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Veteran Demonicterror[HAX] Demonicterror
VS BR 138

KDR: 2.09

Score: 42.2m

Last Seen: Apr 15th, 2019 11:38 PM
- ONLINE NOW

Battle Rank 120 (138 total) - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 28
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C L100 Python AP VX6-7 Parallax VX3 SVA-88 Orion VS54 Sirius SX12 Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,542,483 MLG Score: 1233
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 4.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.893%26.39%71035100050,5612.1886-0.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.139%1.132B**0.872B*-0.928D--HEAD ++ (~12.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.54B+9.30.352C**25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.409%1.366%135410311,757138511441.26768153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.57%-0.737D--0.216C0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168-0.043C+51.10.036C+116.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.169%2.147%438710288,803240038953.66639226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.874%-0.656D-0.295C1.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.107C+11.80.059C+22.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.542%1.635%3731410215,381219836692.44813147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.553%0.684B+-0.693D1.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.683B+16.40.585B+21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.985%73.577%373710289,6622163194.46694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.478%1.046B**0.422B-0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+1.90.391B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.172%14.868%373210331,6681600111.0425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.094%1.643A+0.064C+-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.623B+30.374C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 28
42.2m205.5%308 (18.5k)268 (16.1k)2.0861890,14643,2112.34517138 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035444820.97%24.303%51003:3940

37% Engineer9% Heavy Assault16% Infiltrator32% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:41 AMJan 17th, 2018 2:45 AMApr 18th, 2019 2:40 AM (13h) (PST)Apr 15th, 2019 7:55 PM (3d) (PST)Apr 15th, 2019 7:38 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6121594530.5720.2740.1391.3340.0771233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7299,56327,1663416880516,078

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2627.1h/109.5d 11,191 21,908 24,321 210.3k 2,382 8,536 12,202 96.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B**
Kills:2,008
Deaths:825
KDR:2.434
Accuracy:24.208% C++
HSR:32.669% B**
Orion VS54
B++
Kills:1,967
Deaths:881
KDR:2.233
Accuracy:20.531% C+
HSR:29.995% B++
NS-15M1
C+
Kills:1,498
Deaths:977
KDR:1.533
Accuracy:21.687% C+
HSR:19.960% C
Betelgeuse 54-A
A
Kills:1,424
Deaths:535
KDR:2.662
Accuracy:23.885% D
HSR:39.747% A
VX29 Polaris
B**
Kills:1,182
Deaths:491
KDR:2.407
Accuracy:26.363% B+
HSR:30.880% B**
Flare VE6
A
Kills:1,159
Deaths:328
KDR:3.534
Accuracy:24.896% B+
HSR:32.873% A
NSX Naginata
C**
Kills:111
Deaths:62
KDR:1.790
Accuracy:21.096% C+
HSR:29.730% C**
Ursa
B*
Kills:90
Deaths:43
KDR:2.093
Accuracy:22.709% C++
HSR:30% B*
Lasher X2
B+
Kills:83
Deaths:67
KDR:1.239
Accuracy:26.096% C++
HSR:4.819% B+
Kills:9,522
Deaths (as Heavy Assault):4,209
Deaths (to Heavy Assaults):11,534
KDR:2.2623
Kill Difference:5,313
Playtime:233.972 hours
Usage:9%
Score:3.746m
Score/min:267
Accuracy (listed only):23.497%
HSR (listed only):27.853%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:12,778
Deaths:5,596
KDR:2.283
Accuracy:28.477% B*
HSR:30.772% A
VX6-7
C+
Kills:2,276
Deaths:1,584
KDR:1.437
Accuracy:24.636% C+
HSR:21.090% C+
NS-11C
B**
Kills:1,532
Deaths:688
KDR:2.227
Accuracy:28.989% B**
HSR:22.911% B++
Zenith VX-5
B+
Kills:1,520
Deaths:803
KDR:1.893
Accuracy:28.255% B+
HSR:21.118% C+
Eclipse VE3A
B+
Kills:1,510
Deaths:734
KDR:2.057
Accuracy:28.996% B+
HSR:21.589% B
NSX Tanto
A+
Kills:1,195
Deaths:631
KDR:1.894
Accuracy:27.400% C*
HSR:34.812% A+
Serpent VE92
B+
Kills:1,163
Deaths:779
KDR:1.493
Accuracy:26.440% B+
HSR:13.758% D--
Thanatos VE70
A*
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:59.092% A*
HSR:13.855% C-
Solstice VE3
C+
Kills:1,160
Deaths:728
KDR:1.593
Accuracy:22.161% C+
HSR:16.293% D
Solstice Burst
A+
Kills:1,158
Deaths:564
KDR:2.053
Accuracy:31.886% B**
HSR:33.679% A+
Phobos VX86
B**
Kills:506
Deaths:291
KDR:1.739
Accuracy:70.671% B**
HSR:17.194% C++
NSX-P Tanto
A
Kills:135
Deaths:52
KDR:2.596
Accuracy:23.012% C--
HSR:34.074% A
Kills:26,095
Deaths (as Engineer):13,013
Deaths (to Engineers):10,071
KDR:2.0053
Kill Difference:13,082
Playtime:970.210 hours
Usage:37%
Score:17.370m
Score/min:298
Accuracy (listed only):33.334%
HSR (listed only):23.429%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:12,778
Deaths:5,596
KDR:2.283
Accuracy:28.477% B*
HSR:30.772% A
VX6-7
C+
Kills:2,276
Deaths:1,584
KDR:1.437
Accuracy:24.636% C+
HSR:21.090% C+
Sirius SX12
C+
Kills:1,900
Deaths:1,404
KDR:1.353
Accuracy:23.978% C+
HSR:15.632% C
NS-11C
B**
Kills:1,532
Deaths:688
KDR:2.227
Accuracy:28.989% B**
HSR:22.911% B++
Skorpios
C++
Kills:1,531
Deaths:808
KDR:1.895
Accuracy:27.525% C+
HSR:21.751% C++
MKV Suppressed
C++
Kills:1,525
Deaths:1,133
KDR:1.346
Accuracy:26.182% C++
HSR:17.508% C
Zenith VX-5
B+
Kills:1,520
Deaths:803
KDR:1.893
Accuracy:28.255% B+
HSR:21.118% C+
Eclipse VE3A
B+
Kills:1,510
Deaths:734
KDR:2.057
Accuracy:28.996% B+
HSR:21.589% B
Eridani SX5
B+
Kills:1,272
Deaths:603
KDR:2.109
Accuracy:29.353% B+
HSR:19.733% C+
NSX Tanto
A+
Kills:1,195
Deaths:631
KDR:1.894
Accuracy:27.400% C*
HSR:34.812% A+
NSX Tengu
A++
Kills:1,174
Deaths:561
KDR:2.093
Accuracy:38.060% C*
HSR:32.538% A++
NS-7 PDW
B++
Kills:1,172
Deaths:655
KDR:1.789
Accuracy:28.120% B++
HSR:17.065% C+
Serpent VE92
B+
Kills:1,163
Deaths:779
KDR:1.493
Accuracy:26.440% B+
HSR:13.758% D--
Thanatos VE70
A*
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:59.092% A*
HSR:13.855% C-
Eridani SX5-AE
C*
Kills:1,161
Deaths:469
KDR:2.475
Accuracy:30.332% C*
HSR:22.911% C
Solstice VE3
C+
Kills:1,160
Deaths:728
KDR:1.593
Accuracy:22.161% C+
HSR:16.293% D
Solstice Burst
A+
Kills:1,158
Deaths:564
KDR:2.053
Accuracy:31.886% B**
HSR:33.679% A+
Phobos VX86
B**
Kills:506
Deaths:291
KDR:1.739
Accuracy:70.671% B**
HSR:17.194% C++
NSX-P Tanto
A
Kills:135
Deaths:52
KDR:2.596
Accuracy:23.012% C--
HSR:34.074% A
MKV-P Suppressed
C++
Kills:76
Deaths:36
KDR:2.111
Accuracy:23.306% D
HSR:25% C++
Kills:35,906
Deaths (as Light Assault):18,682
Deaths (to Light Assaults):7,967
KDR:1.92196
Kill Difference:17,224
Playtime:842.668 hours
Usage:32%
Score:13.287m
Score/min:263
Accuracy (listed only):31.343%
HSR (listed only):22.664%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:2,096
Deaths:706
KDR:2.969
Accuracy:41.297% B
HSR:86.975% B**
Sirius SX12
C+
Kills:1,900
Deaths:1,404
KDR:1.353
Accuracy:23.978% C+
HSR:15.632% C
Ghost
B**
Kills:1,733
Deaths:509
KDR:3.405
Accuracy:41.661% B+
HSR:79.400% B**
Skorpios
C++
Kills:1,531
Deaths:808
KDR:1.895
Accuracy:27.525% C+
HSR:21.751% C++
MKV Suppressed
C++
Kills:1,525
Deaths:1,133
KDR:1.346
Accuracy:26.182% C++
HSR:17.508% C
NS-44 Commissioner
A+
Kills:1,518
Deaths:1,037
KDR:1.464
Accuracy:48.592% A+
HSR:23.386% C++
Artemis VX26
B+
Kills:1,364
Deaths:541
KDR:2.521
Accuracy:29.949% B+
HSR:26.173% B+
Eridani SX5
B+
Kills:1,272
Deaths:603
KDR:2.109
Accuracy:29.353% B+
HSR:19.733% C+
Parsec VX3-A
B+
Kills:1,193
Deaths:246
KDR:4.850
Accuracy:45.037% B+
HSR:75.524% C--
NSX Tengu
A++
Kills:1,174
Deaths:561
KDR:2.093
Accuracy:38.060% C*
HSR:32.538% A++
NS-7 PDW
B++
Kills:1,172
Deaths:655
KDR:1.789
Accuracy:28.120% B++
HSR:17.065% C+
V10
B+
Kills:1,165
Deaths:307
KDR:3.795
Accuracy:44.616% B+
HSR:78.455% C++
Eridani SX5-AE
C*
Kills:1,161
Deaths:469
KDR:2.475
Accuracy:30.332% C*
HSR:22.911% C
Parallax VX3-AE
B+
Kills:1,160
Deaths:296
KDR:3.919
Accuracy:44.064% B+
HSR:73.966% D--
XM98
A+
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:46.940% A+
HSR:74.914% C++
VA39 Spectre
B**
Kills:1,155
Deaths:441
KDR:2.619
Accuracy:38.060% B**
HSR:31.862% D
NS-357 Underboss
A+
Kills:1,141
Deaths:791
KDR:1.442
Accuracy:49.681% A+
HSR:23.401% C*
Beamer VS3
B*
Kills:291
Deaths:298
KDR:0.977
Accuracy:32.898% B*
HSR:24.399% C**
NS-30 Vandal
C*
Kills:111
Deaths:47
KDR:2.362
Accuracy:32.520% C+
HSR:27.928% C*
Nyx VX31
C+
Kills:94
Deaths:32
KDR:2.938
Accuracy:33.308% C+
HSR:24.468% D
MKV-P Suppressed
C++
Kills:76
Deaths:36
KDR:2.111
Accuracy:23.306% D
HSR:25% C++
Kills:23,992
Deaths (as Infiltrator):11,287
Deaths (to Infiltrators):6,215
KDR:2.12563
Kill Difference:12,705
Playtime:430.698 hours
Usage:16%
Score:6.021m
Score/min:233
Accuracy (listed only):35.975%
HSR (listed only):39.190%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,900
Deaths:1,404
KDR:1.353
Accuracy:23.978% C+
HSR:15.632% C
Skorpios
C++
Kills:1,531
Deaths:808
KDR:1.895
Accuracy:27.525% C+
HSR:21.751% C++
MKV Suppressed
C++
Kills:1,525
Deaths:1,133
KDR:1.346
Accuracy:26.182% C++
HSR:17.508% C
Eridani SX5
B+
Kills:1,272
Deaths:603
KDR:2.109
Accuracy:29.353% B+
HSR:19.733% C+
NSX Tengu
A++
Kills:1,174
Deaths:561
KDR:2.093
Accuracy:38.060% C*
HSR:32.538% A++
NS-7 PDW
B++
Kills:1,172
Deaths:655
KDR:1.789
Accuracy:28.120% B++
HSR:17.065% C+
Corvus VA55
A
Kills:1,170
Deaths:587
KDR:1.993
Accuracy:27.102% B+
HSR:32.051% A
Thanatos VE70
A*
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:59.092% A*
HSR:13.855% C-
NS-11P
A+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:29.748% A+
HSR:27.993% A
Eridani SX5-AE
C*
Kills:1,161
Deaths:469
KDR:2.475
Accuracy:30.332% C*
HSR:22.911% C
H-V45 AE
B+
Kills:1,156
Deaths:494
KDR:2.340
Accuracy:27.938% C+
HSR:31.574% B+
Phobos VX86
B**
Kills:506
Deaths:291
KDR:1.739
Accuracy:70.671% B**
HSR:17.194% C++
MKV-P Suppressed
C++
Kills:76
Deaths:36
KDR:2.111
Accuracy:23.306% D
HSR:25% C++
Pulsar VS1
B++
Kills:52
Deaths:33
KDR:1.576
Accuracy:24.621% C*
HSR:25% B++
Kills:15,018
Deaths (as Combat Medic):8,166
Deaths (to Combat Medics):4,760
KDR:1.83909
Kill Difference:6,852
Playtime:97.149 hours
Usage:4%
Score:1.792m
Score/min:308
Accuracy (listed only):33.288%
HSR (listed only):22.843%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C*
Kills:901
V. Kills:604 149%
Deaths:611
KDR:1.475
Accuracy:30.390% C+
KPH:18.300 C*
VKPH:12.300 C*
Saron Laser Cannon
A+
Kills:533
V. Kills:341 156%
Deaths:209
KDR:2.550
Accuracy:27.306% D
KPH:29.600 A+
VKPH:18.900 A+
Dual Photon Pods
B*
Kills:141
V. Kills:47 294%
Deaths:22
KDR:6.409
Accuracy:65.007% A+
KPH:88.600 C*
VKPH:29.500 B*
Kills:1,575 (1,434 + 0)
Deaths:842
KDR:1.871
VKDR:1.178
Vehicle Kills:992
Kill Difference:733
Playtime:68.884 hours
Usage:3%
Score:0.870m
Score/min:211
Piloting Accuracy:27.306%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:681
V. Kills:713 95%
Deaths:229
KDR:2.974
Accuracy:31.791% D
KPH:21.900 D
VKPH:23 C+
L105 Zephyr
B+
Kills:248
V. Kills:28 N/A
Deaths:21
KDR:11.810
Accuracy:48.225% B+
KPH:55.500 C**
VKPH:6.300 C
CAS30 Tank Buster
C++
Kills:182
V. Kills:150 121%
Deaths:200
KDR:0.910
Accuracy:43.478% C
KPH:9.100 C++
VKPH:7.500 C+
AP30 Shredder
U
Kills:153
V. Kills:163 93%
Deaths:64
KDR:2.391
Accuracy:31.413% C
KPH:550,800 U
VKPH:586,800 U
Kills:1,264 (182 + 1,082)
Deaths:514
KDR:2.459
VKDR:2.051
Vehicle Kills:1,054
Kill Difference:750
Playtime:55.442 hours
Usage:2%
Score:1.008m
Score/min:303
Piloting Accuracy:43.478%
Gunner Accuracy:31.413%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:3,131
V. Kills:2,162 145%
Deaths:585
KDR:5.352
Accuracy:58.169% C*
KPH:36 B+
VKPH:24.800 A
C75 Viper
B*
Kills:1,595
V. Kills:225 N/A
Deaths:141
KDR:11.312
Accuracy:32.346% D
KPH:44.500 B*
VKPH:6.300 C
L100 Python HEAT
B++
Kills:1,256
V. Kills:264 474%
Deaths:161
KDR:7.801
Accuracy:46.148% D
KPH:38.400 B++
VKPH:8.100 D
L100 Python HESH
A
Kills:1,046
V. Kills:143 N/A
Deaths:77
KDR:13.584
Accuracy:52.595% B+
KPH:78.400 A
VKPH:10.700 B++
Skyguard
B++
Kills:575
V. Kills:467 123%
Deaths:147
KDR:3.912
Accuracy:29.919% C++
KPH:15.300 C++
VKPH:12.500 B++
Kills:7,603 (7,603 + 0)
Deaths:1,111
KDR:6.843
VKDR:2.935
Vehicle Kills:3,261
Kill Difference:6,492
Playtime:206.434 hours
Usage:8%
Score:3.146m
Score/min:254
Driving Accuracy:29.919%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:1,019
V. Kills:702 145%
Deaths:151
KDR:6.748
Accuracy:53.236% B**
KPH:30 B+
VKPH:20.700 B+
Supernova FPC
A++
Kills:971
V. Kills:516 188%
Deaths:117
KDR:8.299
Accuracy:60.630% B*
KPH:43.500 A++
VKPH:23.100 A++
E540 Halberd
A++
Kills:498
V. Kills:399 125%
Deaths:55
KDR:9.055
Accuracy:60.760% A++
KPH:35.600 B+
VKPH:28.500 A++
Supernova PC
A**
Kills:229
V. Kills:118 192%
Deaths:48
KDR:4.771
Accuracy:64.899% A++
KPH:33.400 B**
VKPH:17.200 A**
Proton II PPA
C+
Kills:137
V. Kills:7 N/A
Deaths:8
KDR:17.125
Accuracy:23.385% C+
KPH:47.400 C
VKPH:2.400 D
Aphelion VEX-4
A+
Kills:55
V. Kills:37 145%
Deaths:13
KDR:4.231
Accuracy:45.972% A+
KPH:28 C*
VKPH:18.800 C++
Kills:2,909 (1,200 + 1,709)
Deaths:392
KDR:7.421
VKDR:4.538
Vehicle Kills:1,779
Kill Difference:2,517
Playtime:81.933 hours
Usage:3%
Score:1.963m
Score/min:399
Driving Accuracy:64.899%
Gunner Accuracy:45.972%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:1,103
V. Kills:703 157%
Deaths:176
KDR:6.267
Accuracy:68.040% A
KPH:42.800 C+
VKPH:27.300 B+
Saron HRB-H
B+
Kills:861
V. Kills:619 139%
Deaths:197
KDR:4.371
Accuracy:61.467% B++
KPH:40.200 C++
VKPH:28.900 B+
Proton II PPA-H
C*
Kills:254
V. Kills:18 N/A
Deaths:28
KDR:9.071
Accuracy:39.225% C*
KPH:96 C++
VKPH:6.800 C++
Aphelion VEX-4H
C
Kills:79
V. Kills:71 110%
Deaths:34
KDR:2.324
Accuracy:54.738% B**
KPH:27.200 D
VKPH:24.400 C
Kills:2,297 (0 + 2,297)
Deaths:435
KDR:5.280
VKDR:3.244
Vehicle Kills:1,411
Kill Difference:1,862
Playtime:52.718 hours
Usage:2%
Score:1.061m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:54.738%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:105
V. Kills:18 N/A
Deaths:15
KDR:7
Accuracy:37.945% C*
KPH:44.500 C+
VKPH:7.600 C
M20 Basilisk
C
Kills:92
V. Kills:38 236%
Deaths:17
KDR:5.412
Accuracy:39.350% C+
KPH:16.600 C
VKPH:6.900 C
M20 Basilisk
C
Kills:81
V. Kills:48 165%
Deaths:17
KDR:4.765
Accuracy:41.838% C**
KPH:13 D
VKPH:7.700 C
M60-G Bulldog
C
Kills:80
V. Kills:19 400%
Deaths:16
KDR:5
Accuracy:34.729% C+
KPH:20.300 C--
VKPH:4.800 C
M12 Kobalt
B+
Kills:69
V. Kills:5 N/A
Deaths:7
KDR:9.857
Accuracy:14.682% D
KPH:61.300 C+
VKPH:4.400 B+
Kills:427 (0 + 427)
Deaths:72
KDR:5.931
VKDR:1.778
Vehicle Kills:128
Kill Difference:355
Playtime:19.169 hours
Usage:1%
Score:0.239m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:14.682%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:344
V. Kills:115 297%
Deaths:329
KDR:1.046
Accuracy:55.604% B+
KPH:21 C+
VKPH:7 C++
Kills:344 (344 + 0)
Deaths:329
KDR:1.046
VKDR:0.350
Vehicle Kills:115
Kill Difference:15
Playtime:16.364 hours
Usage:1%
Score:0.109m
Score/min:111
Driving Accuracy:55.604%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:91
V. Kills:7 N/A
Deaths:9
KDR:10.111
Accuracy:31.346% C
KPH:66.900 C+
VKPH:5.100 C
M20 Wyvern
C+
Kills:54
V. Kills:38 138%
Deaths:19
KDR:2.842
Accuracy:38.959% C++
KPH:16.600 C-
VKPH:11.700 C+
Kills:145 (0 + 145)
Deaths:28
KDR:5.179
VKDR:1.607
Vehicle Kills:45
Kill Difference:117
Playtime:4.612 hours
Usage:0%
Score:0.060m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:38.959%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 12,93412,7785,5962.283B*0.2028.477%B*30.772%A54.3AN/A137235.5h8.5B**29.8B++
L100 Python AP 5,2933,1315855.352C++3.2758.169%C*3.29%C**36B+24.9A32087h4.7B*8.1B**
VX6-7 2,2962,2761,5841.437C*0.6524.636%C+21.09%C+21.5CN/A65105.8h10.6B+43B+
Parallax VX3 2,0972,0967062.969C+0.8841.297%B86.975%B**27.1C+N/A7377.3h1.7B**4B*
SVA-88 2,0212,0088252.434B0.3524.208%C++32.669%B**60.7B+N/A16333.1h9.3B**38.2B+
Orion VS54 1,9711,9678812.233B+0.1520.531%C+29.995%B++40.1B+N/A16049h9.1B**44.3B+
Sirius SX12 1,9121,9001,4041.353B0.7323.978%C+15.632%C27.2C+N/A7969.8h11.4B*47.7B+
Ghost 1,7391,7335093.405C*1.3241.661%B+79.4%B**52.2B+N/A13733.2h1.6A3.9B*
C75 Viper 1,8201,59514111.312A++9.2332.346%DN/A44.6B*6.3C17935.8h6A+18.6B**
NS-11C 1,5461,5326882.227A+0.1428.989%B**22.911%B++46.6B**N/A14732.9h10.3B**35.4B*
Skorpios 1,5401,5318081.895C*0.1927.525%C+21.751%C++50.4BN/A13630.4h9.8B++35.7B+
MKV Suppressed 1,5301,5251,1331.346B+0.7426.182%C++17.508%C35.9C*N/A9342.5h11.2B++42.6B+
Zenith VX-5 1,5391,5208031.893B++0.1928.255%B+21.118%C+40.4BN/A11637.6h10.4B*36.7B++
NS-44 Commissioner 1,5461,5181,0371.464B+0.6248.592%A+23.386%C++54.2B*1A14828h3.7C**7.6B++
Eclipse VE3A 1,5321,5107342.057C**0.0328.996%B+21.589%B38.8C++N/A11038.9h10.9B+37.6B++
NS-15M1 1,5031,4989771.533C++0.5521.687%C+19.96%C42C++N/A11435.7h10B*46B+
Betelgeuse 54-A 1,4341,4245352.662C+0.5823.885%D39.747%A69.5C*N/A21420.5h9.3B*39C**
Artemis VX26 1,3771,3645412.521B**0.4329.949%B+26.173%B+61.7A+N/A15622.1h8.9A29.8B*
Eridani SX5 1,2861,2726032.109B*0.0229.353%B+19.733%C+60B**N/A16321.2h9.6B*32.6B+
L100 Python HEAT 1,5201,2561617.801B*5.7146.148%D1.752%C--38.4B++8.1D17632.7h3.2A+7B**
Frag Grenade 1,2741,25611256N/A1,253.9154.556%AN/A785A11.3B20611.6h2.6B**4.8B**
NSX Tanto 1,2181,1956311.894B*0.1927.4%C*34.812%A+52B*1B**11123h10.7B+39.1B+
Parsec VX3-A 1,1961,1932464.85C+2.7645.037%B+75.524%C--70.6AN/A19116.9h1.5A3.4B**
VX29 Polaris 1,1871,1824912.407B*0.3226.363%B+30.88%B**58.2B++N/A15620.3h9.2B**34.9B++
NSX Tengu 1,1911,1745612.093B*0.0138.06%C*32.538%A++61.5B**N/A14219.1h10.4B++27.4B+
NS-7 PDW 1,1911,1726551.789A0.3028.12%B++17.065%C+53AN/A15022.1h11.6B*41.2B+
Corvus VA55 1,1811,1705871.993A0.0927.102%B+32.051%A47.4B**N/A12224.7h9.5B**35.1B*
V10 1,1661,1653073.795B1.7144.616%B+78.455%C++54.2B**N/A12521.5h1.8B*3.9B*
Serpent VE92 1,1741,1637791.493B+0.5926.44%B+13.758%D--24.3C+N/A8247.8h10.6B++40B++
The Slasher 1,1671,1631,1890.978U1.1153.108%A+19.433%B*28M**N/A5741.6h2.2C++4.2B+
Thanatos VE70 1,1711,1625632.064A+0.0259.092%A*13.855%C-61.8A++N/A20518.8h3.5B**5.9B**
NS-11P 1,1711,1615292.195B**0.1129.748%A+27.993%A51.8AN/A13922.4h9.8A+33B**
Eridani SX5-AE 1,1671,1614692.475B*0.3930.332%C*22.911%C71.7B+N/A36016.2h9.7B+31.9B+
Solstice VE3 1,1651,1607281.593A0.4922.161%C+16.293%D13.4CN/A6886.3h9.7B**43.8B++
Parallax VX3-AE 1,1631,1602963.919C+1.8344.064%B+73.966%D--54.7C**N/A11621.2h1.7B+3.7B++
XM98 1,1611,1603673.161B+1.0746.94%A+74.914%C++65.5A**N/A15617.7h1.7A3.7B**
Flare VE6 1,1651,1593283.534A*1.4524.896%B+32.873%A72.9AN/A19215.9h7.3A29.5B++
Solstice Burst 1,1661,1585642.053B+0.0331.886%B**33.679%A+53.1B++N/A13221.8h9.8B**30.9B*
H-V45 AE 1,1701,1564942.34B+0.2527.938%C+31.574%B+52.3C++N/A11922.1h9.8B*35.2B+
VA39 Spectre 1,1591,1554412.619B**0.5338.06%B**31.862%D33.7B*N/A9534.3h3.9B**10.3B**
NS-357 Underboss 1,1701,1417911.442B+0.6449.681%A+23.401%C*61.3B++1.6A**17718.6h4.1C*8.2B++
E540 Halberd-H 1,8061,1031766.267C+4.1868.04%A1.632%C+42.8C+27.2B+30925.8h6.2C++9.2B+
L100 Python HESH 1,1891,0467713.584C*11.5052.595%B+2.39%B++78.6A10.8B++29413.3h2.6B*5B*
Saron HRB 1,7211,0191516.748B4.6653.236%B**N/A30.1B+20.7B+31633.9h18.2B++34.2B**
Supernova FPC 1,4879711178.299B+6.2160.63%B*1.545%D43.5A++23.1A++56822.3h3.8B**6.2B**
Maelstrom Turbo Laser 1,5059016111.475C+0.6130.39%C+1.776%C-18.3C*12.3C*17749.3h60B*197.5B++
Saron HRB-H 1,4808611974.371C+2.2861.467%B++N/A40.2C++28.9B+36221.4h20.1B++32.7B*
C-4 1,4378015551.443C++0.6426.781%C*N/A58.9C-46.8A69913.6h1.3B+4.8B+
Force-Blade 96577635,3010.022C+2.0644.7%A9.021%B0.5C+N/A11701.4h3.7D8.2B
C150 Dalton 1,3946812292.974C-0.8931.791%DN/A22D23C+30931h3.7B+11.6C++
M60-A Bulldog 6385912424.625B22.5461.028%A+1.692%C--84.4A*6.7B++4067h4.7B*7.8B**
Skyguard 1,0425751473.912B+1.8329.919%C++2.609%B+15.3C++12.5B++22637.5h118.3C**395.3B
Saron Laser Cannon 8745332092.55C**0.4627.306%DN/A29.6A+18.9A+25918h50.3B**184.3B**
Phobos VX86 5085062911.739B0.3570.671%B**17.194%C++60.2B+N/A1498.4h2.1B++2.9B++
E540 Halberd 897498559.055C+6.9760.76%A++2.811%C*35.6B+28.5A++35014h5.7C*9.4B*
S1 8344443141.414A0.6770.553%A+2.703%C+31.5B+27.7A*37614.1h5.8B+8.2B*
M60-A Bulldog 4424042020.2C**18.1158.416%A1.485%D74.8A++7B++4115.4h4.7B++8B**
M40 Fury-F 4593443291.046C1.0455.604%B+N/A21C+7C++11116.4h8.9B+16B++
Tank Mine 587330655.077A2.9945.18%B*N/A113.8C*88.6B*14542.9h2.4D5.3B+
Beamer VS3 2982912980.977B1.1132.898%B*24.399%C**26.7C++N/A11110.9h9.5C++28.9C++
Spear Anti-Vehicle Phalanx Turret 461286358.171C++6.0858.658%A+N/A75.3A*46.1A**6783.8h6.1B*10.4B**
Rocklet Rifle 4412591082.398M*0.3159.124%B++N/A56.3A*39.6A4224.6h25.2B**42.7B*
Proton II PPA-H 272254289.071C+6.9839.225%C*2.362%B+97.7C++6.9C++3122.6h7.8B++19.8B+
L105 Zephyr 2762482111.81B9.7248.225%B+N/A55.1C*6.2C2064.5h5.3B++10.9B*
Supernova PC 347229484.771C+2.6864.899%A++1.747%C-33.7B**17.4M4836.8h4.9B7.6B*
A30 Walker 4422131052.029C+0.0626.044%C+N/A8.8C++9.4B12924.3h196.1C**752.8C**
CAS30 Tank Buster 3321822000.91C1.1843.478%CN/A9.1C++7.5C+18819.9h38.8B++89.3B+
Hades VSH4 2661712310.74B+1.3574.648%B*2.924%C**29.5B16.4B+2545.8h5.9B**7.9A
AP30 Shredder 316153642.391C-0.3031.413%C1.961%C+1530U1630U15319600.1h108.3C344.7C
Dual Photon Pods 188141226.409C+4.3265.007%A+1.418%C**88.1C*29.4B*6981.6h12.8B**19.7B**
Proton II PPA 144137817.125C*15.0423.385%C+1.46%D47.2C2.4D1912.9h7.5B++32.1B++
Auraxium Slasher 135135931.452U0.6348.96%A+22.222%A++32.9SN/A654.1h2.3C+4.6B+
NSX-P Tanto 136135522.596A++0.5123.012%C--34.074%A50B**N/A1272.7h10.5B**45.7B+
NSX Naginata 111111621.79B+0.3021.096%C+29.73%C**69.4AN/A2081.6h10.6B+50.3B
NS-30 Vandal 112111472.362B+0.2832.52%C+27.928%C*55.5B*N/A2802h4.7B*14.4B+
M40 Fury 123105157C++4.9137.945%C*N/A43.8C+7.5C2642.4h10.7B++28.1B++
Nyx VX31 9494322.938B+0.8533.308%C+24.468%D67.1AN/A2131.4h4.6B*13.7B+
M20 Basilisk 13092175.412B**3.3339.35%C+8.696%A16.7C6.9C2245.5h70.4B*178.9B*
CAS 14-E 9891910.111C+8.0231.346%C1.099%D65C+5C2251.4h25.2B+80.4B+
Ursa 9090432.093B**0.0122.709%C++30%B*64.3B**N/A3741.4h7.3A32.2B++
M60-A Bulldog 10190204.5C+2.4131.974%C--N/A20.5D2.5D*1224.4h6.4C20.2C
Lasher X2 8383671.239B+0.8526.096%C++4.819%B+39.5B+N/A2392.1h12.6A+48.4B*
Blackheart 8282441.864B+0.2240.935%C31.707%C+35.7B+N/A912.3h2.7C**6.5C**
M20 Basilisk 12981174.765B**2.6841.838%C**2.469%D*13.1D7.7C1876.2h124.8C-298.3C+
M60-G Bulldog 9980165C++2.9134.729%C+1.25%D--20.5C--4.9C1733.9h7.4C*21.2B
Aphelion VEX-4H 15079342.324C0.2454.738%B**3.797%B+27.2D24.5C3932.9h68.3C+124.8C**
MKV-P Suppressed 7776362.111B++0.0223.306%D25%C++50.7B+N/A1051.5h13B+55.7C*
M12 Kobalt 746979.857C7.7714.682%D23.188%B**62.7C+4.5B+2431.1h14.6B*99.7C**
A30 Walker 12260770.779C--1.3123.172%C+N/A8.1D8.4C1207.4h176.6C+762.1C+
Aphelion VEX-4 9255134.231C+2.1445.972%A+5.455%B++27.5C++18.5C++2832h60.1C++130.7B++
M20 Wyvern 9254192.842C0.7638.959%C++5.556%B+16.4C--11.5C2133.3h92.6C237.6C+
Pulsar VS1 5252331.576B++0.5124.621%C*25%B++21.7C+N/A4122.4h9.7A+39.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter333,9863.4h
Nano-Armor Kit6661,193,325140.5h
Spawn Beacon101,1272h
Medical Applicator228128,7669.6h
Ammunition Package67440.4h
Medical Kit3,29418,107122.9h
Snowman Soldier6710.1h
Recon Detection Device865,7069.1h
Shield Recharging Field61550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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