard 12065213.095C*2.4516.654%F-N/A2.2F1.9F-11629h223.4F1341.1T*
NS Baron G5AE 6665990.657D0.0130.219%F10.769%D-11.2D--N/A405.8h4.9C16.1C+
TRS-12 Uppercut 62621610.385D0.2629.946%F--3.226%F--6.8D*N/A709.1h3.6D*11.9F--
TRAC-5 62601220.492C0.1618.083%D16.667%C-4.5D-N/A20513.4h16.6C+91.6C+
M12 Kobalt 6259105.9C--5.258.637%F23.729%B**25.7D*1.3D1502.3h20C232D**
M20 Basilisk 8454401.35D0.7021.501%D--3.704%D9.5D-5.3C-1355.7h110.3D512.9D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit415370,61727.5h
Spawn Beacon723,7845.7h
Anti-Vehicle MANA Turret271,5832.5h
AE Nano-Armor Kit8885,5415.9h
Rocklet Rifle0620.1h
Nanite Revive Grenade066,73518.8h
AE Medical Applicator6,0281,570,858156h
Ammunition Package721,0421.2h
Medical Applicator11,5362,500,096319.1h
WLT-Howler Mining Laser04560.1h
Shield Recharging Field291,1430.8h

Check the help document for the dictionary if you want to learn more about words used here.


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