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Primarch Founder Delkarn[W5KY] Delkarn
VS BR 98

KDR: 1.43

Score: 17.2m

Last Seen: May 27th, 2018 11:29 PM
- OFFLINE - 10071.5 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 51%
Level 100 Progress: 91% 77h
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS VX6-7 Blueshift VM5 Blueshift VM5 Serpent VE92 Supernova FPC Supernova VPC C-4 Nova
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $235,188 MLG Score: 188
Fun Score: N/A
Cheeseburgers Flipped: 560TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.587%16.132%3481212024,4881.083270.35

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.435%0.085C+-0.72D-0.314C*HEAD + (~5.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.10.14C++13.80.031C+50.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.724%0.877%104212122282502160.908367105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.461%-0.488D-0.657D0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.4-0.217C64.3-0.212C132.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.673%2.2%492612081,8185009333.636195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.293%-0.224C-0.232C0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.057C+14.1-0.124C+22.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.964%3.288%329712071,0344275742.41589180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.437%0.256C*-0.286C0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.473B+24.50.385C**38.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.383%13.359%3291121352438711.35052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.428C---0.252C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.093C+4.30.105C+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m488.3%360 (21.6k)337 (20.2k)1.4327914,0709,8201.9133498 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12147918.143%9.588%17405:111

6% Combat Medic51% Engineer13% Heavy Assault19% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 2:11 AMJun 20th, 2014 2:37 AMJun 26th, 2018 2:59 AM (390d) (PST)May 27th, 2018 10:58 PM (419d) (PST)May 27th, 2018 7:29 PM (420d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5001533470.2760.1930.0261.6510.062188

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,9719,15120,8201712299420,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
849.4h/35.4d 4,719 1,349 2,952 84.1k 1,486 2,322 3,162 25.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:316
Deaths:169
KDR:1.870
Accuracy:17.661% D--
HSR:14.241% D*
SVA-88
C++
Kills:227
Deaths:200
KDR:1.135
Accuracy:17.996% D--
HSR:25.991% C++
Orion VS54
C
Kills:175
Deaths:189
KDR:0.926
Accuracy:19.079% C
HSR:15.429% D*
Kills:718
Deaths (as Heavy Assault):558
Deaths (to Heavy Assaults):2,612
KDR:1.28674
Kill Difference:160
Playtime:108.533 hours
Usage:13%
Score:1.867m
Score/min:287
Accuracy (listed only):18.245%
HSR (listed only):18.553%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C--
Kills:1,834
Deaths:1,802
KDR:1.018
Accuracy:21.988% C--
HSR:14.667% D--
Serpent VE92
C
Kills:654
Deaths:786
KDR:0.832
Accuracy:22.393% C
HSR:16.208% D
Nova
C
Kills:524
Deaths:579
KDR:0.905
Accuracy:36.383% D
HSR:13.359% C
Kills:3,012
Deaths (as Engineer):3,167
Deaths (to Engineers):2,597
KDR:0.95106
Kill Difference:155
Playtime:435.989 hours
Usage:51%
Score:9.311m
Score/min:356
Accuracy (listed only):26.921%
HSR (listed only):14.745%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C--
Kills:1,834
Deaths:1,802
KDR:1.018
Accuracy:21.988% C--
HSR:14.667% D--
Serpent VE92
C
Kills:654
Deaths:786
KDR:0.832
Accuracy:22.393% C
HSR:16.208% D
Nova
C
Kills:524
Deaths:579
KDR:0.905
Accuracy:36.383% D
HSR:13.359% C
NS-7 PDW
B
Kills:301
Deaths:402
KDR:0.749
Accuracy:25.440% C++
HSR:19.934% B
Sirius SX12
C
Kills:226
Deaths:239
KDR:0.946
Accuracy:22.570% C
HSR:15.487% C-
MKV Suppressed
C
Kills:170
Deaths:171
KDR:0.994
Accuracy:23.858% C
HSR:14.118% D-
Eridani SX5
C-
Kills:148
Deaths:157
KDR:0.943
Accuracy:22.637% D
HSR:16.892% C-
Kills:3,857
Deaths (as Light Assault):4,136
Deaths (to Light Assaults):1,617
KDR:0.93254
Kill Difference:279
Playtime:158.370 hours
Usage:19%
Score:2.856m
Score/min:301
Accuracy (listed only):25.038%
HSR (listed only):15.809%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C
Kills:524
Deaths:579
KDR:0.905
Accuracy:36.383% D
HSR:13.359% C
NS-7 PDW
B
Kills:301
Deaths:402
KDR:0.749
Accuracy:25.440% C++
HSR:19.934% B
H-V45
D--
Kills:248
Deaths:251
KDR:0.988
Accuracy:19.464% D--
HSR:14.113% D--
Sirius SX12
C
Kills:226
Deaths:239
KDR:0.946
Accuracy:22.570% C
HSR:15.487% C-
MKV Suppressed
C
Kills:170
Deaths:171
KDR:0.994
Accuracy:23.858% C
HSR:14.118% D-
Eridani SX5
C-
Kills:148
Deaths:157
KDR:0.943
Accuracy:22.637% D
HSR:16.892% C-
NS-11P
C++
Kills:107
Deaths:105
KDR:1.019
Accuracy:21.895% C
HSR:20.561% C++
Kills:1,724
Deaths (as Combat Medic):1,904
Deaths (to Combat Medics):1,164
KDR:0.90546
Kill Difference:180
Playtime:53.625 hours
Usage:6%
Score:1.079m
Score/min:335
Accuracy (listed only):24.607%
HSR (listed only):16.352%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B
Kills:301
Deaths:402
KDR:0.749
Accuracy:25.440% C++
HSR:19.934% B
Sirius SX12
C
Kills:226
Deaths:239
KDR:0.946
Accuracy:22.570% C
HSR:15.487% C-
MKV Suppressed
C
Kills:170
Deaths:171
KDR:0.994
Accuracy:23.858% C
HSR:14.118% D-
Eridani SX5
C-
Kills:148
Deaths:157
KDR:0.943
Accuracy:22.637% D
HSR:16.892% C-
NS-357 Underboss
C+
Kills:82
Deaths:168
KDR:0.488
Accuracy:26.994% D*
HSR:20.732% C+
Kills:927
Deaths (as Infiltrator):1,137
Deaths (to Infiltrators):1,063
KDR:0.8153
Kill Difference:210
Playtime:19.494 hours
Usage:2%
Score:0.289m
Score/min:247
Accuracy (listed only):24.300%
HSR (listed only):17.432%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:821
Deaths:353
KDR:2.326
Accuracy:18.743% C+
HSR:20.097% C+
Blueshift VM5
C*
Kills:671
Deaths:308
KDR:2.179
Accuracy:20.094% C++
HSR:22.504% C*
Quasar VM1
C+
Kills:213
Deaths:54
KDR:3.944
Accuracy:15.918% C+
HSR:18.310% C+
Comet VM2
B+
Kills:168
Deaths:106
KDR:1.585
Accuracy:43.124% C+
HSR:5.357% B+
Comet VM2
B**
Kills:143
Deaths:97
KDR:1.474
Accuracy:44.991% C+
HSR:6.294% B**
NS-10 Burster
B**
Kills:58
Deaths:23
KDR:2.522
Accuracy:36.332% B**
HSR:5.172% C-
Kills:2,074
Deaths (as MAX Suit):470.500
Deaths (to MAX Suits):697
KDR:4.40808
Kill Difference:1,603.500
Playtime:70.123 hours
Usage:8%
Score:1.795m
Score/min:427
Accuracy (listed only):29.867%
HSR (listed only):12.956%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:152
V. Kills:74 203%
Deaths:22
KDR:6.909
Accuracy:52.609% C++
KPH:32.500 D-
VKPH:15.800 C+
Maelstrom Turbo Laser
C-
Kills:76
V. Kills:72 104%
Deaths:104
KDR:0.731
Accuracy:28.678% C-
KPH:4.300 D-
VKPH:4.100 D-
Photon A2A Missile Pods
D-
Kills:58
V. Kills:60 95%
Deaths:7
KDR:8.286
Accuracy:64.688% F--
KPH:15.600 D--
VKPH:16.200 D-
Kills:286 (76 + 0)
Deaths:133
KDR:2.150
VKDR:1.549
Vehicle Kills:206
Kill Difference:153
Playtime:25.885 hours
Usage:3%
Score:0.264m
Score/min:170
Piloting Accuracy:28.678%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:369
V. Kills:51 N/A
Deaths:20
KDR:18.450
Accuracy:56.577% B*
KPH:36.700 D
VKPH:5.100 D-
L100 Python HEAT
C
Kills:168
V. Kills:82 202%
Deaths:46
KDR:3.652
Accuracy:56.967% B+
KPH:20.800 D
VKPH:10.200 C
Skyguard
D
Kills:120
V. Kills:110 108%
Deaths:47
KDR:2.553
Accuracy:35.065% B*
KPH:7.900 D--
VKPH:7.300 D
L100 Python AP
B
Kills:102
V. Kills:66 152%
Deaths:36
KDR:2.833
Accuracy:59.556% B
KPH:18.200 D--
VKPH:11.800 D*
Kills:759 (759 + 0)
Deaths:149
KDR:5.094
VKDR:2.074
Vehicle Kills:309
Kill Difference:610
Playtime:38.865 hours
Usage:5%
Score:0.626m
Score/min:269
Driving Accuracy:59.556%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:585
V. Kills:495 118%
Deaths:176
KDR:3.324
Accuracy:53.805% C+
KPH:17.200 D
VKPH:14.600 C+
Supernova VPC
D
Kills:574
V. Kills:105 N/A
Deaths:40
KDR:14.350
Accuracy:52.862% C*
KPH:25.900 D-
VKPH:4.700 D
Proton II PPA
B++
Kills:223
V. Kills:20 N/A
Deaths:19
KDR:11.737
Accuracy:23.451% C+
KPH:55.700 C+
VKPH:5 B++
Saron HRB
C+
Kills:221
V. Kills:218 101%
Deaths:65
KDR:3.400
Accuracy:43.774% C+
KPH:14.600 D--
VKPH:14.400 C+
E540 Halberd
D
Kills:71
V. Kills:54 129%
Deaths:16
KDR:4.438
Accuracy:52.416% B+
KPH:16.800 D*
VKPH:12.800 D
Supernova PC
B
Kills:68
V. Kills:24 272%
Deaths:14
KDR:4.857
Accuracy:52.525% B
KPH:25.100 C**
VKPH:8.800 C++
Kills:1,742 (1,227 + 515)
Deaths:330
KDR:5.279
VKDR:2.776
Vehicle Kills:916
Kill Difference:1,412
Playtime:82.180 hours
Usage:10%
Score:1.768m
Score/min:359
Driving Accuracy:52.525%
Gunner Accuracy:52.416%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:105
V. Kills:50 206%
Deaths:17
KDR:6.176
Accuracy:52.285% D
KPH:25.400 D--
VKPH:12.100 D*
Kills:105 (0 + 105)
Deaths:17
KDR:6.176
VKDR:2.941
Vehicle Kills:50
Kill Difference:88
Playtime:4.141 hours
Usage:0%
Score:0.075m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:52.285%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:200
V. Kills:23 N/A
Deaths:26
KDR:7.692
Accuracy:29.827% C--
KPH:22.800 C
VKPH:2.600 D--
M20 Basilisk
C+
Kills:110
V. Kills:38 282%
Deaths:31
KDR:3.548
Accuracy:37.834% C+
KPH:16.200 C
VKPH:5.600 D
M20 Basilisk
C+
Kills:104
V. Kills:54 189%
Deaths:41
KDR:2.537
Accuracy:42.988% B+
KPH:17 C
VKPH:8.800 C+
M60-G Bulldog
C
Kills:57
V. Kills:8 N/A
Deaths:8
KDR:7.125
Accuracy:29.825% D
KPH:32.900 C
VKPH:4.600 D
Kills:471 (0 + 471)
Deaths:106
KDR:4.443
VKDR:1.160
Vehicle Kills:123
Kill Difference:365
Playtime:23.442 hours
Usage:3%
Score:0.400m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:29.825%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,8431,8341,8021.018C+0.4121.988%C--14.667%D--12DN/A73152.9h14.5C66C+
Blueshift VM5 8308213532.326C+0.8918.743%C+20.097%C+24.3DN/A14333.8h14.5B+77.4C**
Blueshift VM5 6746713082.179C+0.7520.094%C++22.504%C*24.6DN/A14827.3h14.9B+74B
Serpent VE92 6596547860.832C+0.6022.393%C16.208%D12.2DN/A7653.8h14.1C+63.2C+
Supernova FPC 1,0805851763.324C1.8953.805%C+3.59%B*17.2D14.6C+38034h4.8B8.9B+
Supernova VPC 6795744014.35B12.9252.862%C*N/A26D-4.8D19922.1h3.2C++6.1C**
C-4 8515444821.129C+0.3024.829%C+N/A57.3D32.3C*10739.5h1.5C++6.2C+
Nova 5255245790.905C0.5336.383%D13.359%C19.2DN/A8027.3h4.3C*12C+
L100 Python HESH 4203692018.45B++17.0256.577%B*1.084%C-36.5D5D-25110.1h3C**5.3B++
Pulsar LSW 3173161691.87B0.4417.661%D--14.241%D*22.1DN/A12514.3h12C*67.7C+
NS-7 PDW 3033014020.749C0.6825.44%C++19.934%B12.5DN/A9624.1h15.2C++59.8C*
Tank Mine 5172831142.482C+1.0526.313%DN/A76.5D63.2C+12523.7h1.6B+6.3C+
H-V45 2492482510.988C+0.4419.464%D--14.113%D--15.2DN/A10116.3h14.6C74.9C--
Proximity Mine 238238484.958B3.5346.921%B+N/A140BN/A7411.7h1.8B3.8B++
SVA-88 2282272001.135C0.3017.996%D--25.991%C++16.8D--N/A10813.5h11.6C*64.7C
Sirius SX12 2272262390.946C+0.4922.57%C15.487%C-17DN/A10313.3h14.4C*63.9C++
Proton II PPA 2432231911.737C+10.3023.451%C+N/A55.8C+5B++3884h7.3B++31.3B++
Saron HRB 439221653.4C1.9743.774%C+3.62%A*14.6D--14.4C+44315.1h19.8B+45.2B+
Quasar VM1 216213543.944A++2.5115.918%C+18.31%C+19.9CN/A16510.7h14.7C*92.2C*
M60-G Bulldog 223200267.692B**6.2629.827%C--2%D22.7C2.6D--1968.8h5.2B**17.3B+
Frag Grenade 1971951195N/A193.5735.96%D*N/A975A*10C++25240.2h2A++5.7B*
NS Decimator 2621762140.822C0.6165.189%B+2.273%C++23.2D11.3D3197.6h4.6C++7.1B+
Force-Blade 1841757,0120.025C++1.4132.937%C*N/A0.4CN/A2400.5h2.4C**7.2B+
Orion VS54 1761751890.926C0.5119.079%C15.429%D*14.8DN/A15311.8h12.4C**65.2C+
MKV Suppressed 1711701710.994C+0.4423.858%C14.118%D-19.1DN/A1358.9h13B+54.3C*
Comet VM2 2061681061.585B*0.1543.124%C+5.357%B+11.5C++2.6D-16714.6h14.5B*33.7B++
L100 Python HEAT 250168463.652C2.2256.967%B+N/A20.7D10.1C2728.1h5.8C**10.1B+
Spear Anti-Vehicle Phalanx Turret 248164217.81C++6.3843.428%C+3.659%C+32.2C16.5C-4325.1h8.6C*19.9C*
Dual Photon Pods 226152226.909C++5.4852.609%C++N/A32.3D-15.7C+3314.7h26.2C49.8C+
Eridani SX5 1481481570.943C+0.4922.637%D16.892%C-17.2DN/A1458.6h13.1C+58C+
Comet VM2 180143971.474B+0.0444.991%C+6.294%B**14.4B+3.7D1399.9h14.7B**32.7B*
Skyguard 230120472.553C+1.1235.065%B*1.667%C7.9D--7.3D27115.1h157.2D448.4C+
M20 Basilisk 148110313.548B2.1237.834%C+5.455%C+16.2C5.6D2616.8h70.3B*185.9B++
NS-11P 1081071051.019C+0.4121.895%C20.561%C++15.3DN/A917h15.4C70.5C+
E540 Halberd-H 155105176.176C+4.7452.285%D3.81%A25.6D-12.2D*3034.1h5.4B+10.4C*
M60-A Bulldog 115105119.545C+8.1140.484%D2.857%B+28.4C+2.7C-2623.7h4.8B*11.8B+
M20 Basilisk 158104412.537C+1.1042.988%B+8.654%A17C8.9C+3526.1h92.1B214.3B+
L100 Python AP 168102362.833C1.4059.556%B4.902%A18.2D--11.8D*2885.6h6.6C+11C++
MANA Anti-Personnel Turret 8484342.471N/A1.0422.006%UN/A840UN/A3547800.1h37.8T*171.5T*
NS-357 Underboss 82821680.488C--0.9426.994%D*20.732%C+21DN/A1223.9h4.3C+15.9C--
MANA Anti-Vehicle Turret 14076631.206C--0.2357.041%C+2.632%C-760C640C707920.1h9.4C++16.5C*
Maelstrom Turbo Laser 148761040.731C0.7028.678%C-1.316%D4.3D-4.1D-11717.5h140.4C489.5C
E540 Halberd 12571164.438C3.0152.416%B+2.817%C**16.9D*12.9D3894.2h6C+11.4B
Supernova PC 9268144.857C+3.4252.525%B4.412%A++25.2C**8.9C++8322.7h3.8B*7.3B*
Nemesis VSH9 11664880.727C++0.7158.766%C--N/A7.3C-5.9C2448.8h8.5C+14.4C+
Photon A2A Missile Pods 1185878.286B++6.8564.688%F--N/A15.7D--16.2D-2153.7h7.3B++11.3C+
NS-10 Burster 9558232.522A**1.0936.332%B**5.172%C-5.4C+3.5C+16410.7h153.8C423.3B
M60-G Bulldog 655787.125B+5.6929.825%DN/A33.5C4.7D5861.7h5.1B*17B+
M60-A Bulldog 6457105.7C4.2737.916%D-3.509%B**14.6D-1.8D2053.9h6.2C+16.3C
Aspis Anti-Aircraft Phalanx Turret 9653163.313C+1.8836.073%A++3.774%A11.5C++9.3C4494.6h119.2B*330.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33081h
Anti-Vehicle MANA Turret182801.6h
Nano-Armor Kit281372,04532.9h
Nanite Revive Grenade01850.1h
Motion Spotter0570.1h
Deconstruction Tool0500h
Recon Detection Device111,1132.9h
Ammunition Package34070.3h
Anti-Infantry MANA Turret102721.4h
Medical Applicator10834,6325.3h

Check the help document for the dictionary if you want to learn more about words used here.


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