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Harbinger Veteran Deonis[D3RP] Deonis
VS BR 92

KDR: 0.41

Score: 12.3m

Last Seen: Apr 21st, 2019 1:14 AM
- OFFLINE - 92.9 hour(s)

Battle Rank 92 - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 36
Level Progress (to 93): 51%
Level 100 Progress: 65% 653h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Pulsar LSW Orion VS54 Flare VE6 VX29 Polaris NS-15M1 C-4 Sirius SX12 Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-141,363 MLG Score: -113
Fun Score: N/A
Cheeseburgers Flipped: 402TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.866%14.135%210910267,8810.504319-0.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.115%-1.216D*-1.013D*0.558B+HEAD ++ (~6.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.4-0.276C14.20.008C+81.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.287%4.167%102103314413632660.10564954%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.588%-0.732D--0.057C+-1.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
408.5-2.431F*115.6-1.913F-293

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
15.181%13%101103410090800.110132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.186F---0.308C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.7-0.716D-3.40.292C*19.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 36
12.3m402.4%168 (10.1k)137 (8.2k)0.41285913,11931,7760.58342892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103513413.045%9.894%12902:495

7% Combat Medic9% Engineer75% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:14 PMDec 7th, 2012 8:23 AMApr 22nd, 2019 2:47 PM (2d) (PST)Apr 20th, 2019 10:00 PM (4d) (PST)Apr 20th, 2019 9:14 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
22321580.1460.3540.0140.6920.026-113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,36212,90046292114228,211

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1496.8h/62.4d 5,420 1,298 6,278 62.2k 2,839 3,573 2,328 20m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D*
Kills:1,881
Deaths:2,133
KDR:0.882
Accuracy:14.048% F
HSR:14.992% D*
Orion VS54
D**
Kills:1,188
Deaths:2,155
KDR:0.551
Accuracy:12.948% D**
HSR:13.973% D**
Flare VE6
D
Kills:1,158
Deaths:3,744
KDR:0.309
Accuracy:18.877% D
HSR:15.112% D*
VX29 Polaris
D*
Kills:1,156
Deaths:3,474
KDR:0.333
Accuracy:14.306% F
HSR:14.619% D*
NS-15M1
D--
Kills:1,154
Deaths:3,298
KDR:0.350
Accuracy:14.043% D**
HSR:14.211% D--
Lasher X2
D-
Kills:250
Deaths:687
KDR:0.364
Accuracy:13.114% F
HSR:2.400% D-
Betelgeuse 54-A
F
Kills:121
Deaths:388
KDR:0.312
Accuracy:19.284% F
HSR:18.182% F
Kills:6,908
Deaths (as Heavy Assault):15,879
Deaths (to Heavy Assaults):9,556
KDR:0.43504
Kill Difference:8,971
Playtime:1,116.132 hours
Usage:75%
Score:8.787m
Score/min:131
Accuracy (listed only):15.231%
HSR (listed only):13.356%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
F
Kills:292
Deaths:966
KDR:0.302
Accuracy:14.971% F
HSR:8.562% F-
Solstice VE3
D**
Kills:125
Deaths:35
KDR:3.571
Accuracy:15.448% D**
HSR:9.600% F-
Thanatos VE70
D
Kills:100
Deaths:298
KDR:0.336
Accuracy:15.181% F*
HSR:13% D
Kills:517
Deaths (as Engineer):1,299
Deaths (to Engineers):6,727
KDR:0.398
Kill Difference:782
Playtime:132.646 hours
Usage:9%
Score:1.280m
Score/min:161
Accuracy (listed only):15.200%
HSR (listed only):10.387%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D--
Kills:806
Deaths:2,106
KDR:0.383
Accuracy:16.823% D**
HSR:12.283% D--
NS-11C
F
Kills:292
Deaths:966
KDR:0.302
Accuracy:14.971% F
HSR:8.562% F-
Solstice VE3
D**
Kills:125
Deaths:35
KDR:3.571
Accuracy:15.448% D**
HSR:9.600% F-
Thanatos VE70
D
Kills:100
Deaths:298
KDR:0.336
Accuracy:15.181% F*
HSR:13% D
Kills:1,323
Deaths (as Light Assault):3,405
Deaths (to Light Assaults):4,467
KDR:0.38855
Kill Difference:2,082
Playtime:76.542 hours
Usage:5%
Score:0.580m
Score/min:126
Accuracy (listed only):15.606%
HSR (listed only):10.861%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D--
Kills:806
Deaths:2,106
KDR:0.383
Accuracy:16.823% D**
HSR:12.283% D--
Thanatos VE70
D
Kills:100
Deaths:298
KDR:0.336
Accuracy:15.181% F*
HSR:13% D
Kills:906
Deaths (as Combat Medic):2,404
Deaths (to Combat Medics):3,920
KDR:0.37687
Kill Difference:1,498
Playtime:109.526 hours
Usage:7%
Score:1.079m
Score/min:164
Accuracy (listed only):16.002%
HSR (listed only):12.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:806
Deaths:2,106
KDR:0.383
Accuracy:16.823% D**
HSR:12.283% D--
Kills:806
Deaths (as Infiltrator):2,106
Deaths (to Infiltrators):3,913
KDR:0.38272
Kill Difference:1,300
Playtime:8.154 hours
Usage:1%
Score:0.028m
Score/min:57
Accuracy (listed only):16.823%
HSR (listed only):12.283%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D**
Kills:228
Deaths:270
KDR:0.844
Accuracy:11.961% D**
HSR:13.597% D**
Blueshift VM5
D**
Kills:207
Deaths:270
KDR:0.767
Accuracy:12.037% F
HSR:13.527% D**
Quasar VM1
B+
Kills:126
Deaths:147
KDR:0.857
Accuracy:7.348% F-
HSR:20.635% B+
Quasar VM1
D
Kills:121
Deaths:147
KDR:0.823
Accuracy:8.153% F--
HSR:17.355% D
Kills:682
Deaths (as MAX Suit):417
Deaths (to MAX Suits):1,950
KDR:1.63549
Kill Difference:265
Playtime:50.358 hours
Usage:3%
Score:0.535m
Score/min:177
Accuracy (listed only):9.875%
HSR (listed only):16.278%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:58
V. Kills:35 161%
Deaths:23
KDR:2.522
Accuracy:45.311% D*
KPH:21 D--
VKPH:12.600 D*
Kills:58 (0 + 58)
Deaths:23
KDR:2.522
VKDR:1.522
Vehicle Kills:35
Kill Difference:35
Playtime:2.768 hours
Usage:0%
Score:0.033m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:45.311%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:75
V. Kills:31 234%
Deaths:48
KDR:1.563
Accuracy:30.728% D-
KPH:5.800 D*
VKPH:2.400 D**
M20 Basilisk
D**
Kills:69
V. Kills:37 182%
Deaths:55
KDR:1.255
Accuracy:26.235% D**
KPH:4.300 D**
VKPH:2.300 D**
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:8
KDR:6.250
Accuracy:9.401% N/A
KPH:21.100 N/A
VKPH:0.800 N/A
Kills:194 (0 + 194)
Deaths:111
KDR:1.748
VKDR:0.631
Vehicle Kills:70
Kill Difference:83
Playtime:31.281 hours
Usage:2%
Score:0.113m
Score/min:60
Driving Accuracy:N/A%
Gunner Accuracy:9.401%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,8891,8812,1330.882C--0.4714.048%F14.992%D*9.6D*N/A41196.1h14.2C-100.9D--
Orion VS54 1,1951,1882,1550.551C--0.1412.948%D**13.973%D**11.8D-N/A40101h12.8C*99.1D
Flare VE6 1,1831,1583,7440.309D--0.1018.877%D15.112%D*9.1D*N/A26127h13.6D-71.8C-
VX29 Polaris 1,1731,1563,4740.333D-0.0814.306%F14.619%D*9.3D*N/A27124.5h13.1C+91.6D
NS-15M1 1,1741,1543,2980.35D-0.0614.043%D**14.211%D--9.5D--N/A29120.9h14.9C--105.9D--
C-4 1,3628702,1140.412D0.0020.822%D-N/A27.4D*15.5D-25531.8h1.6C+7.8C-
Sirius SX12 8208062,1060.383D0.0316.823%D**12.283%D--8D--N/A23100.2h16.6C98.6D
Frag Grenade 7767601760N/A759.5944.046%C+N/A475C+10C*12381.6h3.6C**8.2C*
NS-R3 Swarm 5823061,0810.283D0.1357.556%FN/A5.7C-5.1C6153.7h23.8B++41.3B+
NS-11C 2992929660.302D0.1114.971%F8.562%F-6.4D--N/A2245.7h16.3C+109.2D--
Lancer VS22 6132771,3620.203D0.2150.263%D**N/A6.1D-7.4D-9645.2h33.4C+66.5C
Lasher X2 2542506870.364D-0.0513.114%F2.4%D-11.4D--N/A5121.9h18.4B+140.4D-
NS Decimator 3862309370.245D--0.1747.435%F1.304%D10.9D**7.4D--10821.1h6.2D13.1D**
Blueshift VM5 2332282700.844D0.4311.961%D**13.597%D**18D-N/A5012.7h14.8B+123.9D
S1 4772154540.474C0.0645.915%D*2.791%C+7.5D**9.1C--9128.8h10.3D**22.5F-
Blueshift VM5 2142072700.767D0.3512.037%F13.527%D**16.3D--N/A4812.7h16.4C++136.3D-
Tank Mine 2451672040.819D-0.4124.664%DN/A34.1D**15.9F3034.9h2.2C8.9D*
Quasar VM1 1291261470.857C-0.447.348%F-20.635%B+10D*N/A4812.6h13.6B+184.6D
Solstice VE3 125125353.571S3.1615.448%D**9.6%F-7.5DN/A6516.6h15.1C**97.8C
Quasar VM1 1211211470.823D0.418.153%F--17.355%D13.2D*N/A499.2h13.8C++169.1F-
Betelgeuse 54-A 1241213880.312D0.1019.284%F18.182%F9.8FN/A4412.3h15.1F--78.4F--
Thanatos VE70 1001002980.336D0.0815.181%F*13%D8.5D--N/A3111.8h3.4B**22.7D--
M20 Basilisk 10675481.563D1.1530.728%D-2.667%D*5.8D*2.4D**5813h110.1C+358.2C-
M20 Basilisk 10669551.255D0.8426.235%D**5.797%C+4.3D**2.3D**5615.9h121.5C--463.2D**
Saron HRB-H 9358232.522C-2.1145.311%D*N/A20.7D--12.5D*1992.8h24.2C*53.3C
Anti-Vehicle Grenade 6654154N/A53.5940.858%D*N/A180D-40D13400.3h7.4D18.1D-
M12 Kobalt 525086.25D5.849.401%F12%D*20.8D*N/A952.4h17.3B+183.6D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret16940.5h
Restoration Kit162030.4h
Nano-Armor Kit606264,20124.4h
Nanite Revive Grenade03670.1h
Medical Applicator974131,27218.6h
Ammunition Package334400.6h
Shield Recharging Field261260.3h
Anti-Infantry MANA Turret171180.6h
Xiphos Anti-Personnel Phalanx Turret01030h
Recon Detection Device52270.5h

Check the help document for the dictionary if you want to learn more about words used here.


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