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Champion DelzainVS[DA] DelzainVS
VS BR 104

KDR: 3.17

Score: 20.9m

Last Seen: Jan 10th, 2019 8:03 PM
- OFFLINE - 124.4 hour(s)

Battle Rank 106 (104 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 107): 52%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AP30 Shredder Saron Laser Cannon Maelstrom Turbo Laser Flare VE6 Orion VS54 Light PPA Dual Photon Pods C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $606,735 MLG Score: 485
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.466%17.992%4581410086,1752.593450.576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.726%0.866B*-0.402C--0.835B++HEAD + (~5.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.451B+10.50.267C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.908%0.398%828510176,53290845837.18592142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.429%-0.475D-1.112D*-0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.3-0.22C64.6-0.221C131.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.414%2.583%487210209683644912.65206197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.482%1.127B**-0.031C+-1.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++4.20.665B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.383%0.898%1117410184,678459387510.1696121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.536%-0.442C---0.88D---1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.50.208C++29.30.253C*64.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.579%53.623%1117110216921500.32093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.26T*-4.411T*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.81B**2.71B**5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
20.9m321.3%490 (29.4k)448 (26.9k)3.1692622,3757,0604.3755104 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102256124.791%6.074%15106:375

64% Engineer8% Heavy Assault24% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2014 11:03 PMFeb 27th, 2016 4:52 AMJan 14th, 2019 12:27 PM (1d) (PST)Jan 10th, 2019 4:32 PM (5d) (PST)Jan 10th, 2019 4:03 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,060649960.4790.1510.0292.1940.204485

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,5883,82259,76629921321226,888

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
779h/32.5d 8,516 1,359 6,069 102.5k 431 1,518 9,532 49.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:853
Deaths:474
KDR:1.800
Accuracy:27.124% B+
HSR:23.095% C+
Serpent VE92
B+
Kills:523
Deaths:277
KDR:1.888
Accuracy:25.399% B+
HSR:16.061% D
VX6-7
C++
Kills:234
Deaths:137
KDR:1.708
Accuracy:25.033% C++
HSR:18.803% C
Solstice VE3
B*
Kills:118
Deaths:70
KDR:1.686
Accuracy:27.131% B*
HSR:11.864% D*
Kills:1,728
Deaths (as Engineer):958
Deaths (to Engineers):2,416
KDR:1.80376
Kill Difference:770
Playtime:498.934 hours
Usage:64%
Score:15.441m
Score/min:516
Accuracy (listed only):26.172%
HSR (listed only):17.456%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C**
Kills:1,167
Deaths:563
KDR:2.073
Accuracy:23.788% C**
HSR:19.709% D
Orion VS54
B++
Kills:1,161
Deaths:505
KDR:2.299
Accuracy:24.422% B++
HSR:15.159% D*
Pulsar LSW
B+
Kills:497
Deaths:239
KDR:2.080
Accuracy:24.953% B+
HSR:17.706% D-
SVA-88
B+
Kills:162
Deaths:73
KDR:2.219
Accuracy:25.170% B+
HSR:21.605% C-
Kills:2,987
Deaths (as Heavy Assault):1,380
Deaths (to Heavy Assaults):1,570
KDR:2.16449
Kill Difference:1,607
Playtime:58.858 hours
Usage:8%
Score:1.213m
Score/min:344
Accuracy (listed only):24.583%
HSR (listed only):18.545%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:853
Deaths:474
KDR:1.800
Accuracy:27.124% B+
HSR:23.095% C+
NS-7 PDW
B++
Kills:717
Deaths:413
KDR:1.736
Accuracy:28.353% B++
HSR:17.573% C+
Serpent VE92
B+
Kills:523
Deaths:277
KDR:1.888
Accuracy:25.399% B+
HSR:16.061% D
VX6-7
C++
Kills:234
Deaths:137
KDR:1.708
Accuracy:25.033% C++
HSR:18.803% C
Solstice VE3
B*
Kills:118
Deaths:70
KDR:1.686
Accuracy:27.131% B*
HSR:11.864% D*
Eridani SX5
C*
Kills:98
Deaths:61
KDR:1.607
Accuracy:27.252% C*
HSR:14.286% D
Kills:2,543
Deaths (as Light Assault):1,432
Deaths (to Light Assaults):1,483
KDR:1.77584
Kill Difference:1,111
Playtime:186.904 hours
Usage:24%
Score:3.751m
Score/min:334
Accuracy (listed only):26.715%
HSR (listed only):16.947%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:717
Deaths:413
KDR:1.736
Accuracy:28.353% B++
HSR:17.573% C+
NS-11P
C**
Kills:440
Deaths:311
KDR:1.415
Accuracy:24.277% C**
HSR:16.136% C-
Eridani SX5
C*
Kills:98
Deaths:61
KDR:1.607
Accuracy:27.252% C*
HSR:14.286% D
Pulsar VS1
B*
Kills:59
Deaths:57
KDR:1.035
Accuracy:28.032% B*
HSR:15.254% D
Kills:1,314
Deaths (as Combat Medic):842
Deaths (to Combat Medics):527
KDR:1.56057
Kill Difference:472
Playtime:16.508 hours
Usage:2%
Score:0.249m
Score/min:252
Accuracy (listed only):26.979%
HSR (listed only):15.812%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:717
Deaths:413
KDR:1.736
Accuracy:28.353% B++
HSR:17.573% C+
Eridani SX5
C*
Kills:98
Deaths:61
KDR:1.607
Accuracy:27.252% C*
HSR:14.286% D
Beamer VS3
C
Kills:80
Deaths:57
KDR:1.404
Accuracy:25.706% C
HSR:17.500% D
Ghost
D
Kills:69
Deaths:32
KDR:2.156
Accuracy:34.579% D
HSR:53.623% D**
NS-44 Commissioner
D*
Kills:66
Deaths:85
KDR:0.776
Accuracy:26.450% D*
HSR:13.636% D*
Kills:1,030
Deaths (as Infiltrator):648
Deaths (to Infiltrators):592
KDR:1.58951
Kill Difference:382
Playtime:4.768 hours
Usage:1%
Score:0.049m
Score/min:170
Accuracy (listed only):28.468%
HSR (listed only):23.324%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:165
Deaths:63
KDR:2.619
Accuracy:17.381% C*
HSR:16.364% D
Cosmos VM3
B+
Kills:139
Deaths:70
KDR:1.986
Accuracy:18.567% B+
HSR:20.863% B
Comet VM2
B**
Kills:99
Deaths:51
KDR:1.941
Accuracy:51.160% B**
HSR:6.061% B*
Comet VM2
B**
Kills:65
Deaths:33
KDR:1.970
Accuracy:54.138% B**
HSR:4.615% C++
Blueshift VM5
B**
Kills:52
Deaths:23
KDR:2.261
Accuracy:19.206% C+
HSR:26.923% B**
Kills:520
Deaths (as MAX Suit):120
Deaths (to MAX Suits):392
KDR:4.33333
Kill Difference:400
Playtime:9.506 hours
Usage:1%
Score:0.242m
Score/min:424
Accuracy (listed only):32.090%
HSR (listed only):14.965%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:2,260
V. Kills:2,346 96%
Deaths:657
KDR:3.440
Accuracy:30.026% C
KPH:17.300 B+
VKPH:17.900 A
Maelstrom Turbo Laser
B*
Kills:1,205
V. Kills:1,170 103%
Deaths:253
KDR:4.763
Accuracy:32.622% C**
KPH:16.600 C*
VKPH:16.100 B*
Light PPA
A
Kills:1,150
V. Kills:77 N/A
Deaths:100
KDR:11.500
Accuracy:41.860% C++
KPH:84.800 A
VKPH:5.700 B**
Dual Photon Pods
B++
Kills:1,060
V. Kills:122 N/A
Deaths:99
KDR:10.707
Accuracy:56.218% B+
KPH:115.400 B++
VKPH:13.300 C
Photon A2A Missile Pods
C--
Kills:73
V. Kills:85 85%
Deaths:11
KDR:6.636
Accuracy:80.220% C+
KPH:24.700 D
VKPH:28.800 C--
Kills:5,748 (4,615 + 0)
Deaths:1,120
KDR:5.132
VKDR:3.393
Vehicle Kills:3,800
Kill Difference:4,628
Playtime:229.175 hours
Usage:29%
Score:4.000m
Score/min:291
Piloting Accuracy:41.860%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:3,182
V. Kills:2,401 132%
Deaths:466
KDR:6.828
Accuracy:31.209% C--
KPH:11,455,200 U
VKPH:8,643,600 U
C150 Dalton
A
Kills:1,006
V. Kills:1,090 92%
Deaths:190
KDR:5.295
Accuracy:38.059% C+
KPH:38.800 C**
VKPH:42 A
CAS30 Tank Buster
C**
Kills:857
V. Kills:783 109%
Deaths:607
KDR:1.412
Accuracy:48.184% C**
KPH:8 C++
VKPH:7.300 C+
L105 Zephyr
U
Kills:208
V. Kills:37 N/A
Deaths:8
KDR:26
Accuracy:43.037% C+
KPH:748,800 U
VKPH:133,200 U
Kills:5,253 (857 + 4,396)
Deaths:1,271
KDR:4.133
VKDR:3.392
Vehicle Kills:4,311
Kill Difference:3,982
Playtime:133.561 hours
Usage:17%
Score:4.919m
Score/min:614
Piloting Accuracy:48.184%
Gunner Accuracy:43.037%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:305
V. Kills:51 N/A
Deaths:23
KDR:13.261
Accuracy:33.379% D
KPH:58.900 A++
VKPH:9.800 B+
Kills:305 (305 + 0)
Deaths:23
KDR:13.261
VKDR:2.217
Vehicle Kills:51
Kill Difference:282
Playtime:5.179 hours
Usage:1%
Score:0.069m
Score/min:222
Driving Accuracy:33.379%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:586
V. Kills:114 N/A
Deaths:56
KDR:10.464
Accuracy:51.680% C**
KPH:43.800 A*
VKPH:8.500 C++
Supernova FPC
B+
Kills:382
V. Kills:309 123%
Deaths:76
KDR:5.026
Accuracy:53.043% C+
KPH:21.800 C+
VKPH:17.600 B+
Saron HRB
A
Kills:152
V. Kills:128 118%
Deaths:31
KDR:4.903
Accuracy:55.764% A+
KPH:30.500 B+
VKPH:25.700 A
Proton II PPA
M
Kills:100
V. Kills:7 N/A
Deaths:4
KDR:25
Accuracy:31.947% A
KPH:125.100 A**
VKPH:8.800 M
Kills:1,220 (968 + 252)
Deaths:167
KDR:7.305
VKDR:3.341
Vehicle Kills:558
Kill Difference:1,053
Playtime:36.692 hours
Usage:5%
Score:0.728m
Score/min:331
Driving Accuracy:53.043%
Gunner Accuracy:31.947%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 5,5833,1824666.828C+3.6631.209%C--1.163%D31820U24010U266578900.1h41.3A+132.2B**
Saron Laser Cannon 4,6062,2606573.44B+0.2730.026%CN/A17.3B+17.9A277130.9h103.1B+343.4B+
Maelstrom Turbo Laser 2,3751,2052534.763B**1.5932.622%C**N/A16.6C*16.1B*29772.6h96.3B295.2B+
Flare VE6 1,1721,1675632.073B++1.1023.788%C**19.709%D65.6B**N/A15317.8h9.2B++38.6B+
Orion VS54 1,1681,1615052.299B+0.8724.422%B++15.159%D*68.7A++N/A26716.9h9.8B**40B++
Light PPA 1,2271,15010011.5B*8.3341.86%C++N/A84.6A5.7B**26713.6h8.4B++20.1B+
Dual Photon Pods 1,1821,0609910.707B++7.5456.218%B+N/A115.2B++13.3C3829.2h12.2B**21.7B*
C150 Dalton 2,0961,0061905.295C+2.1338.059%C+N/A38.8C**42.1A62325.9h3.4B++8.9B++
CAS30 Tank Buster 1,6408576071.412C++1.7648.184%C**N/A8C++7.3C+190107.6h58.7C++121.9C**
Pulsar C 8588534741.8B+1.3727.124%B+23.095%C+28.9C++N/A9529.5h9.9B++36.4B+
NS-7 PDW 7217174131.736B*1.4328.353%B++17.573%C+17.5C-N/A4740.9h12.6B+44.6B+
Supernova PC 7005865610.464B++7.2951.68%C**2.218%C+43.7A*8.5C++22613.4h3.2A6.1B**
Serpent VE92 5275232771.888B*1.2825.399%B+16.061%D21.9CN/A7023.9h11.3B+44.6B+
Pulsar LSW 4994972392.079B+1.0924.953%B+17.706%D-55.8B+N/A1388.9h11.1B+44.6B+
NS-11P 4424403111.415C**1.7524.277%C**16.136%C-39.6B++N/A9811.1h11.7B*48.3B++
M60-A Bulldog 494390665.909C++2.7433.55%CN/A3900U1040U39454000.1h4.8B++14.2B+
Supernova FPC 691382765.026C+1.8653.043%C+3.141%B+21.8C+17.7B+34517.5h5.8C+10.9C+
C75 Viper 3563052313.261A*10.0933.379%DN/A58.7A++9.8B+2225.2h6.4A19.2B**
VX6-7 2352341371.708B1.4625.033%C++18.803%C32.5C++N/A917.2h11.2B+44.8B+
L105 Zephyr 245208826A*22.8343.037%C+N/A2080U370U5415800.1h3.8A+8.8B**
Cosmos VM3 165165632.619B+0.5517.381%C*16.364%D41.3B**N/A1414h9.8A+56.6B*
SVA-88 163162732.219C*0.9525.17%B+21.605%C-77.1AN/A2612.1h11B+43.7B+
Saron HRB 280152314.903C+1.7355.764%A+N/A30.4B+25.6A5125h23.3C+41.8B+
Cosmos VM3 139139701.986C++1.1818.567%B+20.863%B33.1B+N/A1084.2h13.4B72.4B+
NS Decimator 2041351101.227C**1.9460.613%C+1.481%D33.8C+17.3C++3814h5.9D9.7C
Frag Grenade 1351331133N/A129.8356.709%A+N/A665B*10C**26610.2h2.7B**4.7B**
Solstice VE3 119118701.686A1.4827.131%B*11.864%D*12.6CN/A829.4h10.7B**39.6B+
Proton II PPA 107100425B++21.8331.947%A2%C+125A**8.8M6310.8h6.5B**20.4B**
Comet VM2 12099511.941A1.2351.16%B**6.061%B*29.1M*6.2B**2113.4h11.4B**22.2B**
Eridani SX5 10098611.607B+1.5627.252%C*14.286%D44.5B+N/A1712.2h13.4C+49.2C++
Beamer VS3 8280571.404B*1.7725.706%C17.5%D29.6C*N/A1022.7h5.7B**22.1C*
Photon A2A Missile Pods 15873116.636B+3.4780.22%C+N/A24.3D28.3C--5713h8C**10B
Ghost 6969322.156C+1.0134.579%D53.623%D**31.4CN/A1082.2h2.7C--7.8C-
NS-44 Commissioner 6966850.776C+2.3926.45%D*13.636%D*22C-1B**913h3.5B+13.1C+
Comet VM2 7165331.97B**1.2054.138%B**4.615%C++27.1M2.5D*1942.4h12.1A22.3B**
A30 Walker 13164242.667B*0.5023.017%C+N/A16.4C+17.2B+5423.9h116.9B+507.8B+
Pulsar VS1 5959571.035C++2.1328.032%B*15.254%D49.2A+N/A2721.2h13.5B+48.1B++
Blueshift VM5 5252232.261C+0.9119.206%C+26.923%B**32.5C+N/A1371.6h17.4C90.6C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21330.3h
Motion Spotter3670.1h
NS Patriot Flare Gun31,1803.7h
Nano-Armor Kit329554,26853.5h
Spawn Beacon42440.3h
NS-TMC-01 "His Regards"526119.9h
Nanite Revive Grenade01010h
Medical Applicator6621,9922h
Medical Kit1099683.3h
Ammunition Package52770.2h

Check the help document for the dictionary if you want to learn more about words used here.


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