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Primarch Veteran Deonis[D3RP] Deonis
VS BR 94

KDR: 0.41

Score: 12.9m

Last Seen: Aug 18th, 2019 12:01 AM
- OFFLINE - 27.9 hour(s)

Battle Rank 94 - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 39
Level Progress (to 95): 12%
Level 100 Progress: 69% 578h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Pulsar LSW Orion VS54 Flare VE6 VX29 Polaris NS-15M1 Sirius SX12 C-4 Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-145,116 MLG Score: -116
Fun Score: N/A
Cheeseburgers Flipped: 405TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.03%14.088%212912058,1770.496539-0.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.099%-1.209D*-1.032D*0.591B+HEAD ++ (~6.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.9-0.278C14.30.003C+80.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.856%3.974%112121215114342750.10522755%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.679%-0.682D-0.084C+-1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
414-2.509F*119.5-2.028F--294.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
15.376%13.762%111121310998400.110772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.199F---0.445C---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.2-0.723D-3.60.296C*19.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 39
12.9m415.8%171 (10.3k)139 (8.3k)0.40773213,61533,3920.57423994 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121413712.965%9.871%12802:475

9% Combat Medic9% Engineer73% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:14 PMDec 7th, 2012 8:23 AMAug 18th, 2019 11:55 AM (11h) (PST)Aug 17th, 2019 10:00 PM (1d) (PST)Aug 17th, 2019 8:01 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
22121560.1460.3590.0140.7150.026-116

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,25012,92432692214328,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1552.2h/64.7d 5,560 1,344 6,830 66.6k 2,905 3,744 2,405 20.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D*
Kills:1,881
Deaths:2,133
KDR:0.882
Accuracy:14.048% F
HSR:14.992% D*
Orion VS54
D**
Kills:1,188
Deaths:2,155
KDR:0.551
Accuracy:12.948% F
HSR:13.973% D**
Flare VE6
D
Kills:1,158
Deaths:3,744
KDR:0.309
Accuracy:18.877% D
HSR:15.112% D*
VX29 Polaris
D*
Kills:1,156
Deaths:3,474
KDR:0.333
Accuracy:14.306% F
HSR:14.619% D*
NS-15M1
D*
Kills:1,154
Deaths:3,298
KDR:0.350
Accuracy:14.043% F
HSR:14.211% D*
Betelgeuse 54-A
F
Kills:222
Deaths:671
KDR:0.331
Accuracy:18.791% F
HSR:14.865% F-
Kills:6,759
Deaths (as Heavy Assault):15,475
Deaths (to Heavy Assaults):9,993
KDR:0.43677
Kill Difference:8,716
Playtime:1,131.176 hours
Usage:73%
Score:8.943m
Score/min:132
Accuracy (listed only):15.502%
HSR (listed only):14.629%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
F-
Kills:292
Deaths:966
KDR:0.302
Accuracy:14.971% F-
HSR:8.562% F-
Solstice VE3
D**
Kills:125
Deaths:35
KDR:3.571
Accuracy:15.448% D**
HSR:9.600% F-
Thanatos VE70
C--
Kills:109
Deaths:330
KDR:0.330
Accuracy:15.376% F*
HSR:13.762% C--
Kills:526
Deaths (as Engineer):1,331
Deaths (to Engineers):7,039
KDR:0.39519
Kill Difference:805
Playtime:139.840 hours
Usage:9%
Score:1.382m
Score/min:165
Accuracy (listed only):15.265%
HSR (listed only):10.641%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,001
Deaths:2,770
KDR:0.361
Accuracy:17.545% D**
HSR:12.587% D-
NS-11C
F-
Kills:292
Deaths:966
KDR:0.302
Accuracy:14.971% F-
HSR:8.562% F-
Solstice VE3
D**
Kills:125
Deaths:35
KDR:3.571
Accuracy:15.448% D**
HSR:9.600% F-
Thanatos VE70
C--
Kills:109
Deaths:330
KDR:0.330
Accuracy:15.376% F*
HSR:13.762% C--
Kills:1,527
Deaths (as Light Assault):4,101
Deaths (to Light Assaults):4,712
KDR:0.37235
Kill Difference:2,574
Playtime:78.211 hours
Usage:5%
Score:0.593m
Score/min:126
Accuracy (listed only):15.835%
HSR (listed only):11.128%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:1,001
Deaths:2,770
KDR:0.361
Accuracy:17.545% D**
HSR:12.587% D-
Thanatos VE70
C--
Kills:109
Deaths:330
KDR:0.330
Accuracy:15.376% F*
HSR:13.762% C--
Kills:1,110
Deaths (as Combat Medic):3,100
Deaths (to Combat Medics):4,129
KDR:0.35806
Kill Difference:1,990
Playtime:140.011 hours
Usage:9%
Score:1.452m
Score/min:173
Accuracy (listed only):16.460%
HSR (listed only):13.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,001
Deaths:2,770
KDR:0.361
Accuracy:17.545% D**
HSR:12.587% D-
Kills:1,001
Deaths (as Infiltrator):2,770
Deaths (to Infiltrators):4,127
KDR:0.36137
Kill Difference:1,769
Playtime:8.572 hours
Usage:1%
Score:0.030m
Score/min:58
Accuracy (listed only):17.545%
HSR (listed only):12.587%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:229
Deaths:273
KDR:0.839
Accuracy:12.020% F
HSR:13.974% D*
Blueshift VM5
D**
Kills:207
Deaths:273
KDR:0.758
Accuracy:12.085% F
HSR:13.527% D**
Quasar VM1
B
Kills:126
Deaths:147
KDR:0.857
Accuracy:7.348% F-
HSR:20.635% B
Quasar VM1
D
Kills:121
Deaths:147
KDR:0.823
Accuracy:8.153% F--
HSR:17.355% D
Kills:683
Deaths (as MAX Suit):420
Deaths (to MAX Suits):2,007
KDR:1.62619
Kill Difference:263
Playtime:50.703 hours
Usage:3%
Score:0.541m
Score/min:178
Accuracy (listed only):9.901%
HSR (listed only):16.373%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:54
V. Kills:44 120%
Deaths:39
KDR:1.385
Accuracy:31.598% D**
KPH:8.300 F
VKPH:6.800 D--
Kills:54 (0 + 54)
Deaths:39
KDR:1.385
VKDR:1.128
Vehicle Kills:44
Kill Difference:15
Playtime:6.495 hours
Usage:0%
Score:0.058m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:31.598%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:58
V. Kills:35 161%
Deaths:23
KDR:2.522
Accuracy:45.148% D*
KPH:20.900 D--
VKPH:12.600 D*
Kills:58 (0 + 58)
Deaths:23
KDR:2.522
VKDR:1.522
Vehicle Kills:35
Kill Difference:35
Playtime:2.779 hours
Usage:0%
Score:0.033m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:45.148%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:76
V. Kills:32 230%
Deaths:48
KDR:1.583
Accuracy:31.485% D-
KPH:5.700 D*
VKPH:2.400 D**
M20 Basilisk
D**
Kills:75
V. Kills:40 183%
Deaths:59
KDR:1.271
Accuracy:26.738% D**
KPH:4.500 D**
VKPH:2.400 D**
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:9
KDR:5.556
Accuracy:9.635% N/A
KPH:20.800 N/A
VKPH:0.800 N/A
Kills:201 (0 + 201)
Deaths:116
KDR:1.733
VKDR:0.638
Vehicle Kills:74
Kill Difference:85
Playtime:32.309 hours
Usage:2%
Score:0.118m
Score/min:61
Driving Accuracy:N/A%
Gunner Accuracy:9.635%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,8891,8812,1330.882C--0.4714.048%F14.992%D*9.6D*N/A41196.1h14.2C--100.9D*
Orion VS54 1,1951,1882,1550.551C--0.1412.948%F13.973%D**11.8D-N/A41101h12.8C++99.1C
Flare VE6 1,1831,1583,7440.309D--0.1018.877%D15.112%D*9.1D*N/A26127h13.6D-71.8C--
VX29 Polaris 1,1731,1563,4740.333D-0.0714.306%F14.619%D*9.3D*N/A27124.5h13.1C+91.6D-
NS-15M1 1,1741,1543,2980.35D-0.0614.043%F14.211%D*9.5D--N/A29120.9h14.9D105.9D*
Sirius SX12 1,0201,0012,7700.361D0.0517.545%D**12.587%D-8.1D--N/A23123.7h17C96.9D
C-4 1,4269122,2190.411D0.0020.843%D-N/A27.5D*15.5D--25533.2h1.6C+7.8C--
Frag Grenade 7847681768N/A767.5944.07%C+N/A451.8C+9.4C++12441.7h3.6C**8.2C*
NS-R3 Swarm 5983161,1180.283D0.1258.09%D*N/A5.7C--5.1C-6255h23.9B+41.2C**
NS-11C 2992929660.302D0.1114.971%F-8.562%F-6.4D--N/A2245.7h16.3C109.2D--
Lancer VS22 6132771,3620.203D0.2050.258%D**N/A6.1D7.4D9645.2h33.4C66.6C--
Lasher X2 2652607210.361D-0.0513.653%F2.308%D-11.3D--N/A4923.1h19.1C*139.8D--
NS Decimator 3982389730.245D--0.1647.411%F1.261%D10.8D**7.2D--10922.1h6.4D--13.5F
Blueshift VM5 2342292730.839D0.4312.02%F13.974%D*17.8D--N/A4912.9h14.9B124.1D
Betelgeuse 54-A 2292226710.331D0.0818.791%F14.865%F-10.9FN/A4320.4h14F74.6F-
S1 4772154540.474C0.0745.915%D*2.791%C+7.5D*9.1D9128.8h10.3D**22.5F
Blueshift VM5 2142072730.758D0.3512.085%F13.527%D**16D--N/A4812.9h16.6C+137.2D--
Tank Mine 2841932160.894D-0.4924.954%DN/A37.8D**17.8F3245.1h2.1C8.5D*
Quasar VM1 1291261470.857C-0.457.348%F-20.635%B10D*N/A4812.6h13.6B+184.6D
Solstice VE3 125125353.571S3.1615.448%D**9.6%F-7.5DN/A6616.6h15.1C*97.8C
Quasar VM1 1211211470.823D0.428.153%F--17.355%D13.2D*N/A499.2h13.8C++169.1F-
Thanatos VE70 1091093300.33D0.0815.376%F*13.762%C--8.4D--N/A3012.9h3.6B**23.2D*
M20 Basilisk 10876481.583D1.1831.485%D-2.632%D*5.8D*2.4D**5913.2h115.6C+367.1C--
M20 Basilisk 11575591.271D0.8626.738%D**5.333%C+4.5D**2.4D**5816.7h123.4C461.6D*
Saron HRB-H 9358232.522C-2.1145.148%D*N/A20.7D--12.5D*1982.8h24.2C*53.7C
Anti-Vehicle Grenade 7057157N/A56.5941.051%D*N/A190D-43.3D13400.3h7.4D18D-
Saron HRB 9854391.385D0.9831.598%D**N/A8.3F6.8D--1486.5h29.8D--94.2F-
M12 Kobalt 525095.556D5.159.635%F12%D*20.8D*N/A952.4h17.8B+185.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit629275,24325.3h
Anti-Vehicle MANA Turret171000.5h
Restoration Kit162030.4h
Medical Applicator1,231161,63322.6h
Nanite Revive Grenade07770.2h
Shield Recharging Field372320.5h
Ammunition Package364490.6h
Anti-Infantry MANA Turret171180.6h
Recon Detection Device52270.5h
Xiphos Anti-Personnel Phalanx Turret01030h

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