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Captain Denatar[K] Denatar
TR BR 59

KDR: 3.63

Score: 3.9m

Last Seen: May 22nd, 2020 5:14 PM
- OFFLINE - 142.4 hour(s)

Battle Rank 59 - Terran Republic on Miller
Level Progress (to 60): 22%
Level 100 Progress: 21% 1402h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper Claymore P2-120 HEAT L100 Python AP T9 CARV T5 AMC Spear Anti-Vehicle Phalanx Turret TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $37,530 MLG Score: 30
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.446%11.834%183312803380.7396062.888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.261%-1.119D*-1.443D**0.419BHEAD + (~4.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.3-0.416C--16.1-0.138C88.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.327%1.259%2274312803,01912680323.7717375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.54%-1.166D*-0.819D--1.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.026C+13.50.129C++35.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m343%178 (10.7k)149 (8.9k)3.627424,6831,2915.1185159 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR128323911.758%2.029%2420:241

83% Engineer9% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2013 1:11 PMApr 18th, 2020 12:54 PMMay 22nd, 2020 4:12 PM (6d) (PST)May 22nd, 2020 3:25 PM (6d) (PST)May 22nd, 2020 1:14 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
378213570.1790.0490.0040.7530.04030

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,6551,26721,38811304528,957

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
435.1h/18.1d 1,925 95 2,155 19.7k 869 1,122 1,046 9.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D*
Kills:145
Deaths:220
KDR:0.659
Accuracy:12.930% D*
HSR:14.483% D*
Kills:145
Deaths (as Heavy Assault):220
Deaths (to Heavy Assaults):230
KDR:0.65909
Kill Difference:75
Playtime:39.898 hours
Usage:9%
Score:0.254m
Score/min:106
Accuracy (listed only):12.930%
HSR (listed only):14.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
D*
Kills:126
Deaths:383
KDR:0.329
Accuracy:17.923% D*
HSR:9.524% F-
TRAC-5
D*
Kills:67
Deaths:129
KDR:0.519
Accuracy:16.037% D*
HSR:10.448% F
Kills:193
Deaths (as Engineer):512
Deaths (to Engineers):380
KDR:0.37695
Kill Difference:319
Playtime:360.962 hours
Usage:83%
Score:3.439m
Score/min:159
Accuracy (listed only):16.980%
HSR (listed only):9.986%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
D*
Kills:126
Deaths:383
KDR:0.329
Accuracy:17.923% D*
HSR:9.524% F-
TRAC-5
D*
Kills:67
Deaths:129
KDR:0.519
Accuracy:16.037% D*
HSR:10.448% F
Kills:193
Deaths (as Light Assault):512
Deaths (to Light Assaults):250
KDR:0.37695
Kill Difference:319
Playtime:14.978 hours
Usage:3%
Score:0.074m
Score/min:83
Accuracy (listed only):16.980%
HSR (listed only):9.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):212
KDR:0
Kill Difference:UNR
Playtime:10.627 hours
Usage:2%
Score:0.080m
Score/min:126
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):89
KDR:0
Kill Difference:UNR
Playtime:3.560 hours
Usage:1%
Score:0.040m
Score/min:187
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:2,573
V. Kills:548 469%
Deaths:212
KDR:12.137
Accuracy:28.727% D--
KPH:21.300 D
VKPH:4.500 D-
L100 Python AP
C*
Kills:261
V. Kills:78 330%
Deaths:
KDR:
Accuracy:49.243% D-
KPH:35.600 C*
VKPH:10.600 D*
Skyguard
D*
Kills:52
V. Kills:51 100%
Deaths:10
KDR:5.200
Accuracy:22.414% D*
KPH:5.400 D*
VKPH:5.300 D*
Kills:2,886 (2,886 + 0)
Deaths:222
KDR:13
VKDR:3.050
Vehicle Kills:677
Kill Difference:2,664
Playtime:137.753 hours
Usage:32%
Score:0.681m
Score/min:82
Driving Accuracy:22.414%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D
Kills:394
V. Kills:126 310%
Deaths:45
KDR:8.756
Accuracy:32.466% D--
KPH:18.400 D
VKPH:5.900 D--
Kills:394 (394 + 0)
Deaths:45
KDR:8.756
VKDR:2.800
Vehicle Kills:126
Kill Difference:349
Playtime:21.385 hours
Usage:5%
Score:0.110m
Score/min:86
Driving Accuracy:32.466%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 3,1212,57321212.137A8.5128.727%D--N/A21.3D4.5D-78120.9h11.5C*39.9C+
Claymore 5175172520.68A*17.0525.171%D-N/A129.3CN/A3164h1.2C++4.8D
P2-120 HEAT 520394458.756B+5.1332.466%D--4.315%B*18.4D5.9D--8621.4h7C++21.6C-
L100 Python AP 3392611261U257.3749.243%D-1.533%D35.8C*10.7D*1737.3h4B**8.1B++
T9 CARV 1461452200.659C2.9712.93%D*14.483%D*5.4D*N/A1726.9h13.8C++106.5C-
T5 AMC 1341263830.329D-3.3017.923%D*9.524%F-1.1D*N/A3115.1h20.5F114.2D**
Spear Anti-Vehicle Phalanx Turret 163105335S31.3738.957%D1.905%D*19.4D*10.7D*1345.4h11.5D--29.4D-
TRAC-5 68671290.519C-3.1116.037%D*10.448%F2.6D--N/A1025.7h13B+81C+
Skyguard 10352105.2B*1.5722.414%D*1.923%C+5.4D*5.3D*719.6h164.5D733.8D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0520.1h
Medical Applicator103,7800.9h
M2 Mutilator01770.3h
Nano-Armor Kit111306,95523.2h
Ammunition Package111,0711.1h
Anti-Infantry MANA Turret2740.7h
Recon Detection Device56783.7h

Check the help document for the dictionary if you want to learn more about words used here.


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