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Immortal Veteran Demonicterror[HAX] Demonicterror
VS BR 69

KDR: 2.06

Score: 49.4m

Last Seen: Jul 20th, 2019 9:25 PM
- OFFLINE - 13.1 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 30
Level Progress (to 70): 83%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C L100 Python AP VX6-7 SVA-88 Parallax VX3 Orion VS54 Ghost Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,597,527 MLG Score: 1277
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.622%27.496%73238117657,4642.08672-0.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.243%1.064B**0.972B*-1.78F-HEAD ++ (~14.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.528B+9.30.345C**25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.615%1.186%160412102,361158614581.48865162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.39%-0.715D--0.304C0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.90.008C+48.30.077C+109.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.996%2.013%422712079,539268841693.54873229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.732%-0.683D-0.349C-1.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.107C+11.80.065C+23

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.291%1.591%3741511996,412247842372.58757151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.798%0.471B+-0.702D-1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.654B+170.572B+24.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.711%73.731%374712079,9092585203.83179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.514%1.011B**0.432B-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+1.90.394B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.638%14.925%374212121,8091996120.905859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.213%1.586A+0.057C+-0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.621B+30.377C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 30
49.4m214.6%321 (19.3k)283 (17k)2.06086105,08150,9892.3178569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214522620.905%24.231%50703:2546

38% Engineer9% Heavy Assault15% Infiltrator32% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:41 AMJan 17th, 2018 2:45 AMJul 20th, 2019 5:15 PM (2d) (PST)Jul 20th, 2019 5:33 PM (2d) (PST)Jul 20th, 2019 5:25 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6411714700.6010.2920.1461.4640.0811277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,44510,28928,1563617988516,960

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2913.9h/121.4d 13,104 25,462 29,956 256k 2,646 9,760 14,222 112m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B**
Kills:2,128
Deaths:934
KDR:2.278
Accuracy:23.709% C+
HSR:32.754% B**
Orion VS54
B++
Kills:2,046
Deaths:934
KDR:2.191
Accuracy:20.603% C+
HSR:29.863% B++
NS-15M1
C++
Kills:1,836
Deaths:1,160
KDR:1.583
Accuracy:22.308% C+
HSR:23.638% C++
Betelgeuse 54-A
A
Kills:1,489
Deaths:565
KDR:2.635
Accuracy:23.965% D
HSR:39.960% A
VX29 Polaris
B**
Kills:1,182
Deaths:491
KDR:2.407
Accuracy:26.363% B+
HSR:30.880% B**
Flare VE6
B**
Kills:1,159
Deaths:328
KDR:3.534
Accuracy:24.896% B+
HSR:32.873% B**
NSX-P Naginata
A++
Kills:908
Deaths:467
KDR:1.944
Accuracy:22.484% C+
HSR:43.502% A++
NSX Naginata
C++
Kills:123
Deaths:74
KDR:1.662
Accuracy:20.437% C
HSR:28.455% C++
Ursa
B*
Kills:90
Deaths:43
KDR:2.093
Accuracy:22.709% C+
HSR:30% B*
Kills:10,961
Deaths (as Heavy Assault):4,996
Deaths (to Heavy Assaults):13,715
KDR:2.19396
Kill Difference:5,965
Playtime:275.423 hours
Usage:9%
Score:4.491m
Score/min:272
Accuracy (listed only):23.053%
HSR (listed only):32.436%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:15,047
Deaths:7,185
KDR:2.094
Accuracy:27.418% B+
HSR:31.574% A+
VX6-7
C+
Kills:2,318
Deaths:1,613
KDR:1.437
Accuracy:24.593% C+
HSR:21.268% C+
NS-11C
B**
Kills:1,555
Deaths:705
KDR:2.206
Accuracy:28.772% B**
HSR:23.023% B++
Eclipse VE3A
B+
Kills:1,520
Deaths:739
KDR:2.057
Accuracy:28.982% B+
HSR:21.513% C**
Zenith VX-5
B+
Kills:1,520
Deaths:804
KDR:1.891
Accuracy:28.236% B+
HSR:21.118% C+
Serpent VE92
B+
Kills:1,230
Deaths:818
KDR:1.504
Accuracy:26.192% B+
HSR:13.984% D--
NSX Tanto
A
Kills:1,195
Deaths:631
KDR:1.894
Accuracy:27.400% C*
HSR:34.812% A
NSX-P Tanto
B**
Kills:1,178
Deaths:597
KDR:1.973
Accuracy:23.230% C-
HSR:32.088% B**
Solstice VE3
C+
Kills:1,163
Deaths:729
KDR:1.595
Accuracy:22.171% C+
HSR:16.251% D
Thanatos VE70
A*
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:59.092% A*
HSR:13.855% C--
Solstice Burst
A
Kills:1,158
Deaths:564
KDR:2.053
Accuracy:31.886% B**
HSR:33.679% A
Phobos VX86
B+
Kills:647
Deaths:407
KDR:1.590
Accuracy:65.352% B+
HSR:16.847% C++
Kills:29,693
Deaths (as Engineer):15,355
Deaths (to Engineers):11,417
KDR:1.93377
Kill Difference:14,338
Playtime:1,096.709 hours
Usage:38%
Score:20.254m
Score/min:308
Accuracy (listed only):32.777%
HSR (listed only):23.334%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:15,047
Deaths:7,185
KDR:2.094
Accuracy:27.418% B+
HSR:31.574% A+
VX6-7
C+
Kills:2,318
Deaths:1,613
KDR:1.437
Accuracy:24.593% C+
HSR:21.268% C+
Sirius SX12
C+
Kills:1,948
Deaths:1,450
KDR:1.343
Accuracy:23.973% C+
HSR:15.811% C
NS-11C
B**
Kills:1,555
Deaths:705
KDR:2.206
Accuracy:28.772% B**
HSR:23.023% B++
Skorpios
C+
Kills:1,531
Deaths:808
KDR:1.895
Accuracy:27.525% C+
HSR:21.751% C+
MKV Suppressed
C++
Kills:1,525
Deaths:1,133
KDR:1.346
Accuracy:26.182% C++
HSR:17.508% C
Eclipse VE3A
B+
Kills:1,520
Deaths:739
KDR:2.057
Accuracy:28.982% B+
HSR:21.513% C**
Zenith VX-5
B+
Kills:1,520
Deaths:804
KDR:1.891
Accuracy:28.236% B+
HSR:21.118% C+
Eridani SX5
B+
Kills:1,349
Deaths:635
KDR:2.124
Accuracy:29.329% B+
HSR:20.756% C++
Serpent VE92
B+
Kills:1,230
Deaths:818
KDR:1.504
Accuracy:26.192% B+
HSR:13.984% D--
NSX Tanto
A
Kills:1,195
Deaths:631
KDR:1.894
Accuracy:27.400% C*
HSR:34.812% A
NSX-P Tanto
B**
Kills:1,178
Deaths:597
KDR:1.973
Accuracy:23.230% C-
HSR:32.088% B**
NSX Tengu
A++
Kills:1,174
Deaths:561
KDR:2.093
Accuracy:38.060% C*
HSR:32.538% A++
NS-7 PDW
B++
Kills:1,172
Deaths:655
KDR:1.789
Accuracy:28.120% B++
HSR:17.065% C+
NSX-P Tengu
A+
Kills:1,168
Deaths:633
KDR:1.845
Accuracy:38.063% B+
HSR:30.736% A+
Solstice VE3
C+
Kills:1,163
Deaths:729
KDR:1.595
Accuracy:22.171% C+
HSR:16.251% D
Thanatos VE70
A*
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:59.092% A*
HSR:13.855% C--
Eridani SX5-AE
C*
Kills:1,161
Deaths:469
KDR:2.475
Accuracy:30.332% C*
HSR:22.911% C
Solstice Burst
A
Kills:1,158
Deaths:564
KDR:2.053
Accuracy:31.886% B**
HSR:33.679% A
Phobos VX86
B+
Kills:647
Deaths:407
KDR:1.590
Accuracy:65.352% B+
HSR:16.847% C++
MKV-P Suppressed
C
Kills:86
Deaths:39
KDR:2.205
Accuracy:23.616% D
HSR:22.093% C
Kills:40,807
Deaths (as Light Assault):21,738
Deaths (to Light Assaults):9,649
KDR:1.87722
Kill Difference:19,069
Playtime:935.569 hours
Usage:32%
Score:15.231m
Score/min:271
Accuracy (listed only):31.358%
HSR (listed only):22.913%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:2,108
Deaths:711
KDR:2.965
Accuracy:41.172% B
HSR:86.955% B**
Ghost
B**
Kills:1,958
Deaths:591
KDR:3.313
Accuracy:40.541% C*
HSR:79.469% B**
Sirius SX12
C+
Kills:1,948
Deaths:1,450
KDR:1.343
Accuracy:23.973% C+
HSR:15.811% C
NS-44 Commissioner
A
Kills:1,704
Deaths:1,270
KDR:1.342
Accuracy:47.659% A
HSR:24.413% B
Skorpios
C+
Kills:1,531
Deaths:808
KDR:1.895
Accuracy:27.525% C+
HSR:21.751% C+
MKV Suppressed
C++
Kills:1,525
Deaths:1,133
KDR:1.346
Accuracy:26.182% C++
HSR:17.508% C
Artemis VX26
B+
Kills:1,367
Deaths:543
KDR:2.517
Accuracy:29.936% B+
HSR:26.262% B+
Eridani SX5
B+
Kills:1,349
Deaths:635
KDR:2.124
Accuracy:29.329% B+
HSR:20.756% C++
Parsec VX3-A
B+
Kills:1,203
Deaths:252
KDR:4.774
Accuracy:44.463% B+
HSR:75.478% C--
NSX Tengu
A++
Kills:1,174
Deaths:561
KDR:2.093
Accuracy:38.060% C*
HSR:32.538% A++
NS-7 PDW
B++
Kills:1,172
Deaths:655
KDR:1.789
Accuracy:28.120% B++
HSR:17.065% C+
NSX-P Tengu
A+
Kills:1,168
Deaths:633
KDR:1.845
Accuracy:38.063% B+
HSR:30.736% A+
V10
B++
Kills:1,165
Deaths:307
KDR:3.795
Accuracy:44.616% B++
HSR:78.455% C++
Eridani SX5-AE
C*
Kills:1,161
Deaths:469
KDR:2.475
Accuracy:30.332% C*
HSR:22.911% C
XM98
A+
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:46.940% A+
HSR:74.914% C+
Parallax VX3-AE
B
Kills:1,160
Deaths:296
KDR:3.919
Accuracy:44.064% B
HSR:73.966% D--
VA39 Spectre
B**
Kills:1,155
Deaths:441
KDR:2.619
Accuracy:38.060% B**
HSR:31.862% D
NS-357 Underboss
A+
Kills:1,141
Deaths:791
KDR:1.442
Accuracy:49.681% A+
HSR:23.401% C*
Beamer VS3
B*
Kills:291
Deaths:298
KDR:0.977
Accuracy:32.898% B*
HSR:24.399% C**
NS-30 Vandal
C+
Kills:142
Deaths:56
KDR:2.536
Accuracy:30.738% C
HSR:26.761% C+
Soldier Soaker
A
Kills:111
Deaths:63
KDR:1.762
Accuracy:45.424% A
HSR:9.910% D
Nyx VX31
C+
Kills:107
Deaths:43
KDR:2.488
Accuracy:33.181% C+
HSR:26.168% C-
NS-AM7 VS/AE Archer
C**
Kills:92
Deaths:117
KDR:0.786
Accuracy:65.684% C**
HSR:14.130% C-
MKV-P Suppressed
C
Kills:86
Deaths:39
KDR:2.205
Accuracy:23.616% D
HSR:22.093% C
NS-45 Pilot
A
Kills:54
Deaths:81
KDR:0.667
Accuracy:28.442% C-
HSR:37.037% A
Kills:26,032
Deaths (as Infiltrator):12,610
Deaths (to Infiltrators):7,228
KDR:2.06439
Kill Difference:13,422
Playtime:442.421 hours
Usage:15%
Score:6.232m
Score/min:235
Accuracy (listed only):37.148%
HSR (listed only):36.590%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,948
Deaths:1,450
KDR:1.343
Accuracy:23.973% C+
HSR:15.811% C
Skorpios
C+
Kills:1,531
Deaths:808
KDR:1.895
Accuracy:27.525% C+
HSR:21.751% C+
MKV Suppressed
C++
Kills:1,525
Deaths:1,133
KDR:1.346
Accuracy:26.182% C++
HSR:17.508% C
Eridani SX5
B+
Kills:1,349
Deaths:635
KDR:2.124
Accuracy:29.329% B+
HSR:20.756% C++
H-V45
A**
Kills:1,186
Deaths:692
KDR:1.714
Accuracy:26.463% B+
HSR:39.039% A**
Pulsar VS1
A**
Kills:1,184
Deaths:638
KDR:1.856
Accuracy:28.506% B**
HSR:37.753% A**
NSX Tengu
A++
Kills:1,174
Deaths:561
KDR:2.093
Accuracy:38.060% C*
HSR:32.538% A++
NS-7 PDW
B++
Kills:1,172
Deaths:655
KDR:1.789
Accuracy:28.120% B++
HSR:17.065% C+
Corvus VA55
A
Kills:1,170
Deaths:587
KDR:1.993
Accuracy:27.102% B+
HSR:32.051% A
NSX-P Tengu
A+
Kills:1,168
Deaths:633
KDR:1.845
Accuracy:38.063% B+
HSR:30.736% A+
Thanatos VE70
A*
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:59.092% A*
HSR:13.855% C--
Eridani SX5-AE
C*
Kills:1,161
Deaths:469
KDR:2.475
Accuracy:30.332% C*
HSR:22.911% C
NS-11P
A+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:29.748% A+
HSR:27.993% A
H-V45 AE
B+
Kills:1,156
Deaths:494
KDR:2.340
Accuracy:27.938% C+
HSR:31.574% B+
Phobos VX86
B+
Kills:647
Deaths:407
KDR:1.590
Accuracy:65.352% B+
HSR:16.847% C++
MKV-P Suppressed
C
Kills:86
Deaths:39
KDR:2.205
Accuracy:23.616% D
HSR:22.093% C
Kills:18,780
Deaths (as Combat Medic):10,293
Deaths (to Combat Medics):5,631
KDR:1.82454
Kill Difference:8,487
Playtime:147.027 hours
Usage:5%
Score:3.163m
Score/min:359
Accuracy (listed only):33.087%
HSR (listed only):25.018%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:1,098
V. Kills:635 173%
Deaths:340
KDR:3.229
Accuracy:28.714% C--
KPH:39.900 A**
VKPH:23.100 A*
Maelstrom Turbo Laser
C*
Kills:904
V. Kills:605 149%
Deaths:612
KDR:1.477
Accuracy:30.404% C+
KPH:18.300 C*
VKPH:12.300 C*
Dual Photon Pods
B**
Kills:141
V. Kills:47 294%
Deaths:22
KDR:6.409
Accuracy:65.007% A+
KPH:88.600 C*
VKPH:29.500 B**
Kills:2,143 (2,002 + 0)
Deaths:974
KDR:2.200
VKDR:1.321
Vehicle Kills:1,287
Kill Difference:1,169
Playtime:78.433 hours
Usage:3%
Score:1.135m
Score/min:241
Piloting Accuracy:30.404%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:804
V. Kills:788 102%
Deaths:245
KDR:3.282
Accuracy:32.255% D
KPH:24 D
VKPH:23.500 C+
AP30 Shredder
U
Kills:350
V. Kills:266 131%
Deaths:75
KDR:4.667
Accuracy:32.614% C
KPH:1,260,000 U
VKPH:957,600 U
L105 Zephyr
B++
Kills:274
V. Kills:35 N/A
Deaths:22
KDR:12.455
Accuracy:48.372% B++
KPH:53.900 C*
VKPH:6.900 C
CAS30 Tank Buster
C++
Kills:218
V. Kills:169 128%
Deaths:250
KDR:0.872
Accuracy:44.116% C+
KPH:8.600 C++
VKPH:6.700 C+
Kills:1,646 (218 + 1,428)
Deaths:592
KDR:2.780
VKDR:2.125
Vehicle Kills:1,258
Kill Difference:1,054
Playtime:63.998 hours
Usage:2%
Score:1.191m
Score/min:310
Piloting Accuracy:44.116%
Gunner Accuracy:48.372%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:3,374
V. Kills:2,252 150%
Deaths:618
KDR:5.460
Accuracy:57.785% C++
KPH:37 B+
VKPH:24.700 B**
C75 Viper
B*
Kills:1,595
V. Kills:225 N/A
Deaths:141
KDR:11.312
Accuracy:32.346% D
KPH:44.500 B*
VKPH:6.300 C
L100 Python HEAT
B+
Kills:1,256
V. Kills:264 474%
Deaths:161
KDR:7.801
Accuracy:46.148% D
KPH:38.400 B+
VKPH:8.100 D
L100 Python HESH
A
Kills:1,056
V. Kills:143 N/A
Deaths:78
KDR:13.539
Accuracy:52.654% B+
KPH:78.800 A
VKPH:10.700 B+
Skyguard
B*
Kills:718
V. Kills:526 136%
Deaths:157
KDR:4.573
Accuracy:29.817% C++
KPH:17.600 B+
VKPH:12.900 B*
Kills:7,999 (7,999 + 0)
Deaths:1,155
KDR:6.926
VKDR:2.952
Vehicle Kills:3,410
Kill Difference:6,844
Playtime:213.993 hours
Usage:7%
Score:3.289m
Score/min:256
Driving Accuracy:29.817%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,307
V. Kills:640 204%
Deaths:160
KDR:8.169
Accuracy:58.908% B++
KPH:45.300 A++
VKPH:22.200 A+
Saron HRB
B+
Kills:1,034
V. Kills:711 145%
Deaths:157
KDR:6.586
Accuracy:53.318% B**
KPH:30.200 B+
VKPH:20.800 B+
E540 Halberd
A++
Kills:716
V. Kills:490 146%
Deaths:77
KDR:9.299
Accuracy:59.898% A++
KPH:38.600 B++
VKPH:26.400 A++
Supernova PC
A*
Kills:233
V. Kills:119 194%
Deaths:48
KDR:4.854
Accuracy:64.670% A++
KPH:33.200 B**
VKPH:16.900 A*
Proton II PPA
C+
Kills:139
V. Kills:7 N/A
Deaths:10
KDR:13.900
Accuracy:24.014% C+
KPH:46.700 C
VKPH:2.400 D
Aphelion VEX-4
C*
Kills:55
V. Kills:37 145%
Deaths:13
KDR:4.231
Accuracy:45.972% A+
KPH:28 C*
VKPH:18.800 C*
M20 Basilisk
C+
Kills:52
V. Kills:12 400%
Deaths:3
KDR:17.333
Accuracy:20.060% D**
KPH:17.500 C+
VKPH:4 D
Kills:3,536 (1,540 + 1,996)
Deaths:468
KDR:7.556
VKDR:4.308
Vehicle Kills:2,016
Kill Difference:3,068
Playtime:96.564 hours
Usage:3%
Score:2.297m
Score/min:397
Driving Accuracy:64.670%
Gunner Accuracy:20.060%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:1,453
V. Kills:865 168%
Deaths:193
KDR:7.529
Accuracy:68.511% A
KPH:47.300 C++
VKPH:28.200 B*
Saron HRB-H
B+
Kills:869
V. Kills:619 140%
Deaths:197
KDR:4.411
Accuracy:61.272% B++
KPH:40.300 C*
VKPH:28.700 B+
Proton II PPA-H
C*
Kills:263
V. Kills:18 N/A
Deaths:29
KDR:9.069
Accuracy:39.502% C*
KPH:94.600 C++
VKPH:6.500 C++
Aphelion VEX-4H
B*
Kills:221
V. Kills:128 171%
Deaths:43
KDR:5.140
Accuracy:53.504% B*
KPH:42.800 C++
VKPH:24.800 C+
G40-F Ranger
B+
Kills:140
V. Kills:79 175%
Deaths:27
KDR:5.185
Accuracy:36.976% B+
KPH:25.500 D-
VKPH:14.400 D-
M40 Fury-H
C+
Kills:73
V. Kills:19 365%
Deaths:7
KDR:10.429
Accuracy:53.524% B**
KPH:53.600 D-
VKPH:14 C+
Kills:3,019 (0 + 3,019)
Deaths:496
KDR:6.087
VKDR:3.484
Vehicle Kills:1,728
Kill Difference:2,523
Playtime:67.050 hours
Usage:2%
Score:1.281m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:53.524%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:105
V. Kills:18 N/A
Deaths:15
KDR:7
Accuracy:37.945% C*
KPH:44.500 C+
VKPH:7.600 C
M20 Basilisk
C
Kills:99
V. Kills:39 248%
Deaths:17
KDR:5.824
Accuracy:39.587% C+
KPH:17.300 C
VKPH:6.800 C
M12 Kobalt
B+
Kills:90
V. Kills:6 N/A
Deaths:7
KDR:12.857
Accuracy:13.617% D-
KPH:63.900 C+
VKPH:4.300 B+
M20 Basilisk
C
Kills:84
V. Kills:50 165%
Deaths:17
KDR:4.941
Accuracy:42.171% B
KPH:13.300 D
VKPH:7.900 C
M60-G Bulldog
C
Kills:80
V. Kills:19 400%
Deaths:16
KDR:5
Accuracy:34.729% C+
KPH:20.300 D
VKPH:4.800 C
Kills:458 (0 + 458)
Deaths:72
KDR:6.361
VKDR:1.833
Vehicle Kills:132
Kill Difference:386
Playtime:19.748 hours
Usage:1%
Score:0.251m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:34.729%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:353
V. Kills:120 292%
Deaths:341
KDR:1.035
Accuracy:55.887% B+
KPH:20.600 C+
VKPH:7 C++
Kills:353 (353 + 0)
Deaths:341
KDR:1.035
VKDR:0.352
Vehicle Kills:120
Kill Difference:12
Playtime:17.098 hours
Usage:1%
Score:0.113m
Score/min:111
Driving Accuracy:55.887%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:507
V. Kills:27 N/A
Deaths:19
KDR:26.684
Accuracy:37.955% B++
KPH:109.900 B**
VKPH:5.900 C+
M20 Wyvern
C
Kills:67
V. Kills:45 146%
Deaths:22
KDR:3.045
Accuracy:37.951% C++
KPH:16.800 C--
VKPH:11.300 C
Kills:574 (0 + 574)
Deaths:41
KDR:14
VKDR:1.756
Vehicle Kills:72
Kill Difference:533
Playtime:8.599 hours
Usage:0%
Score:0.118m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:37.951%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 15,25315,0477,1852.094B+0.0327.418%B+31.574%A+53.6B**N/A135280.8h8.6B**31.5B++
L100 Python AP 5,6263,3746185.46C*3.4057.785%C++3.082%C**37B+24.7B**31991.2h4.6B++8B++
VX6-7 2,3382,3181,6131.437C++0.6224.593%C+21.268%C+21.8CN/A67106.5h10.6B++43.1B+
SVA-88 2,1422,1289342.278C**0.2223.709%C+32.754%B**57.2B+N/A15637.2h9.5B**40.2B+
Parallax VX3 2,1092,1087112.965C+0.9041.172%B86.955%B**27.2C+N/A7377.6h1.7B**4B*
Orion VS54 2,0512,0469342.191B+0.1320.603%C+29.863%B++40.6BN/A17050.4h9.1B**44.2C*
Ghost 1,9651,9585913.313C**1.2540.541%C*79.469%B**51.4B+N/A13438.1h1.7B**4.1B++
Sirius SX12 1,9611,9481,4501.343B0.7223.973%C+15.811%C27.6C+N/A8270.7h11.5B*47.8B+
NS-15M1 1,8451,8361,1601.583C++0.4822.308%C+23.638%C++45C*N/A13240.8h10.1B*45.2B+
NS-44 Commissioner 1,7401,7041,2701.342B0.7247.659%A24.413%B53.9B++1.1A+14831.6h3.7C**7.8B++
C75 Viper 1,8201,59514111.312A+9.2532.346%DN/A44.6B*6.3C18135.8h6A+18.6B**
NS-11C 1,5701,5557052.206A0.1528.772%B**23.023%B++46.7B**N/A15133.3h10.3B**35.8B*
Skorpios 1,5401,5318081.895C**0.1727.525%C+21.751%C+50.4C**N/A13730.4h9.8B++35.7B+
MKV Suppressed 1,5301,5251,1331.346B+0.7126.182%C++17.508%C35.9C*N/A9442.5h11.2B*42.6B+
Eclipse VE3A 1,5421,5207392.057C**0.0028.982%B+21.513%C**39C+N/A11139h10.9B+37.6B+
Zenith VX-5 1,5391,5208041.891B++0.1728.236%B+21.118%C+40.2C**N/A11737.8h10.4B*36.7B++
Betelgeuse 54-A 1,5011,4895652.635C+0.5723.965%D39.96%A68.3C++N/A22821.8h9.4B++39.3C**
E540 Halberd-H 2,3181,4531937.528C+5.4768.511%A1.308%C47.3C++28.2B*31030.7h5.8C*8.5B++
Frag Grenade 1,4571,43411434N/A1,431.9455.885%AN/A754.7A12.1B+21111.9h2.7B**4.8B**
Artemis VX26 1,3801,3675432.517B**0.4629.936%B+26.262%B+61.9AN/A15722.1h8.9A29.8B*
Eridani SX5 1,3641,3496352.124B**0.0629.329%B+20.756%C++61.6B**N/A17121.9h9.5B*32.3B+
Supernova FPC 1,9471,3071608.169B6.1158.908%B++1.148%D45.2A++22.1A+54628.9h3.6B**6.2B**
L100 Python HEAT 1,5201,2561617.801B*5.7446.148%D1.752%C--38.4B+8.1D17832.7h3.2A+7B**
Serpent VE92 1,2411,2308181.504B0.5626.192%B+13.984%D--25.2C+N/A8948.8h10.5B++40.2B+
Parsec VX3-A 1,2061,2032524.774C+2.7144.463%B+75.478%C--68.7B**N/A18617.5h1.5A3.5B*
NSX Tanto 1,2181,1956311.894B*0.1727.4%C*34.812%A52B*1B**11423h10.7B+39.1B
H-V45 1,2141,1866921.714C*0.3526.463%B+39.039%A**56.2B**1.3A*16221.1h10.1A38.3B*
Pulsar VS1 1,2081,1846381.856B**0.2028.506%B**37.753%A**61A*1.2A++19119.4h10.4A36.6B**
VX29 Polaris 1,1871,1824912.407B*0.3526.363%B+30.88%B**58.2B+N/A15920.3h9.2B**34.9B++
NSX-P Tanto 1,1951,1785971.973B**0.0923.23%C-32.088%B**65.1A++N/A14418.1h11.1B*47.8B+
NSX Tengu 1,1911,1745612.093B**0.0338.06%C*32.538%A++61.5B**N/A14419.1h10.4B++27.4B+
NS-7 PDW 1,1911,1726551.789B**0.2728.12%B++17.065%C+53AN/A15322.1h11.6B*41.2B++
Corvus VA55 1,1811,1705871.993B**0.0727.102%B+32.051%A47.4B**N/A12324.7h9.5B**35.1B*
NSX-P Tengu 1,1761,1686331.845B*0.2238.063%B+30.736%A+81.7A+N/A33814.3h10.2B*26.8B++
V10 1,1661,1653073.795C**1.7344.616%B++78.455%C++54.2B**N/A12521.5h1.8B*3.9B*
Solstice VE3 1,1681,1637291.595A0.4722.171%C+16.251%D13.4CN/A7286.5h9.7B**43.7B+
The Slasher 1,1671,1631,1890.978U1.0853.108%A+19.433%B**28SN/A5741.6h2.2C++4.2C++
Thanatos VE70 1,1711,1625632.064A0.0059.092%A*13.855%C--61.8A++N/A21018.8h3.5B**5.9B**
Eridani SX5-AE 1,1671,1614692.475B*0.4130.332%C*22.911%C71.7B+N/A36116.2h9.7B+31.9B+
NS-11P 1,1711,1615292.195B**0.1329.748%A+27.993%A51.8AN/A13922.4h9.8A+33B**
XM98 1,1611,1603673.161B++1.1046.94%A+74.914%C+65.5A**N/A15717.7h1.7A3.7B**
Parallax VX3-AE 1,1631,1602963.919C+1.8644.064%B73.966%D--54.7C*N/A11621.2h1.7B+3.7B+
Flare VE6 1,1651,1593283.534A*1.4724.896%B+32.873%B**72.9B**N/A19615.9h7.3A29.5B++
Solstice Burst 1,1661,1585642.053B+0.0131.886%B**33.679%A53.1B+N/A13321.8h9.8B**30.9B*
H-V45 AE 1,1701,1564942.34B+0.2827.938%C+31.574%B+52.3C+N/A12022.1h9.8B*35.2B+
VA39 Spectre 1,1591,1554412.619B*0.5638.06%B**31.862%D33.7B++N/A9734.3h3.9B**10.3B**
NS-357 Underboss 1,1701,1417911.442B+0.6249.681%A+23.401%C*61.3B++1.6A**17918.6h4.1C*8.2B++
Saron Laser Cannon 1,7331,0983403.229B+1.1728.714%C--N/A39.9A**23.1A*32427.5h44.9B**156.4B**
L100 Python HESH 1,1991,0567813.538C*11.4852.654%B+2.367%B++78.8A10.7B+30113.4h2.6B+5B++
Saron HRB 1,7451,0341576.586C**4.5353.318%B**N/A30.2B+20.8B+32034.2h18.3B++34.3B**
Force-Blade 1,2301,02542,5250.024C+2.0443.971%B**9.073%C**0.5C+N/A21934h3.4C-7.7B+
Tank Mine 1,4689792384.113B*2.0540.213%B+N/A174.8A+87.3B*13005.6h1.4B*3.4A++
NSX-P Naginata 9119084671.944B+0.1222.484%C+43.502%A++60.1B+N/A13815.1h9.3B**41.2B++
Maelstrom Turbo Laser 1,5099046121.477C+0.5830.404%C+1.881%C18.3C*12.3C*18049.3h60B*197.4B++
C-4 1,5368945881.52C++0.5427.273%C**N/A62.5C-44.9B**70514.3h1.2B+4.5B+
Saron HRB-H 1,4888691974.411C+2.3561.272%B++N/A40.2C*28.7B+36121.6h20B++32.7B*
C150 Dalton 1,5928042453.282C1.2232.255%DN/A24D23.5C+32233.5h3.5B+10.8C**
Skyguard 1,2447181574.573B++2.5129.817%C++2.368%B17.6B+12.9B*23040.9h104.6B+350.7B+
E540 Halberd 1,206716779.299C++7.2459.898%A++1.955%C38.7B++26.5A++35218.5h5.4B+9B**
Phobos VX86 6506474071.59C*0.4765.352%B+16.847%C++60.5B+N/A14710.7h2.3B3.4B+
M60-A Bulldog 6385912424.625B22.5661.028%A+1.692%C--84.4A*6.7B++4067h4.7B*7.8B**
S1 9875373601.492A+0.5769.85%A+2.235%C33.6B+28.1A*38016h5.5B++7.9B*
CAS 14-E 5345071926.684B**24.6237.955%B++1.183%D110.2B**5.9C+2624.6h22.3B++58.7B*
Rocklet Rifle 7874611972.34M++0.2857.469%B+N/A53A*37.5B**4618.7h26.6B**46.4B++
M60-A Bulldog 4514132020.65B18.5958.552%A1.453%D73.8A*6.8B*4005.6h4.8B*8.1B**
Spear Anti-Vehicle Phalanx Turret 561358408.95C**6.8959.503%A+N/A83.3M47.2A**6964.3h5.9B*9.9B**
M40 Fury-F 4733533411.035C1.0355.887%B+N/A20.6C+7C++11117.1h9B+16.1B++
AP30 Shredder 616350754.667C+2.6132.614%C2%C+3500U2660U23574900.1h87.4C*268.1C*
Beamer VS3 2982912980.977B1.0832.898%B*24.399%C**26.7C+N/A11510.9h9.5C++28.9C*
L105 Zephyr 3092742212.455B+10.3948.372%B++N/A53.7C*6.9C2005.1h5.5B++11.3B++
Proton II PPA-H 281263299.069C+7.0139.502%C*2.281%B+93.9C++6.4C+3102.8h7.8B++19.7B++
Supernova PC 352233484.854C+2.7964.67%A++1.717%C-33.3B**17A**5057h5C*7.7B*
Aphelion VEX-4H 349221435.14C+3.0853.504%B*2.262%C--42.5C++24.6C3625.2h44.9B+83.9B*
CAS30 Tank Buster 3872182500.872C1.1944.116%C+N/A8.6C++6.7C+16225.4h40.3B++91.3B+
A30 Walker 4492181072.037C+0.0225.877%C+N/A8.9C+9.4B12924.5h192.9C++745.6C*
Lasher X2 1811781461.219B+0.8428.038%C**3.933%C+45.6B++N/A2173.9h15.2B**54.2B++
Hades VSH4 2661712310.74B1.3274.648%B*2.924%C**29.5C**16.4C++2585.8h5.9B**7.9A
NS-30 Vandal 143142562.536B+0.4830.738%C26.761%C+56.8B*N/A2582.5h4.8B++15.5B+
Dual Photon Pods 188141226.409C+4.3565.007%A+1.418%C*88.1C*29.4B**7171.6h12.8B**19.7B**
G40-F Ranger 219140275.185D3.1236.976%B+N/A25.5D-14.4D-1815.5h68.9C+186.4B
Proton II PPA 1461391013.9C+11.8424.014%C+1.439%D46.3C2.3D1913h7.9B+33B+
Auraxium Slasher 135135931.452S0.6148.96%A+22.222%A++32.9SN/A654.1h2.3C+4.6B+
NSX Naginata 123123741.662C**0.4020.437%C28.455%C++64.7B*N/A2381.9h11B+53.6C**
Soldier Soaker 111111631.762B+0.3045.424%A9.91%D65.3B+N/A1531.7h6C++13.3B*
Nyx VX31 108107432.488C*0.4333.181%C+26.168%C-56.3B+N/A1881.9h4.7B++14.3B+
M40 Fury 123105157C++4.9437.945%C*N/A43.8C+7.5C2672.4h10.7B++28.1B++
M20 Basilisk 13899175.824A+3.7639.587%C+8.081%B**17.4C6.8C2345.7h69.4B*175.2B++
A30 Walker 18498891.101C0.9623.204%C+N/A10.9C-9.6C1319h142.8C++615.3C++
NS-AM7 VS/AE Archer 153921170.786C+1.2765.684%C**14.13%C-4C-2.7C2322.8h11.4B+17.3B+
M60-A Bulldog 10291214.333C2.2732.194%DN/A20.2D2.4D*1214.5h6.6C-20.6C
Ursa 9090432.093B*0.0322.709%C+30%B*64.3B*N/A3961.4h7.3A32.2B++
M12 Kobalt 9690712.857C++10.8013.617%D-22.222%B*64.3C+4.3B+2511.4h13.5B**99.5C**
MKV-P Suppressed 8786392.205B++0.1423.616%D22.093%C53.8B++N/A1151.6h13B+55C*
M20 Basilisk 13484174.941B**2.8842.171%B2.381%D*13.3D7.9C1876.3h124.3C-294.8C+
Blackheart 8282441.864B*0.2040.935%C31.707%C++35.7B+N/A912.3h2.7B6.5B
M60-G Bulldog 9980165C*2.9434.729%C+1.25%D--20.5C--4.9C1733.9h7.4C*21.2C**
Quasar VM1 7976372.054B+0.0117.23%B23.684%B**36.2B**1.4A*2642.1h12.2B*70.9B+
M40 Fury-H 9273710.429C+8.3753.524%B**N/A52.1D-13.6C+2421.4h10.5C19.6C*
M20 Wyvern 11267223.045C0.9837.951%C++4.478%C++16.8C--11.3C1914h89.1C+234.8C+
Quasar VM1 5957232.478C*0.4218.768%C*22.807%B51.8B**1.8A*1871.1h10.4B**55.5B++
MANA Anti-Personnel Turret 5656212.667N/A0.6139.83%UN/A560UN/A1889200.1h40.9T*102.6T*
Aphelion VEX-4 9255134.231C+2.1745.972%A+5.455%B++27.5C++18.5C*2842h60.1C++130.7B++
NS-45 Pilot 5954810.667C1.3928.442%C-37.037%A54C++5S1531h7.5C+26.5C+
M20 Basilisk 6452317.333S15.2720.06%D**9.615%A++17.3C+4D1203h38.8A+193.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,6792.8h
Nano-Armor Kit7991,377,033167.6h
Motion Spotter334,3693.7h
Medical Applicator413227,46116.7h
Recon Detection Device865,7279.1h
Shield Recharging Field159780.4h
Ammunition Package69080.4h
Medical Kit3,92021,244140.5h
Anti-Infantry MANA Turret7820.3h
Snowman Soldier6710.1h
Nano-Repair Grenade0510h

Check the help document for the dictionary if you want to learn more about words used here.


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